Premium WorldSchematics2 [Paid]

Discussion in 'Resource Discussion' started by robotnik, Aug 30, 2016.

  1. I am trying to spawn floating islands/structures in the air by using the "anywhere" option, but the schematic is being spawned outside of my minY and maxY limits. For example I have minY set to 150 and maxY set to 160 but am seeing schematics being spawned at y=200+ and other values outside of that range (some are even being spawned at y=~280, outside of the height limit). No errors are generated, so it seems like the plugin is just ignoring the min/max settings.

    I am having a similar issue trying to make boats that spawn on the water using the "anywhere" option (minY=61 and maxY=63 to get them to spawn at sea level) but they are spawning at random heights outside of that range.

    I was able to work around the first issue by using the ground setting with y offset set to 50, but I don't know of any work around to get boat schematics to properly spawn on water.
     
  2. can you upload the config file for your schematic?
     
  3. Configs are failing to generate on reload for my schematics.

    Code (Text):

    [14:30:28] [Server thread/INFO]: [WorldSchematics2] Reloading Plugin
    [14:30:28] [Server thread/INFO]: [0;30;1m([0;31;22m[21mFAWE[0;30;1m)[m[0;37;22m @CuboidClipboard used by SpawnSchematic.<init>():123 is deprecated.[m
    [14:30:28] [Server thread/INFO]: [0;30;1m([0;31;22m[21mFAWE[0;30;1m)[m[0;37;22m  - Alternatives: ( class com.sk89q.worldedit.extent.clipboard.BlockArrayClipboard,class com.sk89q.worldedit.extent.clipboard.io.ClipboardFormat )[m
    [14:30:28] [Server thread/INFO]: [0;30;1m([0;31;22m[21mFAWE[0;30;1m)[m[0;37;22m @CuboidClipboard used by SpawnSchematic.<init>():123 is deprecated.[m
    [14:30:28] [Server thread/INFO]: [0;30;1m([0;31;22m[21mFAWE[0;30;1m)[m[0;37;22m  - Alternatives: ( class com.sk89q.worldedit.extent.clipboard.BlockArrayClipboard,class com.sk89q.worldedit.extent.clipboard.io.ClipboardFormat )[m
    [14:30:28] [Server thread/INFO]: [0;30;1m([0;31;22m[21mFAWE[0;30;1m)[m[0;37;22m @CuboidClipboard used by SpawnSchematic.<init>():123 is deprecated.[m
    [14:30:28] [Server thread/INFO]: [0;30;1m([0;31;22m[21mFAWE[0;30;1m)[m[0;37;22m  - Alternatives: ( class com.sk89q.worldedit.extent.clipboard.BlockArrayClipboard,class com.sk89q.worldedit.extent.clipboard.io.ClipboardFormat )[m
    [14:30:28] [Server thread/INFO]: [WorldSchematics2] Plugin reloaded!
     
    Is it because I used FAWE to make them?
     
  4. I doubt it since I use FAWE on my server too. Try turning on debugging and set debugSchematicInfo to true in your main config file, and post what is shown when you try the reload command
     
  5. Code (Text):

    [14:02:01] [Server thread/INFO]: [WorldSchematics2] Reloading Plugin
    [14:02:01] [Server thread/INFO]: [WorldSchematics2] [Debug] Loading Schematics from world prosperus into memory
    [14:02:01] [Server thread/INFO]: [WorldSchematics2] [Debug] Loading Schematics from world prosperus_nether into memory
    [14:02:01] [Server thread/INFO]: [0;30;1m([0;31;22m[21mFAWE[0;30;1m)[m[0;37;22m @CuboidClipboard used by SpawnSchematic.<init>():123 is deprecated.[m
    [14:02:01] [Server thread/INFO]: [0;30;1m([0;31;22m[21mFAWE[0;30;1m)[m[0;37;22m  - Alternatives: { class com.sk89q.worldedit.extent.clipboard.BlockArrayClipboard,class com.sk89q.worldedit.extent.clipboard.io.ClipboardFormat }[m
    [14:02:01] [Server thread/INFO]: [WorldSchematics2] [Debug] + Loaded Schematic landmark-nether-magmaspire-1
    [14:02:01] [Server thread/INFO]: [WorldSchematics2] [Debug] Loading Schematics from world prosperus_the_end into memory
    [14:02:02] [Server thread/INFO]: [0;30;1m([0;31;22m[21mFAWE[0;30;1m)[m[0;37;22m @CuboidClipboard used by SpawnSchematic.<init>():123 is deprecated.[m
    [14:02:02] [Server thread/INFO]: [0;30;1m([0;31;22m[21mFAWE[0;30;1m)[m[0;37;22m  - Alternatives: { class com.sk89q.worldedit.extent.clipboard.BlockArrayClipboard,class com.sk89q.worldedit.extent.clipboard.io.ClipboardFormat }[m
    [14:02:02] [Server thread/INFO]: [WorldSchematics2] [Debug] + Loaded Schematic landmark-end-altar-1
    [14:02:02] [Server thread/INFO]: [0;30;1m([0;31;22m[21mFAWE[0;30;1m)[m[0;37;22m @CuboidClipboard used by SpawnSchematic.<init>():123 is deprecated.[m
    [14:02:02] [Server thread/INFO]: [0;30;1m([0;31;22m[21mFAWE[0;30;1m)[m[0;37;22m  - Alternatives: { class com.sk89q.worldedit.extent.clipboard.BlockArrayClipboard,class com.sk89q.worldedit.extent.clipboard.io.ClipboardFormat }[m
    [14:02:02] [Server thread/INFO]: [WorldSchematics2] [Debug] + Loaded Schematic landmark-end-purpur-obelisk-1
    [14:02:02] [Server thread/INFO]: [WorldSchematics2] [Debug] Loading Schematics from world ultimatus into memory
    [14:02:02] [Server thread/INFO]: [WorldSchematics2] [Debug] Loading Schematics from world infinitus into memory
    [14:02:02] [Server thread/INFO]: [WorldSchematics2] [Debug] Loading Schematics from world training into memory
    [14:02:02] [Server thread/INFO]: [WorldSchematics2] [Debug] Loading Schematics from world landmarks into memory
    [14:02:02] [Server thread/INFO]: [WorldSchematics2] [Debug] Loading Schematics from world avenfeld into memory
    [14:02:02] [Server thread/INFO]: [WorldSchematics2] Plugin reloaded!
     
    Files: https://mega.nz/#!CQIGwa5Q!OASiGgEezkla4L9743wVJCllSWpeVBdm360RCw06ZF0

    Edit: Configs gen'd this time, but it would be nice to not get the errors. :)
     
  6. You use both "mythicspawner" and "MYTHICMOBSPAWNER" in your config documentation. Which is accurate?

    More logs:

    Code (Text):

    [21:51:27] [Server thread/INFO]: [0;30;1m([0;31;22m[21mFAWE[0;30;1m)[m[0;37;22m @CuboidClipboard used by SpawnSchematic.Spawn():171 is deprecated.[m
    [21:51:27] [Server thread/INFO]: [0;30;1m([0;31;22m[21mFAWE[0;30;1m)[m[0;37;22m  - Alternatives: { class com.sk89q.worldedit.extent.clipboard.BlockArrayClipboard,class com.sk89q.worldedit.extent.clipboard.io.ClipboardFormat }[m
    [21:51:27] [Server thread/INFO]: [0;30;1m([0;31;22m[21mFAWE[0;30;1m)[m[0;37;22m @CuboidClipboard used by SpawnSchematic.Spawn():197 is deprecated.[m
    [21:51:27] [Server thread/INFO]: [0;30;1m([0;31;22m[21mFAWE[0;30;1m)[m[0;37;22m  - Alternatives: { class com.sk89q.worldedit.extent.clipboard.BlockArrayClipboard,class com.sk89q.worldedit.extent.clipboard.io.ClipboardFormat }[m
    [21:51:28] [Server thread/INFO]: [WorldBorder] [Fill] 438 more chunks processed (2568 total, ~0.9%) (free mem: 8761 MB)
    [21:51:33] [Server thread/INFO]: [WorldBorder] [Fill] 462 more chunks processed (3030 total, ~1.1%) (free mem: 8774 MB)
    [21:51:38] [Server thread/INFO]: [WorldBorder] [Fill] 441 more chunks processed (3471 total, ~1.2%) (free mem: 8777 MB)
    [21:51:38] [Server thread/INFO]: [WorldBorder] [Fill] Saving the world to disk, just to be on the safe side. (free mem: 8776 MB)
    [21:51:38] [Server thread/WARN]: A manual (plugin-induced) save has been detected while server is configured to auto-save. This may affect performance.
    [21:51:42] [Server thread/INFO]: [0;30;1m([0;31;22m[21mFAWE[0;30;1m)[m[0;37;22m @CuboidClipboard used by SpawnSchematic.Spawn():171 is deprecated.[m
    [21:51:42] [Server thread/INFO]: [0;30;1m([0;31;22m[21mFAWE[0;30;1m)[m[0;37;22m  - Alternatives: { class com.sk89q.worldedit.extent.clipboard.BlockArrayClipboard,class com.sk89q.worldedit.extent.clipboard.io.ClipboardFormat }[m
    [21:51:42] [Server thread/INFO]: [0;30;1m([0;31;22m[21mFAWE[0;30;1m)[m[0;37;22m @CuboidClipboard used by SpawnSchematic.Spawn():171 is deprecated.[m
    [21:51:42] [Server thread/INFO]: [0;30;1m([0;31;22m[21mFAWE[0;30;1m)[m[0;37;22m  - Alternatives: { class com.sk89q.worldedit.extent.clipboard.BlockArrayClipboard,class com.sk89q.worldedit.extent.clipboard.io.ClipboardFormat }[m
    [21:51:43] [Server thread/INFO]: [WorldBorder] [Fill] 144 more chunks processed (3615 total, ~1.3%) (free mem: 8644 MB)
    [21:51:48] [Server thread/INFO]: [WorldBorder] [Fill] 379 more chunks processed (3994 total, ~1.4%) (free mem: 9124 MB)
    [21:51:52] [Server thread/INFO]: [0;30;1m([0;31;22m[21mFAWE[0;30;1m)[m[0;37;22m @CuboidClipboard used by SpawnSchematic.Spawn():171 is deprecated.[m
    [21:51:52] [Server thread/INFO]: [0;30;1m([0;31;22m[21mFAWE[0;30;1m)[m[0;37;22m  - Alternatives: { class com.sk89q.worldedit.extent.clipboard.BlockArrayClipboard,class com.sk89q.worldedit.extent.clipboard.io.ClipboardFormat }[m
     
     
    #266 Wahrheit, Dec 18, 2017
    Last edited: Dec 18, 2017
  7. Finally, I can't seem to get schematics to work with OpenTerrainGenerator biomes. Not sure if that's because of the clipboard issue, or a separate problem. Sorry for the deluge - I'm just finally able to start using this, and I'm very excited!
     
  8. Hi, do you know if there is any way to avoid this error on startup?

    Thanks!
     
  9. is it possible to remove the air outside but include on the inside? so outside, terrain won't cutoff and inside, terrain won't go inside
     
  10. No - use some other block on the inside and replace it with air.
     
  11. the loot table is glitchy? sometime, the loot is in the chest but sometime its empty
     
  12. There might be a problem with your loot table. set debug to true, and debugLootTables to true, and it will tell you if it runs into any problems
     
  13. Any ideas?? I get this error...

    Could not pass event WorldLoadEvent to WorldSchematics2 v2.7.0
     
  14. Full Error...


    Code (Text):
    [15:39:41 ERROR]: Could not pass event WorldLoadEvent to WorldSchematics2 v2.7.0
    org.bukkit.event.EventException: null
            at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:306) ~[spigot-1.12.2.jar:git-Spigot-3d850ec-809c399]
            at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) ~[spigot-1.12.2.jar:git-Spigot-3d850ec-809c399]
            at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:500) [spigot-1.12.2.jar:git-Spigot-3d850ec-809c399]
            at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:485) [spigot-1.12.2.jar:git-Spigot-3d850ec-809c399]
            at net.minecraft.server.v1_12_R1.MinecraftServer.l(MinecraftServer.java:380) [spigot-1.12.2.jar:git-Spigot-3d850ec-809c399]
            at net.minecraft.server.v1_12_R1.MinecraftServer.a(MinecraftServer.java:338) [spigot-1.12.2.jar:git-Spigot-3d850ec-809c399]
            at net.minecraft.server.v1_12_R1.DedicatedServer.init(DedicatedServer.java:272) [spigot-1.12.2.jar:git-Spigot-3d850ec-809c399]
            at net.minecraft.server.v1_12_R1.MinecraftServer.run(MinecraftServer.java:545) [spigot-1.12.2.jar:git-Spigot-3d850ec-809c399]
            at java.lang.Thread.run(Unknown Source) [?:1.8.0_111]
    Caused by: java.lang.StringIndexOutOfBoundsException: String index out of range: -6
            at java.lang.String.substring(Unknown Source) ~[?:1.8.0_111]
            at worldschematics.SpawnSchematic.parseSignText(SpawnSchematic.java:796) ~[?:?]
            at worldschematics.SpawnSchematic.populateEntityConfig(SpawnSchematic.java:670) ~[?:?]
            at worldschematics.SpawnSchematic.loadConfig(SpawnSchematic.java:404) ~[?:?]
            at worldschematics.SpawnSchematic.<init>(SpawnSchematic.java:146) ~[?:?]
            at worldschematics.SchematicManager.loadSchematics(SchematicManager.java:115) ~[?:?]
            at worldschematics.SchematicManager.onWorldLoadEvent(SchematicManager.java:55) ~[?:?]
            at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_111]
            at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_111]
            at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_111]
            at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_111]
            at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:302) ~[spigot-1.12.2.jar:git-Spigot-3d850ec-809c399]
            ... 8 more
     
  15. Can you post your loottable config file?
     
  16. Oops, thought I was replying to someone else.
     
  17. haha np, by the way I found out what caused the error... apparently the schematic was too big ;/
     
  18. upload_2018-1-8_0-29-5.png

    Is there a way to spawn it in more naturally?
     
  19. Make sure it's got an appropriate y-adjustment in the config, and build more transitional land around the edges of it. Or perhaps less transitional land, as the case may be, so that the building itself appears "normal" in whatever it gets mounted on.

    How big can they be?