I've been attempting to deal with this issue for a long time; Example: Imagine you had been developing your Hub Server, and in order to move across the Minigames - You started making a special navigator plugin(Right click it to open a Teleporter GUI). Now the mission is really simple: Prevent any possible ways that the compass can be moved from its slot! A few examples: Clicking it, Shift-Clicking it, Dragging it, Externally Dropping it, Internally Dropping it... I can think about many ways(Some of them Idk how to handle!) of cracking the system. I'm posting this because I feel there's a secret little piece of code/idea which can kill those tons of events handling - and everybody knows it except me. Please help.