UltimateBattleRoyale
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BGHDDevelopment Battle Royale Wiki
Plugin Link: https://www.spigotmc.org/resources/54436/
Author Information: This plugin has been developed by @Upd4ting (https://upd4ting.net/) from the release date to 17/06/18 and is now maintained by @BGHDDevelopment.
WARNING: For the bus system and parachute system to work correctly you need to put that value in your spigot.yml: moved-too-quickly-threshold: 1000.0
Setup Guide:
Simple Guide:
Bungeecord: Once you joined the server, do /game config bungee to configure the parameters of the game.
MultiArena: First, you need a world that you will use for your arena.
Do /game createworld <name> to create or load a world.
Then do /game create <arenaname> <worldname>.
Now you need to create the related sign to be able to join this arena
Now just right click on the sign and then do /game config <arenaname> to configure this arena as you want.
Detailed Guide:
Coming Soon
Default Config Files:
Coming Soon
Commands/Permissions:
/game createworld <worldname>: Create or load a world. (Permission: game.admin)
/game create <arenaname> <worldname>: Create an arena. (Permission: game.admin)
/game config <arenaname>: Configure an arena. (Permission: game.admin)
/game remove <arenaname>: Remove an arena. (Permission: game.admin)
/game list: List all the arenas. (Permission: game.admin)
/game start: Start a game when in the arena. (Permission: game.admin)
/game forcestart: Forcestart a game when in the arena. (Permission: game.admin)
/game help: Display the help command. (No permission needed)
/game leave: Leave an arena. (No permission needed)
API:
Events:
GameCloseEvent: Called when a game close.
GameCountdownEvent: Called when countdown in a game.
GameDamageEvent: Called when a player takes damages in a game.
GameDieEvent: Called when a player dies in a game.
GameJoinEvent: Called when a player joins a game.
GameLeaveEvent: Called when a player leaves a game.
GameLoseEvent: Called when a player loses a game.
GameRejoinEvent: Called when a player rejoins a game.
GameSpawnEvent: Called when a player spawns in the game. Usually at the start of the game or respawn.
GameStartEvent: Called when a game is started.
GameWinEvent: Called when a team wins a game.
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