MVdW Placeholders

Apr 18, 2019 at 7:00 PM
MVdW Placeholders
  • Placeholders for MVdW-Software plugins
    Applies to ActionBar,AnimatedNames,Tab,TitleAdvanced,FeatherBoard,DynamicSigns,PlaceholderHook, InteractiveChat,ConditionPerms,AirBar

    Due to the list being to long to be added to the description of those plugins it is available here on a seperated plugin page.


    MySQL Placeholder configuration


    Custom Placeholder configuration
    ==========================================================
    Placeholders list generated on Thu Apr 18 19:59:49 CEST 2019
    Amount of placeholders: 7584
    ==========================================================




    customplaceholders(top)

    Description: Create your own conditions and make your own placeholders

    Placeholders
    {ismaximcool}
    This is a custom placeholder
    Returns: Text

    {healthyornot}
    This is a custom placeholder
    Returns: Text

    {nearbed}
    This is a custom placeholder
    Returns: Text




    mysql(top)

    Description: MySQL custom placeholders

    Placeholders



    armor(top)

    Description: Adding armor information placeholders

    Placeholders
    {armor_leggings:displayname}
    Armor leggings display name
    Returns: Text

    {armor_chestplate:displayname}
    Armor chestplate display name
    Returns: Text

    {armor_leggings:maxdurability}
    Armor leggings max durability
    Returns: Number

    {armor_leggingsremainingdurability}
    Armor leggings remainingdurability
    Returns: Number

    {armor_helmet:isburnable}
    Armor helmet is burnable [Raw frue/false]
    Returns: Text

    {armor_chestplate:type}
    Armor chestplate type name
    Returns: Text

    {armor_boots:durability}
    Armor boots durability
    Returns: Number

    {armor_leggings:lore#*}
    Armor leggings lore (example: {armor_leggings:lore#1} )
    Returns: Text

    {armor_helmet:isflammable}
    Armor helmet is flammable [Raw frue/false]
    Returns: Text

    {armor_leggings:material}
    Armor leggings material
    Returns: Text

    {armor_helmet:amount}
    Armor helmet amount
    Returns: Number

    {armor_helmet:issolid}
    Armor helmet is solid [Raw frue/false]
    Returns: Text

    {armor_leggings:isedible}
    Armor leggings is edible [Raw frue/false]
    Returns: Text

    {armor_helmet:isoccluding}
    Armor helmet is occluding [Raw frue/false]
    Returns: Text

    {armor_boots:lore#*}
    Armor boots lore (example: {armor_boots:lore#1} )
    Returns: Text

    {armor_helmet:istransparent}
    Armor helmet is transparent [Raw frue/false]
    Returns: Text

    {armor_boots:isblock}
    Armor boots is block [Raw frue/false]
    Returns: Text

    {armor_helmetremainingdurability}
    Armor helmet remainingdurability
    Returns: Number

    {armor_chestplate:amount}
    Armor chestplate amount
    Returns: Number

    {armor_boots:maxstacksize}
    Armor boots max stack size
    Returns: Number

    {armor_boots:displayname}
    Armor boots display name
    Returns: Text

    {armor_leggings:isrecord}
    Armor leggings is record [Raw frue/false]
    Returns: Text

    {armor_leggings:issolid}
    Armor leggings is solid [Raw frue/false]
    Returns: Text

    {armor_helmet:isblock}
    Armor helmet is block [Raw frue/false]
    Returns: Text

    {armor_leggings:hasgravity}
    Armor leggings has gravity [Raw frue/false]
    Returns: Text

    {armor_leggings:amount}
    Armor leggings amount
    Returns: Number

    {armor_chestplate:maxdurability}
    Armor chestplate max durability
    Returns: Number

    {armor_chestplate:isoccluding}
    Armor chestplate is occluding [Raw frue/false]
    Returns: Text

    {armor_chestplate:typeid}
    Armor chestplate type id
    Returns: Number

    {armor_helmet:isedible}
    Armor helmet is edible [Raw frue/false]
    Returns: Text

    {armor_leggings:maxstacksize}
    Armor leggings max stack size
    Returns: Number

    {armor_leggings:isoccluding}
    Armor leggings is occluding [Raw frue/false]
    Returns: Text

    {armor_helmet:maxdurability}
    Armor helmet max durability
    Returns: Number

    {armor_helmet:material}
    Armor helmet material
    Returns: Text

    {armor_bootsremainingdurability}
    Armor boots remainingdurability
    Returns: Number

    {armor_helmet:displayname}
    Armor helmet display name
    Returns: Text

    {armor_helmet:typeid}
    Armor helmet type id
    Returns: Number

    {armor_boots:type}
    Armor boots type name
    Returns: Text

    {armor_leggings:isblock}
    Armor leggings is block [Raw frue/false]
    Returns: Text

    {armor_chestplate:maxsize}
    Armor chestplate max size
    Returns: Number

    {armor_chestplate:issolid}
    Armor chestplate is solid [Raw frue/false]
    Returns: Text

    {armor_boots:isrecord}
    Armor boots is record [Raw frue/false]
    Returns: Text

    {armor_chestplate:isedible}
    Armor chestplate is edible [Raw frue/false]
    Returns: Text

    {armor_boots:isflammable}
    Armor boots is flammable [Raw frue/false]
    Returns: Text

    {armor_boots:isoccluding}
    Armor boots is occluding [Raw frue/false]
    Returns: Text

    {armor_chestplate:isrecord}
    Armor chestplate is record [Raw frue/false]
    Returns: Text

    {armor_chestplate:lore#*}
    Armor chestplate lore (example: {armor_chestplate:lore#1} )
    Returns: Text

    {armor_chestplate:maxstacksize}
    Armor chestplate max stack size
    Returns: Number

    {armor_boots:hasgravity}
    Armor boots has gravity [Raw frue/false]
    Returns: Text

    {armor_boots:typeid}
    Armor boots type id
    Returns: Number

    {armor_leggings:durability}
    Armor leggings durability
    Returns: Number

    {armor_boots:maxdurability}
    Armor boots max durability
    Returns: Number

    {armor_boots:maxsize}
    Armor boots max size
    Returns: Number

    {armor_leggings:type}
    Armor leggings type name
    Returns: Text

    {armor_leggings:isburnable}
    Armor leggings is burnable [Raw frue/false]
    Returns: Text

    {armor_helmet:maxsize}
    Armor helmet max size
    Returns: Number

    {armor_chestplate:material}
    Armor chestplate material
    Returns: Text

    {armor_chestplate:isflammable}
    Armor chestplate is flammable [Raw frue/false]
    Returns: Text

    {armor_helmet:lore#*}
    Armor helmet lore (example: {armor_helmet:lore#1} )
    Returns: Text

    {armor_helmet:type}
    Armor helmet type name
    Returns: Text

    {armor_boots:amount}
    Armor boots amount
    Returns: Number

    {armor_chestplateremainingdurability}
    Armor chestplate remainingdurability
    Returns: Number

    {armor_boots:isburnable}
    Armor boots is burnable [Raw frue/false]
    Returns: Text

    {armor_chestplate:durability}
    Armor chestplate durability
    Returns: Number

    {armor_chestplate:hasgravity}
    Armor chestplate has gravity [Raw frue/false]
    Returns: Text

    {armor_boots:material}
    Armor boots material
    Returns: Text

    {armor_helmet:hasgravity}
    Armor helmet has gravity [Raw frue/false]
    Returns: Text

    {armor_leggings:isflammable}
    Armor leggings is flammable [Raw frue/false]
    Returns: Text

    {armor_leggings:istransparent}
    Armor leggings is transparent [Raw frue/false]
    Returns: Text

    {armor_helmet:durability}
    Armor helmet durability
    Returns: Number

    {armor_chestplate:isburnable}
    Armor chestplate is burnable [Raw frue/false]
    Returns: Text

    {armor_leggings:maxsize}
    Armor leggings max size
    Returns: Number

    {armor_boots:isedible}
    Armor boots is edible [Raw frue/false]
    Returns: Text

    {armor_chestplate:isblock}
    Armor chestplate is block [Raw frue/false]
    Returns: Text

    {armor_boots:issolid}
    Armor boots is solid [Raw frue/false]
    Returns: Text

    {armor_leggings:typeid}
    Armor leggings type id
    Returns: Number

    {armor_helmet:maxstacksize}
    Armor helmet max stack size
    Returns: Number

    {armor_chestplate:istransparent}
    Armor chestplate is transparent [Raw frue/false]
    Returns: Text

    {armor_boots:istransparent}
    Armor boots is transparent [Raw frue/false]
    Returns: Text

    {armor_helmet:isrecord}
    Armor helmet is record [Raw frue/false]
    Returns: Text




    bukkit(top)

    Description: Basic Bukkit placeholders

    Placeholders
    {bukkitversion}
    Bukkit version
    Returns: Text

    {players}
    Players in a comma seperated list [meant for scripts]
    Returns: Text

    {worldscount}
    Worlds count
    Returns: Number

    {tasks_pending}
    Bukkit pending workers
    Returns: Number

    {servermotd}
    Server MOTD
    Returns: Text

    {time}
    System time
    Returns: Text

    {onlineplayers}
    Player count
    Returns: Number

    {maxplayers}
    Maximum players
    Returns: Number

    {allplayers}
    Total players
    Returns: Number

    {tasks_active}
    Bukkit active workers
    Returns: Number

    {vanishedplayers}
    Amount of vanished players
    Returns: Number

    {pluginscount}
    Plugins count
    Returns: Number

    {playercount}
    Player count
    Returns: Number

    {onlineplayers-safe}
    Player count minus vanished players
    Returns: Number




    bungeecord(top)

    Description: Basic BungeeCord placeholders

    Placeholders
    {bungeecount*}
    BungeeCord total player count. {bungeecount} , {[email protected]}
    Returns: Number

    {server}
    BungeeCord current server name
    Returns: Text




    color(top)

    Description: Color placeholders

    Placeholders
    {bold}
    Bold effect
    Returns: Text

    {gold}
    Gold color
    Returns: Text

    {green}
    Green color
    Returns: Text

    {daynight_blue}
    Day/Night changing color: blue
    Returns: Text

    {light_purple}
    Light Purple color
    Returns: Text

    {dark_purple}
    Dark Purple color
    Returns: Text

    {magic}
    Magic effect
    Returns: Text

    {daynight_green}
    Day/Night changing color: green
    Returns: Text

    {daynight_white}
    Day/Night changing color: white
    Returns: Text

    {daynight_gray}
    Day/Night changing color: gray
    Returns: Text

    {dark_gray}
    Dark Gray color
    Returns: Text

    {aqua}
    Aqua color
    Returns: Text

    {dark_aqua}
    Dark Aqua color
    Returns: Text

    {gray}
    Gray color
    Returns: Text

    {daynight_red}
    Day/Night changing color: red
    Returns: Text

    {dark_blue}
    Dark Blue color
    Returns: Text

    {black}
    Black color
    Returns: Text

    {reset}
    Reset color
    Returns: Text

    {italic}
    Italic effect
    Returns: Text

    {dark_green}
    Dark Green color
    Returns: Text

    {yellow}
    Yellow color
    Returns: Text

    {blue}
    Blue color
    Returns: Text

    {daynight_yellow}
    Day/Night changing color: yellow
    Returns: Text

    {white}
    White color
    Returns: Text

    {strikethrough}
    Strikethrough effect
    Returns: Text

    {daynight_purple}
    Day/Night changing color: purple
    Returns: Text

    {dark_red}
    Dark Red color
    Returns: Text

    {underline}
    Underline effect
    Returns: Text

    {red}
    Red color
    Returns: Text




    command(top)

    Description: Execute a command as an action

    Placeholders
    {command_asplayer:*}
    Execute the command as the player
    Returns: Text

    {command_asconsole:*}
    Execute the command as the console
    Returns: Text




    compass(top)

    Description: Compass and Rotation

    Placeholders
    {rotation}
    Player rotation in 360 degrees
    Returns: Number

    {compass}
    Compass Heading
    Returns: Text




    economy(top)

    Description: Vault economy money placeholders
    Link: http://dev.bukkit.org/bukkit-plugins/vault/

    Placeholders
    {money_formatted}
    Vault economy money formatted
    Returns: Text

    {money}
    Vault economy money
    Returns: Number

    {money_rounded}
    Vault economy money rounded
    Returns: Number




    playereffects(top)

    Description: Player effects

    Placeholders
    {effects_count}
    Amount of active effects
    Returns: Number

    {effects_isinstant:#*}
    Active effect is instant (example: {effects_isinstant:#1} )
    Returns: Text

    {effects_duration:#*}
    Active effect duration (example: {effects_duration:#1} )
    Returns: Text

    {effects_amplifier:#*}
    Active effect amplifier (example: {effects_amplifier:#1} )
    Returns: Text

    {effects_durationmodified:#*}
    Active effect duration modifier (example: {effects_durationmodified:#1} )
    Returns: Text

    {effects_isambient:#*}
    Active effect is ambient (example: {effects_isambient:#1} )
    Returns: Text

    {effects_name:#*}
    Active effect name (example: {effects_name:#1} )
    Returns: Text




    entities(top)

    Description: World entities placeholders

    Placeholders
    {entities_world_fishing_hook}
    Amount of fishing_hook in world world
    Returns: Number

    {entities_world_the_end_enderman}
    Amount of enderman in world world_the_end
    Returns: Number

    {entities_world_cod}
    Amount of cod in world world
    Returns: Number

    {entities_egg}
    Amount of egg in the server
    Returns: Number

    {entities_world_the_end_donkey}
    Amount of donkey in world world_the_end
    Returns: Number

    {entities_world_the_end_chicken}
    Amount of chicken in world world_the_end
    Returns: Number

    {entities_experience_orb}
    Amount of experience_orb in the server
    Returns: Number

    {entities_world_skeleton}
    Amount of skeleton in world world
    Returns: Number

    {entities_world_the_end_pig_zombie}
    Amount of pig_zombie in world world_the_end
    Returns: Number

    {entities_husk}
    Amount of husk in the server
    Returns: Number

    {entities_world_nether_phantom}
    Amount of phantom in world world_nether
    Returns: Number

    {entities_skeleton}
    Amount of skeleton in the server
    Returns: Number

    {entities_world_the_end_husk}
    Amount of husk in world world_the_end
    Returns: Number

    {entities_world_the_end_minecart_furnace}
    Amount of minecart_furnace in world world_the_end
    Returns: Number

    {entities_world_the_end_ender_dragon}
    Amount of ender_dragon in world world_the_end
    Returns: Number

    {entities_world_falling_block}
    Amount of falling_block in world world
    Returns: Number

    {entities_world_tipped_arrow}
    Amount of tipped_arrow in world world
    Returns: Number

    {entities_world_nether_shulker_bullet}
    Amount of shulker_bullet in world world_nether
    Returns: Number

    {entities_world_nether_arrow}
    Amount of arrow in world world_nether
    Returns: Number

    {entities_world_the_end_dragon_fireball}
    Amount of dragon_fireball in world world_the_end
    Returns: Number

    {entities_world_the_end_trident}
    Amount of trident in world world_the_end
    Returns: Number

    {entities_world_the_end_phantom}
    Amount of phantom in world world_the_end
    Returns: Number

    {entities_world_nether_enderman}
    Amount of enderman in world world_nether
    Returns: Number

    {entities_world_boat}
    Amount of boat in world world
    Returns: Number

    {entities_painting}
    Amount of painting in the server
    Returns: Number

    {entities_world_the_end_firework}
    Amount of firework in world world_the_end
    Returns: Number

    {entities_world_zombie_horse}
    Amount of zombie_horse in world world
    Returns: Number

    {entities_fireball}
    Amount of fireball in the server
    Returns: Number

    {entities_vindicator}
    Amount of vindicator in the server
    Returns: Number

    {entities_world_nether_tropical_fish}
    Amount of tropical_fish in world world_nether
    Returns: Number

    {entities_snowman}
    Amount of snowman in the server
    Returns: Number

    {entities_world_nether_turtle}
    Amount of turtle in world world_nether
    Returns: Number

    {entities_tipped_arrow}
    Amount of tipped_arrow in the server
    Returns: Number

    {entities_world_firework}
    Amount of firework in world world
    Returns: Number

    {entities_world_the_end_giant}
    Amount of giant in world world_the_end
    Returns: Number

    {entities_world_nether_firework}
    Amount of firework in world world_nether
    Returns: Number

    {entities_world_rabbit}
    Amount of rabbit in world world
    Returns: Number

    {entities_world_nether_complex_part}
    Amount of complex_part in world world_nether
    Returns: Number

    {entities_world_complex_part}
    Amount of complex_part in world world
    Returns: Number

    {entities_world_sheep}
    Amount of sheep in world world
    Returns: Number

    {entities_world_the_end_fireball}
    Amount of fireball in world world_the_end
    Returns: Number

    {entities_world_wither_skull}
    Amount of wither_skull in world world
    Returns: Number

    {entities_world_nether_wither_skull}
    Amount of wither_skull in world world_nether
    Returns: Number

    {entities_zombie_horse}
    Amount of zombie_horse in the server
    Returns: Number

    {entities_world_minecart}
    Amount of minecart in world world
    Returns: Number

    {entities_world_nether_endermite}
    Amount of endermite in world world_nether
    Returns: Number

    {entities_world_nether_bat}
    Amount of bat in world world_nether
    Returns: Number

    {entities_player}
    Amount of player in the server
    Returns: Number

    {entities_world_nether_mushroom_cow}
    Amount of mushroom_cow in world world_nether
    Returns: Number

    {entities_world_the_end_wither_skeleton}
    Amount of wither_skeleton in world world_the_end
    Returns: Number

    {entities_world_the_end_minecart_chest}
    Amount of minecart_chest in world world_the_end
    Returns: Number

    {entities_world_nether_trident}
    Amount of trident in world world_nether
    Returns: Number

    {entities_world_the_end_dropped_item}
    Amount of dropped_item in world world_the_end
    Returns: Number

    {entities_world_nether_donkey}
    Amount of donkey in world world_nether
    Returns: Number

    {entities_world_painting}
    Amount of painting in world world
    Returns: Number

    {entities_thrown_exp_bottle}
    Amount of thrown_exp_bottle in the server
    Returns: Number

    {entities_arrow}
    Amount of arrow in the server
    Returns: Number

    {entities_giant}
    Amount of giant in the server
    Returns: Number

    {entities_polar_bear}
    Amount of polar_bear in the server
    Returns: Number

    {entities_world_nether_fishing_hook}
    Amount of fishing_hook in world world_nether
    Returns: Number

    {entities_mushroom_cow}
    Amount of mushroom_cow in the server
    Returns: Number

    {entities_pufferfish}
    Amount of pufferfish in the server
    Returns: Number

    {entities_minecart}
    Amount of minecart in the server
    Returns: Number

    {entities_world_mule}
    Amount of mule in world world
    Returns: Number

    {entities_world_snowman}
    Amount of snowman in world world
    Returns: Number

    {entities_world_the_end_splash_potion}
    Amount of splash_potion in world world_the_end
    Returns: Number

    {entities_ender_crystal}
    Amount of ender_crystal in the server
    Returns: Number

    {entities_world_nether_dolphin}
    Amount of dolphin in world world_nether
    Returns: Number

    {entities_world_nether_zombie_villager}
    Amount of zombie_villager in world world_nether
    Returns: Number

    {entities_world_the_end_bat}
    Amount of bat in world world_the_end
    Returns: Number

    {entities_world_fireball}
    Amount of fireball in world world
    Returns: Number

    {entities_world_the_end_ender_signal}
    Amount of ender_signal in world world_the_end
    Returns: Number

    {entities_world_stray}
    Amount of stray in world world
    Returns: Number

    {entities_llama}
    Amount of llama in the server
    Returns: Number

    {entities_world_the_end_spectral_arrow}
    Amount of spectral_arrow in world world_the_end
    Returns: Number

    {entities_world_nether_leash_hitch}
    Amount of leash_hitch in world world_nether
    Returns: Number

    {entities_world_nether_minecart_hopper}
    Amount of minecart_hopper in world world_nether
    Returns: Number

    {entities_blaze}
    Amount of blaze in the server
    Returns: Number

    {entities_world_the_end_arrow}
    Amount of arrow in world world_the_end
    Returns: Number

    {entities_world_the_end_experience_orb}
    Amount of experience_orb in world world_the_end
    Returns: Number

    {entities_world_the_end_unknown}
    Amount of unknown in world world_the_end
    Returns: Number

    {entities_world_minecart_mob_spawner}
    Amount of minecart_mob_spawner in world world
    Returns: Number

    {entities_silverfish}
    Amount of silverfish in the server
    Returns: Number

    {entities_world_illusioner}
    Amount of illusioner in world world
    Returns: Number

    {entities_world_nether_giant}
    Amount of giant in world world_nether
    Returns: Number

    {entities_world_iron_golem}
    Amount of iron_golem in world world
    Returns: Number

    {entities_world_primed_tnt}
    Amount of primed_tnt in world world
    Returns: Number

    {entities_world_the_end_shulker_bullet}
    Amount of shulker_bullet in world world_the_end
    Returns: Number

    {entities_world_vex}
    Amount of vex in world world
    Returns: Number

    {entities_world_the_end}
    Amount of entities in world world_the_end
    Returns: Number

    {entities_world_the_end_skeleton}
    Amount of skeleton in world world_the_end
    Returns: Number

    {entities_world_small_fireball}
    Amount of small_fireball in world world
    Returns: Number

    {entities_world_ender_signal}
    Amount of ender_signal in world world
    Returns: Number

    {entities_minecart_mob_spawner}
    Amount of minecart_mob_spawner in the server
    Returns: Number

    {entities_world_nether_villager}
    Amount of villager in world world_nether
    Returns: Number

    {entities_minecart_chest}
    Amount of minecart_chest in the server
    Returns: Number

    {entities_world_nether_boat}
    Amount of boat in world world_nether
    Returns: Number

    {entities_world_wither_skeleton}
    Amount of wither_skeleton in world world
    Returns: Number

    {entities_lingering_potion}
    Amount of lingering_potion in the server
    Returns: Number

    {entities_world_nether_falling_block}
    Amount of falling_block in world world_nether
    Returns: Number

    {entities_shulker}
    Amount of shulker in the server
    Returns: Number

    {entities_world_wither}
    Amount of wither in world world
    Returns: Number

    {entities_tropical_fish}
    Amount of tropical_fish in the server
    Returns: Number

    {entities_world_creeper}
    Amount of creeper in world world
    Returns: Number

    {entities_world_nether_husk}
    Amount of husk in world world_nether
    Returns: Number

    {entities_world_horse}
    Amount of horse in world world
    Returns: Number

    {entities_slime}
    Amount of slime in the server
    Returns: Number

    {entities_world_nether_minecart}
    Amount of minecart in world world_nether
    Returns: Number

    {entities_world_the_end_lingering_potion}
    Amount of lingering_potion in world world_the_end
    Returns: Number

    {entities_world_the_end_zombie_villager}
    Amount of zombie_villager in world world_the_end
    Returns: Number

    {entities_world_armor_stand}
    Amount of armor_stand in world world
    Returns: Number

    {entities_world_the_end_player}
    Amount of player in world world_the_end
    Returns: Number

    {entities_shulker_bullet}
    Amount of shulker_bullet in the server
    Returns: Number

    {entities_world_villager}
    Amount of villager in world world
    Returns: Number

    {entities_world_the_end_area_effect_cloud}
    Amount of area_effect_cloud in world world_the_end
    Returns: Number

    {entities_world_vindicator}
    Amount of vindicator in world world
    Returns: Number

    {entities_ender_pearl}
    Amount of ender_pearl in the server
    Returns: Number

    {entities_cod}
    Amount of cod in the server
    Returns: Number

    {entities_world_nether_horse}
    Amount of horse in world world_nether
    Returns: Number

    {entities_villager}
    Amount of villager in the server
    Returns: Number

    {entities_world_the_end_dolphin}
    Amount of dolphin in world world_the_end
    Returns: Number

    {entities_world_ocelot}
    Amount of ocelot in world world
    Returns: Number

    {entities_world_the_end_ghast}
    Amount of ghast in world world_the_end
    Returns: Number

    {entities_world_nether_lightning}
    Amount of lightning in world world_nether
    Returns: Number

    {entities_vex}
    Amount of vex in the server
    Returns: Number

    {entities_world_nether_magma_cube}
    Amount of magma_cube in world world_nether
    Returns: Number

    {entities_world_nether_sheep}
    Amount of sheep in world world_nether
    Returns: Number

    {entities_world_the_end_squid}
    Amount of squid in world world_the_end
    Returns: Number

    {entities_world_the_end_minecart}
    Amount of minecart in world world_the_end
    Returns: Number

    {entities_world_nether_mule}
    Amount of mule in world world_nether
    Returns: Number

    {entities_world_guardian}
    Amount of guardian in world world
    Returns: Number

    {entities_world_the_end_elder_guardian}
    Amount of elder_guardian in world world_the_end
    Returns: Number

    {entities_world_nether_small_fireball}
    Amount of small_fireball in world world_nether
    Returns: Number

    {entities_world_drowned}
    Amount of drowned in world world
    Returns: Number

    {entities_sheep}
    Amount of sheep in the server
    Returns: Number

    {entities_world_nether_blaze}
    Amount of blaze in world world_nether
    Returns: Number

    {entities_world_the_end_evoker_fangs}
    Amount of evoker_fangs in world world_the_end
    Returns: Number

    {entities_world_the_end_horse}
    Amount of horse in world world_the_end
    Returns: Number

    {entities_world_unknown}
    Amount of unknown in world world
    Returns: Number

    {entities_world_the_end_weather}
    Amount of weather in world world_the_end
    Returns: Number

    {entities_world_the_end_minecart_tnt}
    Amount of minecart_tnt in world world_the_end
    Returns: Number

    {entities_world_phantom}
    Amount of phantom in world world
    Returns: Number

    {entities_donkey}
    Amount of donkey in the server
    Returns: Number

    {entities_world}
    Amount of entities in world world
    Returns: Number

    {entities_world_the_end_llama_spit}
    Amount of llama_spit in world world_the_end
    Returns: Number

    {entities_primed_tnt}
    Amount of primed_tnt in the server
    Returns: Number

    {entities_world_nether_cod}
    Amount of cod in world world_nether
    Returns: Number

    {entities_world_nether_vex}
    Amount of vex in world world_nether
    Returns: Number

    {entities_falling_block}
    Amount of falling_block in the server
    Returns: Number

    {entities_guardian}
    Amount of guardian in the server
    Returns: Number

    {entities_world_mushroom_cow}
    Amount of mushroom_cow in world world
    Returns: Number

    {entities_dolphin}
    Amount of dolphin in the server
    Returns: Number

    {entities_world_minecart_furnace}
    Amount of minecart_furnace in world world
    Returns: Number

    {entities_world_ender_pearl}
    Amount of ender_pearl in world world
    Returns: Number

    {entities_world_nether_player}
    Amount of player in world world_nether
    Returns: Number

    {entities_world_spider}
    Amount of spider in world world
    Returns: Number

    {entities_iron_golem}
    Amount of iron_golem in the server
    Returns: Number

    {entities_world_nether_pig_zombie}
    Amount of pig_zombie in world world_nether
    Returns: Number

    {entities_world_salmon}
    Amount of salmon in world world
    Returns: Number

    {entities_illusioner}
    Amount of illusioner in the server
    Returns: Number

    {entities_world_the_end_endermite}
    Amount of endermite in world world_the_end
    Returns: Number

    {entities_world_the_end_armor_stand}
    Amount of armor_stand in world world_the_end
    Returns: Number

    {entities_world_cave_spider}
    Amount of cave_spider in world world
    Returns: Number

    {entities_world_nether_squid}
    Amount of squid in world world_nether
    Returns: Number

    {entities_world_the_end_wolf}
    Amount of wolf in world world_the_end
    Returns: Number

    {entities_world_the_end_minecart_mob_spawner}
    Amount of minecart_mob_spawner in world world_the_end
    Returns: Number

    {entities_world_the_end_painting}
    Amount of painting in world world_the_end
    Returns: Number

    {entities_salmon}
    Amount of salmon in the server
    Returns: Number

    {entities_world_witch}
    Amount of witch in world world
    Returns: Number

    {entities_world_the_end_zombie_horse}
    Amount of zombie_horse in world world_the_end
    Returns: Number

    {entities_world_zombie_villager}
    Amount of zombie_villager in world world
    Returns: Number

    {entities_world_the_end_vex}
    Amount of vex in world world_the_end
    Returns: Number

    {entities_world_nether_ghast}
    Amount of ghast in world world_nether
    Returns: Number

    {entities_world_the_end_guardian}
    Amount of guardian in world world_the_end
    Returns: Number

    {entities_world_pig}
    Amount of pig in world world
    Returns: Number

    {entities_world_the_end_falling_block}
    Amount of falling_block in world world_the_end
    Returns: Number

    {entities_zombie_villager}
    Amount of zombie_villager in the server
    Returns: Number

    {entities_world_the_end_cod}
    Amount of cod in world world_the_end
    Returns: Number

    {entities_world_polar_bear}
    Amount of polar_bear in world world
    Returns: Number

    {entities_world_tropical_fish}
    Amount of tropical_fish in world world
    Returns: Number

    {entities_boat}
    Amount of boat in the server
    Returns: Number

    {entities_world_endermite}
    Amount of endermite in world world
    Returns: Number

    {entities_world_the_end_villager}
    Amount of villager in world world_the_end
    Returns: Number

    {entities_world_the_end_sheep}
    Amount of sheep in world world_the_end
    Returns: Number

    {entities_world_parrot}
    Amount of parrot in world world
    Returns: Number

    {entities_world_blaze}
    Amount of blaze in world world
    Returns: Number

    {entities_world_area_effect_cloud}
    Amount of area_effect_cloud in world world
    Returns: Number

    {entities_cave_spider}
    Amount of cave_spider in the server
    Returns: Number

    {entities_small_fireball}
    Amount of small_fireball in the server
    Returns: Number

    {entities_evoker}
    Amount of evoker in the server
    Returns: Number

    {entities_world_husk}
    Amount of husk in world world
    Returns: Number

    {entities_world_the_end_magma_cube}
    Amount of magma_cube in world world_the_end
    Returns: Number

    {entities_wither_skull}
    Amount of wither_skull in the server
    Returns: Number

    {entities_world_nether_llama_spit}
    Amount of llama_spit in world world_nether
    Returns: Number

    {entities_creeper}
    Amount of creeper in the server
    Returns: Number

    {entities_world_the_end_ender_crystal}
    Amount of ender_crystal in world world_the_end
    Returns: Number

    {entities_ghast}
    Amount of ghast in the server
    Returns: Number

    {entities_minecart_furnace}
    Amount of minecart_furnace in the server
    Returns: Number

    {entities_skeleton_horse}
    Amount of skeleton_horse in the server
    Returns: Number

    {entities_world_nether_tipped_arrow}
    Amount of tipped_arrow in world world_nether
    Returns: Number

    {entities_world_evoker}
    Amount of evoker in world world
    Returns: Number

    {entities_world_the_end_shulker}
    Amount of shulker in world world_the_end
    Returns: Number

    {entities_world_wolf}
    Amount of wolf in world world
    Returns: Number

    {entities_complex_part}
    Amount of complex_part in the server
    Returns: Number

    {entities_minecart_hopper}
    Amount of minecart_hopper in the server
    Returns: Number

    {entities_squid}
    Amount of squid in the server
    Returns: Number

    {entities_world_nether_skeleton_horse}
    Amount of skeleton_horse in world world_nether
    Returns: Number

    {entities_world_the_end_ender_pearl}
    Amount of ender_pearl in world world_the_end
    Returns: Number

    {entities_armor_stand}
    Amount of armor_stand in the server
    Returns: Number

    {entities_world_minecart_chest}
    Amount of minecart_chest in world world
    Returns: Number

    {entities_spider}
    Amount of spider in the server
    Returns: Number

    {entities_world_the_end_turtle}
    Amount of turtle in world world_the_end
    Returns: Number

    {entities_horse}
    Amount of horse in the server
    Returns: Number

    {entities_world_egg}
    Amount of egg in world world
    Returns: Number

    {entities_world_the_end_minecart_hopper}
    Amount of minecart_hopper in world world_the_end
    Returns: Number

    {entities_world_nether_creeper}
    Amount of creeper in world world_nether
    Returns: Number

    {entities_world_nether_wither_skeleton}
    Amount of wither_skeleton in world world_nether
    Returns: Number

    {entities_world_the_end_cave_spider}
    Amount of cave_spider in world world_the_end
    Returns: Number

    {entities_world_minecart_tnt}
    Amount of minecart_tnt in world world
    Returns: Number

    {entities_world_the_end_rabbit}
    Amount of rabbit in world world_the_end
    Returns: Number

    {entities_world_the_end_snowball}
    Amount of snowball in world world_the_end
    Returns: Number

    {entities_world_nether_dropped_item}
    Amount of dropped_item in world world_nether
    Returns: Number

    {entities_world_nether_wither}
    Amount of wither in world world_nether
    Returns: Number

    {entities_bat}
    Amount of bat in the server
    Returns: Number

    {entities_ocelot}
    Amount of ocelot in the server
    Returns: Number

    {entities_world_evoker_fangs}
    Amount of evoker_fangs in world world
    Returns: Number

    {entities_world_llama_spit}
    Amount of llama_spit in world world
    Returns: Number

    {entities_world_nether_ender_pearl}
    Amount of ender_pearl in world world_nether
    Returns: Number

    {entities_world_the_end_tropical_fish}
    Amount of tropical_fish in world world_the_end
    Returns: Number

    {entities_world_the_end_mushroom_cow}
    Amount of mushroom_cow in world world_the_end
    Returns: Number

    {entities_world_donkey}
    Amount of donkey in world world
    Returns: Number

    {entities_endermite}
    Amount of endermite in the server
    Returns: Number

    {entities_world_nether_shulker}
    Amount of shulker in world world_nether
    Returns: Number

    {entities_world_thrown_exp_bottle}
    Amount of thrown_exp_bottle in world world
    Returns: Number

    {entities_world_item_frame}
    Amount of item_frame in world world
    Returns: Number

    {entities_world_nether_armor_stand}
    Amount of armor_stand in world world_nether
    Returns: Number

    {entities_world_minecart_hopper}
    Amount of minecart_hopper in world world
    Returns: Number

    {entities_world_nether_silverfish}
    Amount of silverfish in world world_nether
    Returns: Number

    {entities_world_nether_lingering_potion}
    Amount of lingering_potion in world world_nether
    Returns: Number

    {entities_world_the_end_small_fireball}
    Amount of small_fireball in world world_the_end
    Returns: Number

    {entities_world_nether_zombie}
    Amount of zombie in world world_nether
    Returns: Number

    {entities_world_nether_ender_dragon}
    Amount of ender_dragon in world world_nether
    Returns: Number

    {entities_parrot}
    Amount of parrot in the server
    Returns: Number

    {entities_world_nether_egg}
    Amount of egg in world world_nether
    Returns: Number

    {entities_dragon_fireball}
    Amount of dragon_fireball in the server
    Returns: Number

    {entities_trident}
    Amount of trident in the server
    Returns: Number

    {entities_world_nether_pufferfish}
    Amount of pufferfish in world world_nether
    Returns: Number

    {entities_world_the_end_mule}
    Amount of mule in world world_the_end
    Returns: Number

    {entities_world_the_end_snowman}
    Amount of snowman in world world_the_end
    Returns: Number

    {entities_world_nether_vindicator}
    Amount of vindicator in world world_nether
    Returns: Number

    {entities_world_the_end_wither_skull}
    Amount of wither_skull in world world_the_end
    Returns: Number

    {entities_area_effect_cloud}
    Amount of area_effect_cloud in the server
    Returns: Number

    {entities_world_turtle}
    Amount of turtle in world world
    Returns: Number

    {entities_phantom}
    Amount of phantom in the server
    Returns: Number

    {entities_world_the_end_silverfish}
    Amount of silverfish in world world_the_end
    Returns: Number

    {entities_world_the_end_spider}
    Amount of spider in world world_the_end
    Returns: Number

    {entities_world_nether_rabbit}
    Amount of rabbit in world world_nether
    Returns: Number

    {entities_world_the_end_minecart_command}
    Amount of minecart_command in world world_the_end
    Returns: Number

    {entities_world_the_end_wither}
    Amount of wither in world world_the_end
    Returns: Number

    {entities_world_the_end_complex_part}
    Amount of complex_part in world world_the_end
    Returns: Number

    {entities_world_experience_orb}
    Amount of experience_orb in world world
    Returns: Number

    {entities_chicken}
    Amount of chicken in the server
    Returns: Number

    {entities_world_arrow}
    Amount of arrow in world world
    Returns: Number

    {entities_world_trident}
    Amount of trident in world world
    Returns: Number

    {entities_world_dropped_item}
    Amount of dropped_item in world world
    Returns: Number

    {entities_world_the_end_slime}
    Amount of slime in world world_the_end
    Returns: Number

    {entities_world_the_end_item_frame}
    Amount of item_frame in world world_the_end
    Returns: Number

    {entities_world_the_end_evoker}
    Amount of evoker in world world_the_end
    Returns: Number

    {entities_world_nether_ender_signal}
    Amount of ender_signal in world world_nether
    Returns: Number

    {entities_world_leash_hitch}
    Amount of leash_hitch in world world
    Returns: Number

    {entities_world_nether_minecart_command}
    Amount of minecart_command in world world_nether
    Returns: Number

    {entities_world_chicken}
    Amount of chicken in world world
    Returns: Number

    {entities_pig_zombie}
    Amount of pig_zombie in the server
    Returns: Number

    {entities_world_spectral_arrow}
    Amount of spectral_arrow in world world
    Returns: Number

    {entities_world_the_end_zombie}
    Amount of zombie in world world_the_end
    Returns: Number

    {entities_world_lingering_potion}
    Amount of lingering_potion in world world
    Returns: Number

    {entities_world_minecart_command}
    Amount of minecart_command in world world
    Returns: Number

    {entities_world_pufferfish}
    Amount of pufferfish in world world
    Returns: Number

    {entities_world_the_end_egg}
    Amount of egg in world world_the_end
    Returns: Number

    {entities_snowball}
    Amount of snowball in the server
    Returns: Number

    {entities_world_cow}
    Amount of cow in world world
    Returns: Number

    {entities_minecart_command}
    Amount of minecart_command in the server
    Returns: Number

    {entities_world_the_end_ocelot}
    Amount of ocelot in world world_the_end
    Returns: Number

    {entities_mule}
    Amount of mule in the server
    Returns: Number

    {entities_world_the_end_blaze}
    Amount of blaze in world world_the_end
    Returns: Number

    {entities_world_weather}
    Amount of weather in world world
    Returns: Number

    {entities_world_squid}
    Amount of squid in world world
    Returns: Number

    {entities_world_the_end_llama}
    Amount of llama in world world_the_end
    Returns: Number

    {entities_world_the_end_pig}
    Amount of pig in world world_the_end
    Returns: Number

    {entities_world_nether_ender_crystal}
    Amount of ender_crystal in world world_nether
    Returns: Number

    {entities_minecart_tnt}
    Amount of minecart_tnt in the server
    Returns: Number

    {entities_world_nether_elder_guardian}
    Amount of elder_guardian in world world_nether
    Returns: Number

    {entities_world_nether_guardian}
    Amount of guardian in world world_nether
    Returns: Number

    {entities_world_nether_dragon_fireball}
    Amount of dragon_fireball in world world_nether
    Returns: Number

    {entities_world_snowball}
    Amount of snowball in world world
    Returns: Number

    {entities_world_nether_illusioner}
    Amount of illusioner in world world_nether
    Returns: Number

    {entities_wither}
    Amount of wither in the server
    Returns: Number

    {entities_world_magma_cube}
    Amount of magma_cube in world world
    Returns: Number

    {entities_world_the_end_polar_bear}
    Amount of polar_bear in world world_the_end
    Returns: Number

    {entities_llama_spit}
    Amount of llama_spit in the server
    Returns: Number

    {entities_evoker_fangs}
    Amount of evoker_fangs in the server
    Returns: Number

    {entities_world_nether_iron_golem}
    Amount of iron_golem in world world_nether
    Returns: Number

    {entities_world_the_end_drowned}
    Amount of drowned in world world_the_end
    Returns: Number

    {entities_world_nether_minecart_mob_spawner}
    Amount of minecart_mob_spawner in world world_nether
    Returns: Number

    {entities_world_elder_guardian}
    Amount of elder_guardian in world world
    Returns: Number

    {entities_elder_guardian}
    Amount of elder_guardian in the server
    Returns: Number

    {entities_world_bat}
    Amount of bat in world world
    Returns: Number

    {entities_turtle}
    Amount of turtle in the server
    Returns: Number

    {entities_ender_signal}
    Amount of ender_signal in the server
    Returns: Number

    {entities_weather}
    Amount of weather in the server
    Returns: Number

    {entities_world_nether_llama}
    Amount of llama in world world_nether
    Returns: Number

    {entities_world_nether}
    Amount of entities in world world_nether
    Returns: Number

    {entities_world_the_end_creeper}
    Amount of creeper in world world_the_end
    Returns: Number

    {entities_world_player}
    Amount of player in world world
    Returns: Number

    {entities_world_the_end_leash_hitch}
    Amount of leash_hitch in world world_the_end
    Returns: Number

    {entities_world_nether_cow}
    Amount of cow in world world_nether
    Returns: Number

    {entities_world_nether_minecart_chest}
    Amount of minecart_chest in world world_nether
    Returns: Number

    {entities_magma_cube}
    Amount of magma_cube in the server
    Returns: Number

    {entities_world_the_end_skeleton_horse}
    Amount of skeleton_horse in world world_the_end
    Returns: Number

    {entities_world_ghast}
    Amount of ghast in world world
    Returns: Number

    {entities_world_nether_weather}
    Amount of weather in world world_nether
    Returns: Number

    {entities_world_nether_area_effect_cloud}
    Amount of area_effect_cloud in world world_nether
    Returns: Number

    {entities_world_nether_slime}
    Amount of slime in world world_nether
    Returns: Number

    {entities_world_nether_primed_tnt}
    Amount of primed_tnt in world world_nether
    Returns: Number

    {entities_world_nether_experience_orb}
    Amount of experience_orb in world world_nether
    Returns: Number

    {entities_world_the_end_parrot}
    Amount of parrot in world world_the_end
    Returns: Number

    {entities_world_nether_witch}
    Amount of witch in world world_nether
    Returns: Number

    {entities_world_nether_wolf}
    Amount of wolf in world world_nether
    Returns: Number

    {entities_world_splash_potion}
    Amount of splash_potion in world world
    Returns: Number

    {entities_world_the_end_iron_golem}
    Amount of iron_golem in world world_the_end
    Returns: Number

    {entities_rabbit}
    Amount of rabbit in the server
    Returns: Number

    {entities_lightning}
    Amount of lightning in the server
    Returns: Number

    {entities_item_frame}
    Amount of item_frame in the server
    Returns: Number

    {entities_cow}
    Amount of cow in the server
    Returns: Number

    {entities_world_nether_painting}
    Amount of painting in world world_nether
    Returns: Number

    {entities_wither_skeleton}
    Amount of wither_skeleton in the server
    Returns: Number

    {entities_world_skeleton_horse}
    Amount of skeleton_horse in world world
    Returns: Number

    {entities_world_the_end_illusioner}
    Amount of illusioner in world world_the_end
    Returns: Number

    {entities_world_nether_ocelot}
    Amount of ocelot in world world_nether
    Returns: Number

    {entities_world_nether_parrot}
    Amount of parrot in world world_nether
    Returns: Number

    {entities_world_nether_stray}
    Amount of stray in world world_nether
    Returns: Number

    {entities_wolf}
    Amount of wolf in the server
    Returns: Number

    {entities_world_nether_item_frame}
    Amount of item_frame in world world_nether
    Returns: Number

    {entities_leash_hitch}
    Amount of leash_hitch in the server
    Returns: Number

    {entities_world_nether_splash_potion}
    Amount of splash_potion in world world_nether
    Returns: Number

    {entities_world_nether_minecart_tnt}
    Amount of minecart_tnt in world world_nether
    Returns: Number

    {entities_world_silverfish}
    Amount of silverfish in world world
    Returns: Number

    {entities_witch}
    Amount of witch in the server
    Returns: Number

    {entities_world_ender_crystal}
    Amount of ender_crystal in world world
    Returns: Number

    {entities_world_pig_zombie}
    Amount of pig_zombie in world world
    Returns: Number

    {entities_world_ender_dragon}
    Amount of ender_dragon in world world
    Returns: Number

    {entities_world_nether_cave_spider}
    Amount of cave_spider in world world_nether
    Returns: Number

    {entities_world_the_end_cow}
    Amount of cow in world world_the_end
    Returns: Number

    {entities_world_the_end_fishing_hook}
    Amount of fishing_hook in world world_the_end
    Returns: Number

    {entities_world_shulker_bullet}
    Amount of shulker_bullet in world world
    Returns: Number

    {entities_world_enderman}
    Amount of enderman in world world
    Returns: Number

    {entities_drowned}
    Amount of drowned in the server
    Returns: Number

    {entities_world_the_end_boat}
    Amount of boat in world world_the_end
    Returns: Number

    {entities_zombie}
    Amount of zombie in the server
    Returns: Number

    {entities_ender_dragon}
    Amount of ender_dragon in the server
    Returns: Number

    {entities_stray}
    Amount of stray in the server
    Returns: Number

    {entities_world_nether_thrown_exp_bottle}
    Amount of thrown_exp_bottle in world world_nether
    Returns: Number

    {entities_spectral_arrow}
    Amount of spectral_arrow in the server
    Returns: Number

    {entities_world_nether_skeleton}
    Amount of skeleton in world world_nether
    Returns: Number

    {entities_world_nether_drowned}
    Amount of drowned in world world_nether
    Returns: Number

    {entities_world_nether_minecart_furnace}
    Amount of minecart_furnace in world world_nether
    Returns: Number

    {entities_world_nether_spectral_arrow}
    Amount of spectral_arrow in world world_nether
    Returns: Number

    {entities_world_dragon_fireball}
    Amount of dragon_fireball in world world
    Returns: Number

    {entities_world_nether_unknown}
    Amount of unknown in world world_nether
    Returns: Number

    {entities_unknown}
    Amount of unknown in the server
    Returns: Number

    {entities_world_the_end_salmon}
    Amount of salmon in world world_the_end
    Returns: Number

    {entities_world_the_end_thrown_exp_bottle}
    Amount of thrown_exp_bottle in world world_the_end
    Returns: Number

    {entities_world_nether_evoker_fangs}
    Amount of evoker_fangs in world world_nether
    Returns: Number

    {entities_world_nether_chicken}
    Amount of chicken in world world_nether
    Returns: Number

    {entities_world_nether_evoker}
    Amount of evoker in world world_nether
    Returns: Number

    {entities_world_zombie}
    Amount of zombie in world world
    Returns: Number

    {entities_world_dolphin}
    Amount of dolphin in world world
    Returns: Number

    {entities_world_llama}
    Amount of llama in world world
    Returns: Number

    {entities_world_nether_polar_bear}
    Amount of polar_bear in world world_nether
    Returns: Number

    {entities_world_the_end_vindicator}
    Amount of vindicator in world world_the_end
    Returns: Number

    {entities_enderman}
    Amount of enderman in the server
    Returns: Number

    {entities_world_nether_zombie_horse}
    Amount of zombie_horse in world world_nether
    Returns: Number

    {entities_world_nether_pig}
    Amount of pig in world world_nether
    Returns: Number

    {entities_firework}
    Amount of firework in the server
    Returns: Number

    {entities_world_nether_snowball}
    Amount of snowball in world world_nether
    Returns: Number

    {entities_world_slime}
    Amount of slime in world world
    Returns: Number

    {entities_world_the_end_witch}
    Amount of witch in world world_the_end
    Returns: Number

    {entities_world_shulker}
    Amount of shulker in world world
    Returns: Number

    {entities_splash_potion}
    Amount of splash_potion in the server
    Returns: Number

    {entities_world_the_end_stray}
    Amount of stray in world world_the_end
    Returns: Number

    {entities_dropped_item}
    Amount of dropped_item in the server
    Returns: Number

    {entities_world_nether_snowman}
    Amount of snowman in world world_nether
    Returns: Number

    {entities_fishing_hook}
    Amount of fishing_hook in the server
    Returns: Number

    {entities_world_the_end_pufferfish}
    Amount of pufferfish in world world_the_end
    Returns: Number

    {entities_pig}
    Amount of pig in the server
    Returns: Number

    {entities_world_nether_salmon}
    Amount of salmon in world world_nether
    Returns: Number

    {entities_world_nether_spider}
    Amount of spider in world world_nether
    Returns: Number

    {entities_world_nether_fireball}
    Amount of fireball in world world_nether
    Returns: Number

    {entities_world_giant}
    Amount of giant in world world
    Returns: Number

    {entities_world_lightning}
    Amount of lightning in world world
    Returns: Number

    {entities_world_the_end_tipped_arrow}
    Amount of tipped_arrow in world world_the_end
    Returns: Number

    {entities_world_the_end_primed_tnt}
    Amount of primed_tnt in world world_the_end
    Returns: Number

    {entities_world_the_end_lightning}
    Amount of lightning in world world_the_end
    Returns: Number




    facebook(top)

    Description: Facebook placeholders

    Placeholders
    {facebook_post_sharescount#*}
    Facebook post shares count
    Returns: Number

    {facebook_post_id#*}
    Facebook post id
    Returns: Text

    {facebook_post_description#*}
    Facebook post description
    Returns: Text

    {facebook_post_story#*}
    Facebook post story
    Returns: Text

    {facebook_post_statustype#*}
    Facebook post status type
    Returns: Text

    {facebook_post_name#*}
    Facebook post name
    Returns: Text

    {facebook_post_objectid#*}
    Facebook post object id
    Returns: Text

    {facebook_post_message#*}
    Facebook post message
    Returns: Text

    {facebook_post_type#*}
    Facebook post type
    Returns: Text

    {facebook_post_updated_formatted#*}
    Facebook post updated time
    Returns: Text

    {facebook_post_updated_time#*}
    Facebook post updated time
    Returns: Number

    {facebook_post_created_time#*}
    Facebook post created time
    Returns: Number

    {facebook_post_created_formatted#*}
    Facebook post created formatted
    Returns: Text

    {facebook_post_caption#*}
    Facebook post caption
    Returns: Text




    firework(top)

    Description: Firework effect placeholders

    Placeholders
    {firework_orange}
    Firework action effect color orange
    Returns: Text

    {firework_magenta}
    Firework action effect color magenta
    Returns: Text

    {firework_white}
    Firework action effect color white
    Returns: Text

    {firework_purple}
    Firework action effect color purple
    Returns: Text

    {firework_blue}
    Firework action effect color blue
    Returns: Text

    {firework_lime}
    Firework action effect color lime
    Returns: Text

    {firework_green}
    Firework action effect color green
    Returns: Text

    {firework_brown}
    Firework action effect color brown
    Returns: Text

    {firework_black}
    Firework action effect color black
    Returns: Text

    {firework_cyan}
    Firework action effect color cyan
    Returns: Text

    {firework_pink}
    Firework action effect color pink
    Returns: Text

    {firework_gray}
    Firework action effect color gray
    Returns: Text

    {firework_yellow}
    Firework action effect color yellow
    Returns: Text

    {firework_red}
    Firework action effect color red
    Returns: Text

    {firework_light_blue}
    Firework action effect color light_blue
    Returns: Text

    {firework_light_gray}
    Firework action effect color light_gray
    Returns: Text




    geographical(top)

    Description: Geographical placeholders

    Placeholders
    {country}
    Country based on IP
    Returns: Text

    {countrycode}
    2 letter country code based on IP
    Returns: Text

    {city}
    City based on IP
    Returns: Text




    hotbar(top)

    Description: Hotbar placeholders

    Placeholders
    {hotbaritem8:isrecord}
    Hotbar item #8 is record
    Returns: Text

    {hotbaritem8:isoccluding_raw}
    Hotbar item #8 is occluding [Raw frue/false]
    Returns: Text

    {hotbaritem9:maxsize}
    Hotbar item #9 max size
    Returns: Number

    {hotbaritem2:displayname}
    Hotbar item #2 display name
    Returns: Text

    {hotbaritem9:typeid}
    Hotbar item #9 type id
    Returns: Number

    {hotbaritem5:maxstacksize}
    Hotbar item #5 max stack size
    Returns: Number

    {hotbaritem2:lore#*}
    Hotbar item #2 lore (example: {hotbaritem2:lore#1} )
    Returns: Text

    {hotbaritem4:isblock_raw}
    Hotbar item #4 is block [Raw frue/false]
    Returns: Text

    {hotbaritem9:isburnable_raw}
    Hotbar item #9 is burnable [Raw frue/false]
    Returns: Text

    {hotbaritem9:isrecord_raw}
    Hotbar item #9 is record [Raw frue/false]
    Returns: Text

    {hotbaritem1:isedible_raw}
    Hotbar item #1 is edible [Raw frue/false]
    Returns: Text

    {hotbaritem6:istransparent_raw}
    Hotbar item #6 is transparent [Raw frue/false]
    Returns: Text

    {hotbaritem3:istransparent}
    Hotbar item #3 is transparent
    Returns: Text

    {hotbaritem8:isedible}
    Hotbar item #8 is edible
    Returns: Text

    {hotbaritem7:amount}
    Hotbar item #7 amount
    Returns: Number

    {hotbaritem2:isoccluding}
    Hotbar item #2 is occluding
    Returns: Text

    {hotbaritem4:isburnable}
    Hotbar item #4 is burnable
    Returns: Text

    {hotbaritem2:isburnable}
    Hotbar item #2 is burnable
    Returns: Text

    {hotbaritem3:isburnable_raw}
    Hotbar item #3 is burnable [Raw frue/false]
    Returns: Text

    {hotbaritem9:isoccluding}
    Hotbar item #9 is occluding
    Returns: Text

    {hotbaritem1:isburnable}
    Hotbar item #1 is burnable
    Returns: Text

    {hotbaritem5:isburnable}
    Hotbar item #5 is burnable
    Returns: Text

    {hotbaritem3:maxdurability}
    Hotbar item #3 max durability
    Returns: Number

    {hotbaritem6:isburnable_raw}
    Hotbar item #6 is burnable [Raw frue/false]
    Returns: Text

    {hotbaritem6:isburnable}
    Hotbar item #6 is burnable
    Returns: Text

    {hotbaritem8:isburnable}
    Hotbar item #8 is burnable
    Returns: Text

    {hotbaritem4:isflammable_raw}
    Hotbar item #4 is flammable [Raw frue/false]
    Returns: Text

    {hotbaritem7:isrecord}
    Hotbar item #7 is record
    Returns: Text

    {hotbaritem4remainingdurability}
    Hotbar item #4 remainingdurability
    Returns: Number

    {hotbaritem7:isburnable}
    Hotbar item #7 is burnable
    Returns: Text

    {hotbaritem2:maxsize}
    Hotbar item #2 max size
    Returns: Number

    {hotbaritem9:isedible}
    Hotbar item #9 is edible
    Returns: Text

    {hotbaritem4:isoccluding_raw}
    Hotbar item #4 is occluding [Raw frue/false]
    Returns: Text

    {hotbaritem9:type}
    Hotbar item #9 type name
    Returns: Text

    {hotbaritem4:isrecord_raw}
    Hotbar item #4 is record [Raw frue/false]
    Returns: Text

    {hotbaritem1:isoccluding}
    Hotbar item #1 is occluding
    Returns: Text

    {hotbaritem3:isburnable}
    Hotbar item #3 is burnable
    Returns: Text

    {hotbaritem1:displayname}
    Hotbar item #1 display name
    Returns: Text

    {hotbaritem6remainingdurability}
    Hotbar item #6 remainingdurability
    Returns: Number

    {hotbaritem3:displayname}
    Hotbar item #3 display name
    Returns: Text

    {hotbaritem3:isblock}
    Hotbar item #3 is block
    Returns: Text

    {hotbaritem8:isflammable_raw}
    Hotbar item #8 is flammable [Raw frue/false]
    Returns: Text

    {hotbaritem9:maxdurability}
    Hotbar item #9 max durability
    Returns: Number

    {hotbaritem3:isblock_raw}
    Hotbar item #3 is block [Raw frue/false]
    Returns: Text

    {hotbaritem5:isblock_raw}
    Hotbar item #5 is block [Raw frue/false]
    Returns: Text

    {hotbaritem8:hasgravity_raw}
    Hotbar item #8 has gravity [Raw frue/false]
    Returns: Text

    {hotbaritem5:isedible_raw}
    Hotbar item #5 is edible [Raw frue/false]
    Returns: Text

    {hotbaritem6:typeid}
    Hotbar item #6 type id
    Returns: Number

    {hotbaritem2:hasgravity_raw}
    Hotbar item #2 has gravity [Raw frue/false]
    Returns: Text

    {hotbaritem5:hasgravity_raw}
    Hotbar item #5 has gravity [Raw frue/false]
    Returns: Text

    {hotbaritem6:isblock}
    Hotbar item #6 is block
    Returns: Text

    {hotbaritem3:type}
    Hotbar item #3 type name
    Returns: Text

    {hotbaritem5:isflammable_raw}
    Hotbar item #5 is flammable [Raw frue/false]
    Returns: Text

    {hotbaritem6:isflammable}
    Hotbar item #6 is flammable
    Returns: Text

    {hotbaritem9:issolid_raw}
    Hotbar item #9 is solid [Raw frue/false]
    Returns: Text

    {hotbaritem9:maxstacksize}
    Hotbar item #9 max stack size
    Returns: Number

    {hotbaritem4:maxsize}
    Hotbar item #4 max size
    Returns: Number

    {hotbaritem1:isblock}
    Hotbar item #1 is block
    Returns: Text

    {hotbaritem7:lore#*}
    Hotbar item #7 lore (example: {hotbaritem7:lore#1} )
    Returns: Text

    {hotbaritem8:isflammable}
    Hotbar item #8 is flammable
    Returns: Text

    {hotbaritem1:issolid_raw}
    Hotbar item #1 is solid [Raw frue/false]
    Returns: Text

    {hotbaritem8:isblock}
    Hotbar item #8 is block
    Returns: Text

    {hotbaritem1:maxstacksize}
    Hotbar item #1 max stack size
    Returns: Number

    {hotbaritem4:type}
    Hotbar item #4 type name
    Returns: Text

    {hotbaritem6:isedible_raw}
    Hotbar item #6 is edible [Raw frue/false]
    Returns: Text

    {hotbaritem2:amount}
    Hotbar item #2 amount
    Returns: Number

    {hotbaritem3:typeid}
    Hotbar item #3 type id
    Returns: Number

    {hotbaritem7:issolid_raw}
    Hotbar item #7 is solid [Raw frue/false]
    Returns: Text

    {hotbaritem7:isedible}
    Hotbar item #7 is edible
    Returns: Text

    {hotbaritem9:displayname}
    Hotbar item #9 display name
    Returns: Text

    {hotbaritem5:amount}
    Hotbar item #5 amount
    Returns: Number

    {hotbaritem8:material}
    Hotbar item #8 material
    Returns: Text

    {hotbaritem4:istransparent_raw}
    Hotbar item #4 is transparent [Raw frue/false]
    Returns: Text

    {hotbaritem9remainingdurability}
    Hotbar item #9 remainingdurability
    Returns: Number

    {hotbaritem7:issolid}
    Hotbar item #7 is solid
    Returns: Text

    {hotbaritem9:isoccluding_raw}
    Hotbar item #9 is occluding [Raw frue/false]
    Returns: Text

    {hotbaritem3:isrecord_raw}
    Hotbar item #3 is record [Raw frue/false]
    Returns: Text

    {hotbaritem5:isrecord}
    Hotbar item #5 is record
    Returns: Text

    {hotbaritem8:istransparent_raw}
    Hotbar item #8 is transparent [Raw frue/false]
    Returns: Text

    {hotbaritem4:lore#*}
    Hotbar item #4 lore (example: {hotbaritem4:lore#1} )
    Returns: Text

    {hotbaritem7:material}
    Hotbar item #7 material
    Returns: Text

    {hotbaritem4:isoccluding}
    Hotbar item #4 is occluding
    Returns: Text

    {hotbaritem3:isoccluding}
    Hotbar item #3 is occluding
    Returns: Text

    {hotbaritem5:istransparent}
    Hotbar item #5 is transparent
    Returns: Text

    {hotbaritem8:isoccluding}
    Hotbar item #8 is occluding
    Returns: Text

    {hotbaritem2:type}
    Hotbar item #2 type name
    Returns: Text

    {hotbaritem1:maxsize}
    Hotbar item #1 max size
    Returns: Number

    {hotbaritem7:isoccluding}
    Hotbar item #7 is occluding
    Returns: Text

    {hotbaritem5:isedible}
    Hotbar item #5 is edible
    Returns: Text

    {hotbaritem8remainingdurability}
    Hotbar item #8 remainingdurability
    Returns: Number

    {hotbaritem5:isblock}
    Hotbar item #5 is block
    Returns: Text

    {hotbaritem8:isrecord_raw}
    Hotbar item #8 is record [Raw frue/false]
    Returns: Text

    {hotbaritem2:maxdurability}
    Hotbar item #2 max durability
    Returns: Number

    {hotbaritem1:istransparent_raw}
    Hotbar item #1 is transparent [Raw frue/false]
    Returns: Text

    {hotbaritem6:isedible}
    Hotbar item #6 is edible
    Returns: Text

    {hotbaritem6:material}
    Hotbar item #6 material
    Returns: Text

    {hotbaritem7:isburnable_raw}
    Hotbar item #7 is burnable [Raw frue/false]
    Returns: Text

    {hotbaritem8:typeid}
    Hotbar item #8 type id
    Returns: Number

    {hotbaritem2:istransparent}
    Hotbar item #2 is transparent
    Returns: Text

    {hotbaritem4:isedible_raw}
    Hotbar item #4 is edible [Raw frue/false]
    Returns: Text

    {hotbaritem9:isblock}
    Hotbar item #9 is block
    Returns: Text

    {hotbaritem3:isoccluding_raw}
    Hotbar item #3 is occluding [Raw frue/false]
    Returns: Text

    {hotbaritem1:lore#*}
    Hotbar item #1 lore (example: {hotbaritem1:lore#1} )
    Returns: Text

    {hotbaritem6:isrecord}
    Hotbar item #6 is record
    Returns: Text

    {hotbaritem1:isburnable_raw}
    Hotbar item #1 is burnable [Raw frue/false]
    Returns: Text

    {hotbaritem3:issolid}
    Hotbar item #3 is solid
    Returns: Text

    {hotbaritem5:istransparent_raw}
    Hotbar item #5 is transparent [Raw frue/false]
    Returns: Text

    {hotbaritem3:istransparent_raw}
    Hotbar item #3 is transparent [Raw frue/false]
    Returns: Text

    {hotbaritem4:isburnable_raw}
    Hotbar item #4 is burnable [Raw frue/false]
    Returns: Text

    {hotbaritem7:istransparent_raw}
    Hotbar item #7 is transparent [Raw frue/false]
    Returns: Text

    {hotbaritem6:isflammable_raw}
    Hotbar item #6 is flammable [Raw frue/false]
    Returns: Text

    {hotbaritem8:amount}
    Hotbar item #8 amount
    Returns: Number

    {hotbaritem9:isflammable_raw}
    Hotbar item #9 is flammable [Raw frue/false]
    Returns: Text

    {hotbaritem9:istransparent_raw}
    Hotbar item #9 is transparent [Raw frue/false]
    Returns: Text

    {hotbaritem9:isburnable}
    Hotbar item #9 is burnable
    Returns: Text

    {hotbaritem7:isrecord_raw}
    Hotbar item #7 is record [Raw frue/false]
    Returns: Text

    {hotbaritem9:durability}
    Hotbar item #9 durability
    Returns: Number

    {hotbaritem3:isedible_raw}
    Hotbar item #3 is edible [Raw frue/false]
    Returns: Text

    {hotbaritem5:isrecord_raw}
    Hotbar item #5 is record [Raw frue/false]
    Returns: Text

    {hotbaritem9:lore#*}
    Hotbar item #9 lore (example: {hotbaritem9:lore#1} )
    Returns: Text

    {hotbaritem7:isflammable}
    Hotbar item #7 is flammable
    Returns: Text

    {hotbaritem6:maxdurability}
    Hotbar item #6 max durability
    Returns: Number

    {hotbaritem4:issolid_raw}
    Hotbar item #4 is solid [Raw frue/false]
    Returns: Text

    {hotbaritem5:maxsize}
    Hotbar item #5 max size
    Returns: Number

    {hotbaritem2:isedible_raw}
    Hotbar item #2 is edible [Raw frue/false]
    Returns: Text

    {hotbaritem3:isflammable_raw}
    Hotbar item #3 is flammable [Raw frue/false]
    Returns: Text

    {hotbaritem8:issolid_raw}
    Hotbar item #8 is solid [Raw frue/false]
    Returns: Text

    {hotbaritem9:istransparent}
    Hotbar item #9 is transparent
    Returns: Text

    {hotbaritem1:material}
    Hotbar item #1 material
    Returns: Text

    {hotbaritem6:isrecord_raw}
    Hotbar item #6 is record [Raw frue/false]
    Returns: Text

    {hotbaritem3:isflammable}
    Hotbar item #3 is flammable
    Returns: Text

    {hotbaritem2:isblock}
    Hotbar item #2 is block
    Returns: Text

    {hotbaritem1:type}
    Hotbar item #1 type name
    Returns: Text

    {hotbaritem2:istransparent_raw}
    Hotbar item #2 is transparent [Raw frue/false]
    Returns: Text

    {hotbaritem3:maxsize}
    Hotbar item #3 max size
    Returns: Number

    {hotbaritem9:hasgravity_raw}
    Hotbar item #9 has gravity [Raw frue/false]
    Returns: Text

    {hotbaritem3:amount}
    Hotbar item #3 amount
    Returns: Number

    {hotbaritem6:displayname}
    Hotbar item #6 display name
    Returns: Text

    {hotbaritem3remainingdurability}
    Hotbar item #3 remainingdurability
    Returns: Number

    {hotbaritem5:typeid}
    Hotbar item #5 type id
    Returns: Number

    {hotbaritem3:hasgravity_raw}
    Hotbar item #3 has gravity [Raw frue/false]
    Returns: Text

    {hotbaritem1:isrecord}
    Hotbar item #1 is record
    Returns: Text

    {hotbaritem2:isflammable_raw}
    Hotbar item #2 is flammable [Raw frue/false]
    Returns: Text

    {hotbaritem6:hasgravity_raw}
    Hotbar item #6 has gravity [Raw frue/false]
    Returns: Text

    {hotbaritem4:material}
    Hotbar item #4 material
    Returns: Text

    {hotbaritem4:issolid}
    Hotbar item #4 is solid
    Returns: Text

    {hotbaritem6:istransparent}
    Hotbar item #6 is transparent
    Returns: Text

    {hotbaritem1:isedible}
    Hotbar item #1 is edible
    Returns: Text

    {hotbaritem8:isblock_raw}
    Hotbar item #8 is block [Raw frue/false]
    Returns: Text

    {hotbaritem6:isoccluding_raw}
    Hotbar item #6 is occluding [Raw frue/false]
    Returns: Text

    {hotbaritem5:isoccluding}
    Hotbar item #5 is occluding
    Returns: Text

    {hotbaritem8:durability}
    Hotbar item #8 durability
    Returns: Number

    {hotbaritem7:durability}
    Hotbar item #7 durability
    Returns: Number

    {hotbaritem1:isoccluding_raw}
    Hotbar item #1 is occluding [Raw frue/false]
    Returns: Text

    {hotbaritem5:durability}
    Hotbar item #5 durability
    Returns: Number

    {hotbaritem6:lore#*}
    Hotbar item #6 lore (example: {hotbaritem6:lore#1} )
    Returns: Text

    {hotbaritem4:durability}
    Hotbar item #4 durability
    Returns: Number

    {hotbaritem6:durability}
    Hotbar item #6 durability
    Returns: Number

    {hotbaritem8:isedible_raw}
    Hotbar item #8 is edible [Raw frue/false]
    Returns: Text

    {hotbaritem7:maxstacksize}
    Hotbar item #7 max stack size
    Returns: Number

    {hotbaritem8:maxsize}
    Hotbar item #8 max size
    Returns: Number

    {hotbaritem6:isoccluding}
    Hotbar item #6 is occluding
    Returns: Text

    {hotbaritem1:durability}
    Hotbar item #1 durability
    Returns: Number

    {hotbaritem2:durability}
    Hotbar item #2 durability
    Returns: Number

    {hotbaritem3:durability}
    Hotbar item #3 durability
    Returns: Number

    {hotbaritem3:material}
    Hotbar item #3 material
    Returns: Text

    {hotbaritem2:typeid}
    Hotbar item #2 type id
    Returns: Number

    {hotbaritem2:isedible}
    Hotbar item #2 is edible
    Returns: Text

    {hotbaritem3:maxstacksize}
    Hotbar item #3 max stack size
    Returns: Number

    {hotbaritem9:issolid}
    Hotbar item #9 is solid
    Returns: Text

    {hotbaritem1:isrecord_raw}
    Hotbar item #1 is record [Raw frue/false]
    Returns: Text

    {hotbaritem8:maxstacksize}
    Hotbar item #8 max stack size
    Returns: Number

    {hotbaritem5:displayname}
    Hotbar item #5 display name
    Returns: Text

    {hotbaritem6:issolid}
    Hotbar item #6 is solid
    Returns: Text

    {hotbaritem5:hasgravity}
    Hotbar item #5 has gravity
    Returns: Text

    {hotbaritem4:hasgravity}
    Hotbar item #4 has gravity
    Returns: Text

    {hotbaritem2:material}
    Hotbar item #2 material
    Returns: Text

    {hotbaritem5remainingdurability}
    Hotbar item #5 remainingdurability
    Returns: Number

    {hotbaritem3:lore#*}
    Hotbar item #3 lore (example: {hotbaritem3:lore#1} )
    Returns: Text

    {hotbaritem2:isoccluding_raw}
    Hotbar item #2 is occluding [Raw frue/false]
    Returns: Text

    {hotbaritem9:isblock_raw}
    Hotbar item #9 is block [Raw frue/false]
    Returns: Text

    {hotbaritem3:hasgravity}
    Hotbar item #3 has gravity
    Returns: Text

    {hotbaritem2:maxstacksize}
    Hotbar item #2 max stack size
    Returns: Number

    {hotbaritem7remainingdurability}
    Hotbar item #7 remainingdurability
    Returns: Number

    {hotbaritem2:hasgravity}
    Hotbar item #2 has gravity
    Returns: Text

    {hotbaritem7:isblock_raw}
    Hotbar item #7 is block [Raw frue/false]
    Returns: Text

    {hotbaritem6:amount}
    Hotbar item #6 amount
    Returns: Number

    {hotbaritem1:hasgravity}
    Hotbar item #1 has gravity
    Returns: Text

    {hotbaritem4:isflammable}
    Hotbar item #4 is flammable
    Returns: Text

    {hotbaritem5:isoccluding_raw}
    Hotbar item #5 is occluding [Raw frue/false]
    Returns: Text

    {hotbaritem5:material}
    Hotbar item #5 material
    Returns: Text

    {hotbaritem1:isblock_raw}
    Hotbar item #1 is block [Raw frue/false]
    Returns: Text

    {hotbaritem7:maxdurability}
    Hotbar item #7 max durability
    Returns: Number

    {hotbaritem2:isrecord_raw}
    Hotbar item #2 is record [Raw frue/false]
    Returns: Text

    {hotbaritem6:hasgravity}
    Hotbar item #6 has gravity
    Returns: Text

    {hotbaritem3:issolid_raw}
    Hotbar item #3 is solid [Raw frue/false]
    Returns: Text

    {hotbaritem1:istransparent}
    Hotbar item #1 is transparent
    Returns: Text

    {hotbaritem2:isrecord}
    Hotbar item #2 is record
    Returns: Text

    {hotbaritem7:hasgravity}
    Hotbar item #7 has gravity
    Returns: Text

    {hotbaritem7:displayname}
    Hotbar item #7 display name
    Returns: Text

    {hotbaritem8:isburnable_raw}
    Hotbar item #8 is burnable [Raw frue/false]
    Returns: Text

    {hotbaritem5:issolid_raw}
    Hotbar item #5 is solid [Raw frue/false]
    Returns: Text

    {hotbaritem8:hasgravity}
    Hotbar item #8 has gravity
    Returns: Text

    {hotbaritem2:isflammable}
    Hotbar item #2 is flammable
    Returns: Text

    {hotbaritem2:isburnable_raw}
    Hotbar item #2 is burnable [Raw frue/false]
    Returns: Text

    {hotbaritem5:isburnable_raw}
    Hotbar item #5 is burnable [Raw frue/false]
    Returns: Text

    {hotbaritem9:hasgravity}
    Hotbar item #9 has gravity
    Returns: Text

    {hotbaritem4:isedible}
    Hotbar item #4 is edible
    Returns: Text

    {hotbaritem8:istransparent}
    Hotbar item #8 is transparent
    Returns: Text

    {hotbaritem4:displayname}
    Hotbar item #4 display name
    Returns: Text

    {hotbaritem5:maxdurability}
    Hotbar item #5 max durability
    Returns: Number

    {hotbaritem9:amount}
    Hotbar item #9 amount
    Returns: Number

    {hotbaritem7:isedible_raw}
    Hotbar item #7 is edible [Raw frue/false]
    Returns: Text

    {hotbaritem2:isblock_raw}
    Hotbar item #2 is block [Raw frue/false]
    Returns: Text

    {hotbaritem6:maxstacksize}
    Hotbar item #6 max stack size
    Returns: Number

    {hotbaritem1:issolid}
    Hotbar item #1 is solid
    Returns: Text

    {hotbaritem8:maxdurability}
    Hotbar item #8 max durability
    Returns: Number

    {hotbaritem6:maxsize}
    Hotbar item #6 max size
    Returns: Number

    {hotbaritem7:typeid}
    Hotbar item #7 type id
    Returns: Number

    {hotbaritem6:isblock_raw}
    Hotbar item #6 is block [Raw frue/false]
    Returns: Text

    {hotbaritem8:type}
    Hotbar item #8 type name
    Returns: Text

    {hotbaritem1:isflammable_raw}
    Hotbar item #1 is flammable [Raw frue/false]
    Returns: Text

    {hotbaritem8:lore#*}
    Hotbar item #8 lore (example: {hotbaritem8:lore#1} )
    Returns: Text

    {hotbaritem4:maxstacksize}
    Hotbar item #4 max stack size
    Returns: Number

    {hotbaritem5:type}
    Hotbar item #5 type name
    Returns: Text

    {hotbaritem2:issolid}
    Hotbar item #2 is solid
    Returns: Text

    {hotbaritem9:material}
    Hotbar item #9 material
    Returns: Text

    {hotbaritem4:isblock}
    Hotbar item #4 is block
    Returns: Text

    {hotbaritem4:typeid}
    Hotbar item #4 type id
    Returns: Number

    {hotbaritem4:isrecord}
    Hotbar item #4 is record
    Returns: Text

    {hotbaritem1:amount}
    Hotbar item #1 amount
    Returns: Number

    {hotbaritem1:maxdurability}
    Hotbar item #1 max durability
    Returns: Number

    {hotbaritem4:hasgravity_raw}
    Hotbar item #4 has gravity [Raw frue/false]
    Returns: Text

    {hotbaritem7:isoccluding_raw}
    Hotbar item #7 is occluding [Raw frue/false]
    Returns: Text

    {hotbaritem4:istransparent}
    Hotbar item #4 is transparent
    Returns: Text

    {hotbaritem1:hasgravity_raw}
    Hotbar item #1 has gravity [Raw frue/false]
    Returns: Text

    {hotbaritem7:maxsize}
    Hotbar item #7 max size
    Returns: Number

    {hotbaritem7:hasgravity_raw}
    Hotbar item #7 has gravity [Raw frue/false]
    Returns: Text

    {hotbaritem8:issolid}
    Hotbar item #8 is solid
    Returns: Text

    {hotbaritem9:isedible_raw}
    Hotbar item #9 is edible [Raw frue/false]
    Returns: Text

    {hotbaritem4:amount}
    Hotbar item #4 amount
    Returns: Number

    {hotbaritem7:istransparent}
    Hotbar item #7 is transparent
    Returns: Text

    {hotbaritem7:isflammable_raw}
    Hotbar item #7 is flammable [Raw frue/false]
    Returns: Text

    {hotbaritem6:type}
    Hotbar item #6 type name
    Returns: Text

    {hotbaritem3:isrecord}
    Hotbar item #3 is record
    Returns: Text

    {hotbaritem3:isedible}
    Hotbar item #3 is edible
    Returns: Text

    {hotbaritem5:lore#*}
    Hotbar item #5 lore (example: {hotbaritem5:lore#1} )
    Returns: Text

    {hotbaritem4:maxdurability}
    Hotbar item #4 max durability
    Returns: Number

    {hotbaritem5:isflammable}
    Hotbar item #5 is flammable
    Returns: Text

    {hotbaritem7:type}
    Hotbar item #7 type name
    Returns: Text

    {hotbaritem2remainingdurability}
    Hotbar item #2 remainingdurability
    Returns: Number

    {hotbaritem5:issolid}
    Hotbar item #5 is solid
    Returns: Text

    {hotbaritem9:isflammable}
    Hotbar item #9 is flammable
    Returns: Text

    {hotbaritem7:isblock}
    Hotbar item #7 is block
    Returns: Text

    {hotbaritem2:issolid_raw}
    Hotbar item #2 is solid [Raw frue/false]
    Returns: Text

    {hotbaritem1:typeid}
    Hotbar item #1 type id
    Returns: Number

    {hotbaritem1:isflammable}
    Hotbar item #1 is flammable
    Returns: Text

    {hotbaritem8:displayname}
    Hotbar item #8 display name
    Returns: Text

    {hotbaritem9:isrecord}
    Hotbar item #9 is record
    Returns: Text

    {hotbaritem1remainingdurability}
    Hotbar item #1 remainingdurability
    Returns: Number

    {hotbaritem6:issolid_raw}
    Hotbar item #6 is solid [Raw frue/false]
    Returns: Text




    java(top)

    Description: Java information placeholders

    Placeholders
    {java_vendor_url}
    JAVA vendor url
    Returns: Text

    {java_version}
    JAVA version
    Returns: Text

    {java_home}
    JAVA home
    Returns: Text

    {java_vendor}
    JAVA vendor
    Returns: Text




    mvdwupdater(top)

    Description: MVdWUpdater placeholders
    Link: https://www.spigotmc.org/resources/mvdwupdater.14803/

    Placeholders
    {mvdwupdater_spigotuser_username}
    MVdWUpdater spigot user username
    Returns: Text

    {mvdwupdater_spigotuser_userid}
    MVdWUpdater spigot user id
    Returns: Number

    {mvdwupdater_spigotuser_lastactivity}
    MVdWUpdater spigot user last activity
    Returns: Text




    memory(top)

    Description: Memory information placeholders

    Placeholders
    {usedram}
    Used ram
    Returns: Number

    {totalram}
    Total ram available
    Returns: Number

    {maxram}
    Max allocated ram available
    Returns: Number

    {totalram_formatted}
    Total ram available formatted
    Returns: Text

    {usedram_formatted}
    Used ram formatted
    Returns: Text

    {freeram}
    Free ram available
    Returns: Number

    {maxram_formatted}
    Max allocated ram available formatted
    Returns: Text

    {freeram_formatted}
    Free ram available formatted
    Returns: Text




    permissions(top)

    Description: Vault permissions placeholders
    Link: http://dev.bukkit.org/bukkit-plugins/vault/

    Placeholders
    {suffix}
    Vault permission group suffix
    Returns: Text

    {prefixcolor}
    Vault permission group prefix color
    Returns: Text

    {userprefix}
    Vault permission user prefix
    Returns: Text

    {prefix}
    Vault permission group prefix
    Returns: Text

    {suffixcolor}
    Vault permission group suffix color
    Returns: Text

    {usersuffix}
    Vault permission user suffix
    Returns: Text

    {usersuffixcolor}
    Vault permission user suffix color
    Returns: Text

    {group}
    Vault permission group
    Returns: Text

    {userprefixcolor}
    Vault permission user prefix color
    Returns: Text

    {prefix_group_*}
    Vault permission group prefix {prefix_group_2}
    Returns: Text

    {suffix_group_*}
    Vault permission group suffix {prefix_group_2}
    Returns: Text




    player(top)

    Description: Player information placeholders

    Placeholders
    {iteminhand:maxsize}
    Item in hand max size
    Returns: Number

    {lastdamage_entity_location_chunk_z}
    Last damage entity location chunk Z
    Returns: Number

    {lastdamage_entity_location_blocky}
    Last damage entity location Y rounded
    Returns: Number

    {bed_chunk_isloaded}
    Bed location chunk is loaded
    Returns: Text

    {xp}
    XP Amount
    Returns: Number

    {locale_short}
    Player language 2 letters
    Returns: Text

    {lastdamage_entitytype}
    Last damage entity type causing it
    Returns: Text

    {lastdamage_opponent_name}
    Last damage opponent name
    Returns: Text

    {iteminmainhand:durability}
    Item in main hand durability
    Returns: Number

    {player}
    Player name
    Returns: Text

    {iteminmainhand:typeid}
    Item in main hand type id
    Returns: Number

    {bed_x}
    Bed location X
    Returns: Number

    {health_percentage}
    Player health percentage
    Returns: Text

    {iteminmainhand:displayname}
    Item in main hand display name
    Returns: Text

    {isflying}
    True or false if the player is flying [Raw frue/false]
    Returns: Text

    {lastdamage_entity_location_blockz}
    Last damage entity location Z rounded
    Returns: Number

    {iteminhand:isedible}
    Item in hand is edible [Raw frue/false]
    Returns: Text

    {iteminoffhand:isoccluding}
    Item in off hand is occluding [Raw frue/false]
    Returns: Text

    {lastdamage}
    Last damage
    Returns: Number

    {iteminmainhand:isburnable}
    Item in main hand is burnable [Raw frue/false]
    Returns: Text

    {iteminhand:isoccluding}
    Item in hand is occluding [Raw frue/false]
    Returns: Text

    {playernick_colors}
    Player nick colors
    Returns: Text

    {isinwater}
    True or false if the player is in water [Raw frue/false]
    Returns: Text

    {lastdamage_opponent_maxhealth}
    Last damage opponent max health
    Returns: Number

    {itemslotsused}
    Item slots used in inventory
    Returns: Number

    {iteminmainhand:maxstacksize}
    Item in main hand max stack size
    Returns: Number

    {iteminmainhand:maxsize}
    Item in main hand max size
    Returns: Number

    {iteminoffhand:isedible}
    Item in off hand is edible [Raw frue/false]
    Returns: Text

    {playeruuid}
    Player UUID
    Returns: Text

    {iteminhand:typeid}
    Item in hand type id
    Returns: Number

    {iteminhand:isblock}
    Item in hand is block [Raw frue/false]
    Returns: Text

    {lastdamage_entity_location_chunk_x}
    Last damage entity location chunk X
    Returns: Number

    {lastdamage_entity_location_pitch}
    Last damage entity location pitch
    Returns: Number

    {bed_y}
    Bed location X
    Returns: Number

    {iteminhand:istransparent}
    Item in hand is transparent [Raw frue/false]
    Returns: Text

    {ticks_lived}
    Player ticks lived
    Returns: Number

    {bed_chunk_tileentities}
    Bed location chunk amount of tile entities
    Returns: Number

    {iteminoffhand:durability}
    Item in off hand durability
    Returns: Number

    {xp_total}
    XP total Amount
    Returns: Number

    {iteminoffhand:istransparent}
    Item in off hand is transparent [Raw frue/false]
    Returns: Text

    {health_scale}
    Health scale
    Returns: Number

    {isop}
    True or false if the player is an operator [Raw frue/false]
    Returns: Text

    {isdead}
    True or false if the player is dead [Raw frue/false]
    Returns: Text

    {iteminoffhandremainingdurability}
    Item in off hand remainingdurability
    Returns: Number

    {protocol}
    Protocol version
    Returns: Number

    {bed_world_name}
    Bed location world name
    Returns: Text

    {lastdamage_entity_location_x}
    Last damage entity location X
    Returns: Number

    {iteminmainhand:isflammable}
    Item in main hand is flammable [Raw frue/false]
    Returns: Text

    {lastplayed}
    Last play date
    Returns: Text

    {health}
    Player health
    Returns: Number

    {iteminhand:lore#*}
    Item in hand lore (example: {iteminhand:lore#1} )
    Returns: Text

    {xp_exptolevel}
    XP Exp to level
    Returns: Number

    {iteminmainhand:istransparent}
    Item in main hand is transparent [Raw frue/false]
    Returns: Text

    {world}
    World player is in
    Returns: Text

    {bed_yaw}
    Bed location yaw
    Returns: Number

    {lastdamage_opponent_isplayer}
    Last damage opponent entity is a player [Raw frue/false]
    Returns: Text

    {locale_country}
    Player language country
    Returns: Text

    {iteminmainhand:hasgravity}
    Item in main hand has gravity [Raw frue/false]
    Returns: Text

    {nodamage_ticks}
    Player no damage ticks
    Returns: Number

    {latency}
    Player latency
    Returns: Number

    {bed_z}
    Bed location X
    Returns: Number

    {isinsidevehicle}
    True or false if the player is inside vehicle [Raw frue/false]
    Returns: Text

    {lastdamage_entity_location_blockx}
    Last damage entity location X rounded
    Returns: Number

    {iteminmainhand:amount}
    Item in main hand amount
    Returns: Number

    {iteminoffhand:isflammable}
    Item in off hand is flammable [Raw frue/false]
    Returns: Text

    {lastdamage_entity_location_world}
    Last damage entity location world name
    Returns: Text

    {locale_display_name}
    Player language display name
    Returns: Text

    {haspermission:*}
    Checks if a player has a permission {haspermission:bukkit.cmd.op} [Raw frue/false]
    Returns: Text

    {iteminhand:maxstacksize}
    Item in hand max stack size
    Returns: Number

    {iteminoffhand:isburnable}
    Item in off hand is burnable [Raw frue/false]
    Returns: Text

    {iteminhand:isflammable}
    Item in hand is flammable [Raw frue/false]
    Returns: Text

    {lastdamage_entity_location_y}
    Last damage entity location X
    Returns: Number

    {iteminmainhand:isedible}
    Item in main hand is edible [Raw frue/false]
    Returns: Text

    {lastdamage_entity_location_chunk_tileentities}
    Last damage entity location chunk amount of tile entities
    Returns: Number

    {iteminoffhand:type}
    Item in off hand type name
    Returns: Text

    {issleeping}
    True or false if the player is sleeping [Raw frue/false]
    Returns: Text

    {iteminmainhand:maxdurability}
    Item in main hand max durability
    Returns: Number

    {iteminmainhandremainingdurability}
    Item in main hand remainingdurability
    Returns: Number

    {playernick}
    Player nick name
    Returns: Text

    {lastdamage_opponent_healthbar}
    Last damage opponent healthbar
    Returns: Text

    {bed_chunk_z}
    Bed location chunk Z
    Returns: Number

    {isplayeronline:*}
    Check if a player is online
    Returns: Text

    {isblocking}
    True or false if the player is blocking [Raw frue/false]
    Returns: Text

    {iteminoffhand:hasgravity}
    Item in off hand has gravity [Raw frue/false]
    Returns: Text

    {bed_chunk_isloaded_raw}
    Bed location chunk is loaded [Raw frue/false]
    Returns: Text

    {ping}
    Player ping
    Returns: Number

    {iteminoffhand:maxdurability}
    Item in off hand max durability
    Returns: Number

    {bed_blockz}
    Bed location Z rounded
    Returns: Number

    {spawndistance_rounded}
    Distance from spawn rounded
    Returns: Number

    {iteminhand:hasgravity}
    Item in hand has gravity [Raw frue/false]
    Returns: Text

    {lastdamage_entity_location_yaw}
    Last damage entity location yaw
    Returns: Number

    {lastdamage_entity_location_z}
    Last damage entity location X
    Returns: Number

    {lastdamage_entity_location_world_name}
    Last damage entity location world name
    Returns: Text

    {air}
    Air left
    Returns: Number

    {iteminoffhand:material}
    Item in off hand material
    Returns: Text

    {iteminoffhand:amount}
    Item in off hand amount
    Returns: Number

    {iteminmainhand:issolid}
    Item in main hand is solid [Raw frue/false]
    Returns: Text

    {bed_world}
    Bed location world name
    Returns: Text

    {locx}
    Player X Location
    Returns: Number

    {iteminhandremainingdurability}
    Item in hand remainingdurability
    Returns: Number

    {lastdamage_opponent_player_name}
    Last damage opponent player name
    Returns: Text

    {ipaddress}
    IP Address
    Returns: Text

    {bed_chunk_entities}
    Bed location chunk amount of entities
    Returns: Number

    {iteminmainhand:isrecord}
    Item in main hand is record [Raw frue/false]
    Returns: Text

    {iteminoffhand:maxsize}
    Item in off hand max size
    Returns: Number

    {isleashed}
    True or false if the player is leashed [Raw frue/false]
    Returns: Text

    {lastdamage_finaldamage}
    Last damage final damage
    Returns: Number

    {bed_blocky}
    Bed location Y rounded
    Returns: Number

    {iteminoffhand:issolid}
    Item in off hand is solid [Raw frue/false]
    Returns: Text

    {issneaking}
    True or false if the player is sneaking [Raw frue/false]
    Returns: Text

    {locy}
    Player Y Location
    Returns: Number

    {x}
    Player X Location
    Returns: Number

    {language}
    Player language
    Returns: Text

    {spawndistance}
    Distance from spawn
    Returns: Number

    {iteminhand:durability}
    Item in hand durability
    Returns: Number

    {iteminoffhand:lore#*}
    Item in off hand lore (example: {iteminoffhand:lore#1} )
    Returns: Text

    {iteminhand:issolid}
    Item in hand is solid [Raw frue/false]
    Returns: Text

    {playerlistname_colors}
    Player list name colors
    Returns: Text

    {firstplayed}
    First play date
    Returns: Text

    {lastdamage_entity_location_world_uid}
    Last damage entity location world unique ID
    Returns: Text

    {iteminhand:isburnable}
    Item in hand is burnable [Raw frue/false]
    Returns: Text

    {hunger}
    Player hunger
    Returns: Number

    {lastdamage_entity_location_chunk_isloaded}
    Last damage entity location chunk is loaded [Raw frue/false]
    Returns: Text

    {locale}
    Player language
    Returns: Text

    {iteminhand:amount}
    Item in hand amount
    Returns: Number

    {iteminhand:isrecord}
    Item in hand is record [Raw frue/false]
    Returns: Text

    {gamemode}
    Player gamemode
    Returns: Text

    {lastdamage_entity_location_chunk_entities}
    Last damage entity location chunk amount of entities
    Returns: Number

    {isinlava}
    True or false if the player is in lava [Raw frue/false]
    Returns: Text

    {bed_chunk_x}
    Bed location chunk X
    Returns: Number

    {iteminmainhand:isoccluding}
    Item in main hand is occluding [Raw frue/false]
    Returns: Text

    {customanem}
    Player custom name
    Returns: Text

    {bed_blockx}
    Bed location X rounded
    Returns: Number

    {playerlistname}
    Player tablist name
    Returns: Text

    {iteminhand:displayname}
    Item in hand display name
    Returns: Text

    {y}
    Player Y Location
    Returns: Number

    {iteminmainhand:material}
    Item in main hand material
    Returns: Text

    {locz}
    Player Z Location
    Returns: Number

    {iteminoffhand:isblock}
    Item in off hand is block [Raw frue/false]
    Returns: Text

    {issprinting}
    True or false if the player is sprinting [Raw frue/false]
    Returns: Text

    {healthbar}
    Health bar
    Returns: Text

    {iteminoffhand:typeid}
    Item in off hand type id
    Returns: Number

    {xp_level}
    XP Level
    Returns: Number

    {bed_world_uid}
    Bed location world unique ID
    Returns: Text

    {bed_world_players}
    Bed location players in world
    Returns: Number

    {iteminhand:material}
    Item in hand material
    Returns: Text

    {iteminhand:maxdurability}
    Item in hand max durability
    Returns: Number

    {iteminmainhand:type}
    Item in main hand type name
    Returns: Text

    {lastdamage_opponent_health}
    Last damage opponent health
    Returns: Number

    {playername}
    Player name
    Returns: Text

    {lastdamage_entity_location_world_players}
    Last damage entity location players in world
    Returns: Number

    {iteminoffhand:maxstacksize}
    Item in off hand max stack size
    Returns: Number

    {lastdamage_entity_customname}
    Last damage entity custom name
    Returns: Text

    {iteminoffhand:isrecord}
    Item in off hand is record [Raw frue/false]
    Returns: Text

    {iswhitelisted}
    True or false if the player is whitelisted [Raw frue/false]
    Returns: Text

    {isconversing}
    True or false if the player is conversing [Raw frue/false]
    Returns: Text

    {iteminmainhand:isblock}
    Item in main hand is block [Raw frue/false]
    Returns: Text

    {iteminoffhand:displayname}
    Item in off hand display name
    Returns: Text

    {bed_pitch}
    Bed location pitch
    Returns: Number

    {iteminmainhand:lore#*}
    Item in main hand lore (example: {iteminmainhand:lore#1} )
    Returns: Text

    {iteminhand:type}
    Item in hand type name
    Returns: Text

    {locale_display_country}
    Player language display country
    Returns: Text

    {z}
    Player Z Location
    Returns: Number




    plotsquared4(top)

    Description: PlotSquared placeholders
    Link: www.spigotmc.org/resources/plotsquared.1177/

    Placeholders
    {plotsquared4_currentplot_alias}
    PlotSquared current plot alias
    Returns: Text

    {plotsquared4_has_plot}
    PlotSquared has a plot name
    Returns: Text

    {plotsquared4_currentplot_world}
    PlotSquared current plot world name
    Returns: Text

    {plotsquared4_currentplot_x}
    PlotSquared current plot X value
    Returns: Text

    {plotsquared4_plot_count}
    PlotSquared plot count
    Returns: Text

    {plotsquared4_allowed_plot_count}
    PlotSquared allowed plot count
    Returns: Text

    {plotsquared4_currentplot_y}
    PlotSquared current plot Y value
    Returns: Text

    {plotsquared4_currentplot_helpers}
    PlotSquared current plot amount of helpers
    Returns: Text

    {plotsquared4_currentplot_owner}
    PlotSquared current plot owner
    Returns: Text




    previousnames(top)

    Description: Previous minecraft names placeholders

    Placeholders
    {minecraftnames_lastname}
    Last minecraft name (no plugin required)
    Returns: Text

    {minecraftnames_lastname_date}
    Last minecraft name change date (no plugin required)
    Returns: Text

    {minecraftnames_firstname}
    First minecraft name (no plugin required)
    Returns: Text

    {minecraftnames_previousname}
    Previous minecraft name (no plugin required)
    Returns: Text




    redisbungee(top)

    Description: Basic RedisBungee placeholders

    Placeholders
    {redisbungeecount*}
    RedisBungee total player count. {redisbungeecount} , {redisbungee[email protected]}
    Returns: Number




    serverpinger(top)

    Description: Pinger placeholders

    Placeholders
    {[email protected]*}
    Check if a server is online: {[email protected]:25565}
    Returns: Text

    {[email protected]*}
    Check the amount of players on a server: {[email protected]:25565}
    Returns: Number

    {[email protected]*}
    Check the amount of players on a server: {[email protected]:25565}
    Returns: Number

    {[email protected]*_raw}
    Check if a server is online: {[email protected]:25565} [Raw frue/false]
    Returns: Text




    sound(top)

    Description: Sound effect placeholders

    Placeholders
    {sound_block_bubble_column_bubble_pop}
    Sound action effect: block_bubble_column_bubble_pop
    Returns: Text

    {sound_entity_zombie_attack_iron_door}
    Sound action effect: entity_zombie_attack_iron_door
    Returns: Text

    {sound_entity_parrot_imitate_spider}
    Sound action effect: entity_parrot_imitate_spider
    Returns: Text

    {sound_entity_horse_armor}
    Sound action effect: entity_horse_armor
    Returns: Text

    {sound_block_ladder_break}
    Sound action effect: block_ladder_break
    Returns: Text

    {sound_block_sand_hit}
    Sound action effect: block_sand_hit
    Returns: Text

    {sound_entity_mule_ambient}
    Sound action effect: entity_mule_ambient
    Returns: Text

    {sound_entity_horse_angry}
    Sound action effect: entity_horse_angry
    Returns: Text

    {sound_block_glass_hit}
    Sound action effect: block_glass_hit
    Returns: Text

    {sound_entity_player_small_fall}
    Sound action effect: entity_player_small_fall
    Returns: Text

    {sound_entity_wolf_shake}
    Sound action effect: entity_wolf_shake
    Returns: Text

    {sound_block_lava_pop}
    Sound action effect: block_lava_pop
    Returns: Text

    {sound_entity_enderman_hurt}
    Sound action effect: entity_enderman_hurt
    Returns: Text

    {sound_item_elytra_flying}
    Sound action effect: item_elytra_flying
    Returns: Text

    {sound_block_stone_pressure_plate_click_off}
    Sound action effect: block_stone_pressure_plate_click_off
    Returns: Text

    {sound_entity_vex_death}
    Sound action effect: entity_vex_death
    Returns: Text

    {sound_entity_zombie_step}
    Sound action effect: entity_zombie_step
    Returns: Text

    {sound_entity_guardian_hurt}
    Sound action effect: entity_guardian_hurt
    Returns: Text

    {sound_item_trident_riptide_3}
    Sound action effect: item_trident_riptide_3
    Returns: Text

    {sound_entity_turtle_lay_egg}
    Sound action effect: entity_turtle_lay_egg
    Returns: Text

    {sound_entity_zombie_villager_hurt}
    Sound action effect: entity_zombie_villager_hurt
    Returns: Text

    {sound_block_gravel_break}
    Sound action effect: block_gravel_break
    Returns: Text

    {sound_block_slime_block_step}
    Sound action effect: block_slime_block_step
    Returns: Text

    {sound_item_armor_equip_diamond}
    Sound action effect: item_armor_equip_diamond
    Returns: Text

    {sound_entity_creeper_primed}
    Sound action effect: entity_creeper_primed
    Returns: Text

    {sound_block_wet_grass_break}
    Sound action effect: block_wet_grass_break
    Returns: Text

    {sound_entity_firework_rocket_large_blast}
    Sound action effect: entity_firework_rocket_large_blast
    Returns: Text

    {sound_block_stone_step}
    Sound action effect: block_stone_step
    Returns: Text

    {sound_entity_zombie_infect}
    Sound action effect: entity_zombie_infect
    Returns: Text

    {sound_entity_witch_death}
    Sound action effect: entity_witch_death
    Returns: Text

    {sound_entity_llama_hurt}
    Sound action effect: entity_llama_hurt
    Returns: Text

    {sound_entity_sheep_death}
    Sound action effect: entity_sheep_death
    Returns: Text

    {sound_entity_llama_step}
    Sound action effect: entity_llama_step
    Returns: Text

    {sound_entity_villager_death}
    Sound action effect: entity_villager_death
    Returns: Text

    {sound_entity_chicken_ambient}
    Sound action effect: entity_chicken_ambient
    Returns: Text

    {sound_entity_parrot_imitate_zombie}
    Sound action effect: entity_parrot_imitate_zombie
    Returns: Text

    {sound_entity_bat_takeoff}
    Sound action effect: entity_bat_takeoff
    Returns: Text

    {sound_entity_fishing_bobber_retrieve}
    Sound action effect: entity_fishing_bobber_retrieve
    Returns: Text

    {sound_ui_button_click}
    Sound action effect: ui_button_click
    Returns: Text

    {sound_entity_zombie_villager_death}
    Sound action effect: entity_zombie_villager_death
    Returns: Text

    {sound_entity_drowned_hurt}
    Sound action effect: entity_drowned_hurt
    Returns: Text

    {sound_item_trident_riptide_2}
    Sound action effect: item_trident_riptide_2
    Returns: Text

    {sound_entity_evoker_death}
    Sound action effect: entity_evoker_death
    Returns: Text

    {sound_block_shulker_box_open}
    Sound action effect: block_shulker_box_open
    Returns: Text

    {sound_entity_blaze_shoot}
    Sound action effect: entity_blaze_shoot
    Returns: Text

    {sound_item_bucket_fill}
    Sound action effect: item_bucket_fill
    Returns: Text

    {sound_music_creative}
    Sound action effect: music_creative
    Returns: Text

    {sound_block_bubble_column_whirlpool_inside}
    Sound action effect: block_bubble_column_whirlpool_inside
    Returns: Text

    {sound_entity_cod_death}
    Sound action effect: entity_cod_death
    Returns: Text

    {sound_entity_parrot_imitate_husk}
    Sound action effect: entity_parrot_imitate_husk
    Returns: Text

    {sound_entity_illusioner_ambient}
    Sound action effect: entity_illusioner_ambient
    Returns: Text

    {sound_entity_zombie_hurt}
    Sound action effect: entity_zombie_hurt
    Returns: Text

    {sound_entity_mule_chest}
    Sound action effect: entity_mule_chest
    Returns: Text

    {sound_entity_player_attack_weak}
    Sound action effect: entity_player_attack_weak
    Returns: Text

    {sound_entity_tropical_fish_hurt}
    Sound action effect: entity_tropical_fish_hurt
    Returns: Text

    {sound_entity_donkey_ambient}
    Sound action effect: entity_donkey_ambient
    Returns: Text

    {sound_entity_wolf_death}
    Sound action effect: entity_wolf_death
    Returns: Text

    {sound_entity_horse_breathe}
    Sound action effect: entity_horse_breathe
    Returns: Text

    {sound_entity_iron_golem_death}
    Sound action effect: entity_iron_golem_death
    Returns: Text

    {sound_entity_slime_hurt}
    Sound action effect: entity_slime_hurt
    Returns: Text

    {sound_entity_mule_hurt}
    Sound action effect: entity_mule_hurt
    Returns: Text

    {sound_entity_sheep_hurt}
    Sound action effect: entity_sheep_hurt
    Returns: Text

    {sound_entity_skeleton_ambient}
    Sound action effect: entity_skeleton_ambient
    Returns: Text

    {sound_item_armor_equip_leather}
    Sound action effect: item_armor_equip_leather
    Returns: Text

    {sound_entity_dolphin_play}
    Sound action effect: entity_dolphin_play
    Returns: Text

    {sound_block_glass_place}
    Sound action effect: block_glass_place
    Returns: Text

    {sound_block_wet_grass_step}
    Sound action effect: block_wet_grass_step
    Returns: Text

    {sound_block_fire_extinguish}
    Sound action effect: block_fire_extinguish
    Returns: Text

    {sound_block_note_block_bass}
    Sound action effect: block_note_block_bass
    Returns: Text

    {sound_entity_slime_jump}
    Sound action effect: entity_slime_jump
    Returns: Text

    {sound_entity_horse_jump}
    Sound action effect: entity_horse_jump
    Returns: Text

    {sound_block_anvil_step}
    Sound action effect: block_anvil_step
    Returns: Text

    {sound_block_coral_block_fall}
    Sound action effect: block_coral_block_fall
    Returns: Text

    {sound_block_gravel_fall}
    Sound action effect: block_gravel_fall
    Returns: Text

    {sound_item_bottle_fill_dragonbreath}
    Sound action effect: item_bottle_fill_dragonbreath
    Returns: Text

    {sound_music_disc_mall}
    Sound action effect: music_disc_mall
    Returns: Text

    {sound_entity_generic_eat}
    Sound action effect: entity_generic_eat
    Returns: Text

    {sound_entity_skeleton_horse_hurt}
    Sound action effect: entity_skeleton_horse_hurt
    Returns: Text

    {sound_entity_horse_saddle}
    Sound action effect: entity_horse_saddle
    Returns: Text

    {sound_entity_magma_cube_squish_small}
    Sound action effect: entity_magma_cube_squish_small
    Returns: Text

    {sound_block_dispenser_dispense}
    Sound action effect: block_dispenser_dispense
    Returns: Text

    {sound_ambient_underwater_exit}
    Sound action effect: ambient_underwater_exit
    Returns: Text

    {sound_entity_turtle_egg_hatch}
    Sound action effect: entity_turtle_egg_hatch
    Returns: Text

    {sound_entity_ender_dragon_flap}
    Sound action effect: entity_ender_dragon_flap
    Returns: Text

    {sound_entity_boat_paddle_water}
    Sound action effect: entity_boat_paddle_water
    Returns: Text

    {sound_entity_bat_death}
    Sound action effect: entity_bat_death
    Returns: Text

    {sound_entity_enderman_teleport}
    Sound action effect: entity_enderman_teleport
    Returns: Text

    {sound_entity_player_splash}
    Sound action effect: entity_player_splash
    Returns: Text

    {sound_block_ladder_hit}
    Sound action effect: block_ladder_hit
    Returns: Text

    {sound_entity_spider_ambient}
    Sound action effect: entity_spider_ambient
    Returns: Text

    {sound_music_disc_ward}
    Sound action effect: music_disc_ward
    Returns: Text

    {sound_entity_cod_ambient}
    Sound action effect: entity_cod_ambient
    Returns: Text

    {sound_entity_player_levelup}
    Sound action effect: entity_player_levelup
    Returns: Text

    {sound_entity_puffer_fish_ambient}
    Sound action effect: entity_puffer_fish_ambient
    Returns: Text

    {sound_block_slime_block_break}
    Sound action effect: block_slime_block_break
    Returns: Text

    {sound_entity_item_frame_remove_item}
    Sound action effect: entity_item_frame_remove_item
    Returns: Text

    {sound_entity_item_break}
    Sound action effect: entity_item_break
    Returns: Text

    {sound_entity_elder_guardian_ambient_land}
    Sound action effect: entity_elder_guardian_ambient_land
    Returns: Text

    {sound_entity_zombie_villager_step}
    Sound action effect: entity_zombie_villager_step
    Returns: Text

    {sound_music_disc_11}
    Sound action effect: music_disc_11
    Returns: Text

    {sound_entity_pig_step}
    Sound action effect: entity_pig_step
    Returns: Text

    {sound_entity_donkey_angry}
    Sound action effect: entity_donkey_angry
    Returns: Text

    {sound_block_grass_hit}
    Sound action effect: block_grass_hit
    Returns: Text

    {sound_entity_dolphin_eat}
    Sound action effect: entity_dolphin_eat
    Returns: Text

    {sound_entity_donkey_hurt}
    Sound action effect: entity_donkey_hurt
    Returns: Text

    {sound_entity_generic_burn}
    Sound action effect: entity_generic_burn
    Returns: Text

    {sound_block_wood_step}
    Sound action effect: block_wood_step
    Returns: Text

    {sound_entity_polar_bear_warning}
    Sound action effect: entity_polar_bear_warning
    Returns: Text

    {sound_entity_silverfish_death}
    Sound action effect: entity_silverfish_death
    Returns: Text

    {sound_entity_illusioner_prepare_blindness}
    Sound action effect: entity_illusioner_prepare_blindness
    Returns: Text

    {sound_entity_llama_death}
    Sound action effect: entity_llama_death
    Returns: Text

    {sound_entity_painting_break}
    Sound action effect: entity_painting_break
    Returns: Text

    {sound_item_trident_return}
    Sound action effect: item_trident_return
    Returns: Text

    {sound_entity_slime_jump_small}
    Sound action effect: entity_slime_jump_small
    Returns: Text

    {sound_block_portal_ambient}
    Sound action effect: block_portal_ambient
    Returns: Text

    {sound_entity_player_burp}
    Sound action effect: entity_player_burp
    Returns: Text

    {sound_entity_guardian_death_land}
    Sound action effect: entity_guardian_death_land
    Returns: Text

    {sound_entity_wither_hurt}
    Sound action effect: entity_wither_hurt
    Returns: Text

    {sound_block_wet_grass_hit}
    Sound action effect: block_wet_grass_hit
    Returns: Text

    {sound_entity_illusioner_death}
    Sound action effect: entity_illusioner_death
    Returns: Text

    {sound_music_under_water}
    Sound action effect: music_under_water
    Returns: Text

    {sound_entity_illusioner_cast_spell}
    Sound action effect: entity_illusioner_cast_spell
    Returns: Text

    {sound_entity_mooshroom_shear}
    Sound action effect: entity_mooshroom_shear
    Returns: Text

    {sound_block_metal_place}
    Sound action effect: block_metal_place
    Returns: Text

    {sound_music_disc_wait}
    Sound action effect: music_disc_wait
    Returns: Text

    {sound_ui_toast_in}
    Sound action effect: ui_toast_in
    Returns: Text

    {sound_entity_parrot_imitate_evoker}
    Sound action effect: entity_parrot_imitate_evoker
    Returns: Text

    {sound_entity_player_splash_high_speed}
    Sound action effect: entity_player_splash_high_speed
    Returns: Text

    {sound_entity_zombie_pigman_death}
    Sound action effect: entity_zombie_pigman_death
    Returns: Text

    {sound_block_beacon_ambient}
    Sound action effect: block_beacon_ambient
    Returns: Text

    {sound_entity_generic_extinguish_fire}
    Sound action effect: entity_generic_extinguish_fire
    Returns: Text

    {sound_entity_donkey_chest}
    Sound action effect: entity_donkey_chest
    Returns: Text

    {sound_entity_villager_yes}
    Sound action effect: entity_villager_yes
    Returns: Text

    {sound_entity_elder_guardian_ambient}
    Sound action effect: entity_elder_guardian_ambient
    Returns: Text

    {sound_entity_player_attack_nodamage}
    Sound action effect: entity_player_attack_nodamage
    Returns: Text

    {sound_item_bucket_empty_fish}
    Sound action effect: item_bucket_empty_fish
    Returns: Text

    {sound_entity_phantom_death}
    Sound action effect: entity_phantom_death
    Returns: Text

    {sound_item_trident_riptide_1}
    Sound action effect: item_trident_riptide_1
    Returns: Text

    {sound_entity_shulker_teleport}
    Sound action effect: entity_shulker_teleport
    Returns: Text

    {sound_entity_skeleton_death}
    Sound action effect: entity_skeleton_death
    Returns: Text

    {sound_entity_sheep_step}
    Sound action effect: entity_sheep_step
    Returns: Text

    {sound_block_coral_block_hit}
    Sound action effect: block_coral_block_hit
    Returns: Text

    {sound_entity_salmon_flop}
    Sound action effect: entity_salmon_flop
    Returns: Text

    {sound_block_ender_chest_close}
    Sound action effect: block_ender_chest_close
    Returns: Text

    {sound_block_stone_button_click_on}
    Sound action effect: block_stone_button_click_on
    Returns: Text

    {sound_entity_hostile_hurt}
    Sound action effect: entity_hostile_hurt
    Returns: Text

    {sound_entity_lightning_bolt_thunder}
    Sound action effect: entity_lightning_bolt_thunder
    Returns: Text

    {sound_entity_player_attack_strong}
    Sound action effect: entity_player_attack_strong
    Returns: Text

    {sound_item_armor_equip_turtle}
    Sound action effect: item_armor_equip_turtle
    Returns: Text

    {sound_entity_puffer_fish_blow_out}
    Sound action effect: entity_puffer_fish_blow_out
    Returns: Text

    {sound_block_bubble_column_upwards_ambient}
    Sound action effect: block_bubble_column_upwards_ambient
    Returns: Text

    {sound_music_disc_13}
    Sound action effect: music_disc_13
    Returns: Text

    {sound_entity_cod_flop}
    Sound action effect: entity_cod_flop
    Returns: Text

    {sound_block_wool_fall}
    Sound action effect: block_wool_fall
    Returns: Text

    {sound_entity_magma_cube_death}
    Sound action effect: entity_magma_cube_death
    Returns: Text

    {sound_entity_parrot_imitate_creeper}
    Sound action effect: entity_parrot_imitate_creeper
    Returns: Text

    {sound_entity_player_hurt_drown}
    Sound action effect: entity_player_hurt_drown
    Returns: Text

    {sound_entity_vex_hurt}
    Sound action effect: entity_vex_hurt
    Returns: Text

    {sound_block_dispenser_fail}
    Sound action effect: block_dispenser_fail
    Returns: Text

    {sound_entity_item_frame_add_item}
    Sound action effect: entity_item_frame_add_item
    Returns: Text

    {sound_item_bottle_fill}
    Sound action effect: item_bottle_fill
    Returns: Text

    {sound_entity_skeleton_horse_ambient_water}
    Sound action effect: entity_skeleton_horse_ambient_water
    Returns: Text

    {sound_entity_fishing_bobber_splash}
    Sound action effect: entity_fishing_bobber_splash
    Returns: Text

    {sound_entity_zombie_villager_converted}
    Sound action effect: entity_zombie_villager_converted
    Returns: Text

    {sound_block_metal_pressure_plate_click_on}
    Sound action effect: block_metal_pressure_plate_click_on
    Returns: Text

    {sound_entity_wither_shoot}
    Sound action effect: entity_wither_shoot
    Returns: Text

    {sound_entity_fish_swim}
    Sound action effect: entity_fish_swim
    Returns: Text

    {sound_item_hoe_till}
    Sound action effect: item_hoe_till
    Returns: Text

    {sound_entity_ghast_death}
    Sound action effect: entity_ghast_death
    Returns: Text

    {sound_item_trident_hit}
    Sound action effect: item_trident_hit
    Returns: Text

    {sound_entity_ender_dragon_death}
    Sound action effect: entity_ender_dragon_death
    Returns: Text

    {sound_entity_iron_golem_step}
    Sound action effect: entity_iron_golem_step
    Returns: Text

    {sound_entity_elder_guardian_death}
    Sound action effect: entity_elder_guardian_death
    Returns: Text

    {sound_entity_firework_rocket_blast_far}
    Sound action effect: entity_firework_rocket_blast_far
    Returns: Text

    {sound_block_shulker_box_close}
    Sound action effect: block_shulker_box_close
    Returns: Text

    {sound_entity_stray_ambient}
    Sound action effect: entity_stray_ambient
    Returns: Text

    {sound_entity_witch_ambient}
    Sound action effect: entity_witch_ambient
    Returns: Text

    {sound_block_comparator_click}
    Sound action effect: block_comparator_click
    Returns: Text

    {sound_block_anvil_destroy}
    Sound action effect: block_anvil_destroy
    Returns: Text

    {sound_entity_firework_rocket_launch}
    Sound action effect: entity_firework_rocket_launch
    Returns: Text

    {sound_block_chorus_flower_grow}
    Sound action effect: block_chorus_flower_grow
    Returns: Text

    {sound_entity_elder_guardian_hurt_land}
    Sound action effect: entity_elder_guardian_hurt_land
    Returns: Text

    {sound_entity_polar_bear_ambient_baby}
    Sound action effect: entity_polar_bear_ambient_baby
    Returns: Text

    {sound_entity_puffer_fish_blow_up}
    Sound action effect: entity_puffer_fish_blow_up
    Returns: Text

    {sound_entity_spider_death}
    Sound action effect: entity_spider_death
    Returns: Text

    {sound_music_nether}
    Sound action effect: music_nether
    Returns: Text

    {sound_entity_player_hurt}
    Sound action effect: entity_player_hurt
    Returns: Text

    {sound_entity_parrot_imitate_ender_dragon}
    Sound action effect: entity_parrot_imitate_ender_dragon
    Returns: Text

    {sound_entity_shulker_ambient}
    Sound action effect: entity_shulker_ambient
    Returns: Text

    {sound_entity_zombie_horse_death}
    Sound action effect: entity_zombie_horse_death
    Returns: Text

    {sound_entity_player_swim}
    Sound action effect: entity_player_swim
    Returns: Text

    {sound_entity_rabbit_attack}
    Sound action effect: entity_rabbit_attack
    Returns: Text

    {sound_block_note_block_flute}
    Sound action effect: block_note_block_flute
    Returns: Text

    {sound_block_chest_close}
    Sound action effect: block_chest_close
    Returns: Text

    {sound_entity_llama_swag}
    Sound action effect: entity_llama_swag
    Returns: Text

    {sound_entity_puffer_fish_hurt}
    Sound action effect: entity_puffer_fish_hurt
    Returns: Text

    {sound_entity_villager_hurt}
    Sound action effect: entity_villager_hurt
    Returns: Text

    {sound_entity_shulker_death}
    Sound action effect: entity_shulker_death
    Returns: Text

    {sound_block_wooden_trapdoor_open}
    Sound action effect: block_wooden_trapdoor_open
    Returns: Text

    {sound_entity_ghast_shoot}
    Sound action effect: entity_ghast_shoot
    Returns: Text

    {sound_entity_ender_dragon_ambient}
    Sound action effect: entity_ender_dragon_ambient
    Returns: Text

    {sound_block_chorus_flower_death}
    Sound action effect: block_chorus_flower_death
    Returns: Text

    {sound_entity_cow_hurt}
    Sound action effect: entity_cow_hurt
    Returns: Text

    {sound_entity_pig_saddle}
    Sound action effect: entity_pig_saddle
    Returns: Text

    {sound_block_pumpkin_carve}
    Sound action effect: block_pumpkin_carve
    Returns: Text

    {sound_item_armor_equip_gold}
    Sound action effect: item_armor_equip_gold
    Returns: Text

    {sound_entity_leash_knot_place}
    Sound action effect: entity_leash_knot_place
    Returns: Text

    {sound_entity_zombie_converted_to_drowned}
    Sound action effect: entity_zombie_converted_to_drowned
    Returns: Text

    {sound_item_bucket_fill_fish}
    Sound action effect: item_bucket_fill_fish
    Returns: Text

    {sound_block_iron_door_close}
    Sound action effect: block_iron_door_close
    Returns: Text

    {sound_entity_chicken_step}
    Sound action effect: entity_chicken_step
    Returns: Text

    {sound_entity_phantom_swoop}
    Sound action effect: entity_phantom_swoop
    Returns: Text

    {sound_entity_pig_hurt}
    Sound action effect: entity_pig_hurt
    Returns: Text

    {sound_entity_parrot_fly}
    Sound action effect: entity_parrot_fly
    Returns: Text

    {sound_block_grass_place}
    Sound action effect: block_grass_place
    Returns: Text

    {sound_entity_turtle_swim}
    Sound action effect: entity_turtle_swim
    Returns: Text

    {sound_entity_horse_hurt}
    Sound action effect: entity_horse_hurt
    Returns: Text

    {sound_entity_minecart_riding}
    Sound action effect: entity_minecart_riding
    Returns: Text

    {sound_entity_parrot_imitate_illusioner}
    Sound action effect: entity_parrot_imitate_illusioner
    Returns: Text

    {sound_entity_wither_break_block}
    Sound action effect: entity_wither_break_block
    Returns: Text

    {sound_block_wood_break}
    Sound action effect: block_wood_break
    Returns: Text

    {sound_entity_painting_place}
    Sound action effect: entity_painting_place
    Returns: Text

    {sound_block_fence_gate_close}
    Sound action effect: block_fence_gate_close
    Returns: Text

    {sound_entity_phantom_flap}
    Sound action effect: entity_phantom_flap
    Returns: Text

    {sound_entity_bat_ambient}
    Sound action effect: entity_bat_ambient
    Returns: Text

    {sound_entity_zombie_ambient}
    Sound action effect: entity_zombie_ambient
    Returns: Text

    {sound_music_disc_cat}
    Sound action effect: music_disc_cat
    Returns: Text

    {sound_entity_enderman_scream}
    Sound action effect: entity_enderman_scream
    Returns: Text

    {sound_entity_shulker_close}
    Sound action effect: entity_shulker_close
    Returns: Text

    {sound_entity_parrot_imitate_drowned}
    Sound action effect: entity_parrot_imitate_drowned
    Returns: Text

    {sound_block_stone_place}
    Sound action effect: block_stone_place
    Returns: Text

    {sound_entity_arrow_hit_player}
    Sound action effect: entity_arrow_hit_player
    Returns: Text

    {sound_entity_skeleton_horse_death}
    Sound action effect: entity_skeleton_horse_death
    Returns: Text

    {sound_block_stone_hit}
    Sound action effect: block_stone_hit
    Returns: Text

    {sound_block_conduit_activate}
    Sound action effect: block_conduit_activate
    Returns: Text

    {sound_block_wet_grass_place}
    Sound action effect: block_wet_grass_place
    Returns: Text

    {sound_entity_cat_ambient}
    Sound action effect: entity_cat_ambient
    Returns: Text

    {sound_entity_llama_ambient}
    Sound action effect: entity_llama_ambient
    Returns: Text

    {sound_entity_zombie_attack_wooden_door}
    Sound action effect: entity_zombie_attack_wooden_door
    Returns: Text

    {sound_block_wooden_door_close}
    Sound action effect: block_wooden_door_close
    Returns: Text

    {sound_entity_generic_drink}
    Sound action effect: entity_generic_drink
    Returns: Text

    {sound_entity_elder_guardian_death_land}
    Sound action effect: entity_elder_guardian_death_land
    Returns: Text

    {sound_item_armor_equip_iron}
    Sound action effect: item_armor_equip_iron
    Returns: Text

    {sound_entity_drowned_ambient}
    Sound action effect: entity_drowned_ambient
    Returns: Text

    {sound_block_metal_break}
    Sound action effect: block_metal_break
    Returns: Text

    {sound_entity_illusioner_mirror_move}
    Sound action effect: entity_illusioner_mirror_move
    Returns: Text

    {sound_block_metal_fall}
    Sound action effect: block_metal_fall
    Returns: Text

    {sound_entity_spider_hurt}
    Sound action effect: entity_spider_hurt
    Returns: Text

    {sound_ui_toast_challenge_complete}
    Sound action effect: ui_toast_challenge_complete
    Returns: Text

    {sound_entity_villager_no}
    Sound action effect: entity_villager_no
    Returns: Text

    {sound_entity_stray_death}
    Sound action effect: entity_stray_death
    Returns: Text

    {sound_block_snow_hit}
    Sound action effect: block_snow_hit
    Returns: Text

    {sound_entity_elder_guardian_flop}
    Sound action effect: entity_elder_guardian_flop
    Returns: Text

    {sound_entity_hostile_small_fall}
    Sound action effect: entity_hostile_small_fall
    Returns: Text

    {sound_item_axe_strip}
    Sound action effect: item_axe_strip
    Returns: Text

    {sound_music_disc_chirp}
    Sound action effect: music_disc_chirp
    Returns: Text

    {sound_entity_guardian_ambient}
    Sound action effect: entity_guardian_ambient
    Returns: Text

    {sound_entity_polar_bear_death}
    Sound action effect: entity_polar_bear_death
    Returns: Text

    {sound_entity_husk_hurt}
    Sound action effect: entity_husk_hurt
    Returns: Text

    {sound_entity_elder_guardian_curse}
    Sound action effect: entity_elder_guardian_curse
    Returns: Text

    {sound_entity_egg_throw}
    Sound action effect: entity_egg_throw
    Returns: Text

    {sound_entity_wolf_howl}
    Sound action effect: entity_wolf_howl
    Returns: Text

    {sound_entity_armor_stand_place}
    Sound action effect: entity_armor_stand_place
    Returns: Text

    {sound_entity_zombie_villager_ambient}
    Sound action effect: entity_zombie_villager_ambient
    Returns: Text

    {sound_entity_experience_orb_pickup}
    Sound action effect: entity_experience_orb_pickup
    Returns: Text

    {sound_block_chest_open}
    Sound action effect: block_chest_open
    Returns: Text

    {sound_block_tripwire_click_off}
    Sound action effect: block_tripwire_click_off
    Returns: Text

    {sound_entity_dolphin_ambient}
    Sound action effect: entity_dolphin_ambient
    Returns: Text

    {sound_entity_salmon_ambient}
    Sound action effect: entity_salmon_ambient
    Returns: Text

    {sound_entity_squid_ambient}
    Sound action effect: entity_squid_ambient
    Returns: Text

    {sound_block_stone_pressure_plate_click_on}
    Sound action effect: block_stone_pressure_plate_click_on
    Returns: Text

    {sound_entity_vindicator_death}
    Sound action effect: entity_vindicator_death
    Returns: Text

    {sound_block_note_block_pling}
    Sound action effect: block_note_block_pling
    Returns: Text

    {sound_entity_vindicator_ambient}
    Sound action effect: entity_vindicator_ambient
    Returns: Text

    {sound_entity_cow_ambient}
    Sound action effect: entity_cow_ambient
    Returns: Text

    {sound_block_redstone_torch_burnout}
    Sound action effect: block_redstone_torch_burnout
    Returns: Text

    {sound_block_glass_fall}
    Sound action effect: block_glass_fall
    Returns: Text

    {sound_entity_witch_drink}
    Sound action effect: entity_witch_drink
    Returns: Text

    {sound_block_grass_step}
    Sound action effect: block_grass_step
    Returns: Text

    {sound_block_chest_locked}
    Sound action effect: block_chest_locked
    Returns: Text

    {sound_entity_cat_hiss}
    Sound action effect: entity_cat_hiss
    Returns: Text

    {sound_entity_mule_death}
    Sound action effect: entity_mule_death
    Returns: Text

    {sound_entity_polar_bear_step}
    Sound action effect: entity_polar_bear_step
    Returns: Text

    {sound_entity_parrot_ambient}
    Sound action effect: entity_parrot_ambient
    Returns: Text

    {sound_entity_tropical_fish_ambient}
    Sound action effect: entity_tropical_fish_ambient
    Returns: Text

    {sound_entity_silverfish_ambient}
    Sound action effect: entity_silverfish_ambient
    Returns: Text

    {sound_entity_parrot_imitate_elder_guardian}
    Sound action effect: entity_parrot_imitate_elder_guardian
    Returns: Text

    {sound_music_credits}
    Sound action effect: music_credits
    Returns: Text

    {sound_entity_player_attack_sweep}
    Sound action effect: entity_player_attack_sweep
    Returns: Text

    {sound_music_menu}
    Sound action effect: music_menu
    Returns: Text

    {sound_block_wood_place}
    Sound action effect: block_wood_place
    Returns: Text

    {sound_block_grass_fall}
    Sound action effect: block_grass_fall
    Returns: Text

    {sound_block_tripwire_attach}
    Sound action effect: block_tripwire_attach
    Returns: Text

    {sound_block_lava_ambient}
    Sound action effect: block_lava_ambient
    Returns: Text

    {sound_entity_shulker_hurt_closed}
    Sound action effect: entity_shulker_hurt_closed
    Returns: Text

    {sound_ambient_underwater_enter}
    Sound action effect: ambient_underwater_enter
    Returns: Text

    {sound_block_ladder_place}
    Sound action effect: block_ladder_place
    Returns: Text

    {sound_entity_blaze_hurt}
    Sound action effect: entity_blaze_hurt
    Returns: Text

    {sound_entity_parrot_imitate_enderman}
    Sound action effect: entity_parrot_imitate_enderman
    Returns: Text

    {sound_block_snow_fall}
    Sound action effect: block_snow_fall
    Returns: Text

    {sound_entity_squid_death}
    Sound action effect: entity_squid_death
    Returns: Text

    {sound_item_shovel_flatten}
    Sound action effect: item_shovel_flatten
    Returns: Text

    {sound_block_ladder_fall}
    Sound action effect: block_ladder_fall
    Returns: Text

    {sound_block_beacon_deactivate}
    Sound action effect: block_beacon_deactivate
    Returns: Text

    {sound_entity_sheep_ambient}
    Sound action effect: entity_sheep_ambient
    Returns: Text

    {sound_entity_turtle_shamble_baby}
    Sound action effect: entity_turtle_shamble_baby
    Returns: Text

    {sound_entity_parrot_death}
    Sound action effect: entity_parrot_death
    Returns: Text

    {sound_block_wooden_pressure_plate_click_on}
    Sound action effect: block_wooden_pressure_plate_click_on
    Returns: Text

    {sound_block_stone_break}
    Sound action effect: block_stone_break
    Returns: Text

    {sound_entity_blaze_death}
    Sound action effect: entity_blaze_death
    Returns: Text

    {sound_block_lava_extinguish}
    Sound action effect: block_lava_extinguish
    Returns: Text

    {sound_block_metal_hit}
    Sound action effect: block_metal_hit
    Returns: Text

    {sound_entity_ghast_scream}
    Sound action effect: entity_ghast_scream
    Returns: Text

    {sound_entity_arrow_shoot}
    Sound action effect: entity_arrow_shoot
    Returns: Text

    {sound_entity_zombie_pigman_hurt}
    Sound action effect: entity_zombie_pigman_hurt
    Returns: Text

    {sound_music_disc_blocks}
    Sound action effect: music_disc_blocks
    Returns: Text

    {sound_entity_guardian_death}
    Sound action effect: entity_guardian_death
    Returns: Text

    {sound_entity_zombie_horse_hurt}
    Sound action effect: entity_zombie_horse_hurt
    Returns: Text

    {sound_item_chorus_fruit_teleport}
    Sound action effect: item_chorus_fruit_teleport
    Returns: Text

    {sound_entity_evoker_cast_spell}
    Sound action effect: entity_evoker_cast_spell
    Returns: Text

    {sound_entity_husk_converted_to_zombie}
    Sound action effect: entity_husk_converted_to_zombie
    Returns: Text

    {sound_entity_turtle_hurt_baby}
    Sound action effect: entity_turtle_hurt_baby
    Returns: Text

    {sound_block_note_block_chime}
    Sound action effect: block_note_block_chime
    Returns: Text

    {sound_entity_slime_squish}
    Sound action effect: entity_slime_squish
    Returns: Text

    {sound_entity_parrot_imitate_zombie_pigman}
    Sound action effect: entity_parrot_imitate_zombie_pigman
    Returns: Text

    {sound_entity_wither_skeleton_step}
    Sound action effect: entity_wither_skeleton_step
    Returns: Text

    {sound_entity_hostile_splash}
    Sound action effect: entity_hostile_splash
    Returns: Text

    {sound_entity_fishing_bobber_throw}
    Sound action effect: entity_fishing_bobber_throw
    Returns: Text

    {sound_entity_parrot_imitate_witch}
    Sound action effect: entity_parrot_imitate_witch
    Returns: Text

    {sound_entity_parrot_imitate_wither}
    Sound action effect: entity_parrot_imitate_wither
    Returns: Text

    {sound_entity_magma_cube_death_small}
    Sound action effect: entity_magma_cube_death_small
    Returns: Text

    {sound_item_shield_break}
    Sound action effect: item_shield_break
    Returns: Text

    {sound_entity_wolf_hurt}
    Sound action effect: entity_wolf_hurt
    Returns: Text

    {sound_entity_zombie_villager_cure}
    Sound action effect: entity_zombie_villager_cure
    Returns: Text

    {sound_entity_drowned_death_water}
    Sound action effect: entity_drowned_death_water
    Returns: Text

    {sound_entity_drowned_hurt_water}
    Sound action effect: entity_drowned_hurt_water
    Returns: Text

    {sound_entity_ender_dragon_hurt}
    Sound action effect: entity_ender_dragon_hurt
    Returns: Text

    {sound_entity_rabbit_jump}
    Sound action effect: entity_rabbit_jump
    Returns: Text

    {sound_entity_shulker_hurt}
    Sound action effect: entity_shulker_hurt
    Returns: Text

    {sound_entity_dolphin_ambient_water}
    Sound action effect: entity_dolphin_ambient_water
    Returns: Text

    {sound_block_anvil_fall}
    Sound action effect: block_anvil_fall
    Returns: Text

    {sound_entity_generic_hurt}
    Sound action effect: entity_generic_hurt
    Returns: Text

    {sound_entity_husk_ambient}
    Sound action effect: entity_husk_ambient
    Returns: Text

    {sound_entity_turtle_death_baby}
    Sound action effect: entity_turtle_death_baby
    Returns: Text

    {sound_block_note_block_bell}
    Sound action effect: block_note_block_bell
    Returns: Text

    {sound_entity_chicken_death}
    Sound action effect: entity_chicken_death
    Returns: Text

    {sound_entity_skeleton_shoot}
    Sound action effect: entity_skeleton_shoot
    Returns: Text

    {sound_item_bucket_empty}
    Sound action effect: item_bucket_empty
    Returns: Text

    {sound_entity_guardian_flop}
    Sound action effect: entity_guardian_flop
    Returns: Text

    {sound_entity_generic_swim}
    Sound action effect: entity_generic_swim
    Returns: Text

    {sound_entity_parrot_imitate_ghast}
    Sound action effect: entity_parrot_imitate_ghast
    Returns: Text

    {sound_entity_wolf_whine}
    Sound action effect: entity_wolf_whine
    Returns: Text

    {sound_item_trident_thunder}
    Sound action effect: item_trident_thunder
    Returns: Text

    {sound_music_disc_stal}
    Sound action effect: music_disc_stal
    Returns: Text

    {sound_entity_parrot_imitate_vindicator}
    Sound action effect: entity_parrot_imitate_vindicator
    Returns: Text

    {sound_entity_armor_stand_break}
    Sound action effect: entity_armor_stand_break
    Returns: Text

    {sound_entity_evoker_prepare_attack}
    Sound action effect: entity_evoker_prepare_attack
    Returns: Text

    {sound_entity_ghast_hurt}
    Sound action effect: entity_ghast_hurt
    Returns: Text

    {sound_ambient_underwater_loop_additions}
    Sound action effect: ambient_underwater_loop_additions
    Returns: Text

    {sound_entity_blaze_burn}
    Sound action effect: entity_blaze_burn
    Returns: Text

    {sound_entity_skeleton_horse_jump_water}
    Sound action effect: entity_skeleton_horse_jump_water
    Returns: Text

    {sound_entity_enderman_death}
    Sound action effect: entity_enderman_death
    Returns: Text

    {sound_block_stone_button_click_off}
    Sound action effect: block_stone_button_click_off
    Returns: Text

    {sound_block_end_gateway_spawn}
    Sound action effect: block_end_gateway_spawn
    Returns: Text

    {sound_entity_parrot_hurt}
    Sound action effect: entity_parrot_hurt
    Returns: Text

    {sound_entity_player_breath}
    Sound action effect: entity_player_breath
    Returns: Text

    {sound_music_end}
    Sound action effect: music_end
    Returns: Text

    {sound_entity_llama_spit}
    Sound action effect: entity_llama_spit
    Returns: Text

    {sound_entity_silverfish_step}
    Sound action effect: entity_silverfish_step
    Returns: Text

    {sound_entity_puffer_fish_death}
    Sound action effect: entity_puffer_fish_death
    Returns: Text

    {sound_block_stone_fall}
    Sound action effect: block_stone_fall
    Returns: Text

    {sound_ambient_cave}
    Sound action effect: ambient_cave
    Returns: Text

    {sound_entity_magma_cube_jump}
    Sound action effect: entity_magma_cube_jump
    Returns: Text

    {sound_entity_llama_chest}
    Sound action effect: entity_llama_chest
    Returns: Text

    {sound_entity_silverfish_hurt}
    Sound action effect: entity_silverfish_hurt
    Returns: Text

    {sound_block_tripwire_detach}
    Sound action effect: block_tripwire_detach
    Returns: Text

    {sound_block_anvil_use}
    Sound action effect: block_anvil_use
    Returns: Text

    {sound_entity_ender_eye_launch}
    Sound action effect: entity_ender_eye_launch
    Returns: Text

    {sound_entity_parrot_imitate_stray}
    Sound action effect: entity_parrot_imitate_stray
    Returns: Text

    {sound_block_portal_trigger}
    Sound action effect: block_portal_trigger
    Returns: Text

    {sound_entity_enderman_stare}
    Sound action effect: entity_enderman_stare
    Returns: Text

    {sound_entity_dragon_fireball_explode}
    Sound action effect: entity_dragon_fireball_explode
    Returns: Text

    {sound_entity_skeleton_step}
    Sound action effect: entity_skeleton_step
    Returns: Text

    {sound_block_slime_block_place}
    Sound action effect: block_slime_block_place
    Returns: Text

    {sound_entity_puffer_fish_sting}
    Sound action effect: entity_puffer_fish_sting
    Returns: Text

    {sound_entity_tropical_fish_flop}
    Sound action effect: entity_tropical_fish_flop
    Returns: Text

    {sound_entity_wither_skeleton_hurt}
    Sound action effect: entity_wither_skeleton_hurt
    Returns: Text

    {sound_enchant_thorns_hit}
    Sound action effect: enchant_thorns_hit
    Returns: Text

    {sound_entity_parrot_imitate_polar_bear}
    Sound action effect: entity_parrot_imitate_polar_bear
    Returns: Text

    {sound_item_totem_use}
    Sound action effect: item_totem_use
    Returns: Text

    {sound_entity_parrot_imitate_phantom}
    Sound action effect: entity_parrot_imitate_phantom
    Returns: Text

    {sound_entity_skeleton_horse_ambient}
    Sound action effect: entity_skeleton_horse_ambient
    Returns: Text

    {sound_entity_witch_throw}
    Sound action effect: entity_witch_throw
    Returns: Text

    {sound_block_ladder_step}
    Sound action effect: block_ladder_step
    Returns: Text

    {sound_block_portal_travel}
    Sound action effect: block_portal_travel
    Returns: Text

    {sound_weather_rain}
    Sound action effect: weather_rain
    Returns: Text

    {sound_entity_parrot_imitate_blaze}
    Sound action effect: entity_parrot_imitate_blaze
    Returns: Text

    {sound_entity_horse_step_wood}
    Sound action effect: entity_horse_step_wood
    Returns: Text

    {sound_block_wooden_button_click_off}
    Sound action effect: block_wooden_button_click_off
    Returns: Text

    {sound_entity_player_attack_knockback}
    Sound action effect: entity_player_attack_knockback
    Returns: Text

    {sound_block_beacon_activate}
    Sound action effect: block_beacon_activate
    Returns: Text

    {sound_entity_rabbit_hurt}
    Sound action effect: entity_rabbit_hurt
    Returns: Text

    {sound_entity_snow_golem_ambient}
    Sound action effect: entity_snow_golem_ambient
    Returns: Text

    {sound_entity_rabbit_death}
    Sound action effect: entity_rabbit_death
    Returns: Text

    {sound_item_armor_equip_chain}
    Sound action effect: item_armor_equip_chain
    Returns: Text

    {sound_block_slime_block_fall}
    Sound action effect: block_slime_block_fall
    Returns: Text

    {sound_entity_snow_golem_hurt}
    Sound action effect: entity_snow_golem_hurt
    Returns: Text

    {sound_entity_boat_paddle_land}
    Sound action effect: entity_boat_paddle_land
    Returns: Text

    {sound_item_trident_throw}
    Sound action effect: item_trident_throw
    Returns: Text

    {sound_entity_minecart_inside}
    Sound action effect: entity_minecart_inside
    Returns: Text

    {sound_entity_dolphin_jump}
    Sound action effect: entity_dolphin_jump
    Returns: Text

    {sound_entity_skeleton_horse_gallop_water}
    Sound action effect: entity_skeleton_horse_gallop_water
    Returns: Text

    {sound_entity_player_big_fall}
    Sound action effect: entity_player_big_fall
    Returns: Text

    {sound_entity_generic_explode}
    Sound action effect: entity_generic_explode
    Returns: Text

    {sound_music_disc_far}
    Sound action effect: music_disc_far
    Returns: Text

    {sound_entity_wolf_step}
    Sound action effect: entity_wolf_step
    Returns: Text

    {sound_entity_shulker_bullet_hit}
    Sound action effect: entity_shulker_bullet_hit
    Returns: Text

    {sound_block_dispenser_launch}
    Sound action effect: block_dispenser_launch
    Returns: Text

    {sound_block_note_block_guitar}
    Sound action effect: block_note_block_guitar
    Returns: Text

    {sound_entity_horse_land}
    Sound action effect: entity_horse_land
    Returns: Text

    {sound_item_armor_equip_generic}
    Sound action effect: item_armor_equip_generic
    Returns: Text

    {sound_entity_cat_purreow}
    Sound action effect: entity_cat_purreow
    Returns: Text

    {sound_entity_hostile_big_fall}
    Sound action effect: entity_hostile_big_fall
    Returns: Text

    {sound_entity_ghast_warn}
    Sound action effect: entity_ghast_warn
    Returns: Text

    {sound_entity_drowned_ambient_water}
    Sound action effect: entity_drowned_ambient_water
    Returns: Text

    {sound_entity_tropical_fish_death}
    Sound action effect: entity_tropical_fish_death
    Returns: Text

    {sound_entity_endermite_step}
    Sound action effect: entity_endermite_step
    Returns: Text

    {sound_block_wool_hit}
    Sound action effect: block_wool_hit
    Returns: Text

    {sound_entity_vex_ambient}
    Sound action effect: entity_vex_ambient
    Returns: Text

    {sound_block_gravel_place}
    Sound action effect: block_gravel_place
    Returns: Text

    {sound_entity_endermite_ambient}
    Sound action effect: entity_endermite_ambient
    Returns: Text

    {sound_entity_phantom_ambient}
    Sound action effect: entity_phantom_ambient
    Returns: Text

    {sound_block_wool_step}
    Sound action effect: block_wool_step
    Returns: Text

    {sound_entity_enderman_ambient}
    Sound action effect: entity_enderman_ambient
    Returns: Text

    {sound_block_glass_step}
    Sound action effect: block_glass_step
    Returns: Text

    {sound_entity_skeleton_hurt}
    Sound action effect: entity_skeleton_hurt
    Returns: Text

    {sound_block_bubble_column_upwards_inside}
    Sound action effect: block_bubble_column_upwards_inside
    Returns: Text

    {sound_entity_cow_death}
    Sound action effect: entity_cow_death
    Returns: Text

    {sound_entity_cat_purr}
    Sound action effect: entity_cat_purr
    Returns: Text

    {sound_entity_donkey_death}
    Sound action effect: entity_donkey_death
    Returns: Text

    {sound_entity_rabbit_ambient}
    Sound action effect: entity_rabbit_ambient
    Returns: Text

    {sound_item_firecharge_use}
    Sound action effect: item_firecharge_use
    Returns: Text

    {sound_entity_magma_cube_hurt}
    Sound action effect: entity_magma_cube_hurt
    Returns: Text

    {sound_ui_toast_out}
    Sound action effect: ui_toast_out
    Returns: Text

    {sound_entity_firework_rocket_shoot}
    Sound action effect: entity_firework_rocket_shoot
    Returns: Text

    {sound_weather_rain_above}
    Sound action effect: weather_rain_above
    Returns: Text

    {sound_entity_wither_ambient}
    Sound action effect: entity_wither_ambient
    Returns: Text

    {sound_block_ender_chest_open}
    Sound action effect: block_ender_chest_open
    Returns: Text

    {sound_entity_horse_gallop}
    Sound action effect: entity_horse_gallop
    Returns: Text

    {sound_entity_parrot_step}
    Sound action effect: entity_parrot_step
    Returns: Text

    {sound_entity_lingering_potion_throw}
    Sound action effect: entity_lingering_potion_throw
    Returns: Text

    {sound_entity_slime_hurt_small}
    Sound action effect: entity_slime_hurt_small
    Returns: Text

    {sound_entity_vindicator_hurt}
    Sound action effect: entity_vindicator_hurt
    Returns: Text

    {sound_block_snow_step}
    Sound action effect: block_snow_step
    Returns: Text

    {sound_entity_salmon_hurt}
    Sound action effect: entity_salmon_hurt
    Returns: Text

    {sound_block_conduit_ambient_short}
    Sound action effect: block_conduit_ambient_short
    Returns: Text

    {sound_ambient_underwater_loop}
    Sound action effect: ambient_underwater_loop
    Returns: Text

    {sound_entity_leash_knot_break}
    Sound action effect: entity_leash_knot_break
    Returns: Text

    {sound_item_armor_equip_elytra}
    Sound action effect: item_armor_equip_elytra
    Returns: Text

    {sound_music_game}
    Sound action effect: music_game
    Returns: Text

    {sound_entity_cod_hurt}
    Sound action effect: entity_cod_hurt
    Returns: Text

    {sound_entity_wither_spawn}
    Sound action effect: entity_wither_spawn
    Returns: Text

    {sound_block_end_portal_frame_fill}
    Sound action effect: block_end_portal_frame_fill
    Returns: Text

    {sound_entity_phantom_hurt}
    Sound action effect: entity_phantom_hurt
    Returns: Text

    {sound_ambient_underwater_loop_additions_ultra_rare}
    Sound action effect: ambient_underwater_loop_additions_ultra_rare
    Returns: Text

    {sound_entity_turtle_ambient_land}
    Sound action effect: entity_turtle_ambient_land
    Returns: Text

    {sound_entity_guardian_attack}
    Sound action effect: entity_guardian_attack
    Returns: Text

    {sound_entity_endermite_hurt}
    Sound action effect: entity_endermite_hurt
    Returns: Text

    {sound_entity_parrot_imitate_wither_skeleton}
    Sound action effect: entity_parrot_imitate_wither_skeleton
    Returns: Text

    {sound_entity_turtle_death}
    Sound action effect: entity_turtle_death
    Returns: Text

    {sound_entity_cat_hurt}
    Sound action effect: entity_cat_hurt
    Returns: Text

    {sound_block_anvil_land}
    Sound action effect: block_anvil_land
    Returns: Text

    {sound_block_wooden_button_click_on}
    Sound action effect: block_wooden_button_click_on
    Returns: Text

    {sound_block_conduit_deactivate}
    Sound action effect: block_conduit_deactivate
    Returns: Text

    {sound_block_anvil_hit}
    Sound action effect: block_anvil_hit
    Returns: Text

    {sound_block_furnace_fire_crackle}
    Sound action effect: block_furnace_fire_crackle
    Returns: Text

    {sound_entity_wolf_ambient}
    Sound action effect: entity_wolf_ambient
    Returns: Text

    {sound_entity_wolf_growl}
    Sound action effect: entity_wolf_growl
    Returns: Text

    {sound_block_brewing_stand_brew}
    Sound action effect: block_brewing_stand_brew
    Returns: Text

    {sound_entity_spider_step}
    Sound action effect: entity_spider_step
    Returns: Text

    {sound_entity_zombie_break_wooden_door}
    Sound action effect: entity_zombie_break_wooden_door
    Returns: Text

    {sound_entity_snow_golem_death}
    Sound action effect: entity_snow_golem_death
    Returns: Text

    {sound_entity_item_pickup}
    Sound action effect: entity_item_pickup
    Returns: Text

    {sound_entity_husk_death}
    Sound action effect: entity_husk_death
    Returns: Text

    {sound_entity_magma_cube_hurt_small}
    Sound action effect: entity_magma_cube_hurt_small
    Returns: Text

    {sound_block_grass_break}
    Sound action effect: block_grass_break
    Returns: Text

    {sound_entity_puffer_fish_flop}
    Sound action effect: entity_puffer_fish_flop
    Returns: Text

    {sound_block_note_block_basedrum}
    Sound action effect: block_note_block_basedrum
    Returns: Text

    {sound_entity_phantom_bite}
    Sound action effect: entity_phantom_bite
    Returns: Text

    {sound_block_conduit_attack_target}
    Sound action effect: block_conduit_attack_target
    Returns: Text

    {sound_block_glass_break}
    Sound action effect: block_glass_break
    Returns: Text

    {sound_entity_dolphin_swim}
    Sound action effect: entity_dolphin_swim
    Returns: Text

    {sound_entity_llama_angry}
    Sound action effect: entity_llama_angry
    Returns: Text

    {sound_entity_parrot_imitate_silverfish}
    Sound action effect: entity_parrot_imitate_silverfish
    Returns: Text

    {sound_entity_turtle_egg_crack}
    Sound action effect: entity_turtle_egg_crack
    Returns: Text

    {sound_entity_slime_death}
    Sound action effect: entity_slime_death
    Returns: Text

    {sound_entity_turtle_hurt}
    Sound action effect: entity_turtle_hurt
    Returns: Text

    {sound_block_beacon_power_select}
    Sound action effect: block_beacon_power_select
    Returns: Text

    {sound_block_wooden_trapdoor_close}
    Sound action effect: block_wooden_trapdoor_close
    Returns: Text

    {sound_block_metal_step}
    Sound action effect: block_metal_step
    Returns: Text

    {sound_block_slime_block_hit}
    Sound action effect: block_slime_block_hit
    Returns: Text

    {sound_entity_wither_skeleton_ambient}
    Sound action effect: entity_wither_skeleton_ambient
    Returns: Text

    {sound_entity_parrot_imitate_endermite}
    Sound action effect: entity_parrot_imitate_endermite
    Returns: Text

    {sound_entity_splash_potion_throw}
    Sound action effect: entity_splash_potion_throw
    Returns: Text

    {sound_entity_dolphin_attack}
    Sound action effect: entity_dolphin_attack
    Returns: Text

    {sound_entity_drowned_death}
    Sound action effect: entity_drowned_death
    Returns: Text

    {sound_entity_player_death}
    Sound action effect: entity_player_death
    Returns: Text

    {sound_entity_horse_death}
    Sound action effect: entity_horse_death
    Returns: Text

    {sound_block_note_block_snare}
    Sound action effect: block_note_block_snare
    Returns: Text

    {sound_entity_turtle_egg_break}
    Sound action effect: entity_turtle_egg_break
    Returns: Text

    {sound_block_sand_fall}
    Sound action effect: block_sand_fall
    Returns: Text

    {sound_entity_evoker_prepare_wololo}
    Sound action effect: entity_evoker_prepare_wololo
    Returns: Text

    {sound_entity_tnt_primed}
    Sound action effect: entity_tnt_primed
    Returns: Text

    {sound_block_anvil_break}
    Sound action effect: block_anvil_break
    Returns: Text

    {sound_entity_parrot_imitate_vex}
    Sound action effect: entity_parrot_imitate_vex
    Returns: Text

    {sound_block_end_portal_spawn}
    Sound action effect: block_end_portal_spawn
    Returns: Text

    {sound_entity_firework_rocket_large_blast_far}
    Sound action effect: entity_firework_rocket_large_blast_far
    Returns: Text

    {sound_entity_firework_rocket_twinkle}
    Sound action effect: entity_firework_rocket_twinkle
    Returns: Text

    {sound_entity_stray_step}
    Sound action effect: entity_stray_step
    Returns: Text

    {sound_entity_horse_step}
    Sound action effect: entity_horse_step
    Returns: Text

    {sound_entity_slime_squish_small}
    Sound action effect: entity_slime_squish_small
    Returns: Text

    {sound_entity_zombie_destroy_egg}
    Sound action effect: entity_zombie_destroy_egg
    Returns: Text

    {sound_entity_parrot_imitate_skeleton}
    Sound action effect: entity_parrot_imitate_skeleton
    Returns: Text

    {sound_block_lever_click}
    Sound action effect: block_lever_click
    Returns: Text

    {sound_entity_ender_dragon_shoot}
    Sound action effect: entity_ender_dragon_shoot
    Returns: Text

    {sound_entity_shulker_bullet_hurt}
    Sound action effect: entity_shulker_bullet_hurt
    Returns: Text

    {sound_entity_polar_bear_ambient}
    Sound action effect: entity_polar_bear_ambient
    Returns: Text

    {sound_block_piston_contract}
    Sound action effect: block_piston_contract
    Returns: Text

    {sound_entity_creeper_hurt}
    Sound action effect: entity_creeper_hurt
    Returns: Text

    {sound_block_sand_step}
    Sound action effect: block_sand_step
    Returns: Text

    {sound_item_flintandsteel_use}
    Sound action effect: item_flintandsteel_use
    Returns: Text

    {sound_entity_evoker_prepare_summon}
    Sound action effect: entity_evoker_prepare_summon
    Returns: Text

    {sound_entity_generic_big_fall}
    Sound action effect: entity_generic_big_fall
    Returns: Text

    {sound_block_wooden_pressure_plate_click_off}
    Sound action effect: block_wooden_pressure_plate_click_off
    Returns: Text

    {sound_entity_chicken_hurt}
    Sound action effect: entity_chicken_hurt
    Returns: Text

    {sound_entity_pig_death}
    Sound action effect: entity_pig_death
    Returns: Text

    {sound_entity_squid_hurt}
    Sound action effect: entity_squid_hurt
    Returns: Text

    {sound_ambient_underwater_loop_additions_rare}
    Sound action effect: ambient_underwater_loop_additions_rare
    Returns: Text

    {sound_block_wool_break}
    Sound action effect: block_wool_break
    Returns: Text

    {sound_entity_turtle_shamble}
    Sound action effect: entity_turtle_shamble
    Returns: Text

    {sound_entity_wither_death}
    Sound action effect: entity_wither_death
    Returns: Text

    {sound_block_conduit_ambient}
    Sound action effect: block_conduit_ambient
    Returns: Text

    {sound_entity_dolphin_splash}
    Sound action effect: entity_dolphin_splash
    Returns: Text

    {sound_entity_shulker_shoot}
    Sound action effect: entity_shulker_shoot
    Returns: Text

    {sound_block_fire_ambient}
    Sound action effect: block_fire_ambient
    Returns: Text

    {sound_block_water_ambient}
    Sound action effect: block_water_ambient
    Returns: Text

    {sound_entity_parrot_imitate_zombie_villager}
    Sound action effect: entity_parrot_imitate_zombie_villager
    Returns: Text

    {sound_entity_zombie_pigman_angry}
    Sound action effect: entity_zombie_pigman_angry
    Returns: Text

    {sound_entity_ender_pearl_throw}
    Sound action effect: entity_ender_pearl_throw
    Returns: Text

    {sound_entity_parrot_imitate_magma_cube}
    Sound action effect: entity_parrot_imitate_magma_cube
    Returns: Text

    {sound_block_coral_block_place}
    Sound action effect: block_coral_block_place
    Returns: Text

    {sound_entity_shulker_open}
    Sound action effect: entity_shulker_open
    Returns: Text

    {sound_entity_wither_skeleton_death}
    Sound action effect: entity_wither_skeleton_death
    Returns: Text

    {sound_block_iron_trapdoor_open}
    Sound action effect: block_iron_trapdoor_open
    Returns: Text

    {sound_entity_zombie_pigman_ambient}
    Sound action effect: entity_zombie_pigman_ambient
    Returns: Text

    {sound_entity_dolphin_hurt}
    Sound action effect: entity_dolphin_hurt
    Returns: Text

    {sound_entity_iron_golem_hurt}
    Sound action effect: entity_iron_golem_hurt
    Returns: Text

    {sound_entity_illusioner_prepare_mirror}
    Sound action effect: entity_illusioner_prepare_mirror
    Returns: Text

    {sound_entity_llama_eat}
    Sound action effect: entity_llama_eat
    Returns: Text

    {sound_entity_pig_ambient}
    Sound action effect: entity_pig_ambient
    Returns: Text

    {sound_entity_player_attack_crit}
    Sound action effect: entity_player_attack_crit
    Returns: Text

    {sound_entity_dolphin_death}
    Sound action effect: entity_dolphin_death
    Returns: Text

    {sound_entity_stray_hurt}
    Sound action effect: entity_stray_hurt
    Returns: Text

    {sound_entity_item_frame_break}
    Sound action effect: entity_item_frame_break
    Returns: Text

    {sound_block_piston_extend}
    Sound action effect: block_piston_extend
    Returns: Text

    {sound_entity_ender_eye_death}
    Sound action effect: entity_ender_eye_death
    Returns: Text

    {sound_entity_evoker_fangs_attack}
    Sound action effect: entity_evoker_fangs_attack
    Returns: Text

    {sound_block_sand_place}
    Sound action effect: block_sand_place
    Returns: Text

    {sound_entity_chicken_egg}
    Sound action effect: entity_chicken_egg
    Returns: Text

    {sound_item_bucket_fill_lava}
    Sound action effect: item_bucket_fill_lava
    Returns: Text

    {sound_entity_ghast_ambient}
    Sound action effect: entity_ghast_ambient
    Returns: Text

    {sound_block_note_block_hat}
    Sound action effect: block_note_block_hat
    Returns: Text

    {sound_entity_firework_rocket_twinkle_far}
    Sound action effect: entity_firework_rocket_twinkle_far
    Returns: Text

    {sound_block_tripwire_click_on}
    Sound action effect: block_tripwire_click_on
    Returns: Text

    {sound_entity_blaze_ambient}
    Sound action effect: entity_blaze_ambient
    Returns: Text

    {sound_entity_guardian_ambient_land}
    Sound action effect: entity_guardian_ambient_land
    Returns: Text

    {sound_block_enchantment_table_use}
    Sound action effect: block_enchantment_table_use
    Returns: Text

    {sound_entity_parrot_imitate_wolf}
    Sound action effect: entity_parrot_imitate_wolf
    Returns: Text

    {sound_entity_drowned_shoot}
    Sound action effect: entity_drowned_shoot
    Returns: Text

    {sound_entity_horse_eat}
    Sound action effect: entity_horse_eat
    Returns: Text

    {sound_entity_villager_ambient}
    Sound action effect: entity_villager_ambient
    Returns: Text

    {sound_block_snow_place}
    Sound action effect: block_snow_place
    Returns: Text

    {sound_entity_creeper_death}
    Sound action effect: entity_creeper_death
    Returns: Text

    {sound_entity_zombie_death}
    Sound action effect: entity_zombie_death
    Returns: Text

    {sound_item_bottle_empty}
    Sound action effect: item_bottle_empty
    Returns: Text

    {sound_entity_cat_death}
    Sound action effect: entity_cat_death
    Returns: Text

    {sound_entity_generic_death}
    Sound action effect: entity_generic_death
    Returns: Text

    {sound_music_disc_strad}
    Sound action effect: music_disc_strad
    Returns: Text

    {sound_entity_ender_dragon_growl}
    Sound action effect: entity_ender_dragon_growl
    Returns: Text

    {sound_item_trident_hit_ground}
    Sound action effect: item_trident_hit_ground
    Returns: Text

    {sound_entity_firework_rocket_blast}
    Sound action effect: entity_firework_rocket_blast
    Returns: Text

    {sound_item_bucket_empty_lava}
    Sound action effect: item_bucket_empty_lava
    Returns: Text

    {sound_block_anvil_place}
    Sound action effect: block_anvil_place
    Returns: Text

    {sound_block_gravel_hit}
    Sound action effect: block_gravel_hit
    Returns: Text

    {sound_entity_bat_hurt}
    Sound action effect: entity_bat_hurt
    Returns: Text

    {sound_entity_player_hurt_on_fire}
    Sound action effect: entity_player_hurt_on_fire
    Returns: Text

    {sound_entity_generic_small_fall}
    Sound action effect: entity_generic_small_fall
    Returns: Text

    {sound_entity_illusioner_hurt}
    Sound action effect: entity_illusioner_hurt
    Returns: Text

    {sound_entity_zombie_horse_ambient}
    Sound action effect: entity_zombie_horse_ambient
    Returns: Text

    {sound_entity_cow_step}
    Sound action effect: entity_cow_step
    Returns: Text

    {sound_entity_parrot_imitate_slime}
    Sound action effect: entity_parrot_imitate_slime
    Returns: Text

    {sound_block_metal_pressure_plate_click_off}
    Sound action effect: block_metal_pressure_plate_click_off
    Returns: Text

    {sound_entity_snowball_throw}
    Sound action effect: entity_snowball_throw
    Returns: Text

    {sound_entity_snow_golem_shoot}
    Sound action effect: entity_snow_golem_shoot
    Returns: Text

    {sound_entity_magma_cube_squish}
    Sound action effect: entity_magma_cube_squish
    Returns: Text

    {sound_entity_skeleton_horse_swim}
    Sound action effect: entity_skeleton_horse_swim
    Returns: Text

    {sound_entity_horse_ambient}
    Sound action effect: entity_horse_ambient
    Returns: Text

    {sound_music_disc_mellohi}
    Sound action effect: music_disc_mellohi
    Returns: Text

    {sound_item_shield_block}
    Sound action effect: item_shield_block
    Returns: Text

    {sound_music_dragon}
    Sound action effect: music_dragon
    Returns: Text

    {sound_entity_sheep_shear}
    Sound action effect: entity_sheep_shear
    Returns: Text

    {sound_block_iron_trapdoor_close}
    Sound action effect: block_iron_trapdoor_close
    Returns: Text

    {sound_entity_hostile_death}
    Sound action effect: entity_hostile_death
    Returns: Text

    {sound_entity_salmon_death}
    Sound action effect: entity_salmon_death
    Returns: Text

    {sound_entity_drowned_step}
    Sound action effect: entity_drowned_step
    Returns: Text

    {sound_entity_hostile_swim}
    Sound action effect: entity_hostile_swim
    Returns: Text

    {sound_block_lily_pad_place}
    Sound action effect: block_lily_pad_place
    Returns: Text

    {sound_entity_evoker_hurt}
    Sound action effect: entity_evoker_hurt
    Returns: Text

    {sound_block_wool_place}
    Sound action effect: block_wool_place
    Returns: Text

    {sound_entity_parrot_imitate_shulker}
    Sound action effect: entity_parrot_imitate_shulker
    Returns: Text

    {sound_block_wooden_door_open}
    Sound action effect: block_wooden_door_open
    Returns: Text

    {sound_entity_experience_bottle_throw}
    Sound action effect: entity_experience_bottle_throw
    Returns: Text

    {sound_block_wood_fall}
    Sound action effect: block_wood_fall
    Returns: Text

    {sound_entity_elder_guardian_hurt}
    Sound action effect: entity_elder_guardian_hurt
    Returns: Text

    {sound_entity_guardian_hurt_land}
    Sound action effect: entity_guardian_hurt_land
    Returns: Text

    {sound_block_note_block_harp}
    Sound action effect: block_note_block_harp
    Returns: Text

    {sound_entity_arrow_hit}
    Sound action effect: entity_arrow_hit
    Returns: Text

    {sound_entity_vex_charge}
    Sound action effect: entity_vex_charge
    Returns: Text

    {sound_entity_generic_splash}
    Sound action effect: entity_generic_splash
    Returns: Text

    {sound_entity_item_frame_rotate_item}
    Sound action effect: entity_item_frame_rotate_item
    Returns: Text

    {sound_block_snow_break}
    Sound action effect: block_snow_break
    Returns: Text

    {sound_entity_bat_loop}
    Sound action effect: entity_bat_loop
    Returns: Text

    {sound_entity_lightning_bolt_impact}
    Sound action effect: entity_lightning_bolt_impact
    Returns: Text

    {sound_entity_splash_potion_break}
    Sound action effect: entity_splash_potion_break
    Returns: Text

    {sound_entity_polar_bear_hurt}
    Sound action effect: entity_polar_bear_hurt
    Returns: Text

    {sound_block_bubble_column_whirlpool_ambient}
    Sound action effect: block_bubble_column_whirlpool_ambient
    Returns: Text

    {sound_block_coral_block_break}
    Sound action effect: block_coral_block_break
    Returns: Text

    {sound_entity_slime_death_small}
    Sound action effect: entity_slime_death_small
    Returns: Text

    {sound_entity_item_frame_place}
    Sound action effect: entity_item_frame_place
    Returns: Text

    {sound_block_fence_gate_open}
    Sound action effect: block_fence_gate_open
    Returns: Text

    {sound_entity_squid_squirt}
    Sound action effect: entity_squid_squirt
    Returns: Text

    {sound_entity_cow_milk}
    Sound action effect: entity_cow_milk
    Returns: Text

    {sound_block_sand_break}
    Sound action effect: block_sand_break
    Returns: Text

    {sound_entity_evoker_ambient}
    Sound action effect: entity_evoker_ambient
    Returns: Text

    {sound_entity_villager_trade}
    Sound action effect: entity_villager_trade
    Returns: Text

    {sound_entity_wolf_pant}
    Sound action effect: entity_wolf_pant
    Returns: Text

    {sound_block_coral_block_step}
    Sound action effect: block_coral_block_step
    Returns: Text

    {sound_block_gravel_step}
    Sound action effect: block_gravel_step
    Returns: Text

    {sound_entity_slime_attack}
    Sound action effect: entity_slime_attack
    Returns: Text

    {sound_entity_armor_stand_hit}
    Sound action effect: entity_armor_stand_hit
    Returns: Text

    {sound_entity_witch_hurt}
    Sound action effect: entity_witch_hurt
    Returns: Text

    {sound_block_note_block_xylophone}
    Sound action effect: block_note_block_xylophone
    Returns: Text

    {sound_entity_endermite_death}
    Sound action effect: entity_endermite_death
    Returns: Text

    {sound_entity_iron_golem_attack}
    Sound action effect: entity_iron_golem_attack
    Returns: Text

    {sound_block_wood_hit}
    Sound action effect: block_wood_hit
    Returns: Text

    {sound_block_iron_door_open}
    Sound action effect: block_iron_door_open
    Returns: Text

    {sound_entity_drowned_swim}
    Sound action effect: entity_drowned_swim
    Returns: Text

    {sound_entity_skeleton_horse_step_water}
    Sound action effect: entity_skeleton_horse_step_water
    Returns: Text

    {sound_block_wet_grass_fall}
    Sound action effect: block_wet_grass_fall
    Returns: Text

    {sound_entity_parrot_eat}
    Sound action effect: entity_parrot_eat
    Returns: Text

    {sound_entity_armor_stand_fall}
    Sound action effect: entity_armor_stand_fall
    Returns: Text

    {sound_entity_husk_step}
    Sound action effect: entity_husk_step
    Returns: Text




    statistics(top)

    Description: Basic Player statistics (bound to world

    Placeholders
    {stat_dropped_redstone_lamp}
    Amount of items dropped of redstone_lamp
    Returns: Number

    {stat_dropped_diamond_block}
    Amount of items dropped of diamond_block
    Returns: Number

    {stat_dropped_legacy_chorus_plant}
    Amount of items dropped of legacy_chorus_plant
    Returns: Number

    {stat_dropped_legacy_stained_glass_pane}
    Amount of items dropped of legacy_stained_glass_pane
    Returns: Number

    {stat_aviate_cm}
    Aviate in cm
    Returns: Number

    {stat_breakitem_wooden_hoe}
    Amount of items broken of wooden_hoe
    Returns: Number

    {stat_dropped_pink_dye}
    Amount of items dropped of pink_dye
    Returns: Number

    {stat_dropped_legacy_jungle_fence_gate}
    Amount of items dropped of legacy_jungle_fence_gate
    Returns: Number

    {stat_breakitem_legacy_record_7}
    Amount of items broken of legacy_record_7
    Returns: Number

    {stat_blocksmined_legacy_ladder}
    Total blocks mined of legacy_ladder
    Returns: Number

    {stat_animalsbred}
    Amount of animals bred
    Returns: Number

    {stat_dropped_legacy_cooked_fish}
    Amount of items dropped of legacy_cooked_fish
    Returns: Number

    {stat_breakitem_legacy_blaze_powder}
    Amount of items broken of legacy_blaze_powder
    Returns: Number

    {stat_blocksmined_stripped_jungle_wood}
    Total blocks mined of stripped_jungle_wood
    Returns: Number

    {stat_blocksmined_potted_azure_bluet}
    Total blocks mined of potted_azure_bluet
    Returns: Number

    {stat_dropped_nether_brick}
    Amount of items dropped of nether_brick
    Returns: Number

    {stat_breakitem_legacy_record_8}
    Amount of items broken of legacy_record_8
    Returns: Number

    {stat_blocksmined_legacy_ender_portal}
    Total blocks mined of legacy_ender_portal
    Returns: Number

    {stat_dropped_legacy_feather}
    Amount of items dropped of legacy_feather
    Returns: Number

    {stat_breakitem_legacy_chainmail_leggings}
    Amount of items broken of legacy_chainmail_leggings
    Returns: Number

    {stat_blocksmined_yellow_terracotta}
    Total blocks mined of yellow_terracotta
    Returns: Number

    {stat_blocksmined_wither_skeleton_wall_skull}
    Total blocks mined of wither_skeleton_wall_skull
    Returns: Number

    {stat_blocksmined_legacy_sandstone_stairs}
    Total blocks mined of legacy_sandstone_stairs
    Returns: Number

    {stat_blocksmined_dark_oak_fence}
    Total blocks mined of dark_oak_fence
    Returns: Number

    {stat_dropped_legacy_chainmail_helmet}
    Amount of items dropped of legacy_chainmail_helmet
    Returns: Number

    {stat_breakitem_legacy_record_5}
    Amount of items broken of legacy_record_5
    Returns: Number

    {stat_dropped_bubble_coral_block}
    Amount of items dropped of bubble_coral_block
    Returns: Number

    {stat_blocksmined_legacy_beetroot_block}
    Total blocks mined of legacy_beetroot_block
    Returns: Number

    {stat_blocksmined_legacy_pink_glazed_terracotta}
    Total blocks mined of legacy_pink_glazed_terracotta
    Returns: Number

    {stat_blocksmined_legacy_smooth_stairs}
    Total blocks mined of legacy_smooth_stairs
    Returns: Number

    {stat_blocksmined_legacy_wall_banner}
    Total blocks mined of legacy_wall_banner
    Returns: Number

    {stat_deaths}
    Death count
    Returns: Number

    {stat_blocksmined_dead_tube_coral}
    Total blocks mined of dead_tube_coral
    Returns: Number

    {stat_itemsused_apple}
    Amount of items used of apple
    Returns: Number

    {stat_breakitem_legacy_blaze_rod}
    Amount of items broken of legacy_blaze_rod
    Returns: Number

    {stat_breakitem_legacy_record_6}
    Amount of items broken of legacy_record_6
    Returns: Number

    {stat_itemsused_legacy_snow_ball}
    Amount of items used of legacy_snow_ball
    Returns: Number

    {stat_itemsused_legacy_gold_record}
    Amount of items used of legacy_gold_record
    Returns: Number

    {stat_dropped_brown_terracotta}
    Amount of items dropped of brown_terracotta
    Returns: Number

    {stat_dropped_legacy_brewing_stand_item}
    Amount of items dropped of legacy_brewing_stand_item
    Returns: Number

    {stat_dropped_legacy_explosive_minecart}
    Amount of items dropped of legacy_explosive_minecart
    Returns: Number

    {stat_dropped_dropper}
    Amount of items dropped of dropper
    Returns: Number

    {stat_dropped_legacy_quartz}
    Amount of items dropped of legacy_quartz
    Returns: Number

    {stat_itemsused_paper}
    Amount of items used of paper
    Returns: Number

    {stat_blocksmined_legacy_nether_warts}
    Total blocks mined of legacy_nether_warts
    Returns: Number

    {stat_dropped_moving_piston}
    Amount of items dropped of moving_piston
    Returns: Number

    {stat_blocksmined_cyan_glazed_terracotta}
    Total blocks mined of cyan_glazed_terracotta
    Returns: Number

    {stat_blocksmined_legacy_birch_wood_stairs}
    Total blocks mined of legacy_birch_wood_stairs
    Returns: Number

    {stat_dropped_legacy_fence}
    Amount of items dropped of legacy_fence
    Returns: Number

    {stat_dropped_packed_ice}
    Amount of items dropped of packed_ice
    Returns: Number

    {stat_itemsused_donkey_spawn_egg}
    Amount of items used of donkey_spawn_egg
    Returns: Number

    {stat_blocksmined_legacy_orange_glazed_terracotta}
    Total blocks mined of legacy_orange_glazed_terracotta
    Returns: Number

    {stat_itemsused_rose_red}
    Amount of items used of rose_red
    Returns: Number

    {stat_breakitem_legacy_record_3}
    Amount of items broken of legacy_record_3
    Returns: Number

    {stat_dropped_lime_terracotta}
    Amount of items dropped of lime_terracotta
    Returns: Number

    {stat_blocksmined_pink_bed}
    Total blocks mined of pink_bed
    Returns: Number

    {stat_dropped_stripped_oak_wood}
    Amount of items dropped of stripped_oak_wood
    Returns: Number

    {stat_dropped_water_bucket}
    Amount of items dropped of water_bucket
    Returns: Number

    {stat_breakitem_legacy_wood_sword}
    Amount of items broken of legacy_wood_sword
    Returns: Number

    {stat_itemsused_bowl}
    Amount of items used of bowl
    Returns: Number

    {stat_breakitem_legacy_record_4}
    Amount of items broken of legacy_record_4
    Returns: Number

    {stat_dropped_jungle_trapdoor}
    Amount of items dropped of jungle_trapdoor
    Returns: Number

    {stat_dropped_legacy_stone_axe}
    Amount of items dropped of legacy_stone_axe
    Returns: Number

    {stat_blocksmined_coal_ore}
    Total blocks mined of coal_ore
    Returns: Number

    {stat_dropped_legacy_command_chain}
    Amount of items dropped of legacy_command_chain
    Returns: Number

    {stat_ticks_played}
    Ticks played
    Returns: Number

    {stat_dropped_iron_shovel}
    Amount of items dropped of iron_shovel
    Returns: Number

    {stat_blocksmined_dark_oak_leaves}
    Total blocks mined of dark_oak_leaves
    Returns: Number

    {stat_dropped_diamond_horse_armor}
    Amount of items dropped of diamond_horse_armor
    Returns: Number

    {stat_breakitem_carrot}
    Amount of items broken of carrot
    Returns: Number

    {stat_itemsused_legacy_iron_axe}
    Amount of items used of legacy_iron_axe
    Returns: Number

    {stat_breakitem_legacy_diode}
    Amount of items broken of legacy_diode
    Returns: Number

    {stat_dropped_iron_sword}
    Amount of items dropped of iron_sword
    Returns: Number

    {stat_dropped_legacy_standing_banner}
    Amount of items dropped of legacy_standing_banner
    Returns: Number

    {stat_blocksmined_legacy_magma}
    Total blocks mined of legacy_magma
    Returns: Number

    {stat_breakitem_diamond_boots}
    Amount of items broken of diamond_boots
    Returns: Number

    {stat_dropped_legacy_flower_pot}
    Amount of items dropped of legacy_flower_pot
    Returns: Number

    {stat_breakitem_legacy_item_frame}
    Amount of items broken of legacy_item_frame
    Returns: Number

    {stat_dropped_legacy_magenta_glazed_terracotta}
    Amount of items dropped of legacy_magenta_glazed_terracotta
    Returns: Number

    {stat_dropped_legacy_sulphur}
    Amount of items dropped of legacy_sulphur
    Returns: Number

    {stat_dropped_legacy_yellow_shulker_box}
    Amount of items dropped of legacy_yellow_shulker_box
    Returns: Number

    {stat_dropped_scute}
    Amount of items dropped of scute
    Returns: Number

    {stat_blocksmined_stripped_spruce_log}
    Total blocks mined of stripped_spruce_log
    Returns: Number

    {stat_dropped_smooth_red_sandstone}
    Amount of items dropped of smooth_red_sandstone
    Returns: Number

    {stat_breakitem_legacy_bucket}
    Amount of items broken of legacy_bucket
    Returns: Number

    {stat_itemsused_shulker_shell}
    Amount of items used of shulker_shell
    Returns: Number

    {stat_blocksmined_birch_fence_gate}
    Total blocks mined of birch_fence_gate
    Returns: Number

    {stat_blocksmined_blue_wall_banner}
    Total blocks mined of blue_wall_banner
    Returns: Number

    {stat_dropped_diamond_sword}
    Amount of items dropped of diamond_sword
    Returns: Number

    {stat_dropped_legacy_quartz_stairs}
    Amount of items dropped of legacy_quartz_stairs
    Returns: Number

    {stat_dropped_legacy_air}
    Amount of items dropped of legacy_air
    Returns: Number

    {stat_dropped_legacy_gold_block}
    Amount of items dropped of legacy_gold_block
    Returns: Number

    {stat_blocksmined_acacia_fence_gate}
    Total blocks mined of acacia_fence_gate
    Returns: Number

    {stat_breakitem_mutton}
    Amount of items broken of mutton
    Returns: Number

    {stat_itemsused_diamond_pickaxe}
    Amount of items used of diamond_pickaxe
    Returns: Number

    {stat_blocksmined_dead_horn_coral_wall_fan}
    Total blocks mined of dead_horn_coral_wall_fan
    Returns: Number

    {stat_dropped_gray_carpet}
    Amount of items dropped of gray_carpet
    Returns: Number

    {stat_dropped_white_stained_glass_pane}
    Amount of items dropped of white_stained_glass_pane
    Returns: Number

    {stat_itemsused_legacy_rabbit_foot}
    Amount of items used of legacy_rabbit_foot
    Returns: Number

    {stat_dropped_legacy_birch_door}
    Amount of items dropped of legacy_birch_door
    Returns: Number

    {stat_dropped_oak_pressure_plate}
    Amount of items dropped of oak_pressure_plate
    Returns: Number

    {stat_blocksmined_trapped_chest}
    Total blocks mined of trapped_chest
    Returns: Number

    {stat_blocksmined_legacy_lapis_block}
    Total blocks mined of legacy_lapis_block
    Returns: Number

    {stat_itemsused_legacy_flower_pot_item}
    Amount of items used of legacy_flower_pot_item
    Returns: Number

    {stat_dropped_tipped_arrow}
    Amount of items dropped of tipped_arrow
    Returns: Number

    {stat_itemsused_legacy_stone_spade}
    Amount of items used of legacy_stone_spade
    Returns: Number

    {stat_dropped_purple_concrete}
    Amount of items dropped of purple_concrete
    Returns: Number

    {stat_dropped_iron_block}
    Amount of items dropped of iron_block
    Returns: Number

    {stat_dropped_brown_glazed_terracotta}
    Amount of items dropped of brown_glazed_terracotta
    Returns: Number

    {stat_dropped_oak_leaves}
    Amount of items dropped of oak_leaves
    Returns: Number

    {stat_dropped_horse_spawn_egg}
    Amount of items dropped of horse_spawn_egg
    Returns: Number

    {stat_breakitem_golden_chestplate}
    Amount of items broken of golden_chestplate
    Returns: Number

    {stat_dropped_legacy_gray_glazed_terracotta}
    Amount of items dropped of legacy_gray_glazed_terracotta
    Returns: Number

    {stat_breakitem_iron_sword}
    Amount of items broken of iron_sword
    Returns: Number

    {stat_itemsused_legacy_bowl}
    Amount of items used of legacy_bowl
    Returns: Number

    {stat_itemsused_redstone}
    Amount of items used of redstone
    Returns: Number

    {stat_blocksmined_light_blue_terracotta}
    Total blocks mined of light_blue_terracotta
    Returns: Number

    {stat_blocksmined_lilac}
    Total blocks mined of lilac
    Returns: Number

    {stat_blocksmined_acacia_planks}
    Total blocks mined of acacia_planks
    Returns: Number

    {stat_dropped_name_tag}
    Amount of items dropped of name_tag
    Returns: Number

    {stat_dropped_orange_stained_glass}
    Amount of items dropped of orange_stained_glass
    Returns: Number

    {stat_itemsused_iron_axe}
    Amount of items used of iron_axe
    Returns: Number

    {stat_dropped_stone_shovel}
    Amount of items dropped of stone_shovel
    Returns: Number

    {stat_itemsused_legacy_fishing_rod}
    Amount of items used of legacy_fishing_rod
    Returns: Number

    {stat_breakitem_rotten_flesh}
    Amount of items broken of rotten_flesh
    Returns: Number

    {stat_dropped_wooden_hoe}
    Amount of items dropped of wooden_hoe
    Returns: Number

    {stat_dropped_acacia_sapling}
    Amount of items dropped of acacia_sapling
    Returns: Number

    {stat_dropped_glass_pane}
    Amount of items dropped of glass_pane
    Returns: Number

    {stat_dropped_ladder}
    Amount of items dropped of ladder
    Returns: Number

    {stat_blocksmined_green_stained_glass_pane}
    Total blocks mined of green_stained_glass_pane
    Returns: Number

    {stat_dropped_white_wall_banner}
    Amount of items dropped of white_wall_banner
    Returns: Number

    {stat_blocksmined_creeper_head}
    Total blocks mined of creeper_head
    Returns: Number

    {stat_dropped_light_blue_terracotta}
    Amount of items dropped of light_blue_terracotta
    Returns: Number

    {stat_breakitem_legacy_gold_hoe}
    Amount of items broken of legacy_gold_hoe
    Returns: Number

    {stat_blocksmined_white_shulker_box}
    Total blocks mined of white_shulker_box
    Returns: Number

    {stat_dropped_legacy_daylight_detector}
    Amount of items dropped of legacy_daylight_detector
    Returns: Number

    {stat_blocksmined_blue_stained_glass_pane}
    Total blocks mined of blue_stained_glass_pane
    Returns: Number

    {stat_itemsused_cave_spider_spawn_egg}
    Amount of items used of cave_spider_spawn_egg
    Returns: Number

    {stat_blocksmined_legacy_lime_shulker_box}
    Total blocks mined of legacy_lime_shulker_box
    Returns: Number

    {stat_breakitem}
    Amount of items broken
    Returns: Number

    {stat_itemsused_snowball}
    Amount of items used of snowball
    Returns: Number

    {stat_itemsused_legacy_diamond_pickaxe}
    Amount of items used of legacy_diamond_pickaxe
    Returns: Number

    {stat_dropped_legacy_orange_glazed_terracotta}
    Amount of items dropped of legacy_orange_glazed_terracotta
    Returns: Number

    {stat_blocksmined_legacy_tnt}
    Total blocks mined of legacy_tnt
    Returns: Number

    {stat_dropped_brown_mushroom_block}
    Amount of items dropped of brown_mushroom_block
    Returns: Number

    {stat_blocksmined_cyan_shulker_box}
    Total blocks mined of cyan_shulker_box
    Returns: Number

    {stat_dropped_vine}
    Amount of items dropped of vine
    Returns: Number

    {stat_dropped_flint}
    Amount of items dropped of flint
    Returns: Number

    {stat_itemsused_carrot_on_a_stick}
    Amount of items used of carrot_on_a_stick
    Returns: Number

    {stat_breakitem_legacy_flint}
    Amount of items broken of legacy_flint
    Returns: Number

    {stat_breakitem_legacy_iron_ingot}
    Amount of items broken of legacy_iron_ingot
    Returns: Number

    {stat_breakitem_legacy_stone_axe}
    Amount of items broken of legacy_stone_axe
    Returns: Number

    {stat_itemsused_legacy_sulphur}
    Amount of items used of legacy_sulphur
    Returns: Number

    {stat_breakitem_salmon_spawn_egg}
    Amount of items broken of salmon_spawn_egg
    Returns: Number

    {stat_blocksmined_legacy_soul_sand}
    Total blocks mined of legacy_soul_sand
    Returns: Number

    {stat_itemsused_legacy_hopper_minecart}
    Amount of items used of legacy_hopper_minecart
    Returns: Number

    {stat_breakitem_legacy_nether_brick_item}
    Amount of items broken of legacy_nether_brick_item
    Returns: Number

    {stat_breakitem_legacy_baked_potato}
    Amount of items broken of legacy_baked_potato
    Returns: Number

    {stat_dropped_poppy}
    Amount of items dropped of poppy
    Returns: Number

    {stat_itemsused_iron_shovel}
    Amount of items used of iron_shovel
    Returns: Number

    {stat_breakitem_diamond_leggings}
    Amount of items broken of diamond_leggings
    Returns: Number

    {stat_dropped_acacia_door}
    Amount of items dropped of acacia_door
    Returns: Number

    {stat_itemsused_skeleton_horse_spawn_egg}
    Amount of items used of skeleton_horse_spawn_egg
    Returns: Number

    {stat_dropped_tube_coral_block}
    Amount of items dropped of tube_coral_block
    Returns: Number

    {stat_dropped_legacy_record_10}
    Amount of items dropped of legacy_record_10
    Returns: Number

    {stat_dropped_brain_coral_block}
    Amount of items dropped of brain_coral_block
    Returns: Number

    {stat_itemsused_legacy_watch}
    Amount of items used of legacy_watch
    Returns: Number

    {stat_blocksmined_legacy_chorus_plant}
    Total blocks mined of legacy_chorus_plant
    Returns: Number

    {stat_dropped_birch_log}
    Amount of items dropped of birch_log
    Returns: Number

    {stat_breakitem_legacy_milk_bucket}
    Amount of items broken of legacy_milk_bucket
    Returns: Number

    {stat_dropped_legacy_fermented_spider_eye}
    Amount of items dropped of legacy_fermented_spider_eye
    Returns: Number

    {stat_dropped_legacy_skull_item}
    Amount of items dropped of legacy_skull_item
    Returns: Number

    {stat_itemsused_stone_shovel}
    Amount of items used of stone_shovel
    Returns: Number

    {stat_dropped_legacy_bone}
    Amount of items dropped of legacy_bone
    Returns: Number

    {stat_dropped_legacy_record_11}
    Amount of items dropped of legacy_record_11
    Returns: Number

    {stat_itemsused_vindicator_spawn_egg}
    Amount of items used of vindicator_spawn_egg
    Returns: Number

    {stat_blocksmined_acacia_stairs}
    Total blocks mined of acacia_stairs
    Returns: Number

    {stat_dropped_bucket}
    Amount of items dropped of bucket
    Returns: Number

    {stat_blocksmined_green_wool}
    Total blocks mined of green_wool
    Returns: Number

    {stat_itemsused_ghast_spawn_egg}
    Amount of items used of ghast_spawn_egg
    Returns: Number

    {stat_blocksmined_jungle_slab}
    Total blocks mined of jungle_slab
    Returns: Number

    {stat_itemsused_legacy_feather}
    Amount of items used of legacy_feather
    Returns: Number

    {stat_timesincedeath}
    Time since death
    Returns: Number

    {stat_dropped_legacy_record_12}
    Amount of items dropped of legacy_record_12
    Returns: Number

    {stat_itemsused_bow}
    Amount of items used of bow
    Returns: Number

    {stat_dropped_potatoes}
    Amount of items dropped of potatoes
    Returns: Number

    {stat_itemsused_hopper_minecart}
    Amount of items used of hopper_minecart
    Returns: Number

    {stat_itemsused_legacy_bow}
    Amount of items used of legacy_bow
    Returns: Number

    {stat_blocksmined_magenta_wool}
    Total blocks mined of magenta_wool
    Returns: Number

    {stat_dropped_ink_sac}
    Amount of items dropped of ink_sac
    Returns: Number

    {stat_blocksmined_potted_oxeye_daisy}
    Total blocks mined of potted_oxeye_daisy
    Returns: Number

    {stat_itemsused_bone}
    Amount of items used of bone
    Returns: Number

    {stat_blocksmined_potted_cactus}
    Total blocks mined of potted_cactus
    Returns: Number

    {stat_breakitem_legacy_melon}
    Amount of items broken of legacy_melon
    Returns: Number

    {stat_dropped_spruce_wood}
    Amount of items dropped of spruce_wood
    Returns: Number

    {stat_dropped_cyan_terracotta}
    Amount of items dropped of cyan_terracotta
    Returns: Number

    {stat_blocksmined_dropper}
    Total blocks mined of dropper
    Returns: Number

    {stat_blocksmined_legacy_glowstone}
    Total blocks mined of legacy_glowstone
    Returns: Number

    {stat_dropped_polished_granite}
    Amount of items dropped of polished_granite
    Returns: Number

    {stat_blocksmined_legacy_magenta_glazed_terracotta}
    Total blocks mined of legacy_magenta_glazed_terracotta
    Returns: Number

    {stat_breakitem_golden_helmet}
    Amount of items broken of golden_helmet
    Returns: Number

    {stat_dropped_totem_of_undying}
    Amount of items dropped of totem_of_undying
    Returns: Number

    {stat_blocksmined_orange_carpet}
    Total blocks mined of orange_carpet
    Returns: Number

    {stat_breakitem_legacy_pumpkin_pie}
    Amount of items broken of legacy_pumpkin_pie
    Returns: Number

    {stat_itemsused_legacy_birch_door_item}
    Amount of items used of legacy_birch_door_item
    Returns: Number

    {stat_blocksmined_legacy_nether_wart_block}
    Total blocks mined of legacy_nether_wart_block
    Returns: Number

    {stat_dropped_legacy_red_rose}
    Amount of items dropped of legacy_red_rose
    Returns: Number

    {stat_breakitem_legacy_bed}
    Amount of items broken of legacy_bed
    Returns: Number

    {stat_dropped_compass}
    Amount of items dropped of compass
    Returns: Number

    {stat_dropped_legacy_pumpkin_seeds}
    Amount of items dropped of legacy_pumpkin_seeds
    Returns: Number

    {stat_blocksmined_hopper}
    Total blocks mined of hopper
    Returns: Number

    {stat_dropped_legacy_enchanted_book}
    Amount of items dropped of legacy_enchanted_book
    Returns: Number

    {stat_dropped_purple_wall_banner}
    Amount of items dropped of purple_wall_banner
    Returns: Number

    {stat_dropped_music_disc_mellohi}
    Amount of items dropped of music_disc_mellohi
    Returns: Number

    {stat_dropped_legacy_leather_chestplate}
    Amount of items dropped of legacy_leather_chestplate
    Returns: Number

    {stat_dropped_legacy_potion}
    Amount of items dropped of legacy_potion
    Returns: Number

    {stat_dropped_legacy_gold_barding}
    Amount of items dropped of legacy_gold_barding
    Returns: Number

    {stat_dropped_zombie_wall_head}
    Amount of items dropped of zombie_wall_head
    Returns: Number

    {stat_breakitem_legacy_fermented_spider_eye}
    Amount of items broken of legacy_fermented_spider_eye
    Returns: Number

    {stat_dropped_farmland}
    Amount of items dropped of farmland
    Returns: Number

    {stat_kd_mobs}
    Kill Death ratio
    Returns: Number

    {stat_dropped_legacy_daylight_detector_inverted}
    Amount of items dropped of legacy_daylight_detector_inverted
    Returns: Number

    {stat_breakitem_sugar}
    Amount of items broken of sugar
    Returns: Number

    {stat_blocksmined_orange_terracotta}
    Total blocks mined of orange_terracotta
    Returns: Number

    {stat_blocksmined_dead_brain_coral_fan}
    Total blocks mined of dead_brain_coral_fan
    Returns: Number

    {stat_dropped_red_wall_banner}
    Amount of items dropped of red_wall_banner
    Returns: Number

    {stat_blocksmined_cauldron}
    Total blocks mined of cauldron
    Returns: Number

    {stat_dropped_repeating_command_block}
    Amount of items dropped of repeating_command_block
    Returns: Number

    {stat_dropped_sign}
    Amount of items dropped of sign
    Returns: Number

    {stat_dropped_legacy_cake_block}
    Amount of items dropped of legacy_cake_block
    Returns: Number

    {stat_blocksmined_nether_bricks}
    Total blocks mined of nether_bricks
    Returns: Number

    {stat_blocksmined_yellow_wool}
    Total blocks mined of yellow_wool
    Returns: Number

    {stat_breakitem_zombie_pigman_spawn_egg}
    Amount of items broken of zombie_pigman_spawn_egg
    Returns: Number

    {stat_dropped_legacy_arrow}
    Amount of items dropped of legacy_arrow
    Returns: Number

    {stat_blocksmined_skeleton_wall_skull}
    Total blocks mined of skeleton_wall_skull
    Returns: Number

    {stat_dropped_blue_orchid}
    Amount of items dropped of blue_orchid
    Returns: Number

    {stat_breakitem_armor_stand}
    Amount of items broken of armor_stand
    Returns: Number

    {stat_breakitem_end_crystal}
    Amount of items broken of end_crystal
    Returns: Number

    {stat_blocksmined_purpur_stairs}
    Total blocks mined of purpur_stairs
    Returns: Number

    {stat_breakitem_legacy_diamond_axe}
    Amount of items broken of legacy_diamond_axe
    Returns: Number

    {stat_dropped_lime_shulker_box}
    Amount of items dropped of lime_shulker_box
    Returns: Number

    {stat_dropped_legacy_acacia_door_item}
    Amount of items dropped of legacy_acacia_door_item
    Returns: Number

    {stat_breakitem_bone_meal}
    Amount of items broken of bone_meal
    Returns: Number

    {stat_blocksmined_damaged_anvil}
    Total blocks mined of damaged_anvil
    Returns: Number

    {stat_dropped_dolphin_spawn_egg}
    Amount of items dropped of dolphin_spawn_egg
    Returns: Number

    {stat_blocksmined_mossy_cobblestone_wall}
    Total blocks mined of mossy_cobblestone_wall
    Returns: Number

    {stat_blocksmined_stripped_dark_oak_wood}
    Total blocks mined of stripped_dark_oak_wood
    Returns: Number

    {stat_dropped_zombie_head}
    Amount of items dropped of zombie_head
    Returns: Number

    {stat_blocksmined_legacy_anvil}
    Total blocks mined of legacy_anvil
    Returns: Number

    {stat_itemsused_legacy_firework}
    Amount of items used of legacy_firework
    Returns: Number

    {stat_itemsused_legacy_ink_sack}
    Amount of items used of legacy_ink_sack
    Returns: Number

    {stat_dropped_wither_skeleton_wall_skull}
    Amount of items dropped of wither_skeleton_wall_skull
    Returns: Number

    {stat_blocksmined_light_gray_concrete_powder}
    Total blocks mined of light_gray_concrete_powder
    Returns: Number

    {stat_breakitem_legacy_cooked_chicken}
    Amount of items broken of legacy_cooked_chicken
    Returns: Number

    {stat_dropped_birch_stairs}
    Amount of items dropped of birch_stairs
    Returns: Number

    {stat_blocksmined_orange_stained_glass_pane}
    Total blocks mined of orange_stained_glass_pane
    Returns: Number

    {stat_blocksmined_infested_cracked_stone_bricks}
    Total blocks mined of infested_cracked_stone_bricks
    Returns: Number

    {stat_itemsused_legacy_bone}
    Amount of items used of legacy_bone
    Returns: Number

    {stat_dropped_yellow_concrete}
    Amount of items dropped of yellow_concrete
    Returns: Number

    {stat_itemsused_legacy_boat_dark_oak}
    Amount of items used of legacy_boat_dark_oak
    Returns: Number

    {stat_dropped_stone_bricks}
    Amount of items dropped of stone_bricks
    Returns: Number

    {stat_dropped_acacia_boat}
    Amount of items dropped of acacia_boat
    Returns: Number

    {stat_dropped_yellow_shulker_box}
    Amount of items dropped of yellow_shulker_box
    Returns: Number

    {stat_dropped_iron_nugget}
    Amount of items dropped of iron_nugget
    Returns: Number

    {stat_blocksmined_infested_cobblestone}
    Total blocks mined of infested_cobblestone
    Returns: Number

    {stat_dropped_legacy_mycel}
    Amount of items dropped of legacy_mycel
    Returns: Number

    {stat_breakitem_magenta_dye}
    Amount of items broken of magenta_dye
    Returns: Number

    {stat_breakitem_legacy_gold_nugget}
    Amount of items broken of legacy_gold_nugget
    Returns: Number

    {stat_breakitem_legacy_prismarine_shard}
    Amount of items broken of legacy_prismarine_shard
    Returns: Number

    {stat_blocksmined_brown_concrete_powder}
    Total blocks mined of brown_concrete_powder
    Returns: Number

    {stat_dropped_legacy_jungle_door}
    Amount of items dropped of legacy_jungle_door
    Returns: Number

    {stat_blocksmined_legacy_detector_rail}
    Total blocks mined of legacy_detector_rail
    Returns: Number

    {stat_itemsused_legacy_iron_chestplate}
    Amount of items used of legacy_iron_chestplate
    Returns: Number

    {stat_blocksmined_legacy_leaves_2}
    Total blocks mined of legacy_leaves_2
    Returns: Number

    {stat_itemsused_cooked_porkchop}
    Amount of items used of cooked_porkchop
    Returns: Number

    {stat_blocksmined_sugar_cane}
    Total blocks mined of sugar_cane
    Returns: Number

    {stat_blocksmined_legacy_soil}
    Total blocks mined of legacy_soil
    Returns: Number

    {stat_blocksmined_legacy_quartz_ore}
    Total blocks mined of legacy_quartz_ore
    Returns: Number

    {stat_dropped_music_disc_strad}
    Amount of items dropped of music_disc_strad
    Returns: Number

    {stat_itemsused_music_disc_far}
    Amount of items used of music_disc_far
    Returns: Number

    {stat_blocksmined_lever}
    Total blocks mined of lever
    Returns: Number

    {stat_dropped_legacy_cooked_rabbit}
    Amount of items dropped of legacy_cooked_rabbit
    Returns: Number

    {stat_dropped_creeper_spawn_egg}
    Amount of items dropped of creeper_spawn_egg
    Returns: Number

    {stat_dropped_jukebox}
    Amount of items dropped of jukebox
    Returns: Number

    {stat_dropped_prismarine_slab}
    Amount of items dropped of prismarine_slab
    Returns: Number

    {stat_dropped_legacy_piston_sticky_base}
    Amount of items dropped of legacy_piston_sticky_base
    Returns: Number

    {stat_blocksmined_white_bed}
    Total blocks mined of white_bed
    Returns: Number

    {stat_blocksmined_fire}
    Total blocks mined of fire
    Returns: Number

    {stat_itemsused_flint_and_steel}
    Amount of items used of flint_and_steel
    Returns: Number

    {stat_itemsused_lapis_lazuli}
    Amount of items used of lapis_lazuli
    Returns: Number

    {stat_dropped_light_gray_banner}
    Amount of items dropped of light_gray_banner
    Returns: Number

    {stat_blocksmined_legacy_vine}
    Total blocks mined of legacy_vine
    Returns: Number

    {stat_dropped_legacy_snow}
    Amount of items dropped of legacy_snow
    Returns: Number

    {stat_itemsused_legacy_boat_jungle}
    Amount of items used of legacy_boat_jungle
    Returns: Number

    {stat_dropped_birch_fence}
    Amount of items dropped of birch_fence
    Returns: Number

    {stat_dropped_music_disc_chirp}
    Amount of items dropped of music_disc_chirp
    Returns: Number

    {stat_itemsused_birch_boat}
    Amount of items used of birch_boat
    Returns: Number

    {stat_breakitem_husk_spawn_egg}
    Amount of items broken of husk_spawn_egg
    Returns: Number

    {stat_breakitem_legacy_iron_barding}
    Amount of items broken of legacy_iron_barding
    Returns: Number

    {stat_itemsused_water_bucket}
    Amount of items used of water_bucket
    Returns: Number

    {stat_breakitem_legacy_wood_pickaxe}
    Amount of items broken of legacy_wood_pickaxe
    Returns: Number

    {stat_blocksmined_legacy_acacia_fence}
    Total blocks mined of legacy_acacia_fence
    Returns: Number

    {stat_breakitem_bow}
    Amount of items broken of bow
    Returns: Number

    {stat_dropped_salmon_spawn_egg}
    Amount of items dropped of salmon_spawn_egg
    Returns: Number

    {stat_dropped_legacy_emerald_block}
    Amount of items dropped of legacy_emerald_block
    Returns: Number

    {stat_blocksmined_light_blue_stained_glass}
    Total blocks mined of light_blue_stained_glass
    Returns: Number

    {stat_breakitem_elytra}
    Amount of items broken of elytra
    Returns: Number

    {stat_breakitem_legacy_diamond_sword}
    Amount of items broken of legacy_diamond_sword
    Returns: Number

    {stat_dropped_potted_oak_sapling}
    Amount of items dropped of potted_oak_sapling
    Returns: Number

    {stat_breakitem_legacy_eye_of_ender}
    Amount of items broken of legacy_eye_of_ender
    Returns: Number

    {stat_dropped_spruce_boat}
    Amount of items dropped of spruce_boat
    Returns: Number

    {stat_dropped_legacy_sign_post}
    Amount of items dropped of legacy_sign_post
    Returns: Number

    {stat_itemsused_legacy_boat_spruce}
    Amount of items used of legacy_boat_spruce
    Returns: Number

    {stat_blocksmined_light_blue_bed}
    Total blocks mined of light_blue_bed
    Returns: Number

    {stat_breakitem_legacy_firework_charge}
    Amount of items broken of legacy_firework_charge
    Returns: Number

    {stat_breakitem_legacy_beetroot_seeds}
    Amount of items broken of legacy_beetroot_seeds
    Returns: Number

    {stat_blocksmined_daylight_detector}
    Total blocks mined of daylight_detector
    Returns: Number

    {stat_dropped_nether_wart_block}
    Amount of items dropped of nether_wart_block
    Returns: Number

    {stat_breakitem_written_book}
    Amount of items broken of written_book
    Returns: Number

    {stat_dropped_dark_oak_slab}
    Amount of items dropped of dark_oak_slab
    Returns: Number

    {stat_dropped_leather_chestplate}
    Amount of items dropped of leather_chestplate
    Returns: Number

    {stat_itemsused_golden_shovel}
    Amount of items used of golden_shovel
    Returns: Number

    {stat_breakitem_legacy_rabbit_foot}
    Amount of items broken of legacy_rabbit_foot
    Returns: Number

    {stat_blocksmined_prismarine_brick_slab}
    Total blocks mined of prismarine_brick_slab
    Returns: Number

    {stat_blocksmined_cobweb}
    Total blocks mined of cobweb
    Returns: Number

    {stat_dropped_chiseled_stone_bricks}
    Amount of items dropped of chiseled_stone_bricks
    Returns: Number

    {stat_breakitem_music_disc_far}
    Amount of items broken of music_disc_far
    Returns: Number

    {stat_blocksmined_smooth_sandstone}
    Total blocks mined of smooth_sandstone
    Returns: Number

    {stat_dropped_brick_slab}
    Amount of items dropped of brick_slab
    Returns: Number

    {stat_dropped_potted_oxeye_daisy}
    Amount of items dropped of potted_oxeye_daisy
    Returns: Number

    {stat_dropped_salmon}
    Amount of items dropped of salmon
    Returns: Number

    {stat_dropped_legacy_torch}
    Amount of items dropped of legacy_torch
    Returns: Number

    {stat_breakitem_prismarine_shard}
    Amount of items broken of prismarine_shard
    Returns: Number

    {stat_blocksmined_pink_carpet}
    Total blocks mined of pink_carpet
    Returns: Number

    {stat_dropped_dark_oak_fence}
    Amount of items dropped of dark_oak_fence
    Returns: Number

    {stat_itemsused_golden_boots}
    Amount of items used of golden_boots
    Returns: Number

    {stat_blocksmined_legacy_diamond_block}
    Total blocks mined of legacy_diamond_block
    Returns: Number

    {stat_blocksmined_lapis_ore}
    Total blocks mined of lapis_ore
    Returns: Number

    {stat_breakitem_chainmail_boots}
    Amount of items broken of chainmail_boots
    Returns: Number

    {stat_blocksmined_potted_fern}
    Total blocks mined of potted_fern
    Returns: Number

    {stat_breakitem_stone_sword}
    Amount of items broken of stone_sword
    Returns: Number

    {stat_blocksmined_red_stained_glass_pane}
    Total blocks mined of red_stained_glass_pane
    Returns: Number

    {stat_dropped_legacy_bowl}
    Amount of items dropped of legacy_bowl
    Returns: Number

    {stat_breakitem_filled_map}
    Amount of items broken of filled_map
    Returns: Number

    {stat_itemsused_legacy_stick}
    Amount of items used of legacy_stick
    Returns: Number

    {stat_blocksmined_birch_leaves}
    Total blocks mined of birch_leaves
    Returns: Number

    {stat_dropped_large_fern}
    Amount of items dropped of large_fern
    Returns: Number

    {stat_itemsused_blaze_spawn_egg}
    Amount of items used of blaze_spawn_egg
    Returns: Number

    {stat_dropped_acacia_wood}
    Amount of items dropped of acacia_wood
    Returns: Number

    {stat_blocksmined_orange_wall_banner}
    Total blocks mined of orange_wall_banner
    Returns: Number

    {stat_blocksmined_purple_wall_banner}
    Total blocks mined of purple_wall_banner
    Returns: Number

    {stat_blocksmined_dandelion}
    Total blocks mined of dandelion
    Returns: Number

    {stat_dropped_brown_shulker_box}
    Amount of items dropped of brown_shulker_box
    Returns: Number

    {stat_itemsused_spider_eye}
    Amount of items used of spider_eye
    Returns: Number

    {stat_dropped_legacy_stationary_lava}
    Amount of items dropped of legacy_stationary_lava
    Returns: Number

    {stat_dropped_legacy_rotten_flesh}
    Amount of items dropped of legacy_rotten_flesh
    Returns: Number

    {stat_dropped_pink_glazed_terracotta}
    Amount of items dropped of pink_glazed_terracotta
    Returns: Number

    {stat_blocksmined_sand}
    Total blocks mined of sand
    Returns: Number

    {stat_dropped_black_wall_banner}
    Amount of items dropped of black_wall_banner
    Returns: Number

    {stat_dropped_legacy_wood_stairs}
    Amount of items dropped of legacy_wood_stairs
    Returns: Number

    {stat_dropped_magma_block}
    Amount of items dropped of magma_block
    Returns: Number

    {stat_itemsused_legacy_iron_leggings}
    Amount of items used of legacy_iron_leggings
    Returns: Number

    {stat_dropped_yellow_stained_glass}
    Amount of items dropped of yellow_stained_glass
    Returns: Number

    {stat_blocksmined_legacy_bone_block}
    Total blocks mined of legacy_bone_block
    Returns: Number

    {stat_breakitem_charcoal}
    Amount of items broken of charcoal
    Returns: Number

    {stat_breakitem_shield}
    Amount of items broken of shield
    Returns: Number

    {stat_blocksmined_red_nether_bricks}
    Total blocks mined of red_nether_bricks
    Returns: Number

    {stat_itemsused_prismarine_crystals}
    Amount of items used of prismarine_crystals
    Returns: Number

    {stat_breakitem_legacy_record_9}
    Amount of items broken of legacy_record_9
    Returns: Number

    {stat_breakitem_legacy_chainmail_chestplate}
    Amount of items broken of legacy_chainmail_chestplate
    Returns: Number

    {stat_itemsused_diamond_chestplate}
    Amount of items used of diamond_chestplate
    Returns: Number

    {stat_itemsused_potato}
    Amount of items used of potato
    Returns: Number

    {stat_dropped_silverfish_spawn_egg}
    Amount of items dropped of silverfish_spawn_egg
    Returns: Number

    {stat_dropped_legacy_cooked_chicken}
    Amount of items dropped of legacy_cooked_chicken
    Returns: Number

    {stat_breakitem_legacy_sign}
    Amount of items broken of legacy_sign
    Returns: Number

    {stat_breakitem_iron_helmet}
    Amount of items broken of iron_helmet
    Returns: Number

    {stat_dropped_magenta_glazed_terracotta}
    Amount of items dropped of magenta_glazed_terracotta
    Returns: Number

    {stat_blocksmined_jungle_fence}
    Total blocks mined of jungle_fence
    Returns: Number

    {stat_breakitem_flint}
    Amount of items broken of flint
    Returns: Number

    {stat_blocksmined_sponge}
    Total blocks mined of sponge
    Returns: Number

    {stat_blocksmined_potted_birch_sapling}
    Total blocks mined of potted_birch_sapling
    Returns: Number

    {stat_breakitem_legacy_cooked_fish}
    Amount of items broken of legacy_cooked_fish
    Returns: Number

    {stat_itemsused_legacy_leather_leggings}
    Amount of items used of legacy_leather_leggings
    Returns: Number

    {stat_dropped_legacy_banner}
    Amount of items dropped of legacy_banner
    Returns: Number

    {stat_itemsused_trident}
    Amount of items used of trident
    Returns: Number

    {stat_blocksmined_legacy_wood_stairs}
    Total blocks mined of legacy_wood_stairs
    Returns: Number

    {stat_blocksmined_allium}
    Total blocks mined of allium
    Returns: Number

    {stat_blocksmined_dark_oak_slab}
    Total blocks mined of dark_oak_slab
    Returns: Number

    {stat_dropped_legacy_sign}
    Amount of items dropped of legacy_sign
    Returns: Number

    {stat_blocksmined_diorite}
    Total blocks mined of diorite
    Returns: Number

    {stat_dropped_legacy_stick}
    Amount of items dropped of legacy_stick
    Returns: Number

    {stat_breakitem_turtle_helmet}
    Amount of items broken of turtle_helmet
    Returns: Number

    {stat_dropped_saddle}
    Amount of items dropped of saddle
    Returns: Number

    {stat_blocksmined_legacy_carpet}
    Total blocks mined of legacy_carpet
    Returns: Number

    {stat_breakitem_firework_star}
    Amount of items broken of firework_star
    Returns: Number

    {stat_breakitem_dandelion_yellow}
    Amount of items broken of dandelion_yellow
    Returns: Number

    {stat_blocksmined_potted_acacia_sapling}
    Total blocks mined of potted_acacia_sapling
    Returns: Number

    {stat_dropped_dead_bubble_coral_block}
    Amount of items dropped of dead_bubble_coral_block
    Returns: Number

    {stat_blocksmined_cyan_wall_banner}
    Total blocks mined of cyan_wall_banner
    Returns: Number

    {stat_itemsused_saddle}
    Amount of items used of saddle
    Returns: Number

    {stat_blocksmined_light_gray_glazed_terracotta}
    Total blocks mined of light_gray_glazed_terracotta
    Returns: Number

    {stat_breakitem_music_disc_13}
    Amount of items broken of music_disc_13
    Returns: Number

    {stat_dropped_skeleton_wall_skull}
    Amount of items dropped of skeleton_wall_skull
    Returns: Number

    {stat_dropped_acacia_log}
    Amount of items dropped of acacia_log
    Returns: Number

    {stat_blocksmined_legacy_workbench}
    Total blocks mined of legacy_workbench
    Returns: Number

    {stat_itemsused_legacy_arrow}
    Amount of items used of legacy_arrow
    Returns: Number

    {stat_itemsused_legacy_clay_ball}
    Amount of items used of legacy_clay_ball
    Returns: Number

    {stat_itemsused_zombie_pigman_spawn_egg}
    Amount of items used of zombie_pigman_spawn_egg
    Returns: Number

    {stat_dropped_iron_chestplate}
    Amount of items dropped of iron_chestplate
    Returns: Number

    {stat_blocksmined_air}
    Total blocks mined of air
    Returns: Number

    {stat_dropped_bricks}
    Amount of items dropped of bricks
    Returns: Number

    {stat_blocksmined_player_wall_head}
    Total blocks mined of player_wall_head
    Returns: Number

    {stat_dropped_black_carpet}
    Amount of items dropped of black_carpet
    Returns: Number

    {stat_blocksmined_stripped_oak_log}
    Total blocks mined of stripped_oak_log
    Returns: Number

    {stat_blocksmined_legacy_leaves}
    Total blocks mined of legacy_leaves
    Returns: Number

    {stat_itemsused_legacy_gold_helmet}
    Amount of items used of legacy_gold_helmet
    Returns: Number

    {stat_blocksmined_birch_fence}
    Total blocks mined of birch_fence
    Returns: Number

    {stat_dropped_snowball}
    Amount of items dropped of snowball
    Returns: Number

    {stat_breakitem_legacy_glass_bottle}
    Amount of items broken of legacy_glass_bottle
    Returns: Number

    {stat_dropped_legacy_shulker_shell}
    Amount of items dropped of legacy_shulker_shell
    Returns: Number

    {stat_dropped_orange_concrete_powder}
    Amount of items dropped of orange_concrete_powder
    Returns: Number

    {stat_blocksmined_repeater}
    Total blocks mined of repeater
    Returns: Number

    {stat_blocksmined_legacy_spruce_fence_gate}
    Total blocks mined of legacy_spruce_fence_gate
    Returns: Number

    {stat_dropped_cocoa_beans}
    Amount of items dropped of cocoa_beans
    Returns: Number

    {stat_dropped_pig_spawn_egg}
    Amount of items dropped of pig_spawn_egg
    Returns: Number

    {stat_dropped_damaged_anvil}
    Amount of items dropped of damaged_anvil
    Returns: Number

    {stat_dropped_light_blue_bed}
    Amount of items dropped of light_blue_bed
    Returns: Number

    {stat_itemsused_legacy_beetroot_seeds}
    Amount of items used of legacy_beetroot_seeds
    Returns: Number

    {stat_itemsused_chainmail_chestplate}
    Amount of items used of chainmail_chestplate
    Returns: Number

    {stat_itemsused_end_crystal}
    Amount of items used of end_crystal
    Returns: Number

    {stat_breakitem_minecart}
    Amount of items broken of minecart
    Returns: Number

    {stat_blocksmined_potted_allium}
    Total blocks mined of potted_allium
    Returns: Number

    {stat_breakitem_legacy_stone_spade}
    Amount of items broken of legacy_stone_spade
    Returns: Number

    {stat_itemsused_legacy_gold_barding}
    Amount of items used of legacy_gold_barding
    Returns: Number

    {stat_dropped_legacy_vine}
    Amount of items dropped of legacy_vine
    Returns: Number

    {stat_dropped_legacy_purpur_slab}
    Amount of items dropped of legacy_purpur_slab
    Returns: Number

    {stat_dropped_magenta_concrete_powder}
    Amount of items dropped of magenta_concrete_powder
    Returns: Number

    {stat_blocksmined_white_wool}
    Total blocks mined of white_wool
    Returns: Number

    {stat_dropped_cooked_cod}
    Amount of items dropped of cooked_cod
    Returns: Number

    {stat_dropped_end_portal_frame}
    Amount of items dropped of end_portal_frame
    Returns: Number

    {stat_blocksmined_piston}
    Total blocks mined of piston
    Returns: Number

    {stat_blocksmined_legacy_jungle_door}
    Total blocks mined of legacy_jungle_door
    Returns: Number

    {stat_itemsused_leather}
    Amount of items used of leather
    Returns: Number

    {stat_breakitem_melon_seeds}
    Amount of items broken of melon_seeds
    Returns: Number

    {stat_blocksmined_legacy_observer}
    Total blocks mined of legacy_observer
    Returns: Number

    {stat_dropped_legacy_iron_barding}
    Amount of items dropped of legacy_iron_barding
    Returns: Number

    {stat_dropped_legacy_wood_double_step}
    Amount of items dropped of legacy_wood_double_step
    Returns: Number

    {stat_dropped_oak_wood}
    Amount of items dropped of oak_wood
    Returns: Number

    {stat_breakitem_music_disc_cat}
    Amount of items broken of music_disc_cat
    Returns: Number

    {stat_blocksmined_legacy_wall_sign}
    Total blocks mined of legacy_wall_sign
    Returns: Number

    {stat_dropped_iron_ingot}
    Amount of items dropped of iron_ingot
    Returns: Number

    {stat_dropped_legacy_iron_spade}
    Amount of items dropped of legacy_iron_spade
    Returns: Number

    {stat_dropped_redstone}
    Amount of items dropped of redstone
    Returns: Number

    {stat_dropped_red_terracotta}
    Amount of items dropped of red_terracotta
    Returns: Number

    {stat_dropped_legacy_monster_egg}
    Amount of items dropped of legacy_monster_egg
    Returns: Number

    {stat_dropped_legacy_grass}
    Amount of items dropped of legacy_grass
    Returns: Number

    {stat_dropped_cyan_wool}
    Amount of items dropped of cyan_wool
    Returns: Number

    {stat_blocksmined_azure_bluet}
    Total blocks mined of azure_bluet
    Returns: Number

    {stat_itemsused_salmon}
    Amount of items used of salmon
    Returns: Number

    {stat_breakitem_string}
    Amount of items broken of string
    Returns: Number

    {stat_blocksmined_brown_banner}
    Total blocks mined of brown_banner
    Returns: Number

    {stat_dropped_legacy_leash}
    Amount of items dropped of legacy_leash
    Returns: Number

    {stat_blocksmined_dark_oak_sapling}
    Total blocks mined of dark_oak_sapling
    Returns: Number

    {stat_dropped_melon}
    Amount of items dropped of melon
    Returns: Number

    {stat_blocksmined_legacy_hay_block}
    Total blocks mined of legacy_hay_block
    Returns: Number

    {stat_dropped_rose_red}
    Amount of items dropped of rose_red
    Returns: Number

    {stat_blocksmined_black_stained_glass_pane}
    Total blocks mined of black_stained_glass_pane
    Returns: Number

    {stat_breakitem_iron_horse_armor}
    Amount of items broken of iron_horse_armor
    Returns: Number

    {stat_blocksmined_dragon_wall_head}
    Total blocks mined of dragon_wall_head
    Returns: Number

    {stat_blocksmined_pink_concrete_powder}
    Total blocks mined of pink_concrete_powder
    Returns: Number

    {stat_blocksmined_red_carpet}
    Total blocks mined of red_carpet
    Returns: Number

    {stat_itemsused_legacy_boat_acacia}
    Amount of items used of legacy_boat_acacia
    Returns: Number

    {stat_itemsused_firework_star}
    Amount of items used of firework_star
    Returns: Number

    {stat_dropped_detector_rail}
    Amount of items dropped of detector_rail
    Returns: Number

    {stat_breakitem_legacy_rabbit}
    Amount of items broken of legacy_rabbit
    Returns: Number

    {stat_dropped_legacy_purpur_stairs}
    Amount of items dropped of legacy_purpur_stairs
    Returns: Number

    {stat_dropped_potion}
    Amount of items dropped of potion
    Returns: Number

    {stat_blocksmined_legacy_trapped_chest}
    Total blocks mined of legacy_trapped_chest
    Returns: Number

    {stat_dropped_legacy_magenta_shulker_box}
    Amount of items dropped of legacy_magenta_shulker_box
    Returns: Number

    {stat_dropped_fishing_rod}
    Amount of items dropped of fishing_rod
    Returns: Number

    {stat_blocksmined_yellow_banner}
    Total blocks mined of yellow_banner
    Returns: Number

    {stat_breakitem_rabbit_stew}
    Amount of items broken of rabbit_stew
    Returns: Number

    {stat_itemsused_gold_ingot}
    Amount of items used of gold_ingot
    Returns: Number

    {stat_itemsused_legacy_gold_sword}
    Amount of items used of legacy_gold_sword
    Returns: Number

    {stat_itemsused_firework_rocket}
    Amount of items used of firework_rocket
    Returns: Number

    {stat_dropped_legacy_acacia_fence_gate}
    Amount of items dropped of legacy_acacia_fence_gate
    Returns: Number

    {stat_blocksmined_legacy_water_lily}
    Total blocks mined of legacy_water_lily
    Returns: Number

    {stat_dropped_brown_stained_glass}
    Amount of items dropped of brown_stained_glass
    Returns: Number

    {stat_dropped_legacy_sponge}
    Amount of items dropped of legacy_sponge
    Returns: Number

    {stat_breakitem_salmon_bucket}
    Amount of items broken of salmon_bucket
    Returns: Number

    {stat_dropped_cut_sandstone}
    Amount of items dropped of cut_sandstone
    Returns: Number

    {stat_blocksmined_legacy_sugar_cane_block}
    Total blocks mined of legacy_sugar_cane_block
    Returns: Number

    {stat_blocksmined_legacy_purpur_block}
    Total blocks mined of legacy_purpur_block
    Returns: Number

    {stat_itemsused_legacy_speckled_melon}
    Amount of items used of legacy_speckled_melon
    Returns: Number

    {stat_blocksmined_legacy_barrier}
    Total blocks mined of legacy_barrier
    Returns: Number

    {stat_blocksmined_moving_piston}
    Total blocks mined of moving_piston
    Returns: Number

    {stat_dropped_legacy_piston_base}
    Amount of items dropped of legacy_piston_base
    Returns: Number

    {stat_dropped_brown_concrete_powder}
    Amount of items dropped of brown_concrete_powder
    Returns: Number

    {stat_dropped_quartz_pillar}
    Amount of items dropped of quartz_pillar
    Returns: Number

    {stat_dropped_legacy_lime_glazed_terracotta}
    Amount of items dropped of legacy_lime_glazed_terracotta
    Returns: Number

    {stat_walk_cm}
    Distance walked in cm
    Returns: Number

    {stat_breakitem_legacy_magma_cream}
    Amount of items broken of legacy_magma_cream
    Returns: Number

    {stat_dropped_legacy_pumpkin_stem}
    Amount of items dropped of legacy_pumpkin_stem
    Returns: Number

    {stat_blocksmined_dead_horn_coral}
    Total blocks mined of dead_horn_coral
    Returns: Number

    {stat_blocksmined_acacia_button}
    Total blocks mined of acacia_button
    Returns: Number

    {stat_dropped_acacia_stairs}
    Amount of items dropped of acacia_stairs
    Returns: Number

    {stat_dropped_phantom_membrane}
    Amount of items dropped of phantom_membrane
    Returns: Number

    {stat_blocksmined_legacy_torch}
    Total blocks mined of legacy_torch
    Returns: Number

    {stat_breakitem_legacy_glowstone_dust}
    Amount of items broken of legacy_glowstone_dust
    Returns: Number

    {stat_dropped_rose_bush}
    Amount of items dropped of rose_bush
    Returns: Number

    {stat_blocksmined_dark_oak_fence_gate}
    Total blocks mined of dark_oak_fence_gate
    Returns: Number

    {stat_breakitem_cow_spawn_egg}
    Amount of items broken of cow_spawn_egg
    Returns: Number

    {stat_dropped_legacy_ladder}
    Amount of items dropped of legacy_ladder
    Returns: Number

    {stat_dropped_legacy_barrier}
    Amount of items dropped of legacy_barrier
    Returns: Number

    {stat_blocksmined_pink_wall_banner}
    Total blocks mined of pink_wall_banner
    Returns: Number

    {stat_blocksmined_red_tulip}
    Total blocks mined of red_tulip
    Returns: Number

    {stat_dropped_legacy_dead_bush}
    Amount of items dropped of legacy_dead_bush
    Returns: Number

    {stat_itemsused_clock}
    Amount of items used of clock
    Returns: Number

    {stat_dropped_sticky_piston}
    Amount of items dropped of sticky_piston
    Returns: Number

    {stat_itemsused_emerald}
    Amount of items used of emerald
    Returns: Number

    {stat_dropped_tnt_minecart}
    Amount of items dropped of tnt_minecart
    Returns: Number

    {stat_dropped_white_carpet}
    Amount of items dropped of white_carpet
    Returns: Number

    {stat_blocksmined_dead_bubble_coral}
    Total blocks mined of dead_bubble_coral
    Returns: Number

    {stat_dropped_item_frame}
    Amount of items dropped of item_frame
    Returns: Number

    {stat_dropped_legacy_shears}
    Amount of items dropped of legacy_shears
    Returns: Number

    {stat_blocksmined_blue_wool}
    Total blocks mined of blue_wool
    Returns: Number

    {stat_dropped_horn_coral_block}
    Amount of items dropped of horn_coral_block
    Returns: Number

    {stat_dropped_dead_fire_coral}
    Amount of items dropped of dead_fire_coral
    Returns: Number

    {stat_dropped_tropical_fish_spawn_egg}
    Amount of items dropped of tropical_fish_spawn_egg
    Returns: Number

    {stat_dropped_rabbit}
    Amount of items dropped of rabbit
    Returns: Number

    {stat_blocksmined_shulker_box}
    Total blocks mined of shulker_box
    Returns: Number

    {stat_breakitem_legacy_boat_birch}
    Amount of items broken of legacy_boat_birch
    Returns: Number

    {stat_dropped_stripped_birch_log}
    Amount of items dropped of stripped_birch_log
    Returns: Number

    {stat_dropped_legacy_obsidian}
    Amount of items dropped of legacy_obsidian
    Returns: Number

    {stat_dropped_legacy_glowing_redstone_ore}
    Amount of items dropped of legacy_glowing_redstone_ore
    Returns: Number

    {stat_dropped_command_block_minecart}
    Amount of items dropped of command_block_minecart
    Returns: Number

    {stat_dropped_potted_dandelion}
    Amount of items dropped of potted_dandelion
    Returns: Number

    {stat_dropped_green_concrete_powder}
    Amount of items dropped of green_concrete_powder
    Returns: Number

    {stat_dropped_leather_leggings}
    Amount of items dropped of leather_leggings
    Returns: Number

    {stat_dropped_golden_helmet}
    Amount of items dropped of golden_helmet
    Returns: Number

    {stat_blocksmined_blue_shulker_box}
    Total blocks mined of blue_shulker_box
    Returns: Number

    {stat_itemsused_zombie_horse_spawn_egg}
    Amount of items used of zombie_horse_spawn_egg
    Returns: Number

    {stat_itemsused_turtle_spawn_egg}
    Amount of items used of turtle_spawn_egg
    Returns: Number

    {stat_itemsused_iron_nugget}
    Amount of items used of iron_nugget
    Returns: Number

    {stat_itemsused_rabbit_foot}
    Amount of items used of rabbit_foot
    Returns: Number

    {stat_dropped_prismarine_crystals}
    Amount of items dropped of prismarine_crystals
    Returns: Number

    {stat_blocksmined_smooth_quartz}
    Total blocks mined of smooth_quartz
    Returns: Number

    {stat_dropped_prismarine_shard}
    Amount of items dropped of prismarine_shard
    Returns: Number

    {stat_dropped_legacy_structure_block}
    Amount of items dropped of legacy_structure_block
    Returns: Number

    {stat_itemsused_nether_brick}
    Amount of items used of nether_brick
    Returns: Number

    {stat_dropped_popped_chorus_fruit}
    Amount of items dropped of popped_chorus_fruit
    Returns: Number

    {stat_dropped_lime_banner}
    Amount of items dropped of lime_banner
    Returns: Number

    {stat_dropped_legacy_black_glazed_terracotta}
    Amount of items dropped of legacy_black_glazed_terracotta
    Returns: Number

    {stat_dropped_porkchop}
    Amount of items dropped of porkchop
    Returns: Number

    {stat_breakitem_legacy_speckled_melon}
    Amount of items broken of legacy_speckled_melon
    Returns: Number

    {stat_itemsused_music_disc_mall}
    Amount of items used of music_disc_mall
    Returns: Number

    {stat_dropped_nether_bricks}
    Amount of items dropped of nether_bricks
    Returns: Number

    {stat_blocksmined_blue_ice}
    Total blocks mined of blue_ice
    Returns: Number

    {stat_dropped_legacy_magma_cream}
    Amount of items dropped of legacy_magma_cream
    Returns: Number

    {stat_dropped_legacy_acacia_fence}
    Amount of items dropped of legacy_acacia_fence
    Returns: Number

    {stat_breakitem_iron_shovel}
    Amount of items broken of iron_shovel
    Returns: Number

    {stat_dropped_legacy_storage_minecart}
    Amount of items dropped of legacy_storage_minecart
    Returns: Number

    {stat_dropped_iron_horse_armor}
    Amount of items dropped of iron_horse_armor
    Returns: Number

    {stat_breakitem_iron_ingot}
    Amount of items broken of iron_ingot
    Returns: Number

    {stat_breakitem_golden_axe}
    Amount of items broken of golden_axe
    Returns: Number

    {stat_dropped_lime_dye}
    Amount of items dropped of lime_dye
    Returns: Number

    {stat_dropped_legacy_glowstone_dust}
    Amount of items dropped of legacy_glowstone_dust
    Returns: Number

    {stat_dropped_legacy_jack_o_lantern}
    Amount of items dropped of legacy_jack_o_lantern
    Returns: Number

    {stat_blocksmined_legacy_grass}
    Total blocks mined of legacy_grass
    Returns: Number

    {stat_breakitem_legacy_sugar}
    Amount of items broken of legacy_sugar
    Returns: Number

    {stat_blocksmined_white_terracotta}
    Total blocks mined of white_terracotta
    Returns: Number

    {stat_dropped_yellow_stained_glass_pane}
    Amount of items dropped of yellow_stained_glass_pane
    Returns: Number

    {stat_dropped_legacy_redstone_lamp_on}
    Amount of items dropped of legacy_redstone_lamp_on
    Returns: Number

    {stat_breakitem_stone_hoe}
    Amount of items broken of stone_hoe
    Returns: Number

    {stat_dropped_oak_boat}
    Amount of items dropped of oak_boat
    Returns: Number

    {stat_dropped_legacy_ghast_tear}
    Amount of items dropped of legacy_ghast_tear
    Returns: Number

    {stat_breakitem_legacy_slime_ball}
    Amount of items broken of legacy_slime_ball
    Returns: Number

    {stat_blocksmined_birch_slab}
    Total blocks mined of birch_slab
    Returns: Number

    {stat_blocksmined_acacia_sapling}
    Total blocks mined of acacia_sapling
    Returns: Number

    {stat_dropped_stripped_acacia_log}
    Amount of items dropped of stripped_acacia_log
    Returns: Number

    {stat_itemsused_legacy_cooked_beef}
    Amount of items used of legacy_cooked_beef
    Returns: Number

    {stat_dropped_legacy_emerald}
    Amount of items dropped of legacy_emerald
    Returns: Number

    {stat_dropped_sugar}
    Amount of items dropped of sugar
    Returns: Number

    {stat_dropped_iron_ore}
    Amount of items dropped of iron_ore
    Returns: Number

    {stat_breakitem_shulker_spawn_egg}
    Amount of items broken of shulker_spawn_egg
    Returns: Number

    {stat_itemsused_legacy_stone_hoe}
    Amount of items used of legacy_stone_hoe
    Returns: Number

    {stat_dropped_potted_brown_mushroom}
    Amount of items dropped of potted_brown_mushroom
    Returns: Number

    {stat_itemsused_cod_bucket}
    Amount of items used of cod_bucket
    Returns: Number

    {stat_dropped_grass_path}
    Amount of items dropped of grass_path
    Returns: Number

    {stat_dropped_infested_chiseled_stone_bricks}
    Amount of items dropped of infested_chiseled_stone_bricks
    Returns: Number

    {stat_dropped_legacy_emerald_ore}
    Amount of items dropped of legacy_emerald_ore
    Returns: Number

    {stat_blocksmined_green_terracotta}
    Total blocks mined of green_terracotta
    Returns: Number

    {stat_blocksmined_acacia_wood}
    Total blocks mined of acacia_wood
    Returns: Number

    {stat_blocksmined_spruce_fence_gate}
    Total blocks mined of spruce_fence_gate
    Returns: Number

    {stat_itemsused_legacy_jungle_door_item}
    Amount of items used of legacy_jungle_door_item
    Returns: Number

    {stat_dropped_potted_red_tulip}
    Amount of items dropped of potted_red_tulip
    Returns: Number

    {stat_dropped_lime_glazed_terracotta}
    Amount of items dropped of lime_glazed_terracotta
    Returns: Number

    {stat_dropped_golden_axe}
    Amount of items dropped of golden_axe
    Returns: Number

    {stat_dropped_wooden_shovel}
    Amount of items dropped of wooden_shovel
    Returns: Number

    {stat_dropped_podzol}
    Amount of items dropped of podzol
    Returns: Number

    {stat_dropped_orange_banner}
    Amount of items dropped of orange_banner
    Returns: Number

    {stat_blocksmined_lime_banner}
    Total blocks mined of lime_banner
    Returns: Number

    {stat_dropped_golden_carrot}
    Amount of items dropped of golden_carrot
    Returns: Number

    {stat_itemsused_legacy_pumpkin_pie}
    Amount of items used of legacy_pumpkin_pie
    Returns: Number

    {stat_itemsused_legacy_prismarine_crystals}
    Amount of items used of legacy_prismarine_crystals
    Returns: Number

    {stat_dropped_legacy_wood_button}
    Amount of items dropped of legacy_wood_button
    Returns: Number

    {stat_dropped_legacy_portal}
    Amount of items dropped of legacy_portal
    Returns: Number

    {stat_breakitem_legacy_rotten_flesh}
    Amount of items broken of legacy_rotten_flesh
    Returns: Number

    {stat_breakitem_beetroot_soup}
    Amount of items broken of beetroot_soup
    Returns: Number

    {stat_dropped_wither_skeleton_skull}
    Amount of items dropped of wither_skeleton_skull
    Returns: Number

    {stat_dropped_spruce_door}
    Amount of items dropped of spruce_door
    Returns: Number

    {stat_dropped_purple_stained_glass_pane}
    Amount of items dropped of purple_stained_glass_pane
    Returns: Number

    {stat_dropped_legacy_gold_nugget}
    Amount of items dropped of legacy_gold_nugget
    Returns: Number

    {stat_dropped_legacy_ender_portal}
    Amount of items dropped of legacy_ender_portal
    Returns: Number

    {stat_dropped_oak_fence}
    Amount of items dropped of oak_fence
    Returns: Number

    {stat_blocksmined_jungle_fence_gate}
    Total blocks mined of jungle_fence_gate
    Returns: Number

    {stat_dropped_purple_shulker_box}
    Amount of items dropped of purple_shulker_box
    Returns: Number

    {stat_blocksmined_legacy_huge_mushroom_1}
    Total blocks mined of legacy_huge_mushroom_1
    Returns: Number

    {stat_blocksmined_legacy_brown_shulker_box}
    Total blocks mined of legacy_brown_shulker_box
    Returns: Number

    {stat_dropped_ender_eye}
    Amount of items dropped of ender_eye
    Returns: Number

    {stat_breakitem_legacy_sugar_cane}
    Amount of items broken of legacy_sugar_cane
    Returns: Number

    {stat_dropped_bat_spawn_egg}
    Amount of items dropped of bat_spawn_egg
    Returns: Number

    {stat_dropped_legacy_chainmail_chestplate}
    Amount of items dropped of legacy_chainmail_chestplate
    Returns: Number

    {stat_dropped_chest}
    Amount of items dropped of chest
    Returns: Number

    {stat_breakitem_legacy_gold_leggings}
    Amount of items broken of legacy_gold_leggings
    Returns: Number

    {stat_itemsused_legacy_shulker_shell}
    Amount of items used of legacy_shulker_shell
    Returns: Number

    {stat_breakitem_leather_leggings}
    Amount of items broken of leather_leggings
    Returns: Number

    {stat_blocksmined_dead_brain_coral_block}
    Total blocks mined of dead_brain_coral_block
    Returns: Number

    {stat_dropped_dead_bush}
    Amount of items dropped of dead_bush
    Returns: Number

    {stat_breakitem_leather_boots}
    Amount of items broken of leather_boots
    Returns: Number

    {stat_itemsused_chainmail_helmet}
    Amount of items used of chainmail_helmet
    Returns: Number

    {stat_blocksmined_legacy_huge_mushroom_2}
    Total blocks mined of legacy_huge_mushroom_2
    Returns: Number

    {stat_breakitem_phantom_membrane}
    Amount of items broken of phantom_membrane
    Returns: Number

    {stat_blocksmined_legacy_snow}
    Total blocks mined of legacy_snow
    Returns: Number

    {stat_itemsused_legacy_stone_pickaxe}
    Amount of items used of legacy_stone_pickaxe
    Returns: Number

    {stat_dropped_legacy_nether_warts}
    Amount of items dropped of legacy_nether_warts
    Returns: Number

    {stat_dropped_legacy_gold_sword}
    Amount of items dropped of legacy_gold_sword
    Returns: Number

    {stat_blocksmined_granite}
    Total blocks mined of granite
    Returns: Number

    {stat_dropped_map}
    Amount of items dropped of map
    Returns: Number

    {stat_dropped_chainmail_chestplate}
    Amount of items dropped of chainmail_chestplate
    Returns: Number

    {stat_dropped_legacy_ender_stone}
    Amount of items dropped of legacy_ender_stone
    Returns: Number

    {stat_itemsused_music_disc_wait}
    Amount of items used of music_disc_wait
    Returns: Number

    {stat_dropped_terracotta}
    Amount of items dropped of terracotta
    Returns: Number

    {stat_dropped_legacy_chainmail_boots}
    Amount of items dropped of legacy_chainmail_boots
    Returns: Number

    {stat_dropped_iron_helmet}
    Amount of items dropped of iron_helmet
    Returns: Number

    {stat_blocksmined_white_carpet}
    Total blocks mined of white_carpet
    Returns: Number

    {stat_breakitem_item_frame}
    Amount of items broken of item_frame
    Returns: Number

    {stat_dropped_powered_rail}
    Amount of items dropped of powered_rail
    Returns: Number

    {stat_itemsused_feather}
    Amount of items used of feather
    Returns: Number

    {stat_blocksmined_emerald_block}
    Total blocks mined of emerald_block
    Returns: Number

    {stat_itemsused_stone_hoe}
    Amount of items used of stone_hoe
    Returns: Number

    {stat_dropped_tnt}
    Amount of items dropped of tnt
    Returns: Number

    {stat_breakitem_legacy_boat_spruce}
    Amount of items broken of legacy_boat_spruce
    Returns: Number

    {stat_blocksmined_legacy_bedrock}
    Total blocks mined of legacy_bedrock
    Returns: Number

    {stat_dropped_legacy_eye_of_ender}
    Amount of items dropped of legacy_eye_of_ender
    Returns: Number

    {stat_dropped_yellow_terracotta}
    Amount of items dropped of yellow_terracotta
    Returns: Number

    {stat_hours_played_remaining}
    Seconds played remaining
    Returns: Text

    {stat_blocksmined_chiseled_stone_bricks}
    Total blocks mined of chiseled_stone_bricks
    Returns: Number

    {stat_blocksmined_cobblestone_wall}
    Total blocks mined of cobblestone_wall
    Returns: Number

    {stat_breakitem_legacy_wood_hoe}
    Amount of items broken of legacy_wood_hoe
    Returns: Number

    {stat_blocksmined_green_wall_banner}
    Total blocks mined of green_wall_banner
    Returns: Number

    {stat_breakitem_spruce_boat}
    Amount of items broken of spruce_boat
    Returns: Number

    {stat_dropped_dead_bubble_coral_fan}
    Amount of items dropped of dead_bubble_coral_fan
    Returns: Number

    {stat_blocksmined_legacy_log}
    Total blocks mined of legacy_log
    Returns: Number

    {stat_breakitem_legacy_prismarine_crystals}
    Amount of items broken of legacy_prismarine_crystals
    Returns: Number

    {stat_dropped_legacy_water_lily}
    Amount of items dropped of legacy_water_lily
    Returns: Number

    {stat_dropped_brown_wall_banner}
    Amount of items dropped of brown_wall_banner
    Returns: Number

    {stat_dropped_legacy_diamond_ore}
    Amount of items dropped of legacy_diamond_ore
    Returns: Number

    {stat_breakitem_legacy_leather_leggings}
    Amount of items broken of legacy_leather_leggings
    Returns: Number

    {stat_blocksmined_acacia_log}
    Total blocks mined of acacia_log
    Returns: Number

    {stat_dropped_dandelion_yellow}
    Amount of items dropped of dandelion_yellow
    Returns: Number

    {stat_dropped_legacy_bed}
    Amount of items dropped of legacy_bed
    Returns: Number

    {stat_dropped_red_shulker_box}
    Amount of items dropped of red_shulker_box
    Returns: Number

    {stat_blocksmined_legacy_wood_step}
    Total blocks mined of legacy_wood_step
    Returns: Number

    {stat_blocksmined_lime_concrete_powder}
    Total blocks mined of lime_concrete_powder
    Returns: Number

    {stat_itemsused_music_disc_ward}
    Amount of items used of music_disc_ward
    Returns: Number

    {stat_blocksmined_infested_mossy_stone_bricks}
    Total blocks mined of infested_mossy_stone_bricks
    Returns: Number

    {stat_breakitem_legacy_golden_carrot}
    Amount of items broken of legacy_golden_carrot
    Returns: Number

    {stat_time_played}
    Time played
    Returns: Text

    {stat_breakitem_legacy_nether_stalk}
    Amount of items broken of legacy_nether_stalk
    Returns: Number

    {stat_blocksmined_zombie_head}
    Total blocks mined of zombie_head
    Returns: Number

    {stat_itemsused_music_disc_cat}
    Amount of items used of music_disc_cat
    Returns: Number

    {stat_itemsused_legacy_ghast_tear}
    Amount of items used of legacy_ghast_tear
    Returns: Number

    {stat_itemsused_legacy_milk_bucket}
    Amount of items used of legacy_milk_bucket
    Returns: Number

    {stat_dropped_legacy_gold_record}
    Amount of items dropped of legacy_gold_record
    Returns: Number

    {stat_breakitem_legacy_wheat}
    Amount of items broken of legacy_wheat
    Returns: Number

    {stat_blocksmined_legacy_powered_rail}
    Total blocks mined of legacy_powered_rail
    Returns: Number

    {stat_dropped_fermented_spider_eye}
    Amount of items dropped of fermented_spider_eye
    Returns: Number

    {stat_dropped_birch_slab}
    Amount of items dropped of birch_slab
    Returns: Number

    {stat_itemsused_legacy_book}
    Amount of items used of legacy_book
    Returns: Number

    {stat_itemsused_popped_chorus_fruit}
    Amount of items used of popped_chorus_fruit
    Returns: Number

    {stat_dropped_light_blue_concrete_powder}
    Amount of items dropped of light_blue_concrete_powder
    Returns: Number

    {stat_dropped_music_disc_far}
    Amount of items dropped of music_disc_far
    Returns: Number

    {stat_dropped_writable_book}
    Amount of items dropped of writable_book
    Returns: Number

    {stat_fly_cm}
    Distance flown in cm
    Returns: Number

    {stat_blocksmined_prismarine_stairs}
    Total blocks mined of prismarine_stairs
    Returns: Number

    {stat_dropped_pink_concrete}
    Amount of items dropped of pink_concrete
    Returns: Number

    {stat_blocksmined_blue_orchid}
    Total blocks mined of blue_orchid
    Returns: Number

    {stat_dropped_light_gray_concrete_powder}
    Amount of items dropped of light_gray_concrete_powder
    Returns: Number

    {stat_breakitem_cooked_mutton}
    Amount of items broken of cooked_mutton
    Returns: Number

    {stat_blocksmined_frosted_ice}
    Total blocks mined of frosted_ice
    Returns: Number

    {stat_blocksmined_legacy_dispenser}
    Total blocks mined of legacy_dispenser
    Returns: Number

    {stat_dropped_carrot_on_a_stick}
    Amount of items dropped of carrot_on_a_stick
    Returns: Number

    {stat_breakitem_legacy_cooked_beef}
    Amount of items broken of legacy_cooked_beef
    Returns: Number

    {stat_breakitem_legacy_saddle}
    Amount of items broken of legacy_saddle
    Returns: Number

    {stat_blocksmined_green_glazed_terracotta}
    Total blocks mined of green_glazed_terracotta
    Returns: Number

    {stat_itemsused_legacy_melon}
    Amount of items used of legacy_melon
    Returns: Number

    {stat_dropped_fire}
    Amount of items dropped of fire
    Returns: Number

    {stat_blocksmined_black_banner}
    Total blocks mined of black_banner
    Returns: Number

    {stat_breakitem_legacy_pork}
    Amount of items broken of legacy_pork
    Returns: Number

    {stat_dropped_polar_bear_spawn_egg}
    Amount of items dropped of polar_bear_spawn_egg
    Returns: Number

    {stat_itemsused_legacy_cauldron_item}
    Amount of items used of legacy_cauldron_item
    Returns: Number

    {stat_dropped_light_gray_wool}
    Amount of items dropped of light_gray_wool
    Returns: Number

    {stat_dropped_furnace}
    Amount of items dropped of furnace
    Returns: Number

    {stat_itemsused_legacy_diamond_axe}
    Amount of items used of legacy_diamond_axe
    Returns: Number

    {stat_itemsused_legacy_leather_chestplate}
    Amount of items used of legacy_leather_chestplate
    Returns: Number

    {stat_dropped_legacy_beetroot_block}
    Amount of items dropped of legacy_beetroot_block
    Returns: Number

    {stat_dropped_snow}
    Amount of items dropped of snow
    Returns: Number

    {stat_dropped_black_stained_glass}
    Amount of items dropped of black_stained_glass
    Returns: Number

    {stat_blocksmined_legacy_red_nether_brick}
    Total blocks mined of legacy_red_nether_brick
    Returns: Number

    {stat_breakitem_diamond_horse_armor}
    Amount of items broken of diamond_horse_armor
    Returns: Number

    {stat_itemsused_stone_sword}
    Amount of items used of stone_sword
    Returns: Number

    {stat_itemsused_iron_horse_armor}
    Amount of items used of iron_horse_armor
    Returns: Number

    {stat_dropped_prismarine_stairs}
    Amount of items dropped of prismarine_stairs
    Returns: Number

    {stat_dropped_legacy_double_step}
    Amount of items dropped of legacy_double_step
    Returns: Number

    {stat_dropped_lime_stained_glass_pane}
    Amount of items dropped of lime_stained_glass_pane
    Returns: Number

    {stat_blocksmined_legacy_silver_shulker_box}
    Total blocks mined of legacy_silver_shulker_box
    Returns: Number

    {stat_itemsused_legacy_name_tag}
    Amount of items used of legacy_name_tag
    Returns: Number

    {stat_dropped_activator_rail}
    Amount of items dropped of activator_rail
    Returns: Number

    {stat_itemsused_bread}
    Amount of items used of bread
    Returns: Number

    {stat_breakitem_ink_sac}
    Amount of items broken of ink_sac
    Returns: Number

    {stat_dropped_magenta_terracotta}
    Amount of items dropped of magenta_terracotta
    Returns: Number

    {stat_dropped_prismarine_brick_slab}
    Amount of items dropped of prismarine_brick_slab
    Returns: Number

    {stat_dropped_legacy_soil}
    Amount of items dropped of legacy_soil
    Returns: Number

    {stat_blocksmined_blue_glazed_terracotta}
    Total blocks mined of blue_glazed_terracotta
    Returns: Number

    {stat_dropped_armor_stand}
    Amount of items dropped of armor_stand
    Returns: Number

    {stat_breakitem_chicken_spawn_egg}
    Amount of items broken of chicken_spawn_egg
    Returns: Number

    {stat_dropped_beetroot}
    Amount of items dropped of beetroot
    Returns: Number

    {stat_dropped_legacy_carrot_item}
    Amount of items dropped of legacy_carrot_item
    Returns: Number

    {stat_dropped_light_gray_dye}
    Amount of items dropped of light_gray_dye
    Returns: Number

    {stat_dropped_red_sand}
    Amount of items dropped of red_sand
    Returns: Number

    {stat_dropped_legacy_rabbit_hide}
    Amount of items dropped of legacy_rabbit_hide
    Returns: Number

    {stat_dropped_legacy_cyan_shulker_box}
    Amount of items dropped of legacy_cyan_shulker_box
    Returns: Number

    {stat_dropped_snow_block}
    Amount of items dropped of snow_block
    Returns: Number

    {stat_breakitem_legacy_redstone_comparator}
    Amount of items broken of legacy_redstone_comparator
    Returns: Number

    {stat_dropped_cactus_green}
    Amount of items dropped of cactus_green
    Returns: Number

    {stat_dropped_spruce_fence_gate}
    Amount of items dropped of spruce_fence_gate
    Returns: Number

    {stat_itemsused_legacy_firework_charge}
    Amount of items used of legacy_firework_charge
    Returns: Number

    {stat_breakitem_legacy_boat_dark_oak}
    Amount of items broken of legacy_boat_dark_oak
    Returns: Number

    {stat_itemsused_legacy_string}
    Amount of items used of legacy_string
    Returns: Number

    {stat_blocksmined_gray_wall_banner}
    Total blocks mined of gray_wall_banner
    Returns: Number

    {stat_blocksmined_gray_stained_glass_pane}
    Total blocks mined of gray_stained_glass_pane
    Returns: Number

    {stat_breakitem_command_block_minecart}
    Amount of items broken of command_block_minecart
    Returns: Number

    {stat_breakitem_clay_ball}
    Amount of items broken of clay_ball
    Returns: Number

    {stat_dropped_fire_coral_wall_fan}
    Amount of items dropped of fire_coral_wall_fan
    Returns: Number

    {stat_breakitem_compass}
    Amount of items broken of compass
    Returns: Number

    {stat_dropped_legacy_green_glazed_terracotta}
    Amount of items dropped of legacy_green_glazed_terracotta
    Returns: Number

    {stat_itemsused_legacy_iron_spade}
    Amount of items used of legacy_iron_spade
    Returns: Number

    {stat_itemsused_legacy_redstone_comparator}
    Amount of items used of legacy_redstone_comparator
    Returns: Number

    {stat_itemsused_elder_guardian_spawn_egg}
    Amount of items used of elder_guardian_spawn_egg
    Returns: Number

    {stat_blocksmined_mossy_stone_bricks}
    Total blocks mined of mossy_stone_bricks
    Returns: Number

    {stat_dropped_legacy_poisonous_potato}
    Amount of items dropped of legacy_poisonous_potato
    Returns: Number

    {stat_itemsused_egg}
    Amount of items used of egg
    Returns: Number

    {stat_breakitem_music_disc_11}
    Amount of items broken of music_disc_11
    Returns: Number

    {stat_itemsused_dolphin_spawn_egg}
    Amount of items used of dolphin_spawn_egg
    Returns: Number

    {stat_dropped_potted_fern}
    Amount of items dropped of potted_fern
    Returns: Number

    {stat_dropped_beef}
    Amount of items dropped of beef
    Returns: Number

    {stat_dropped_lapis_lazuli}
    Amount of items dropped of lapis_lazuli
    Returns: Number

    {stat_dropped_legacy_mushroom_soup}
    Amount of items dropped of legacy_mushroom_soup
    Returns: Number

    {stat_timesplayed}
    Amount of times played
    Returns: Number

    {stat_dropped_red_wool}
    Amount of items dropped of red_wool
    Returns: Number

    {stat_dropped_dead_tube_coral_fan}
    Amount of items dropped of dead_tube_coral_fan
    Returns: Number

    {stat_dropped_brown_bed}
    Amount of items dropped of brown_bed
    Returns: Number

    {stat_dropped_quartz_slab}
    Amount of items dropped of quartz_slab
    Returns: Number

    {stat_breakitem_golden_boots}
    Amount of items broken of golden_boots
    Returns: Number

    {stat_breakitem_legacy_stone_pickaxe}
    Amount of items broken of legacy_stone_pickaxe
    Returns: Number

    {stat_itemsused_legacy_powered_minecart}
    Amount of items used of legacy_powered_minecart
    Returns: Number

    {stat_dropped_melon_slice}
    Amount of items dropped of melon_slice
    Returns: Number

    {stat_dropped_wheat_seeds}
    Amount of items dropped of wheat_seeds
    Returns: Number

    {stat_dropped_legacy_mutton}
    Amount of items dropped of legacy_mutton
    Returns: Number

    {stat_blocksmined_pumpkin}
    Total blocks mined of pumpkin
    Returns: Number

    {stat_dropped_legacy_sapling}
    Amount of items dropped of legacy_sapling
    Returns: Number

    {stat_blocksmined_orange_wool}
    Total blocks mined of orange_wool
    Returns: Number

    {stat_dropped_legacy_diamond_helmet}
    Amount of items dropped of legacy_diamond_helmet
    Returns: Number

    {stat_blocksmined_blue_terracotta}
    Total blocks mined of blue_terracotta
    Returns: Number

    {stat_dropped_gold_nugget}
    Amount of items dropped of gold_nugget
    Returns: Number

    {stat_itemsused_legacy_raw_beef}
    Amount of items used of legacy_raw_beef
    Returns: Number

    {stat_blocksmined_light_blue_carpet}
    Total blocks mined of light_blue_carpet
    Returns: Number

    {stat_dropped_purple_stained_glass}
    Amount of items dropped of purple_stained_glass
    Returns: Number

    {stat_itemsused_blaze_rod}
    Amount of items used of blaze_rod
    Returns: Number

    {stat_itemsused_music_disc_strad}
    Amount of items used of music_disc_strad
    Returns: Number

    {stat_dropped_legacy_structure_void}
    Amount of items dropped of legacy_structure_void
    Returns: Number

    {stat_dropped_legacy_coal}
    Amount of items dropped of legacy_coal
    Returns: Number

    {stat_breakitem_skeleton_horse_spawn_egg}
    Amount of items broken of skeleton_horse_spawn_egg
    Returns: Number

    {stat_dropped_black_concrete}
    Amount of items dropped of black_concrete
    Returns: Number

    {stat_breakitem_legacy_wood_door}
    Amount of items broken of legacy_wood_door
    Returns: Number

    {stat_dropped_orange_glazed_terracotta}
    Amount of items dropped of orange_glazed_terracotta
    Returns: Number

    {stat_blocksmined_red_bed}
    Total blocks mined of red_bed
    Returns: Number

    {stat_blocksmined_pink_concrete}
    Total blocks mined of pink_concrete
    Returns: Number

    {stat_dropped_magenta_shulker_box}
    Amount of items dropped of magenta_shulker_box
    Returns: Number

    {stat_blocksmined_legacy_brick}
    Total blocks mined of legacy_brick
    Returns: Number

    {stat_dropped_legacy_boat_jungle}
    Amount of items dropped of legacy_boat_jungle
    Returns: Number

    {stat_dropped_legacy_stone_pickaxe}
    Amount of items dropped of legacy_stone_pickaxe
    Returns: Number

    {stat_itemsused_legacy_pumpkin_seeds}
    Amount of items used of legacy_pumpkin_seeds
    Returns: Number

    {stat_itemsused_legacy_nether_brick_item}
    Amount of items used of legacy_nether_brick_item
    Returns: Number

    {stat_blocksmined_legacy_log_2}
    Total blocks mined of legacy_log_2
    Returns: Number

    {stat_blocksmined_legacy_quartz_block}
    Total blocks mined of legacy_quartz_block
    Returns: Number

    {stat_breakitem_diamond_sword}
    Amount of items broken of diamond_sword
    Returns: Number

    {stat_dropped_golden_pickaxe}
    Amount of items dropped of golden_pickaxe
    Returns: Number

    {stat_blocksmined_legacy_fence}
    Total blocks mined of legacy_fence
    Returns: Number

    {stat_itemsused_wooden_axe}
    Amount of items used of wooden_axe
    Returns: Number

    {stat_blocksmined_legacy_brown_glazed_terracotta}
    Total blocks mined of legacy_brown_glazed_terracotta
    Returns: Number

    {stat_blocksmined_jungle_log}
    Total blocks mined of jungle_log
    Returns: Number

    {stat_itemsused_diamond_boots}
    Amount of items used of diamond_boots
    Returns: Number

    {stat_itemsused_legacy_grilled_pork}
    Amount of items used of legacy_grilled_pork
    Returns: Number

    {stat_breakitem_dried_kelp}
    Amount of items broken of dried_kelp
    Returns: Number

    {stat_blocksmined_lily_pad}
    Total blocks mined of lily_pad
    Returns: Number

    {stat_breakitem_cocoa_beans}
    Amount of items broken of cocoa_beans
    Returns: Number

    {stat_dropped_rabbit_spawn_egg}
    Amount of items dropped of rabbit_spawn_egg
    Returns: Number

    {stat_dropped_legacy_iron_axe}
    Amount of items dropped of legacy_iron_axe
    Returns: Number

    {stat_blocksmined_acacia_trapdoor}
    Total blocks mined of acacia_trapdoor
    Returns: Number

    {stat_blocksmined_legacy_sand}
    Total blocks mined of legacy_sand
    Returns: Number

    {stat_dropped_legacy_observer}
    Amount of items dropped of legacy_observer
    Returns: Number

    {stat_blocksmined_legacy_birch_door}
    Total blocks mined of legacy_birch_door
    Returns: Number

    {stat_dropped_legacy_nether_brick}
    Amount of items dropped of legacy_nether_brick
    Returns: Number

    {stat_blocksmined_flower_pot}
    Total blocks mined of flower_pot
    Returns: Number

    {stat_blocksmined_cyan_carpet}
    Total blocks mined of cyan_carpet
    Returns: Number

    {stat_blocksmined_oak_fence_gate}
    Total blocks mined of oak_fence_gate
    Returns: Number

    {stat_dropped_rabbit_foot}
    Amount of items dropped of rabbit_foot
    Returns: Number

    {stat_dropped_legacy_brick_stairs}
    Amount of items dropped of legacy_brick_stairs
    Returns: Number

    {stat_breakitem_quartz}
    Amount of items broken of quartz
    Returns: Number

    {stat_blocksmined_carved_pumpkin}
    Total blocks mined of carved_pumpkin
    Returns: Number

    {stat_dropped_purple_concrete_powder}
    Amount of items dropped of purple_concrete_powder
    Returns: Number

    {stat_blocksmined_black_wall_banner}
    Total blocks mined of black_wall_banner
    Returns: Number

    {stat_dropped_legacy_dark_oak_stairs}
    Amount of items dropped of legacy_dark_oak_stairs
    Returns: Number

    {stat_dropped_pumpkin_pie}
    Amount of items dropped of pumpkin_pie
    Returns: Number

    {stat_itemsused_totem_of_undying}
    Amount of items used of totem_of_undying
    Returns: Number

    {stat_dropped_chorus_plant}
    Amount of items dropped of chorus_plant
    Returns: Number

    {stat_dropped_wet_sponge}
    Amount of items dropped of wet_sponge
    Returns: Number

    {stat_blocksmined_red_glazed_terracotta}
    Total blocks mined of red_glazed_terracotta
    Returns: Number

    {stat_breakitem_shulker_shell}
    Amount of items broken of shulker_shell
    Returns: Number

    {stat_itemsused_legacy_blaze_powder}
    Amount of items used of legacy_blaze_powder
    Returns: Number

    {stat_dropped_legacy_diamond_hoe}
    Amount of items dropped of legacy_diamond_hoe
    Returns: Number

    {stat_itemsused_lingering_potion}
    Amount of items used of lingering_potion
    Returns: Number

    {stat_breakitem_iron_boots}
    Amount of items broken of iron_boots
    Returns: Number

    {stat_blocksmined_purpur_block}
    Total blocks mined of purpur_block
    Returns: Number

    {stat_dropped_diamond_chestplate}
    Amount of items dropped of diamond_chestplate
    Returns: Number

    {stat_dropped_blue_bed}
    Amount of items dropped of blue_bed
    Returns: Number

    {stat_dropped_legacy_carrot_stick}
    Amount of items dropped of legacy_carrot_stick
    Returns: Number

    {stat_dropped_legacy_spruce_door_item}
    Amount of items dropped of legacy_spruce_door_item
    Returns: Number

    {stat_dropped_legacy_snow_block}
    Amount of items dropped of legacy_snow_block
    Returns: Number

    {stat_blocksmined_lava}
    Total blocks mined of lava
    Returns: Number

    {stat_dropped_stone_pressure_plate}
    Amount of items dropped of stone_pressure_plate
    Returns: Number

    {stat_dropped_legacy_redstone_torch_off}
    Amount of items dropped of legacy_redstone_torch_off
    Returns: Number

    {stat_breakitem_legacy_hopper_minecart}
    Amount of items broken of legacy_hopper_minecart
    Returns: Number

    {stat_dropped_turtle_egg}
    Amount of items dropped of turtle_egg
    Returns: Number

    {stat_dropped_tropical_fish_bucket}
    Amount of items dropped of tropical_fish_bucket
    Returns: Number

    {stat_itemsused_legacy_cooked_rabbit}
    Amount of items used of legacy_cooked_rabbit
    Returns: Number

    {stat_dropped_legacy_exp_bottle}
    Amount of items dropped of legacy_exp_bottle
    Returns: Number

    {stat_blocksmined_clay}
    Total blocks mined of clay
    Returns: Number

    {stat_breakitem_birch_boat}
    Amount of items broken of birch_boat
    Returns: Number

    {stat_blocksmined_legacy_web}
    Total blocks mined of legacy_web
    Returns: Number

    {stat_breakitem_legacy_lava_bucket}
    Amount of items broken of legacy_lava_bucket
    Returns: Number

    {stat_dropped_legacy_spectral_arrow}
    Amount of items dropped of legacy_spectral_arrow
    Returns: Number

    {stat_dropped_legacy_green_shulker_box}
    Amount of items dropped of legacy_green_shulker_box
    Returns: Number

    {stat_itemsused_cooked_cod}
    Amount of items used of cooked_cod
    Returns: Number

    {stat_itemsused_legacy_baked_potato}
    Amount of items used of legacy_baked_potato
    Returns: Number

    {stat_breakitem_fishing_rod}
    Amount of items broken of fishing_rod
    Returns: Number

    {stat_dropped_legacy_water_bucket}
    Amount of items dropped of legacy_water_bucket
    Returns: Number

    {stat_blocksmined_legacy_fence_gate}
    Total blocks mined of legacy_fence_gate
    Returns: Number

    {stat_breakitem_legacy_arrow}
    Amount of items broken of legacy_arrow
    Returns: Number

    {stat_itemsused_fermented_spider_eye}
    Amount of items used of fermented_spider_eye
    Returns: Number

    {stat_breakitem_blaze_powder}
    Amount of items broken of blaze_powder
    Returns: Number

    {stat_breakitem_legacy_diamond_chestplate}
    Amount of items broken of legacy_diamond_chestplate
    Returns: Number

    {stat_itemsused_carrot}
    Amount of items used of carrot
    Returns: Number

    {stat_dropped_iron_leggings}
    Amount of items dropped of iron_leggings
    Returns: Number

    {stat_itemsused_legacy_explosive_minecart}
    Amount of items used of legacy_explosive_minecart
    Returns: Number

    {stat_breakitem_glowstone_dust}
    Amount of items broken of glowstone_dust
    Returns: Number

    {stat_dropped_spruce_sapling}
    Amount of items dropped of spruce_sapling
    Returns: Number

    {stat_dropped_white_concrete}
    Amount of items dropped of white_concrete
    Returns: Number

    {stat_itemsused_rabbit_stew}
    Amount of items used of rabbit_stew
    Returns: Number

    {stat_blocksmined_legacy_lapis_ore}
    Total blocks mined of legacy_lapis_ore
    Returns: Number

    {stat_breakitem_elder_guardian_spawn_egg}
    Amount of items broken of elder_guardian_spawn_egg
    Returns: Number

    {stat_dropped_legacy_carpet}
    Amount of items dropped of legacy_carpet
    Returns: Number

    {stat_breakitem_legacy_beetroot}
    Amount of items broken of legacy_beetroot
    Returns: Number

    {stat_dropped_jungle_planks}
    Amount of items dropped of jungle_planks
    Returns: Number

    {stat_dropped_attached_melon_stem}
    Amount of items dropped of attached_melon_stem
    Returns: Number

    {stat_blocksmined_wall_torch}
    Total blocks mined of wall_torch
    Returns: Number

    {stat_dropped_legacy_gray_shulker_box}
    Amount of items dropped of legacy_gray_shulker_box
    Returns: Number

    {stat_blocksmined_legacy_spruce_fence}
    Total blocks mined of legacy_spruce_fence
    Returns: Number

    {stat_dropped_potted_dark_oak_sapling}
    Amount of items dropped of potted_dark_oak_sapling
    Returns: Number

    {stat_dropped_comparator}
    Amount of items dropped of comparator
    Returns: Number

    {stat_blocksmined_legacy_yellow_flower}
    Total blocks mined of legacy_yellow_flower
    Returns: Number

    {stat_itemsused_nautilus_shell}
    Amount of items used of nautilus_shell
    Returns: Number

    {stat_blocksmined_red_shulker_box}
    Total blocks mined of red_shulker_box
    Returns: Number

    {stat_itemsused_cooked_chicken}
    Amount of items used of cooked_chicken
    Returns: Number

    {stat_itemsused_legacy_end_crystal}
    Amount of items used of legacy_end_crystal
    Returns: Number

    {stat_breakitem_legacy_diamond_pickaxe}
    Amount of items broken of legacy_diamond_pickaxe
    Returns: Number

    {stat_blocksmined_legacy_hard_clay}
    Total blocks mined of legacy_hard_clay
    Returns: Number

    {stat_blocksmined_oak_wood}
    Total blocks mined of oak_wood
    Returns: Number

    {stat_blocksmined_legacy_standing_banner}
    Total blocks mined of legacy_standing_banner
    Returns: Number

    {stat_blocksmined_blue_carpet}
    Total blocks mined of blue_carpet
    Returns: Number

    {stat_blocksmined_legacy_obsidian}
    Total blocks mined of legacy_obsidian
    Returns: Number

    {stat_blocksmined_legacy_wool}
    Total blocks mined of legacy_wool
    Returns: Number

    {stat_itemsused_legacy_cooked_fish}
    Amount of items used of legacy_cooked_fish
    Returns: Number

    {stat_blocksmined_prismarine_brick_stairs}
    Total blocks mined of prismarine_brick_stairs
    Returns: Number

    {stat_dropped_legacy_gold_pickaxe}
    Amount of items dropped of legacy_gold_pickaxe
    Returns: Number

    {stat_dropped_legacy_redstone}
    Amount of items dropped of legacy_redstone
    Returns: Number

    {stat_blocksmined_legacy_fire}
    Total blocks mined of legacy_fire
    Returns: Number

    {stat_blocksmined_spawner}
    Total blocks mined of spawner
    Returns: Number

    {stat_dropped_legacy_ender_pearl}
    Amount of items dropped of legacy_ender_pearl
    Returns: Number

    {stat_itemsused_zombie_villager_spawn_egg}
    Amount of items used of zombie_villager_spawn_egg
    Returns: Number

    {stat_breakitem_legacy_boat_acacia}
    Amount of items broken of legacy_boat_acacia
    Returns: Number

    {stat_itemsused_music_disc_blocks}
    Amount of items used of music_disc_blocks
    Returns: Number

    {stat_dropped_legacy_record_3}
    Amount of items dropped of legacy_record_3
    Returns: Number

    {stat_dropped_legacy_pink_glazed_terracotta}
    Amount of items dropped of legacy_pink_glazed_terracotta
    Returns: Number

    {stat_breakitem_legacy_raw_chicken}
    Amount of items broken of legacy_raw_chicken
    Returns: Number

    {stat_dropped_legacy_iron_trapdoor}
    Amount of items dropped of legacy_iron_trapdoor
    Returns: Number

    {stat_itemsused_horse_spawn_egg}
    Amount of items used of horse_spawn_egg
    Returns: Number

    {stat_breakitem_legacy_bowl}
    Amount of items broken of legacy_bowl
    Returns: Number

    {stat_dropped_dead_fire_coral_wall_fan}
    Amount of items dropped of dead_fire_coral_wall_fan
    Returns: Number

    {stat_dropped_horn_coral_fan}
    Amount of items dropped of horn_coral_fan
    Returns: Number

    {stat_dropped_legacy_fishing_rod}
    Amount of items dropped of legacy_fishing_rod
    Returns: Number

    {stat_itemsused_legacy_elytra}
    Amount of items used of legacy_elytra
    Returns: Number

    {stat_dropped_legacy_bucket}
    Amount of items dropped of legacy_bucket
    Returns: Number

    {stat_dropped_seagrass}
    Amount of items dropped of seagrass
    Returns: Number

    {stat_dropped_legacy_redstone_torch_on}
    Amount of items dropped of legacy_redstone_torch_on
    Returns: Number

    {stat_dropped_pink_terracotta}
    Amount of items dropped of pink_terracotta
    Returns: Number

    {stat_blocksmined_sticky_piston}
    Total blocks mined of sticky_piston
    Returns: Number

    {stat_blocksmined_legacy_emerald_ore}
    Total blocks mined of legacy_emerald_ore
    Returns: Number

    {stat_dropped_legacy_hard_clay}
    Amount of items dropped of legacy_hard_clay
    Returns: Number

    {stat_breakitem_legacy_flower_pot_item}
    Amount of items broken of legacy_flower_pot_item
    Returns: Number

    {stat_dropped_acacia_planks}
    Amount of items dropped of acacia_planks
    Returns: Number

    {stat_dropped_legacy_lapis_ore}
    Amount of items dropped of legacy_lapis_ore
    Returns: Number

    {stat_breakitem_baked_potato}
    Amount of items broken of baked_potato
    Returns: Number

    {stat_dropped_cooked_beef}
    Amount of items dropped of cooked_beef
    Returns: Number

    {stat_breakitem_legacy_chorus_fruit}
    Amount of items broken of legacy_chorus_fruit
    Returns: Number

    {stat_itemsused_stone_axe}
    Amount of items used of stone_axe
    Returns: Number

    {stat_dropped_legacy_magma}
    Amount of items dropped of legacy_magma
    Returns: Number

    {stat_itemsused_golden_axe}
    Amount of items used of golden_axe
    Returns: Number

    {stat_blocksmined_legacy_cyan_glazed_terracotta}
    Total blocks mined of legacy_cyan_glazed_terracotta
    Returns: Number

    {stat_blocksmined_blue_banner}
    Total blocks mined of blue_banner
    Returns: Number

    {stat_blocksmined_white_glazed_terracotta}
    Total blocks mined of white_glazed_terracotta
    Returns: Number

    {stat_blocksmined_legacy_wood_plate}
    Total blocks mined of legacy_wood_plate
    Returns: Number

    {stat_dropped_nether_brick_stairs}
    Amount of items dropped of nether_brick_stairs
    Returns: Number

    {stat_dropped_legacy_seeds}
    Amount of items dropped of legacy_seeds
    Returns: Number

    {stat_breakitem_legacy_spruce_door_item}
    Amount of items broken of legacy_spruce_door_item
    Returns: Number

    {stat_breakitem_music_disc_stal}
    Amount of items broken of music_disc_stal
    Returns: Number

    {stat_itemsused_diamond}
    Amount of items used of diamond
    Returns: Number

    {stat_dropped_legacy_firework_charge}
    Amount of items dropped of legacy_firework_charge
    Returns: Number

    {stat_dropped_legacy_bed_block}
    Amount of items dropped of legacy_bed_block
    Returns: Number

    {stat_breakitem_turtle_spawn_egg}
    Amount of items broken of turtle_spawn_egg
    Returns: Number

    {stat_blocksmined_legacy_cobblestone_stairs}
    Total blocks mined of legacy_cobblestone_stairs
    Returns: Number

    {stat_blocksmined_legacy_bed_block}
    Total blocks mined of legacy_bed_block
    Returns: Number

    {stat_itemsused_parrot_spawn_egg}
    Amount of items used of parrot_spawn_egg
    Returns: Number

    {stat_dropped_legacy_tripwire_hook}
    Amount of items dropped of legacy_tripwire_hook
    Returns: Number

    {stat_dropped_red_sandstone_stairs}
    Amount of items dropped of red_sandstone_stairs
    Returns: Number

    {stat_blocksmined_stone_brick_stairs}
    Total blocks mined of stone_brick_stairs
    Returns: Number

    {stat_dropped_magenta_stained_glass}
    Amount of items dropped of magenta_stained_glass
    Returns: Number

    {stat_dropped_legacy_jungle_door_item}
    Amount of items dropped of legacy_jungle_door_item
    Returns: Number

    {stat_dropped_hay_block}
    Amount of items dropped of hay_block
    Returns: Number

    {stat_dropped_legacy_egg}
    Amount of items dropped of legacy_egg
    Returns: Number

    {stat_itemsused_legacy_gold_ingot}
    Amount of items used of legacy_gold_ingot
    Returns: Number

    {stat_dropped_legacy_stone_spade}
    Amount of items dropped of legacy_stone_spade
    Returns: Number

    {stat_blocksmined_furnace}
    Total blocks mined of furnace
    Returns: Number

    {stat_dropped_legacy_prismarine_crystals}
    Amount of items dropped of legacy_prismarine_crystals
    Returns: Number

    {stat_dropped_legacy_glass_bottle}
    Amount of items dropped of legacy_glass_bottle
    Returns: Number

    {stat_blocksmined_legacy_stationary_lava}
    Total blocks mined of legacy_stationary_lava
    Returns: Number

    {stat_blocksmined_potted_jungle_sapling}
    Total blocks mined of potted_jungle_sapling
    Returns: Number

    {stat_itemsused_beetroot}
    Amount of items used of beetroot
    Returns: Number

    {stat_dropped_nautilus_shell}
    Amount of items dropped of nautilus_shell
    Returns: Number

    {stat_blocksmined_cyan_terracotta}
    Total blocks mined of cyan_terracotta
    Returns: Number

    {stat_breakitem_iron_chestplate}
    Amount of items broken of iron_chestplate
    Returns: Number

    {stat_dropped_cyan_banner}
    Amount of items dropped of cyan_banner
    Returns: Number

    {stat_itemsused_fire_charge}
    Amount of items used of fire_charge
    Returns: Number

    {stat_breakitem_legacy_clay_brick}
    Amount of items broken of legacy_clay_brick
    Returns: Number

    {stat_dropped_legacy_melon_seeds}
    Amount of items dropped of legacy_melon_seeds
    Returns: Number

    {stat_itemsused_golden_leggings}
    Amount of items used of golden_leggings
    Returns: Number

    {stat_breakitem_stick}
    Amount of items broken of stick
    Returns: Number

    {stat_dropped_magenta_wool}
    Amount of items dropped of magenta_wool
    Returns: Number

    {stat_dropped_gold_ore}
    Amount of items dropped of gold_ore
    Returns: Number

    {stat_breakitem_legacy_raw_fish}
    Amount of items broken of legacy_raw_fish
    Returns: Number

    {stat_dropped_legacy_cauldron}
    Amount of items dropped of legacy_cauldron
    Returns: Number

    {stat_blocksmined_legacy_nether_brick_stairs}
    Total blocks mined of legacy_nether_brick_stairs
    Returns: Number

    {stat_dropped_cooked_chicken}
    Amount of items dropped of cooked_chicken
    Returns: Number

    {stat_breakitem_legacy_nether_star}
    Amount of items broken of legacy_nether_star
    Returns: Number

    {stat_blocksmined_skeleton_skull}
    Total blocks mined of skeleton_skull
    Returns: Number

    {stat_dropped_turtle_spawn_egg}
    Amount of items dropped of turtle_spawn_egg
    Returns: Number

    {stat_breakitem_creeper_spawn_egg}
    Amount of items broken of creeper_spawn_egg
    Returns: Number

    {stat_itemsused_jungle_boat}
    Amount of items used of jungle_boat
    Returns: Number

    {stat_dropped_stray_spawn_egg}
    Amount of items dropped of stray_spawn_egg
    Returns: Number

    {stat_blocksmined_acacia_door}
    Total blocks mined of acacia_door
    Returns: Number

    {stat_itemsused_legacy_carrot_stick}
    Amount of items used of legacy_carrot_stick
    Returns: Number

    {stat_itemsused_legacy_paper}
    Amount of items used of legacy_paper
    Returns: Number

    {stat_blocksmined_legacy_step}
    Total blocks mined of legacy_step
    Returns: Number

    {stat_dropped_redstone_ore}
    Amount of items dropped of redstone_ore
    Returns: Number

    {stat_dropped_light_gray_wall_banner}
    Amount of items dropped of light_gray_wall_banner
    Returns: Number

    {stat_dropped_legacy_clay_brick}
    Amount of items dropped of legacy_clay_brick
    Returns: Number

    {stat_blocksmined_dark_prismarine_stairs}
    Total blocks mined of dark_prismarine_stairs
    Returns: Number

    {stat_dropped_debug_stick}
    Amount of items dropped of debug_stick
    Returns: Number

    {stat_dropped_pufferfish}
    Amount of items dropped of pufferfish
    Returns: Number

    {stat_dropped_legacy_chorus_flower}
    Amount of items dropped of legacy_chorus_flower
    Returns: Number

    {stat_dropped_obsidian}
    Amount of items dropped of obsidian
    Returns: Number

    {stat_dropped_stripped_spruce_wood}
    Amount of items dropped of stripped_spruce_wood
    Returns: Number

    {stat_breakitem_shears}
    Amount of items broken of shears
    Returns: Number

    {stat_blocksmined_legacy_nether_brick}
    Total blocks mined of legacy_nether_brick
    Returns: Number

    {stat_itemsused_legacy_leash}
    Amount of items used of legacy_leash
    Returns: Number

    {stat_blocksmined_tube_coral_wall_fan}
    Total blocks mined of tube_coral_wall_fan
    Returns: Number

    {stat_dropped_light_blue_concrete}
    Amount of items dropped of light_blue_concrete
    Returns: Number

    {stat_dropped_cake}
    Amount of items dropped of cake
    Returns: Number

    {stat_breakitem_rabbit_spawn_egg}
    Amount of items broken of rabbit_spawn_egg
    Returns: Number

    {stat_blocksmined_red_concrete}
    Total blocks mined of red_concrete
    Returns: Number

    {stat_breakitem_legacy_golden_apple}
    Amount of items broken of legacy_golden_apple
    Returns: Number

    {stat_dropped_mushroom_stew}
    Amount of items dropped of mushroom_stew
    Returns: Number

    {stat_blocksmined_chiseled_red_sandstone}
    Total blocks mined of chiseled_red_sandstone
    Returns: Number

    {stat_blocksmined_legacy_mossy_cobblestone}
    Total blocks mined of legacy_mossy_cobblestone
    Returns: Number

    {stat_itemsused_legacy_water_bucket}
    Amount of items used of legacy_water_bucket
    Returns: Number

    {stat_breakitem_legacy_command_minecart}
    Amount of items broken of legacy_command_minecart
    Returns: Number

    {stat_blocksmined_legacy_bookshelf}
    Total blocks mined of legacy_bookshelf
    Returns: Number

    {stat_itemsused_legacy_sugar}
    Amount of items used of legacy_sugar
    Returns: Number

    {stat_breakitem_legacy_green_record}
    Amount of items broken of legacy_green_record
    Returns: Number

    {stat_itemsused_pufferfish_bucket}
    Amount of items used of pufferfish_bucket
    Returns: Number

    {stat_itemsused_legacy_nether_star}
    Amount of items used of legacy_nether_star
    Returns: Number

    {stat_blocksmined_coarse_dirt}
    Total blocks mined of coarse_dirt
    Returns: Number

    {stat_breakitem_legacy_poisonous_potato}
    Amount of items broken of legacy_poisonous_potato
    Returns: Number

    {stat_blocksmined_crafting_table}
    Total blocks mined of crafting_table
    Returns: Number

    {stat_dropped_legacy_acacia_stairs}
    Amount of items dropped of legacy_acacia_stairs
    Returns: Number

    {stat_blocksmined_dead_tube_coral_wall_fan}
    Total blocks mined of dead_tube_coral_wall_fan
    Returns: Number

    {stat_itemsused_legacy_magma_cream}
    Amount of items used of legacy_magma_cream
    Returns: Number

    {stat_dropped_structure_block}
    Amount of items dropped of structure_block
    Returns: Number

    {stat_blocksmined_legacy_end_gateway}
    Total blocks mined of legacy_end_gateway
    Returns: Number

    {stat_dropped_diamond_pickaxe}
    Amount of items dropped of diamond_pickaxe
    Returns: Number

    {stat_dropped_legacy_lingering_potion}
    Amount of items dropped of legacy_lingering_potion
    Returns: Number

    {stat_itemsused_command_block_minecart}
    Amount of items used of command_block_minecart
    Returns: Number

    {stat_breakitem_llama_spawn_egg}
    Amount of items broken of llama_spawn_egg
    Returns: Number

    {stat_breakitem_tropical_fish}
    Amount of items broken of tropical_fish
    Returns: Number

    {stat_dropped_spruce_button}
    Amount of items dropped of spruce_button
    Returns: Number

    {stat_itemsused_leather_chestplate}
    Amount of items used of leather_chestplate
    Returns: Number

    {stat_breakitem_potion}
    Amount of items broken of potion
    Returns: Number

    {stat_pig_cm}
    Distance traveled by pig in cm
    Returns: Number

    {stat_blocksmined_legacy_crops}
    Total blocks mined of legacy_crops
    Returns: Number

    {stat_itemsused_legacy_stone_axe}
    Amount of items used of legacy_stone_axe
    Returns: Number

    {stat_blocksmined_oak_pressure_plate}
    Total blocks mined of oak_pressure_plate
    Returns: Number

    {stat_blocksmined_cyan_stained_glass_pane}
    Total blocks mined of cyan_stained_glass_pane
    Returns: Number

    {stat_blocksmined_dead_fire_coral_block}
    Total blocks mined of dead_fire_coral_block
    Returns: Number

    {stat_blocksmined_magenta_banner}
    Total blocks mined of magenta_banner
    Returns: Number

    {stat_itemsused_legacy_lingering_potion}
    Amount of items used of legacy_lingering_potion
    Returns: Number

    {stat_dropped_legacy_diamond_chestplate}
    Amount of items dropped of legacy_diamond_chestplate
    Returns: Number

    {stat_dropped_legacy_baked_potato}
    Amount of items dropped of legacy_baked_potato
    Returns: Number

    {stat_dropped_player_head}
    Amount of items dropped of player_head
    Returns: Number

    {stat_blocksmined_white_stained_glass_pane}
    Total blocks mined of white_stained_glass_pane
    Returns: Number

    {stat_swim_cm}
    Distance traveled while swimming in cm
    Returns: Number

    {stat_breakitem_golden_pickaxe}
    Amount of items broken of golden_pickaxe
    Returns: Number

    {stat_breakitem_legacy_rabbit_hide}
    Amount of items broken of legacy_rabbit_hide
    Returns: Number

    {stat_dropped_jungle_stairs}
    Amount of items dropped of jungle_stairs
    Returns: Number

    {stat_breakitem_vindicator_spawn_egg}
    Amount of items broken of vindicator_spawn_egg
    Returns: Number

    {stat_breakitem_orange_dye}
    Amount of items broken of orange_dye
    Returns: Number

    {stat_breakitem_cooked_rabbit}
    Amount of items broken of cooked_rabbit
    Returns: Number

    {stat_itemsused_legacy_spider_eye}
    Amount of items used of legacy_spider_eye
    Returns: Number

    {stat_dropped_potted_jungle_sapling}
    Amount of items dropped of potted_jungle_sapling
    Returns: Number

    {stat_blocksmined_tube_coral}
    Total blocks mined of tube_coral
    Returns: Number

    {stat_breakitem_legacy_chorus_fruit_popped}
    Amount of items broken of legacy_chorus_fruit_popped
    Returns: Number

    {stat_itemsused_wooden_pickaxe}
    Amount of items used of wooden_pickaxe
    Returns: Number

    {stat_dropped_brown_stained_glass_pane}
    Amount of items dropped of brown_stained_glass_pane
    Returns: Number

    {stat_breakitem_diamond_shovel}
    Amount of items broken of diamond_shovel
    Returns: Number

    {stat_dropped_fire_coral}
    Amount of items dropped of fire_coral
    Returns: Number

    {stat_dropped_legacy_dark_oak_door}
    Amount of items dropped of legacy_dark_oak_door
    Returns: Number

    {stat_dropped_light_gray_stained_glass}
    Amount of items dropped of light_gray_stained_glass
    Returns: Number

    {stat_itemsused_beetroot_soup}
    Amount of items used of beetroot_soup
    Returns: Number

    {stat_dropped_legacy_concrete_powder}
    Amount of items dropped of legacy_concrete_powder
    Returns: Number

    {stat_blocksmined_legacy_stationary_water}
    Total blocks mined of legacy_stationary_water
    Returns: Number

    {stat_breakitem_legacy_flint_and_steel}
    Amount of items broken of legacy_flint_and_steel
    Returns: Number

    {stat_dropped_legacy_redstone_block}
    Amount of items dropped of legacy_redstone_block
    Returns: Number

    {stat_blocksmined_red_terracotta}
    Total blocks mined of red_terracotta
    Returns: Number

    {stat_itemsused_legacy_boat_birch}
    Amount of items used of legacy_boat_birch
    Returns: Number

    {stat_itemsused_bucket}
    Amount of items used of bucket
    Returns: Number

    {stat_dropped_legacy_red_sandstone}
    Amount of items dropped of legacy_red_sandstone
    Returns: Number

    {stat_dropped_piston_head}
    Amount of items dropped of piston_head
    Returns: Number

    {stat_blocksmined_ladder}
    Total blocks mined of ladder
    Returns: Number

    {stat_dropped_bubble_column}
    Amount of items dropped of bubble_column
    Returns: Number

    {stat_dropped_legacy_black_shulker_box}
    Amount of items dropped of legacy_black_shulker_box
    Returns: Number

    {stat_blocksmined_stone_button}
    Total blocks mined of stone_button
    Returns: Number

    {stat_dropped_legacy_double_plant}
    Amount of items dropped of legacy_double_plant
    Returns: Number

    {stat_blocksmined_stripped_oak_wood}
    Total blocks mined of stripped_oak_wood
    Returns: Number

    {stat_dropped_blue_concrete}
    Amount of items dropped of blue_concrete
    Returns: Number

    {stat_itemsused_legacy_saddle}
    Amount of items used of legacy_saddle
    Returns: Number

    {stat_itemsused_cactus_green}
    Amount of items used of cactus_green
    Returns: Number

    {stat_breakitem_squid_spawn_egg}
    Amount of items broken of squid_spawn_egg
    Returns: Number

    {stat_dropped_diamond_helmet}
    Amount of items dropped of diamond_helmet
    Returns: Number

    {stat_blocksmined_legacy_burning_furnace}
    Total blocks mined of legacy_burning_furnace
    Returns: Number

    {stat_dropped_stripped_dark_oak_wood}
    Amount of items dropped of stripped_dark_oak_wood
    Returns: Number

    {stat_breakitem_legacy_book}
    Amount of items broken of legacy_book
    Returns: Number

    {stat_breakitem_poisonous_potato}
    Amount of items broken of poisonous_potato
    Returns: Number

    {stat_blocksmined_dead_bush}
    Total blocks mined of dead_bush
    Returns: Number

    {stat_itemsused_golden_pickaxe}
    Amount of items used of golden_pickaxe
    Returns: Number

    {stat_blocksmined_spruce_pressure_plate}
    Total blocks mined of spruce_pressure_plate
    Returns: Number

    {stat_blocksmined_brown_mushroom}
    Total blocks mined of brown_mushroom
    Returns: Number

    {stat_dropped_carrots}
    Amount of items dropped of carrots
    Returns: Number

    {stat_dropped_redstone_wall_torch}
    Amount of items dropped of redstone_wall_torch
    Returns: Number

    {stat_dropped_diamond_boots}
    Amount of items dropped of diamond_boots
    Returns: Number

    {stat_blocksmined_fire_coral}
    Total blocks mined of fire_coral
    Returns: Number

    {stat_dropped_red_banner}
    Amount of items dropped of red_banner
    Returns: Number

    {stat_blocksmined_legacy_emerald_block}
    Total blocks mined of legacy_emerald_block
    Returns: Number

    {stat_dropped_legacy_minecart}
    Amount of items dropped of legacy_minecart
    Returns: Number

    {stat_dropped_beetroot_seeds}
    Amount of items dropped of beetroot_seeds
    Returns: Number

    {stat_dropped_diamond_axe}
    Amount of items dropped of diamond_axe
    Returns: Number

    {stat_dropped_bookshelf}
    Amount of items dropped of bookshelf
    Returns: Number

    {stat_dropped_purpur_pillar}
    Amount of items dropped of purpur_pillar
    Returns: Number

    {stat_blocksmined_birch_sapling}
    Total blocks mined of birch_sapling
    Returns: Number

    {stat_blocksmined_andesite}
    Total blocks mined of andesite
    Returns: Number

    {stat_dropped_legacy_bookshelf}
    Amount of items dropped of legacy_bookshelf
    Returns: Number

    {stat_dropped_chicken}
    Amount of items dropped of chicken
    Returns: Number

    {stat_itemsused_legacy_pork}
    Amount of items used of legacy_pork
    Returns: Number

    {stat_dropped_potted_allium}
    Amount of items dropped of potted_allium
    Returns: Number

    {stat_dropped_legacy_jukebox}
    Amount of items dropped of legacy_jukebox
    Returns: Number

    {stat_breakitem_pumpkin_seeds}
    Amount of items broken of pumpkin_seeds
    Returns: Number

    {stat_blocksmined_grass}
    Total blocks mined of grass
    Returns: Number

    {stat_dropped_sheep_spawn_egg}
    Amount of items dropped of sheep_spawn_egg
    Returns: Number

    {stat_breakitem_dark_oak_boat}
    Amount of items broken of dark_oak_boat
    Returns: Number

    {stat_breakitem_firework_rocket}
    Amount of items broken of firework_rocket
    Returns: Number

    {stat_dropped_legacy_red_sandstone_stairs}
    Amount of items dropped of legacy_red_sandstone_stairs
    Returns: Number

    {stat_kills}
    Total mob + player kills
    Returns: Number

    {stat_blocksmined_legacy_purpur_pillar}
    Total blocks mined of legacy_purpur_pillar
    Returns: Number

    {stat_dropped_legacy_coal_ore}
    Amount of items dropped of legacy_coal_ore
    Returns: Number

    {stat_blocksmined_bubble_coral}
    Total blocks mined of bubble_coral
    Returns: Number

    {stat_blocksmined_cyan_concrete}
    Total blocks mined of cyan_concrete
    Returns: Number

    {stat_dropped_tube_coral}
    Amount of items dropped of tube_coral
    Returns: Number

    {stat_itemsused_light_gray_dye}
    Amount of items used of light_gray_dye
    Returns: Number

    {stat_dropped_polished_diorite}
    Amount of items dropped of polished_diorite
    Returns: Number

    {stat_blocksmined_polished_diorite}
    Total blocks mined of polished_diorite
    Returns: Number

    {stat_breakitem_tropical_fish_bucket}
    Amount of items broken of tropical_fish_bucket
    Returns: Number

    {stat_dropped_emerald}
    Amount of items dropped of emerald
    Returns: Number

    {stat_dropped_legacy_boat_spruce}
    Amount of items dropped of legacy_boat_spruce
    Returns: Number

    {stat_dropped_vindicator_spawn_egg}
    Amount of items dropped of vindicator_spawn_egg
    Returns: Number

    {stat_dropped_lead}
    Amount of items dropped of lead
    Returns: Number

    {stat_dropped_potted_pink_tulip}
    Amount of items dropped of potted_pink_tulip
    Returns: Number

    {stat_dropped_tall_grass}
    Amount of items dropped of tall_grass
    Returns: Number

    {stat_breakitem_wooden_pickaxe}
    Amount of items broken of wooden_pickaxe
    Returns: Number

    {stat_breakitem_gray_dye}
    Amount of items broken of gray_dye
    Returns: Number

    {stat_itemsused}
    Amount of items used
    Returns: Number

    {stat_blocksmined_nether_wart_block}
    Total blocks mined of nether_wart_block
    Returns: Number

    {stat_itemsused_tropical_fish_spawn_egg}
    Amount of items used of tropical_fish_spawn_egg
    Returns: Number

    {stat_itemsused_legacy_exp_bottle}
    Amount of items used of legacy_exp_bottle
    Returns: Number

    {stat_dropped_dark_oak_stairs}
    Amount of items dropped of dark_oak_stairs
    Returns: Number

    {stat_dropped_black_banner}
    Amount of items dropped of black_banner
    Returns: Number

    {stat_breakitem_stone_shovel}
    Amount of items broken of stone_shovel
    Returns: Number

    {stat_dropped_magenta_stained_glass_pane}
    Amount of items dropped of magenta_stained_glass_pane
    Returns: Number

    {stat_dropped_legacy_compass}
    Amount of items dropped of legacy_compass
    Returns: Number

    {stat_itemsused_legacy_stone_sword}
    Amount of items used of legacy_stone_sword
    Returns: Number

    {stat_blocksmined_dark_prismarine}
    Total blocks mined of dark_prismarine
    Returns: Number

    {stat_dropped_firework_star}
    Amount of items dropped of firework_star
    Returns: Number

    {stat_blocksmined_spruce_door}
    Total blocks mined of spruce_door
    Returns: Number

    {stat_itemsused_oak_boat}
    Amount of items used of oak_boat
    Returns: Number

    {stat_blocksmined_brain_coral_wall_fan}
    Total blocks mined of brain_coral_wall_fan
    Returns: Number

    {stat_blocksmined_legacy_purple_glazed_terracotta}
    Total blocks mined of legacy_purple_glazed_terracotta
    Returns: Number

    {stat_breakitem_nether_brick}
    Amount of items broken of nether_brick
    Returns: Number

    {stat_dropped_legacy_beetroot_seeds}
    Amount of items dropped of legacy_beetroot_seeds
    Returns: Number

    {stat_itemsused_gold_nugget}
    Amount of items used of gold_nugget
    Returns: Number

    {stat_blocksmined_stone_pressure_plate}
    Total blocks mined of stone_pressure_plate
    Returns: Number

    {stat_breakitem_music_disc_chirp}
    Amount of items broken of music_disc_chirp
    Returns: Number

    {stat_blocksmined_potted_oak_sapling}
    Total blocks mined of potted_oak_sapling
    Returns: Number

    {stat_itemsused_heart_of_the_sea}
    Amount of items used of heart_of_the_sea
    Returns: Number

    {stat_breakitem_tipped_arrow}
    Amount of items broken of tipped_arrow
    Returns: Number

    {stat_dropped_emerald_block}
    Amount of items dropped of emerald_block
    Returns: Number

    {stat_dropped_orange_wall_banner}
    Amount of items dropped of orange_wall_banner
    Returns: Number

    {stat_blocksmined_pink_stained_glass_pane}
    Total blocks mined of pink_stained_glass_pane
    Returns: Number

    {stat_dropped_milk_bucket}
    Amount of items dropped of milk_bucket
    Returns: Number

    {stat_itemsused_legacy_brewing_stand_item}
    Amount of items used of legacy_brewing_stand_item
    Returns: Number

    {stat_dropped_legacy_concrete}
    Amount of items dropped of legacy_concrete
    Returns: Number

    {stat_dropped_green_stained_glass_pane}
    Amount of items dropped of green_stained_glass_pane
    Returns: Number

    {stat_dropped_red_sandstone_slab}
    Amount of items dropped of red_sandstone_slab
    Returns: Number

    {stat_dropped_polished_andesite}
    Amount of items dropped of polished_andesite
    Returns: Number

    {stat_dropped_pink_bed}
    Amount of items dropped of pink_bed
    Returns: Number

    {stat_dropped_dark_oak_log}
    Amount of items dropped of dark_oak_log
    Returns: Number

    {stat_blocksmined_legacy_birch_fence}
    Total blocks mined of legacy_birch_fence
    Returns: Number

    {stat_dropped_music_disc_blocks}
    Amount of items dropped of music_disc_blocks
    Returns: Number

    {stat_itemsused_legacy_gold_axe}
    Amount of items used of legacy_gold_axe
    Returns: Number

    {stat_breakitem_legacy_gold_record}
    Amount of items broken of legacy_gold_record
    Returns: Number

    {stat_dropped_legacy_spider_eye}
    Amount of items dropped of legacy_spider_eye
    Returns: Number

    {stat_dropped_legacy_raw_chicken}
    Amount of items dropped of legacy_raw_chicken
    Returns: Number

    {stat_itemsused_vex_spawn_egg}
    Amount of items used of vex_spawn_egg
    Returns: Number

    {stat_dropped_lapis_block}
    Amount of items dropped of lapis_block
    Returns: Number

    {stat_dropped_legacy_red_nether_brick}
    Amount of items dropped of legacy_red_nether_brick
    Returns: Number

    {stat_dropped_oxeye_daisy}
    Amount of items dropped of oxeye_daisy
    Returns: Number

    {stat_dropped_legacy_boat_acacia}
    Amount of items dropped of legacy_boat_acacia
    Returns: Number

    {stat_blocksmined_legacy_dropper}
    Total blocks mined of legacy_dropper
    Returns: Number

    {stat_blocksmined_legacy_purple_shulker_box}
    Total blocks mined of legacy_purple_shulker_box
    Returns: Number

    {stat_itemsused_iron_boots}
    Amount of items used of iron_boots
    Returns: Number

    {stat_dropped_red_tulip}
    Amount of items dropped of red_tulip
    Returns: Number

    {stat_dropped_acacia_trapdoor}
    Amount of items dropped of acacia_trapdoor
    Returns: Number

    {stat_dropped_jungle_pressure_plate}
    Amount of items dropped of jungle_pressure_plate
    Returns: Number

    {stat_dropped_legacy_lava_bucket}
    Amount of items dropped of legacy_lava_bucket
    Returns: Number

    {stat_breakitem_gold_nugget}
    Amount of items broken of gold_nugget
    Returns: Number

    {stat_breakitem_legacy_exp_bottle}
    Amount of items broken of legacy_exp_bottle
    Returns: Number

    {stat_dropped_hopper}
    Amount of items dropped of hopper
    Returns: Number

    {stat_dropped_birch_planks}
    Amount of items dropped of birch_planks
    Returns: Number

    {stat_blocksmined_black_carpet}
    Total blocks mined of black_carpet
    Returns: Number

    {stat_dropped_legacy_end_rod}
    Amount of items dropped of legacy_end_rod
    Returns: Number

    {stat_itemsused_spectral_arrow}
    Amount of items used of spectral_arrow
    Returns: Number

    {stat_seconds_played}
    Seconds played
    Returns: Number

    {stat_breakitem_endermite_spawn_egg}
    Amount of items broken of endermite_spawn_egg
    Returns: Number

    {stat_blocksmined_jungle_leaves}
    Total blocks mined of jungle_leaves
    Returns: Number

    {stat_breakitem_hopper_minecart}
    Amount of items broken of hopper_minecart
    Returns: Number

    {stat_blocksmined_bubble_column}
    Total blocks mined of bubble_column
    Returns: Number

    {stat_dropped_diamond_shovel}
    Amount of items dropped of diamond_shovel
    Returns: Number

    {stat_itemsused_iron_chestplate}
    Amount of items used of iron_chestplate
    Returns: Number

    {stat_itemsused_legacy_raw_fish}
    Amount of items used of legacy_raw_fish
    Returns: Number

    {stat_blocksmined_soul_sand}
    Total blocks mined of soul_sand
    Returns: Number

    {stat_itemsused_chest_minecart}
    Amount of items used of chest_minecart
    Returns: Number

    {stat_itemsused_legacy_armor_stand}
    Amount of items used of legacy_armor_stand
    Returns: Number

    {stat_dropped_dark_oak_leaves}
    Amount of items dropped of dark_oak_leaves
    Returns: Number

    {stat_dropped_legacy_enchantment_table}
    Amount of items dropped of legacy_enchantment_table
    Returns: Number

    {stat_blocksmined_legacy_magenta_shulker_box}
    Total blocks mined of legacy_magenta_shulker_box
    Returns: Number

    {stat_itemsused_husk_spawn_egg}
    Amount of items used of husk_spawn_egg
    Returns: Number

    {stat_dropped_legacy_bone_block}
    Amount of items dropped of legacy_bone_block
    Returns: Number

    {stat_dropped_stripped_jungle_wood}
    Amount of items dropped of stripped_jungle_wood
    Returns: Number

    {stat_breakitem_legacy_diamond_leggings}
    Amount of items broken of legacy_diamond_leggings
    Returns: Number

    {stat_itemsused_debug_stick}
    Amount of items used of debug_stick
    Returns: Number

    {stat_dropped_green_bed}
    Amount of items dropped of green_bed
    Returns: Number

    {stat_blocksmined_birch_planks}
    Total blocks mined of birch_planks
    Returns: Number

    {stat_itemsused_diamond_helmet}
    Amount of items used of diamond_helmet
    Returns: Number

    {stat_breakitem_chest_minecart}
    Amount of items broken of chest_minecart
    Returns: Number

    {stat_blocksmined_brain_coral_fan}
    Total blocks mined of brain_coral_fan
    Returns: Number

    {stat_dropped_legacy_stained_clay}
    Amount of items dropped of legacy_stained_clay
    Returns: Number

    {stat_blocksmined_legacy_furnace}
    Total blocks mined of legacy_furnace
    Returns: Number

    {stat_itemsused_blaze_powder}
    Amount of items used of blaze_powder
    Returns: Number

    {stat_breakitem_light_gray_dye}
    Amount of items broken of light_gray_dye
    Returns: Number

    {stat_itemsused_legacy_lava_bucket}
    Amount of items used of legacy_lava_bucket
    Returns: Number

    {stat_blocksmined_bone_block}
    Total blocks mined of bone_block
    Returns: Number

    {stat_blocksmined_light_blue_glazed_terracotta}
    Total blocks mined of light_blue_glazed_terracotta
    Returns: Number

    {stat_blocksmined_dark_oak_stairs}
    Total blocks mined of dark_oak_stairs
    Returns: Number

    {stat_dropped_legacy_sugar_cane_block}
    Amount of items dropped of legacy_sugar_cane_block
    Returns: Number

    {stat_dropped_legacy_activator_rail}
    Amount of items dropped of legacy_activator_rail
    Returns: Number

    {stat_itemsused_cookie}
    Amount of items used of cookie
    Returns: Number

    {stat_breakitem_legacy_record_10}
    Amount of items broken of legacy_record_10
    Returns: Number

    {stat_breakitem_legacy_carrot_item}
    Amount of items broken of legacy_carrot_item
    Returns: Number

    {stat_blocksmined_grass_block}
    Total blocks mined of grass_block
    Returns: Number

    {stat_blocksmined_legacy_potato}
    Total blocks mined of legacy_potato
    Returns: Number

    {stat_blocksmined_legacy_ice}
    Total blocks mined of legacy_ice
    Returns: Number

    {stat_dropped_air}
    Amount of items dropped of air
    Returns: Number

    {stat_blocksmined_spruce_fence}
    Total blocks mined of spruce_fence
    Returns: Number

    {stat_blocksmined_yellow_bed}
    Total blocks mined of yellow_bed
    Returns: Number

    {stat_itemsused_name_tag}
    Amount of items used of name_tag
    Returns: Number

    {stat_itemsused_splash_potion}
    Amount of items used of splash_potion
    Returns: Number

    {stat_itemsused_spruce_boat}
    Amount of items used of spruce_boat
    Returns: Number

    {stat_dropped_sea_lantern}
    Amount of items dropped of sea_lantern
    Returns: Number

    {stat_blocksmined_legacy_pink_shulker_box}
    Total blocks mined of legacy_pink_shulker_box
    Returns: Number

    {stat_blocksmined_dark_oak_trapdoor}
    Total blocks mined of dark_oak_trapdoor
    Returns: Number

    {stat_dropped_furnace_minecart}
    Amount of items dropped of furnace_minecart
    Returns: Number

    {stat_blocksmined_legacy_command_repeating}
    Total blocks mined of legacy_command_repeating
    Returns: Number

    {stat_breakitem_legacy_iron_hoe}
    Amount of items broken of legacy_iron_hoe
    Returns: Number

    {stat_blocksmined_beetroots}
    Total blocks mined of beetroots
    Returns: Number

    {stat_dropped_infested_stone}
    Amount of items dropped of infested_stone
    Returns: Number

    {stat_breakitem_legacy_bone}
    Amount of items broken of legacy_bone
    Returns: Number

    {stat_breakitem_legacy_cookie}
    Amount of items broken of legacy_cookie
    Returns: Number

    {stat_breakitem_wheat_seeds}
    Amount of items broken of wheat_seeds
    Returns: Number

    {stat_blocksmined_red_sandstone_stairs}
    Total blocks mined of red_sandstone_stairs
    Returns: Number

    {stat_breakitem_legacy_record_12}
    Amount of items broken of legacy_record_12
    Returns: Number

    {stat_breakitem_spectral_arrow}
    Amount of items broken of spectral_arrow
    Returns: Number

    {stat_blocksmined_slime_block}
    Total blocks mined of slime_block
    Returns: Number

    {stat_dropped_legacy_pink_shulker_box}
    Amount of items dropped of legacy_pink_shulker_box
    Returns: Number

    {stat_dropped_potted_acacia_sapling}
    Amount of items dropped of potted_acacia_sapling
    Returns: Number

    {stat_dropped_legacy_gold_axe}
    Amount of items dropped of legacy_gold_axe
    Returns: Number

    {stat_itemsused_legacy_skull_item}
    Amount of items used of legacy_skull_item
    Returns: Number

    {stat_dropped_blue_terracotta}
    Amount of items dropped of blue_terracotta
    Returns: Number

    {stat_blocksmined_potted_brown_mushroom}
    Total blocks mined of potted_brown_mushroom
    Returns: Number

    {stat_dropped_legacy_birch_fence_gate}
    Amount of items dropped of legacy_birch_fence_gate
    Returns: Number

    {stat_breakitem_legacy_record_11}
    Amount of items broken of legacy_record_11
    Returns: Number

    {stat_blocksmined_legacy_red_glazed_terracotta}
    Total blocks mined of legacy_red_glazed_terracotta
    Returns: Number

    {stat_itemsused_written_book}
    Amount of items used of written_book
    Returns: Number

    {stat_dropped_legacy_red_mushroom}
    Amount of items dropped of legacy_red_mushroom
    Returns: Number

    {stat_breakitem_feather}
    Amount of items broken of feather
    Returns: Number

    {stat_dropped_cyan_stained_glass_pane}
    Amount of items dropped of cyan_stained_glass_pane
    Returns: Number

    {stat_blocksmined_legacy_iron_ore}
    Total blocks mined of legacy_iron_ore
    Returns: Number

    {stat_dropped_potted_orange_tulip}
    Amount of items dropped of potted_orange_tulip
    Returns: Number

    {stat_itemsused_legacy_blaze_rod}
    Amount of items used of legacy_blaze_rod
    Returns: Number

    {stat_dropped_white_shulker_box}
    Amount of items dropped of white_shulker_box
    Returns: Number

    {stat_blocksmined_sandstone_stairs}
    Total blocks mined of sandstone_stairs
    Returns: Number

    {stat_blocksmined_dead_bubble_coral_fan}
    Total blocks mined of dead_bubble_coral_fan
    Returns: Number

    {stat_breakitem_furnace_minecart}
    Amount of items broken of furnace_minecart
    Returns: Number

    {stat_itemsused_legacy_emerald}
    Amount of items used of legacy_emerald
    Returns: Number

    {stat_breakitem_horse_spawn_egg}
    Amount of items broken of horse_spawn_egg
    Returns: Number

    {stat_blocksmined_black_bed}
    Total blocks mined of black_bed
    Returns: Number

    {stat_dropped_potted_azure_bluet}
    Amount of items dropped of potted_azure_bluet
    Returns: Number

    {stat_dropped_light_blue_stained_glass}
    Amount of items dropped of light_blue_stained_glass
    Returns: Number

    {stat_itemsused_llama_spawn_egg}
    Amount of items used of llama_spawn_egg
    Returns: Number

    {stat_breakitem_enchanted_golden_apple}
    Amount of items broken of enchanted_golden_apple
    Returns: Number

    {stat_blocksmined_yellow_glazed_terracotta}
    Total blocks mined of yellow_glazed_terracotta
    Returns: Number

    {stat_blocksmined_conduit}
    Total blocks mined of conduit
    Returns: Number

    {stat_breakitem_beef}
    Amount of items broken of beef
    Returns: Number

    {stat_dropped_evoker_spawn_egg}
    Amount of items dropped of evoker_spawn_egg
    Returns: Number

    {stat_itemsused_fishing_rod}
    Amount of items used of fishing_rod
    Returns: Number

    {stat_itemsused_diamond_shovel}
    Amount of items used of diamond_shovel
    Returns: Number

    {stat_blocksmined_legacy_cyan_shulker_box}
    Total blocks mined of legacy_cyan_shulker_box
    Returns: Number

    {stat_dropped_legacy_powered_rail}
    Amount of items dropped of legacy_powered_rail
    Returns: Number

    {stat_dropped_legacy_book}
    Amount of items dropped of legacy_book
    Returns: Number

    {stat_breakitem_stone_pickaxe}
    Amount of items broken of stone_pickaxe
    Returns: Number

    {stat_dropped_spectral_arrow}
    Amount of items dropped of spectral_arrow
    Returns: Number

    {stat_blocksmined_legacy_lime_glazed_terracotta}
    Total blocks mined of legacy_lime_glazed_terracotta
    Returns: Number

    {stat_dropped_iron_pickaxe}
    Amount of items dropped of iron_pickaxe
    Returns: Number

    {stat_itemsused_ghast_tear}
    Amount of items used of ghast_tear
    Returns: Number

    {stat_itemsused_zombie_spawn_egg}
    Amount of items used of zombie_spawn_egg
    Returns: Number

    {stat_dropped_cyan_concrete_powder}
    Amount of items dropped of cyan_concrete_powder
    Returns: Number

    {stat_dropped_glowstone_dust}
    Amount of items dropped of glowstone_dust
    Returns: Number

    {stat_blocksmined_legacy_lever}
    Total blocks mined of legacy_lever
    Returns: Number

    {stat_dropped_orange_tulip}
    Amount of items dropped of orange_tulip
    Returns: Number

    {stat_dropped_jungle_wood}
    Amount of items dropped of jungle_wood
    Returns: Number

    {stat_blocksmined_carrots}
    Total blocks mined of carrots
    Returns: Number

    {stat_blocksmined_end_stone}
    Total blocks mined of end_stone
    Returns: Number

    {stat_blocksmined_legacy_gold_plate}
    Total blocks mined of legacy_gold_plate
    Returns: Number

    {stat_dropped_legacy_iron_chestplate}
    Amount of items dropped of legacy_iron_chestplate
    Returns: Number

    {stat_mkills}
    Mob kills
    Returns: Number

    {stat_dropped_clay}
    Amount of items dropped of clay
    Returns: Number

    {stat_blocksmined_black_terracotta}
    Total blocks mined of black_terracotta
    Returns: Number

    {stat_dropped_splash_potion}
    Amount of items dropped of splash_potion
    Returns: Number

    {stat_dropped_orange_bed}
    Amount of items dropped of orange_bed
    Returns: Number

    {stat_itemsused_legacy_shield}
    Amount of items used of legacy_shield
    Returns: Number

    {stat_dropped_black_terracotta}
    Amount of items dropped of black_terracotta
    Returns: Number

    {stat_dropped_legacy_rabbit_stew}
    Amount of items dropped of legacy_rabbit_stew
    Returns: Number

    {stat_breakitem_beetroot}
    Amount of items broken of beetroot
    Returns: Number

    {stat_blocksmined_packed_ice}
    Total blocks mined of packed_ice
    Returns: Number

    {stat_itemsused_tipped_arrow}
    Amount of items used of tipped_arrow
    Returns: Number

    {stat_dropped_cooked_mutton}
    Amount of items dropped of cooked_mutton
    Returns: Number

    {stat_blocksmined_chipped_anvil}
    Total blocks mined of chipped_anvil
    Returns: Number

    {stat_dropped_chest_minecart}
    Amount of items dropped of chest_minecart
    Returns: Number

    {stat_dropped_stick}
    Amount of items dropped of stick
    Returns: Number

    {stat_dropped_birch_pressure_plate}
    Amount of items dropped of birch_pressure_plate
    Returns: Number

    {stat_breakitem_bat_spawn_egg}
    Amount of items broken of bat_spawn_egg
    Returns: Number

    {stat_blocksmined_chiseled_quartz_block}
    Total blocks mined of chiseled_quartz_block
    Returns: Number

    {stat_blocksmined_legacy_yellow_shulker_box}
    Total blocks mined of legacy_yellow_shulker_box
    Returns: Number

    {stat_blocksmined_quartz_block}
    Total blocks mined of quartz_block
    Returns: Number

    {stat_dropped_legacy_shield}
    Amount of items dropped of legacy_shield
    Returns: Number

    {stat_blocksmined_melon_stem}
    Total blocks mined of melon_stem
    Returns: Number

    {stat_dropped_jack_o_lantern}
    Amount of items dropped of jack_o_lantern
    Returns: Number

    {stat_dropped_black_wool}
    Amount of items dropped of black_wool
    Returns: Number

    {stat_dropped_legacy_wood_pickaxe}
    Amount of items dropped of legacy_wood_pickaxe
    Returns: Number

    {stat_dropped_dark_oak_trapdoor}
    Amount of items dropped of dark_oak_trapdoor
    Returns: Number

    {stat_dropped_red_mushroom_block}
    Amount of items dropped of red_mushroom_block
    Returns: Number

    {stat_breakitem_iron_nugget}
    Amount of items broken of iron_nugget
    Returns: Number

    {stat_dropped_gray_concrete_powder}
    Amount of items dropped of gray_concrete_powder
    Returns: Number

    {stat_dropped_trapped_chest}
    Amount of items dropped of trapped_chest
    Returns: Number

    {stat_dropped_legacy_written_book}
    Amount of items dropped of legacy_written_book
    Returns: Number

    {stat_itemsused_legacy_empty_map}
    Amount of items used of legacy_empty_map
    Returns: Number

    {stat_itemsused_cooked_salmon}
    Amount of items used of cooked_salmon
    Returns: Number

    {stat_blocksmined_legacy_white_glazed_terracotta}
    Total blocks mined of legacy_white_glazed_terracotta
    Returns: Number

    {stat_dropped_potted_white_tulip}
    Amount of items dropped of potted_white_tulip
    Returns: Number

    {stat_blocksmined_dark_prismarine_slab}
    Total blocks mined of dark_prismarine_slab
    Returns: Number

    {stat_blocksmined_cave_air}
    Total blocks mined of cave_air
    Returns: Number

    {stat_dropped_pink_stained_glass_pane}
    Amount of items dropped of pink_stained_glass_pane
    Returns: Number

    {stat_dropped_mushroom_stem}
    Amount of items dropped of mushroom_stem
    Returns: Number

    {stat_dropped_magenta_carpet}
    Amount of items dropped of magenta_carpet
    Returns: Number

    {stat_breakitem_legacy_diamond_hoe}
    Amount of items broken of legacy_diamond_hoe
    Returns: Number

    {stat_itemsused_arrow}
    Amount of items used of arrow
    Returns: Number

    {stat_dropped_legacy_leaves_2}
    Amount of items dropped of legacy_leaves_2
    Returns: Number

    {stat_dropped_cave_spider_spawn_egg}
    Amount of items dropped of cave_spider_spawn_egg
    Returns: Number

    {stat_seconds_played_remaining}
    Seconds played remaining
    Returns: Text

    {stat_breakitem_legacy_ender_pearl}
    Amount of items broken of legacy_ender_pearl
    Returns: Number

    {stat_dropped_legacy_nether_star}
    Amount of items dropped of legacy_nether_star
    Returns: Number

    {stat_blocksmined_stripped_birch_log}
    Total blocks mined of stripped_birch_log
    Returns: Number

    {stat_blocksmined_spruce_wood}
    Total blocks mined of spruce_wood
    Returns: Number

    {stat_blocksmined_gray_carpet}
    Total blocks mined of gray_carpet
    Returns: Number

    {stat_breakitem_legacy_skull_item}
    Amount of items broken of legacy_skull_item
    Returns: Number

    {stat_breakitem_slime_ball}
    Amount of items broken of slime_ball
    Returns: Number

    {stat_breakitem_diamond}
    Amount of items broken of diamond
    Returns: Number

    {stat_breakitem_legacy_stick}
    Amount of items broken of legacy_stick
    Returns: Number

    {stat_dropped_legacy_diode_block_on}
    Amount of items dropped of legacy_diode_block_on
    Returns: Number

    {stat_dropped_lime_wall_banner}
    Amount of items dropped of lime_wall_banner
    Returns: Number

    {stat_breakitem_legacy_iron_sword}
    Amount of items broken of legacy_iron_sword
    Returns: Number

    {stat_itemsused_enderman_spawn_egg}
    Amount of items used of enderman_spawn_egg
    Returns: Number

    {stat_blocksmined_legacy_ender_portal_frame}
    Total blocks mined of legacy_ender_portal_frame
    Returns: Number

    {stat_dropped_glass}
    Amount of items dropped of glass
    Returns: Number

    {stat_dropped_legacy_record_8}
    Amount of items dropped of legacy_record_8
    Returns: Number

    {stat_itemsused_legacy_sign}
    Amount of items used of legacy_sign
    Returns: Number

    {stat_blocksmined_legacy_cocoa}
    Total blocks mined of legacy_cocoa
    Returns: Number

    {stat_dropped_yellow_bed}
    Amount of items dropped of yellow_bed
    Returns: Number

    {stat_dropped_legacy_blaze_powder}
    Amount of items dropped of legacy_blaze_powder
    Returns: Number

    {stat_blocksmined_turtle_egg}
    Total blocks mined of turtle_egg
    Returns: Number

    {stat_dropped_spider_eye}
    Amount of items dropped of spider_eye
    Returns: Number

    {stat_dropped_cod}
    Amount of items dropped of cod
    Returns: Number

    {stat_dropped_piston}
    Amount of items dropped of piston
    Returns: Number

    {stat_breakitem_leather_chestplate}
    Amount of items broken of leather_chestplate
    Returns: Number

    {stat_blocksmined_legacy_nether_fence}
    Total blocks mined of legacy_nether_fence
    Returns: Number

    {stat_dropped_bedrock}
    Amount of items dropped of bedrock
    Returns: Number

    {stat_dropped_gray_banner}
    Amount of items dropped of gray_banner
    Returns: Number

    {stat_dropped_legacy_record_9}
    Amount of items dropped of legacy_record_9
    Returns: Number

    {stat_dropped_legacy_gold_chestplate}
    Amount of items dropped of legacy_gold_chestplate
    Returns: Number

    {stat_blocksmined_legacy_silver_glazed_terracotta}
    Total blocks mined of legacy_silver_glazed_terracotta
    Returns: Number

    {stat_dropped_mooshroom_spawn_egg}
    Amount of items dropped of mooshroom_spawn_egg
    Returns: Number

    {stat_blocksmined_legacy_flower_pot}
    Total blocks mined of legacy_flower_pot
    Returns: Number

    {stat_itemsused_legacy_rotten_flesh}
    Amount of items used of legacy_rotten_flesh
    Returns: Number

    {stat_breakitem_diamond_chestplate}
    Amount of items broken of diamond_chestplate
    Returns: Number

    {stat_dropped_zombie_villager_spawn_egg}
    Amount of items dropped of zombie_villager_spawn_egg
    Returns: Number

    {stat_dropped_legacy_cocoa}
    Amount of items dropped of legacy_cocoa
    Returns: Number

    {stat_dropped_legacy_slime_block}
    Amount of items dropped of legacy_slime_block
    Returns: Number

    {stat_dropped_legacy_bread}
    Amount of items dropped of legacy_bread
    Returns: Number

    {stat_dropped_legacy_dirt}
    Amount of items dropped of legacy_dirt
    Returns: Number

    {stat_blocksmined_legacy_gray_shulker_box}
    Total blocks mined of legacy_gray_shulker_box
    Returns: Number

    {stat_breakitem_writable_book}
    Amount of items broken of writable_book
    Returns: Number

    {stat_blocksmined_cobblestone_slab}
    Total blocks mined of cobblestone_slab
    Returns: Number

    {stat_dropped_legacy_iron_sword}
    Amount of items dropped of legacy_iron_sword
    Returns: Number

    {stat_dropped_leather_boots}
    Amount of items dropped of leather_boots
    Returns: Number

    {stat_dropped_legacy_ice}
    Amount of items dropped of legacy_ice
    Returns: Number

    {stat_blocksmined_melon}
    Total blocks mined of melon
    Returns: Number

    {stat_dropped_redstone_wire}
    Amount of items dropped of redstone_wire
    Returns: Number

    {stat_blocksmined_legacy_iron_door_block}
    Total blocks mined of legacy_iron_door_block
    Returns: Number

    {stat_blocksmined_legacy_glowing_redstone_ore}
    Total blocks mined of legacy_glowing_redstone_ore
    Returns: Number

    {stat_itemsused_mutton}
    Amount of items used of mutton
    Returns: Number

    {stat_dropped_green_glazed_terracotta}
    Amount of items dropped of green_glazed_terracotta
    Returns: Number

    {stat_breakitem_legacy_stone_sword}
    Amount of items broken of legacy_stone_sword
    Returns: Number

    {stat_dropped_cobblestone_slab}
    Amount of items dropped of cobblestone_slab
    Returns: Number

    {stat_dropped_cyan_glazed_terracotta}
    Amount of items dropped of cyan_glazed_terracotta
    Returns: Number

    {stat_blocksmined_legacy_gold_ore}
    Total blocks mined of legacy_gold_ore
    Returns: Number

    {stat_breakitem_legacy_pumpkin_seeds}
    Amount of items broken of legacy_pumpkin_seeds
    Returns: Number

    {stat_breakitem_wolf_spawn_egg}
    Amount of items broken of wolf_spawn_egg
    Returns: Number

    {stat_dropped_legacy_wheat}
    Amount of items dropped of legacy_wheat
    Returns: Number

    {stat_breakitem_debug_stick}
    Amount of items broken of debug_stick
    Returns: Number

    {stat_breakitem_nautilus_shell}
    Amount of items broken of nautilus_shell
    Returns: Number

    {stat_itemsused_cocoa_beans}
    Amount of items used of cocoa_beans
    Returns: Number

    {stat_breakitem_enderman_spawn_egg}
    Amount of items broken of enderman_spawn_egg
    Returns: Number

    {stat_blocksmined_potted_dark_oak_sapling}
    Total blocks mined of potted_dark_oak_sapling
    Returns: Number

    {stat_blocksmined_redstone_ore}
    Total blocks mined of redstone_ore
    Returns: Number

    {stat_dropped_flower_pot}
    Amount of items dropped of flower_pot
    Returns: Number

    {stat_breakitem_cave_spider_spawn_egg}
    Amount of items broken of cave_spider_spawn_egg
    Returns: Number

    {stat_itemsused_glowstone_dust}
    Amount of items used of glowstone_dust
    Returns: Number

    {stat_breakitem_legacy_emerald}
    Amount of items broken of legacy_emerald
    Returns: Number

    {stat_dropped_legacy_bow}
    Amount of items dropped of legacy_bow
    Returns: Number

    {stat_dropped_legacy_painting}
    Amount of items dropped of legacy_painting
    Returns: Number

    {stat_dropped_legacy_record_4}
    Amount of items dropped of legacy_record_4
    Returns: Number

    {stat_dropped_lava}
    Amount of items dropped of lava
    Returns: Number

    {stat_dropped_void_air}
    Amount of items dropped of void_air
    Returns: Number

    {stat_itemsused_beetroot_seeds}
    Amount of items used of beetroot_seeds
    Returns: Number

    {stat_dropped_legacy_saddle}
    Amount of items dropped of legacy_saddle
    Returns: Number

    {stat_dropped_legacy_apple}
    Amount of items dropped of legacy_apple
    Returns: Number

    {stat_itemsused_rotten_flesh}
    Amount of items used of rotten_flesh
    Returns: Number

    {stat_dropped_prismarine_brick_stairs}
    Amount of items dropped of prismarine_brick_stairs
    Returns: Number

    {stat_itemsused_melon_seeds}
    Amount of items used of melon_seeds
    Returns: Number

    {stat_dropped_legacy_gold_ingot}
    Amount of items dropped of legacy_gold_ingot
    Returns: Number

    {stat_breakitem_legacy_boat_jungle}
    Amount of items broken of legacy_boat_jungle
    Returns: Number

    {stat_blocksmined_ender_chest}
    Total blocks mined of ender_chest
    Returns: Number

    {stat_minutes_played}
    Seconds played
    Returns: Number

    {stat_blocksmined_legacy_cobble_wall}
    Total blocks mined of legacy_cobble_wall
    Returns: Number

    {stat_blocksmined_legacy_stone_button}
    Total blocks mined of legacy_stone_button
    Returns: Number

    {stat_dropped_sandstone_stairs}
    Amount of items dropped of sandstone_stairs
    Returns: Number

    {stat_blocksmined_potatoes}
    Total blocks mined of potatoes
    Returns: Number

    {stat_blocksmined_magenta_wall_banner}
    Total blocks mined of magenta_wall_banner
    Returns: Number

    {stat_breakitem_evoker_spawn_egg}
    Amount of items broken of evoker_spawn_egg
    Returns: Number

    {stat_dropped_chainmail_boots}
    Amount of items dropped of chainmail_boots
    Returns: Number

    {stat_blocksmined_tripwire}
    Total blocks mined of tripwire
    Returns: Number

    {stat_dropped_stone}
    Amount of items dropped of stone
    Returns: Number

    {stat_dropped_diamond_leggings}
    Amount of items dropped of diamond_leggings
    Returns: Number

    {stat_dropped_golden_leggings}
    Amount of items dropped of golden_leggings
    Returns: Number

    {stat_fishcaught}
    Amount of fish caught
    Returns: Number

    {stat_dropped_legacy_red_shulker_box}
    Amount of items dropped of legacy_red_shulker_box
    Returns: Number

    {stat_dropped_legacy_gold_plate}
    Amount of items dropped of legacy_gold_plate
    Returns: Number

    {stat_dropped_legacy_record_5}
    Amount of items dropped of legacy_record_5
    Returns: Number

    {stat_dropped_light_blue_wall_banner}
    Amount of items dropped of light_blue_wall_banner
    Returns: Number

    {stat_itemsused_chainmail_leggings}
    Amount of items used of chainmail_leggings
    Returns: Number

    {stat_breakitem_snowball}
    Amount of items broken of snowball
    Returns: Number

    {stat_blocksmined_legacy_brown_mushroom}
    Total blocks mined of legacy_brown_mushroom
    Returns: Number

    {stat_itemsused_wheat_seeds}
    Amount of items used of wheat_seeds
    Returns: Number

    {stat_damagedealt}
    Damage dealt
    Returns: Number

    {stat_dropped_rail}
    Amount of items dropped of rail
    Returns: Number

    {stat_breakitem_egg}
    Amount of items broken of egg
    Returns: Number

    {stat_dropped_dead_horn_coral_wall_fan}
    Amount of items dropped of dead_horn_coral_wall_fan
    Returns: Number

    {stat_blocksmined_diamond_block}
    Total blocks mined of diamond_block
    Returns: Number

    {stat_itemsused_stick}
    Amount of items used of stick
    Returns: Number

    {stat_dropped_dandelion}
    Amount of items dropped of dandelion
    Returns: Number

    {stat_blocksmined_legacy_pumpkin}
    Total blocks mined of legacy_pumpkin
    Returns: Number

    {stat_dropped_pink_carpet}
    Amount of items dropped of pink_carpet
    Returns: Number

    {stat_blocksmined_orange_bed}
    Total blocks mined of orange_bed
    Returns: Number

    {stat_dropped_legacy_record_6}
    Amount of items dropped of legacy_record_6
    Returns: Number

    {stat_dropped_music_disc_11}
    Amount of items dropped of music_disc_11
    Returns: Number

    {stat_blocksmined_legacy_purpur_slab}
    Total blocks mined of legacy_purpur_slab
    Returns: Number

    {stat_itemsused_legacy_redstone}
    Amount of items used of legacy_redstone
    Returns: Number

    {stat_fall_cm}
    Distance fallen in cm
    Returns: Number

    {stat_itemsused_legacy_wood_axe}
    Amount of items used of legacy_wood_axe
    Returns: Number

    {stat_dropped_lime_wool}
    Amount of items dropped of lime_wool
    Returns: Number

    {stat_itemsused_tropical_fish_bucket}
    Amount of items used of tropical_fish_bucket
    Returns: Number

    {stat_dropped_legacy_yellow_glazed_terracotta}
    Amount of items dropped of legacy_yellow_glazed_terracotta
    Returns: Number

    {stat_itemsused_stray_spawn_egg}
    Amount of items used of stray_spawn_egg
    Returns: Number

    {stat_dropped_legacy_tipped_arrow}
    Amount of items dropped of legacy_tipped_arrow
    Returns: Number

    {stat_breakitem_legacy_gold_ingot}
    Amount of items broken of legacy_gold_ingot
    Returns: Number

    {stat_dropped_legacy_record_7}
    Amount of items dropped of legacy_record_7
    Returns: Number

    {stat_itemsused_legacy_tipped_arrow}
    Amount of items used of legacy_tipped_arrow
    Returns: Number

    {stat_dropped_legacy_stained_glass}
    Amount of items dropped of legacy_stained_glass
    Returns: Number

    {stat_breakitem_legacy_leash}
    Amount of items broken of legacy_leash
    Returns: Number

    {stat_blocksmined_legacy_melon_stem}
    Total blocks mined of legacy_melon_stem
    Returns: Number

    {stat_breakitem_music_disc_mall}
    Amount of items broken of music_disc_mall
    Returns: Number

    {stat_breakitem_legacy_birch_door_item}
    Amount of items broken of legacy_birch_door_item
    Returns: Number

    {stat_breakitem_diamond_helmet}
    Amount of items broken of diamond_helmet
    Returns: Number

    {stat_breakitem_pufferfish_bucket}
    Amount of items broken of pufferfish_bucket
    Returns: Number

    {stat_blocksmined_oak_door}
    Total blocks mined of oak_door
    Returns: Number

    {stat_dropped_husk_spawn_egg}
    Amount of items dropped of husk_spawn_egg
    Returns: Number

    {stat_dropped_legacy_lever}
    Amount of items dropped of legacy_lever
    Returns: Number

    {stat_blocksmined_legacy_trap_door}
    Total blocks mined of legacy_trap_door
    Returns: Number

    {stat_dropped_stone_button}
    Amount of items dropped of stone_button
    Returns: Number

    {stat_blocksmined_bubble_coral_block}
    Total blocks mined of bubble_coral_block
    Returns: Number

    {stat_breakitem_scute}
    Amount of items broken of scute
    Returns: Number

    {stat_dropped_music_disc_13}
    Amount of items dropped of music_disc_13
    Returns: Number

    {stat_dropped_orange_carpet}
    Amount of items dropped of orange_carpet
    Returns: Number

    {stat_dropped_dark_oak_button}
    Amount of items dropped of dark_oak_button
    Returns: Number

    {stat_itemsused_legacy_carrot_item}
    Amount of items used of legacy_carrot_item
    Returns: Number

    {stat_dropped_melon_stem}
    Amount of items dropped of melon_stem
    Returns: Number

    {stat_breakitem_pig_spawn_egg}
    Amount of items broken of pig_spawn_egg
    Returns: Number

    {stat_breakitem_beetroot_seeds}
    Amount of items broken of beetroot_seeds
    Returns: Number

    {stat_blocksmined_legacy_green_glazed_terracotta}
    Total blocks mined of legacy_green_glazed_terracotta
    Returns: Number

    {stat_breakitem_legacy_end_crystal}
    Amount of items broken of legacy_end_crystal
    Returns: Number

    {stat_breakitem_music_disc_ward}
    Amount of items broken of music_disc_ward
    Returns: Number

    {stat_blocksmined_jungle_sapling}
    Total blocks mined of jungle_sapling
    Returns: Number

    {stat_blocksmined_black_wool}
    Total blocks mined of black_wool
    Returns: Number

    {stat_dropped_legacy_melon_stem}
    Amount of items dropped of legacy_melon_stem
    Returns: Number

    {stat_blocksmined_mycelium}
    Total blocks mined of mycelium
    Returns: Number

    {stat_dropped_drowned_spawn_egg}
    Amount of items dropped of drowned_spawn_egg
    Returns: Number

    {stat_dropped_legacy_lime_shulker_box}
    Amount of items dropped of legacy_lime_shulker_box
    Returns: Number

    {stat_blocksmined_magma_block}
    Total blocks mined of magma_block
    Returns: Number

    {stat_dropped_purple_dye}
    Amount of items dropped of purple_dye
    Returns: Number

    {stat_itemsused_wolf_spawn_egg}
    Amount of items used of wolf_spawn_egg
    Returns: Number

    {stat_blocksmined_legacy_daylight_detector_inverted}
    Total blocks mined of legacy_daylight_detector_inverted
    Returns: Number

    {stat_breakitem_legacy_sulphur}
    Amount of items broken of legacy_sulphur
    Returns: Number

    {stat_dropped_legacy_birch_wood_stairs}
    Amount of items dropped of legacy_birch_wood_stairs
    Returns: Number

    {stat_breakitem_music_disc_wait}
    Amount of items broken of music_disc_wait
    Returns: Number

    {stat_blocksmined_legacy_brewing_stand}
    Total blocks mined of legacy_brewing_stand
    Returns: Number

    {stat_itemsused_legacy_map}
    Amount of items used of legacy_map
    Returns: Number

    {stat_dropped_brown_wool}
    Amount of items dropped of brown_wool
    Returns: Number

    {stat_blocksmined_legacy_double_step}
    Total blocks mined of legacy_double_step
    Returns: Number

    {stat_dropped_legacy_fence_gate}
    Amount of items dropped of legacy_fence_gate
    Returns: Number

    {stat_blocksmined_orange_tulip}
    Total blocks mined of orange_tulip
    Returns: Number

    {stat_breakitem_drowned_spawn_egg}
    Amount of items broken of drowned_spawn_egg
    Returns: Number

    {stat_dropped_legacy_trap_door}
    Amount of items dropped of legacy_trap_door
    Returns: Number

    {stat_itemsused_legacy_clay_brick}
    Amount of items used of legacy_clay_brick
    Returns: Number

    {stat_dropped_gold_ingot}
    Amount of items dropped of gold_ingot
    Returns: Number

    {stat_dropped_filled_map}
    Amount of items dropped of filled_map
    Returns: Number

    {stat_itemsused_legacy_flint_and_steel}
    Amount of items used of legacy_flint_and_steel
    Returns: Number

    {stat_breakitem_oak_boat}
    Amount of items broken of oak_boat
    Returns: Number

    {stat_blocksmined_stripped_birch_wood}
    Total blocks mined of stripped_birch_wood
    Returns: Number

    {stat_blocksmined_legacy_mob_spawner}
    Total blocks mined of legacy_mob_spawner
    Returns: Number

    {stat_dropped_dead_horn_coral}
    Amount of items dropped of dead_horn_coral
    Returns: Number

    {stat_dropped_legacy_grilled_pork}
    Amount of items dropped of legacy_grilled_pork
    Returns: Number

    {stat_dropped_legacy_flint}
    Amount of items dropped of legacy_flint
    Returns: Number

    {stat_blocksmined_stone_brick_slab}
    Total blocks mined of stone_brick_slab
    Returns: Number

    {stat_blocksmined_orange_shulker_box}
    Total blocks mined of orange_shulker_box
    Returns: Number

    {stat_blocksmined_legacy_redstone_lamp_off}
    Total blocks mined of legacy_redstone_lamp_off
    Returns: Number

    {stat_itemsused_legacy_rabbit_hide}
    Amount of items used of legacy_rabbit_hide
    Returns: Number

    {stat_dropped_legacy_crops}
    Amount of items dropped of legacy_crops
    Returns: Number

    {stat_dropped_jungle_door}
    Amount of items dropped of jungle_door
    Returns: Number

    {stat_dropped_zombie_horse_spawn_egg}
    Amount of items dropped of zombie_horse_spawn_egg
    Returns: Number

    {stat_dropped_stone_brick_slab}
    Amount of items dropped of stone_brick_slab
    Returns: Number

    {stat_dropped_golden_boots}
    Amount of items dropped of golden_boots
    Returns: Number

    {stat_dropped_wall_torch}
    Amount of items dropped of wall_torch
    Returns: Number

    {stat_blocksmined_cake}
    Total blocks mined of cake
    Returns: Number

    {stat_blocksmined_legacy_quartz_stairs}
    Total blocks mined of legacy_quartz_stairs
    Returns: Number

    {stat_dropped_beetroot_soup}
    Amount of items dropped of beetroot_soup
    Returns: Number

    {stat_dropped_wooden_pickaxe}
    Amount of items dropped of wooden_pickaxe
    Returns: Number

    {stat_itemsused_legacy_written_book}
    Amount of items used of legacy_written_book
    Returns: Number

    {stat_itemsused_iron_leggings}
    Amount of items used of iron_leggings
    Returns: Number

    {stat_itemsused_legacy_wood_pickaxe}
    Amount of items used of legacy_wood_pickaxe
    Returns: Number

    {stat_itemsused_mushroom_stew}
    Amount of items used of mushroom_stew
    Returns: Number

    {stat_blocksmined_legacy_wood_button}
    Total blocks mined of legacy_wood_button
    Returns: Number

    {stat_blocksmined_legacy_dark_oak_fence_gate}
    Total blocks mined of legacy_dark_oak_fence_gate
    Returns: Number

    {stat_breakitem_legacy_spider_eye}
    Amount of items broken of legacy_spider_eye
    Returns: Number

    {stat_dropped_iron_hoe}
    Amount of items dropped of iron_hoe
    Returns: Number

    {stat_dropped_red_concrete}
    Amount of items dropped of red_concrete
    Returns: Number

    {stat_dropped_cyan_concrete}
    Amount of items dropped of cyan_concrete
    Returns: Number

    {stat_dropped_magenta_dye}
    Amount of items dropped of magenta_dye
    Returns: Number

    {stat_dropped_green_concrete}
    Amount of items dropped of green_concrete
    Returns: Number

    {stat_itemsused_compass}
    Amount of items used of compass
    Returns: Number

    {stat_blocksmined_comparator}
    Total blocks mined of comparator
    Returns: Number

    {stat_itemsused_creeper_spawn_egg}
    Amount of items used of creeper_spawn_egg
    Returns: Number

    {stat_blocksmined_sandstone}
    Total blocks mined of sandstone
    Returns: Number

    {stat_dropped_legacy_anvil}
    Amount of items dropped of legacy_anvil
    Returns: Number

    {stat_blocksmined_purple_banner}
    Total blocks mined of purple_banner
    Returns: Number

    {stat_blocksmined_magenta_stained_glass_pane}
    Total blocks mined of magenta_stained_glass_pane
    Returns: Number

    {stat_dropped_attached_pumpkin_stem}
    Amount of items dropped of attached_pumpkin_stem
    Returns: Number

    {stat_breakitem_dragon_breath}
    Amount of items broken of dragon_breath
    Returns: Number

    {stat_dropped_end_gateway}
    Amount of items dropped of end_gateway
    Returns: Number

    {stat_blocksmined_legacy_jungle_wood_stairs}
    Total blocks mined of legacy_jungle_wood_stairs
    Returns: Number

    {stat_dropped_purple_wool}
    Amount of items dropped of purple_wool
    Returns: Number

    {stat_dropped_cookie}
    Amount of items dropped of cookie
    Returns: Number

    {stat_dropped_pufferfish_bucket}
    Amount of items dropped of pufferfish_bucket
    Returns: Number

    {stat_dropped_legacy_ender_chest}
    Amount of items dropped of legacy_ender_chest
    Returns: Number

    {stat_dropped_dragon_head}
    Amount of items dropped of dragon_head
    Returns: Number

    {stat_blocksmined_legacy_white_shulker_box}
    Total blocks mined of legacy_white_shulker_box
    Returns: Number

    {stat_dropped_command_block}
    Amount of items dropped of command_block
    Returns: Number

    {stat_dropped_dark_oak_fence_gate}
    Amount of items dropped of dark_oak_fence_gate
    Returns: Number

    {stat_dropped_white_glazed_terracotta}
    Amount of items dropped of white_glazed_terracotta
    Returns: Number

    {stat_dropped_legacy_prismarine_shard}
    Amount of items dropped of legacy_prismarine_shard
    Returns: Number

    {stat_blocksmined_legacy_purpur_double_slab}
    Total blocks mined of legacy_purpur_double_slab
    Returns: Number

    {stat_blocksmined_light_gray_bed}
    Total blocks mined of light_gray_bed
    Returns: Number

    {stat_dropped_bone_meal}
    Amount of items dropped of bone_meal
    Returns: Number

    {stat_itemsused_legacy_quartz}
    Amount of items used of legacy_quartz
    Returns: Number

    {stat_dropped_legacy_dark_oak_fence_gate}
    Amount of items dropped of legacy_dark_oak_fence_gate
    Returns: Number

    {stat_dropped_magma_cream}
    Amount of items dropped of magma_cream
    Returns: Number

    {stat_dropped_wolf_spawn_egg}
    Amount of items dropped of wolf_spawn_egg
    Returns: Number

    {stat_dropped_repeater}
    Amount of items dropped of repeater
    Returns: Number

    {stat_blocksmined_nether_brick_slab}
    Total blocks mined of nether_brick_slab
    Returns: Number

    {stat_itemsused_cod}
    Amount of items used of cod
    Returns: Number

    {stat_dropped_horn_coral}
    Amount of items dropped of horn_coral
    Returns: Number

    {stat_jumped}
    Amount of times jumped
    Returns: Number

    {stat_itemsused_drowned_spawn_egg}
    Amount of items used of drowned_spawn_egg
    Returns: Number

    {stat_blocksmined_purple_terracotta}
    Total blocks mined of purple_terracotta
    Returns: Number

    {stat_dropped_leather}
    Amount of items dropped of leather
    Returns: Number

    {stat_blocksmined_jack_o_lantern}
    Total blocks mined of jack_o_lantern
    Returns: Number

    {stat_blocksmined_snow_block}
    Total blocks mined of snow_block
    Returns: Number

    {stat_dropped_parrot_spawn_egg}
    Amount of items dropped of parrot_spawn_egg
    Returns: Number

    {stat_blocksmined_chest}
    Total blocks mined of chest
    Returns: Number

    {stat_dropped_shulker_shell}
    Amount of items dropped of shulker_shell
    Returns: Number

    {stat_breakitem_legacy_seeds}
    Amount of items broken of legacy_seeds
    Returns: Number

    {stat_dropped_bow}
    Amount of items dropped of bow
    Returns: Number

    {stat_blocksmined_legacy_enchantment_table}
    Total blocks mined of legacy_enchantment_table
    Returns: Number

    {stat_breakitem_legacy_armor_stand}
    Amount of items broken of legacy_armor_stand
    Returns: Number

    {stat_blocksmined_bookshelf}
    Total blocks mined of bookshelf
    Returns: Number

    {stat_breakitem_stray_spawn_egg}
    Amount of items broken of stray_spawn_egg
    Returns: Number

    {stat_dropped_stone_hoe}
    Amount of items dropped of stone_hoe
    Returns: Number

    {stat_breakitem_jungle_boat}
    Amount of items broken of jungle_boat
    Returns: Number

    {stat_dropped_legacy_diode_block_off}
    Amount of items dropped of legacy_diode_block_off
    Returns: Number

    {stat_breakitem_legacy_ink_sack}
    Amount of items broken of legacy_ink_sack
    Returns: Number

    {stat_blocksmined_legacy_blue_glazed_terracotta}
    Total blocks mined of legacy_blue_glazed_terracotta
    Returns: Number

    {stat_dropped_legacy_raw_beef}
    Amount of items dropped of legacy_raw_beef
    Returns: Number

    {stat_blocksmined_brown_terracotta}
    Total blocks mined of brown_terracotta
    Returns: Number

    {stat_breakitem_cod_bucket}
    Amount of items broken of cod_bucket
    Returns: Number

    {stat_blocksmined_player_head}
    Total blocks mined of player_head
    Returns: Number

    {stat_breakitem_music_disc_blocks}
    Amount of items broken of music_disc_blocks
    Returns: Number

    {stat_breakitem_golden_sword}
    Amount of items broken of golden_sword
    Returns: Number

    {stat_itemsused_flint}
    Amount of items used of flint
    Returns: Number

    {stat_blocksmined_legacy_iron_plate}
    Total blocks mined of legacy_iron_plate
    Returns: Number

    {stat_dropped_green_shulker_box}
    Amount of items dropped of green_shulker_box
    Returns: Number

    {stat_dropped_dead_horn_coral_fan}
    Amount of items dropped of dead_horn_coral_fan
    Returns: Number

    {stat_itemsused_glass_bottle}
    Amount of items used of glass_bottle
    Returns: Number

    {stat_blocksmined_dark_oak_door}
    Total blocks mined of dark_oak_door
    Returns: Number

    {stat_dropped_petrified_oak_slab}
    Amount of items dropped of petrified_oak_slab
    Returns: Number

    {stat_itemsused_legacy_diamond_hoe}
    Amount of items used of legacy_diamond_hoe
    Returns: Number

    {stat_itemsused_legacy_ender_pearl}
    Amount of items used of legacy_ender_pearl
    Returns: Number

    {stat_blocksmined_red_banner}
    Total blocks mined of red_banner
    Returns: Number

    {stat_dropped_coarse_dirt}
    Amount of items dropped of coarse_dirt
    Returns: Number

    {stat_dropped_legacy_glass}
    Amount of items dropped of legacy_glass
    Returns: Number

    {stat_breakitem_legacy_fireball}
    Amount of items broken of legacy_fireball
    Returns: Number

    {stat_blocksmined_stone_slab}
    Total blocks mined of stone_slab
    Returns: Number

    {stat_blocksmined_terracotta}
    Total blocks mined of terracotta
    Returns: Number

    {stat_dropped_legacy_end_crystal}
    Amount of items dropped of legacy_end_crystal
    Returns: Number

    {stat_blocksmined_jungle_stairs}
    Total blocks mined of jungle_stairs
    Returns: Number

    {stat_dropped_apple}
    Amount of items dropped of apple
    Returns: Number

    {stat_breakitem_legacy_knowledge_book}
    Amount of items broken of legacy_knowledge_book
    Returns: Number

    {stat_blocksmined_light_blue_wall_banner}
    Total blocks mined of light_blue_wall_banner
    Returns: Number

    {stat_dropped_red_concrete_powder}
    Amount of items dropped of red_concrete_powder
    Returns: Number

    {stat_dropped_skeleton_spawn_egg}
    Amount of items dropped of skeleton_spawn_egg
    Returns: Number

    {stat_dropped_skeleton_horse_spawn_egg}
    Amount of items dropped of skeleton_horse_spawn_egg
    Returns: Number

    {stat_blocksmined_legacy_concrete_powder}
    Total blocks mined of legacy_concrete_powder
    Returns: Number

    {stat_blocksmined_mushroom_stem}
    Total blocks mined of mushroom_stem
    Returns: Number

    {stat_dropped_barrier}
    Amount of items dropped of barrier
    Returns: Number

    {stat_itemsused_legacy_storage_minecart}
    Amount of items used of legacy_storage_minecart
    Returns: Number

    {stat_dropped_brain_coral}
    Amount of items dropped of brain_coral
    Returns: Number

    {stat_breakitem_lead}
    Amount of items broken of lead
    Returns: Number

    {stat_blocksmined_gray_wool}
    Total blocks mined of gray_wool
    Returns: Number

    {stat_dropped_white_banner}
    Amount of items dropped of white_banner
    Returns: Number

    {stat_dropped_legacy_stone_sword}
    Amount of items dropped of legacy_stone_sword
    Returns: Number

    {stat_dropped_bubble_coral}
    Amount of items dropped of bubble_coral
    Returns: Number

    {stat_blocksmined_brown_concrete}
    Total blocks mined of brown_concrete
    Returns: Number

    {stat_breakitem_ghast_spawn_egg}
    Amount of items broken of ghast_spawn_egg
    Returns: Number

    {stat_dropped_legacy_brick}
    Amount of items dropped of legacy_brick
    Returns: Number

    {stat_dropped_legacy_melon_block}
    Amount of items dropped of legacy_melon_block
    Returns: Number

    {stat_blocksmined_dead_fire_coral}
    Total blocks mined of dead_fire_coral
    Returns: Number

    {stat_blocksmined_lime_stained_glass_pane}
    Total blocks mined of lime_stained_glass_pane
    Returns: Number

    {stat_dropped_oak_trapdoor}
    Amount of items dropped of oak_trapdoor
    Returns: Number

    {stat_dropped_chipped_anvil}
    Amount of items dropped of chipped_anvil
    Returns: Number

    {stat_itemsused_diamond_sword}
    Amount of items used of diamond_sword
    Returns: Number

    {stat_dropped_legacy_dragon_egg}
    Amount of items dropped of legacy_dragon_egg
    Returns: Number

    {stat_blocksmined_legacy_iron_fence}
    Total blocks mined of legacy_iron_fence
    Returns: Number

    {stat_dropped_trident}
    Amount of items dropped of trident
    Returns: Number

    {stat_dropped_gray_concrete}
    Amount of items dropped of gray_concrete
    Returns: Number

    {stat_itemsused_beef}
    Amount of items used of beef
    Returns: Number

    {stat_breakitem_legacy_iron_spade}
    Amount of items broken of legacy_iron_spade
    Returns: Number

    {stat_dive_cm}
    Distance dived in cm
    Returns: Number

    {stat_dropped_red_stained_glass}
    Amount of items dropped of red_stained_glass
    Returns: Number

    {stat_dropped_legacy_log_2}
    Amount of items dropped of legacy_log_2
    Returns: Number

    {stat_blocksmined_yellow_stained_glass_pane}
    Total blocks mined of yellow_stained_glass_pane
    Returns: Number

    {stat_itemsused_legacy_fermented_spider_eye}
    Amount of items used of legacy_fermented_spider_eye
    Returns: Number

    {stat_dropped_legacy_wood_plate}
    Amount of items dropped of legacy_wood_plate
    Returns: Number

    {stat_dropped_white_stained_glass}
    Amount of items dropped of white_stained_glass
    Returns: Number

    {stat_blocksmined_legacy_chest}
    Total blocks mined of legacy_chest
    Returns: Number

    {stat_dropped_carrot}
    Amount of items dropped of carrot
    Returns: Number

    {stat_dropped_legacy_cake}
    Amount of items dropped of legacy_cake
    Returns: Number

    {stat_blocksmined_yellow_stained_glass}
    Total blocks mined of yellow_stained_glass
    Returns: Number

    {stat_dropped_cactus}
    Amount of items dropped of cactus
    Returns: Number

    {stat_dropped_brain_coral_wall_fan}
    Amount of items dropped of brain_coral_wall_fan
    Returns: Number

    {stat_kd_players}
    Kill Death ratio
    Returns: Number

    {stat_dropped_clay_ball}
    Amount of items dropped of clay_ball
    Returns: Number

    {stat_blocksmined_potted_poppy}
    Total blocks mined of potted_poppy
    Returns: Number

    {stat_blocksmined_redstone_torch}
    Total blocks mined of redstone_torch
    Returns: Number

    {stat_itemsused_gray_dye}
    Amount of items used of gray_dye
    Returns: Number

    {stat_itemsused_legacy_gold_hoe}
    Amount of items used of legacy_gold_hoe
    Returns: Number

    {stat_blocksmined_legacy_spruce_door}
    Total blocks mined of legacy_spruce_door
    Returns: Number

    {stat_dropped_legacy_command}
    Amount of items dropped of legacy_command
    Returns: Number

    {stat_dropped_bubble_coral_wall_fan}
    Amount of items dropped of bubble_coral_wall_fan
    Returns: Number

    {stat_breakitem_legacy_mushroom_soup}
    Amount of items broken of legacy_mushroom_soup
    Returns: Number

    {stat_blocksmined_light_gray_wall_banner}
    Total blocks mined of light_gray_wall_banner
    Returns: Number

    {stat_blocksmined_beacon}
    Total blocks mined of beacon
    Returns: Number

    {stat_dropped_dead_horn_coral_block}
    Amount of items dropped of dead_horn_coral_block
    Returns: Number

    {stat_dropped_blue_glazed_terracotta}
    Amount of items dropped of blue_glazed_terracotta
    Returns: Number

    {stat_blocksmined_end_portal}
    Total blocks mined of end_portal
    Returns: Number

    {stat_blocksmined_brown_bed}
    Total blocks mined of brown_bed
    Returns: Number

    {stat_breakitem_chainmail_leggings}
    Amount of items broken of chainmail_leggings
    Returns: Number

    {stat_breakitem_legacy_redstone}
    Amount of items broken of legacy_redstone
    Returns: Number

    {stat_dropped_legacy_iron_nugget}
    Amount of items dropped of legacy_iron_nugget
    Returns: Number

    {stat_dropped_legacy_redstone_comparator}
    Amount of items dropped of legacy_redstone_comparator
    Returns: Number

    {stat_blocksmined_legacy_stone}
    Total blocks mined of legacy_stone
    Returns: Number

    {stat_itemsused_quartz}
    Amount of items used of quartz
    Returns: Number

    {stat_dropped_white_wool}
    Amount of items dropped of white_wool
    Returns: Number

    {stat_dropped_cod_bucket}
    Amount of items dropped of cod_bucket
    Returns: Number

    {stat_itemsused_mooshroom_spawn_egg}
    Amount of items used of mooshroom_spawn_egg
    Returns: Number

    {stat_blocksmined_legacy_dark_oak_stairs}
    Total blocks mined of legacy_dark_oak_stairs
    Returns: Number

    {stat_dropped_acacia_pressure_plate}
    Amount of items dropped of acacia_pressure_plate
    Returns: Number

    {stat_itemsused_legacy_iron_pickaxe}
    Amount of items used of legacy_iron_pickaxe
    Returns: Number

    {stat_itemsused_legacy_potato_item}
    Amount of items used of legacy_potato_item
    Returns: Number

    {stat_dropped_enchanted_book}
    Amount of items dropped of enchanted_book
    Returns: Number

    {stat_breakitem_legacy_mutton}
    Amount of items broken of legacy_mutton
    Returns: Number

    {stat_blocksmined_black_concrete_powder}
    Total blocks mined of black_concrete_powder
    Returns: Number

    {stat_dropped_legacy_soul_sand}
    Amount of items dropped of legacy_soul_sand
    Returns: Number

    {stat_blocksmined_emerald_ore}
    Total blocks mined of emerald_ore
    Returns: Number

    {stat_dropped_legacy_beetroot}
    Amount of items dropped of legacy_beetroot
    Returns: Number

    {stat_dropped_anvil}
    Amount of items dropped of anvil
    Returns: Number

    {stat_breakitem_ghast_tear}
    Amount of items broken of ghast_tear
    Returns: Number

    {stat_blocksmined_legacy_smooth_brick}
    Total blocks mined of legacy_smooth_brick
    Returns: Number

    {stat_itemsused_legacy_chorus_fruit}
    Amount of items used of legacy_chorus_fruit
    Returns: Number

    {stat_dropped_green_carpet}
    Amount of items dropped of green_carpet
    Returns: Number

    {stat_blocksmined_tall_grass}
    Total blocks mined of tall_grass
    Returns: Number

    {stat_itemsused_dandelion_yellow}
    Amount of items used of dandelion_yellow
    Returns: Number

    {stat_blocksmined_sunflower}
    Total blocks mined of sunflower
    Returns: Number

    {stat_blocksmined_legacy_lava}
    Total blocks mined of legacy_lava
    Returns: Number

    {stat_blocksmined_brown_carpet}
    Total blocks mined of brown_carpet
    Returns: Number

    {stat_dropped_legacy_stationary_water}
    Amount of items dropped of legacy_stationary_water
    Returns: Number

    {stat_breakitem_zombie_villager_spawn_egg}
    Amount of items broken of zombie_villager_spawn_egg
    Returns: Number

    {stat_blocksmined_chiseled_sandstone}
    Total blocks mined of chiseled_sandstone
    Returns: Number

    {stat_itemsused_legacy_diamond_chestplate}
    Amount of items used of legacy_diamond_chestplate
    Returns: Number

    {stat_dropped_legacy_cyan_glazed_terracotta}
    Amount of items dropped of legacy_cyan_glazed_terracotta
    Returns: Number

    {stat_breakitem_cod_spawn_egg}
    Amount of items broken of cod_spawn_egg
    Returns: Number

    {stat_itemsused_nether_star}
    Amount of items used of nether_star
    Returns: Number

    {stat_breakitem_legacy_paper}
    Amount of items broken of legacy_paper
    Returns: Number

    {stat_dropped_slime_spawn_egg}
    Amount of items dropped of slime_spawn_egg
    Returns: Number

    {stat_breakitem_legacy_elytra}
    Amount of items broken of legacy_elytra
    Returns: Number

    {stat_dropped_paper}
    Amount of items dropped of paper
    Returns: Number

    {stat_breakitem_legacy_name_tag}
    Amount of items broken of legacy_name_tag
    Returns: Number

    {stat_blocksmined_light_gray_wool}
    Total blocks mined of light_gray_wool
    Returns: Number

    {stat_dropped_zombie_pigman_spawn_egg}
    Amount of items dropped of zombie_pigman_spawn_egg
    Returns: Number

    {stat_dropped_legacy_splash_potion}
    Amount of items dropped of legacy_splash_potion
    Returns: Number

    {stat_breakitem_legacy_wood_axe}
    Amount of items broken of legacy_wood_axe
    Returns: Number

    {stat_dropped_villager_spawn_egg}
    Amount of items dropped of villager_spawn_egg
    Returns: Number

    {stat_breakitem_leather}
    Amount of items broken of leather
    Returns: Number

    {stat_dropped_gray_stained_glass_pane}
    Amount of items dropped of gray_stained_glass_pane
    Returns: Number

    {stat_dropped_elytra}
    Amount of items dropped of elytra
    Returns: Number

    {stat_blocksmined_white_tulip}
    Total blocks mined of white_tulip
    Returns: Number

    {stat_blocksmined_legacy_skull}
    Total blocks mined of legacy_skull
    Returns: Number

    {stat_itemsused_legacy_iron_sword}
    Amount of items used of legacy_iron_sword
    Returns: Number

    {stat_dropped_light_blue_carpet}
    Amount of items dropped of light_blue_carpet
    Returns: Number

    {stat_dropped_heart_of_the_sea}
    Amount of items dropped of heart_of_the_sea
    Returns: Number

    {stat_blocksmined_legacy_snow_block}
    Total blocks mined of legacy_snow_block
    Returns: Number

    {stat_blocksmined_gray_glazed_terracotta}
    Total blocks mined of gray_glazed_terracotta
    Returns: Number

    {stat_blocksmined_infested_chiseled_stone_bricks}
    Total blocks mined of infested_chiseled_stone_bricks
    Returns: Number

    {stat_blocksmined_red_sandstone}
    Total blocks mined of red_sandstone
    Returns: Number

    {stat_blocksmined_tube_coral_block}
    Total blocks mined of tube_coral_block
    Returns: Number

    {stat_blocksmined_legacy_yellow_glazed_terracotta}
    Total blocks mined of legacy_yellow_glazed_terracotta
    Returns: Number

    {stat_breakitem_legacy_grilled_pork}
    Amount of items broken of legacy_grilled_pork
    Returns: Number

    {stat_blocksmined_zombie_wall_head}
    Total blocks mined of zombie_wall_head
    Returns: Number

    {stat_breakitem_villager_spawn_egg}
    Amount of items broken of villager_spawn_egg
    Returns: Number

    {stat_breakitem_legacy_iron_axe}
    Amount of items broken of legacy_iron_axe
    Returns: Number

    {stat_breakitem_cooked_porkchop}
    Amount of items broken of cooked_porkchop
    Returns: Number

    {stat_itemsused_legacy_chainmail_boots}
    Amount of items used of legacy_chainmail_boots
    Returns: Number

    {stat_dropped_wall_sign}
    Amount of items dropped of wall_sign
    Returns: Number

    {stat_blocksmined_observer}
    Total blocks mined of observer
    Returns: Number

    {stat_breakitem_legacy_acacia_door_item}
    Amount of items broken of legacy_acacia_door_item
    Returns: Number

    {stat_dropped_legacy_chainmail_leggings}
    Amount of items dropped of legacy_chainmail_leggings
    Returns: Number

    {stat_dropped_blue_wall_banner}
    Amount of items dropped of blue_wall_banner
    Returns: Number

    {stat_blocksmined_lime_wall_banner}
    Total blocks mined of lime_wall_banner
    Returns: Number

    {stat_dropped_legacy_book_and_quill}
    Amount of items dropped of legacy_book_and_quill
    Returns: Number

    {stat_blocksmined_redstone_block}
    Total blocks mined of redstone_block
    Returns: Number

    {stat_dropped_wooden_sword}
    Amount of items dropped of wooden_sword
    Returns: Number

    {stat_blocksmined_lime_carpet}
    Total blocks mined of lime_carpet
    Returns: Number

    {stat_dropped_cyan_shulker_box}
    Amount of items dropped of cyan_shulker_box
    Returns: Number

    {stat_dropped_lime_concrete_powder}
    Amount of items dropped of lime_concrete_powder
    Returns: Number

    {stat_dropped_legacy_birch_fence}
    Amount of items dropped of legacy_birch_fence
    Returns: Number

    {stat_itemsused_iron_ingot}
    Amount of items used of iron_ingot
    Returns: Number

    {stat_dropped_purpur_block}
    Amount of items dropped of purpur_block
    Returns: Number

    {stat_dropped_lime_bed}
    Amount of items dropped of lime_bed
    Returns: Number

    {stat_blocksmined_brown_wool}
    Total blocks mined of brown_wool
    Returns: Number

    {stat_dropped_legacy_silver_glazed_terracotta}
    Amount of items dropped of legacy_silver_glazed_terracotta
    Returns: Number

    {stat_blocksmined_red_sand}
    Total blocks mined of red_sand
    Returns: Number

    {stat_blocksmined_legacy_sea_lantern}
    Total blocks mined of legacy_sea_lantern
    Returns: Number

    {stat_itemsused_legacy_wood_hoe}
    Amount of items used of legacy_wood_hoe
    Returns: Number

    {stat_breakitem_legacy_firework}
    Amount of items broken of legacy_firework
    Returns: Number

    {stat_dropped_light_blue_wool}
    Amount of items dropped of light_blue_wool
    Returns: Number

    {stat_dropped_spruce_trapdoor}
    Amount of items dropped of spruce_trapdoor
    Returns: Number

    {stat_breakitem_cod}
    Amount of items broken of cod
    Returns: Number

    {stat_itemsused_chainmail_boots}
    Amount of items used of chainmail_boots
    Returns: Number

    {stat_dropped_nether_brick_fence}
    Amount of items dropped of nether_brick_fence
    Returns: Number

    {stat_dropped_legacy_chorus_fruit_popped}
    Amount of items dropped of legacy_chorus_fruit_popped
    Returns: Number

    {stat_blocksmined_jungle_wood}
    Total blocks mined of jungle_wood
    Returns: Number

    {stat_blocksmined_legacy_piston_extension}
    Total blocks mined of legacy_piston_extension
    Returns: Number

    {stat_blocksmined_legacy_redstone_ore}
    Total blocks mined of legacy_redstone_ore
    Returns: Number

    {stat_blocksmined_jungle_planks}
    Total blocks mined of jungle_planks
    Returns: Number

    {stat_dropped_infested_cobblestone}
    Amount of items dropped of infested_cobblestone
    Returns: Number

    {stat_dropped_diamond_ore}
    Amount of items dropped of diamond_ore
    Returns: Number

    {stat_blocksmined_horn_coral_wall_fan}
    Total blocks mined of horn_coral_wall_fan
    Returns: Number

    {stat_breakitem_legacy_cooked_rabbit}
    Amount of items broken of legacy_cooked_rabbit
    Returns: Number

    {stat_blocksmined_red_wool}
    Total blocks mined of red_wool
    Returns: Number

    {stat_dropped_smooth_stone}
    Amount of items dropped of smooth_stone
    Returns: Number

    {stat_dropped_minecart}
    Amount of items dropped of minecart
    Returns: Number

    {stat_breakitem_legacy_explosive_minecart}
    Amount of items broken of legacy_explosive_minecart
    Returns: Number

    {stat_itemsused_legacy_melon_seeds}
    Amount of items used of legacy_melon_seeds
    Returns: Number

    {stat_dropped_pink_tulip}
    Amount of items dropped of pink_tulip
    Returns: Number

    {stat_blocksmined_spruce_button}
    Total blocks mined of spruce_button
    Returns: Number

    {stat_dropped_purple_banner}
    Amount of items dropped of purple_banner
    Returns: Number

    {stat_blocksmined_dead_horn_coral_fan}
    Total blocks mined of dead_horn_coral_fan
    Returns: Number

    {stat_dropped_bone_block}
    Amount of items dropped of bone_block
    Returns: Number

    {stat_dropped_heavy_weighted_pressure_plate}
    Amount of items dropped of heavy_weighted_pressure_plate
    Returns: Number

    {stat_dropped_feather}
    Amount of items dropped of feather
    Returns: Number

    {stat_dropped_golden_horse_armor}
    Amount of items dropped of golden_horse_armor
    Returns: Number

    {stat_dropped_legacy_diamond_barding}
    Amount of items dropped of legacy_diamond_barding
    Returns: Number

    {stat_dropped_chorus_flower}
    Amount of items dropped of chorus_flower
    Returns: Number

    {stat_blocksmined_white_stained_glass}
    Total blocks mined of white_stained_glass
    Returns: Number

    {stat_blocksmined_seagrass}
    Total blocks mined of seagrass
    Returns: Number

    {stat_dropped_legacy_stone_slab2}
    Amount of items dropped of legacy_stone_slab2
    Returns: Number

    {stat_dropped_legacy_glowstone}
    Amount of items dropped of legacy_glowstone
    Returns: Number

    {stat_dropped_kelp_plant}
    Amount of items dropped of kelp_plant
    Returns: Number

    {stat_dropped_dark_oak_boat}
    Amount of items dropped of dark_oak_boat
    Returns: Number

    {stat_kd_rounded}
    Kill Death ratio rounded
    Returns: Number

    {stat_dropped_legacy_wool}
    Amount of items dropped of legacy_wool
    Returns: Number

    {stat_dropped_cave_air}
    Amount of items dropped of cave_air
    Returns: Number

    {stat_dropped_shield}
    Amount of items dropped of shield
    Returns: Number

    {stat_dropped_tall_seagrass}
    Amount of items dropped of tall_seagrass
    Returns: Number

    {stat_dropped_charcoal}
    Amount of items dropped of charcoal
    Returns: Number

    {stat_dropped_legacy_web}
    Amount of items dropped of legacy_web
    Returns: Number

    {stat_dropped_pumpkin_seeds}
    Amount of items dropped of pumpkin_seeds
    Returns: Number

    {stat_breakitem_golden_hoe}
    Amount of items broken of golden_hoe
    Returns: Number

    {stat_itemsused_legacy_chainmail_chestplate}
    Amount of items used of legacy_chainmail_chestplate
    Returns: Number

    {stat_dropped_dead_tube_coral_wall_fan}
    Amount of items dropped of dead_tube_coral_wall_fan
    Returns: Number

    {stat_itemsused_chorus_fruit}
    Amount of items used of chorus_fruit
    Returns: Number

    {stat_breakitem_blaze_spawn_egg}
    Amount of items broken of blaze_spawn_egg
    Returns: Number

    {stat_breakitem_legacy_stone_hoe}
    Amount of items broken of legacy_stone_hoe
    Returns: Number

    {stat_dropped_oak_planks}
    Amount of items dropped of oak_planks
    Returns: Number

    {stat_blocksmined_dark_oak_planks}
    Total blocks mined of dark_oak_planks
    Returns: Number

    {stat_breakitem_cactus_green}
    Amount of items broken of cactus_green
    Returns: Number

    {stat_breakitem_legacy_gold_axe}
    Amount of items broken of legacy_gold_axe
    Returns: Number

    {stat_blocksmined_legacy_clay}
    Total blocks mined of legacy_clay
    Returns: Number

    {stat_blocksmined_legacy_carrot}
    Total blocks mined of legacy_carrot
    Returns: Number

    {stat_blocksmined_purple_bed}
    Total blocks mined of purple_bed
    Returns: Number

    {stat_blocksmined_legacy_acacia_door}
    Total blocks mined of legacy_acacia_door
    Returns: Number

    {stat_blocksmined_legacy_cauldron}
    Total blocks mined of legacy_cauldron
    Returns: Number

    {stat_dropped_pink_wall_banner}
    Amount of items dropped of pink_wall_banner
    Returns: Number

    {stat_dropped_red_carpet}
    Amount of items dropped of red_carpet
    Returns: Number

    {stat_breakitem_legacy_diamond_barding}
    Amount of items broken of legacy_diamond_barding
    Returns: Number

    {stat_blocksmined_legacy_wooden_door}
    Total blocks mined of legacy_wooden_door
    Returns: Number

    {stat_dropped_cauldron}
    Amount of items dropped of cauldron
    Returns: Number

    {stat_itemsused_legacy_nether_stalk}
    Amount of items used of legacy_nether_stalk
    Returns: Number

    {stat_dropped_golden_chestplate}
    Amount of items dropped of golden_chestplate
    Returns: Number

    {stat_dropped_tropical_fish}
    Amount of items dropped of tropical_fish
    Returns: Number

    {stat_dropped_legacy_potato}
    Amount of items dropped of legacy_potato
    Returns: Number

    {stat_dropped_dead_tube_coral_block}
    Amount of items dropped of dead_tube_coral_block
    Returns: Number

    {stat_breakitem_phantom_spawn_egg}
    Amount of items broken of phantom_spawn_egg
    Returns: Number

    {stat_dropped_spruce_slab}
    Amount of items dropped of spruce_slab
    Returns: Number

    {stat_dropped_legacy_thin_glass}
    Amount of items dropped of legacy_thin_glass
    Returns: Number

    {stat_blocksmined_legacy_long_grass}
    Total blocks mined of legacy_long_grass
    Returns: Number

    {stat_blocksmined_polished_granite}
    Total blocks mined of polished_granite
    Returns: Number

    {stat_blocksmined_infested_stone_bricks}
    Total blocks mined of infested_stone_bricks
    Returns: Number

    {stat_dropped_quartz_block}
    Amount of items dropped of quartz_block
    Returns: Number

    {stat_dropped_purple_glazed_terracotta}
    Amount of items dropped of purple_glazed_terracotta
    Returns: Number

    {stat_blocksmined_legacy_cactus}
    Total blocks mined of legacy_cactus
    Returns: Number

    {stat_blocksmined_kelp}
    Total blocks mined of kelp
    Returns: Number

    {stat_blocksmined_oak_log}
    Total blocks mined of oak_log
    Returns: Number

    {stat_blocksmined_farmland}
    Total blocks mined of farmland
    Returns: Number

    {stat_blocksmined_powered_rail}
    Total blocks mined of powered_rail
    Returns: Number

    {stat_blocksmined_sandstone_slab}
    Total blocks mined of sandstone_slab
    Returns: Number

    {stat_blocksmined_purple_stained_glass_pane}
    Total blocks mined of purple_stained_glass_pane
    Returns: Number

    {stat_dropped_redstone_torch}
    Amount of items dropped of redstone_torch
    Returns: Number

    {stat_blocksmined_legacy_water}
    Total blocks mined of legacy_water
    Returns: Number

    {stat_dropped_glowstone}
    Amount of items dropped of glowstone
    Returns: Number

    {stat_blocksmined_cracked_stone_bricks}
    Total blocks mined of cracked_stone_bricks
    Returns: Number

    {stat_blocksmined_tnt}
    Total blocks mined of tnt
    Returns: Number

    {stat_dropped_mossy_cobblestone}
    Amount of items dropped of mossy_cobblestone
    Returns: Number

    {stat_dropped_grass}
    Amount of items dropped of grass
    Returns: Number

    {stat_blocksmined_lime_shulker_box}
    Total blocks mined of lime_shulker_box
    Returns: Number

    {stat_blocksmined_legacy_stained_clay}
    Total blocks mined of legacy_stained_clay
    Returns: Number

    {stat_itemsused_purple_dye}
    Amount of items used of purple_dye
    Returns: Number

    {stat_climb_cm}
    Distance climbed in cm
    Returns: Number

    {stat_blocksmined_stripped_acacia_wood}
    Total blocks mined of stripped_acacia_wood
    Returns: Number

    {stat_blocksmined_legacy_double_stone_slab2}
    Total blocks mined of legacy_double_stone_slab2
    Returns: Number

    {stat_gameleaved}
    Player quits from the server
    Returns: Number

    {stat_dropped_legacy_dropper}
    Amount of items dropped of legacy_dropper
    Returns: Number

    {stat_breakitem_silverfish_spawn_egg}
    Amount of items broken of silverfish_spawn_egg
    Returns: Number

    {stat_blocksmined_legacy_daylight_detector}
    Total blocks mined of legacy_daylight_detector
    Returns: Number

    {stat_itemsused_leather_boots}
    Amount of items used of leather_boots
    Returns: Number

    {stat_dropped_legacy_boat}
    Amount of items dropped of legacy_boat
    Returns: Number

    {stat_dropped_legacy_sand}
    Amount of items dropped of legacy_sand
    Returns: Number

    {stat_blocksmined_polished_andesite}
    Total blocks mined of polished_andesite
    Returns: Number

    {stat_breakitem_dolphin_spawn_egg}
    Amount of items broken of dolphin_spawn_egg
    Returns: Number

    {stat_dropped_tube_coral_fan}
    Amount of items dropped of tube_coral_fan
    Returns: Number

    {stat_dropped_legacy_silver_shulker_box}
    Amount of items dropped of legacy_silver_shulker_box
    Returns: Number

    {stat_dropped_oak_sapling}
    Amount of items dropped of oak_sapling
    Returns: Number

    {stat_blocksmined_redstone_wire}
    Total blocks mined of redstone_wire
    Returns: Number

    {stat_itemsused_legacy_diamond_boots}
    Amount of items used of legacy_diamond_boots
    Returns: Number

    {stat_blocksmined_brewing_stand}
    Total blocks mined of brewing_stand
    Returns: Number

    {stat_blocksmined_jungle_button}
    Total blocks mined of jungle_button
    Returns: Number

    {stat_itemsused_writable_book}
    Amount of items used of writable_book
    Returns: Number

    {stat_blocksmined_magenta_concrete_powder}
    Total blocks mined of magenta_concrete_powder
    Returns: Number

    {stat_blocksmined_legacy_stone_plate}
    Total blocks mined of legacy_stone_plate
    Returns: Number

    {stat_dropped_coal}
    Amount of items dropped of coal
    Returns: Number

    {stat_dropped_legacy_brown_glazed_terracotta}
    Amount of items dropped of legacy_brown_glazed_terracotta
    Returns: Number

    {stat_itemsused_rabbit_spawn_egg}
    Amount of items used of rabbit_spawn_egg
    Returns: Number

    {stat_itemsused_shears}
    Amount of items used of shears
    Returns: Number

    {stat_dropped_dark_oak_wood}
    Amount of items dropped of dark_oak_wood
    Returns: Number

    {stat_blocksmined_dead_horn_coral_block}
    Total blocks mined of dead_horn_coral_block
    Returns: Number

    {stat_itemsused_filled_map}
    Amount of items used of filled_map
    Returns: Number

    {stat_dropped_legacy_acacia_door}
    Amount of items dropped of legacy_acacia_door
    Returns: Number

    {stat_dropped_music_disc_wait}
    Amount of items dropped of music_disc_wait
    Returns: Number

    {stat_breakitem_trident}
    Amount of items broken of trident
    Returns: Number

    {stat_itemsused_legacy_iron_helmet}
    Amount of items used of legacy_iron_helmet
    Returns: Number

    {stat_dropped_sandstone_slab}
    Amount of items dropped of sandstone_slab
    Returns: Number

    {stat_itemsused_rabbit_hide}
    Amount of items used of rabbit_hide
    Returns: Number

    {stat_dropped_legacy_cobblestone_stairs}
    Amount of items dropped of legacy_cobblestone_stairs
    Returns: Number

    {stat_breakitem_legacy_storage_minecart}
    Amount of items broken of legacy_storage_minecart
    Returns: Number

    {stat_days_played_remaining}
    Seconds played remaining
    Returns: Text

    {stat_breakitem_legacy_leather_chestplate}
    Amount of items broken of legacy_leather_chestplate
    Returns: Number

    {stat_dropped_legacy_iron_ore}
    Amount of items dropped of legacy_iron_ore
    Returns: Number

    {stat_breakitem_golden_apple}
    Amount of items broken of golden_apple
    Returns: Number

    {stat_dropped_rabbit_hide}
    Amount of items dropped of rabbit_hide
    Returns: Number

    {stat_blocksmined_tube_coral_fan}
    Total blocks mined of tube_coral_fan
    Returns: Number

    {stat_dropped_legacy_leather_leggings}
    Amount of items dropped of legacy_leather_leggings
    Returns: Number

    {stat_blocksmined_legacy_coal_ore}
    Total blocks mined of legacy_coal_ore
    Returns: Number

    {stat_dropped_music_disc_ward}
    Amount of items dropped of music_disc_ward
    Returns: Number

    {stat_dropped_dark_prismarine_slab}
    Amount of items dropped of dark_prismarine_slab
    Returns: Number

    {stat_blocksmined_grass_path}
    Total blocks mined of grass_path
    Returns: Number

    {stat_dropped_legacy_wood}
    Amount of items dropped of legacy_wood
    Returns: Number

    {stat_blocksmined_hay_block}
    Total blocks mined of hay_block
    Returns: Number

    {stat_blocksmined_light_gray_stained_glass_pane}
    Total blocks mined of light_gray_stained_glass_pane
    Returns: Number

    {stat_dropped_conduit}
    Amount of items dropped of conduit
    Returns: Number

    {stat_dropped_legacy_redstone_ore}
    Amount of items dropped of legacy_redstone_ore
    Returns: Number

    {stat_blocksmined_lime_wool}
    Total blocks mined of lime_wool
    Returns: Number

    {stat_dropped_ice}
    Amount of items dropped of ice
    Returns: Number

    {stat_blocksmined_pink_stained_glass}
    Total blocks mined of pink_stained_glass
    Returns: Number

    {stat_dropped_purpur_slab}
    Amount of items dropped of purpur_slab
    Returns: Number

    {stat_breakitem_legacy_tipped_arrow}
    Amount of items broken of legacy_tipped_arrow
    Returns: Number

    {stat_dropped_black_concrete_powder}
    Amount of items dropped of black_concrete_powder
    Returns: Number

    {stat_breakitem_paper}
    Amount of items broken of paper
    Returns: Number

    {stat_dropped_beetroots}
    Amount of items dropped of beetroots
    Returns: Number

    {stat_itemsused_music_disc_11}
    Amount of items used of music_disc_11
    Returns: Number

    {stat_dropped_legacy_gravel}
    Amount of items dropped of legacy_gravel
    Returns: Number

    {stat_breakitem_mushroom_stew}
    Amount of items broken of mushroom_stew
    Returns: Number

    {stat_breakitem_heart_of_the_sea}
    Amount of items broken of heart_of_the_sea
    Returns: Number

    {stat_dropped_potted_red_mushroom}
    Amount of items dropped of potted_red_mushroom
    Returns: Number

    {stat_blocksmined_end_gateway}
    Total blocks mined of end_gateway
    Returns: Number

    {stat_dropped_horn_coral_wall_fan}
    Amount of items dropped of horn_coral_wall_fan
    Returns: Number

    {stat_dropped_smooth_sandstone}
    Amount of items dropped of smooth_sandstone
    Returns: Number

    {stat_blocksmined_tripwire_hook}
    Total blocks mined of tripwire_hook
    Returns: Number

    {stat_blocksmined_legacy_light_blue_glazed_terracotta}
    Total blocks mined of legacy_light_blue_glazed_terracotta
    Returns: Number

    {stat_breakitem_lime_dye}
    Amount of items broken of lime_dye
    Returns: Number

    {stat_dropped_lime_stained_glass}
    Amount of items dropped of lime_stained_glass
    Returns: Number

    {stat_dropped_legacy_wooden_door}
    Amount of items dropped of legacy_wooden_door
    Returns: Number

    {stat_blocksmined_legacy_chorus_flower}
    Total blocks mined of legacy_chorus_flower
    Returns: Number

    {stat_blocksmined_cobblestone}
    Total blocks mined of cobblestone
    Returns: Number

    {stat_dropped_mutton}
    Amount of items dropped of mutton
    Returns: Number

    {stat_blocksmined_orange_concrete_powder}
    Total blocks mined of orange_concrete_powder
    Returns: Number

    {stat_dropped_legacy_packed_ice}
    Amount of items dropped of legacy_packed_ice
    Returns: Number

    {stat_dropped_light_gray_bed}
    Amount of items dropped of light_gray_bed
    Returns: Number

    {stat_itemsused_music_disc_13}
    Amount of items used of music_disc_13
    Returns: Number

    {stat_blocksmined_yellow_concrete}
    Total blocks mined of yellow_concrete
    Returns: Number

    {stat_dropped_cyan_bed}
    Amount of items dropped of cyan_bed
    Returns: Number

    {stat_blocksmined_quartz_slab}
    Total blocks mined of quartz_slab
    Returns: Number

    {stat_breakitem_apple}
    Amount of items broken of apple
    Returns: Number

    {stat_blocksmined_fern}
    Total blocks mined of fern
    Returns: Number

    {stat_breakitem_legacy_string}
    Amount of items broken of legacy_string
    Returns: Number

    {stat_itemsused_wooden_shovel}
    Amount of items used of wooden_shovel
    Returns: Number

    {stat_itemsused_guardian_spawn_egg}
    Amount of items used of guardian_spawn_egg
    Returns: Number

    {stat_blocksmined_legacy_sign_post}
    Total blocks mined of legacy_sign_post
    Returns: Number

    {stat_itemsused_legacy_boat}
    Amount of items used of legacy_boat
    Returns: Number

    {stat_blocksmined_stripped_spruce_wood}
    Total blocks mined of stripped_spruce_wood
    Returns: Number

    {stat_dropped_jungle_boat}
    Amount of items dropped of jungle_boat
    Returns: Number

    {stat_breakitem_iron_pickaxe}
    Amount of items broken of iron_pickaxe
    Returns: Number

    {stat_dropped_cooked_rabbit}
    Amount of items dropped of cooked_rabbit
    Returns: Number

    {stat_dropped_legacy_stone_hoe}
    Amount of items dropped of legacy_stone_hoe
    Returns: Number

    {stat_dropped_legacy_totem}
    Amount of items dropped of legacy_totem
    Returns: Number

    {stat_dropped_legacy_smooth_brick}
    Amount of items dropped of legacy_smooth_brick
    Returns: Number

    {stat_dropped_legacy_detector_rail}
    Amount of items dropped of legacy_detector_rail
    Returns: Number

    {stat_breakitem_ender_eye}
    Amount of items broken of ender_eye
    Returns: Number

    {stat_blocksmined_lime_terracotta}
    Total blocks mined of lime_terracotta
    Returns: Number

    {stat_dropped_potted_blue_orchid}
    Amount of items dropped of potted_blue_orchid
    Returns: Number

    {stat_dropped_stripped_dark_oak_log}
    Amount of items dropped of stripped_dark_oak_log
    Returns: Number

    {stat_itemsused_legacy_bread}
    Amount of items used of legacy_bread
    Returns: Number

    {stat_itemsused_minecart}
    Amount of items used of minecart
    Returns: Number

    {stat_itemsused_gunpowder}
    Amount of items used of gunpowder
    Returns: Number

    {stat_breakitem_legacy_diamond_helmet}
    Amount of items broken of legacy_diamond_helmet
    Returns: Number

    {stat_dropped_legacy_redstone_comparator_off}
    Amount of items dropped of legacy_redstone_comparator_off
    Returns: Number

    {stat_dropped_acacia_slab}
    Amount of items dropped of acacia_slab
    Returns: Number

    {stat_blocksmined_red_sandstone_slab}
    Total blocks mined of red_sandstone_slab
    Returns: Number

    {stat_breakitem_bucket}
    Amount of items broken of bucket
    Returns: Number

    {stat_blocksmined_legacy_structure_block}
    Total blocks mined of legacy_structure_block
    Returns: Number

    {stat_itemsused_legacy_glass_bottle}
    Amount of items used of legacy_glass_bottle
    Returns: Number

    {stat_dropped_baked_potato}
    Amount of items dropped of baked_potato
    Returns: Number

    {stat_breakitem_legacy_potato_item}
    Amount of items broken of legacy_potato_item
    Returns: Number

    {stat_breakitem_iron_leggings}
    Amount of items broken of iron_leggings
    Returns: Number

    {stat_blocksmined_mossy_cobblestone}
    Total blocks mined of mossy_cobblestone
    Returns: Number

    {stat_itemsused_potion}
    Amount of items used of potion
    Returns: Number

    {stat_itemsused_ocelot_spawn_egg}
    Amount of items used of ocelot_spawn_egg
    Returns: Number

    {stat_dropped_oak_log}
    Amount of items dropped of oak_log
    Returns: Number

    {stat_itemsused_prismarine_shard}
    Amount of items used of prismarine_shard
    Returns: Number

    {stat_itemsused_scute}
    Amount of items used of scute
    Returns: Number

    {stat_dropped_legacy_piston_moving_piece}
    Amount of items dropped of legacy_piston_moving_piece
    Returns: Number

    {stat_blocksmined_light_gray_shulker_box}
    Total blocks mined of light_gray_shulker_box
    Returns: Number

    {stat_dropped_legacy_golden_apple}
    Amount of items dropped of legacy_golden_apple
    Returns: Number

    {stat_breakitem_rabbit}
    Amount of items broken of rabbit
    Returns: Number

    {stat_blocksmined_legacy_redstone_lamp_on}
    Total blocks mined of legacy_redstone_lamp_on
    Returns: Number

    {stat_breakitem_fire_charge}
    Amount of items broken of fire_charge
    Returns: Number

    {stat_dropped_stone_pickaxe}
    Amount of items dropped of stone_pickaxe
    Returns: Number

    {stat_breakitem_tnt_minecart}
    Amount of items broken of tnt_minecart
    Returns: Number

    {stat_blocksmined_acacia_leaves}
    Total blocks mined of acacia_leaves
    Returns: Number

    {stat_itemsused_legacy_gold_pickaxe}
    Amount of items used of legacy_gold_pickaxe
    Returns: Number

    {stat_dropped_pink_wool}
    Amount of items dropped of pink_wool
    Returns: Number

    {stat_dropped_legacy_flower_pot_item}
    Amount of items dropped of legacy_flower_pot_item
    Returns: Number

    {stat_kd}
    Kill Death ratio
    Returns: Number

    {stat_blocksmined_brown_wall_banner}
    Total blocks mined of brown_wall_banner
    Returns: Number

    {stat_dropped_legacy_chorus_fruit}
    Amount of items dropped of legacy_chorus_fruit
    Returns: Number

    {stat_itemsused_spider_spawn_egg}
    Amount of items used of spider_spawn_egg
    Returns: Number

    {stat_dropped_cyan_wall_banner}
    Amount of items dropped of cyan_wall_banner
    Returns: Number

    {stat_dropped_gravel}
    Amount of items dropped of gravel
    Returns: Number

    {stat_dropped_blue_banner}
    Amount of items dropped of blue_banner
    Returns: Number

    {stat_dropped_red_mushroom}
    Amount of items dropped of red_mushroom
    Returns: Number

    {stat_breakitem_witch_spawn_egg}
    Amount of items broken of witch_spawn_egg
    Returns: Number

    {stat_dropped_legacy_iron_helmet}
    Amount of items dropped of legacy_iron_helmet
    Returns: Number

    {stat_breakitem_legacy_dragons_breath}
    Amount of items broken of legacy_dragons_breath
    Returns: Number

    {stat_itemsused_experience_bottle}
    Amount of items used of experience_bottle
    Returns: Number

    {stat_blocksmined_legacy_activator_rail}
    Total blocks mined of legacy_activator_rail
    Returns: Number

    {stat_blocksmined_legacy_redstone_torch_on}
    Total blocks mined of legacy_redstone_torch_on
    Returns: Number

    {stat_dropped_bread}
    Amount of items dropped of bread
    Returns: Number

    {stat_itemsused_endermite_spawn_egg}
    Amount of items used of endermite_spawn_egg
    Returns: Number

    {stat_breakitem_splash_potion}
    Amount of items broken of splash_potion
    Returns: Number

    {stat_blocksmined_legacy_birch_fence_gate}
    Total blocks mined of legacy_birch_fence_gate
    Returns: Number

    {stat_blocksmined_horn_coral_block}
    Total blocks mined of horn_coral_block
    Returns: Number

    {stat_dropped_legacy_beacon}
    Amount of items dropped of legacy_beacon
    Returns: Number

    {stat_blocksmined_lime_stained_glass}
    Total blocks mined of lime_stained_glass
    Returns: Number

    {stat_blocksmined_legacy_packed_ice}
    Total blocks mined of legacy_packed_ice
    Returns: Number

    {stat_itemsused_baked_potato}
    Amount of items used of baked_potato
    Returns: Number

    {stat_breakitem_legacy_shulker_shell}
    Amount of items broken of legacy_shulker_shell
    Returns: Number

    {stat_blocksmined_dark_oak_wood}
    Total blocks mined of dark_oak_wood
    Returns: Number

    {stat_blocksmined_orange_stained_glass}
    Total blocks mined of orange_stained_glass
    Returns: Number

    {stat_breakitem_melon_slice}
    Amount of items broken of melon_slice
    Returns: Number

    {stat_dropped_cooked_salmon}
    Amount of items dropped of cooked_salmon
    Returns: Number

    {stat_blocksmined_potted_dandelion}
    Total blocks mined of potted_dandelion
    Returns: Number

    {stat_blocksmined_lime_glazed_terracotta}
    Total blocks mined of lime_glazed_terracotta
    Returns: Number

    {stat_dropped_legacy_brewing_stand}
    Amount of items dropped of legacy_brewing_stand
    Returns: Number

    {stat_dropped_gray_stained_glass}
    Amount of items dropped of gray_stained_glass
    Returns: Number

    {stat_itemsused_enchanted_golden_apple}
    Amount of items used of enchanted_golden_apple
    Returns: Number

    {stat_dropped_dead_bubble_coral}
    Amount of items dropped of dead_bubble_coral
    Returns: Number

    {stat_breakitem_legacy_coal}
    Amount of items broken of legacy_coal
    Returns: Number

    {stat_dropped_orange_shulker_box}
    Amount of items dropped of orange_shulker_box
    Returns: Number

    {stat_blocksmined_yellow_wall_banner}
    Total blocks mined of yellow_wall_banner
    Returns: Number

    {stat_dropped_lever}
    Amount of items dropped of lever
    Returns: Number

    {stat_blocksmined_birch_trapdoor}
    Total blocks mined of birch_trapdoor
    Returns: Number

    {stat_itemsused_turtle_helmet}
    Amount of items used of turtle_helmet
    Returns: Number

    {stat_dropped_legacy_diamond_block}
    Amount of items dropped of legacy_diamond_block
    Returns: Number

    {stat_breakitem_painting}
    Amount of items broken of painting
    Returns: Number

    {stat_dropped_vex_spawn_egg}
    Amount of items dropped of vex_spawn_egg
    Returns: Number

    {stat_blocksmined_rail}
    Total blocks mined of rail
    Returns: Number

    {stat_blocksmined_green_stained_glass}
    Total blocks mined of green_stained_glass
    Returns: Number

    {stat_breakitem_arrow}
    Amount of items broken of arrow
    Returns: Number

    {stat_blocksmined_iron_bars}
    Total blocks mined of iron_bars
    Returns: Number

    {stat_dropped_dark_oak_sapling}
    Amount of items dropped of dark_oak_sapling
    Returns: Number

    {stat_dropped_legacy_burning_furnace}
    Amount of items dropped of legacy_burning_furnace
    Returns: Number

    {stat_blocksmined_command_block}
    Total blocks mined of command_block
    Returns: Number

    {stat_dropped_emerald_ore}
    Amount of items dropped of emerald_ore
    Returns: Number

    {stat_blocksmined_rose_bush}
    Total blocks mined of rose_bush
    Returns: Number

    {stat_itemsused_legacy_rabbit}
    Amount of items used of legacy_rabbit
    Returns: Number

    {stat_dropped_legacy_hopper_minecart}
    Amount of items dropped of legacy_hopper_minecart
    Returns: Number

    {stat_itemsused_rabbit}
    Amount of items used of rabbit
    Returns: Number

    {stat_dropped_legacy_frosted_ice}
    Amount of items dropped of legacy_frosted_ice
    Returns: Number

    {stat_dropped_legacy_iron_block}
    Amount of items dropped of legacy_iron_block
    Returns: Number

    {stat_dropped_legacy_cobble_wall}
    Amount of items dropped of legacy_cobble_wall
    Returns: Number

    {stat_blocksmined_legacy_stained_glass_pane}
    Total blocks mined of legacy_stained_glass_pane
    Returns: Number

    {stat_itemsused_ender_pearl}
    Amount of items used of ender_pearl
    Returns: Number

    {stat_breakitem_tropical_fish_spawn_egg}
    Amount of items broken of tropical_fish_spawn_egg
    Returns: Number

    {stat_dropped_legacy_workbench}
    Amount of items dropped of legacy_workbench
    Returns: Number

    {stat_dropped_player_wall_head}
    Amount of items dropped of player_wall_head
    Returns: Number

    {stat_dropped_legacy_item_frame}
    Amount of items dropped of legacy_item_frame
    Returns: Number

    {stat_dropped_legacy_boat_dark_oak}
    Amount of items dropped of legacy_boat_dark_oak
    Returns: Number

    {stat_dropped_magenta_wall_banner}
    Amount of items dropped of magenta_wall_banner
    Returns: Number

    {stat_dropped_legacy_log}
    Amount of items dropped of legacy_log
    Returns: Number

    {stat_itemsused_lead}
    Amount of items used of lead
    Returns: Number

    {stat_breakitem_name_tag}
    Amount of items broken of name_tag
    Returns: Number

    {stat_blocksmined_spruce_planks}
    Total blocks mined of spruce_planks
    Returns: Number

    {stat_blocksmined_iron_block}
    Total blocks mined of iron_block
    Returns: Number

    {stat_itemsused_legacy_dark_oak_door_item}
    Amount of items used of legacy_dark_oak_door_item
    Returns: Number

    {stat_dropped_potted_birch_sapling}
    Amount of items dropped of potted_birch_sapling
    Returns: Number

    {stat_dropped_dirt}
    Amount of items dropped of dirt
    Returns: Number

    {stat_dropped_legacy_hay_block}
    Amount of items dropped of legacy_hay_block
    Returns: Number

    {stat_dropped_dragon_breath}
    Amount of items dropped of dragon_breath
    Returns: Number

    {stat_blocksmined_legacy_diode_block_on}
    Total blocks mined of legacy_diode_block_on
    Returns: Number

    {stat_itemsused_golden_sword}
    Amount of items used of golden_sword
    Returns: Number

    {stat_blocksmined_end_portal_frame}
    Total blocks mined of end_portal_frame
    Returns: Number

    {stat_blocksmined_light_blue_shulker_box}
    Total blocks mined of light_blue_shulker_box
    Returns: Number

    {stat_dropped_oak_slab}
    Amount of items dropped of oak_slab
    Returns: Number

    {stat_blocksmined_oak_button}
    Total blocks mined of oak_button
    Returns: Number

    {stat_dropped_legacy_spruce_door}
    Amount of items dropped of legacy_spruce_door
    Returns: Number

    {stat_dropped_lilac}
    Amount of items dropped of lilac
    Returns: Number

    {stat_dropped_legacy_iron_pickaxe}
    Amount of items dropped of legacy_iron_pickaxe
    Returns: Number

    {stat_itemsused_legacy_enchanted_book}
    Amount of items used of legacy_enchanted_book
    Returns: Number

    {stat_itemsused_diamond_hoe}
    Amount of items used of diamond_hoe
    Returns: Number

    {stat_blocksmined_legacy_prismarine}
    Total blocks mined of legacy_prismarine
    Returns: Number

    {stat_dropped_light_gray_carpet}
    Amount of items dropped of light_gray_carpet
    Returns: Number

    {stat_dropped_legacy_stone_plate}
    Amount of items dropped of legacy_stone_plate
    Returns: Number

    {stat_dropped_legacy_jungle_wood_stairs}
    Amount of items dropped of legacy_jungle_wood_stairs
    Returns: Number

    {stat_dropped_legacy_string}
    Amount of items dropped of legacy_string
    Returns: Number

    {stat_dropped_white_tulip}
    Amount of items dropped of white_tulip
    Returns: Number

    {stat_itemsused_phantom_membrane}
    Amount of items used of phantom_membrane
    Returns: Number

    {stat_dropped_dark_prismarine}
    Amount of items dropped of dark_prismarine
    Returns: Number

    {stat_dropped_dark_prismarine_stairs}
    Amount of items dropped of dark_prismarine_stairs
    Returns: Number

    {stat_blocksmined_dark_oak_log}
    Total blocks mined of dark_oak_log
    Returns: Number

    {stat_dropped_legacy_redstone_comparator_on}
    Amount of items dropped of legacy_redstone_comparator_on
    Returns: Number

    {stat_blocksmined_legacy_wood_double_step}
    Total blocks mined of legacy_wood_double_step
    Returns: Number

    {stat_itemsused_wither_skeleton_spawn_egg}
    Amount of items used of wither_skeleton_spawn_egg
    Returns: Number

    {stat_blocksmined_potted_red_mushroom}
    Total blocks mined of potted_red_mushroom
    Returns: Number

    {stat_blocksmined_legacy_tripwire_hook}
    Total blocks mined of legacy_tripwire_hook
    Returns: Number

    {stat_dropped_arrow}
    Amount of items dropped of arrow
    Returns: Number

    {stat_itemsused_cooked_mutton}
    Amount of items used of cooked_mutton
    Returns: Number

    {stat_blocksmined_dispenser}
    Total blocks mined of dispenser
    Returns: Number

    {stat_dropped_legacy_iron_hoe}
    Amount of items dropped of legacy_iron_hoe
    Returns: Number

    {stat_dropped_slime_ball}
    Amount of items dropped of slime_ball
    Returns: Number

    {stat_dropped_potato}
    Amount of items dropped of potato
    Returns: Number

    {stat_dropped_egg}
    Amount of items dropped of egg
    Returns: Number

    {stat_breakitem_chainmail_helmet}
    Amount of items broken of chainmail_helmet
    Returns: Number

    {stat_blocksmined_birch_wood}
    Total blocks mined of birch_wood
    Returns: Number

    {stat_itemsused_legacy_iron_ingot}
    Amount of items used of legacy_iron_ingot
    Returns: Number

    {stat_dropped_white_terracotta}
    Amount of items dropped of white_terracotta
    Returns: Number

    {stat_blocksmined_potted_pink_tulip}
    Total blocks mined of potted_pink_tulip
    Returns: Number

    {stat_itemsused_legacy_spectral_arrow}
    Amount of items used of legacy_spectral_arrow
    Returns: Number

    {stat_blocksmined_light_gray_concrete}
    Total blocks mined of light_gray_concrete
    Returns: Number

    {stat_breakitem_wither_skeleton_spawn_egg}
    Amount of items broken of wither_skeleton_spawn_egg
    Returns: Number

    {stat_blocksmined_barrier}
    Total blocks mined of barrier
    Returns: Number

    {stat_itemsused_chicken_spawn_egg}
    Amount of items used of chicken_spawn_egg
    Returns: Number

    {stat_dropped_legacy_wall_sign}
    Amount of items dropped of legacy_wall_sign
    Returns: Number

    {stat_breakitem_glistering_melon_slice}
    Amount of items broken of glistering_melon_slice
    Returns: Number

    {stat_breakitem_legacy_shield}
    Amount of items broken of legacy_shield
    Returns: Number

    {stat_blocksmined_peony}
    Total blocks mined of peony
    Returns: Number

    {stat_dropped_golden_hoe}
    Amount of items dropped of golden_hoe
    Returns: Number

    {stat_blocksmined}
    Total blocks mined
    Returns: Number

    {stat_itemsused_legacy_gold_chestplate}
    Amount of items used of legacy_gold_chestplate
    Returns: Number

    {stat_breakitem_nether_star}
    Amount of items broken of nether_star
    Returns: Number

    {stat_dropped_legacy_huge_mushroom_2}
    Amount of items dropped of legacy_huge_mushroom_2
    Returns: Number

    {stat_dropped_dark_oak_door}
    Amount of items dropped of dark_oak_door
    Returns: Number

    {stat_dropped_spruce_fence}
    Amount of items dropped of spruce_fence
    Returns: Number

    {stat_itemsused_cyan_dye}
    Amount of items used of cyan_dye
    Returns: Number

    {stat_breakitem_flint_and_steel}
    Amount of items broken of flint_and_steel
    Returns: Number

    {stat_dropped_music_disc_mall}
    Amount of items dropped of music_disc_mall
    Returns: Number

    {stat_dropped_spider_spawn_egg}
    Amount of items dropped of spider_spawn_egg
    Returns: Number

    {stat_dropped_legacy_nether_stalk}
    Amount of items dropped of legacy_nether_stalk
    Returns: Number

    {stat_breakitem_salmon}
    Amount of items broken of salmon
    Returns: Number

    {stat_dropped_legacy_diamond_sword}
    Amount of items dropped of legacy_diamond_sword
    Returns: Number

    {stat_itemsused_polar_bear_spawn_egg}
    Amount of items used of polar_bear_spawn_egg
    Returns: Number

    {stat_blocksmined_legacy_hopper}
    Total blocks mined of legacy_hopper
    Returns: Number

    {stat_dropped_legacy_smooth_stairs}
    Amount of items dropped of legacy_smooth_stairs
    Returns: Number

    {stat_dropped_legacy_grass_path}
    Amount of items dropped of legacy_grass_path
    Returns: Number

    {stat_dropped_legacy_ender_portal_frame}
    Amount of items dropped of legacy_ender_portal_frame
    Returns: Number

    {stat_dropped_magenta_banner}
    Amount of items dropped of magenta_banner
    Returns: Number

    {stat_dropped_legacy_armor_stand}
    Amount of items dropped of legacy_armor_stand
    Returns: Number

    {stat_dropped_legacy_nether_brick_stairs}
    Amount of items dropped of legacy_nether_brick_stairs
    Returns: Number

    {stat_blocksmined_legacy_dead_bush}
    Total blocks mined of legacy_dead_bush
    Returns: Number

    {stat_breakitem_chainmail_chestplate}
    Amount of items broken of chainmail_chestplate
    Returns: Number

    {stat_dropped_blue_shulker_box}
    Amount of items dropped of blue_shulker_box
    Returns: Number

    {stat_breakitem_rabbit_foot}
    Amount of items broken of rabbit_foot
    Returns: Number

    {stat_breakitem_cooked_beef}
    Amount of items broken of cooked_beef
    Returns: Number

    {stat_blocksmined_potted_orange_tulip}
    Total blocks mined of potted_orange_tulip
    Returns: Number

    {stat_blocksmined_diamond_ore}
    Total blocks mined of diamond_ore
    Returns: Number

    {stat_itemsused_legacy_record_9}
    Amount of items used of legacy_record_9
    Returns: Number

    {stat_dropped_torch}
    Amount of items dropped of torch
    Returns: Number

    {stat_itemsused_legacy_painting}
    Amount of items used of legacy_painting
    Returns: Number

    {stat_blocksmined_purple_concrete}
    Total blocks mined of purple_concrete
    Returns: Number

    {stat_dropped_redstone_block}
    Amount of items dropped of redstone_block
    Returns: Number

    {stat_breakitem_saddle}
    Amount of items broken of saddle
    Returns: Number

    {stat_blocksmined_iron_door}
    Total blocks mined of iron_door
    Returns: Number

    {stat_itemsused_legacy_iron_hoe}
    Amount of items used of legacy_iron_hoe
    Returns: Number

    {stat_blocksmined_acacia_fence}
    Total blocks mined of acacia_fence
    Returns: Number

    {stat_dropped_clock}
    Amount of items dropped of clock
    Returns: Number

    {stat_horse_cm}
    Distance traveled by horse in cm
    Returns: Number

    {stat_itemsused_legacy_record_8}
    Amount of items used of legacy_record_8
    Returns: Number

    {stat_dropped_light_gray_shulker_box}
    Amount of items dropped of light_gray_shulker_box
    Returns: Number

    {stat_itemsused_golden_carrot}
    Amount of items used of golden_carrot
    Returns: Number

    {stat_dropped_spruce_leaves}
    Amount of items dropped of spruce_leaves
    Returns: Number

    {stat_breakitem_legacy_spectral_arrow}
    Amount of items broken of legacy_spectral_arrow
    Returns: Number

    {stat_blocksmined_nether_brick_fence}
    Total blocks mined of nether_brick_fence
    Returns: Number

    {stat_blocksmined_legacy_slime_block}
    Total blocks mined of legacy_slime_block
    Returns: Number

    {stat_blocksmined_quartz_pillar}
    Total blocks mined of quartz_pillar
    Returns: Number

    {stat_breakitem_cyan_dye}
    Amount of items broken of cyan_dye
    Returns: Number

    {stat_dropped_legacy_lava}
    Amount of items dropped of legacy_lava
    Returns: Number

    {stat_blocksmined_dead_fire_coral_fan}
    Total blocks mined of dead_fire_coral_fan
    Returns: Number

    {stat_dropped_chiseled_red_sandstone}
    Amount of items dropped of chiseled_red_sandstone
    Returns: Number

    {stat_dropped_legacy_wood_axe}
    Amount of items dropped of legacy_wood_axe
    Returns: Number

    {stat_itemsused_iron_hoe}
    Amount of items used of iron_hoe
    Returns: Number

    {stat_itemsused_legacy_record_7}
    Amount of items used of legacy_record_7
    Returns: Number

    {stat_blocksmined_red_wall_banner}
    Total blocks mined of red_wall_banner
    Returns: Number

    {stat_dropped_leather_helmet}
    Amount of items dropped of leather_helmet
    Returns: Number

    {stat_breakitem_chorus_fruit}
    Amount of items broken of chorus_fruit
    Returns: Number

    {stat_dropped_enderman_spawn_egg}
    Amount of items dropped of enderman_spawn_egg
    Returns: Number

    {stat_dropped_white_concrete_powder}
    Amount of items dropped of white_concrete_powder
    Returns: Number

    {stat_dropped_legacy_white_glazed_terracotta}
    Amount of items dropped of legacy_white_glazed_terracotta
    Returns: Number

    {stat_blocksmined_potted_white_tulip}
    Total blocks mined of potted_white_tulip
    Returns: Number

    {stat_dropped_legacy_clay}
    Amount of items dropped of legacy_clay
    Returns: Number

    {stat_dropped_poisonous_potato}
    Amount of items dropped of poisonous_potato
    Returns: Number

    {stat_dropped_birch_door}
    Amount of items dropped of birch_door
    Returns: Number

    {stat_blocksmined_legacy_sapling}
    Total blocks mined of legacy_sapling
    Returns: Number

    {stat_itemsused_legacy_record_6}
    Amount of items used of legacy_record_6
    Returns: Number

    {stat_dropped_chainmail_helmet}
    Amount of items dropped of chainmail_helmet
    Returns: Number

    {stat_itemsused_iron_sword}
    Amount of items used of iron_sword
    Returns: Number

    {stat_itemsused_legacy_wood_door}
    Amount of items used of legacy_wood_door
    Returns: Number

    {stat_breakitem_legacy_iron_door}
    Amount of items broken of legacy_iron_door
    Returns: Number

    {stat_blocksmined_brain_coral}
    Total blocks mined of brain_coral
    Returns: Number

    {stat_dropped_legacy_huge_mushroom_1}
    Amount of items dropped of legacy_huge_mushroom_1
    Returns: Number

    {stat_blocksmined_oak_fence}
    Total blocks mined of oak_fence
    Returns: Number

    {stat_dropped_legacy_clay_ball}
    Amount of items dropped of legacy_clay_ball
    Returns: Number

    {stat_dropped_book}
    Amount of items dropped of book
    Returns: Number

    {stat_dropped_llama_spawn_egg}
    Amount of items dropped of llama_spawn_egg
    Returns: Number

    {stat_breakitem_wooden_axe}
    Amount of items broken of wooden_axe
    Returns: Number

    {stat_dropped_green_terracotta}
    Amount of items dropped of green_terracotta
    Returns: Number

    {stat_blocksmined_legacy_blue_shulker_box}
    Total blocks mined of legacy_blue_shulker_box
    Returns: Number

    {stat_blocksmined_legacy_stained_glass}
    Total blocks mined of legacy_stained_glass
    Returns: Number

    {stat_itemsused_legacy_record_5}
    Amount of items used of legacy_record_5
    Returns: Number

    {stat_dropped_green_wall_banner}
    Amount of items dropped of green_wall_banner
    Returns: Number

    {stat_itemsused_legacy_mushroom_soup}
    Amount of items used of legacy_mushroom_soup
    Returns: Number

    {stat_dropped_tube_coral_wall_fan}
    Amount of items dropped of tube_coral_wall_fan
    Returns: Number

    {stat_itemsused_legacy_golden_carrot}
    Amount of items used of legacy_golden_carrot
    Returns: Number

    {stat_dropped_legacy_water}
    Amount of items dropped of legacy_water
    Returns: Number

    {stat_blocksmined_light_blue_stained_glass_pane}
    Total blocks mined of light_blue_stained_glass_pane
    Returns: Number

    {stat_blocksmined_legacy_monster_eggs}
    Total blocks mined of legacy_monster_eggs
    Returns: Number

    {stat_dropped_legacy_raw_fish}
    Amount of items dropped of legacy_raw_fish
    Returns: Number

    {stat_breakitem_legacy_raw_beef}
    Amount of items broken of legacy_raw_beef
    Returns: Number

    {stat_dropped_end_rod}
    Amount of items dropped of end_rod
    Returns: Number

    {stat_dropped_legacy_gold_leggings}
    Amount of items dropped of legacy_gold_leggings
    Returns: Number

    {stat_breakitem_coal}
    Amount of items broken of coal
    Returns: Number

    {stat_dropped_legacy_sugar_cane}
    Amount of items dropped of legacy_sugar_cane
    Returns: Number

    {stat_blocksmined_activator_rail}
    Total blocks mined of activator_rail
    Returns: Number

    {stat_itemsused_legacy_record_4}
    Amount of items used of legacy_record_4
    Returns: Number

    {stat_dropped_legacy_ink_sack}
    Amount of items dropped of legacy_ink_sack
    Returns: Number

    {stat_itemsused_legacy_shears}
    Amount of items used of legacy_shears
    Returns: Number

    {stat_dropped_legacy_mob_spawner}
    Amount of items dropped of legacy_mob_spawner
    Returns: Number

    {stat_dropped_legacy_iron_plate}
    Amount of items dropped of legacy_iron_plate
    Returns: Number

    {stat_breakitem_iron_axe}
    Amount of items broken of iron_axe
    Returns: Number

    {stat_dropped_jungle_log}
    Amount of items dropped of jungle_log
    Returns: Number

    {stat_blocksmined_wet_sponge}
    Total blocks mined of wet_sponge
    Returns: Number

    {stat_itemsused_legacy_record_3}
    Amount of items used of legacy_record_3
    Returns: Number

    {stat_dropped_lapis_ore}
    Amount of items dropped of lapis_ore
    Returns: Number

    {stat_dropped_legacy_boat_birch}
    Amount of items dropped of legacy_boat_birch
    Returns: Number

    {stat_dropped_cobblestone_wall}
    Amount of items dropped of cobblestone_wall
    Returns: Number

    {stat_itemsused_iron_pickaxe}
    Amount of items used of iron_pickaxe
    Returns: Number

    {stat_dropped_legacy_firework}
    Amount of items dropped of legacy_firework
    Returns: Number

    {stat_blocksmined_purple_carpet}
    Total blocks mined of purple_carpet
    Returns: Number

    {stat_dropped_legacy_iron_ingot}
    Amount of items dropped of legacy_iron_ingot
    Returns: Number

    {stat_blocksmined_dirt}
    Total blocks mined of dirt
    Returns: Number

    {stat_blocksmined_sea_lantern}
    Total blocks mined of sea_lantern
    Returns: Number

    {stat_dropped_cooked_porkchop}
    Amount of items dropped of cooked_porkchop
    Returns: Number

    {stat_breakitem_pink_dye}
    Amount of items broken of pink_dye
    Returns: Number

    {stat_breakitem_legacy_wood_spade}
    Amount of items broken of legacy_wood_spade
    Returns: Number

    {stat_breakitem_legacy_rabbit_stew}
    Amount of items broken of legacy_rabbit_stew
    Returns: Number

    {stat_blocksmined_birch_pressure_plate}
    Total blocks mined of birch_pressure_plate
    Returns: Number

    {stat_itemsused_golden_apple}
    Amount of items used of golden_apple
    Returns: Number

    {stat_dropped_chiseled_sandstone}
    Amount of items dropped of chiseled_sandstone
    Returns: Number

    {stat_blocksmined_potted_red_tulip}
    Total blocks mined of potted_red_tulip
    Returns: Number

    {stat_blocksmined_legacy_wood}
    Total blocks mined of legacy_wood
    Returns: Number

    {stat_dropped_infested_stone_bricks}
    Amount of items dropped of infested_stone_bricks
    Returns: Number

    {stat_dropped_legacy_iron_fence}
    Amount of items dropped of legacy_iron_fence
    Returns: Number

    {stat_minutes_played_remaining}
    Seconds played remaining
    Returns: Text

    {stat_dropped_legacy_gold_ore}
    Amount of items dropped of legacy_gold_ore
    Returns: Number

    {stat_breakitem_legacy_bread}
    Amount of items broken of legacy_bread
    Returns: Number

    {stat_dropped_jungle_button}
    Amount of items dropped of jungle_button
    Returns: Number

    {stat_blocksmined_cyan_wool}
    Total blocks mined of cyan_wool
    Returns: Number

    {stat_breakitem_prismarine_crystals}
    Amount of items broken of prismarine_crystals
    Returns: Number

    {stat_dropped_potted_spruce_sapling}
    Amount of items dropped of potted_spruce_sapling
    Returns: Number

    {stat_breakitem_legacy_gold_sword}
    Amount of items broken of legacy_gold_sword
    Returns: Number

    {stat_dropped_ghast_tear}
    Amount of items dropped of ghast_tear
    Returns: Number

    {stat_dropped_stripped_jungle_log}
    Amount of items dropped of stripped_jungle_log
    Returns: Number

    {stat_blocksmined_dead_brain_coral_wall_fan}
    Total blocks mined of dead_brain_coral_wall_fan
    Returns: Number

    {stat_dropped_azure_bluet}
    Amount of items dropped of azure_bluet
    Returns: Number

    {stat_itemsused_legacy_potion}
    Amount of items used of legacy_potion
    Returns: Number

    {stat_dropped_chainmail_leggings}
    Amount of items dropped of chainmail_leggings
    Returns: Number

    {stat_blocksmined_birch_log}
    Total blocks mined of birch_log
    Returns: Number

    {stat_dropped_light_gray_glazed_terracotta}
    Amount of items dropped of light_gray_glazed_terracotta
    Returns: Number

    {stat_blocksmined_stone_bricks}
    Total blocks mined of stone_bricks
    Returns: Number

    {stat_blocksmined_purple_concrete_powder}
    Total blocks mined of purple_concrete_powder
    Returns: Number

    {stat_dropped_legacy_dispenser}
    Amount of items dropped of legacy_dispenser
    Returns: Number

    {stat_blocksmined_acacia_slab}
    Total blocks mined of acacia_slab
    Returns: Number

    {stat_itemsused_legacy_knowledge_book}
    Amount of items used of legacy_knowledge_book
    Returns: Number

    {stat_dropped_dispenser}
    Amount of items dropped of dispenser
    Returns: Number

    {stat_dropped_legacy_elytra}
    Amount of items dropped of legacy_elytra
    Returns: Number

    {stat_breakitem_legacy_apple}
    Amount of items broken of legacy_apple
    Returns: Number

    {stat_dropped_gray_bed}
    Amount of items dropped of gray_bed
    Returns: Number

    {stat_breakitem_slime_spawn_egg}
    Amount of items broken of slime_spawn_egg
    Returns: Number

    {stat_breakitem_legacy_chainmail_helmet}
    Amount of items broken of legacy_chainmail_helmet
    Returns: Number

    {stat_dropped_blue_wool}
    Amount of items dropped of blue_wool
    Returns: Number

    {stat_dropped_iron_bars}
    Amount of items dropped of iron_bars
    Returns: Number

    {stat_blocksmined_blue_concrete_powder}
    Total blocks mined of blue_concrete_powder
    Returns: Number

    {stat_blocksmined_purpur_pillar}
    Total blocks mined of purpur_pillar
    Returns: Number

    {stat_breakitem_polar_bear_spawn_egg}
    Amount of items broken of polar_bear_spawn_egg
    Returns: Number

    {stat_blocksmined_magenta_glazed_terracotta}
    Total blocks mined of magenta_glazed_terracotta
    Returns: Number

    {stat_dropped_cod_spawn_egg}
    Amount of items dropped of cod_spawn_egg
    Returns: Number

    {stat_dropped_jungle_leaves}
    Amount of items dropped of jungle_leaves
    Returns: Number

    {stat_blocksmined_legacy_spruce_wood_stairs}
    Total blocks mined of legacy_spruce_wood_stairs
    Returns: Number

    {stat_breakitem_fermented_spider_eye}
    Amount of items broken of fermented_spider_eye
    Returns: Number

    {stat_itemsused_sheep_spawn_egg}
    Amount of items used of sheep_spawn_egg
    Returns: Number

    {stat_blocksmined_legacy_melon_block}
    Total blocks mined of legacy_melon_block
    Returns: Number

    {stat_itemsused_charcoal}
    Amount of items used of charcoal
    Returns: Number

    {stat_itemsused_legacy_eye_of_ender}
    Amount of items used of legacy_eye_of_ender
    Returns: Number

    {stat_blocksmined_cyan_stained_glass}
    Total blocks mined of cyan_stained_glass
    Returns: Number

    {stat_itemsused_legacy_rabbit_stew}
    Amount of items used of legacy_rabbit_stew
    Returns: Number

    {stat_dropped_oak_button}
    Amount of items dropped of oak_button
    Returns: Number

    {stat_dropped_birch_sapling}
    Amount of items dropped of birch_sapling
    Returns: Number

    {stat_breakitem_glass_bottle}
    Amount of items broken of glass_bottle
    Returns: Number

    {stat_itemsused_legacy_golden_apple}
    Amount of items used of legacy_golden_apple
    Returns: Number

    {stat_dropped_red_bed}
    Amount of items dropped of red_bed
    Returns: Number

    {stat_dropped_legacy_potato_item}
    Amount of items dropped of legacy_potato_item
    Returns: Number

    {stat_breakitem_parrot_spawn_egg}
    Amount of items broken of parrot_spawn_egg
    Returns: Number

    {stat_blocksmined_prismarine_bricks}
    Total blocks mined of prismarine_bricks
    Returns: Number

    {stat_breakitem_legacy_water_bucket}
    Amount of items broken of legacy_water_bucket
    Returns: Number

    {stat_dropped_legacy_snow_ball}
    Amount of items dropped of legacy_snow_ball
    Returns: Number

    {stat_dropped_structure_void}
    Amount of items dropped of structure_void
    Returns: Number

    {stat_blocksmined_chain_command_block}
    Total blocks mined of chain_command_block
    Returns: Number

    {stat_dropped_witch_spawn_egg}
    Amount of items dropped of witch_spawn_egg
    Returns: Number

    {stat_breakitem_legacy_clay_ball}
    Amount of items broken of legacy_clay_ball
    Returns: Number

    {stat_blocksmined_legacy_grass_path}
    Total blocks mined of legacy_grass_path
    Returns: Number

    {stat_dropped_legacy_tripwire}
    Amount of items dropped of legacy_tripwire
    Returns: Number

    {stat_minecart_cm}
    Distance by minecart in cm
    Returns: Number

    {stat_breakitem_legacy_powered_minecart}
    Amount of items broken of legacy_powered_minecart
    Returns: Number

    {stat_dropped_chiseled_quartz_block}
    Amount of items dropped of chiseled_quartz_block
    Returns: Number

    {stat_breakitem_legacy_chainmail_boots}
    Amount of items broken of legacy_chainmail_boots
    Returns: Number

    {stat_dropped_legacy_iron_door}
    Amount of items dropped of legacy_iron_door
    Returns: Number

    {stat_blocksmined_stripped_dark_oak_log}
    Total blocks mined of stripped_dark_oak_log
    Returns: Number

    {stat_itemsused_sugar}
    Amount of items used of sugar
    Returns: Number

    {stat_dropped_legacy_flint_and_steel}
    Amount of items dropped of legacy_flint_and_steel
    Returns: Number

    {stat_blocksmined_light_gray_terracotta}
    Total blocks mined of light_gray_terracotta
    Returns: Number

    {stat_blocksmined_legacy_dark_oak_fence}
    Total blocks mined of legacy_dark_oak_fence
    Returns: Number

    {stat_dropped_pumpkin}
    Amount of items dropped of pumpkin
    Returns: Number

    {stat_dropped_string}
    Amount of items dropped of string
    Returns: Number

    {stat_itemsused_golden_helmet}
    Amount of items used of golden_helmet
    Returns: Number

    {stat_dropped_legacy_wood_step}
    Amount of items dropped of legacy_wood_step
    Returns: Number

    {stat_dropped_legacy_fireball}
    Amount of items dropped of legacy_fireball
    Returns: Number

    {stat_dropped_brown_concrete}
    Amount of items dropped of brown_concrete
    Returns: Number

    {stat_itemsused_legacy_compass}
    Amount of items used of legacy_compass
    Returns: Number

    {stat_breakitem_legacy_iron_helmet}
    Amount of items broken of legacy_iron_helmet
    Returns: Number

    {stat_dropped_legacy_nether_wart_block}
    Amount of items dropped of legacy_nether_wart_block
    Returns: Number

    {stat_breakitem_milk_bucket}
    Amount of items broken of milk_bucket
    Returns: Number

    {stat_dropped_legacy_leaves}
    Amount of items dropped of legacy_leaves
    Returns: Number

    {stat_itemsused_legacy_chainmail_helmet}
    Amount of items used of legacy_chainmail_helmet
    Returns: Number

    {stat_itemsused_legacy_totem}
    Amount of items used of legacy_totem
    Returns: Number

    {stat_breakitem_legacy_melon_seeds}
    Amount of items broken of legacy_melon_seeds
    Returns: Number

    {stat_blocksmined_legacy_iron_block}
    Total blocks mined of legacy_iron_block
    Returns: Number

    {stat_breakitem_carrot_on_a_stick}
    Amount of items broken of carrot_on_a_stick
    Returns: Number

    {stat_blocksmined_water}
    Total blocks mined of water
    Returns: Number

    {stat_breakitem_diamond_axe}
    Amount of items broken of diamond_axe
    Returns: Number

    {stat_dropped_fire_coral_fan}
    Amount of items dropped of fire_coral_fan
    Returns: Number

    {stat_blocksmined_dark_oak_button}
    Total blocks mined of dark_oak_button
    Returns: Number

    {stat_breakitem_spider_spawn_egg}
    Amount of items broken of spider_spawn_egg
    Returns: Number

    {stat_dropped_cobblestone}
    Amount of items dropped of cobblestone
    Returns: Number

    {stat_blocksmined_stone}
    Total blocks mined of stone
    Returns: Number

    {stat_blocksmined_birch_door}
    Total blocks mined of birch_door
    Returns: Number

    {stat_dropped_glistering_melon_slice}
    Amount of items dropped of glistering_melon_slice
    Returns: Number

    {stat_blocksmined_gray_concrete_powder}
    Total blocks mined of gray_concrete_powder
    Returns: Number

    {stat_dropped_quartz_stairs}
    Amount of items dropped of quartz_stairs
    Returns: Number

    {stat_blocksmined_cyan_concrete_powder}
    Total blocks mined of cyan_concrete_powder
    Returns: Number

    {stat_itemsused_legacy_minecart}
    Amount of items used of legacy_minecart
    Returns: Number

    {stat_blocksmined_structure_void}
    Total blocks mined of structure_void
    Returns: Number

    {stat_blocksmined_legacy_piston_moving_piece}
    Total blocks mined of legacy_piston_moving_piece
    Returns: Number

    {stat_itemsused_golden_chestplate}
    Amount of items used of golden_chestplate
    Returns: Number

    {stat_blocksmined_tall_seagrass}
    Total blocks mined of tall_seagrass
    Returns: Number

    {stat_blocksmined_dead_tube_coral_block}
    Total blocks mined of dead_tube_coral_block
    Returns: Number

    {stat_dropped_orange_concrete}
    Amount of items dropped of orange_concrete
    Returns: Number

    {stat_blocksmined_chorus_plant}
    Total blocks mined of chorus_plant
    Returns: Number

    {stat_blocksmined_pink_wool}
    Total blocks mined of pink_wool
    Returns: Number

    {stat_itemsused_legacy_diamond_sword}
    Amount of items used of legacy_diamond_sword
    Returns: Number

    {stat_damagetaken}
    Damage taken
    Returns: Number

    {stat_blocksmined_magenta_bed}
    Total blocks mined of magenta_bed
    Returns: Number

    {stat_blocksmined_nether_wart}
    Total blocks mined of nether_wart
    Returns: Number

    {stat_blocksmined_oak_leaves}
    Total blocks mined of oak_leaves
    Returns: Number

    {stat_blocksmined_petrified_oak_slab}
    Total blocks mined of petrified_oak_slab
    Returns: Number

    {stat_dropped_legacy_wood_door}
    Amount of items dropped of legacy_wood_door
    Returns: Number

    {stat_blocksmined_oak_sapling}
    Total blocks mined of oak_sapling
    Returns: Number

    {stat_dropped_pink_banner}
    Amount of items dropped of pink_banner
    Returns: Number

    {stat_dropped_blaze_powder}
    Amount of items dropped of blaze_powder
    Returns: Number

    {stat_dropped_legacy_orange_shulker_box}
    Amount of items dropped of legacy_orange_shulker_box
    Returns: Number

    {stat_dropped_legacy_brown_shulker_box}
    Amount of items dropped of legacy_brown_shulker_box
    Returns: Number

    {stat_breakitem_pumpkin_pie}
    Amount of items broken of pumpkin_pie
    Returns: Number

    {stat_dropped_purple_terracotta}
    Amount of items dropped of purple_terracotta
    Returns: Number

    {stat_dropped_birch_wood}
    Amount of items dropped of birch_wood
    Returns: Number

    {stat_dropped_potted_poppy}
    Amount of items dropped of potted_poppy
    Returns: Number

    {stat_blocksmined_bedrock}
    Total blocks mined of bedrock
    Returns: Number

    {stat_itemsused_legacy_banner}
    Amount of items used of legacy_banner
    Returns: Number

    {stat_itemsused_legacy_acacia_door_item}
    Amount of items used of legacy_acacia_door_item
    Returns: Number

    {stat_dropped_gray_wall_banner}
    Amount of items dropped of gray_wall_banner
    Returns: Number

    {stat_blocksmined_purpur_slab}
    Total blocks mined of purpur_slab
    Returns: Number

    {stat_blocksmined_blue_concrete}
    Total blocks mined of blue_concrete
    Returns: Number

    {stat_dropped_brain_coral_fan}
    Amount of items dropped of brain_coral_fan
    Returns: Number

    {stat_itemsused_pufferfish}
    Amount of items used of pufferfish
    Returns: Number

    {stat_dropped_birch_trapdoor}
    Amount of items dropped of birch_trapdoor
    Returns: Number

    {stat_blocksmined_legacy_jungle_fence_gate}
    Total blocks mined of legacy_jungle_fence_gate
    Returns: Number

    {stat_dropped_legacy_dragons_breath}
    Amount of items dropped of legacy_dragons_breath
    Returns: Number

    {stat_blocksmined_bubble_coral_wall_fan}
    Total blocks mined of bubble_coral_wall_fan
    Returns: Number

    {stat_breakitem_legacy_map}
    Amount of items broken of legacy_map
    Returns: Number

    {stat_blocksmined_birch_stairs}
    Total blocks mined of birch_stairs
    Returns: Number

    {stat_blocksmined_legacy_ender_chest}
    Total blocks mined of legacy_ender_chest
    Returns: Number

    {stat_itemsused_lava_bucket}
    Amount of items used of lava_bucket
    Returns: Number

    {stat_dropped_orange_stained_glass_pane}
    Amount of items dropped of orange_stained_glass_pane
    Returns: Number

    {stat_blocksmined_smooth_red_sandstone}
    Total blocks mined of smooth_red_sandstone
    Returns: Number

    {stat_dropped_chicken_spawn_egg}
    Amount of items dropped of chicken_spawn_egg
    Returns: Number

    {stat_breakitem_legacy_compass}
    Amount of items broken of legacy_compass
    Returns: Number

    {stat_dropped_prismarine_bricks}
    Amount of items dropped of prismarine_bricks
    Returns: Number

    {stat_itemsused_legacy_item_frame}
    Amount of items used of legacy_item_frame
    Returns: Number

    {stat_dropped_yellow_carpet}
    Amount of items dropped of yellow_carpet
    Returns: Number

    {stat_breakitem_legacy_brewing_stand_item}
    Amount of items broken of legacy_brewing_stand_item
    Returns: Number

    {stat_dropped_legacy_purple_shulker_box}
    Amount of items dropped of legacy_purple_shulker_box
    Returns: Number

    {stat_breakitem_cooked_chicken}
    Amount of items broken of cooked_chicken
    Returns: Number

    {stat_dropped_golden_shovel}
    Amount of items dropped of golden_shovel
    Returns: Number

    {stat_blocksmined_legacy_redstone_torch_off}
    Total blocks mined of legacy_redstone_torch_off
    Returns: Number

    {stat_breakitem_legacy_snow_ball}
    Amount of items broken of legacy_snow_ball
    Returns: Number

    {stat_dropped_iron_door}
    Amount of items dropped of iron_door
    Returns: Number

    {stat_dropped_fern}
    Amount of items dropped of fern
    Returns: Number

    {stat_dropped_blue_ice}
    Amount of items dropped of blue_ice
    Returns: Number

    {stat_itemsused_legacy_diamond_helmet}
    Amount of items used of legacy_diamond_helmet
    Returns: Number

    {stat_dropped_yellow_concrete_powder}
    Amount of items dropped of yellow_concrete_powder
    Returns: Number

    {stat_blocksmined_cyan_banner}
    Total blocks mined of cyan_banner
    Returns: Number

    {stat_blocksmined_fire_coral_fan}
    Total blocks mined of fire_coral_fan
    Returns: Number

    {stat_itemsused_dried_kelp}
    Amount of items used of dried_kelp
    Returns: Number

    {stat_blocksmined_legacy_piston_sticky_base}
    Total blocks mined of legacy_piston_sticky_base
    Returns: Number

    {stat_dropped_bowl}
    Amount of items dropped of bowl
    Returns: Number

    {stat_dropped_legacy_golden_carrot}
    Amount of items dropped of legacy_golden_carrot
    Returns: Number

    {stat_dropped_legacy_jungle_fence}
    Amount of items dropped of legacy_jungle_fence
    Returns: Number

    {stat_itemsused_leather_leggings}
    Amount of items used of leather_leggings
    Returns: Number

    {stat_blocksmined_iron_trapdoor}
    Total blocks mined of iron_trapdoor
    Returns: Number

    {stat_itemsused_legacy_raw_chicken}
    Amount of items used of legacy_raw_chicken
    Returns: Number

    {stat_dropped_legacy_dark_oak_door_item}
    Amount of items dropped of legacy_dark_oak_door_item
    Returns: Number

    {stat_breakitem_emerald}
    Amount of items broken of emerald
    Returns: Number

    {stat_itemsused_legacy_chainmail_leggings}
    Amount of items used of legacy_chainmail_leggings
    Returns: Number

    {stat_dropped_sand}
    Amount of items dropped of sand
    Returns: Number

    {stat_dropped_granite}
    Amount of items dropped of granite
    Returns: Number

    {stat_blocksmined_glass}
    Total blocks mined of glass
    Returns: Number

    {stat_itemsused_legacy_gold_leggings}
    Amount of items used of legacy_gold_leggings
    Returns: Number

    {stat_dropped_blaze_spawn_egg}
    Amount of items dropped of blaze_spawn_egg
    Returns: Number

    {stat_breakitem_guardian_spawn_egg}
    Amount of items broken of guardian_spawn_egg
    Returns: Number

    {stat_itemsused_legacy_bucket}
    Amount of items used of legacy_bucket
    Returns: Number

    {stat_itemsused_chicken}
    Amount of items used of chicken
    Returns: Number

    {stat_dropped_legacy_long_grass}
    Amount of items dropped of legacy_long_grass
    Returns: Number

    {stat_breakitem_legacy_diamond}
    Amount of items broken of legacy_diamond
    Returns: Number

    {stat_blocksmined_cut_sandstone}
    Total blocks mined of cut_sandstone
    Returns: Number

    {stat_blocksmined_dragon_egg}
    Total blocks mined of dragon_egg
    Returns: Number

    {stat_dropped_crafting_table}
    Amount of items dropped of crafting_table
    Returns: Number

    {stat_blocksmined_yellow_concrete_powder}
    Total blocks mined of yellow_concrete_powder
    Returns: Number

    {stat_breakitem_legacy_written_book}
    Amount of items broken of legacy_written_book
    Returns: Number

    {stat_dropped_brewing_stand}
    Amount of items dropped of brewing_stand
    Returns: Number

    {stat_blocksmined_legacy_cake_block}
    Total blocks mined of legacy_cake_block
    Returns: Number

    {stat_dropped_blue_stained_glass_pane}
    Amount of items dropped of blue_stained_glass_pane
    Returns: Number

    {stat_dropped_sugar_cane}
    Amount of items dropped of sugar_cane
    Returns: Number

    {stat_dropped_orange_terracotta}
    Amount of items dropped of orange_terracotta
    Returns: Number

    {stat_breakitem_legacy_lingering_potion}
    Amount of items broken of legacy_lingering_potion
    Returns: Number

    {stat_breakitem_map}
    Amount of items broken of map
    Returns: Number

    {stat_dropped_legacy_blue_glazed_terracotta}
    Amount of items dropped of legacy_blue_glazed_terracotta
    Returns: Number

    {stat_itemsused_legacy_cooked_chicken}
    Amount of items used of legacy_cooked_chicken
    Returns: Number

    {stat_dropped_legacy_chest}
    Amount of items dropped of legacy_chest
    Returns: Number

    {stat_blocksmined_purple_wool}
    Total blocks mined of purple_wool
    Returns: Number

    {stat_dropped_melon_seeds}
    Amount of items dropped of melon_seeds
    Returns: Number

    {stat_breakitem_water_bucket}
    Amount of items broken of water_bucket
    Returns: Number

    {stat_dropped_ocelot_spawn_egg}
    Amount of items dropped of ocelot_spawn_egg
    Returns: Number

    {stat_itemsused_slime_spawn_egg}
    Amount of items used of slime_spawn_egg
    Returns: Number

    {stat_dropped_enchanting_table}
    Amount of items dropped of enchanting_table
    Returns: Number

    {stat_dropped_dead_brain_coral_block}
    Amount of items dropped of dead_brain_coral_block
    Returns: Number

    {stat_breakitem_golden_leggings}
    Amount of items broken of golden_leggings
    Returns: Number

    {stat_dropped_legacy_bedrock}
    Amount of items dropped of legacy_bedrock
    Returns: Number

    {stat_dropped_jungle_fence_gate}
    Amount of items dropped of jungle_fence_gate
    Returns: Number

    {stat_blocksmined_kelp_plant}
    Total blocks mined of kelp_plant
    Returns: Number

    {stat_blocksmined_podzol}
    Total blocks mined of podzol
    Returns: Number

    {stat_dropped_fire_charge}
    Amount of items dropped of fire_charge
    Returns: Number

    {stat_itemsused_legacy_iron_nugget}
    Amount of items used of legacy_iron_nugget
    Returns: Number

    {stat_dropped_rotten_flesh}
    Amount of items dropped of rotten_flesh
    Returns: Number

    {stat_dropped_kelp}
    Amount of items dropped of kelp
    Returns: Number

    {stat_blocksmined_oak_trapdoor}
    Total blocks mined of oak_trapdoor
    Returns: Number

    {stat_dropped_legacy_pumpkin}
    Amount of items dropped of legacy_pumpkin
    Returns: Number

    {stat_blocksmined_lime_concrete}
    Total blocks mined of lime_concrete
    Returns: Number

    {stat_dropped_knowledge_book}
    Amount of items dropped of knowledge_book
    Returns: Number

    {stat_blocksmined_oak_stairs}
    Total blocks mined of oak_stairs
    Returns: Number

    {stat_blocksmined_legacy_gray_glazed_terracotta}
    Total blocks mined of legacy_gray_glazed_terracotta
    Returns: Number

    {stat_dropped_cocoa}
    Amount of items dropped of cocoa
    Returns: Number

    {stat_dropped_sandstone}
    Amount of items dropped of sandstone
    Returns: Number

    {stat_dropped_pink_stained_glass}
    Amount of items dropped of pink_stained_glass
    Returns: Number

    {stat_blocksmined_magenta_stained_glass}
    Total blocks mined of magenta_stained_glass
    Returns: Number

    {stat_blocksmined_smooth_stone}
    Total blocks mined of smooth_stone
    Returns: Number

    {stat_itemsused_elytra}
    Amount of items used of elytra
    Returns: Number

    {stat_dropped_light_blue_dye}
    Amount of items dropped of light_blue_dye
    Returns: Number

    {stat_blocksmined_yellow_shulker_box}
    Total blocks mined of yellow_shulker_box
    Returns: Number

    {stat_breakitem_legacy_enchanted_book}
    Amount of items broken of legacy_enchanted_book
    Returns: Number

    {stat_itemsused_legacy_diamond}
    Amount of items used of legacy_diamond
    Returns: Number

    {stat_dropped_legacy_nether_fence}
    Amount of items dropped of legacy_nether_fence
    Returns: Number

    {stat_dropped_cobweb}
    Amount of items dropped of cobweb
    Returns: Number

    {stat_blocksmined_glowstone}
    Total blocks mined of glowstone
    Returns: Number

    {stat_dropped_gray_terracotta}
    Amount of items dropped of gray_terracotta
    Returns: Number

    {stat_dropped_oak_door}
    Amount of items dropped of oak_door
    Returns: Number

    {stat_dropped_legacy_speckled_melon}
    Amount of items dropped of legacy_speckled_melon
    Returns: Number

    {stat_dropped_chain_command_block}
    Amount of items dropped of chain_command_block
    Returns: Number

    {stat_blocksmined_black_glazed_terracotta}
    Total blocks mined of black_glazed_terracotta
    Returns: Number

    {stat_itemsused_legacy_iron_barding}
    Amount of items used of legacy_iron_barding
    Returns: Number

    {stat_blocksmined_legacy_red_sandstone}
    Total blocks mined of legacy_red_sandstone
    Returns: Number

    {stat_breakitem_leather_helmet}
    Amount of items broken of leather_helmet
    Returns: Number

    {stat_itemsused_armor_stand}
    Amount of items used of armor_stand
    Returns: Number

    {stat_dropped_legacy_stone_button}
    Amount of items dropped of legacy_stone_button
    Returns: Number

    {stat_blocksmined_legacy_glass}
    Total blocks mined of legacy_glass
    Returns: Number

    {stat_dropped_brown_carpet}
    Amount of items dropped of brown_carpet
    Returns: Number

    {stat_breakitem_zombie_spawn_egg}
    Amount of items broken of zombie_spawn_egg
    Returns: Number

    {stat_blocksmined_brown_shulker_box}
    Total blocks mined of brown_shulker_box
    Returns: Number

    {stat_itemsused_legacy_command_minecart}
    Amount of items used of legacy_command_minecart
    Returns: Number

    {stat_breakitem_legacy_jungle_door_item}
    Amount of items broken of legacy_jungle_door_item
    Returns: Number

    {stat_blocksmined_attached_pumpkin_stem}
    Total blocks mined of attached_pumpkin_stem
    Returns: Number

    {stat_dropped_mossy_cobblestone_wall}
    Amount of items dropped of mossy_cobblestone_wall
    Returns: Number

    {stat_dropped_legacy_trapped_chest}
    Amount of items dropped of legacy_trapped_chest
    Returns: Number

    {stat_breakitem_legacy_gold_helmet}
    Amount of items broken of legacy_gold_helmet
    Returns: Number

    {stat_blocksmined_legacy_gold_block}
    Total blocks mined of legacy_gold_block
    Returns: Number

    {stat_dropped_sunflower}
    Amount of items dropped of sunflower
    Returns: Number

    {stat_itemsused_tnt_minecart}
    Amount of items used of tnt_minecart
    Returns: Number

    {stat_breakitem_legacy_empty_map}
    Amount of items broken of legacy_empty_map
    Returns: Number

    {stat_blocksmined_legacy_jukebox}
    Total blocks mined of legacy_jukebox
    Returns: Number

    {stat_dropped_legacy_diode}
    Amount of items dropped of legacy_diode
    Returns: Number

    {stat_itemsused_milk_bucket}
    Amount of items used of milk_bucket
    Returns: Number

    {stat_dropped_dried_kelp}
    Amount of items dropped of dried_kelp
    Returns: Number

    {stat_dropped_stripped_birch_wood}
    Amount of items dropped of stripped_birch_wood
    Returns: Number

    {stat_dropped_legacy_carrot}
    Amount of items dropped of legacy_carrot
    Returns: Number

    {stat_blocksmined_legacy_sponge}
    Total blocks mined of legacy_sponge
    Returns: Number

    {stat_itemsused_legacy_mutton}
    Amount of items used of legacy_mutton
    Returns: Number

    {stat_itemsused_magenta_dye}
    Amount of items used of magenta_dye
    Returns: Number

    {stat_dropped_shulker_box}
    Amount of items dropped of shulker_box
    Returns: Number

    {stat_dropped_legacy_redstone_lamp_off}
    Amount of items dropped of legacy_redstone_lamp_off
    Returns: Number

    {stat_itemsused_cod_spawn_egg}
    Amount of items used of cod_spawn_egg
    Returns: Number

    {stat_itemsused_legacy_diamond_barding}
    Amount of items used of legacy_diamond_barding
    Returns: Number

    {stat_dropped_legacy_nether_brick_item}
    Amount of items dropped of legacy_nether_brick_item
    Returns: Number

    {stat_itemsused_squid_spawn_egg}
    Amount of items used of squid_spawn_egg
    Returns: Number

    {stat_dropped_legacy_sea_lantern}
    Amount of items dropped of legacy_sea_lantern
    Returns: Number

    {stat_dropped_legacy_double_stone_slab2}
    Amount of items dropped of legacy_double_stone_slab2
    Returns: Number

    {stat_blocksmined_oak_slab}
    Total blocks mined of oak_slab
    Returns: Number

    {stat_dropped_smooth_quartz}
    Amount of items dropped of smooth_quartz
    Returns: Number

    {stat_blocksmined_legacy_thin_glass}
    Total blocks mined of legacy_thin_glass
    Returns: Number

    {stat_dropped_shears}
    Amount of items dropped of shears
    Returns: Number

    {stat_dropped_ghast_spawn_egg}
    Amount of items dropped of ghast_spawn_egg
    Returns: Number

    {stat_blocksmined_horn_coral_fan}
    Total blocks mined of horn_coral_fan
    Returns: Number

    {stat_dropped_donkey_spawn_egg}
    Amount of items dropped of donkey_spawn_egg
    Returns: Number

    {stat_dropped_yellow_glazed_terracotta}
    Amount of items dropped of yellow_glazed_terracotta
    Returns: Number

    {stat_itemsused_knowledge_book}
    Amount of items used of knowledge_book
    Returns: Number

    {stat_itemsused_legacy_wood_sword}
    Amount of items used of legacy_wood_sword
    Returns: Number

    {stat_dropped_yellow_wool}
    Amount of items dropped of yellow_wool
    Returns: Number

    {stat_blocksmined_legacy_stone_slab2}
    Total blocks mined of legacy_stone_slab2
    Returns: Number

    {stat_dropped_mycelium}
    Amount of items dropped of mycelium
    Returns: Number

    {stat_dropped_spruce_stairs}
    Amount of items dropped of spruce_stairs
    Returns: Number

    {stat_blocksmined_gray_banner}
    Total blocks mined of gray_banner
    Returns: Number

    {stat_dropped_legacy_cactus}
    Amount of items dropped of legacy_cactus
    Returns: Number

    {stat_dropped_coal_block}
    Amount of items dropped of coal_block
    Returns: Number

    {stat_itemsused_legacy_iron_door}
    Amount of items used of legacy_iron_door
    Returns: Number

    {stat_dropped_golden_sword}
    Amount of items dropped of golden_sword
    Returns: Number

    {stat_dropped_legacy_cooked_mutton}
    Amount of items dropped of legacy_cooked_mutton
    Returns: Number

    {stat_blocksmined_redstone_wall_torch}
    Total blocks mined of redstone_wall_torch
    Returns: Number

    {stat_dropped_note_block}
    Amount of items dropped of note_block
    Returns: Number

    {stat_dropped_legacy_cauldron_item}
    Amount of items dropped of legacy_cauldron_item
    Returns: Number

    {stat_breakitem_legacy_egg}
    Amount of items broken of legacy_egg
    Returns: Number

    {stat_itemsused_leather_helmet}
    Amount of items used of leather_helmet
    Returns: Number

    {stat_breakitem_iron_hoe}
    Amount of items broken of iron_hoe
    Returns: Number

    {stat_blocksmined_legacy_black_shulker_box}
    Total blocks mined of legacy_black_shulker_box
    Returns: Number

    {stat_dropped_yellow_wall_banner}
    Amount of items dropped of yellow_wall_banner
    Returns: Number

    {stat_dropped_bone}
    Amount of items dropped of bone
    Returns: Number

    {stat_dropped_legacy_stone}
    Amount of items dropped of legacy_stone
    Returns: Number

    {stat_dropped_black_stained_glass_pane}
    Amount of items dropped of black_stained_glass_pane
    Returns: Number

    {stat_blocksmined_detector_rail}
    Total blocks mined of detector_rail
    Returns: Number

    {stat_dropped_legacy_wood_hoe}
    Amount of items dropped of legacy_wood_hoe
    Returns: Number

    {stat_blocksmined_brick_stairs}
    Total blocks mined of brick_stairs
    Returns: Number

    {stat_blocksmined_enchanting_table}
    Total blocks mined of enchanting_table
    Returns: Number

    {stat_blocksmined_cyan_bed}
    Total blocks mined of cyan_bed
    Returns: Number

    {stat_dropped_legacy_iron_door_block}
    Amount of items dropped of legacy_iron_door_block
    Returns: Number

    {stat_dropped_andesite}
    Amount of items dropped of andesite
    Returns: Number

    {stat_itemsused_cooked_beef}
    Amount of items used of cooked_beef
    Returns: Number

    {stat_dropped_acacia_leaves}
    Amount of items dropped of acacia_leaves
    Returns: Number

    {stat_blocksmined_legacy_dragon_egg}
    Total blocks mined of legacy_dragon_egg
    Returns: Number

    {stat_days_played}
    Days played
    Returns: Number

    {stat_blocksmined_legacy_redstone_wire}
    Total blocks mined of legacy_redstone_wire
    Returns: Number

    {stat_itemsused_legacy_beetroot}
    Amount of items used of legacy_beetroot
    Returns: Number

    {stat_itemsused_legacy_glowstone_dust}
    Amount of items used of legacy_glowstone_dust
    Returns: Number

    {stat_dropped_orange_dye}
    Amount of items dropped of orange_dye
    Returns: Number

    {stat_blocksmined_green_carpet}
    Total blocks mined of green_carpet
    Returns: Number

    {stat_blocksmined_spruce_leaves}
    Total blocks mined of spruce_leaves
    Returns: Number

    {stat_itemsused_map}
    Amount of items used of map
    Returns: Number

    {stat_itemsused_phantom_spawn_egg}
    Amount of items used of phantom_spawn_egg
    Returns: Number

    {stat_blocksmined_pink_glazed_terracotta}
    Total blocks mined of pink_glazed_terracotta
    Returns: Number

    {stat_dropped_sponge}
    Amount of items dropped of sponge
    Returns: Number

    {stat_blocksmined_light_blue_concrete}
    Total blocks mined of light_blue_concrete
    Returns: Number

    {stat_blocksmined_legacy_redstone_block}
    Total blocks mined of legacy_redstone_block
    Returns: Number

    {stat_dropped_creeper_head}
    Amount of items dropped of creeper_head
    Returns: Number

    {stat_dropped_birch_boat}
    Amount of items dropped of birch_boat
    Returns: Number

    {stat_blocksmined_heavy_weighted_pressure_plate}
    Total blocks mined of heavy_weighted_pressure_plate
    Returns: Number

    {stat_blocksmined_nether_quartz_ore}
    Total blocks mined of nether_quartz_ore
    Returns: Number

    {stat_dropped_pufferfish_spawn_egg}
    Amount of items dropped of pufferfish_spawn_egg
    Returns: Number

    {stat_breakitem_mooshroom_spawn_egg}
    Amount of items broken of mooshroom_spawn_egg
    Returns: Number

    {stat_dropped_legacy_quartz_ore}
    Amount of items dropped of legacy_quartz_ore
    Returns: Number

    {stat_itemsused_slime_ball}
    Amount of items used of slime_ball
    Returns: Number

    {stat_blocksmined_red_mushroom_block}
    Total blocks mined of red_mushroom_block
    Returns: Number

    {stat_blocksmined_legacy_purpur_stairs}
    Total blocks mined of legacy_purpur_stairs
    Returns: Number

    {stat_blocksmined_structure_block}
    Total blocks mined of structure_block
    Returns: Number

    {stat_dropped_iron_boots}
    Amount of items dropped of iron_boots
    Returns: Number

    {stat_dropped_legacy_skull}
    Amount of items dropped of legacy_skull
    Returns: Number

    {stat_blocksmined_nether_portal}
    Total blocks mined of nether_portal
    Returns: Number

    {stat_dropped_legacy_gold_hoe}
    Amount of items dropped of legacy_gold_hoe
    Returns: Number

    {stat_dropped_shulker_spawn_egg}
    Amount of items dropped of shulker_spawn_egg
    Returns: Number

    {stat_blocksmined_brick_slab}
    Total blocks mined of brick_slab
    Returns: Number

    {stat_breakitem_legacy_ghast_tear}
    Amount of items broken of legacy_ghast_tear
    Returns: Number

    {stat_dropped_legacy_coal_block}
    Amount of items dropped of legacy_coal_block
    Returns: Number

    {stat_dropped_legacy_furnace}
    Amount of items dropped of legacy_furnace
    Returns: Number

    {stat_itemsused_brick}
    Amount of items used of brick
    Returns: Number

    {stat_breakitem_legacy_quartz}
    Amount of items broken of legacy_quartz
    Returns: Number

    {stat_dropped_purpur_stairs}
    Amount of items dropped of purpur_stairs
    Returns: Number

    {stat_dropped_legacy_diamond}
    Amount of items dropped of legacy_diamond
    Returns: Number

    {stat_dropped_legacy_gold_spade}
    Amount of items dropped of legacy_gold_spade
    Returns: Number

    {stat_itemsused_legacy_bed}
    Amount of items used of legacy_bed
    Returns: Number

    {stat_blocksmined_magenta_carpet}
    Total blocks mined of magenta_carpet
    Returns: Number

    {stat_dropped_legacy_slime_ball}
    Amount of items dropped of legacy_slime_ball
    Returns: Number

    {stat_dropped_legacy_wood_spade}
    Amount of items dropped of legacy_wood_spade
    Returns: Number

    {stat_itemsused_legacy_leather_helmet}
    Amount of items used of legacy_leather_helmet
    Returns: Number

    {stat_itemsused_silverfish_spawn_egg}
    Amount of items used of silverfish_spawn_egg
    Returns: Number

    {stat_blocksmined_sign}
    Total blocks mined of sign
    Returns: Number

    {stat_breakitem_legacy_gold_boots}
    Amount of items broken of legacy_gold_boots
    Returns: Number

    {stat_blocksmined_vine}
    Total blocks mined of vine
    Returns: Number

    {stat_blocksmined_white_banner}
    Total blocks mined of white_banner
    Returns: Number

    {stat_blocksmined_legacy_end_bricks}
    Total blocks mined of legacy_end_bricks
    Returns: Number

    {stat_blocksmined_legacy_netherrack}
    Total blocks mined of legacy_netherrack
    Returns: Number

    {stat_blocksmined_legacy_end_rod}
    Total blocks mined of legacy_end_rod
    Returns: Number

    {stat_dropped_pink_concrete_powder}
    Amount of items dropped of pink_concrete_powder
    Returns: Number

    {stat_blocksmined_legacy_black_glazed_terracotta}
    Total blocks mined of legacy_black_glazed_terracotta
    Returns: Number

    {stat_itemsused_villager_spawn_egg}
    Amount of items used of villager_spawn_egg
    Returns: Number

    {stat_breakitem_clock}
    Amount of items broken of clock
    Returns: Number

    {stat_dropped_dead_brain_coral_fan}
    Amount of items dropped of dead_brain_coral_fan
    Returns: Number

    {stat_blocksmined_magenta_shulker_box}
    Total blocks mined of magenta_shulker_box
    Returns: Number

    {stat_blocksmined_legacy_acacia_stairs}
    Total blocks mined of legacy_acacia_stairs
    Returns: Number

    {stat_dropped_legacy_prismarine}
    Amount of items dropped of legacy_prismarine
    Returns: Number

    {stat_itemsused_shield}
    Amount of items used of shield
    Returns: Number

    {stat_blocksmined_legacy_orange_shulker_box}
    Total blocks mined of legacy_orange_shulker_box
    Returns: Number

    {stat_dropped_creeper_wall_head}
    Amount of items dropped of creeper_wall_head
    Returns: Number

    {stat_blocksmined_large_fern}
    Total blocks mined of large_fern
    Returns: Number

    {stat_blocksmined_green_shulker_box}
    Total blocks mined of green_shulker_box
    Returns: Number

    {stat_blocksmined_green_banner}
    Total blocks mined of green_banner
    Returns: Number

    {stat_breakitem_diamond_hoe}
    Amount of items broken of diamond_hoe
    Returns: Number

    {stat_dropped_magenta_bed}
    Amount of items dropped of magenta_bed
    Returns: Number

    {stat_itemsused_poisonous_potato}
    Amount of items used of poisonous_potato
    Returns: Number

    {stat_dropped_phantom_spawn_egg}
    Amount of items dropped of phantom_spawn_egg
    Returns: Number

    {stat_dropped_legacy_gold_boots}
    Amount of items dropped of legacy_gold_boots
    Returns: Number

    {stat_blocksmined_potted_spruce_sapling}
    Total blocks mined of potted_spruce_sapling
    Returns: Number

    {stat_blocksmined_blue_stained_glass}
    Total blocks mined of blue_stained_glass
    Returns: Number

    {stat_breakitem_stone_axe}
    Amount of items broken of stone_axe
    Returns: Number

    {stat_blocksmined_light_gray_carpet}
    Total blocks mined of light_gray_carpet
    Returns: Number

    {stat_dropped_spruce_planks}
    Amount of items dropped of spruce_planks
    Returns: Number

    {stat_itemsused_bat_spawn_egg}
    Amount of items used of bat_spawn_egg
    Returns: Number

    {stat_itemsused_furnace_minecart}
    Amount of items used of furnace_minecart
    Returns: Number

    {stat_breakitem_legacy_shears}
    Amount of items broken of legacy_shears
    Returns: Number

    {stat_blocksmined_brown_glazed_terracotta}
    Total blocks mined of brown_glazed_terracotta
    Returns: Number

    {stat_dropped_end_stone_bricks}
    Amount of items dropped of end_stone_bricks
    Returns: Number

    {stat_dropped_music_disc_cat}
    Amount of items dropped of music_disc_cat
    Returns: Number

    {stat_dropped_red_nether_bricks}
    Amount of items dropped of red_nether_bricks
    Returns: Number

    {stat_blocksmined_wall_sign}
    Total blocks mined of wall_sign
    Returns: Number

    {stat_dropped_dead_fire_coral_block}
    Amount of items dropped of dead_fire_coral_block
    Returns: Number

    {stat_blocksmined_dead_tube_coral_fan}
    Total blocks mined of dead_tube_coral_fan
    Returns: Number

    {stat_itemsused_legacy_coal}
    Amount of items used of legacy_coal
    Returns: Number

    {stat_itemsused_witch_spawn_egg}
    Amount of items used of witch_spawn_egg
    Returns: Number

    {stat_blocksmined_legacy_cobblestone}
    Total blocks mined of legacy_cobblestone
    Returns: Number

    {stat_blocksmined_gray_concrete}
    Total blocks mined of gray_concrete
    Returns: Number

    {stat_blocksmined_legacy_red_rose}
    Total blocks mined of legacy_red_rose
    Returns: Number

    {stat_itemsused_orange_dye}
    Amount of items used of orange_dye
    Returns: Number

    {stat_breakitem_legacy_iron_pickaxe}
    Amount of items broken of legacy_iron_pickaxe
    Returns: Number

    {stat_dropped_nether_brick_slab}
    Amount of items dropped of nether_brick_slab
    Returns: Number

    {stat_breakitem_legacy_bow}
    Amount of items broken of legacy_bow
    Returns: Number

    {stat_breakitem_legacy_monster_egg}
    Amount of items broken of legacy_monster_egg
    Returns: Number

    {stat_dropped_dead_brain_coral_wall_fan}
    Amount of items dropped of dead_brain_coral_wall_fan
    Returns: Number

    {stat_blocksmined_yellow_carpet}
    Total blocks mined of yellow_carpet
    Returns: Number

    {stat_blocksmined_purple_glazed_terracotta}
    Total blocks mined of purple_glazed_terracotta
    Returns: Number

    {stat_dropped_written_book}
    Amount of items dropped of written_book
    Returns: Number

    {stat_itemsused_music_disc_mellohi}
    Amount of items used of music_disc_mellohi
    Returns: Number

    {stat_blocksmined_stripped_acacia_log}
    Total blocks mined of stripped_acacia_log
    Returns: Number

    {stat_breakitem_donkey_spawn_egg}
    Amount of items broken of donkey_spawn_egg
    Returns: Number

    {stat_breakitem_potato}
    Amount of items broken of potato
    Returns: Number

    {stat_dropped_red_stained_glass_pane}
    Amount of items dropped of red_stained_glass_pane
    Returns: Number

    {stat_blocksmined_attached_melon_stem}
    Total blocks mined of attached_melon_stem
    Returns: Number

    {stat_blocksmined_cobblestone_stairs}
    Total blocks mined of cobblestone_stairs
    Returns: Number

    {stat_blocksmined_dead_bubble_coral_wall_fan}
    Total blocks mined of dead_bubble_coral_wall_fan
    Returns: Number

    {stat_blocksmined_legacy_red_mushroom}
    Total blocks mined of legacy_red_mushroom
    Returns: Number

    {stat_breakitem_legacy_cauldron_item}
    Amount of items broken of legacy_cauldron_item
    Returns: Number

    {stat_blocksmined_wither_skeleton_skull}
    Total blocks mined of wither_skeleton_skull
    Returns: Number

    {stat_itemsused_golden_hoe}
    Amount of items used of golden_hoe
    Returns: Number

    {stat_breakitem_legacy_watch}
    Amount of items broken of legacy_watch
    Returns: Number

    {stat_blocksmined_lapis_block}
    Total blocks mined of lapis_block
    Returns: Number

    {stat_boat_cm}
    Distance traveled by boat in cm
    Returns: Number

    {stat_dropped_legacy_lapis_block}
    Amount of items dropped of legacy_lapis_block
    Returns: Number

    {stat_blocksmined_end_stone_bricks}
    Total blocks mined of end_stone_bricks
    Returns: Number

    {stat_blocksmined_obsidian}
    Total blocks mined of obsidian
    Returns: Number

    {stat_dropped_legacy_hopper}
    Amount of items dropped of legacy_hopper
    Returns: Number

    {stat_breakitem_purple_dye}
    Amount of items broken of purple_dye
    Returns: Number

    {stat_breakitem_legacy_fishing_rod}
    Amount of items broken of legacy_fishing_rod
    Returns: Number

    {stat_dropped_dark_oak_planks}
    Amount of items dropped of dark_oak_planks
    Returns: Number

    {stat_itemsused_music_disc_chirp}
    Amount of items used of music_disc_chirp
    Returns: Number

    {stat_itemsused_legacy_dragons_breath}
    Amount of items used of legacy_dragons_breath
    Returns: Number

    {stat_dropped_endermite_spawn_egg}
    Amount of items dropped of endermite_spawn_egg
    Returns: Number

    {stat_dropped_legacy_purple_glazed_terracotta}
    Amount of items dropped of legacy_purple_glazed_terracotta
    Returns: Number

    {stat_blocksmined_legacy_concrete}
    Total blocks mined of legacy_concrete
    Returns: Number

    {stat_dropped_dragon_wall_head}
    Amount of items dropped of dragon_wall_head
    Returns: Number

    {stat_dropped_red_sandstone}
    Amount of items dropped of red_sandstone
    Returns: Number

    {stat_blocksmined_white_wall_banner}
    Total blocks mined of white_wall_banner
    Returns: Number

    {stat_dropped_painting}
    Amount of items dropped of painting
    Returns: Number

    {stat_dropped_ender_chest}
    Amount of items dropped of ender_chest
    Returns: Number

    {stat_dropped_daylight_detector}
    Amount of items dropped of daylight_detector
    Returns: Number

    {stat_breakitem_pufferfish_spawn_egg}
    Amount of items broken of pufferfish_spawn_egg
    Returns: Number

    {stat_dropped_legacy_melon}
    Amount of items dropped of legacy_melon
    Returns: Number

    {stat_breakitem_light_blue_dye}
    Amount of items broken of light_blue_dye
    Returns: Number

    {stat_blocksmined_gray_bed}
    Total blocks mined of gray_bed
    Returns: Number

    {stat_blocksmined_glass_pane}
    Total blocks mined of glass_pane
    Returns: Number

    {stat_dropped_gray_dye}
    Amount of items dropped of gray_dye
    Returns: Number

    {stat_breakitem_gold_ingot}
    Amount of items broken of gold_ingot
    Returns: Number

    {stat_blocksmined_legacy_jack_o_lantern}
    Total blocks mined of legacy_jack_o_lantern
    Returns: Number

    {stat_dropped_fire_coral_block}
    Amount of items dropped of fire_coral_block
    Returns: Number

    {stat_blocksmined_fire_coral_block}
    Total blocks mined of fire_coral_block
    Returns: Number

    {stat_breakitem_spider_eye}
    Amount of items broken of spider_eye
    Returns: Number

    {stat_breakitem_book}
    Amount of items broken of book
    Returns: Number

    {stat_blocksmined_repeating_command_block}
    Total blocks mined of repeating_command_block
    Returns: Number

    {stat_dropped_legacy_sandstone_stairs}
    Amount of items dropped of legacy_sandstone_stairs
    Returns: Number

    {stat_dropped_tripwire}
    Amount of items dropped of tripwire
    Returns: Number

    {stat_blocksmined_dried_kelp_block}
    Total blocks mined of dried_kelp_block
    Returns: Number

    {stat_dropped_legacy_tnt}
    Amount of items dropped of legacy_tnt
    Returns: Number

    {stat_itemsused_legacy_diode}
    Amount of items used of legacy_diode
    Returns: Number

    {stat_dropped_guardian_spawn_egg}
    Amount of items dropped of guardian_spawn_egg
    Returns: Number

    {stat_blocksmined_iron_ore}
    Total blocks mined of iron_ore
    Returns: Number

    {stat_dropped_legacy_name_tag}
    Amount of items dropped of legacy_name_tag
    Returns: Number

    {stat_blocksmined_gray_shulker_box}
    Total blocks mined of gray_shulker_box
    Returns: Number

    {stat_dropped_carved_pumpkin}
    Amount of items dropped of carved_pumpkin
    Returns: Number

    {stat_dropped_rabbit_stew}
    Amount of items dropped of rabbit_stew
    Returns: Number

    {stat_dropped_wheat}
    Amount of items dropped of wheat
    Returns: Number

    {stat_dropped_oak_fence_gate}
    Amount of items dropped of oak_fence_gate
    Returns: Number

    {stat_itemsused_clay_ball}
    Amount of items used of clay_ball
    Returns: Number

    {stat_blocksmined_brown_stained_glass_pane}
    Total blocks mined of brown_stained_glass_pane
    Returns: Number

    {stat_itemsused_pig_spawn_egg}
    Amount of items used of pig_spawn_egg
    Returns: Number

    {stat_itemsused_legacy_sugar_cane}
    Amount of items used of legacy_sugar_cane
    Returns: Number

    {stat_dropped_legacy_map}
    Amount of items dropped of legacy_map
    Returns: Number

    {stat_blocksmined_legacy_acacia_fence_gate}
    Total blocks mined of legacy_acacia_fence_gate
    Returns: Number

    {stat_blocksmined_jungle_door}
    Total blocks mined of jungle_door
    Returns: Number

    {stat_dropped_cracked_stone_bricks}
    Amount of items dropped of cracked_stone_bricks
    Returns: Number

    {stat_itemsused_diamond_axe}
    Amount of items used of diamond_axe
    Returns: Number

    {stat_itemsused_pink_dye}
    Amount of items used of pink_dye
    Returns: Number

    {stat_itemsused_legacy_spruce_door_item}
    Amount of items used of legacy_spruce_door_item
    Returns: Number

    {stat_blocksmined_sea_pickle}
    Total blocks mined of sea_pickle
    Returns: Number

    {stat_blocksmined_redstone_lamp}
    Total blocks mined of redstone_lamp
    Returns: Number

    {stat_blocksmined_legacy_portal}
    Total blocks mined of legacy_portal
    Returns: Number

    {stat_dropped_legacy_pork}
    Amount of items dropped of legacy_pork
    Returns: Number

    {stat_dropped_cobblestone_stairs}
    Amount of items dropped of cobblestone_stairs
    Returns: Number

    {stat_dropped_purple_bed}
    Amount of items dropped of purple_bed
    Returns: Number

    {stat_itemsused_string}
    Amount of items used of string
    Returns: Number

    {stat_blocksmined_light_gray_banner}
    Total blocks mined of light_gray_banner
    Returns: Number

    {stat_dropped_beacon}
    Amount of items dropped of beacon
    Returns: Number

    {stat_itemsused_legacy_splash_potion}
    Amount of items used of legacy_splash_potion
    Returns: Number

    {stat_breakitem_ocelot_spawn_egg}
    Amount of items broken of ocelot_spawn_egg
    Returns: Number

    {stat_dropped_iron_trapdoor}
    Amount of items dropped of iron_trapdoor
    Returns: Number

    {stat_dropped_gray_wool}
    Amount of items dropped of gray_wool
    Returns: Number

    {stat_blocksmined_birch_button}
    Total blocks mined of birch_button
    Returns: Number

    {stat_itemsused_legacy_chorus_fruit_popped}
    Amount of items used of legacy_chorus_fruit_popped
    Returns: Number

    {stat_dropped_light_blue_shulker_box}
    Amount of items dropped of light_blue_shulker_box
    Returns: Number

    {stat_dropped_legacy_cobblestone}
    Amount of items dropped of legacy_cobblestone
    Returns: Number

    {stat_dropped_legacy_wall_banner}
    Amount of items dropped of legacy_wall_banner
    Returns: Number

    {stat_dropped_brown_mushroom}
    Amount of items dropped of brown_mushroom
    Returns: Number

    {stat_blocksmined_magenta_concrete}
    Total blocks mined of magenta_concrete
    Returns: Number

    {stat_dropped_magenta_concrete}
    Amount of items dropped of magenta_concrete
    Returns: Number

    {stat_blocksmined_legacy_note_block}
    Total blocks mined of legacy_note_block
    Returns: Number

    {stat_dropped_dried_kelp_block}
    Amount of items dropped of dried_kelp_block
    Returns: Number

    {stat_dropped_stripped_oak_log}
    Amount of items dropped of stripped_oak_log
    Returns: Number

    {stat_breakitem_legacy_banner}
    Amount of items broken of legacy_banner
    Returns: Number

    {stat_dropped_legacy_purpur_pillar}
    Amount of items dropped of legacy_purpur_pillar
    Returns: Number

    {stat_blocksmined_legacy_iron_trapdoor}
    Total blocks mined of legacy_iron_trapdoor
    Returns: Number

    {stat_dropped_legacy_blue_shulker_box}
    Amount of items dropped of legacy_blue_shulker_box
    Returns: Number

    {stat_dropped_end_portal}
    Amount of items dropped of end_portal
    Returns: Number

    {stat_blocksmined_dragon_head}
    Total blocks mined of dragon_head
    Returns: Number

    {stat_blocksmined_legacy_air}
    Total blocks mined of legacy_air
    Returns: Number

    {stat_dropped_slime_block}
    Amount of items dropped of slime_block
    Returns: Number

    {stat_blocksmined_cactus}
    Total blocks mined of cactus
    Returns: Number

    {stat_blocksmined_legacy_rails}
    Total blocks mined of legacy_rails
    Returns: Number

    {stat_blocksmined_potted_blue_orchid}
    Total blocks mined of potted_blue_orchid
    Returns: Number

    {stat_blocksmined_jukebox}
    Total blocks mined of jukebox
    Returns: Number

    {stat_blocksmined_quartz_stairs}
    Total blocks mined of quartz_stairs
    Returns: Number

    {stat_blocksmined_gold_block}
    Total blocks mined of gold_block
    Returns: Number

    {stat_itemsused_acacia_boat}
    Amount of items used of acacia_boat
    Returns: Number

    {stat_breakitem_legacy_cooked_mutton}
    Amount of items broken of legacy_cooked_mutton
    Returns: Number

    {stat_itemsused_pumpkin_pie}
    Amount of items used of pumpkin_pie
    Returns: Number

    {stat_dropped_legacy_diamond_pickaxe}
    Amount of items dropped of legacy_diamond_pickaxe
    Returns: Number

    {stat_breakitem_experience_bottle}
    Amount of items broken of experience_bottle
    Returns: Number

    {stat_itemsused_golden_horse_armor}
    Amount of items used of golden_horse_armor
    Returns: Number

    {stat_breakitem_legacy_potion}
    Amount of items broken of legacy_potion
    Returns: Number

    {stat_blocksmined_legacy_structure_void}
    Total blocks mined of legacy_structure_void
    Returns: Number

    {stat_dropped_zombie_spawn_egg}
    Amount of items dropped of zombie_spawn_egg
    Returns: Number

    {stat_dropped_ender_pearl}
    Amount of items dropped of ender_pearl
    Returns: Number

    {stat_itemsused_legacy_iron_boots}
    Amount of items used of legacy_iron_boots
    Returns: Number

    {stat_breakitem_wooden_sword}
    Amount of items broken of wooden_sword
    Returns: Number

    {stat_breakitem_lava_bucket}
    Amount of items broken of lava_bucket
    Returns: Number

    {stat_itemsused_light_blue_dye}
    Amount of items used of light_blue_dye
    Returns: Number

    {stat_breakitem_bread}
    Amount of items broken of bread
    Returns: Number

    {stat_breakitem_legacy_painting}
    Amount of items broken of legacy_painting
    Returns: Number

    {stat_dropped_observer}
    Amount of items dropped of observer
    Returns: Number

    {stat_dropped_nether_wart}
    Amount of items dropped of nether_wart
    Returns: Number

    {stat_blocksmined_nether_brick_stairs}
    Total blocks mined of nether_brick_stairs
    Returns: Number

    {stat_blocksmined_oak_planks}
    Total blocks mined of oak_planks
    Returns: Number

    {stat_blocksmined_dark_oak_pressure_plate}
    Total blocks mined of dark_oak_pressure_plate
    Returns: Number

    {stat_blocksmined_legacy_dirt}
    Total blocks mined of legacy_dirt
    Returns: Number

    {stat_dropped_red_glazed_terracotta}
    Amount of items dropped of red_glazed_terracotta
    Returns: Number

    {stat_dropped_frosted_ice}
    Amount of items dropped of frosted_ice
    Returns: Number

    {stat_blocksmined_wheat}
    Total blocks mined of wheat
    Returns: Number

    {stat_itemsused_legacy_diamond_leggings}
    Amount of items used of legacy_diamond_leggings
    Returns: Number

    {stat_dropped_legacy_dark_oak_fence}
    Amount of items dropped of legacy_dark_oak_fence
    Returns: Number

    {stat_dropped_experience_bottle}
    Amount of items dropped of experience_bottle
    Returns: Number

    {stat_itemsused_porkchop}
    Amount of items used of porkchop
    Returns: Number

    {stat_dropped_prismarine}
    Amount of items dropped of prismarine
    Returns: Number

    {stat_dropped_legacy_knowledge_book}
    Amount of items dropped of legacy_knowledge_book
    Returns: Number

    {stat_dropped_legacy_spruce_fence_gate}
    Amount of items dropped of legacy_spruce_fence_gate
    Returns: Number

    {stat_blocksmined_lime_bed}
    Total blocks mined of lime_bed
    Returns: Number

    {stat_itemsused_legacy_apple}
    Amount of items used of legacy_apple
    Returns: Number

    {stat_itemsused_legacy_flint}
    Amount of items used of legacy_flint
    Returns: Number

    {stat_dropped_legacy_brown_mushroom}
    Amount of items dropped of legacy_brown_mushroom
    Returns: Number

    {stat_dropped_legacy_cookie}
    Amount of items dropped of legacy_cookie
    Returns: Number

    {stat_blocksmined_pink_banner}
    Total blocks mined of pink_banner
    Returns: Number

    {stat_blocksmined_legacy_beacon}
    Total blocks mined of legacy_beacon
    Returns: Number

    {stat_dropped_legacy_powered_minecart}
    Amount of items dropped of legacy_powered_minecart
    Returns: Number

    {stat_blocksmined_cocoa}
    Total blocks mined of cocoa
    Returns: Number

    {stat_dropped_spawner}
    Amount of items dropped of spawner
    Returns: Number

    {stat_blocksmined_legacy_diode_block_off}
    Total blocks mined of legacy_diode_block_off
    Returns: Number

    {stat_breakitem_legacy_gold_barding}
    Amount of items broken of legacy_gold_barding
    Returns: Number

    {stat_breakitem_legacy_iron_nugget}
    Amount of items broken of legacy_iron_nugget
    Returns: Number

    {stat_blocksmined_orange_glazed_terracotta}
    Total blocks mined of orange_glazed_terracotta
    Returns: Number

    {stat_dropped_legacy_light_blue_shulker_box}
    Amount of items dropped of legacy_light_blue_shulker_box
    Returns: Number

    {stat_blocksmined_blue_bed}
    Total blocks mined of blue_bed
    Returns: Number

    {stat_dropped_wither_skeleton_spawn_egg}
    Amount of items dropped of wither_skeleton_spawn_egg
    Returns: Number

    {stat_blocksmined_spruce_trapdoor}
    Total blocks mined of spruce_trapdoor
    Returns: Number

    {stat_breakitem_legacy_dark_oak_door_item}
    Amount of items broken of legacy_dark_oak_door_item
    Returns: Number

    {stat_dropped_legacy_wood_sword}
    Amount of items dropped of legacy_wood_sword
    Returns: Number

    {stat_breakitem_magma_cream}
    Amount of items broken of magma_cream
    Returns: Number

    {stat_dropped_iron_axe}
    Amount of items dropped of iron_axe
    Returns: Number

    {stat_breakitem_legacy_leather}
    Amount of items broken of legacy_leather
    Returns: Number

    {stat_dropped_legacy_cooked_beef}
    Amount of items dropped of legacy_cooked_beef
    Returns: Number

    {stat_blocksmined_legacy_red_sandstone_stairs}
    Total blocks mined of legacy_red_sandstone_stairs
    Returns: Number

    {stat_dropped_dead_tube_coral}
    Amount of items dropped of dead_tube_coral
    Returns: Number

    {stat_breakitem_lingering_potion}
    Amount of items broken of lingering_potion
    Returns: Number

    {stat_blocksmined_legacy_green_shulker_box}
    Total blocks mined of legacy_green_shulker_box
    Returns: Number

    {stat_breakitem_vex_spawn_egg}
    Amount of items broken of vex_spawn_egg
    Returns: Number

    {stat_itemsused_diamond_leggings}
    Amount of items used of diamond_leggings
    Returns: Number

    {stat_blocksmined_white_concrete_powder}
    Total blocks mined of white_concrete_powder
    Returns: Number

    {stat_itemsused_dragon_breath}
    Amount of items used of dragon_breath
    Returns: Number

    {stat_blocksmined_legacy_sandstone}
    Total blocks mined of legacy_sandstone
    Returns: Number

    {stat_dropped_brown_banner}
    Amount of items dropped of brown_banner
    Returns: Number

    {stat_dropped_diamond}
    Amount of items dropped of diamond
    Returns: Number

    {stat_itemsused_mule_spawn_egg}
    Amount of items used of mule_spawn_egg
    Returns: Number

    {stat_blocksmined_purple_stained_glass}
    Total blocks mined of purple_stained_glass
    Returns: Number

    {stat_blocksmined_white_concrete}
    Total blocks mined of white_concrete
    Returns: Number

    {stat_blocksmined_legacy_redstone_comparator_off}
    Total blocks mined of legacy_redstone_comparator_off
    Returns: Number

    {stat_dropped_legacy_sandstone}
    Amount of items dropped of legacy_sandstone
    Returns: Number

    {stat_blocksmined_fire_coral_wall_fan}
    Total blocks mined of fire_coral_wall_fan
    Returns: Number

    {stat_itemsused_legacy_leather}
    Amount of items used of legacy_leather
    Returns: Number

    {stat_dropped_legacy_diamond_axe}
    Amount of items dropped of legacy_diamond_axe
    Returns: Number

    {stat_dropped_wooden_axe}
    Amount of items dropped of wooden_axe
    Returns: Number

    {stat_dropped_jungle_slab}
    Amount of items dropped of jungle_slab
    Returns: Number

    {stat_itemsused_legacy_leather_boots}
    Amount of items used of legacy_leather_boots
    Returns: Number

    {stat_breakitem_blaze_rod}
    Amount of items broken of blaze_rod
    Returns: Number

    {stat_blocksmined_potted_dead_bush}
    Total blocks mined of potted_dead_bush
    Returns: Number

    {stat_blocksmined_jungle_pressure_plate}
    Total blocks mined of jungle_pressure_plate
    Returns: Number

    {stat_blocksmined_stripped_jungle_log}
    Total blocks mined of stripped_jungle_log
    Returns: Number

    {stat_blocksmined_light_blue_wool}
    Total blocks mined of light_blue_wool
    Returns: Number

    {stat_itemsused_legacy_diamond_spade}
    Amount of items used of legacy_diamond_spade
    Returns: Number

    {stat_blocksmined_end_rod}
    Total blocks mined of end_rod
    Returns: Number

    {stat_breakitem_legacy_gold_pickaxe}
    Amount of items broken of legacy_gold_pickaxe
    Returns: Number

    {stat_blocksmined_creeper_wall_head}
    Total blocks mined of creeper_wall_head
    Returns: Number

    {stat_dropped_skeleton_skull}
    Amount of items dropped of skeleton_skull
    Returns: Number

    {stat_dropped_acacia_fence}
    Amount of items dropped of acacia_fence
    Returns: Number

    {stat_itemsused_diamond_horse_armor}
    Amount of items used of diamond_horse_armor
    Returns: Number

    {stat_dropped_dead_brain_coral}
    Amount of items dropped of dead_brain_coral
    Returns: Number

    {stat_dropped_legacy_fire}
    Amount of items dropped of legacy_fire
    Returns: Number

    {stat_breakitem_popped_chorus_fruit}
    Amount of items broken of popped_chorus_fruit
    Returns: Number

    {stat_itemsused_wooden_hoe}
    Amount of items used of wooden_hoe
    Returns: Number

    {stat_dropped_soul_sand}
    Amount of items dropped of soul_sand
    Returns: Number

    {stat_dropped_cyan_stained_glass}
    Amount of items dropped of cyan_stained_glass
    Returns: Number

    {stat_dropped_netherrack}
    Amount of items dropped of netherrack
    Returns: Number

    {stat_breakitem_totem_of_undying}
    Amount of items broken of totem_of_undying
    Returns: Number

    {stat_itemsused_legacy_wood_spade}
    Amount of items used of legacy_wood_spade
    Returns: Number

    {stat_itemsused_legacy_beetroot_soup}
    Amount of items used of legacy_beetroot_soup
    Returns: Number

    {stat_blocksmined_pink_terracotta}
    Total blocks mined of pink_terracotta
    Returns: Number

    {stat_dropped_blue_stained_glass}
    Amount of items dropped of blue_stained_glass
    Returns: Number

    {stat_blocksmined_brain_coral_block}
    Total blocks mined of brain_coral_block
    Returns: Number

    {stat_itemsused_legacy_cookie}
    Amount of items used of legacy_cookie
    Returns: Number

    {stat_dropped_coal_ore}
    Amount of items dropped of coal_ore
    Returns: Number

    {stat_dropped_legacy_purpur_double_slab}
    Amount of items dropped of legacy_purpur_double_slab
    Returns: Number

    {stat_dropped_legacy_milk_bucket}
    Amount of items dropped of legacy_milk_bucket
    Returns: Number

    {stat_dropped_magma_cube_spawn_egg}
    Amount of items dropped of magma_cube_spawn_egg
    Returns: Number

    {stat_dropped_peony}
    Amount of items dropped of peony
    Returns: Number

    {stat_itemsused_legacy_gold_boots}
    Amount of items used of legacy_gold_boots
    Returns: Number

    {stat_breakitem_legacy_iron_leggings}
    Amount of items broken of legacy_iron_leggings
    Returns: Number

    {stat_dropped_legacy_end_gateway}
    Amount of items dropped of legacy_end_gateway
    Returns: Number

    {stat_dropped_firework_rocket}
    Amount of items dropped of firework_rocket
    Returns: Number

    {stat_dropped_potted_dead_bush}
    Amount of items dropped of potted_dead_bush
    Returns: Number

    {stat_blocksmined_orange_banner}
    Total blocks mined of orange_banner
    Returns: Number

    {stat_blocksmined_light_blue_concrete_powder}
    Total blocks mined of light_blue_concrete_powder
    Returns: Number

    {stat_dropped_gray_shulker_box}
    Amount of items dropped of gray_shulker_box
    Returns: Number

    {stat_breakitem_legacy_book_and_quill}
    Amount of items broken of legacy_book_and_quill
    Returns: Number

    {stat_blocksmined_legacy_redstone_comparator_on}
    Total blocks mined of legacy_redstone_comparator_on
    Returns: Number

    {stat_blocksmined_dead_brain_coral}
    Total blocks mined of dead_brain_coral
    Returns: Number

    {stat_blocksmined_red_mushroom}
    Total blocks mined of red_mushroom
    Returns: Number

    {stat_dropped_cyan_carpet}
    Amount of items dropped of cyan_carpet
    Returns: Number

    {stat_dropped_legacy_diamond_boots}
    Amount of items dropped of legacy_diamond_boots
    Returns: Number

    {stat_itemsused_legacy_wheat}
    Amount of items used of legacy_wheat
    Returns: Number

    {stat_itemsused_shulker_spawn_egg}
    Amount of items used of shulker_spawn_egg
    Returns: Number

    {stat_blocksmined_snow}
    Total blocks mined of snow
    Returns: Number

    {stat_blocksmined_legacy_pumpkin_stem}
    Total blocks mined of legacy_pumpkin_stem
    Returns: Number

    {stat_itemsused_legacy_egg}
    Amount of items used of legacy_egg
    Returns: Number

    {stat_dropped_legacy_birch_door_item}
    Amount of items dropped of legacy_birch_door_item
    Returns: Number

    {stat_itemsused_legacy_slime_ball}
    Amount of items used of legacy_slime_ball
    Returns: Number

    {stat_blocksmined_chorus_flower}
    Total blocks mined of chorus_flower
    Returns: Number

    {stat_itemsused_music_disc_stal}
    Amount of items used of music_disc_stal
    Returns: Number

    {stat_itemsused_salmon_bucket}
    Amount of items used of salmon_bucket
    Returns: Number

    {stat_blocksmined_dead_bubble_coral_block}
    Total blocks mined of dead_bubble_coral_block
    Returns: Number

    {stat_blocksmined_green_concrete_powder}
    Total blocks mined of green_concrete_powder
    Returns: Number

    {stat_itemsused_painting}
    Amount of items used of painting
    Returns: Number

    {stat_dropped_gunpowder}
    Amount of items dropped of gunpowder
    Returns: Number

    {stat_dropped_legacy_spruce_wood_stairs}
    Amount of items dropped of legacy_spruce_wood_stairs
    Returns: Number

    {stat_dropped_oak_stairs}
    Amount of items dropped of oak_stairs
    Returns: Number

    {stat_breakitem_mule_spawn_egg}
    Amount of items broken of mule_spawn_egg
    Returns: Number

    {stat_dropped_stripped_acacia_wood}
    Amount of items dropped of stripped_acacia_wood
    Returns: Number

    {stat_dropped_lime_concrete}
    Amount of items dropped of lime_concrete
    Returns: Number

    {stat_breakitem_legacy_leather_helmet}
    Amount of items broken of legacy_leather_helmet
    Returns: Number

    {stat_blocksmined_brown_mushroom_block}
    Total blocks mined of brown_mushroom_block
    Returns: Number

    {stat_breakitem_golden_horse_armor}
    Amount of items broken of golden_horse_armor
    Returns: Number

    {stat_dropped_legacy_rabbit}
    Amount of items dropped of legacy_rabbit
    Returns: Number

    {stat_blocksmined_light_weighted_pressure_plate}
    Total blocks mined of light_weighted_pressure_plate
    Returns: Number

    {stat_itemsused_cow_spawn_egg}
    Amount of items used of cow_spawn_egg
    Returns: Number

    {stat_blocksmined_green_bed}
    Total blocks mined of green_bed
    Returns: Number

    {stat_breakitem_bowl}
    Amount of items broken of bowl
    Returns: Number

    {stat_dropped_mule_spawn_egg}
    Amount of items dropped of mule_spawn_egg
    Returns: Number

    {stat_dropped_music_disc_stal}
    Amount of items dropped of music_disc_stal
    Returns: Number

    {stat_dropped_legacy_gold_helmet}
    Amount of items dropped of legacy_gold_helmet
    Returns: Number

    {stat_dropped_legacy_note_block}
    Amount of items dropped of legacy_note_block
    Returns: Number

    {stat_blocksmined_prismarine_slab}
    Total blocks mined of prismarine_slab
    Returns: Number

    {stat_itemsused_legacy_seeds}
    Amount of items used of legacy_seeds
    Returns: Number

    {stat_dropped_sea_pickle}
    Amount of items dropped of sea_pickle
    Returns: Number

    {stat_dropped_turtle_helmet}
    Amount of items dropped of turtle_helmet
    Returns: Number

    {stat_blocksmined_anvil}
    Total blocks mined of anvil
    Returns: Number

    {stat_itemsused_legacy_poisonous_potato}
    Amount of items used of legacy_poisonous_potato
    Returns: Number

    {stat_hours_played}
    Hours played
    Returns: Number

    {stat_dropped_acacia_fence_gate}
    Amount of items dropped of acacia_fence_gate
    Returns: Number

    {stat_dropped_green_stained_glass}
    Amount of items dropped of green_stained_glass
    Returns: Number

    {stat_breakitem_enchanted_book}
    Amount of items broken of enchanted_book
    Returns: Number

    {stat_dropped_legacy_white_shulker_box}
    Amount of items dropped of legacy_white_shulker_box
    Returns: Number

    {stat_breakitem_cooked_salmon}
    Amount of items broken of cooked_salmon
    Returns: Number

    {stat_itemsused_legacy_prismarine_shard}
    Amount of items used of legacy_prismarine_shard
    Returns: Number

    {stat_blocksmined_void_air}
    Total blocks mined of void_air
    Returns: Number

    {stat_dropped_purple_carpet}
    Amount of items dropped of purple_carpet
    Returns: Number

    {stat_blocksmined_spruce_log}
    Total blocks mined of spruce_log
    Returns: Number

    {stat_blocksmined_legacy_jungle_fence}
    Total blocks mined of legacy_jungle_fence
    Returns: Number

    {stat_breakitem_zombie_horse_spawn_egg}
    Amount of items broken of zombie_horse_spawn_egg
    Returns: Number

    {stat_dropped_lily_pad}
    Amount of items dropped of lily_pad
    Returns: Number

    {stat_blocksmined_legacy_coal_block}
    Total blocks mined of legacy_coal_block
    Returns: Number

    {stat_blocksmined_black_stained_glass}
    Total blocks mined of black_stained_glass
    Returns: Number

    {stat_blocksmined_poppy}
    Total blocks mined of poppy
    Returns: Number

    {stat_blocksmined_legacy_light_blue_shulker_box}
    Total blocks mined of legacy_light_blue_shulker_box
    Returns: Number

    {stat_dropped_orange_wool}
    Amount of items dropped of orange_wool
    Returns: Number

    {stat_blocksmined_spruce_stairs}
    Total blocks mined of spruce_stairs
    Returns: Number

    {stat_itemsused_salmon_spawn_egg}
    Amount of items used of salmon_spawn_egg
    Returns: Number

    {stat_itemsused_stone_pickaxe}
    Amount of items used of stone_pickaxe
    Returns: Number

    {stat_dropped_legacy_redstone_wire}
    Amount of items dropped of legacy_redstone_wire
    Returns: Number

    {stat_breakitem_brick}
    Amount of items broken of brick
    Returns: Number

    {stat_breakitem_redstone}
    Amount of items broken of redstone
    Returns: Number

    {stat_blocksmined_jungle_trapdoor}
    Total blocks mined of jungle_trapdoor
    Returns: Number

    {stat_dropped_stone_brick_stairs}
    Amount of items dropped of stone_brick_stairs
    Returns: Number

    {stat_dropped_light_gray_terracotta}
    Amount of items dropped of light_gray_terracotta
    Returns: Number

    {stat_blocksmined_legacy_piston_base}
    Total blocks mined of legacy_piston_base
    Returns: Number

    {stat_blocksmined_prismarine}
    Total blocks mined of prismarine
    Returns: Number

    {stat_dropped_light_weighted_pressure_plate}
    Amount of items dropped of light_weighted_pressure_plate
    Returns: Number

    {stat_dropped_golden_apple}
    Amount of items dropped of golden_apple
    Returns: Number

    {stat_blocksmined_gray_terracotta}
    Total blocks mined of gray_terracotta
    Returns: Number

    {stat_breakitem_legacy_beetroot_soup}
    Amount of items broken of legacy_beetroot_soup
    Returns: Number

    {stat_dropped_end_crystal}
    Amount of items dropped of end_crystal
    Returns: Number

    {stat_dropped_legacy_leather}
    Amount of items dropped of legacy_leather
    Returns: Number

    {stat_breakitem_skeleton_spawn_egg}
    Amount of items broken of skeleton_spawn_egg
    Returns: Number

    {stat_itemsused_coal}
    Amount of items used of coal
    Returns: Number

    {stat_itemsused_legacy_fireball}
    Amount of items used of legacy_fireball
    Returns: Number

    {stat_blocksmined_horn_coral}
    Total blocks mined of horn_coral
    Returns: Number

    {stat_blocksmined_legacy_dark_oak_door}
    Total blocks mined of legacy_dark_oak_door
    Returns: Number

    {stat_breakitem_music_disc_strad}
    Amount of items broken of music_disc_strad
    Returns: Number

    {stat_dropped_legacy_green_record}
    Amount of items dropped of legacy_green_record
    Returns: Number

    {stat_blocksmined_black_concrete}
    Total blocks mined of black_concrete
    Returns: Number

    {stat_breakitem_legacy_cake}
    Amount of items broken of legacy_cake
    Returns: Number

    {stat_itemsused_legacy_cake}
    Amount of items used of legacy_cake
    Returns: Number

    {stat_breakitem_cookie}
    Amount of items broken of cookie
    Returns: Number

    {stat_pkills}
    Player kills
    Returns: Number

    {stat_dropped_light_blue_stained_glass_pane}
    Amount of items dropped of light_blue_stained_glass_pane
    Returns: Number

    {stat_blocksmined_legacy_command_chain}
    Total blocks mined of legacy_command_chain
    Returns: Number

    {stat_dropped_legacy_iron_leggings}
    Amount of items dropped of legacy_iron_leggings
    Returns: Number

    {stat_breakitem_lapis_lazuli}
    Amount of items broken of lapis_lazuli
    Returns: Number

    {stat_breakitem_legacy_diamond_spade}
    Amount of items broken of legacy_diamond_spade
    Returns: Number

    {stat_dropped_gold_block}
    Amount of items dropped of gold_block
    Returns: Number

    {stat_itemsused_legacy_monster_egg}
    Amount of items used of legacy_monster_egg
    Returns: Number

    {stat_dropped_dark_oak_pressure_plate}
    Amount of items dropped of dark_oak_pressure_plate
    Returns: Number

    {stat_breakitem_legacy_gold_spade}
    Amount of items broken of legacy_gold_spade
    Returns: Number

    {stat_breakitem_chicken}
    Amount of items broken of chicken
    Returns: Number

    {stat_breakitem_cooked_cod}
    Amount of items broken of cooked_cod
    Returns: Number

    {stat_breakitem_golden_carrot}
    Amount of items broken of golden_carrot
    Returns: Number

    {stat_breakitem_magma_cube_spawn_egg}
    Amount of items broken of magma_cube_spawn_egg
    Returns: Number

    {stat_breakitem_legacy_diamond_boots}
    Amount of items broken of legacy_diamond_boots
    Returns: Number

    {stat_blocksmined_spruce_slab}
    Total blocks mined of spruce_slab
    Returns: Number

    {stat_blocksmined_legacy_double_plant}
    Total blocks mined of legacy_double_plant
    Returns: Number

    {stat_itemsused_lime_dye}
    Amount of items used of lime_dye
    Returns: Number

    {stat_blocksmined_pumpkin_stem}
    Total blocks mined of pumpkin_stem
    Returns: Number

    {stat_dropped_lingering_potion}
    Amount of items dropped of lingering_potion
    Returns: Number

    {stat_dropped_blaze_rod}
    Amount of items dropped of blaze_rod
    Returns: Number

    {stat_dropped_pumpkin_stem}
    Amount of items dropped of pumpkin_stem
    Returns: Number

    {stat_dropped_green_banner}
    Amount of items dropped of green_banner
    Returns: Number

    {stat_blocksmined_bubble_coral_fan}
    Total blocks mined of bubble_coral_fan
    Returns: Number

    {stat_breakitem_legacy_totem}
    Amount of items broken of legacy_totem
    Returns: Number

    {stat_dropped_diamond_hoe}
    Amount of items dropped of diamond_hoe
    Returns: Number

    {stat_dropped_legacy_watch}
    Amount of items dropped of legacy_watch
    Returns: Number

    {stat_itemsused_glistering_melon_slice}
    Amount of items used of glistering_melon_slice
    Returns: Number

    {stat_breakitem_legacy_feather}
    Amount of items broken of legacy_feather
    Returns: Number

    {stat_blocksmined_cut_red_sandstone}
    Total blocks mined of cut_red_sandstone
    Returns: Number

    {stat_dropped_lava_bucket}
    Amount of items dropped of lava_bucket
    Returns: Number

    {stat_itemsused_wooden_sword}
    Amount of items used of wooden_sword
    Returns: Number

    {stat_itemsused_tropical_fish}
    Amount of items used of tropical_fish
    Returns: Number

    {stat_breakitem_legacy_iron_boots}
    Amount of items broken of legacy_iron_boots
    Returns: Number

    {stat_dropped_legacy_quartz_block}
    Amount of items dropped of legacy_quartz_block
    Returns: Number

    {stat_itemsused_item_frame}
    Amount of items used of item_frame
    Returns: Number

    {stat_dropped_legacy_netherrack}
    Amount of items dropped of legacy_netherrack
    Returns: Number

    {stat_itemsused_magma_cream}
    Amount of items used of magma_cream
    Returns: Number

    {stat_dropped_spruce_log}
    Amount of items dropped of spruce_log
    Returns: Number

    {stat_dropped_brick}
    Amount of items dropped of brick
    Returns: Number

    {stat_blocksmined_coal_block}
    Total blocks mined of coal_block
    Returns: Number

    {stat_dropped_allium}
    Amount of items dropped of allium
    Returns: Number

    {stat_blocksmined_legacy_command}
    Total blocks mined of legacy_command
    Returns: Number

    {stat_itemsused_melon_slice}
    Amount of items used of melon_slice
    Returns: Number

    {stat_dropped_legacy_rabbit_foot}
    Amount of items dropped of legacy_rabbit_foot
    Returns: Number

    {stat_itemsused_bone_meal}
    Amount of items used of bone_meal
    Returns: Number

    {stat_dropped_lime_carpet}
    Amount of items dropped of lime_carpet
    Returns: Number

    {stat_dropped_legacy_beetroot_soup}
    Amount of items dropped of legacy_beetroot_soup
    Returns: Number

    {stat_dropped_stripped_spruce_log}
    Amount of items dropped of stripped_spruce_log
    Returns: Number

    {stat_itemsused_enchanted_book}
    Amount of items used of enchanted_book
    Returns: Number

    {stat_blocksmined_gold_ore}
    Total blocks mined of gold_ore
    Returns: Number

    {stat_dropped_blue_concrete_powder}
    Amount of items dropped of blue_concrete_powder
    Returns: Number

    {stat_dropped_cyan_dye}
    Amount of items dropped of cyan_dye
    Returns: Number

    {stat_dropped_elder_guardian_spawn_egg}
    Amount of items dropped of elder_guardian_spawn_egg
    Returns: Number

    {stat_dropped_light_blue_glazed_terracotta}
    Amount of items dropped of light_blue_glazed_terracotta
    Returns: Number

    {stat_breakitem_rose_red}
    Amount of items broken of rose_red
    Returns: Number

    {stat_dropped_grass_block}
    Amount of items dropped of grass_block
    Returns: Number

    {stat_dropped_legacy_blaze_rod}
    Amount of items dropped of legacy_blaze_rod
    Returns: Number

    {stat_dropped_legacy_leather_boots}
    Amount of items dropped of legacy_leather_boots
    Returns: Number

    {stat_dropped_legacy_diamond_leggings}
    Amount of items dropped of legacy_diamond_leggings
    Returns: Number

    {stat_breakitem_legacy_leather_boots}
    Amount of items broken of legacy_leather_boots
    Returns: Number

    {stat_dropped_yellow_banner}
    Amount of items dropped of yellow_banner
    Returns: Number

    {stat_itemsused_cooked_rabbit}
    Amount of items used of cooked_rabbit
    Returns: Number

    {stat_blocksmined_light_gray_stained_glass}
    Total blocks mined of light_gray_stained_glass
    Returns: Number

    {stat_itemsused_legacy_gold_nugget}
    Amount of items used of legacy_gold_nugget
    Returns: Number

    {stat_dropped_black_bed}
    Amount of items dropped of black_bed
    Returns: Number

    {stat_dropped_legacy_mossy_cobblestone}
    Amount of items dropped of legacy_mossy_cobblestone
    Returns: Number

    {stat_dropped_hopper_minecart}
    Amount of items dropped of hopper_minecart
    Returns: Number

    {stat_breakitem_legacy_iron_chestplate}
    Amount of items broken of legacy_iron_chestplate
    Returns: Number

    {stat_blocksmined_oxeye_daisy}
    Total blocks mined of oxeye_daisy
    Returns: Number

    {stat_dropped_flint_and_steel}
    Amount of items dropped of flint_and_steel
    Returns: Number

    {stat_dropped_legacy_red_glazed_terracotta}
    Amount of items dropped of legacy_red_glazed_terracotta
    Returns: Number

    {stat_dropped_jungle_sapling}
    Amount of items dropped of jungle_sapling
    Returns: Number

    {stat_blocksmined_bricks}
    Total blocks mined of bricks
    Returns: Number

    {stat_dropped_light_blue_banner}
    Amount of items dropped of light_blue_banner
    Returns: Number

    {stat_blocksmined_spruce_sapling}
    Total blocks mined of spruce_sapling
    Returns: Number

    {stat_dropped_birch_leaves}
    Amount of items dropped of birch_leaves
    Returns: Number

    {stat_blocksmined_legacy_frosted_ice}
    Total blocks mined of legacy_frosted_ice
    Returns: Number

    {stat_dropped_tripwire_hook}
    Amount of items dropped of tripwire_hook
    Returns: Number

    {stat_dropped_legacy_iron_boots}
    Amount of items dropped of legacy_iron_boots
    Returns: Number

    {stat_itemsused_book}
    Amount of items used of book
    Returns: Number

    {stat_dropped_legacy_diamond_spade}
    Amount of items dropped of legacy_diamond_spade
    Returns: Number

    {stat_itemsused_dark_oak_boat}
    Amount of items used of dark_oak_boat
    Returns: Number

    {stat_dropped_diorite}
    Amount of items dropped of diorite
    Returns: Number

    {stat_dropped_legacy_spruce_fence}
    Amount of items dropped of legacy_spruce_fence
    Returns: Number

    {stat_dropped_legacy_rails}
    Amount of items dropped of legacy_rails
    Returns: Number

    {stat_breakitem_ender_pearl}
    Amount of items broken of ender_pearl
    Returns: Number

    {stat_dropped_cow_spawn_egg}
    Amount of items dropped of cow_spawn_egg
    Returns: Number

    {stat_dropped_legacy_leather_helmet}
    Amount of items dropped of legacy_leather_helmet
    Returns: Number

    {stat_blocksmined_legacy_ender_stone}
    Total blocks mined of legacy_ender_stone
    Returns: Number

    {stat_blocksmined_gravel}
    Total blocks mined of gravel
    Returns: Number

    {stat_dropped_legacy_yellow_flower}
    Amount of items dropped of legacy_yellow_flower
    Returns: Number

    {stat_breakitem_gunpowder}
    Amount of items broken of gunpowder
    Returns: Number

    {stat_blocksmined_acacia_pressure_plate}
    Total blocks mined of acacia_pressure_plate
    Returns: Number

    {stat_breakitem_legacy_gold_chestplate}
    Amount of items broken of legacy_gold_chestplate
    Returns: Number

    {stat_dropped_legacy_purpur_block}
    Amount of items dropped of legacy_purpur_block
    Returns: Number

    {stat_dropped_pink_shulker_box}
    Amount of items dropped of pink_shulker_box
    Returns: Number

    {stat_dropped_legacy_end_bricks}
    Amount of items dropped of legacy_end_bricks
    Returns: Number

    {stat_dropped_infested_mossy_stone_bricks}
    Amount of items dropped of infested_mossy_stone_bricks
    Returns: Number

    {stat_itemsused_legacy_book_and_quill}
    Amount of items used of legacy_book_and_quill
    Returns: Number

    {stat_dropped_dead_bubble_coral_wall_fan}
    Amount of items dropped of dead_bubble_coral_wall_fan
    Returns: Number

    {stat_blocksmined_infested_stone}
    Total blocks mined of infested_stone
    Returns: Number

    {stat_dropped_glass_bottle}
    Amount of items dropped of glass_bottle
    Returns: Number

    {stat_itemsused_magma_cube_spawn_egg}
    Amount of items used of magma_cube_spawn_egg
    Returns: Number

    {stat_blocksmined_netherrack}
    Total blocks mined of netherrack
    Returns: Number

    {stat_dropped_birch_fence_gate}
    Amount of items dropped of birch_fence_gate
    Returns: Number

    {stat_dropped_blue_carpet}
    Amount of items dropped of blue_carpet
    Returns: Number

    {stat_dropped_stone_slab}
    Amount of items dropped of stone_slab
    Returns: Number

    {stat_dropped_infested_cracked_stone_bricks}
    Amount of items dropped of infested_cracked_stone_bricks
    Returns: Number

    {stat_blocksmined_dead_fire_coral_wall_fan}
    Total blocks mined of dead_fire_coral_wall_fan
    Returns: Number

    {stat_dropped_legacy_light_blue_glazed_terracotta}
    Amount of items dropped of legacy_light_blue_glazed_terracotta
    Returns: Number

    {stat_dropped_nether_quartz_ore}
    Amount of items dropped of nether_quartz_ore
    Returns: Number

    {stat_itemsused_legacy_gold_spade}
    Amount of items used of legacy_gold_spade
    Returns: Number

    {stat_dropped_nether_portal}
    Amount of items dropped of nether_portal
    Returns: Number

    {stat_dropped_end_stone}
    Amount of items dropped of end_stone
    Returns: Number

    {stat_blocksmined_torch}
    Total blocks mined of torch
    Returns: Number

    {stat_dropped_acacia_button}
    Amount of items dropped of acacia_button
    Returns: Number

    {stat_breakitem_golden_shovel}
    Amount of items broken of golden_shovel
    Returns: Number

    {stat_breakitem_legacy_minecart}
    Amount of items broken of legacy_minecart
    Returns: Number

    {stat_blocksmined_purple_shulker_box}
    Total blocks mined of purple_shulker_box
    Returns: Number

    {stat_dropped_black_glazed_terracotta}
    Amount of items dropped of black_glazed_terracotta
    Returns: Number

    {stat_blocksmined_legacy_diamond_ore}
    Total blocks mined of legacy_diamond_ore
    Returns: Number

    {stat_breakitem_rabbit_hide}
    Amount of items broken of rabbit_hide
    Returns: Number

    {stat_itemsused_skeleton_spawn_egg}
    Amount of items used of skeleton_spawn_egg
    Returns: Number

    {stat_blocksmined_pink_tulip}
    Total blocks mined of pink_tulip
    Returns: Number

    {stat_itemsused_legacy_green_record}
    Amount of items used of legacy_green_record
    Returns: Number

    {stat_breakitem_legacy_splash_potion}
    Amount of items broken of legacy_splash_potion
    Returns: Number

    {stat_dropped_potted_cactus}
    Amount of items dropped of potted_cactus
    Returns: Number

    {stat_blocksmined_light_blue_banner}
    Total blocks mined of light_blue_banner
    Returns: Number

    {stat_dropped_white_bed}
    Amount of items dropped of white_bed
    Returns: Number

    {stat_blocksmined_legacy_brick_stairs}
    Total blocks mined of legacy_brick_stairs
    Returns: Number

    {stat_dropped_legacy_step}
    Amount of items dropped of legacy_step
    Returns: Number

    {stat_blocksmined_pink_shulker_box}
    Total blocks mined of pink_shulker_box
    Returns: Number

    {stat_dropped_jungle_fence}
    Amount of items dropped of jungle_fence
    Returns: Number

    {stat_blocksmined_black_shulker_box}
    Total blocks mined of black_shulker_box
    Returns: Number

    {stat_dropped_quartz}
    Amount of items dropped of quartz
    Returns: Number

    {stat_dropped_nether_star}
    Amount of items dropped of nether_star
    Returns: Number

    {stat_itemsused_legacy_cooked_mutton}
    Amount of items used of legacy_cooked_mutton
    Returns: Number

    {stat_blocksmined_green_concrete}
    Total blocks mined of green_concrete
    Returns: Number

    {stat_dropped_spruce_pressure_plate}
    Amount of items dropped of spruce_pressure_plate
    Returns: Number

    {stat_dropped_birch_button}
    Amount of items dropped of birch_button
    Returns: Number

    {stat_blocksmined_note_block}
    Total blocks mined of note_block
    Returns: Number

    {stat_dropped_brick_stairs}
    Amount of items dropped of brick_stairs
    Returns: Number

    {stat_dropped_dragon_egg}
    Amount of items dropped of dragon_egg
    Returns: Number

    {stat_blocksmined_legacy_mycel}
    Total blocks mined of legacy_mycel
    Returns: Number

    {stat_dropped_dead_fire_coral_fan}
    Amount of items dropped of dead_fire_coral_fan
    Returns: Number

    {stat_dropped_squid_spawn_egg}
    Amount of items dropped of squid_spawn_egg
    Returns: Number

    {stat_blocksmined_ice}
    Total blocks mined of ice
    Returns: Number

    {stat_dropped_legacy_monster_eggs}
    Amount of items dropped of legacy_monster_eggs
    Returns: Number

    {stat_dropped_green_wool}
    Amount of items dropped of green_wool
    Returns: Number

    {stat_itemsused_legacy_record_12}
    Amount of items used of legacy_record_12
    Returns: Number

    {stat_dropped_legacy_command_minecart}
    Amount of items dropped of legacy_command_minecart
    Returns: Number

    {stat_dropped_stone_sword}
    Amount of items dropped of stone_sword
    Returns: Number

    {stat_dropped_black_shulker_box}
    Amount of items dropped of black_shulker_box
    Returns: Number

    {stat_blocksmined_gray_stained_glass}
    Total blocks mined of gray_stained_glass
    Returns: Number

    {stat_dropped_legacy_pumpkin_pie}
    Amount of items dropped of legacy_pumpkin_pie
    Returns: Number

    {stat_blocksmined_legacy_red_shulker_box}
    Total blocks mined of legacy_red_shulker_box
    Returns: Number

    {stat_crouch_cm}
    Distance crouched in cm
    Returns: Number

    {stat_itemsused_ender_eye}
    Amount of items used of ender_eye
    Returns: Number

    {stat_itemsused_pumpkin_seeds}
    Amount of items used of pumpkin_seeds
    Returns: Number

    {stat_itemsused_legacy_record_11}
    Amount of items used of legacy_record_11
    Returns: Number

    {stat_breakitem_bone}
    Amount of items broken of bone
    Returns: Number

    {stat_blocksmined_legacy_gravel}
    Total blocks mined of legacy_gravel
    Returns: Number

    {stat_itemsused_evoker_spawn_egg}
    Amount of items used of evoker_spawn_egg
    Returns: Number

    {stat_dropped_legacy_command_repeating}
    Amount of items dropped of legacy_command_repeating
    Returns: Number

    {stat_dropped_enchanted_golden_apple}
    Amount of items dropped of enchanted_golden_apple
    Returns: Number

    {stat_blocksmined_orange_concrete}
    Total blocks mined of orange_concrete
    Returns: Number

    {stat_dropped_light_gray_stained_glass_pane}
    Amount of items dropped of light_gray_stained_glass_pane
    Returns: Number

    {stat_breakitem_porkchop}
    Amount of items broken of porkchop
    Returns: Number

    {stat_dropped_light_gray_concrete}
    Amount of items dropped of light_gray_concrete
    Returns: Number

    {stat_blocksmined_brown_stained_glass}
    Total blocks mined of brown_stained_glass
    Returns: Number

    {stat_itemsused_legacy_record_10}
    Amount of items used of legacy_record_10
    Returns: Number

    {stat_breakitem_legacy_carrot_stick}
    Amount of items broken of legacy_carrot_stick
    Returns: Number

    {stat_dropped_bubble_coral_fan}
    Amount of items dropped of bubble_coral_fan
    Returns: Number

    {stat_dropped_mossy_stone_bricks}
    Amount of items dropped of mossy_stone_bricks
    Returns: Number

    {stat_itemsused_ink_sac}
    Amount of items used of ink_sac
    Returns: Number

    {stat_blocksmined_piston_head}
    Total blocks mined of piston_head
    Returns: Number

    {stat_dropped_salmon_bucket}
    Amount of items dropped of salmon_bucket
    Returns: Number

    {stat_dropped_legacy_paper}
    Amount of items dropped of legacy_paper
    Returns: Number

    {stat_dropped_gray_glazed_terracotta}
    Amount of items dropped of gray_glazed_terracotta
    Returns: Number

    {stat_dropped_legacy_piston_extension}
    Amount of items dropped of legacy_piston_extension
    Returns: Number

    {stat_breakitem_acacia_boat}
    Amount of items broken of acacia_boat
    Returns: Number

    {stat_dropped_legacy_empty_map}
    Amount of items dropped of legacy_empty_map
    Returns: Number

    {stat_dropped_cut_red_sandstone}
    Amount of items dropped of cut_red_sandstone
    Returns: Number

    {stat_breakitem_knowledge_book}
    Amount of items broken of knowledge_book
    Returns: Number

    {stat_dropped_stone_axe}
    Amount of items dropped of stone_axe
    Returns: Number

    {stat_breakitem_pufferfish}
    Amount of items broken of pufferfish
    Returns: Number

    {stat_breakitem_legacy_boat}
    Amount of items broken of legacy_boat
    Returns: Number

    {stat_dropped_chorus_fruit}
    Amount of items dropped of chorus_fruit
    Returns: Number

    {stat_blocksmined_red_concrete_powder}
    Total blocks mined of red_concrete_powder
    Returns: Number

    {stat_blocksmined_red_stained_glass}
    Total blocks mined of red_stained_glass
    Returns: Number

    {stat_breakitem_music_disc_mellohi}
    Amount of items broken of music_disc_mellohi
    Returns: Number

    {stat_blocksmined_legacy_tripwire}
    Total blocks mined of legacy_tripwire
    Returns: Number

    {stat_breakitem_sheep_spawn_egg}
    Amount of items broken of sheep_spawn_egg
    Returns: Number

    {stat_dropped_water}
    Amount of items dropped of water
    Returns: Number

    {stat_itemsused_iron_helmet}
    Amount of items used of iron_helmet
    Returns: Number

    {stat_itemsused_pufferfish_spawn_egg}
    Amount of items used of pufferfish_spawn_egg
    Returns: Number

    {stat_breakitem_diamond_pickaxe}
    Amount of items broken of diamond_pickaxe
    Returns: Number

    {stat_dropped_legacy_sugar}
    Amount of items dropped of legacy_sugar
    Returns: Number

    {stat_breakitem_wooden_shovel}
    Amount of items broken of wooden_shovel
    Returns: Number

    {stat_blocksmined_magenta_terracotta}
    Total blocks mined of magenta_terracotta
    Returns: Number




    tickspersecond(top)

    Description: TicksPerSecond and CPU placeholders

    Placeholders
    {cpu_architect}
    CPU Architect
    Returns: Text

    {cpu_identifier}
    CPU Identifier
    Returns: Text

    {tps_rounded}
    Ticks per second rounded (2 decimals)
    Returns: Number

    {avgtps_rounded}
    Average ticks per second rounded (2 decimals)
    Returns: Number

    {cpu_architecture}
    CPU Architecture
    Returns: Text

    {avgtps}
    Average server ticks per second
    Returns: Number

    {server_os}
    OS
    Returns: Text

    {tps}
    Server Ticks per second
    Returns: Number

    {cpu_cores}
    CPU Cores
    Returns: Text




    twitter(top)

    Description: Twitter tweets placeholders

    Placeholders
    {twitter_lasttweet_language}
    Twitter last tweet language
    Returns: Text

    {twitter_timeline_lasttweet_favoritecount}
    Twitter last timeline tweet favorite count
    Returns: Number

    {twitter_message#*}
    Twitter last tweet message
    Returns: Text

    {twitter_longtitude#*}
    Twitter last tweet geographical longtitude
    Returns: Number

    {twitter_user#*}
    Twitter last tweet user full name
    Returns: Text

    {twitter_timeline_placename#*}
    Twitter last timeline tweet place name
    Returns: Text

    {twitter_username#*}
    Twitter last tweet username
    Returns: Text

    {twitter_country#*}
    Twitter last tweet place country
    Returns: Text

    {twitter_favoritecount#*}
    Twitter last tweet favorite count
    Returns: Number

    {twitter_timeline_formatteddate#*}
    Twitter last timeline tweet formatted date
    Returns: Text

    {twitter_lasttweet_country}
    Twitter last tweet place country
    Returns: Text

    {twitter_timeline_country#*}
    Twitter last timeline tweet place country
    Returns: Text

    {twitter_formatteddate#*}
    Twitter last tweet formatted date
    Returns: Text

    {twitter_timeline_lasttweet_user}
    Twitter last timeline tweet user name
    Returns: Text

    {twitter_lasttweet_timestamp}
    Twitter last tweet timestamp
    Returns: Number

    {twitter_lasttweet_retweetcount}
    Twitter last tweet favorite count
    Returns: Number

    {twitter_timeline_message#*}
    Twitter last timeline tweet message
    Returns: Text

    {twitter_placename#*}
    Twitter last tweet place name
    Returns: Text

    {twitter_timeline_lasttweet_latitude}
    Twitter last timeline tweet geographical latitude
    Returns: Number

    {twitter_timeline_username#*}
    Twitter last timeline tweet username
    Returns: Text

    {twitter_timeline_lasttweet_retweetcount}
    Twitter last timeline tweet favorite count
    Returns: Number

    {twitter_timestamp#*}
    Twitter last tweet timestamp
    Returns: Number

    {twitter_lasttweet_favoritecount}
    Twitter last tweet favorite count
    Returns: Number

    {twitter_lasttweet_placename}
    Twitter last tweet place name
    Returns: Text

    {twitter_timeline_retweetcount#*}
    Twitter last timeline tweet favorite count
    Returns: Number

    {twitter_timeline_lasttweet_country}
    Twitter last timeline tweet place country
    Returns: Text

    {twitter_lasttweet_longtitude}
    Twitter last tweet geographical longtitude
    Returns: Number

    {twitter_timeline_lasttweet_username}
    Twitter last timeline tweet user
    Returns: Text

    {twitter_timeline_lasttweet_placename}
    Twitter last timeline tweet place name
    Returns: Text

    {twitter_timeline_timestamp#*}
    Twitter last timeline tweet timestamp
    Returns: Number

    {twitter_retweetcount#*}
    Twitter last tweet favorite count
    Returns: Number

    {twitter_language#*}
    Twitter last tweet language
    Returns: Text

    {twitter_timeline_lasttweet_formatteddate}
    Twitter last timeline tweet formatted date
    Returns: Text

    {twitter_timeline_latitude#*}
    Twitter last timeline tweet geographical latitude
    Returns: Number

    {twitter_timeline_lasttweet_message}
    Twitter last timeline tweet message
    Returns: Text

    {twitter_timeline_lasttweet_longtitude}
    Twitter last timeline tweet geographical longtitude
    Returns: Number

    {twitter_timeline_longtitude#*}
    Twitter last timeline tweet geographical longtitude
    Returns: Number

    {twitter_countrycode#*}
    Twitter last tweet place country code
    Returns: Text

    {twitter_lasttweet_user}
    Twitter last tweet user name
    Returns: Text

    {twitter_timeline_countrycode#*}
    Twitter last timeline tweet place country code
    Returns: Text

    {twitter_lasttweet_latitude}
    Twitter last tweet geographical latitude
    Returns: Number

    {twitter_timeline_user#*}
    Twitter last timeline tweet user full name
    Returns: Text

    {twitter_lasttweet_countrycode}
    Twitter last tweet place country code
    Returns: Text

    {twitter_lasttweet_message}
    Twitter last tweet message
    Returns: Text

    {twitter_latitude#*}
    Twitter last tweet geographical latitude
    Returns: Number

    {twitter_lasttweet_formatteddate}
    Twitter last tweet formatted date
    Returns: Text

    {twitter_timeline_lasttweet_language}
    Twitter last timeline tweet language
    Returns: Text

    {twitter_timeline_lasttweet_timestamp}
    Twitter last timeline tweet timestamp
    Returns: Number

    {twitter_timeline_lasttweet_countrycode}
    Twitter last timeline tweet place country code
    Returns: Text

    {twitter_timeline_favoritecount#*}
    Twitter last timeline tweet favorite count
    Returns: Number

    {twitter_lasttweet_username}
    Twitter last tweet user
    Returns: Text

    {twitter_timeline_language#*}
    Twitter last timeline tweet language
    Returns: Text




    unicode(top)

    Description: Unicode characters placeholders

    Placeholders
    {8}
    ALT Code symbol 8 [?]
    Returns: Text

    {star_shadow}
    ALT Code symbol star_shadow [?]
    Returns: Text

    {6}
    ALT Code symbol 6 [?]
    Returns: Text

    {17}
    ALT Code symbol 17 [?]
    Returns: Text

    {4}
    ALT Code symbol 4 [?]
    Returns: Text

    {2}
    ALT Code symbol 2 [?]
    Returns: Text

    {nuke}
    ALT Code symbol nuke [?]
    Returns: Text

    {skull}
    ALT Code symbol skull [?]
    Returns: Text

    {star_david}
    ALT Code symbol star_david [?]
    Returns: Text

    {187}
    ALT Code symbol 187 [?]
    Returns: Text

    {175}
    ALT Code symbol 175 [ܝ
    Returns: Text

    {185}
    ALT Code symbol 185 [?]
    Returns: Text

    {179}
    ALT Code symbol 179 [?]
    Returns: Text

    {10}
    ALT Code symbol 10 [?]
    Returns: Text

    {hearth}
    ALT Code symbol hearth [?]
    Returns: Text

    {9}
    ALT Code symbol 9 [?]
    Returns: Text

    {204}
    ALT Code symbol 204 [?]
    Returns: Text

    {7}
    ALT Code symbol 7 [֝
    Returns: Text

    {5}
    ALT Code symbol 5 [?]
    Returns: Text

    {tight_snowflake}
    ALT Code symbol tight_snowflake [?]
    Returns: Text

    {3}
    ALT Code symbol 3 [?]
    Returns: Text

    {16}
    ALT Code symbol 16 [?]
    Returns: Text

    {1}
    ALT Code symbol 1 [?]
    Returns: Text

    {rightup}
    ALT Code symbol rightup [?]
    Returns: Text

    {heavy_snowflake}
    ALT Code symbol heavy_snowflake [?]
    Returns: Text

    {arrow}
    ALT Code symbol arrow [?]
    Returns: Text

    {smile_black}
    ALT Code symbol smile_black [?]
    Returns: Text

    {180}
    ALT Code symbol 180 [?]
    Returns: Text

    {black_fourpointed_star}
    ALT Code symbol black_fourpointed_star [?]
    Returns: Text

    {186}
    ALT Code symbol 186 [?]
    Returns: Text

    {174}
    ALT Code symbol 174 [̝
    Returns: Text

    {outlined_black_star}
    ALT Code symbol outlined_black_star [?]
    Returns: Text

    {21}
    ALT Code symbol 21 [ȝ
    Returns: Text

    {188}
    ALT Code symbol 188 [??]
    Returns: Text

    {snowflake}
    ALT Code symbol snowflake [?]
    Returns: Text

    {star_galaxy}
    ALT Code symbol star_galaxy [?]
    Returns: Text

    {smile}
    ALT Code symbol smile [?]
    Returns: Text

    {205}
    ALT Code symbol 205 [??]
    Returns: Text

    {leftup}
    ALT Code symbol leftup [?]
    Returns: Text

    {247}
    ALT Code symbol 247 [?]
    Returns: Text




    vanillaevents(top)

    Description: Vanilla event placeholders

    Placeholders
    {vanilla-combat_opponent_entitytype}
    Vanilla Combat EVENT opponent entity type
    Returns: Text

    {vanilla-combat_opponent_location_world_uid}
    Vanilla Combat EVENT opponent entity location world unique ID
    Returns: Text

    {vanilla-combat_opponent_isdead}
    Vanilla Combat EVENT opponent entity is dead [Raw frue/false]
    Returns: Text

    {vanilla-combat_opponent_healthbar}
    Vanilla Combat EVENT opponent healthbar
    Returns: Text

    {vanilla-combat_opponent_location_yaw}
    Vanilla Combat EVENT opponent entity location yaw
    Returns: Number

    {vanilla-combat_opponent_location_chunk_tileentities}
    Vanilla Combat EVENT opponent entity location chunk amount of tile entities
    Returns: Number

    {vanilla-combat_opponent_name}
    Vanilla Combat EVENT opponent name
    Returns: Text

    {vanilla-combat_opponent_location_blockx}
    Vanilla Combat EVENT opponent entity location X rounded
    Returns: Number

    {vanilla-combat_opponent_location_chunk_isloaded}
    Vanilla Combat EVENT opponent entity location chunk is loaded [Raw frue/false]
    Returns: Text

    {vanilla-combat_opponent_location_pitch}
    Vanilla Combat EVENT opponent entity location pitch
    Returns: Number

    {vanilla-combat_opponent_location_x}
    Vanilla Combat EVENT opponent entity location X
    Returns: Number

    {vanilla-combat_opponent_location_z}
    Vanilla Combat EVENT opponent entity location X
    Returns: Number

    {vanilla-combat_opponent_location_chunk_entities}
    Vanilla Combat EVENT opponent entity location chunk amount of entities
    Returns: Number

    {vanilla-combat_opponent_location_blockz}
    Vanilla Combat EVENT opponent entity location Z rounded
    Returns: Number

    {vanilla-combat_opponent_location_chunk_z}
    Vanilla Combat EVENT opponent entity location chunk Z
    Returns: Number

    {vanilla-combat_opponent_maxhealth}
    Vanilla Combat EVENT opponent max health
    Returns: Number

    {vanilla-combat_opponent_location_chunk_x}
    Vanilla Combat EVENT opponent entity location chunk X
    Returns: Number

    {vanilla-combat_opponent_player_name}
    Vanilla Combat EVENT opponent player name
    Returns: Text

    {vanilla-combat_opponent_health}
    Vanilla Combat EVENT opponent health
    Returns: Number

    {vanilla-combat_opponent_location_world}
    Vanilla Combat EVENT opponent entity location world name
    Returns: Text

    {vanilla-combat_opponent_location_world_players}
    Vanilla Combat EVENT opponent entity location players in world
    Returns: Number

    {vanilla-combat_opponent_location_world_name}
    Vanilla Combat EVENT opponent entity location world name
    Returns: Text

    {vanilla-combat_opponent_isplayer}
    Vanilla Combat EVENT opponent entity is player [Raw frue/false]
    Returns: Text

    {vanilla-combat_opponent_location_y}
    Vanilla Combat EVENT opponent entity location X
    Returns: Number

    {vanilla-combat_opponent_customname}
    Vanilla Combat EVENT opponent entity custom name
    Returns: Text

    {vanilla-combat_opponent_location_blocky}
    Vanilla Combat EVENT opponent entity location Y rounded
    Returns: Number




    world(top)

    Description: Basic world placeholders

    Placeholders
    {world_loadedchunks}
    World 'world' loaded chunks
    Returns: Number

    {world_thunderduration}
    World 'world' thunder duration
    Returns: Number

    {world_nether_thunderduration}
    World 'world_nether' thunder duration
    Returns: Number

    {world_the_end_environment}
    World 'world_the_end' environment
    Returns: Text

    {world_the_end_seed}
    World 'world_the_end' seed
    Returns: Number

    {world_the_end_haspvp}
    World 'world_the_end' has pvp enabled
    Returns: Text

    {world_time}
    World 'world' time
    Returns: Number

    {world_nether_haspvp_raw}
    World 'world_nether' has pvp enabled [Raw frue/false]
    Returns: Text

    {world_fulltime}
    World 'world' full time
    Returns: Number

    {world_spawn_y}
    World 'world' spawn Y location
    Returns: Number

    {world_the_end_time}
    World 'world_the_end' time
    Returns: Number

    {world_nether_environment}
    World 'world_nether' environment
    Returns: Text

    {world_the_end_loadedchunks}
    World 'world_the_end' loaded chunks
    Returns: Number

    {world_type}
    World 'world' type
    Returns: Text

    {world_nether_allowanimals}
    World 'world_nether' allow animals
    Returns: Text

    {world_nether_spawn_y}
    World 'world_nether' spawn Y location
    Returns: Number

    {world_nether_difficulty}
    World 'world_nether' difficulty
    Returns: Text

    {world_the_end_spawn_y}
    World 'world_the_end' spawn Y location
    Returns: Number

    {world_nether_allowmonsters}
    World 'world_nether' allow monsters
    Returns: Text

    {world_nether_uuid}
    World 'world_nether' UUID
    Returns: Text

    {world_nether_loadedchunks}
    World 'world_nether' loaded chunks
    Returns: Number

    {world_nether_allowmonsters_raw}
    World 'world_nether' allow monsters [Raw frue/false]
    Returns: Text

    {world_spawnlimit_animal}
    World 'world' animal spawn limit
    Returns: Number

    {world_nether_haspvp}
    World 'world_nether' has pvp enabled
    Returns: Text

    {world_the_end_spawnlimit_ambient}
    World 'world_the_end' ambient spawn limit
    Returns: Number

    {world_nether_spawn_x}
    World 'world_nether' spawn X location
    Returns: Number

    {world_the_end_allowmonsters_raw}
    World 'world_the_end' allow monsters [Raw frue/false]
    Returns: Text

    {world_nether_allowanimals_raw}
    World 'world_nether' allow animals [Raw frue/false]
    Returns: Text

    {world_spawn_x}
    World 'world' spawn X location
    Returns: Number

    {world_the_end_maxheight}
    World 'world_the_end' max height
    Returns: Number

    {world_nether_time}
    World 'world_nether' time
    Returns: Number

    {world_the_end_spawn_x}
    World 'world_the_end' spawn X location
    Returns: Number

    {world_the_end_spawnlimit_water}
    World 'world_the_end' water mob spawn limit
    Returns: Number

    {world_sealevel}
    World 'world' sea level
    Returns: Number

    {world_nether_spawnlimit_monster}
    World 'world_nether' monster spawn limit
    Returns: Number

    {world_the_end_allowanimals}
    World 'world_the_end' allow animals
    Returns: Text

    {world_the_end_spawnlimit_monster}
    World 'world_the_end' monster spawn limit
    Returns: Number

    {world_haspvp_raw}
    World 'world' has pvp enabled [Raw frue/false]
    Returns: Text

    {world_the_end_uuid}
    World 'world_the_end' UUID
    Returns: Text

    {world_the_end_difficulty}
    World 'world_the_end' difficulty
    Returns: Text

    {world_the_end_allowanimals_raw}
    World 'world_the_end' allow animals [Raw frue/false]
    Returns: Text

    {world_spawnlimit_water}
    World 'world' water mob spawn limit
    Returns: Number

    {world_spawnlimit_monster}
    World 'world' monster spawn limit
    Returns: Number

    {world_allowmonsters}
    World 'world' allow monsters
    Returns: Text

    {world_haspvp}
    World 'world' has pvp enabled
    Returns: Text

    {world_nether_spawnlimit_animal}
    World 'world_nether' animal spawn limit
    Returns: Number

    {world_allowmonsters_raw}
    World 'world' allow monsters [Raw frue/false]
    Returns: Text

    {world_allowanimals}
    World 'world' allow animals
    Returns: Text

    {world_nether_spawnlimit_ambient}
    World 'world_nether' ambient spawn limit
    Returns: Number

    {world_nether_fulltime}
    World 'world_nether' full time
    Returns: Number

    {world_the_end_type}
    World 'world_the_end' type
    Returns: Text

    {world_the_end_fulltime}
    World 'world_the_end' full time
    Returns: Number

    {world_nether_maxheight}
    World 'world_nether' max height
    Returns: Number

    {world_nether_spawnlimit_water}
    World 'world_nether' water mob spawn limit
    Returns: Number

    {world_the_end_allowmonsters}
    World 'world_the_end' allow monsters
    Returns: Text

    {world_spawn_z}
    World 'world' spawn Z location
    Returns: Number

    {world_maxheight}
    World 'world' max height
    Returns: Number

    {world_the_end_spawnlimit_animal}
    World 'world_the_end' animal spawn limit
    Returns: Number

    {world_seed}
    World 'world' seed
    Returns: Number

    {world_nether_seed}
    World 'world_nether' seed
    Returns: Number

    {world_nether_type}
    World 'world_nether' type
    Returns: Text

    {world_the_end_thunderduration}
    World 'world_the_end' thunder duration
    Returns: Number

    {world_environment}
    World 'world' environment
    Returns: Text

    {world_the_end_sealevel}
    World 'world_the_end' sea level
    Returns: Number

    {world_uuid}
    World 'world' UUID
    Returns: Text

    {world_the_end_haspvp_raw}
    World 'world_the_end' has pvp enabled [Raw frue/false]
    Returns: Text

    {world_nether_sealevel}
    World 'world_nether' sea level
    Returns: Number

    {world_difficulty}
    World 'world' difficulty
    Returns: Text

    {world_nether_spawn_z}
    World 'world_nether' spawn Z location
    Returns: Number

    {world_the_end_spawn_z}
    World 'world_the_end' spawn Z location
    Returns: Number

    {world_spawnlimit_ambient}
    World 'world' ambient spawn limit
    Returns: Number

    {world_allowanimals_raw}
    World 'world' allow animals [Raw frue/false]
    Returns: Text




    mcmmo(top)

    Description: mcMMO placeholders
    Link: https://www.spigotmc.org/resources/mcmmo.2445/

    Placeholders
    {mcmmo_party_xptolevel}
    mcMMO party xp to level
    Returns: Number

    {mcmmo_maxrepair}
    mcMMO Maximum repair level
    Returns: Number

    {mcmmo-levelup_skill_xplevel_raw}
    mcMMO Level up event skill XP level raw
    Returns: Number

    {mcmmo_repair}
    mcMMO Repair level
    Returns: Number

    {mcmmo-levelup_skill_hardcorevampirismenabled}
    mcMMO Level up event skill hardcore vampirism enabled [Raw frue/false]
    Returns: Text

    {mcmmo_nextaxes}
    mcMMO xp remaining till next Axes level
    Returns: Number

    {mcmmo_maxarchery}
    mcMMO Maximum Archery level
    Returns: Number

    {mcmmo_nextalchemy}
    mcMMO xp remaining till next Alchemy level
    Returns: Number

    {mcmmo-levelup_skill_xpmodifier}
    mcMMO Level up event skill XP modifier
    Returns: Number

    {mcmmo-levelup_xpgainreason}
    mcMMO Level up event XP gain reason
    Returns: Text

    {mcmmo-leveldown_skill_doubledropsdisabled}
    mcMMO Level down event skill double drops disabled [Raw frue/false]
    Returns: Text

    {mcmmo_maxexcavation}
    mcMMO Maximum Excavation level
    Returns: Number

    {mcmmo-leveldown_skill_pvpenabled}
    mcMMO Level down event skill PVP enabled [Raw frue/false]
    Returns: Text

    {mcmmo-leveldown_skill_xptolevel}
    mcMMO Level down event skill xp to level
    Returns: Number

    {mcmmo_party_name}
    mcMMO party name
    Returns: Text

    {mcmmo-levelup_skill_maxlevel}
    mcMMO Level up event skill max level
    Returns: Number

    {mcmmo-levelup_skill_ability_maxlength}
    mcMMO Level up event skill ability max length
    Returns: Number

    {mcmmo_party_xp}
    mcMMO party xp
    Returns: Number

    {mcmmo-leveldown_skill_xplevel_raw}
    mcMMO Level down event skill XP level raw
    Returns: Number

    {mcmmo_nextacrobatics}
    mcMMO xp remaining till next Acrobatics level
    Returns: Number

    {mcmmo_acrobatics}
    mcMMO Acrobatics level
    Returns: Number

    {mcmmo-levelup_skill_pveenabled}
    mcMMO Level up event skill PVE enabled [Raw frue/false]
    Returns: Text

    {mcmmo_nextarchery}
    mcMMO xp remaining till next Archery level
    Returns: Number

    {mcmmo_maxherbalism}
    mcMMO Maximum Herbalism level
    Returns: Number

    {mcmmo-levelup_skill_level}
    mcMMO Level up event skill level
    Returns: Number

    {mcmmo_smelting}
    mcMMO Smelting level
    Returns: Number

    {mcmmo-levelup_skill_xplevel}
    mcMMO Level up event skill xp level
    Returns: Number

    {mcmmo_party_leader_uuid}
    mcMMO party leader uuid
    Returns: Text

    {mcmmo_maxsmelting}
    mcMMO Maximum smelting level
    Returns: Number

    {mcmmo_powerlevel}
    mcMMO Power level
    Returns: Number

    {mcmmo_maxacrobatics}
    mcMMO Maximum acrobatics level
    Returns: Number

    {mcmmo_archery}
    mcMMO Archery level
    Returns: Number

    {mcmmo-levelup_skill_ability_abilityon}
    mcMMO Level up event skill ability ability on message
    Returns: Text

    {mcmmo-leveldown_skill_name}
    mcMMO Level down event skill name
    Returns: Text

    {mcmmo-leveldown_xpgainreason}
    mcMMO Level down event XP gain reason
    Returns: Text

    {mcmmo-leveldown_skill_ischildskill}
    mcMMO Level down event skill is child skill [Raw frue/false]
    Returns: Text

    {mcmmo-levelup_skill_ischildskill}
    mcMMO Level up event skill is child skill [Raw frue/false]
    Returns: Text

    {mcmmo_unarmed}
    mcMMO Unarmed level
    Returns: Number

    {mcmmo_fishing}
    mcMMO Fishing level
    Returns: Number

    {mcmmo-levelup_skill_hardcorestatlossenabled}
    mcMMO Level up event skill hardcore stats loss enabled [Raw frue/false]
    Returns: Text

    {mcmmo-leveldown_skill_ability_abilityrefresh}
    mcMMO Level down event skill ability ability refresh message
    Returns: Text

    {mcmmo_nextswords}
    mcMMO xp remaining till next Sowrds level
    Returns: Number

    {mcmmo_party_locked_raw}
    mcMMO party is locked [Raw frue/false]
    Returns: Text

    {mcmmo_maxaxes}
    mcMMO Maximum Axes level
    Returns: Number

    {mcmmo-leveldown_skill_hardcorevampirismenabled}
    mcMMO Level down event skill hardcore vampirism enabled [Raw frue/false]
    Returns: Text

    {mcmmo_swords}
    mcMMO Swords level
    Returns: Number

    {mcmmo-levelup_skill_ability_abilityoff}
    mcMMO Level up event skill ability ability off message
    Returns: Text

    {mcmmo_maxswords}
    mcMMO Maximum Swords level
    Returns: Number

    {mcmmo-levelup_skill_name}
    mcMMO Level up event skill name
    Returns: Text

    {mcmmo_party_xptolevelpercentage}
    mcMMO party xp to level percentage
    Returns: Text

    {mcmmo_party_password}
    mcMMO party password
    Returns: Text

    {mcmmo_maxwoodcutting}
    mcMMO Maximum woodcutting level
    Returns: Number

    {mcmmo-levelup_skill_doubledropsdisabled}
    mcMMO Level up event skill double drops disabled [Raw frue/false]
    Returns: Text

    {mcmmo_nexttaming}
    mcMMO xp remaining till next Taming level
    Returns: Number

    {mcmmo-leveldown_skill_ability_cooldown}
    mcMMO Level down event skill ability cooldown
    Returns: Number

    {mcmmo-leveldown_skill_maxlevel}
    mcMMO Level down event skill max level
    Returns: Number

    {mcmmo_woodcutting}
    mcMMO Woodcutting level
    Returns: Number

    {mcmmo_nextrepair}
    mcMMO xp remaining till next Repair level
    Returns: Number

    {mcmmo-leveldown_levelslost}
    mcMMO Level down event levels lost
    Returns: Number

    {mcmmo_herbalism}
    mcMMO Herbalism level
    Returns: Number

    {mcmmo_mining}
    mcMMO Mining level
    Returns: Number

    {mcmmo-levelup_skill_ability_abilityrefresh}
    mcMMO Level up event skill ability ability refresh message
    Returns: Text

    {mcmmo-leveldown_skill_level}
    mcMMO Level down event skill level
    Returns: Number

    {mcmmo_maxmining}
    mcMMO Maximum mining level
    Returns: Number

    {mcmmo_nextfishing}
    mcMMO xp remaining till next Fishing level
    Returns: Number

    {mcmmo_party_leader_name}
    mcMMO party leader name
    Returns: Text

    {mcmmo_party_level}
    mcMMO party level
    Returns: Number

    {mcmmo-leveldown_skill_ability_abilityoff}
    mcMMO Level down event skill ability ability off message
    Returns: Text

    {mcmmo-leveldown_skill_hardcorestatlossenabled}
    mcMMO Level down event skill hardcore stats loss enabled [Raw frue/false]
    Returns: Text

    {mcmmo-levelup_skill_pvpenabled}
    mcMMO Level up event skill PVP enabled [Raw frue/false]
    Returns: Text

    {mcmmo-leveldown_skill_xplevel}
    mcMMO Level down event skill xp level
    Returns: Number

    {mcmmo_maxunarmed}
    mcMMO Maximum unarmed level
    Returns: Number

    {mcmmo_maxfishing}
    mcMMO Maximum Fishing level
    Returns: Number

    {mcmmo-leveldown_skill_ability_maxlength}
    mcMMO Level down event skill ability max length
    Returns: Number

    {mcmmo_nextexcavation}
    mcMMO xp remaining till next Excavation level
    Returns: Number

    {mcmmo_nextunarmed}
    mcMMO xp remaining till next Unarmed level
    Returns: Number

    {mcmmo-leveldown_skilllevel}
    mcMMO Level down event skill level
    Returns: Number

    {mcmmo_maxpowerlevel}
    mcMMO Max power level
    Returns: Number

    {mcmmo_nextmining}
    mcMMO xp remaining till next Mining level
    Returns: Number

    {mcmmo-levelup_skill_xptolevel}
    mcMMO Level up event skill xp to level
    Returns: Number

    {mcmmo-leveldown_skill_pveenabled}
    mcMMO Level down event skill PVE enabled [Raw frue/false]
    Returns: Text

    {mcmmo_party_locked}
    mcMMO party is locked
    Returns: Text

    {mcmmo-leveldown_skill_ability_abilityon}
    mcMMO Level down event skill ability ability on message
    Returns: Text

    {mcmmo_nextwoodcutting}
    mcMMO xp remaining till next Woddcutting
    Returns: Number

    {mcmmo_alchemy}
    mcMMO Alchemy level
    Returns: Number

    {mcmmo_nextherbalism}
    mcMMO xp remaining till next Herbalism level
    Returns: Number

    {mcmmo_excavation}
    mcMMO Excavation level
    Returns: Number

    {mcmmo_maxalchemy}
    mcMMO Maximum Alchemy level
    Returns: Number

    {mcmmo_maxtaming}
    mcMMO Maximum taming level
    Returns: Number

    {mcmmo-leveldown_skill_xpmodifier}
    mcMMO Level down event skill XP modifier
    Returns: Number

    {mcmmo-leveldown_skill_ability_name}
    mcMMO Level down event skill ability name
    Returns: Text

    {mcmmo-levelup_skill_ability_cooldown}
    mcMMO Level up event skill ability cooldown
    Returns: Number

    {mcmmo_party_reachedcap}
    mcMMO party reached level cap
    Returns: Text

    {mcmmo-levelup_skilllevel}
    mcMMO Level up event skill level
    Returns: Number

    {mcmmo_taming}
    mcMMO Taming level
    Returns: Number

    {mcmmo-levelup_skill_ability_name}
    mcMMO Level up event skill ability name
    Returns: Text

    {mcmmo_nextsmelting}
    mcMMO xp remaining till next Smelting level
    Returns: Number

    {mcmmo_party_reachedcap_raw}
    mcMMO party reached level cap [Raw frue/false]
    Returns: Text

    {mcmmo_axes}
    mcMMO Axes level
    Returns: Number

    {mcmmo-levelup_levelsgained}
    mcMMO Level up event levels gained
    Returns: Number




    askyblock(top)

    Description: Adding ASkyBlock placeholders
    Link: http://www.spigotmc.org/resources/a-skyblock.1220/

    Placeholders
    {askyblock_island_world_players}
    ASkyblock island location players in world
    Returns: Number

    {askyblock_island_blockz}
    ASkyblock island location Z rounded
    Returns: Number

    {askyblock_home_x}
    ASkyblock home location X
    Returns: Number

    {askyblock_island_world}
    ASkyblock island location world name
    Returns: Text

    {askyblock_home_blockx}
    ASkyblock home location X rounded
    Returns: Number

    {askyblock_team_members}
    ASkyblock team members
    Returns: Number

    {askyblock_team_leader_uuid}
    player UUID
    Returns: Text

    {askyblock_team_leader_isonline_raw}
    player is online [Raw frue/false]
    Returns: Text

    {askyblock_island_x}
    ASkyblock island location X
    Returns: Number

    {askyblock_team_leader_name}
    player name
    Returns: Text

    {askyblock_island_world_name}
    ASkyblock island location world name
    Returns: Text

    {askyblock_island_blocky}
    ASkyblock island location Y rounded
    Returns: Number

    {askyblock_island_chunk_x}
    ASkyblock island location chunk X
    Returns: Number

    {askyblock_home_chunk_x}
    ASkyblock home location chunk X
    Returns: Number

    {askyblock_island_level}
    ASkyblock island level
    Returns: Number

    {askyblock_home_pitch}
    ASkyblock home location pitch
    Returns: Number

    {askyblock_island_y}
    ASkyblock island location X
    Returns: Number

    {askyblock_island_owner_uuid}
    player UUID
    Returns: Text

    {askyblock_island_chunk_isloaded_raw}
    ASkyblock island location chunk is loaded [Raw frue/false]
    Returns: Text

    {askyblock_island_owner_isonline}
    player is online [Raw frue/false]
    Returns: Text

    {askyblock_team_members#*}
    ASkyblock team members (example: {askyblock_team_members#1} )
    Returns: Text

    {askyblock_island_chunk_isloaded}
    ASkyblock island location chunk is loaded
    Returns: Text

    {askyblock_island_blockx}
    ASkyblock island location X rounded
    Returns: Number

    {askyblock_home_chunk_tileentities}
    ASkyblock home location chunk amount of tile entities
    Returns: Number

    {askyblock_home_z}
    ASkyblock home location X
    Returns: Number

    {askyblock_home_blockz}
    ASkyblock home location Z rounded
    Returns: Number

    {askyblock_home_chunk_entities}
    ASkyblock home location chunk amount of entities
    Returns: Number

    {askyblock_island_z}
    ASkyblock island location X
    Returns: Number

    {askyblock_island_owner}
    ASkyblock island owner
    Returns: Text

    {askyblock_home_chunk_isloaded}
    ASkyblock home location chunk is loaded
    Returns: Text

    {askyblock_island_level_calculated}
    ASkyblock island level calculated (Performance heavy)
    Returns: Number

    {askyblock_island_yaw}
    ASkyblock island location yaw
    Returns: Number

    {askyblock_home_world}
    ASkyblock home location world name
    Returns: Text

    {askyblock_team_leader_isonline}
    player is online
    Returns: Text

    {askyblock_home_world_uid}
    ASkyblock home location world unique ID
    Returns: Text

    {askyblock_home_yaw}
    ASkyblock home location yaw
    Returns: Number

    {askyblock_island_chunk_tileentities}
    ASkyblock island location chunk amount of tile entities
    Returns: Number

    {askyblock_island_pitch}
    ASkyblock island location pitch
    Returns: Number

    {askyblock_island_chunk_z}
    ASkyblock island location chunk Z
    Returns: Number

    {askyblock_home_world_name}
    ASkyblock home location world name
    Returns: Text

    {askyblock_island_chunk_entities}
    ASkyblock island location chunk amount of entities
    Returns: Number

    {askyblock_home_y}
    ASkyblock home location X
    Returns: Number

    {askyblock_home_blocky}
    ASkyblock home location Y rounded
    Returns: Number

    {askyblock_team_leader}
    ASkyblock team leader
    Returns: Text

    {askyblock_home_chunk_z}
    ASkyblock home location chunk Z
    Returns: Number

    {askyblock_island_world_uid}
    ASkyblock island location world unique ID
    Returns: Text

    {askyblock_home_chunk_isloaded_raw}
    ASkyblock home location chunk is loaded [Raw frue/false]
    Returns: Text

    {askyblock_island_owner_name}
    player name
    Returns: Text

    {askyblock_home_world_players}
    ASkyblock home location players in world
    Returns: Number




    acidisland(top)

    Description: Adding AcidIsland placeholders
    Link: https://www.spigotmc.org/resources/acidisland.581/

    Placeholders
    {acidisland_owner_uuid}
    player UUID
    Returns: Text

    {acidisland_island_location_world_players}
    AcidIsland island location players in world
    Returns: Number

    {acidisland_spawn_location_blockx}
    AcidIsland spawn location X rounded
    Returns: Number

    {acidisland_spawn_location_world_name}
    AcidIsland spawn location world name
    Returns: Text

    {acidisland_home_location_chunk_isloaded}
    AcidIsland home location chunk is loaded
    Returns: Text

    {acidisland_spawn_range}
    AcidIsland spawn range
    Returns: Number

    {acidisland_owner_isonline}
    player is online [Raw frue/false]
    Returns: Text

    {acidisland_owner}
    AcidIsland owner at current location
    Returns: Text

    {acidisland_island_location_chunk_x}
    AcidIsland island location chunk X
    Returns: Number

    {acidisland_home_location_world}
    AcidIsland home location world name
    Returns: Text

    {acidisland_inteam}
    AcidIsland player is in team
    Returns: Text

    {acidisland_spawn_location_chunk_x}
    AcidIsland spawn location chunk X
    Returns: Number

    {acidisland_home_location_chunk_x}
    AcidIsland home location chunk X
    Returns: Number

    {acidisland_island_location_pitch}
    AcidIsland island location pitch
    Returns: Number

    {acidisland_home_location_blockx}
    AcidIsland home location X rounded
    Returns: Number

    {acidisland_spawn_location_chunk_isloaded_raw}
    AcidIsland spawn location chunk is loaded [Raw frue/false]
    Returns: Text

    {acidisland_island_level}
    AcidIsland island level
    Returns: Number

    {acidisland_island_location_world}
    AcidIsland island location world name
    Returns: Text

    {acidisland_home_location_z}
    AcidIsland home location X
    Returns: Number

    {acidisland_warpowner}
    AcidIsland warp owner at player location
    Returns: Text

    {acidisland_home_location_world_uid}
    AcidIsland home location world unique ID
    Returns: Text

    {acidisland_spawn_location_yaw}
    AcidIsland spawn location yaw
    Returns: Number

    {acidisland_spawn_location_z}
    AcidIsland spawn location X
    Returns: Number

    {acidisland_inteam_raw}
    AcidIsland player is in team [Raw frue/false]
    Returns: Text

    {acidisland_spawn_location_chunk_tileentities}
    AcidIsland spawn location chunk amount of tile entities
    Returns: Number

    {acidisland_island_location_world_uid}
    AcidIsland island location world unique ID
    Returns: Text

    {acidisland_island_location_z}
    AcidIsland island location X
    Returns: Number

    {acidisland_island_location_chunk_tileentities}
    AcidIsland island location chunk amount of tile entities
    Returns: Number

    {acidisland_home_location_y}
    AcidIsland home location X
    Returns: Number

    {acidisland_home_location_chunk_entities}
    AcidIsland home location chunk amount of entities
    Returns: Number

    {acidisland_spawn_location_world}
    AcidIsland spawn location world name
    Returns: Text

    {acidisland_island_location_chunk_z}
    AcidIsland island location chunk Z
    Returns: Number

    {acidisland_spawn_location_y}
    AcidIsland spawn location X
    Returns: Number

    {acidisland_home_location_yaw}
    AcidIsland home location yaw
    Returns: Number

    {acidisland_spawn_location_blockz}
    AcidIsland spawn location Z rounded
    Returns: Number

    {acidisland_island_location_blockz}
    AcidIsland island location Z rounded
    Returns: Number

    {acidisland_island_location_chunk_isloaded}
    AcidIsland island location chunk is loaded
    Returns: Text

    {acidisland_home_location_chunk_z}
    AcidIsland home location chunk Z
    Returns: Number

    {acidisland_home_location_pitch}
    AcidIsland home location pitch
    Returns: Number

    {acidisland_spawn_location_world_players}
    AcidIsland spawn location players in world
    Returns: Number

    {acidisland_spawn_location_chunk_z}
    AcidIsland spawn location chunk Z
    Returns: Number

    {acidisland_island_location_y}
    AcidIsland island location X
    Returns: Number

    {acidisland_home_location_world_name}
    AcidIsland home location world name
    Returns: Text

    {acidisland_spawn_location_chunk_entities}
    AcidIsland spawn location chunk amount of entities
    Returns: Number

    {acidisland_home_location_x}
    AcidIsland home location X
    Returns: Number

    {acidisland_home_location_blockz}
    AcidIsland home location Z rounded
    Returns: Number

    {acidisland_hasisland}
    AcidIsland has island
    Returns: Text

    {acidisland_island_location_chunk_entities}
    AcidIsland island location chunk amount of entities
    Returns: Number

    {acidisland_spawn_location_x}
    AcidIsland spawn location X
    Returns: Number

    {acidisland_island_location_chunk_isloaded_raw}
    AcidIsland island location chunk is loaded [Raw frue/false]
    Returns: Text

    {acidisland_home_location_world_players}
    AcidIsland home location players in world
    Returns: Number

    {acidisland_home_location_chunk_isloaded_raw}
    AcidIsland home location chunk is loaded [Raw frue/false]
    Returns: Text

    {acidisland_island_location_world_name}
    AcidIsland island location world name
    Returns: Text

    {acidisland_spawn_location_blocky}
    AcidIsland spawn location Y rounded
    Returns: Number

    {acidisland_spawn_location_chunk_isloaded}
    AcidIsland spawn location chunk is loaded
    Returns: Text

    {acidisland_home_location_chunk_tileentities}
    AcidIsland home location chunk amount of tile entities
    Returns: Number

    {acidisland_island_location_yaw}
    AcidIsland island location yaw
    Returns: Number

    {acidisland_spawn_location_pitch}
    AcidIsland spawn location pitch
    Returns: Number

    {acidisland_owner_name}
    player name
    Returns: Text

    {acidisland_island_location_blockx}
    AcidIsland island location X rounded
    Returns: Number

    {acidisland_island_location_blocky}
    AcidIsland island location Y rounded
    Returns: Number

    {acidisland_spawn_location_world_uid}
    AcidIsland spawn location world unique ID
    Returns: Text

    {acidisland_island_location_x}
    AcidIsland island location X
    Returns: Number

    {acidisland_hasisland_raw}
    AcidIsland has island [Raw frue/false]
    Returns: Text

    {acidisland_home_location_blocky}
    AcidIsland home location Y rounded
    Returns: Number




    auctions(top)

    Description: Adding Auctions placeholders
    Link: https://www.spigotmc.org/resources/auctions.571/

    Placeholders
    {auctions_current_topbidder}
    Auctions current auction top bidder name
    Returns: Text

    {auctions_current_tax}
    Auctions current auction tax
    Returns: Number

    {auctions_current_autowin}
    Auctions current auction auto win
    Returns: Number

    {auctions_current_topbid}
    Auctions current auction top bid
    Returns: Number

    {auctions_current_hasbids}
    Auctions current auction hasbids
    Returns: Text

    {auctions_current_hasbids_raw}
    Auctions current auction hasbids [Raw frue/false]
    Returns: Text

    {auctions_current_type}
    Auctions current auction type
    Returns: Text

    {auctions_current_reward}
    Auctions current auction reward name
    Returns: Text

    {auctions_current_owner}
    Auctions current auction owner name
    Returns: Text

    {auctions_current_hasended_raw}
    Auctions current auction hasended [Raw frue/false]
    Returns: Text

    {auctions_current_hasended}
    Auctions current auction hasended
    Returns: Text

    {auctions_current_startprice}
    Auctions current auction starting price
    Returns: Number

    {auctions_current_bidincrement}
    Auctions current auction bid increment
    Returns: Number

    {auctions_current_taxamount}
    Auctions current auction tax amount
    Returns: Number

    {auctions_current_timeleft}
    Auctions current auction timeleft
    Returns: Number




    autorank(top)

    Description: Adding AutoRank placeholders
    Link: http://dev.bukkit.org/bukkit-plugins/autorank/

    Placeholders
    {autorank_primarygroup}
    AutoRank primary group
    Returns: Text

    {autorank_localplaytime}
    AutoRank local play time
    Returns: Number

    {autorank_globalplaytime}
    AutoRank global play time
    Returns: Number

    {autorank_playertime}
    AutoRank player time
    Returns: Number

    {autorank_nextrankupgroup}
    AutoRank next rankup group
    Returns: Text




    autosell(top)

    Description: Adding AutoRank placeholders
    Link: www.spigotmc.org/resources/autosell.2157/

    Placeholders
    {autosell_globalmultiplier}
    AutoSell global multiplier
    Returns: Number

    {autosell_shopmultiplier_priority}
    AutoSell current shop multiplier priority
    Returns: Number

    {autosell_permissionmultiplier_id}
    AutoSell permission multiplier id
    Returns: Text

    {autosell_permissionmultiplier_permission}
    AutoSell permission multiplier permission
    Returns: Text

    {autosell_shopmultiplier_id}
    AutoSell current shop multiplier id
    Returns: Text

    {autosell_multiplier}
    AutoSell multiplier
    Returns: Number

    {autosell_hasshop}
    AutoSell has shop (configure: placeholder_autosell.yml) [Raw frue/false]
    Returns: Text

    {autosell_multiplier_minutesleft}
    AutoSell multiplier minutes left
    Returns: Number

    {autosell_multiplier_timeleft}
    AutoSell multiplier time left
    Returns: Text

    {autosell_itemssold}
    AutoSell items sold
    Returns: Number

    {autosell_globalmultiplier_minutesleft}
    AutoSell global multiplier minutes left
    Returns: Number

    {autosell_insmeltmode}
    AutoSell in smelt mode (configure: placeholder_autosell.yml) [Raw frue/false]
    Returns: Text

    {autosell_permissionmultiplier_priority}
    AutoSell permission multiplier priority
    Returns: Number

    {autosell_currentshop_priority}
    AutoSell current shop priority
    Returns: Number

    {autosell_hasmulitplier}
    AutoSell has multiplier (configure: placeholder_autosell.yml) [Raw frue/false]
    Returns: Text

    {autosell_globalmultiplier_timeleft}
    AutoSell global multiplier time left
    Returns: Text

    {autosell_currentshop_name}
    AutoSell current shop name
    Returns: Text

    {autosell_shopmultiplier}
    AutoSell current shop multiplier
    Returns: Number

    {autosell_insellmode}
    AutoSell in sell mode (configure: placeholder_autosell.yml) [Raw frue/false]
    Returns: Text

    {autosell_permissionmultiplier}
    AutoSell permission multiplier
    Returns: Number

    {autosell_shopmultiplier_permission}
    AutoSell current shop multiplier permission
    Returns: Text




    battlelevels(top)

    Description: Adding BattleLevels placeholders
    Link: www.spigotmc.org/resources/battlelevels-demo-server.2218/

    Placeholders
    {battlelevels_remaining}
    BattleLevels needed remaining score for next level
    Returns: Number

    {battlelevels_toplevels_name#*}
    BattleLevels top levels name (example: {battlelevels_toplevels_name#1} )
    Returns: Text

    {battlelevels_leveldifference}
    BattleLevels difference between current level and next
    Returns: Number

    {battlelevels_score}
    BattleLevels score
    Returns: Number

    {battlelevels_killstreaks_name#*}
    BattleLevels top kill streaks name (example: {battlelevels_killstreaks_name#1} )
    Returns: Text

    {battlelevels_score_rounded}
    BattleLevels score rounded
    Returns: Number

    {battlelevels_kills}
    BattleLevels kills
    Returns: Number

    {battlelevels_toplevels_count#*}
    BattleLevels top levels name (example: {battlelevels_toplevels_count#1} )
    Returns: Text

    {battlelevels_deaths}
    BattleLevels deaths
    Returns: Number

    {battlelevels_bar}
    BattleLevels bar
    Returns: Text

    {battlelevels_topdeaths_name#*}
    BattleLevels top deaths name (example: {battlelevels_topdeaths_name#1} )
    Returns: Text

    {battlelevels_topkills_name#*}
    BattleLevels top kills name (example: {battlelevels_topkills_name#1} )
    Returns: Text

    {battlelevels_topkills_count#*}
    BattleLevels top kills name (example: {battlelevels_topkills_count#1} )
    Returns: Text

    {battlelevels-levelup_levelto}
    BattleLevels Level up event Level to
    Returns: Number

    {battlelevels_topdeaths_uuid#*}
    BattleLevels top deaths uuid (example: {battlelevels_topdeaths_uuid#1} )
    Returns: Text

    {battlelevels_killstreaks_count#*}
    BattleLevels top kill streaks name (example: {battlelevels_killstreaks_count#1} )
    Returns: Text

    {battlelevels_needed}
    BattleLevels needed score for next level
    Returns: Number

    {battlelevels_topkills_uuid#*}
    BattleLevels top kills uuid (example: {battlelevels_topkills_uuid#1} )
    Returns: Text

    {battlelevels_killstreak}
    BattleLevels killstreak
    Returns: Number

    {battlelevels-levelup_levelfrom}
    BattleLevels Level up event Level from
    Returns: Number

    {battlelevels_level}
    BattleLevels level
    Returns: Number

    {battlelevels_progress}
    BattleLevels progress
    Returns: Number

    {battlelevels_topdeaths_count#*}
    BattleLevels top deaths name (example: {battlelevels_topdeaths_count#1} )
    Returns: Text




    bedwarsrel(top)

    Description: Adding BedwarsRel placeholders
    Link: https://www.spigotmc.org/resources/bedwars-rel.6799/

    Placeholders
    {bedwarsrel_player_currentscore}
    BedwarsRel player current score
    Returns: Number

    {bedwarsrel_game_nonvipplayers_amount}
    BedwarsRel game the player is in - non vip players amount
    Returns: Number

    {bedwarsrel_game_timeleft}
    BedwarsRel game the player is in - time left
    Returns: Number

    {bedwarsrel_game_lobby_chunk_entities}
    BedwarsRel game the player is in - lobby location chunk amount of entities
    Returns: Number

    {bedwarsrel_game_playeramount}
    BedwarsRel game the player is in - player amount
    Returns: Number

    {bedwarsrel_game_lobby_world_players}
    BedwarsRel game the player is in - lobby location players in world
    Returns: Number

    {bedwarsrel_game_lobby_world_name}
    BedwarsRel game the player is in - lobby location world name
    Returns: Text

    {bedwarsrel_game_isstopping}
    BedwarsRel game the player is in - is stopping [Raw frue/false]
    Returns: Text

    {bedwarsrel_player_keyfield}
    BedwarsRel player key field
    Returns: Text

    {bedwarsrel_game_length}
    BedwarsRel game the player is in - length
    Returns: Number

    {bedwarsrel_player_name}
    BedwarsRel player name
    Returns: Text

    {bedwarsrel_game_mainlobby_world_players}
    BedwarsRel game the player is in - Main lobby location players in world
    Returns: Number

    {bedwarsrel_game_time}
    BedwarsRel game the player is in - time
    Returns: Number

    {bedwarsrel_game_record}
    BedwarsRel game the player is in - record
    Returns: Number

    {bedwarsrel_game_mainlobby_blockz}
    BedwarsRel game the player is in - Main lobby location Z rounded
    Returns: Number

    {bedwarsrel_game_lobby_yaw}
    BedwarsRel game the player is in - lobby location yaw
    Returns: Number

    {bedwarsrel_game_mainlobby_x}
    BedwarsRel game the player is in - Main lobby location X
    Returns: Number

    {bedwarsrel_player_kd}
    BedwarsRel player kd
    Returns: Number

    {bedwarsrel_game_minplayers}
    BedwarsRel game the player is in - min players
    Returns: Number

    {bedwarsrel_player_id}
    BedwarsRel player id
    Returns: Number

    {bedwarsrel_game_name}
    BedwarsRel game the player is in - name
    Returns: Text

    {bedwarsrel_game_check_name}
    BedwarsRel game the player is in - check name
    Returns: Text

    {bedwarsrel_game_mainlobby_yaw}
    BedwarsRel game the player is in - Main lobby location yaw
    Returns: Number

    {bedwarsrel_game_lobby_chunk_x}
    BedwarsRel game the player is in - lobby location chunk X
    Returns: Number

    {bedwarsrel_game_mainlobby_chunk_z}
    BedwarsRel game the player is in - Main lobby location chunk Z
    Returns: Number

    {bedwarsrel_player_score}
    BedwarsRel player score
    Returns: Number

    {bedwarsrel_game_lobby_blockx}
    BedwarsRel game the player is in - lobby location X rounded
    Returns: Number

    {bedwarsrel_game_lobby_z}
    BedwarsRel game the player is in - lobby location X
    Returns: Number

    {bedwarsrel_game_mainlobby_chunk_tileentities}
    BedwarsRel game the player is in - Main lobby location chunk amount of tile entities
    Returns: Number

    {bedwarsrel_game_mainlobby_world}
    BedwarsRel game the player is in - Main lobby location world name
    Returns: Text

    {bedwarsrel_game_bedlost_string}
    BedwarsRel game the player is in - text displayed when bed is lost
    Returns: Text

    {bedwarsrel_game_check_codemessage}
    BedwarsRel game the player is in - check code message
    Returns: Text

    {bedwarsrel_game_mainlobby_world_uid}
    BedwarsRel game the player is in - Main lobby location world unique ID
    Returns: Text

    {bedwarsrel_player_tablename}
    BedwarsRel player table name
    Returns: Text

    {bedwarsrel_game_builder}
    BedwarsRel game the player is in - builder
    Returns: Text

    {bedwarsrel_game_currentplayeramount}
    BedwarsRel game the player is in - current player amount
    Returns: Number

    {bedwarsrel_game_lobby_pitch}
    BedwarsRel game the player is in - lobby location pitch
    Returns: Number

    {bedwarsrel_game_lobby_world_uid}
    BedwarsRel game the player is in - lobby location world unique ID
    Returns: Text

    {bedwarsrel_game_mainlobby_y}
    BedwarsRel game the player is in - Main lobby location X
    Returns: Number

    {bedwarsrel_player_kills}
    BedwarsRel player kills
    Returns: Number

    {bedwarsrel_game_record_formatted}
    BedwarsRel game the player is in - record formatted
    Returns: Text

    {bedwarsrel_player_isonce_raw}
    BedwarsRel player is once [Raw frue/false]
    Returns: Text

    {bedwarsrel_game_bedexists_string}
    BedwarsRel game the player is in - text displayed when bed exists
    Returns: Text

    {bedwarsrel_player_isnew_raw}
    BedwarsRel player is new [Raw frue/false]
    Returns: Text

    {bedwarsrel_game_teams_amount}
    BedwarsRel game the player is in - team amount
    Returns: Number

    {bedwarsrel_game_lobby_blocky}
    BedwarsRel game the player is in - lobby location Y rounded
    Returns: Number

    {bedwarsrel_player_loses}
    BedwarsRel player loses
    Returns: Number

    {bedwarsrel_game_mainlobby_chunk_entities}
    BedwarsRel game the player is in - Main lobby location chunk amount of entities
    Returns: Number

    {bedwarsrel_game_lobby_y}
    BedwarsRel game the player is in - lobby location X
    Returns: Number

    {bedwarsrel_game_mainlobby_chunk_isloaded}
    BedwarsRel game the player is in - Main lobby location chunk is loaded [Raw frue/false]
    Returns: Text

    {bedwarsrel_games}
    BedwarsRel amount of Games
    Returns: Number

    {bedwarsrel_game_mainlobby_world_name}
    BedwarsRel game the player is in - Main lobby location world name
    Returns: Text

    {bedwarsrel_game_isfull}
    BedwarsRel game the player is in - is full [Raw frue/false]
    Returns: Text

    {bedwarsrel_game_mainlobby_blockx}
    BedwarsRel game the player is in - Main lobby location X rounded
    Returns: Number

    {bedwarsrel_game_isoverset}
    BedwarsRel game the player is in - is over set [Raw frue/false]
    Returns: Text

    {bedwarsrel_game_maxplayers}
    BedwarsRel game the player is in - max players
    Returns: Number

    {bedwarsrel_game_lobby_chunk_isloaded}
    BedwarsRel game the player is in - lobby location chunk is loaded [Raw frue/false]
    Returns: Text

    {bedwarsrel_player_uuid}
    BedwarsRel player UUID
    Returns: Text

    {bedwarsrel_player_isnew}
    BedwarsRel player is new
    Returns: Text

    {bedwarsrel_game_lobby_world}
    BedwarsRel game the player is in - lobby location world name
    Returns: Text

    {bedwarsrel_player_wins}
    BedwarsRel player wins
    Returns: Number

    {bedwarsrel_player_games}
    BedwarsRel player gamse
    Returns: Number

    {bedwarsrel_game_mainlobby_pitch}
    BedwarsRel game the player is in - Main lobby location pitch
    Returns: Number

    {bedwarsrel_game_lobby_chunk_tileentities}
    BedwarsRel game the player is in - lobby location chunk amount of tile entities
    Returns: Number

    {bedwarsrel_game_mainlobby_z}
    BedwarsRel game the player is in - Main lobby location X
    Returns: Number

    {bedwarsrel_game_lobby_chunk_z}
    BedwarsRel game the player is in - lobby location chunk Z
    Returns: Number

    {bedwarsrel_game_mainlobby_chunk_x}
    BedwarsRel game the player is in - Main lobby location chunk X
    Returns: Number

    {bedwarsrel_player_isonce}
    BedwarsRel player is once
    Returns: Text

    {bedwarsrel_game_lobby_blockz}
    BedwarsRel game the player is in - lobby location Z rounded
    Returns: Number

    {bedwarsrel_game_lobby_x}
    BedwarsRel game the player is in - lobby location X
    Returns: Number

    {bedwarsrel_player_deaths}
    BedwarsRel player deaths
    Returns: Number

    {bedwarsrel_player_destroyedbeds}
    BedwarsRel player destroyed beds
    Returns: Number

    {bedwarsrel_gameplayers}
    BedwarsRel amount of players in all games
    Returns: Number

    {bedwarsrel_game_isautobalanceenabled}
    BedwarsRel game the player is in - is auto balance enabled [Raw frue/false]
    Returns: Text

    {bedwarsrel_game_mainlobby_blocky}
    BedwarsRel game the player is in - Main lobby location Y rounded
    Returns: Number




    biteskywarsreloaded(top)

    Description: BiteSkyWarsReloaded placeholders
    Link: https://www.spigotmc.org/resources/✯-biteskywars-reloaded-multiarena-kits-cages✯.9245/

    Placeholders
    {biteskywarsreloaded_games_played}
    BiteSkyWarsReloaded player games player
    Returns: Number

    {biteskywarsreloaded_blocks_broken}
    BiteSkyWarsReloaded player blocks broken
    Returns: Number

    {biteskywarsreloaded_distance_walked}
    BiteSkyWarsReloaded player distance walked
    Returns: Number

    {biteskywarsreloaded_wins}
    BiteSkyWarsReloaded player wins
    Returns: Number

    {biteskywarsreloaded_kdr}
    BiteSkyWarsReloaded player KDR
    Returns: Text

    {biteskywarsreloaded_kills}
    BiteSkyWarsReloaded player kills
    Returns: Number

    {biteskywarsreloaded_deaths}
    BiteSkyWarsReloaded player deaths
    Returns: Number

    {biteskywarsreloaded_blocks_placed}
    BiteSkyWarsReloaded player blocks placed
    Returns: Number

    {biteskywarsreloaded_arrows_shot}
    BiteSkyWarsReloaded player arrows show
    Returns: Number

    {biteskywarsreloaded_glass}
    BiteSkyWarsReloaded player glass
    Returns: Text

    {biteskywarsreloaded_named}
    BiteSkyWarsReloaded player named
    Returns: Text




    bukkitgames(top)

    Description: Adding BukkitGames placeholders
    Link: https://www.spigotmc.org/resources/bukkitgames-hungergames.279/

    Placeholders
    {bukkitgames_currentwinner_isonline}
    player is online
    Returns: Text

    {bukkitgames_gamestate}
    BukkitGames current game state
    Returns: Text

    {bukkitgames_customworld_name}
    BukkitGames custom world name
    Returns: Text

    {bukkitgames_player_isspectator}
    BukkitGames player is spectator [Raw frue/false]
    Returns: Text

    {bukkitgames_lastwinner_isonline_raw}
    player is online [Raw frue/false]
    Returns: Text

    {bukkitgames_currentwinner_name}
    player name
    Returns: Text

    {bukkitgames_lastwinner_isonline}
    player is online
    Returns: Text

    {bukkitgames_currentwinner}
    BukkitGames current winner
    Returns: Text

    {bukkitgames_tributesonline}
    BukkitGames amount of tributes online
    Returns: Number

    {bukkitgames_balance}
    BukkitGames player balance
    Returns: Number

    {bukkitgames_player_id}
    BukkitGames player id
    Returns: Number

    {bukkitgames_currentwinner_isonline_raw}
    player is online [Raw frue/false]
    Returns: Text

    {bukkitgames_player_isgamemaker}
    BukkitGames player is game maker [Raw frue/false]
    Returns: Text

    {bukkitgames_lastwinner}
    BukkitGames last winner
    Returns: Text

    {bukkitgames_lastwinner_name}
    player name
    Returns: Text

    {bukkitgames_currentwinner_uuid}
    player UUID
    Returns: Text

    {bukkitgames_lastwinner_uuid}
    player UUID
    Returns: Text




    bukkitspeak(top)

    Description: Adding BukkitSpeak placeholders
    Link: http://dev.bukkit.org/bukkit-plugins/bukkitspeak/

    Placeholders
    {bukkitspeak_clients#*}
    BukkitSpeak clients (example: {bukkitspeak_clients#1} )
    Returns: Text

    {bukkitspeak_hasherochat}
    BukkitSpeak has hero chat (true/false) [Raw frue/false]
    Returns: Text

    {bukkitspeak_clients}
    BukkitSpeak amount of clients
    Returns: Number

    {bukkitspeak_hasmcmmo}
    BukkitSpeak has mcmmo (true/false) [Raw frue/false]
    Returns: Text

    {bukkitspeak_channels#*}
    BukkitSpeak channels (example: {bukkitspeak_channels#1} )
    Returns: Text

    {bukkitspeak_hasfactions}
    BukkitSpeak has factions (true/false) [Raw frue/false]
    Returns: Text

    {bukkitspeak_mutedplayers#*}
    BukkitSpeak muted players (example: {bukkitspeak_mutedplayers#1} )
    Returns: Text

    {bukkitspeak_muted}
    BukkitSpeak is muted (true/false) [Raw frue/false]
    Returns: Text

    {bukkitspeak_channels}
    BukkitSpeak amount of channels
    Returns: Number

    {bukkitspeak_mutedplayers}
    BukkitSpeak amount of muted players
    Returns: Number




    bungeeonlinetime(top)

    Description: Adding BungeeOnlineTime placeholders
    Link: https://www.spigotmc.org/resources/bungeeonlinetime.795/

    Placeholders
    {bungeeonlinetime_}
    BattleLevels bar
    Returns: Text




    chatreaction(top)

    Description: Adding ChatReaction placeholders
    Link: https://www.spigotmc.org/resources/chatreaction.3748/

    Placeholders
    {chatreaction_starttime}
    ChatReaction start time
    Returns: Number

    {chatreaction_displayword}
    ChatReaction display word (scrambled)
    Returns: Text

    {chatreaction_top_uuid#*}
    ChatReaction top player uuids (example: {chatreaction_top_uuid#1} )
    Returns: Text

    {chatreaction_wins}
    ChatReaction wins of player
    Returns: Number

    {chatreaction_word}
    ChatReaction reaction word (clean)
    Returns: Text

    {chatreaction_top#*}
    ChatReaction top players (example: {chatreaction_top#1} )
    Returns: Text

    {chatreaction_top_wins#*}
    ChatReaction top wins (example: {chatreaction_top_wins#1} )
    Returns: Text




    customlist(top)

    Description: Adding WPM CustomList placeholders
    Link: https://www.spigotmc.org/resources/customlist.11708/

    Placeholders
    {customlist_donorlist_formatted}
    CustomList famous list formatted comma
    Returns: Text

    {customlist_famouslist#*}
    CustomList famous list (example: {customlist_famouslist#1} )
    Returns: Text

    {customlist_donorlist_count}
    CustomList youtuber list count
    Returns: Number

    {customlist_famousenabled_raw}
    CustomList famous list enabled [Raw frue/false]
    Returns: Text

    {customlist_youtuberenabled}
    CustomList Youtuber list enabled
    Returns: Text

    {customlist_famouslist_count}
    CustomList famous list count
    Returns: Number

    {customlist_donorlist#*}
    CustomList donor list (example: {customlist_donorlist#1} )
    Returns: Text

    {customlist_youtuberlist_formatted}
    CustomList youtuber list formatted comma
    Returns: Text

    {customlist_youtuberlist#*}
    CustomList youtuber list (example: {customlist_youtuberlist#1} )
    Returns: Text

    {customlist_famouslist_formatted}
    CustomList famous list formatted comma
    Returns: Text

    {customlist_hidinglist_formatted}
    CustomList hiding list formatted comma
    Returns: Text

    {customlist_stafflist_count}
    CustomList staff list count
    Returns: Number

    {customlist_hidinglist#*}
    CustomList hiding list (example: {customlist_hidinglist#1} )
    Returns: Text

    {customlist_stafflist#*}
    CustomList staff list (example: {customlist_stafflist#1} )
    Returns: Text

    {customlist_youtuberenabled_raw}
    CustomList Youtuber list enabled [Raw frue/false]
    Returns: Text

    {customlist_hidinglist_count}
    CustomList hiding list count
    Returns: Number

    {customlist_famousenabled}
    CustomList famous list enabled
    Returns: Text

    {customlist_stafflist_formatted}
    CustomList staff list formatted comma
    Returns: Text

    {customlist_youtuberlist_count}
    CustomList youtuber list count
    Returns: Number




    deluxetags(top)

    Description: Adding DeluxeTags placeholders
    Link: https://www.spigotmc.org/resources/deluxetags.4390/

    Placeholders
    {deluxetags_tag_id}
    DeluxeTags tag id
    Returns: Text

    {deluxetags_tag}
    DeluxeTags tag
    Returns: Text




    diceeaster(top)

    Description: DiceEaster placeholders
    Link: http://www.spigotmc.org/threads/diceeaster-eggs-2015.57053/

    Placeholders
    {diceeaster_eggs}
    DiceEaster eggs
    Returns: Number

    {diceeaster_score}
    DiceEaster player score
    Returns: Number




    disease(top)

    Description: Disease placeholders
    Link: http://www.spigotmc.org/resources/disease.3911/

    Placeholders
    {disease_temperature}
    Disease - player temperature
    Returns: Number

    {disease_sickness}
    Disease - player sickness
    Returns: Number

    {disease_disease}
    Disease - player disease
    Returns: Text




    donationsholograms(top)

    Description: DonationsHolograms placeholders
    Link: http://www.spigotmc.org/resources/donations-holograms.1956/

    Placeholders
    {donationsholograms_progressbar}
    DonationsHolograms progress bar
    Returns: Text

    {donationsholograms_percentage}
    DonationsHolograms percentage
    Returns: Number

    {donationsholograms_donationsgoal}
    DonationsHolograms donations goal
    Returns: Number

    {donationsholograms_completedgoal}
    DonationsHolograms completed goal
    Returns: Number




    ezblocks(top)

    Description: EZBlocks placeholders
    Link: https://www.spigotmc.org/resources/ezblocks.1499/

    Placeholders
    {ezblocks_blocksmined}
    EZBlocks blocks mined
    Returns: Number




    ezprestige(top)

    Description: EZPrestige placeholders
    Link: http://www.spigotmc.org/resources/ezprestige.1794/

    Placeholders
    {ezprestige_nextprestige}
    EZPrestige next prestige name
    Returns: Text

    {ezprestige_currentprestige_tag}
    EZPrestige current prestige tag
    Returns: Text

    {ezprestige_currentprestige}
    EZPrestige current prestige name
    Returns: Text

    {ezprestige_nextprestige_tag}
    EZPrestige next prestige tag
    Returns: Text

    {ezprestige_nextprestige_cost}
    EZPrestige next prestige cost
    Returns: Number

    {ezprestige_currentprestige_cost}
    EZPrestige current prestige cost
    Returns: Number




    ezrankslite2(top)

    Description: [DISCONTINUED] EZRanksLite 2 placeholders
    Link: http://www.spigotmc.org/resources/ezrankslite.762/

    Placeholders
    {ezrankslite2_nextrank}
    EZRanksLite2 current rank
    Returns: Text

    {ezrankslite2_progress}
    EZRanksLite2 rankup progress
    Returns: Text

    {ezrankslite2_nextrankup}
    EZRanksLite2 next rankup
    Returns: Text

    {ezrankslite2_nextrankup_islast}
    EZRanksLite2 next rankup is last [Raw frue/false]
    Returns: Text

    {ezrankslite2_nextrankup_difference_formatted}
    EZRanksLite2 difference formatted
    Returns: Text

    {ezrankslite2_progressraw_rounded}
    EZRanksLite2 rankup progress raw rounded
    Returns: Number

    {ezrankslite2_rankup_cost}
    EZRanksLite2 current rankup cost
    Returns: Number

    {ezrankslite2_rank}
    EZRanksLite2 current rank
    Returns: Text

    {ezrankslite2_balance_formatted}
    EZRanksLite2 balance formatted
    Returns: Text

    {ezrankslite2_nextrankup_costformatted}
    EZRanksLite2 next rankup cost formatted
    Returns: Text

    {ezrankslite2_difference_formatted}
    EZRanksLite2 difference formatted
    Returns: Text

    {ezrankslite2_rankup_islast}
    EZRanksLite2 current rankup is last [Raw frue/false]
    Returns: Text

    {ezrankslite2_nextrankup_rank}
    EZRanksLite2 next rankup rank
    Returns: Text

    {ezrankslite2_progressbar}
    EZRanksLite2 progress bar
    Returns: Text

    {ezrankslite2_rankup_rank}
    EZRanksLite2 current rankup rank
    Returns: Text

    {ezrankslite2_rankup_order}
    EZRanksLite2 current rankup order
    Returns: Number

    {ezrankslite2_balance}
    EZRanksLite2 balance
    Returns: Number

    {ezrankslite2_nextrankup_cost}
    EZRanksLite2 next rankup cost
    Returns: Number

    {ezrankslite2_nextrankup_difference}
    EZRanksLite2 difference
    Returns: Number

    {ezrankslite2_nextrankup_cost_formatted}
    EZRanksLite2 next rankup cost formatted
    Returns: Text

    {ezrankslite2_difference}
    EZRanksLite2 difference
    Returns: Number

    {ezrankslite2_nextrankup_order}
    EZRanksLite2 next rankup order
    Returns: Number

    {ezrankslite2_progressraw}
    EZRanksLite2 rankup progress raw
    Returns: Number

    {ezrankslite2_rankup_cost_formatted}
    EZRanksLite2 current rankup cost formatted
    Returns: Text

    {ezrankslite2_rankup_costformatted}
    EZRanksLite2 current rankup cost formatted
    Returns: Text

    {ezrankslite2_progressexact}
    EZRanksLite2 rankup progress exact
    Returns: Text

    {ezrankslite2_nextrankup_prefix}
    EZRanksLite2 next rankup prefix
    Returns: Text

    {ezrankslite2_rankup_prefix}
    EZRanksLite2 current rankup prefix
    Returns: Text

    {ezrankslite2_rankup}
    EZRanksLite2 current rankup
    Returns: Text




    ezrankspro(top)

    Description: EZRanksPro placeholders
    Link: https://www.spigotmc.org/resources/ezrankspro.10731/

    Placeholders
    {ezrankspro_nextrankup}
    ezrankspro next rankup
    Returns: Text

    {ezrankspro_nextrankup_difference}
    ezrankspro difference
    Returns: Number

    {ezrankspro_balance_formatted}
    ezrankspro balance formatted
    Returns: Text

    {ezrankspro_rankup_costformatted}
    ezrankspro current rankup cost formatted
    Returns: Text

    {ezrankspro_nextrankup_islast}
    ezrankspro next rankup is last [Raw frue/false]
    Returns: Text

    {ezrankspro_rankup_islast}
    ezrankspro current rankup is last [Raw frue/false]
    Returns: Text

    {ezrankspro_balance}
    ezrankspro balance
    Returns: Number

    {ezrankspro_nextrankup_rank}
    ezrankspro next rankup rank
    Returns: Text

    {ezrankspro_progress}
    ezrankspro rankup progress
    Returns: Text

    {ezrankspro_rankup_cost}
    ezrankspro current rankup cost
    Returns: Number

    {ezrankspro_rankup_cost_formatted}
    ezrankspro current rankup cost formatted
    Returns: Text

    {ezrankspro_nextrankup_difference_formatted}
    ezrankspro difference formatted
    Returns: Text

    {ezrankspro_rank}
    ezrankspro current rank
    Returns: Text

    {ezrankspro_rankup_rank}
    ezrankspro current rankup rank
    Returns: Text

    {ezrankspro_nextrankup_prefix}
    ezrankspro next rankup prefix
    Returns: Text

    {ezrankspro_nextrankup_cost}
    ezrankspro next rankup cost
    Returns: Number

    {ezrankspro_nextrankup_cost_formatted}
    ezrankspro next rankup cost formatted
    Returns: Text

    {ezrankspro_rankup}
    ezrankspro current rankup
    Returns: Text

    {ezrankspro_nextrankup_order}
    ezrankspro next rankup order
    Returns: Number

    {ezrankspro_nextrankup_costformatted}
    ezrankspro next rankup cost formatted
    Returns: Text

    {ezrankspro_progressexact}
    ezrankspro rankup progress exact
    Returns: Text

    {ezrankspro_rankup_order}
    ezrankspro current rankup order
    Returns: Number

    {ezrankspro_rankup_prefix}
    ezrankspro current rankup prefix
    Returns: Text

    {ezrankspro_progressraw_rounded}
    ezrankspro rankup progress raw rounded
    Returns: Number

    {ezrankspro_difference_formatted}
    ezrankspro difference formatted
    Returns: Text

    {ezrankspro_difference}
    ezrankspro difference
    Returns: Number

    {ezrankspro_progressbar}
    ezrankspro progress bar
    Returns: Text

    {ezrankspro_progressraw}
    ezrankspro rankup progress raw
    Returns: Number

    {ezrankspro_nextrank}
    ezrankspro current rank
    Returns: Text




    enchantmenttokens(top)

    Description: EnchantmentTokens placeholders
    Link: http://www.spigotmc.org/resources/etokens-upgrade-tools-backpacks-25-sale.5055/

    Placeholders
    {etokens_balance}
    ETokens account balance
    Returns: Number

    {etokens_hasaccount}
    ETokens has an account [Raw frue/false]
    Returns: Text




    enjin(top)

    Description: EnjinMinecraftPlugin placeholders
    Link: http://dev.bukkit.org/bukkit-plugins/emp/

    Placeholders
    {enjin_points}
    Enjin Points
    Returns: Number

    {enjin_player_tickets}
    Enjin tickets made by player
    Returns: Number




    essentials(top)

    Description: Essentials plugins placeholders
    Link: https://www.spigotmc.org/resources/essentials.24/

    Placeholders
    {essentials_jails}
    Essentials jails count
    Returns: Number

    {essentials_afk}
    Essentials is afk (true/false) [Raw frue/false]
    Returns: Text

    {essentials_canbuild}
    Essentials user can build (true/false) [Raw frue/false]
    Returns: Text

    {essentials_lastheal}
    Essentials user last heal time
    Returns: Number

    {essentials_lastlogout}
    Essentials user last logout
    Returns: Number

    {essentials_powertoolsenabled}
    Essentials is power tools enabled (true/false) [Raw frue/false]
    Returns: Text

    {essentials_vanished}
    Essentials is vanish (true/false) [Raw frue/false]
    Returns: Text

    {essentials_isflyclickjump}
    Essentials is fly on click (true/false) [Raw frue/false]
    Returns: Text

    {essentials_lastonlineactivity}
    Essentials user last online activity
    Returns: Number

    {essentials_lastteleport}
    Essentials user last teleport
    Returns: Number

    {essentials_lastlogin}
    Essentials user last login
    Returns: Number

    {essentials_jail_timeleft}
    Essentials jail time left
    Returns: Number

    {essentials_caninteractvanished}
    Essentials user can interact vanished (true/false) [Raw frue/false]
    Returns: Text




    factions1_6(top)

    Description: Factions(UUID/HC) 1.6.5
    Link: https://www.spigotmc.org/resources/factionsuuid.1035/ , https://mcexchange.org/resources/hcfactions.2/

    Placeholders
    {factionsuuid_locationfaction_haspermanentpower}
    FactionsUUID current location faction has permanent power
    Returns: Text

    {hcfactions_player_maxpower}
    HCFactions player max power
    Returns: Number

    {factions1.6_locationfaction_hashome}
    Factions 1.6 current location faction has home
    Returns: Text

    {hcfactions_locationfaction_nopvp}
    HCFactions current location faction no pvp in territory
    Returns: Text

    {factions1.6_locationfaction_maxpower}
    Factions 1.6 max power
    Returns: Number

    {factions1.6_faction_landcount}
    Factions 1.6 faction land count
    Returns: Number

    {factionsuuid_locationfaction_ispeaceful}
    FactionsUUID current location faction is peaceful
    Returns: Text

    {factions1.6_locationfaction_haslandinflation}
    Factions 1.6 current location faction has land inflation
    Returns: Text

    {hcfactions_locationfaction_home_blockz}
    HCFactions current location faction home Z rounded
    Returns: Number

    {factionsuuid_faction_haspermanentpower_raw}
    FactionsUUID faction has permanent power [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_home_chunk_x}
    FactionsUUID current location faction home chunk X
    Returns: Number

    {hcfactions_locationfaction_home_world_players}
    HCFactions current location faction home players in world
    Returns: Number

    {hcfactions_locationfaction_iswarzone}
    HCFactions current location faction is warzone
    Returns: Text

    {factions1.6_faction_noexplosions}
    Factions 1.6 faction no explosions in territory
    Returns: Text

    {factions1.6_faction_home_y}
    Factions 1.6 faction home X
    Returns: Number

    {factionsuuid_locationfaction_home_world_name}
    FactionsUUID current location faction home world name
    Returns: Text

    {factionsuuid_locationfaction_isnormal}
    FactionsUUID current location faction is normal
    Returns: Text

    {factionsuuid_player_minpower_rounded}
    FactionsUUID player minpower rounded
    Returns: Number

    {factions1.6_locationfaction_haspermanentpower}
    Factions 1.6 current location faction has permanent power
    Returns: Text

    {factionsuuid_faction_haspermanentpower}
    FactionsUUID faction has permanent power
    Returns: Text

    {hcfactions_locationfaction_peacefulexplosions}
    HCFactions current location faction has peaceful explosions enabled
    Returns: Text

    {factionsuuid_locationfaction_nomonsters_raw}
    FactionsUUID current location faction no monsters in territory [Raw frue/false]
    Returns: Text

    {factions1.6_locationfaction_isnone}
    Factions 1.6 current location faction is none
    Returns: Text

    {hcfactions_maxpower}
    HCFactions max power
    Returns: Number

    {hcfactions_locationfaction_iswarzone_raw}
    HCFactions current location faction is warzone [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_isopen}
    FactionsUUID current location faction is open
    Returns: Text

    {hcfactions_power}
    HCFactions power
    Returns: Number

    {factions1.6_faction_home_z}
    Factions 1.6 faction home X
    Returns: Number

    {factionsuuid_faction_isopen}
    FactionsUUID faction is open
    Returns: Text

    {factions1.6_faction_haslandinflation}
    Factions 1.6 faction has land inflation
    Returns: Text

    {factionsuuid_faction_name}
    FactionsUUID faction name
    Returns: Text

    {hcfactions_locationfaction_isopen}
    HCFactions current location faction is open
    Returns: Text

    {hcfactions_locationfaction_nomonsters_raw}
    HCFactions current location faction no monsters in territory [Raw frue/false]
    Returns: Text

    {factions1.6_locationfaction_hashome_raw}
    Factions 1.6 current location faction has home [Raw frue/false]
    Returns: Text

    {hcfactions_faction_isopen}
    HCFactions faction is open
    Returns: Text

    {factionsuuid_faction_home_world}
    FactionsUUID faction home world name
    Returns: Text

    {hcfactions_player_title}
    HCFactions player title
    Returns: Text

    {factionsuuid_faction_home_chunk_x}
    FactionsUUID faction home chunk X
    Returns: Number

    {factions1.6_faction_permanentpower}
    Factions 1.6 faction permanent power
    Returns: Number

    {factionsuuid_faction_hashome}
    FactionsUUID faction has home
    Returns: Text

    {factionsuuid_locationfaction_power_rounded}
    FactionsUUID power rounded
    Returns: Number

    {hcfactions_locationfaction_home_chunk_z}
    HCFactions current location faction home chunk Z
    Returns: Number

    {hcfactions_player_minpower}
    HCFactions player min power
    Returns: Number

    {factionsuuid_faction_peacefulexplosions_raw}
    FactionsUUID faction has peaceful explosions enabled [Raw frue/false]
    Returns: Text

    {factions1.6_faction_home_chunk_entities}
    Factions 1.6 faction home chunk amount of entities
    Returns: Number

    {factionsuuid_locationfaction_home_world}
    FactionsUUID current location faction home world name
    Returns: Text

    {factions1.6_locationfaction_isopen_raw}
    Factions 1.6 current location faction is open [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_power_rounded}
    FactionsUUID power rounded
    Returns: Number

    {factionsuuid_faction_iswarzone}
    FactionsUUID faction is warzone
    Returns: Text

    {hcfactions_locationfaction_leadername}
    HCFactions current location faction leader name
    Returns: Text

    {factionsuuid_player_nameandtag}
    FactionsUUID player name and tag
    Returns: Text

    {factions1.6_faction_home_x}
    Factions 1.6 faction home X
    Returns: Number

    {factionsuuid_locationfaction_isopen_raw}
    FactionsUUID current location faction is open [Raw frue/false]
    Returns: Text

    {hcfactions_faction_comparisontag}
    HCFactions faction comparison tag
    Returns: Text

    {hcfactions_faction_peacefulexplosions_raw}
    HCFactions faction has peaceful explosions enabled [Raw frue/false]
    Returns: Text

    {factions1.6_locationfaction_iswarzone}
    Factions 1.6 current location faction is warzone
    Returns: Text

    {factionsuuid_locationfaction_haspermanentpower_raw}
    FactionsUUID current location faction has permanent power [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_landcount}
    FactionsUUID current location faction land count
    Returns: Number

    {factions1.6_locationfaction_nopvp}
    Factions 1.6 current location faction no pvp in territory
    Returns: Text

    {factions1.6_faction_maxpower}
    Factions 1.6 max power
    Returns: Number

    {factions1.6_locationfaction_home_world}
    Factions 1.6 current location faction home world name
    Returns: Text

    {factions1.6_locationfaction_home_world_uid}
    Factions 1.6 current location faction home world unique ID
    Returns: Text

    {factions1.6_locationfaction_leadername}
    Factions 1.6 current location faction leader name
    Returns: Text

    {hcfactions_faction_home_blockx}
    HCFactions faction home X rounded
    Returns: Number

    {hcfactions_player_chattag}
    HCFactions player chat tag
    Returns: Text

    {factionsuuid_faction_power}
    FactionsUUID power
    Returns: Number

    {factionsuuid_faction_home_blockz}
    FactionsUUID faction home Z rounded
    Returns: Number

    {factionsuuid_player_power}
    FactionsUUID player power
    Returns: Number

    {factions1.6_faction_hasplayersonline_raw}
    Factions 1.6 faction has players online [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_accountid}
    FactionsUUID faction account id
    Returns: Text

    {factions1.6_faction_description}
    Factions 1.6 faction description
    Returns: Text

    {hcfactions_locationfaction_ispeaceful}
    HCFactions current location faction is peaceful
    Returns: Text

    {hcfactions_faction_hasplayersonline}
    HCFactions faction has players online
    Returns: Text

    {factionsuuid_faction_permanentpower}
    FactionsUUID faction permanent power
    Returns: Number

    {factionsuuid_faction_haslandinflation_raw}
    FactionsUUID faction has land inflation [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_ispeaceful}
    FactionsUUID faction is peaceful
    Returns: Text

    {hcfactions_faction_isnone_raw}
    HCFactions faction is none [Raw frue/false]
    Returns: Text

    {hcfactions_maxpower_rounded}
    HCFactions maxpower rounded
    Returns: Number

    {factions1.6_faction_isnormal_raw}
    Factions 1.6 faction is normal [Raw frue/false]
    Returns: Text

    {hcfactions_faction_home_chunk_entities}
    HCFactions faction home chunk amount of entities
    Returns: Number

    {factionsuuid_faction_home_blocky}
    FactionsUUID faction home Y rounded
    Returns: Number

    {factionsuuid_faction_hashome_raw}
    FactionsUUID faction has home [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_home_world_uid}
    FactionsUUID faction home world unique ID
    Returns: Text

    {hcfactions_locationfaction_id}
    HCFactions current location faction id
    Returns: Text

    {factionsuuid_faction_home_chunk_isloaded}
    FactionsUUID faction home chunk is loaded
    Returns: Text

    {factions1.6_locationfaction_home_x}
    Factions 1.6 current location faction home X
    Returns: Number

    {hcfactions_faction_issafezone}
    HCFactions faction is safezone
    Returns: Text

    {factions1.6_player_minpower_rounded}
    Factions 1.6 player minpower rounded
    Returns: Number

    {factionsuuid_faction_haslandinflation}
    FactionsUUID faction has land inflation
    Returns: Text

    {hcfactions_locationfaction_playerfreetype_raw}
    HCFactions current location faction is player free type [Raw frue/false]
    Returns: Text

    {hcfactions_faction_home_blockz}
    HCFactions faction home Z rounded
    Returns: Number

    {factions1.6_player_maxpower}
    Factions 1.6 player max power
    Returns: Number

    {factionsuuid_faction_home_blockx}
    FactionsUUID faction home X rounded
    Returns: Number

    {hcfactions_faction_power_rounded}
    HCFactions power rounded
    Returns: Number

    {factionsuuid_locationfaction_leadername}
    FactionsUUID current location faction leader name
    Returns: Text

    {factionsuuid_locationfaction_home_chunk_z}
    FactionsUUID current location faction home chunk Z
    Returns: Number

    {factionsuuid_locationfaction_description}
    FactionsUUID current location faction description
    Returns: Text

    {hcfactions_locationfaction_issafezone_raw}
    HCFactions current location faction is safezone [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_ispeaceful_raw}
    FactionsUUID faction is peaceful [Raw frue/false]
    Returns: Text

    {factions1.6_locationfaction_home_y}
    Factions 1.6 current location faction home X
    Returns: Number

    {hcfactions_locationfaction_home_world_name}
    HCFactions current location faction home world name
    Returns: Text

    {hcfactions_faction_haspermanentpower_raw}
    HCFactions faction has permanent power [Raw frue/false]
    Returns: Text

    {factions1.6_player_powerboost}
    Factions 1.6 player power boost
    Returns: Number

    {factions1.6_locationfaction_haspermanentpower_raw}
    Factions 1.6 current location faction has permanent power [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_hashome}
    FactionsUUID current location faction has home
    Returns: Text

    {factions1.6_locationfaction_power}
    Factions 1.6 power
    Returns: Number

    {hcfactions_faction_home_blocky}
    HCFactions faction home Y rounded
    Returns: Number

    {factionsuuid_locationfaction_maxpower_rounded}
    FactionsUUID maxpower rounded
    Returns: Number

    {factions1.6_locationfaction_ispeaceful}
    Factions 1.6 current location faction is peaceful
    Returns: Text

    {factions1.6_locationfaction_home_world_name}
    Factions 1.6 current location faction home world name
    Returns: Text

    {factionsuuid_locationfaction_accountid}
    FactionsUUID current location faction account id
    Returns: Text

    {hcfactions_player_accountid}
    HCFactions player account id
    Returns: Text

    {factionsuuid_locationfaction_iswarzone_raw}
    FactionsUUID current location faction is warzone [Raw frue/false]
    Returns: Text

    {hcfactions_faction_playerfreetype}
    HCFactions faction is player free type
    Returns: Text

    {factions1.6_locationfaction_haslandinflation_raw}
    Factions 1.6 current location faction has land inflation [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_home_chunk_entities}
    FactionsUUID current location faction home chunk amount of entities
    Returns: Number

    {factionsuuid_faction_iswarzone_raw}
    FactionsUUID faction is warzone [Raw frue/false]
    Returns: Text

    {factions1.6_locationfaction_isnormal_raw}
    Factions 1.6 current location faction is normal [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_comparisontag}
    FactionsUUID current location faction comparison tag
    Returns: Text

    {factions1.6_locationfaction_nopvp_raw}
    Factions 1.6 current location faction no pvp in territory [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_permanentpower}
    FactionsUUID current location faction permanent power
    Returns: Number

    {factionsuuid_faction_issafezone_raw}
    FactionsUUID faction is safezone [Raw frue/false]
    Returns: Text

    {hcfactions_faction_id}
    HCFactions faction id
    Returns: Text

    {factions1.6_locationfaction_home_pitch}
    Factions 1.6 current location faction home pitch
    Returns: Number

    {factions1.6_faction_home_yaw}
    Factions 1.6 faction home yaw
    Returns: Number

    {factions1.6_locationfaction_issafezone_raw}
    Factions 1.6 current location faction is safezone [Raw frue/false]
    Returns: Text

    {factionsuuid_player_powerboost}
    FactionsUUID player power boost
    Returns: Number

    {hcfactions_faction_maxpower_rounded}
    HCFactions maxpower rounded
    Returns: Number

    {factions1.6_faction_hasplayersonline}
    Factions 1.6 faction has players online
    Returns: Text

    {factionsuuid_faction_tag}
    FactionsUUID faction tag
    Returns: Text

    {factions1.6_faction_home_chunk_z}
    Factions 1.6 faction home chunk Z
    Returns: Number

    {hcfactions_power_rounded}
    HCFactions power rounded
    Returns: Number

    {hcfactions_locationfaction_hasplayersonline_raw}
    HCFactions current location faction has players online [Raw frue/false]
    Returns: Text

    {factions1.6_faction_id}
    Factions 1.6 faction id
    Returns: Text

    {hcfactions_locationfaction_name}
    HCFactions current location faction name
    Returns: Text

    {factions1.6_faction_comparisontag}
    Factions 1.6 faction comparison tag
    Returns: Text

    {hcfactions_player_minpower_rounded}
    HCFactions player minpower rounded
    Returns: Number

    {factionsuuid_faction_home_yaw}
    FactionsUUID faction home yaw
    Returns: Number

    {factions1.6_locationfaction_name}
    Factions 1.6 current location faction name
    Returns: Text

    {factionsuuid_locationfaction_isnone}
    FactionsUUID current location faction is none
    Returns: Text

    {factions1.6_faction_isnormal}
    Factions 1.6 faction is normal
    Returns: Text

    {factions1.6_locationfaction_permanentpower}
    Factions 1.6 current location faction permanent power
    Returns: Number

    {hcfactions_locationfaction_home_pitch}
    HCFactions current location faction home pitch
    Returns: Number

    {factions1.6_player_minpower}
    Factions 1.6 player min power
    Returns: Number

    {factions1.6_locationfaction_home_world_players}
    Factions 1.6 current location faction home players in world
    Returns: Number

    {hcfactions_locationfaction_maxpower_rounded}
    HCFactions maxpower rounded
    Returns: Number

    {hcfactions_locationfaction_haslandinflation_raw}
    HCFactions current location faction has land inflation [Raw frue/false]
    Returns: Text

    {hcfactions_faction_isnormal_raw}
    HCFactions faction is normal [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_maxpower}
    FactionsUUID max power
    Returns: Number

    {factions1.6_locationfaction_hasplayersonline_raw}
    Factions 1.6 current location faction has players online [Raw frue/false]
    Returns: Text

    {hcfactions_locationfaction_issafezone}
    HCFactions current location faction is safezone
    Returns: Text

    {factions1.6_player_title}
    Factions 1.6 player title
    Returns: Text

    {factionsuuid_faction_noexplosions}
    FactionsUUID faction no explosions in territory
    Returns: Text

    {factions1.6_locationfaction_tag}
    Factions 1.6 current location faction tag
    Returns: Text

    {factions1.6_locationfaction_iswarzone_raw}
    Factions 1.6 current location faction is warzone [Raw frue/false]
    Returns: Text

    {hcfactions_faction_name}
    HCFactions faction name
    Returns: Text

    {factionsuuid_power}
    FactionsUUID power
    Returns: Number

    {hcfactions_faction_home_chunk_z}
    HCFactions faction home chunk Z
    Returns: Number

    {hcfactions_player_nameandtitle}
    HCFactions player name and title
    Returns: Text

    {factionsuuid_locationfaction_hasplayersonline}
    FactionsUUID current location faction has players online
    Returns: Text

    {hcfactions_faction_home_chunk_tileentities}
    HCFactions faction home chunk amount of tile entities
    Returns: Number

    {hcfactions_locationfaction_home_chunk_tileentities}
    HCFactions current location faction home chunk amount of tile entities
    Returns: Number

    {factions1.6_locationfaction_home_chunk_tileentities}
    Factions 1.6 current location faction home chunk amount of tile entities
    Returns: Number

    {factionsuuid_locationfaction_issafezone}
    FactionsUUID current location faction is safezone
    Returns: Text

    {hcfactions_faction_home_x}
    HCFactions faction home X
    Returns: Number

    {hcfactions_player_name}
    HCFactions player name
    Returns: Text

    {factionsuuid_player_maxpower_rounded}
    FactionsUUID player maxpower rounded
    Returns: Number

    {hcfactions_faction_isopen_raw}
    HCFactions faction is open [Raw frue/false]
    Returns: Text

    {factions1.6_faction_home_world_uid}
    Factions 1.6 faction home world unique ID
    Returns: Text

    {hcfactions_locationfaction_home_yaw}
    HCFactions current location faction home yaw
    Returns: Number

    {hcfactions_locationfaction_noexplosions_raw}
    HCFactions current location faction no explosions in territory [Raw frue/false]
    Returns: Text

    {factions1.6_locationfaction_peacefulexplosions_raw}
    Factions 1.6 current location faction has peaceful explosions enabled [Raw frue/false]
    Returns: Text

    {factions1.6_faction_tag}
    Factions 1.6 faction tag
    Returns: Text

    {factionsuuid_locationfaction_home_world_uid}
    FactionsUUID current location faction home world unique ID
    Returns: Text

    {factionsuuid_faction_maxpower_rounded}
    FactionsUUID maxpower rounded
    Returns: Number

    {hcfactions_faction_home_y}
    HCFactions faction home X
    Returns: Number

    {hcfactions_faction_home_chunk_x}
    HCFactions faction home chunk X
    Returns: Number

    {factions1.6_faction_home_pitch}
    Factions 1.6 faction home pitch
    Returns: Number

    {factionsuuid_locationfaction_isnormal_raw}
    FactionsUUID current location faction is normal [Raw frue/false]
    Returns: Text

    {hcfactions_faction_ispeaceful}
    HCFactions faction is peaceful
    Returns: Text

    {factions1.6_maxpower}
    Factions 1.6 max power
    Returns: Number

    {factionsuuid_locationfaction_power}
    FactionsUUID power
    Returns: Number

    {factionsuuid_maxpower_rounded}
    FactionsUUID maxpower rounded
    Returns: Number

    {factions1.6_locationfaction_issafezone}
    Factions 1.6 current location faction is safezone
    Returns: Text

    {factionsuuid_player_accountid}
    FactionsUUID player account id
    Returns: Text

    {factions1.6_player_power}
    Factions 1.6 player power
    Returns: Number

    {hcfactions_faction_home_z}
    HCFactions faction home X
    Returns: Number

    {factionsuuid_locationfaction_issafezone_raw}
    FactionsUUID current location faction is safezone [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_home_yaw}
    FactionsUUID current location faction home yaw
    Returns: Number

    {factions1.6_faction_haspermanentpower}
    Factions 1.6 faction has permanent power
    Returns: Text

    {hcfactions_faction_ispeaceful_raw}
    HCFactions faction is peaceful [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_nopvp}
    FactionsUUID current location faction no pvp in territory
    Returns: Text

    {factionsuuid_locationfaction_maxpower}
    FactionsUUID max power
    Returns: Number

    {factionsuuid_faction_comparisontag}
    FactionsUUID faction comparison tag
    Returns: Text

    {factionsuuid_player_chattag}
    FactionsUUID player chat tag
    Returns: Text

    {hcfactions_faction_noexplosions_raw}
    HCFactions faction no explosions in territory [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_tag}
    FactionsUUID current location faction tag
    Returns: Text

    {hcfactions_faction_nomonsters}
    HCFactions faction no monsters in territory
    Returns: Text

    {hcfactions_locationfaction_noexplosions}
    HCFactions current location faction no explosions in territory
    Returns: Text

    {hcfactions_faction_leadername}
    HCFactions faction leader name
    Returns: Text

    {hcfactions_player_tag}
    HCFactions player tag
    Returns: Text

    {factions1.6_faction_issafezone_raw}
    Factions 1.6 faction is safezone [Raw frue/false]
    Returns: Text

    {hcfactions_faction_home_world_name}
    HCFactions faction home world name
    Returns: Text

    {factionsuuid_locationfaction_home_world_players}
    FactionsUUID current location faction home players in world
    Returns: Number

    {factionsuuid_locationfaction_peacefulexplosions}
    FactionsUUID current location faction has peaceful explosions enabled
    Returns: Text

    {hcfactions_faction_nopvp_raw}
    HCFactions faction no pvp in territory [Raw frue/false]
    Returns: Text

    {hcfactions_locationfaction_comparisontag}
    HCFactions current location faction comparison tag
    Returns: Text

    {factions1.6_faction_home_chunk_x}
    Factions 1.6 faction home chunk X
    Returns: Number

    {factionsuuid_locationfaction_nopvp_raw}
    FactionsUUID current location faction no pvp in territory [Raw frue/false]
    Returns: Text

    {hcfactions_locationfaction_haspermanentpower}
    HCFactions current location faction has permanent power
    Returns: Text

    {factionsuuid_faction_home_y}
    FactionsUUID faction home X
    Returns: Number

    {hcfactions_faction_home_world_players}
    HCFactions faction home players in world
    Returns: Number

    {hcfactions_player_powerboost}
    HCFactions player power boost
    Returns: Number

    {factions1.6_faction_playerfreetype}
    Factions 1.6 faction is player free type
    Returns: Text

    {factions1.6_power_rounded}
    Factions 1.6 power rounded
    Returns: Number

    {factions1.6_locationfaction_nomonsters}
    Factions 1.6 current location faction no monsters in territory
    Returns: Text

    {factionsuuid_faction_issafezone}
    FactionsUUID faction is safezone
    Returns: Text

    {factionsuuid_faction_home_chunk_entities}
    FactionsUUID faction home chunk amount of entities
    Returns: Number

    {factionsuuid_player_minpower}
    FactionsUUID player min power
    Returns: Number

    {factions1.6_faction_hashome_raw}
    Factions 1.6 faction has home [Raw frue/false]
    Returns: Text

    {hcfactions_faction_home_world}
    HCFactions faction home world name
    Returns: Text

    {factions1.6_faction_leadername}
    Factions 1.6 faction leader name
    Returns: Text

    {hcfactions_faction_peacefulexplosions}
    HCFactions faction has peaceful explosions enabled
    Returns: Text

    {factionsuuid_locationfaction_id}
    FactionsUUID current location faction id
    Returns: Text

    {hcfactions_faction_nomonsters_raw}
    HCFactions faction no monsters in territory [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_playerfreetype_raw}
    FactionsUUID faction is player free type [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_nomonsters_raw}
    FactionsUUID faction no monsters in territory [Raw frue/false]
    Returns: Text

    {factions1.6_faction_haspermanentpower_raw}
    Factions 1.6 faction has permanent power [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_hasplayersonline}
    FactionsUUID faction has players online
    Returns: Text

    {factionsuuid_faction_home_x}
    FactionsUUID faction home X
    Returns: Number

    {factions1.6_player_chattag}
    Factions 1.6 player chat tag
    Returns: Text

    {factions1.6_locationfaction_power_rounded}
    Factions 1.6 power rounded
    Returns: Number

    {factionsuuid_player_maxpower}
    FactionsUUID player max power
    Returns: Number

    {hcfactions_locationfaction_maxpower}
    HCFactions max power
    Returns: Number

    {factions1.6_player_tag}
    Factions 1.6 player tag
    Returns: Text

    {hcfactions_locationfaction_isnormal_raw}
    HCFactions current location faction is normal [Raw frue/false]
    Returns: Text

    {factions1.6_faction_nopvp}
    Factions 1.6 faction no pvp in territory
    Returns: Text

    {hcfactions_locationfaction_description}
    HCFactions current location faction description
    Returns: Text

    {factionsuuid_power_rounded}
    FactionsUUID power rounded
    Returns: Number

    {hcfactions_faction_home_chunk_isloaded}
    HCFactions faction home chunk is loaded
    Returns: Text

    {factions1.6_faction_playerfreetype_raw}
    Factions 1.6 faction is player free type [Raw frue/false]
    Returns: Text

    {hcfactions_faction_haslandinflation}
    HCFactions faction has land inflation
    Returns: Text

    {factionsuuid_faction_noexplosions_raw}
    FactionsUUID faction no explosions in territory [Raw frue/false]
    Returns: Text

    {hcfactions_faction_home_chunk_isloaded_raw}
    HCFactions faction home chunk is loaded [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_home_pitch}
    FactionsUUID faction home pitch
    Returns: Number

    {factions1.6_faction_name}
    Factions 1.6 faction name
    Returns: Text

    {factionsuuid_faction_home_z}
    FactionsUUID faction home X
    Returns: Number

    {hcfactions_locationfaction_haspermanentpower_raw}
    HCFactions current location faction has permanent power [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_playerfreetype_raw}
    FactionsUUID current location faction is player free type [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_home_chunk_tileentities}
    FactionsUUID current location faction home chunk amount of tile entities
    Returns: Number

    {factionsuuid_locationfaction_home_chunk_isloaded}
    FactionsUUID current location faction home chunk is loaded
    Returns: Text

    {hcfactions_locationfaction_peacefulexplosions_raw}
    HCFactions current location faction has peaceful explosions enabled [Raw frue/false]
    Returns: Text

    {factions1.6_locationfaction_landcount}
    Factions 1.6 current location faction land count
    Returns: Number

    {factionsuuid_locationfaction_noexplosions_raw}
    FactionsUUID current location faction no explosions in territory [Raw frue/false]
    Returns: Text

    {factions1.6_locationfaction_nomonsters_raw}
    Factions 1.6 current location faction no monsters in territory [Raw frue/false]
    Returns: Text

    {hcfactions_faction_hashome_raw}
    HCFactions faction has home [Raw frue/false]
    Returns: Text

    {factions1.6_faction_isopen}
    Factions 1.6 faction is open
    Returns: Text

    {hcfactions_locationfaction_hashome}
    HCFactions current location faction has home
    Returns: Text

    {hcfactions_faction_landcount}
    HCFactions faction land count
    Returns: Number

    {hcfactions_locationfaction_nomonsters}
    HCFactions current location faction no monsters in territory
    Returns: Text

    {factionsuuid_faction_isnormal_raw}
    FactionsUUID faction is normal [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_home_chunk_tileentities}
    FactionsUUID faction home chunk amount of tile entities
    Returns: Number

    {factions1.6_faction_nopvp_raw}
    Factions 1.6 faction no pvp in territory [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_hashome_raw}
    FactionsUUID current location faction has home [Raw frue/false]
    Returns: Text

    {factions1.6_faction_isopen_raw}
    Factions 1.6 faction is open [Raw frue/false]
    Returns: Text

    {factionsuuid_player_tag}
    FactionsUUID player tag
    Returns: Text

    {hcfactions_faction_haspermanentpower}
    HCFactions faction has permanent power
    Returns: Text

    {factionsuuid_player_power_rounded}
    FactionsUUID player power rounded
    Returns: Number

    {factions1.6_locationfaction_peacefulexplosions}
    Factions 1.6 current location faction has peaceful explosions enabled
    Returns: Text

    {hcfactions_locationfaction_home_chunk_isloaded_raw}
    HCFactions current location faction home chunk is loaded [Raw frue/false]
    Returns: Text

    {factions1.6_faction_home_chunk_isloaded_raw}
    Factions 1.6 faction home chunk is loaded [Raw frue/false]
    Returns: Text

    {hcfactions_locationfaction_home_world_uid}
    HCFactions current location faction home world unique ID
    Returns: Text

    {hcfactions_locationfaction_home_chunk_entities}
    HCFactions current location faction home chunk amount of entities
    Returns: Number

    {hcfactions_locationfaction_haslandinflation}
    HCFactions current location faction has land inflation
    Returns: Text

    {hcfactions_locationfaction_isnormal}
    HCFactions current location faction is normal
    Returns: Text

    {hcfactions_locationfaction_home_x}
    HCFactions current location faction home X
    Returns: Number

    {factionsuuid_locationfaction_home_pitch}
    FactionsUUID current location faction home pitch
    Returns: Number

    {hcfactions_faction_nopvp}
    HCFactions faction no pvp in territory
    Returns: Text

    {factions1.6_faction_hashome}
    Factions 1.6 faction has home
    Returns: Text

    {factions1.6_locationfaction_home_chunk_isloaded_raw}
    Factions 1.6 current location faction home chunk is loaded [Raw frue/false]
    Returns: Text

    {factions1.6_faction_peacefulexplosions_raw}
    Factions 1.6 faction has peaceful explosions enabled [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_description}
    FactionsUUID faction description
    Returns: Text

    {hcfactions_faction_accountid}
    HCFactions faction account id
    Returns: Text

    {factions1.6_locationfaction_home_chunk_isloaded}
    Factions 1.6 current location faction home chunk is loaded
    Returns: Text

    {factions1.6_player_accountid}
    Factions 1.6 player account id
    Returns: Text

    {factions1.6_player_maxpower_rounded}
    Factions 1.6 player maxpower rounded
    Returns: Number

    {factionsuuid_faction_isnormal}
    FactionsUUID faction is normal
    Returns: Text

    {factions1.6_faction_issafezone}
    Factions 1.6 faction is safezone
    Returns: Text

    {factions1.6_faction_iswarzone}
    Factions 1.6 faction is warzone
    Returns: Text

    {hcfactions_locationfaction_home_y}
    HCFactions current location faction home X
    Returns: Number

    {factions1.6_locationfaction_home_chunk_x}
    Factions 1.6 current location faction home chunk X
    Returns: Number

    {hcfactions_locationfaction_home_chunk_isloaded}
    HCFactions current location faction home chunk is loaded
    Returns: Text

    {factions1.6_locationfaction_id}
    Factions 1.6 current location faction id
    Returns: Text

    {factionsuuid_locationfaction_playerfreetype}
    FactionsUUID current location faction is player free type
    Returns: Text

    {factions1.6_locationfaction_hasplayersonline}
    Factions 1.6 current location faction has players online
    Returns: Text

    {factionsuuid_locationfaction_nomonsters}
    FactionsUUID current location faction no monsters in territory
    Returns: Text

    {hcfactions_player_power}
    HCFactions player power
    Returns: Number

    {factionsuuid_faction_nopvp}
    FactionsUUID faction no pvp in territory
    Returns: Text

    {factions1.6_maxpower_rounded}
    Factions 1.6 maxpower rounded
    Returns: Number

    {hcfactions_faction_power}
    HCFactions power
    Returns: Number

    {factions1.6_locationfaction_noexplosions}
    Factions 1.6 current location faction no explosions in territory
    Returns: Text

    {hcfactions_locationfaction_home_z}
    HCFactions current location faction home X
    Returns: Number

    {hcfactions_locationfaction_ispeaceful_raw}
    HCFactions current location faction is peaceful [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_isnone}
    FactionsUUID faction is none
    Returns: Text

    {hcfactions_locationfaction_landcount}
    HCFactions current location faction land count
    Returns: Number

    {factionsuuid_faction_hasplayersonline_raw}
    FactionsUUID faction has players online [Raw frue/false]
    Returns: Text

    {factions1.6_power}
    Factions 1.6 power
    Returns: Number

    {factions1.6_faction_isnone_raw}
    Factions 1.6 faction is none [Raw frue/false]
    Returns: Text

    {factions1.6_locationfaction_playerfreetype_raw}
    Factions 1.6 current location faction is player free type [Raw frue/false]
    Returns: Text

    {factions1.6_faction_home_chunk_isloaded}
    Factions 1.6 faction home chunk is loaded
    Returns: Text

    {factions1.6_locationfaction_home_z}
    Factions 1.6 current location faction home X
    Returns: Number

    {factions1.6_faction_home_world_name}
    Factions 1.6 faction home world name
    Returns: Text

    {factionsuuid_player_title}
    FactionsUUID player title
    Returns: Text

    {factions1.6_faction_home_blocky}
    Factions 1.6 faction home Y rounded
    Returns: Number

    {factions1.6_locationfaction_isopen}
    Factions 1.6 current location faction is open
    Returns: Text

    {factions1.6_faction_isnone}
    Factions 1.6 faction is none
    Returns: Text

    {hcfactions_locationfaction_home_world}
    HCFactions current location faction home world name
    Returns: Text

    {hcfactions_locationfaction_accountid}
    HCFactions current location faction account id
    Returns: Text

    {factionsuuid_faction_playerfreetype}
    FactionsUUID faction is player free type
    Returns: Text

    {factions1.6_locationfaction_home_chunk_z}
    Factions 1.6 current location faction home chunk Z
    Returns: Number

    {factionsuuid_faction_nopvp_raw}
    FactionsUUID faction no pvp in territory [Raw frue/false]
    Returns: Text

    {hcfactions_faction_haslandinflation_raw}
    HCFactions faction has land inflation [Raw frue/false]
    Returns: Text

    {hcfactions_player_nameandtag}
    HCFactions player name and tag
    Returns: Text

    {factionsuuid_faction_home_world_name}
    FactionsUUID faction home world name
    Returns: Text

    {hcfactions_locationfaction_power}
    HCFactions power
    Returns: Number

    {factions1.6_locationfaction_noexplosions_raw}
    Factions 1.6 current location faction no explosions in territory [Raw frue/false]
    Returns: Text

    {factions1.6_faction_power}
    Factions 1.6 power
    Returns: Number

    {factions1.6_faction_nomonsters_raw}
    Factions 1.6 faction no monsters in territory [Raw frue/false]
    Returns: Text

    {hcfactions_locationfaction_permanentpower}
    HCFactions current location faction permanent power
    Returns: Number

    {factions1.6_faction_noexplosions_raw}
    Factions 1.6 faction no explosions in territory [Raw frue/false]
    Returns: Text

    {factions1.6_faction_home_blockx}
    Factions 1.6 faction home X rounded
    Returns: Number

    {hcfactions_locationfaction_hasplayersonline}
    HCFactions current location faction has players online
    Returns: Text

    {factionsuuid_locationfaction_haslandinflation_raw}
    FactionsUUID current location faction has land inflation [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_hasplayersonline_raw}
    FactionsUUID current location faction has players online [Raw frue/false]
    Returns: Text

    {hcfactions_faction_issafezone_raw}
    HCFactions faction is safezone [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_isopen_raw}
    FactionsUUID faction is open [Raw frue/false]
    Returns: Text

    {factions1.6_faction_maxpower_rounded}
    Factions 1.6 maxpower rounded
    Returns: Number

    {factions1.6_player_name}
    Factions 1.6 player name
    Returns: Text

    {factionsuuid_player_name}
    FactionsUUID player name
    Returns: Text

    {factions1.6_locationfaction_accountid}
    Factions 1.6 current location faction account id
    Returns: Text

    {factions1.6_locationfaction_comparisontag}
    Factions 1.6 current location faction comparison tag
    Returns: Text

    {hcfactions_player_power_rounded}
    HCFactions player power rounded
    Returns: Number

    {factionsuuid_faction_leadername}
    FactionsUUID faction leader name
    Returns: Text

    {hcfactions_faction_iswarzone}
    HCFactions faction is warzone
    Returns: Text

    {factionsuuid_locationfaction_home_blockx}
    FactionsUUID current location faction home X rounded
    Returns: Number

    {hcfactions_faction_playerfreetype_raw}
    HCFactions faction is player free type [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_home_chunk_isloaded_raw}
    FactionsUUID faction home chunk is loaded [Raw frue/false]
    Returns: Text

    {hcfactions_locationfaction_power_rounded}
    HCFactions power rounded
    Returns: Number

    {factions1.6_player_nameandtitle}
    Factions 1.6 player name and title
    Returns: Text

    {factionsuuid_faction_nomonsters}
    FactionsUUID faction no monsters in territory
    Returns: Text

    {hcfactions_locationfaction_nopvp_raw}
    HCFactions current location faction no pvp in territory [Raw frue/false]
    Returns: Text

    {hcfactions_faction_tag}
    HCFactions faction tag
    Returns: Text

    {factions1.6_locationfaction_playerfreetype}
    Factions 1.6 current location faction is player free type
    Returns: Text

    {factions1.6_faction_iswarzone_raw}
    Factions 1.6 faction is warzone [Raw frue/false]
    Returns: Text

    {hcfactions_faction_isnone}
    HCFactions faction is none
    Returns: Text

    {factionsuuid_locationfaction_home_chunk_isloaded_raw}
    FactionsUUID current location faction home chunk is loaded [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_home_blocky}
    FactionsUUID current location faction home Y rounded
    Returns: Number

    {factionsuuid_locationfaction_noexplosions}
    FactionsUUID current location faction no explosions in territory
    Returns: Text

    {factions1.6_player_power_rounded}
    Factions 1.6 player power rounded
    Returns: Number

    {hcfactions_faction_home_yaw}
    HCFactions faction home yaw
    Returns: Number

    {hcfactions_faction_description}
    HCFactions faction description
    Returns: Text

    {factionsuuid_faction_landcount}
    FactionsUUID faction land count
    Returns: Number

    {factions1.6_locationfaction_isnormal}
    Factions 1.6 current location faction is normal
    Returns: Text

    {hcfactions_locationfaction_isnone}
    HCFactions current location faction is none
    Returns: Text

    {factions1.6_locationfaction_maxpower_rounded}
    Factions 1.6 maxpower rounded
    Returns: Number

    {factions1.6_locationfaction_home_chunk_entities}
    Factions 1.6 current location faction home chunk amount of entities
    Returns: Number

    {factions1.6_faction_home_world}
    Factions 1.6 faction home world name
    Returns: Text

    {hcfactions_locationfaction_hashome_raw}
    HCFactions current location faction has home [Raw frue/false]
    Returns: Text

    {factions1.6_faction_home_chunk_tileentities}
    Factions 1.6 faction home chunk amount of tile entities
    Returns: Number

    {hcfactions_faction_hasplayersonline_raw}
    HCFactions faction has players online [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_home_blockz}
    FactionsUUID current location faction home Z rounded
    Returns: Number

    {factionsuuid_faction_id}
    FactionsUUID faction id
    Returns: Text

    {factions1.6_locationfaction_description}
    Factions 1.6 current location faction description
    Returns: Text

    {hcfactions_locationfaction_isnone_raw}
    HCFactions current location faction is none [Raw frue/false]
    Returns: Text

    {hcfactions_faction_noexplosions}
    HCFactions faction no explosions in territory
    Returns: Text

    {hcfactions_faction_home_pitch}
    HCFactions faction home pitch
    Returns: Number

    {hcfactions_faction_maxpower}
    HCFactions max power
    Returns: Number

    {factionsuuid_faction_home_chunk_z}
    FactionsUUID faction home chunk Z
    Returns: Number

    {factionsuuid_faction_peacefulexplosions}
    FactionsUUID faction has peaceful explosions enabled
    Returns: Text

    {factions1.6_faction_home_world_players}
    Factions 1.6 faction home players in world
    Returns: Number

    {factionsuuid_locationfaction_name}
    FactionsUUID current location faction name
    Returns: Text

    {hcfactions_faction_permanentpower}
    HCFactions faction permanent power
    Returns: Number

    {hcfactions_locationfaction_tag}
    HCFactions current location faction tag
    Returns: Text

    {factions1.6_player_nameandtag}
    Factions 1.6 player name and tag
    Returns: Text

    {hcfactions_locationfaction_home_chunk_x}
    HCFactions current location faction home chunk X
    Returns: Number

    {factionsuuid_locationfaction_home_x}
    FactionsUUID current location faction home X
    Returns: Number

    {hcfactions_faction_hashome}
    HCFactions faction has home
    Returns: Text

    {factionsuuid_player_nameandtitle}
    FactionsUUID player name and title
    Returns: Text

    {hcfactions_faction_home_world_uid}
    HCFactions faction home world unique ID
    Returns: Text

    {hcfactions_faction_iswarzone_raw}
    HCFactions faction is warzone [Raw frue/false]
    Returns: Text

    {factions1.6_locationfaction_ispeaceful_raw}
    Factions 1.6 current location faction is peaceful [Raw frue/false]
    Returns: Text

    {factions1.6_faction_power_rounded}
    Factions 1.6 power rounded
    Returns: Number

    {factions1.6_locationfaction_home_blockz}
    Factions 1.6 current location faction home Z rounded
    Returns: Number

    {factions1.6_faction_haslandinflation_raw}
    Factions 1.6 faction has land inflation [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_iswarzone}
    FactionsUUID current location faction is warzone
    Returns: Text

    {factions1.6_faction_peacefulexplosions}
    Factions 1.6 faction has peaceful explosions enabled
    Returns: Text

    {hcfactions_locationfaction_playerfreetype}
    HCFactions current location faction is player free type
    Returns: Text

    {hcfactions_locationfaction_isopen_raw}
    HCFactions current location faction is open [Raw frue/false]
    Returns: Text

    {factions1.6_faction_ispeaceful_raw}
    Factions 1.6 faction is peaceful [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_home_y}
    FactionsUUID current location faction home X
    Returns: Number

    {factionsuuid_faction_isnone_raw}
    FactionsUUID faction is none [Raw frue/false]
    Returns: Text

    {hcfactions_faction_isnormal}
    HCFactions faction is normal
    Returns: Text

    {hcfactions_locationfaction_home_blockx}
    HCFactions current location faction home X rounded
    Returns: Number

    {factionsuuid_maxpower}
    FactionsUUID max power
    Returns: Number

    {factions1.6_faction_nomonsters}
    Factions 1.6 faction no monsters in territory
    Returns: Text

    {factions1.6_locationfaction_home_blocky}
    Factions 1.6 current location faction home Y rounded
    Returns: Number

    {factionsuuid_faction_home_world_players}
    FactionsUUID faction home players in world
    Returns: Number

    {factions1.6_locationfaction_home_yaw}
    Factions 1.6 current location faction home yaw
    Returns: Number

    {factionsuuid_locationfaction_home_z}
    FactionsUUID current location faction home X
    Returns: Number

    {factions1.6_faction_home_blockz}
    Factions 1.6 faction home Z rounded
    Returns: Number

    {factionsuuid_locationfaction_isnone_raw}
    FactionsUUID current location faction is none [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_peacefulexplosions_raw}
    FactionsUUID current location faction has peaceful explosions enabled [Raw frue/false]
    Returns: Text

    {factions1.6_faction_accountid}
    Factions 1.6 faction account id
    Returns: Text

    {hcfactions_locationfaction_home_blocky}
    HCFactions current location faction home Y rounded
    Returns: Number

    {factions1.6_locationfaction_isnone_raw}
    Factions 1.6 current location faction is none [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_ispeaceful_raw}
    FactionsUUID current location faction is peaceful [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_haslandinflation}
    FactionsUUID current location faction has land inflation
    Returns: Text

    {factions1.6_faction_ispeaceful}
    Factions 1.6 faction is peaceful
    Returns: Text

    {hcfactions_player_maxpower_rounded}
    HCFactions player maxpower rounded
    Returns: Number

    {factions1.6_locationfaction_home_blockx}
    Factions 1.6 current location faction home X rounded
    Returns: Number




    factions1_8(top)

    Description: FactionsOne 1.8.X
    Link: https://www.spigotmc.org/resources/factionsone.9249/

    Placeholders
    {factionsone_locationfaction_power}
    FactionsOne power
    Returns: Number

    {factionsone_locationfaction_ispeaceful_raw}
    FactionsOne current location faction is peaceful [Raw frue/false]
    Returns: Text

    {factionsone_locationfaction_home_blocky}
    FactionsOne current location faction home Y rounded
    Returns: Number

    {factionsone_faction_power_rounded}
    FactionsOne power rounded
    Returns: Number

    {factionsone_locationfaction_isnone_raw}
    FactionsOne current location faction is none [Raw frue/false]
    Returns: Text

    {factionsone_locationfaction_home_chunk_isloaded}
    FactionsOne current location faction home chunk is loaded
    Returns: Text

    {factionsone_locationfaction_name}
    FactionsOne current location faction name
    Returns: Text

    {factionsone_locationfaction_noexplosions_raw}
    FactionsOne current location faction no explosions in territory [Raw frue/false]
    Returns: Text

    {factionsone_locationfaction_home_chunk_isloaded_raw}
    FactionsOne current location faction home chunk is loaded [Raw frue/false]
    Returns: Text

    {factionsone_locationfaction_isnormal_raw}
    FactionsOne current location faction is normal [Raw frue/false]
    Returns: Text

    {factionsone_faction_home_chunk_z}
    FactionsOne faction home chunk Z
    Returns: Number

    {factionsone_locationfaction_tag}
    FactionsOne current location faction tag
    Returns: Text

    {factionsone_player_minpower}
    FactionsOne player min power
    Returns: Number

    {factionsone_power_rounded}
    FactionsOne power rounded
    Returns: Number

    {factionsone_maxpower}
    FactionsOne max power
    Returns: Number

    {factionsone_faction_issafezone}
    FactionsOne faction is safezone
    Returns: Text

    {factionsone_player_power_rounded}
    FactionsOne player power rounded
    Returns: Number

    {factionsone_locationfaction_hashome_raw}
    FactionsOne current location faction has home [Raw frue/false]
    Returns: Text

    {factionsone_faction_maxpower_rounded}
    FactionsOne maxpower rounded
    Returns: Number

    {factionsone_faction_isnormal_raw}
    FactionsOne faction is normal [Raw frue/false]
    Returns: Text

    {factionsone_faction_home_chunk_isloaded}
    FactionsOne faction home chunk is loaded
    Returns: Text

    {factionsone_faction_hasplayersonline}
    FactionsOne faction has players online
    Returns: Text

    {factionsone_faction_iswarzone_raw}
    FactionsOne faction is warzone [Raw frue/false]
    Returns: Text

    {factionsone_locationfaction_haslandinflation}
    FactionsOne current location faction has land inflation
    Returns: Text

    {factionsone_locationfaction_home_blockz}
    FactionsOne current location faction home Z rounded
    Returns: Number

    {factionsone_faction_isopen_raw}
    FactionsOne faction is open [Raw frue/false]
    Returns: Text

    {factionsone_locationfaction_home_world_uid}
    FactionsOne current location faction home world unique ID
    Returns: Text

    {factionsone_faction_haslandinflation}
    FactionsOne faction has land inflation
    Returns: Text

    {factionsone_faction_noexplosions_raw}
    FactionsOne faction no explosions in territory [Raw frue/false]
    Returns: Text

    {factionsone_locationfaction_home_z}
    FactionsOne current location faction home X
    Returns: Number

    {factionsone_locationfaction_home_chunk_z}
    FactionsOne current location faction home chunk Z
    Returns: Number

    {factionsone_faction_hashome}
    FactionsOne faction has home
    Returns: Text

    {factionsone_faction_landcount}
    FactionsOne faction land count
    Returns: Number

    {factionsone_faction_iswarzone}
    FactionsOne faction is warzone
    Returns: Text

    {factionsone_player_title}
    FactionsOne player title
    Returns: Text

    {factionsone_locationfaction_id}
    FactionsOne current location faction id
    Returns: Text

    {factionsone_locationfaction_maxpower_rounded}
    FactionsOne maxpower rounded
    Returns: Number

    {factionsone_player_nameandtag}
    FactionsOne player name and tag
    Returns: Text

    {factionsone_faction_maxpower}
    FactionsOne max power
    Returns: Number

    {factionsone_maxpower_rounded}
    FactionsOne maxpower rounded
    Returns: Number

    {factionsone_locationfaction_maxpower}
    FactionsOne max power
    Returns: Number

    {factionsone_locationfaction_home_chunk_tileentities}
    FactionsOne current location faction home chunk amount of tile entities
    Returns: Number

    {factionsone_locationfaction_home_world_name}
    FactionsOne current location faction home world name
    Returns: Text

    {factionsone_player_tag}
    FactionsOne player tag
    Returns: Text

    {factionsone_faction_home_blockz}
    FactionsOne faction home Z rounded
    Returns: Number

    {factionsone_faction_tag}
    FactionsOne faction tag
    Returns: Text

    {factionsone_faction_peacefulexplosions}
    FactionsOne faction has peaceful explosions enabled
    Returns: Text

    {factionsone_player_powerboost}
    FactionsOne player power boost
    Returns: Number

    {factionsone_locationfaction_home_y}
    FactionsOne current location faction home X
    Returns: Number

    {factionsone_faction_power}
    FactionsOne power
    Returns: Number

    {factionsone_locationfaction_accountid}
    FactionsOne current location faction account id
    Returns: Text

    {factionsone_player_maxpower}
    FactionsOne player max power
    Returns: Number

    {factionsone_locationfaction_home_chunk_entities}
    FactionsOne current location faction home chunk amount of entities
    Returns: Number

    {factionsone_locationfaction_ispeaceful}
    FactionsOne current location faction is peaceful
    Returns: Text

    {factionsone_locationfaction_home_pitch}
    FactionsOne current location faction home pitch
    Returns: Number

    {factionsone_faction_name}
    FactionsOne faction name
    Returns: Text

    {factionsone_faction_home_z}
    FactionsOne faction home X
    Returns: Number

    {factionsone_player_name}
    FactionsOne player name
    Returns: Text

    {factionsone_locationfaction_isopen}
    FactionsOne current location faction is open
    Returns: Text

    {factionsone_locationfaction_peacefulexplosions}
    FactionsOne current location faction has peaceful explosions enabled
    Returns: Text

    {factionsone_locationfaction_issafezone}
    FactionsOne current location faction is safezone
    Returns: Text

    {factionsone_faction_home_world_name}
    FactionsOne faction home world name
    Returns: Text

    {factionsone_faction_home_blocky}
    FactionsOne faction home Y rounded
    Returns: Number

    {factionsone_locationfaction_comparisontag}
    FactionsOne current location faction comparison tag
    Returns: Text

    {factionsone_player_accountid}
    FactionsOne player account id
    Returns: Text

    {factionsone_locationfaction_home_x}
    FactionsOne current location faction home X
    Returns: Number

    {factionsone_locationfaction_home_world_players}
    FactionsOne current location faction home players in world
    Returns: Number

    {factionsone_locationfaction_isnormal}
    FactionsOne current location faction is normal
    Returns: Text

    {factionsone_faction_ispeaceful_raw}
    FactionsOne faction is peaceful [Raw frue/false]
    Returns: Text

    {factionsone_faction_accountid}
    FactionsOne faction account id
    Returns: Text

    {factionsone_faction_isnormal}
    FactionsOne faction is normal
    Returns: Text

    {factionsone_faction_issafezone_raw}
    FactionsOne faction is safezone [Raw frue/false]
    Returns: Text

    {factionsone_player_maxpower_rounded}
    FactionsOne player maxpower rounded
    Returns: Number

    {factionsone_faction_home_blockx}
    FactionsOne faction home X rounded
    Returns: Number

    {factionsone_faction_peacefulexplosions_raw}
    FactionsOne faction has peaceful explosions enabled [Raw frue/false]
    Returns: Text

    {factionsone_faction_home_yaw}
    FactionsOne faction home yaw
    Returns: Number

    {factionsone_locationfaction_haslandinflation_raw}
    FactionsOne current location faction has land inflation [Raw frue/false]
    Returns: Text

    {factionsone_faction_home_world_players}
    FactionsOne faction home players in world
    Returns: Number

    {factionsone_player_chattag}
    FactionsOne player chat tag
    Returns: Text

    {factionsone_locationfaction_leadername}
    FactionsOne current location faction leader name
    Returns: Text

    {factionsone_locationfaction_noexplosions}
    FactionsOne current location faction no explosions in territory
    Returns: Text

    {factionsone_faction_home_chunk_entities}
    FactionsOne faction home chunk amount of entities
    Returns: Number

    {factionsone_locationfaction_home_world}
    FactionsOne current location faction home world name
    Returns: Text

    {factionsone_faction_ispeaceful}
    FactionsOne faction is peaceful
    Returns: Text

    {factionsone_locationfaction_landcount}
    FactionsOne current location faction land count
    Returns: Number

    {factionsone_locationfaction_power_rounded}
    FactionsOne power rounded
    Returns: Number

    {factionsone_faction_description}
    FactionsOne faction description
    Returns: Text

    {factionsone_faction_home_x}
    FactionsOne faction home X
    Returns: Number

    {factionsone_faction_isnone_raw}
    FactionsOne faction is none [Raw frue/false]
    Returns: Text

    {factionsone_faction_hasplayersonline_raw}
    FactionsOne faction has players online [Raw frue/false]
    Returns: Text

    {factionsone_player_power}
    FactionsOne player power
    Returns: Number

    {factionsone_locationfaction_description}
    FactionsOne current location faction description
    Returns: Text

    {factionsone_faction_home_chunk_tileentities}
    FactionsOne faction home chunk amount of tile entities
    Returns: Number

    {factionsone_faction_haslandinflation_raw}
    FactionsOne faction has land inflation [Raw frue/false]
    Returns: Text

    {factionsone_locationfaction_hasplayersonline}
    FactionsOne current location faction has players online
    Returns: Text

    {factionsone_faction_home_y}
    FactionsOne faction home X
    Returns: Number

    {factionsone_locationfaction_iswarzone_raw}
    FactionsOne current location faction is warzone [Raw frue/false]
    Returns: Text

    {factionsone_locationfaction_isnone}
    FactionsOne current location faction is none
    Returns: Text

    {factionsone_faction_hashome_raw}
    FactionsOne faction has home [Raw frue/false]
    Returns: Text

    {factionsone_locationfaction_peacefulexplosions_raw}
    FactionsOne current location faction has peaceful explosions enabled [Raw frue/false]
    Returns: Text

    {factionsone_faction_id}
    FactionsOne faction id
    Returns: Text

    {factionsone_locationfaction_iswarzone}
    FactionsOne current location faction is warzone
    Returns: Text

    {factionsone_locationfaction_isopen_raw}
    FactionsOne current location faction is open [Raw frue/false]
    Returns: Text

    {factionsone_faction_home_world}
    FactionsOne faction home world name
    Returns: Text

    {factionsone_faction_leadername}
    FactionsOne faction leader name
    Returns: Text

    {factionsone_faction_isnone}
    FactionsOne faction is none
    Returns: Text

    {factionsone_faction_home_chunk_x}
    FactionsOne faction home chunk X
    Returns: Number

    {factionsone_locationfaction_hashome}
    FactionsOne current location faction has home
    Returns: Text

    {factionsone_locationfaction_issafezone_raw}
    FactionsOne current location faction is safezone [Raw frue/false]
    Returns: Text

    {factionsone_faction_isopen}
    FactionsOne faction is open
    Returns: Text

    {factionsone_faction_home_world_uid}
    FactionsOne faction home world unique ID
    Returns: Text

    {factionsone_player_minpower_rounded}
    FactionsOne player minpower rounded
    Returns: Number

    {factionsone_power}
    FactionsOne power
    Returns: Number

    {factionsone_locationfaction_home_blockx}
    FactionsOne current location faction home X rounded
    Returns: Number

    {factionsone_faction_home_chunk_isloaded_raw}
    FactionsOne faction home chunk is loaded [Raw frue/false]
    Returns: Text

    {factionsone_player_nameandtitle}
    FactionsOne player name and title
    Returns: Text

    {factionsone_locationfaction_home_chunk_x}
    FactionsOne current location faction home chunk X
    Returns: Number

    {factionsone_faction_home_pitch}
    FactionsOne faction home pitch
    Returns: Number

    {factionsone_faction_comparisontag}
    FactionsOne faction comparison tag
    Returns: Text

    {factionsone_locationfaction_hasplayersonline_raw}
    FactionsOne current location faction has players online [Raw frue/false]
    Returns: Text

    {factionsone_faction_noexplosions}
    FactionsOne faction no explosions in territory
    Returns: Text

    {factionsone_locationfaction_home_yaw}
    FactionsOne current location faction home yaw
    Returns: Number




    factions2(top)

    Description: Factions 2.7< placeholders
    Link: http://www.spigotmc.org/resources/factions.1900/

    Placeholders
    {factions_locationfaction_isanyonline}
    Factions faction at current location is anyone online [Raw frue/false]
    Returns: Text

    {factions_faction_motd}
    Factions faction motd
    Returns: Text

    {factions_faction_home_chunk_x}
    Factions faction home chunk X
    Returns: Number

    {factions_locationfaction_isdefault}
    Factions faction at current location is default [Raw frue/false]
    Returns: Text

    {factions_player_defaultpower}
    Factions player default power
    Returns: Number

    {factions_faction_home_y}
    Factions faction home X
    Returns: Number

    {factions_faction_isnormal}
    Factions faction is normal
    Returns: Text

    {factions_player_maxuniversal_rounded}
    Factions player max universal rounded
    Returns: Number

    {factions_faction_home_world_uid}
    Factions faction home world unique ID
    Returns: Text

    {factions_faction_home_yaw}
    Factions faction home yaw
    Returns: Number

    {factions_player_maxpower_rounded}
    Factions player max power rounded
    Returns: Number

    {factions_player_displayname}
    Factions player display name
    Returns: Text

    {factions_faction_isoffline}
    Factions faction is faction considered offline
    Returns: Text

    {factions_faction_leadername}
    Factions faction leader name
    Returns: Text

    {factions_faction_isexplosions_raw}
    Factions faction is explosions allowed [Raw frue/false]
    Returns: Text

    {factions_locationfaction_isnormal}
    Factions faction at current location is normal [Raw frue/false]
    Returns: Text

    {factions_locationfaction_home_chunk_isloaded}
    Factions faction at current location home chunk is loaded [Raw frue/false]
    Returns: Text

    {factions_faction_home_chunk_tileentities}
    Factions faction home chunk amount of tile entities
    Returns: Number

    {factions_locationfaction_home_yaw}
    Factions faction at current location home yaw
    Returns: Number

    {factions_faction_home_x}
    Factions faction home X
    Returns: Number

    {factions_faction_isdefault_raw}
    Factions faction is default [Raw frue/false]
    Returns: Text

    {factions_locationfaction_home_blockx}
    Factions faction at current location home X rounded
    Returns: Number

    {factions_faction_hasinflation}
    Factions faction has land inflation
    Returns: Text

    {factions_faction_hasinflation_raw}
    Factions faction has land inflation [Raw frue/false]
    Returns: Text

    {factions_player_powerperdeath}
    Factions player powerperdeath
    Returns: Number

    {factions_player_title}
    Factions player title
    Returns: Text

    {factions_faction_created}
    Factions faction created (UNIX time)
    Returns: Number

    {factions_locationfaction_isexplosions}
    Factions faction at current location is explosions allowed [Raw frue/false]
    Returns: Text

    {factions_player_maxuniversal}
    Factions player max universal
    Returns: Number

    {factions_player_powerperhour}
    Factions player power per hour
    Returns: Number

    {factions_player_minpower}
    Factions player min power
    Returns: Number

    {factions_player_name}
    Factions player name
    Returns: Text

    {factions_faction_description}
    Factions faction description
    Returns: Text

    {factions_locationfaction_isonline}
    Factions faction at current location is faction considered online [Raw frue/false]
    Returns: Text

    {factions_members_nameandfactionname#*}
    Factions member name and faction name [unsorted] (example: {factions_members_nameandfactionname#1} )
    Returns: Text

    {factions_locationfaction_home_blocky}
    Factions faction at current location home Y rounded
    Returns: Number

    {factions_locationfaction_power}
    Factions power
    Returns: Number

    {factions_faction_name}
    Factions faction name
    Returns: Text

    {factions_faction_home_world_name}
    Factions faction home world name
    Returns: Text

    {factions_faction_hasmotd_raw}
    Factions faction has motd [Raw frue/false]
    Returns: Text

    {factions_faction_home_chunk_entities}
    Factions faction home chunk amount of entities
    Returns: Number

    {factions_faction_isanyonline_raw}
    Factions faction is anyone online [Raw frue/false]
    Returns: Text

    {factions_faction_isonline_raw}
    Factions faction is faction considered online [Raw frue/false]
    Returns: Text

    {factions_player_nameandfaction}
    Factions player name and faction
    Returns: Text

    {factions_maxpower_rounded}
    Factions maxpower rounded
    Returns: Number

    {factions_player_powerboost}
    Factions player power boost
    Returns: Number

    {factions_locationfaction_home_pitch}
    Factions faction at current location home pitch
    Returns: Number

    {factions_power}
    Factions power
    Returns: Number

    {factions_faction_isanyonline}
    Factions faction is anyone online
    Returns: Text

    {factions_faction_isoffline_raw}
    Factions faction is faction considered offline [Raw frue/false]
    Returns: Text

    {factions_locationfaction_isnone}
    Factions faction at current location is faction none [Raw frue/false]
    Returns: Text

    {factions_locationfaction_home_chunk_z}
    Factions faction at current location home chunk Z
    Returns: Number

    {factions_locationfaction_home_blockz}
    Factions faction at current location home Z rounded
    Returns: Number

    {factions_locationfaction_home_world_uid}
    Factions faction at current location home world unique ID
    Returns: Text

    {factions_faction_isnone}
    Factions faction is faction none
    Returns: Text

    {factions_faction_comparisonname}
    Factions faction comparison name
    Returns: Text

    {factions_locationfaction_leadername}
    Factions faction at current location leader name
    Returns: Text

    {factions_player_minpower_rounded}
    Factions player min power rounded
    Returns: Number

    {factions_locationfaction_home_world}
    Factions faction at current location home world name
    Returns: Text

    {factions_faction_home_blocky}
    Factions faction home Y rounded
    Returns: Number

    {factions_locationfaction_isoffline}
    Factions faction at current location is faction considered offline [Raw frue/false]
    Returns: Text

    {factions_locationfaction_home_z}
    Factions faction at current location home X
    Returns: Number

    {factions_power_rounded}
    Factions power rounded
    Returns: Number

    {factions_faction_isnone_raw}
    Factions faction is faction none [Raw frue/false]
    Returns: Text

    {factions_locationfaction_home_world_name}
    Factions faction at current location home world name
    Returns: Text

    {factions_player_universe}
    Factions player universe
    Returns: Text

    {factions_faction_landcount}
    Factions faction landcount
    Returns: Number

    {factions_faction_isdefault}
    Factions faction is default
    Returns: Text

    {factions_locationfaction_hasinflation}
    Factions faction at current location has land inflation [Raw frue/false]
    Returns: Text

    {factions_locationfaction_home_chunk_entities}
    Factions faction at current location home chunk amount of entities
    Returns: Number

    {factions_player_power_rounded}
    Factions player power rounded
    Returns: Number

    {factions_faction_hasmotd}
    Factions faction has motd
    Returns: Text

    {factions_faction_isalloffline}
    Factions faction is all players offline
    Returns: Text

    {factions_faction_home_blockx}
    Factions faction home X rounded
    Returns: Number

    {factions_locationfaction_home_y}
    Factions faction at current location home X
    Returns: Number

    {factions_faction_maxpower_rounded}
    Factions maxpower rounded
    Returns: Number

    {factions_locationfaction_home_chunk_tileentities}
    Factions faction at current location home chunk amount of tile entities
    Returns: Number

    {factions_faction_power}
    Factions power
    Returns: Number

    {factions_locationfaction_home_chunk_x}
    Factions faction at current location home chunk X
    Returns: Number

    {factions_faction_isalloffline_raw}
    Factions faction is all players offline [Raw frue/false]
    Returns: Text

    {factions_faction_universe}
    Factions faction universe
    Returns: Text

    {factions_faction_home_world_players}
    Factions faction home players in world
    Returns: Number

    {factions_locationfaction_home_x}
    Factions faction at current location home X
    Returns: Number

    {factions_player_power}
    Factions player power
    Returns: Number

    {factions_faction_hashome_raw}
    Factions faction has home [Raw frue/false]
    Returns: Text

    {factions_locationfaction_home_world_players}
    Factions faction at current location home players in world
    Returns: Number

    {factions_faction_home_pitch}
    Factions faction home pitch
    Returns: Number

    {factions_locationfaction_maxpower}
    Factions max power
    Returns: Number

    {factions_locationfaction_hasdescription}
    Factions faction at current location has description [Raw frue/false]
    Returns: Text

    {factions_faction_hasdescription}
    Factions faction has description
    Returns: Text

    {factions_faction_home_chunk_isloaded_raw}
    Factions faction home chunk is loaded [Raw frue/false]
    Returns: Text

    {factions_infaction}
    Factions has faction
    Returns: Text

    {factions_faction_hasdescription_raw}
    Factions faction has description [Raw frue/false]
    Returns: Text

    {factions_faction_hashome}
    Factions faction has home
    Returns: Text

    {factions_faction_home_chunk_z}
    Factions faction home chunk Z
    Returns: Number

    {factions_faction_isexplosions}
    Factions faction is explosions allowed
    Returns: Text

    {factions_faction_power_rounded}
    Factions power rounded
    Returns: Number

    {factions_maxpower}
    Factions max power
    Returns: Number

    {factions_faction_maxpower}
    Factions max power
    Returns: Number

    {factions_locationfaction_power_rounded}
    Factions power rounded
    Returns: Number

    {factions_faction_home_chunk_isloaded}
    Factions faction home chunk is loaded
    Returns: Text

    {factions_locationfaction_comparisonname}
    Factions faction at current location comparison name
    Returns: Text

    {factions_faction_isonline}
    Factions faction is faction considered online
    Returns: Text

    {factions_locationfaction_name}
    Factions faction at current location name
    Returns: Text

    {factions_locationfaction_description}
    Factions faction at current location description
    Returns: Text

    {factions_locationfaction_landcount}
    Factions faction at current location landcount
    Returns: Number

    {factions_locationfaction_created}
    Factions faction at current location created (UNIX time)
    Returns: Number

    {factions_members_name#*}
    Factions member name [unsorted] (example: {factions_members_name#1} )
    Returns: Text

    {factions_infaction_raw}
    Factions has faction [Raw frue/false]
    Returns: Text

    {factions_faction_home_blockz}
    Factions faction home Z rounded
    Returns: Number

    {factions_faction_home_world}
    Factions faction home world name
    Returns: Text

    {factions_locationfaction_universe}
    Factions faction at current location universe
    Returns: Text

    {factions_locationfaction_motd}
    Factions faction at current location motd
    Returns: Text

    {factions_faction_isnormal_raw}
    Factions faction is normal [Raw frue/false]
    Returns: Text

    {factions_locationfaction_hashome}
    Factions faction at current location has home [Raw frue/false]
    Returns: Text

    {factions_locationfaction_maxpower_rounded}
    Factions maxpower rounded
    Returns: Number

    {factions_locationfaction_hasmotd}
    Factions faction at current location has motd [Raw frue/false]
    Returns: Text

    {factions_locationfaction_isalloffline}
    Factions faction at current location is all players offline [Raw frue/false]
    Returns: Text

    {factions_faction_home_z}
    Factions faction home X
    Returns: Number

    {factions_members_power#*}
    Factions member power [unsorted] (example: {factions_members_power#1} )
    Returns: Text

    {factions_player_maxpower}
    Factions player Max power
    Returns: Number




    galistener(top)

    Description: GAListener placeholders
    Link: https://www.spigotmc.org/resources/give-anything-listener.4501/

    Placeholders
    {galistener_bestvoter_votes}
    GAListener best voter votes
    Returns: Number

    {galistener_votetotal}
    GAListener vote total
    Returns: Number

    {galistener_lastvote}
    GAListener last vote
    Returns: Number

    {galistener_bestvoter}
    GAListener best voter
    Returns: Text




    gangsplus1(top)

    Description: GangsPlus 1 placeholders
    Link: http://www.spigotmc.org/resources/gangs-fights-homes-chat-bank.2604/

    Placeholders
    {gangsplus_gang_kills}
    GangsPlus gang kills
    Returns: Number

    {gangsplus_gang_tag}
    GangsPlus gang tag
    Returns: Text

    {gangsplus_gang_wlr}
    GangsPlus gang win loose ratio
    Returns: Number

    {gangsplus_gang_size}
    GangsPlus gang size
    Returns: Number

    {gangsplus_gang_rank}
    GangsPlus gang rank
    Returns: Text

    {gangsplus_gang_leader}
    GangsPlus gang leader
    Returns: Text

    {gangsplus_gang_deaths}
    GangsPlus gang deaths
    Returns: Number

    {gangsplus_gang_friendlyfire}
    GangsPlus gang allows friendly fire
    Returns: Text

    {gangsplus_gang_business_money}
    GangsPlus gang tag
    Returns: Number

    {gangsplus_gang_online}
    GangsPlus gang online members
    Returns: Number

    {gangsplus_gang_level}
    GangsPlus gang level
    Returns: Number

    {gangsplus_gang_wins}
    GangsPlus gang wins
    Returns: Number

    {gangsplus_gang_losses}
    GangsPlus gang losses
    Returns: Number

    {gangsplus_gang_kdr}
    GangsPlus gang Kill death ratio
    Returns: Number

    {gangsplus_gang_bank_money}
    GangsPlus gang bank amount of money
    Returns: Number

    {gangsplus_in_gang}
    GangsPlus is the player in a gang
    Returns: Text

    {gangsplus_gang_homes}
    GangsPlus gang homes amount
    Returns: Number

    {gangsplus_gang}
    GangsPlus gang name
    Returns: Text




    griefprevention(top)

    Description: GriefPrevention placeholders
    Link: http://www.spigotmc.org/resources/griefprevention.1884/

    Placeholders
    {griefprevention_accruedclaims}
    GriefPrevention Accrued claims
    Returns: Number

    {griefprevention_currentclaim_height}
    GriefPrevention current claim height
    Returns: Number

    {griefprevention_currentclaim_indatastore}
    GriefPrevention current claim is in data store [Raw frue/false]
    Returns: Text

    {griefprevention_currentclaim_ownername}
    GriefPrevention current claim owner name
    Returns: Text

    {griefprevention_bonusclaims}
    GriefPrevention bonus claims
    Returns: Number

    {griefprevention_currentclaim_doorsopen}
    GriefPrevention current claim are doors open [Raw frue/false]
    Returns: Text

    {griefprevention_remainingclaims}
    GriefPrevention Remaining claims
    Returns: Number

    {griefprevention_currentclaim_areexplosivesallowed}
    GriefPrevention current claim are explosives allowed [Raw frue/false]
    Returns: Text

    {griefprevention_currentclaim_area}
    GriefPrevention current claim area
    Returns: Number

    {griefprevention_spamcount}
    GriefPrevention spam count
    Returns: Number

    {griefprevention_claims}
    GriefPrevention claims
    Returns: Number

    {griefprevention_currentclaim_width}
    GriefPrevention current claim width
    Returns: Number

    {griefprevention_currentclaim_isadminclaim}
    GriefPrevention current claim is admin claim [Raw frue/false]
    Returns: Text




    heroes(top)

    Description: Heroes placeholders
    Link: http://dev.bukkit.org/bukkit-plugins/heroes/

    Placeholders
    {heroes_class2}
    Heroes secondary class name
    Returns: Text

    {heroes_class_maxlevel}
    Heroes first class max level
    Returns: Number

    {heroes_class_basemana}
    Heroes first class base mana
    Returns: Number

    {heroes_maxmana}
    Heroes max mana
    Returns: Number

    {heroes_class2_basehealth}
    Heroes secondary class base health
    Returns: Number

    {heroes_level}
    Heroes level
    Returns: Number

    {heroes_class2_ismaster}
    Heroes secondary class is master [Raw frue/false]
    Returns: Text

    {heroes_class2_expchange}
    Heroes secondary class exp change
    Returns: Number

    {heroes_class_expchange}
    Heroes first class exp change
    Returns: Number

    {heroes_class2_basemana}
    Heroes secondary class base mana
    Returns: Number

    {heroes_class2_maxlevel}
    Heroes secondary class max level
    Returns: Number

    {heroes_class2_exploss}
    Heroes secondary class exp loss
    Returns: Number

    {heroes_party_leader}
    Heroes party leader
    Returns: Text

    {heroes_class}
    Heroes first class name
    Returns: Text

    {heroes_class_exploss}
    Heroes first class exp loss
    Returns: Number

    {heroes_party_size}
    Heroes party size
    Returns: Number

    {heroes_party_isnopvp}
    Heroes party is no pvp [Raw frue/false]
    Returns: Text

    {heroes_class_basehealth}
    Heroes first class base health
    Returns: Number

    {heroes_mana}
    Heroes mana
    Returns: Number

    {heroes_class_tier}
    Heroes first class tier
    Returns: Number

    {heroes_manaregen}
    Heroes mana regeneration
    Returns: Number

    {heroes_class2_tier}
    Heroes secondary class tier
    Returns: Number




    islandworld(top)

    Description: IslandWorld placeholders
    Link: https://www.spigotmc.org/resources/island-world-skyblock-replacement.2757/

    Placeholders
    {islandworld_island_locz_withparty}
    IslandWorld island Z position with a party
    Returns: Number

    {islandworld_points_withparty}
    IslandWorld points with a party [USE AT OWN RISK, MAY NOT BE ACCURATE]
    Returns: Number

    {islandworld_island_locx_withparty}
    IslandWorld island X position with a party
    Returns: Number

    {islandworld_canbuild_withparty}
    IslandWorld player can build here with a party [Raw frue/false]
    Returns: Text

    {islandworld_island_locy_withoutparty}
    IslandWorld island Y position without a party
    Returns: Number

    {islandworld_members_withparty#*}
    IslandWorld members with a party (example: {islandworld_members_withparty#1} )
    Returns: Text

    {islandworld_ishelping_raw}
    IslandWorld player is helping island [Raw frue/false]
    Returns: Text

    {islandworld_island_locz_withoutparty}
    IslandWorld island Z position without a party
    Returns: Number

    {islandworld_canbuild_withoutparty}
    IslandWorld player can build here without a party [Raw frue/false]
    Returns: Text

    {islandworld_members_withoutparty#*}
    IslandWorld members without a party (example: {islandworld_members_withoutparty#1} )
    Returns: Text

    {islandworld_island_locy_withparty}
    IslandWorld island Y position with a party
    Returns: Number

    {islandworld_hasisland}
    IslandWorld player has island
    Returns: Text

    {islandworld_ishelping}
    IslandWorld player is helping island
    Returns: Text

    {islandworld_island_locx_withoutparty}
    IslandWorld island X position without a party
    Returns: Number

    {islandworld_points_withoutparty}
    IslandWorld points without a party [USE AT OWN RISK, MAY NOT BE ACCURATE]
    Returns: Number

    {islandworld_hasisland_raw}
    IslandWorld player has island [Raw frue/false]
    Returns: Text




    jobs(top)

    Description: Jobs (Original) placeholders
    Link: http://dev.bukkit.org/bukkit-plugins/jobs/

    Placeholders
    {jobs_name_*}
    Jobs name of job number #
    Returns: Text

    {jobs_description_*}
    Jobs description of job number #
    Returns: Text

    {jobs_maxexp_*}
    Jobs max exp of job number #
    Returns: Text

    {jobs_level_*}
    Jobs level of job number #
    Returns: Number

    {jobs_maxlevel_*}
    Jobs max level of job number #
    Returns: Text

    {jobs_exp_*}
    Jobs exp of job number #
    Returns: Number

    {jobs_progression}
    Jobs amount of jobs
    Returns: Text

    {jobs_username}
    Jobs username
    Returns: Text




    jobsreborn(top)

    Description: JobsReborn placeholders
    Link: http://www.spigotmc.org/resources/jobs-reborn.4216/

    Placeholders
    {jobsreborn_maxlevel_*}
    Jobs max level of job number #
    Returns: Number

    {jobsreborn_exp_*}
    Jobs exp of job number #
    Returns: Number

    {jobsreborn_name_*}
    Jobs name of job number #
    Returns: Text

    {jobsreborn_maxexp_*}
    Jobs max exp of job number #
    Returns: Number

    {jobsreborn_description_*}
    Jobs description of job number #
    Returns: Text

    {jobsreborn_username}
    Jobs username
    Returns: Text

    {jobsreborn_progression}
    Jobs amount of jobs
    Returns: Number

    {jobsreborn_level_*}
    Jobs level of job number #
    Returns: Number




    killrewards(top)

    Description: KillRewards placeholders
    Link: http://www.spigotmc.org/resources/killrewards-sale_until_1-6-2015-redstonepvp-style.7013/

    Placeholders
    {killrewards_points}
    KillRewards points
    Returns: Number

    {killrewards_level}
    KillRewards level
    Returns: Number




    killstats(top)

    Description: KillStats placeholders
    Link: http://dev.bukkit.org/bukkit-plugins/killstats-v1-0/

    Placeholders
    {killstats_killsrank}
    killStats kills rank
    Returns: Text

    {killstats_streakrank}
    killStats streak rank
    Returns: Text

    {killstats_kdr}
    killStats kill death ratio
    Returns: Text

    {killstats_deathsrank}
    killStats deaths rank
    Returns: Text

    {killstats_kills}
    killStats kills
    Returns: Text

    {killstats_kdrrank}
    killStats kill death ratio rank
    Returns: Text

    {killstats_deaths}
    killStats deaths
    Returns: Text

    {killstats_streak}
    killStats streak
    Returns: Text




    killermoney(top)

    Description: KillerMoney placeholders
    Link: https://www.spigotmc.org/resources/killermoney.485/

    Placeholders
    {killermoney_cashtransferlimit}
    KillerMoney Cash transfer limit
    Returns: Text

    {killermoney_cashtransferchance}
    KillerMoney Cash transfer chance
    Returns: Text

    {killermoney_isspawnerfarmingdisabled}
    KillerMoney is spawner farming disabled
    Returns: Text

    {killermoney_locale}
    KillerMoney locale
    Returns: Text

    {killermoney_globalmoneymultiplier}
    KillerMoney global money multiplier
    Returns: Text

    {killermoney_prefix}
    KillerMoney prefix
    Returns: Text

    {killermoney_iscreativedisabled}
    KillerMoney is creative mode functions disabled
    Returns: Text

    {killermoney_cashtransferpercent}
    KillerMoney Cash transfer percent
    Returns: Text

    {killermoney_iseggfarmingdisabled}
    KillerMoney is egg farming disabled
    Returns: Text

    {killermoney_currency}
    KillerMoney Currency
    Returns: Text

    {killermoney_decimalplaces}
    KillerMoney decimal places
    Returns: Text




    kingkits(top)

    Description: KingKits placeholders
    Link: https://www.spigotmc.org/resources/kingkits.2209/

    Placeholders
    {kingkits_killstreak}
    KingKits player kill streak
    Returns: Number

    {kingkits_kit}
    KingKits player kit
    Returns: Text

    {kingkits_score}
    KingKits player score
    Returns: Number




    kitbattle(top)

    Description: KitBattle placeholders
    Link: https://www.spigotmc.org/resources/kitbattle-advanced.2872/

    Placeholders
    {kitbattle_map_world_name}
    KitBattle player map world name
    Returns: Text

    {kitbattle_killstreak}
    KitBattle player killstreak
    Returns: Number

    {kitbattle_rank_name}
    KitBattle player rank name
    Returns: Text

    {kitbattle_map_chunk_x}
    KitBattle player map chunk X
    Returns: Number

    {kitbattle_nextrank_requiredexp}
    KitBattle player nextrank required exp
    Returns: Number

    {kitbattle_map_chunk_z}
    KitBattle player map chunk Z
    Returns: Number

    {kitbattle_nextrank_name}
    KitBattle player next rank name
    Returns: Text

    {kitbattle_kit_price}
    KitBattle player kit price
    Returns: Number

    {kitbattle_map_chunk_isloaded}
    KitBattle player map chunk is loaded [Raw frue/false]
    Returns: Text

    {kitbattle_coins}
    KitBattle coins
    Returns: Number

    {kitbattle_kitunlockers}
    KitBattle player kit unlockers
    Returns: Number

    {kitbattle_map_y}
    KitBattle player map X
    Returns: Number

    {kitbattle_map_blocky}
    KitBattle player map Y rounded
    Returns: Number

    {kitbattle_map_pitch}
    KitBattle player map pitch
    Returns: Number

    {kitbattle_map_world_uid}
    KitBattle player map world unique ID
    Returns: Text

    {kitbattle_map_world}
    KitBattle player map world name
    Returns: Text

    {kitbattle_map_world_players}
    KitBattle player map players in world
    Returns: Number

    {kitbattle_map_x}
    KitBattle player map X
    Returns: Number

    {kitbattle_kit_name}
    KitBattle player kit name
    Returns: Text

    {kitbattle_kit_isenabled}
    KitBattle player is enabled [Raw frue/false]
    Returns: Text

    {kitbattle_map_yaw}
    KitBattle player map yaw
    Returns: Number

    {kitbattle_map_chunk_entities}
    KitBattle player map chunk amount of entities
    Returns: Number

    {kitbattle_map_z}
    KitBattle player map X
    Returns: Number

    {kitbattle_map_chunk_tileentities}
    KitBattle player map chunk amount of tile entities
    Returns: Number

    {kitbattle_deaths}
    KitBattle player deaths
    Returns: Number

    {kitbattle_map_blockx}
    KitBattle player map X rounded
    Returns: Number

    {kitbattle_rank_requiredexp}
    KitBattle player rank required exp
    Returns: Number

    {kitbattle_map_blockz}
    KitBattle player map Z rounded
    Returns: Number

    {kitbattle_kills}
    KitBattle player kills
    Returns: Number




    subsidekoth(top)

    Description: SubSide's KoTH placeholders
    Link: https://www.spigotmc.org/resources/koth-king-of-the-hill.7689/

    Placeholders
    {koth_lootposition_chunk_x}
    SubSide KoTH running game loot position chunk X
    Returns: Number

    {koth_isinarea_raw}
    SubSide KoTH running game player is in area [Raw frue/false]
    Returns: Text

    {koth_secondsleft}
    SubSide KoTH running game seconds left
    Returns: Number

    {koth_lootposition_world}
    SubSide KoTH running game loot position world name
    Returns: Text

    {koth_minutescapped}
    SubSide KoTH running game minutes capped
    Returns: Number

    {koth_lootposition_chunk_entities}
    SubSide KoTH running game loot position chunk amount of entities
    Returns: Number

    {koth_lootposition_blocky}
    SubSide KoTH running game loot position Y rounded
    Returns: Number

    {koth_middleposition_chunk_isloaded_raw}
    SubSide KoTH running game middle position chunk is loaded [Raw frue/false]
    Returns: Text

    {koth_lootposition_world_players}
    SubSide KoTH running game loot position players in world
    Returns: Number

    {koth_lootposition_z}
    SubSide KoTH running game loot position X
    Returns: Number

    {koth_middleposition_yaw}
    SubSide KoTH running game middle position yaw
    Returns: Number

    {koth_middleposition_blockx}
    SubSide KoTH running game middle position X rounded
    Returns: Number

    {koth_middleposition_z}
    SubSide KoTH running game middle position X
    Returns: Number

    {koth_cappingplayer}
    SubSide KoTH running game capping player
    Returns: Text

    {koth_middleposition_chunk_z}
    SubSide KoTH running game middle position chunk Z
    Returns: Number

    {koth_middleposition_world_players}
    SubSide KoTH running game middle position players in world
    Returns: Number

    {koth_middleposition_world_uid}
    SubSide KoTH running game middle position world unique ID
    Returns: Text

    {koth_lootposition_chunk_isloaded}
    SubSide KoTH running game loot position chunk is loaded
    Returns: Text

    {koth_timeleft_formatted}
    SubSide KoTH running game time left formatted
    Returns: Text

    {koth_lootposition_blockx}
    SubSide KoTH running game loot position X rounded
    Returns: Number

    {koth_lastwinner}
    SubSide KoTH running game last winner
    Returns: Text

    {koth_middleposition_chunk_entities}
    SubSide KoTH running game middle position chunk amount of entities
    Returns: Number

    {koth_middleposition_world_name}
    SubSide KoTH running game middle position world name
    Returns: Text

    {koth_lootposition_chunk_tileentities}
    SubSide KoTH running game loot position chunk amount of tile entities
    Returns: Number

    {koth_middleposition_world}
    SubSide KoTH running game middle position world name
    Returns: Text

    {koth_lootposition_world_uid}
    SubSide KoTH running game loot position world unique ID
    Returns: Text

    {koth_minutesleft}
    SubSide KoTH running game minutes left
    Returns: Number

    {koth_middleposition_y}
    SubSide KoTH running game middle position X
    Returns: Number

    {koth_middleposition_chunk_tileentities}
    SubSide KoTH running game middle position chunk amount of tile entities
    Returns: Number

    {koth_secondscapped}
    SubSide KoTH running game seconds capped
    Returns: Number

    {koth_isinarea}
    SubSide KoTH running game player is in area
    Returns: Text

    {koth_lootposition_world_name}
    SubSide KoTH running game loot position world name
    Returns: Text

    {koth_name}
    SubSide KoTH running game name
    Returns: Text

    {koth_lootposition_chunk_z}
    SubSide KoTH running game loot position chunk Z
    Returns: Number

    {koth_totalsecondsleft}
    SubSide KoTH running game total seconds left
    Returns: Number

    {koth_lootposition_chunk_isloaded_raw}
    SubSide KoTH running game loot position chunk is loaded [Raw frue/false]
    Returns: Text

    {koth_middleposition_blockz}
    SubSide KoTH running game middle position Z rounded
    Returns: Number

    {koth_lootposition_pitch}
    SubSide KoTH running game loot position pitch
    Returns: Number

    {koth_middleposition_x}
    SubSide KoTH running game middle position X
    Returns: Number

    {koth_lootposition_x}
    SubSide KoTH running game loot position X
    Returns: Number

    {koth_timecapped_formatted}
    SubSide KoTH running game time capped formatted
    Returns: Text

    {koth_middleposition_pitch}
    SubSide KoTH running game middle position pitch
    Returns: Number

    {koth_totalsecondscapped}
    SubSide KoTH running game total seconds capped
    Returns: Number

    {koth_lootchest}
    SubSide KoTH running game loot chest
    Returns: Text

    {koth_middleposition_chunk_x}
    SubSide KoTH running game middle position chunk X
    Returns: Number

    {koth_lootposition_yaw}
    SubSide KoTH running game loot position yaw
    Returns: Number

    {koth_lengthminutes}
    SubSide KoTH running game length in minutes
    Returns: Number

    {koth_lootposition_blockz}
    SubSide KoTH running game loot position Z rounded
    Returns: Number

    {koth_middleposition_chunk_isloaded}
    SubSide KoTH running game middle position chunk is loaded
    Returns: Text

    {koth_maxruntime}
    SubSide KoTH running game max run time
    Returns: Number

    {koth_loot}
    SubSide KoTH running game loot
    Returns: Text

    {koth_lengthseconds}
    SubSide KoTH running game length in seconds
    Returns: Number

    {koth_lootposition_y}
    SubSide KoTH running game loot position X
    Returns: Number

    {koth_middleposition_blocky}
    SubSide KoTH running game middle position Y rounded
    Returns: Number




    lwc(top)

    Description: LWC placeholders
    Link: http://dev.bukkit.org/bukkit-plugins/lwc/

    Placeholders
    {lwc_chestslocked}
    LWC Amount of chests locked
    Returns: Number




    leaderheads(top)

    Description: LeaderHeads placeholders. Check the site for available stats: https://robindebaets.be/wiki/leaderheads/statistics
    Link: http://www.spigotmc.org/resources/leaderheads-demo-server.2079/

    Placeholders
    {leaderheads_players:*#*}
    LeaderHeads all time top players of stat (https://robindebaets.be/wiki/leaderheads/statistics) (example: {leaderheads_players:*#1} )
    Returns: Text

    {leaderheads_weekly_score:*#*}
    LeaderHeads weekly top score of stat (https://robindebaets.be/wiki/leaderheads/statistics) (example: {leaderheads_weekly_score:*#1} )
    Returns: Text

    {leaderheads_monthly_score:*#*}
    LeaderHeads monthly top score of stat (https://robindebaets.be/wiki/leaderheads/statistics) (example: {leaderheads_monthly_score:*#1} )
    Returns: Text

    {leaderheads_daily_players:*#*}
    LeaderHeads daily top players of stat (https://robindebaets.be/wiki/leaderheads/statistics) (example: {leaderheads_daily_players:*#1} )
    Returns: Text

    {leaderheads_score:*#*}
    LeaderHeads all time top score of stat (https://robindebaets.be/wiki/leaderheads/statistics) (example: {leaderheads_score:*#1} )
    Returns: Text

    {leaderheads_alltime_players:*#*}
    LeaderHeads all time top players of stat (https://robindebaets.be/wiki/leaderheads/statistics) (example: {leaderheads_alltime_players:*#1} )
    Returns: Text

    {leaderheads_alltime_score:*#*}
    LeaderHeads all time top score of stat (https://robindebaets.be/wiki/leaderheads/statistics) (example: {leaderheads_alltime_score:*#1} )
    Returns: Text

    {leaderheads_monthly_players:*#*}
    LeaderHeads monthly top players of stat (https://robindebaets.be/wiki/leaderheads/statistics) (example: {leaderheads_monthly_players:*#1} )
    Returns: Text

    {leaderheads_daily_score:*#*}
    LeaderHeads daily top score of stat (https://robindebaets.be/wiki/leaderheads/statistics) (example: {leaderheads_daily_score:*#1} )
    Returns: Text

    {leaderheads_weekly_players:*#*}
    LeaderHeads weekly top players of stat (https://robindebaets.be/wiki/leaderheads/statistics) (example: {leaderheads_weekly_players:*#1} )
    Returns: Text




    legendquest(top)

    Description: LegendQuest placeholders
    Link: http://www.spigotmc.org/resources/legendquest-rpg.2120/

    Placeholders
    {legendquest_player_race_xpadjustsmelt}
    LegendQuest player race XP adjust smelt
    Returns: Number

    {legendquest_player_race_basemana}
    LegendQuest player race base mana
    Returns: Number

    {legendquest_player_canenchant}
    LegendQuest player can enchant (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_canbrew}
    LegendQuest player can brew (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_balance}
    LegendQuest player balance
    Returns: Number

    {legendquest_player_skillpointsspent}
    LegendQuest player skill points spent
    Returns: Number

    {legendquest_player_mainclass_xpadjustsmelt}
    LegendQuest player class XP adjust smelt
    Returns: Number

    {legendquest_player_race_isdefault}
    LegendQuest player race is default (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_mainclass_manaperlevel}
    LegendQuest player class mana per level
    Returns: Number

    {legendquest_player_race_basehealth}
    LegendQuest player race base health
    Returns: Number

    {legendquest_player_mainclass_healthmod}
    LegendQuest player class health mod
    Returns: Number

    {legendquest_player_mainclass_skillpoints}
    LegendQuest player class skill points
    Returns: Number

    {legendquest_player_xp}
    LegendQuest player XP
    Returns: Number

    {legendquest_player_raw_statcon}
    LegendQuest player raw Stat CON
    Returns: Number

    {legendquest_player_race_skillpointsperlevel}
    LegendQuest player race skillpointsperlevel
    Returns: Number

    {legendquest_player_race_plural}
    LegendQuest player race plural name
    Returns: Text

    {legendquest_player_mainclass_frequency}
    LegendQuest player class frequency
    Returns: Number

    {legendquest_player_mainclass_description}
    LegendQuest player class description
    Returns: Text

    {legendquest_player_race_xpadjustmine}
    LegendQuest player race XP adjust mine
    Returns: Number

    {legendquest_player_mainclass_longdesc}
    LegendQuest player class long description
    Returns: Text

    {legendquest_player_mainclass_allowcrafting}
    LegendQuest player class allow crafting (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_maxskillpointsleft}
    LegendQuest player max skill points left
    Returns: Number

    {legendquest_player_mainclass_allowenchanting}
    LegendQuest player class allow enchanting (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_race_name}
    LegendQuest player race name
    Returns: Text

    {legendquest_player_mainclass_xpadjustkill}
    LegendQuest player class XP adjust kill
    Returns: Number

    {legendquest_player_mana}
    LegendQuest player mana
    Returns: Number

    {legendquest_player_mainclass_allowtaming}
    LegendQuest player class allow taming (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_mainclass_allowsmelting}
    LegendQuest player class allow smelting (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_raw_statdex}
    LegendQuest player raw Stat DEX
    Returns: Number

    {legendquest_player_raw_statstr}
    LegendQuest player raw Stat STR
    Returns: Number

    {legendquest_player_mainclass_healthperlevel}
    LegendQuest player class health per level
    Returns: Number

    {legendquest_player_racechanged}
    LegendQuest player race changed (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_mainclass_allowrepairing}
    LegendQuest player class allow repairing (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_maxhp}
    LegendQuest player max HP
    Returns: Number

    {legendquest_player_race_frequency}
    LegendQuest player race frequency
    Returns: Number

    {legendquest_player_race_basespeed}
    LegendQuest player race base speed
    Returns: Number

    {legendquest_player_mainclass_manabonus}
    LegendQuest player class mana bonus
    Returns: Number

    {legendquest_player_raw_statwis}
    LegendQuest player raw Stat WIS
    Returns: Number

    {legendquest_player_cancraft}
    LegendQuest player can craft (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_cantame}
    LegendQuest player can tame(true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_race_description}
    LegendQuest player race long description
    Returns: Text

    {legendquest_player_health}
    LegendQuest player health
    Returns: Number

    {legendquest_player_speed}
    LegendQuest player speed
    Returns: Number

    {legendquest_player_race_skillpoints}
    LegendQuest player race skill points
    Returns: Number

    {legendquest_player_race_xpadjustkill}
    LegendQuest player race XP adjust kill
    Returns: Number

    {legendquest_player_raw_statchr}
    LegendQuest player raw Stat CHR
    Returns: Number

    {legendquest_player_raw_statint}
    LegendQuest player raw Stat INT
    Returns: Number

    {legendquest_player_race_manapersecond}
    LegendQuest player race mana per second
    Returns: Number

    {legendquest_player_mainclass_allowbrewing}
    LegendQuest player class allow brewing (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_skillpointsleft}
    LegendQuest player skill points left
    Returns: Number

    {legendquest_player_canrepair}
    LegendQuest player can repair (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_maxmana}
    LegendQuest player max mana
    Returns: Number

    {legendquest_player_mainclass_speedmod}
    LegendQuest player class speed mod
    Returns: Number

    {legendquest_player_karma}
    LegendQuest player karma
    Returns: Number

    {legendquest_player_mainclass_manapersecond}
    LegendQuest player class mana per second
    Returns: Number

    {legendquest_player_mainclass_xpadjustmine}
    LegendQuest player class XP adjust mine
    Returns: Number

    {legendquest_player_cansmelt}
    LegendQuest player can smelt (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_mainclass_skillpointsperlevel}
    LegendQuest player class skill points per level
    Returns: Number

    {legendquest_player_mainclass}
    LegendQuest player class name
    Returns: Text




    libsdisguises(top)

    Description: LibsDisguises placeholders
    Link: http://www.spigotmc.org/resources/libs-disguises.81/

    Placeholders
    {libsdisguises_disguise}
    LibsDisguises Disguise
    Returns: Text

    {libsdisguises_disguise_type}
    LibsDisguises Disguise type
    Returns: Unknown




    magic(top)

    Description: Magic placeholders
    Link: https://www.spigotmc.org/resources/magic.1056/

    Placeholders
    {magic_magespendingbatches_activewand_activespell_costreduction#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell cost reduction (example: {magic_magespendingbatches_activewand_activespell_costreduction#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_range#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell range (example: {magic_magespendingbatches_activewand_activespell_range#1} )
    Returns: Text

    {magic_magespendingbatches_haslocation#*_raw}
    Magic current mages online with pending batches (players or command blocks) has location (example: {magic_magespendingbatches_haslocation#1} ) [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_power#*}
    Magic current mages online with pending batches (players or command blocks) power (example: {magic_magespendingbatches_power#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_earns#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell earns (example: {magic_magespendingbatches_activewand_activespell_earns#1} )
    Returns: Text

    {magic_magespendingbatches_hasstoredinventory#*}
    Magic current mages online with pending batches (players or command blocks) has stored inventory (example: {magic_magespendingbatches_hasstoredinventory#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_key#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell key (example: {magic_magespendingbatches_activewand_activespell_key#1} )
    Returns: Text

    {magic_currentmages_costreduction#*}
    Magic current mages online (players or command blocks) cost reduction (example: {magic_currentmages_costreduction#1} )
    Returns: Text

    {magic_mage_displayname}
    Magic player mage display name
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_castcount#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell cast count (example: {magic_magespendingbatches_activewand_activespell_castcount#1} )
    Returns: Text

    {magic_mage_activewand_templatekey}
    Magic player mage active template key
    Returns: Text

    {magic_mage_power}
    Magic player mage power
    Returns: Number

    {magic_currentmages_level#*}
    Magic current mages online (players or command blocks) level (example: {magic_currentmages_level#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_extendeddescription#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell extended description (example: {magic_magespendingbatches_activewand_activespell_extendeddescription#1} )
    Returns: Text

    {magic_currentmages_activewand_activespell_key#*}
    Magic current mages online (players or command blocks) active wand active spell key (example: {magic_currentmages_activewand_activespell_key#1} )
    Returns: Text

    {magic_currentmages_activewand_activespell_remainingcooldown#*}
    Magic current mages online (players or command blocks) active wand active spell remaining cooldown (example: {magic_currentmages_activewand_activespell_remainingcooldown#1} )
    Returns: Text

    {magic_currentmages_hasstoredinventory#*}
    Magic current mages online (players or command blocks) has stored inventory (example: {magic_currentmages_hasstoredinventory#1} )
    Returns: Text

    {magic_currentmages_activewand_activespell_cooldown#*}
    Magic current mages online (players or command blocks) active wand active spell cooldown (example: {magic_currentmages_activewand_activespell_cooldown#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_name#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell name (example: {magic_magespendingbatches_activewand_activespell_name#1} )
    Returns: Text

    {magic_currentmages_isatmaxskillpoints#*}
    Magic current mages online (players or command blocks) is at max skill points (example: {magic_currentmages_isatmaxskillpoints#1} )
    Returns: Text

    {magic_currentmages_isvalid#*_raw}
    Magic current mages online (players or command blocks) is valid (example: {magic_currentmages_isvalid#1} ) [Raw frue/false]
    Returns: Text

    {magic_isupgrade}
    Magic is the item in your hand an upgrade [Raw frue/false]
    Returns: Text

    {magic_brushes#*}
    Magic brushes (example: {magic_brushes#1} )
    Returns: Text

    {magic_magespendingbatches_isdead#*_raw}
    Magic current mages online with pending batches (players or command blocks) is dead (example: {magic_magespendingbatches_isdead#1} ) [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_activewand_templatekey#*}
    Magic current mages online with pending batches (players or command blocks) active wand template key (example: {magic_magespendingbatches_activewand_templatekey#1} )
    Returns: Text

    {magic_currentmages_mana#*}
    Magic current mages online (players or command blocks) mana (example: {magic_currentmages_mana#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_leveldescription#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell level description (example: {magic_magespendingbatches_activewand_activespell_leveldescription#1} )
    Returns: Text

    {magic_mage_isatmaxskillpoints}
    Magic player mage is at max skill points [Raw frue/false]
    Returns: Text

    {magic_mage_ispvpallowed}
    Magic player mage is pvp allowed at player position [Raw frue/false]
    Returns: Text

    {magic_mage_isloading}
    Magic player mage is loading [Raw frue/false]
    Returns: Text

    {magic_mage_activewand_healthregeneration}
    Magic player mage active wand health regeneration
    Returns: Number

    {magic_iswand}
    Magic is the item in your hand a wand [Raw frue/false]
    Returns: Text

    {magic_currentmages_activewand_activespell_alias#*}
    Magic current mages online (players or command blocks) active wand active spell alias (example: {magic_currentmages_activewand_activespell_alias#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_healthregeneration#*}
    Magic current mages online with pending batches (players or command blocks) active wand health regeneration (example: {magic_magespendingbatches_activewand_healthregeneration#1} )
    Returns: Text

    {magic_currentmages_name#*}
    Magic current mages online (players or command blocks) name (example: {magic_currentmages_name#1} )
    Returns: Text

    {magic_magespendingbatches_issuperpowered#*_raw}
    Magic current mages online with pending batches (players or command blocks) is super powered (example: {magic_magespendingbatches_issuperpowered#1} ) [Raw frue/false]
    Returns: Text

    {magic_mage_isplayer}
    Magic player mage is player [Raw frue/false]
    Returns: Text

    {magic_currentmages_iscooldownfree#*_raw}
    Magic current mages online (players or command blocks) is cooldown free (example: {magic_currentmages_iscooldownfree#1} ) [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_cooldownreduction#*}
    Magic current mages online with pending batches (players or command blocks) cooldown reduction (example: {magic_magespendingbatches_cooldownreduction#1} )
    Returns: Text

    {magic_mage_activewand_power}
    Magic player mage active wand power
    Returns: Number

    {magic_currentmages_displayname#*}
    Magic current mages online (players or command blocks) display name (example: {magic_currentmages_displayname#1} )
    Returns: Text

    {magic_currentmages_isloading#*_raw}
    Magic current mages online (players or command blocks) is loading (example: {magic_currentmages_isloading#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_isstealth#*}
    Magic current mages online (players or command blocks) is stealth (example: {magic_currentmages_isstealth#1} )
    Returns: Text

    {magic_mage_isvalid}
    Magic player mage is valid [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_rangemultiplier#*}
    Magic current mages online with pending batches (players or command blocks) range multiplier (example: {magic_magespendingbatches_rangemultiplier#1} )
    Returns: Text

    {magic_magespendingbatches_debuglevel#*}
    Magic current mages online with pending batches (players or command blocks) debug level (example: {magic_magespendingbatches_debuglevel#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_worth#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell worth (example: {magic_magespendingbatches_activewand_activespell_worth#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_cooldown#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell cooldown (example: {magic_magespendingbatches_activewand_activespell_cooldown#1} )
    Returns: Text

    {magic_magespendingbatches_remainingcooldown#*}
    Magic current mages online with pending batches (players or command blocks) remaining cooldown (example: {magic_magespendingbatches_remainingcooldown#1} )
    Returns: Text

    {magic_magespendingbatches_isonline#*_raw}
    Magic current mages online with pending batches (players or command blocks) is online (example: {magic_magespendingbatches_isonline#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_isdead#*}
    Magic current mages online (players or command blocks) is dead (example: {magic_currentmages_isdead#1} )
    Returns: Text

    {magic_currentmages_issneaking#*_raw}
    Magic current mages online (players or command blocks) is sneaking (example: {magic_currentmages_issneaking#1} ) [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_isquiet#*_raw}
    Magic current mages online with pending batches (players or command blocks) is quiet (example: {magic_magespendingbatches_isquiet#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_iscostfree#*}
    Magic current mages online (players or command blocks) is cost free (example: {magic_currentmages_iscostfree#1} )
    Returns: Text

    {magic_magespendingbatches_isstealth#*}
    Magic current mages online with pending batches (players or command blocks) is stealth (example: {magic_magespendingbatches_isstealth#1} )
    Returns: Text

    {magic_mage_costreduction}
    Magic player mage cost reduction
    Returns: Number

    {magic_currentmages_activewand_activespell_extendeddescription#*}
    Magic current mages online (players or command blocks) active wand active spell extended description (example: {magic_currentmages_activewand_activespell_extendeddescription#1} )
    Returns: Text

    {magic_mage_activewand_activespellkey}
    Magic player mage active wand active spell key
    Returns: Text

    {magic_currentmages_issneaking#*}
    Magic current mages online (players or command blocks) is sneaking (example: {magic_currentmages_issneaking#1} )
    Returns: Text

    {magic_currentmages_activewand_name#*}
    Magic current mages online (players or command blocks) active wand name (example: {magic_currentmages_activewand_name#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_description#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell description (example: {magic_magespendingbatches_activewand_activespell_description#1} )
    Returns: Text

    {magic_magespendingbatches_hasstoredinventory#*_raw}
    Magic current mages online with pending batches (players or command blocks) has stored inventory (example: {magic_magespendingbatches_hasstoredinventory#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_costscale#*}
    Magic current mages online (players or command blocks) cost scale (example: {magic_currentmages_costscale#1} )
    Returns: Text

    {magic_magespendingbatches_issneaking#*}
    Magic current mages online with pending batches (players or command blocks) is sneaking (example: {magic_magespendingbatches_issneaking#1} )
    Returns: Text

    {magic_mage_debuglevel}
    Magic player mage debug level
    Returns: Number

    {magic_magespendingbatches_activewand_worth#*}
    Magic current mages online with pending batches (players or command blocks) active wand worth (example: {magic_magespendingbatches_activewand_worth#1} )
    Returns: Text

    {magic_mage_iscooldownfree}
    Magic player mage is cooldown free [Raw frue/false]
    Returns: Text

    {magic_mage_skillpoints}
    Magic player mage skill points
    Returns: Number

    {magic_currentmages_iscooldownfree#*}
    Magic current mages online (players or command blocks) is cooldown free (example: {magic_currentmages_iscooldownfree#1} )
    Returns: Text

    {magic_currentmages_activewand_activebrushkey#*}
    Magic current mages online (players or command blocks) active wand active brush key (example: {magic_currentmages_activewand_activebrushkey#1} )
    Returns: Text

    {magic_currentmages_activewand_activespell_permissionnode#*}
    Magic current mages online (players or command blocks) active wand active spell permission node (example: {magic_currentmages_activewand_activespell_permissionnode#1} )
    Returns: Text

    {magic_magespendingbatches_issuperpowered#*}
    Magic current mages online with pending batches (players or command blocks) is super powered (example: {magic_magespendingbatches_issuperpowered#1} )
    Returns: Text

    {magic_currentmages_haslocation#*_raw}
    Magic current mages online (players or command blocks) has location (example: {magic_currentmages_haslocation#1} ) [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_activewand_activespellkey#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell key (example: {magic_magespendingbatches_activewand_activespellkey#1} )
    Returns: Text

    {magic_magespendingbatches_displayname#*}
    Magic current mages online with pending batches (players or command blocks) display name (example: {magic_magespendingbatches_displayname#1} )
    Returns: Text

    {magic_mage_isdead}
    Magic player mage is dead [Raw frue/false]
    Returns: Text

    {magic_currentmages_issuperprotected#*}
    Magic current mages online (players or command blocks) is super protected (example: {magic_currentmages_issuperprotected#1} )
    Returns: Text

    {magic_mage_radiusmultiplier}
    Magic player mage radius multiplier
    Returns: Number

    {magic_magespendingbatches_haslocation#*}
    Magic current mages online with pending batches (players or command blocks) has location (example: {magic_magespendingbatches_haslocation#1} )
    Returns: Text

    {magic_magespendingbatches_costreduction#*}
    Magic current mages online with pending batches (players or command blocks) cost reduction (example: {magic_magespendingbatches_costreduction#1} )
    Returns: Text

    {magic_magespendingbatches_radiusmultiplier#*}
    Magic current mages online with pending batches (players or command blocks) radius multiplier (example: {magic_magespendingbatches_radiusmultiplier#1} )
    Returns: Text

    {magic_magespendingbatches_iscostfree#*}
    Magic current mages online with pending batches (players or command blocks) is cost free (example: {magic_magespendingbatches_iscostfree#1} )
    Returns: Text

    {magic_mage_constructionmultiplier}
    Magic player mage construction multiplier
    Returns: Number

    {magic_magespendingbatches_activewand_activebrushkey#*}
    Magic current mages online with pending batches (players or command blocks) active wand active brush key (example: {magic_magespendingbatches_activewand_activebrushkey#1} )
    Returns: Text

    {magic_currentmages_isloading#*}
    Magic current mages online (players or command blocks) is loading (example: {magic_currentmages_isloading#1} )
    Returns: Text

    {magic_magespendingbatches_isstealth#*_raw}
    Magic current mages online with pending batches (players or command blocks) is stealth (example: {magic_magespendingbatches_isstealth#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_activewand_activespell_name#*}
    Magic current mages online (players or command blocks) active wand active spell name (example: {magic_currentmages_activewand_activespell_name#1} )
    Returns: Text

    {magic_magespendingbatches_isvalid#*_raw}
    Magic current mages online with pending batches (players or command blocks) is valid (example: {magic_magespendingbatches_isvalid#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_activewand_activespell_leveldescription#*}
    Magic current mages online (players or command blocks) active wand active spell level description (example: {magic_currentmages_activewand_activespell_leveldescription#1} )
    Returns: Text

    {magic_magespendingbatches_iscooldownfree#*_raw}
    Magic current mages online with pending batches (players or command blocks) is cooldown free (example: {magic_magespendingbatches_iscooldownfree#1} ) [Raw frue/false]
    Returns: Text

    {magic_mage_activewand_cooldownreduction}
    Magic player mage active wand cooldown reduction
    Returns: Number

    {magic_magespendingbatches_skillpoints#*}
    Magic current mages online with pending batches (players or command blocks) skill points (example: {magic_magespendingbatches_skillpoints#1} )
    Returns: Text

    {magic_mage_activewand_costreduction}
    Magic player mage active wand cost reduction
    Returns: Number

    {magic_magespendingbatches_damagemultiplier#*}
    Magic current mages online with pending batches (players or command blocks) damage multiplier (example: {magic_magespendingbatches_damagemultiplier#1} )
    Returns: Text

    {magic_currentmages_iscostfree#*_raw}
    Magic current mages online (players or command blocks) is cost free (example: {magic_currentmages_iscostfree#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_activewand_activespell_duration#*}
    Magic current mages online (players or command blocks) active wand active spell duration (example: {magic_currentmages_activewand_activespell_duration#1} )
    Returns: Text

    {magic_mage_activewand_worth}
    Magic player mage active wand worth
    Returns: Number

    {magic_currentmages_activewand_activespellkey#*}
    Magic current mages online (players or command blocks) active wand active spell key (example: {magic_currentmages_activewand_activespellkey#1} )
    Returns: Text

    {magic_magespendingbatches_level#*}
    Magic current mages online with pending batches (players or command blocks) level (example: {magic_magespendingbatches_level#1} )
    Returns: Text

    {magic_currentmages_activewand_activespell_effectparticle#*}
    Magic current mages online (players or command blocks) active wand active spell effect particle (example: {magic_currentmages_activewand_activespell_effectparticle#1} )
    Returns: Text

    {magic_magespendingbatches_issneaking#*_raw}
    Magic current mages online with pending batches (players or command blocks) is sneaking (example: {magic_magespendingbatches_issneaking#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_radiusmultiplier#*}
    Magic current mages online (players or command blocks) radius multiplier (example: {magic_currentmages_radiusmultiplier#1} )
    Returns: Text

    {magic_currentmages_activewand_activespell_earns#*}
    Magic current mages online (players or command blocks) active wand active spell earns (example: {magic_currentmages_activewand_activespell_earns#1} )
    Returns: Text

    {magic_magespendingbatches_constructionmultiplier#*}
    Magic current mages online with pending batches (players or command blocks) construction multiplier (example: {magic_magespendingbatches_constructionmultiplier#1} )
    Returns: Text

    {magic_magespendingbatches_isloading#*_raw}
    Magic current mages online with pending batches (players or command blocks) is loading (example: {magic_magespendingbatches_isloading#1} ) [Raw frue/false]
    Returns: Text

    {magic_mage_mana}
    Magic player mage mana
    Returns: Number

    {magic_magespendingbatches_experience#*}
    Magic current mages online with pending batches (players or command blocks) experience (example: {magic_magespendingbatches_experience#1} )
    Returns: Text

    {magic_currentmages_hasstoredinventory#*_raw}
    Magic current mages online (players or command blocks) has stored inventory (example: {magic_currentmages_hasstoredinventory#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_activewand_activespell_range#*}
    Magic current mages online (players or command blocks) active wand active spell range (example: {magic_currentmages_activewand_activespell_range#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_alias#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell alias (example: {magic_magespendingbatches_activewand_activespell_alias#1} )
    Returns: Text

    {magic_currentmages_isstealth#*_raw}
    Magic current mages online (players or command blocks) is stealth (example: {magic_currentmages_isstealth#1} ) [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_duration#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell duration (example: {magic_magespendingbatches_activewand_activespell_duration#1} )
    Returns: Text

    {magic_magespendingbatches_issuperprotected#*_raw}
    Magic current mages online with pending batches (players or command blocks) is super protected (example: {magic_magespendingbatches_issuperprotected#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_isvalid#*}
    Magic current mages online (players or command blocks) is valid (example: {magic_currentmages_isvalid#1} )
    Returns: Text

    {magic_mage_activewand_activebrushkey}
    Magic player mage active wand active brush key
    Returns: Text

    {magic_mage_activewand_id}
    Magic player mage active wand id
    Returns: Text

    {magic_currentmages_activewand_activespell_requiredupgradecasts#*}
    Magic current mages online (players or command blocks) active wand active spell required upgrade casts (example: {magic_currentmages_activewand_activespell_requiredupgradecasts#1} )
    Returns: Text

    {magic_mage_id}
    Magic player mage id
    Returns: Text

    {magic_currentmages_cooldownreduction#*}
    Magic current mages online (players or command blocks) cooldown reduction (example: {magic_currentmages_cooldownreduction#1} )
    Returns: Text

    {magic_mage_costscale}
    Magic player mage cost scale
    Returns: Number

    {magic_magespendingbatches_isvalid#*}
    Magic current mages online with pending batches (players or command blocks) is valid (example: {magic_magespendingbatches_isvalid#1} )
    Returns: Text

    {magic_mage_activewand_costscale}
    Magic player mage active wand cost scale
    Returns: Number

    {magic_mage_haslocation}
    Magic player mage has location [Raw frue/false]
    Returns: Text

    {magic_currentmages_isatmaxskillpoints#*_raw}
    Magic current mages online (players or command blocks) is at max skill points (example: {magic_currentmages_isatmaxskillpoints#1} ) [Raw frue/false]
    Returns: Text

    {magic_mage_rangemultiplier}
    Magic player mage range multiplier
    Returns: Number

    {magic_currentmages_debuglevel#*}
    Magic current mages online (players or command blocks) debug level (example: {magic_currentmages_debuglevel#1} )
    Returns: Text

    {magic_mage_issneaking}
    Magic player mage is sneaking [Raw frue/false]
    Returns: Text

    {magic_playernames#*}
    Magic player names (example: {magic_playernames#1} )
    Returns: Text

    {magic_magespendingbatches_iscostfree#*_raw}
    Magic current mages online with pending batches (players or command blocks) is cost free (example: {magic_magespendingbatches_iscostfree#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_activewand_activespell_magecooldowndescription#*}
    Magic current mages online (players or command blocks) active wand active spell mage cooldown description (example: {magic_currentmages_activewand_activespell_magecooldowndescription#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_costscale#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell cost scale (example: {magic_magespendingbatches_activewand_activespell_costscale#1} )
    Returns: Text

    {magic_currentmages_isonline#*_raw}
    Magic current mages online (players or command blocks) is online (example: {magic_currentmages_isonline#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_activewand_activespell_cooldowndescription#*}
    Magic current mages online (players or command blocks) active wand active spell cooldown description (example: {magic_currentmages_activewand_activespell_cooldowndescription#1} )
    Returns: Text

    {magic_mage_activewand_hungerregeneration}
    Magic player mage active wand hunger regeneration
    Returns: Number

    {magic_currentmages_issuperpowered#*}
    Magic current mages online (players or command blocks) is super powered (example: {magic_currentmages_issuperpowered#1} )
    Returns: Text

    {magic_currentmages_activewand_activespell_description#*}
    Magic current mages online (players or command blocks) active wand active spell description (example: {magic_currentmages_activewand_activespell_description#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_effectparticle#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell effect particle (example: {magic_magespendingbatches_activewand_activespell_effectparticle#1} )
    Returns: Text

    {magic_mage_iscostfree}
    Magic player mage is cost free [Raw frue/false]
    Returns: Text

    {magic_currentmages_activewand_templatekey#*}
    Magic current mages online (players or command blocks) active wand template key (example: {magic_currentmages_activewand_templatekey#1} )
    Returns: Text

    {magic_magespendingbatches_isatmaxskillpoints#*_raw}
    Magic current mages online with pending batches (players or command blocks) is at max skill points (example: {magic_magespendingbatches_isatmaxskillpoints#1} ) [Raw frue/false]
    Returns: Text

    {magic_mage_damagemultiplier}
    Magic player mage damage multiplier
    Returns: Number

    {magic_magespendingbatches_activewand_activespell_requiredupgradecasts#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell required upgrade casts (example: {magic_magespendingbatches_activewand_activespell_requiredupgradecasts#1} )
    Returns: Text

    {magic_magespendingbatches_isonline#*}
    Magic current mages online with pending batches (players or command blocks) is online (example: {magic_magespendingbatches_isonline#1} )
    Returns: Text

    {magic_mage_isonline}
    Magic player mage is online [Raw frue/false]
    Returns: Text

    {magic_currentmages_haslocation#*}
    Magic current mages online (players or command blocks) has location (example: {magic_currentmages_haslocation#1} )
    Returns: Text

    {magic_magespendingbatches_iscooldownfree#*}
    Magic current mages online with pending batches (players or command blocks) is cooldown free (example: {magic_magespendingbatches_iscooldownfree#1} )
    Returns: Text

    {magic_isspell}
    Magic is the item in your hand a spell [Raw frue/false]
    Returns: Text

    {magic_mage_isstealth}
    Magic player mage is stealth [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_activewand_hungerregeneration#*}
    Magic current mages online with pending batches (players or command blocks) active wand hunger regeneration (example: {magic_magespendingbatches_activewand_hungerregeneration#1} )
    Returns: Text

    {magic_currentmages_issuperprotected#*_raw}
    Magic current mages online (players or command blocks) is super protected (example: {magic_currentmages_issuperprotected#1} ) [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_issuperprotected#*}
    Magic current mages online with pending batches (players or command blocks) is super protected (example: {magic_magespendingbatches_issuperprotected#1} )
    Returns: Text

    {magic_currentmages_activewand_activespell_costreduction#*}
    Magic current mages online (players or command blocks) active wand active spell cost reduction (example: {magic_currentmages_activewand_activespell_costreduction#1} )
    Returns: Text

    {magic_magespendingbatches_isplayer#*}
    Magic current mages online with pending batches (players or command blocks) is player (example: {magic_magespendingbatches_isplayer#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_magecooldowndescription#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell mage cooldown description (example: {magic_magespendingbatches_activewand_activespell_magecooldowndescription#1} )
    Returns: Text

    {magic_mage_issuperprotected}
    Magic player mage is super protected [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_isquiet#*}
    Magic current mages online with pending batches (players or command blocks) is quiet (example: {magic_magespendingbatches_isquiet#1} )
    Returns: Text

    {magic_mage_issuperpowered}
    Magic player mage is super powered [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_isatmaxskillpoints#*}
    Magic current mages online with pending batches (players or command blocks) is at max skill points (example: {magic_magespendingbatches_isatmaxskillpoints#1} )
    Returns: Text

    {magic_mage_isquiet}
    Magic player mage is quiet [Raw frue/false]
    Returns: Text

    {magic_mage_activewand}
    Magic player mage active wand active brush key
    Returns: Text

    {magic_currentmages_activewand_hungerregeneration#*}
    Magic current mages online (players or command blocks) active wand hunger regeneration (example: {magic_currentmages_activewand_hungerregeneration#1} )
    Returns: Text

    {magic_magespendingbatches_isdead#*}
    Magic current mages online with pending batches (players or command blocks) is dead (example: {magic_magespendingbatches_isdead#1} )
    Returns: Text

    {magic_currentmages_activewand_worth#*}
    Magic current mages online (players or command blocks) active wand worth (example: {magic_currentmages_activewand_worth#1} )
    Returns: Text

    {magic_currentmages_isquiet#*_raw}
    Magic current mages online (players or command blocks) is quiet (example: {magic_currentmages_isquiet#1} ) [Raw frue/false]
    Returns: Text

    {magic_mage_hasstoredinventory}
    Magic player mage has stored inventory [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_iconurl#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell icon URL (example: {magic_magespendingbatches_activewand_activespell_iconurl#1} )
    Returns: Text

    {magic_currentmages_isdead#*_raw}
    Magic current mages online (players or command blocks) is dead (example: {magic_currentmages_isdead#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_isquiet#*}
    Magic current mages online (players or command blocks) is quiet (example: {magic_currentmages_isquiet#1} )
    Returns: Text

    {magic_isbrush}
    Magic is the item in your hand a brush [Raw frue/false]
    Returns: Text

    {magic_currentmages_activewand_activespell_iconurl#*}
    Magic current mages online (players or command blocks) active wand active spell icon URL (example: {magic_currentmages_activewand_activespell_iconurl#1} )
    Returns: Text

    {magic_currentmages_isplayer#*}
    Magic current mages online (players or command blocks) is player (example: {magic_currentmages_isplayer#1} )
    Returns: Text

    {magic_currentmages_constructionmultiplier#*}
    Magic current mages online (players or command blocks) construction multiplier (example: {magic_currentmages_constructionmultiplier#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_permissionnode#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell permission node (example: {magic_magespendingbatches_activewand_activespell_permissionnode#1} )
    Returns: Text

    {magic_currentmages_activewand_healthregeneration#*}
    Magic current mages online (players or command blocks) active wand health regeneration (example: {magic_currentmages_activewand_healthregeneration#1} )
    Returns: Text

    {magic_mage_activewand_activespell_castcount}
    Magic player mage active wand active spell cast count
    Returns: Number

    {magic_magespendingbatches_isplayer#*_raw}
    Magic current mages online with pending batches (players or command blocks) is player (example: {magic_magespendingbatches_isplayer#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_remainingcooldown#*}
    Magic current mages online (players or command blocks) remaining cooldown (example: {magic_currentmages_remainingcooldown#1} )
    Returns: Text

    {magic_currentmages_skillpoints#*}
    Magic current mages online (players or command blocks) skill points (example: {magic_currentmages_skillpoints#1} )
    Returns: Text

    {magic_hand_brushname}
    Magic brush name of the item in your hand
    Returns: Text

    {magic_currentmages_rangemultiplier#*}
    Magic current mages online (players or command blocks) range multiplier (example: {magic_currentmages_rangemultiplier#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_name#*}
    Magic current mages online with pending batches (players or command blocks) active wand name (example: {magic_magespendingbatches_activewand_name#1} )
    Returns: Text

    {magic_magespendingbatches_mana#*}
    Magic current mages online with pending batches (players or command blocks) mana (example: {magic_magespendingbatches_mana#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_remainingcooldown#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell remaining cooldown (example: {magic_magespendingbatches_activewand_activespell_remainingcooldown#1} )
    Returns: Text

    {magic_currentmages_activewand_activespell_castcount#*}
    Magic current mages online (players or command blocks) active wand active spell cast count (example: {magic_currentmages_activewand_activespell_castcount#1} )
    Returns: Text

    {magic_currentmages_damagemultiplier#*}
    Magic current mages online (players or command blocks) damage multiplier (example: {magic_currentmages_damagemultiplier#1} )
    Returns: Text

    {magic_currentmages_power#*}
    Magic current mages online (players or command blocks) power (example: {magic_currentmages_power#1} )
    Returns: Text

    {magic_mage_activewand_name}
    Magic player mage active wand name
    Returns: Text

    {magic_currentmages_activewand_activespell_costscale#*}
    Magic current mages online (players or command blocks) active wand active spell cost scale (example: {magic_currentmages_activewand_activespell_costscale#1} )
    Returns: Text

    {magic_magespendingbatches_isloading#*}
    Magic current mages online with pending batches (players or command blocks) is loading (example: {magic_magespendingbatches_isloading#1} )
    Returns: Text

    {magic_currentmages_experience#*}
    Magic current mages online (players or command blocks) experience (example: {magic_currentmages_experience#1} )
    Returns: Text

    {magic_hand_spellname}
    Magic spell name of the item in your hand
    Returns: Text

    {magic_schematicnames#*}
    Magic schematic names (example: {magic_schematicnames#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_cooldowndescription#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell cooldown description (example: {magic_magespendingbatches_activewand_activespell_cooldowndescription#1} )
    Returns: Text

    {magic_hand_itemkey}
    Magic item key name of the item in your hand
    Returns: Text

    {magic_mage_effectparticlename}
    Magic player mage effect particle name
    Returns: Text

    {magic_mage_name}
    Magic player mage name
    Returns: Text

    {magic_currentmages_activewand_activespell_worth#*}
    Magic current mages online (players or command blocks) active wand active spell worth (example: {magic_currentmages_activewand_activespell_worth#1} )
    Returns: Text

    {magic_currentmages_isonline#*}
    Magic current mages online (players or command blocks) is online (example: {magic_currentmages_isonline#1} )
    Returns: Text

    {magic_mage_cooldownreduction}
    Magic player mage cooldown reduction
    Returns: Number

    {magic_currentmages_issuperpowered#*_raw}
    Magic current mages online (players or command blocks) is super powered (example: {magic_currentmages_issuperpowered#1} ) [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_name#*}
    Magic current mages online with pending batches (players or command blocks) name (example: {magic_magespendingbatches_name#1} )
    Returns: Text

    {magic_currentmages_isplayer#*_raw}
    Magic current mages online (players or command blocks) is player (example: {magic_currentmages_isplayer#1} ) [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_costscale#*}
    Magic current mages online with pending batches (players or command blocks) cost scale (example: {magic_magespendingbatches_costscale#1} )
    Returns: Text




    marriage(top)

    Description: Marriage placeholders
    Link: https://www.spigotmc.org/resources/marriage-reloaded-1-12-1-8.18998/

    Placeholders
    {marriage_home_y}
    Marriage Reloaded home Y location
    Returns: Text

    {marriage_home_x}
    Marriage Reloaded home X location
    Returns: Text

    {marriage_home_z}
    Marriage Reloaded home Z location
    Returns: Text

    {marriage_married}
    Marriage Reloaded is married
    Returns: Text

    {marriage_partner}
    Marriage Reloaded partner
    Returns: Text




    marriagemaster(top)

    Description: MarriageMaster placeholders
    Link: http://dev.bukkit.org/bukkit-plugins/marriage-master/

    Placeholders
    {marriagemaster_partner}
    MarriageMaster partner
    Returns: Text

    {marriagemaster_ismarried}
    MarriageMaster is married (true/false) [Raw frue/false]
    Returns: Text

    {marriagemaster_married}
    MarriageMaster is married (icon)
    Returns: Text




    mcinfected(top)

    Description: McInfected placeholders
    Link: https://www.spigotmc.org/resources/mcinfected.2133/

    Placeholders
    {mcinfected_deaths}
    McInfected deaths
    Returns: Number

    {mcinfected_total_winscore}
    McInfected total win score
    Returns: Number

    {mcinfected_infecting}
    McInfected infecting
    Returns: Number

    {mcinfected_win}
    McInfected wins
    Returns: Number

    {mcinfected_killstreak}
    McInfected killstreak
    Returns: Number

    {mcinfected_totaldeathscore}
    McInfected total death score
    Returns: Number

    {mcinfected_score}
    McInfected score
    Returns: Number

    {mcinfected_total_killscore}
    McInfected total kill score
    Returns: Number

    {mcinfected_wins}
    McInfected wins
    Returns: Number

    {mcinfected_time}
    McInfected time
    Returns: Number

    {mcinfected_surviving}
    McInfected surviving
    Returns: Number

    {mcinfected_game_totalendscore}
    McInfected total game end score
    Returns: Number

    {mcinfected_total_infectingscore}
    McInfected total infecting score
    Returns: Number

    {mcinfected_game_end}
    McInfected game end
    Returns: Number

    {mcinfected_losses}
    McInfected losses
    Returns: Number

    {mcinfected_total_loosescore}
    McInfected total loose score
    Returns: Number

    {mcinfected_kills}
    McInfected kills
    Returns: Number

    {mcinfected_loose}
    McInfected loose
    Returns: Number

    {mcinfected_total_survivingscore}
    McInfected total surviving score
    Returns: Number

    {mcinfected_scoremultiplier}
    McInfected score multiplier
    Returns: Number




    minecrates(top)

    Description: MineCrates placeholders
    Link: https://www.spigotmc.org/resources/minecrates.4685/

    Placeholders
    {minecrates_currentarea_haspermission}
    MineCrates current area at location has permission [Raw frue/false]
    Returns: Text

    {minecrates_currentarea_name}
    MineCrates current area at location name
    Returns: Text

    {minecrates_effect_particlerange}
    MineCrates effect particle range
    Returns: Number

    {minecrates_currentarea_usepermission}
    MineCrates current area at location use permission [Raw frue/false]
    Returns: Text

    {minecrates_currentarea_hasalternateareas}
    MineCrates current area at location has alterante areas [Raw frue/false]
    Returns: Text

    {minecrates_currentarea_hasrewardlistloaded}
    MineCrates current area at location has reward list loaded [Raw frue/false]
    Returns: Text

    {minecrates_currentarea_removefromareamap}
    MineCrates current area at location remove area map [Raw frue/false]
    Returns: Text

    {minecrates_currentarea_dropchance}
    MineCrates current area at location drop chance
    Returns: Number

    {minecrates_currentarea_threshold}
    MineCrates current area at location threshold
    Returns: Number

    {minecrates_currentarea_permission}
    MineCrates current area at location permission
    Returns: Text

    {minecrates_currentarea_counter}
    MineCrates current area at location counter
    Returns: Number

    {minecrates_currentarea_checkandhandlecounter}
    MineCrates current area at location check and handle counter [Raw frue/false]
    Returns: Text

    {minecrates_currentarea_rawname}
    MineCrates current area at location raw name
    Returns: Text




    minefortress(top)

    Description: MineFortress placeholders
    Link: https://www.spigotmc.org/resources/mine-fortress.13240/

    Placeholders
    {minefortress_nextarena_name}
    MineFortress next arena name
    Returns: Text

    {minefortress_matches}
    MineFortress matches count
    Returns: Number

    {minefortress_nextarena_id}
    MineFortress next arena id
    Returns: Text

    {minefortress_nextarena_worldname}
    MineFortress next arena world name
    Returns: Text

    {minefortress_gamers}
    MineFortress gamers count
    Returns: Number

    {minefortress_nextarena_lobby_readable}
    MineFortress next arena lobby coordinate readable
    Returns: Text




    mineresetlite(top)

    Description: MineResetLite placeholders
    Link: http://dev.bukkit.org/bukkit-plugins/mineresetlite/

    Placeholders
    {mineresetlite_currentmine_compositiontotal}
    MineResetLite mine composition total of the mine the player is currently in (empty when not)
    Returns: Number

    {mineresetlite_mine_world:*}
    MineResetLite mine world of (* = mine name)
    Returns: Text

    {mineresetlite_mine_timeuntilreset:*}
    MineResetLite mine time until reset of (* = mine name)
    Returns: Number

    {mineresetlite_mine_name:*}
    MineResetLite mine name of (* = mine name)
    Returns: Text

    {mineresetlite_currentmine_timeuntilreset}
    MineResetLite mine time until reset of the mine the player is currently in (empty when not)
    Returns: Number

    {mineresetlite_currentmine_name}
    MineResetLite mine name of the mine the player is currently in (empty when not)
    Returns: Text

    {mineresetlite_mine_issilent:*_raw}
    MineResetLite mine is silent of (* = mine name) [Raw frue/false]
    Returns: Text

    {mineresetlite_mine_fillmode:*_raw}
    MineResetLite mine fill mode of (* = mine name) [Raw frue/false]
    Returns: Text

    {mineresetlite_mine_issilent:*}
    MineResetLite mine is silent of (* = mine name)
    Returns: Text

    {mineresetlite_currentmine_issilent}
    MineResetLite mine is silent of the mine the player is currently in (empty when not) [Raw frue/false]
    Returns: Text

    {mineresetlite_currentmine_resetdelay}
    MineResetLite mine reset delay of the mine the player is currently in (empty when not)
    Returns: Number

    {mineresetlite_currentmine_fillmode}
    MineResetLite mine fill mode of the mine the player is currently in (empty when not) [Raw frue/false]
    Returns: Text

    {mineresetlite_mine_compositiontotal:*}
    MineResetLite mine composition total of (* = mine name)
    Returns: Number

    {mineresetlite_currentmine_world}
    MineResetLite mine world of the mine the player is currently in (empty when not)
    Returns: Text

    {mineresetlite_mine_fillmode:*}
    MineResetLite mine fill mode of (* = mine name)
    Returns: Text

    {mineresetlite_mine_resetdelay:*}
    MineResetLite mine reset delay of (* = mine name)
    Returns: Number




    mineresetliteplus(top)

    Description: Mine reset lite plus placeholders
    Link: http://www.spigotmc.org/resources/gangs-fights-homes-chat-bank.2604/

    Placeholders
    {mineresetliteplus_blocksmined_currentmine}

    Returns: Text




    mineversechat(top)

    Description: MineverseChat chat channel placeholders
    Link: https://www.spigotmc.org/resources/mineversechat.771/

    Placeholders
    {mineversechat_quickchannel_chatcolor}
    MineverseChat player quick channel chat color
    Returns: Text

    {mineversechat_player_hasfilter_raw}
    MineverseChat player has filter [Raw frue/false]
    Returns: Text

    {mineversechat_player_isquickchat_raw}
    MineverseChat player is quick chat [Raw frue/false]
    Returns: Text

    {mineversechat_quickchannel_alias}
    MineverseChat player quick channel alias
    Returns: Text

    {mineversechat_player_isediting_raw}
    MineverseChat player is editing [Raw frue/false]
    Returns: Text

    {mineversechat_currentchannel_hasdistance}
    MineverseChat player current channel has distance
    Returns: Text

    {mineversechat_quickchannel_hasdistance_raw}
    MineverseChat player quick channel has distance [Raw frue/false]
    Returns: Text

    {mineversechat_quickchannel_name}
    MineverseChat player quick channel name
    Returns: Text

    {mineversechat_currentchannel_bungee}
    MineverseChat player current channel bungee
    Returns: Text

    {mineversechat_quickchannel_hascooldown_raw}
    MineverseChat player quick channel has cooldown [Raw frue/false]
    Returns: Text

    {mineversechat_currentchannel_ismutable}
    MineverseChat player current channel is mutable
    Returns: Text

    {mineversechat_quickchannel_isirc_raw}
    MineverseChat player quick channel is IRC [Raw frue/false]
    Returns: Text

    {mineversechat_currentchannel_cooldown}
    MineverseChat player current channel cooldown
    Returns: Number

    {mineversechat_quickchannel_haspermission_raw}
    MineverseChat player quick channel has permission [Raw frue/false]
    Returns: Text

    {mineversechat_player_nickname}
    MineverseChat player nickname
    Returns: Text

    {mineversechat_currentchannel_alias}
    MineverseChat player current channel alias
    Returns: Text

    {mineversechat_currentchannel_hasdistance_raw}
    MineverseChat player current channel has distance [Raw frue/false]
    Returns: Text

    {mineversechat_quickchannel_distance}
    MineverseChat player quick channel distance
    Returns: Number

    {mineversechat_currentchannel_chatcolor}
    MineverseChat player current channel chat color
    Returns: Text

    {mineversechat_player_ishost_raw}
    MineverseChat player is host [Raw frue/false]
    Returns: Text

    {mineversechat_player_ishost}
    MineverseChat player is host
    Returns: Text

    {mineversechat_quickchannel_autojoin}
    MineverseChat player quick channel auto join
    Returns: Text

    {mineversechat_quickchannel_cooldown}
    MineverseChat player quick channel cooldown
    Returns: Number

    {mineversechat_player_hascommandspy_raw}
    MineverseChat player has command spy [Raw frue/false]
    Returns: Text

    {mineversechat_player_ispartychat}
    MineverseChat player is party chat
    Returns: Text

    {mineversechat_player_hasconversation}
    MineverseChat player has conversation
    Returns: Text

    {mineversechat_quickchannel_ismutable}
    MineverseChat player quick channel is mutable
    Returns: Text

    {mineversechat_quickchannel_isfiltered}
    MineverseChat player quick channel is filtered
    Returns: Text

    {mineversechat_currentchannel_isfiltered_raw}
    MineverseChat player current channel is filtered [Raw frue/false]
    Returns: Text

    {mineversechat_player_jsonformat}
    MineverseChat player JSON Format
    Returns: Text

    {mineversechat_currentchannel_autojoin_raw}
    MineverseChat player current channel auto join [Raw frue/false]
    Returns: Text

    {mineversechat_currentchannel_haspermission_raw}
    MineverseChat player current channel has permission [Raw frue/false]
    Returns: Text

    {mineversechat_player_isonline_raw}
    MineverseChat player is online [Raw frue/false]
    Returns: Text

    {mineversechat_currentchannel_isfiltered}
    MineverseChat player current channel is filtered
    Returns: Text

    {mineversechat_player_hasparty_raw}
    MineverseChat player has party [Raw frue/false]
    Returns: Text

    {mineversechat_player_hasreplyplayer}
    MineverseChat player has reply player
    Returns: Text

    {mineversechat_currentchannel_permission}
    MineverseChat player current channel permission
    Returns: Text

    {mineversechat_player_hasnickname_raw}
    MineverseChat player has nickname [Raw frue/false]
    Returns: Text

    {mineversechat_currentchannel_hascooldown}
    MineverseChat player current channel has cooldown
    Returns: Text

    {mineversechat_player_hasplayed}
    MineverseChat player has played
    Returns: Text

    {mineversechat_player_hasreplyplayer_raw}
    MineverseChat player has reply player [Raw frue/false]
    Returns: Text

    {mineversechat_quickchannel_permission}
    MineverseChat player quick channel permission
    Returns: Text

    {mineversechat_currentchannel_isirc}
    MineverseChat player current channel is IRC
    Returns: Text

    {mineversechat_player_hasfilter}
    MineverseChat player has filter
    Returns: Text

    {mineversechat_currentchannel_ismutable_raw}
    MineverseChat player current channel is mutable [Raw frue/false]
    Returns: Text

    {mineversechat_player_name}
    MineverseChat player name
    Returns: Text

    {mineversechat_currentchannel_name}
    MineverseChat player current channel name
    Returns: Text

    {mineversechat_quickchannel_format}
    MineverseChat player quick channel format
    Returns: Text

    {mineversechat_player_isquickchat}
    MineverseChat player is quick chat
    Returns: Text

    {mineversechat_player_isafk}
    MineverseChat player is AFK
    Returns: Text

    {mineversechat_currentchannel_haspermission}
    MineverseChat player current channel has permission
    Returns: Text

    {mineversechat_quickchannel_bungee_raw}
    MineverseChat player quick channel bungee [Raw frue/false]
    Returns: Text

    {mineversechat_player_isspy}
    MineverseChat player is spy
    Returns: Text

    {mineversechat_currentchannel_autojoin}
    MineverseChat player current channel auto join
    Returns: Text

    {mineversechat_player_mail_size}
    MineverseChat player mail size
    Returns: Number

    {mineversechat_player_ispartychat_raw}
    MineverseChat player is party chat [Raw frue/false]
    Returns: Text

    {mineversechat_player_hascommandspy}
    MineverseChat player has command spy
    Returns: Text

    {mineversechat_player_hasnotifications}
    MineverseChat player has notifications
    Returns: Text

    {mineversechat_player_isafk_raw}
    MineverseChat player is AFK [Raw frue/false]
    Returns: Text

    {mineversechat_quickchannel_hascooldown}
    MineverseChat player quick channel has cooldown
    Returns: Text

    {mineversechat_player_hasnotifications_raw}
    MineverseChat player has notifications [Raw frue/false]
    Returns: Text

    {mineversechat_player_hasconversation_raw}
    MineverseChat player has conversation [Raw frue/false]
    Returns: Text

    {mineversechat_currentchannel_format}
    MineverseChat player current channel format
    Returns: Text

    {mineversechat_quickchannel_autojoin_raw}
    MineverseChat player quick channel auto join [Raw frue/false]
    Returns: Text

    {mineversechat_player_hasquickchannel}
    MineverseChat player has quick channel
    Returns: Text

    {mineversechat_player_isediting}
    MineverseChat player is editing
    Returns: Text

    {mineversechat_currentchannel_bungee_raw}
    MineverseChat player current channel bungee [Raw frue/false]
    Returns: Text

    {mineversechat_quickchannel_hasdistance}
    MineverseChat player quick channel has distance
    Returns: Text

    {mineversechat_currentchannel_isirc_raw}
    MineverseChat player current channel is IRC [Raw frue/false]
    Returns: Text

    {mineversechat_player_hasplayed_raw}
    MineverseChat player has played [Raw frue/false]
    Returns: Text

    {mineversechat_quickchannel_isfiltered_raw}
    MineverseChat player quick channel is filtered [Raw frue/false]
    Returns: Text

    {mineversechat_player_hasnickname}
    MineverseChat player has nickname
    Returns: Text

    {mineversechat_player_isonline}
    MineverseChat player is online
    Returns: Text

    {mineversechat_quickchannel_isirc}
    MineverseChat player quick channel is IRC
    Returns: Text

    {mineversechat_player_hasparty}
    MineverseChat player has party
    Returns: Text

    {mineversechat_quickchannel_bungee}
    MineverseChat player quick channel bungee
    Returns: Text

    {mineversechat_currentchannel_distance}
    MineverseChat player current channel distance
    Returns: Number

    {mineversechat_player_messages_size}
    MineverseChat player messages size
    Returns: Number

    {mineversechat_player_isspy_raw}
    MineverseChat player is spy [Raw frue/false]
    Returns: Text

    {mineversechat_quickchannel_haspermission}
    MineverseChat player quick channel has permission
    Returns: Text

    {mineversechat_player_hasquickchannel_raw}
    MineverseChat player has quick channel [Raw frue/false]
    Returns: Text

    {mineversechat_quickchannel_ismutable_raw}
    MineverseChat player quick channel is mutable [Raw frue/false]
    Returns: Text

    {mineversechat_currentchannel_hascooldown_raw}
    MineverseChat player current channel has cooldown [Raw frue/false]
    Returns: Text




    mobarena(top)

    Description: MobArena placeholders
    Link: http://www.spigotmc.org/resources/battlelevels-demo-server.2218/

    Placeholders
    {mobarena_locationarena_wave_frequence}
    MobArena current location arena wave frequence
    Returns: Number

    {mobarena_arena_canjoin}
    MobArena current arena can join [Raw frue/false]
    Returns: Text

    {mobarena_arena_wave_priority}
    MobArena current arena wave priority
    Returns: Number

    {mobarena_locationarena_nextwave_firstwave}
    MobArena current location arena next wave first wave number
    Returns: Number

    {mobarena_locationarena_maxplayers}
    MobArena current location arena max players
    Returns: Number

    {mobarena_locationarena_nextwave_type}
    MobArena current location arena next wave type
    Returns: Text

    {mobarena_allplayers}
    MobArena total players count
    Returns: Number

    {mobarena_arena_isrunning}
    MobArena current arena is running [Raw frue/false]
    Returns: Text

    {mobarena_arena_nextwave_priority}
    MobArena current arena next wave priority
    Returns: Number

    {mobarena_locationarena_canjoin}
    MobArena current location arena can join [Raw frue/false]
    Returns: Text

    {mobarena_arena_configname}
    MobArena current arena config name
    Returns: Text

    {mobarena_arena_wave_frequence}
    MobArena current arena wave frequence
    Returns: Number

    {mobarena_locationarena_wave_name}
    MobArena current location arena wave name
    Returns: Text

    {mobarena_locationarena_isrunning}
    MobArena current location arena is running [Raw frue/false]
    Returns: Text

    {mobarena_locationarena_wave_healthmultiplier}
    MobArena current location arena wave health multiplier
    Returns: Number

    {mobarena_locationarena_name}
    MobArena current location arena name
    Returns: Text

    {mobarena_locationarena_playercount}
    MobArena current location arena player count
    Returns: Number

    {mobarena_locationarena_wave_type}
    MobArena current location arena wave type
    Returns: Text

    {mobarena_arenas}
    MobArena total amount of arenas
    Returns: Number

    {mobarena_locationarena_wave_multiplier}
    MobArena current location arena wave amount multiplier
    Returns: Number

    {mobarena_locationarena_isenabled}
    MobArena current location arena is enabled [Raw frue/false]
    Returns: Text

    {mobarena_locationarena_finalwave}
    MobArena current location arena final wave
    Returns: Number

    {mobarena_arena_wave_name}
    MobArena current arena wave name
    Returns: Text

    {mobarena_arena_wave_multiplier}
    MobArena current arena wave amount multiplier
    Returns: Number

    {mobarena_arena_nextwave_name}
    MobArena current arena next wave name
    Returns: Text

    {mobarena_locationarena_configname}
    MobArena current location arena config name
    Returns: Text

    {mobarena_arena_minplayers}
    MobArena current arena min players
    Returns: Number

    {mobarena_locationarena_wave_firstwave}
    MobArena current location arena wave first wave number
    Returns: Number

    {mobarena_arena_isprotected}
    MobArena current arena is protected [Raw frue/false]
    Returns: Text

    {mobarena_arena_canspec}
    MobArena current arena can spectate [Raw frue/false]
    Returns: Text

    {mobarena_arena_wave}
    MobArena current arena wave number
    Returns: Number

    {mobarena_arena_wave_type}
    MobArena current arena wave type
    Returns: Text

    {mobarena_arena_nextwave_multiplier}
    MobArena current arena next wave amount multiplier
    Returns: Number

    {mobarena_arena_maxplayers}
    MobArena current arena max players
    Returns: Number

    {mobarena_locationarena_isprotected}
    MobArena current location arena is protected [Raw frue/false]
    Returns: Text

    {mobarena_permittedarenas}
    MobArena permitted arenas count
    Returns: Number

    {mobarena_locationarena_wave}
    MobArena current location arena wave number
    Returns: Number

    {mobarena_arena_nextwave_frequence}
    MobArena current arena next wave frequence
    Returns: Number

    {mobarena_arena_playercount}
    MobArena current arena player count
    Returns: Number

    {mobarena_arena_wave_branch}
    MobArena current arena wave branch
    Returns: Text

    {mobarena_arena_name}
    MobArena current arena name
    Returns: Text

    {mobarena_locationarena_nextwave_priority}
    MobArena current location arena next wave priority
    Returns: Number

    {mobarena_arena_canafford}
    MobArena current arena can afford [Raw frue/false]
    Returns: Text

    {mobarena_enabledarenas}
    MobArena total amount of enabled arenas
    Returns: Number

    {mobarena_arena_isenabled}
    MobArena current arena is enabled [Raw frue/false]
    Returns: Text

    {mobarena_locationarena_wave_priority}
    MobArena current location arena wave priority
    Returns: Number

    {mobarena_locationarena_nextwave_name}
    MobArena current location arena next wave name
    Returns: Text

    {mobarena_arena_nextwave_type}
    MobArena current arena next wave type
    Returns: Text

    {mobarena_locationarena_minplayers}
    MobArena current location arena min players
    Returns: Number

    {mobarena_arena_nextwave_healthmultiplier}
    MobArena current arena next wave health multiplier
    Returns: Number

    {mobarena_arena_finalwave}
    MobArena current arena final wave
    Returns: Number

    {mobarena_locationarena_nextwave_frequence}
    MobArena current location arena next wave frequence
    Returns: Number

    {mobarena_enabledandpermittedarenas}
    MobArena enabled and permitted arenas count
    Returns: Number

    {mobarena_locationarena_nextwave_multiplier}
    MobArena current location arena next wave amount multiplier
    Returns: Number

    {mobarena_locationarena_canspec}
    MobArena current location arena can spectate [Raw frue/false]
    Returns: Text

    {mobarena_arena_nextwave_firstwave}
    MobArena current arena next wave first wave number
    Returns: Number

    {mobarena_locationarena_nextwave_healthmultiplier}
    MobArena current location arena next wave health multiplier
    Returns: Number

    {mobarena_locationarena_wave_branch}
    MobArena current location arena wave branch
    Returns: Text

    {mobarena_arena_wave_firstwave}
    MobArena current arena wave first wave number
    Returns: Number

    {mobarena_locationarena_nextwave_branch}
    MobArena current location arena next wave branch
    Returns: Text

    {mobarena_arena_wave_healthmultiplier}
    MobArena current arena wave health multiplier
    Returns: Number

    {mobarena_locationarena_canafford}
    MobArena current location arena can afford [Raw frue/false]
    Returns: Text

    {mobarena_livingplayers}
    MobArena total living players count
    Returns: Number

    {mobarena_arena_nextwave_branch}
    MobArena current arena next wave branch
    Returns: Text




    multiverse(top)

    Description: Multiverse-Core placeholders
    Link: http://dev.bukkit.org/bukkit-plugins/multiverse-core/

    Placeholders
    {mv_worldalias}
    Multiverse world alias where the player is in
    Returns: Text




    nicky(top)

    Description: Nicky placeholders
    Link: https://www.spigotmc.org/resources/nicky.590/

    Placeholders
    {nicky_prefix}
    Nicky prefix
    Returns: Text

    {nicky_istabsused}
    Nicky is tabs used
    Returns: Text

    {nicky_isunique}
    Nicky is unique
    Returns: Text

    {nicky_isunique_raw}
    Nicky is unique [Raw frue/false]
    Returns: Text

    {nicky_characters}
    Nicky characters
    Returns: Text

    {nicky_length}
    Nicky length
    Returns: Number

    {nicky_nickprefix}
    Nicky nickname prefix
    Returns: Text

    {nicky_minlength}
    Nicky minimum length
    Returns: Number

    {nicky_istagapiused}
    Nicky is TagAPI used
    Returns: Text

    {nicky_nickanme}
    Nicky Player nickname
    Returns: Text

    {nicky_blacklist#*}
    Nicky blacklist (example: {nicky_blacklist#1} )
    Returns: Text

    {nicky_istagapiused_raw}
    Nicky is TagAPI used [Raw frue/false]
    Returns: Text

    {nicky_istabsused_raw}
    Nicky is tabs used [Raw frue/false]
    Returns: Text




    ontime(top)

    Description: OnTime placeholders
    Link: http://dev.bukkit.org/bukkit-plugins/ontime/

    Placeholders
    {ontime_last_vote}
    OnTime Last player vote
    Returns: Text

    {ontime_time_played_month}
    OnTime Time played this month
    Returns: Text

    {ontime_points_total}
    OnTime Total amount of points
    Returns: Text

    {ontime_referrals_week}
    OnTime Referrals this week
    Returns: Text

    {ontime_votes_month}
    OnTime Monthly votes
    Returns: Text

    {ontime_referrals_month}
    OnTime Monthly referrals
    Returns: Text

    {ontime_time_played_week}
    OnTime Time played this week
    Returns: Text

    {ontime_last_login}
    OnTime Last player login
    Returns: Text

    {ontime_referrals_total}
    OnTime Total amount of referrals
    Returns: Text

    {ontime_time_played_today}
    OnTime Time played today
    Returns: Text

    {ontime_votes_week}
    OnTime Votes this week
    Returns: Text

    {ontime_votes_total}
    OnTime Total amount of votes
    Returns: Text




    picknchewstatistics(top)

    Description: PickNChew placeholders
    Link: https://www.spigotmc.org/resources/statistics.19016/

    Placeholders
    {}

    Returns: Text




    pl3xicons(top)

    Description: Pl3xIcons resource pack icons [DEPRECATED]
    Link: https://www.spigotmc.org/resources/pl3xicons.5577/

    Placeholders
    {pl3xicons_byname#*}
    Pl3xIcons icon by name (replace * with icon name) ex. {pl3xicons_byname#DIAMOND_SWORD} - Use http://pl3xicons.mvdw-software.com/
    Returns: Text

    {pl3xicons_byid#*}
    Pl3xIcons icon by id (replace * with id number) ex. {pl3xicons_byid#21} - Use http://pl3xicons.mvdw-software.com/
    Returns: Text




    placeholderapi(top)

    Description: PlaceholderAPI placeholders
    Link: https://www.spigotmc.org/resources/placeholderapi.6245/

    Placeholders
    {placeholderapi_*}
    PlaceholderAPI placeholder (* = placeholder without %%)
    Returns: Text




    playtimerewardsrecoded(top)

    Description: PlayTimeRewardsRecoded placeholders
    Link: https://www.spigotmc.org/resources/playtimerewards.2463/

    Placeholders
    {playtimerewards_playtime}
    PlayTimeRewards play time
    Returns: Number

    {playtimerewards_lastlogin}
    PlayTimeRewards Last login
    Returns: Text




    playerpoints(top)

    Description: PlayerPoints placeholders
    Link: http://dev.bukkit.org/bukkit-plugins/playerpoints/

    Placeholders
    {playerpoints_balance}
    PlayerPoints balance
    Returns: Number

    {playerpoints}
    PlayerPoints balance
    Returns: Number




    plotme(top)

    Description: PlotMe placeholders
    Link: http://www.spigotmc.org/resources/plotme-official.2131/

    Placeholders
    {plotme_currentplot_expireddate}
    PlotMe plot you are currently in expired date
    Returns: Text

    {plotme_currentplot_customprice}
    PlotMe plot you are currently in custom price
    Returns: Text

    {plotme_currentplot_isforsale}
    PlotMe plot you are currently in is for sale
    Returns: Text

    {plotme_currentplot_id}
    PlotMe plot you are currently in ID
    Returns: Text

    {plotme_currentplot_allowedcount}
    PlotMe plot you are currently in allowed count
    Returns: Text

    {plotme_currentplot_owner}
    PlotMe plot you are currently in owner name
    Returns: Text

    {plotme_currentplot_currentbid}
    PlotMe plot you are currently in current bid
    Returns: Text

    {plotme_currentplot_finisheddate}
    PlotMe plot you are currently in finished date
    Returns: Text

    {plotme_currentplot_deniedcount}
    PlotMe plot you are currently in denied count
    Returns: Text

    {plotme_currentplot_isallowed}
    PlotMe plot you are currently in are you allowed
    Returns: Text

    {plotme_currentplot_playersinplot}
    PlotMe plot you are currently in amount of players in plot
    Returns: Text




    plotsquared(top)

    Description: PlotSquared placeholders
    Link: www.spigotmc.org/resources/plotsquared.1177/

    Placeholders
    {plotsquared_currentplot_world}
    PlotSquared current plot world name
    Returns: Text

    {plotsquared_has_build_rights}
    PlotSquared has build rights
    Returns: Text

    {plotsquared_allowed_plot_count}
    PlotSquared allowed plot count
    Returns: Text

    {plotsquared_currentplot_y}
    PlotSquared current plot Y value
    Returns: Text

    {plotsquared_plot_count}
    PlotSquared plot count
    Returns: Text

    {plotsquared_currentplot_x}
    PlotSquared current plot X value
    Returns: Text

    {plotsquared_has_plot}
    PlotSquared has a plot name
    Returns: Text

    {plotsquared_currentplot_alias}
    PlotSquared current plot alias
    Returns: Text

    {plotsquared_currentplot_owner}
    PlotSquared current plot owner
    Returns: Text

    {plotsquared_currentplot_helpers}
    PlotSquared current plot amount of helpers
    Returns: Text




    plotz(top)

    Description: Plotz placeholders
    Link: www.spigotmc.org/resources/release-plotz.1145/

    Placeholders
    {plotz_currentplot_expdate}
    Plotz - plot at location expiration date
    Returns: Text

    {plotz_currentplot_home_yaw}
    Plotz - plot at location , home yaw
    Returns: Number

    {plotz_currentplot_timeleft}
    Plotz - plot at location time left
    Returns: Text

    {plotz_amount}
    Plotz - amount of plots by player
    Returns: Text

    {plotz_currentplot_homenumber}
    Plotz - plot at location home number
    Returns: Text

    {plotz_currentplot_home_chunk_tileentities}
    Plotz - plot at location , home chunk amount of tile entities
    Returns: Number

    {plotz_currentplot_home_world}
    Plotz - plot at location , home world name
    Returns: Text

    {plotz_currentplot_home_chunk_entities}
    Plotz - plot at location , home chunk amount of entities
    Returns: Number

    {plotz_currentplot_home_y}
    Plotz - plot at location , home X
    Returns: Number

    {plotz_currentplot_home_blocky}
    Plotz - plot at location , home Y rounded
    Returns: Number

    {plotz_currentplot_home_pitch}
    Plotz - plot at location , home pitch
    Returns: Number

    {plotz_currentplot_lastseen}
    Plotz - plot at location lastseen (Unix time)
    Returns: Text

    {plotz_currentplot_home_chunk_isloaded}
    Plotz - plot at location , home chunk is loaded [Raw frue/false]
    Returns: Text

    {plotz_currentplot_players}
    Plotz - plot at location , players on plot
    Returns: Text

    {plotz_currentplot_owner}
    Plotz - plot at location owner
    Returns: Text

    {plotz_currentplot_maxbid}
    Plotz - plot at location max bid
    Returns: Text

    {plotz_currentplot_home_world_name}
    Plotz - plot at location , home world name
    Returns: Text

    {plotz_currentplot_name}
    Plotz - plot at location name
    Returns: Text

    {plotz_currentplot_likes}
    Plotz - plot at location likes
    Returns: Text

    {plotz_currentplot_home_chunk_x}
    Plotz - plot at location , home chunk X
    Returns: Number

    {plotz_currentplot_home_blockx}
    Plotz - plot at location , home X rounded
    Returns: Number

    {plotz_currentplot_saleprice}
    Plotz - plot at location sale price
    Returns: Text

    {plotz_currentplot_home_chunk_z}
    Plotz - plot at location , home chunk Z
    Returns: Number

    {plotz_currentplot_home_x}
    Plotz - plot at location , home X
    Returns: Number

    {plotz_currentplot_idz}
    Plotz - plot at location idz
    Returns: Text

    {plotz_currentplot_owneruuid}
    Plotz - plot at location owner uuid
    Returns: Text

    {plotz_currentplot_home_z}
    Plotz - plot at location , home X
    Returns: Number

    {plotz_currentplot_home_blockz}
    Plotz - plot at location , home Z rounded
    Returns: Number

    {plotz_currentplot_idx}
    Plotz - plot at location idx
    Returns: Text

    {plotz_currentplot_bid}
    Plotz - plot at location BID
    Returns: Text

    {plotz_currentplot_biome}
    Plotz - plot at location biome
    Returns: Text

    {plotz_currentplot_home_world_players}
    Plotz - plot at location , home players in world
    Returns: Number

    {plotz_currentplot_home_world_uid}
    Plotz - plot at location , home world unique ID
    Returns: Text




    prison3(top)

    Description: Prison3 placeholders
    Link: http://dev.bukkit.org/bukkit-plugins/mcprison/

    Placeholders
    {prison3_mine_x2}
    Prison mine standing in X2 position
    Returns: Text

    {prison3_mine_name}
    Prison mine standing in name
    Returns: Text

    {prison3_mine_y1}
    Prison mine standing in Y1 position
    Returns: Text

    {prison3_mine_z2}
    Prison mine standing in Z2 position
    Returns: Text

    {prison3_rank_id}
    Prison rank id
    Returns: Text

    {prison3_mine_x1}
    Prison mine standing in X1 position
    Returns: Text

    {prison3_mine_y2}
    Prison mine standing in Y2 position
    Returns: Text

    {prison3_mine_z1}
    Prison mine standing in Z1 position
    Returns: Text

    {prison3_rank_name}
    Prison rank name
    Returns: Text




    prisonmines(top)

    Description: PrisonMines placeholders
    Link: https://www.spigotmc.org/resources/prisonmines.4046/

    Placeholders
    {prisonmines_mine_percentmined:*}
    PrisonMines Mine percent mined of (* = mine name)
    Returns: Number

    {prisonmines_currentmine_resetinterval}
    PrisonMines Mine reset interval of the mine the player is currently in (empty when not)
    Returns: Number

    {prisonmines_mine_percentmined_formatted:*}
    PrisonMines Mine percent mined FORMATTED of (* = mine name)
    Returns: Text

    {prisonmines_currentmine_teleportpoint_blockz}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) Z rounded
    Returns: Number

    {prisonmines_mine_region_ymin:*}
    PrisonMines Mine region Ymin of (* = mine name)
    Returns: Number

    {prisonmines_currentmine_isresettime}
    PrisonMines Mine is reset time of (* = mine name) [Raw frue/false]
    Returns: Text

    {prisonmines_currentmine_teleportpoint_x}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) X
    Returns: Number

    {prisonmines_mine_teleportpoint_blockx:*}
    PrisonMines Mine teleport point of (* = mine name)
    Returns: Number

    {prisonmines_mine_region_ymax:*}
    PrisonMines Mine region Ymax of (* = mine name)
    Returns: Number

    {prisonmines_mine_ticksuntilreset:*}
    PrisonMines Mine when to reset of (* = mine name)
    Returns: Number

    {prisonmines_currentmine_region_zmin}
    PrisonMines Mine region Zmin of the mine the player is currently in (empty when not)
    Returns: Number

    {prisonmines_currentmine_teleportpoint_pitch}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) pitch
    Returns: Number

    {prisonmines_currentmine_isresetmsgenabled}
    PrisonMines Mine is reset message enabled of the mine the player is currently in (empty when not) [Raw frue/false]
    Returns: Text

    {prisonmines_currentmine_percentleft}
    PrisonMines Mine percent left of the mine the player is currently in (empty when not)
    Returns: Number

    {prisonmines_currentmine_region_xmim}
    PrisonMines Mine region Xmin of the mine the player is currently in (empty when not)
    Returns: Number

    {prisonmines_currentmine_teleportpoint_chunk_entities}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) chunk amount of entities
    Returns: Number

    {prisonmines_currentmine_percentleft_formatted}
    PrisonMines Mine percent left FORMATTED of the mine the player is currently in (empty when not)
    Returns: Text

    {prisonmines_mine_region_world:*}
    PrisonMines Mine region world of (* = mine name)
    Returns: Text

    {prisonmines_currentmine_teleportpoint_chunk_z}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) chunk Z
    Returns: Number

    {prisonmines_mine_region_zmin:*}
    PrisonMines Mine region Zmin of (* = mine name)
    Returns: Number

    {prisonmines_mine_teleportpoint_blocky:*}
    PrisonMines Mine teleport point of (* = mine name)
    Returns: Number

    {prisonmines_mine_teleportpoint_yaw:*}
    PrisonMines Mine teleport point of (* = mine name)
    Returns: Number

    {prisonmines_mine_region_xmax:*}
    PrisonMines Mine region Xmax of (* = mine name)
    Returns: Number

    {prisonmines_mine_hasmineregion:*_raw}
    PrisonMines Mine has mine region of (* = mine name) [Raw frue/false]
    Returns: Text

    {prisonmines_currentmine_totalblocks}
    PrisonMines Mine total blocks of the mine the player is currently in (empty when not)
    Returns: Number

    {prisonmines_mine_teleportpoint_z:*}
    PrisonMines Mine teleport point of (* = mine name)
    Returns: Number

    {prisonmines_mine_teleportpoint_world:*_name}
    PrisonMines Mine teleport point of (* = mine name) world name
    Returns: Text

    {prisonmines_currentmine_resettype}
    PrisonMines Mine reset type of the mine the player is currently in (empty when not)
    Returns: Text

    {prisonmines_mine_region_xmim:*}
    PrisonMines Mine region Xmin of (* = mine name)
    Returns: Number

    {prisonmines_mine_isresetmsgenabled:*_raw}
    PrisonMines Mine is reset message enabled of (* = mine name) [Raw frue/false]
    Returns: Text

    {prisonmines_currentmine_region_ymax}
    PrisonMines Mine region Ymax of the mine the player is currently in (empty when not)
    Returns: Number

    {prisonmines_mine_isresettime:*_raw}
    PrisonMines Mine is reset over time of (* = mine name) [Raw frue/false]
    Returns: Text

    {prisonmines_currentmine_teleportpoint_world_name}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) world name
    Returns: Text

    {prisonmines_mine_hasmineregion:*}
    PrisonMines Mine has mine region of (* = mine name)
    Returns: Text

    {prisonmines_currentmine_region_zmax}
    PrisonMines Mine region Zmax of the mine the player is currently in (empty when not)
    Returns: Number

    {prisonmines_mine_isresetmsgenabled:*}
    PrisonMines Mine is reset message enabled of (* = mine name)
    Returns: Text

    {prisonmines_mine_resettype:*}
    PrisonMines Mine reset type of (* = mine name)
    Returns: Text

    {prisonmines_mine_teleportpoint_world:*_uid}
    PrisonMines Mine teleport point of (* = mine name) world unique ID
    Returns: Text

    {prisonmines_currentmine_region_xmax}
    PrisonMines Mine region Xmax of the mine the player is currently in (empty when not)
    Returns: Number

    {prisonmines_currentmine_teleportpoint_world_players}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) players in world
    Returns: Number

    {prisonmines_currentmine_teleportpoint_z}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) X
    Returns: Number

    {prisonmines_currentmine_percentmined}
    PrisonMines Mine percent mined of the mine the player is currently in (empty when not)
    Returns: Number

    {prisonmines_mine_percentleft:*}
    PrisonMines Mine percent left of (* = mine name)
    Returns: Number

    {prisonmines_currentmine_timeresetbuffer}
    PrisonMines Mine ticks until reset of the mine the player is currently in (empty when not)
    Returns: Number

    {prisonmines_currentmine_region_world}
    PrisonMines Mine region world of the mine the player is currently in (empty when not)
    Returns: Text

    {prisonmines_currentmine_teleportpoint_chunk_isloaded}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) chunk is loaded [Raw frue/false]
    Returns: Text

    {prisonmines_mine_isresettime:*}
    PrisonMines Mine is reset over time of (* = mine name)
    Returns: Text

    {prisonmines_mine_teleportpoint_y:*}
    PrisonMines Mine teleport point of (* = mine name)
    Returns: Number

    {prisonmines_currentmine_hasmineregion}
    PrisonMines Mine has mine region of the mine the player is currently in (empty when not) [Raw frue/false]
    Returns: Text

    {prisonmines_currentmine_percentmined_formatted}
    PrisonMines Mine percent mined FORMATTED of the mine the player is currently in (empty when not)
    Returns: Text

    {prisonmines_currentmine_mined}
    PrisonMines Mine blocks mined of the mine the player is currently in (empty when not)
    Returns: Number

    {prisonmines_currentmine_teleportpoint_world}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) world name
    Returns: Text

    {prisonmines_mine_teleportpoint_world:*}
    PrisonMines Mine teleport point of (* = mine name) world name
    Returns: Text

    {prisonmines_currentmine_teleportpoint_chunk_x}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) chunk X
    Returns: Number

    {prisonmines_mine_percentleft_formatted:*}
    PrisonMines Mine percent left FORMATTED of (* = mine name)
    Returns: Text

    {prisonmines_currentmine_teleportpoint_blocky}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) Y rounded
    Returns: Number

    {prisonmines_mine_teleportpoint_world:*_players}
    PrisonMines Mine teleport point of (* = mine name) players in world
    Returns: Number

    {prisonmines_currentmine_percentrelated}
    PrisonMines Mine has something precent related of the mine the player is currently in (empty when not) [Raw frue/false]
    Returns: Text

    {prisonmines_currentmine_teleportpoint_world_uid}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) world unique ID
    Returns: Text

    {prisonmines_mine_totalblocks:*}
    PrisonMines Mine total blocks of (* = mine name)
    Returns: Number

    {prisonmines_mine_region_zmax:*}
    PrisonMines Mine region Zmax of (* = mine name)
    Returns: Number

    {prisonmines_mine_teleportpoint_blockz:*}
    PrisonMines Mine teleport point of (* = mine name)
    Returns: Number

    {prisonmines_currentmine_region_ymin}
    PrisonMines Mine region Ymin of the mine the player is currently in (empty when not)
    Returns: Number

    {prisonmines_currentmine_name}
    PrisonMines Mine name of the mine the player is currently in (empty when not)
    Returns: Text

    {prisonmines_currentmine_teleportpoint_yaw}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) yaw
    Returns: Number

    {prisonmines_currentmine_teleportpoint_y}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) X
    Returns: Number

    {prisonmines_mine_teleportpoint_pitch:*}
    PrisonMines Mine teleport point of (* = mine name)
    Returns: Number

    {prisonmines_currentmine_teleportpoint_chunk_tileentities}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) chunk amount of tile entities
    Returns: Number

    {prisonmines_mine_resetinterval:*}
    PrisonMines Mine time reset interval of (* = mine name)
    Returns: Number

    {prisonmines_mine_mined:*}
    PrisonMines Mine blocks mined of (* = mine name)
    Returns: Number

    {prisonmines_currentmine_teleportpoint_blockx}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) X rounded
    Returns: Number

    {prisonmines_mine_teleportpoint_x:*}
    PrisonMines Mine nateleport pointme of (* = mine name)
    Returns: Number

    {prisonmines_mine_name:*}
    PrisonMines Mine name of (* = mine name)
    Returns: Text




    pvptimer(top)

    Description: PvPTimer placeholders
    Link: http://dev.bukkit.org/bukkit-plugins/pvptimer/

    Placeholders
    {pvptimer_isprotected}
    PvPTimer is protected (true/false)
    Returns: Text

    {pvptimer_isprotected_raw}
    PvPTimer is protected (true/false) [Raw frue/false]
    Returns: Text

    {pvptimer_timeleft}
    PvPTimer time left
    Returns: Number




    quests(top)

    Description: Quests placeholders
    Link: http://dev.bukkit.org/bukkit-plugins/quests/

    Placeholders
    {quests_hero_maxmana}
    Quests max mana
    Returns: Text

    {quests_hero_level}
    Quests hero level
    Returns: Text

    {quests_hero_manaregen}
    Quests mana regen
    Returns: Text

    {quests_hero_mana}
    Quests hero mana
    Returns: Text

    {quests_count}
    Quests amount of quests
    Returns: Text




    rankupcrayons(top)

    Description: Scrayos's Rankup placeholders
    Link: https://www.spigotmc.org/resources/rankup.71/

    Placeholders
    {rankupscrayos_rankup_name}
    Scranyos Rankup next rankup name
    Returns: Text

    {rankupscrayos_rankup_neededkills}
    Scranyos Rankup next rankup needed kills
    Returns: Text




    sqlperms(top)

    Description: SQLPerms placeholders
    Link: http://www.spigotmc.org/resources/sqlperms-1-8-compatible.1462/

    Placeholders
    {sqlperms_prefix:*}
    SQLPerms rank prefix (ex. sqlperms_prefix:channelhere)
    Returns: Text

    {sqlperms_rank:*}
    SQLPerms rank (ex. sqlperms_rank:channelhere)
    Returns: Text




    sellall(top)

    Description: SellAll placeholders
    Link: https://www.spigotmc.org/resources/sellall-sell-everything-in-one-go.1221/

    Placeholders
    {sellall_multiplier_duration}
    SellAll Multiplier duration
    Returns: Number

    {sellall_multiplier_tier}
    SellAll Multiplier tier
    Returns: Number




    simpleclans(top)

    Description: SimpleClans placeholders
    Link: http://dev.bukkit.org/bukkit-plugins/simpleclans/

    Placeholders
    {simpleclans_clan_totalcivilian}
    SimpleClans player clan total civilians
    Returns: Number

    {simpleclans_clan_isverified}
    SimpleClans player clan is verified
    Returns: Text

    {simpleclans_clan_capeurl#*}
    SimpleClans clan cape url (example: {simpleclans_clan_capeurl#1} )
    Returns: Text

    {simpleclans_clan_home_chunk_tileentities}
    SimpleClans player clan location chunk amount of tile entities
    Returns: Number

    {simpleclans_clan_packedallies}
    SimpleClans player clan packed allies
    Returns: Text

    {simpleclans_clan_isallowwithdraw}
    SimpleClans player clan is allow withdraw
    Returns: Text

    {simpleclans_clan_isanyonline}
    SimpleClans player clan is any online
    Returns: Text

    {simpleclans_clan_averagewk#*}
    SimpleClans clan average wk (example: {simpleclans_clan_averagewk#1} )
    Returns: Text

    {simpleclans_clan_isallowdeposit#*}
    SimpleClans clan is allow deposit (example: {simpleclans_clan_isallowdeposit#1} )
    Returns: Text

    {simpleclans_clan_isanyonline#*}
    SimpleClans clan is any online (example: {simpleclans_clan_isanyonline#1} )
    Returns: Text

    {simpleclans_clan_balance#*}
    SimpleClans clan balance (example: {simpleclans_clan_balance#1} )
    Returns: Text

    {simpleclans_clan_capeurl}
    SimpleClans player clan cape url
    Returns: Text

    {simpleclans_clan_founded}
    SimpleClans player clan founded unix
    Returns: Number

    {simpleclans_clan_home_blockz}
    SimpleClans player clan location Z rounded
    Returns: Number

    {simpleclans_clan_packedbb}
    SimpleClans player clan packed bb
    Returns: Text

    {simpleclans_clan_totaldeaths}
    SimpleClans player clan total deaths
    Returns: Number

    {simpleclans_clan_isfriendlyfire_raw}
    SimpleClans player clan is friendly fire [Raw frue/false]
    Returns: Text

    {simpleclans_clan_home_chunk_isloaded}
    SimpleClans player clan location chunk is loaded
    Returns: Text

    {simpleclans_clan_isanyonline_raw}
    SimpleClans player clan is any online [Raw frue/false]
    Returns: Text

    {simpleclans_clan_home_world_name}
    SimpleClans player clan location world name
    Returns: Text

    {simpleclans_clan_home_z}
    SimpleClans player clan location X
    Returns: Number

    {simpleclans_clan_packedbb#*}
    SimpleClans clan packed Bb (example: {simpleclans_clan_packedbb#1} )
    Returns: Text

    {simpleclans_clan_isunrivable}
    SimpleClans player clan is unrivable
    Returns: Text

    {simpleclans_clan_averagewk}
    SimpleClans player clan average wk
    Returns: Number

    {simpleclans_clan_totalcivilian#*}
    SimpleClans clan total civilians (example: {simpleclans_clan_totalcivilian#1} )
    Returns: Text

    {simpleclans_clan_packedrivals}
    SimpleClans player packed rivals
    Returns: Text

    {simpleclans_clan_totalrival}
    SimpleClans player clan total rivals
    Returns: Number

    {simpleclans_clan_totalrival#*}
    SimpleClans clan total rival (example: {simpleclans_clan_totalrival#1} )
    Returns: Text

    {simpleclans_clan_home_world_players}
    SimpleClans player clan location players in world
    Returns: Number

    {simpleclans_clans}
    SimpleClans clans amount
    Returns: Number

    {simpleclans_clan_home_chunk_isloaded_raw}
    SimpleClans player clan location chunk is loaded [Raw frue/false]
    Returns: Text

    {simpleclans_clan_inactivedays}
    SimpleClans player clan inactive days
    Returns: Number

    {simpleclans_clan_home_chunk_z}
    SimpleClans player clan location chunk Z
    Returns: Number

    {simpleclans_clan_lastused}
    SimpleClans player clan last used
    Returns: Number

    {simpleclans_clan_totalkdr}
    SimpleClans player clan total kdr
    Returns: Number

    {simpleclans_clan_isunrivable_raw}
    SimpleClans player clan is unrivable [Raw frue/false]
    Returns: Text

    {simpleclans_clan_tag#*}
    SimpleClans clan tag (example: {simpleclans_clan_tag#1} )
    Returns: Text

    {simpleclans_clan_foundedstring#*}
    SimpleClans clan founded string (example: {simpleclans_clan_foundedstring#1} )
    Returns: Text

    {simpleclans_clan_name}
    SimpleClans player clan name
    Returns: Text

    {simpleclans_clan_size}
    SimpleClans player clan size
    Returns: Number

    {simpleclans_clan_inactivedays#*}
    SimpleClans clan inactive days (example: {simpleclans_clan_inactivedays#1} )
    Returns: Text

    {simpleclans_clan_home_pitch}
    SimpleClans player clan location pitch
    Returns: Number

    {simpleclans_clan_leadersonline#*}
    SimpleClans clan are all leaders online (true/false) (example: {simpleclans_clan_leadersonline#1} )
    Returns: Text

    {simpleclans_clan_isfriendlyfire}
    SimpleClans player clan is friendly fire
    Returns: Text

    {simpleclans_clan_size#*}
    SimpleClans clan size (example: {simpleclans_clan_size#1} )
    Returns: Text

    {simpleclans_clan_home_world_uid}
    SimpleClans player clan location world unique ID
    Returns: Text

    {simpleclans_clan_home_blockx}
    SimpleClans player clan location X rounded
    Returns: Number

    {simpleclans_clan_isfriendlyfire#*}
    SimpleClans clan is allow deposit (example: {simpleclans_clan_isfriendlyfire#1} )
    Returns: Text

    {simpleclans_clan_packedallies#*}
    SimpleClans clan packed allies (example: {simpleclans_clan_packedallies#1} )
    Returns: Text

    {simpleclans_clan_tag}
    SimpleClans player clan ttag
    Returns: Text

    {simpleclans_clan_flags}
    SimpleClans player clan flags
    Returns: Text

    {simpleclans_clan_home_x}
    SimpleClans player clan location X
    Returns: Number

    {simpleclans_clan_home_chunk_entities}
    SimpleClans player clan location chunk amount of entities
    Returns: Number

    {simpleclans_clan_colortag}
    SimpleClans player clan color tag
    Returns: Text

    {simpleclans_clan_lastused#*}
    SimpleClans clan lastused (example: {simpleclans_clan_lastused#1} )
    Returns: Text

    {simpleclans_clan_home_yaw}
    SimpleClans player clan location yaw
    Returns: Number

    {simpleclans_clan_balance}
    SimpleClans player clan balance
    Returns: Number

    {simpleclans_clan_name#*}
    SimpleClans clan name (example: {simpleclans_clan_name#1} )
    Returns: Text

    {simpleclans_clan_isallowdeposit}
    SimpleClans player clan is allow deposit
    Returns: Text

    {simpleclans_clan_totalneutral#*}
    SimpleClans clan total neutral (example: {simpleclans_clan_totalneutral#1} )
    Returns: Text

    {simpleclans_clan_packedrivals#*}
    SimpleClans clan packed rivals (example: {simpleclans_clan_packedrivals#1} )
    Returns: Text

    {simpleclans_clan_colortag#*}
    SimpleClans clan color tag (example: {simpleclans_clan_colortag#1} )
    Returns: Text

    {simpleclans_clan_isallowwithdraw#*}
    SimpleClans clan is allow withdraw (example: {simpleclans_clan_isallowwithdraw#1} )
    Returns: Text

    {simpleclans_clan_home_chunk_x}
    SimpleClans player clan location chunk X
    Returns: Number

    {simpleclans_clan_totaldeaths#*}
    SimpleClans clan total deaths (example: {simpleclans_clan_totaldeaths#1} )
    Returns: Text

    {simpleclans_clan_flag#*}
    SimpleClans clan flags (example: {simpleclans_clan_flag#1} )
    Returns: Text

    {simpleclans_clan_isallowdeposit_raw}
    SimpleClans player clan is allow deposit [Raw frue/false]
    Returns: Text

    {simpleclans_clan_home_blocky}
    SimpleClans player clan location Y rounded
    Returns: Number

    {simpleclans_clan_foundedstring}
    SimpleClans player clan founded string
    Returns: Text

    {simpleclans_clan_totalneutral}
    SimpleClans player clan total neutral
    Returns: Number

    {simpleclans_clan_totalkdr#*}
    SimpleClans clan total KDR (example: {simpleclans_clan_totalkdr#1} )
    Returns: Text

    {simpleclans_clan_isverified_raw}
    SimpleClans player clan is verified [Raw frue/false]
    Returns: Text

    {simpleclans_clan_isallowwithdraw_raw}
    SimpleClans player clan is allow withdraw [Raw frue/false]
    Returns: Text

    {simpleclans_clan_founded#*}
    SimpleClans clan founded (example: {simpleclans_clan_founded#1} )
    Returns: Text

    {simpleclans_clan_home_y}
    SimpleClans player clan location X
    Returns: Number

    {simpleclans_clan_home_world}
    SimpleClans player clan location world name
    Returns: Text




    skillapi(top)

    Description: SkillAPI placeholders
    Link: http://dev.bukkit.org/bukkit-plugins/skillapi/

    Placeholders
    {skillapi_skill_range:*}
    SkillAPI Skill range {skillapi_skill_range:exampleskill}
    Returns: Text

    {skillapi_class_manaregen:*}
    SkillAPI class mana regen {skillapi_class_manaregen:exampleclass}
    Returns: Text

    {skillapi_skill_message:*}
    SkillAPI Message of skill {skillapi_skill_message:exampleskill}
    Returns: Text

    {skillapi_class_group:*}
    SkillAPI class group {skillapi_class_group:exampleclass}
    Returns: Text

    {skillapi_class_prefixcolor:*}
    SkillAPI class prefix color {skillapi_class_prefixcolor:exampleclass}
    Returns: Text

    {skillapi_class_mananame:*}
    SkillAPI class mana name {skillapi_class_mananame:exampleclass}
    Returns: Text

    {skillapi_player_binds}
    SkillAPI player amount of binds
    Returns: Text

    {skillapi_skill_level:*}
    SkillAPI Skill level {skillapi_skill_level:exampleskill}
    Returns: Text

    {skillapi_skill_manacost:*}
    SkillAPI Skill mana cost {skillapi_skill_manacost:exampleskill}
    Returns: Text

    {skillapi_class_points:*}
    SkillAPI class player points {skillapi_class_points:exampleclass}
    Returns: Text

    {skillapi_class_maxlevel:*}
    SkillAPI class max level {skillapi_class_maxlevel:exampleclass}
    Returns: Text

    {skillapi_classes}
    SkillAPI amount of classes
    Returns: Text

    {skillapi_skills}
    SkillAPI amount of skills
    Returns: Text

    {skillapi_skill_type:*}
    SkillAPI Type of skill {skillapi_skill_type:exampleskill}
    Returns: Text

    {skillapi_account_activeid}
    SkillAPI account active id
    Returns: Text

    {skillapi_class_totalexp:*}
    SkillAPI class player totalexp {skillapi_class_totalexp:exampleclass}
    Returns: Text

    {skillapi_skill_reqlevel:*}
    SkillAPI Requirement level of skill {skillapi_skill_reqlevel:exampleskill}
    Returns: Text

    {skillapi_class_health:*}
    SkillAPI class player health {skillapi_class_health:exampleclass}
    Returns: Text

    {skillapi_account_limit}
    SkillAPI account limit
    Returns: Text

    {skillapi_class_reqexp:*}
    SkillAPI class player required exp {skillapi_class_reqexp:exampleclass}
    Returns: Text

    {skillapi_skill_nextcost:*}
    SkillAPI Next Skill cost {skillapi_skill_nextcost:exampleskill}
    Returns: Text

    {skillapi_skill_cooldown:*}
    SkillAPI Skill cooldown {skillapi_skill_cooldown:exampleskill}
    Returns: Text

    {skillapi_player_mana}
    SkillAPI player mana
    Returns: Text

    {skillapi_skill_maxlevel:*}
    SkillAPI Max level of skill {skillapi_skill_maxlevel:exampleskill}
    Returns: Text

    {skillapi_class_mana:*}
    SkillAPI class player mana {skillapi_class_mana:exampleclass}
    Returns: Text

    {skillapi_class_prefix:*}
    SkillAPI class prefix {skillapi_class_prefix:exampleclass}
    Returns: Text

    {skillapi_player_skills}
    SkillAPI player amount skills
    Returns: Text

    {skillapi_class_skills:*}
    SkillAPI class amount of skills {skillapi_class_skills:exampleclass}
    Returns: Text

    {skillapi_skill_cost:*}
    SkillAPI Skill cost {skillapi_skill_cost:exampleskill}
    Returns: Text

    {skillapi_skill_levelreq:*}
    SkillAPI Skill levelreq {skillapi_skill_levelreq:exampleskill}
    Returns: Text

    {skillapi_skill_nextlevelreq:*}
    SkillAPI Next Skill levelreq {skillapi_skill_nextlevelreq:exampleskill}
    Returns: Text

    {skillapi_class_exp:*}
    SkillAPI class player exp {skillapi_class_exp:exampleclass}
    Returns: Text

    {skillapi_class_level:*}
    SkillAPI class player level {skillapi_class_level:exampleclass}
    Returns: Text

    {skillapi_player_maxmana}
    SkillAPI player max mana
    Returns: Text




    skript(top)

    Description: Skript placeholders
    Link: http://dev.bukkit.org/bukkit-plugins/skript/

    Placeholders
    {skript_aslocation_blockz:*}
    Skript placeholder as location block Z location (ex. {skript:YourSkriptPlaceholder} ). Use %player% to replace the player name or %uuid% for its UUID
    Returns: Number

    {skript_asinteger:*}
    Skript placeholder as integer (ex. {skript:YourSkriptPlaceholder} ). Use %player% to replace the player name or %uuid% for its UUID
    Returns: Number

    {skript_aslocation_blocky:*}
    Skript placeholder as location block Y location (ex. {skript:YourSkriptPlaceholder} ). Use %player% to replace the player name or %uuid% for its UUID
    Returns: Number

    {skript_aslocation_world:*}
    Skript placeholder as location world location (ex. {skript:YourSkriptPlaceholder} ). Use %player% to replace the player name or %uuid% for its UUID
    Returns: Text

    {skript_numvariables}
    Skript number of variables
    Returns: Number

    {skript:*}
    Skript placeholder (ex. {skript:YourSkriptPlaceholder} ). Use %player%,%player_casesensitive% to replace the player name or %uuid% for its UUID
    Returns: Text

    {skript_aslocation_x:*}
    Skript placeholder as location X location (ex. {skript:YourSkriptPlaceholder} ). Use %player%,%player_casesensitive% to replace the player name or %uuid% for its UUID
    Returns: Number

    {skript_aslocation_blockx:*}
    Skript placeholder as location block X location (ex. {skript:YourSkriptPlaceholder} ). Use %player% to replace the player name or %uuid% for its UUID
    Returns: Number

    {skript_aslocation_y:*}
    Skript placeholder as location Y location (ex. {skript:YourSkriptPlaceholder} ). Use %player% to replace the player name or %uuid% for its UUID
    Returns: Number

    {skript_aslocation_z:*}
    Skript placeholder as location Z location (ex. {skript:YourSkriptPlaceholder} ). Use %player% to replace the player name or %uuid% for its UUID
    Returns: Number




    skywars(top)

    Description: SkyWars placeholders
    Link: http://www.spigotmc.org/resources/skywars.167/

    Placeholders
    {skywars_score}
    SkyWars score
    Returns: Number




    skywarsreloaded(top)

    Description: SkyWarsReloaded placeholders
    Link: http://www.spigotmc.org/resources/skywarsreloaded.3796/

    Placeholders
    {skywarsreloaded_projeffect}
    SkyWarsReloaded player projeffect
    Returns: Text

    {skywarsreloaded_opvote}
    SkyWarsReloaded player OP vote
    Returns: Number

    {skywarsreloaded_gamesplayed}
    SkyWarsReloaded player games played
    Returns: Number

    {skywarsreloaded_deaths}
    SkyWarsReloaded player deaths
    Returns: Number

    {skywarsreloaded_wins}
    SkyWarsReloaded player wins
    Returns: Number

    {skywarsreloaded_balance}
    SkyWarsReloaded player balance
    Returns: Number

    {skywarsreloaded_blocks}
    SkyWarsReloaded player blocks
    Returns: Number

    {skywarsreloaded_jumpvoted}
    SkyWarsReloaded player jump vote
    Returns: Number

    {skywarsreloaded_kills}
    SkyWarsReloaded player kills
    Returns: Number

    {skywarsreloaded_score}
    SkyWarsReloaded player score
    Returns: Number

    {skywarsreloaded_timevote}
    SkyWarsReloaded player time vote
    Returns: Number

    {skywarsreloaded_weathervote}
    SkyWarsReloaded player weather vote
    Returns: Number




    stockmarket(top)

    Description: StockMarket placeholders
    Link: https://www.spigotmc.org/resources/stock-market-beta-sale.10673/

    Placeholders
    {stockmarket_stocks_id#*}
    StockMarket stock ID (ex. {stockmarket_stocks_xxxx#1} )
    Returns: Number

    {stockmarket_portfolio_value}
    StockMarket Portfolio value
    Returns: Text

    {stockmarket_stocks_intialcurrency#*}
    StockMarket stock initial currency (ex. {stockmarket_stocks_xxxx#1} )
    Returns: Text

    {stockmarket_stocks_brokerfees#*}
    StockMarket stock broker fees (ex. {stockmarket_stocks_xxxx#1} )
    Returns: Number

    {stockmarket_stocks_count}
    StockMarket stocks count
    Returns: Number

    {stockmarket_stocks_currentprice#*}
    StockMarket stock current price (ex. {stockmarket_stocks_xxxx#1} )
    Returns: Number

    {stockmarket_stocks_stockvalue#*}
    StockMarket stock value (ex. {stockmarket_stocks_xxxx#1} )
    Returns: Number

    {stockmarket_stocks_quantity#*}
    StockMarket stock quantity (ex. {stockmarket_stocks_xxxx#1} )
    Returns: Number

    {stockmarket_portfoliotop_value#*}
    StockMarket Portfolio top player value (example: {stockmarket_portfoliotop_value#1} )
    Returns: Text

    {stockmarket_portfoliotop_playername#*}
    StockMarket Portfolio top player name (example: {stockmarket_portfoliotop_playername#1} )
    Returns: Text

    {stockmarket_portfoliotop_playeruuid#*}
    StockMarket Portfolio top player uuid (example: {stockmarket_portfoliotop_playeruuid#1} )
    Returns: Text

    {stockmarket_stocks_totalprice#*}
    StockMarket stock total price (ex. {stockmarket_stocks_xxxx#1} )
    Returns: Number

    {stockmarket_stocks_change#*}
    StockMarket stock change (ex. {stockmarket_stocks_xxxx#1} )
    Returns: Number

    {stockmarket_profit_margin}
    StockMarket profit margin
    Returns: Text

    {stockmarket_stocks_intialsingleprice#*}
    StockMarket stock intial single price (ex. {stockmarket_stocks_xxxx#1} )
    Returns: Number

    {stockmarket_stocks_totalcount}
    StockMarket stocks total count
    Returns: Number

    {stockmarket_stocks_symbol#*}
    StockMarket stock symbol (ex. {stockmarket_stocks_xxxx#1} )
    Returns: Text

    {stockmarket_stocks_changepercentage#*}
    StockMarket stock change in percentage (today) (ex. {stockmarket_stocks_xxxx#1} )
    Returns: Number

    {stockmarket_stocks_symbolprice#*}
    StockMarket stock symbol price (ex. {stockmarket_stocks_xxxx#1} )
    Returns: Number




    stockmarket-yahoofinance(top)

    Description: StockMarket YahooFinance placeholders
    Link: https://www.spigotmc.org/resources/stock-market-beta-sale.10673/

    Placeholders
    {yahoofinance_stock_changeyearhigh:*}
    YahooFinance stock change year highest (ex. {yahoofinance_xxxxx:AAPL})
    Returns: Number

    {yahoofinance_stock_symbol:*}
    YahooFinance stock symbol (ex. {yahoofinance_stock_symbol:AAPL})
    Returns: Text

    {yahoofinance_stock_name:*}
    YahooFinance stock name (ex. {yahoofinance_stock_name:AAPL})
    Returns: Text

    {yahoofinance_stock_currency:*}
    YahooFinance stock currency (ex. {yahoofinance_stock_currency:AAPL})
    Returns: Text

    {yahoofinance_stock_stockexchange:*}
    YahooFinance stock exchange (ex. {yahoofinance_stock_exchange:AAPL})
    Returns: Text

    {yahoofinance_stock_dividend_annualyield_percent:*}
    YahooFinance stock dividend annual yield percentage (ex. {yahoofinance_xxxxx:AAPL})
    Returns: Number

    {yahoofinance_stock_change:*}
    YahooFinance stock change (ex. {yahoofinance_xxxxx:AAPL})
    Returns: Number

    {yahoofinance_stock_changeavg200:*}
    YahooFinance stock change average 200 (ex. {yahoofinance_xxxxx:AAPL})
    Returns: Number

    {yahoofinance_stock_price:*}
    YahooFinance stock ask price (ex. {yahoofinance_xxxxx:AAPL})
    Returns: Number

    {yahoofinance_stock_ask:*}
    YahooFinance stock ask price (ex. {yahoofinance_xxxxx:AAPL})
    Returns: Number

    {yahoofinance_stock_bid:*}
    YahooFinance stock ask price (ex. {yahoofinance_xxxxx:AAPL})
    Returns: Number

    {yahoofinance_stock_dividend_symbol:*}
    YahooFinance stock dividend symbol (ex. {yahoofinance_xxxxx:AAPL})
    Returns: Text

    {yahoofinance_stock_changeavg200percent:*}
    YahooFinance stock change average 200 in percentage (ex. {yahoofinance_xxxxx:AAPL})
    Returns: Number

    {yahoofinance_stock_changeyearhighpercent:*}
    YahooFinance stock change year high in percentage (ex. {yahoofinance_xxxxx:AAPL})
    Returns: Number

    {yahoofinance_stock_dividend_annualyield:*}
    YahooFinance stock dividend annual yield (ex. {yahoofinance_xxxxx:AAPL})
    Returns: Number




    superbvote(top)

    Description: SuperbVote placeholders
    Link: https://www.spigotmc.org/resources/superbvote.11626/

    Placeholders
    {superbvote_topvoters_names#*}
    SuperbVotes top voters names (example: {superbvote_topvoters_names#1} )
    Returns: Text

    {superbvote_votes}
    SuperbVotes player votes
    Returns: Number

    {superbvote_topvoters_votes#*}
    SuperbVotes top voters amount of votse (example: {superbvote_topvoters_votes#1} )
    Returns: Text




    survivalgameswazup(top)

    Description: SurvivalGames placeholders
    Link: http://www.spigotmc.org/resources/survivalgames.1351/

    Placeholders
    {wazup92survivalgames_coins}
    Wazup92's SurvivalGames player coins
    Returns: Number

    {wazup92survivalgames_kits#*}
    Wazup92's SurvivalGames kits (example: {wazup92survivalgames_kits#1} )
    Returns: Text

    {wazup92survivalgames_deaths}
    Wazup92's SurvivalGames player deaths
    Returns: Number

    {wazup92survivalgames_kills}
    Wazup92's SurvivalGames player kills
    Returns: Number

    {wazup92survivalgames_wins}
    Wazup92's SurvivalGames player wins
    Returns: Number

    {wazup92survivalgames_gamesplayed}
    Wazup92's SurvivalGames games played
    Returns: Number




    teams(top)

    Description: [DISCONTINUED] Teams placeholders
    Link: http://www.spigotmc.org/resources/teams.2990/

    Placeholders
    {teams_home_y}
    Teams home location of first team: X
    Returns: Number

    {teams_team}
    Teams team name of first team
    Returns: Text

    {teams_home_blockz}
    Teams home location of first team: Z rounded
    Returns: Number

    {teams_home_blockx}
    Teams home location of first team: X rounded
    Returns: Number

    {teams_isleader}
    Teams player is team leader [Raw frue/false]
    Returns: Text

    {teams_home_pitch}
    Teams home location of first team: pitch
    Returns: Number

    {teams_home_chunk_x}
    Teams home location of first team: chunk X
    Returns: Number

    {teams_amount}
    Teams teams the player is in
    Returns: Number

    {teams_home_chunk_z}
    Teams home location of first team: chunk Z
    Returns: Number

    {teams_home_chunk_entities}
    Teams home location of first team: chunk amount of entities
    Returns: Number

    {teams_home_chunk_isloaded}
    Teams home location of first team: chunk is loaded [Raw frue/false]
    Returns: Text

    {teams_hasinvite}
    Teams player has invite [Raw frue/false]
    Returns: Text

    {teams_home_world_players}
    Teams home location of first team: players in world
    Returns: Number

    {teams_totalamount}
    Teams total amount of teams
    Returns: Number

    {teams_home_z}
    Teams home location of first team: X
    Returns: Number

    {teams_home_x}
    Teams home location of first team: X
    Returns: Number

    {teams_home_yaw}
    Teams home location of first team: yaw
    Returns: Number

    {teams_home_world}
    Teams home location of first team: world name
    Returns: Text

    {teams_home_blocky}
    Teams home location of first team: Y rounded
    Returns: Number

    {teams_home_world_name}
    Teams home location of first team: world name
    Returns: Text

    {teams_leadernames}
    Teams player is leader of (comma seperated)
    Returns: Text

    {teams_home_world_uid}
    Teams home location of first team: world unique ID
    Returns: Text

    {teams_team_leader}
    Teams team leader of first team
    Returns: Text

    {teams_home_chunk_tileentities}
    Teams home location of first team: chunk amount of tile entities
    Returns: Number




    thirst(top)

    Description: Thirst placeholders
    Link: http://www.spigotmc.org/resources/thirst.3316/

    Placeholders
    {thirst_thirst}
    Thirst - thirst level
    Returns: Number




    thrist(top)

    Description: Thrist placeholders
    Link: http://www.spigotmc.org/resources/thirst.3316/

    Placeholders
    {thirst_thirst}
    Thirst - thirst level
    Returns: Number




    tokenenchant(top)

    Description: TokenEnchant placeholders
    Link: www.spigotmc.org/resources/tokenenchant.2287/

    Placeholders
    {tokenenchant_tokens}
    TokenEnchant tokens
    Returns: Number

    {tokenenchant_tokens_rounded}
    TokenEnchant tokens rounded
    Returns: Number




    towny(top)

    Description: TownyAdvanced placeholders
    Link: http://palmergames.com/towny/

    Placeholders
    {towny_town_name}
    Towny town name
    Returns: Text

    {towny_town_home_blockx}
    Towny town home X rounded
    Returns: Number

    {towny_town_hasmobs}
    Towny town has mobs
    Returns: Text

    {towny_currenttown_hasmobs}