defaultconfig

May 18, 2021
defaultconfig
  • Latest Premium (1.13+):
    config.yml
    Code (Text):
    # Use these sections to configure the plugin.
    leveling:
      #Changing this to true will use an exponential  exp curve for games similar to D3 or Path of Exile.
      exp-calc-alt: false
      #set this to adjust the EXP curve (higher numbers equal longer ending levels)
      exp-curve: 1.0
      #be cautious on changing this after it has been set)
      max-exp: 100000
      #max level to master/change from PARENT to Child)
      max-level: 50
      #Setting this to true will allow players to gain exp up until they are 1% away from being above max-level
      pad-max-level: true
      #exp loss on death, is taken from current LEVEL not ALL exp.
      exp-loss: 0.10
      #exp loss multiplier used during pvp
      pvp-exp-loss: 1.0
      #maximum party size
      max-party-size: 6
      #multiplier of how much bonus xp should be awarded overall to parties
      party-exp-bonus: 1.0
      #allow level loss when players lose xp
      level-loss: false
      #allow mastery loss when players lose xp
      mastery-loss: false
      #allow xp adjustments when a mob was detected as spawning from a mob-spawner
      spawner-checks: false
      #if spawner-checks is true, all xp gained from killing is multiplied by this number. setting to 0 gives no xp.
      spawner-exp-mult: .5
      #Hardcore mode to reset all levels/exp on death
      reset-on-death: false
      #Level that players must be within to PvP with each other
      pvp-range: 50
      #Level that a player must attain before they are allowed to PvP or be PvPed with
      min-pvp-level: 1
      #How close in level players need to be to get full exp
      pvp-exp-range: 10
      #When players will receive no exp for killing a player
      pvp-max-exp-range: 40
      #Dumps a levels.txt file with the exp/level pairings
      dump-exp-file: false
      #If mob's health should be scaled based on distance from spawn
      mob-health-distance-modified: true
      mob-health-modifier: 3
      #If mob's exp should be scaled based on distance from spawn
      mob-experience-distance-modified: true
      mob-exp-modifier: 3
      #If mob's damage should be scaled based on distance from spawn
      mob-damage-distance-modified: true
      mob-damage-modifier: 3
      #Controls whether certain stats are restored on leveling up (defaults to true).
      on-level-up-restore-health: true
      on-level-up-restore-shield: true
      on-level-up-restore-mana: true
      on-level-up-restore-stamina: true
    classes:
      #cost to swap
      swap-cost: 0
      #cost to swap back to a class you already have xp in (base + level*per-level)
      old-swap-cost: 0
      old-swap-cost-per-level: 0
      #cost to swap to a new profession
      prof-swap-cost: 0
      #cost to swap back to an old profession (base + level*per-level)
      old-prof-swap-cost: 0
      old-prof-swap-cost-per-level: 0
      #cost to swap to a new race
      race-swap-cost: 0
      #cost to swap back to an old race (base + level*per-level)
      old-race-swap-cost: 0
      old-race-swap-cost-per-level: 0
      #will allow for users to change back to their mastered class/profession freely
      master-swap-free: true
      #toggles charging for the first class/profession switch
      first-swap-free: true
      #toggles charging for the first race switch
      first-swap-free-race: true
      #if enabled, will force players who have mastered X classes to pay full cost for changing to any class/prof/race
      swap-with-masteries-has-full-cost: false
      number-of-masteries-for-full-cost: 1
      #basic name prefixing of heroclass, may not work correctly
      use-prefix: false
      #will reset the exp if the player switches without mastering
      reset-exp-on-change: true
      #will reset all xp including masteries if the player switches classes
      reset-master-on-change: false
      #will reset all xp including masteries if the player switches professions
      reset-prof-master-on-change: false
      #will reset the players profession whenever they change primary classes
      reset-prof-on-pri-change: false
      #Will make it so players can not switch classes until they have mastered their current class
      lock-till-master: false
      #Will not allow a player who is the highest tier to swap classes
      lock-at-max-level: false
      #multiplier for self-healing skills
      self-heal: 0.5
      #how many milliseconds a hero must wait between changing primary, secondary (prof) and race classes
      class-change-cooldown: 600000
      prof-change-cooldown: 60000
      race-change-cooldown: 600000
    attributes:
      # The amount of attribute allocation points granted per level of the Hero.
      allocation-points-per-level: 3
      # The amount of attack damage with weapons given per every point of Strength the hero has.
      attack-damage-per-strength: 1.0
      # The amount of maximum HP given per every point of Constitution the hero has.
      health-per-constitution: 20.0
      # The amount of magic resists given per every point of Constitution the hero has.
      magic-resist-per-constitution: 0.003
      # The amount of stamina regenerated every tick (per per every point of Endurance the hero has).
      stamina-regeneration-per-endurance: 1
      # Enable carry weigth endurance calculation
      enable-carry-weight-per-endurance: true
      # The amount of carry weight capacity given per every point of Endurance the hero has.
      carry-weight-per-endurance: 0.0
      # The amount of maximum Stamina given per every point of Endurance
      stamina-per-endurance: 1
      # The amount of attack damage with projectiles given per every point of Dexterity the hero has.
      projectile-damage-per-dexterity: 2.0
      # The percentage modifier of speed increase per every point of Dexterity the hero has. 0.002f = 1% movement speed increase.
      speed-increase-per-dexterity: 0.001
      # The amount of maximum Mana given per every point of Intellect the hero has.
      mana-per-intellect: 5
      # The amount of mana regenerated every tick (per every point of Wisdom the hero has).
      mana-regeneration-per-wisdom: 1
      magic-resists-per-constitution: 0.03
      attribute-allocation-cost-per-level: 0.4
      attribute-reset-cost: 1
    healthbar:
      #Whether or not to scale health down to one bar (10 hearts)
      limit-one-bar: true
      #(Approximate due to GUI limitations) Amount of health represented by one hp bar (10 hearts)
      health-per-bar: 20
      # Whether or not to display entity health through custom name
      display-entity-health: false
    properties:
      #Supported Database types are yml and sql
      storage-type: yml
      #use of the cost system
      economy: true
      #use this at your own risk
      debug: false
      #XP cost multiplier for enchants - set to 0 to disable
      enchant-exp-mult: 3
      #milli-Seconds a hero must wait before using a second skill
      global-cooldown: 500
      #duration to track for no-exp
      block-tracking-duration: 900000
      #max blocks to track for no-exp
      max-tracked-blocks: 2000
      #slows the skill caster while they are using a skill with a warmup
      slow-while-casting: true
      #How many milliseconds a player stays in combat for
      combat-time: 10000
      #Silences the "You have gained/lost x Skill" message that broadcasts by default
      silence-passive-skill-messages: false
      #Silences the citizen npc "You have gained/lost x Skill" messages that broadcasts
      silence-npc-messages: true
      #This will check equipment weight and disallow certain types of armors on classes if their endurance doesnt grant them enough.
      check-equipment-weight: false
      #Crafting/recipe class restrictions
      enable-recipes: true
      fix-legacy-health: true
      #Messages for entering & exiting combat use "" as a value to hide message. (i.e. 2 double quotes)
      combat-enter-message: You have entered combat!
      combat-exit-message: You have left combat!
      #If the message "You are not trained to use a MaterialName in that slot." should appear when attempting to use a weapon
      #which is not permitted for that class (or for its level)
      show-not-trained-use-message: true
      #If the "You are not trained..." message should include required class levels if any.
      not-trained-message-include-required-class-levels: true
    verbose:
      # Sets default verbose options for new players.
      # Will not set options for players with existing data.
      # For existing players, get them to use /hero verbose <exp|mana|stamina|skills> to toggle the value.
      exp: true
      mana: true
      stamina: false
      skills: true
    database: #storage-type in props must be set to sql for these to take effect.
      type: mysql
      db: test
      poolsize: 10
      url: localhost
      port: '3306'
      username: test
      password: test
    bed:
      #Do you want players to heal in beds?
      enabled: true
      #the seconds it takes to heal the healPercent
      interval: 15
      #the percent amount of damage to heal.
      percent: 5
    shield:
      #time in seconds between regen ticks
      interval: 2
      #time in seconds before regen begins again after taking damage
      delay: 10
    mana:
      #time in seconds between regen ticks
      interval: 5
      #multiplier applied to mana regen while out of combat
      regen-multiplier-out-of-combat: 4
    stamina:
      #time in seconds between regen ticks
      interval: 1
      #costss to stamina
      costs:
        swing-weapon: 0
        shoot-bow: 0
        per-damage-taken: 0
        mana-regen-tick: 0
        per-mana-point-regen: 0
        sprinting: 0
      stop-regen:
        swing-weapon:
          enabled: false
          duration: 3000
        shoot-bow:
          enabled: false
          duration: 3000
        take-damage:
          enabled: false
          duration: 3000
        sprinting:
          enabled: false
          duration: 3000
    food:
      # If true, enables Heroes modifications on food consumption and hunger (so the hunger bar represents stamina).
      # Note this does not override/control the "consumable-in-combat" option.
      enabled: false
      # 5000 = 5 seconds for every something or other regarding healing. Yeah...
      time-multiplier: 5000
      # .05 = 5% of Total HP regained when a player regains health from being full.
      food-heal-percent: .05
      # If food is consumable in combat
      consumable-in-combat: false
    bonus:
      #time in milliseconds when the bonus will end
      expiration: 0
      #xp rate during the bonus period
      exp: 1.0
      message: Bonus experience time is enabled!
    hats:
      #Level to use HATS!
      level: 1
      enabled: false
    global-mitigation:
      # If enabled allows controlling mitigation of damage per armor point as defined by below values.
      enabled: false
      # The maximum damage reduction value Heroes will allow for physical attack armor mitigation.
      maximum-damage-reduction: 0.80
      # Damage reduction per point of armor.
      # Default values for oldschool vanilla minecraft is 0.04.
      per-armor-damage-reduction-percent: 0.04
      # Determines the damage type's armor mitigation can affect
      mitigation-damage-causes:
      - BLOCK_EXPLOSION
      - CONTACT
      - ENTITY_ATTACK
      - ENTITY_EXPLOSION
      - ENTITY_SWEEP_ATTACK
      - FALLING_BLOCK
      - FIRE
      - HOT_FLOOR
      - LAVA
      - LIGHTNING
      - PROJECTILE
    durability:
      # reduce (divide) the damage that armor takes from durability damage events, with a minimum 1 damage applied.
      # Default vanilla mechanics is 1. Set to 0 or below to cancel damage.
      armor-durability-damage-reduction: 1
      # if either are true, 1 damage will be applied when defending from or attacking with skills respectively
      armor-is-damaged-by-skills: true
      weapons-are-damaged-by-skill-usage: true
      custom-system:
        # If enabled, Heroes will attempt to override the vanilla durability system in favor of a custom one.
        enabled: false
        # the default value that all items will have, if no other
        default-maximum-durability: 250
        # whether or not to show our durability text on the item.
        show-custom-durability-text: false
        # whether or not to sync our durability with minecraft's default (gives green bar support)
        sync-with-minecraft-durability: true
        # Override max-durability based on a prioritized custom match pattern.
        # The priority is as follows:
        # 1) name-match with type-match
        # 2) name-match without type-match
        # 3) type-match without name-match
        # If you have two entries with the same priority that conflict with each other, you _will_ cause issues.
        overrides:
        - name-match: Legendary
          type-match: ''
          max-durability: 450
        - name-match: Epic
          type-match: ''
          max-durability: 400
        - name-match: Rare
          type-match: ''
          max-durability: 350
        - name-match: ''
          type-match: DIAMOND
          max-durability: 300
        - name-match: ''
          type-match: IRON
          max-durability: 275
        - name-match: ''
          type-match: GOLD
          max-durability: 250
        - name-match: ''
          type-match: LEATHER
          max-durability: 225
        - name-match: ''
          type-match: STONE
          max-durability: 150
        - name-match: ''
          type-match: WOOD
          max-durability: 100
    features:
      # Max no damage ticks applied to all living entities
      no-damage-ticks: 10
      no-combat-materials:
      - MILK_BUCKET
      - WATER_BUCKET
      - LAVA_BUCKET
      - FLINT_AND_STEEL
      # Restricts use and allows entry of Pickaxes, Fishing rods and shears as permitted weapons/offhands
      # If false these should be permitted to use for all
      use-tools-in-permitted-weapons: false
      fireworks:
        # If true a immunity effect is applied to the user of a firework and their allies (party if any), for the firework duration.
        # Does not intend to protect against dispensers.
        protect-allies-for-firework-duration: true
        # If user & ally protection is enabled, the expire message shown after immunity expires
        # Use "" as a value to hide message. (i.e. 2 double quotes). Otherwise you may use "No longer immune to fireworks!".
        immunity-effect-expire-message: ""
      respawn-features-enabled: false
      respawn-health-percent: 50
      respawn-shield-percent: 50
      respawn-mana-percent: 50
      respawn-stamina-percent: 50
      respawn-health-regen-seconds: 30.0
      item-roll:
        enabled: true
        include-victim-name: false
        expire-seconds: 30
        radius:
          x: 25
          y: 25
          z: 25
      scoreboard:
        enabled: true
        # The title of the scoreboard
        title: '§a§l⚠ Character ⚠'
        component:
          # The info component displays information about a Hero
          info:
            enabled: true
            title: '§3✪  Hero Info  ✪'
            class:
              enabled: true
              show-primary: true
              show-secondary: true
              show-race: false
              format:
                # {0} = class name
                # {1} = level
                # {2} = experience
                short: ' §4{0}§d L§f: §a{1}§f - {2}%'
                # {0} = class name
                # {1} = level
                # {2} = experience
                long: ' §4{0}§d Lvl§f: §a{1}§f - {2}%'
                long-length: 11
            health:
              enabled: true
              # {0} = current health
              # {1} = max health
              format: '§4 ❤  §c{0}§f / §c{1}'
              # If the health and mana lines should be merged when the threshold below is higher than the current health
              merge-mana: true
              merge-mana-threshold: 100
            mana:
              enabled: true
              # {0} = current mana
              # {1} = max mana
              format: '§9 ⦿  {0}§f / §9{1}'
            stamina:
              enabled: true
              # {0} = current stamina
              # {1} = max stamina
              format: '§3 ✳  {0}§f / §3{1}'
              # If the stamina and shield lines should be merged when the threshold below is higher than the current stamina
              merge-shield: true
              merge-shield-threshold: 100
            shield:
              enabled: true
              # {0} = current shield
              # {1} = max shield
              format: '§6 ❤  {0}§f / §6{1}'
          party:
            enabled: true
            title: '§6✰  Party  ✰'
            # {0} = member name
            # {1} = member display name
            # {2} = health colour
            # {3} = health percentage as an integer
            member-format: ' {2}{0}§f: {2}{3}%'
    equipment-weight:
      LEATHER_HELMET: 5
      LEATHER_CHESTPLATE: 15
      LEATHER_LEGGINGS: 10
      LEATHER_BOOTS: 5.0
      GOLDEN_HELMET: 10.0
      GOLDEN_CHESTPLATE: 25
      GOLDEN_LEGGINGS: 15
      GOLDEN_BOOTS: 5.0
      CHAINMAIL_HELMET: 10
      CHAINMAIL_CHESTPLATE: 25
      CHAINMAIL_LEGGINGS: 20
      CHAINMAIL_BOOTS: 5
      IRON_HELMET: 10
      IRON_CHESTPLATE: 30
      IRON_LEGGINGS: 25
      IRON_BOOTS: 10
      DIAMOND_HELMET: 15
      DIAMOND_CHESTPLATE: 40
      DIAMOND_LEGGINGS: 30
      DIAMOND_BOOTS: 15
     
    damages.yml
    Code (Text):
    creature-health:
        Bat: 6
    #    Bee: 10
        Cat: 10
        Chicken: 4
        Cow: 10
        Creeper: 20
        Drowned: 20
        Ghast: 10
        Giant: 100
        Horse: 20
        Husk: 20
    #    Hoglin: 40
    #    Zoglin: 40
        Llama: 20
        Ocelot: 10
        Parrot: 6
        Pig: 10
    #    Pig_Zombie: 20 # exists until 1.16
    #    Piglin: 20
    #    Zombified_Piglin: 20
    #    Piglin_Brute: 25
        Sheep: 8
        Skeleton: 20
        Stray: 20
        Slime: 16
        Spider: 20
        Squid: 10
        Cave_Spider: 20
        Enderman: 40
        Ender_Dragon: 200
        Silverfish: 8
        Villager: 20
    #    Pillager: 24
    #    Illusioner: 32
        Blaze: 20
        Mushroom_Cow: 10
        Magma_Cube: 16
        Phantom: 20
    #    Ravager: 100
        SnowMan: 4
    #    Strider: 20
        Iron_Golem: 100
        Witch: 26
        Wither: 300
        Wither_Skeleton: 20
        Wolf: 8
        Zombie: 20
    creature-damage:
    #    Bee: 3
        Creeper: 49
        Giant: 17
        Zombie: 4
        Husk: 4
        Drowned: 4
    #    Pig_Zombie: 5 # exists until 1.16
    #    Piglin: 20
    #    Zombified_Piglin: 20
    #    Piglin_Brute: 25
        Ender_Dragon: 10
        Wolf: 2
        Enderman: 7
        Skeleton: 4
        Wither_Skeleton: 12
        Stray: 3
        Spider: 2
        Cave_Spider: 2
        SnowMan: 0
        Iron_Golem: 20
        Ocelot: 3
        Llama: 1
        Slime: 4
        Magma_Cube: 6
        Wither: 5
        Phantom: 3
        Evoker: 9
    #    Pillager: 5
    #    Illusioner: 5
    #    Ravager: 18
    #    Hoglin: 8.5
    #    Zoglin: 12
    item-damage:
        Air: 2
        # Note that firework rocket damage (without crossbow) can only be set globally here, not within class configs.
        Firework_Rocket: 5
    #Uncomment to edit projectile damages
    projectile-damage:
    #    ARROW: 1
    #    EGG: 1
    #    SNOWBALL: 1
    #    TRIDENT: 1
        CROSSBOW_ARROW: 9
        CROSSBOW_FIREWORK_ROCKET: 5
    #Uncomment to edit environmental damages
    #environmental-damage:
    #    These values are flat damage:
    #
    #    CONTACT: 1 #cactus
    #    FIRE_TICK: 1 #being on fire
    #    LIGHTNING: 5 #struck by lightning
    #    POISON: 0.5 #poison potion effect
    #    PROJECTILE: 1 #dispenser damage
    #
    #    These values are percent max health damage:
    #
    #    CRAMMING: 0.3 #too many entities in a block
    #    DROWNING: 0.1 #drowning damage
    #    FIRE: 0.2 #standing on fire
    #    HOT_FLOOR: 0.2 #magma block
    #    LAVA: 0.2 #lava block
    #    MELTING: 0.25 #snowmen
    #    STARVATION: 0.05 #out of food
    #    SUFFOCATION: 0.05 #inside a block
    #    VOID: 0.2 #under the map
    #
    #    These values are percent max health damage, multiplied by the original damage:
    #
    #    BLOCK_EXPLOSION: 0.05 #at range 0
    #    ENTITY_EXPLOSION: 0.05 #at range 0
    #    FALL: 0.05 #per block above 3
    #    FALLING_BLOCK: 0.05 #anvils
    #    FLY_INTO_WALL: 0.05 #elytra damage
    #    MAGIC: 0.05 #splash damage potions
    #    THORNS: 0.05 #thorns armor enchant
    #    WITHER: 0.05 #decay potion effect
    #
    potions:
        health-per-tier: .1
    enchantment-damage:
        THORNS: 1.5
        DAMAGE_ALL: 1.5
        DAMAGE_UNDEAD: 1.5
        DAMAGE_ARTHROPODS: 1.5
        ARROW_DAMAGE: 1.5
    enchantment-protection:
        PROTECTION_ENVIRONMENTAL: 0.35
        PROTECTION_FIRE: 0.5
        PROTECTION_EXPLOSIONS: 0.5
        PROTECTION_PROJECTILE: 0.5
        PROTECTION_FALL: 3.0
     
    experience.yml
    Code (Text):
    # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
    # For a list of material / mob names.
    fishing: 5
    shearing: 5
    taming: 5
    breeding: 5
    brewing:
        potion: 1
        splash-potion: 2
        lingering-potion: 3
    farming:
        wheat_seeds: 1
        beetroot_seeds: 1
        sugar_cane: 1
        melon: 2
        pumpkin: 2
        pumpkin_stem: .2
        melon_stem: .2
        vine: .2
        red_mushroom_block: .1
        brown_mushroom_block: .1
        mushroom_stem: .1
        red_mushroom: 1
        brown_mushroom: 1
        grass: .05
        tall_grass: .1
        allium: .1
        poppy: .1
        lilac: .1
        peony: .1
        azure_bluet: .1
        dandelion: .1
        oxeye_daisy: .1
        blue_orchid: .1
        orange_tulip: .1
        red_tulip: .1
        pink_tulip: .1
        white_tulip: .1
        sunflower: .1
        lily_pad: .1
        nether_wart: .1
        seagrass: .1
        tall_seagrass: .1
    killing:
        Chicken: 1
        Cow: 1
        Creeper: 23
        Ghast: 50
        Giant: 300
        Pig: 1
        Pig_Zombie: 20
        Sheep: 1
        Skeleton: 22
        Ocelot: 1
        Slime: 15
        Spider: 18
        Squid: 1
        Zombie: 15
        Wolf: 6
        Cave_Spider: 10
        Enderman: 50
        Ender_Dragon: 500
        Silverfish: 8
        Villager: 1
        Blaze: 25
        Mushroom_Cow: 1
        Magma_Cube: 12
        SnowMan: 5
        Iron_Golem: 25
        Player: 31
        Bat: 6
        Wither: 300
        Witch: 26
        DOLPHIN: 10
        DROWNED: 10
        MULE: 10
        HUSK: 10
        ILLUSIONER: 10
        PARROT: 10
        PHANTOM: 10
        EVOKER: 10
        LLAMA: 10
        STRAY: 10
        VEX: 10
        VINDICATOR: 10
        WITHER_SKELETON: 10
        POLAR_BEAR: 10
        SHULKER: 10
        SALMON: 10
        PUFFERFISH: 10
        TURTLE: 10
        TROPICAL_FISH: 10
        RABBIT: 10
        COD: 10
    mining:
        coal: 5
        cobblestone: 1
        clay: 15
        diamond_ore: 15
        dirt: 1
        glowstone: 5
        gold_ore: 3
        coal_ore: 6
        grass: 1
        gravel: 1
        iron_ore: 3
        lapis_ore: 7
        mossy_cobblestone: 2
        netherrack: 1
        obsidian: 20
        redstone_ore: 8
        sand: 1
        sandstone: 1
        snow_block: 1
        soul_sand: 8
        stone: 1
    # Exp for Results after cooking in furnace
    smelting:
        glass: 0.2
        stone: 0.2
        coal: 0.5  # charcoal or coal from coal ore
        iron_ingot: 1
        gold_ingot: 2
        ink_sac: 1  # lapis lazuli (from ore block)
        redstone: 1
        quartz: 1
        emerald: 2
        diamond: 3
        cooked_beef: 1
        cooked_chicken: 1
        baked_potato: 1
    logging:
        acacia_log: 3
        birch_log: 3
        dark_oak_log: 3
        jungle_log: 3
        oak_log: 3
        spruce_log: 3
        cactus: 1
        acacia_sapling: .1
        birch_sapling: .1
        dark_oak_sapling: .1
        jungle_sapling: .1
        oak_sapling: .1
        spruce_sapling: .1
    crafting:
        Activator_Rail: 5
        Arrow: 1
        black_bed: 1
        blue_bed: 1
        brown_bed: 1
        cyan_bed: 1
        gray_bed: 1
        green_bed: 1
        light_blue_bed: 1
        light_gray_bed: 1
        lime_bed: 1
        magenta_bed: 1
        orange_bed: 1
        pink_bed: 1
        purple_bed: 1
        red_bed: 1
        white_bed: 1
        yellow_bed: 1
        Acacia_Boat: 1
        Birch_Boat: 1
        Dark_Oak_Boat: 1
        Jungle_Boat: 1
        Oak_Boat: 1
        Spruce_Boat: 1
        Book: 0
        Bookshelf: 5
        Bow: 3
        Bread: 0
        Brick: 10
        Bucket: 2
        Cake: 15
        Chest: 1
        Cobblestone_Stairs: 0
        Compass: 4
        Cookie: 2
        Detector_Rail: 5
        Diamond_Axe: 17
        Diamond_Boots: 15
        Diamond_Chestplate: 20
        Diamond_helmet: 15
        Diamond_Hoe: 8
        Diamond_Leggings: 18
        Diamond_Pickaxe: 12
        Diamond_Shovel: 8
        Diamond_Sword: 10
        Dispenser: 3
        Acacia_Fence: 0
        Birch_Fence: 0
        Dark_Oak_Fence: 0
        Jungle_Fence: 0
        Oak_Fence: 0
        Spruce_Fence: 0
        Acacia_Fence_Gate: 0
        Birch_Fence_Gate: 0
        Dark_Oak_Fence_Gate: 0
        Jungle_Fence_Gate: 0
        Oak_Fence_Gate: 0
        Spruce_Fence_Gate: 0
        Acacia_Pressure_Plate: 0
        Birch_Pressure_Plate: 0
        Dark_Oak_Pressure_Plate: 0
        Jungle_Pressure_Plate: 0
        Oak_Pressure_Plate: 0
        Spruce_Pressure_Plate: 0
        Fishing_Rod: 6
        Flint_and_steel: 1
        Furnace: 1
        Golden_Apple: 100
        Golden_Axe: 25
        Golden_Boots: 20
        Golden_Helmet: 20
        Golden_Hoe: 20
        Golden_Leggings: 30
        Golden_Pickaxe: 30
        Golden_Chestplate: 40
        Golden_Shovel: 10
        Golden_Sword: 20
        Heavy_Weighted_Pressure_Plate: 2
        Iron_Axe: 6
        Iron_Boots: 8
        Iron_Chestplate: 12
        Iron_Door: 3
        Iron_Helmet: 6
        Iron_Hoe: 4
        Iron_Leggings: 10
        Iron_Pickaxe: 6
        Iron_Shovel: 4
        Iron_sword: 5
        Jukebox: 1
        Ladder: 0
        LEATHER_HELMET: 4
        Leather_leggings: 6
        LEATHER_CHESTPLATE: 8
        Leather_Boots: 4
        Lever: 0
        Light_Weighted_Pressure_Plate: 1
        Minecart: 2
        Map: 10
        Note_Block: 1
        Painting: 1
        Paper: 0
        Piston: 3
        Powered_Rail: 10
        Rail: 1
        REPEATER: 3
        REDSTONE_TORCH: 0
        Sandstone: 0
        Stick: 0
        Stone_Button: 0
        Stone_Axe: 2
        Stone_Hoe: 1
        Stone_Pickaxe: 2
        Stone_Pressure_Plate: 0
        Stone_Shovel: 1
        Stone_sword: 2
        STICKY_PISTON: 5
        Sugar: 0
        TNT: 5
        Torch: 0
        Acacia_Trapdoor: 1
        Birch_Trapdoor: 1
        Dark_Oak_Trapdoor: 1
        Jungle_Trapdoor: 1
        Oak_Trapdoor: 1
        Spruce_Trapdoor: 1
        Wooden_Axe: 1
        Wooden_Hoe: 1
        Wooden_Pickaxe: 1
        Wooden_Shovel: 1
        Wooden_Sword: 1
        Acacia_Stairs: 0
        Birch_Stairs: 0
        Dark_Oak_Stairs: 0
        Jungle_Stairs: 0
        Oak_Stairs: 0
        Spruce_Stairs: 0
    building:
     

    config.yml
    Code (Text):

    leveling:
      exp-calc-alt: false
      exp-curve: 1.0
      max-exp: 100000
      max-level: 60
      pad-max-level: true
      exp-loss: 0.1
      pvp-exp-loss: 1.0
      max-party-size: 6
      party-exp-bonus: 1.0
      level-loss: false
      mastery-loss: false
      spawner-checks: false
      spawner-exp-mult: 0.5
      reset-on-death: false
      pvp-range: 50
      min-pvp-level: 1
      pvp-exp-range: 10
      pvp-max-exp-range: 40
      dump-exp-file: false
      mob-health-distance-modified: true
      mob-health-modifier: 3
      mob-experience-distance-modified: true
      mob-exp-modifier: 3
      mob-damage-distance-modified: true
      mob-damage-modifier: 3
    classes:
      swap-cost: 0
      old-swap-cost: 0
      prof-swap-cost: 0
      old-prof-swap-cost: 0
      master-swap-free: true
      first-swap-free: true
      use-prefix: false
      reset-exp-on-change: true
      reset-master-on-change: false
      reset-prof-master-on-change: false
      reset-prof-on-pri-change: false
      lock-till-master: false
      lock-at-max-level: false
      self-heal: 0.5
      class-change-cooldown: 600000
    attributes:
      allocation-points-per-level: 3
      attack-damage-per-strength: 1.0
      health-per-constitution: 20.0
      magic-resist-per-constitution: 0.003
      stamina-regeneration-per-endurance: 1
      carry-weight-per-endurance: 0.0
      projectile-damage-per-dexterity: 2.0
      speed-increase-per-dexterity: 0.001
      mana-per-intellect: 5
      mana-regeneration-per-wisdom: 1
    healthbar:
      limit-one-bar: true
      health-per-bar: 20
    properties:
      storage-type: yml
      economy: true
      debug: true
      enchant-exp-mult: 3
      global-cooldown: 500
      block-tracking-duration: 900000
      max-tracked-blocks: 2000
      slow-while-casting: true
      combat-time: 10000
      reduce-item-damage: 4
      silence-passive-skill-messages: false
      check-equipment-weight: false
    database:
      type: mysql
      db: teset
      poolsize: 10
      url: localhost
      port: '3306'
      username: test
      password: test
    bed:
      enabled: true
      interval: 15
      percent: 5
    mana:
      interval: 5
    stamina:
      interval: 1
    food:
      enabled: false
      time-multiplier: 5000
      heal-percent: 0.05
    bonus:
      expiration: 0
      exp: 1.0
      message: Bonus experience time is enabled!
    hats:
      level: 1
      enabled: false
    features:
      item-roll:
        enabled: true
        include-victim-name: false
        expire-seconds: 30
        radius:
          x: 25
          y: 25
          z: 25
    equipment-weight:
      LEATHER_HELMET: 5
      LEATHER_CHESTPLATE: 15
      LEATHER_LEGGINGS: 10
      LEATHER_BOOTS: 5.0
      GOLD_HELMET: 10.0
      GOLD_CHESTPLATE: 25
      GOLD_LEGGINGS: 15
      GOLD_BOOTS: 5.0
      CHAINMAIL_HELMET: 10
      CHAINMAIL_CHESTPLATE: 25
      CHAINMAIL_LEGGINGS: 20
      CHAINMAIL_BOOTS: 5
      IRON_HELMET: 10
      IRON_CHESTPLATE: 30
      IRON_LEGGINGS: 25
      IRON_BOOTS: 10
      DIAMOND_HELMET: 15
      DIAMOND_CHESTPLATE: 40
      DIAMOND_LEGGINGS: 30
      DIAMOND_BOOTS: 15
     
    damages.yml
    Code (Text):

    creature-health:
        Chicken: 4
        Cow: 10
        Creeper: 20
        Ghast: 10
        Giant: 100
        Pig: 10
        Pig_Zombie: 20
        Sheep: 8
        Skeleton: 20
        Ocelot: 10
        Slime: 16
        Spider: 20
        Squid: 10
        Zombie: 20
        Wolf: 8
        Cave_Spider: 20
        Enderman: 40
        Ender_Dragon: 200
        Silverfish: 8
        Villager: 20
        Blaze: 20
        Mushroom_Cow: 10
        Magma_Cube: 16
        SnowMan: 4
        Iron_Golem: 100
        Bat: 6
        Wither: 300
        Witch: 26
        Horse: 20
    creature-damage:
        Creeper: 49
        Giant: 17
        Zombie: 4
        Pig_Zombie: 5
        Ender_Dragon: 10
        Wolf: 2
        Enderman: 7
        Skeleton: 4
        Spider: 2
        Cave_Spider: 2
        SnowMan: 0
        Iron_Golem: 20
        Ocelot: 3
        Slime: 4
        Magma_Cube: 6
        Wither: 5
    item-damage:
        Air: 2
    environmental-damage:
        CONTACT: 1
        BLOCK_EXPLOSION: 1.2 # at range 0
        FALL: .05 #Per block above 3
        LAVA: .2
        FIRE: .2
        FIRE_TICK: 1 #flat amount per tick
        POISON: 1 #flat amount per tick
        SUFFOCATION: .05
        DROWNING: .1
        STARVATION: .05
        VOID: .2
        PROJECTILE: 1 #Dispenser damage
    potions:
        health-per-tier: .1
    enchantment-damage:
        THORNS: 1
        DAMAGE_ALL: 1
        DAMAGE_UNDEAD: 1
        DAMAGE_ARTHROPODS: 1
        ARROW_DAMAGE: 1
     
    experience.yml
    Code (Text):

    fishing: 5
    shearing: 5
    taming: 5
    farming:
        crops: 1
        sugar_cane_block: 1
        melon_block: 2
        pumpkin: 2
        pumpkin_stem: .2
        melon_stem: .2
        vine: .2
        huge_mushroom_1: .1
        huge_mushroom_2: .1
        red_mushroom: 1
        brown_mushroom: 1
        long_grass: .1
        red_rose: .1
        yellow_flower: .1
        water_lily: .1
        nether_warts: .1
    killing:
        Chicken: 1
        Cow: 1
        Creeper: 23
        Ghast: 50
        Giant: 300
        Pig: 1
        Pig_Zombie: 20
        Sheep: 1
        Skeleton: 22
        Ocelot: 1
        Slime: 15
        Spider: 18
        Squid: 1
        Zombie: 15
        Wolf: 6
        Cave_Spider: 10
        Enderman: 50
        Ender_Dragon: 500
        Silverfish: 8
        Villager: 1
        Blaze: 25
        Mushroom_Cow: 1
        Magma_Cube: 12
        SnowMan: 5
        Iron_Golem: 25
        Player: 31
        Bat: 6
        Wither: 300
        Witch: 26
    mining:
        coal: 5
        cobblestone: 1
        clay: 15
        diamond_ore: 15
        dirt: 1
        glowstone: 5
        gold_ore: 3
        coal_ore: 6
        grass: 1
        gravel: 1
        iron_ore: 3
        lapis_ore: 7
        mossy_cobblestone: 2
        netherrack: 1
        obsidian: 20
        redstone_ore: 8
        glowing_redstone_ore: 8
        sand: 1
        sandstone: 1
        snow_block: 1
        soul_sand: 8
        stone: 1
    logging:
        log: 3
        cactus: 1
        sapling: .1
    crafting:
        Arrow: 1
        Bed: 1
        Boat: 1
        Book: 0
        Bookshelf: 5
        Bow: 3
        Bread: 0
        Brick: 10
        Bucket: 2
        Cake: 15
        Chest: 1
        Cobblestone_Stairs: 0
        Compass: 4
        Cookie: 2
        Detector_Rail: 5
        Diamond_Axe: 17
        Diamond_Boots: 15
        Diamond_Chestplate: 20
        Diamond_helmet: 15
        Diamond_Hoe: 8
        Diamond_Leggings: 18
        Diamond_Pickaxe: 12
        Diamond_Spade: 8
        Diamond_Sword: 10
        Dispenser: 3
        Fence: 0
        Fishing_Rod: 6
        Flint_and_steel: 1
        Furnace: 1
        Golden_Apple: 100
        Gold_Axe: 25
        Gold_Boots: 20
        Gold_Helmet: 20
        Gold_Hoe: 20
        Gold_Leggings: 30
        Gold_Pickaxe: 30
        Gold_Chestplate: 40
        Gold_Spade: 10
        Gold_Sword: 20
        Iron_Axe: 6
        Iron_Boots: 8
        Iron_Chestplate: 12
        Iron_Door: 3
        Iron_Helmet: 6
        Iron_Hoe: 4
        Iron_Leggings: 10
        Iron_Pickaxe: 6
        Iron_Spade: 4
        Iron_sword: 5
        Jukebox: 1
        Ladder: 0
        LEATHER_HELMET: 4
        Leather_leggings: 6
        LEATHER_CHESTPLATE: 8
        Leather_Boots: 4
        Lever: 0
        Minecart: 2
        Map: 10
        Note_Block: 1
        Painting: 1
        Paper: 0
        Powered_Rail: 10
        Rails: 1
        DIODE: 3
        REDSTONE_TORCH_OFF: 0
        REDSTONE_TORCH_ON: 0
        Sandstone: 0
        Sign: 2
        Stick: 0
        Stone_Button: 0
        Stone_Axe: 2
        Stone_Hoe: 1
        Stone_Pickaxe: 2
        Stone_Plate: 0
        Stone_Spade: 1
        Stone_sword: 2
        Storage_Minecart: 3
        PISTON_STICKY_BASE: 5
        Sugar: 0
        TNT: 5
        Torch: 0
        Trap_door: 1
        Wood_Axe: 1
        Wood_Door: 2
        Wood_Hoe: 1
        Wood_Pickaxe: 1
        Wood: 0
        Wood_Plate: 0
        Wood_Spade: 1
        Wood_Stairs: 0
        Wood_sword: 1
    building:
     
    permission-skills.yml
    Code (Text):

    Example:
      usage: This is an EXAMPLE!
      permissions:
      - plugin.example.node.here
     
    skills.yml
    Code (Text):

    Flicker:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      duration: 7500
      period: 1500
      invis-duration: 500
      apply-text: §7[§2Skill§7] %hero% begins to flicker!
      expire-text: §7[§2Skill§7] %hero% is no longer flickering.
    TotemRecall:
      use-text: §7[§2Skill§7] %hero% called back their totem!
      mana-penalty-percent: 10
    DragonsBreath:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      max-distance: 6
      damage: 80
      damage-increase-per-intellect: 1.125
      radius: 3
      breath-travel-delay: 1
    Ashura:
      use-text: §7[§2Skill§7] %hero% used %skill% on %target%!
      max-distance: 5
      target-hit-tolerance: 0.2
      damage: 50
      damage-increase-per-intellect: 1.6
      sword-sacrifice-percent: 5
      horizontal-power: 1.5
      horizontal-power-increase-per-strength: 0.0375
      vertical-power: 0.25
      vertical-power-increase-per-strength: 0.0075
      ncp-exemption-duration: 1500
      push-delay: 0.2
    InfernoBlade:
      use-text: §7[§2Skill§7] %hero% used %skill% on %target%!
      max-distance: 8.0
      target-hit-tolerance: 0.2
      damage: 250.0
      damage-increase-per-intellect: 1.0
      spike-height: 3.0
      does-knock-up: true
      knock-up-strength: 0.6
      duration: 5000
    Soothe:
      use-text: §7[§2Skill§7] %hero% used %skill% on %target%!
      max-distance: 8
      target-hit-tolerance: 0.2
      healing: 65
      healing-increase-per-wisdom: 1.5
    BloodUnion:
      apply-text: ''
      unapply-text: ''
      period: 25000
      max-blood-union: 4
    SiphonBlood:
      use-text: §7[§2Skill§7] %hero% used %skill% on %target%!
      max-distance: 8
      target-hit-tolerance: 0.2
      max-distance-increase-per-intellect: 0.1
      damage: 80
      damage-increase-per-intellect: 1.0
      heal-mult: 1.1
      blood-union-heal-mult-increase: 0.06
      blood-union-increase: 1
    Infusion:
      use-text: §7[§2Skill§7] %hero% used %skill% on %target%!
      max-distance: 8
      target-hit-tolerance: 0.2
      health-increase-percent-per-blood-union: 0.03
      healing: 75
      healing-increase-per-wisdom: 1.0
      health-cost: 35
      mana: 80
    Transfuse:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      health-cost: 100
      mana-gain: 150
    BloodBond:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      heal-percent: 0.15
      radius: 12
      mana-tick: 13
      mana-tick-period: 1000
      toggle-on-text: §7[§2Skill§7] %hero% has formed a §lBloodBond§r!
      toggle-off-text: §7[§2Skill§7] %hero% has broken his §lBloodBond§r!
    CombustBlood:
      use-text: §7[§2Skill§7] %hero% used %skill% on %target%!
      max-distance: 10
      target-hit-tolerance: 0.2
      max-distance-increase-per-intellect: 0.2
      damage: 95
      damage-increase-per-intellect: 0.75
      blood-union-increase: 1
      blood-union-required-for-dot: 3
      tick-damage: 14
      tick-damage-increase-per-intellect: 0.15
      period: 2500
      duration: 7500
      apply-text: §7[§2Skill§7] %target% is bleeding from the effects of their Combusted Blood!
      expire-text: §7[§2Skill§7] %target% is no longer bleeding.
    BloodGift:
      use-text: §7[§2Skill§7] %hero% used %skill% on %target%!
      max-distance: 10
      target-hit-tolerance: 0.2
      health-increase-percent-per-blood-union: 0.04
      healing: 130
      healing-increase-per-wisdom: 1.8
      health-cost: 85
      mana: 110
    ThickenBlood:
      use-text: §7[§2Skill§7] %hero% used %skill% on %target%!
      max-distance: 7
      target-hit-tolerance: 0.2
      duration: 2000
      duration-increase-per-intellect: 75
      apply-text: §7[§2Skill§7] %target%'s blood has thickened!
      expire-text: §7[§2Skill§7] %target%'s blood returns to normal.
    BoilBlood:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      damage: 70
      damage-increase-per-intellect: 1.25
      radius: 5
      tick-damage: 10
      tick-damage-increase-per-intellect: 0.15
      period: 2000
      duration: 12000
      apply-text: §7[§2Skill§7] %target%'s blood begins to boil!
      expire-text: §7[§2Skill§7] %target%'s blood is no longer boiling.
      blood-union-required-for-use: 3
      max-targets: 6
    BloodRitual:
      use-text: §7[§2Skill§7] %hero% used %skill% on %target%!
      max-distance: 8
      target-hit-tolerance: 0.2
      blood-union-health-multiplier: 0.0625
      blood-union-health-multiplier-increase-per-wisdom: 0.0016
    BloodBeam:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      beam-max-length: 15
      beam-radius: 2.0
      damage: 150.0
      damage-increase-per-intellect: 1.0
    Fireblast:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      max-distance: 6
      max-distance-increase-per-intellect: 0.1
      damage: 90
      damage-increase-per-intellect: 1.2
      radius: 3
      horizontal-power: 1.2
      vertical-power: 0.5
      ncp-exemption-duration: 500
    InfernoOrb:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      damage: 80
      damage-increase-per-intellect: 1.25
      velocity-multiplier: 0.5
      fire-ticks: 50
    InfernoFlash:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      max-distance: 6
      max-distance-increase-per-intellect: 0.15
      reagent: 331
      reagent-cost: 3
    Cauterize:
      use-text: §7[§2Skill§7] %hero% used %skill% on %target%!
      max-distance: 15
      target-hit-tolerance: 0.2
    Flameshield:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      duration: 8000
      apply-text: §7[§2Skill§7] %hero% conjured a shield of flames!
      expire-text: §7[§2Skill§7] %hero% lost his shield of flames!
      skill-block-text: §7[§2Skill§7] %name%'s flameshield has blocked %hero%'s %skill%.
    GreatCombustion:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      max-distance: 4
      duration: 750
      duration-increase-per-charisma: 32
      radius: 4
      damage: 100
      damage-increase-per-intellect: 1.875
      delay: 1500
    UndyingWill:
      use-text: §7[§2Skill§7] %hero% is overcome with an undying will!
      duration: 4500
      period: 500
      expire-text: §7[§2Skill§7] %hero%'s will returns to normal.
    Superheat:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      duration: 20000
      apply-text: '%hero%''s pick has become superheated!'
      expire-text: '%hero%''s pick has cooled down!'
    Conflux:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      max-distance: 8
      duration: 5000
      period: 1000
      duration-increase-per-charisma: 125
      max-drift: 2.1
      ncp-exemption-duration: 500
      apply-text: §7[§2Skill§7] %target% is confluxd!
      expire-text: §7[§2Skill§7] %target% has regained his wit!
    BloodDrinker:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      weapons:
      - WOOD_AXE
      - STONE_AXE
      - IRON_AXE
      - GOLD_AXE
      - DIAMOND_AXE
      damage-healing-percent: 0.1
      maximum-healing: 200
      duration: 7500
      apply-text: §7[§2Skill§7] %hero% is drinking blood!
      expire-text: §7[§2Skill§7] %hero% is no longer drinking blood!
    BloodWell:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      weapons:
      - WOOD_AXE
      - STONE_AXE
      - IRON_AXE
      - GOLD_AXE
      - DIAMOND_AXE
      damage-healing-percent: 0.1
      maximum-healing: 200
      duration: 7500
      apply-text: §7[§2Skill§7] %hero% is drinking blood!
      expire-text: §7[§2Skill§7] %hero% is no longer drinking blood!
    Headbutt:
      use-text: §7[§2Skill§7] %hero% used %skill% on %target%!
      max-distance: 4
      target-hit-tolerance: 0.2
      duration: 1500
      duration-increase-per-charisma: 30
      damage: 31
      damage-increase-per-strength: 0.7
      health-cost: 80
    FireStorm:
      use-text: §7[§2Skill§7] %hero% used %skill%!
      radius: 5.0
      duration: 6000
      period: 1000
      tick-damage: 100.0
      tick-damage-increase-per-intellect: 1.0

     
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