Hey folks! Recently, when I had many players online on one of the Bukkit servers on my network, due to a YouTuber being online, the TPS dropped greatly. I can't indicate what all the information here means, is it the world or one of my plugins that makes the server lag? The world is an empty world with not of buildings in it and the view distance is 4. The TPS dropped down to below 4, and then started to rise when the YouTuber and many of the players left. Timings: <removed> Thanks in advance!
Oh well, this is that parkour server of the network haha xD Usually I don't have lag issues, but there was above 90 players online at that time and I'm just curious if I can do anything in any of my own plugins (plugins starting with 90GQ) to improve the performance. ^^ Thanks for the reply!
90GQ-Parkour or Parkour v3.7? Which method of it is causing all the lag? Thanks! EDIT: 90GQ-Parkour makes a lot of SQL work on InventoryClickEvent, that might possibly be the cause of the lag. In that case, I can disable that method if there are too many players online.
I think that's the tracker of the world named Parkour. That might possibly be the reason of all the lag.
You should consider another parkour plugin if this one is causing so much lag because it doesn't do SQL queries or I/O async. Sent from my SM-A510F using Tapatalk