My soon-to-be-public survival + skyblock server will feature ranks that people will get by purchasing with in-game money, which they get by just playing and by voting for the server on voting sites. Each rank will give the player a one-time-use kit, each with an enchanted tool, armour piece, or weapon, as well as some miscellaneous items, and each rank also gives the player some permissions, be it extra commands such as /condense, /tpa + /tpahere, or /workbench; or VeinMiner, UltimateTimber, or SpawnSilk permissions. Each rank usually unlocks one or two commands/permissions alongside the one-time-use kit. There will be roughly 15 ranks. What is a good rate to level up? I.e., should players be able to level up to each rank about once every 1 hour of playing, so it’ll take 15 hours to reach the final rank (which can differ depending on special events, whether the player votes every day, etc.)? Or should it take 30 minutes per rank? Or 2 hours? Perhaps the first few ranks should go by quicker but the later ranks be more expensive? Keep in mind: There’ll be no way to unlock these ranks or get more in-game currency by paying with real-world money. What do you think?