Hello While playing around with a bit of locations/vectors i made myself a way to create Shapes with unlimited corners/sides. Now i want to get a List<Location> filled with every Block -Location inside my created Area. For example i want to get the Location of every Block inside the gold Blocks: I create the Shape using a List<Location> of all the outline Locations. But i have no idea how to get all Blocks inside. I first thought about getting the max and min x and z of the corners and then do something like this: Code (Text): int maxx; int minx; int maxz; int minz; int area = (maxx-minx) * (maxz-minz); But i think this wont work with a shape like this: It would be cool if someones has an idea and he/she is nice enough to tell it to me Thanks!