WorldEdit not editing correctly

Discussion in 'Spigot Plugin Help' started by Atmazphere, Apr 3, 2020.

  1. I'm having a bit of an issue with World Edit, whenever I do something like //set 0, //replacenear snow 0, all edits come up like this:

    //set 0:
    //removenear snow 50:

    Whenever I relog, it goes to how it's supposed to be, however, when world editing builds and typing //undo, half of the blocks stay there. It's pretty annoying when world editing builds.
  2. It's something on your client's side, not the server's side.
    If you have optfine, try modifying the settings in Video Settings > Performance
  3. Even without optifine, it does it. It's not just me, anyone who uses WE gets the issue.