CC - Sounds List

Jun 28, 2016
CC - Sounds List
  • ----------
    Below is a list of all valid Sounds to be used in configuring your crates for SPIGOT 1.9 and (1.8 and below sounds are beneath)
    ----------
    AMBIENT_CAVE
    BLOCK_ANVIL_BREAK
    BLOCK_ANVIL_DESTROY
    BLOCK_ANVIL_FALL
    BLOCK_ANVIL_HIT
    BLOCK_ANVIL_LAND
    BLOCK_ANVIL_PLACE
    BLOCK_ANVIL_STEP
    BLOCK_ANVIL_USE
    BLOCK_BREWING_STAND_BREW
    BLOCK_CHEST_CLOSE
    BLOCK_CHEST_LOCKED
    BLOCK_CHEST_OPEN
    BLOCK_CHORUS_FLOWER_DEATH
    BLOCK_CHORUS_FLOWER_GROW
    BLOCK_CLOTH_BREAK
    BLOCK_CLOTH_FALL
    BLOCK_CLOTH_HIT
    BLOCK_CLOTH_PLACE
    BLOCK_CLOTH_STEP
    BLOCK_COMPARATOR_CLICK
    BLOCK_DISPENSER_DISPENSE
    BLOCK_DISPENSER_FAIL
    BLOCK_DISPENSER_LAUNCH
    BLOCK_END_GATEWAY_SPAWN
    BLOCK_ENDERCHEST_CLOSE
    BLOCK_ENDERCHEST_OPEN
    BLOCK_FENCE_GATE_CLOSE
    BLOCK_FENCE_GATE_OPEN
    BLOCK_FIRE_AMBIENT
    BLOCK_FIRE_EXTINGUISH
    BLOCK_FURNACE_FIRE_CRACKLE
    BLOCK_GLASS_BREAK
    BLOCK_GLASS_FALL
    BLOCK_GLASS_HIT
    BLOCK_GLASS_PLACE
    BLOCK_GLASS_STEP
    BLOCK_GRASS_BREAK
    BLOCK_GRASS_FALL
    BLOCK_GRASS_HIT
    BLOCK_GRASS_PLACE
    BLOCK_GRASS_STEP
    BLOCK_GRAVEL_BREAK
    BLOCK_GRAVEL_FALL
    BLOCK_GRAVEL_HIT
    BLOCK_GRAVEL_PLACE
    BLOCK_GRAVEL_STEP
    BLOCK_IRON_DOOR_CLOSE
    BLOCK_IRON_DOOR_OPEN
    BLOCK_IRON_TRAPDOOR_CLOSE
    BLOCK_IRON_TRAPDOOR_OPEN
    BLOCK_LADDER_BREAK
    BLOCK_LADDER_FALL
    BLOCK_LADDER_HIT
    BLOCK_LADDER_PLACE
    BLOCK_LADDER_STEP
    BLOCK_LAVA_AMBIENT
    BLOCK_LAVA_EXTINGUISH
    BLOCK_LAVA_POP
    BLOCK_LEVER_CLICK
    BLOCK_METAL_BREAK
    BLOCK_METAL_FALL
    BLOCK_METAL_HIT
    BLOCK_METAL_PLACE
    BLOCK_METAL_PRESSUREPLATE_CLICK_OFF
    BLOCK_METAL_PRESSUREPLATE_CLICK_ON
    BLOCK_METAL_STEP
    BLOCK_NOTE_BASEDRUM
    BLOCK_NOTE_BASS
    BLOCK_NOTE_HARP
    BLOCK_NOTE_HAT
    BLOCK_NOTE_PLING
    BLOCK_NOTE_SNARE
    BLOCK_PISTON_CONTRACT
    BLOCK_PISTON_EXTEND
    BLOCK_PORTAL_AMBIENT
    BLOCK_PORTAL_TRAVEL
    BLOCK_PORTAL_TRIGGER
    BLOCK_REDSTONE_TORCH_BURNOUT
    BLOCK_SAND_BREAK
    BLOCK_SAND_FALL
    BLOCK_SAND_HIT
    BLOCK_SAND_PLACE
    BLOCK_SAND_STEP
    BLOCK_SLIME_BREAK
    BLOCK_SLIME_FALL
    BLOCK_SLIME_HIT
    BLOCK_SLIME_PLACE
    BLOCK_SLIME_STEP
    BLOCK_SNOW_BREAK
    BLOCK_SNOW_FALL
    BLOCK_SNOW_HIT
    BLOCK_SNOW_PLACE
    BLOCK_SNOW_STEP
    BLOCK_STONE_BREAK
    BLOCK_STONE_BUTTON_CLICK_OFF
    BLOCK_STONE_BUTTON_CLICK_ON
    BLOCK_STONE_FALL
    BLOCK_STONE_HIT
    BLOCK_STONE_PLACE
    BLOCK_STONE_PRESSUREPLATE_CLICK_OFF
    BLOCK_STONE_PRESSUREPLATE_CLICK_ON
    BLOCK_STONE_STEP
    BLOCK_TRIPWIRE_ATTACH
    BLOCK_TRIPWIRE_CLICK_OFF
    BLOCK_TRIPWIRE_CLICK_ON
    BLOCK_TRIPWIRE_DETACH
    BLOCK_WATER_AMBIENT
    BLOCK_WATERLILY_PLACE
    BLOCK_WOOD_BREAK
    BLOCK_WOOD_BUTTON_CLICK_OFF
    BLOCK_WOOD_BUTTON_CLICK_ON
    BLOCK_WOOD_FALL
    BLOCK_WOOD_HIT
    BLOCK_WOOD_PLACE
    BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF
    BLOCK_WOOD_PRESSUREPLATE_CLICK_ON
    BLOCK_WOOD_STEP
    BLOCK_WOODEN_DOOR_CLOSE
    BLOCK_WOODEN_DOOR_OPEN
    BLOCK_WOODEN_TRAPDOOR_CLOSE
    BLOCK_WOODEN_TRAPDOOR_OPEN
    ENCHANT_THORNS_HIT
    ENTITY_ARMORSTAND_BREAK
    ENTITY_ARMORSTAND_FALL
    ENTITY_ARMORSTAND_HIT
    ENTITY_ARMORSTAND_PLACE
    ENTITY_ARROW_HIT
    ENTITY_ARROW_HIT_PLAYER
    ENTITY_ARROW_SHOOT
    ENTITY_BAT_AMBIENT
    ENTITY_BAT_DEATH
    ENTITY_BAT_HURT
    ENTITY_BAT_LOOP
    ENTITY_BAT_TAKEOFF
    ENTITY_BLAZE_AMBIENT
    ENTITY_BLAZE_BURN
    ENTITY_BLAZE_DEATH
    ENTITY_BLAZE_HURT
    ENTITY_BLAZE_SHOOT
    ENTITY_BOBBER_SPLASH
    ENTITY_BOBBER_THROW
    ENTITY_CAT_AMBIENT
    ENTITY_CAT_DEATH
    ENTITY_CAT_HISS
    ENTITY_CAT_HURT
    ENTITY_CAT_PURR
    ENTITY_CAT_PURREOW
    ENTITY_CHICKEN_AMBIENT
    ENTITY_CHICKEN_DEATH
    ENTITY_CHICKEN_EGG
    ENTITY_CHICKEN_HURT
    ENTITY_CHICKEN_STEP
    ENTITY_COW_AMBIENT
    ENTITY_COW_DEATH
    ENTITY_COW_HURT
    ENTITY_COW_MILK
    ENTITY_COW_STEP
    ENTITY_CREEPER_DEATH
    ENTITY_CREEPER_HURT
    ENTITY_CREEPER_PRIMED
    ENTITY_DONKEY_AMBIENT
    ENTITY_DONKEY_ANGRY
    ENTITY_DONKEY_CHEST
    ENTITY_DONKEY_DEATH
    ENTITY_DONKEY_HURT
    ENTITY_EGG_THROW
    ENTITY_ELDER_GUARDIAN_AMBIENT
    ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
    ENTITY_ELDER_GUARDIAN_CURSE
    ENTITY_ELDER_GUARDIAN_DEATH
    ENTITY_ELDER_GUARDIAN_DEATH_LAND
    ENTITY_ELDER_GUARDIAN_HURT
    ENTITY_ELDER_GUARDIAN_HURT_LAND
    ENTITY_ENDERDRAGON_AMBIENT
    ENTITY_ENDERDRAGON_DEATH
    ENTITY_ENDERDRAGON_FIREBALL_EXPLODE
    ENTITY_ENDERDRAGON_FLAP
    ENTITY_ENDERDRAGON_GROWL
    ENTITY_ENDERDRAGON_HURT
    ENTITY_ENDERDRAGON_SHOOT
    ENTITY_ENDEREYE_LAUNCH
    ENTITY_ENDERMEN_AMBIENT
    ENTITY_ENDERMEN_DEATH
    ENTITY_ENDERMEN_HURT
    ENTITY_ENDERMEN_SCREAM
    ENTITY_ENDERMEN_STARE
    ENTITY_ENDERMEN_TELEPORT
    ENTITY_ENDERMITE_AMBIENT
    ENTITY_ENDERMITE_DEATH
    ENTITY_ENDERMITE_HURT
    ENTITY_ENDERMITE_STEP
    ENTITY_ENDERPEARL_THROW
    ENTITY_EXPERIENCE_BOTTLE_THROW
    ENTITY_EXPERIENCE_ORB_PICKUP
    ENTITY_EXPERIENCE_ORB_TOUCH
    ENTITY_FIREWORK_BLAST
    ENTITY_FIREWORK_BLAST_FAR
    ENTITY_FIREWORK_LARGE_BLAST
    ENTITY_FIREWORK_LARGE_BLAST_FAR
    ENTITY_FIREWORK_LAUNCH
    ENTITY_FIREWORK_SHOOT
    ENTITY_FIREWORK_TWINKLE
    ENTITY_FIREWORK_TWINKLE_FAR
    ENTITY_GENERIC_BIG_FALL
    ENTITY_GENERIC_BURN
    ENTITY_GENERIC_DEATH
    ENTITY_GENERIC_DRINK
    ENTITY_GENERIC_EAT
    ENTITY_GENERIC_EXPLODE
    ENTITY_GENERIC_EXTINGUISH_FIRE
    ENTITY_GENERIC_HURT
    ENTITY_GENERIC_SMALL_FALL
    ENTITY_GENERIC_SPLASH
    ENTITY_GENERIC_SWIM
    ENTITY_GHAST_AMBIENT
    ENTITY_GHAST_DEATH
    ENTITY_GHAST_HURT
    ENTITY_GHAST_SCREAM
    ENTITY_GHAST_SHOOT
    ENTITY_GHAST_WARN
    ENTITY_GUARDIAN_AMBIENT
    ENTITY_GUARDIAN_AMBIENT_LAND
    ENTITY_GUARDIAN_ATTACK
    ENTITY_GUARDIAN_DEATH
    ENTITY_GUARDIAN_DEATH_LAND
    ENTITY_GUARDIAN_FLOP
    ENTITY_GUARDIAN_HURT
    ENTITY_GUARDIAN_HURT_LAND
    ENTITY_HORSE_AMBIENT
    ENTITY_HORSE_ANGRY
    ENTITY_HORSE_ARMOR
    ENTITY_HORSE_BREATHE
    ENTITY_HORSE_DEATH
    ENTITY_HORSE_EAT
    ENTITY_HORSE_GALLOP
    ENTITY_HORSE_HURT
    ENTITY_HORSE_JUMP
    ENTITY_HORSE_LAND
    ENTITY_HORSE_SADDLE
    ENTITY_HORSE_STEP
    ENTITY_HORSE_STEP_WOOD
    ENTITY_HOSTILE_BIG_FALL
    ENTITY_HOSTILE_DEATH
    ENTITY_HOSTILE_HURT
    ENTITY_HOSTILE_SMALL_FALL
    ENTITY_HOSTILE_SPLASH
    ENTITY_HOSTILE_SWIM
    ENTITY_IRONGOLEM_ATTACK
    ENTITY_IRONGOLEM_DEATH
    ENTITY_IRONGOLEM_HURT
    ENTITY_IRONGOLEM_STEP
    ENTITY_ITEM_BREAK
    ENTITY_ITEM_PICKUP
    ENTITY_ITEMFRAME_ADD_ITEM
    ENTITY_ITEMFRAME_BREAK
    ENTITY_ITEMFRAME_PLACE
    ENTITY_ITEMFRAME_REMOVE_ITEM
    ENTITY_ITEMFRAME_ROTATE_ITEM
    ENTITY_LEASHKNOT_BREAK
    ENTITY_LEASHKNOT_PLACE
    ENTITY_LIGHTNING_IMPACT
    ENTITY_LIGHTNING_THUNDER
    ENTITY_LINGERINGPOTION_THROW
    ENTITY_MAGMACUBE_DEATH
    ENTITY_MAGMACUBE_HURT
    ENTITY_MAGMACUBE_JUMP
    ENTITY_MAGMACUBE_SQUISH
    ENTITY_MINECART_INSIDE
    ENTITY_MINECART_RIDING
    ENTITY_MOOSHROOM_SHEAR
    ENTITY_MULE_AMBIENT
    ENTITY_MULE_DEATH
    ENTITY_MULE_HURT
    ENTITY_PAINTING_BREAK
    ENTITY_PAINTING_PLACE
    ENTITY_PIG_AMBIENT
    ENTITY_PIG_DEATH
    ENTITY_PIG_HURT
    ENTITY_PIG_SADDLE
    ENTITY_PIG_STEP
    ENTITY_PLAYER_ATTACK_CRIT
    ENTITY_PLAYER_ATTACK_KNOCKBACK
    ENTITY_PLAYER_ATTACK_NODAMAGE
    ENTITY_PLAYER_ATTACK_STRONG
    ENTITY_PLAYER_ATTACK_SWEEP
    ENTITY_PLAYER_ATTACK_WEAK
    ENTITY_PLAYER_BIG_FALL
    ENTITY_PLAYER_BREATH
    ENTITY_PLAYER_BURP
    ENTITY_PLAYER_DEATH
    ENTITY_PLAYER_HURT
    ENTITY_PLAYER_LEVELUP
    ENTITY_PLAYER_SMALL_FALL
    ENTITY_PLAYER_SPLASH
    ENTITY_PLAYER_SWIM
    ENTITY_RABBIT_AMBIENT
    ENTITY_RABBIT_ATTACK
    ENTITY_RABBIT_DEATH
    ENTITY_RABBIT_HURT
    ENTITY_RABBIT_JUMP
    ENTITY_SHEEP_AMBIENT
    ENTITY_SHEEP_DEATH
    ENTITY_SHEEP_HURT
    ENTITY_SHEEP_SHEAR
    ENTITY_SHEEP_STEP
    ENTITY_SHULKER_AMBIENT
    ENTITY_SHULKER_BULLET_HIT
    ENTITY_SHULKER_BULLET_HURT
    ENTITY_SHULKER_CLOSE
    ENTITY_SHULKER_DEATH
    ENTITY_SHULKER_HURT
    ENTITY_SHULKER_HURT_CLOSED
    ENTITY_SHULKER_OPEN
    ENTITY_SHULKER_SHOOT
    ENTITY_SHULKER_TELEPORT
    ENTITY_SILVERFISH_AMBIENT
    ENTITY_SILVERFISH_DEATH
    ENTITY_SILVERFISH_HURT
    ENTITY_SILVERFISH_STEP
    ENTITY_SKELETON_AMBIENT
    ENTITY_SKELETON_DEATH
    ENTITY_SKELETON_HORSE_AMBIENT
    ENTITY_SKELETON_HORSE_DEATH
    ENTITY_SKELETON_HORSE_HURT
    ENTITY_SKELETON_HURT
    ENTITY_SKELETON_SHOOT
    ENTITY_SKELETON_STEP
    ENTITY_SLIME_ATTACK
    ENTITY_SLIME_DEATH
    ENTITY_SLIME_HURT
    ENTITY_SLIME_JUMP
    ENTITY_SLIME_SQUISH
    ENTITY_SMALL_MAGMACUBE_DEATH
    ENTITY_SMALL_MAGMACUBE_HURT
    ENTITY_SMALL_MAGMACUBE_SQUISH
    ENTITY_SMALL_SLIME_DEATH
    ENTITY_SMALL_SLIME_HURT
    ENTITY_SMALL_SLIME_JUMP
    ENTITY_SMALL_SLIME_SQUISH
    ENTITY_SNOWBALL_THROW
    ENTITY_SNOWMAN_AMBIENT
    ENTITY_SNOWMAN_DEATH
    ENTITY_SNOWMAN_HURT
    ENTITY_SNOWMAN_SHOOT
    ENTITY_SPIDER_AMBIENT
    ENTITY_SPIDER_DEATH
    ENTITY_SPIDER_HURT
    ENTITY_SPIDER_STEP
    ENTITY_SPLASH_POTION_BREAK
    ENTITY_SPLASH_POTION_THROW
    ENTITY_SQUID_AMBIENT
    ENTITY_SQUID_DEATH
    ENTITY_SQUID_HURT
    ENTITY_TNT_PRIMED
    ENTITY_VILLAGER_AMBIENT
    ENTITY_VILLAGER_DEATH
    ENTITY_VILLAGER_HURT
    ENTITY_VILLAGER_NO
    ENTITY_VILLAGER_TRADING
    ENTITY_VILLAGER_YES
    ENTITY_WITCH_AMBIENT
    ENTITY_WITCH_DEATH
    ENTITY_WITCH_DRINK
    ENTITY_WITCH_HURT
    ENTITY_WITCH_THROW
    ENTITY_WITHER_AMBIENT
    ENTITY_WITHER_BREAK_BLOCK
    ENTITY_WITHER_DEATH
    ENTITY_WITHER_HURT
    ENTITY_WITHER_SHOOT
    ENTITY_WITHER_SPAWN
    ENTITY_WOLF_AMBIENT
    ENTITY_WOLF_DEATH
    ENTITY_WOLF_GROWL
    ENTITY_WOLF_HOWL
    ENTITY_WOLF_HURT
    ENTITY_WOLF_PANT
    ENTITY_WOLF_SHAKE
    ENTITY_WOLF_STEP
    ENTITY_WOLF_WHINE
    ENTITY_ZOMBIE_AMBIENT
    ENTITY_ZOMBIE_ATTACK_DOOR_WOOD
    ENTITY_ZOMBIE_ATTACK_IRON_DOOR
    ENTITY_ZOMBIE_BREAK_DOOR_WOOD
    ENTITY_ZOMBIE_DEATH
    ENTITY_ZOMBIE_HORSE_AMBIENT
    ENTITY_ZOMBIE_HORSE_DEATH
    ENTITY_ZOMBIE_HORSE_HURT
    ENTITY_ZOMBIE_HURT
    ENTITY_ZOMBIE_INFECT
    ENTITY_ZOMBIE_PIG_AMBIENT
    ENTITY_ZOMBIE_PIG_ANGRY
    ENTITY_ZOMBIE_PIG_DEATH
    ENTITY_ZOMBIE_PIG_HURT
    ENTITY_ZOMBIE_STEP
    ENTITY_ZOMBIE_VILLAGER_AMBIENT
    ENTITY_ZOMBIE_VILLAGER_CONVERTED
    ENTITY_ZOMBIE_VILLAGER_CURE
    ENTITY_ZOMBIE_VILLAGER_DEATH
    ENTITY_ZOMBIE_VILLAGER_HURT
    ENTITY_ZOMBIE_VILLAGER_STEP
    ITEM_ARMOR_EQUIP_CHAIN
    ITEM_ARMOR_EQUIP_DIAMOND
    ITEM_ARMOR_EQUIP_GENERIC
    ITEM_ARMOR_EQUIP_GOLD
    ITEM_ARMOR_EQUIP_IRON
    ITEM_ARMOR_EQUIP_LEATHER
    ITEM_BOTTLE_FILL
    ITEM_BOTTLE_FILL_DRAGONBREATH
    ITEM_BUCKET_EMPTY
    ITEM_BUCKET_EMPTY_LAVA
    ITEM_BUCKET_FILL
    ITEM_BUCKET_FILL_LAVA
    ITEM_CHORUS_FRUIT_TELEPORT
    ITEM_FIRECHARGE_USE
    ITEM_FLINTANDSTEEL_USE
    ITEM_HOE_TILL
    ITEM_SHIELD_BLOCK
    ITEM_SHIELD_BREAK
    ITEM_SHOVEL_FLATTEN
    MUSIC_CREATIVE
    MUSIC_CREDITS
    MUSIC_DRAGON
    MUSIC_END
    MUSIC_GAME
    MUSIC_MENU
    MUSIC_NETHER
    RECORD_11
    RECORD_13
    RECORD_BLOCKS
    RECORD_CAT
    RECORD_CHIRP
    RECORD_FAR
    RECORD_MALL
    RECORD_MELLOHI
    RECORD_STAL
    RECORD_STRAD
    RECORD_WAIT
    RECORD_WARD
    UI_BUTTON_CLICK
    WEATHER_RAIN
    WEATHER_RAIN_ABOVE​


    ----------
    Below is a list of all valid Sounds to be used in configuring your crates for SPIGOT 1.8
    ----------
    AMBIENCE_CAVE

    AMBIENCE_RAIN

    AMBIENCE_THUNDER

    ANVIL_BREAK

    ANVIL_LAND

    ANVIL_USE

    ARROW_HIT

    BAT_DEATH

    BAT_HURT

    BAT_IDLE

    BAT_LOOP

    BAT_TAKEOFF

    BLAZE_BREATH

    BLAZE_DEATH

    BLAZE_HIT

    BURP

    CAT_HISS

    CAT_HIT

    CAT_MEOW

    CAT_PURR

    CAT_PURREOW

    CHEST_CLOSE

    CHEST_OPEN

    CHICKEN_EGG_POP

    CHICKEN_HURT

    CHICKEN_IDLE

    CHICKEN_WALK

    CLICK

    COW_HURT

    COW_IDLE

    COW_WALK

    CREEPER_DEATH

    CREEPER_HISS

    DIG_GRASS

    DIG_GRAVEL

    DIG_SAND

    DIG_SNOW

    DIG_STONE

    DIG_WOOD

    DIG_WOOL

    DONKEY_ANGRY

    DONKEY_DEATH

    DONKEY_HIT

    DONKEY_IDLE

    DOOR_CLOSE

    DOOR_OPEN

    DRINK

    EAT

    ENDERDRAGON_DEATH

    ENDERDRAGON_GROWL

    ENDERDRAGON_HIT

    ENDERDRAGON_WINGS

    ENDERMAN_DEATH

    ENDERMAN_HIT

    ENDERMAN_IDLE

    ENDERMAN_SCREAM

    ENDERMAN_STARE

    ENDERMAN_TELEPORT

    EXPLODE

    FALL_BIG

    FALL_SMALL

    FIRE

    FIRE_IGNITE

    FIREWORK_BLAST

    FIREWORK_BLAST2

    FIREWORK_LARGE_BLAST

    FIREWORK_LARGE_BLAST2

    FIREWORK_LAUNCH

    FIREWORK_TWINKLE

    FIREWORK_TWINKLE2

    FIZZ

    FUSE

    GHAST_CHARGE

    GHAST_DEATH

    GHAST_FIREBALL

    GHAST_MOAN

    GHAST_SCREAM

    GHAST_SCREAM2

    GLASS

    HORSE_ANGRY

    HORSE_ARMOR

    HORSE_BREATHE

    HORSE_DEATH

    HORSE_GALLOP

    HORSE_HIT

    HORSE_IDLE

    HORSE_JUMP

    HORSE_LAND

    HORSE_SADDLE

    HORSE_SKELETON_DEATH

    HORSE_SKELETON_HIT

    HORSE_SKELETON_IDLE

    HORSE_SOFT

    HORSE_WOOD

    HORSE_ZOMBIE_DEATH

    HORSE_ZOMBIE_HIT

    HORSE_ZOMBIE_IDLE

    HURT_FLESH

    IRONGOLEM_DEATH

    IRONGOLEM_HIT

    IRONGOLEM_THROW

    IRONGOLEM_WALK

    ITEM_BREAK

    ITEM_PICKUP

    LAVA

    LAVA_POP

    LEVEL_UP

    MAGMACUBE_JUMP

    MAGMACUBE_WALK

    MAGMACUBE_WALK2

    MINECART_BASE

    MINECART_INSIDE

    NOTE_BASS

    NOTE_BASS_DRUM

    NOTE_BASS_GUITAR

    NOTE_PIANO

    NOTE_PLING

    NOTE_SNARE_DRUM

    NOTE_STICKS

    ORB_PICKUP

    PIG_DEATH

    PIG_IDLE

    PIG_WALK

    PISTON_EXTEND

    PISTON_RETRACT

    PORTAL

    PORTAL_TRAVEL

    PORTAL_TRIGGER

    SHEEP_IDLE

    SHEEP_SHEAR

    SHEEP_WALK

    SHOOT_ARROW

    SILVERFISH_HIT

    SILVERFISH_IDLE

    SILVERFISH_KILL

    SILVERFISH_WALK

    SKELETON_DEATH

    SKELETON_HURT

    SKELETON_IDLE

    SKELETON_WALK

    SLIME_ATTACK

    SLIME_WALK

    SLIME_WALK2

    SPIDER_DEATH

    SPIDER_IDLE

    SPIDER_WALK

    SPLASH

    SPLASH2

    STEP_GRASS

    STEP_GRAVEL

    STEP_LADDER

    STEP_SAND

    STEP_SNOW

    STEP_STONE

    STEP_WOOD

    STEP_WOOL

    SUCCESSFUL_HIT

    SWIM

    VILLAGER_DEATH

    VILLAGER_HAGGLE

    VILLAGER_HIT

    VILLAGER_IDLE

    VILLAGER_NO

    VILLAGER_YES

    WATER

    WITHER_DEATH

    WITHER_HURT

    WITHER_IDLE

    WITHER_SHOOT

    WITHER_SPAWN

    WOLF_BARK

    WOLF_DEATH

    WOLF_GROWL

    WOLF_HOWL

    WOLF_HURT

    WOLF_PANT

    WOLF_SHAKE

    WOLF_WALK

    WOLF_WHINE

    WOOD_CLICK

    ZOMBIE_DEATH

    ZOMBIE_HURT

    ZOMBIE_IDLE

    ZOMBIE_INFECT

    ZOMBIE_METAL

    ZOMBIE_PIG_ANGRY

    ZOMBIE_PIG_DEATH

    ZOMBIE_PIG_HURT

    ZOMBIE_PIG_IDLE

    ZOMBIE_REMEDY

    ZOMBIE_UNFECT

    ZOMBIE_WALK

    ZOMBIE_WOOD

    ZOMBIE_WOODBREAK
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