ItemCosmetics config.yml - Historical

Applied By Jessible: Oct 5, 2017 at 4:44 PM

ItemCosmetics config.yml
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Welcome to ItemCosmetics' config.yml Wiki
This is the config.yml page for the Wiki of ItemCosmetics.

Lost? Go back to ItemCosmetics' resource page.

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Code (Text):
MySQL:
  Use: false
  Host: localhost
  Port: 3306
  Database: minecraft
  Username: user
  Password: pass
Currency:
  Use:
    ColorCredits: true
    Economy: false
    PlayerPoints: false
  Default:
    ColorCredits: 5
  Name:
    Economy: $
    PlayerPoints: Point(s)
  Layout:
    ColorCredits: '{amount} {name}'
    Economy: '{name}{amount}'
    PlayerPoints: '{amount} {name}'
Join:
  Notify:
    In_Seconds:
      ColorCredits: 3
      Item_Color: 3
Save:
  In_Minutes:
    Cache_To_Storage: 5
Item_Name:
  ColorCredits: 1
  Economy: 100
  PlayerPoints: 1
Code_0:
  Name: Black
  ColorCredits: 1
  Economy: 100
  PlayerPoints: 1
Code_1:
  Name: Dark Blue
  ColorCredits: 1
  Economy: 100
  PlayerPoints: 1
Code_2:
  Name: Dark Green
  ColorCredits: 1
  Economy: 100
  PlayerPoints: 1
Code_3:
  Name: Dark Aqua
  ColorCredits: 1
  Economy: 100
  PlayerPoints: 1
Code_4:
  Name: Dark Red
  ColorCredits: 1
  Economy: 100
  PlayerPoints: 1
Code_5:
  Name: Dark Purple
  ColorCredits: 1
  Economy: 100
  PlayerPoints: 1
Code_6:
  Name: Gold
  ColorCredits: 1
  Economy: 100
  PlayerPoints: 1
Code_7:
  Name: Gray
  ColorCredits: 1
  Economy: 100
  PlayerPoints: 1
Code_8:
  Name: Dark Gray
  ColorCredits: 1
  Economy: 100
  PlayerPoints: 1
Code_9:
  Name: Blue
  ColorCredits: 1
  Economy: 100
  PlayerPoints: 1
Code_A:
  Name: Green
  ColorCredits: 1
  Economy: 100
  PlayerPoints: 1
Code_B:
  Name: Aqua
  ColorCredits: 1
  Economy: 100
  PlayerPoints: 1
Code_C:
  Name: Red
  ColorCredits: 1
  Economy: 100
  PlayerPoints: 1
Code_D:
  Name: Light Purple
  ColorCredits: 1
  Economy: 100
  PlayerPoints: 1
Code_E:
  Name: Yellow
  ColorCredits: 1
  Economy: 100
  PlayerPoints: 1
Code_F:
  Name: White
  ColorCredits: 1
  Economy: 100
  PlayerPoints: 1
Code_K:
  Name: Magic
  ColorCredits: 1
  Economy: 100
  PlayerPoints: 1
Code_L:
  Name: Bold
  ColorCredits: 1
  Economy: 100
  PlayerPoints: 1
Code_M:
  Name: Strike
  ColorCredits: 1
  Economy: 100
  PlayerPoints: 1
Code_N:
  Name: Underline
  ColorCredits: 1
  Economy: 100
  PlayerPoints: 1
Code_O:
  Name: Italic
  ColorCredits: 1
  Economy: 100
  PlayerPoints: 1
Code_R:
  Name: Reset
  ColorCredits: 1
  Economy: 100
  PlayerPoints: 1
Item_Color_Selector:
  Name: '&8&lItem Color Selector'
  Height: 6
  Item:
    Code_All:
      Name: '{code_name} Item {word_color_UCF}'
      Material: LEATHER_CHESTPLATE
      Lore:
      - ''
      - '&a&nLeft click&f to &aadd &r{code_name}&r &7({currency_layout})'
      - ''
      - '&aAdding &fthis will make &a{player} item {word_color}'
      - '{code_name_add}'
      - ''
      - ''
      - '&c&nRight click&f to &cremove &r{code_name}'
      - ''
      - '&cRemoving &fthis will make &c{player} item {word_color}'
      - '{code_name_remove}'
    Code_0:
      Name: '{item_color_selector_item_code_all_name}'
      Material: '{item_color_selector_item_code_all_material}'
      Slot: 15
      Color:
        Red: 0
        Green: 0
        Blue: 0
      Lore:
      - '{item_color_selector_item_code_all_lore}'
    Code_1:
      Name: '{item_color_selector_item_code_all_name}'
      Material: '{item_color_selector_item_code_all_material}'
      Slot: 8
      Color:
        Red: 0
        Green: 0
        Blue: 128
      Lore:
      - '{item_color_selector_item_code_all_lore}'
    Code_2:
      Name: '{item_color_selector_item_code_all_name}'
      Material: '{item_color_selector_item_code_all_material}'
      Slot: 4
      Color:
        Red: 0
        Green: 128
        Blue: 0
      Lore:
      - '{item_color_selector_item_code_all_lore}'
    Code_3:
      Name: '{item_color_selector_item_code_all_name}'
      Material: '{item_color_selector_item_code_all_material}'
      Slot: 7
      Color:
        Red: 0
        Green: 128
        Blue: 128
      Lore:
      - '{item_color_selector_item_code_all_lore}'
    Code_4:
      Name: '{item_color_selector_item_code_all_name}'
      Material: '{item_color_selector_item_code_all_material}'
      Slot: 0
      Color:
        Red: 128
        Green: 0
        Blue: 0
      Lore:
      - '{item_color_selector_item_code_all_lore}'
    Code_5:
      Name: '{item_color_selector_item_code_all_name}'
      Material: '{item_color_selector_item_code_all_material}'
      Slot: 11
      Color:
        Red: 128
        Green: 0
        Blue: 128
      Lore:
      - '{item_color_selector_item_code_all_lore}'
    Code_6:
      Name: '{item_color_selector_item_code_all_name}'
      Material: '{item_color_selector_item_code_all_material}'
      Slot: 2
      Color:
        Red: 255
        Green: 165
        Blue: 0
      Lore:
      - '{item_color_selector_item_code_all_lore}'
    Code_7:
      Name: '{item_color_selector_item_code_all_name}'
      Material: '{item_color_selector_item_code_all_material}'
      Slot: 13
      Color:
        Red: 192
        Green: 192
        Blue: 192
      Lore:
      - '{item_color_selector_item_code_all_lore}'
    Code_8:
      Name: '{item_color_selector_item_code_all_name}'
      Material: '{item_color_selector_item_code_all_material}'
      Slot: 14
      Color:
        Red: 128
        Green: 128
        Blue: 128
      Lore:
      - '{item_color_selector_item_code_all_lore}'
    Code_9:
      Name: '{item_color_selector_item_code_all_name}'
      Material: '{item_color_selector_item_code_all_material}'
      Slot: 9
      Color:
        Red: 9
        Green: 0
        Blue: 255
      Lore:
      - '{item_color_selector_item_code_all_lore}'
    Code_A:
      Name: '{item_color_selector_item_code_all_name}'
      Material: '{item_color_selector_item_code_all_material}'
      Slot: 5
      Color:
        Red: 0
        Green: 255
        Blue: 0
      Lore:
      - '{item_color_selector_item_code_all_lore}'
    Code_B:
      Name: '{item_color_selector_item_code_all_name}'
      Material: '{item_color_selector_item_code_all_material}'
      Slot: 6
      Color:
        Red: 0
        Green: 255
        Blue: 255
      Lore:
      - '{item_color_selector_item_code_all_lore}'
    Code_C:
      Name: '{item_color_selector_item_code_all_name}'
      Material: '{item_color_selector_item_code_all_material}'
      Slot: 1
      Color:
        Red: 255
        Green: 0
        Blue: 0
      Lore:
      - '{item_color_selector_item_code_all_lore}'
    Code_D:
      Name: '{item_color_selector_item_code_all_name}'
      Material: '{item_color_selector_item_code_all_material}'
      Slot: 10
      Color:
        Red: 255
        Green: 0
        Blue: 255
      Lore:
      - '{item_color_selector_item_code_all_lore}'
    Code_E:
      Name: '{item_color_selector_item_code_all_name}'
      Material: '{item_color_selector_item_code_all_material}'
      Slot: 3
      Color:
        Red: 255
        Green: 255
        Blue: 0
      Lore:
      - '{item_color_selector_item_code_all_lore}'
    Code_F:
      Name: '{item_color_selector_item_code_all_name}'
      Material: '{item_color_selector_item_code_all_material}'
      Slot: 12
      Color:
        Red: 255
        Green: 255
        Blue: 255
      Lore:
      - '{item_color_selector_item_code_all_lore}'
    Code_K:
      Name: '{item_color_selector_item_code_all_name}'
      Material: DRAGON_EGG
      Slot: 29
      Lore:
      - '{item_color_selector_item_code_all_lore}'
    Code_L:
      Name: '{item_color_selector_item_code_all_name}'
      Material: DOUBLE_PLANT
      Slot: 27
      Lore:
      - '{item_color_selector_item_code_all_lore}'
    Code_M:
      Name: '{item_color_selector_item_code_all_name}'
      Material: FIREWORK
      Slot: 30
      Lore:
      - '{item_color_selector_item_code_all_lore}'
    Code_N:
      Name: '{item_color_selector_item_code_all_name}'
      Material: STRING
      Slot: 31
      Lore:
      - '{item_color_selector_item_code_all_lore}'
    Code_O:
      Name: '{item_color_selector_item_code_all_name}'
      Material: STICK
      Slot: 28
      Lore:
      - '{item_color_selector_item_code_all_lore}'
    Code_R:
      Name: '{item_color_selector_item_code_all_name}'
      Material: CAULDRON_ITEM
      Slot: 45
      Lore:
      - ''
      - '&a&nLeft click&f to {code_name} &7({currency_layout})'
      - ''
      - ''
      - '&a{code_name}ting &fwill make {player} item {word_color}'
      - '{word_plain}'

MySQL(top)


Use(top)

  • Acceptable value: true or false
  • Default value: false

The MySQL.Use option enables or disables MySQL support.

If true, players' item color and ColorCredits will be stored into the defined MySQL database.

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Host(top)

  • Acceptable value: String
  • Default value: localhost

The MySQL.Host option sets the MySQL host.

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Port(top)

  • Acceptable value: Integer
  • Default value: 3306

The MySQL.Port option sets the MySQL port.

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Database(top)

  • Acceptable value: String
  • Default value: minecraft
  • Note: The database must already exist.

The MySQL.Database option sets the MySQL database.

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Username(top)

  • Acceptable value: String
  • Default value: user

The MySQL.Username option sets the MySQL username.

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Password(top)

  • Acceptable value: String
  • Default value: pass

The MySQL.Password option sets the MySQL password.

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Currency(top)


Use(top)


ColorCredits(top)

  • Acceptable value: true or false
  • Default value: true

The Currency.Use.ColorCredits option enables or disables the ColorCredits.

If true, players will be charged ColorCredits when changing their item color.

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Economy(top)

  • Acceptable value: true or false
  • Default value: false
  • Note: This option requires Vault.

The Currency.Use.Economy option enables or disables the economy.

If true, players will be charged currency from your server's economy when changing their item color.

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PlayerPoints(top)

  • Acceptable value: true or false
  • Default value: false
  • Note: This option requires PlayerPoints.

The Currency.Use.PlayerPoints option enables or disables the PlayerPoints.

If true, players will be charged currency from your server's PlayerPoints when changing their item color.

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Default(top)


ColorCredits(top)

  • Acceptable value: Integer
  • Default value: 5

The Currency.Default.ColorCredits option sets the default ColorCredits amount.

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Name(top)


Economy(top)

  • Acceptable value: String
  • Default value: $

The Currency.Name.Economy option sets the name for economy.

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PlayerPoints(top)

  • Acceptable value: String
  • Default value: Point(s)

The Currency.Name.PlayerPoints option sets the name for PlayerPoints.

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Layout(top)

These layouts are used for a Selector's lore, and the messages of Error.Amount and Name_Color.Charge.

ColorCredits(top)

  • Acceptable value: String
  • Default value: {amount} {name}

The Currency.Layout.ColorCredits option sets the currency layout for ColorCredits.

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Economy(top)

  • Acceptable value: String
  • Default value: {name}{amount}

The Currency.Layout.Economy option sets the currency layout for economy.

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PlayerPoints(top)

  • Acceptable value: String
  • Default value: {amount} {name}

The Currency.Layout.PlayerPoints option sets the currency layout for PlayerPoints.

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Join(top)


Notify(top)


In_Seconds(top)


ColorCredits(top)
  • Acceptable value: Integer
  • Default value: 3

The Join.Notify.In_Seconds.ColorCredits option sets the join notify, in seconds, ColorCredits delay.

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Item_Color(top)
  • Acceptable value: Integer
  • Default value: 3

The Join.Notify.In_Seconds.Item_Color option sets the join notify, in seconds, item color delay.

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Save(top)


In_Minutes(top)


Cache_To_Storage(top)

  • Acceptable value: Integer
  • Default value: 5

The Save.In_Minutes.Cache_To_Storage option sets the save, in minutes, cache to storage repeat time. ItemCosmetics uses its own cache system to reduce file and database I/O.

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Item_Name(top)


ColorCredits(top)

  • Acceptable value: Integer
  • Default value: 1

The Item_Name.ColorCredits option sets the ColorCredits cost for changing your item name.

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Economy(top)

  • Acceptable value: Integer
  • Default value: 100

The Item_Name.Economy option sets the economy cost for changing your item name.

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PlayerPoints(top)

  • Acceptable value: Integer
  • Default value: 1

The Item_Name.PlayerPoints option sets the PlayerPoints cost for changing your item name.

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Code_(0-9, A-F, K-O, R)(top)


Name(top)

  • Acceptable value: String
  • Default value: See default code names in Colors and Formats Wiki.
  • Note: There is an option for each code name, such as Code_0.Name, Code_1.Name, etc.

The Code_(0-9, A-F, K-O, R).Name option sets the name for code (0-9, A-F, K-O, R)

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ColorCredits(top)

  • Acceptable value: Integer
  • Default value: 1
  • Note: There is an option for each code ColorCredits, such as Code_0.ColorCredits, Code_1.ColorCredits, etc.

The Code_(0-9, A-F, K-O, R).ColorCredits option sets the ColorCredits cost for changing your item color to code (0-9, A-F, K-O, R)

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Economy(top)

  • Acceptable value: Integer
  • Default value: 100
  • Note: There is an option for each code economy, such as Code_0.Economy, Code_1.Economy, etc.

The Code_(0-9, A-F, K-O, R).Economy.Item_Color option sets the economy cost for changing your item color to code (0-9, A-F, K-O, R)

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PlayerPoints(top)

  • Acceptable value: Integer
  • Default value: 1
  • Note: There is an option for each code PlayerPoints, such as Code_0.PlayerPoints, Code_1.PlayerPoints, etc.

The Code_(0-9, A-F, K-O, R).PlayerPoints option sets the PlayerPoints cost for changing your item color to code (0-9, A-F, K-O, R)

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Item_Color_Selector(top)


Name(top)

  • Acceptable value: String
  • Default value: &8&lName {word_color_UCF} Selector
  • Note: {word_color_UCF} is a placeholder for the Word_Color word in ItemCosmetics' words.yml file. UCF stands for upper case first; upper case first letter, really. ItemCosmetics will automatically format this placeholder when needed.

The Item_Color_Selector.Name option sets the name of the Name Color Selector.

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Height(top)

  • Acceptable value: Integer, 1-6
  • Default value: 6

The Item_Color_Selector.Height option sets the height of the Name Color Selector.

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Item(top)


Code_All(top)


Name(top)
  • Acceptable value: String
  • Default value: {code_name} Name {word_color_UCF}
  • Note: {code_name} is a placeholder for the code's name, and {word_color_UCF} is a placeholder for the Word_Color word in ItemCosmetics' words.yml file. UCF stands for upper case first; upper case first letter, really. ItemCosmetics will automatically format these placeholders when needed.
  • Note 2: Item_Color_Selector.Item.Code_All.Name is used as a global template for the following code options - such as Item_Color_Selector.Item.Code_0.Name, Item_Color_Selector.Item.Code_1.Name, etc. You can make use this global template to save time, or you can edit each code option individually.

The Item_Color_Selector.Item.Code_All.Name option sets the global template of the code name options in the Name Color Selector.

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Material(top)
  • Acceptable value: String
  • Default value: LEATHER_CHESTPLATE
  • Note: Item_Color_Selector.Item.Code_All.Material is used as a global template for the following code options - such as Item_Color_Selector.Item.Code_0.Material, Item_Color_Selector.Item.Code_1.Material, etc. You can make use this global template to save time, or you can edit each code option individually.

The Item_Color_Selector.Item.Code_All.Material option sets the global template of the code material options in the Name Color Selector.

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Lore(top)
  • Acceptable value: String
  • Default value:
    Code (Text):
    - ''
    - '&a&nLeft click&f to &aadd &r{code_name}&r &7({economy_symbol}{amount} {word_color_UCF}{word_credits_UCF})'
    - ''
    - '&aAdding &fthis will make &a{player} name {word_color}'
    - '{code_name_add}'
    - ''
    - ''
    - '&c&nRight click&f to &cremove &r{code_name}'
    - ''
    - '&cRemoving &fthis will make &c{player} name {word_color}'
    - '{code_name_remove}'
  • Note: All placeholders will be automatically formatted by ItemCosmetics when needed.
  • Note 2: Item_Color_Selector.Item.Code_All.Lore is used as a global template for the following code options - such as Item_Color_Selector.Item.Code_0.Lore, Item_Color_Selector.Item.Code_1.Lore, etc. You can make use this global template to save time, or you can edit each code option individually.

The Item_Color_Selector.Item.Code_All.Lore option sets the global template of the code lore options in the Name Color Selector.

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Code_(0-9, A-F, K-O, R)(top)


Name(top)
  • Acceptable value: String
  • Default value: {item_color_selector_item_code_all_name}
  • Note: There is an option for each item color selector item code name, such as Item_Color_Selector.Item.Code_0.Name, Item_Color_Selector.Item.Code_1.Name, etc.
  • Note 2: {item_color_selector_item_code_all_name} is placeholder which gets its value from the Item_Color_Selector.Item.Code_All.Name option. You can make use this placeholder to save time, or you can edit each code option individually.

The Item_Color_Selector.Item.Code_(0-9, A-F, K-O, R).Name option sets name of the code in the Name Color Selector.

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Material(top)
  • Acceptable value: String
  • Default value: {item_color_selector_item_code_all_material}
  • Note: There is an option for each item color selector item code material, such as Item_Color_Selector.Item.Code_0.Material, Item_Color_Selector.Item.Code_1.Material, etc.
  • Note 2: {item_color_selector_item_code_all_material} is placeholder which gets its value from the Item_Color_Selector_Item_Code_All.Material option. You can make use this placeholder to save time, or you can edit each code option individually.

The Item_Color_Selector.Item.Code_(0-9, A-F, K-O, R).Material option sets material of the code in the Name Color Selector.

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Slot(top)
  • Acceptable value: Integer
  • Default value: (0-53)
  • Note: There is an option for each item color selector item code slot, such as Item_Color_Selector.Item.Code_0.Slot, Item_Color_Selector.Item_Code_1.Slot, etc.

The Item_Color_Selector.Item.Code_(0-9, A-F, K-O, R).Slot option sets slot of the code in the Name Color Selector.

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Color(top)

Red(top)
  • Acceptable value: Integer
  • Default value: (0-255)
  • Note: There is an option for each item color selector item code color red, such as Item_Color_Selector.Item.Code_0.Color.Red, Item_Color_Selector.Item.Code_1.Color.Red, etc.
  • Note 2: The material for the item, which has a color of red, must be a leather type.

The Item_Color_Selector.Item.Code_(0-9, A-F, K-O, R).Color.Red option sets color red of the code item's leather type in the Name Color Selector.

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Green(top)
  • Acceptable value: Integer
  • Default value: (0-255)
  • Note: There is an option for each item color selector item code color green, such as Item_Color_Selector.Item.Code_0.Color.Green, Item_Color_Selector.Item.Code_1.Color.Green, etc.
  • Note 2: The material for the item, which has a color of green, must be a leather type.

The Item_Color_Selector.Item.Code_(0-9, A-F, K-O, R).Color.Green option sets color green of the code item's leather type in the Name Color Selector.

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Blue(top)
  • Acceptable value: Integer
  • Default value: (0-255)
  • Note: There is an option for each item color selector item code color blue, such as Item_Color_Selector.Item.Code_0.Color.Blue, Item_Color_Selector.Item.Code_1.Color.Blue, etc.
  • Note 2: The material for the item, which has a color of blue, must be a leather type.

The Item_Color_Selector.Item.Code_(0-9, A-F, K-O, R).Color.Blue option sets color blue of the code item's leather type in the Name Color Selector.

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Lore(top)
  • Acceptable value: String
  • Default value: {item_color_selector_item_code_all_lore}
  • Note: There is an option for each Name color selector item code lore, such as Item_Color_Selector.Item.Code_0.Lore, Item_Color_Selector.Item.Code_1.Lore, etc.
  • Note 2: {item_color_selector_item_code_all_lore} is placeholder which gets its value from the Item_Color_Selector.Item.Code_All.Lore option. You can make use this placeholder to save time, or you can edit each code option individually.

The Item_Color_Selector.Item.Code_(0-9, A-F, K-O, R).Lore option sets lore of the code in the Name Color Selector.

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Go back to ItemCosmetics' resource page.