Minigames Perks | Default Perks Config

Oct 20, 2019
Minigames Perks | Default Perks Config
  • Default perks config:
    Code (YAML):
    perks:
      arrow
    :
        display-item
    : ARROW
        name
    : '&a&lArrow Recovery'
        lore
    : '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to get
          your||&7arrow back on hitting a player.||&r'
        last-lore-line-upgrade-available
    : '&e&lUpgrade to:||&3{upgradeChance}% &7chance
          to get your||&7arrow back on hitting a player.||&r||&eCost:&7 {upgradeCost}
          coins||&aClick to upgrade!'
        last-lore-line-maxed
    : '&e&lFully Upgraded!'
        cost
    : 2000.0
        cost-increase
    : 1500.0
        percent-chance-increase
    : 4.0
        max-level
    : 5
        position
    : 2
        enabled
    : true
        message-enabled
    : true
        message
    : '&aYou got your arrow back from your &eArrow Recovery &aperk!'
        event
    : hit-arrow-player
        prizes
    :
          items
    :
         - ARROW
          items-give-type
    : all
      blaze
    :
        display-item
    : FIREBALL
        name
    : '&a&lBlazing Arrow'
        lore
    : '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to||&7shoot
          a burning arrow.||&r'
        last-lore-line-upgrade-available
    : '&e&lUpgrade to:||&3{upgradeChance}% &7chance
          to||&7shoot a burning arrow.||&r||&eCost:&7 {upgradeCost} coins||&aClick to
          upgrade!'
        last-lore-line-maxed
    : '&e&lFully Upgraded!'
        cost
    : 4000
        cost-increase
    : 2000.0
        percent-chance-increase
    : 2.0
        max-level
    : 5
        position
    : 3
        enabled
    : true
        message-enabled
    : true
        message
    : '&aYou shot a fire arrow from your &eBlazing Arrow &aperk!'
        event
    : arrow-shoot
        prizes
    :
          fire-arrow
    : true
      barbarian
    :
        display-item
    : DIAMOND_AXE
        name
    : '&a&lBarbarian'
        lore
    : '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to||&7deal
          more damage with axes.||&r'
        last-lore-line-upgrade-available
    : '&e&lUpgrade to:||&3{upgradeChance}% &7chance
          to||&7deal more damage with axes.||&r||&eCost:&7 {upgradeCost} coins||&aClick
          to upgrade!'
        last-lore-line-maxed
    : '&e&lFully Upgraded!'
        cost
    : 3000.0
        cost-increase
    : 1500.0
        percent-chance-increase
    : 1.5
        max-level
    : 5
        position
    : 5
        enabled
    : true
        message-enabled
    : true
        message
    : '&aYou dealt bonus damage from your &eBarbarian &aperk!'
        event
    : hit-hand-entity
        conditions
    :
          holds-item-main
    :
         - WOOD_AXE
          - STONE_AXE
          - GOLD_AXE
          - IRON_AXE
          - DIAMOND_AXE
        prizes
    :
          increase-damage
    : 50.0
      tank
    :
        display-item
    : DIAMOND_CHESTPLATE
        name
    : '&a&lTanky'
        lore
    : '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to reduce
          damage||&7taken while wearing a chestplate.||&r'
        last-lore-line-upgrade-available
    : '&e&lUpgrade to:||&3{upgradeChance}% &7chance
          to reduce damage||&7taken while wearing a chestplate.||&r||&eCost:&7 {upgradeCost}
          coins||&aClick to upgrade!'
        last-lore-line-maxed
    : '&e&lFully Upgraded!'
        cost
    : 3000.0
        cost-increase
    : 1500.0
        percent-chance-increase
    : 1.5
        max-level
    : 5
        position
    : 6
        message-enabled
    : true
        enabled
    : true
        message
    : '&aYou reduced damage from your &eTanky &aperk!'
        event
    : damage-take
        conditions
    :
          has-armor-chestplate
    : player
          has-armor-chestplate-items
    :
         - LEATHER_CHESTPLATE
          - CHAINMAIL_CHESTPLATE
          - IRON_CHESTPLATE
          - GOLD_CHESTPLATE
          - DIAMOND_CHESTPLATE
        prizes
    :
          reduce-damage
    : 50.0
      hungry
    :
        display-item
    : CAKE
        name
    : '&a&lHungry'
        lore
    : '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to restore||&7more
          food and health after eating.||&r'
        last-lore-line-upgrade-available
    : '&e&lUpgrade to:||&3{upgradeChance}% &7chance
          to restore more||&7food and health after eating.||&r||&eCost:&7 {upgradeCost}
          coins||&aClick to upgrade!'
        last-lore-line-maxed
    : '&e&lFully Upgraded!'
        cost
    : 3000.0
        cost-increase
    : 1500.0
        percent-chance-increase
    : 3.5
        max-level
    : 5
        position
    : 16
        enabled
    : true
        message-enabled
    : true
        message
    : '&aYou healed and restore more food from your &eHungry &aperk!'
        event
    : consume
        conditions
    :
          is-food
    :
         - any
        prizes
    :
          feed
    : 2
          heal
    : 2
      gapple
    :
        display-item
    : GOLDEN_APPLE
        name
    : '&a&lApple of Death'
        lore
    : '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to||&7get
          a golden apple on kill.||&r'
        last-lore-line-upgrade-available
    : '&e&lUpgrade to:||&3{upgradeChance}% &7chance
          to get||&7a golden apple on kill.||&r||&eCost:&7 {upgradeCost} coins||&aClick
          to upgrade!'
        last-lore-line-maxed
    : '&e&lFully Upgraded!'
        cost
    : 4000.0
        cost-increase
    : 2000.0
        percent-chance-increase
    : 1.5
        max-level
    : 5
        position
    : 48
        enabled
    : true
        message-enabled
    : true
        message
    : '&aYou got a golden apple from your &eApple of Death &aperk!'
        event
    : kill-player
        prizes
    :
          items
    :
         - GOLDEN_APPLE
          items-give-type
    : all
      tnt
    :
        display-item
    : TNT
        name
    : '&a&lTNT Revenge'
        lore
    : '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to drop||&7a
          primed TNT on death.||&r'
        last-lore-line-upgrade-available
    : '&e&lUpgrade to:||&3{upgradeChance}% &7chance
          to drop||&7a primed TNT on death.||&r||&eCost:&7 {upgradeCost} coins||&aClick
          to upgrade!'
        last-lore-line-maxed
    : '&e&lFully Upgraded!'
        cost
    : 3000.0
        cost-increase
    : 1500.0
        percent-chance-increase
    : 3.0
        max-level
    : 5
        position
    : 10
        enabled
    : true
        message-enabled
    : true
        message
    : '&aYou spawned a TNT from your &eTNT Revenge &aperk!'
        event
    : death
        prizes
    :
          spawn-tnt
    : player
      epearl
    :
        display-item
    : EYE_OF_ENDER
        name
    : '&a&lTeleport Master'
        lore
    : '&cLevel: &7{level}/{maxLevel}||||&r'
        last-lore-line-upgrade-available
    : '&e&lUpgrade to:||&7You will take 40% less damage||&7when
          you teleport with an ender pearl.||&r||&eCost:&7 {upgradeCost} coins||&aClick
          to upgrade!'
        last-lore-line-maxed
    : '&7You take 40% less damage when||&7you teleport with an
          ender peark.||&r||&e&lPurchased!'
        cost
    : 5000.0
        cost-increase
    : 1.0
        percent-chance-increase
    : 100.0
        max-level
    : 1
        position
    : 43
        enabled
    : true
        message-enabled
    : false
        message
    : ''
        event
    : enderpearl-teleport
        prizes
    :
          reduce-damage
    : 40
      rage
    :
        display-item
    : IRON_SWORD
        name
    : '&a&lRage'
        lore
    : '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to get
          Strength II||&7for 5 seconds after killing a player.||&r'
        last-lore-line-upgrade-available
    : '&e&lUpgrade to:||&3{upgradeChance}% &7chance
          to get Strength II||&7for 5 seconds after killing a player.||&r||&eCost:&7 {upgradeCost}
          coins||&aClick to upgrade!'
        last-lore-line-maxed
    : '&e&lFully Upgraded!'
        cost
    : 4000.0
        cost-increase
    : 2000.0
        percent-chance-increase
    : 2.0
        max-level
    : 5
        position
    : 50
        enabled
    : true
        message-enabled
    : true
        message
    : '&aYou got {effect} {effectLevel} from your &eRage &aperk!'
        event
    : kill-player
        prizes
    :
          effects
    : player
          effects-list
    :
         - INCREASE_DAMAGE:5:2
      bloodthirst
    :
        display-item
    : INK_SACK:1
        name
    : '&a&lBloodthirst'
        lore
    : '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to get
          Regeneration II||&7for 5 seconds after killing a player.||&r'
        last-lore-line-upgrade-available
    : '&e&lUpgrade to:||&3{upgradeChance}% &7chance
          to get Regeneration II||&7for 5 seconds after killing a player.||&r||&eCost:&7
          {upgradeCost} coins||&aClick to upgrade!'
        last-lore-line-maxed
    : '&e&lFully Upgraded!'
        cost
    : 4000.0
        cost-increase
    : 2000.0
        percent-chance-increase
    : 2.0
        max-level
    : 5
        position
    : 51
        enabled
    : true
        message-enabled
    : true
        message
    : '&aYou got {effect} {effectLevel} from your &eBloodthirst &aperk!'
        event
    : kill-player
        prizes
    :
          effects
    : player
          effects-list
    :
         - REGENERATION:5:2
      mineexpert
    :
        display-item
    : IRON_PICKAXE
        name
    : '&a&lMining Expert'
        lore
    : '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to get||&7an
          extra block on mining.||&r'
        last-lore-line-upgrade-available
    : '&e&lUpgrade to:||&3{upgradeChance}% &7chance
          to get||&7an extra block on mining.||&r||&eCost:&7 {upgradeCost} coins||&aClick
          to upgrade!'
        last-lore-line-maxed
    : '&e&lFully Upgraded!'
        cost
    : 3000.0
        cost-increase
    : 1500.0
        percent-chance-increase
    : 4.0
        max-level
    : 5
        position
    : 18
        enabled
    : true
        message-enabled
    : true
        message
    : '&aYou got an extra block from your &eMining Expert &aperk!'
        event
    : break
        conditions
    :
          is-building-material
    : true
        prizes
    :
          items
    :
         - broken-block
          items-give-type
    : all
      bridge
    :
        display-item
    : WOOD
        name
    : '&a&lBridge Builder'
        lore
    : '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to keep||&7your
          block when you place it.||&r'
        last-lore-line-upgrade-available
    : '&e&lUpgrade to:||&3{upgradeChance}% &7chance
          to keep||&7your block when you place it.||&r||&eCost:&7 {upgradeCost} coins||&aClick
          to upgrade!'
        last-lore-line-maxed
    : '&e&lFully Upgraded!'
        cost
    : 3000.0
        cost-increase
    : 1500.0
        percent-chance-increase
    : 4.0
        max-level
    : 5
        position
    : 27
        enabled
    : true
        message-enabled
    : true
        message
    : '&aYou kept your block from your &eBridge Builder &aperk!'
        event
    : place
        conditions
    :
          is-building-material
    : true
        prizes
    :
          items
    :
         - hand-item
          items-give-type
    : all
      annoyer
    :
        display-item
    : MONSTER_EGG:67
        name
    : '&a&lAnnoyer'
        lore
    : '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to spawn
          an endermite||&7when you hit a player with an arrow.||&r'
        last-lore-line-upgrade-available
    : '&e&lUpgrade to:||&3{upgradeChance}% &7chance
          to spawn an endermite||&7when you hit a player with an arrow.||&r||&eCost:&7
          {upgradeCost} coins||&aClick to upgrade!'
        last-lore-line-maxed
    : '&e&lFully Upgraded!'
        cost
    : 4000.0
        cost-increase
    : 2000.0
        percent-chance-increase
    : 1.5
        max-level
    : 5
        position
    : 4
        enabled
    : true
        message-enabled
    : true
        message
    : '&aYou spawned an endermite from your &eAnnoyer &aperk!'
        event
    : hit-arrow-player
        prizes
    :
          spawn-mob
    : victim
          spawn-mob-types
    :
         - Endermite
      peopleeater
    :
        display-item
    : BREAD
        name
    : '&a&lPeople Eater'
        lore
    : '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to fill
          your||&7hunger after killing a player.||&r'
        last-lore-line-upgrade-available
    : '&e&lUpgrade to:||&3{upgradeChance}% &7chance
          to fill your||&7hunger after killing a player.||&r||&eCost:&7 {upgradeCost}
          coins||&aClick to upgrade!'
        last-lore-line-maxed
    : '&e&lFully Upgraded!'
        cost
    : 3500.0
        cost-increase
    : 2000.0
        percent-chance-increase
    : 3.0
        max-level
    : 5
        position
    : 37
        enabled
    : true
        message-enabled
    : true
        message
    : '&aYou fed yourself from your &ePeople Eater &aperk!'
        event
    : kill-player
        prizes
    :
          feed
    : 20
      enchanter
    :
        display-item
    : EXP_BOTTLE
        name
    : '&a&lEnchanter'
        lore
    : '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to||&7get
          1 EXP Level on kill.||&r'
        last-lore-line-upgrade-available
    : '&e&lUpgrade to:||&3{upgradeChance}% &7chance
          to||&7get 1 EXP Level on kill.||&r||&eCost:&7 {upgradeCost} coins||&aClick to
          upgrade!'
        last-lore-line-maxed
    : '&e&lFully Upgraded!'
        cost
    : 4000.0
        cost-increase
    : 2000.0
        percent-chance-increase
    : 2.5
        max-level
    : 5
        position
    : 49
        enabled
    : true
        message-enabled
    : true
        message
    : '&aYou leveled up from your &eEnchanter &aperk!'
        event
    : kill-player
        prizes
    :
          exp-level
    : 1
      pearlstealer
    :
        display-item
    : ENDER_PEARL
        name
    : '&a&lPearl Stealer'
        lore
    : '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to||&7get
          an ender pearl on kill.||&r'
        last-lore-line-upgrade-available
    : '&e&lUpgrade to:||&3{upgradeChance}% &7chance
          to||&7get an ender pearl on kill.||&r||&eCost:&7 {upgradeCost} coins||&aClick
          to upgrade!'
        last-lore-line-maxed
    : '&e&lFully Upgraded!'
        cost
    : 5000.0
        cost-increase
    : 2000.0
        percent-chance-increase
    : 1.0
        max-level
    : 5
        position
    : 47
        enabled
    : true
        message-enabled
    : true
        message
    : '&aYou got an ender pearl from your &ePearl Stealer &aperk!'
        event
    : kill-player
        prizes
    :
          items
    :
         - ENDER_PEARL
          items-give-type
    : all
      gladiator
    :
        display-item
    : DIAMOND_SWORD
        name
    : '&a&lGladiator'
        lore
    : '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to get
          +1 random enchant level on||&7all swords in your inventory after killing a player.||&r'
        last-lore-line-upgrade-available
    : '&e&lUpgrade to:||&3{upgradeChance}% &7chance
          to get +1 random enchant level on||&7all swords in your inventory after killing
          a player.||&r||&eCost:&7 {upgradeCost} coins||&aClick to upgrade!'
        last-lore-line-maxed
    : '&e&lFully Upgraded!'
        cost
    : 4000.0
        cost-increase
    : 2000.0
        percent-chance-increase
    : 2.0
        max-level
    : 5
        position
    : 35
        enabled
    : true
        message-enabled
    : true
        message
    : '&aYou got +1 {enchant} to all swords from your &eGladiator &aperk!'
        event
    : kill-player
        prizes
    :
          enchants-items
    :
         - WOOD_SWORD
          - STONE_SWORD
          - GOLD_SWORD
          - IRON_SWORD
          - DIAMOND_SWORD
          enchants-give-type
    : 1
          enchants
    :
         - DAMAGE_ALL
          - DAMAGE_ARTHROPODS
          - FIRE_ASPECT
          - KNOCKBACK
          - DURABILITY
          - DAMAGE_UNDEAD
      marksmanship
    :
        display-item
    : BOW
        name
    : '&a&lMarksmanship'
        lore
    : '&cLevel: &7{level}/{maxLevel}||||&7You have &3{chance}%&7 chance to get
          +1 random enchant level on||&7all bows in your inventory after killing a player.||&r'
        last-lore-line-upgrade-available
    : '&e&lUpgrade to:||&3{upgradeChance}% &7chance
          to get +1 random enchant level on||&7all bows in your inventory after killing
          a player.||&r||&eCost:&7 {upgradeCost} coins||&aClick to upgrade!'
        last-lore-line-maxed
    : '&e&lFully Upgraded!'
        cost
    : 4000.0
        cost-increase
    : 2000.0
        percent-chance-increase
    : 2.0
        max-level
    : 5
        position
    : 26
        enabled
    : true
        message
    : '&aYou got +1 {enchant} to all bows from your &eMarksmanship &aperk!'
        event
    : kill-player
        prizes
    :
          enchants-items
    :
         - BOW
          enchants-give-type
    : 1
          enchants
    :
         - ARROW_DAMAGE
          - ARROW_FIRE
          - DURABILITY
          - ARROW_KNOCKBACK
     

    <- Back to the main page
  • Loading...
  • Loading...