I'm working on updating Blast Radius to have custom TNT. So I was working on a method to handle TNT being placed, primed, and eventually exploding. I'm just curious if my approach to tracking while maintaining a "type" (todo) is simple enough, and efficient enough? Code (Java): import java.util.Collection; import java.util.Collections; import java.util.HashMap; import java.util.Map; import java.util.UUID; import org.bukkit.Location; import org.bukkit.World; import org.bukkit.entity.*; import org.bukkit.metadata.FixedMetadataValue; import org.bukkit.plugin.java.JavaPlugin; /************************* * * Copyright (c) 2017 Jordan Thompson (WASasquatch) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * *************************/ public class TNTEffectsManager { private static TNTEffectsManager instance; @SuppressWarnings("unused") private TNTEffects effects = new TNTEffects(); private Map<UUID, Map<Location, String>> placedTNT = new HashMap<UUID, Map<Location, String>>(); private TNTEffectsManager() {} public void addTNT(Player player, String type, World world, Location location) { if ( placedTNT.containsKey(player.getUniqueId()) ) { Map<Location, String> tnt = placedTNT.get(player.getUniqueId()); tnt.put(location, type); placedTNT.put(player.getUniqueId(), tnt); } else { placedTNT.put(player.getUniqueId(), new HashMap<Location, String>(){ private static final long serialVersionUID = 1L; { put(location, type); }}); } } public TNTPrimed createPrimedTNT(String type, World world, Location location, int ticks, JavaPlugin plugin) { TNTPrimed tnt = world.spawn(location, TNTPrimed.class); tnt.setMetadata("tntType", new FixedMetadataValue(plugin, type)); tnt.setFuseTicks(ticks); return tnt; } public static TNTEffectsManager getInstance( ) { return instance; } public Collection<Location> getLocations(UUID uuid) { Collection<Location> locs = Collections.emptySet(); if ( placedTNT.containsKey(uuid) ) { for ( Location loc : placedTNT.get(uuid).keySet() ) { locs.add(loc); } } return locs; } public void removeAllPlayersTNT(UUID uuid, Location loc) { if ( placedTNT.containsKey(uuid) ) { placedTNT.put(uuid, new HashMap<Location, String>()); } } public void removeAllTNT(UUID uuid, Location loc) { placedTNT = new HashMap<UUID, Map<Location, String>>(); } public void removePlayersTNT(UUID uuid, Location location, String type) { if ( placedTNT.containsKey(uuid) ) { if ( type != null ) { placedTNT.get(uuid).remove(location, type); } else { placedTNT.get(uuid).remove(location); } } } public void removePlayersTNT(UUID uuid, Location location) { removePlayersTNT(uuid, location, null); } }
Yeah I havent even worked on that aspect of the plugin yet. Been working on tracking and effects from file. It should be just a matter of a remove method. Thanks for pointing that put though. Updated with those missing methods.
OFF-TOPIC: Why aren't you using the constructor to initialize the private fields? Wouldn't that be considered correct in Java conventions?
From what I understand that is something you would be following if you had more than one instance. For example B extends A and sets a private variable, but both are instantiated at once. Since you cannot get more than one instance of this class I see no reason to do that. Additionally I would be adding creation methods for pretty much no reason. Finally, it's up to the developers sense of logic and has no actual definitive standard and is just a means to human-readability.