@HACKSCOMICON You're over simplifying something that is extremely complicated that is formatted in a multi stage method. The JSON formatting is based on permissions and format groups. You can't just inject some inconsistent and random channel JSON and expect that to work. The channel formatting starts out as regular text. The JSON formatting is all applied in post processing, after the chat event has been received and processed, so every JSON effect has to be applied to a placeholder. It's a very organized system. You can't just have JSON in channels and JSON where ever, it just doesn't work like that. I've written two versions of the formatting algorithms, so I know what works and what doesn't. And so far, the JSON is different on a per person basic, which is perfect for placeholders, which are also defined on a per player basic. Channel specific JSON just isn't something that would fit in with the current system.