CC - Sounds List

Jun 21, 2020
CC - Sounds List
  • ----------
    Below is a list of all valid Sounds to be used in configuring your crates for SPIGOT 1.9 and (1.8 and below sounds are beneath)
    ----------

    1.9 SOUNDS ARE BLUE

    1.8 SOUNDS ARE GREEN (at the bottom)
    AMBIENT_CAVE

    BLOCK_ANVIL_BREAK

    BLOCK_ANVIL_DESTROY

    BLOCK_ANVIL_FALL

    BLOCK_ANVIL_HIT

    BLOCK_ANVIL_LAND

    BLOCK_ANVIL_PLACE

    BLOCK_ANVIL_STEP

    BLOCK_ANVIL_USE

    BLOCK_BREWING_STAND_BREW

    BLOCK_CHEST_CLOSE

    BLOCK_CHEST_LOCKED

    BLOCK_CHEST_OPEN

    BLOCK_CHORUS_FLOWER_DEATH

    BLOCK_CHORUS_FLOWER_GROW

    BLOCK_CLOTH_BREAK

    BLOCK_CLOTH_FALL

    BLOCK_CLOTH_HIT

    BLOCK_CLOTH_PLACE

    BLOCK_CLOTH_STEP

    BLOCK_COMPARATOR_CLICK

    BLOCK_DISPENSER_DISPENSE

    BLOCK_DISPENSER_FAIL

    BLOCK_DISPENSER_LAUNCH

    BLOCK_END_GATEWAY_SPAWN

    BLOCK_ENDERCHEST_CLOSE

    BLOCK_ENDERCHEST_OPEN

    BLOCK_FENCE_GATE_CLOSE

    BLOCK_FENCE_GATE_OPEN

    BLOCK_FIRE_AMBIENT

    BLOCK_FIRE_EXTINGUISH

    BLOCK_FURNACE_FIRE_CRACKLE

    BLOCK_GLASS_BREAK

    BLOCK_GLASS_FALL

    BLOCK_GLASS_HIT

    BLOCK_GLASS_PLACE

    BLOCK_GLASS_STEP

    BLOCK_GRASS_BREAK

    BLOCK_GRASS_FALL

    BLOCK_GRASS_HIT

    BLOCK_GRASS_PLACE

    BLOCK_GRASS_STEP

    BLOCK_GRAVEL_BREAK

    BLOCK_GRAVEL_FALL

    BLOCK_GRAVEL_HIT

    BLOCK_GRAVEL_PLACE

    BLOCK_GRAVEL_STEP

    BLOCK_IRON_DOOR_CLOSE

    BLOCK_IRON_DOOR_OPEN

    BLOCK_IRON_TRAPDOOR_CLOSE

    BLOCK_IRON_TRAPDOOR_OPEN

    BLOCK_LADDER_BREAK

    BLOCK_LADDER_FALL

    BLOCK_LADDER_HIT

    BLOCK_LADDER_PLACE

    BLOCK_LADDER_STEP

    BLOCK_LAVA_AMBIENT

    BLOCK_LAVA_EXTINGUISH

    BLOCK_LAVA_POP

    BLOCK_LEVER_CLICK

    BLOCK_METAL_BREAK

    BLOCK_METAL_FALL

    BLOCK_METAL_HIT

    BLOCK_METAL_PLACE

    BLOCK_METAL_PRESSUREPLATE_CLICK_OFF

    BLOCK_METAL_PRESSUREPLATE_CLICK_ON

    BLOCK_METAL_STEP

    BLOCK_NOTE_BASEDRUM

    BLOCK_NOTE_BASS

    BLOCK_NOTE_HARP

    BLOCK_NOTE_HAT

    BLOCK_NOTE_PLING

    BLOCK_NOTE_SNARE

    BLOCK_PISTON_CONTRACT

    BLOCK_PISTON_EXTEND

    BLOCK_PORTAL_AMBIENT

    BLOCK_PORTAL_TRAVEL

    BLOCK_PORTAL_TRIGGER

    BLOCK_REDSTONE_TORCH_BURNOUT

    BLOCK_SAND_BREAK

    BLOCK_SAND_FALL

    BLOCK_SAND_HIT

    BLOCK_SAND_PLACE

    BLOCK_SAND_STEP

    BLOCK_SLIME_BREAK

    BLOCK_SLIME_FALL

    BLOCK_SLIME_HIT

    BLOCK_SLIME_PLACE

    BLOCK_SLIME_STEP

    BLOCK_SNOW_BREAK

    BLOCK_SNOW_FALL

    BLOCK_SNOW_HIT

    BLOCK_SNOW_PLACE

    BLOCK_SNOW_STEP

    BLOCK_STONE_BREAK

    BLOCK_STONE_BUTTON_CLICK_OFF

    BLOCK_STONE_BUTTON_CLICK_ON

    BLOCK_STONE_FALL

    BLOCK_STONE_HIT

    BLOCK_STONE_PLACE

    BLOCK_STONE_PRESSUREPLATE_CLICK_OFF

    BLOCK_STONE_PRESSUREPLATE_CLICK_ON

    BLOCK_STONE_STEP

    BLOCK_TRIPWIRE_ATTACH

    BLOCK_TRIPWIRE_CLICK_OFF

    BLOCK_TRIPWIRE_CLICK_ON

    BLOCK_TRIPWIRE_DETACH

    BLOCK_WATER_AMBIENT

    BLOCK_WATERLILY_PLACE

    BLOCK_WOOD_BREAK

    BLOCK_WOOD_BUTTON_CLICK_OFF

    BLOCK_WOOD_BUTTON_CLICK_ON

    BLOCK_WOOD_FALL

    BLOCK_WOOD_HIT

    BLOCK_WOOD_PLACE

    BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF

    BLOCK_WOOD_PRESSUREPLATE_CLICK_ON

    BLOCK_WOOD_STEP

    BLOCK_WOODEN_DOOR_CLOSE

    BLOCK_WOODEN_DOOR_OPEN

    BLOCK_WOODEN_TRAPDOOR_CLOSE

    BLOCK_WOODEN_TRAPDOOR_OPEN

    ENCHANT_THORNS_HIT

    ENTITY_ARMORSTAND_BREAK

    ENTITY_ARMORSTAND_FALL

    ENTITY_ARMORSTAND_HIT

    ENTITY_ARMORSTAND_PLACE

    ENTITY_ARROW_HIT

    ENTITY_ARROW_HIT_PLAYER

    ENTITY_ARROW_SHOOT

    ENTITY_BAT_AMBIENT

    ENTITY_BAT_DEATH

    ENTITY_BAT_HURT

    ENTITY_BAT_LOOP

    ENTITY_BAT_TAKEOFF

    ENTITY_BLAZE_AMBIENT

    ENTITY_BLAZE_BURN

    ENTITY_BLAZE_DEATH

    ENTITY_BLAZE_HURT

    ENTITY_BLAZE_SHOOT

    ENTITY_BOBBER_SPLASH

    ENTITY_BOBBER_THROW

    ENTITY_CAT_AMBIENT

    ENTITY_CAT_DEATH

    ENTITY_CAT_HISS

    ENTITY_CAT_HURT

    ENTITY_CAT_PURR

    ENTITY_CAT_PURREOW

    ENTITY_CHICKEN_AMBIENT

    ENTITY_CHICKEN_DEATH

    ENTITY_CHICKEN_EGG

    ENTITY_CHICKEN_HURT

    ENTITY_CHICKEN_STEP

    ENTITY_COW_AMBIENT

    ENTITY_COW_DEATH

    ENTITY_COW_HURT

    ENTITY_COW_MILK

    ENTITY_COW_STEP

    ENTITY_CREEPER_DEATH

    ENTITY_CREEPER_HURT

    ENTITY_CREEPER_PRIMED

    ENTITY_DONKEY_AMBIENT

    ENTITY_DONKEY_ANGRY

    ENTITY_DONKEY_CHEST

    ENTITY_DONKEY_DEATH

    ENTITY_DONKEY_HURT

    ENTITY_EGG_THROW

    ENTITY_ELDER_GUARDIAN_AMBIENT

    ENTITY_ELDER_GUARDIAN_AMBIENT_LAND

    ENTITY_ELDER_GUARDIAN_CURSE

    ENTITY_ELDER_GUARDIAN_DEATH

    ENTITY_ELDER_GUARDIAN_DEATH_LAND

    ENTITY_ELDER_GUARDIAN_HURT

    ENTITY_ELDER_GUARDIAN_HURT_LAND

    ENTITY_ENDERDRAGON_AMBIENT

    ENTITY_ENDERDRAGON_DEATH

    ENTITY_ENDERDRAGON_FIREBALL_EXPLODE

    ENTITY_ENDERDRAGON_FLAP

    ENTITY_ENDERDRAGON_GROWL

    ENTITY_ENDERDRAGON_HURT

    ENTITY_ENDERDRAGON_SHOOT

    ENTITY_ENDEREYE_LAUNCH

    ENTITY_ENDERMEN_AMBIENT

    ENTITY_ENDERMEN_DEATH

    ENTITY_ENDERMEN_HURT

    ENTITY_ENDERMEN_SCREAM

    ENTITY_ENDERMEN_STARE

    ENTITY_ENDERMEN_TELEPORT

    ENTITY_ENDERMITE_AMBIENT

    ENTITY_ENDERMITE_DEATH

    ENTITY_ENDERMITE_HURT

    ENTITY_ENDERMITE_STEP

    ENTITY_ENDERPEARL_THROW

    ENTITY_EXPERIENCE_BOTTLE_THROW

    ENTITY_EXPERIENCE_ORB_PICKUP

    ENTITY_EXPERIENCE_ORB_TOUCH

    ENTITY_FIREWORK_BLAST

    ENTITY_FIREWORK_BLAST_FAR

    ENTITY_FIREWORK_LARGE_BLAST

    ENTITY_FIREWORK_LARGE_BLAST_FAR

    ENTITY_FIREWORK_LAUNCH

    ENTITY_FIREWORK_SHOOT

    ENTITY_FIREWORK_TWINKLE

    ENTITY_FIREWORK_TWINKLE_FAR

    ENTITY_GENERIC_BIG_FALL

    ENTITY_GENERIC_BURN

    ENTITY_GENERIC_DEATH

    ENTITY_GENERIC_DRINK

    ENTITY_GENERIC_EAT

    ENTITY_GENERIC_EXPLODE

    ENTITY_GENERIC_EXTINGUISH_FIRE

    ENTITY_GENERIC_HURT

    ENTITY_GENERIC_SMALL_FALL

    ENTITY_GENERIC_SPLASH

    ENTITY_GENERIC_SWIM

    ENTITY_GHAST_AMBIENT

    ENTITY_GHAST_DEATH

    ENTITY_GHAST_HURT

    ENTITY_GHAST_SCREAM

    ENTITY_GHAST_SHOOT

    ENTITY_GHAST_WARN

    ENTITY_GUARDIAN_AMBIENT

    ENTITY_GUARDIAN_AMBIENT_LAND

    ENTITY_GUARDIAN_ATTACK

    ENTITY_GUARDIAN_DEATH

    ENTITY_GUARDIAN_DEATH_LAND

    ENTITY_GUARDIAN_FLOP

    ENTITY_GUARDIAN_HURT

    ENTITY_GUARDIAN_HURT_LAND

    ENTITY_HORSE_AMBIENT

    ENTITY_HORSE_ANGRY

    ENTITY_HORSE_ARMOR

    ENTITY_HORSE_BREATHE

    ENTITY_HORSE_DEATH

    ENTITY_HORSE_EAT

    ENTITY_HORSE_GALLOP

    ENTITY_HORSE_HURT

    ENTITY_HORSE_JUMP

    ENTITY_HORSE_LAND

    ENTITY_HORSE_SADDLE

    ENTITY_HORSE_STEP

    ENTITY_HORSE_STEP_WOOD

    ENTITY_HOSTILE_BIG_FALL

    ENTITY_HOSTILE_DEATH

    ENTITY_HOSTILE_HURT

    ENTITY_HOSTILE_SMALL_FALL

    ENTITY_HOSTILE_SPLASH

    ENTITY_HOSTILE_SWIM

    ENTITY_IRONGOLEM_ATTACK

    ENTITY_IRONGOLEM_DEATH

    ENTITY_IRONGOLEM_HURT

    ENTITY_IRONGOLEM_STEP

    ENTITY_ITEM_BREAK

    ENTITY_ITEM_PICKUP

    ENTITY_ITEMFRAME_ADD_ITEM

    ENTITY_ITEMFRAME_BREAK

    ENTITY_ITEMFRAME_PLACE

    ENTITY_ITEMFRAME_REMOVE_ITEM

    ENTITY_ITEMFRAME_ROTATE_ITEM

    ENTITY_LEASHKNOT_BREAK

    ENTITY_LEASHKNOT_PLACE

    ENTITY_LIGHTNING_IMPACT

    ENTITY_LIGHTNING_THUNDER

    ENTITY_LINGERINGPOTION_THROW

    ENTITY_MAGMACUBE_DEATH

    ENTITY_MAGMACUBE_HURT

    ENTITY_MAGMACUBE_JUMP

    ENTITY_MAGMACUBE_SQUISH

    ENTITY_MINECART_INSIDE

    ENTITY_MINECART_RIDING

    ENTITY_MOOSHROOM_SHEAR

    ENTITY_MULE_AMBIENT

    ENTITY_MULE_DEATH

    ENTITY_MULE_HURT

    ENTITY_PAINTING_BREAK

    ENTITY_PAINTING_PLACE

    ENTITY_PIG_AMBIENT

    ENTITY_PIG_DEATH

    ENTITY_PIG_HURT

    ENTITY_PIG_SADDLE

    ENTITY_PIG_STEP

    ENTITY_PLAYER_ATTACK_CRIT

    ENTITY_PLAYER_ATTACK_KNOCKBACK

    ENTITY_PLAYER_ATTACK_NODAMAGE

    ENTITY_PLAYER_ATTACK_STRONG

    ENTITY_PLAYER_ATTACK_SWEEP

    ENTITY_PLAYER_ATTACK_WEAK

    ENTITY_PLAYER_BIG_FALL

    ENTITY_PLAYER_BREATH

    ENTITY_PLAYER_BURP

    ENTITY_PLAYER_DEATH

    ENTITY_PLAYER_HURT

    ENTITY_PLAYER_LEVELUP

    ENTITY_PLAYER_SMALL_FALL

    ENTITY_PLAYER_SPLASH

    ENTITY_PLAYER_SWIM

    ENTITY_RABBIT_AMBIENT

    ENTITY_RABBIT_ATTACK

    ENTITY_RABBIT_DEATH

    ENTITY_RABBIT_HURT

    ENTITY_RABBIT_JUMP

    ENTITY_SHEEP_AMBIENT

    ENTITY_SHEEP_DEATH

    ENTITY_SHEEP_HURT

    ENTITY_SHEEP_SHEAR

    ENTITY_SHEEP_STEP

    ENTITY_SHULKER_AMBIENT

    ENTITY_SHULKER_BULLET_HIT

    ENTITY_SHULKER_BULLET_HURT

    ENTITY_SHULKER_CLOSE

    ENTITY_SHULKER_DEATH

    ENTITY_SHULKER_HURT

    ENTITY_SHULKER_HURT_CLOSED

    ENTITY_SHULKER_OPEN

    ENTITY_SHULKER_SHOOT

    ENTITY_SHULKER_TELEPORT

    ENTITY_SILVERFISH_AMBIENT

    ENTITY_SILVERFISH_DEATH

    ENTITY_SILVERFISH_HURT

    ENTITY_SILVERFISH_STEP

    ENTITY_SKELETON_AMBIENT

    ENTITY_SKELETON_DEATH

    ENTITY_SKELETON_HORSE_AMBIENT

    ENTITY_SKELETON_HORSE_DEATH

    ENTITY_SKELETON_HORSE_HURT

    ENTITY_SKELETON_HURT

    ENTITY_SKELETON_SHOOT

    ENTITY_SKELETON_STEP

    ENTITY_SLIME_ATTACK

    ENTITY_SLIME_DEATH

    ENTITY_SLIME_HURT

    ENTITY_SLIME_JUMP

    ENTITY_SLIME_SQUISH

    ENTITY_SMALL_MAGMACUBE_DEATH

    ENTITY_SMALL_MAGMACUBE_HURT

    ENTITY_SMALL_MAGMACUBE_SQUISH

    ENTITY_SMALL_SLIME_DEATH

    ENTITY_SMALL_SLIME_HURT

    ENTITY_SMALL_SLIME_JUMP

    ENTITY_SMALL_SLIME_SQUISH

    ENTITY_SNOWBALL_THROW

    ENTITY_SNOWMAN_AMBIENT

    ENTITY_SNOWMAN_DEATH

    ENTITY_SNOWMAN_HURT

    ENTITY_SNOWMAN_SHOOT

    ENTITY_SPIDER_AMBIENT

    ENTITY_SPIDER_DEATH

    ENTITY_SPIDER_HURT

    ENTITY_SPIDER_STEP

    ENTITY_SPLASH_POTION_BREAK

    ENTITY_SPLASH_POTION_THROW

    ENTITY_SQUID_AMBIENT

    ENTITY_SQUID_DEATH

    ENTITY_SQUID_HURT

    ENTITY_TNT_PRIMED

    ENTITY_VILLAGER_AMBIENT

    ENTITY_VILLAGER_DEATH

    ENTITY_VILLAGER_HURT

    ENTITY_VILLAGER_NO

    ENTITY_VILLAGER_TRADING

    ENTITY_VILLAGER_YES

    ENTITY_WITCH_AMBIENT

    ENTITY_WITCH_DEATH

    ENTITY_WITCH_DRINK

    ENTITY_WITCH_HURT

    ENTITY_WITCH_THROW

    ENTITY_WITHER_AMBIENT

    ENTITY_WITHER_BREAK_BLOCK

    ENTITY_WITHER_DEATH

    ENTITY_WITHER_HURT

    ENTITY_WITHER_SHOOT

    ENTITY_WITHER_SPAWN

    ENTITY_WOLF_AMBIENT

    ENTITY_WOLF_DEATH

    ENTITY_WOLF_GROWL

    ENTITY_WOLF_HOWL

    ENTITY_WOLF_HURT

    ENTITY_WOLF_PANT

    ENTITY_WOLF_SHAKE

    ENTITY_WOLF_STEP

    ENTITY_WOLF_WHINE

    ENTITY_ZOMBIE_AMBIENT

    ENTITY_ZOMBIE_ATTACK_DOOR_WOOD

    ENTITY_ZOMBIE_ATTACK_IRON_DOOR

    ENTITY_ZOMBIE_BREAK_DOOR_WOOD

    ENTITY_ZOMBIE_DEATH

    ENTITY_ZOMBIE_HORSE_AMBIENT

    ENTITY_ZOMBIE_HORSE_DEATH

    ENTITY_ZOMBIE_HORSE_HURT

    ENTITY_ZOMBIE_HURT

    ENTITY_ZOMBIE_INFECT

    ENTITY_ZOMBIE_PIG_AMBIENT

    ENTITY_ZOMBIE_PIG_ANGRY

    ENTITY_ZOMBIE_PIG_DEATH

    ENTITY_ZOMBIE_PIG_HURT

    ENTITY_ZOMBIE_STEP

    ENTITY_ZOMBIE_VILLAGER_AMBIENT

    ENTITY_ZOMBIE_VILLAGER_CONVERTED

    ENTITY_ZOMBIE_VILLAGER_CURE

    ENTITY_ZOMBIE_VILLAGER_DEATH

    ENTITY_ZOMBIE_VILLAGER_HURT

    ENTITY_ZOMBIE_VILLAGER_STEP

    ITEM_ARMOR_EQUIP_CHAIN

    ITEM_ARMOR_EQUIP_DIAMOND

    ITEM_ARMOR_EQUIP_GENERIC

    ITEM_ARMOR_EQUIP_GOLD

    ITEM_ARMOR_EQUIP_IRON

    ITEM_ARMOR_EQUIP_LEATHER

    ITEM_BOTTLE_FILL

    ITEM_BOTTLE_FILL_DRAGONBREATH

    ITEM_BUCKET_EMPTY

    ITEM_BUCKET_EMPTY_LAVA

    ITEM_BUCKET_FILL

    ITEM_BUCKET_FILL_LAVA

    ITEM_CHORUS_FRUIT_TELEPORT

    ITEM_FIRECHARGE_USE

    ITEM_FLINTANDSTEEL_USE

    ITEM_HOE_TILL

    ITEM_SHIELD_BLOCK

    ITEM_SHIELD_BREAK

    ITEM_SHOVEL_FLATTEN

    MUSIC_CREATIVE

    MUSIC_CREDITS

    MUSIC_DRAGON

    MUSIC_END

    MUSIC_GAME

    MUSIC_MENU

    MUSIC_NETHER

    RECORD_11

    RECORD_13

    RECORD_BLOCKS

    RECORD_CAT

    RECORD_CHIRP

    RECORD_FAR

    RECORD_MALL

    RECORD_MELLOHI

    RECORD_STAL

    RECORD_STRAD

    RECORD_WAIT

    RECORD_WARD

    UI_BUTTON_CLICK

    WEATHER_RAIN

    WEATHER_RAIN_ABOVE


    ----------
    Below is a list of all valid Sounds to be used in configuring your crates for SPIGOT 1.8
    ----------
    AMBIENCE_CAVE

    AMBIENCE_RAIN

    AMBIENCE_THUNDER

    ANVIL_BREAK

    ANVIL_LAND

    ANVIL_USE

    ARROW_HIT

    BAT_DEATH

    BAT_HURT

    BAT_IDLE

    BAT_LOOP

    BAT_TAKEOFF

    BLAZE_BREATH

    BLAZE_DEATH

    BLAZE_HIT

    BURP

    CAT_HISS

    CAT_HIT

    CAT_MEOW

    CAT_PURR

    CAT_PURREOW

    CHEST_CLOSE

    CHEST_OPEN

    CHICKEN_EGG_POP

    CHICKEN_HURT

    CHICKEN_IDLE

    CHICKEN_WALK

    CLICK

    COW_HURT

    COW_IDLE

    COW_WALK

    CREEPER_DEATH

    CREEPER_HISS

    DIG_GRASS

    DIG_GRAVEL

    DIG_SAND

    DIG_SNOW

    DIG_STONE

    DIG_WOOD

    DIG_WOOL

    DONKEY_ANGRY

    DONKEY_DEATH

    DONKEY_HIT

    DONKEY_IDLE

    DOOR_CLOSE

    DOOR_OPEN

    DRINK

    EAT

    ENDERDRAGON_DEATH

    ENDERDRAGON_GROWL

    ENDERDRAGON_HIT

    ENDERDRAGON_WINGS

    ENDERMAN_DEATH

    ENDERMAN_HIT

    ENDERMAN_IDLE

    ENDERMAN_SCREAM

    ENDERMAN_STARE

    ENDERMAN_TELEPORT

    EXPLODE

    FALL_BIG

    FALL_SMALL

    FIRE

    FIRE_IGNITE

    FIREWORK_BLAST

    FIREWORK_BLAST2

    FIREWORK_LARGE_BLAST

    FIREWORK_LARGE_BLAST2

    FIREWORK_LAUNCH

    FIREWORK_TWINKLE

    FIREWORK_TWINKLE2

    FIZZ

    FUSE

    GHAST_CHARGE

    GHAST_DEATH

    GHAST_FIREBALL

    GHAST_MOAN

    GHAST_SCREAM

    GHAST_SCREAM2

    GLASS

    HORSE_ANGRY

    HORSE_ARMOR

    HORSE_BREATHE

    HORSE_DEATH

    HORSE_GALLOP

    HORSE_HIT

    HORSE_IDLE

    HORSE_JUMP

    HORSE_LAND

    HORSE_SADDLE

    HORSE_SKELETON_DEATH

    HORSE_SKELETON_HIT

    HORSE_SKELETON_IDLE

    HORSE_SOFT

    HORSE_WOOD

    HORSE_ZOMBIE_DEATH

    HORSE_ZOMBIE_HIT

    HORSE_ZOMBIE_IDLE

    HURT_FLESH

    IRONGOLEM_DEATH

    IRONGOLEM_HIT

    IRONGOLEM_THROW

    IRONGOLEM_WALK

    ITEM_BREAK

    ITEM_PICKUP

    LAVA

    LAVA_POP

    LEVEL_UP

    MAGMACUBE_JUMP

    MAGMACUBE_WALK

    MAGMACUBE_WALK2

    MINECART_BASE

    MINECART_INSIDE

    NOTE_BASS

    NOTE_BASS_DRUM

    NOTE_BASS_GUITAR

    NOTE_PIANO

    NOTE_PLING

    NOTE_SNARE_DRUM

    NOTE_STICKS

    ORB_PICKUP

    PIG_DEATH

    PIG_IDLE

    PIG_WALK

    PISTON_EXTEND

    PISTON_RETRACT

    PORTAL

    PORTAL_TRAVEL

    PORTAL_TRIGGER

    SHEEP_IDLE

    SHEEP_SHEAR

    SHEEP_WALK

    SHOOT_ARROW

    SILVERFISH_HIT

    SILVERFISH_IDLE

    SILVERFISH_KILL

    SILVERFISH_WALK

    SKELETON_DEATH

    SKELETON_HURT

    SKELETON_IDLE

    SKELETON_WALK

    SLIME_ATTACK

    SLIME_WALK

    SLIME_WALK2

    SPIDER_DEATH

    SPIDER_IDLE

    SPIDER_WALK

    SPLASH

    SPLASH2

    STEP_GRASS

    STEP_GRAVEL

    STEP_LADDER

    STEP_SAND

    STEP_SNOW

    STEP_STONE

    STEP_WOOD

    STEP_WOOL

    SUCCESSFUL_HIT

    SWIM

    VILLAGER_DEATH

    VILLAGER_HAGGLE

    VILLAGER_HIT

    VILLAGER_IDLE

    VILLAGER_NO

    VILLAGER_YES

    WATER

    WITHER_DEATH

    WITHER_HURT

    WITHER_IDLE

    WITHER_SHOOT

    WITHER_SPAWN

    WOLF_BARK

    WOLF_DEATH

    WOLF_GROWL

    WOLF_HOWL

    WOLF_HURT

    WOLF_PANT

    WOLF_SHAKE

    WOLF_WALK

    WOLF_WHINE

    WOOD_CLICK

    ZOMBIE_DEATH

    ZOMBIE_HURT

    ZOMBIE_IDLE

    ZOMBIE_INFECT

    ZOMBIE_METAL

    ZOMBIE_PIG_ANGRY

    ZOMBIE_PIG_DEATH

    ZOMBIE_PIG_HURT

    ZOMBIE_PIG_IDLE

    ZOMBIE_REMEDY

    ZOMBIE_UNFECT

    ZOMBIE_WALK

    ZOMBIE_WOOD

    ZOMBIE_WOODBREAK
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