The full documentation for each config.yml option. Please take care that you fill each option with an appropriate value!
#Should the plugin check for a newer version on enable?
#Players with the proper permissions will be notified on join.
## Table Config ##
#Should an enchanting table be placed at the location where the table item is placed?
#If set to true, item-material must represent the Material of a placeable block.
#If set to false, the enchanting GUI will simply open whenever the player right-clicks with the item.
#What should the default values for a crafted table be?
#What should the default maximum bookshelf-level be?
#The vanilla maximum is 15, as an enchanting table will reach its max level req (30) when 15 bookshelves are placed around it.
#Feel free to play around with this value.
#From my own testing, the enchanting offers stop being functional at around level req 70.
#How many levels should be required to reach the default (safe) bookshelf-level of 15?
#Experience requirements are calculated with the same formula as vanilla player experience levels 1 through 15.
#The wiki page on experience level calculation can be found here: https://minecraft.gamepedia.com/Experience#Leveling_up
#However, the experience gained per enchant is calculated as such:
#The enchant offer cost (represented by the green number on the left side of the offer slot) chosen is multiplied by the exp-gained-modifier.
#So, for the default modifier of 5, 63 (315/5) raw experience levels will be consumed in order to reach bookshelf-level 15.
#How many levels should the table be allowed to gain per enchant?
#Should a sound be played when the table levels up?
#If so, what sound should be played, and at what volume and pitch?
#Find the Spigot sound enums here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
#Should the "(Enchantment) (level)...?" hover tooltip be disabled in the enchanting GUI of placed tables?
#It is HIGHLY RECOMMENDED to leave this true. Because of certain oversights/limitations of the Spigot API, enchant offers with custom costs will not display tooltips accurate to the set cost.
#In addition, also as a result of the Spigot API, players are able to shuffle the displayed offers by simply removing and replacing the desired item to enchant.
#However, the behavior of the vanilla enchanting GUI will not be affected, unless a nasty bug occurs.
#Should the placed table follow vanilla enchanting calculation when placed near physical bookshelves?
#Should the table save the amount of Lapis Lazuli left in its slot when the GUI is closed?
#Should the plugin attempt to return the table item directly to the enchanter's inventory when the enchanting GUI is closed?
#If set to false, the table will drop as an item at the placed table or the player's location when the GUI is closed.
## Display Config##
#What should be the default display name for the table item? Color codes are accepted.
#The name is automatically set when the table is crafted and when the enchanting GUI is closed.
item-display-name: "&eEnchanting Table"
#What should be the default lore format for the table item? Color codes are accepted.
#Similarly to the display name, the lore is automatically updated when the enchanting GUI is closed.
#The following placeholders can be used:
#For empty lore, simply replace the field with item-lore: 
# %level% - The table's bookshelf-level
# %lapis% - The amount of lapis lazuli stored in the item
# %exp_total% - The total amount of table experience stored in the item
# %exp_remaining% - The amount of table experience until the next bookshelf-level is reached
# %exp_progress% - The percent (%) of experience accumulated towards the next bookshelf-level
- "&7Level &f%level%"
- "&f%lapis%&7x Lapis Lazuli"
- "&f%exp_progress%&7% experience"
#What should the material of the table item be?
#Value must be a Material representing a placeable block.
#Find the Spigot material enums here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
#What should the table item's head texture be?
#Only applies if item-material is "PLAYER_HEAD".
#You can find these values in the NBT data (give command) to most custom heads.
## Crafting Config ##
#NOTE: Crafting configs will not be reloaded with /convenienchant reload, as custom crafting recipes are loaded on server start.
#Should the table item be able to be crafted?
#How should the item be crafted?
recipe-toprow: " B "
recipe-middle: " T "
recipe-bottom: " C "
#How many of the item should be given when the item is crafted?
#What characters should represent what Materials in the above recipe?
#For an empty slot, simply use a space.
## Misc Config ##
#Should players in survival mode be able to equip the item as armor?
#Only applies if item-material can be worn in the head slot (e.g. PLAYER_HEAD).