Configuration File
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Code (Text):##################################################################################
# Welcome to the BattleClans - Clan Management System, Coded by: BlackDawn187
# For more information visit our website at http://www.Bnetdev.net or,
# Request support in our Spigot Resource Topic.
# Do not edit the Version, FirstRun or, USID key. Doing so will lead to malfunctions.
##################################################################################
YourSpigotUsername: demo
FirstRun: true
Version: 1.7.4
USID: '0'
##################################################################################
# Update Settings - Deprecated, Do not use these.
##################################################################################
NextRun:
UpdateMessages: false
UpdateConfig: false
##################################################################################
# Metrics Settings - Toggle Metrics by changing the Enabled value.
# Please Note: Metrics data is processed on a separate thread.
##################################################################################
Metrics:
Enabled: true
##################################################################################
# MySQL Settings - If 'Enabled: false', BattleClans will use a SQLite database.
# Please Note: SQL data is processed on a separate thread.
##################################################################################
# Once BattleClans is connected to a database, Do not change the settings below.
# The only exception to this, Is if you have extensive SQL experience and, Know
# what you're doing. Simply changing the TablePrefix can cause BattleClans
# to ignore all of your stored data.
##################################################################################
# If you have minimal SQL experience, Please request help before changing these
# settings and, Do not manually edit the database in any circumstance.
##################################################################################
MySQL:
Enabled: false
HostIP: '127.0.0.1'
Port: 3306
Database: BattleClans
TablePrefix: 'bc_'
User: admin
Pass: admin
##################################################################################
# IGT Settings - IGT refers to the in game tags displayed by BattleClans.
# You will want to modify these to customize BattleClans for your server.
##################################################################################
# Main - This tag is displayed in response to players when they execute a command.
# DefaultClan - This tag is displayed in chat when the player is not in a clan. If
# you want brackets or, anything around clan tags. Use the DefaultChat
# key in the ChatFormat section below.
# PrimaryChatColor - Used to restore the chat color after displaying the clan tag.
# AliasMode - Allows servers to display an alias in the help commands messages,
# Rather then the default /bc command.
# Alias - Must be preconfigured by an existing aliasing plugin to work.
##################################################################################
IGT:
Main: '&4[BattleClans]&f'
DefaultClan: '&fDefault&f'
DisplayDefaultClan: true
PrimaryChatColor: '&f'
AliasMode: false
Alias: 'bc'
##################################################################################
# Chat Format Settings - Is designed to output the players clan in chat
##################################################################################
# If you want to add or, remove a space after a clans tag. Do it by adding/removing
# a space in the DefaultChat key below. That way if you don't want the default clan
# tag to show, You won't end up with a space in your server chat.
##################################################################################
# It is highly recommended not to change the tag position
# while your server is online or, has active people playing. As changing the
# value may break your servers chat if done incorrectly. Which is a small price
# to pay for the highly customizable format. This system let's you insert
# the players corresponding clan at any point in the chat message.
#
# The tag position key only applies to the DefaultChat format.
##################################################################################
# For Example - The default chat format looks like this: <%1$s> %2$s
# Tag Position: 0, Will output -> [{battleclan}]<Notch> Hi
# Tag Position: 1, Will output -> <[{battleclan}]Notch> Hi
# Tag Position: 2, Will output -> <%[{battleclan}]1s> Hi
# Tag Position: 5, Will output -> <Notch[{battleclan}]> Hi
##################################################################################
# So, With that information, Don't do something like Tag Position: 2
# If you want spaces between the tag and, Anything else. Just add them below.
##################################################################################
ChatFormat:
DefaultChat: '[{battleclan}] '
TagPosition: 0
##################################################################################
# Clan Chat Settings - If you would like to change the formatting of clan messages
# please goto the Messages.yml file.
##################################################################################
ClanChat:
Logging: true
##################################################################################
# Spy Format Settings - Is designed to show players with the appropriate permission
# what command or, clan message a player is executing
##################################################################################
SpyFormat:
Commands: '&b[Spy] <%player%> /%command%'
ClanChat: '&b[Spy] [%clan%] <%player%> %message%'
##################################################################################
# Enabled Worlds - If all of your worlds are not listed below you will need to
# add them manually. This setting permits/prohibits claiming in each world.
#
# Optionally you can disable claiming in each world by setting the value to false.
# Worlds are not added automatically. If you don't add all of your worlds, Players
# will receive a 'Could not retrieve World Data' message. Unless you add the world
# and, Set it to false.
##################################################################################
EnabledWorlds:
world: true
##################################################################################
# Module System - Each of the modules listed below can be manually configured.
# If you don't want to use a specific module, Change the value to false.
# Before you disable a module, Make sure you know what it controls.
##################################################################################
# Notes about protection modules:
# - Teleportation Module checks the destination of teleporting players. If the
# player will end up in land owned by another clan. They will be denied or,
# sent to the spawn point as a last resort. This module intercepts player commands
# and, Player Login events. If your server is being flooded by bots, It is
# recommended to disable this module.
# - Movement Module attempts to deny players access to another clans land. Currently
# there is no friend of clan setting. So, All players not in the land owners clan
# are denied access.
# - Build Module is designed to stop players from building on land owned by another
# clan.
# - Destroy Module prevents players from breaking blocks in another clans land.
# - Pistons Module has been implemented. But, Is rather buggy. Use at your own risk.
# - Animals Module prevents players from harming animals within claimed land.
# - Monsters Module protects mobs within claimed land from being harmed by other players.
# - Friendly Fire Module when enabled cancels any damage inflicted to clan mates.
# - Friendly Fire Toggle, Only works with the Friendly Fire Module enabled/true.
# It allows Clan Leaders to enable/disable friendly fire only for their clan.
##################################################################################
Protections:
teleportation: false
movement: false
build: false
destroy: false
pistons: false
crops: NotImplemented
animals: false
monsters: false
explosions:
tnt: false
wither: false
creeper: false
friendlyfire: false
friendlyfiretoggle: false
##################################################################################
# Clan Settings - These settings are used to apply restrictions on Clans. Such
# as the length of the clans name or, the clans tag length. As well as the number
# of total land claims each clan is permitted.
#
# The 'RequireClaimedLand' setting is used to dictate wether or not the land must
# be claimed before a clan can set their home in a specific location. By default
# the land must be claimed. You may want to set this value to false. If you use
# Plots or Worldguard regions as clan homes.
##################################################################################
# Below are the recommended settings. Remember to take into account color codes.
# As they count towards the name and, tag length values as well.
##################################################################################
# Note - The Claims Modifier works as follows: For every member in the clan, The
# clan is granted an additional claim towards the maximum value. By default
# if you have 10 members, With a modifier of 1. The clan will be permitted
# a total of 10 claims. The default values are merely a recommendation, You
# can change them to your hearts content. Although, The modifier you supply
# must be a whole number. Any number with a decimal will cause errors.
##################################################################################
Clans:
NameLength:
Minimum: 2
Maximum: 30
TagLength:
Minimum: 2
Maximum: 10
Claims:
Maximum: 100
Modifier: 1
Homes:
RequireClaimedLand: true
##################################################################################
# Economy Settings - These settings are used to charges players money when they
# execute commands. You can enable or, disable transaction messages by setting
# Messages: false. Also, You can completely disable the plugins economy support
# by changing Enabled: false.
##################################################################################
# Note - Economy Support requires Vault v1.5.3 to be enabled and, An economy plugin
# which supports Vault.
# - If you enable economy messages, You can customize the messages in the
# included Messages.yml file. There are three groups of messages. The one
# titled Success is sent when the command is successfully executed. Failed,
# is sent when the player doesn't have enough money to execute the command.
# Insufficient Funds is sent in rare circumstances when the player has enough
# money to execute the command. But, Then their balance ends up going below
# the required cost perhaps due to spamming.
##################################################################################
Economy:
Enabled: false
Messages: false
Census: 0.00
Claim: 0.00
Unclaim: 0.00
Claims: 0.00
Who: 0.00
Create: 0.00
Delete: 0.00
Home: 0.00
Chat: 0.00
SetHome: 0.00
Invite: 0.00
Kick: 0.00
Leave: 0.00
List: 0.00
Lookup: 0.00
Memo: 0.00
Rank: 0.00
SetRank: 0.00
Seen: 0.00
FriendlyFire: 0.00
Tag: 0.00 - Loading...
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