I am making a few games where I am setting the velocity of players. However, any of the players can press w to get a little bit more speed or s to lose speed. I would like to stop this. I tried setting their walking speed to 0 but when I set their velocity I get a "player moved to quickly" in the console. Right now I am trying to do this with packet listener api and would like to know what packet and field to use to get them to think they have a walking speed of 0. If anyone has any better ideas than editing the packet, I'd like to hear it too.