MMOItems - Item Stats - Historical

Applied By Indyuce: Apr 9, 2018 at 6:03 PM

MMOItems - Item Stats

Here is the complete list of all the item stats from MMOItems.
You can also see how to manualy configurate them with each item example.
Tip: use CTRL+F to find the desired item stat.

Material, Durability

Your item material and its durability/data.
INK_SACK with 1 durability corresponds to Red Rose (dye).
All materials can be found in the Spigot Javadocs!
Code (Text):
TEST_ITEM:
  material: INK_SACK
  durability: 1

Display Name
The name of your item. For color codes, use '&", as usual.
Code (Text):
TEST_ITEM:
  material: IRON_SWORD
  name: "&fWe are number one"

Lore
The description of your item.
Looks like a text list in the config files.
Code (Text):
TEST_ITEM:
  material: IRON_SWORD
  lore:
  - "&9To add multiple ligns,"
  - "&9simply use this!"

Enchantments
The enchants of your item.
Warning! IDs differ from names. For instance, Sharpness isn't Sharpness but DAMAGE_ALL.
You can find all enchants IDs in the Spigot Javadocs.

Code (Text):
TEST_ITEM:
  material: IRON_SWORD
  lore:
  - DAMAGE_ALL

Dye Color
This parameter is ONLY for leather armor pieces.
In Red,Green,Blue (RGB).
Code (Text):
TEST_ITEM:
  material: LEATHER_CHESTPLATE
  dye-color: 100,100,100

Permission
The permission the player must have in order to use this item.
Code (Text):
TEST_ITEM:
  material: LEATHER_CHESTPLATE
  permission: mmoitems.leather-breastplate

Attack Damage, Attack Speed
The amount of damage your weapon deals, and at which speed (in hits/sec).
Code (Text):
TEST_ITEM:
  material: IRON_SWORD
  attack-damage: 8.0
  attack-speed: 1.8

Critical Strike Chance & Power
The chance (in %) a weapon has to deal a critical strike.
Critical strikes deals 150% additional damage (configurable in the config.yml file).
Critical Strike Power corresponds to the additional damage your weapon deal. If this value is entered for any item, it overrides the default config value (150% by default).
Code (Text):
TEST_ITEM:
  material: IRON_SWORD
  critical-strike-chance: 25
  critical-strike-power: 140

Range (Whips, Staffs)
The range of your whip/staff.
Default is 18. Warning, this is not in blocks!!
Code (Text):
TEST_ITEM:
  material: LEASH
  range: 18

Hammer Size (Hammers)
The size of your hammer.
The more size a hammer has, the bigger its attacks are.
If set to 3, when hitting an entity, entities within 3 blocks with receive a percentage of the damage.
Code (Text):
TEST_ITEM:
  material: IRON_HAMMER
  hammer-size: 2

Hammer Power (Hammers)
The power of your hammer.
If set to 75%, enemies hit by the hammer attack "sweep" will take 75% of the damage you dealt to your target.
Code (Text):
TEST_ITEM:
  material: IRON_HAMMER
  hammer-power: 75

Unbreakable
When set to true, weapons never break.
Code (Text):
TEST_ITEM:
  material: IRON_SWORD
  unbreakable: true

Armor, Armor Thoughness (Armors, Tomes)
The amount of armor and armor thoughness your piece of armor gives to the wearer.
Armor and armor thoughness reduce damage taken...

These stats are not supported in 1.8. The corresponding Minecraft attributes were added back in 1.9.
Code (Text):
TEST_ITEM:
  material: CHAINMAIL_CHESTPLATE
  armor: 2
  armor-thoughness: 2

Max Health
The amount of health max your item gives to the holder/wearer.
Code (Text):
TEST_ITEM:
  material: SHIELD
  max-health: 5

Movement Speed
The amount of movement speed your item gives to the holder/wearer.
Minecraft default movement speed is 0.2. Recommended buff is 0.02, which corresponds to +10% movement speed!
Code (Text):
TEST_ITEM:
  material: IRON_SWORD
  movement-speed: 0.02

Two Handed
If a player holds two items at the same time, one being Two Handed, he's significantly slowed down.
You can also configurate that he can't do anything when being in this situation.
Code (Text):
TEST_ITEM:
  material: IRON_AXE
  two-handed: true

Restore (Consumables)
The amount of health, food and saturation a consumable item restores!
Code (Text):
TEST_ITEM:
  material: POTION
  restore:
    health: 3
    food: 8
    saturation: 16

Effects (Consumables)
The potion effects a consumable item grants when consumed.
Format: [POTION_EFFECT]: [DURATION],[AMPLIFIER]
All potion effects can be found in the Spigot javadocs!
Duration is in seconds, as usual.
Code (Text):
TEST_ITEM:
  material: BREAD
  effects:
    increased_damage: 1 10

Permanent Effects
The potion effects your item grant to the holder.
Format: [POTION_EFFECT]: [AMPLIFIER]
Code (Text):
TEST_ITEM:
  material: IRON_SWORD
  perm-effects:
    increased_damage: 1

On Hit & Right Click Abilities
The abilities of your weapon (Right Click, On-Hit).
Code (Text):
TEST_ITEM:
  material: IRON_SWORD
  ability:
    right-click:
      type: firebolt
      cooldown: 5
      damage: 7
    on-hit:
      type: shock
      cooldown: 3
      duration: 1.5

Consume Cooldown (Consumables)
The delay players must wait before drinking a consumable item twice.
Code (Text):
TEST_ITEM:
  material: POTION
  consume-cooldown: 5

Crafting Recipe
The craft recipe of your item (in a workbench).
All materials can be found in the Spigot Javadocs!
To add durability/ID to the different elements of your crafting recipe, put a ':' between the material name and the durability. Example: INK_SACK:2, which corresponds to... Cactus Green.
Code (Text):
TEST_ITEM:
  material: POTION
  craft-enabled: true
  craft:
  - AIR PAPER AIR
  - PAPER DIAMOND PAPER
  - PAPER PAPER PAPER
  craft-enabled: true

Advanced Crafting Recipe
The Advanced Workbench crafting recipe of your item.
This special workbench can be accessed by sneaking and right clicking a workbench.
It allows the use of complex crafting recipes that use items with custom names.
Code (Text):
TEST_ITEM:
  material: IRON_SWORD
  advanced-craft-enabled: true
  advanced-craft:
    '0':
      material: IRON_INGOT
      amount: 1
      durability: 0
      name: ''
    '1':
      material: AIR
      amount: 1
      durability: 0
      name: ''
    '2':
      material: AIR
      amount: 1
      durability: 0
      name: ''
    '3':
      material: AIR
      amount: 1
      durability: 0
      name: ''
    '4':
      material: IRON_INGOT
      amount: 1
      durability: 0
      name: ''
    '5':
      material: AIR
      amount: 1
      durability: 0
      name: ''
    '6':
      material: AIR
      amount: 1
      durability: 0
      name: ''
    '7':
      material: AIR
      amount: 1
      durability: 0
      name: ''
    '8':
      material: STICK
      amount: 1
      durability: 0
      name: ''
 

Autosmelt (Tools)
When set to true, your tool automaticaly smelt mined iron and gold ores.
Code (Text):
TEST_ITEM:
  material: IRON_PICKAXE
  autosmelt: true

Bouncing Crack (Tools)
When set to true, your tool also mines blocks in a line behind the block you first mined.
Code (Text):
TEST_ITEM:
  material: IRON_PICKAXE
  bouncing-crack: true

Block/Dodge Rating (Armor, Shield)
The chance in % your armor/shield gives the wearer to dodge/block an attack.
Code (Text):
TEST_ITEM:
  material: IRON_PICKAXE
  block-rating: 42.1
  dodge-rating: 12.46
Dodging an attack completely cancel damage. Blocking an attack only decreases the damage taken from a certain amount. Dodging also makes you briefly dash out of combat.
The maximum amount of Block/Dodge Rating can be changed in the config file. By default, these values are 80% (4 chances out of 5 to take full damage).

Block Power (Armor, Shield)
The percentage of the damage an armor can block.
Code (Text):
TEST_ITEM:
  material: IRON_PICKAXE
  block-power: 45.3
By default, Block Power is 25%. This value can be increased by each item which has a Block Power stat.
Maximum Block Power can also be configurated in the config file. By default, it's 75% (you only take 3/4 of the damage).

Right Click Commands
A command your item makes you perform when right clicked.
You can also configurate the command's cooldown. Warning: this cooldown differs from the Consume Cooldown!
Code (Text):
TEST_ITEM:
  material: PAPER
  name: "&rScroll of Cowardness"
  command:
    command: spawn
    cooldown: 10.0

Required (Minecraft) Level
The level your weapon/item requires in order to be used.
Code (Text):
TEST_ITEM:
  material: IRON_PICKAXE
  required-level: 13

Skull Texture (for player heads only)
The skull texture used for a custom head.
Code (Text):
TEST_ITEM:
  material: SKULL_ITEM
  durability: 3
  skull-texture: http://textures.minecraft.net/texture/761ae2fcf2f39216830951ce9fd1b26edfee4fc3199b93f8246b16d81072c7
Make sure your item has 3 as durability, otherwise this is not a player skull.

Tutorial on how to configurate your item's skull texture:
  • Find the head you want on Minecraft Heads.
  • Find its /give command: it should look like something like this:
    Code (Text):
    /give @p skull 1 3 {display:{Name:"Ice Cream Cone (Chocolate)"},SkullOwner:{Id:"6c77e0db-001c-460d-82eb-5cb14b864ce9",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODNhNzFiNTc3MjY2NGQ2MjIyNTU3N2MxMjg5MmU1MzI0ZTA3ZTQxNzgyOTgyMzk0NThhYTQ2ZDY3NGMxMzM3In19fQ=="}]}}}
  • Select and copy the long Value parameter. In this case:
    Code (Text):
    eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODNhNzFiNTc3MjY2NGQ2MjIyNTU3N2MxMjg5MmU1MzI0ZTA3ZTQxNzgyOTgyMzk0NThhYTQ2ZDY3NGMxMzM3In19fQ==
  • This value is encrypted in Base64. The URL of your skull texture is encrypted in it, so you must use an online tool like Base64Encode to decrypt it.
  • Once it is decrypted, you should have a text similar to that:
    Code (Text):
    {"textures":{"SKIN":{"url":"http://textures.minecraft.net/texture/83a71b5772664d62225577c12892e5324e07e4178298239458aa46d674c1337"}}}
  • What you want is the URL of the texture. Select and copy the url, in this case:
    Code (Text):
    http://textures.minecraft.net/texture/83a71b5772664d62225577c12892e5324e07e4178298239458aa46d674c1337
  • And set this as your item's skull-texture parameter, either by manualy using config files or by going in the Editor GUI and changing the Skull Texture tag.
You can take any URL from textures.minecraft.net for your skull texture, so if you already have your URL, skip the first steps. This tutorial also works for any other heads database that provides you the /give command.

Staff Spirit (Staffs)
Staff Spirits change your staffs' basic magic attack.
Here is the current staff spirits list:
  • Nether Spirit, which changes your attacks to fire beams
  • Void Spirit, which changes your attacks to shulker missiles.
  • Mana Spirit which changes your attacks to mana bolts.
  • Lightning Spirit which changes your attacks to lightning bolts.
  • X-Ray Spirit which makes your staff fire piercing x-rays that can hit multiple targets.
Code (Text):
TEST_ITEM:
  material: STICK
  staff-spirit: NETHER_SPIRIT

Gem Sockets
Having gem sockets on your item allows you to bind gem stones to it.
Gem stones improve your item's stats.
Each bound gem stone takes one gem socket on your item.

Code (Text):
TEST_ITEM:
  material: STICK
  gem-sockets: 4