defaultconfig

Aug 25, 2016
defaultconfig
  • config.yml
    Code (Text):

    leveling:
      exp-calc-alt: false
      exp-curve: 1.0
      max-exp: 100000
      max-level: 60
      pad-max-level: true
      exp-loss: 0.1
      pvp-exp-loss: 1.0
      max-party-size: 6
      party-exp-bonus: 1.0
      level-loss: false
      mastery-loss: false
      spawner-checks: false
      spawner-exp-mult: 0.5
      reset-on-death: false
      pvp-range: 50
      min-pvp-level: 1
      pvp-exp-range: 10
      pvp-max-exp-range: 40
      dump-exp-file: false
      mob-health-distance-modified: true
      mob-health-modifier: 3
      mob-experience-distance-modified: true
      mob-exp-modifier: 3
      mob-damage-distance-modified: true
      mob-damage-modifier: 3
    classes:
      swap-cost: 0
      old-swap-cost: 0
      prof-swap-cost: 0
      old-prof-swap-cost: 0
      master-swap-free: true
      first-swap-free: true
      use-prefix: false
      reset-exp-on-change: true
      reset-master-on-change: false
      reset-prof-master-on-change: false
      reset-prof-on-pri-change: false
      lock-till-master: false
      lock-at-max-level: false
      self-heal: 0.5
      class-change-cooldown: 600000
    attributes:
      allocation-points-per-level: 3
      attack-damage-per-strength: 1.0
      health-per-constitution: 20.0
      magic-resist-per-constitution: 0.003
      stamina-regeneration-per-endurance: 1
      carry-weight-per-endurance: 0.0
      projectile-damage-per-dexterity: 2.0
      speed-increase-per-dexterity: 0.001
      mana-per-intellect: 5
      mana-regeneration-per-wisdom: 1
    healthbar:
      limit-one-bar: true
      health-per-bar: 20
    properties:
      storage-type: yml
      economy: true
      debug: true
      enchant-exp-mult: 3
      global-cooldown: 500
      block-tracking-duration: 900000
      max-tracked-blocks: 2000
      slow-while-casting: true
      combat-time: 10000
      reduce-item-damage: 4
      silence-passive-skill-messages: false
      check-equipment-weight: false
    database:
      type: mysql
      db: teset
      poolsize: 10
      url: localhost
      port: '3306'
      username: test
      password: test
    bed:
      enabled: true
      interval: 15
      percent: 5
    mana:
      interval: 5
    stamina:
      interval: 1
    food:
      enabled: false
      time-multiplier: 5000
      heal-percent: 0.05
    bonus:
      expiration: 0
      exp: 1.0
      message: Bonus experience time is enabled!
    hats:
      level: 1
      enabled: false
    features:
      item-roll:
        enabled: true
        include-victim-name: false
        expire-seconds: 30
        radius:
          x: 25
          y: 25
          z: 25
    equipment-weight:
      LEATHER_HELMET: 5
      LEATHER_CHESTPLATE: 15
      LEATHER_LEGGINGS: 10
      LEATHER_BOOTS: 5.0
      GOLD_HELMET: 10.0
      GOLD_CHESTPLATE: 25
      GOLD_LEGGINGS: 15
      GOLD_BOOTS: 5.0
      CHAINMAIL_HELMET: 10
      CHAINMAIL_CHESTPLATE: 25
      CHAINMAIL_LEGGINGS: 20
      CHAINMAIL_BOOTS: 5
      IRON_HELMET: 10
      IRON_CHESTPLATE: 30
      IRON_LEGGINGS: 25
      IRON_BOOTS: 10
      DIAMOND_HELMET: 15
      DIAMOND_CHESTPLATE: 40
      DIAMOND_LEGGINGS: 30
      DIAMOND_BOOTS: 15
     
    damages.yml
    Code (Text):

    creature-health:
        Chicken: 4
        Cow: 10
        Creeper: 20
        Ghast: 10
        Giant: 100
        Pig: 10
        Pig_Zombie: 20
        Sheep: 8
        Skeleton: 20
        Ocelot: 10
        Slime: 16
        Spider: 20
        Squid: 10
        Zombie: 20
        Wolf: 8
        Cave_Spider: 20
        Enderman: 40
        Ender_Dragon: 200
        Silverfish: 8
        Villager: 20
        Blaze: 20
        Mushroom_Cow: 10
        Magma_Cube: 16
        SnowMan: 4
        Iron_Golem: 100
        Bat: 6
        Wither: 300
        Witch: 26
        Horse: 20
    creature-damage:
        Creeper: 49
        Giant: 17
        Zombie: 4
        Pig_Zombie: 5
        Ender_Dragon: 10
        Wolf: 2
        Enderman: 7
        Skeleton: 4
        Spider: 2
        Cave_Spider: 2
        SnowMan: 0
        Iron_Golem: 20
        Ocelot: 3
        Slime: 4
        Magma_Cube: 6
        Wither: 5
    item-damage:
        Air: 2
    environmental-damage:
        CONTACT: 1
        BLOCK_EXPLOSION: 1.2 # at range 0
        FALL: .05 #Per block above 3
        LAVA: .2
        FIRE: .2
        FIRE_TICK: 1 #flat amount per tick
        POISON: 1 #flat amount per tick
        SUFFOCATION: .05
        DROWNING: .1
        STARVATION: .05
        VOID: .2
        PROJECTILE: 1 #Dispenser damage
    potions:
        health-per-tier: .1
    enchantment-damage:
        THORNS: 1
        DAMAGE_ALL: 1
        DAMAGE_UNDEAD: 1
        DAMAGE_ARTHROPODS: 1
        ARROW_DAMAGE: 1
     
    experience.yml
    Code (Text):

    fishing: 5
    shearing: 5
    taming: 5
    farming:
        crops: 1
        sugar_cane_block: 1
        melon_block: 2
        pumpkin: 2
        pumpkin_stem: .2
        melon_stem: .2
        vine: .2
        huge_mushroom_1: .1
        huge_mushroom_2: .1
        red_mushroom: 1
        brown_mushroom: 1
        long_grass: .1
        red_rose: .1
        yellow_flower: .1
        water_lily: .1
        nether_warts: .1
    killing:
        Chicken: 1
        Cow: 1
        Creeper: 23
        Ghast: 50
        Giant: 300
        Pig: 1
        Pig_Zombie: 20
        Sheep: 1
        Skeleton: 22
        Ocelot: 1
        Slime: 15
        Spider: 18
        Squid: 1
        Zombie: 15
        Wolf: 6
        Cave_Spider: 10
        Enderman: 50
        Ender_Dragon: 500
        Silverfish: 8
        Villager: 1
        Blaze: 25
        Mushroom_Cow: 1
        Magma_Cube: 12
        SnowMan: 5
        Iron_Golem: 25
        Player: 31
        Bat: 6
        Wither: 300
        Witch: 26
    mining:
        coal: 5
        cobblestone: 1
        clay: 15
        diamond_ore: 15
        dirt: 1
        glowstone: 5
        gold_ore: 3
        coal_ore: 6
        grass: 1
        gravel: 1
        iron_ore: 3
        lapis_ore: 7
        mossy_cobblestone: 2
        netherrack: 1
        obsidian: 20
        redstone_ore: 8
        glowing_redstone_ore: 8
        sand: 1
        sandstone: 1
        snow_block: 1
        soul_sand: 8
        stone: 1
    logging:
        log: 3
        cactus: 1
        sapling: .1
    crafting:
        Arrow: 1
        Bed: 1
        Boat: 1
        Book: 0
        Bookshelf: 5
        Bow: 3
        Bread: 0
        Brick: 10
        Bucket: 2
        Cake: 15
        Chest: 1
        Cobblestone_Stairs: 0
        Compass: 4
        Cookie: 2
        Detector_Rail: 5
        Diamond_Axe: 17
        Diamond_Boots: 15
        Diamond_Chestplate: 20
        Diamond_helmet: 15
        Diamond_Hoe: 8
        Diamond_Leggings: 18
        Diamond_Pickaxe: 12
        Diamond_Spade: 8
        Diamond_Sword: 10
        Dispenser: 3
        Fence: 0
        Fishing_Rod: 6
        Flint_and_steel: 1
        Furnace: 1
        Golden_Apple: 100
        Gold_Axe: 25
        Gold_Boots: 20
        Gold_Helmet: 20
        Gold_Hoe: 20
        Gold_Leggings: 30
        Gold_Pickaxe: 30
        Gold_Chestplate: 40
        Gold_Spade: 10
        Gold_Sword: 20
        Iron_Axe: 6
        Iron_Boots: 8
        Iron_Chestplate: 12
        Iron_Door: 3
        Iron_Helmet: 6
        Iron_Hoe: 4
        Iron_Leggings: 10
        Iron_Pickaxe: 6
        Iron_Spade: 4
        Iron_sword: 5
        Jukebox: 1
        Ladder: 0
        LEATHER_HELMET: 4
        Leather_leggings: 6
        LEATHER_CHESTPLATE: 8
        Leather_Boots: 4
        Lever: 0
        Minecart: 2
        Map: 10
        Note_Block: 1
        Painting: 1
        Paper: 0
        Powered_Rail: 10
        Rails: 1
        DIODE: 3
        REDSTONE_TORCH_OFF: 0
        REDSTONE_TORCH_ON: 0
        Sandstone: 0
        Sign: 2
        Stick: 0
        Stone_Button: 0
        Stone_Axe: 2
        Stone_Hoe: 1
        Stone_Pickaxe: 2
        Stone_Plate: 0
        Stone_Spade: 1
        Stone_sword: 2
        Storage_Minecart: 3
        PISTON_STICKY_BASE: 5
        Sugar: 0
        TNT: 5
        Torch: 0
        Trap_door: 1
        Wood_Axe: 1
        Wood_Door: 2
        Wood_Hoe: 1
        Wood_Pickaxe: 1
        Wood: 0
        Wood_Plate: 0
        Wood_Spade: 1
        Wood_Stairs: 0
        Wood_sword: 1
    building:
     
    permission-skills.yml
    Code (Text):

    Example:
      usage: This is an EXAMPLE!
      permissions:
      - plugin.example.node.here
     
    skills.yml
    Code (Text):

    Flicker:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      duration: 7500
      period: 1500
      invis-duration: 500
      apply-text: §7[§2Skill§7] %hero% begins to flicker!
      expire-text: §7[§2Skill§7] %hero% is no longer flickering.
    TotemRecall:
      use-text: §7[§2Skill§7] %hero% called back their totem!
      mana-penalty-percent: 10
    DragonsBreath:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      max-distance: 6
      damage: 80
      damage-increase-per-intellect: 1.125
      radius: 3
      breath-travel-delay: 1
    Ashura:
      use-text: §7[§2Skill§7] %hero% used %skill% on %target%!
      max-distance: 5
      target-hit-tolerance: 0.2
      damage: 50
      damage-increase-per-intellect: 1.6
      sword-sacrifice-percent: 5
      horizontal-power: 1.5
      horizontal-power-increase-per-strength: 0.0375
      vertical-power: 0.25
      vertical-power-increase-per-strength: 0.0075
      ncp-exemption-duration: 1500
      push-delay: 0.2
    InfernoBlade:
      use-text: §7[§2Skill§7] %hero% used %skill% on %target%!
      max-distance: 8.0
      target-hit-tolerance: 0.2
      damage: 250.0
      damage-increase-per-intellect: 1.0
      spike-height: 3.0
      does-knock-up: true
      knock-up-strength: 0.6
      duration: 5000
    Soothe:
      use-text: §7[§2Skill§7] %hero% used %skill% on %target%!
      max-distance: 8
      target-hit-tolerance: 0.2
      healing: 65
      healing-increase-per-wisdom: 1.5
    BloodUnion:
      apply-text: ''
      unapply-text: ''
      period: 25000
      max-blood-union: 4
    SiphonBlood:
      use-text: §7[§2Skill§7] %hero% used %skill% on %target%!
      max-distance: 8
      target-hit-tolerance: 0.2
      max-distance-increase-per-intellect: 0.1
      damage: 80
      damage-increase-per-intellect: 1.0
      heal-mult: 1.1
      blood-union-heal-mult-increase: 0.06
      blood-union-increase: 1
    Infusion:
      use-text: §7[§2Skill§7] %hero% used %skill% on %target%!
      max-distance: 8
      target-hit-tolerance: 0.2
      health-increase-percent-per-blood-union: 0.03
      healing: 75
      healing-increase-per-wisdom: 1.0
      health-cost: 35
      mana: 80
    Transfuse:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      health-cost: 100
      mana-gain: 150
    BloodBond:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      heal-percent: 0.15
      radius: 12
      mana-tick: 13
      mana-tick-period: 1000
      toggle-on-text: §7[§2Skill§7] %hero% has formed a §lBloodBond§r!
      toggle-off-text: §7[§2Skill§7] %hero% has broken his §lBloodBond§r!
    CombustBlood:
      use-text: §7[§2Skill§7] %hero% used %skill% on %target%!
      max-distance: 10
      target-hit-tolerance: 0.2
      max-distance-increase-per-intellect: 0.2
      damage: 95
      damage-increase-per-intellect: 0.75
      blood-union-increase: 1
      blood-union-required-for-dot: 3
      tick-damage: 14
      tick-damage-increase-per-intellect: 0.15
      period: 2500
      duration: 7500
      apply-text: §7[§2Skill§7] %target% is bleeding from the effects of their Combusted Blood!
      expire-text: §7[§2Skill§7] %target% is no longer bleeding.
    BloodGift:
      use-text: §7[§2Skill§7] %hero% used %skill% on %target%!
      max-distance: 10
      target-hit-tolerance: 0.2
      health-increase-percent-per-blood-union: 0.04
      healing: 130
      healing-increase-per-wisdom: 1.8
      health-cost: 85
      mana: 110
    ThickenBlood:
      use-text: §7[§2Skill§7] %hero% used %skill% on %target%!
      max-distance: 7
      target-hit-tolerance: 0.2
      duration: 2000
      duration-increase-per-intellect: 75
      apply-text: §7[§2Skill§7] %target%'s blood has thickened!
      expire-text: §7[§2Skill§7] %target%'s blood returns to normal.
    BoilBlood:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      damage: 70
      damage-increase-per-intellect: 1.25
      radius: 5
      tick-damage: 10
      tick-damage-increase-per-intellect: 0.15
      period: 2000
      duration: 12000
      apply-text: §7[§2Skill§7] %target%'s blood begins to boil!
      expire-text: §7[§2Skill§7] %target%'s blood is no longer boiling.
      blood-union-required-for-use: 3
      max-targets: 6
    BloodRitual:
      use-text: §7[§2Skill§7] %hero% used %skill% on %target%!
      max-distance: 8
      target-hit-tolerance: 0.2
      blood-union-health-multiplier: 0.0625
      blood-union-health-multiplier-increase-per-wisdom: 0.0016
    BloodBeam:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      beam-max-length: 15
      beam-radius: 2.0
      damage: 150.0
      damage-increase-per-intellect: 1.0
    Fireblast:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      max-distance: 6
      max-distance-increase-per-intellect: 0.1
      damage: 90
      damage-increase-per-intellect: 1.2
      radius: 3
      horizontal-power: 1.2
      vertical-power: 0.5
      ncp-exemption-duration: 500
    InfernoOrb:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      damage: 80
      damage-increase-per-intellect: 1.25
      velocity-multiplier: 0.5
      fire-ticks: 50
    InfernoFlash:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      max-distance: 6
      max-distance-increase-per-intellect: 0.15
      reagent: 331
      reagent-cost: 3
    Cauterize:
      use-text: §7[§2Skill§7] %hero% used %skill% on %target%!
      max-distance: 15
      target-hit-tolerance: 0.2
    Flameshield:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      duration: 8000
      apply-text: §7[§2Skill§7] %hero% conjured a shield of flames!
      expire-text: §7[§2Skill§7] %hero% lost his shield of flames!
      skill-block-text: §7[§2Skill§7] %name%'s flameshield has blocked %hero%'s %skill%.
    GreatCombustion:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      max-distance: 4
      duration: 750
      duration-increase-per-charisma: 32
      radius: 4
      damage: 100
      damage-increase-per-intellect: 1.875
      delay: 1500
    UndyingWill:
      use-text: §7[§2Skill§7] %hero% is overcome with an undying will!
      duration: 4500
      period: 500
      expire-text: §7[§2Skill§7] %hero%'s will returns to normal.
    Superheat:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      duration: 20000
      apply-text: '%hero%''s pick has become superheated!'
      expire-text: '%hero%''s pick has cooled down!'
    Conflux:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      max-distance: 8
      duration: 5000
      period: 1000
      duration-increase-per-charisma: 125
      max-drift: 2.1
      ncp-exemption-duration: 500
      apply-text: §7[§2Skill§7] %target% is confluxd!
      expire-text: §7[§2Skill§7] %target% has regained his wit!
    BloodDrinker:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      weapons:
      - WOOD_AXE
      - STONE_AXE
      - IRON_AXE
      - GOLD_AXE
      - DIAMOND_AXE
      damage-healing-percent: 0.1
      maximum-healing: 200
      duration: 7500
      apply-text: §7[§2Skill§7] %hero% is drinking blood!
      expire-text: §7[§2Skill§7] %hero% is no longer drinking blood!
    BloodWell:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      weapons:
      - WOOD_AXE
      - STONE_AXE
      - IRON_AXE
      - GOLD_AXE
      - DIAMOND_AXE
      damage-healing-percent: 0.1
      maximum-healing: 200
      duration: 7500
      apply-text: §7[§2Skill§7] %hero% is drinking blood!
      expire-text: §7[§2Skill§7] %hero% is no longer drinking blood!
    Headbutt:
      use-text: §7[§2Skill§7] %hero% used %skill% on %target%!
      max-distance: 4
      target-hit-tolerance: 0.2
      duration: 1500
      duration-increase-per-charisma: 30
      damage: 31
      damage-increase-per-strength: 0.7
      health-cost: 80
    FireStorm:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      radius: 5.0
      duration: 6000
      period: 1000
      tick-damage: 100.0
      tick-damage-increase-per-intellect: 1.0

     
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