Balloon Options

Sep 25, 2020
Balloon Options
  • [​IMG] [​IMG]

    This section provides guides to main options of the balloon.



    display-name:

    Defines the displayed model name in the GUI menu.
    Code (YAML):
    display-name: 'Black Gift'
    Result:

    [​IMG]


    display-icon:

    Defines the displayed model icon in the GUI menu.
    Code (YAML):
    display-icon:
        type
    : 'texture'
        timing
    : 5
        value
    :
            - 'eyJ0aW1lc3RhbXAiOjE1NzA0NjI2Mzc3NzAsInByb2ZpbGVJZCI6Ijc1MTQ0NDgxOTFlNjQ1NDY4Yzk3MzlhNmUzOTU3YmViIiwicHJvZmlsZU5hbWUiOiJUaGFua3NNb2phbmciLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlL2UzOGJiZDZlYjZkNWMwNGM3N2QxMDU3MGRiZTlhN2NmZmZkZDhjMjllYjBlNjU1M2UzN2IxM2FmZjU5YWFhNWQifX19'
            - 'eyJ0aW1lc3RhbXAiOjE1NzA0NjI2OTE1MzEsInByb2ZpbGVJZCI6IjQ0MDNkYzU0NzViYzRiMTVhNTQ4Y2ZkYTZiMGViN2Q5IiwicHJvZmlsZU5hbWUiOiJHR0dhbWVyc1lUIiwic2lnbmF0dXJlUmVxdWlyZWQiOnRydWUsInRleHR1cmVzIjp7IlNLSU4iOnsidXJsIjoiaHR0cDovL3RleHR1cmVzLm1pbmVjcmFmdC5uZXQvdGV4dHVyZS9hYjNlMGQzYWNjYTY4ZGJhODYyMjMxNmE5MjVlN2NkMTZjZjU0NWNhYWJiZmZlNjg4YWE0YTgyNjA0NGU3N2QifX19'
            - 'eyJ0aW1lc3RhbXAiOjE1NzA0NjI3MDY0ODEsInByb2ZpbGVJZCI6IjkxOGEwMjk1NTlkZDRjZTZiMTZmN2E1ZDUzZWZiNDEyIiwicHJvZmlsZU5hbWUiOiJCZWV2ZWxvcGVyIiwic2lnbmF0dXJlUmVxdWlyZWQiOnRydWUsInRleHR1cmVzIjp7IlNLSU4iOnsidXJsIjoiaHR0cDovL3RleHR1cmVzLm1pbmVjcmFmdC5uZXQvdGV4dHVyZS81OWY5YWEwMzFhOWZiZjJlNjA3MDQ0YmU0MTZlMGFjZjk0NGE4YzJlMTA4ZWRmZDRmYTc3NzU2NmIyODcxNjRlIn19fQ=='
            - 'eyJ0aW1lc3RhbXAiOjE1NzA0NjI3MjI4NzYsInByb2ZpbGVJZCI6ImIwZDczMmZlMDBmNzQwN2U5ZTdmNzQ2MzAxY2Q5OGNhIiwicHJvZmlsZU5hbWUiOiJPUHBscyIsInNpZ25hdHVyZVJlcXVpcmVkIjp0cnVlLCJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTQwM2Y0YTE2N2ZmNTk1ZjBkOWVjYmJiYmYyODA1OThjYjYzYzZkNDQ1NjRiMzJmMTQxOTg4MWQ2NmFlMGFkYSJ9fX0='
    Result:
    [​IMG]

    Learn more:

    type:
    [Required]
    Code (YAML):
    type: 'texture'
    Code (YAML):
    type: 'item'
    Code (YAML):
    type: 'player'
    timing:
    [Not required]
    How often icon should be refreshed to the next frame.
    Code (YAML):
    timing: 2
    value:
    [Required]
    Value must be presented as list even when you decided to add one frame.
    Content of this list is connected with type of your display icon.

    texture:

    Code (YAML):
       value:
            - 'eyJ0aW1lc3RhbXAiOjE1NzA0NjI2Mzc3NzAsInByb2ZpbGVJZCI6Ijc1MTQ0NDgxOTFlNjQ1NDY4Yzk3MzlhNmUzOTU3YmViIiwicHJvZmlsZU5hbWUiOiJUaGFua3NNb2phbmciLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlL2UzOGJiZDZlYjZkNWMwNGM3N2QxMDU3MGRiZTlhN2NmZmZkZDhjMjllYjBlNjU1M2UzN2IxM2FmZjU5YWFhNWQifX19'
            - 'eyJ0aW1lc3RhbXAiOjE1NzA0NjI2OTE1MzEsInByb2ZpbGVJZCI6IjQ0MDNkYzU0NzViYzRiMTVhNTQ4Y2ZkYTZiMGViN2Q5IiwicHJvZmlsZU5hbWUiOiJHR0dhbWVyc1lUIiwic2lnbmF0dXJlUmVxdWlyZWQiOnRydWUsInRleHR1cmVzIjp7IlNLSU4iOnsidXJsIjoiaHR0cDovL3RleHR1cmVzLm1pbmVjcmFmdC5uZXQvdGV4dHVyZS9hYjNlMGQzYWNjYTY4ZGJhODYyMjMxNmE5MjVlN2NkMTZjZjU0NWNhYWJiZmZlNjg4YWE0YTgyNjA0NGU3N2QifX19'
            - 'eyJ0aW1lc3RhbXAiOjE1NzA0NjI3MDY0ODEsInByb2ZpbGVJZCI6IjkxOGEwMjk1NTlkZDRjZTZiMTZmN2E1ZDUzZWZiNDEyIiwicHJvZmlsZU5hbWUiOiJCZWV2ZWxvcGVyIiwic2lnbmF0dXJlUmVxdWlyZWQiOnRydWUsInRleHR1cmVzIjp7IlNLSU4iOnsidXJsIjoiaHR0cDovL3RleHR1cmVzLm1pbmVjcmFmdC5uZXQvdGV4dHVyZS81OWY5YWEwMzFhOWZiZjJlNjA3MDQ0YmU0MTZlMGFjZjk0NGE4YzJlMTA4ZWRmZDRmYTc3NzU2NmIyODcxNjRlIn19fQ=='
            - 'eyJ0aW1lc3RhbXAiOjE1NzA0NjI3MjI4NzYsInByb2ZpbGVJZCI6ImIwZDczMmZlMDBmNzQwN2U5ZTdmNzQ2MzAxY2Q5OGNhIiwicHJvZmlsZU5hbWUiOiJPUHBscyIsInNpZ25hdHVyZVJlcXVpcmVkIjp0cnVlLCJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTQwM2Y0YTE2N2ZmNTk1ZjBkOWVjYmJiYmYyODA1OThjYjYzYzZkNDQ1NjRiMzJmMTQxOTg4MWQ2NmFlMGFkYSJ9fX0='
    player:
    Code (YAML):
       value:
            - 'Notch'
            - 'MsGhost'
    item:
    Code (YAML):
       value:
            - 'bow'
            - 'clock'
    It is worth remembering that the names of the items must be identical
    to the names of files contained in the items directory.


    message:

    Defines the message displayed after clicking on the model.
    Code (YAML):
    message:
        - ''
        - '&a&lYou found a present! ⏎'
        - '&7   + 5x Diamond'
        - '&7   + 10x Gold'
        - '&7   + 1x Nametag'
        - ''
    Result:

    [​IMG]


    pickable:

    Defines the option for the player to pick up the model.
    Code (YAML):
    pickable:
        time
    : 0
        receiver
    : 'player'
        items
    :
            - diamond
            - diamond
            - diamond
            - diamond
            - diamond
            - gold_ingot
            - gold_ingot
            - gold_ingot
            - gold_ingot
            - gold_ingot
            - gold_ingot
            - gold_ingot
            - gold_ingot
            - gold_ingot
            - gold_ingot
            - name_tag
    Learn more:
    time:
    [Required]
    Value expressed in seconds. Model will be rendered again after the countdown will be complete. If has to be picked up only once, enter 0.
    Code (YAML):
    time: 600
    receiver:
    [Required]
    Decide who is entitled to the model. In the case of a player, the model will disappear, but only for himself. In the second case model will disappear from the sight of all the players.

    player:
    Code (YAML):
    receiver: 'player'
    all:
    Code (YAML):
    receiver: 'all'
    items:
    [Required]
    Define which items should appear in the player's inventory.
    Code (YAML):
       items:
            - wooden_pickaxe
            - wooden_shovel
            - wooden_sword
            - wooden_axe
    It is worth remembering that the names of the items must be identical
    to the names of files contained in the items directory.


  • Loading...
  • Loading...