1. Guest, as per the stickied thread, this forum has not been in use since 2014. All bugs and feature requests should be posted to JIRA.

Crash UNSOLVED: Crash! (CB bug/plugin?)

Discussion in 'Bugs & Feature Requests' started by Zeraceee, Mar 31, 2013.

  1. Fixed.
    #1 Zeraceee, Mar 31, 2013
    Last edited: May 11, 2013
  2. Updated to add more logs.
  3. Seems to be an issue with the new entity tracking range feature. Could we see your bukkit.yml file please?
  4. Thanks:
    Code (Text):
    # This is the main configuration file for Bukkit.
    # As you can see, there's actually not that much to configure without any plugins.
    # For a reference for any variable inside this file, check out the bukkit wiki at
    # http://wiki.bukkit.org/Bukkit.yml
      allow-end: false
      warn-on-overload: false
      permissions-file: permissions.yml
      update-folder: update
      ping-packet-limit: 100
      use-exact-login-location: false
      plugin-profiling: false
      connection-throttle: -1
      query-plugins: true
      deprecated-verbose: default
      shutdown-message: Server Shutdown! View Minecustoms.com for info
      filter-unsafe-ips: true
      whitelist-message: You are not white-listed on this server!
      log-commands: false
      command-complete: true
      - /skill
      tab-ping: false
      timeout-time: 60
      restart-on-crash: false
      restart-script-location: /path/to/server/start.sh
      texture-resolution: 16
        growth-chunks-per-tick: 650
        mob-spawn-range: 4
        random-light-updates: false
        aggregate-chunkticks: 4
        item-merge-radius: 3.5
        exp-merge-radius: 3.5
        wheat-growth-modifier: 100
        cactus-growth-modifier: 100
        melon-growth-modifier: 100
        pumpkin-growth-modifier: 100
        sugar-growth-modifier: 100
        tree-growth-modifier: 100
        mushroom-growth-modifier: 100
        entity-activation-range-animals: 32
        entity-activation-range-monsters: 32
        entity-activation-range-misc: 16
        entity-tracking-range-players: 48
        entity-tracking-range-animals: 48
        entity-tracking-range-monsters: 48
        entity-tracking-range-misc: 32
        entity-tracking-range-max: 64
        info: true
        growth-chunks-per-tick: 1000
        view-distance: 5
        growth-chunks-per-tick: 0
        random-light-updates: true
        water-creatures-per-chunk: 0
      monsters: 70
      animals: 15
      water-animals: 5
      ambient: 15
      period-in-ticks: 600
      load-threshold: 0
      animal-spawns: 400
      monster-spawns: 1
      autosave: 0
      enabled: true
      - warn-console
      - warn-ops
      - warn-console
      - warn-ops
      preferred-channel: rb
      host: dl.bukkit.org
      suggest-channels: true
      username: bukkit
      isolation: SERIALIZABLE
      driver: org.sqlite.JDBC
      password: walrus
      url: jdbc:sqlite:{DIR}{NAME}.db
      enable: false
      engine-mode: 1
      update-radius: 2
      - world_the_end
      - 1
      - 5
      - 14
      - 15
      - 16
      - 21
      - 48
      - 49
      - 54
      - 56
      - 73
      - 74
      - 82
      - 129
      - 130
    config-version: 2
    Updated post, this always happens after a player dies.
  5. joehot200


    Yep, it is being unable to despawn the player!
  6. On which Spigot version are you currently on?
  7. #745
  8. How was this "fixed"? Would you mind posting some information because I am having the same errors now :/
  9. Don't teleport players cross world after death, make them respawn.
  10. the post was edited, what was the issue?
    • Agree Agree x 1

  11. I hate when people do that, it is so freaking retarded.
    Like honestly, would it hurt if someone else read it and perhaps was helped by it...
  12. Look in the comments before being ignorant. I have all of the logs there, containing the issue. The main post was just explanation, and you can blatantly see the issue in the comments, in addition to my clear response above.

    On cross world teleport within a tick after death, the server crashes around 1/100 times (bows made this more frequent). Force the player to click respawn to fix, or pray. My fix was forcing them to click respawn.
  13. How is it stupid for any of us to point out that it's foolish to edit the OP and put in "Fixed" instead of the original issue?
    To me it seems pretty dumb of you trying to defend that you edited the post.
    There is simply no reason to do it, no matter how "blatantly" obvious it is in the comments.
  14. ... Yes there is. I don't want people to continue to respond to the thread, and I couldn't edit titles at the time, due to permissions with xenforo. I have all details still relevant. I never called you stupid either. Good luck fixing it.
  15. This fix worked temporarily for me, I now teleport them onRespawn on a delay via an Sync task but still get the error :/
    • Agree Agree x 1
  16. Thank you for this comment, it will fix everything. In any case I was able to figure out that this issue was related to the issue I currently have, and most other people will too. I admit its a bit annoying, but my search still lead me here :/
    • Agree Agree x 1
  17. Your attitude is completely unnecessary. I couldn't even directly figure out your issue, other than that you were crashing.

    There was no context as to when you crashed, or not clear enough context.

    It is not peoples responsibility to click 5 links and try to guess on a conclusion of the problem.