Minigames Perks | Default Perks Config
-
Default perks config:
Code (YAML):perks:
arrow:
display-item: ARROW
name: '&a&lArrow Recovery'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to get
your||&7arrow back on hitting a player.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to get your||&7arrow back on hitting a player.||&r||&eCost:&7 {upgradeCost}
coins||&aClick to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 2000.0
cost-increase: 1500.0
percent-chance-increase: 4.0
max-level: 5
starting-level: 0
position: 2
enabled: true
message-enabled: true
message: '&aYou got your arrow back from your &eArrow Recovery &aperk!'
event: hit-arrow-player
prizes:
items:
- ARROW
items-give-type: all
blaze:
display-item: FIREBALL
name: '&a&lBlazing Arrow'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to||&7shoot
a burning arrow.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to||&7shoot a burning arrow.||&r||&eCost:&7 {upgradeCost} coins||&aClick to
upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 4000
cost-increase: 2000.0
percent-chance-increase: 2.0
max-level: 5
starting-level: 0
position: 3
enabled: true
message-enabled: true
message: '&aYou shot a fire arrow from your &eBlazing Arrow &aperk!'
event: arrow-shoot
prizes:
fire-arrow: true
barbarian:
display-item: DIAMOND_AXE
name: '&a&lBarbarian'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to||&7deal
more damage with axes.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to||&7deal more damage with axes.||&r||&eCost:&7 {upgradeCost} coins||&aClick
to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 3000.0
cost-increase: 1500.0
percent-chance-increase: 1.5
max-level: 5
starting-level: 0
position: 5
enabled: true
message-enabled: true
message: '&aYou dealt bonus damage from your &eBarbarian &aperk!'
event: hit-hand-entity
conditions:
holds-item-main:
- WOOD_AXE
- STONE_AXE
- GOLD_AXE
- IRON_AXE
- DIAMOND_AXE
prizes:
increase-damage: 50.0
tank:
display-item: DIAMOND_CHESTPLATE
name: '&a&lTanky'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to reduce
damage||&7taken while wearing a chestplate.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to reduce damage||&7taken while wearing a chestplate.||&r||&eCost:&7 {upgradeCost}
coins||&aClick to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 3000.0
cost-increase: 1500.0
percent-chance-increase: 1.5
max-level: 5
starting-level: 0
position: 6
message-enabled: true
enabled: true
message: '&aYou reduced damage from your &eTanky &aperk!'
event: damage-take
conditions:
has-armor-chestplate: player
has-armor-chestplate-items:
- LEATHER_CHESTPLATE
- CHAINMAIL_CHESTPLATE
- IRON_CHESTPLATE
- GOLD_CHESTPLATE
- DIAMOND_CHESTPLATE
prizes:
reduce-damage: 50.0
hungry:
display-item: CAKE
name: '&a&lHungry'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to restore||&7more
food and health after eating.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to restore more||&7food and health after eating.||&r||&eCost:&7 {upgradeCost}
coins||&aClick to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 3000.0
cost-increase: 1500.0
percent-chance-increase: 3.5
max-level: 5
starting-level: 0
position: 16
enabled: true
message-enabled: true
message: '&aYou healed and restore more food from your &eHungry &aperk!'
event: consume
conditions:
is-food:
- any
prizes:
feed: 2
heal: 2
gapple:
display-item: GOLDEN_APPLE
name: '&a&lApple of Death'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to||&7get
a golden apple on kill.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to get||&7a golden apple on kill.||&r||&eCost:&7 {upgradeCost} coins||&aClick
to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 4000.0
cost-increase: 2000.0
percent-chance-increase: 1.5
max-level: 5
starting-level: 0
position: 48
enabled: true
message-enabled: true
message: '&aYou got a golden apple from your &eApple of Death &aperk!'
event: kill-player
prizes:
items:
- GOLDEN_APPLE
items-give-type: all
tnt:
display-item: TNT
name: '&a&lTNT Revenge'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to drop||&7a
primed TNT on death.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to drop||&7a primed TNT on death.||&r||&eCost:&7 {upgradeCost} coins||&aClick
to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 3000.0
cost-increase: 1500.0
percent-chance-increase: 3.0
max-level: 5
starting-level: 0
position: 10
enabled: true
message-enabled: true
message: '&aYou spawned a TNT from your &eTNT Revenge &aperk!'
event: death
prizes:
spawn-tnt: player
epearl:
display-item: EYE_OF_ENDER
name: '&a&lTeleport Master'
lore: '&cLevel: &7{level}/{maxLevel}||||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&7You will take 40% less damage||&7when
you teleport with an ender pearl.||&r||&eCost:&7 {upgradeCost} coins||&aClick
to upgrade!'
last-lore-line-maxed: '&7You take 40% less damage when||&7you teleport with an
ender peark.||&r||&e&lPurchased!'
cost: 5000.0
cost-increase: 1.0
percent-chance-increase: 100.0
max-level: 1
starting-level: 0
position: 43
enabled: true
message-enabled: false
message: ''
event: enderpearl-teleport
prizes:
reduce-damage: 40
rage:
display-item: IRON_SWORD
name: '&a&lRage'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to get
Strength II||&7for 5 seconds after killing a player.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to get Strength II||&7for 5 seconds after killing a player.||&r||&eCost:&7 {upgradeCost}
coins||&aClick to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 4000.0
cost-increase: 2000.0
percent-chance-increase: 2.0
max-level: 5
starting-level: 0
position: 50
enabled: true
message-enabled: true
message: '&aYou got {effect} {effectLevel} from your &eRage &aperk!'
event: kill-player
prizes:
effects: player
effects-list:
- INCREASE_DAMAGE:5:2
bloodthirst:
display-item: INK_SACK:1
name: '&a&lBloodthirst'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to get
Regeneration II||&7for 5 seconds after killing a player.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to get Regeneration II||&7for 5 seconds after killing a player.||&r||&eCost:&7
{upgradeCost} coins||&aClick to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 4000.0
cost-increase: 2000.0
percent-chance-increase: 2.0
max-level: 5
starting-level: 0
position: 51
enabled: true
message-enabled: true
message: '&aYou got {effect} {effectLevel} from your &eBloodthirst &aperk!'
event: kill-player
prizes:
effects: player
effects-list:
- REGENERATION:5:2
mineexpert:
display-item: IRON_PICKAXE
name: '&a&lMining Expert'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to get||&7an
extra block on mining.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to get||&7an extra block on mining.||&r||&eCost:&7 {upgradeCost} coins||&aClick
to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 3000.0
cost-increase: 1500.0
percent-chance-increase: 4.0
max-level: 5
starting-level: 0
position: 18
enabled: true
message-enabled: true
message: '&aYou got an extra block from your &eMining Expert &aperk!'
event: break
conditions:
is-building-material: true
prizes:
items:
- broken-block
items-give-type: all
bridge:
display-item: WOOD
name: '&a&lBridge Builder'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to keep||&7your
block when you place it.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to keep||&7your block when you place it.||&r||&eCost:&7 {upgradeCost} coins||&aClick
to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 3000.0
cost-increase: 1500.0
percent-chance-increase: 4.0
max-level: 5
starting-level: 0
position: 27
enabled: true
message-enabled: true
message: '&aYou kept your block from your &eBridge Builder &aperk!'
event: place
conditions:
is-building-material: true
prizes:
items:
- hand-item
items-give-type: all
annoyer:
display-item: MONSTER_EGG:67
name: '&a&lAnnoyer'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to spawn
an endermite||&7when you hit a player with an arrow.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to spawn an endermite||&7when you hit a player with an arrow.||&r||&eCost:&7
{upgradeCost} coins||&aClick to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 4000.0
cost-increase: 2000.0
percent-chance-increase: 1.5
max-level: 5
starting-level: 0
position: 4
enabled: true
message-enabled: true
message: '&aYou spawned an endermite from your &eAnnoyer &aperk!'
event: hit-arrow-player
prizes:
spawn-mob: victim
spawn-mob-types:
- Endermite
peopleeater:
display-item: BREAD
name: '&a&lPeople Eater'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to fill
your||&7hunger after killing a player.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to fill your||&7hunger after killing a player.||&r||&eCost:&7 {upgradeCost}
coins||&aClick to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 3500.0
cost-increase: 2000.0
percent-chance-increase: 3.0
max-level: 5
starting-level: 0
position: 37
enabled: true
message-enabled: true
message: '&aYou fed yourself from your &ePeople Eater &aperk!'
event: kill-player
prizes:
feed: 20
enchanter:
display-item: EXP_BOTTLE
name: '&a&lEnchanter'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to||&7get
1 EXP Level on kill.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to||&7get 1 EXP Level on kill.||&r||&eCost:&7 {upgradeCost} coins||&aClick to
upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 4000.0
cost-increase: 2000.0
percent-chance-increase: 2.5
max-level: 5
starting-level: 0
position: 49
enabled: true
message-enabled: true
message: '&aYou leveled up from your &eEnchanter &aperk!'
event: kill-player
prizes:
exp-level: 1
pearlstealer:
display-item: ENDER_PEARL
name: '&a&lPearl Stealer'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to||&7get
an ender pearl on kill.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to||&7get an ender pearl on kill.||&r||&eCost:&7 {upgradeCost} coins||&aClick
to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 5000.0
cost-increase: 2000.0
percent-chance-increase: 1.0
max-level: 5
starting-level: 0
position: 47
enabled: true
message-enabled: true
message: '&aYou got an ender pearl from your &ePearl Stealer &aperk!'
event: kill-player
prizes:
items:
- ENDER_PEARL
items-give-type: all
gladiator:
display-item: DIAMOND_SWORD
name: '&a&lGladiator'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to get
+1 random enchant level on||&7all swords in your inventory after killing a player.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to get +1 random enchant level on||&7all swords in your inventory after killing
a player.||&r||&eCost:&7 {upgradeCost} coins||&aClick to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 4000.0
cost-increase: 2000.0
percent-chance-increase: 2.0
max-level: 5
starting-level: 0
position: 35
enabled: true
message-enabled: true
message: '&aYou got +1 {enchant} to all swords from your &eGladiator &aperk!'
event: kill-player
prizes:
enchants-items:
- WOOD_SWORD
- STONE_SWORD
- GOLD_SWORD
- IRON_SWORD
- DIAMOND_SWORD
enchants-give-type: 1
enchants:
- DAMAGE_ALL
- DAMAGE_ARTHROPODS
- FIRE_ASPECT
- KNOCKBACK
- DURABILITY
- DAMAGE_UNDEAD
marksmanship:
display-item: BOW
name: '&a&lMarksmanship'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to get
+1 random enchant level on||&7all bows in your inventory after killing a player.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to get +1 random enchant level on||&7all bows in your inventory after killing
a player.||&r||&eCost:&7 {upgradeCost} coins||&aClick to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 4000.0
cost-increase: 2000.0
percent-chance-increase: 2.0
max-level: 5
starting-level: 0
position: 26
enabled: true
message: '&aYou got +1 {enchant} to all bows from your &eMarksmanship &aperk!'
event: kill-player
prizes:
enchants-items:
- BOW
enchants-give-type: 1
enchants:
- ARROW_DAMAGE
- ARROW_FIRE
- DURABILITY
- ARROW_KNOCKBACK
triple-shot:
display-item: FEATHER
name: '&a&lTriple Shot'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to||&7shoot
a three arrows.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to||&7shoot three arrows.||&r||&eCost:&7 {upgradeCost} coins||&aClick to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 4000
cost-increase: 2000.0
percent-chance-increase: 5.0
max-level: 5
starting-level: 0
position: 32
enabled: true
message-enabled: true
message: '&aYou shot three arrows from your &eTriple Shot &aperk!'
event: arrow-shoot
prizes:
triple-arrow: true
Code (YAML):perks:
arrow:
display-item: ARROW
name: '&a&lArrow Recovery'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to get
your||&7arrow back on hitting a player.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to get your||&7arrow back on hitting a player.||&r||&eCost:&7 {upgradeCost_rounded}
coins||&aClick to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 2000.0
cost-increase: 1500.0
percent-chance-increase: 5.0
max-level: 5
starting-level: 0
position: 10
enabled: true
message-enabled: true
message: '&aYou got your arrow back from your &eArrow Recovery &aperk!'
event: hit-arrow-player
prizes:
items:
- ARROW
items-give-type: all
conditions:
bow-not-infinity: true
blaze:
display-item: FIREBALL
name: '&a&lBlazing Arrow'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to||&7shoot
a burning arrow.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to||&7shoot a burning arrow.||&r||&eCost:&7 {upgradeCost_rounded} coins||&aClick
to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 4000
cost-increase: 2000.0
percent-chance-increase: 5.0
max-level: 5
starting-level: 0
position: 11
enabled: true
message-enabled: true
message: '&aYou shot a fire arrow from your &eBlazing Arrow &aperk!'
event: arrow-shoot
prizes:
fire-arrow: true
epearl:
display-item: EYE_OF_ENDER
name: '&a&lEnder Mastery'
lore: '&cLevel: &7{level}/{maxLevel}||||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&7You will take 40% less damage||&7when
you teleport with an ender pearl.||&r||&eCost:&7 {upgradeCost_rounded} coins||&aClick
to upgrade!'
last-lore-line-maxed: '&7You take 40% less damage when||&7you teleport with an
ender peark.||&r||&e&lPurchased!'
cost: 5000.0
cost-increase: 1.0
percent-chance-increase: 100.0
max-level: 1
starting-level: 0
position: 12
enabled: true
message-enabled: false
message: ''
event: enderpearl-teleport
prizes:
reduce-damage: 40
rage:
display-item: IRON_SWORD
name: '&a&lRage'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to get
Strength II||&7for 5 seconds after killing a player.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to get Strength II||&7for 5 seconds after killing a player.||&r||&eCost:&7 {upgradeCost_rounded}
coins||&aClick to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 4000.0
cost-increase: 2000.0
percent-chance-increase: 5.0
max-level: 5
starting-level: 0
position: 13
enabled: true
message-enabled: true
message: '&aYou got {effect} {amplifier} from your &eRage &aperk!'
event: kill-player
prizes:
effects: player
effects-list:
- INCREASE_DAMAGE:5:2
bloodthirst:
display-item: INK_SACK:1
name: '&a&lBloodthirst'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to get
Regeneration II||&7for 5 seconds after killing a player.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to get Regeneration II||&7for 5 seconds after killing a player.||&r||&eCost:&7
{upgradeCost_rounded} coins||&aClick to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 4000.0
cost-increase: 2000.0
percent-chance-increase: 5.0
max-level: 5
starting-level: 0
position: 14
enabled: true
message-enabled: true
message: '&aYou got {effect} {amplifier} from your &eBloodthirst &aperk!'
event: kill-player
prizes:
effects: player
effects-list:
- REGENERATION:5:2
marksmanship:
display-item: BOW
name: '&a&lMarksmanship'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to get
+1 random enchant level on||&7all bows in your inventory after killing a player.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to get +1 random enchant level on||&7all bows in your inventory after killing
a player.||&r||&eCost:&7 {upgradeCost_rounded} coins||&aClick to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 4000.0
cost-increase: 2000.0
percent-chance-increase: 2.0
max-level: 5
starting-level: 0
position: 15
enabled: true
message: '&aYou got +1 {enchant} to all bows from your &eMarksmanship &aperk!'
event: kill-player
prizes:
enchants-items:
- BOW
enchants-give-type: 1
enchants:
- ARROW_DAMAGE
- ARROW_FIRE
- DURABILITY
- ARROW_KNOCKBACK
annoyer:
display-item: MONSTER_EGG:67
name: '&a&lAnnoyer'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to spawn
an endermite||&7when you hit a player with an arrow.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to spawn an endermite||&7when you hit a player with an arrow.||&r||&eCost:&7
{upgradeCost_rounded} coins||&aClick to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 4000.0
cost-increase: 2000.0
percent-chance-increase: 3.0
max-level: 5
starting-level: 0
position: 20
enabled: true
message-enabled: true
message: '&aYou spawned an endermite from your &eAnnoyer &aperk!'
event: hit-arrow-player
prizes:
spawn-mob: victim
spawn-mob-types:
- Endermite
peopleeater:
display-item: BREAD
name: '&a&lPeople Eater'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to fill
your||&7hunger after killing a player.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to fill your||&7hunger after killing a player.||&r||&eCost:&7 {upgradeCost_rounded}
coins||&aClick to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 6000.0
percent-chance-increase: 100.0
max-level: 1
starting-level: 0
position: 21
enabled: true
message-enabled: true
message: '&aYou fed yourself from your &ePeople Eater &aperk!'
event: kill-player
prizes:
feed: 20
revenge:
display-item: SPIDER_EYE
name: '&a&lRevenge'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to spawn||&7a
spider on death.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to spawn||&7a spider on death.||&r||&eCost:&7 {upgradeCost_rounded} coins||&aClick
to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 8000.0
percent-chance-increase: 5.0
max-level: 1
starting-level: 0
position: 22
enabled: true
message-enabled: true
message: '&aYou spawned a spider from your &eRevenge &aperk!'
event: death
prizes:
spawn-mob: player
spawn-mob-types:
- Spider
bridge:
display-item: WOOD
name: '&a&lBridge Builder'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to keep||&7your
block when you place it.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to keep||&7your block when you place it.||&r||&eCost:&7 {upgradeCost_rounded}
coins||&aClick to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 3000.0
cost-increase: 1500.0
percent-chance-increase: 5.0
max-level: 5
starting-level: 0
position: 23
enabled: true
message-enabled: true
message: '&aYou kept your block from your &eBridge Builder &aperk!'
event: place
conditions:
is-building-material: true
prizes:
items:
- hand-item
items-give-type: all
gapple:
display-item: GOLDEN_APPLE
name: '&a&lApple of Death'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to||&7get
a golden apple on kill.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to get||&7a golden apple on kill.||&r||&eCost:&7 {upgradeCost_rounded} coins||&aClick
to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 4000.0
cost-increase: 2000.0
percent-chance-increase: 1.5
max-level: 20
starting-level: 0
position: 24
enabled: true
message-enabled: true
message: '&aYou got a golden apple from your &eApple of Death &aperk!'
event: kill-player
prizes:
items:
- GOLDEN_APPLE
items-give-type: all
pearlstealer:
display-item: ENDER_PEARL
name: '&a&lPearl Stealer'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to||&7get
an ender pearl on void kill.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to||&7get an ender pearl on void kill.||&r||&eCost:&7 {upgradeCost_rounded}
coins||&aClick to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 5000.0
cost-increase: 2000.0
percent-chance-increase: 3.0
max-level: 5
position: 16
starting-level: 0
enabled: true
message-enabled: true
message: '&aYou got an ender pearl from your &ePearl Stealer &aperk!'
event: kill-player
prizes:
items:
- ENDER_PEARL
items-give-type: all
conditions:
is-last-damage-cause: victim
is-last-damage-list:
- VOID
hungry:
display-item: CAKE
name: '&a&lHungry'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to restore||&7more
food and health after eating.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to restore more||&7food and health after eating.||&r||&eCost:&7 {upgradeCost_rounded}
coins||&aClick to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 3000.0
cost-increase: 1500.0
percent-chance-increase: 3.5
max-level: 5
starting-level: 0
position: 30
enabled: true
message-enabled: true
message: '&aYou healed and restore more food from your &eHungry &aperk!'
event: consume
conditions:
is-food:
- any
prizes:
feed: 2
heal: 2
gladiator:
display-item: DIAMOND_SWORD
name: '&a&lGladiator'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to get
+1 random enchant level on||&7all swords in your inventory after killing a player.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to get +1 random enchant level on||&7all swords in your inventory after killing
a player.||&r||&eCost:&7 {upgradeCost_rounded} coins||&aClick to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 4000.0
cost-increase: 2000.0
percent-chance-increase: 2.0
max-level: 5
starting-level: 0
position: 31
enabled: true
message-enabled: true
message: '&aYou got +1 {enchant} to all swords from your &eGladiator &aperk!'
event: kill-player
prizes:
enchants-items:
- WOOD_SWORD
- STONE_SWORD
- GOLD_SWORD
- IRON_SWORD
- DIAMOND_SWORD
enchants-give-type: 1
enchants:
- DAMAGE_ALL
- DAMAGE_ARTHROPODS
- FIRE_ASPECT
- KNOCKBACK
- DURABILITY
- DAMAGE_UNDEAD
triple-shot:
display-item: FEATHER
name: '&a&lTriple Shot'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to||&7shoot
a three arrows.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to||&7shoot three arrows.||&r||&eCost:&7 {upgradeCost_rounded} coins||&aClick
to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 4000
cost-increase: 2000.0
percent-chance-increase: 3.0
max-level: 5
starting-level: 0
position: 32
enabled: true
message-enabled: true
message: '&aYou shot three arrows from your &eTriple Shot &aperk!'
event: arrow-shoot
prizes:
triple-arrow: true
egg-breaker:
display-item: IRON_PICKAXE
name: '&a&lEgg Breaker'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to||&7get Haste II for 5 seconds||&7when you break a block.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to||&7get Haste II for 5 seconds||&7when you break a block.||&r||&eCost:&7 {upgradeCost_rounded} coins||&aClick
to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 3500
cost-increase: 2000.0
percent-chance-increase: 2
max-level: 5
starting-level: 0
position: 19
enabled: true
message-enabled: true
message: '&aYou got Haste II from your &eEgg Breaker&a perk!'
event: break
conditions:
is-building-material: true
prizes:
effects: player
effects-list:
- FAST_DIGGING:5:2
leg-breaker:
display-item: CHAINMAIL_BOOTS
name: '&a&lLeg Breaker'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to||&7not take fall damage.||&7(includes teleported item)||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to||&7not take fall damage.||&7(includes teleported item)||&r||&eCost:&7 {upgradeCost_rounded} coins||&aClick
to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 5000
cost-increase: 2000.0
percent-chance-increase: 8
max-level: 5
starting-level: 0
position: 25
enabled: true
message-enabled: true
message: '&aYou didn''t get fall damage from your &a&lLeg Breaker &aperk!'
event: damage-take
conditions:
is-damage-cause: FALL
prizes:
reduce-damage: 100
portal-runner:
display-item: IRON_BARDING
name: '&a&lPortal Runner'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to||&7get Speed II on enderpearl teleport||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to||&7get Speed II on enderpearl teleport||&r||&eCost:&7 {upgradeCost_rounded} coins||&aClick
to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 5000
cost-increase: 2000.0
percent-chance-increase: 4
max-level: 5
starting-level: 0
position: 28
enabled: true
message-enabled: true
message: '&aYou got Speed II from your &a&lPortal Runner &aperk!'
event: enderpearl-teleport
prizes:
effects: player
effects-list:
- SPEED:5:2
bonus:
display-item: DIAMOND
name: '&a&lLucky Bag'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to||&7get a small bonus on game start.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to||&7get a small bonus on game start.||&r||&eCost:&7 {upgradeCost_rounded} coins||&aClick
to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 3000
cost-increase: 1500.0
percent-chance-increase: 5
max-level: 5
starting-level: 0
position: 29
enabled: true
message-enabled: true
message: '&aYou got a small bonus from your &a&lLucky Bag &aperk!'
event: command
prizes:
items:
- STONE_SWORD:1
- DIAMOND:2
- IRON_INGOT:12
- GOLD_INGOT:6
- OBSIDIAN:1
- STAINED_CLAY:6
items-give-type: 1
winner-bonus:
display-item: EXP_BOTTLE
name: '&a&lThe Big Winner'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to||&7get more coins when you win the game.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to||&7get more coins when you win the game.||&r||&eCost:&7 {upgradeCost_rounded} coins||&aClick
to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 3000
cost-increase: 1500.0
percent-chance-increase: 5
max-level: 5
starting-level: 0
position: 33
enabled: true
message-enabled: true
message: '&aYou got a small bonus from your &a&lThe Big Winner &aperk!'
event: command
prizes:
console-command:
- ew coins add {player} 100
fighter:
display-item: WOOD_SWORD
name: '&a&lFighter'
lore: '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to||&7get a weak sword when you respawn.||&r'
last-lore-line-upgrade-available: '&e&lUpgrade to:||&3{upgradeChance}% &7chance
to||&7get a sword when you respawn.||&r||&eCost:&7 {upgradeCost_rounded} coins||&aClick
to upgrade!'
last-lore-line-maxed: '&e&lFully Upgraded!'
cost: 3000
cost-increase: 1500.0
percent-chance-increase: 4
max-level: 5
starting-level: 0
position: 34
enabled: true
message-enabled: true
message: '&aYou got a sword from your &a&lFighter &aperk!'
event: respawn
conditions:
is-last-damage-cause: player
is-last-damage-cause-list:
- BLOCK_EXPLOSION
- ENTITY_ATTACK
- ENTITY_EXPLOSION
- FALL
- FIRE
- FIRE_TICK
- LAVA
- LIGHTNING
- MAGIC
- POISON
- PROJECTILE
- SUFFOCATION
- THORNS
prizes:
items:
- STONE_SWORD:1
- GOLD_SWORD:1
- WOOD_SWORD:1
- STONE_SWORD:1
- GOLD_SWORD:1
- WOOD_SWORD:1
- IRON_SWORD:1
items-give-type: 1
<- Back to the main page - Loading...
- Loading...
XenCarta PRO
© Jason Axelrod from 8WAYRUN.COM