DungeonsAndMobs Wiki

Jun 16, 2018
DungeonsAndMobs Wiki
  • Commands:
    DungeonsAndMobs use an advanced permissions system, that allows you to configure every single permission. You can find it explained in the "files" section.
    Here, I will put the default permissions.
    Every command: dungeonsandmobs.* or being OP
    Every mobs command: dungeonsandmobs.mobs.*
    /dam create: dungeonsandmobs.mobs.create
    /dam edit <ID>: dungeonsandmobs.mobs.edit
    Every item command: dungeonsandmobs.item.*
    /dam item <name> <level>: dungeonsandmobs.item.get

    Files:
    Automatically arranged by the plugin.
    You can edit every message.
    Here you will be able to edit the plugin's permissions. The player just needs one permission for being able to perform a certain action.
    Code (YAML):
    every-command: 'dungeonsandmobs.*' #You can do everything
    every-mobs-command
    : 'dungeonsandmobs.mobs.*' #Every command regarding mobs
    creating-mobs
    : 'dungeonsandmobs.mobs.create' #Create and edit mobs
    editing-mobs
    : 'dungeonsandmobs.mobs.edit' #Edit mobs
    every-item-command
    : 'dungeonsandmobs.item.*' #Every command regarding items
    get-item
    : 'dungeonandmobs.item.get' #/dam item command
     
    Code (YAML):
    items:
      powerful_sword
    :
        custom-name
    : '&ePowerful Sword [&7%level&e]'
        type
    : weapon
        item
    : iron_sword
        max-durability
    : 200
    #%actexp will be replaced with the experience the weapon has in that moment; %totexp will be replaced with the needed experience to level up. Damage is different from the base damage; it is calculated using the damage-calculation formula, so it changes with levels if you decide so.
        lore
    :
       - '&7&oA nice sword... I guess.'
        - '&6Level
    : &7%level'
        - '&7Exp
    : %actexp/%totexp'
        - '&cDamage
    : &6%damage'
        base-damage
    : 7.0
    #The plugin will use this formula to calculate the damage the weapon deals, depending, in this case, also from the level.
    #For example, in this case, if the weapon is level 3, it will deal 7.0+3*0.25 = 7.0+0.75 = 7.75 damage.
        damage-calculation
    : '%basedamage+%level*0.25'
        exp-to-level-up-calculation
    : 20+%level*5
        max-level
    : 20
    #The enchantments the weapon will get at a certain level. They remain if they are not specified;
    #by the way, if another enchantment is defined and the old one is not, the old one disappears. Same thing for the effects.
        enchantments
    :
          '1'
    :
            fire_aspect
    : 1
          '3'
    :
            fire_aspect
    : 2
          '5'
    :
            fire_aspect
    : 3
        effects
    :
          '1'
    :
            speed
    : 2
          '3'
    :
            speed
    : 2
            regeneration
    : 1
          '10'
    :
            speed
    : 2
            regeneration
    : 2
          '20'
    :
            speed
    : 2
            regeneration
    : 3
      high_potential_sword
    :
        custom-name
    : '&8High Potential Sword [&7%level&8]'
        type
    : weapon
        item
    : wood_sword
        max-durability
    : 0
        lore
    :
       - '&7&oIt increases its damage... exponentially.'
        - '&6Level
    : &7%level'
        - '&7Exp
    : %actexp/%totexp'
        - '&cDamage
    : &6%damage'
        base-damage
    : 0.5
        damage-calculation
    : '%basedamage+%level*%level*%level'
        exp-to-level-up-calculation
    : 100+%level*%level*%level*%level*%level
        max-level
    : 3
        enchantments
    : {}
        effects
    : {}
      corrupting_sword
    :
        custom-name
    : '&8Corrupting Sword'
        type
    : weapon
        item
    : gold_sword
        max-durability
    : 0
        lore
    :
       - '&7&oIt seems op...'
        - '&cCorruption level
    : &4%level'
        - '&cDamage
    : &6%damage'
        base-damage
    : 30
        damage-calculation
    : '%basedamage-%level*2'
        exp-to-level-up-calculation
    : 10+%level
        max-level
    : 15
        enchantments
    :
          '1'
    :
            fire_aspect
    : 3
          '5'
    :
            fire_aspect
    : 2
          '12'
    :
            fire_aspect
    : 1
          '15'
    :
            fire_aspect
    : 0
        effects
    :
          '1'
    :
            speed
    : 2
          '3'
    :
            speed
    : 1
          '5'
    :
            speed
    : 0
          '7'
    :
            slow
    : 1
            blindness
    : 1
            glowing
    : 1
            hunger
    : 1
          '8'
    :
            harm
    : 1
    Code (YAML):

    #The range the mobs are able to spawn from the locations. Put "0" to make them spawn in the precise point.
    spawn-range
    : 3
    delete-default-drops
    : true
    being-killer-time
    : 5
    player-kill-exp
    : 15
    normal-mobs-exp
    :
      zombie
    : 2
     
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