MoneyMobs Wiki
-
Welcome to the MoneyMobs wiki. This is everything you will need to know about MoneyMobs.
Requirements (* = Optional):
- Vault. Vault is needed to give players money. Make sure you have a vault-enabled economy plugin, or the plugin may not operate correctly.
- *MythicMobs. This plugin is great for adding new bosses and different mobs into the game. Earn money by killing different mobs. Each mob can be configured in the mobs.yml file.
- *ConquestiaMobs. This plugin sets different levels/difficulty for mobs further away from spawn. See "conquestia.yml". This file allows for a multiplier based on the level of the mob. (original * level * multi-per-level). If MythicMobs is installed, you can add a MythicMobs internal name to this file and it will take priority over the entity type.
- *WorldGuard. You can disable mob drops in different worldguard regions. To add a region to the disabled-regions list, add your region under the "disabled-regions" text in the mobs.yml file.
- *MobArena. Disable or enable mob drops in MobArena Arenas.
- *Crackshot. Earn money by shooting different mobs with guns.
- /moneymobs - moneymobs.help - This is the main help page. You can find all of the commands here.
- /moneymobs version - moneymobs.version - Get version information about the plugin. If VenomEater552 is running the command, it will send him additional information about the server. (Plugins Running and server version)
- /moneymobs reload - moneymobs.reload - Reloads the MoneyMobs configuration files. This command is needed to reload the mobs.yml, lang.yml, and bonuses.yml files.
- /moneymobs drop <amount> - moneymobs.drop - Drops the specified amount of money a few blocks underneath you so you don't instantly pick it up. This command can only be run by players.
- /moneymobs update - moneymobs.update - Updates the plugin to the latest version
- /moneymobs edit <mobs/blocks> - moneymobs.edit.<mobs/blocks> - Edit the config settings in a GUI
- /moneymobs toggles <mobs/blocks> - moneymobs.toggles - Allows players to change settings; resets on reload
- /moneymobs booster add <duration in seconds> <multiplier> <name> - Adds a multiplier to the multiplier list. If you have a multiplier less than 1, your rewards will become less than they were before.
- /moneymobs booster remove <name> - Removes a booster from the booster list
- /moneymobs booster list - Lists the boosters that are currently running.
- /moneymobs booster commands need the "moneymobs.booster" permission.
- moneymobs.* - Gives player access to ALL commands
- moneymobs.multiplier.<NAME> - Gives the player access to the specified multiplier. Replace <NAME> with the name of the multiplier. Example: "moneymobs.multiplier.example"
- moneymobs.reason.<REASON> - Allows the player to pickup drops from a certain spawn-reason. Example: "moneymobs.reason.spawner" would allow that player to pickup money drops from a mob who was spawned by a spawner.
- moneymobs.reason.none - This permission may sometimes be used if a mob loses it's spawn-reason.
- moneymobs.mob.<MOB> - Allows the player to pickup drops by a certain mob. You need the mob permission and the spawn-reason permission for the money to be able to be picked up. Example: "moneymobs.mob.sheep". This also works with MythicMobs. Example: "moneymobs.mob.bosscreeper"
Code (Text):
mob-arena-drops-enabled: false #Boolean whether Mob Arena mobs drop money on death or not
money:
material: GOLD_NUGGET #Normal money material if different levels of materials are disabled
different-levels-enabled: true #Set different money material types for different amounts of money
different-levels:
lo: #Below the medium minimum
material: GOLD_NUGGET
med: #Between min and max values
min: 13
max: 17
material: GOLD_INGOT
hi: #Above the medium max
material: GOLD_BLOCK
send-messages: true #Send messages to players
hopper-pickup-money: false #Set if hoppers should pickup money (should always be false)
whole-integer: false #Set if money should be whole numbers instead of decimals
use-permissions: false #Set if you should use permissions mentioned in the permissions section
shift-for-money: false #Set if players have to shift (crouch) to pickup the money
drop-negative-money: false #Set if negative money will be dropped (Players are penalized before money drops when true)
multiply-ground-money: false #Set if money on the ground should be multiplied (in the instance of a multiplier) or if false, the amount on the ground is the final amount.
particle: #Settings for the particle effect
enabled: true
per-mob: false #Should each mob have it's own particle effect?
type: FLAME #Type of particle; See https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Effect.html
offset-x: #Offset from death location
min: -1.0
max: 1.0
offset-y: #Offset up/down from death location
min: -1.0
max: 1.0
amount: 5 #How many particles will show
id: 0 #Particle info
data: 0 #Particle info
speed: 0.1 #How fast should particles go?
radius: 15 #How far away should particles be visible?
sound: #Make a sound when money drops
enabled: true
per-mob: false
type: UI_BUTTON_CLICK
volume: 5.0
pitch: 0.0
pickup-sound: #Make a sound when money is picked up
enabled: true
type: UI_BUTTON_CLICK
volume: 5.0
pitch: 0.0
message: #Action bar messages
title:
enabled: false
message: '&aYou picked up'
subtitle:
enabled: false
message: '&e$%money%&a!'
enabled-worlds: #Self explanatory
- world
- world_nether
- world_the_end
disabled-regions: #Need WorldGuard in order for this to be useful.
- region1
- region2
multipliers: #Multipliers
enabled: true
multipliers:
VIP: 2
enable-worldguard: false #Should worldguard be recognized?
Code (Text):mob-arena-drops-enabled: false #If mobs in mob arena will drop money
percent-needed: #Percent damage the player must do to the mob in order to receive the drop
enabled: false #Enabled or disabled
percent: 10
#You can add multiple mythic mobs to the file, just copy and paste the example, and rename example to the name of your mob. The mob names are case-sensitive.
(OPTIONAL)MythicMobs:
example_mob:
enabled: true
chance: 100
drop:
min: 10
max: 20
(END OPTIONAL)
#Different mob types.
BAT:
enabled: true
chance: 100
drop:
min: 10
max: 20
BLAZE:
enabled: true
chance: 100
drop:
min: 10
max: 20
CAVE_SPIDER:
enabled: true
chance: 100
drop:
min: 10
max: 20
CHICKEN:
enabled: true
chance: 100
drop:
min: 10
max: 20
COW:
enabled: true
chance: 100
drop:
min: 10
max: 20
CREEPER:
enabled: true
chance: 100
drop:
min: 10
max: 20
DONKEY:
enabled: true
chance: 100
drop:
min: 10
max: 20
ELDER_GUARDIAN:
enabled: true
chance: 100
drop:
min: 10
max: 20
ENDER_DRAGON:
enabled: true
chance: 100
drop:
min: 10
max: 20
ENDERMAN:
enabled: true
chance: 100
drop:
min: 10
max: 20
ENDERMITE:
enabled: true
chance: 100
drop:
min: 10
max: 20
EVOKER:
enabled: true
chance: 100
drop:
min: 10
max: 20
GHAST:
enabled: true
chance: 100
drop:
min: 10
max: 20
GIANT:
enabled: true
chance: 100
drop:
min: 10
max: 20
GUARDIAN:
enabled: true
chance: 100
drop:
min: 10
max: 20
HORSE:
enabled: true
chance: 100
drop:
min: 10
max: 20
HUSK:
enabled: true
chance: 100
drop:
min: 10
max: 20
IRON_GOLEM:
enabled: true
chance: 100
drop:
min: 10
max: 20
KILLER_RABBIT:
enabled: true
chance: 100
drop:
min: 10
max: 20
LLAMA:
enabled: true
chance: 100
drop:
min: 10
max: 20
MAGMA_CUBE:
enabled: true
chance: 100
drop:
min: 10
max: 20
MULE:
enabled: true
chance: 100
drop:
min: 10
max: 20
MUSHROOM_COW:
enabled: true
chance: 100
drop:
min: 10
max: 20
OCELOT:
enabled: true
chance: 100
drop:
min: 10
max: 20
PARROT:
enabled: true
chance: 100
drop:
min: 10
max: 20
PIG:
enabled: true
chance: 100
drop:
min: 10
max: 20
PIG_ZOMBIE:
enabled: true
chance: 100
drop:
min: 10
max: 20
PLAYER:
enabled: true
chance: 100
drop:
min: 10
max: 20
take-money-from-dead: #Should the player getting killed lose money?
enabled: true
percent: #Take a percent of dead player's money?
enabled: false
percent: 10
drop-money-if-killer-not-player: false #Should the player drop money if the killer isn't a player?
POLAR_BEAR:
enabled: true
chance: 100
drop:
min: 10
max: 20
RABBIT:
enabled: true
chance: 100
drop:
min: 10
max: 20
SHEARED_MUSHROOM:
enabled: true
chance: 100
drop:
min: 10
max: 20
SHEEP:
enabled: true
chance: 100
drop:
min: 10
max: 20
SHULKER:
enabled: true
chance: 100
drop:
min: 10
max: 20
SILVERFISH:
enabled: true
chance: 100
drop:
min: 10
max: 20
SKELETON:
enabled: true
chance: 100
drop:
min: 10
max: 20
SLIME:
enabled: true
chance: 100
drop:
min: 10
max: 20
SNOWMAN:
enabled: true
chance: 100
drop:
min: 10
max: 20
SPIDER:
enabled: true
chance: 100
drop:
min: 10
max: 20
SQUID:
enabled: true
chance: 100
drop:
min: 10
max: 20
STRAY:
enabled: true
chance: 100
drop:
min: 10
max: 20
VEX:
enabled: true
chance: 100
drop:
min: 10
max: 20
VILLAGER:
enabled: true
chance: 100
drop:
min: 10
max: 20
VINDICATOR:
enabled: true
chance: 100
drop:
min: 10
max: 20
WITCH:
enabled: true
chance: 100
drop:
min: 10
max: 20
WITHER:
enabled: true
chance: 100
drop:
min: 10
max: 20
WITHER_SKELETON:
enabled: true
chance: 100
drop:
min: 10
max: 20
WOLF:
enabled: true
chance: 100
drop:
min: 10
max: 20
ZOMBIE:
enabled: true
chance: 100
drop:
min: 10
max: 20
ZOMBIE_VILLAGER:
enabled: true
chance: 100
drop:
min: 10
max: 20
spawn-reasons: #Disable or enabled different spawn types.
NATURAL:
enabled: true #Should mobs from this spawn type drop money?
chance: 100 #What is the chance mobs from this spawn reason drops money?
JOCKEY:
enabled: true
chance: 100
CHUNK_GEN:
enabled: true
chance: 100
SPAWNER:
enabled: true
chance: 100
EGG:
enabled: true
chance: 100
SPAWNER_EGG:
enabled: true
chance: 100
LIGHTNING:
enabled: true
chance: 100
BUILD_SNOWMAN:
enabled: true
chance: 100
BUILD_IRONGOLEM:
enabled: true
chance: 100
BUILD_WITHER:
enabled: true
chance: 100
VILLAGE_DEFENSE:
enabled: true
chance: 100
VILLAGE_INVASION:
enabled: true
chance: 100
BREEDING:
enabled: true
chance: 100
SLIME_SPLIT:
enabled: true
chance: 100
REINFORCEMENTS:
enabled: true
chance: 100
NETHER_PORTAL:
enabled: true
chance: 100
DISPENSE_EGG:
enabled: true
chance: 100
INFECTION:
enabled: true
chance: 100
CURED:
enabled: true
chance: 100
OCELOT_BABY:
enabled: true
chance: 100
SILVERFISH_BLOCK:
enabled: true
chance: 100
MOUNT:
enabled: true
chance: 100
CUSTOM:
enabled: true
chance: 100
DEFAULT:
enabled: true
chance: 100Code (Text):ACACIA_DOOR:
enabled: false
chance: 100
drop:
min: 2
max: 5
ACACIA_FENCE:
enabled: false
chance: 100
drop:
min: 2
max: 5
ACACIA_STAIRS:
enabled: false
chance: 100
drop:
min: 2
max: 5
ACTIVATOR_RAIL:
enabled: false
chance: 100
drop:
min: 2
max: 5
ANVIL:
enabled: false
chance: 100
drop:
min: 2
max: 5
BEACON:
enabled: false
chance: 100
drop:
min: 2
max: 5
BED:
enabled: false
chance: 100
drop:
min: 2
max: 5
BEDROCK:
enabled: false
chance: 100
drop:
min: 2
max: 5
BEETROOT_BLOCK:
enabled: false
chance: 100
drop:
min: 2
max: 5
BIRCH_DOOR:
enabled: false
chance: 100
drop:
min: 2
max: 5
BIRCH_FENCE:
enabled: false
chance: 100
drop:
min: 2
max: 5
BIRCH_FENCE_GATE:
enabled: false
chance: 100
drop:
min: 2
max: 5
BIRCH_WOOD_STAIRS:
enabled: false
chance: 100
drop:
min: 2
max: 5
BLACK_GLAZED_TERRACOTTA:
enabled: false
chance: 100
drop:
min: 2
max: 5
BLACK_SHULKER_BOX:
enabled: false
chance: 100
drop:
min: 2
max: 5
BLUE_GLAZED_TERRACOTTA:
enabled: false
chance: 100
drop:
min: 2
max: 5
BLUE_SHULKER_BOX:
enabled: false
chance: 100
drop:
min: 2
max: 5
BONE_BLOCK:
enabled: false
chance: 100
drop:
min: 2
max: 5
BOOKSHELF:
enabled: false
chance: 100
drop:
min: 2
max: 5
BREWING_STAND:
enabled: false
chance: 100
drop:
min: 2
max: 5
BRICK_STAIRS:
enabled: false
chance: 100
drop:
min: 2
max: 5
BROWN_GLAZED_TERRACOTTA:
enabled: false
chance: 100
drop:
min: 2
max: 5
BROWN_SHULKER_BOX:
enabled: false
chance: 100
drop:
min: 2
max: 5
BURNING_FURNACE:
enabled: false
chance: 100
drop:
min: 2
max: 5
CACTUS:
enabled: false
chance: 100
drop:
min: 2
max: 5
CAKE_BLOCK:
enabled: false
chance: 100
drop:
min: 2
max: 5
CARPET:
enabled: false
chance: 100
drop:
min: 2
max: 5
CARROT:
enabled: false
chance: 100
drop:
min: 2
max: 5
CAULDRON:
enabled: false
chance: 100
drop:
min: 2
max: 5
CHEST:
enabled: false
chance: 100
drop:
min: 2
max: 5
CHORUS_FLOWER:
enabled: false
chance: 100
drop:
min: 2
max: 5
CHORUS_PLANT:
enabled: false
chance: 100
drop:
min: 2
max: 5
COAL_BLOCK:
enabled: false
chance: 100
drop:
min: 2
max: 5
COAL_ORE:
enabled: false
chance: 100
drop:
min: 2
max: 5
COBBLESTONE:
enabled: false
chance: 100
drop:
min: 2
max: 5
COBBLESTONE_STAIRS:
enabled: false
chance: 100
drop:
min: 2
max: 5
COBBLE_WALL:
enabled: false
chance: 100
drop:
min: 2
max: 5
CONCRETE:
enabled: false
chance: 100
drop:
min: 2
max: 5
CONCRETE_POWDER:
enabled: false
chance: 100
drop:
min: 2
max: 5
CROPS:
enabled: false
chance: 100
drop:
min: 2
max: 5
CYAN_GLAZED_TERRACOTTA:
enabled: false
chance: 100
drop:
min: 2
max: 5
CYAN_SHULKER_BOX:
enabled: false
chance: 100
drop:
min: 2
max: 5
DARK_OAK_DOOR:
enabled: false
chance: 100
drop:
min: 2
max: 5
DARK_OAK_FENCE:
enabled: false
chance: 100
drop:
min: 2
max: 5
DARK_OAK_FENCE_GATE:
enabled: false
chance: 100
drop:
min: 2
max: 5
DARK_OAK_STAIRS:
enabled: false
chance: 100
drop:
min: 2
max: 5
DAYLIGHT_DETECTOR:
enabled: false
chance: 100
drop:
min: 2
max: 5
DAYLIGHT_DETECTOR_INVERTED:
enabled: false
chance: 100
drop:
min: 2
max: 5
DEAD_BUSH:
enabled: false
chance: 100
drop:
min: 2
max: 5
DETECTOR_RAIL:
enabled: false
chance: 100
drop:
min: 2
max: 5
DIAMOND_BLOCK:
enabled: false
chance: 100
drop:
min: 2
max: 5
DIAMOND_ORE:
enabled: false
chance: 100
drop:
min: 2
max: 5
DIODE_BLOCK_OFF:
enabled: false
chance: 100
drop:
min: 2
max: 5
DIODE_BLOCK_ON:
enabled: false
chance: 100
drop:
min: 2
max: 5
DIRT:
enabled: false
chance: 100
drop:
min: 2
max: 5
DISPENSER:
enabled: false
chance: 100
drop:
min: 2
max: 5
DOUBLE_PLANT:
enabled: false
chance: 100
drop:
min: 2
max: 5
DOUBLE_STEP:
enabled: false
chance: 100
drop:
min: 2
max: 5
DOUBLE_STONE_SLAB2:
enabled: false
chance: 100
drop:
min: 2
max: 5
DRAGON_EGG:
enabled: false
chance: 100
drop:
min: 2
max: 5
DROPPER:
enabled: false
chance: 100
drop:
min: 2
max: 5
EMERALD_BLOCK:
enabled: false
chance: 100
drop:
min: 2
max: 5
EMERALD_ORE:
enabled: false
chance: 100
drop:
min: 2
max: 5
ENCHANTMENT_TABLE:
enabled: false
chance: 100
drop:
min: 2
max: 5
ENDER_CHEST:
enabled: false
chance: 100
drop:
min: 2
max: 5
ENDER_PORTAL:
enabled: false
chance: 100
drop:
min: 2
max: 5
ENDER_PORTAL_FRAME:
enabled: false
chance: 100
drop:
min: 2
max: 5
ENDER_STONE:
enabled: false
chance: 100
drop:
min: 2
max: 5
END_BRICKS:
enabled: false
chance: 100
drop:
min: 2
max: 5
END_CRYSTAL:
enabled: false
chance: 100
drop:
min: 2
max: 5
END_ROD:
enabled: false
chance: 100
drop:
min: 2
max: 5
FENCE:
enabled: false
chance: 100
drop:
min: 2
max: 5
FENCE_GATE:
enabled: false
chance: 100
drop:
min: 2
max: 5
FLOWER_POT:
enabled: false
chance: 100
drop:
min: 2
max: 5
FROSTED_ICE:
enabled: false
chance: 100
drop:
min: 2
max: 5
FURNACE:
enabled: false
chance: 100
drop:
min: 2
max: 5
GLASS:
enabled: false
chance: 100
drop:
min: 2
max: 5
GLOWING_REDSTONE_ORE:
enabled: false
chance: 100
drop:
min: 2
max: 5
GLOWSTONE:
enabled: false
chance: 100
drop:
min: 2
max: 5
GOLD_BLOCK:
enabled: false
chance: 100
drop:
min: 2
max: 5
GOLD_ORE:
enabled: false
chance: 100
drop:
min: 2
max: 5
GRASS:
enabled: false
chance: 100
drop:
min: 2
max: 5
GRASS_PATH:
enabled: false
chance: 100
drop:
min: 2
max: 5
GRAVEL:
enabled: false
chance: 100
drop:
min: 2
max: 5
GRAY_GLAZED_TERRACOTTA:
enabled: false
chance: 100
drop:
min: 2
max: 5
GRAY_SHULKER_BOX:
enabled: false
chance: 100
drop:
min: 2
max: 5
GREEN_GLAZED_TERRACOTTA:
enabled: false
chance: 100
drop:
min: 2
max: 5
GREEN_SHULKER_BOX:
enabled: false
chance: 100
drop:
min: 2
max: 5
HARD_CLAY:
enabled: false
chance: 100
drop:
min: 2
max: 5
HAY_BLOCK:
enabled: false
chance: 100
drop:
min: 2
max: 5
HOPPER:
enabled: false
chance: 100
drop:
min: 2
max: 5
HUGE_MUSHROOM_1:
enabled: false
chance: 100
drop:
min: 2
max: 5
HUGE_MUSHROOM_2:
enabled: false
chance: 100
drop:
min: 2
max: 5
ICE:
enabled: false
chance: 100
drop:
min: 2
max: 5
IRON_BLOCK:
enabled: false
chance: 100
drop:
min: 2
max: 5
IRON_DOOR_BLOCK:
enabled: false
chance: 100
drop:
min: 2
max: 5
IRON_FENCE:
enabled: false
chance: 100
drop:
min: 2
max: 5
IRON_ORE:
enabled: false
chance: 100
drop:
min: 2
max: 5
IRON_PLATE:
enabled: false
chance: 100
drop:
min: 2
max: 5
IRON_TRAPDOOR:
enabled: false
chance: 100
drop:
min: 2
max: 5
JACK_O_LANTERN:
enabled: false
chance: 100
drop:
min: 2
max: 5
JUKEBOX:
enabled: false
chance: 100
drop:
min: 2
max: 5
JUNGLE_DOOR:
enabled: false
chance: 100
drop:
min: 2
max: 5
JUNGLE_FENCE:
enabled: false
chance: 100
drop:
min: 2
max: 5
JUNGLE_FENCE_GATE:
enabled: false
chance: 100
drop:
min: 2
max: 5
JUNGLE_WOOD_STAIRS:
enabled: false
chance: 100
drop:
min: 2
max: 5
LADDER:
enabled: false
chance: 100
drop:
min: 2
max: 5
LAPIS_BLOCK:
enabled: false
chance: 100
drop:
min: 2
max: 5
LAPIS_ORE:
enabled: false
chance: 100
drop:
min: 2
max: 5
LEAVES:
enabled: false
chance: 100
drop:
min: 2
max: 5
LEAVES_2:
enabled: false
chance: 100
drop:
min: 2
max: 5
LEVER:
enabled: false
chance: 100
drop:
min: 2
max: 5
LIGHT_BLUE_GLAZED_TERRACOTTA:
enabled: false
chance: 100
drop:
min: 2
max: 5
LIGHT_BLUE_SHULKER_BOX:
enabled: false
chance: 100
drop:
min: 2
max: 5
LIME_GLAZED_TERRACOTTA:
enabled: false
chance: 100
drop:
min: 2
max: 5
LIME_SHULKER_BOX:
enabled: false
chance: 100
drop:
min: 2
max: 5
LOG:
enabled: false
chance: 100
drop:
min: 2
max: 5
LOG_2:
enabled: false
chance: 100
drop:
min: 2
max: 5
LONG_GRASS:
enabled: false
chance: 100
drop:
min: 2
max: 5
MAGENTA_GLAZED_TERRACOTTA:
enabled: false
chance: 100
drop:
min: 2
max: 5
MAGENTA_SHULKER_BOX:
enabled: false
chance: 100
drop:
min: 2
max: 5
MAGMA:
enabled: false
chance: 100
drop:
min: 2
max: 5
MELON_BLOCK:
enabled: false
chance: 100
drop:
min: 2
max: 5
MOB_SPAWNER:
enabled: false
chance: 100
drop:
min: 2
max: 5
MOSSY_COBBLESTONE:
enabled: false
chance: 100
drop:
min: 2
max: 5
MYCEL:
enabled: false
chance: 100
drop:
min: 2
max: 5
NETHERRACK:
enabled: false
chance: 100
drop:
min: 2
max: 5
NETHER_BRICK:
enabled: false
chance: 100
drop:
min: 2
max: 5
NETHER_BRICK_STAIRS:
enabled: false
chance: 100
drop:
min: 2
max: 5
NETHER_FENCE:
enabled: false
chance: 100
drop:
min: 2
max: 5
NETHER_STALK:
enabled: false
chance: 100
drop:
min: 2
max: 5
NETHER_WART_BLOCK:
enabled: false
chance: 100
drop:
min: 2
max: 5
NOTE_BLOCK:
enabled: false
chance: 100
drop:
min: 2
max: 5
OBSIDIAN:
enabled: false
chance: 100
drop:
min: 2
max: 5
ORANGE_GLAZED_TERRACOTTA:
enabled: false
chance: 100
drop:
min: 2
max: 5
ORANGE_SHULKER_BOX:
enabled: false
chance: 100
drop:
min: 2
max: 5
PACKED_ICE:
enabled: false
chance: 100
drop:
min: 2
max: 5
PAINTING:
enabled: false
chance: 100
drop:
min: 2
max: 5
PAPER:
enabled: false
chance: 100
drop:
min: 2
max: 5
PINK_GLAZED_TERRACOTTA:
enabled: false
chance: 100
drop:
min: 2
max: 5
PINK_SHULKER_BOX:
enabled: false
chance: 100
drop:
min: 2
max: 5
PISTON_BASE:
enabled: false
chance: 100
drop:
min: 2
max: 5
PISTON_MOVING_PIECE:
enabled: false
chance: 100
drop:
min: 2
max: 5
PISTON_STICKY_BASE:
enabled: false
chance: 100
drop:
min: 2
max: 5
PORTAL:
enabled: false
chance: 100
drop:
min: 2
max: 5
POTATO:
enabled: false
chance: 100
drop:
min: 2
max: 5
POWERED_RAIL:
enabled: false
chance: 100
drop:
min: 2
max: 5
PRISMARINE:
enabled: false
chance: 100
drop:
min: 2
max: 5
PRISMARINE_CRYSTALS:
enabled: false
chance: 100
drop:
min: 2
max: 5
PUMPKIN:
enabled: false
chance: 100
drop:
min: 2
max: 5
PUMPKIN_STEM:
enabled: false
chance: 100
drop:
min: 2
max: 5
PURPLE_GLAZED_TERRACOTTA:
enabled: false
chance: 100
drop:
min: 2
max: 5
PURPLE_SHULKER_BOX:
enabled: false
chance: 100
drop:
min: 2
max: 5
PURPUR_BLOCK:
enabled: false
chance: 100
drop:
min: 2
max: 5
PURPUR_DOUBLE_SLAB:
enabled: false
chance: 100
drop:
min: 2
max: 5
PURPUR_PILLAR:
enabled: false
chance: 100
drop:
min: 2
max: 5
PURPUR_SLAB:
enabled: false
chance: 100
drop:
min: 2
max: 5
PURPUR_STAIRS:
enabled: false
chance: 100
drop:
min: 2
max: 5
QUARTZ_BLOCK:
enabled: false
chance: 100
drop:
min: 2
max: 5
QUARTZ_ORE:
enabled: false
chance: 100
drop:
min: 2
max: 5
QUARTZ_STAIRS:
enabled: false
chance: 100
drop:
min: 2
max: 5
RAILS:
enabled: false
chance: 100
drop:
min: 2
max: 5
REDSTONE_BLOCK:
enabled: false
chance: 100
drop:
min: 2
max: 5
REDSTONE_COMPARATOR:
enabled: false
chance: 100
drop:
min: 2
max: 5
REDSTONE_COMPARATOR_OFF:
enabled: false
chance: 100
drop:
min: 2
max: 5
REDSTONE_COMPARATOR_ON:
enabled: false
chance: 100
drop:
min: 2
max: 5
REDSTONE_LAMP_OFF:
enabled: false
chance: 100
drop:
min: 2
max: 5
REDSTONE_LAMP_ON:
enabled: false
chance: 100
drop:
min: 2
max: 5
REDSTONE_ORE:
enabled: false
chance: 100
drop:
min: 2
max: 5
REDSTONE_TORCH_OFF:
enabled: false
chance: 100
drop:
min: 2
max: 5
REDSTONE_TORCH_ON:
enabled: false
chance: 100
drop:
min: 2
max: 5
REDSTONE_WIRE:
enabled: false
chance: 100
drop:
min: 2
max: 5
RED_GLAZED_TERRACOTTA:
enabled: false
chance: 100
drop:
min: 2
max: 5
RED_MUSHROOM:
enabled: false
chance: 100
drop:
min: 2
max: 5
RED_NETHER_BRICK:
enabled: false
chance: 100
drop:
min: 2
max: 5
RED_ROSE:
enabled: false
chance: 100
drop:
min: 2
max: 5
RED_SANDSTONE:
enabled: false
chance: 100
drop:
min: 2
max: 5
RED_SANDSTONE_STAIRS:
enabled: false
chance: 100
drop:
min: 2
max: 5
RED_SHULKER_BOX:
enabled: false
chance: 100
drop:
min: 2
max: 5
SAND:
enabled: false
chance: 100
drop:
min: 2
max: 5
SANDSTONE:
enabled: false
chance: 100
drop:
min: 2
max: 5
SANDSTONE_STAIRS:
enabled: false
chance: 100
drop:
min: 2
max: 5
SAPLING:
enabled: false
chance: 100
drop:
min: 2
max: 5
SEA_LANTERN:
enabled: false
chance: 100
drop:
min: 2
max: 5
SIGN:
enabled: false
chance: 100
drop:
min: 2
max: 5
SIGN_POST:
enabled: false
chance: 100
drop:
min: 2
max: 5
SILVER_GLAZED_TERRACOTTA:
enabled: false
chance: 100
drop:
min: 2
max: 5
SILVER_SHULKER_BOX:
enabled: false
chance: 100
drop:
min: 2
max: 5
SKULL:
enabled: false
chance: 100
drop:
min: 2
max: 5
SLIME_BLOCK:
enabled: false
chance: 100
drop:
min: 2
max: 5
SMOOTH_BRICK:
enabled: false
chance: 100
drop:
min: 2
max: 5
SMOOTH_STAIRS:
enabled: false
chance: 100
drop:
min: 2
max: 5
SNOW_BLOCK:
enabled: false
chance: 100
drop:
min: 2
max: 5
SOIL:
enabled: false
chance: 100
drop:
min: 2
max: 5
SOUL_SAND:
enabled: false
chance: 100
drop:
min: 2
max: 5
SPECKLED_MELON:
enabled: false
chance: 100
drop:
min: 2
max: 5
SPONGE:
enabled: false
chance: 100
drop:
min: 2
max: 5
SPRUCE_DOOR:
enabled: false
chance: 100
drop:
min: 2
max: 5
SPRUCE_FENCE:
enabled: false
chance: 100
drop:
min: 2
max: 5
SPRUCE_FENCE_GATE:
enabled: false
chance: 100
drop:
min: 2
max: 5
SPRUCE_WOOD_STAIRS:
enabled: false
chance: 100
drop:
min: 2
max: 5
STAINED_CLAY:
enabled: false
chance: 100
drop:
min: 2
max: 5
STAINED_GLASS:
enabled: false
chance: 100
drop:
min: 2
max: 5
STAINED_GLASS_PANE:
enabled: false
chance: 100
drop:
min: 2
max: 5
STEP:
enabled: false
chance: 100
drop:
min: 2
max: 5
STONE:
enabled: false
chance: 100
drop:
min: 2
max: 5
STONE_PLATE:
enabled: false
chance: 100
drop:
min: 2
max: 5
STONE_SLAB2:
enabled: false
chance: 100
drop:
min: 2
max: 5
STRUCTURE_BLOCK:
enabled: false
chance: 100
drop:
min: 2
max: 5
SUGAR_CANE_BLOCK:
enabled: false
chance: 100
drop:
min: 2
max: 5
THIN_GLASS:
enabled: false
chance: 100
drop:
min: 2
max: 5
TNT:
enabled: false
chance: 100
drop:
min: 2
max: 5
TORCH:
enabled: false
chance: 100
drop:
min: 2
max: 5
TRAPPED_CHEST:
enabled: false
chance: 100
drop:
min: 2
max: 5
TRAP_DOOR:
enabled: false
chance: 100
drop:
min: 2
max: 5
TRIPWIRE:
enabled: false
chance: 100
drop:
min: 2
max: 5
TRIPWIRE_HOOK:
enabled: false
chance: 100
drop:
min: 2
max: 5
VINE:
enabled: false
chance: 100
drop:
min: 2
max: 5
WALL_SIGN:
enabled: false
chance: 100
drop:
min: 2
max: 5
WATER_LILY:
enabled: false
chance: 100
drop:
min: 2
max: 5
WEB:
enabled: false
chance: 100
drop:
min: 2
max: 5
WHEAT:
enabled: false
chance: 100
drop:
min: 2
max: 5
WHITE_GLAZED_TERRACOTTA:
enabled: false
chance: 100
drop:
min: 2
max: 5
WHITE_SHULKER_BOX:
enabled: false
chance: 100
drop:
min: 2
max: 5
WOOD:
enabled: false
chance: 100
drop:
min: 2
max: 5
WOODEN_DOOR:
enabled: false
chance: 100
drop:
min: 2
max: 5
WOOD_BUTTON:
enabled: false
chance: 100
drop:
min: 2
max: 5
WOOD_DOOR:
enabled: false
chance: 100
drop:
min: 2
max: 5
WOOD_DOUBLE_STEP:
enabled: false
chance: 100
drop:
min: 2
max: 5
WOOD_PLATE:
enabled: false
chance: 100
drop:
min: 2
max: 5
WOOD_STAIRS:
enabled: false
chance: 100
drop:
min: 2
max: 5
WOOD_STEP:
enabled: false
chance: 100
drop:
min: 2
max: 5
WOOL:
enabled: false
chance: 100
drop:
min: 2
max: 5
WORKBENCH:
enabled: false
chance: 100
drop:
min: 2
max: 5
YELLOW_FLOWER:
enabled: false
chance: 100
drop:
min: 2
max: 5
YELLOW_GLAZED_TERRACOTTA:
enabled: false
chance: 100
drop:
min: 2
max: 5
YELLOW_SHULKER_BOX:
enabled: false
chance: 100
drop:
min: 2
max: 5Code (Text):SKELETON: #Mob name, this can be anything. Copy and paste this value multiple times for more
multiplier-per-level: 0.2 #Total = total*(((Mob level) - (Start-multiplier-at-level)) + 1) * ((multiplier-per-level)+1)
start-multiplier-at-level: 8 #What level the multiplier starts at. Anything less, the multiplier is * 1
Code (Text):import me.venom.moneymobs.API;
//entityid is the Id of the Item entity, not an actual mob
public static boolean isMobMoney(int entityid);
public static double getMobWorth(int entityid);
public static boolean isBlockMoney(int entityid);
public static double getBlockWorth(int entityid);
public static void updateMobMoney(int entityid, double amount);
public static void updateBlockMoney(int entityid);
Code (Text):import me.venom.moneymobs.events.MoneyDropEvent;
public Item getMoneyItem();
public double getAmount();
public void setAmount(double amount);
Code (Text):import me.venom.moneymobs.events.MoneyPickupEvent;
public Player getPlayer();
public Item getMoneyItem();
public double getAmount();
public void setAmount(double amount); - Loading...
- Loading...
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