Configuration File

Jun 29, 2015
Configuration File
  • Code (Text):
    ##################################################################################
    # Welcome to the BattleClans - Clan Management System, Coded by: BlackDawn187
    # For more information visit our website at http://www.Bnetdev.net or,
    # Request support in our Spigot Resource Topic.
    # Do not edit the Version, FirstRun or, USID key. Doing so will lead to malfunctions.
    ##################################################################################
    YourSpigotUsername: demo
    FirstRun: true
    Version: 1.7.4
    USID: '0'
    ##################################################################################
    # Update Settings - Deprecated, Do not use these.
    ##################################################################################
    NextRun:
      UpdateMessages: false
      UpdateConfig: false

    ##################################################################################
    # Metrics Settings - Toggle Metrics by changing the Enabled value.
    # Please Note: Metrics data is processed on a separate thread.
    ##################################################################################
    Metrics:
        Enabled: true
     
    ##################################################################################
    # MySQL Settings - If 'Enabled: false', BattleClans will use a SQLite database.
    # Please Note: SQL data is processed on a separate thread.
    ##################################################################################
    # Once BattleClans is connected to a database, Do not change the settings below.
    # The only exception to this, Is if you have extensive SQL experience and, Know
    # what you're doing. Simply changing the TablePrefix can cause BattleClans
    # to ignore all of your stored data.
    ##################################################################################
    # If you have minimal SQL experience, Please request help before changing these
    # settings and, Do not manually edit the database in any circumstance.
    ##################################################################################
    MySQL:
        Enabled: false
        HostIP: '127.0.0.1'
        Port: 3306
        Database: BattleClans
        TablePrefix: 'bc_'
        User: admin
        Pass: admin

    ##################################################################################
    # IGT Settings - IGT refers to the in game tags displayed by BattleClans.
    # You will want to modify these to customize BattleClans for your server.
    ##################################################################################
    # Main - This tag is displayed in response to players when they execute a command.
    # DefaultClan - This tag is displayed in chat when the player is not in a clan. If
    #               you want brackets or, anything around clan tags. Use the DefaultChat
    #               key in the ChatFormat section below.
    # PrimaryChatColor - Used to restore the chat color after displaying the clan tag.
    # AliasMode - Allows servers to display an alias in the help commands messages,
    #             Rather then the default /bc command.
    # Alias - Must be preconfigured by an existing aliasing plugin to work.
    ##################################################################################
    IGT:
      Main: '&4[BattleClans]&f'
      DefaultClan: '&fDefault&f'
      DisplayDefaultClan: true
      PrimaryChatColor: '&f'
      AliasMode: false
      Alias: 'bc'


    ##################################################################################
    # Chat Format Settings - Is designed to output the players clan in chat
    ##################################################################################
    # If you want to add or, remove a space after a clans tag. Do it by adding/removing
    # a space in the DefaultChat key below. That way if you don't want the default clan
    # tag to show, You won't end up with a space in your server chat.
    ##################################################################################
    # It is highly recommended not to change the tag position
    # while your server is online or, has active people playing. As changing the
    # value may break your servers chat if done incorrectly. Which is a small price
    # to pay for the highly customizable format. This system let's you insert
    # the players corresponding clan at any point in the chat message.
    #
    # The tag position key only applies to the DefaultChat format.
    ##################################################################################
    # For Example - The default chat format looks like this: <%1$s> %2$s
    # Tag Position: 0, Will output -> [{battleclan}]<Notch> Hi
    # Tag Position: 1, Will output -> <[{battleclan}]Notch> Hi
    # Tag Position: 2, Will output -> <%[{battleclan}]1s> Hi
    # Tag Position: 5, Will output -> <Notch[{battleclan}]> Hi
    ##################################################################################
    # So, With that information, Don't do something like Tag Position: 2
    # If you want spaces between the tag and, Anything else. Just add them below.
    ##################################################################################
    ChatFormat:
        DefaultChat: '[{battleclan}] '
        TagPosition: 0
    ##################################################################################
    # Clan Chat Settings - If you would like to change the formatting of clan messages
    #                      please goto the Messages.yml file.
    ##################################################################################
    ClanChat:
        Logging: true
     
    ##################################################################################
    # Spy Format Settings - Is designed to show players with the appropriate permission
    #                       what command or, clan message a player is executing
    ##################################################################################
    SpyFormat:
        Commands: '&b[Spy] <%player%> /%command%'
        ClanChat: '&b[Spy] [%clan%] <%player%> %message%'

    ##################################################################################  
    # Enabled Worlds - If all of your worlds are not listed below you will need to
    # add them manually. This setting permits/prohibits claiming in each world.
    #
    # Optionally you can disable claiming in each world by setting the value to false.
    # Worlds are not added automatically. If you don't add all of your worlds, Players
    # will receive a 'Could not retrieve World Data' message. Unless you add the world
    # and, Set it to false.
    ##################################################################################
    EnabledWorlds:
        world: true

    ##################################################################################
    # Module System - Each of the modules listed below can be manually configured.
    # If you don't want to use a specific module, Change the value to false.
    # Before you disable a module, Make sure you know what it controls.
    ##################################################################################
    # Notes about protection modules:
    # - Teleportation Module checks the destination of teleporting players. If the
    #   player will end up in land owned by another clan. They will be denied or,
    #   sent to the spawn point as a last resort. This module intercepts player commands
    #   and, Player Login events. If your server is being flooded by bots, It is
    #   recommended to disable this module.
    # - Movement Module attempts to deny players access to another clans land. Currently
    #   there is no friend of clan setting. So, All players not in the land owners clan
    #   are denied access.
    # - Build Module is designed to stop players from building on land owned by another
    #   clan.
    # - Destroy Module prevents players from breaking blocks in another clans land.
    # - Pistons Module has been implemented. But, Is rather buggy. Use at your own risk.
    # - Animals Module prevents players from harming animals within claimed land.
    # - Monsters Module protects mobs within claimed land from being harmed by other players.
    # - Friendly Fire Module when enabled cancels any damage inflicted to clan mates.
    # - Friendly Fire Toggle, Only works with the Friendly Fire Module enabled/true.
    #   It allows Clan Leaders to enable/disable friendly fire only for their clan.
    ##################################################################################
    Protections:
        teleportation: false
        movement: false
        build: false
        destroy: false
        pistons: false
        crops: NotImplemented
        animals: false
        monsters: false
        explosions:
            tnt: false
            wither: false
            creeper: false
        friendlyfire: false
        friendlyfiretoggle: false
     
    ##################################################################################
    # Clan Settings - These settings are used to apply restrictions on Clans. Such
    # as the length of the clans name or, the clans tag length. As well as the number
    # of total land claims each clan is permitted.
    #
    # The 'RequireClaimedLand' setting is used to dictate wether or not the land must
    # be claimed before a clan can set their home in a specific location. By default
    # the land must be claimed. You may want to set this value to false. If you use
    # Plots or Worldguard regions as clan homes.
    ##################################################################################
    # Below are the recommended settings. Remember to take into account color codes.
    # As they count towards the name and, tag length values as well.
    ##################################################################################
    # Note - The Claims Modifier works as follows: For every member in the clan, The
    #        clan is granted an additional claim towards the maximum value. By default
    #        if you have 10 members, With a modifier of 1. The clan will be permitted
    #        a total of 10 claims. The default values are merely a recommendation, You
    #        can change them to your hearts content. Although, The modifier you supply
    #        must be a whole number. Any number with a decimal will cause errors.
    ##################################################################################
    Clans:
        NameLength:
            Minimum: 2
            Maximum: 30
        TagLength:
            Minimum: 2
            Maximum: 10
        Claims:
            Maximum: 100
            Modifier: 1
        Homes:
            RequireClaimedLand: true

    ##################################################################################
    # Economy Settings - These settings are used to charges players money when they
    # execute commands. You can enable or, disable transaction messages by setting
    # Messages: false. Also, You can completely disable the plugins economy support
    # by changing Enabled: false.
    ##################################################################################
    # Note - Economy Support requires Vault v1.5.3 to be enabled and, An economy plugin
    #        which supports Vault.
    #      - If you enable economy messages, You can customize the messages in the
    #        included Messages.yml file. There are three groups of messages. The one
    #        titled Success is sent when the command is successfully executed. Failed,
    #        is sent when the player doesn't have enough money to execute the command.
    #        Insufficient Funds is sent in rare circumstances when the player has enough
    #        money to execute the command. But, Then their balance ends up going below
    #        the required cost perhaps due to spamming.
    ##################################################################################
    Economy:
        Enabled: false
        Messages: false
        Census: 0.00
        Claim: 0.00
        Unclaim: 0.00
        Claims: 0.00
        Who: 0.00
        Create: 0.00
        Delete: 0.00
        Home: 0.00
        Chat: 0.00
        SetHome: 0.00
        Invite: 0.00
        Kick: 0.00
        Leave: 0.00
        List: 0.00
        Lookup: 0.00
        Memo: 0.00
        Rank: 0.00
        SetRank: 0.00
        Seen: 0.00
        FriendlyFire: 0.00
        Tag: 0.00
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