MMOItems - Item Stats - Historical

Applied By Kainzo: Oct 5, 2018 at 9:17 PM

MMOItems - Item Stats

Here is the complete & updated list of all the item stats from MI.
You can also see how to manualy configurate them with the item examples.
Tip: use CTRL+F to find the desired item stat.
Things may change a bit depending on your server version (1.13+ / legacy)

Material, Durability
Your item material and its durability/data.
Example: INK_SACK with 1 durability corresponds to Red Rose (for 1.8 - 1.12)
All materials can be found in the Spigot Javadocs!
Code (Text):
TEST_ITEM:
  material: INK_SACK
  durability: 1

Display Name
The name of your item. For color codes, use '&".
You can also use placeholders for your item names. Get the placeholder you want (or create one) in the name-placeholders.yml file, and use <placeholder>. The placeholder will display a random word in the list you set up in the config file.
Code (Text):
TEST_ITEM:
  material: IRON_SWORD
  name: "&f<sml> Iron Greatsword"

Item Lore
The description of your item.
Looks like a text list in the config files.
Code (Text):
TEST_ITEM:
  material: IRON_SWORD
  lore:
  - "&9My lore has"
  - "&9multiple ligns!"

Enchantments
The item enchants & their levels.
Warning! Enchant IDs differ from enchant names.
Example: Sharpness = DAMAGE_ALL
You can find all enchant IDs in the Spigot Javadocs.
You may use enchant names instead of enchant IDs if you're using the 1.13 version.

Code (Text):
TEST_ITEM:
  material: IRON_SWORD
  enchants:
    DAMAGE_ALL: 3
    FIRE_ASPECT: 1

Dye Color
This parameter is only for leather armor pieces.
In RGB (red-green-blue)
Code (Text):
TEST_ITEM:
  material: LEATHER_CHESTPLATE
  dye-color: 100 100 100

Item Permission
The permission any player must have in order to use this item.
There's also a permission to bypass the item permission restriction.
Code (Text):
TEST_ITEM:
  material: LEATHER_CHESTPLATE
  permission: mmoitems.leather-breastplate

Attack Damage, Attack Speed
The amount of damage your weapon deals, and at which speed (in hits/sec).
Code (Text):
TEST_ITEM:
  material: IRON_SWORD
  attack-damage: 8.0
  attack-speed: 1.8

Critical strike Chance & Power
The chance of your item, in %, of dealing a critical strike.
Critical strikes deals 250% of the initial damage (configurable in the config file).
Critical Strike Power corresponds to the percentage of damage a critical strike deals.
Code (Text):
TEST_ITEM:
  material: IRON_SWORD
  critical-strike-chance: 50
  critical-strike-power: 250

Range
The range of your whip/staff.
Default is 18. Units are not blocks.
Code (Text):
TEST_ITEM:
  material: LEASH
  range: 18

Blunt Power & Rating
Blunt Power corresponds to the radius of the blunt attack. The bigger the more enemies you can hit at the same time.
Blunt Rating corresponds to the damage dealt by the blunt attack. In % of the initial damage.
Example: Blunt Power = 3 | Blunt Rating
= 70%
When hitting an entity, enemies within 3 units of distance will take 70% of the initial damage.
Code (Text):
TEST_ITEM:
  material: IRON_HAMMER
  blunt-power: 3
  blunt-rating: 70

Unbreakable
When set to true, weapons never break.
Code (Text):
TEST_ITEM:
  material: IRON_SWORD
  unbreakable: true

Armor, Armor Toughness
The amount of armor and armor toughness your piece of armor gives to the wearer.
Armor and armor thoughness reduce damage taken...

These stats are not supported in 1.8. The corresponding Minecraft attributes were added back in 1.9.
Code (Text):
TEST_ITEM:
  material: CHAINMAIL_CHESTPLATE
  armor: 2
  armor-toughness: 2

Max Health
The amount of health max your item gives to the holder/wearer.
Code (Text):
TEST_ITEM:
  material: SHIELD
  max-health: 5

Movement Speed
The amount of movement speed your item gives to the holder/wearer.
Minecraft default movement speed is 0.2. Recommended buff is 0.02, which corresponds to +10% movement speed!
Code (Text):
TEST_ITEM:
  material: IRON_SWORD
  movement-speed: 0.02

Two Handed
If a player holds two items at the same time, one being Two Handed, he's significantly slowed down.
You can also configurate that he can't do anything when being in this situation.
Code (Text):
TEST_ITEM:
  material: IRON_AXE
  two-handed: true

Restore (Consumables)
The amount of health, food and saturation a consumable item restores!
Code (Text):
TEST_ITEM:
  material: POTION
  restore:
    health: 3
    food: 8
    saturation: 16

Potion Effects (Consumables)
The potion effects a consumable item grants when consumed.
Format: [POTION_EFFECT]: [DURATION],[AMPLIFIER]
All potion effects can be found in the Spigot javadocs!
Duration is in seconds, as usual.
Code (Text):
TEST_ITEM:
  material: BREAD
  effects:
    increased_damage: 1 10

Permanent Effects
The potion effects your item grant to the holder.
Format: [POTION_EFFECT]: [AMPLIFIER]
Code (Text):
TEST_ITEM:
  material: IRON_SWORD
  perm-effects:
    increased_damage: 1

On-hit & Right-click Abilities
The abilities of your weapon (Right Click, On-Hit).
An on-hit ability will trigger whenever you hit any entity with a weapon, if it is not in cooldown and if you have enough mana/stamina.
A right-click ability can be cast by right clicking your item.
Code (Text):
TEST_ITEM:
  material: IRON_SWORD
  ability:
    right-click:
      type: firebolt
      cooldown: 5
      damage: 7
    on-hit:
      type: shock
      cooldown: 3
      duration: 1.5

Consume Cooldown (Consumables)
The delay players must wait before drinking a consumable item twice.
Code (Text):
TEST_ITEM:
  material: POTION
  consume-cooldown: 5

Crafting Recipe
The craft recipe of your item (in a workbench).
All materials can be found in the Spigot Javadocs!
To add durability/ID to the different elements of your crafting recipe, put a ':' between the material name and the durability. Example: INK_SACK:2, which corresponds to... Cactus Green.
Code (Text):
TEST_ITEM:
  material: POTION
  craft-enabled: true
  craft:
  - AIR PAPER AIR
  - PAPER DIAMOND PAPER
  - PAPER PAPER PAPER
  craft-enabled: true

Advanced Crafting Recipe
The crafting recipe players can use in the advanced workbench to craft your item.
This special workbench can be accessed by sneaking and right clicking a workbench.
It allows the use of complex crafting recipes that use items with custom names.
You can also set MMOItems as ingredients using the GUI.
This workbench also supports item quantities.
Code (Text):
TEST_ITEM:
  material: IRON_SWORD
  advanced-craft-enabled: true
  advanced-craft:
    '0':
      material: IRON_INGOT
      amount: 1
      durability: 0
      name: ''"
    '1':
      material: AIR
      amount: 1
      durability: 0
      name: ''"
    '2':
      material: AIR
      amount: 1
      durability: 0
      name: ''"
    '3':
      material: AIR
      amount: 1
      durability: 0
      name: ''"
    '4':
      material: IRON_INGOT
      amount: 1
      durability: 0
      name: ''"
    '5':
      material: AIR
      amount: 1
      durability: 0
      name: ''"
    '6':
      material: AIR
      amount: 1
      durability: 0
      name: ''"
    '7':
      material: AIR
      amount: 1
      durability: 0
      name: ''"
    '8':
      material: STICK
      amount: 1
      durability: 0
      name: ''"
 

Enchant: Autosmelt (Tools)
When set to true, your tool automaticaly smelt mined iron and gold ores.
Code (Text):
TEST_ITEM:
  material: IRON_PICKAXE
  autosmelt: true

Enchant: Bouncing Crack (Tools)
When set to true, your tool also mines blocks in a line behind the block you first mined.
Code (Text):
TEST_ITEM:
  material: IRON_PICKAXE
  bouncing-crack: true

Block/Dodge Rating
The chance in % your armor/shield gives the wearer to dodge/block an attack.
Code (Text):
TEST_ITEM:
  material: IRON_PICKAXE
  block-rating: 42.1
  dodge-rating: 12.46
Dodging an attack completely cancel damage. Blocking an attack only decreases the damage taken from a certain amount. Dodging also makes you briefly dash out of combat.
The maximum amount of Block/Dodge Rating can be changed in the config file. By default, these values are 80% (1 chances out of 5 to take full damage).

Block Power
The percentage of the damage an armor can block.
Code (Text):
TEST_ITEM:
  material: IRON_PICKAXE
  block-power: 45.3
By default, Block Power is 25%. This value can be increased by each item which has a Block Power stat.
Maximum Block Power can also be configurated in the config file. By default, it's 75% (you only take 1/4 of the damage).

Item Commands
A command your item makes you perform when right clicked.
You can also configurate the command's cooldown. Warning: this cooldown differs from the Consume Cooldown!
Code (Text):
TEST_ITEM:
  material: PAPER
  name: "&rScroll of Cowardness"
  command:
    command: spawn
    cooldown: 10.0

Required Level
The level your weapon/item requires in order to be used.
Code (Text):
TEST_ITEM:
  material: IRON_PICKAXE
  required-level: 13

Skull Texture (for player heads only)
The skull texture used for a custom head.
Code (Text):
TEST_ITEM:
  material: SKULL_ITEM
  durability: 3
  skull-texture: http://textures.minecraft.net/texture/761ae2fcf2f39216830951ce9fd1b26edfee4fc3199b93f8246b16d81072c7
Make sure your item has 3 as durability, otherwise this is not a player skull.

Tutorial on how to configurate your item's skull texture:
  • Find the head you want on Minecraft Heads.
  • Find its /give command: it should look like something like this:
    Code (Text):
    /give @p skull 1 3 {display:{Name:"Ice Cream Cone (Chocolate)"},SkullOwner:{Id:"6c77e0db-001c-460d-82eb-5cb14b864ce9",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODNhNzFiNTc3MjY2NGQ2MjIyNTU3N2MxMjg5MmU1MzI0ZTA3ZTQxNzgyOTgyMzk0NThhYTQ2ZDY3NGMxMzM3In19fQ=="}]}}}
  • Select and copy the long Value parameter. In this case:
    Code (Text):
    eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODNhNzFiNTc3MjY2NGQ2MjIyNTU3N2MxMjg5MmU1MzI0ZTA3ZTQxNzgyOTgyMzk0NThhYTQ2ZDY3NGMxMzM3In19fQ==
  • This value is encrypted in Base64. The URL of your skull texture is encrypted in it, so you must use an online tool like Base64Encode to decrypt it.
  • Once it is decrypted, you should have a text similar to that:
    Code (Text):
    {"textures":{"SKIN":{"url":"http://textures.minecraft.net/texture/83a71b5772664d62225577c12892e5324e07e4178298239458aa46d674c1337"}}}
  • What you want is the URL of the texture. Select and copy the url, in this case:
    Code (Text):
    http://textures.minecraft.net/texture/83a71b5772664d62225577c12892e5324e07e4178298239458aa46d674c1337
  • And set this as your item's skull-texture parameter, either by manualy using config files or by going in the Editor GUI and changing the Skull Texture tag.
You can take any URL from textures.minecraft.net for your skull texture, so if you already have your URL, skip the first steps. This tutorial also works for any other heads database that provides you the /give command.

Staff Spirit
Staff spirits change the staff/wand left click basic attack. You may find the list of staff spirits using /mi list staff.
Code (Text):
TEST_ITEM:
  material: STICK
  staff-spirit: NETHER_SPIRIT

Gem Sockets
Having gem sockets on your item allows you to place gem stones onto it.
Gem stones improve your item stats.
Each bound gem stone occupies one gem socket.

Code (Text):
TEST_ITEM:
  material: STICK
  gem-sockets: 4

PvP & PvE Damage
PvP damage increases the damage dealt by your weapon to players.
PvE damage increases the damage dealt against animals & mobs.

Code (Text):
TEST_ITEM:
  material: STICK
  pve-damage: 12
  pvp-damage: 25

Disable Interactions
When enabled, this option will disable any event that could happen when right-clicking/placing your item. It blocks block placement and item use (snowballs, cocoa seeds, saplings.........).
Code (Text):
TEST_ITEM:
  material: SNOW_BALL
  disable-interact: true

Inedible & Disable Right Click Consume
Inedible completely disables the right-click item event.
Disable Right Click Consume only prevents your item from being consumed when right clicked. You can still eat it but it won't be consumed.

Code (Text):
TEST_ITEM:
  material: STICK
  inedible: false
  disable-right-click-consume: true

Item Particles
Displays some particles when holding/wearing your item.
There are two types of item particles : normal and colored.

Normal typed particles can have a speed. The higher the speed is, the greater they'll fly off when spawned.
Format: [particle name]:[speed]
Code (Text):
TEST_ITEM:
  material: BLAZE_ROD
  item-particles: "FLAME:0.02"

Colorable particles can be RGB colored but don't have a speed.
Format: [particle name]:[red]:[green]:[blue]
Code (Text):
TEST_ITEM:
  material: STICK
  item-particles: "REDSTONE:0:0:255"

Here is the list of all the particle names you can use:
Code (Text):
EXPLOSION_NORMAL: uncolorable
EXPLOSION_LARGE: uncolorable
EXPLOSION_HUGE: uncolorable
FIREWORKS_SPARK: uncolorable
WATER_BUBBLE: uncolorable
WATER_SPLASH: uncolorable
WATER_WAKE: uncolorable
SUSPENDED: uncolorable
SUSPENDED_DEPTH: uncolorable
CRIT: uncolorable
CRIT_MAGIC: uncolorable
SMOKE_NORMAL: uncolorable
SMOKE_LARGE: uncolorable
SPELL: uncolorable
SPELL_INSTANT: uncolorable
SPELL_MOB: COLORABLE
SPELL_MOB_AMBIENT: COLORABLE
SPELL_WITCH: uncolorable
DRIP_WATER: uncolorable
DRIP_LAVA: uncolorable
VILLAGER_ANGRY: uncolorable
VILLAGER_HAPPY: uncolorable
TOWN_AURA: uncolorable
NOTE: COLORABLE
PORTAL: uncolorable
ENCHANTMENT_TABLE: uncolorable
FLAME: uncolorable
LAVA: uncolorable
FOOTSTEP: uncolorable
CLOUD: uncolorable
REDSTONE: COLORABLE
SNOWBALL: uncolorable
SNOW_SHOVEL: uncolorable
SLIME: uncolorable
HEART: uncolorable
BARRIER: uncolorable
ITEM_CRACK: uncolorable
BLOCK_CRACK: uncolorable
BLOCK_DUST: uncolorable
WATER_DROP: uncolorable
ITEM_TAKE: uncolorable
MOB_APPEARANCE: uncolorable
 

Displayed Type
This option doesn't change the type of your item, it just displays something else in the lore as its type.
You can use it to create "new item types" that will have the same passive effects.
Code (Text):
TEST_ITEM:
  material: DIAMOND_SWORD
  name: "&fIron Greatsword"
  two-handed: true
  displayed-type: "&cTwo Handed Sword"


Musket stats
You can edit your musket to make it look like a modern gun.
Tip: also change its displayed type
Available musket stats:

  • Fire Rate - only applies for semi-automatic rifles
  • Semi-Automatic - hold right-click to spray
  • Spread - shooting innacuracy
    • The shooting spread increases as you hold down right-click.
    • You can also configure your weapon Max Spread
  • Recoil - vertical shooting innacuracy
    • The recoil increases as you spray.
    • You can also configure your weapon Max Recoil