CustomGUI Item Configuration Guide

Nov 17, 2021
CustomGUI Item Configuration Guide
  • CustomGUI Item Config Guide
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    Name: Name of the item in the inventory. Supports PlaceholderAPI, Color Codes, <Arg>.
    Name: 'NAME'

    Lore: String list - the lore that is shown. Supports PlaceholderAPI, Color Codes, <Arg>.
    - 'LORE HERE'

    Material: The material of the item (Use HEAD_TEXTURE for a custom head not linked to a player
    Data: The data value of the item (Enter the code for a custom head here after doing the above)

    Amount: This amount of the item that the slot
    Amount: 1

    Command: String list - commands executed when the item is clicked. Supports <Arg>, <Username>. Use <console>, <GUI>, <message>, and <sound> to do different thing with commands. Examples:
    - '<console> give <Username> diamond 1'
    - '<GUI> [GUI that you want to open OpenCommand] [Optional Arg]'
    - '<message> &cHello World, Only you see this, <Username>'
    - '<sound> mob.endermen.stare'
    - To set a requirement for the command to execute, put this after the command type and before the command: {requirement:&player_level&>5}, eg. '<console> {requirement:&player_level&>5} give <Username> diamond 1'
    - This requires PAPI and the placeholders are provided by that. Replace the %s with &s to make it work.

    Slot: The slot in the GUI that the Item is in
    Slot: 0

    Attributes: defaults to none. Set to "glowing" to make the item glow. In the future more attributes will be added that can be added alongside other attributes.
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