Default weapons

Feb 6, 2018
Default weapons
  • Code (Text):
    AK-47:
      Trails:
        trailsWeaponType: PROJECTILES
        Trail: CRIT
      Random:
        hideProjectiles: true
        noKnock: true
        damageHologram: true
        projectileFix: true
        # I noticed that "Reset_Hit_Cooldown" doesn't work with noKnock. This projectile fix is here to fix that.
        #DisabledInRegions: spawn,lobby,shop
      firstZoom:
        noJumpWhileZooming: true
      #  scopeDurability: 35
      #dynamicSpread:
      #  StartingValue: 0
      #  IncreaseWhileStand: 0.08
      #  IncreaseWhileSprint: 0.1
      #  IncreaseWhileAir: 0.3
      #  IncreaseWhileSneak: 0.03
      #  IncreaseWhileZoom: 0.01
      #  DecreasePerTicks: 20
      #  MaxiumIncrease: 3.0
      itemHoldEffects:
        hideAttributes: true
        GunWeight: -0.01
      #  heldParticles: multiCircle-CRIT
      #CustomBreakBlocks:
      #  breakBlocks: true
      #  Blacklist: true
      #  BlacklistedBlocks:
      #  - '20'
      #  - '95'
      #  - '102'
      #  - '160'
      #  regenBlockAfterBreak: true
      #  regenBlockAfterTicks: 100
      #CustomSounds:
      #  CustomSoundsEnable: true
      #  Shoot: shoot.ak-3-1
      #  Reload: reload.ak-1-1
      Attachments:
        AttachmentWord: '&eAttachments:'
        NoAttachmentWord: 'No_attachments'
        AttachmentLimit: 3
        Command:
          CraftCompleteSound: ENTITY_FIREWORK_LAUNCH-1-1
          CraftCompleteEffect: HAPPY_VILLAGER
          Agree: 5:&a&oAdd_attachment
          Disagree: 14:&c&oDon't_add_attachment
          Random: 0:&7&o-&c&o*&7&o-&c&o*&7&o-
        AttachmentsList:
        - '349:3:&eEXTENDED_CLIP'
        - '49:&4FMJ'
        - '95:14:&cRAPID_FIRE'
        - '405:&eGRIP'
        - '288:&eFAST_HANDS'
        - '369:&eZOOM_INCREASE'
        - '103:&eHIGH_CALIBER_ROUNDS'
        - '288:&eLIGHTWEIGHT'
        AttachmentsAffect:
        - 'CAPACITY:EXTENDED_CLIP:6'
        - 'DAMAGE:FMJ:4'
        - 'FIRERATE:RAPID_FIRE:3'
        - 'PRESHOOT:GRIP:0.2'
        - 'RELOAD:FAST_HANDS:21:ITEM_FLINTANDSTEEL_USE-1-1-0,BLOCK_WOODEN_DOOR_OPEN-1-2-4,ITEM_FLINTANDSTEEL_USE-1-1-8,ENTITY_PLAYER_HURT-1-0-12,BLOCK_WOODEN_DOOR_CLOSE-1-2-16'
        - 'ZOOM:ZOOM_INCREASE:7'
        - 'HEADSHOT:HIGH_CALIBER_ROUNDS:6'
        - 'GUNWEIGHT:LIGHTWEIGHT:0.015'
      Skins:
        SkinWord: '&eSkin:'
        NoSkinWord: 'No_skin'
        Command:
          CraftCompleteSound: ENTITY_FIREWORK_LAUNCH-1-1
          CraftCompleteEffect: HAPPY_VILLAGER
          Agree: 5:&a&oSet_skin
          Disagree: 14:&c&oDon't_set_skin
          Random: 0:&7&o-&c&o*&7&o-&c&o*&7&o-
        SkinsList:
        - '351:1:&4Redline:14'
        - '38:6:&fVulcan:74'
        - '22:&bFrontside_Misty:5'

    Bazooka:
      Trails:
        trailsWeaponType: PROJECTILES
        Trail: CLOUD
        Settings: 0.05-2
      itemHoldEffects:
      #  durabilityLock: 125
        hideAttributes: true
        GunWeight: -0.02
      #  heldParticles: weirdCircles-FLAME
      ActionBarReload:
        ReloadMessage: '&7&l%weapon% RELOADING... %reloadbar% &7&l%timeleft%s'
        ReloadCompleteMessage: '&7&lRELOAD COMPLETED'
        Color1: RED
        Color2: GRAY
        ReloadSymbol: ░
        ReloadSymbolAmount: 8
      ProjectileControl:
        ControlAccessAfterTicks: 20
        loseControlTicks: 100
        loseControlDistance: 70
        lostControlMessage: '&7&lYou lost your control to %weapon%!'

    Carbine:
      Trails:
        trailsWeaponType: PROJECTILES
        Trail: CRIT
      #Random:
      #  TransformBlockOnHit: 56
      itemHoldEffects:
        hideAttributes: true
        GunWeight: 0.0087
      #CustomBreakBlocks:
      #  breakBlocks: true
      #  Blacklist: false
      #  BlacklistedBlocks:
      #  - '7'
      #  regenBlockAfterBreak: true
      #  regenBlockAfterTicks: 70

    Deagle:
      #Trails:
      #  trailsWeaponType: PROJECTILES
      #  Trail: CRIT,FLAME,PARTICLE_SMOKE
      Random:
        noKnock: true
        damageHologram: true
      breakAnimation:
        breakAnimationEnable: true
        breakAnimationMinAmount: 4
        breakAnimationMaxAmount: 5
      itemHoldEffects:
        hideAttributes: true
        GunWeightEnable: true
        GunWeight: 0.009

    Gauss:
      Trails:
        trailsWeaponType: ENERGY
        Trail: COLOURED_DUST
        TrailType: CIRCLE
        TrailTypeSize: 0.8
        particleColor: 153-194-255
        Radius: 40
        goThrough: players
      Random:
        damageHologram: true
        fireworkSpawn: 153-194-255-BALL
      itemHoldEffects:
        GunWeight: 0.008
      #  heldParticles: multiPositionCircles-CLOUD

    Hunting:
      Random:
        hideProjectiles: true
      firstZoom:
        pumpkinOnZoom: true
        fogOnZoom: true
        noJumpWhileZooming: true
      secondZoom:
        secondZoomEnable: true
        secondZoomFirstAmount: 3
        secondZoomSecondAmount: 5
        secondZoomFogOnZoom: true
        secondZoomBulletSpread: 0.0
      itemHoldEffects:
      #  durabilityLock: 120
        hideAttributes: true
        GunWeight: -0.015
      breakAnimation:
        breakAnimationEnable: true
        breakAnimationMinAmount: 7
        breakAnimationMaxAmount: 8
      #CustomSounds:
      #  CustomSoundsEnable: true
      #  Shoot: shoot.awp-5-1
      #  Zoom: scope.awp-1-1
      #  Reload: reload.awp-1-1

    Olympia:
      breakAnimation:
        breakAnimationEnable: true
        breakAnimationMinAmount: 5
        breakAnimationMaxAmount: 6
      itemHoldEffects:
        noPunchAnimation: true
        hideAttributes: true
        GunWeight: 0.01

    Python:
      breakAnimation:
        breakAnimationEnable: true
        breakAnimationMinAmount: 3
        breakAnimationMaxAmount: 3
      itemHoldEffects:
        hideAttributes: true
        GunWeight: 0.01

    Type95:
      Trails:
        trailsWeaponType: PROJECTILES
        Trail: CRIT
      Random:
        hideProjectiles: true
        noKnock: true
        damageHologram: true
      dynamicSpread:
        StartingValue: 0
        IncreaseWhileStand: 0.06
        IncreaseWhileSprint: 0.05
        IncreaseWhileAir: 0.15
        IncreaseWhileSneak: 0.015
        IncreaseWhileZoom: 0.005
        DecreasePerTicks: 20
        MaxiumIncrease: 1.5
      itemHoldEffects:
        hideAttributes: true
        GunWeight: -0.015
      breakAnimation:
        breakAnimationEnable: true
        breakAnimationMinAmount: 7
        breakAnimationMaxAmount: 7

    Airstrike:
      Trails:
        trailsWeaponType: PROJECTILES
        Trail: COLOURED_DUST
        particleColor: 204-0-102

    CocoPops:
      Trails:
        trailsWeaponType: PROJECTILES
        Trail: PARTICLE_SMOKE

    Grenade:
      Trails:
        trailsWeaponType: PROJECTILES
        Trail: PARTICLE_SMOKE
      #Explode:
      #  smokeGrenadeEnable: true
      #  smokeGrenadeTicks: 80
      #  smokeGrenadeSize: 1

    M320:
      Trails:
        trailsWeaponType: PROJECTILES
        Trail: FLAME
      itemHoldEffects:
        hideAttributes: true
        GunWeight: 0.0087
      homingProjectiles:
        Radius: 48.0
        CrosshairToLock: true
        NoBlocksBetween: true
        Shooter: '&7&lYou launched homing grenade to chase %victim%!'
        Victim: '&7&l%shooter% launched homing grenade to chase you!'
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