Cubes

Oct 5, 2020
Cubes
  • [​IMG] [​IMG]

    This section provides guides to the cubes of the balloon.


    Introduction:
    Cubes are flying objects that rotate around their axis along with the levitation effect. One model can contain many cubes.

    Take a look at an example pattern of several cubes in one model.
    Code (YAML):
    cubes:
        '0'
    :
            size
    : 'big'
            function
    : 'texture'
            particles
    :
                shape
    : 'sphere'
                effect
    : 'villager_happy'
            position
    :
                x
    : 0
                y
    : 0
                z
    : 0
            texture
    :
                - 'eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNWM3MTJiMTk3MWM1ZjQyZWVmZjgwNTUxMTc5MjIwYzA4YjgyMTNlYWNiZTZiYzE5ZDIzOGMxM2Y4NmUyYzAifX19'
        '1'
    :
            size
    : 'big'
            function
    : 'player'
            position
    :
                x
    : 3
                y
    : 0
                z
    : 0
        '2'
    :
            size
    : 'big'
            function
    : 'texture'
            particles
    :
                shape
    : 'tornado'
                effect
    : 'spell_mob'
                color
    : 'yellow'
            position
    :
                x
    : -3
                y
    : 0
                z
    : 0
            texture
    :
                - 'eyJ0aW1lc3RhbXAiOjE1MTMzMDYyNzY2MTAsInByb2ZpbGVJZCI6IjQxZDNhYmMyZDc0OTQwMGM5MDkwZDU0MzRkMDM4MzFiIiwicHJvZmlsZU5hbWUiOiJNZWdha2xvb24iLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzdjMjFmMDMxYmNjM2Q3ZDFmMTYyZDQzODFmOTZmNjU1MGU2ODRjZDFmNzQ3YzczOGY0OTYyNGE5MjQ3NmJjIn19fQ=='
                - 'eyJ0aW1lc3RhbXAiOjE1MTMzMDYyNzY2MTAsInByb2ZpbGVJZCI6IjQxZDNhYmMyZDc0OTQwMGM5MDkwZDU0MzRkMDM4MzFiIiwicHJvZmlsZU5hbWUiOiJNZWdha2xvb24iLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzdjMjFmMDMxYmNjM2Q3ZDFmMTYyZDQzODFmOTZmNjU1MGU2ODRjZDFmNzQ3YzczOGY0OTYyNGE5MjQ3NmJjIn19fQ=='
                - 'eyJ0aW1lc3RhbXAiOjE1MTMzMDYyNzY2MTAsInByb2ZpbGVJZCI6IjQxZDNhYmMyZDc0OTQwMGM5MDkwZDU0MzRkMDM4MzFiIiwicHJvZmlsZU5hbWUiOiJNZWdha2xvb24iLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzdjMjFmMDMxYmNjM2Q3ZDFmMTYyZDQzODFmOTZmNjU1MGU2ODRjZDFmNzQ3YzczOGY0OTYyNGE5MjQ3NmJjIn19fQ=='
                - 'eyJ0aW1lc3RhbXAiOjE1MTMzMDgxODA4MDYsInByb2ZpbGVJZCI6IjQxZDNhYmMyZDc0OTQwMGM5MDkwZDU0MzRkMDM4MzFiIiwicHJvZmlsZU5hbWUiOiJNZWdha2xvb24iLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzM5OTBmODM4NmU1NzVjMzI2ZDhlYTEzYzFlMTRjNDM2NTMyZjU5NTIxOTFkZmQ2Y2I3NTk0YjE0MjQ2YWJiIn19fQ=='
                - 'eyJ0aW1lc3RhbXAiOjE1MTMzMDgxODA4MDYsInByb2ZpbGVJZCI6IjQxZDNhYmMyZDc0OTQwMGM5MDkwZDU0MzRkMDM4MzFiIiwicHJvZmlsZU5hbWUiOiJNZWdha2xvb24iLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzM5OTBmODM4NmU1NzVjMzI2ZDhlYTEzYzFlMTRjNDM2NTMyZjU5NTIxOTFkZmQ2Y2I3NTk0YjE0MjQ2YWJiIn19fQ=='
                - 'eyJ0aW1lc3RhbXAiOjE1MTMzMDgxODA4MDYsInByb2ZpbGVJZCI6IjQxZDNhYmMyZDc0OTQwMGM5MDkwZDU0MzRkMDM4MzFiIiwicHJvZmlsZU5hbWUiOiJNZWdha2xvb24iLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzM5OTBmODM4NmU1NzVjMzI2ZDhlYTEzYzFlMTRjNDM2NTMyZjU5NTIxOTFkZmQ2Y2I3NTk0YjE0MjQ2YWJiIn19fQ=='
                - 'eyJ0aW1lc3RhbXAiOjE1MTMzMDg3NjE3MzUsInByb2ZpbGVJZCI6IjQxZDNhYmMyZDc0OTQwMGM5MDkwZDU0MzRkMDM4MzFiIiwicHJvZmlsZU5hbWUiOiJNZWdha2xvb24iLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlL2MzZjVmMGNhYTVhOWZlNzc2Zjg1YWNhZWJmYWY3YmNmMTg4YjkzNjFjZGUwOGY5YWU4OWQxYTM4MzBiOTJlIn19fQ=='
                - 'eyJ0aW1lc3RhbXAiOjE1MTMzMDg3NjE3MzUsInByb2ZpbGVJZCI6IjQxZDNhYmMyZDc0OTQwMGM5MDkwZDU0MzRkMDM4MzFiIiwicHJvZmlsZU5hbWUiOiJNZWdha2xvb24iLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlL2MzZjVmMGNhYTVhOWZlNzc2Zjg1YWNhZWJmYWY3YmNmMTg4YjkzNjFjZGUwOGY5YWU4OWQxYTM4MzBiOTJlIn19fQ=='
                - 'eyJ0aW1lc3RhbXAiOjE1MTMzMDg3NjE3MzUsInByb2ZpbGVJZCI6IjQxZDNhYmMyZDc0OTQwMGM5MDkwZDU0MzRkMDM4MzFiIiwicHJvZmlsZU5hbWUiOiJNZWdha2xvb24iLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlL2MzZjVmMGNhYTVhOWZlNzc2Zjg1YWNhZWJmYWY3YmNmMTg4YjkzNjFjZGUwOGY5YWU4OWQxYTM4MzBiOTJlIn19fQ=='
                - 'eyJ0aW1lc3RhbXAiOjE1MTMzMDY1MTIwNDUsInByb2ZpbGVJZCI6IjQxZDNhYmMyZDc0OTQwMGM5MDkwZDU0MzRkMDM4MzFiIiwicHJvZmlsZU5hbWUiOiJNZWdha2xvb24iLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzk4ZTcxMmZjNWY0ODEyOWU1M2UzNzRjNWVhNjVlY2E1ZTRhNmQyNjk2NWE3NDIzNzdiNTU5M2FiZDZkZWYyIn19fQ=='
                - 'eyJ0aW1lc3RhbXAiOjE1MTMzMDY1MTIwNDUsInByb2ZpbGVJZCI6IjQxZDNhYmMyZDc0OTQwMGM5MDkwZDU0MzRkMDM4MzFiIiwicHJvZmlsZU5hbWUiOiJNZWdha2xvb24iLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzk4ZTcxMmZjNWY0ODEyOWU1M2UzNzRjNWVhNjVlY2E1ZTRhNmQyNjk2NWE3NDIzNzdiNTU5M2FiZDZkZWYyIn19fQ=='
                - 'eyJ0aW1lc3RhbXAiOjE1MTMzMDY1MTIwNDUsInByb2ZpbGVJZCI6IjQxZDNhYmMyZDc0OTQwMGM5MDkwZDU0MzRkMDM4MzFiIiwicHJvZmlsZU5hbWUiOiJNZWdha2xvb24iLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzk4ZTcxMmZjNWY0ODEyOWU1M2UzNzRjNWVhNjVlY2E1ZTRhNmQyNjk2NWE3NDIzNzdiNTU5M2FiZDZkZWYyIn19fQ=='
     


    size:

    [Required]
    Defines the size of the floating cube.
    [​IMG]
    Code (YAML):
    size: 'big'
    [​IMG]
    Code (YAML):
    size: 'small'


    function:

    [Required]
    Defines the function of a cube. There are four types responsible for the other possibilities.
    Code (YAML):
    function: 'texture'
    Code (YAML):
    function: 'player'
    Code (YAML):
    function: 'item'
    Code (YAML):
    function: 'support'


    position:

    [Required]
    Defines the position of the cube. You can move it in any direction you want.
    Code (YAML):
    position:
        x
    : 0
        y
    : 0.6
        z
    : 0


    texture:

    [Not Required]
    Texture can only be used when this function has been selected.

    Defines the texture displayed on the cube.
    Code (YAML):
    texture:
        - 'eyJ0aW1lc3RhbXAiOjE1MTMzMDYyNzY2MTAsInByb2ZpbGVJZCI6IjQxZDNhYmMyZDc0OTQwMGM5MDkwZDU0MzRkMDM4MzFiIiwicHJvZmlsZU5hbWUiOiJNZWdha2xvb24iLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzdjMjFmMDMxYmNjM2Q3ZDFmMTYyZDQzODFmOTZmNjU1MGU2ODRjZDFmNzQ3YzczOGY0OTYyNGE5MjQ3NmJjIn19fQ=='
        - 'eyJ0aW1lc3RhbXAiOjE1MTMzMDgxODA4MDYsInByb2ZpbGVJZCI6IjQxZDNhYmMyZDc0OTQwMGM5MDkwZDU0MzRkMDM4MzFiIiwicHJvZmlsZU5hbWUiOiJNZWdha2xvb24iLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzM5OTBmODM4NmU1NzVjMzI2ZDhlYTEzYzFlMTRjNDM2NTMyZjU5NTIxOTFkZmQ2Y2I3NTk0YjE0MjQ2YWJiIn19fQ=='
        - 'eyJ0aW1lc3RhbXAiOjE1MTMzMDg3NjE3MzUsInByb2ZpbGVJZCI6IjQxZDNhYmMyZDc0OTQwMGM5MDkwZDU0MzRkMDM4MzFiIiwicHJvZmlsZU5hbWUiOiJNZWdha2xvb24iLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlL2MzZjVmMGNhYTVhOWZlNzc2Zjg1YWNhZWJmYWY3YmNmMTg4YjkzNjFjZGUwOGY5YWU4OWQxYTM4MzBiOTJlIn19fQ=='
        - 'eyJ0aW1lc3RhbXAiOjE1MTMzMDY1MTIwNDUsInByb2ZpbGVJZCI6IjQxZDNhYmMyZDc0OTQwMGM5MDkwZDU0MzRkMDM4MzFiIiwicHJvZmlsZU5hbWUiOiJNZWdha2xvb24iLCJzaWduYXR1cmVSZXF1aXJlZCI6dHJ1ZSwidGV4dHVyZXMiOnsiU0tJTiI6eyJ1cmwiOiJodHRwOi8vdGV4dHVyZXMubWluZWNyYWZ0Lm5ldC90ZXh0dXJlLzk4ZTcxMmZjNWY0ODEyOWU1M2UzNzRjNWVhNjVlY2E1ZTRhNmQyNjk2NWE3NDIzNzdiNTU5M2FiZDZkZWYyIn19fQ=='
    To create your own texture we will need a few things.
    1. Download template texture.
    2. Create your texture using any graphics software.
      [​IMG]
    3. Generate texture using MineSkin.
    4. Copy Texture Data value.


    item:

    [Not required until you select this function]
    An item can only be used when this function has been selected.
    Code (YAML):
    item: 'bow'
    It is worth remembering that the names of the items must be identical to the names of files contained in the items directory.


    support:

    [Not required until you select this function]
    Support can only be used when this function has been selected.
    Code (YAML):
    support: '%vault_eco_top_player_1%'
    The value contained in this expression must return a user name.
    The list of the available placeholders can be found here.


    name:

    [Not Required]
    The name can only be used when the player function is selected.

    Define the name of the user whose head texture should be displayed on the cube.
    Code (YAML):
    name: 'NICKNAME'


    particles:

    [Not Required]
    Defines the type, shape and color of the particles flying around the cube.
    Code (YAML):
    particles:
        shape
    : 'tornado'
        effect
    : 'redstone'
        color
    : 'green'
    Color can only be used if the particle can be colorable.

    Legend:
    [​IMG] - This particle is colorable.

    Available particles:
    • 1.16+
      • ash
      • crimson_spore
      • dripping_obsidian_tear
      • falling_obsidian_tear
      • landing_obsidian_tear
      • reverse_portal
      • soul
      • soul_fire_flame
      • warped_spore
      • white_ash
    • 1.15+
      • dripping_honey
      • falling_honey
      • falling_nectar
      • landing_honey
    • 1.14+
      • campfire_cosy_smoke
      • campfire_signal_smoke
      • composter
      • flash
      • sneeze
    • 1.13+
      • bubble_column_up
      • bubble_pop
      • current_down
      • dolphin
      • nautilus
      • squid_ink
    • 1.11+
      • spit
      • totem
    • 1.9+
      • damage_indicator
      • dragon_breath
      • end_rod
    • 1.8+
      • barrier
      • cloud
      • crit
      • crit_magic
      • drip_lava
      • drip_water
      • enchantment_table
      • explosion_huge
      • explosion_large
      • explosion_normal
      • fireworks_spark
      • flame
      • footstep
      • heart
      • lava
      • mob_appearance
      • [​IMG] note
      • portal
      • [​IMG]redstone
      • slime
      • smoke_large
      • smoke_normal
      • snowball
      • snow_shovel
      • spell
      • spell_instant
      • [​IMG] spell_mob
      • [​IMG] spell_mob_ambient
      • spell_witch
      • suspended
      • suspended_depth
      • sweep_attack
      • town_aura
      • villager_angry
      • villager_happy
      • water_bubble
      • water_drop
      • water_splash
      • water_wake


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