[Tutorial] Setting up a new world for Arathi Basin
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How to setup a custom world for Arathi Basin
To begin, replace the existing world_arathi world folder with your custom world that you wish to use (make sure to name it world_arathi as well)
The Arathi Basin world consists of 7 structures that you will need to define:
- 1 Red Spawn
- 1 Blue Spawn
- 5 Bases (neutral)
In this tutorial, I will walk you through the process of setting up a Spawn and a Base, so that creating the other Spawn/Bases will be self explanatory.
Creating a Spawn
Every structure that you will create in Arathi Basin will consist of modules.
Each Spawn structure consists of 2 modules.
Spawn Modules: SPAWN, SPAWN_GATE
SPAWN_GATE is the list of blocks that will be broken down when the game starts and rebuilt when the game ends.
SPAWN is the list of blocks that players will be teleported to when joining the game and when respawning.
Now that we have the basics, we can begin by defining our first Spawn structure.(in this example we name it 'RedSpawn'):
/structure define spawn RedSpawn
Now remember those modules we mentioned earlier? We are going to populate each one of those modules with a set of blocks. We can start with the SPAWN_GATE module.
/structure module SPAWN_GATE
Great! That wasn't too bad now was it? Now we can simply equip a blaze rod in our hand and right click each of the blocks that we want to add to our SPAWN_GATE.
Once finished with that, we simply select the next module we want to add blocks to.
/structure module SPAWN
(Note that in my example I am setting the SPAWN locations to one above the floor so that players do not spawn inside of the floor blocks)
We must then define the color of the spawn structure we just created.
/structure color red
As well as the direction the structure is facing (so that when players spawn in they are not just facing a random wall)
(run this command when facing the direction you want players to spawn in)
Great job! You have created your red team spawn! Now you can deselect your structure with /structure deselect so that you don't accidentally add or remove any locations from it.
(You can also view your created structure with /structure list)
Creating a Base
Now that you're an expert in creating Spawn structures, creating a Base structure shouldn't be hard for you at all!
Each Base structure consists of 5 modules.
Base Modules: BASE_FLAG, BASE_GLASS_FLOOR, BASE_SKY, BASE_GLASS_BEACON, BASE_MAP
BASE_FLAG is the 1 location of the flag that sits on top of the glass floor. This is where the base scans for nearby players from.
BASE_GLASS_FLOOR is the list of blocks underneath the flag. A 5x5 block area works best.
BASE_SKY is the nice looking set of blocks above the beacon. This is just for looks.
BASE_GLASS_BEACON is the location of the glass just above the beacon. This will change the color of the beacon when the base gets taken over.
BASE_MAP is the two locations (one in each spawn) of the base on the map in the spawn. (This is optional and is used to teleport to owned bases from the spawn)
Not too bad right? Lets define our first base structure.(in this example we name it 'Farm'):
/structure define base Farm
Now again we are going to select and populate each one of the base modules.
(For the BASE_MAP module don't forget to add the base to both maps! Also, remember that the left side of the map in one base could be the right side of the map in the other base.)
Now just specify the direction of the base (this is the direction players will face when they warp to the base by clicking the BASE_MAP)
And that's all there is too it! Not so bad was it? To check if you set your base up correctly, type '/structure color purple' and the base should change color!
I hope this tutorial was helpful for you. Please let me know if there is anything that was unclear or that could be improved upon. Have a great day!