Spigot Tint Health [1.12] 1.4.7

Unique blood screen effects, FPS-like ! Realistic blood resourcepack included

  1. Easy to implement in the API. I do something just like this (although I don't use the fade-out, since 1 second is too slow for me) in my server plugin. https://github.com/MLG-Fortress/Mou...bomwm/MountainDewritoes/Sounds/LowHealth.java
     
    • Useful Useful x 1
  2. I know, there are so many possibilities, the thing is that I can't find an easy way to let you enable and customize the feature. Best option is indeed to code your own !
     
    #243 MrSheepSheep, Aug 6, 2017
    Last edited: Aug 6, 2017
  3. So, how is "merging" with PulseHealth goes?
     
  4. Does this replace the Pumpkin texture?
     
  5. I have some problems with Spigot 1.12.2. WorldBorder warning is always at full opacity.
     
  6. No, it uses the worldborder feature that tints the vignette to red.
    Idk what he does in his implementation but I've written my own that uses his API and it works as expected.
     
  7. does this work with 1.12.2?
     
  8. yes that was work for me on paper spigot 1.12.2
     
  9. Not for me with paper spigot 1.12.2
     
  10. dou you change graphic setting to fancy
     
    #251 Matin_Dark, Apr 24, 2018
    Last edited: Apr 25, 2018
    • Agree Agree x 1
  11. Can u make it go any redder? Even with a resource pack?
     
  12. It provides the maximum the client will allow for.
     
  13. What if you could add the death screen tint? That's redder.
     
  14. Maybe through mods. Not sure how you're gonna do that serverside without outright killing the player... this fakes the worldborder sent to the player to achieve the red effect.
     
  15. Would it be possible through a resourcepack somehow that uses something that copies that effect?
     
  16. No idea, you can try.
     
  17. Changing the vignette image in the resource pack should work
     
  18. Yeah I was thinking of something along those lines
     
  19. Does this work on 1.13 atm or does it need an update?