ecoDrop - Settings.yml explanation

Jan 9, 2016
ecoDrop - Settings.yml explanation
  • [​IMG]
    • COMMENTS
      • ONLY IF MYTHICSMOBS INSTALLED
      • ONLY IF MOBARENA INSTALLED
      • ONLY IF WORLDGUARD INSTALLED

    #Do you want to check updates automatically?
    # - On plugin start or on player connect with permission ecodrop.updatecheck

    automaticUpdateCheck: true

    #Do you want to enable reward drops from mobs? (mobs.yml)
    # - Also for MythicMobs reward drops
    enableDropsFromMobs: true

    #Do you want to enable reward drops from blocks? (blocks.yml)
    enableDropsFromBlocks: true

    #Do you want to enable drops from non-player killed mobs?
    # - For example: Zombie burned by sun, etc.
    enableMobDropsFromNonPlayerKilledMobs: false


    #Do you want to enable: Only killers of mobs/detroyers of blocks can pickup their rewards
    dropsCanBePickedUpOnlyByTheirOwners: false

    #Dropped item options
    droppedItem:

    #Material is name of item/block that you want to drop as money rewards
    # - List of materials can be found here: https://goo.gl/Mdt15t
    material: GOLD_NUGGET
    #Dropped item (reward) name
    # - Appear above dropped item (reward)

    name: '&b&l%moneyReward% %currencySymbol%'

    #Pickup sound, plays sound after reward pickup
    # - List of avalaible sounds can be found here: https://goo.gl/CcJRm6
    pickupSound: IRONGOLEM_THROW

    #Reward drop effect
    spawnEffect:

    #Material is name of item/block that you want to drop as money rewards
    # - List of effect types can be found here: http://goo.gl/6IdOsO

    type: LAVA
    #Amount of particles
    amount: 5

    #Money reward precision
    # - Examples: rewardPrecision: 2 will drop rewards with 2 decimal places for ex. 20.86
    # - rewardPrecision: 5 will drop rewards with 5 decimal places for ex. 20.86512
    rewardPrecision: 2

    #If true hopper will be ignored, else if false hopper will destroy money reward
    ignoreHopperPickup: true

    #Mob reward drop, disabled worlds
    disabledMobWorlds:
    - example_world #World name
    - another_world
    - disabled_world

    #Block reward drop, disabled worlds
    disabledBlockWorlds:
    - example_world #World name
    - another_world
    - disabled_world

    #List of disabled WorldGuard regions
    disabledWorldGuardRegions:
    - example_region #Region name
    - another_region

    #Disable money reward drops in MobArena?
    disabledInMobArena: false

    #Disable money reward drops in Creative?
    disabledInCreative: false

    #What to do if player have no money to pay his fine (negative value for min or max)
    # - Command list
    ifPlayerHaveNoMoneyForFineCommands:
    - tell %player% You have been killed, because you have no money to pay this fine!
    - kill %player%


    #PvP Options
    pvp:

    #PvP reward/fine
    playerDrop:

    percentageChance: 100 #Percentage chance to drop money/pay fine
    enablePercentageMinAndMax: false #If true then min and max values will be calculated as percentage value from killed player balance
    maxRewardIfPercentageMinAndMaxEnabled: 0 #Maximal reward/fine if enablePercentageMinAndMax is true, 0 = unlimited
    min: 5
    max: 20
    enabled: true # Enable to drop money from players
    #Can killed player by another player drop his money?
    enablePlayerMoneyStealing: true
    #If true stolen money will drop to ground else if false stolen money will immediately be given to their owner (killer)
    stolenMoneyDropsReward: true

    #Disable PvP if attacker or victim have 0 money?
    disableWhenInsufficientFunds: false

    #Event options and event (customizeable) storage

    event:

    announceOnJoin: true #Show what event is currently "running" on player join
    announceIntervalInSeconds: 0 #Event announcer, keep 0 if you want to disable it
    #Just event storage, but you can still change values and /ed Reload then
    currentSavedMultiplier: 0.0
    currentSavedStartDate: 0
    currentSavedStartMultiplier: 0.0
    currentSavedEndDate: 0

    #Database cache options
    saveCache:

    #Save data to database every XXX seconds
    intervalInSeconds: 120
    #Inform console, if ecoDrop saving data to database
    logIntoConsole: false
    #Save only configured blocks (in blocks.yml) to database
    # - Better performance

    # - If you set new block into blocks.yml, player placed blocks before that block has been set can drop rewards
    saveOnlyConfiguredBlocks: true

    #Pickup message options
    pickupMessagesEnabled:

    #Enabled it in chat?
    inChat: true
    #Enabled it in title?
    inTitle: true
    #Enabled it in action?
    inAction: true

    #Fine message options
    fineMessagesEnabled:

    #Enabled it in chat?
    inChat: true
    #Enabled it in title?
    inTitle: true
    #Enabled it in action?
    inAction: true

    #Steal message options
    stealMessagesEnabled:

    #Enabled it in chat?
    inChat: true
    #Enabled it in title?
    inTitle: true
    #Enabled it in action?
    inAction: true
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