Solved WorldEdit API schematic problem

Discussion in 'Spigot Plugin Development' started by Videosambo, Oct 20, 2018.

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  1. hello, I have tried to make code that can load schematic, since 1.13 come, WorldEdit API changed and I dont know how to fix this issue:

    Code (Text):

    package com.videosambo.motimaa.Taivas;


    import org.bukkit.Bukkit;
    import org.bukkit.World;
    import org.bukkit.util.Vector;

    import com.sk89q.worldedit.EditSession;
    import com.sk89q.worldedit.WorldEdit;

    public class CreatePortalToDestworld {
        Main plugin = Main.getPlugin(Main.class);
        World destworld = Bukkit.getServer().getWorld(plugin.getConfig().getString("destworld"));
        public void onCreate (int x, int y, int z) {
            File portalfile = new File("./schematics/portal.schematic");
            int xu = x + 0;
            int yu = y + 0;
            int zu = z + 0;
            Vector v = new Vector(xu, yu, zu);
            EditSession es = WorldEdit.getInstance().getEditSessionFactory().getEditSession(( destworld, WorldEdit.getInstance().getConfiguration().maxChangeLimit);
            SchematicFormat format = SchematicFormat.getFormat(portalfile);
            CuboidClipboard cc = format.load(portalfile);
            cc.paste(es, v, false);

    Problem here is SchematicFormat and CuboidClipboard.
  2. WorldEdit 1.13 no longer supports the same structure formats as 1.7-1.12.
  3. Ok, do you know any other replacements or way to paste schematics?
  4. You can paste 1.7-1.12 schematic formats using FAWE 1.13 but you cannot save schematic formats with this version for now as it is not stable.

    This is why developers are suggesting to use Minecrafts structure format.
    • Useful Useful x 1
  5. I tried code from website that you linked.
    Code (Text):

    EditSession editSession = ClipboardFormats.findByFile(portalfile).load(portalfile).paste(destworld, v, false, false, (Transform) null);
    And it gives error:
    The method paste(, com.sk89q.worldedit.Vector, boolean, boolean, com.sk89q.worldedit.math.transform.Transform) in the type Schematic is not
    applicable for the arguments (org.bukkit.World, com.sk89q.worldedit.Vector, boolean, boolean, com.sk89q.worldedit.math.transform.Transform)
  6. You need to use:
    Code (Text):
    new BukkitWorld(destworld)
    • Useful Useful x 2
  7. not working
  8. What are the errors on your IDE and what's the variable 'v'?
  9. Variable v is vector, but do it need to be worldedit vector. I may use couple for loops to build my schematics, woud that be better idea?
  10. Yes
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