I get bouts of lag about every 5 seconds. All players online have reported the same issues to me. As you can see the TPS is great, but something is still causing lag spikes. http://timings.aikar.co/?url=11063029 Code (Text): config-version: 8 settings: debug: false save-user-cache-on-stop-only: false bungeecord: true late-bind: false sample-count: 12 player-shuffle: 0 filter-creative-items: true user-cache-size: 1000 int-cache-limit: 1024 moved-wrongly-threshold: 0.0625 moved-too-quickly-threshold: 100.0 timeout-time: 60 restart-on-crash: true restart-script: ./start.sh netty-threads: 4 attribute: maxHealth: max: 2048.0 movementSpeed: max: 2048.0 attackDamage: max: 2048.0 global-api-cache: false messages: whitelist: You are not whitelisted on this server! unknown-command: Unknown command. Type "/help" for help. server-full: The server is full! outdated-client: Outdated client! Please use {0} outdated-server: Outdated server! I'm still on {0} restart: Server is restarting commands: tab-complete: 0 log: true spam-exclusions: - /skill silent-commandblock-console: false replace-commands: - setblock - summon - testforblock - tellraw stats: disable-saving: false forced-stats: {} world-settings: default: verbose: true anti-xray: enabled: false engine-mode: 1 hide-blocks: - 14 - 15 - 16 - 21 - 48 - 49 - 54 - 56 - 73 - 74 - 82 - 129 - 130 replace-blocks: - 1 - 5 nerf-spawner-mobs: false growth: cactus-modifier: 800 cane-modifier: 800 melon-modifier: 800 mushroom-modifier: 800 pumpkin-modifier: 800 sapling-modifier: 800 wheat-modifier: 800 entity-activation-range: animals: 16 monsters: 12 misc: 2 entity-tracking-range: players: 48 animals: 48 monsters: 48 misc: 32 other: 64 mob-spawn-range: 4 ticks-per: hopper-transfer: 12 hopper-check: 12 hopper-amount: 1 random-light-updates: false save-structure-info: true max-bulk-chunks: 5 max-entity-collisions: 3 dragon-death-sound-radius: 0 seed-village: 10387312 seed-feature: 14357617 hunger: walk-exhaustion: 0.2 sprint-exhaustion: 0.8 combat-exhaustion: 0.3 regen-exhaustion: 3.0 max-tnt-per-tick: 100 max-tick-time: tile: 10 entity: 20 item-despawn-rate: 6000 merge-radius: item: 4.0 exp: 6.0 arrow-despawn-rate: 1200 enable-zombie-pigmen-portal-spawns: true wither-spawn-sound-radius: 0 view-distance: 6 hanging-tick-frequency: 100 zombie-aggressive-towards-villager: true chunks-per-tick: 80 clear-tick-list: false hopper-alt-ticking: false Can anyone help? Is it my host? What am I doing wrong?
This is most likely internet issue with the server. TPS is great, timings are great. Only reason to lag players every 5 seconds would be caused by bandwidth throttling or something related to the internet connection.
Thanks guys. I've been doing some reading and it seems like MCPRO has just god awful memory leak issues with their multicraft. Guess I need to start looking for a dedi. I'll message MCPRO and see what they have to say. Timings report was taken 22 minutes after restart. I set up scheduled tasks to stop/start the server once a day. Thanks.
I personally don't ever use baby programs to run a server. Just buy a VPS or a dedi and launch your server from good old command line. Less bloat = less problems.
Ticks Per Second, one second has 20 minecraft ticks in it. The whole minecraft processing depends on ticks as time measurement for actions such as plants growing, but plugins also use this timing system for their own actions. Class dismissed.