Price types
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Every shopitem has a specific price that players need to pay in order to get the reward. There are different kinds of price types to choose from. Additionally more prices can be added via Addons.
Calculation support: Every numerical price type supports simple calculations with raw numbers (excluding placeholders). Example:
Code (Text):PriceType: money
Price: 120 * 64
Money
Takes money from the player. Therefor the plugin Vault is needed. When working with multipliers, the taken money will automatically be adapted and multiplied by the factor. In order to display the actual amount of money that the player will pay simply use the '%price%' placeholder.
Example:
Code (Text):PriceType: money
Price: 500
Nothing
You can use 'PriceType: nothing' for everything that players shall be able to get for free. This is useful for items that allow you to open an other GUI, decoration or commands.
Example:
Code (Text):PriceType: nothing
Points
Takes points from the player. Supported Points plugins are following (message me if you want an other plugin to be supported):
- PlayerPoints
- CommandPoints
- Enjin
- PointsAPI
- TokenEnchant
- Jobs
- MySQL-Tokens
- VotingPlugin
- Kingdoms
- MySQLTokens
Example:
Code (Text):PriceType: points
Price: 750
Items
Either one or a few items. Find out more about ItemData here.
Example with one item:
Code (Text):PriceType: item
Price:
- - type:DIAMOND
- amount:5
Example with multiple items:
Code (Text):PriceType: item
Price:
- - type:WOOL
- amount:10
- durability:14
- - type:WOOL
- amount:10
- durability:11
- - type:WOOL
- amount:10
- durability:4
- - type:WOOL
- amount:10
- durability:5
ItemAll
Sell all items of one kind.
Example 1:
Code (Text):PriceType: itemall
Price:
- type:DIAMOND
RewardType: money
Reward: 60
In this example players can sell all their diamonds with one click and get 60 money for each diamond.
Example 2:
Code (Text):PriceType: itemall
Price:
- type:LOG
- durability:1
RewardType: points
Reward: 2
In this example players can sell all their dark log and get 2 Points levels for each log.
Works only together with numerical RewardTypes (like Money, Points and Exp). Set up one item as price (the amount will always automatically be set to 1) and a reward that shall be given for every item sold.
Exp
Takes exp levels from the player. When working with multipliers, the taken levels will automatically be adapted and multiplied by the factor. In order to display the actual amount of levels that the player will pay simply use the '%price%' placeholder.
Example:
Code (Text):PriceType: exp
Price: 25
You want to define multiple prices using different pricetypes for one item? Check out following page: Link
More price types can be added via Addons - PlayerPoints
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