MMOItems - Item Stats

Oct 30, 2017
MMOItems - Item Stats

  • Here is the complete list of all the item stats from MMOItems.
    You can also see how to manualy configurate them with each item example.

    Material, Durability

    Your item material and its durability/data.
    INK_SACK with 1 durability corresponds to Red Rose (dye).
    All materials can be found in the Spigot Javadocs!
    Code (Text):
    TEST_ITEM:
      material: INK_SACK
      durability: 1

    Display Name
    The name of your item. For color codes, use '&", as usual.
    Code (Text):
    TEST_ITEM:
      material: IRON_SWORD
      name: "&fWe are number one"

    Lore (description)
    The description of your item.
    In config files, it'll look like a list of text pieces.
    Code (Text):
    TEST_ITEM:
      material: IRON_SWORD
      lore:
      - "&9To add multiple ligns,"
      - "&9simply use this!"

    Enchantments
    The enchants on your item.
    Warning! IDs differ from names. For instance, Sharpness isnt' Sharpness but DAMAGE_ALL.
    You can find all enchantments in the Spigot Javadocs.

    Code (Text):
    TEST_ITEM:
      material: IRON_SWORD
      lore:
      - DAMAGE_ALL

    'Hide Enchantments' tag
    When set to true, players don't see enchantments on this item.
    Code (Text):
    TEST_ITEM:
      material: IRON_SWORD
      hide-enchants: true

    Dye Color
    This parameter is ONLY for leather amor sets!
    In Red,Green,Blue (RGB).
    Code (Text):
    TEST_ITEM:
      material: LEATHER_CHESTPLATE
      dye-color: 100,100,100

    Attack Damage, Attack Speed
    The amount of damage your weapon deals, and at which speed (in hits/sec).
    Code (Text):
    TEST_ITEM:
      material: IRON_SWORD
      attack-damage: 8.0
      attack-speed: 1.8

    Critical Strike Chance
    The chance (in %) a weapon has to deal a critical strike.
    Critical strikes deals 250% of the initial damage (configurable in the config.yml file).
    Code (Text):
    TEST_ITEM:
      material: IRON_SWORD
      critical-strike-chance: 25

    Range (Whips, Staffs)
    The range of your whip/staff.
    Default is 18. Warning, this is not in blocks!!
    Code (Text):
    TEST_ITEM:
      material: LEASH
      range: 18

    Hammer Size (Hammers)
    The size of your hammer.
    The more size a hammer has, the bigger its attacks are.
    If set to 3, when hitting an entity, entities within 3 blocks with receive a percentage of the damage.
    Code (Text):
    TEST_ITEM:
      material: IRON_HAMMER
      hammer-size: 2

    Hammer Power (Hammers)
    The power of your hammer.
    If set to 75%, enemies hit by the hammer attack "sweep" will take 75% of the damage you dealt to your target.
    Code (Text):
    TEST_ITEM:
      material: IRON_HAMMER
      hammer-power: 75

    Unbreakable
    When set to true, weapons never break.
    Code (Text):
    TEST_ITEM:
      material: IRON_SWORD
      unbreakable: true

    Armor, Armor Thoughness (Armors, Tomes)
    The amount of armor and armor thoughness your piece of armor gives to the wearer.
    Armor and armor thoughness reduce damage taken...

    These stats are not supported in 1.8. The corresponding Minecraft attributes were added back in 1.9.
    Code (Text):
    TEST_ITEM:
      material: CHAINMAIL_CHESTPLATE
      armor: 2
      armor-thoughness: 2

    Max Health
    The amount of health max your item gives to the holder/wearer.
    Code (Text):
    TEST_ITEM:
      material: SHIELD
      max-health: 5

    Movement Speed
    The amount of movement speed your item gives to the holder/wearer.
    Minecraft default movement speed is 0.2. Recommended buff is 0.02, which corresponds to +10% movement speed!
    Code (Text):
    TEST_ITEM:
      material: IRON_SWORD
      movement-speed: 0.02

    Two Handed
    If a player holds two items at the same time, one being Two Handed, he's significantly slowed down.
    You can also configurate that he can't do anything when being in this situation.
    Code (Text):
    TEST_ITEM:
      material: IRON_AXE
      two-handed: true

    Restore (Consummable)
    The amount of health, food and saturation a consummable item restores!
    Code (Text):
    TEST_ITEM:
      material: POTION
      restore:
        health: 3
        food: 8
        saturation: 16

    Effects (Consummable)
    The potion effects a consummable item grants when consummed.
    Format: [POTION_EFFECT]: [DURATION],[AMPLIFIER]
    All potion effects can be found in the Spigot javadocs!
    Duration is in seconds, as usual.
    Code (Text):
    TEST_ITEM:
      material: BREAD
      effects:
        increased_damage: 1 10

    Permanent Effects
    The potion effects your item grant to the holder.
    Format: [POTION_EFFECT]: [AMPLIFIER]
    Code (Text):
    TEST_ITEM:
      material: IRON_SWORD
      perm-effects:
        increased_damage: 1

    On Hit & Right Click Abilities
    The abilities of your weapon (Right Click, On-Hit).
    Code (Text):
    TEST_ITEM:
      material: IRON_SWORD
      ability:
        right-click:
          type: firebolt
          cooldown: 5
          damage: 7
        on-hit:
          type: shock
          cooldown: 3
          duration: 1.5

    Consume Cooldown (Consummable)
    The delay players must wait before drinking a consummable item twice.
    Code (Text):
    TEST_ITEM:
      material: POTION
      consume-cooldown: 5

    Crafting Recipe
    The craft recipe of your item (in a workbench).
    All materials can be found in the Spigot Javadocs!
    To add durability/ID to the different elements of your crafting recipe, put a ':' between the material name and the durability. Example: INK_SACK:2, which corresponds to... Cactus Green.
    Code (Text):
    TEST_ITEM:
      material: POTION
      craft:
      - AIR PAPER AIR
      - PAPER DIAMOND PAPER
      - PAPER PAPER PAPER
      craft-enabled: true

    Crafting Recipe Enabled
    When set to true, your item's crafting recipe is enabled.
    Code (Text):
    TEST_ITEM:
      material: POTION
      craft-enabled: true
      craft:
      - AIR PAPER AIR
      - PAPER DIAMOND PAPER
      - PAPER PAPER PAPER

    Autosmelt (Tools)
    When set to true, your tool automaticaly smelt mined iron and gold ores.
    Code (Text):
    TEST_ITEM:
      material: IRON_PICKAXE
      autosmelt: true

    Bouncing Crack (Tools)
    When set to true, your tool also mines blocks in a line behind the block you first mined.
    Code (Text):
    TEST_ITEM:
      material: IRON_PICKAXE
      bouncing-crack: true

    Block/Dodge Rating (Armor, Shield)
    The chance in % your armor/shield gives the wearer to dodge/block an attack.
    Code (Text):
    TEST_ITEM:
      material: IRON_PICKAXE
      block-rating: 42.1
      dodge-rating: 12.46
    Dodging an attack completely cancel damage. Blocking an attack only decreases the damage taken from a certain amount. Dodging also makes you briefly dash out of combat.
    The maximum amount of Block/Dodge Rating can be changed in the config file. By default, these values are 80% (4 chances out of 5 to take full damage).

    Block Power (Armor, Shield)
    The percentage of the damage an armor can block.
    Code (Text):
    TEST_ITEM:
      material: IRON_PICKAXE
      block-power: 45.3
    By default, Block Power is 25%. This value can be increased by each item which has a Block Power stat.
    Maximum Block Power can also be configurated in the config file. By default, it's 75% (you only take 3/4 of the damage).

    Right Click Commands
    A command your item makes you perform when right clicked.
    You can also configurate the command's cooldown. Warning: this cooldown differs from the Consume Cooldown!
    Code (Text):
    TEST_ITEM:
      material: PAPER
      name: "&rScroll of Cowardness"
      command:
        command: spawn
        cooldown: 10.0

    Required (Minecraft) Level
    The level your weapon/item requires in order to be used.
    Code (Text):
    TEST_ITEM:
      material: IRON_PICKAXE
      required-level: 13

    Skull Texture (for player heads only)
    The level your weapon/item requires in order to be used.
    Code (Text):
    TEST_ITEM:
      material: SKULL_ITEM
      durability: 3
      skull-texture: http://textures.minecraft.net/texture/761ae2fcf2f39216830951ce9fd1b26edfee4fc3199b93f8246b16d81072c7

    Staff Spirit (Staffs only)
    Staff Spirits change your staffs' basic magic attack.
    Here is the current staff spirits list:
    • Nether Spirit, which changes your attacks to fire beams
    • Void Spirit, which changes your attacks to shulker missiles.
    • Mana Spirit which changes your attacks to mana bolts.
    • Lightning Spirit which changes your attacks to lightning bolts.
    • X-Ray Spirit which makes your staff fire piercing x-rays that can hit multiple targets.
    Code (Text):
    TEST_ITEM:
    material: STICK
      staff-spirit: NETHER_SPIRIT
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