Solved Trying to get my laggclear to not clear certain item Id'S config help :/

Discussion in 'Spigot Plugin Help' started by Crimm_Reaper, May 26, 2017.

  1. I have gone threw the config about 5-6 times now trying to get it to accept the id's I am sure it is just something simple like a formatting error but I cannot figure it out...
    heres my config:
    #--------------------------------------------------------------------#
    # ClearLag Configuration File #
    #--------------------------------------------------------------------#
    # Configure to your liking, reload the config by tying: /lagg reload #
    # - #
    # Here is a helpful tutorial on this configuration setup! (Updated) #
    # http://dev.bukkit.org/bukkit-plugins/clearlagg/pages/config-setup/ #
    #--------------------------------------------------------------------#
    # All possible mob names: https://goo.gl/cch8YK #
    #--------------------------------------------------------------------#
    settings:
    auto-update: true
    config-version: 9
    disable-waterlife: true
    keep-spawn-in-memory: true
    enable-api: true

    #Meters your ram usage, if it goes above 'limit', run 'commands:'
    # -- 'ram-limit' is in MB, do not set it exactly to your max allocated ram amount
    # -- 'interval' is how often clearlag will check your ram usage
    # -- 'commands' lists the commands that will be ran upon hitting your ram-limit
    ram-meter:
    enabled: false
    interval: 20
    ram-limit: 5000
    commands:
    - 'lagg killmobs'
    - 'lagg clear'
    - 'lagg gc'

    #This limits how fast a user can move from chunk-to-chunk and will prevent users from overloading your server
    #I HIGHLY recommend you use this on servers with increased player-speeds/or fly enabled
    # -- 'limit-only-fly' ONLY limit players who are currently flying
    # -- 'chunk-to-chunk-time' is in milliseconds. It's the time users are allowed to move from one chunk
    # -- to another. Going faster over chunks then that number will cancel their movement
    player-speed-limiter:
    enabled: false
    chunk-to-chunk-time: 600
    limit-only-fly: false

    #Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
    #When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
    # -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
    # -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
    mob-breeding-limiter:
    enabled: false
    max-mobs: 6
    check-radius: 15

    #Should clearlag purge logs under /logs when the server starts?
    # -- 'days-old' means how many days old can the log be to be deleted
    log-purger:
    enabled: false
    days-old: 3

    #What type of entities SHOULD NOT be removed while doing /lagg area?
    area-filter:
    - Itemframe
    - Minecart
    - Wolf
    - Villager
    - Horse
    - ARMOR_STAND

    #Should clearlag reset the config, or attempt to update your config on updates
    # -- 'force-update' is whether or not clearlag will reset your config with a newer version
    # -- settings this to false will make clearlag update your config rather then resetting
    config-updater:
    force-update: false

    #This limits the mob egg spawners so players cannot "overload" the server with them
    # -- 'check-radius' is the radius clearlag will check for nearby entities
    # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
    mobegg-limiter:
    enabled: false
    check-radius: 8
    max-mobs: 5

    #Disable new chunk generation, or just put a cap on how many can load at once.
    #May cause many bugs with Spigot 1.8+, not recommended!
    # -- 'create-new-chunks' disables or enables chunk creation. false would disallow new chunks
    # -- !UNSTABLE ON SPIGOT BUILDS!
    chunk-limiter:
    enabled: false
    limit: 6000
    create-new-chunks: true

    #This modifies the view range of entities
    # -- Lower it is, the better your entity tick will be and the more CPU cycles you'll save
    # -- If it's too high, expect bugs / lots of lag
    mob-range:
    enabled: false
    zombie: 30
    skeleton: 30
    creeper: 20

    #How long should items/Mobs be left on the ground
    # -- live-time's go by ticks (20 ticks a second)
    live-time:
    enabled: false
    interval: 10
    mobtimer: true
    itemtimer: true
    arrowtimer: true
    arrowkilltime: 15
    moblivetime: 600
    itemlivetime: 240

    #This option disallows the placement of too many tnt-minecarts
    # -- 'radius' is the radius clearlag will check for TNT-Minecarts
    tnt-minecart:
    enabled: false
    max: 2
    radius: 6

    #This option reduces global dispenser fire rate
    # -- 'time' is in milliseconds
    dispenser-reducer:
    enabled: false
    time: 100

    #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
    tnt-reducer:
    enabled: false

    #This option reduces fire spread rate
    # -- 'time' is in milliseconds
    firespread-reducer:
    enabled: false
    time: 2000

    #How many entities should one chunk be allowed to hold?
    # -- 'entities' lists all the entities that will be counted
    # and possibly removed.
    chunk-entity-limiter:
    enabled: false
    limit: 50
    entities:
    - Squid
    - Zombie
    - Skeleton
    - Creeper
    - Chicken
    - Pig
    - Sheep
    - Cow
    - Horse
    # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)

    #How many mobs should be allowed to spawn globally
    # -- 'interval' is the check interval check the current spawn amounts
    spawn-limiter:
    enabled: false
    interval: 15
    mobs: 300
    animals: 300

    #Meters your TPS, if it goes to low, run the commands you wrote below!
    # -- 'interval' is how often tps-meter will check the TPS
    # -- 'tps-trigger' is at what TPS the commands will be ran at
    # -- 'tps-recover' is at what TPS should the TPS be considered stable after 'tps-trigger' is executed
    # -- 'commands' lists what commands will be executed when tps-tigger is reached
    # -- 'recover-commands' lists what commands will be executed when tps-recover is reached
    # -- 'trigger-broadcast-message' specifies which message should be broadcasted when tps-trigger runs
    # -- 'recover-broadcast-message' specifies which message should be broadcasted when TPS recovers
    # -- 'broadcast-enabled' defines whether or not tps-meter should broadcast
    tps-meter:
    enabled: false
    trigger-broadcast-message: '&6[ClearLag] &cThe server is overloaded, executing lag-perventing measures'
    recover-broadcast-message: '&6[ClearLag] &aThe server is no longer overloaded!'
    broadcast-enabled: false
    interval: 15
    tps-trigger: 14.0
    tps-recover: 19.0
    commands:
    - 'lagg killmobs'
    - 'lagg clear'
    - 'lagg halt'
    recover-commands:
    - 'lagg halt'

    #This is /lagg killmobs, put what you DON'T want removed!
    # -- 'remove-named', when FALSE entities with custom names will NOT be removed
    # -- 'mob-filter' lists which mobs will be IGNORED during /lagg killmobs
    kill-mobs:
    remove-named: false
    mob-filter:
    - Villager
    - Wolf
    # - Pig !name="Test" <- This entity will filtered if the name does NOT equal "Test"
    # - Zombie hasName <- This entity will be filtered if it HAS a name
    - ARMOR_STAND
    - Horse

    #This nerfs mob-spawners (Natural and player-made)
    #-------------------------------------------------
    #This goes by chunks rather then spawners. This is to prevent
    #a large buildup of mob-spawners within a small region to "bypass"
    #your set limit. It also allows for keys to be generated more easily
    #increasing the performance
    # -- 'max-spawn' is the maximum mobs allowed to spawn by a mob-spawner
    # -- 'remove-mobs-on-chunk-unload' is whether or not Clearlag should remove
    # -- the mobs spawned by the mobspawner upon chunk unload (Highly Recommended)
    mobspawner:
    enabled: false
    max-spawn: 4
    remove-mobs-on-chunk-unload: true

    #Dont use if you have CB++ or Spigot!
    item-merger:
    enabled: false
    radius: 6

    #Auto-removal options
    # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
    # -- NOTE: The below 'remove' section applies to this remover!
    # -- NOTE: Putting the interval to low will cause issues!
    # -- NOTE: To disable "warnings", set it to "warnings: []"
    # -- NOTE: bukkit.broadcast.user permission will allow users to see broadcasts (If not enabled by default)
    #
    # !==[ All string values MUST be inside '']==!
    #
    # -- 'remove-entities' lists what entities should be REMOVED on removal
    # -- 'warnings' list warnings to be given out at specified times
    auto-removal:
    enabled: true
    broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
    broadcast-removal: true
    autoremoval-interval: 460
    world-filter:
    # - this_world <-This world will be ignored during removal!
    boat: true
    falling-block: true
    experience-orb: true
    painting: false
    projectile: true
    item: true
    itemframe: false
    minecart: false
    primed-tnt: true
    item-filter:
    - 264
    - 232
    - 219
    - 220
    - 221
    - 222
    - 223
    - 224
    - 225
    - 226
    - 227
    - 228
    - 229
    - 230
    - 231
    - 232
    - 233
    - 234
    - 450
    - 276
    - 277
    - 278
    - 279
    - 310
    - 311
    - 312
    - 313
    - 57
    - 133
    - 388
    - 22
    - 41
    - 42
    - 116
    - 122
    - 138
    - 145
    - 152
    - 154
    - 322
    - 328
    - 342
    - 343
    - 358
    - 399
    - 408
    - 442
    - 443
    remove-entities:
    # - cow <- This mob-type will be REMOVED during removal!
    # - MINECART_MOB_SPAWNER
    # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
    # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
    # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
    warnings:
    - 'time:400 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!'
    - 'time:440 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!'

    #What should be removed during /lagg clear
    command-remove:
    world-filter:
    # - this_world <-This world will be ignored during removal!
    broadcast-removal: false
    boat: true
    falling-block: true
    experience-orb: true
    painting: false
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    item-filter:

    remove-entities:
    # - cow <- This mob-type will be REMOVED during removal!
    # - MINECART_MOB_SPAWNER
    # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
    # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
    # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name

    limit:
    enabled: True
    max: 1000
    check-interval: 60
    broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
    world-filter:
    # - this_world <-This world will be ignored during removal!
    broadcast-removal: true
    boat: true
    falling-block: true
    experience-orb: true
    painting: false
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    item-filter:
    264
    232
    219
    220
    221
    222
    223
    224
    225
    226
    227
    228
    229
    230
    231
    232
    233
    234
    450
    276
    277
    278
    279
    310
    311
    312
    313
    57
    133
    388
    22
    41
    42
    116
    122
    138
    145
    152
    154
    322
    328
    342
    343
    358
    399
    408
    442
    443
     
  2. Are you trying to clear them with /lagg clear?
     
  3. I want to be able to do /lagg clear and have it naturally run without them being cleared
     
  4. Nvm pretty sure I'm being an idiot, but anyways are you trying to clear the items you put in the item filter list or not clear them?
     
    #4 Ijahmin, May 26, 2017
    Last edited: May 26, 2017
  5. I dont want to clear them I wanna keep them XD theres only like 30-40 items here and they are all valuable items players spend time on such as skulker boxes(every color) and diamond armor/tools.
     
  6. Basically I have these items:
    264
    232
    219
    220
    221
    222
    223
    224
    225
    226
    227
    228
    229
    230
    231
    232
    233
    234
    450
    276
    277
    278
    279
    310
    311
    312
    313
    57
    133
    388
    22
    41
    42
    116
    122
    138
    145
    152
    154
    322
    328
    342
    343
    358
    399
    408
    442
    443

    I dont want laggclear to ever touch any of them.
    You know when it hits every ~5 min? I want these items unaffected.
    You know how you can type /lagg clear? I want these items unaffected by that aswell
     
  7. Well you haven't added those items to the item filter for /lagg clear
     
  8. assuming your talking about:
    #What should be removed during /lagg clear
    command-remove:
    world-filter:
    # - this_world <-This world will be ignored during removal!
    broadcast-removal: false
    boat: true
    falling-block: true
    experience-orb: true
    painting: false
    projectile: true
    item: true
    itemframe: false
    minecart: true
    primed-tnt: true
    item-filter:
    <hereish>

    had them there then I removed them, have tried it with this config & with the items over the both natural and /lagg clear, so Its something I am doing wrong when I add the items to the list, probably in how I format them idk.
     
  9. was a combination of terrible formatting and not hitting save when I closed it in notepad++ follow the formatts XD
     
  10. Crimm_Reaper, can you post the updated version of your config? I can not seem to get mine to work.