Hey… I just went through the code of SpawnCreature.java to understand how the mobSpawn limits in spigot/bukkit per world are working and saw this line: https://github.com/EcoCityCraft/Spi...et/minecraft/server/SpawnerCreature.java#L120 Since the size/count of chunks in this.a is based on the mobSpawnRange, wouldn't it make more sense to change this static 265 to be based on mobSpawnRange too? because when you (like the default in spigot) set the range to only 4, this whole calculation is a bit off, or am I wrong here? Example: I have a world with some players on it who actually keep 2306 chunks loaded with 1688 entities. Mostly those entities are animals in farms in the users zones. So in this case the default limit of ... Code (Text): spawn-limits: monsters: 50 animals: 15 water-animals: 4 ambient: 15 ... would be useless and no NEW mobs would spawn while walking through the world, right? Also… do I understand correctly, that the mobSpawn limits are per world and so it counts the actual mobs in all the chunks around the player in some world and subtracts that from the given limit… and so the limit needs to be greater than the mob/animal count in the world to spawn new mobs around those players??? Thanks!