Help with HEAD_TEXTURE

Feb 14, 2019
Help with HEAD_TEXTURE
  • To use HEAD_TEXTURE as a material, you need a Base64 Code that represents the texture.
    You can get the code from a command you'd get on freshcoal.com/maincollection, or similar.
    An example of a command is
    Code (Text):
    /give @p skull 1 3 {display:{Name:"Nutella"},SkullOwner:{Id:"014df015-7eba-4ad0-a0e0-83164b",Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTE1ZGNiMmRhMDJjZjczNDgyOWUxZTI3M2UzMDI1NjE3ZDgwNzE1MTZmOTUzMjUxYjUyNTQ1ZGE4ZDNlOGRiOCJ9fX0="}]}}}
    You would take the
    Code (Text):
    eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNTE1ZGNiMmRhMDJjZjczNDgyOWUxZTI3M2UzMDI1NjE3ZDgwNzE1MTZmOTUzMjUxYjUyNTQ1ZGE4ZDNlOGRiOCJ9fX0=
    part out of the command, then put it in the data configuration section.
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