MMOItems - Plugin compatibilities
This section lists all direct compatibilities implemented in MMOItems.
MMOItems allows you to use custom flags to prevents players from doing specific actions in certain WorldGuard regions. Here is the complete list:
Like any other plugin, WorldGuard should be detected automatically by MMOItems when the server is booting. You can check the console when the plugin is loading to make sure it was detected.
- mi-abilities (applies for both on-hit & right-click abilities)
- mi-commands (item commands)
- mi-weapons (only applies for custom weapons)
- mi-tools (disable their special enchants: Bouncing Crack...)
Custom Enchantments plugins
Since MMOItems 2.0, item data is now stored in NBTTags, which means editing lore by, for instance, adding custom enchantments to items no longer makes MMOItems unusable. You may only have issues with custom enchants with items that were generated back before 2.0. In this case, you should consider updating your items using /updateitem <item> <id>.
RPG Plugins (SKillAPI, RPGPlayerLeveling, Heroes, BattleLevels)
MMOItems will automaticaly hook onto any detected RPG plugin. MMOItems can read the player level for the item level restriction, the player class for the class restriction, and the player mana for abilities & item mana costs.
MMOItems lets your mythic mobs drop items from MI.
Please refer to this Wiki page.
MMOItems currently allows you to get the total item stat of a player. To get some stat value, use %mmoitems_stat_[stat_name]%. e.g: %mmoitems_stat_critical_strike_chance%.
MMOItems supports RPGInventory. It means that item effects will apply for every item in the player's custom inventory from RPGInventory.
You can give MMOItems bows effects from MoarBows. To do that, install MoarBows and set the bow's "MoarBows ID" item option to the corresponding bow ID. Make sure it perfectly matches the ID (case sensitive)!