List of modules

Jun 12, 2017
List of modules
  • Code (Text):
    weaponTitle:
      Trails:
        trailsWeaponType: <projectiles/energy>
        Trail: <trail>,<trail>,<etc.>
        Radius: <amount>
        goThrough: <none/walls/players/all>
        particleColor: <amount>-<amount>-<amount>
        Settings: <amount>-<amount>
        TrailType: <STRAIGHT/CIRCLE>
        TrailTypeSize: <amount>

      Random:
        hideProjectiles: <true/false>
        noKnock: <true/false>
        damageHologram: <true/false>
        fireworkSpawn: <amount>-<amount>-<amount>-<type>
        TransformBlockOnHit: <ID>:<DATA>
        DisabledInRegions: <Region ID>,<Region ID>,<etc.>

      firstZoom:
        pumpkinOnZoom: <true/false>
        fogOnZoom: <true/false>
        noJumpWhileZooming: <true/false>
        scopeDurability: <amount>

      secondZoom:
        secondZoomEnable: <true/false>
        secondZoomFirstAmount: <amount>
        secondZoomSecondAmount: <amount>
        secondZoomNightVision: <true/false>
        secondZoomFogOnZoom: <true/false>
        secondZoomBulletSpread: <amount>

      breakAnimation:
        breakAnimationEnable: <true/false>
        breakAnimationMinAmount: <amount>
        breakAnimationMaxAmount: <amount>

      dynamicSpread:
        StartingValue: <amount>
        IncreaseWhileStand: <amount>
        IncreaseWhileSprint: <amount>
        IncreaseWhileAir: <amount>
        IncreaseWhileSneak: <amount>
        IncreaseWhileZoom: <amount>
        DecreasePerTicks: <ticks>
        MaxiumIncrease: <amount>

      itemHoldEffects:
        durabilityLock: <amount>
        hideAttributes: <true/false>
        GunWeight: <amount>
        heldParticles: <type>-<effect>

      CustomBreakBlocks:
        breakBlocks: <true/false>
        Blacklist: <true/false>
        BlacklistedBlocks:
        - '<ID:DATA>'
        - '<etc.>'
        regenBlockAfterBreak: <true/false>
        regenBlockAfterTicks: <ticks>

      Explode:
        smokeGrenadeEnable: <true/false>
        smokeGrenadeTicks: <amount>
        smokeGrenadeSize: <1/2/3>
        smokeGrenadeSound: <sound>

      CustomSounds:
        CustomSoundsEnable: <true/false>
        Shoot: <sound>-<volume>-<pitch>
        Zoom: <sound>-<volume>-<pitch>
        Reload: <sound>-<volume>-<pitch>

      homingProjectiles:
        Radius: <amount>
        CrosshairToLock: <true/false>
        NoBlocksBetween: <true/false>
        Shooter: <string>
        Victim: <string>

      ActionBarReload:
        ReloadMessage: <string>
        ReloadCompleteMessage: <string>
        Color1: <color>
        Color2: <color>
        ReloadSymbol: <string>
        ReloadSymbolAmount: <amount>

      ProjectileControl:
        ControlAccessAfterTicks: <amount>
        loseControlTicks: <amount>
        loseControlDistance: <amount>
        lostControlMessage: <string>

      Attachments:
        AttachmentWord: <string>
        NoAttachmentWord: <string>
        AttachmentLimit: <amount>
        Command:
          CraftCompleteSound: <sound>-<volume>-<pitch>
          CraftCompleteEffect: <effect>
          Agree: <DATA>:<NAME>
          Disagree: <DATA>:<NAME>
          Random: <DATA>:<NAME>
        AttachmentsList:
        - '<ID>:<DATA>:<NAME>'
        - 'etc...'
        AttachmentsAffect:
        - '<CAPACITY/DAMAGE/FIRERATE/PRESHOOT/ZOOM/HEADSHOT/GUNWEIGHT>:<NAME>:<AFFECTS>'
        - 'etc...'
        - '<RELOAD>:<NAME>:<AFFECTS>:<SOUND>'

      Skins:
        SkinWord: '&eSkin:'
        NoSkinWord: 'No_skin'
        Command:
          CraftCompleteSound: <sound>-<volume>-<pitch>
          CraftCompleteEffect: <effect>
          Agree: <DATA>:<NAME>
          Disagree: <DATA>:<NAME>
          Random: <DATA>:<NAME>
        SkinsList:
        - '<ID>:<DATA>:<NAME>:<DURABILITY>'
        - 'etc..'
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