I'm using the InventoryClickEvent to check if they click an item in the gui. This is the code i', using... Code (Java): @EventHandler public void onInventoryClick(InventoryClickEvent e){ Player player = (Player)e.getWhoClicked(); switch(e.getCurrentItem().getType()){ case ENCHANTED_BOOK: if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase(ChatColor.stripColor("Enchants"))){ player.closeInventory(); Bukkit.broadcastMessage("Testing"); InventoryManager.openMainInventory(player); break; } if(e.getCurrentItem().getItemMeta().getDisplayName().equalsIgnoreCase(ChatColor.stripColor("Random Enchant"))){ player.closeInventory(); Bukkit.broadcastMessage("Testing1"); RandomEnchant.giveRandomEnchant(player); break; } case BED: player.closeInventory(); Bukkit.broadcastMessage("Testing2"); break; default: player.closeInventory(); Bukkit.broadcastMessage("Testing3"); break; } } What ever item they click in the gui, it aways sends the message: "Testing2".