# Holograms

Sep 30, 2020
Holograms
• This section provides guides to configure holograms at your model.

Introduction:
Holograms are texts displayed on a dark rectangular background. They rotate with the player's camera to increase their readability.

Take a look at an example pattern of several holograms in one model.
Code (YAML):
holograms:
'0'
:
text
:
- '&f&m       &f&l Your Statistics &f&m       '
- '&f&m       &8&l Y&f&lour Statistics &f&m       '
- '&f&m       &a&l Y&8&lo&f&lur Statistics &f&m       '
- '&f&m       &a&l Yo&8&lu&f&lr Statistics &f&m       '
- '&f&m       &a&l You&8&lr&f&l Statistics &f&m       '
- '&f&m       &a&l Your&8&l &f&lStatistics &f&m       '
- '&f&m       &a&l Your &8&lS&f&ltatistics &f&m       '
- '&f&m       &a&l Your S&8&lt&f&latistics &f&m       '
- '&f&m       &a&l Your St&8&la&f&ltistics &f&m       '
- '&f&m       &a&l Your Sta&8&lt&f&listics &f&m       '
- '&f&m       &a&l Your Stat&8&li&f&lstics &f&m       '
- '&f&m       &a&l Your Stati&8&ls&f&ltics &f&m       '
- '&f&m       &a&l Your Statis&8&lt&f&lics &f&m       '
- '&f&m       &a&l Your Statist&8&li&f&lcs &f&m       '
- '&f&m       &a&l Your Statisti&8&lc&f&ls &f&m       '
- '&f&m       &a&l Your Statistic&8&ls &f&m       '
- '&f&m       &a&l Your Statistics &f&m       '
- '&f&m       &a&l Your Statistics &f&m       '
- '&f&m       &a&l Your Statistics &f&m       '
- '&f&m       &a&l Your Statistics &f&m       '
- '&f&m       &a&l Your Statistics &f&m       '
- '&f&m       &a&l Your Statistics &f&m       '
- '&f&m       &a&l Your Statistics &f&m       '
- '&f&m       &a&l Your Statistics &f&m       '
- '&f&m       &a&l Your Statistics &f&m       '
- '&f&m       &a&l Your Statistics &f&m       '
- '&f&m       &f&l Your Statistics &f&m       '
- '&f&m       &f&l Your Statistics &f&m       '
- '&f&m       &f&l Your Statistics &f&m       '
- '&f&m       &a&l Your Statistics &f&m       '
- '&f&m       &a&l Your Statistics &f&m       '
- '&f&m       &a&l Your Statistics &f&m       '
- '&f&m       &f&l Your Statistics &f&m       '
- '&f&m       &f&l Your Statistics &f&m       '
- '&f&m       &f&l Your Statistics &f&m       '
timing
: 2
position
:
x
: 0
y
: 1.85
z
: 0
'1'
:
text
:
- '\$table[140][&f▶ &8Name:, 5][\$right&f%player_name% &f◀, 132]'
- '\$table[140][&a  Name:, 5][\$right&f%player_name%  , 132]'
- '\$table[140][&a  Name:, 5][\$right&f%player_name%  , 132]'
- '\$table[140][&a  Name:, 5][\$right&f%player_name%  , 132]'
- '\$table[140][&a  Name:, 5][\$right&f%player_name%  , 132]'
- '\$table[140][&a  Name:, 5][\$right&f%player_name%  , 132]'
- '\$table[140][&a  Name:, 5][\$right&f%player_name%  , 132]'
timing
: 10
position
:
x
: 0
y
: 1.55
z
: 0
'2'
:
text
:
- '\$table[140][&a  Total Exp:, 5][\$right&f%player_total_exp%  , 132]'
- '\$table[140][&f▶ &8Total Exp:, 5][\$right&f%player_total_exp% &f◀, 132]'
- '\$table[140][&a  Total Exp:, 5][\$right&f%player_total_exp%  , 132]'
- '\$table[140][&a  Total Exp:, 5][\$right&f%player_total_exp%  , 132]'
- '\$table[140][&a  Total Exp:, 5][\$right&f%player_total_exp%  , 132]'
- '\$table[140][&a  Total Exp:, 5][\$right&f%player_total_exp%  , 132]'
- '\$table[140][&a  Total Exp:, 5][\$right&f%player_total_exp%  , 132]'
timing
: 10
position
:
x
: 0
y
: 1.30
z
: 0
'3'
:
text
:
- '\$table[140][&a  Total Deaths:, 5][\$right&f%statistic_deaths%  , 132]'
- '\$table[140][&a  Total Deaths:, 5][\$right&f%statistic_deaths%  , 132]'
- '\$table[140][&f▶ &8Total Deaths:, 5][\$right&f%statistic_deaths% &f◀, 132]'
- '\$table[140][&a  Total Deaths:, 5][\$right&f%statistic_deaths%  , 132]'
- '\$table[140][&a  Total Deaths:, 5][\$right&f%statistic_deaths%  , 132]'
- '\$table[140][&a  Total Deaths:, 5][\$right&f%statistic_deaths%  , 132]'
- '\$table[140][&a  Total Deaths:, 5][\$right&f%statistic_deaths%  , 132]'
timing
: 10
position
:
x
: 0
y
: 1.05
z
: 0
'4'
:
text
:
- '\$table[140][&a  Total Kills:, 5][\$right&f%statistic_player_kills%  , 132]'
- '\$table[140][&a  Total Kills:, 5][\$right&f%statistic_player_kills%  , 132]'
- '\$table[140][&a  Total Kills:, 5][\$right&f%statistic_player_kills%  , 132]'
- '\$table[140][&f▶ &8Total Kills:, 5][\$right&f%statistic_player_kills% &f◀, 132]'
- '\$table[140][&a  Total Kills:, 5][\$right&f%statistic_player_kills%  , 132]'
- '\$table[140][&a  Total Kills:, 5][\$right&f%statistic_player_kills%  , 132]'
- '\$table[140][&a  Total Kills:, 5][\$right&f%statistic_player_kills%  , 132]'
timing
: 10
position
:
x
: 0
y
: 0.80
z
: 0
'5'
:
text
:
- '\$table[140][&a  Health:, 5][\$right&f%player_health_rounded%  , 132]'
- '\$table[140][&a  Health:, 5][\$right&f%player_health_rounded%  , 132]'
- '\$table[140][&a  Health:, 5][\$right&f%player_health_rounded%  , 132]'
- '\$table[140][&a  Health:, 5][\$right&f%player_health_rounded%  , 132]'
- '\$table[140][&f▶ &8Health:, 5][\$right&f%player_health_rounded% &f◀, 132]'
- '\$table[140][&a  Health:, 5][\$right&f%player_health_rounded%  , 132]'
- '\$table[140][&a  Health:, 5][\$right&f%player_health_rounded%  , 132]'
timing
: 10
position
:
x
: 0
y
: 0.55
z
: 0
'6'
:
text
:
- '\$table[140][&a  Ping:, 5][\$right&f%player_ping%  , 132]'
- '\$table[140][&a  Ping:, 5][\$right&f%player_ping%  , 132]'
- '\$table[140][&a  Ping:, 5][\$right&f%player_ping%  , 132]'
- '\$table[140][&a  Ping:, 5][\$right&f%player_ping%  , 132]'
- '\$table[140][&a  Ping:, 5][\$right&f%player_ping%  , 132]'
- '\$table[140][&f▶ &8Ping:, 5][\$right&f%player_ping% &f◀, 132]'
- '\$table[140][&a  Ping:, 5][\$right&f%player_ping%  , 132]'
timing
: 10
position
:
x
: 0
y
: 0.30
z
: 0
'7'
:
text
: '&f&m                                       '
position
:
x
: 0
y
: 0
z
: 0

text:

[Required]
Defines the content of the hologram displayed as a text.
Code (YAML):
text:
- '&d» &f &d «'
- '&d» &fC &d «'
- '&d  &fCl &d  '
- '&d» &fCli &d «'
- '&d  &fClic &d  '
- '&d» &fClick &d «'
- '&d  &fClick t &d  '
- '&d» &fClick to &d «'
- '&d  &fClick to o &d  '
- '&d» &fClick to op &d «'
- '&d  &fClick to ope &d  '
- '&d» &fClick to open &d «'
- '&d  &fClick to open! &d  '
- '&d» &fClick to open! &d «'
- '&d  &fClick to open! &d  '
- '&d» &fClick to open! &d «'
- '&d  &fClick to open! &d  '
- '&d» &fClick to open! &d «'
- '&d  &fClick to open! &d  '
- '&d» &fClick to open &d «'
- '&d  &fClick to ope &d  '
- '&d» &fClick to op &d «'
- '&d  &fClick to o &d  '
- '&d» &fClick to &d «'
- '&d  &fClick t &d  '
- '&d» &fClick &d «'
- '&d  &fClic &d  '
- '&d» &fCli &d «'
- '&d  &fCl &d  '
- '&d» &fC &d «'
- '&d» &f &d «'

timing:

[Not Required]
Defines how often the text should be refreshed to the next frame.
Code (YAML):
timing: 2
With this option you are able to synchronize entire model.

position:

[Required]
Defines the position of the hologram. You can move it in any direction you want.
Code (YAML):
position:
x
: 0
y
: 0.26
z
: 0
Don't forget that the holograms rotate with the player's camera, the cubes should always be at the center of the content.

A powerful tool that allows you to expand the basic functions of displaying holograms in Minecraft.

This feature allows you to format holograms in several different ways.
Take a look at one of the available options:

As you can see the text is stuck to a given pixel.
Additionally, the resource allows you to align the text.​

Let's look at the raw structure of the table:
Code (YAML):
- '\$table[WIDTH][ALGIN_VALUE TEXT_VALUE, WIDTH_PIXEL][ALGIN_VALUE TEXT_VALUE, WIDTH_PIXEL]'
WIDTH - Maximum width of the displayed rectangle. The value is given as a number.
ALGIN_VALUE - This value is not required for the table to function properly. Left alignment is the default value.
• \$left
• \$center
• \$right
TEXT_VALUE - Content to display.
WIDTH_PIXEL - Location of the text in the table. The value cannot exceed the table width. The value is given as a number.

It is worth mentioning that the amount of table content is not limited and may be more than two.

Example:
Code (YAML):
text:
- '\$table[140][&f▶ &8Name:, 5][\$right&f%player_name% &f◀, 132]'
- '\$table[140][&a  Name:, 5][\$right&f%player_name%  , 132]'
- '\$table[140][&a  Name:, 5][\$right&f%player_name%  , 132]'
- '\$table[140][&a  Name:, 5][\$right&f%player_name%  , 132]'
- '\$table[140][&a  Name:, 5][\$right&f%player_name%  , 132]'
- '\$table[140][&a  Name:, 5][\$right&f%player_name%  , 132]'
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