MVdW Placeholders

redirected from MVdW Placeholders - MySQL Placeholders

Nov 29, 2016
MVdW Placeholders
  • Placeholders for MVdW-Software plugins
    Applies to ActionBar,AnimatedNames,Tab,TitleAdvanced,FeatherBoard,DynamicSigns,PlaceholderHook, InteractiveChat,ConditionPerms,AirBar

    Due to the list being to long to be added to the description of those plugins it is available here on a seperated plugin page.


    MySQL Placeholder configuration


    Custom Placeholder configuration

    There are a lot of placeholders. I can't try them all on every update, let me know if a plugin updated caused one of the placeholders to break.

    Placeholder requests usually take 2-3 months before being added due to the large queue. Not all placeholder requests will be created due to:
    - No API in the plugin or no API methods for a specific placeholder
    - Abandoned or unpopular plugin
    - Complications adding the placeholders (performance ,...)
    - Not enough information


    ==========================================================
    Placeholders list generated on Tue Nov 29 21:35:30 CET 2016
    Amount of placeholders: 5277
    ==========================================================



    Contents


    Basic Bukkit placeholders(top)


    Placeholders
    {maxplayers}
    Maximum players
    Returns: Number

    {allplayers}
    Total players
    Returns: Number

    {bukkitversion}
    Bukkit version
    Returns: Text

    {players}
    Players in a comma seperated list [meant for scripts]
    Returns: Text

    {worldscount}
    Worlds count
    Returns: Number

    {servermotd}
    Server MOTD
    Returns: Text

    {pluginscount}
    Plugins count
    Returns: Number

    {time}
    System time
    Returns: Text

    {onlineplayers}
    Player count
    Returns: Number

    {playercount}
    Player count
    Returns: Number




    Vault Economy(top)

    http://dev.bukkit.org/bukkit-plugins/vault/

    Placeholders
    {money_formatted}
    Vault economy money formatted
    Returns: Text

    {money}
    Vault economy money
    Returns: Number

    {money_rounded}
    Vault economy money rounded
    Returns: Number




    Vault Permission placeholders(top)

    http://dev.bukkit.org/bukkit-plugins/vault/

    Placeholders
    {suffix}
    Vault permission group suffix
    Returns: Text

    {prefixcolor}
    Vault permission group prefix color
    Returns: Text

    {userprefix}
    Vault permission user prefix
    Returns: Text

    {prefix}
    Vault permission group prefix
    Returns: Text

    {suffixcolor}
    Vault permission group suffix color
    Returns: Text

    {usersuffix}
    Vault permission user suffix
    Returns: Text

    {usersuffixcolor}
    Vault permission user suffix color
    Returns: Text

    {group}
    Vault permission group
    Returns: Text

    {userprefixcolor}
    Vault permission user prefix color
    Returns: Text

    {prefix_group_*}
    Vault permission group prefix {prefix_group_2}
    Returns: Text

    {suffix_group_*}
    Vault permission group suffix {prefix_group_2}
    Returns: Text




    Player placeholders(top)


    Placeholders
    {iteminhand:maxsize}
    Item in hand max size
    Returns: Number

    {lastdamage_entity_location_chunk_z}
    Last damage entity location chunk Z
    Returns: Number

    {lastdamage_entity_location_blocky}
    Last damage entity location Y rounded
    Returns: Number

    {bed_chunk_isloaded}
    Bed location chunk is loaded
    Returns: Text

    {xp}
    XP Amount
    Returns: Number

    {locale_short}
    Player language 2 letters
    Returns: Text

    {lastdamage_entitytype}
    Last damage entity type causing it
    Returns: Text

    {lastdamage_opponent_name}
    Last damage opponent name
    Returns: Text

    {iteminmainhand:durability}
    Item in main hand durability
    Returns: Number

    {player}
    Player name
    Returns: Text

    {iteminmainhand:typeid}
    Item in main hand type id
    Returns: Number

    {bed_x}
    Bed location X
    Returns: Number

    {health_percentage}
    Player health percentage
    Returns: Text

    {iteminmainhand:displayname}
    Item in main hand display name
    Returns: Text

    {isflying}
    True or false if the player is flying [Raw frue/false]
    Returns: Text

    {lastdamage_entity_location_blockz}
    Last damage entity location Z rounded
    Returns: Number

    {iteminhand:isedible}
    Item in hand is edible [Raw frue/false]
    Returns: Text

    {iteminoffhand:isoccluding}
    Item in off hand is occluding [Raw frue/false]
    Returns: Text

    {lastdamage}
    Last damage
    Returns: Number

    {iteminmainhand:isburnable}
    Item in main hand is burnable [Raw frue/false]
    Returns: Text

    {iteminhand:isoccluding}
    Item in hand is occluding [Raw frue/false]
    Returns: Text

    {isinwater}
    True or false if the player is in water [Raw frue/false]
    Returns: Text

    {lastdamage_opponent_maxhealth}
    Last damage opponent max health
    Returns: Number

    {itemslotsused}
    Item slots used in inventory
    Returns: Number

    {iteminmainhand:maxstacksize}
    Item in main hand max stack size
    Returns: Number

    {iteminmainhand:maxsize}
    Item in main hand max size
    Returns: Number

    {iteminoffhand:isedible}
    Item in off hand is edible [Raw frue/false]
    Returns: Text

    {playeruuid}
    Player UUID
    Returns: Text

    {iteminhand:typeid}
    Item in hand type id
    Returns: Number

    {iteminhand:isblock}
    Item in hand is block [Raw frue/false]
    Returns: Text

    {lastdamage_entity_location_chunk_x}
    Last damage entity location chunk X
    Returns: Number

    {lastdamage_entity_location_pitch}
    Last damage entity location pitch
    Returns: Number

    {bed_y}
    Bed location X
    Returns: Number

    {iteminhand:istransparent}
    Item in hand is transparent [Raw frue/false]
    Returns: Text

    {bed_chunk_tileentities}
    Bed location chunk amount of tile entities
    Returns: Number

    {iteminoffhand:durability}
    Item in off hand durability
    Returns: Number

    {iteminoffhand:istransparent}
    Item in off hand is transparent [Raw frue/false]
    Returns: Text

    {health_scale}
    Health scale
    Returns: Number

    {isop}
    True or false if the player is an operator [Raw frue/false]
    Returns: Text

    {isdead}
    True or false if the player is dead [Raw frue/false]
    Returns: Text

    {iteminoffhandremainingdurability}
    Item in off hand remainingdurability
    Returns: Number

    {protocol}
    Protocol version
    Returns: Number

    {bed_world_name}
    Bed location world name
    Returns: Text

    {lastdamage_entity_location_x}
    Last damage entity location X
    Returns: Number

    {iteminmainhand:isflammable}
    Item in main hand is flammable [Raw frue/false]
    Returns: Text

    {lastplayed}
    Last play date
    Returns: Text

    {health}
    Player health
    Returns: Number

    {iteminhand:lore#*}
    Item in hand lore (example: {iteminhand:lore#1} )
    Returns: Text

    {xp_exptolevel}
    XP Exp to level
    Returns: Number

    {iteminmainhand:istransparent}
    Item in main hand is transparent [Raw frue/false]
    Returns: Text

    {world}
    World player is in
    Returns: Text

    {bed_yaw}
    Bed location yaw
    Returns: Number

    {lastdamage_opponent_isplayer}
    Last damage opponent entity is a player [Raw frue/false]
    Returns: Text

    {iteminmainhand:hasgravity}
    Item in main hand has gravity [Raw frue/false]
    Returns: Text

    {latency}
    Player latency
    Returns: Number

    {bed_z}
    Bed location X
    Returns: Number

    {isinsidevehicle}
    True or false if the player is inside vehicle [Raw frue/false]
    Returns: Text

    {lastdamage_entity_location_blockx}
    Last damage entity location X rounded
    Returns: Number

    {iteminmainhand:amount}
    Item in main hand amount
    Returns: Number

    {iteminoffhand:isflammable}
    Item in off hand is flammable [Raw frue/false]
    Returns: Text

    {lastdamage_entity_location_world}
    Last damage entity location world name
    Returns: Text

    {haspermission:*}
    Checks if a player has a permission {haspermission:bukkit.cmd.op} [Raw frue/false]
    Returns: Text

    {iteminhand:maxstacksize}
    Item in hand max stack size
    Returns: Number

    {iteminoffhand:isburnable}
    Item in off hand is burnable [Raw frue/false]
    Returns: Text

    {iteminhand:isflammable}
    Item in hand is flammable [Raw frue/false]
    Returns: Text

    {lastdamage_entity_location_y}
    Last damage entity location X
    Returns: Number

    {iteminmainhand:isedible}
    Item in main hand is edible [Raw frue/false]
    Returns: Text

    {lastdamage_entity_location_chunk_tileentities}
    Last damage entity location chunk amount of tile entities
    Returns: Number

    {iteminoffhand:type}
    Item in off hand type name
    Returns: Text

    {issleeping}
    True or false if the player is sleeping [Raw frue/false]
    Returns: Text

    {iteminmainhand:maxdurability}
    Item in main hand max durability
    Returns: Number

    {iteminmainhandremainingdurability}
    Item in main hand remainingdurability
    Returns: Number

    {playernick}
    Player nick name
    Returns: Text

    {lastdamage_opponent_healthbar}
    Last damage opponent healthbar
    Returns: Text

    {bed_chunk_z}
    Bed location chunk Z
    Returns: Number

    {isplayeronline:*}
    Check if a player is online
    Returns: Text

    {isblocking}
    True or false if the player is blocking [Raw frue/false]
    Returns: Text

    {iteminoffhand:hasgravity}
    Item in off hand has gravity [Raw frue/false]
    Returns: Text

    {bed_chunk_isloaded_raw}
    Bed location chunk is loaded [Raw frue/false]
    Returns: Text

    {ping}
    Player ping
    Returns: Number

    {iteminoffhand:maxdurability}
    Item in off hand max durability
    Returns: Number

    {bed_blockz}
    Bed location Z rounded
    Returns: Number

    {spawndistance_rounded}
    Distance from spawn rounded
    Returns: Number

    {iteminhand:hasgravity}
    Item in hand has gravity [Raw frue/false]
    Returns: Text

    {lastdamage_entity_location_yaw}
    Last damage entity location yaw
    Returns: Number

    {lastdamage_entity_location_z}
    Last damage entity location X
    Returns: Number

    {lastdamage_entity_location_world_name}
    Last damage entity location world name
    Returns: Text

    {air}
    Air left
    Returns: Number

    {iteminoffhand:material}
    Item in off hand material
    Returns: Text

    {iteminoffhand:amount}
    Item in off hand amount
    Returns: Number

    {iteminmainhand:issolid}
    Item in main hand is solid [Raw frue/false]
    Returns: Text

    {bed_world}
    Bed location world name
    Returns: Text

    {locx}
    Player X Location
    Returns: Number

    {iteminhandremainingdurability}
    Item in hand remainingdurability
    Returns: Number

    {lastdamage_opponent_player_name}
    Last damage opponent player name
    Returns: Text

    {ipaddress}
    IP Address
    Returns: Text

    {bed_chunk_entities}
    Bed location chunk amount of entities
    Returns: Number

    {iteminmainhand:isrecord}
    Item in main hand is record [Raw frue/false]
    Returns: Text

    {iteminoffhand:maxsize}
    Item in off hand max size
    Returns: Number

    {isleashed}
    True or false if the player is leashed [Raw frue/false]
    Returns: Text

    {lastdamage_finaldamage}
    Last damage final damage
    Returns: Number

    {bed_blocky}
    Bed location Y rounded
    Returns: Number

    {iteminoffhand:issolid}
    Item in off hand is solid [Raw frue/false]
    Returns: Text

    {issneaking}
    True or false if the player is sneaking [Raw frue/false]
    Returns: Text

    {locy}
    Player Y Location
    Returns: Number

    {x}
    Player X Location
    Returns: Number

    {language}
    Player language
    Returns: Text

    {spawndistance}
    Distance from spawn
    Returns: Number

    {iteminhand:durability}
    Item in hand durability
    Returns: Number

    {iteminoffhand:lore#*}
    Item in off hand lore (example: {iteminoffhand:lore#1} )
    Returns: Text

    {iteminhand:issolid}
    Item in hand is solid [Raw frue/false]
    Returns: Text

    {firstplayed}
    First play date
    Returns: Text

    {lastdamage_entity_location_world_uid}
    Last damage entity location world unique ID
    Returns: Text

    {iteminhand:isburnable}
    Item in hand is burnable [Raw frue/false]
    Returns: Text

    {hunger}
    Player hunger
    Returns: Number

    {lastdamage_entity_location_chunk_isloaded}
    Last damage entity location chunk is loaded [Raw frue/false]
    Returns: Text

    {locale}
    Player language
    Returns: Text

    {iteminhand:amount}
    Item in hand amount
    Returns: Number

    {iteminhand:isrecord}
    Item in hand is record [Raw frue/false]
    Returns: Text

    {gamemode}
    Player gamemode
    Returns: Text

    {lastdamage_entity_location_chunk_entities}
    Last damage entity location chunk amount of entities
    Returns: Number

    {isinlava}
    True or false if the player is in lava [Raw frue/false]
    Returns: Text

    {bed_chunk_x}
    Bed location chunk X
    Returns: Number

    {iteminmainhand:isoccluding}
    Item in main hand is occluding [Raw frue/false]
    Returns: Text

    {bed_blockx}
    Bed location X rounded
    Returns: Number

    {playerlistname}
    Player tablist name
    Returns: Text

    {iteminhand:displayname}
    Item in hand display name
    Returns: Text

    {y}
    Player Y Location
    Returns: Number

    {iteminmainhand:material}
    Item in main hand material
    Returns: Text

    {locz}
    Player Z Location
    Returns: Number

    {iteminoffhand:isblock}
    Item in off hand is block [Raw frue/false]
    Returns: Text

    {issprinting}
    True or false if the player is sprinting [Raw frue/false]
    Returns: Text

    {healthbar}
    Health bar
    Returns: Text

    {iteminoffhand:typeid}
    Item in off hand type id
    Returns: Number

    {xp_level}
    XP Level
    Returns: Number

    {bed_world_uid}
    Bed location world unique ID
    Returns: Text

    {bed_world_players}
    Bed location players in world
    Returns: Number

    {iteminhand:material}
    Item in hand material
    Returns: Text

    {iteminhand:maxdurability}
    Item in hand max durability
    Returns: Number

    {iteminmainhand:type}
    Item in main hand type name
    Returns: Text

    {lastdamage_opponent_health}
    Last damage opponent health
    Returns: Number

    {playername}
    Player name
    Returns: Text

    {lastdamage_entity_location_world_players}
    Last damage entity location players in world
    Returns: Number

    {iteminoffhand:maxstacksize}
    Item in off hand max stack size
    Returns: Number

    {lastdamage_entity_customname}
    Last damage entity custom name
    Returns: Text

    {iteminoffhand:isrecord}
    Item in off hand is record [Raw frue/false]
    Returns: Text

    {iswhitelisted}
    True or false if the player is whitelisted [Raw frue/false]
    Returns: Text

    {isconversing}
    True or false if the player is conversing [Raw frue/false]
    Returns: Text

    {iteminmainhand:isblock}
    Item in main hand is block [Raw frue/false]
    Returns: Text

    {iteminoffhand:displayname}
    Item in off hand display name
    Returns: Text

    {bed_pitch}
    Bed location pitch
    Returns: Number

    {iteminmainhand:lore#*}
    Item in main hand lore (example: {iteminmainhand:lore#1} )
    Returns: Text

    {iteminhand:type}
    Item in hand type name
    Returns: Text

    {z}
    Player Z Location
    Returns: Number




    Basic Player statistics (bound to world(top)


    Placeholders
    {stat_breakitem_emerald}
    Amount of items broken of emerald
    Returns: Number

    {stat_breakitem_mushroom_soup}
    Amount of items broken of mushroom_soup
    Returns: Number

    {stat_breakitem_rabbit}
    Amount of items broken of rabbit
    Returns: Number

    {stat_blocksmined_brick}
    Total blocks mined of brick
    Returns: Number

    {stat_breakitem_brewing_stand_item}
    Amount of items broken of brewing_stand_item
    Returns: Number

    {stat_breakitem_explosive_minecart}
    Amount of items broken of explosive_minecart
    Returns: Number

    {stat_itemsused_speckled_melon}
    Amount of items used of speckled_melon
    Returns: Number

    {stat_blocksmined_wood_plate}
    Total blocks mined of wood_plate
    Returns: Number

    {stat_blocksmined_glass}
    Total blocks mined of glass
    Returns: Number

    {stat_blocksmined_sapling}
    Total blocks mined of sapling
    Returns: Number

    {stat_jumped}
    Amount of times jumped
    Returns: Number

    {stat_breakitem_nether_stalk}
    Amount of items broken of nether_stalk
    Returns: Number

    {stat_itemsused_melon}
    Amount of items used of melon
    Returns: Number

    {stat_blocksmined_bed_block}
    Total blocks mined of bed_block
    Returns: Number

    {stat_breakitem_record_11}
    Amount of items broken of record_11
    Returns: Number

    {stat_breakitem_jungle_door_item}
    Amount of items broken of jungle_door_item
    Returns: Number

    {stat_itemsused_iron_boots}
    Amount of items used of iron_boots
    Returns: Number

    {stat_blocksmined_log_2}
    Total blocks mined of log_2
    Returns: Number

    {stat_blocksmined_jack_o_lantern}
    Total blocks mined of jack_o_lantern
    Returns: Number

    {stat_breakitem_magma_cream}
    Amount of items broken of magma_cream
    Returns: Number

    {stat_kd}
    Kill Death ratio
    Returns: Number

    {stat_animalsbred}
    Amount of animals bred
    Returns: Number

    {stat_itemsused_record_12}
    Amount of items used of record_12
    Returns: Number

    {stat_blocksmined_snow_block}
    Total blocks mined of snow_block
    Returns: Number

    {stat_blocksmined_pumpkin}
    Total blocks mined of pumpkin
    Returns: Number

    {stat_itemsused_gold_axe}
    Amount of items used of gold_axe
    Returns: Number

    {stat_breakitem_empty_map}
    Amount of items broken of empty_map
    Returns: Number

    {stat_blocksmined_chest}
    Total blocks mined of chest
    Returns: Number

    {stat_blocksmined_nether_fence}
    Total blocks mined of nether_fence
    Returns: Number

    {stat_breakitem_gold_nugget}
    Amount of items broken of gold_nugget
    Returns: Number

    {stat_blocksmined_redstone_torch_off}
    Total blocks mined of redstone_torch_off
    Returns: Number

    {stat_breakitem_wood_pickaxe}
    Amount of items broken of wood_pickaxe
    Returns: Number

    {stat_itemsused_saddle}
    Amount of items used of saddle
    Returns: Number

    {stat_breakitem_fireball}
    Amount of items broken of fireball
    Returns: Number

    {stat_blocksmined_dragon_egg}
    Total blocks mined of dragon_egg
    Returns: Number

    {stat_blocksmined_bookshelf}
    Total blocks mined of bookshelf
    Returns: Number

    {stat_itemsused_spectral_arrow}
    Amount of items used of spectral_arrow
    Returns: Number

    {stat_breakitem_watch}
    Amount of items broken of watch
    Returns: Number

    {stat_seconds_played}
    Seconds played
    Returns: Number

    {stat_breakitem_record_10}
    Amount of items broken of record_10
    Returns: Number

    {stat_blocksmined_wall_banner}
    Total blocks mined of wall_banner
    Returns: Number

    {stat_blocksmined_double_plant}
    Total blocks mined of double_plant
    Returns: Number

    {stat_itemsused_blaze_rod}
    Amount of items used of blaze_rod
    Returns: Number

    {stat_itemsused_nether_brick_item}
    Amount of items used of nether_brick_item
    Returns: Number

    {stat_breakitem_hopper_minecart}
    Amount of items broken of hopper_minecart
    Returns: Number

    {stat_blocksmined_air}
    Total blocks mined of air
    Returns: Number

    {stat_breakitem_ink_sack}
    Amount of items broken of ink_sack
    Returns: Number

    {stat_breakitem_map}
    Amount of items broken of map
    Returns: Number

    {stat_itemsused_iron_chestplate}
    Amount of items used of iron_chestplate
    Returns: Number

    {stat_blocksmined_soul_sand}
    Total blocks mined of soul_sand
    Returns: Number

    {stat_itemsused_totem}
    Amount of items used of totem
    Returns: Number

    {stat_itemsused_wood_hoe}
    Amount of items used of wood_hoe
    Returns: Number

    {stat_breakitem_splash_potion}
    Amount of items broken of splash_potion
    Returns: Number

    {stat_blocksmined_fence_gate}
    Total blocks mined of fence_gate
    Returns: Number

    {stat_blocksmined_standing_banner}
    Total blocks mined of standing_banner
    Returns: Number

    {stat_itemsused_raw_beef}
    Amount of items used of raw_beef
    Returns: Number

    {stat_breakitem_lingering_potion}
    Amount of items broken of lingering_potion
    Returns: Number

    {stat_breakitem_firework}
    Amount of items broken of firework
    Returns: Number

    {stat_breakitem_eye_of_ender}
    Amount of items broken of eye_of_ender
    Returns: Number

    {stat_breakitem_water_bucket}
    Amount of items broken of water_bucket
    Returns: Number

    {stat_itemsused_baked_potato}
    Amount of items used of baked_potato
    Returns: Number

    {stat_blocksmined_stained_glass_pane}
    Total blocks mined of stained_glass_pane
    Returns: Number

    {stat_breakitem_record_9}
    Amount of items broken of record_9
    Returns: Number

    {stat_breakitem_sulphur}
    Amount of items broken of sulphur
    Returns: Number

    {stat_itemsused_flint}
    Amount of items used of flint
    Returns: Number

    {stat_blocksmined_dark_oak_fence}
    Total blocks mined of dark_oak_fence
    Returns: Number

    {stat_itemsused_mushroom_soup}
    Amount of items used of mushroom_soup
    Returns: Number

    {stat_itemsused_diamond_leggings}
    Amount of items used of diamond_leggings
    Returns: Number

    {stat_blocksmined_birch_fence}
    Total blocks mined of birch_fence
    Returns: Number

    {stat_itemsused_glass_bottle}
    Amount of items used of glass_bottle
    Returns: Number

    {stat_breakitem_diamond_sword}
    Amount of items broken of diamond_sword
    Returns: Number

    {stat_blocksmined_dark_oak_door}
    Total blocks mined of dark_oak_door
    Returns: Number

    {stat_itemsused_wood_door}
    Amount of items used of wood_door
    Returns: Number

    {stat_itemsused_diamond_helmet}
    Amount of items used of diamond_helmet
    Returns: Number

    {stat_blocksmined_wood_double_step}
    Total blocks mined of wood_double_step
    Returns: Number

    {stat_itemsused_diamond_boots}
    Amount of items used of diamond_boots
    Returns: Number

    {stat_deaths}
    Death count
    Returns: Number

    {stat_itemsused_apple}
    Amount of items used of apple
    Returns: Number

    {stat_blocksmined_wood_stairs}
    Total blocks mined of wood_stairs
    Returns: Number

    {stat_breakitem_record_8}
    Amount of items broken of record_8
    Returns: Number

    {stat_breakitem_record_12}
    Amount of items broken of record_12
    Returns: Number

    {stat_breakitem_painting}
    Amount of items broken of painting
    Returns: Number

    {stat_itemsused_blaze_powder}
    Amount of items used of blaze_powder
    Returns: Number

    {stat_breakitem_blaze_rod}
    Amount of items broken of blaze_rod
    Returns: Number

    {stat_itemsused_chainmail_chestplate}
    Amount of items used of chainmail_chestplate
    Returns: Number

    {stat_itemsused_end_crystal}
    Amount of items used of end_crystal
    Returns: Number

    {stat_breakitem_minecart}
    Amount of items broken of minecart
    Returns: Number

    {stat_breakitem_totem}
    Amount of items broken of totem
    Returns: Number

    {stat_breakitem_arrow}
    Amount of items broken of arrow
    Returns: Number

    {stat_blocksmined_flower_pot}
    Total blocks mined of flower_pot
    Returns: Number

    {stat_blocksmined_bone_block}
    Total blocks mined of bone_block
    Returns: Number

    {stat_itemsused_elytra}
    Amount of items used of elytra
    Returns: Number

    {stat_itemsused_paper}
    Amount of items used of paper
    Returns: Number

    {stat_blocksmined_yellow_shulker_box}
    Total blocks mined of yellow_shulker_box
    Returns: Number

    {stat_breakitem_speckled_melon}
    Amount of items broken of speckled_melon
    Returns: Number

    {stat_blocksmined_end_rod}
    Total blocks mined of end_rod
    Returns: Number

    {stat_blocksmined_dark_oak_stairs}
    Total blocks mined of dark_oak_stairs
    Returns: Number

    {stat_breakitem_quartz}
    Amount of items broken of quartz
    Returns: Number

    {stat_blocksmined_step}
    Total blocks mined of step
    Returns: Number

    {stat_itemsused_cookie}
    Amount of items used of cookie
    Returns: Number

    {stat_breakitem_record_7}
    Amount of items broken of record_7
    Returns: Number

    {stat_blocksmined_wood}
    Total blocks mined of wood
    Returns: Number

    {stat_itemsused_raw_chicken}
    Amount of items used of raw_chicken
    Returns: Number

    {stat_blocksmined_glowstone}
    Total blocks mined of glowstone
    Returns: Number

    {stat_itemsused_wood_spade}
    Amount of items used of wood_spade
    Returns: Number

    {stat_itemsused_leather}
    Amount of items used of leather
    Returns: Number

    {stat_itemsused_diamond_barding}
    Amount of items used of diamond_barding
    Returns: Number

    {stat_itemsused_gold_record}
    Amount of items used of gold_record
    Returns: Number

    {stat_breakitem_melon_seeds}
    Amount of items broken of melon_seeds
    Returns: Number

    {stat_itemsused_rabbit}
    Amount of items used of rabbit
    Returns: Number

    {stat_breakitem_shulker_shell}
    Amount of items broken of shulker_shell
    Returns: Number

    {stat_blocksmined_command}
    Total blocks mined of command
    Returns: Number

    {stat_blocksmined_spruce_fence}
    Total blocks mined of spruce_fence
    Returns: Number

    {stat_itemsused_ender_pearl}
    Amount of items used of ender_pearl
    Returns: Number

    {stat_itemsused_name_tag}
    Amount of items used of name_tag
    Returns: Number

    {stat_itemsused_lingering_potion}
    Amount of items used of lingering_potion
    Returns: Number

    {stat_breakitem_iron_boots}
    Amount of items broken of iron_boots
    Returns: Number

    {stat_blocksmined_purpur_block}
    Total blocks mined of purpur_block
    Returns: Number

    {stat_breakitem_leather_helmet}
    Amount of items broken of leather_helmet
    Returns: Number

    {stat_itemsused_splash_potion}
    Amount of items used of splash_potion
    Returns: Number

    {stat_itemsused_armor_stand}
    Amount of items used of armor_stand
    Returns: Number

    {stat_itemsused_diamond_sword}
    Amount of items used of diamond_sword
    Returns: Number

    {stat_breakitem_boat}
    Amount of items broken of boat
    Returns: Number

    {stat_itemsused_bowl}
    Amount of items used of bowl
    Returns: Number

    {stat_breakitem_record_6}
    Amount of items broken of record_6
    Returns: Number

    {stat_dive_cm}
    Distance dived in cm
    Returns: Number

    {stat_blocksmined_coal_ore}
    Total blocks mined of coal_ore
    Returns: Number

    {stat_itemsused_grilled_pork}
    Amount of items used of grilled_pork
    Returns: Number

    {stat_itemsused_record_11}
    Amount of items used of record_11
    Returns: Number

    {stat_blocksmined_jungle_wood_stairs}
    Total blocks mined of jungle_wood_stairs
    Returns: Number

    {stat_breakitem_name_tag}
    Amount of items broken of name_tag
    Returns: Number

    {stat_blocksmined_lava}
    Total blocks mined of lava
    Returns: Number

    {stat_itemsused_wood_pickaxe}
    Amount of items used of wood_pickaxe
    Returns: Number

    {stat_blocksmined_iron_block}
    Total blocks mined of iron_block
    Returns: Number

    {stat_blocksmined_redstone_lamp_off}
    Total blocks mined of redstone_lamp_off
    Returns: Number

    {stat_ticks_played}
    Ticks played
    Returns: Number

    {stat_blocksmined_brown_shulker_box}
    Total blocks mined of brown_shulker_box
    Returns: Number

    {stat_breakitem_string}
    Amount of items broken of string
    Returns: Number

    {stat_itemsused_clay_brick}
    Amount of items used of clay_brick
    Returns: Number

    {stat_blocksmined_light_blue_shulker_box}
    Total blocks mined of light_blue_shulker_box
    Returns: Number

    {stat_breakitem_record_5}
    Amount of items broken of record_5
    Returns: Number

    {stat_blocksmined_red_sandstone_stairs}
    Total blocks mined of red_sandstone_stairs
    Returns: Number

    {stat_blocksmined_double_step}
    Total blocks mined of double_step
    Returns: Number

    {stat_breakitem_diamond_boots}
    Amount of items broken of diamond_boots
    Returns: Number

    {stat_blocksmined_clay}
    Total blocks mined of clay
    Returns: Number

    {stat_blocksmined_red_mushroom}
    Total blocks mined of red_mushroom
    Returns: Number

    {stat_itemsused_diamond_hoe}
    Amount of items used of diamond_hoe
    Returns: Number

    {stat_itemsused_record_10}
    Amount of items used of record_10
    Returns: Number

    {stat_breakitem_spectral_arrow}
    Amount of items broken of spectral_arrow
    Returns: Number

    {stat_blocksmined_slime_block}
    Total blocks mined of slime_block
    Returns: Number

    {stat_itemsused_empty_map}
    Amount of items used of empty_map
    Returns: Number

    {stat_blocksmined_snow}
    Total blocks mined of snow
    Returns: Number

    {stat_blocksmined_wood_button}
    Total blocks mined of wood_button
    Returns: Number

    {stat_itemsused_cooked_fish}
    Amount of items used of cooked_fish
    Returns: Number

    {stat_breakitem_potato_item}
    Amount of items broken of potato_item
    Returns: Number

    {stat_blocksmined_fence}
    Total blocks mined of fence
    Returns: Number

    {stat_itemsused_written_book}
    Amount of items used of written_book
    Returns: Number

    {stat_itemsused_milk_bucket}
    Amount of items used of milk_bucket
    Returns: Number

    {stat_blocksmined_chorus_flower}
    Total blocks mined of chorus_flower
    Returns: Number

    {stat_breakitem_feather}
    Amount of items broken of feather
    Returns: Number

    {stat_breakitem_record_4}
    Amount of items broken of record_4
    Returns: Number

    {stat_breakitem_wheat}
    Amount of items broken of wheat
    Returns: Number

    {stat_blocksmined_nether_brick}
    Total blocks mined of nether_brick
    Returns: Number

    {stat_blocksmined_red_nether_brick}
    Total blocks mined of red_nether_brick
    Returns: Number

    {stat_blocksmined_beacon}
    Total blocks mined of beacon
    Returns: Number

    {stat_itemsused_shulker_shell}
    Amount of items used of shulker_shell
    Returns: Number

    {stat_itemsused_gold_sword}
    Amount of items used of gold_sword
    Returns: Number

    {stat_itemsused_painting}
    Amount of items used of painting
    Returns: Number

    {stat_blocksmined_diode_block_off}
    Total blocks mined of diode_block_off
    Returns: Number

    {stat_blocksmined_birch_fence_gate}
    Total blocks mined of birch_fence_gate
    Returns: Number

    {stat_itemsused_cooked_mutton}
    Amount of items used of cooked_mutton
    Returns: Number

    {stat_blocksmined_dispenser}
    Total blocks mined of dispenser
    Returns: Number

    {stat_blocksmined_carrot}
    Total blocks mined of carrot
    Returns: Number

    {stat_breakitem_fishing_rod}
    Amount of items broken of fishing_rod
    Returns: Number

    {stat_breakitem_wood_hoe}
    Amount of items broken of wood_hoe
    Returns: Number

    {stat_blocksmined_ender_portal_frame}
    Total blocks mined of ender_portal_frame
    Returns: Number

    {stat_breakitem_chainmail_leggings}
    Amount of items broken of chainmail_leggings
    Returns: Number

    {stat_itemsused_fermented_spider_eye}
    Amount of items used of fermented_spider_eye
    Returns: Number

    {stat_breakitem_blaze_powder}
    Amount of items broken of blaze_powder
    Returns: Number

    {stat_blocksmined_sandstone_stairs}
    Total blocks mined of sandstone_stairs
    Returns: Number

    {stat_breakitem_chainmail_helmet}
    Amount of items broken of chainmail_helmet
    Returns: Number

    {stat_blocksmined_acacia_fence_gate}
    Total blocks mined of acacia_fence_gate
    Returns: Number

    {stat_breakitem_mutton}
    Amount of items broken of mutton
    Returns: Number

    {stat_itemsused_diamond_pickaxe}
    Amount of items used of diamond_pickaxe
    Returns: Number

    {stat_itemsused_skull_item}
    Amount of items used of skull_item
    Returns: Number

    {stat_itemsused_quartz}
    Amount of items used of quartz
    Returns: Number

    {stat_breakitem_gold_boots}
    Amount of items broken of gold_boots
    Returns: Number

    {stat_itemsused_gold_hoe}
    Amount of items used of gold_hoe
    Returns: Number

    {stat_itemsused_boat_dark_oak}
    Amount of items used of boat_dark_oak
    Returns: Number

    {stat_breakitem_record_3}
    Amount of items broken of record_3
    Returns: Number

    {stat_breakitem_rabbit_stew}
    Amount of items broken of rabbit_stew
    Returns: Number

    {stat_breakitem_glowstone_dust}
    Amount of items broken of glowstone_dust
    Returns: Number

    {stat_itemsused_gold_ingot}
    Amount of items used of gold_ingot
    Returns: Number

    {stat_blocksmined_piston_moving_piece}
    Total blocks mined of piston_moving_piece
    Returns: Number

    {stat_itemsused_wood_axe}
    Amount of items used of wood_axe
    Returns: Number

    {stat_itemsused_rabbit_stew}
    Amount of items used of rabbit_stew
    Returns: Number

    {stat_blocksmined_barrier}
    Total blocks mined of barrier
    Returns: Number

    {stat_blocksmined_emerald_ore}
    Total blocks mined of emerald_ore
    Returns: Number

    {stat_breakitem_wood_spade}
    Amount of items broken of wood_spade
    Returns: Number

    {stat_blocksmined_trapped_chest}
    Total blocks mined of trapped_chest
    Returns: Number

    {stat_breakitem_bowl}
    Amount of items broken of bowl
    Returns: Number

    {stat_breakitem_ghast_tear}
    Amount of items broken of ghast_tear
    Returns: Number

    {stat_breakitem_boat_dark_oak}
    Amount of items broken of boat_dark_oak
    Returns: Number

    {stat_breakitem_boat_birch}
    Amount of items broken of boat_birch
    Returns: Number

    {stat_blocksmined}
    Total blocks mined
    Returns: Number

    {stat_junkfished}
    Amount of junk fished
    Returns: Number

    {stat_itemsused_cake}
    Amount of items used of cake
    Returns: Number

    {stat_itemsused_fishing_rod}
    Amount of items used of fishing_rod
    Returns: Number

    {stat_breakitem_nether_star}
    Amount of items broken of nether_star
    Returns: Number

    {stat_blocksmined_yellow_flower}
    Total blocks mined of yellow_flower
    Returns: Number

    {stat_blocksmined_red_shulker_box}
    Total blocks mined of red_shulker_box
    Returns: Number

    {stat_itemsused_flower_pot_item}
    Amount of items used of flower_pot_item
    Returns: Number

    {stat_itemsused_nether_star}
    Amount of items used of nether_star
    Returns: Number

    {stat_blocksmined_stone_slab2}
    Total blocks mined of stone_slab2
    Returns: Number

    {stat_itemsused_cooked_chicken}
    Amount of items used of cooked_chicken
    Returns: Number

    {stat_breakitem_iron_sword}
    Amount of items broken of iron_sword
    Returns: Number

    {stat_blocksmined_rails}
    Total blocks mined of rails
    Returns: Number

    {stat_breakitem_stone_pickaxe}
    Amount of items broken of stone_pickaxe
    Returns: Number

    {stat_itemsused_gold_chestplate}
    Amount of items used of gold_chestplate
    Returns: Number

    {stat_itemsused_redstone}
    Amount of items used of redstone
    Returns: Number

    {stat_blocksmined_melon_block}
    Total blocks mined of melon_block
    Returns: Number

    {stat_breakitem_flint_and_steel}
    Amount of items broken of flint_and_steel
    Returns: Number

    {stat_itemsused_leather_helmet}
    Amount of items used of leather_helmet
    Returns: Number

    {stat_blocksmined_anvil}
    Total blocks mined of anvil
    Returns: Number

    {stat_itemsused_boat_birch}
    Amount of items used of boat_birch
    Returns: Number

    {stat_breakitem_iron_hoe}
    Amount of items broken of iron_hoe
    Returns: Number

    {stat_breakitem_iron_door}
    Amount of items broken of iron_door
    Returns: Number

    {stat_walk_cm}
    Distance walked in cm
    Returns: Number

    {stat_itemsused_ghast_tear}
    Amount of items used of ghast_tear
    Returns: Number

    {stat_breakitem_gold_axe}
    Amount of items broken of gold_axe
    Returns: Number

    {stat_hours_played}
    Hours played
    Returns: Number

    {stat_itemsused_iron_axe}
    Amount of items used of iron_axe
    Returns: Number

    {stat_blocksmined_piston_extension}
    Total blocks mined of piston_extension
    Returns: Number

    {stat_breakitem_rotten_flesh}
    Amount of items broken of rotten_flesh
    Returns: Number

    {stat_blocksmined_detector_rail}
    Total blocks mined of detector_rail
    Returns: Number

    {stat_itemsused_acacia_door_item}
    Amount of items used of acacia_door_item
    Returns: Number

    {stat_blocksmined_brick_stairs}
    Total blocks mined of brick_stairs
    Returns: Number

    {stat_breakitem_enchanted_book}
    Amount of items broken of enchanted_book
    Returns: Number

    {stat_itemsused_watch}
    Amount of items used of watch
    Returns: Number

    {stat_breakitem_gold_barding}
    Amount of items broken of gold_barding
    Returns: Number

    {stat_breakitem_monster_egg}
    Amount of items broken of monster_egg
    Returns: Number

    {stat_itemsused_carrot_stick}
    Amount of items used of carrot_stick
    Returns: Number

    {stat_blocksmined_dark_oak_fence_gate}
    Total blocks mined of dark_oak_fence_gate
    Returns: Number

    {stat_blocksmined_command_repeating}
    Total blocks mined of command_repeating
    Returns: Number

    {stat_breakitem_chainmail_chestplate}
    Amount of items broken of chainmail_chestplate
    Returns: Number

    {stat_breakitem_leather}
    Amount of items broken of leather
    Returns: Number

    {stat_mkills}
    Mob kills
    Returns: Number

    {stat_breakitem_rabbit_foot}
    Amount of items broken of rabbit_foot
    Returns: Number

    {stat_itemsused_cooked_beef}
    Amount of items used of cooked_beef
    Returns: Number

    {stat_breakitem_cooked_beef}
    Amount of items broken of cooked_beef
    Returns: Number

    {stat_breakitem_spruce_door_item}
    Amount of items broken of spruce_door_item
    Returns: Number

    {stat_blocksmined_white_shulker_box}
    Total blocks mined of white_shulker_box
    Returns: Number

    {stat_breakitem_nether_brick_item}
    Amount of items broken of nether_brick_item
    Returns: Number

    {stat_blocksmined_stained_clay}
    Total blocks mined of stained_clay
    Returns: Number

    {stat_blocksmined_diamond_ore}
    Total blocks mined of diamond_ore
    Returns: Number

    {stat_blocksmined_stained_glass}
    Total blocks mined of stained_glass
    Returns: Number

    {stat_blocksmined_nether_warts}
    Total blocks mined of nether_warts
    Returns: Number

    {stat_days_played}
    Days played
    Returns: Number

    {stat_breakitem_clay_brick}
    Amount of items broken of clay_brick
    Returns: Number

    {stat_itemsused_monster_egg}
    Amount of items used of monster_egg
    Returns: Number

    {stat_breakitem_banner}
    Amount of items broken of banner
    Returns: Number

    {stat_itemsused_map}
    Amount of items used of map
    Returns: Number

    {stat_itemsused_emerald}
    Amount of items used of emerald
    Returns: Number

    {stat_breakitem}
    Amount of items broken
    Returns: Number

    {stat_breakitem_saddle}
    Amount of items broken of saddle
    Returns: Number

    {stat_breakitem_beetroot}
    Amount of items broken of beetroot
    Returns: Number

    {stat_blocksmined_packed_ice}
    Total blocks mined of packed_ice
    Returns: Number

    {stat_itemsused_tipped_arrow}
    Amount of items used of tipped_arrow
    Returns: Number

    {stat_itemsused_iron_door}
    Amount of items used of iron_door
    Returns: Number

    {stat_blocksmined_log}
    Total blocks mined of log
    Returns: Number

    {stat_itemsused_boat_acacia}
    Amount of items used of boat_acacia
    Returns: Number

    {stat_blocksmined_acacia_fence}
    Total blocks mined of acacia_fence
    Returns: Number

    {stat_breakitem_seeds}
    Amount of items broken of seeds
    Returns: Number

    {stat_blocksmined_red_sandstone}
    Total blocks mined of red_sandstone
    Returns: Number

    {stat_breakitem_boat_acacia}
    Amount of items broken of boat_acacia
    Returns: Number

    {stat_horse_cm}
    Distance traveled by horse in cm
    Returns: Number

    {stat_breakitem_gold_helmet}
    Amount of items broken of gold_helmet
    Returns: Number

    {stat_breakitem_raw_beef}
    Amount of items broken of raw_beef
    Returns: Number

    {stat_blocksmined_cyan_shulker_box}
    Total blocks mined of cyan_shulker_box
    Returns: Number

    {stat_itemsused_stone_pickaxe}
    Amount of items used of stone_pickaxe
    Returns: Number

    {stat_itemsused_golden_carrot}
    Amount of items used of golden_carrot
    Returns: Number

    {stat_breakitem_raw_fish}
    Amount of items broken of raw_fish
    Returns: Number

    {stat_blocksmined_quartz_block}
    Total blocks mined of quartz_block
    Returns: Number

    {stat_breakitem_redstone}
    Amount of items broken of redstone
    Returns: Number

    {stat_blocksmined_sugar_cane_block}
    Total blocks mined of sugar_cane_block
    Returns: Number

    {stat_itemsused_slime_ball}
    Amount of items used of slime_ball
    Returns: Number

    {stat_breakitem_baked_potato}
    Amount of items broken of baked_potato
    Returns: Number

    {stat_blocksmined_melon_stem}
    Total blocks mined of melon_stem
    Returns: Number

    {stat_breakitem_gold_leggings}
    Amount of items broken of gold_leggings
    Returns: Number

    {stat_blocksmined_birch_wood_stairs}
    Total blocks mined of birch_wood_stairs
    Returns: Number

    {stat_itemsused_stone_axe}
    Amount of items used of stone_axe
    Returns: Number

    {stat_itemsused_storage_minecart}
    Amount of items used of storage_minecart
    Returns: Number

    {stat_blocksmined_blue_shulker_box}
    Total blocks mined of blue_shulker_box
    Returns: Number

    {stat_itemsused_brewing_stand_item}
    Amount of items used of brewing_stand_item
    Returns: Number

    {stat_itemsused_rabbit_foot}
    Amount of items used of rabbit_foot
    Returns: Number

    {stat_blocksmined_structure_block}
    Total blocks mined of structure_block
    Returns: Number

    {stat_blocksmined_prismarine}
    Total blocks mined of prismarine
    Returns: Number

    {stat_itemsused_raw_fish}
    Amount of items used of raw_fish
    Returns: Number

    {stat_blocksmined_burning_furnace}
    Total blocks mined of burning_furnace
    Returns: Number

    {stat_breakitem_wood_door}
    Amount of items broken of wood_door
    Returns: Number

    {stat_breakitem_book_and_quill}
    Amount of items broken of book_and_quill
    Returns: Number

    {stat_blocksmined_observer}
    Total blocks mined of observer
    Returns: Number

    {stat_itemsused_iron_hoe}
    Amount of items used of iron_hoe
    Returns: Number

    {stat_itemsused_diamond}
    Amount of items used of diamond
    Returns: Number

    {stat_breakitem_pork}
    Amount of items broken of pork
    Returns: Number

    {stat_itemsused_gold_boots}
    Amount of items used of gold_boots
    Returns: Number

    {stat_breakitem_chorus_fruit}
    Amount of items broken of chorus_fruit
    Returns: Number

    {stat_blocksmined_leaves_2}
    Total blocks mined of leaves_2
    Returns: Number

    {stat_itemsused_coal}
    Amount of items used of coal
    Returns: Number

    {stat_blocksmined_redstone_block}
    Total blocks mined of redstone_block
    Returns: Number

    {stat_breakitem_diamond_leggings}
    Amount of items broken of diamond_leggings
    Returns: Number

    {stat_breakitem_acacia_door_item}
    Amount of items broken of acacia_door_item
    Returns: Number

    {stat_itemsused_iron_ingot}
    Amount of items used of iron_ingot
    Returns: Number

    {stat_itemsused_arrow}
    Amount of items used of arrow
    Returns: Number

    {stat_blocksmined_double_stone_slab2}
    Total blocks mined of double_stone_slab2
    Returns: Number

    {stat_itemsused_iron_barding}
    Amount of items used of iron_barding
    Returns: Number

    {stat_seconds_played_remaining}
    Seconds played remaining
    Returns: Text

    {stat_itemsused_chainmail_boots}
    Amount of items used of chainmail_boots
    Returns: Number

    {stat_breakitem_stone_spade}
    Amount of items broken of stone_spade
    Returns: Number

    {stat_itemsused_iron_sword}
    Amount of items used of iron_sword
    Returns: Number

    {stat_breakitem_iron_ingot}
    Amount of items broken of iron_ingot
    Returns: Number

    {stat_breakitem_cookie}
    Amount of items broken of cookie
    Returns: Number

    {stat_pkills}
    Player kills
    Returns: Number

    {stat_blocksmined_spruce_wood_stairs}
    Total blocks mined of spruce_wood_stairs
    Returns: Number

    {stat_itemsused_stone_spade}
    Amount of items used of stone_spade
    Returns: Number

    {stat_breakitem_wood_axe}
    Amount of items broken of wood_axe
    Returns: Number

    {stat_breakitem_stone_hoe}
    Amount of items broken of stone_hoe
    Returns: Number

    {stat_breakitem_slime_ball}
    Amount of items broken of slime_ball
    Returns: Number

    {stat_breakitem_skull_item}
    Amount of items broken of skull_item
    Returns: Number

    {stat_breakitem_diamond}
    Amount of items broken of diamond
    Returns: Number

    {stat_blocksmined_furnace}
    Total blocks mined of furnace
    Returns: Number

    {stat_blocksmined_sign_post}
    Total blocks mined of sign_post
    Returns: Number

    {stat_breakitem_gold_spade}
    Amount of items broken of gold_spade
    Returns: Number

    {stat_blocksmined_vine}
    Total blocks mined of vine
    Returns: Number

    {stat_blocksmined_acacia_stairs}
    Total blocks mined of acacia_stairs
    Returns: Number

    {stat_breakitem_firework_charge}
    Amount of items broken of firework_charge
    Returns: Number

    {stat_itemsused_jungle_door_item}
    Amount of items used of jungle_door_item
    Returns: Number

    {stat_breakitem_golden_carrot}
    Amount of items broken of golden_carrot
    Returns: Number

    {stat_itemsused_eye_of_ender}
    Amount of items used of eye_of_ender
    Returns: Number

    {stat_itemsused_gold_leggings}
    Amount of items used of gold_leggings
    Returns: Number

    {stat_itemsused_gold_helmet}
    Amount of items used of gold_helmet
    Returns: Number

    {stat_timesincedeath}
    Time since death
    Returns: Number

    {stat_itemsused_beetroot}
    Amount of items used of beetroot
    Returns: Number

    {stat_breakitem_redstone_comparator}
    Amount of items broken of redstone_comparator
    Returns: Number

    {stat_breakitem_iron_chestplate}
    Amount of items broken of iron_chestplate
    Returns: Number

    {stat_itemsused_bow}
    Amount of items used of bow
    Returns: Number

    {stat_blocksmined_spruce_fence_gate}
    Total blocks mined of spruce_fence_gate
    Returns: Number

    {stat_itemsused_hopper_minecart}
    Amount of items used of hopper_minecart
    Returns: Number

    {stat_blocksmined_magenta_shulker_box}
    Total blocks mined of magenta_shulker_box
    Returns: Number

    {stat_blocksmined_pumpkin_stem}
    Total blocks mined of pumpkin_stem
    Returns: Number

    {stat_breakitem_coal}
    Amount of items broken of coal
    Returns: Number

    {stat_blocksmined_piston_sticky_base}
    Total blocks mined of piston_sticky_base
    Returns: Number

    {stat_blocksmined_activator_rail}
    Total blocks mined of activator_rail
    Returns: Number

    {stat_breakitem_diamond_spade}
    Amount of items broken of diamond_spade
    Returns: Number

    {stat_breakitem_stick}
    Amount of items broken of stick
    Returns: Number

    {stat_itemsused_shield}
    Amount of items used of shield
    Returns: Number

    {stat_itemsused_record_3}
    Amount of items used of record_3
    Returns: Number

    {stat_breakitem_iron_axe}
    Amount of items broken of iron_axe
    Returns: Number

    {stat_itemsused_bone}
    Amount of items used of bone
    Returns: Number

    {stat_blocksmined_green_shulker_box}
    Total blocks mined of green_shulker_box
    Returns: Number

    {stat_breakitem_diamond_hoe}
    Amount of items broken of diamond_hoe
    Returns: Number

    {stat_blocksmined_piston_base}
    Total blocks mined of piston_base
    Returns: Number

    {stat_blocksmined_end_bricks}
    Total blocks mined of end_bricks
    Returns: Number

    {stat_blocksmined_iron_fence}
    Total blocks mined of iron_fence
    Returns: Number

    {stat_itemsused_poisonous_potato}
    Amount of items used of poisonous_potato
    Returns: Number

    {stat_breakitem_gold_hoe}
    Amount of items broken of gold_hoe
    Returns: Number

    {stat_blocksmined_enchantment_table}
    Total blocks mined of enchantment_table
    Returns: Number

    {stat_kd_rounded}
    Kill Death ratio rounded
    Returns: Number

    {stat_breakitem_dragons_breath}
    Amount of items broken of dragons_breath
    Returns: Number

    {stat_blocksmined_dropper}
    Total blocks mined of dropper
    Returns: Number

    {stat_blocksmined_gold_plate}
    Total blocks mined of gold_plate
    Returns: Number

    {stat_breakitem_powered_minecart}
    Amount of items broken of powered_minecart
    Returns: Number

    {stat_blocksmined_beetroot_block}
    Total blocks mined of beetroot_block
    Returns: Number

    {stat_breakitem_iron_barding}
    Amount of items broken of iron_barding
    Returns: Number

    {stat_blocksmined_huge_mushroom_2}
    Total blocks mined of huge_mushroom_2
    Returns: Number

    {stat_itemsused_iron_pickaxe}
    Amount of items used of iron_pickaxe
    Returns: Number

    {stat_itemsused_item_frame}
    Amount of items used of item_frame
    Returns: Number

    {stat_blocksmined_acacia_door}
    Total blocks mined of acacia_door
    Returns: Number

    {stat_itemsused_magma_cream}
    Amount of items used of magma_cream
    Returns: Number

    {stat_breakitem_stone_axe}
    Amount of items broken of stone_axe
    Returns: Number

    {stat_itemsused_iron_spade}
    Amount of items used of iron_spade
    Returns: Number

    {stat_breakitem_beetroot_soup}
    Amount of items broken of beetroot_soup
    Returns: Number

    {stat_blocksmined_dirt}
    Total blocks mined of dirt
    Returns: Number

    {stat_itemsused_pork}
    Amount of items used of pork
    Returns: Number

    {stat_blocksmined_sea_lantern}
    Total blocks mined of sea_lantern
    Returns: Number

    {stat_breakitem_leather_chestplate}
    Amount of items broken of leather_chestplate
    Returns: Number

    {stat_breakitem_command_minecart}
    Amount of items broken of command_minecart
    Returns: Number

    {stat_itemsused_golden_apple}
    Amount of items used of golden_apple
    Returns: Number

    {stat_blocksmined_coal_block}
    Total blocks mined of coal_block
    Returns: Number

    {stat_breakitem_sign}
    Amount of items broken of sign
    Returns: Number

    {stat_itemsused_book_and_quill}
    Amount of items used of book_and_quill
    Returns: Number

    {stat_breakitem_diamond_chestplate}
    Amount of items broken of diamond_chestplate
    Returns: Number

    {stat_blocksmined_jungle_fence_gate}
    Total blocks mined of jungle_fence_gate
    Returns: Number

    {stat_blocksmined_stone_plate}
    Total blocks mined of stone_plate
    Returns: Number

    {stat_itemsused_chorus_fruit}
    Amount of items used of chorus_fruit
    Returns: Number

    {stat_minutes_played_remaining}
    Seconds played remaining
    Returns: Text

    {stat_blocksmined_huge_mushroom_1}
    Total blocks mined of huge_mushroom_1
    Returns: Number

    {stat_blocksmined_hopper}
    Total blocks mined of hopper
    Returns: Number

    {stat_itemsused_record_5}
    Amount of items used of record_5
    Returns: Number

    {stat_blocksmined_wall_sign}
    Total blocks mined of wall_sign
    Returns: Number

    {stat_breakitem_prismarine_crystals}
    Amount of items broken of prismarine_crystals
    Returns: Number

    {stat_breakitem_leather_leggings}
    Amount of items broken of leather_leggings
    Returns: Number

    {stat_itemsused_enchanted_book}
    Amount of items used of enchanted_book
    Returns: Number

    {stat_blocksmined_command_chain}
    Total blocks mined of command_chain
    Returns: Number

    {stat_blocksmined_gold_ore}
    Total blocks mined of gold_ore
    Returns: Number

    {stat_blocksmined_red_rose}
    Total blocks mined of red_rose
    Returns: Number

    {stat_itemsused_mutton}
    Amount of items used of mutton
    Returns: Number

    {stat_breakitem_leather_boots}
    Amount of items broken of leather_boots
    Returns: Number

    {stat_itemsused_chainmail_helmet}
    Amount of items used of chainmail_helmet
    Returns: Number

    {stat_breakitem_gold_pickaxe}
    Amount of items broken of gold_pickaxe
    Returns: Number

    {stat_breakitem_shears}
    Amount of items broken of shears
    Returns: Number

    {stat_blocksmined_monster_eggs}
    Total blocks mined of monster_eggs
    Returns: Number

    {stat_blocksmined_portal}
    Total blocks mined of portal
    Returns: Number

    {stat_itemsused_gold_spade}
    Amount of items used of gold_spade
    Returns: Number

    {stat_breakitem_sugar}
    Amount of items broken of sugar
    Returns: Number

    {stat_blocksmined_iron_plate}
    Total blocks mined of iron_plate
    Returns: Number

    {stat_itemsused_record_4}
    Amount of items used of record_4
    Returns: Number

    {stat_breakitem_grilled_pork}
    Amount of items broken of grilled_pork
    Returns: Number

    {stat_itemsused_cooked_rabbit}
    Amount of items used of cooked_rabbit
    Returns: Number

    {stat_blocksmined_ender_stone}
    Total blocks mined of ender_stone
    Returns: Number

    {stat_breakitem_diode}
    Amount of items broken of diode
    Returns: Number

    {stat_blocksmined_cauldron}
    Total blocks mined of cauldron
    Returns: Number

    {stat_blocksmined_redstone_ore}
    Total blocks mined of redstone_ore
    Returns: Number

    {stat_itemsused_green_record}
    Amount of items used of green_record
    Returns: Number

    {stat_breakitem_iron_spade}
    Amount of items broken of iron_spade
    Returns: Number

    {stat_itemsused_glowstone_dust}
    Amount of items used of glowstone_dust
    Returns: Number

    {stat_itemsused_banner}
    Amount of items used of banner
    Returns: Number

    {stat_blocksmined_cobblestone_stairs}
    Total blocks mined of cobblestone_stairs
    Returns: Number

    {stat_blocksmined_cake_block}
    Total blocks mined of cake_block
    Returns: Number

    {stat_breakitem_armor_stand}
    Amount of items broken of armor_stand
    Returns: Number

    {stat_breakitem_end_crystal}
    Amount of items broken of end_crystal
    Returns: Number

    {stat_blocksmined_purpur_stairs}
    Total blocks mined of purpur_stairs
    Returns: Number

    {stat_itemsused_beetroot_seeds}
    Amount of items used of beetroot_seeds
    Returns: Number

    {stat_blocksmined_purpur_pillar}
    Total blocks mined of purpur_pillar
    Returns: Number

    {stat_blocksmined_silver_shulker_box}
    Total blocks mined of silver_shulker_box
    Returns: Number

    {stat_itemsused_rotten_flesh}
    Amount of items used of rotten_flesh
    Returns: Number

    {stat_itemsused_dragons_breath}
    Amount of items used of dragons_breath
    Returns: Number

    {stat_itemsused_record_7}
    Amount of items used of record_7
    Returns: Number

    {stat_breakitem_birch_door_item}
    Amount of items broken of birch_door_item
    Returns: Number

    {stat_itemsused_redstone_comparator}
    Amount of items used of redstone_comparator
    Returns: Number

    {stat_breakitem_raw_chicken}
    Amount of items broken of raw_chicken
    Returns: Number

    {stat_breakitem_cooked_fish}
    Amount of items broken of cooked_fish
    Returns: Number

    {stat_itemsused_melon_seeds}
    Amount of items used of melon_seeds
    Returns: Number

    {stat_breakitem_item_frame}
    Amount of items broken of item_frame
    Returns: Number

    {stat_blocksmined_lapis_block}
    Total blocks mined of lapis_block
    Returns: Number

    {stat_itemsused_book}
    Amount of items used of book
    Returns: Number

    {stat_blocksmined_ender_chest}
    Total blocks mined of ender_chest
    Returns: Number

    {stat_minutes_played}
    Seconds played
    Returns: Number

    {stat_boat_cm}
    Distance traveled by boat in cm
    Returns: Number

    {stat_blocksmined_powered_rail}
    Total blocks mined of powered_rail
    Returns: Number

    {stat_itemsused_feather}
    Amount of items used of feather
    Returns: Number

    {stat_blocksmined_glowing_redstone_ore}
    Total blocks mined of glowing_redstone_ore
    Returns: Number

    {stat_blocksmined_emerald_block}
    Total blocks mined of emerald_block
    Returns: Number

    {stat_blocksmined_diode_block_on}
    Total blocks mined of diode_block_on
    Returns: Number

    {stat_itemsused_stone_hoe}
    Amount of items used of stone_hoe
    Returns: Number

    {stat_breakitem_leash}
    Amount of items broken of leash
    Returns: Number

    {stat_breakitem_fermented_spider_eye}
    Amount of items broken of fermented_spider_eye
    Returns: Number

    {stat_breakitem_ender_pearl}
    Amount of items broken of ender_pearl
    Returns: Number

    {stat_itemsused_fireball}
    Amount of items used of fireball
    Returns: Number

    {stat_breakitem_gold_record}
    Amount of items broken of gold_record
    Returns: Number

    {stat_blocksmined_mycel}
    Total blocks mined of mycel
    Returns: Number

    {stat_blocksmined_obsidian}
    Total blocks mined of obsidian
    Returns: Number

    {stat_itemsused_wood_sword}
    Amount of items used of wood_sword
    Returns: Number

    {stat_blocksmined_gravel}
    Total blocks mined of gravel
    Returns: Number

    {stat_itemsused_leather_chestplate}
    Amount of items used of leather_chestplate
    Returns: Number

    {stat_breakitem_potion}
    Amount of items broken of potion
    Returns: Number

    {stat_blocksmined_tripwire}
    Total blocks mined of tripwire
    Returns: Number

    {stat_hours_played_remaining}
    Seconds played remaining
    Returns: Text

    {stat_breakitem_cake}
    Amount of items broken of cake
    Returns: Number

    {stat_fishcaught}
    Amount of fish caught
    Returns: Number

    {stat_itemsused_diamond_spade}
    Amount of items used of diamond_spade
    Returns: Number

    {stat_itemsused_record_6}
    Amount of items used of record_6
    Returns: Number

    {stat_pig_cm}
    Distance traveled by pig in cm
    Returns: Number

    {stat_blocksmined_ender_portal}
    Total blocks mined of ender_portal
    Returns: Number

    {stat_itemsused_seeds}
    Amount of items used of seeds
    Returns: Number

    {stat_blocksmined_tnt}
    Total blocks mined of tnt
    Returns: Number

    {stat_itemsused_chainmail_leggings}
    Amount of items used of chainmail_leggings
    Returns: Number

    {stat_breakitem_glass_bottle}
    Amount of items broken of glass_bottle
    Returns: Number

    {stat_blocksmined_lime_shulker_box}
    Total blocks mined of lime_shulker_box
    Returns: Number

    {stat_damagedealt}
    Damage dealt
    Returns: Number

    {stat_blocksmined_trap_door}
    Total blocks mined of trap_door
    Returns: Number

    {stat_breakitem_egg}
    Amount of items broken of egg
    Returns: Number

    {stat_swim_cm}
    Distance traveled while swimming in cm
    Returns: Number

    {stat_blocksmined_diamond_block}
    Total blocks mined of diamond_block
    Returns: Number

    {stat_climb_cm}
    Distance climbed in cm
    Returns: Number

    {stat_blocksmined_iron_door_block}
    Total blocks mined of iron_door_block
    Returns: Number

    {stat_itemsused_stick}
    Amount of items used of stick
    Returns: Number

    {stat_blocksmined_netherrack}
    Total blocks mined of netherrack
    Returns: Number

    {stat_breakitem_cooked_rabbit}
    Amount of items broken of cooked_rabbit
    Returns: Number

    {stat_gameleaved}
    Player quits from the server
    Returns: Number

    {stat_blocksmined_workbench}
    Total blocks mined of workbench
    Returns: Number

    {stat_itemsused_record_9}
    Amount of items used of record_9
    Returns: Number

    {stat_itemsused_leather_boots}
    Amount of items used of leather_boots
    Returns: Number

    {stat_itemsused_firework}
    Amount of items used of firework
    Returns: Number

    {stat_blocksmined_daylight_detector_inverted}
    Total blocks mined of daylight_detector_inverted
    Returns: Number

    {stat_minecart_cm}
    Distance by minecart in cm
    Returns: Number

    {stat_blocksmined_crops}
    Total blocks mined of crops
    Returns: Number

    {stat_fall_cm}
    Distance fallen in cm
    Returns: Number

    {stat_itemsused_sugar}
    Amount of items used of sugar
    Returns: Number

    {stat_blocksmined_redstone_wire}
    Total blocks mined of redstone_wire
    Returns: Number

    {stat_blocksmined_water_lily}
    Total blocks mined of water_lily
    Returns: Number

    {stat_breakitem_green_record}
    Amount of items broken of green_record
    Returns: Number

    {stat_blocksmined_redstone_torch_on}
    Total blocks mined of redstone_torch_on
    Returns: Number

    {stat_blocksmined_thin_glass}
    Total blocks mined of thin_glass
    Returns: Number

    {stat_blocksmined_brewing_stand}
    Total blocks mined of brewing_stand
    Returns: Number

    {stat_itemsused_bed}
    Amount of items used of bed
    Returns: Number

    {stat_itemsused_beetroot_soup}
    Amount of items used of beetroot_soup
    Returns: Number

    {stat_itemsused_spruce_door_item}
    Amount of items used of spruce_door_item
    Returns: Number

    {stat_breakitem_gold_ingot}
    Amount of items broken of gold_ingot
    Returns: Number

    {stat_blocksmined_torch}
    Total blocks mined of torch
    Returns: Number

    {stat_blocksmined_lever}
    Total blocks mined of lever
    Returns: Number

    {stat_itemsused_record_8}
    Amount of items used of record_8
    Returns: Number

    {stat_breakitem_storage_minecart}
    Amount of items broken of storage_minecart
    Returns: Number

    {stat_itemsused_potato_item}
    Amount of items used of potato_item
    Returns: Number

    {stat_itemsused_dark_oak_door_item}
    Amount of items used of dark_oak_door_item
    Returns: Number

    {stat_breakitem_milk_bucket}
    Amount of items broken of milk_bucket
    Returns: Number

    {stat_time_played}
    Time played
    Returns: Text

    {stat_breakitem_spider_eye}
    Amount of items broken of spider_eye
    Returns: Number

    {stat_itemsused_cauldron_item}
    Amount of items used of cauldron_item
    Returns: Number

    {stat_blocksmined_fire}
    Total blocks mined of fire
    Returns: Number

    {stat_blocksmined_magma}
    Total blocks mined of magma
    Returns: Number

    {stat_itemsused_bucket}
    Amount of items used of bucket
    Returns: Number

    {stat_breakitem_book}
    Amount of items broken of book
    Returns: Number

    {stat_itemsused_flint_and_steel}
    Amount of items used of flint_and_steel
    Returns: Number

    {stat_blocksmined_purple_shulker_box}
    Total blocks mined of purple_shulker_box
    Returns: Number

    {stat_itemsused_snow_ball}
    Amount of items used of snow_ball
    Returns: Number

    {stat_breakitem_sugar_cane}
    Amount of items broken of sugar_cane
    Returns: Number

    {stat_itemsused_boat_spruce}
    Amount of items used of boat_spruce
    Returns: Number

    {stat_breakitem_gold_chestplate}
    Amount of items broken of gold_chestplate
    Returns: Number

    {stat_itemsused_powered_minecart}
    Amount of items used of powered_minecart
    Returns: Number

    {stat_blocksmined_ladder}
    Total blocks mined of ladder
    Returns: Number

    {stat_blocksmined_purpur_double_slab}
    Total blocks mined of purpur_double_slab
    Returns: Number

    {stat_breakitem_rabbit_hide}
    Amount of items broken of rabbit_hide
    Returns: Number

    {stat_breakitem_flower_pot_item}
    Amount of items broken of flower_pot_item
    Returns: Number

    {stat_itemsused_shears}
    Amount of items used of shears
    Returns: Number

    {stat_blocksmined_stone_button}
    Total blocks mined of stone_button
    Returns: Number

    {stat_breakitem_diamond_helmet}
    Amount of items broken of diamond_helmet
    Returns: Number

    {stat_blocksmined_hard_clay}
    Total blocks mined of hard_clay
    Returns: Number

    {stat_blocksmined_leaves}
    Total blocks mined of leaves
    Returns: Number

    {stat_blocksmined_wood_step}
    Total blocks mined of wood_step
    Returns: Number

    {stat_breakitem_boat_spruce}
    Amount of items broken of boat_spruce
    Returns: Number

    {stat_itemsused_boat}
    Amount of items used of boat
    Returns: Number

    {stat_blocksmined_iron_ore}
    Total blocks mined of iron_ore
    Returns: Number

    {stat_itemsused_command_minecart}
    Amount of items used of command_minecart
    Returns: Number

    {stat_breakitem_gold_sword}
    Amount of items broken of gold_sword
    Returns: Number

    {stat_blocksmined_gray_shulker_box}
    Total blocks mined of gray_shulker_box
    Returns: Number

    {stat_blocksmined_water}
    Total blocks mined of water
    Returns: Number

    {stat_itemsused_water_bucket}
    Amount of items used of water_bucket
    Returns: Number

    {stat_itemsused_clay_ball}
    Amount of items used of clay_ball
    Returns: Number

    {stat_itemsused_rabbit_hide}
    Amount of items used of rabbit_hide
    Returns: Number

    {stat_breakitem_diamond_axe}
    Amount of items broken of diamond_axe
    Returns: Number

    {stat_breakitem_bow}
    Amount of items broken of bow
    Returns: Number

    {stat_itemsused_sign}
    Amount of items used of sign
    Returns: Number

    {stat_itemsused_nether_stalk}
    Amount of items used of nether_stalk
    Returns: Number

    {stat_breakitem_wood_sword}
    Amount of items broken of wood_sword
    Returns: Number

    {stat_days_played_remaining}
    Seconds played remaining
    Returns: Text

    {stat_breakitem_golden_apple}
    Amount of items broken of golden_apple
    Returns: Number

    {stat_breakitem_elytra}
    Amount of items broken of elytra
    Returns: Number

    {stat_breakitem_poisonous_potato}
    Amount of items broken of poisonous_potato
    Returns: Number

    {stat_breakitem_beetroot_seeds}
    Amount of items broken of beetroot_seeds
    Returns: Number

    {stat_blocksmined_dead_bush}
    Total blocks mined of dead_bush
    Returns: Number

    {stat_dropped}
    Amount of times dropped
    Returns: Number

    {stat_breakitem_exp_bottle}
    Amount of items broken of exp_bottle
    Returns: Number

    {stat_blocksmined_jungle_door}
    Total blocks mined of jungle_door
    Returns: Number

    {stat_fly_cm}
    Distance flown in cm
    Returns: Number

    {stat_blocksmined_brown_mushroom}
    Total blocks mined of brown_mushroom
    Returns: Number

    {stat_blocksmined_pink_shulker_box}
    Total blocks mined of pink_shulker_box
    Returns: Number

    {stat_blocksmined_grass_path}
    Total blocks mined of grass_path
    Returns: Number

    {stat_blocksmined_hay_block}
    Total blocks mined of hay_block
    Returns: Number

    {stat_itemsused_diamond_axe}
    Amount of items used of diamond_axe
    Returns: Number

    {stat_itemsused_firework_charge}
    Amount of items used of firework_charge
    Returns: Number

    {stat_breakitem_cooked_mutton}
    Amount of items broken of cooked_mutton
    Returns: Number

    {stat_blocksmined_black_shulker_box}
    Total blocks mined of black_shulker_box
    Returns: Number

    {stat_blocksmined_stone}
    Total blocks mined of stone
    Returns: Number

    {stat_blocksmined_birch_door}
    Total blocks mined of birch_door
    Returns: Number

    {stat_blocksmined_mob_spawner}
    Total blocks mined of mob_spawner
    Returns: Number

    {stat_breakitem_dark_oak_door_item}
    Amount of items broken of dark_oak_door_item
    Returns: Number

    {stat_blocksmined_frosted_ice}
    Total blocks mined of frosted_ice
    Returns: Number

    {stat_breakitem_snow_ball}
    Amount of items broken of snow_ball
    Returns: Number

    {stat_blocksmined_daylight_detector}
    Total blocks mined of daylight_detector
    Returns: Number

    {stat_blocksmined_redstone_lamp_on}
    Total blocks mined of redstone_lamp_on
    Returns: Number

    {stat_breakitem_boat_jungle}
    Amount of items broken of boat_jungle
    Returns: Number

    {stat_breakitem_written_book}
    Amount of items broken of written_book
    Returns: Number

    {stat_breakitem_cauldron_item}
    Amount of items broken of cauldron_item
    Returns: Number

    {stat_itemsused_boat_jungle}
    Amount of items used of boat_jungle
    Returns: Number

    {stat_blocksmined_note_block}
    Total blocks mined of note_block
    Returns: Number

    {stat_blocksmined_structure_void}
    Total blocks mined of structure_void
    Returns: Number

    {stat_breakitem_paper}
    Amount of items broken of paper
    Returns: Number

    {stat_itemsused_wheat}
    Amount of items used of wheat
    Returns: Number

    {stat_itemsused_string}
    Amount of items used of string
    Returns: Number

    {stat_blocksmined_chorus_plant}
    Total blocks mined of chorus_plant
    Returns: Number

    {stat_breakitem_prismarine_shard}
    Amount of items broken of prismarine_shard
    Returns: Number

    {stat_blocksmined_carpet}
    Total blocks mined of carpet
    Returns: Number

    {stat_breakitem_pumpkin_seeds}
    Amount of items broken of pumpkin_seeds
    Returns: Number

    {stat_damagetaken}
    Damage taken
    Returns: Number

    {stat_blocksmined_stationary_water}
    Total blocks mined of stationary_water
    Returns: Number

    {stat_blocksmined_grass}
    Total blocks mined of grass
    Returns: Number

    {stat_blocksmined_soil}
    Total blocks mined of soil
    Returns: Number

    {stat_blocksmined_ice}
    Total blocks mined of ice
    Returns: Number

    {stat_itemsused_sulphur}
    Amount of items used of sulphur
    Returns: Number

    {stat_blocksmined_lapis_ore}
    Total blocks mined of lapis_ore
    Returns: Number

    {stat_blocksmined_redstone_comparator_off}
    Total blocks mined of redstone_comparator_off
    Returns: Number

    {stat_breakitem_chainmail_boots}
    Amount of items broken of chainmail_boots
    Returns: Number

    {stat_kills}
    Total mob + player kills
    Returns: Number

    {stat_itemsused_stone_sword}
    Amount of items used of stone_sword
    Returns: Number

    {stat_blocksmined_end_gateway}
    Total blocks mined of end_gateway
    Returns: Number

    {stat_breakitem_stone_sword}
    Amount of items broken of stone_sword
    Returns: Number

    {stat_blocksmined_tripwire_hook}
    Total blocks mined of tripwire_hook
    Returns: Number

    {stat_blocksmined_orange_shulker_box}
    Total blocks mined of orange_shulker_box
    Returns: Number

    {stat_breakitem_chorus_fruit_popped}
    Amount of items broken of chorus_fruit_popped
    Returns: Number

    {stat_breakitem_melon}
    Amount of items broken of melon
    Returns: Number

    {stat_crouch_cm}
    Distance crouched in cm
    Returns: Number

    {stat_blocksmined_cobblestone}
    Total blocks mined of cobblestone
    Returns: Number

    {stat_itemsused_pumpkin_seeds}
    Amount of items used of pumpkin_seeds
    Returns: Number

    {stat_itemsused_bread}
    Amount of items used of bread
    Returns: Number

    {stat_breakitem_bone}
    Amount of items broken of bone
    Returns: Number

    {stat_blocksmined_stationary_lava}
    Total blocks mined of stationary_lava
    Returns: Number

    {stat_breakitem_pumpkin_pie}
    Amount of items broken of pumpkin_pie
    Returns: Number

    {stat_blocksmined_web}
    Total blocks mined of web
    Returns: Number

    {stat_blocksmined_wool}
    Total blocks mined of wool
    Returns: Number

    {stat_itemsused_sugar_cane}
    Amount of items used of sugar_cane
    Returns: Number

    {stat_blocksmined_cactus}
    Total blocks mined of cactus
    Returns: Number

    {stat_blocksmined_redstone_comparator_on}
    Total blocks mined of redstone_comparator_on
    Returns: Number

    {stat_itemsused_ink_sack}
    Amount of items used of ink_sack
    Returns: Number

    {stat_blocksmined_jukebox}
    Total blocks mined of jukebox
    Returns: Number

    {stat_breakitem_apple}
    Amount of items broken of apple
    Returns: Number

    {stat_blocksmined_bedrock}
    Total blocks mined of bedrock
    Returns: Number

    {stat_blocksmined_quartz_stairs}
    Total blocks mined of quartz_stairs
    Returns: Number

    {stat_itemsused}
    Amount of items used
    Returns: Number

    {stat_itemsused_diode}
    Amount of items used of diode
    Returns: Number

    {stat_blocksmined_wooden_door}
    Total blocks mined of wooden_door
    Returns: Number

    {stat_breakitem_carrot_stick}
    Amount of items broken of carrot_stick
    Returns: Number

    {stat_blocksmined_nether_wart_block}
    Total blocks mined of nether_wart_block
    Returns: Number

    {stat_itemsused_explosive_minecart}
    Amount of items used of explosive_minecart
    Returns: Number

    {stat_itemsused_exp_bottle}
    Amount of items used of exp_bottle
    Returns: Number

    {stat_blocksmined_gold_block}
    Total blocks mined of gold_block
    Returns: Number

    {stat_itemsused_iron_leggings}
    Amount of items used of iron_leggings
    Returns: Number

    {stat_itemsused_pumpkin_pie}
    Amount of items used of pumpkin_pie
    Returns: Number

    {stat_blocksmined_purpur_slab}
    Total blocks mined of purpur_slab
    Returns: Number

    {stat_breakitem_iron_pickaxe}
    Amount of items broken of iron_pickaxe
    Returns: Number

    {stat_itemsused_spider_eye}
    Amount of items used of spider_eye
    Returns: Number

    {stat_blocksmined_spruce_door}
    Total blocks mined of spruce_door
    Returns: Number

    {stat_breakitem_lava_bucket}
    Amount of items broken of lava_bucket
    Returns: Number

    {stat_blocksmined_sand}
    Total blocks mined of sand
    Returns: Number

    {stat_itemsused_gold_pickaxe}
    Amount of items used of gold_pickaxe
    Returns: Number

    {stat_blocksmined_smooth_stairs}
    Total blocks mined of smooth_stairs
    Returns: Number

    {stat_breakitem_clay_ball}
    Amount of items broken of clay_ball
    Returns: Number

    {stat_breakitem_bread}
    Amount of items broken of bread
    Returns: Number

    {stat_blocksmined_nether_brick_stairs}
    Total blocks mined of nether_brick_stairs
    Returns: Number

    {stat_breakitem_bed}
    Amount of items broken of bed
    Returns: Number

    {stat_blocksmined_smooth_brick}
    Total blocks mined of smooth_brick
    Returns: Number

    {stat_blocksmined_potato}
    Total blocks mined of potato
    Returns: Number

    {stat_itemsused_lava_bucket}
    Amount of items used of lava_bucket
    Returns: Number

    {stat_itemsused_gold_barding}
    Amount of items used of gold_barding
    Returns: Number

    {stat_breakitem_compass}
    Amount of items broken of compass
    Returns: Number

    {stat_breakitem_diamond_barding}
    Amount of items broken of diamond_barding
    Returns: Number

    {stat_blocksmined_long_grass}
    Total blocks mined of long_grass
    Returns: Number

    {stat_blocksmined_skull}
    Total blocks mined of skull
    Returns: Number

    {stat_itemsused_compass}
    Amount of items used of compass
    Returns: Number

    {stat_itemsused_gold_nugget}
    Amount of items used of gold_nugget
    Returns: Number

    {stat_breakitem_shield}
    Amount of items broken of shield
    Returns: Number

    {stat_itemsused_prismarine_crystals}
    Amount of items used of prismarine_crystals
    Returns: Number

    {stat_blocksmined_sandstone}
    Total blocks mined of sandstone
    Returns: Number

    {stat_breakitem_cooked_chicken}
    Amount of items broken of cooked_chicken
    Returns: Number

    {stat_itemsused_minecart}
    Amount of items used of minecart
    Returns: Number

    {stat_breakitem_carrot_item}
    Amount of items broken of carrot_item
    Returns: Number

    {stat_itemsused_diamond_chestplate}
    Amount of items used of diamond_chestplate
    Returns: Number

    {stat_breakitem_bucket}
    Amount of items broken of bucket
    Returns: Number

    {stat_breakitem_tipped_arrow}
    Amount of items broken of tipped_arrow
    Returns: Number

    {stat_treasurefished}
    Amount of treasure fished
    Returns: Number

    {stat_itemsused_carrot_item}
    Amount of items used of carrot_item
    Returns: Number

    {stat_itemsused_chorus_fruit_popped}
    Amount of items used of chorus_fruit_popped
    Returns: Number

    {stat_breakitem_iron_helmet}
    Amount of items broken of iron_helmet
    Returns: Number

    {stat_blocksmined_quartz_ore}
    Total blocks mined of quartz_ore
    Returns: Number

    {stat_breakitem_iron_leggings}
    Amount of items broken of iron_leggings
    Returns: Number

    {stat_itemsused_egg}
    Amount of items used of egg
    Returns: Number

    {stat_blocksmined_mossy_cobblestone}
    Total blocks mined of mossy_cobblestone
    Returns: Number

    {stat_blocksmined_jungle_fence}
    Total blocks mined of jungle_fence
    Returns: Number

    {stat_itemsused_potion}
    Amount of items used of potion
    Returns: Number

    {stat_itemsused_iron_helmet}
    Amount of items used of iron_helmet
    Returns: Number

    {stat_breakitem_flint}
    Amount of items broken of flint
    Returns: Number

    {stat_blocksmined_cocoa}
    Total blocks mined of cocoa
    Returns: Number

    {stat_itemsused_birch_door_item}
    Amount of items used of birch_door_item
    Returns: Number

    {stat_timesplayed}
    Amount of times played
    Returns: Number

    {stat_blocksmined_cobble_wall}
    Total blocks mined of cobble_wall
    Returns: Number

    {stat_itemsused_leather_leggings}
    Amount of items used of leather_leggings
    Returns: Number

    {stat_itemsused_leash}
    Amount of items used of leash
    Returns: Number

    {stat_breakitem_diamond_pickaxe}
    Amount of items broken of diamond_pickaxe
    Returns: Number

    {stat_blocksmined_iron_trapdoor}
    Total blocks mined of iron_trapdoor
    Returns: Number

    {stat_blocksmined_sponge}
    Total blocks mined of sponge
    Returns: Number

    {stat_itemsused_prismarine_shard}
    Amount of items used of prismarine_shard
    Returns: Number




    Previous minecraft names placeholders(top)


    Placeholders
    {minecraftnames_lastname}
    Last minecraft name (no plugin required)
    Returns: Text

    {minecraftnames_lastname_date}
    Last minecraft name change date (no plugin required)
    Returns: Text

    {minecraftnames_firstname}
    First minecraft name (no plugin required)
    Returns: Text

    {minecraftnames_previousname}
    Previous minecraft name (no plugin required)
    Returns: Text




    Basic BungeeCord placeholders(top)


    Placeholders
    {bungeecount*}
    BungeeCord total player count. {bungeecount} , {[email protected]}
    Returns: Number

    {server}
    BungeeCord current server name
    Returns: Text




    Basic RedisBungee placeholders(top)


    Placeholders
    {redisbungeecount*}
    RedisBungee total player count. {redisbungeecount} , {[email protected]}
    Returns: Number




    Pinger placeholders(top)


    Placeholders
    {[email protected]*}
    Check if a server is online: {[email protected]:25565}
    Returns: Text

    {[email protected]*}
    Check the amount of players on a server: {[email protected]:25565}
    Returns: Number

    {[email protected]*}
    Check the amount of players on a server: {[email protected]:25565}
    Returns: Number

    {[email protected]*_raw}
    Check if a server is online: {[email protected]:25565} [Raw frue/false]
    Returns: Text




    Geographical placeholders(top)


    Placeholders
    {country}
    Country based on IP
    Returns: Text

    {countrycode}
    2 letter country code based on IP
    Returns: Text

    {city}
    City based on IP
    Returns: Text




    Compass and Rotation(top)


    Placeholders
    {rotation}
    Player rotation in 360 degrees
    Returns: Number

    {compass}
    Compass Heading
    Returns: Text




    Memory placeholders(top)


    Placeholders
    {usedram}
    Used ram
    Returns: Number

    {totalram}
    Total ram available
    Returns: Number

    {maxram}
    Max allocated ram available
    Returns: Number

    {totalram_formatted}
    Total ram available formatted
    Returns: Text

    {usedram_formatted}
    Used ram formatted
    Returns: Text

    {freeram}
    Free ram available
    Returns: Number

    {maxram_formatted}
    Max allocated ram available formatted
    Returns: Text

    {freeram_formatted}
    Free ram available formatted
    Returns: Text




    Ticks per Second and CPU placeholders(top)


    Placeholders
    {cpu_architect}
    CPU Architect
    Returns: Text

    {cpu_identifier}
    CPU Identifier
    Returns: Text

    {tps_rounded}
    Ticks per second rounded (2 decimals)
    Returns: Number

    {avgtps_rounded}
    Average ticks per second rounded (2 decimals)
    Returns: Number

    {cpu_architecture}
    CPU Architecture
    Returns: Text

    {avgtps}
    Average server ticks per second
    Returns: Number

    {server_os}
    OS
    Returns: Text

    {tps}
    Server Ticks per second
    Returns: Number

    {cpu_cores}
    CPU Cores
    Returns: Text




    TownyAdvanced(top)

    http://palmergames.com/towny/

    Placeholders
    {towny_town_name}
    Towny town name
    Returns: Text

    {towny_town_home_blockx}
    Towny town home X rounded
    Returns: Number

    {towny_town_hasmobs}
    Towny town has mobs
    Returns: Text

    {towny_currenttown_hasmobs}
    Towny town has mobs at current position [Raw frue/false]
    Returns: Text

    {towny_resident_surname}
    Towny resident surname
    Returns: Text

    {towny_resident_friends}
    Towny resident friends count
    Returns: Number

    {towny_town_home_x}
    Towny town home X
    Returns: Number

    {towny_currenttown_nameformatted}
    Towny town formatted name at current position
    Returns: Text

    {towny_town_ispublic}
    Towny town is public
    Returns: Text

    {towny_currenttown_embassyplot_tax}
    Towny town embassy plot tax at current position
    Returns: Number

    {towny_town_hasupkeep}
    Towny town has upkeep
    Returns: Text

    {towny_town_isfire_raw}
    Towny town is fire enabled [Raw frue/false]
    Returns: Text

    {towny_currenttown_townblocks}
    Towny town blocks amount at current position
    Returns: Number

    {towny_currenttown_townboard}
    Towny town board at current position
    Returns: Text

    {towny_currenttown_bonusblockcost}
    Towny town bonus block cost at current position
    Returns: Number

    {towny_town_plot_tax}
    Towny town plot tax
    Returns: Number

    {towny_currenttown_balance}
    Towny town balance at current position
    Returns: Number

    {towny_town_home_world_uid}
    Towny town home world unique ID
    Returns: Text

    {towny_currenttown_plot_tax}
    Towny town plot tax at current position
    Returns: Number

    {towny_town_home_chunk_tileentities}
    Towny town home chunk amount of tile entities
    Returns: Number

    {towny_resident_formattedname}
    Towny resident chat formatted name
    Returns: Text

    {towny_currenttown_hasupkeep}
    Towny town has upkeep at current position [Raw frue/false]
    Returns: Text

    {towny_town_home_blocky}
    Towny town home Y rounded
    Returns: Number

    {towny_town_bonusblockcost}
    Towny town bonus block cost
    Returns: Number

    {towny_town_home_y}
    Towny town home X
    Returns: Number

    {towny_town_isfire}
    Towny town is fire enabled
    Returns: Text

    {towny_currenttown_mayor}
    Towny town mayor at current position
    Returns: Text

    {towny_town_nameformatted}
    Towny town formatted name
    Returns: Text

    {towny_town_home_chunk_x}
    Towny town home chunk X
    Returns: Number

    {towny_town_commercialplot_tax}
    Towny town commercial plot tax
    Returns: Number

    {towny_town_embassyplot_tax}
    Towny town embassy plot tax
    Returns: Number

    {towny_town_residents}
    Towny town residents
    Returns: Number

    {towny_town_hasupkeep_raw}
    Towny town has upkeep [Raw frue/false]
    Returns: Text

    {towny_town_home_chunk_isloaded_raw}
    Towny town home chunk is loaded [Raw frue/false]
    Returns: Text

    {towny_resident_name}
    Towny resident name
    Returns: Text

    {towny_currenttown_ispvp}
    Towny town has pvp enabled at current position [Raw frue/false]
    Returns: Text

    {towny_town_home_chunk_entities}
    Towny town home chunk amount of entities
    Returns: Number

    {towny_town_home_pitch}
    Towny town home pitch
    Returns: Number

    {towny_town_home_blockz}
    Towny town home Z rounded
    Returns: Number

    {towny_currenttown_residents}
    Towny town residents at current position
    Returns: Number

    {towny_town_ispvp_raw}
    Towny town has pvp enabled [Raw frue/false]
    Returns: Text

    {towny_town_home_z}
    Towny town home X
    Returns: Number

    {towny_town_isopen}
    Towny town is open
    Returns: Text

    {towny_town_home_world_name}
    Towny town home world name
    Returns: Text

    {towny_currenttown_isfire}
    Towny town is fire enabled at current position [Raw frue/false]
    Returns: Text

    {towny_town_townboard}
    Towny town board
    Returns: Text

    {towny_currenttown_name}
    Towny town name at current position
    Returns: Text

    {towny_town_iscapital_raw}
    Towny town is capital [Raw frue/false]
    Returns: Text

    {towny_resident_title}
    Towny resident title
    Returns: Text

    {towny_town_isopen_raw}
    Towny town is open [Raw frue/false]
    Returns: Text

    {towny_currenttown_iscapital}
    Towny town is capital at current position [Raw frue/false]
    Returns: Text

    {towny_town_balance_formatted}
    Towny town balance formatted
    Returns: Text

    {towny_currenttown_isopen}
    Towny town is open at current position [Raw frue/false]
    Returns: Text

    {towny_currenttown_balance_formatted}
    Towny town formatted balance at current position
    Returns: Text

    {towny_town_iscapital}
    Towny town is capital
    Returns: Text

    {towny_currenttown_ispublic}
    Towny town is public at current position [Raw frue/false]
    Returns: Text

    {towny_town_home_chunk_z}
    Towny town home chunk Z
    Returns: Number

    {towny_town_hasmobs_raw}
    Towny town has mobs [Raw frue/false]
    Returns: Text

    {towny_town_home_chunk_isloaded}
    Towny town home chunk is loaded
    Returns: Text

    {towny_town_balance}
    Towny town balance
    Returns: Number

    {towny_town_mayor}
    Towny town mayor
    Returns: Text

    {towny_town_ispublic_raw}
    Towny town is public [Raw frue/false]
    Returns: Text

    {towny_town_ispvp}
    Towny town has pvp enabled
    Returns: Text

    {towny_town_townblocks}
    Towny town blocks amount
    Returns: Number

    {towny_currenttown_commercialplot_tax}
    Towny town commercial plot tax at current position
    Returns: Number

    {towny_town_home_world}
    Towny town home world name
    Returns: Text

    {towny_town_home_world_players}
    Towny town home players in world
    Returns: Number

    {towny_town_home_yaw}
    Towny town home yaw
    Returns: Number




    Factions(UUID/HC) 1.6.5(top)

    https://www.spigotmc.org/resources/factionsuuid.1035/ , https://mcexchange.org/resources/hcfactions.2/

    Placeholders
    {factionsuuid_locationfaction_haspermanentpower}
    FactionsUUID current location faction has permanent power
    Returns: Text

    {hcfactions_player_maxpower}
    HCFactions player max power
    Returns: Number

    {factions1.6_locationfaction_hashome}
    Factions 1.6 current location faction has home
    Returns: Text

    {hcfactions_locationfaction_nopvp}
    HCFactions current location faction no pvp in territory
    Returns: Text

    {factions1.6_locationfaction_maxpower}
    Factions 1.6 max power
    Returns: Number

    {factions1.6_faction_landcount}
    Factions 1.6 faction land count
    Returns: Number

    {factionsuuid_locationfaction_ispeaceful}
    FactionsUUID current location faction is peaceful
    Returns: Text

    {factions1.6_locationfaction_haslandinflation}
    Factions 1.6 current location faction has land inflation
    Returns: Text

    {hcfactions_locationfaction_home_blockz}
    HCFactions current location faction home Z rounded
    Returns: Number

    {factionsuuid_faction_haspermanentpower_raw}
    FactionsUUID faction has permanent power [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_home_chunk_x}
    FactionsUUID current location faction home chunk X
    Returns: Number

    {hcfactions_locationfaction_home_world_players}
    HCFactions current location faction home players in world
    Returns: Number

    {hcfactions_locationfaction_iswarzone}
    HCFactions current location faction is warzone
    Returns: Text

    {factions1.6_faction_noexplosions}
    Factions 1.6 faction no explosions in territory
    Returns: Text

    {factions1.6_faction_home_y}
    Factions 1.6 faction home X
    Returns: Number

    {factionsuuid_locationfaction_home_world_name}
    FactionsUUID current location faction home world name
    Returns: Text

    {factionsuuid_locationfaction_isnormal}
    FactionsUUID current location faction is normal
    Returns: Text

    {factionsuuid_player_minpower_rounded}
    FactionsUUID player minpower rounded
    Returns: Number

    {factions1.6_locationfaction_haspermanentpower}
    Factions 1.6 current location faction has permanent power
    Returns: Text

    {factionsuuid_faction_haspermanentpower}
    FactionsUUID faction has permanent power
    Returns: Text

    {hcfactions_locationfaction_peacefulexplosions}
    HCFactions current location faction has peaceful explosions enabled
    Returns: Text

    {factionsuuid_locationfaction_nomonsters_raw}
    FactionsUUID current location faction no monsters in territory [Raw frue/false]
    Returns: Text

    {factions1.6_locationfaction_isnone}
    Factions 1.6 current location faction is none
    Returns: Text

    {hcfactions_maxpower}
    HCFactions max power
    Returns: Number

    {hcfactions_locationfaction_iswarzone_raw}
    HCFactions current location faction is warzone [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_isopen}
    FactionsUUID current location faction is open
    Returns: Text

    {hcfactions_power}
    HCFactions power
    Returns: Number

    {factions1.6_faction_home_z}
    Factions 1.6 faction home X
    Returns: Number

    {factionsuuid_faction_isopen}
    FactionsUUID faction is open
    Returns: Text

    {factions1.6_faction_haslandinflation}
    Factions 1.6 faction has land inflation
    Returns: Text

    {factionsuuid_faction_name}
    FactionsUUID faction name
    Returns: Text

    {hcfactions_locationfaction_isopen}
    HCFactions current location faction is open
    Returns: Text

    {hcfactions_locationfaction_nomonsters_raw}
    HCFactions current location faction no monsters in territory [Raw frue/false]
    Returns: Text

    {factions1.6_locationfaction_hashome_raw}
    Factions 1.6 current location faction has home [Raw frue/false]
    Returns: Text

    {hcfactions_faction_isopen}
    HCFactions faction is open
    Returns: Text

    {factionsuuid_faction_home_world}
    FactionsUUID faction home world name
    Returns: Text

    {hcfactions_player_title}
    HCFactions player title
    Returns: Text

    {factionsuuid_faction_home_chunk_x}
    FactionsUUID faction home chunk X
    Returns: Number

    {factions1.6_faction_permanentpower}
    Factions 1.6 faction permanent power
    Returns: Number

    {factionsuuid_faction_hashome}
    FactionsUUID faction has home
    Returns: Text

    {factionsuuid_locationfaction_power_rounded}
    FactionsUUID power rounded
    Returns: Number

    {hcfactions_locationfaction_home_chunk_z}
    HCFactions current location faction home chunk Z
    Returns: Number

    {hcfactions_player_minpower}
    HCFactions player min power
    Returns: Number

    {factionsuuid_faction_peacefulexplosions_raw}
    FactionsUUID faction has peaceful explosions enabled [Raw frue/false]
    Returns: Text

    {factions1.6_faction_home_chunk_entities}
    Factions 1.6 faction home chunk amount of entities
    Returns: Number

    {factionsuuid_locationfaction_home_world}
    FactionsUUID current location faction home world name
    Returns: Text

    {factions1.6_locationfaction_isopen_raw}
    Factions 1.6 current location faction is open [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_power_rounded}
    FactionsUUID power rounded
    Returns: Number

    {factionsuuid_faction_iswarzone}
    FactionsUUID faction is warzone
    Returns: Text

    {hcfactions_locationfaction_leadername}
    HCFactions current location faction leader name
    Returns: Text

    {factionsuuid_player_nameandtag}
    FactionsUUID player name and tag
    Returns: Text

    {factions1.6_faction_home_x}
    Factions 1.6 faction home X
    Returns: Number

    {factionsuuid_locationfaction_isopen_raw}
    FactionsUUID current location faction is open [Raw frue/false]
    Returns: Text

    {hcfactions_faction_comparisontag}
    HCFactions faction comparison tag
    Returns: Text

    {hcfactions_faction_peacefulexplosions_raw}
    HCFactions faction has peaceful explosions enabled [Raw frue/false]
    Returns: Text

    {factions1.6_locationfaction_iswarzone}
    Factions 1.6 current location faction is warzone
    Returns: Text

    {factionsuuid_locationfaction_haspermanentpower_raw}
    FactionsUUID current location faction has permanent power [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_landcount}
    FactionsUUID current location faction land count
    Returns: Number

    {factions1.6_locationfaction_nopvp}
    Factions 1.6 current location faction no pvp in territory
    Returns: Text

    {factions1.6_faction_maxpower}
    Factions 1.6 max power
    Returns: Number

    {factions1.6_locationfaction_home_world}
    Factions 1.6 current location faction home world name
    Returns: Text

    {factions1.6_locationfaction_home_world_uid}
    Factions 1.6 current location faction home world unique ID
    Returns: Text

    {factions1.6_locationfaction_leadername}
    Factions 1.6 current location faction leader name
    Returns: Text

    {hcfactions_faction_home_blockx}
    HCFactions faction home X rounded
    Returns: Number

    {hcfactions_player_chattag}
    HCFactions player chat tag
    Returns: Text

    {factionsuuid_faction_power}
    FactionsUUID power
    Returns: Number

    {factionsuuid_faction_home_blockz}
    FactionsUUID faction home Z rounded
    Returns: Number

    {factionsuuid_player_power}
    FactionsUUID player power
    Returns: Number

    {factions1.6_faction_hasplayersonline_raw}
    Factions 1.6 faction has players online [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_accountid}
    FactionsUUID faction account id
    Returns: Text

    {factions1.6_faction_description}
    Factions 1.6 faction description
    Returns: Text

    {hcfactions_locationfaction_ispeaceful}
    HCFactions current location faction is peaceful
    Returns: Text

    {hcfactions_faction_hasplayersonline}
    HCFactions faction has players online
    Returns: Text

    {factionsuuid_faction_permanentpower}
    FactionsUUID faction permanent power
    Returns: Number

    {factionsuuid_faction_haslandinflation_raw}
    FactionsUUID faction has land inflation [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_ispeaceful}
    FactionsUUID faction is peaceful
    Returns: Text

    {hcfactions_faction_isnone_raw}
    HCFactions faction is none [Raw frue/false]
    Returns: Text

    {hcfactions_maxpower_rounded}
    HCFactions maxpower rounded
    Returns: Number

    {factions1.6_faction_isnormal_raw}
    Factions 1.6 faction is normal [Raw frue/false]
    Returns: Text

    {hcfactions_faction_home_chunk_entities}
    HCFactions faction home chunk amount of entities
    Returns: Number

    {factionsuuid_faction_home_blocky}
    FactionsUUID faction home Y rounded
    Returns: Number

    {factionsuuid_faction_hashome_raw}
    FactionsUUID faction has home [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_home_world_uid}
    FactionsUUID faction home world unique ID
    Returns: Text

    {hcfactions_locationfaction_id}
    HCFactions current location faction id
    Returns: Text

    {factionsuuid_faction_home_chunk_isloaded}
    FactionsUUID faction home chunk is loaded
    Returns: Text

    {factions1.6_locationfaction_home_x}
    Factions 1.6 current location faction home X
    Returns: Number

    {hcfactions_faction_issafezone}
    HCFactions faction is safezone
    Returns: Text

    {factions1.6_player_minpower_rounded}
    Factions 1.6 player minpower rounded
    Returns: Number

    {factionsuuid_faction_haslandinflation}
    FactionsUUID faction has land inflation
    Returns: Text

    {hcfactions_locationfaction_playerfreetype_raw}
    HCFactions current location faction is player free type [Raw frue/false]
    Returns: Text

    {hcfactions_faction_home_blockz}
    HCFactions faction home Z rounded
    Returns: Number

    {factions1.6_player_maxpower}
    Factions 1.6 player max power
    Returns: Number

    {factionsuuid_faction_home_blockx}
    FactionsUUID faction home X rounded
    Returns: Number

    {hcfactions_faction_power_rounded}
    HCFactions power rounded
    Returns: Number

    {factionsuuid_locationfaction_leadername}
    FactionsUUID current location faction leader name
    Returns: Text

    {factionsuuid_locationfaction_home_chunk_z}
    FactionsUUID current location faction home chunk Z
    Returns: Number

    {factionsuuid_locationfaction_description}
    FactionsUUID current location faction description
    Returns: Text

    {hcfactions_locationfaction_issafezone_raw}
    HCFactions current location faction is safezone [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_ispeaceful_raw}
    FactionsUUID faction is peaceful [Raw frue/false]
    Returns: Text

    {factions1.6_locationfaction_home_y}
    Factions 1.6 current location faction home X
    Returns: Number

    {hcfactions_locationfaction_home_world_name}
    HCFactions current location faction home world name
    Returns: Text

    {hcfactions_faction_haspermanentpower_raw}
    HCFactions faction has permanent power [Raw frue/false]
    Returns: Text

    {factions1.6_player_powerboost}
    Factions 1.6 player power boost
    Returns: Number

    {factions1.6_locationfaction_haspermanentpower_raw}
    Factions 1.6 current location faction has permanent power [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_hashome}
    FactionsUUID current location faction has home
    Returns: Text

    {factions1.6_locationfaction_power}
    Factions 1.6 power
    Returns: Number

    {hcfactions_faction_home_blocky}
    HCFactions faction home Y rounded
    Returns: Number

    {factionsuuid_locationfaction_maxpower_rounded}
    FactionsUUID maxpower rounded
    Returns: Number

    {factions1.6_locationfaction_ispeaceful}
    Factions 1.6 current location faction is peaceful
    Returns: Text

    {factions1.6_locationfaction_home_world_name}
    Factions 1.6 current location faction home world name
    Returns: Text

    {factionsuuid_locationfaction_accountid}
    FactionsUUID current location faction account id
    Returns: Text

    {hcfactions_player_accountid}
    HCFactions player account id
    Returns: Text

    {factionsuuid_locationfaction_iswarzone_raw}
    FactionsUUID current location faction is warzone [Raw frue/false]
    Returns: Text

    {hcfactions_faction_playerfreetype}
    HCFactions faction is player free type
    Returns: Text

    {factions1.6_locationfaction_haslandinflation_raw}
    Factions 1.6 current location faction has land inflation [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_home_chunk_entities}
    FactionsUUID current location faction home chunk amount of entities
    Returns: Number

    {factionsuuid_faction_iswarzone_raw}
    FactionsUUID faction is warzone [Raw frue/false]
    Returns: Text

    {factions1.6_locationfaction_isnormal_raw}
    Factions 1.6 current location faction is normal [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_comparisontag}
    FactionsUUID current location faction comparison tag
    Returns: Text

    {factions1.6_locationfaction_nopvp_raw}
    Factions 1.6 current location faction no pvp in territory [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_permanentpower}
    FactionsUUID current location faction permanent power
    Returns: Number

    {factionsuuid_faction_issafezone_raw}
    FactionsUUID faction is safezone [Raw frue/false]
    Returns: Text

    {hcfactions_faction_id}
    HCFactions faction id
    Returns: Text

    {factions1.6_locationfaction_home_pitch}
    Factions 1.6 current location faction home pitch
    Returns: Number

    {factions1.6_faction_home_yaw}
    Factions 1.6 faction home yaw
    Returns: Number

    {factions1.6_locationfaction_issafezone_raw}
    Factions 1.6 current location faction is safezone [Raw frue/false]
    Returns: Text

    {factionsuuid_player_powerboost}
    FactionsUUID player power boost
    Returns: Number

    {hcfactions_faction_maxpower_rounded}
    HCFactions maxpower rounded
    Returns: Number

    {factions1.6_faction_hasplayersonline}
    Factions 1.6 faction has players online
    Returns: Text

    {factionsuuid_faction_tag}
    FactionsUUID faction tag
    Returns: Text

    {factions1.6_faction_home_chunk_z}
    Factions 1.6 faction home chunk Z
    Returns: Number

    {hcfactions_power_rounded}
    HCFactions power rounded
    Returns: Number

    {hcfactions_locationfaction_hasplayersonline_raw}
    HCFactions current location faction has players online [Raw frue/false]
    Returns: Text

    {factions1.6_faction_id}
    Factions 1.6 faction id
    Returns: Text

    {hcfactions_locationfaction_name}
    HCFactions current location faction name
    Returns: Text

    {factions1.6_faction_comparisontag}
    Factions 1.6 faction comparison tag
    Returns: Text

    {hcfactions_player_minpower_rounded}
    HCFactions player minpower rounded
    Returns: Number

    {factionsuuid_faction_home_yaw}
    FactionsUUID faction home yaw
    Returns: Number

    {factions1.6_locationfaction_name}
    Factions 1.6 current location faction name
    Returns: Text

    {factionsuuid_locationfaction_isnone}
    FactionsUUID current location faction is none
    Returns: Text

    {factions1.6_faction_isnormal}
    Factions 1.6 faction is normal
    Returns: Text

    {factions1.6_locationfaction_permanentpower}
    Factions 1.6 current location faction permanent power
    Returns: Number

    {hcfactions_locationfaction_home_pitch}
    HCFactions current location faction home pitch
    Returns: Number

    {factions1.6_player_minpower}
    Factions 1.6 player min power
    Returns: Number

    {factions1.6_locationfaction_home_world_players}
    Factions 1.6 current location faction home players in world
    Returns: Number

    {hcfactions_locationfaction_maxpower_rounded}
    HCFactions maxpower rounded
    Returns: Number

    {hcfactions_locationfaction_haslandinflation_raw}
    HCFactions current location faction has land inflation [Raw frue/false]
    Returns: Text

    {hcfactions_faction_isnormal_raw}
    HCFactions faction is normal [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_maxpower}
    FactionsUUID max power
    Returns: Number

    {factions1.6_locationfaction_hasplayersonline_raw}
    Factions 1.6 current location faction has players online [Raw frue/false]
    Returns: Text

    {hcfactions_locationfaction_issafezone}
    HCFactions current location faction is safezone
    Returns: Text

    {factions1.6_player_title}
    Factions 1.6 player title
    Returns: Text

    {factionsuuid_faction_noexplosions}
    FactionsUUID faction no explosions in territory
    Returns: Text

    {factions1.6_locationfaction_tag}
    Factions 1.6 current location faction tag
    Returns: Text

    {factions1.6_locationfaction_iswarzone_raw}
    Factions 1.6 current location faction is warzone [Raw frue/false]
    Returns: Text

    {hcfactions_faction_name}
    HCFactions faction name
    Returns: Text

    {factionsuuid_power}
    FactionsUUID power
    Returns: Number

    {hcfactions_faction_home_chunk_z}
    HCFactions faction home chunk Z
    Returns: Number

    {hcfactions_player_nameandtitle}
    HCFactions player name and title
    Returns: Text

    {factionsuuid_locationfaction_hasplayersonline}
    FactionsUUID current location faction has players online
    Returns: Text

    {hcfactions_faction_home_chunk_tileentities}
    HCFactions faction home chunk amount of tile entities
    Returns: Number

    {hcfactions_locationfaction_home_chunk_tileentities}
    HCFactions current location faction home chunk amount of tile entities
    Returns: Number

    {factions1.6_locationfaction_home_chunk_tileentities}
    Factions 1.6 current location faction home chunk amount of tile entities
    Returns: Number

    {factionsuuid_locationfaction_issafezone}
    FactionsUUID current location faction is safezone
    Returns: Text

    {hcfactions_faction_home_x}
    HCFactions faction home X
    Returns: Number

    {hcfactions_player_name}
    HCFactions player name
    Returns: Text

    {factionsuuid_player_maxpower_rounded}
    FactionsUUID player maxpower rounded
    Returns: Number

    {hcfactions_faction_isopen_raw}
    HCFactions faction is open [Raw frue/false]
    Returns: Text

    {factions1.6_faction_home_world_uid}
    Factions 1.6 faction home world unique ID
    Returns: Text

    {hcfactions_locationfaction_home_yaw}
    HCFactions current location faction home yaw
    Returns: Number

    {hcfactions_locationfaction_noexplosions_raw}
    HCFactions current location faction no explosions in territory [Raw frue/false]
    Returns: Text

    {factions1.6_locationfaction_peacefulexplosions_raw}
    Factions 1.6 current location faction has peaceful explosions enabled [Raw frue/false]
    Returns: Text

    {factions1.6_faction_tag}
    Factions 1.6 faction tag
    Returns: Text

    {factionsuuid_locationfaction_home_world_uid}
    FactionsUUID current location faction home world unique ID
    Returns: Text

    {factionsuuid_faction_maxpower_rounded}
    FactionsUUID maxpower rounded
    Returns: Number

    {hcfactions_faction_home_y}
    HCFactions faction home X
    Returns: Number

    {hcfactions_faction_home_chunk_x}
    HCFactions faction home chunk X
    Returns: Number

    {factions1.6_faction_home_pitch}
    Factions 1.6 faction home pitch
    Returns: Number

    {factionsuuid_locationfaction_isnormal_raw}
    FactionsUUID current location faction is normal [Raw frue/false]
    Returns: Text

    {hcfactions_faction_ispeaceful}
    HCFactions faction is peaceful
    Returns: Text

    {factions1.6_maxpower}
    Factions 1.6 max power
    Returns: Number

    {factionsuuid_locationfaction_power}
    FactionsUUID power
    Returns: Number

    {factionsuuid_maxpower_rounded}
    FactionsUUID maxpower rounded
    Returns: Number

    {factions1.6_locationfaction_issafezone}
    Factions 1.6 current location faction is safezone
    Returns: Text

    {factionsuuid_player_accountid}
    FactionsUUID player account id
    Returns: Text

    {factions1.6_player_power}
    Factions 1.6 player power
    Returns: Number

    {hcfactions_faction_home_z}
    HCFactions faction home X
    Returns: Number

    {factionsuuid_locationfaction_issafezone_raw}
    FactionsUUID current location faction is safezone [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_home_yaw}
    FactionsUUID current location faction home yaw
    Returns: Number

    {factions1.6_faction_haspermanentpower}
    Factions 1.6 faction has permanent power
    Returns: Text

    {hcfactions_faction_ispeaceful_raw}
    HCFactions faction is peaceful [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_nopvp}
    FactionsUUID current location faction no pvp in territory
    Returns: Text

    {factionsuuid_locationfaction_maxpower}
    FactionsUUID max power
    Returns: Number

    {factionsuuid_faction_comparisontag}
    FactionsUUID faction comparison tag
    Returns: Text

    {factionsuuid_player_chattag}
    FactionsUUID player chat tag
    Returns: Text

    {hcfactions_faction_noexplosions_raw}
    HCFactions faction no explosions in territory [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_tag}
    FactionsUUID current location faction tag
    Returns: Text

    {hcfactions_faction_nomonsters}
    HCFactions faction no monsters in territory
    Returns: Text

    {hcfactions_locationfaction_noexplosions}
    HCFactions current location faction no explosions in territory
    Returns: Text

    {hcfactions_faction_leadername}
    HCFactions faction leader name
    Returns: Text

    {hcfactions_player_tag}
    HCFactions player tag
    Returns: Text

    {factions1.6_faction_issafezone_raw}
    Factions 1.6 faction is safezone [Raw frue/false]
    Returns: Text

    {hcfactions_faction_home_world_name}
    HCFactions faction home world name
    Returns: Text

    {factionsuuid_locationfaction_home_world_players}
    FactionsUUID current location faction home players in world
    Returns: Number

    {factionsuuid_locationfaction_peacefulexplosions}
    FactionsUUID current location faction has peaceful explosions enabled
    Returns: Text

    {hcfactions_faction_nopvp_raw}
    HCFactions faction no pvp in territory [Raw frue/false]
    Returns: Text

    {hcfactions_locationfaction_comparisontag}
    HCFactions current location faction comparison tag
    Returns: Text

    {factions1.6_faction_home_chunk_x}
    Factions 1.6 faction home chunk X
    Returns: Number

    {factionsuuid_locationfaction_nopvp_raw}
    FactionsUUID current location faction no pvp in territory [Raw frue/false]
    Returns: Text

    {hcfactions_locationfaction_haspermanentpower}
    HCFactions current location faction has permanent power
    Returns: Text

    {factionsuuid_faction_home_y}
    FactionsUUID faction home X
    Returns: Number

    {hcfactions_faction_home_world_players}
    HCFactions faction home players in world
    Returns: Number

    {hcfactions_player_powerboost}
    HCFactions player power boost
    Returns: Number

    {factions1.6_faction_playerfreetype}
    Factions 1.6 faction is player free type
    Returns: Text

    {factions1.6_power_rounded}
    Factions 1.6 power rounded
    Returns: Number

    {factions1.6_locationfaction_nomonsters}
    Factions 1.6 current location faction no monsters in territory
    Returns: Text

    {factionsuuid_faction_issafezone}
    FactionsUUID faction is safezone
    Returns: Text

    {factionsuuid_faction_home_chunk_entities}
    FactionsUUID faction home chunk amount of entities
    Returns: Number

    {factionsuuid_player_minpower}
    FactionsUUID player min power
    Returns: Number

    {factions1.6_faction_hashome_raw}
    Factions 1.6 faction has home [Raw frue/false]
    Returns: Text

    {hcfactions_faction_home_world}
    HCFactions faction home world name
    Returns: Text

    {factions1.6_faction_leadername}
    Factions 1.6 faction leader name
    Returns: Text

    {hcfactions_faction_peacefulexplosions}
    HCFactions faction has peaceful explosions enabled
    Returns: Text

    {factionsuuid_locationfaction_id}
    FactionsUUID current location faction id
    Returns: Text

    {hcfactions_faction_nomonsters_raw}
    HCFactions faction no monsters in territory [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_playerfreetype_raw}
    FactionsUUID faction is player free type [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_nomonsters_raw}
    FactionsUUID faction no monsters in territory [Raw frue/false]
    Returns: Text

    {factions1.6_faction_haspermanentpower_raw}
    Factions 1.6 faction has permanent power [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_hasplayersonline}
    FactionsUUID faction has players online
    Returns: Text

    {factionsuuid_faction_home_x}
    FactionsUUID faction home X
    Returns: Number

    {factions1.6_player_chattag}
    Factions 1.6 player chat tag
    Returns: Text

    {factions1.6_locationfaction_power_rounded}
    Factions 1.6 power rounded
    Returns: Number

    {factionsuuid_player_maxpower}
    FactionsUUID player max power
    Returns: Number

    {hcfactions_locationfaction_maxpower}
    HCFactions max power
    Returns: Number

    {factions1.6_player_tag}
    Factions 1.6 player tag
    Returns: Text

    {hcfactions_locationfaction_isnormal_raw}
    HCFactions current location faction is normal [Raw frue/false]
    Returns: Text

    {factions1.6_faction_nopvp}
    Factions 1.6 faction no pvp in territory
    Returns: Text

    {hcfactions_locationfaction_description}
    HCFactions current location faction description
    Returns: Text

    {factionsuuid_power_rounded}
    FactionsUUID power rounded
    Returns: Number

    {hcfactions_faction_home_chunk_isloaded}
    HCFactions faction home chunk is loaded
    Returns: Text

    {factions1.6_faction_playerfreetype_raw}
    Factions 1.6 faction is player free type [Raw frue/false]
    Returns: Text

    {hcfactions_faction_haslandinflation}
    HCFactions faction has land inflation
    Returns: Text

    {factionsuuid_faction_noexplosions_raw}
    FactionsUUID faction no explosions in territory [Raw frue/false]
    Returns: Text

    {hcfactions_faction_home_chunk_isloaded_raw}
    HCFactions faction home chunk is loaded [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_home_pitch}
    FactionsUUID faction home pitch
    Returns: Number

    {factions1.6_faction_name}
    Factions 1.6 faction name
    Returns: Text

    {factionsuuid_faction_home_z}
    FactionsUUID faction home X
    Returns: Number

    {hcfactions_locationfaction_haspermanentpower_raw}
    HCFactions current location faction has permanent power [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_playerfreetype_raw}
    FactionsUUID current location faction is player free type [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_home_chunk_tileentities}
    FactionsUUID current location faction home chunk amount of tile entities
    Returns: Number

    {factionsuuid_locationfaction_home_chunk_isloaded}
    FactionsUUID current location faction home chunk is loaded
    Returns: Text

    {hcfactions_locationfaction_peacefulexplosions_raw}
    HCFactions current location faction has peaceful explosions enabled [Raw frue/false]
    Returns: Text

    {factions1.6_locationfaction_landcount}
    Factions 1.6 current location faction land count
    Returns: Number

    {factionsuuid_locationfaction_noexplosions_raw}
    FactionsUUID current location faction no explosions in territory [Raw frue/false]
    Returns: Text

    {factions1.6_locationfaction_nomonsters_raw}
    Factions 1.6 current location faction no monsters in territory [Raw frue/false]
    Returns: Text

    {hcfactions_faction_hashome_raw}
    HCFactions faction has home [Raw frue/false]
    Returns: Text

    {factions1.6_faction_isopen}
    Factions 1.6 faction is open
    Returns: Text

    {hcfactions_locationfaction_hashome}
    HCFactions current location faction has home
    Returns: Text

    {hcfactions_faction_landcount}
    HCFactions faction land count
    Returns: Number

    {hcfactions_locationfaction_nomonsters}
    HCFactions current location faction no monsters in territory
    Returns: Text

    {factionsuuid_faction_isnormal_raw}
    FactionsUUID faction is normal [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_home_chunk_tileentities}
    FactionsUUID faction home chunk amount of tile entities
    Returns: Number

    {factions1.6_faction_nopvp_raw}
    Factions 1.6 faction no pvp in territory [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_hashome_raw}
    FactionsUUID current location faction has home [Raw frue/false]
    Returns: Text

    {factions1.6_faction_isopen_raw}
    Factions 1.6 faction is open [Raw frue/false]
    Returns: Text

    {factionsuuid_player_tag}
    FactionsUUID player tag
    Returns: Text

    {hcfactions_faction_haspermanentpower}
    HCFactions faction has permanent power
    Returns: Text

    {factionsuuid_player_power_rounded}
    FactionsUUID player power rounded
    Returns: Number

    {factions1.6_locationfaction_peacefulexplosions}
    Factions 1.6 current location faction has peaceful explosions enabled
    Returns: Text

    {hcfactions_locationfaction_home_chunk_isloaded_raw}
    HCFactions current location faction home chunk is loaded [Raw frue/false]
    Returns: Text

    {factions1.6_faction_home_chunk_isloaded_raw}
    Factions 1.6 faction home chunk is loaded [Raw frue/false]
    Returns: Text

    {hcfactions_locationfaction_home_world_uid}
    HCFactions current location faction home world unique ID
    Returns: Text

    {hcfactions_locationfaction_home_chunk_entities}
    HCFactions current location faction home chunk amount of entities
    Returns: Number

    {hcfactions_locationfaction_haslandinflation}
    HCFactions current location faction has land inflation
    Returns: Text

    {hcfactions_locationfaction_isnormal}
    HCFactions current location faction is normal
    Returns: Text

    {hcfactions_locationfaction_home_x}
    HCFactions current location faction home X
    Returns: Number

    {factionsuuid_locationfaction_home_pitch}
    FactionsUUID current location faction home pitch
    Returns: Number

    {hcfactions_faction_nopvp}
    HCFactions faction no pvp in territory
    Returns: Text

    {factions1.6_faction_hashome}
    Factions 1.6 faction has home
    Returns: Text

    {factions1.6_locationfaction_home_chunk_isloaded_raw}
    Factions 1.6 current location faction home chunk is loaded [Raw frue/false]
    Returns: Text

    {factions1.6_faction_peacefulexplosions_raw}
    Factions 1.6 faction has peaceful explosions enabled [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_description}
    FactionsUUID faction description
    Returns: Text

    {hcfactions_faction_accountid}
    HCFactions faction account id
    Returns: Text

    {factions1.6_locationfaction_home_chunk_isloaded}
    Factions 1.6 current location faction home chunk is loaded
    Returns: Text

    {factions1.6_player_accountid}
    Factions 1.6 player account id
    Returns: Text

    {factions1.6_player_maxpower_rounded}
    Factions 1.6 player maxpower rounded
    Returns: Number

    {factionsuuid_faction_isnormal}
    FactionsUUID faction is normal
    Returns: Text

    {factions1.6_faction_issafezone}
    Factions 1.6 faction is safezone
    Returns: Text

    {factions1.6_faction_iswarzone}
    Factions 1.6 faction is warzone
    Returns: Text

    {hcfactions_locationfaction_home_y}
    HCFactions current location faction home X
    Returns: Number

    {factions1.6_locationfaction_home_chunk_x}
    Factions 1.6 current location faction home chunk X
    Returns: Number

    {hcfactions_locationfaction_home_chunk_isloaded}
    HCFactions current location faction home chunk is loaded
    Returns: Text

    {factions1.6_locationfaction_id}
    Factions 1.6 current location faction id
    Returns: Text

    {factionsuuid_locationfaction_playerfreetype}
    FactionsUUID current location faction is player free type
    Returns: Text

    {factions1.6_locationfaction_hasplayersonline}
    Factions 1.6 current location faction has players online
    Returns: Text

    {factionsuuid_locationfaction_nomonsters}
    FactionsUUID current location faction no monsters in territory
    Returns: Text

    {hcfactions_player_power}
    HCFactions player power
    Returns: Number

    {factionsuuid_faction_nopvp}
    FactionsUUID faction no pvp in territory
    Returns: Text

    {factions1.6_maxpower_rounded}
    Factions 1.6 maxpower rounded
    Returns: Number

    {hcfactions_faction_power}
    HCFactions power
    Returns: Number

    {factions1.6_locationfaction_noexplosions}
    Factions 1.6 current location faction no explosions in territory
    Returns: Text

    {hcfactions_locationfaction_home_z}
    HCFactions current location faction home X
    Returns: Number

    {hcfactions_locationfaction_ispeaceful_raw}
    HCFactions current location faction is peaceful [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_isnone}
    FactionsUUID faction is none
    Returns: Text

    {hcfactions_locationfaction_landcount}
    HCFactions current location faction land count
    Returns: Number

    {factionsuuid_faction_hasplayersonline_raw}
    FactionsUUID faction has players online [Raw frue/false]
    Returns: Text

    {factions1.6_power}
    Factions 1.6 power
    Returns: Number

    {factions1.6_faction_isnone_raw}
    Factions 1.6 faction is none [Raw frue/false]
    Returns: Text

    {factions1.6_locationfaction_playerfreetype_raw}
    Factions 1.6 current location faction is player free type [Raw frue/false]
    Returns: Text

    {factions1.6_faction_home_chunk_isloaded}
    Factions 1.6 faction home chunk is loaded
    Returns: Text

    {factions1.6_locationfaction_home_z}
    Factions 1.6 current location faction home X
    Returns: Number

    {factions1.6_faction_home_world_name}
    Factions 1.6 faction home world name
    Returns: Text

    {factionsuuid_player_title}
    FactionsUUID player title
    Returns: Text

    {factions1.6_faction_home_blocky}
    Factions 1.6 faction home Y rounded
    Returns: Number

    {factions1.6_locationfaction_isopen}
    Factions 1.6 current location faction is open
    Returns: Text

    {factions1.6_faction_isnone}
    Factions 1.6 faction is none
    Returns: Text

    {hcfactions_locationfaction_home_world}
    HCFactions current location faction home world name
    Returns: Text

    {hcfactions_locationfaction_accountid}
    HCFactions current location faction account id
    Returns: Text

    {factionsuuid_faction_playerfreetype}
    FactionsUUID faction is player free type
    Returns: Text

    {factions1.6_locationfaction_home_chunk_z}
    Factions 1.6 current location faction home chunk Z
    Returns: Number

    {factionsuuid_faction_nopvp_raw}
    FactionsUUID faction no pvp in territory [Raw frue/false]
    Returns: Text

    {hcfactions_faction_haslandinflation_raw}
    HCFactions faction has land inflation [Raw frue/false]
    Returns: Text

    {hcfactions_player_nameandtag}
    HCFactions player name and tag
    Returns: Text

    {factionsuuid_faction_home_world_name}
    FactionsUUID faction home world name
    Returns: Text

    {hcfactions_locationfaction_power}
    HCFactions power
    Returns: Number

    {factions1.6_locationfaction_noexplosions_raw}
    Factions 1.6 current location faction no explosions in territory [Raw frue/false]
    Returns: Text

    {factions1.6_faction_power}
    Factions 1.6 power
    Returns: Number

    {factions1.6_faction_nomonsters_raw}
    Factions 1.6 faction no monsters in territory [Raw frue/false]
    Returns: Text

    {hcfactions_locationfaction_permanentpower}
    HCFactions current location faction permanent power
    Returns: Number

    {factions1.6_faction_noexplosions_raw}
    Factions 1.6 faction no explosions in territory [Raw frue/false]
    Returns: Text

    {factions1.6_faction_home_blockx}
    Factions 1.6 faction home X rounded
    Returns: Number

    {hcfactions_locationfaction_hasplayersonline}
    HCFactions current location faction has players online
    Returns: Text

    {factionsuuid_locationfaction_haslandinflation_raw}
    FactionsUUID current location faction has land inflation [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_hasplayersonline_raw}
    FactionsUUID current location faction has players online [Raw frue/false]
    Returns: Text

    {hcfactions_faction_issafezone_raw}
    HCFactions faction is safezone [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_isopen_raw}
    FactionsUUID faction is open [Raw frue/false]
    Returns: Text

    {factions1.6_faction_maxpower_rounded}
    Factions 1.6 maxpower rounded
    Returns: Number

    {factions1.6_player_name}
    Factions 1.6 player name
    Returns: Text

    {factionsuuid_player_name}
    FactionsUUID player name
    Returns: Text

    {factions1.6_locationfaction_accountid}
    Factions 1.6 current location faction account id
    Returns: Text

    {factions1.6_locationfaction_comparisontag}
    Factions 1.6 current location faction comparison tag
    Returns: Text

    {hcfactions_player_power_rounded}
    HCFactions player power rounded
    Returns: Number

    {factionsuuid_faction_leadername}
    FactionsUUID faction leader name
    Returns: Text

    {hcfactions_faction_iswarzone}
    HCFactions faction is warzone
    Returns: Text

    {factionsuuid_locationfaction_home_blockx}
    FactionsUUID current location faction home X rounded
    Returns: Number

    {hcfactions_faction_playerfreetype_raw}
    HCFactions faction is player free type [Raw frue/false]
    Returns: Text

    {factionsuuid_faction_home_chunk_isloaded_raw}
    FactionsUUID faction home chunk is loaded [Raw frue/false]
    Returns: Text

    {hcfactions_locationfaction_power_rounded}
    HCFactions power rounded
    Returns: Number

    {factions1.6_player_nameandtitle}
    Factions 1.6 player name and title
    Returns: Text

    {factionsuuid_faction_nomonsters}
    FactionsUUID faction no monsters in territory
    Returns: Text

    {hcfactions_locationfaction_nopvp_raw}
    HCFactions current location faction no pvp in territory [Raw frue/false]
    Returns: Text

    {hcfactions_faction_tag}
    HCFactions faction tag
    Returns: Text

    {factions1.6_locationfaction_playerfreetype}
    Factions 1.6 current location faction is player free type
    Returns: Text

    {factions1.6_faction_iswarzone_raw}
    Factions 1.6 faction is warzone [Raw frue/false]
    Returns: Text

    {hcfactions_faction_isnone}
    HCFactions faction is none
    Returns: Text

    {factionsuuid_locationfaction_home_chunk_isloaded_raw}
    FactionsUUID current location faction home chunk is loaded [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_home_blocky}
    FactionsUUID current location faction home Y rounded
    Returns: Number

    {factionsuuid_locationfaction_noexplosions}
    FactionsUUID current location faction no explosions in territory
    Returns: Text

    {factions1.6_player_power_rounded}
    Factions 1.6 player power rounded
    Returns: Number

    {hcfactions_faction_home_yaw}
    HCFactions faction home yaw
    Returns: Number

    {hcfactions_faction_description}
    HCFactions faction description
    Returns: Text

    {factionsuuid_faction_landcount}
    FactionsUUID faction land count
    Returns: Number

    {factions1.6_locationfaction_isnormal}
    Factions 1.6 current location faction is normal
    Returns: Text

    {hcfactions_locationfaction_isnone}
    HCFactions current location faction is none
    Returns: Text

    {factions1.6_locationfaction_maxpower_rounded}
    Factions 1.6 maxpower rounded
    Returns: Number

    {factions1.6_locationfaction_home_chunk_entities}
    Factions 1.6 current location faction home chunk amount of entities
    Returns: Number

    {factions1.6_faction_home_world}
    Factions 1.6 faction home world name
    Returns: Text

    {hcfactions_locationfaction_hashome_raw}
    HCFactions current location faction has home [Raw frue/false]
    Returns: Text

    {factions1.6_faction_home_chunk_tileentities}
    Factions 1.6 faction home chunk amount of tile entities
    Returns: Number

    {hcfactions_faction_hasplayersonline_raw}
    HCFactions faction has players online [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_home_blockz}
    FactionsUUID current location faction home Z rounded
    Returns: Number

    {factionsuuid_faction_id}
    FactionsUUID faction id
    Returns: Text

    {factions1.6_locationfaction_description}
    Factions 1.6 current location faction description
    Returns: Text

    {hcfactions_locationfaction_isnone_raw}
    HCFactions current location faction is none [Raw frue/false]
    Returns: Text

    {hcfactions_faction_noexplosions}
    HCFactions faction no explosions in territory
    Returns: Text

    {hcfactions_faction_home_pitch}
    HCFactions faction home pitch
    Returns: Number

    {hcfactions_faction_maxpower}
    HCFactions max power
    Returns: Number

    {factionsuuid_faction_home_chunk_z}
    FactionsUUID faction home chunk Z
    Returns: Number

    {factionsuuid_faction_peacefulexplosions}
    FactionsUUID faction has peaceful explosions enabled
    Returns: Text

    {factions1.6_faction_home_world_players}
    Factions 1.6 faction home players in world
    Returns: Number

    {factionsuuid_locationfaction_name}
    FactionsUUID current location faction name
    Returns: Text

    {hcfactions_faction_permanentpower}
    HCFactions faction permanent power
    Returns: Number

    {hcfactions_locationfaction_tag}
    HCFactions current location faction tag
    Returns: Text

    {factions1.6_player_nameandtag}
    Factions 1.6 player name and tag
    Returns: Text

    {hcfactions_locationfaction_home_chunk_x}
    HCFactions current location faction home chunk X
    Returns: Number

    {factionsuuid_locationfaction_home_x}
    FactionsUUID current location faction home X
    Returns: Number

    {hcfactions_faction_hashome}
    HCFactions faction has home
    Returns: Text

    {factionsuuid_player_nameandtitle}
    FactionsUUID player name and title
    Returns: Text

    {hcfactions_faction_home_world_uid}
    HCFactions faction home world unique ID
    Returns: Text

    {hcfactions_faction_iswarzone_raw}
    HCFactions faction is warzone [Raw frue/false]
    Returns: Text

    {factions1.6_locationfaction_ispeaceful_raw}
    Factions 1.6 current location faction is peaceful [Raw frue/false]
    Returns: Text

    {factions1.6_faction_power_rounded}
    Factions 1.6 power rounded
    Returns: Number

    {factions1.6_locationfaction_home_blockz}
    Factions 1.6 current location faction home Z rounded
    Returns: Number

    {factions1.6_faction_haslandinflation_raw}
    Factions 1.6 faction has land inflation [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_iswarzone}
    FactionsUUID current location faction is warzone
    Returns: Text

    {factions1.6_faction_peacefulexplosions}
    Factions 1.6 faction has peaceful explosions enabled
    Returns: Text

    {hcfactions_locationfaction_playerfreetype}
    HCFactions current location faction is player free type
    Returns: Text

    {hcfactions_locationfaction_isopen_raw}
    HCFactions current location faction is open [Raw frue/false]
    Returns: Text

    {factions1.6_faction_ispeaceful_raw}
    Factions 1.6 faction is peaceful [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_home_y}
    FactionsUUID current location faction home X
    Returns: Number

    {factionsuuid_faction_isnone_raw}
    FactionsUUID faction is none [Raw frue/false]
    Returns: Text

    {hcfactions_faction_isnormal}
    HCFactions faction is normal
    Returns: Text

    {hcfactions_locationfaction_home_blockx}
    HCFactions current location faction home X rounded
    Returns: Number

    {factionsuuid_maxpower}
    FactionsUUID max power
    Returns: Number

    {factions1.6_faction_nomonsters}
    Factions 1.6 faction no monsters in territory
    Returns: Text

    {factions1.6_locationfaction_home_blocky}
    Factions 1.6 current location faction home Y rounded
    Returns: Number

    {factionsuuid_faction_home_world_players}
    FactionsUUID faction home players in world
    Returns: Number

    {factions1.6_locationfaction_home_yaw}
    Factions 1.6 current location faction home yaw
    Returns: Number

    {factionsuuid_locationfaction_home_z}
    FactionsUUID current location faction home X
    Returns: Number

    {factions1.6_faction_home_blockz}
    Factions 1.6 faction home Z rounded
    Returns: Number

    {factionsuuid_locationfaction_isnone_raw}
    FactionsUUID current location faction is none [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_peacefulexplosions_raw}
    FactionsUUID current location faction has peaceful explosions enabled [Raw frue/false]
    Returns: Text

    {factions1.6_faction_accountid}
    Factions 1.6 faction account id
    Returns: Text

    {hcfactions_locationfaction_home_blocky}
    HCFactions current location faction home Y rounded
    Returns: Number

    {factions1.6_locationfaction_isnone_raw}
    Factions 1.6 current location faction is none [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_ispeaceful_raw}
    FactionsUUID current location faction is peaceful [Raw frue/false]
    Returns: Text

    {factionsuuid_locationfaction_haslandinflation}
    FactionsUUID current location faction has land inflation
    Returns: Text

    {factions1.6_faction_ispeaceful}
    Factions 1.6 faction is peaceful
    Returns: Text

    {hcfactions_player_maxpower_rounded}
    HCFactions player maxpower rounded
    Returns: Number

    {factions1.6_locationfaction_home_blockx}
    Factions 1.6 current location faction home X rounded
    Returns: Number




    FactionsOne 1.8.X(top)

    https://www.spigotmc.org/resources/factionsone.9249/

    Placeholders
    {factionsone_locationfaction_power}
    FactionsOne power
    Returns: Number

    {factionsone_locationfaction_ispeaceful_raw}
    FactionsOne current location faction is peaceful [Raw frue/false]
    Returns: Text

    {factionsone_locationfaction_home_blocky}
    FactionsOne current location faction home Y rounded
    Returns: Number

    {factionsone_faction_power_rounded}
    FactionsOne power rounded
    Returns: Number

    {factionsone_locationfaction_isnone_raw}
    FactionsOne current location faction is none [Raw frue/false]
    Returns: Text

    {factionsone_locationfaction_home_chunk_isloaded}
    FactionsOne current location faction home chunk is loaded
    Returns: Text

    {factionsone_locationfaction_name}
    FactionsOne current location faction name
    Returns: Text

    {factionsone_locationfaction_noexplosions_raw}
    FactionsOne current location faction no explosions in territory [Raw frue/false]
    Returns: Text

    {factionsone_locationfaction_home_chunk_isloaded_raw}
    FactionsOne current location faction home chunk is loaded [Raw frue/false]
    Returns: Text

    {factionsone_locationfaction_isnormal_raw}
    FactionsOne current location faction is normal [Raw frue/false]
    Returns: Text

    {factionsone_faction_home_chunk_z}
    FactionsOne faction home chunk Z
    Returns: Number

    {factionsone_locationfaction_tag}
    FactionsOne current location faction tag
    Returns: Text

    {factionsone_player_minpower}
    FactionsOne player min power
    Returns: Number

    {factionsone_power_rounded}
    FactionsOne power rounded
    Returns: Number

    {factionsone_maxpower}
    FactionsOne max power
    Returns: Number

    {factionsone_faction_issafezone}
    FactionsOne faction is safezone
    Returns: Text

    {factionsone_player_power_rounded}
    FactionsOne player power rounded
    Returns: Number

    {factionsone_locationfaction_hashome_raw}
    FactionsOne current location faction has home [Raw frue/false]
    Returns: Text

    {factionsone_faction_maxpower_rounded}
    FactionsOne maxpower rounded
    Returns: Number

    {factionsone_faction_isnormal_raw}
    FactionsOne faction is normal [Raw frue/false]
    Returns: Text

    {factionsone_faction_home_chunk_isloaded}
    FactionsOne faction home chunk is loaded
    Returns: Text

    {factionsone_faction_hasplayersonline}
    FactionsOne faction has players online
    Returns: Text

    {factionsone_faction_iswarzone_raw}
    FactionsOne faction is warzone [Raw frue/false]
    Returns: Text

    {factionsone_locationfaction_haslandinflation}
    FactionsOne current location faction has land inflation
    Returns: Text

    {factionsone_locationfaction_home_blockz}
    FactionsOne current location faction home Z rounded
    Returns: Number

    {factionsone_faction_isopen_raw}
    FactionsOne faction is open [Raw frue/false]
    Returns: Text

    {factionsone_locationfaction_home_world_uid}
    FactionsOne current location faction home world unique ID
    Returns: Text

    {factionsone_faction_haslandinflation}
    FactionsOne faction has land inflation
    Returns: Text

    {factionsone_faction_noexplosions_raw}
    FactionsOne faction no explosions in territory [Raw frue/false]
    Returns: Text

    {factionsone_locationfaction_home_z}
    FactionsOne current location faction home X
    Returns: Number

    {factionsone_locationfaction_home_chunk_z}
    FactionsOne current location faction home chunk Z
    Returns: Number

    {factionsone_faction_hashome}
    FactionsOne faction has home
    Returns: Text

    {factionsone_faction_landcount}
    FactionsOne faction land count
    Returns: Number

    {factionsone_faction_iswarzone}
    FactionsOne faction is warzone
    Returns: Text

    {factionsone_player_title}
    FactionsOne player title
    Returns: Text

    {factionsone_locationfaction_id}
    FactionsOne current location faction id
    Returns: Text

    {factionsone_locationfaction_maxpower_rounded}
    FactionsOne maxpower rounded
    Returns: Number

    {factionsone_player_nameandtag}
    FactionsOne player name and tag
    Returns: Text

    {factionsone_faction_maxpower}
    FactionsOne max power
    Returns: Number

    {factionsone_maxpower_rounded}
    FactionsOne maxpower rounded
    Returns: Number

    {factionsone_locationfaction_maxpower}
    FactionsOne max power
    Returns: Number

    {factionsone_locationfaction_home_chunk_tileentities}
    FactionsOne current location faction home chunk amount of tile entities
    Returns: Number

    {factionsone_locationfaction_home_world_name}
    FactionsOne current location faction home world name
    Returns: Text

    {factionsone_player_tag}
    FactionsOne player tag
    Returns: Text

    {factionsone_faction_home_blockz}
    FactionsOne faction home Z rounded
    Returns: Number

    {factionsone_faction_tag}
    FactionsOne faction tag
    Returns: Text

    {factionsone_faction_peacefulexplosions}
    FactionsOne faction has peaceful explosions enabled
    Returns: Text

    {factionsone_player_powerboost}
    FactionsOne player power boost
    Returns: Number

    {factionsone_locationfaction_home_y}
    FactionsOne current location faction home X
    Returns: Number

    {factionsone_faction_power}
    FactionsOne power
    Returns: Number

    {factionsone_locationfaction_accountid}
    FactionsOne current location faction account id
    Returns: Text

    {factionsone_player_maxpower}
    FactionsOne player max power
    Returns: Number

    {factionsone_locationfaction_home_chunk_entities}
    FactionsOne current location faction home chunk amount of entities
    Returns: Number

    {factionsone_locationfaction_ispeaceful}
    FactionsOne current location faction is peaceful
    Returns: Text

    {factionsone_locationfaction_home_pitch}
    FactionsOne current location faction home pitch
    Returns: Number

    {factionsone_faction_name}
    FactionsOne faction name
    Returns: Text

    {factionsone_faction_home_z}
    FactionsOne faction home X
    Returns: Number

    {factionsone_player_name}
    FactionsOne player name
    Returns: Text

    {factionsone_locationfaction_isopen}
    FactionsOne current location faction is open
    Returns: Text

    {factionsone_locationfaction_peacefulexplosions}
    FactionsOne current location faction has peaceful explosions enabled
    Returns: Text

    {factionsone_locationfaction_issafezone}
    FactionsOne current location faction is safezone
    Returns: Text

    {factionsone_faction_home_world_name}
    FactionsOne faction home world name
    Returns: Text

    {factionsone_faction_home_blocky}
    FactionsOne faction home Y rounded
    Returns: Number

    {factionsone_locationfaction_comparisontag}
    FactionsOne current location faction comparison tag
    Returns: Text

    {factionsone_player_accountid}
    FactionsOne player account id
    Returns: Text

    {factionsone_locationfaction_home_x}
    FactionsOne current location faction home X
    Returns: Number

    {factionsone_locationfaction_home_world_players}
    FactionsOne current location faction home players in world
    Returns: Number

    {factionsone_locationfaction_isnormal}
    FactionsOne current location faction is normal
    Returns: Text

    {factionsone_faction_ispeaceful_raw}
    FactionsOne faction is peaceful [Raw frue/false]
    Returns: Text

    {factionsone_faction_accountid}
    FactionsOne faction account id
    Returns: Text

    {factionsone_faction_isnormal}
    FactionsOne faction is normal
    Returns: Text

    {factionsone_faction_issafezone_raw}
    FactionsOne faction is safezone [Raw frue/false]
    Returns: Text

    {factionsone_player_maxpower_rounded}
    FactionsOne player maxpower rounded
    Returns: Number

    {factionsone_faction_home_blockx}
    FactionsOne faction home X rounded
    Returns: Number

    {factionsone_faction_peacefulexplosions_raw}
    FactionsOne faction has peaceful explosions enabled [Raw frue/false]
    Returns: Text

    {factionsone_faction_home_yaw}
    FactionsOne faction home yaw
    Returns: Number

    {factionsone_locationfaction_haslandinflation_raw}
    FactionsOne current location faction has land inflation [Raw frue/false]
    Returns: Text

    {factionsone_faction_home_world_players}
    FactionsOne faction home players in world
    Returns: Number

    {factionsone_player_chattag}
    FactionsOne player chat tag
    Returns: Text

    {factionsone_locationfaction_leadername}
    FactionsOne current location faction leader name
    Returns: Text

    {factionsone_locationfaction_noexplosions}
    FactionsOne current location faction no explosions in territory
    Returns: Text

    {factionsone_faction_home_chunk_entities}
    FactionsOne faction home chunk amount of entities
    Returns: Number

    {factionsone_locationfaction_home_world}
    FactionsOne current location faction home world name
    Returns: Text

    {factionsone_faction_ispeaceful}
    FactionsOne faction is peaceful
    Returns: Text

    {factionsone_locationfaction_landcount}
    FactionsOne current location faction land count
    Returns: Number

    {factionsone_locationfaction_power_rounded}
    FactionsOne power rounded
    Returns: Number

    {factionsone_faction_description}
    FactionsOne faction description
    Returns: Text

    {factionsone_faction_home_x}
    FactionsOne faction home X
    Returns: Number

    {factionsone_faction_isnone_raw}
    FactionsOne faction is none [Raw frue/false]
    Returns: Text

    {factionsone_faction_hasplayersonline_raw}
    FactionsOne faction has players online [Raw frue/false]
    Returns: Text

    {factionsone_player_power}
    FactionsOne player power
    Returns: Number

    {factionsone_locationfaction_description}
    FactionsOne current location faction description
    Returns: Text

    {factionsone_faction_home_chunk_tileentities}
    FactionsOne faction home chunk amount of tile entities
    Returns: Number

    {factionsone_faction_haslandinflation_raw}
    FactionsOne faction has land inflation [Raw frue/false]
    Returns: Text

    {factionsone_locationfaction_hasplayersonline}
    FactionsOne current location faction has players online
    Returns: Text

    {factionsone_faction_home_y}
    FactionsOne faction home X
    Returns: Number

    {factionsone_locationfaction_iswarzone_raw}
    FactionsOne current location faction is warzone [Raw frue/false]
    Returns: Text

    {factionsone_locationfaction_isnone}
    FactionsOne current location faction is none
    Returns: Text

    {factionsone_faction_hashome_raw}
    FactionsOne faction has home [Raw frue/false]
    Returns: Text

    {factionsone_locationfaction_peacefulexplosions_raw}
    FactionsOne current location faction has peaceful explosions enabled [Raw frue/false]
    Returns: Text

    {factionsone_faction_id}
    FactionsOne faction id
    Returns: Text

    {factionsone_locationfaction_iswarzone}
    FactionsOne current location faction is warzone
    Returns: Text

    {factionsone_locationfaction_isopen_raw}
    FactionsOne current location faction is open [Raw frue/false]
    Returns: Text

    {factionsone_faction_home_world}
    FactionsOne faction home world name
    Returns: Text

    {factionsone_faction_leadername}
    FactionsOne faction leader name
    Returns: Text

    {factionsone_faction_isnone}
    FactionsOne faction is none
    Returns: Text

    {factionsone_faction_home_chunk_x}
    FactionsOne faction home chunk X
    Returns: Number

    {factionsone_locationfaction_hashome}
    FactionsOne current location faction has home
    Returns: Text

    {factionsone_locationfaction_issafezone_raw}
    FactionsOne current location faction is safezone [Raw frue/false]
    Returns: Text

    {factionsone_faction_isopen}
    FactionsOne faction is open
    Returns: Text

    {factionsone_faction_home_world_uid}
    FactionsOne faction home world unique ID
    Returns: Text

    {factionsone_player_minpower_rounded}
    FactionsOne player minpower rounded
    Returns: Number

    {factionsone_power}
    FactionsOne power
    Returns: Number

    {factionsone_locationfaction_home_blockx}
    FactionsOne current location faction home X rounded
    Returns: Number

    {factionsone_faction_home_chunk_isloaded_raw}
    FactionsOne faction home chunk is loaded [Raw frue/false]
    Returns: Text

    {factionsone_player_nameandtitle}
    FactionsOne player name and title
    Returns: Text

    {factionsone_locationfaction_home_chunk_x}
    FactionsOne current location faction home chunk X
    Returns: Number

    {factionsone_faction_home_pitch}
    FactionsOne faction home pitch
    Returns: Number

    {factionsone_faction_comparisontag}
    FactionsOne faction comparison tag
    Returns: Text

    {factionsone_locationfaction_hasplayersonline_raw}
    FactionsOne current location faction has players online [Raw frue/false]
    Returns: Text

    {factionsone_faction_noexplosions}
    FactionsOne faction no explosions in territory
    Returns: Text

    {factionsone_locationfaction_home_yaw}
    FactionsOne current location faction home yaw
    Returns: Number




    Factions 2.7<(top)

    http://www.spigotmc.org/resources/factions.1900/

    Placeholders
    {factions_locationfaction_isanyonline}
    Factions faction at current location is anyone online [Raw frue/false]
    Returns: Text

    {factions_faction_motd}
    Factions faction motd
    Returns: Text

    {factions_faction_home_chunk_x}
    Factions faction home chunk X
    Returns: Number

    {factions_locationfaction_isdefault}
    Factions faction at current location is default [Raw frue/false]
    Returns: Text

    {factions_player_defaultpower}
    Factions player default power
    Returns: Number

    {factions_faction_home_y}
    Factions faction home X
    Returns: Number

    {factions_faction_isnormal}
    Factions faction is normal
    Returns: Text

    {factions_player_maxuniversal_rounded}
    Factions player max universal rounded
    Returns: Number

    {factions_faction_home_world_uid}
    Factions faction home world unique ID
    Returns: Text

    {factions_faction_home_yaw}
    Factions faction home yaw
    Returns: Number

    {factions_player_maxpower_rounded}
    Factions player max power rounded
    Returns: Number

    {factions_player_displayname}
    Factions player display name
    Returns: Text

    {factions_faction_isoffline}
    Factions faction is faction considered offline
    Returns: Text

    {factions_faction_leadername}
    Factions faction leader name
    Returns: Text

    {factions_faction_isexplosions_raw}
    Factions faction is explosions allowed [Raw frue/false]
    Returns: Text

    {factions_locationfaction_isnormal}
    Factions faction at current location is normal [Raw frue/false]
    Returns: Text

    {factions_locationfaction_home_chunk_isloaded}
    Factions faction at current location home chunk is loaded [Raw frue/false]
    Returns: Text

    {factions_faction_home_chunk_tileentities}
    Factions faction home chunk amount of tile entities
    Returns: Number

    {factions_locationfaction_home_yaw}
    Factions faction at current location home yaw
    Returns: Number

    {factions_faction_home_x}
    Factions faction home X
    Returns: Number

    {factions_faction_isdefault_raw}
    Factions faction is default [Raw frue/false]
    Returns: Text

    {factions_locationfaction_home_blockx}
    Factions faction at current location home X rounded
    Returns: Number

    {factions_faction_hasinflation}
    Factions faction has land inflation
    Returns: Text

    {factions_faction_hasinflation_raw}
    Factions faction has land inflation [Raw frue/false]
    Returns: Text

    {factions_player_powerperdeath}
    Factions player powerperdeath
    Returns: Number

    {factions_player_title}
    Factions player title
    Returns: Text

    {factions_faction_created}
    Factions faction created (UNIX time)
    Returns: Number

    {factions_locationfaction_isexplosions}
    Factions faction at current location is explosions allowed [Raw frue/false]
    Returns: Text

    {factions_player_maxuniversal}
    Factions player max universal
    Returns: Number

    {factions_player_powerperhour}
    Factions player power per hour
    Returns: Number

    {factions_player_minpower}
    Factions player min power
    Returns: Number

    {factions_player_name}
    Factions player name
    Returns: Text

    {factions_faction_description}
    Factions faction description
    Returns: Text

    {factions_locationfaction_isonline}
    Factions faction at current location is faction considered online [Raw frue/false]
    Returns: Text

    {factions_members_nameandfactionname#*}
    Factions member name and faction name [unsorted] (example: {factions_members_nameandfactionname#1} )
    Returns: Text

    {factions_locationfaction_home_blocky}
    Factions faction at current location home Y rounded
    Returns: Number

    {factions_locationfaction_power}
    Factions power
    Returns: Number

    {factions_faction_name}
    Factions faction name
    Returns: Text

    {factions_faction_home_world_name}
    Factions faction home world name
    Returns: Text

    {factions_faction_hasmotd_raw}
    Factions faction has motd [Raw frue/false]
    Returns: Text

    {factions_faction_home_chunk_entities}
    Factions faction home chunk amount of entities
    Returns: Number

    {factions_faction_isanyonline_raw}
    Factions faction is anyone online [Raw frue/false]
    Returns: Text

    {factions_faction_isonline_raw}
    Factions faction is faction considered online [Raw frue/false]
    Returns: Text

    {factions_player_nameandfaction}
    Factions player name and faction
    Returns: Text

    {factions_maxpower_rounded}
    Factions maxpower rounded
    Returns: Number

    {factions_player_powerboost}
    Factions player power boost
    Returns: Number

    {factions_locationfaction_home_pitch}
    Factions faction at current location home pitch
    Returns: Number

    {factions_power}
    Factions power
    Returns: Number

    {factions_faction_isanyonline}
    Factions faction is anyone online
    Returns: Text

    {factions_faction_isoffline_raw}
    Factions faction is faction considered offline [Raw frue/false]
    Returns: Text

    {factions_locationfaction_isnone}
    Factions faction at current location is faction none [Raw frue/false]
    Returns: Text

    {factions_locationfaction_home_chunk_z}
    Factions faction at current location home chunk Z
    Returns: Number

    {factions_locationfaction_home_blockz}
    Factions faction at current location home Z rounded
    Returns: Number

    {factions_locationfaction_home_world_uid}
    Factions faction at current location home world unique ID
    Returns: Text

    {factions_faction_isnone}
    Factions faction is faction none
    Returns: Text

    {factions_faction_comparisonname}
    Factions faction comparison name
    Returns: Text

    {factions_locationfaction_leadername}
    Factions faction at current location leader name
    Returns: Text

    {factions_player_minpower_rounded}
    Factions player min power rounded
    Returns: Number

    {factions_locationfaction_home_world}
    Factions faction at current location home world name
    Returns: Text

    {factions_faction_home_blocky}
    Factions faction home Y rounded
    Returns: Number

    {factions_locationfaction_isoffline}
    Factions faction at current location is faction considered offline [Raw frue/false]
    Returns: Text

    {factions_locationfaction_home_z}
    Factions faction at current location home X
    Returns: Number

    {factions_power_rounded}
    Factions power rounded
    Returns: Number

    {factions_faction_isnone_raw}
    Factions faction is faction none [Raw frue/false]
    Returns: Text

    {factions_locationfaction_home_world_name}
    Factions faction at current location home world name
    Returns: Text

    {factions_player_universe}
    Factions player universe
    Returns: Text

    {factions_faction_landcount}
    Factions faction landcount
    Returns: Number

    {factions_faction_isdefault}
    Factions faction is default
    Returns: Text

    {factions_locationfaction_hasinflation}
    Factions faction at current location has land inflation [Raw frue/false]
    Returns: Text

    {factions_locationfaction_home_chunk_entities}
    Factions faction at current location home chunk amount of entities
    Returns: Number

    {factions_player_power_rounded}
    Factions player power rounded
    Returns: Number

    {factions_faction_hasmotd}
    Factions faction has motd
    Returns: Text

    {factions_faction_isalloffline}
    Factions faction is all players offline
    Returns: Text

    {factions_faction_home_blockx}
    Factions faction home X rounded
    Returns: Number

    {factions_locationfaction_home_y}
    Factions faction at current location home X
    Returns: Number

    {factions_faction_maxpower_rounded}
    Factions maxpower rounded
    Returns: Number

    {factions_locationfaction_home_chunk_tileentities}
    Factions faction at current location home chunk amount of tile entities
    Returns: Number

    {factions_faction_power}
    Factions power
    Returns: Number

    {factions_locationfaction_home_chunk_x}
    Factions faction at current location home chunk X
    Returns: Number

    {factions_faction_isalloffline_raw}
    Factions faction is all players offline [Raw frue/false]
    Returns: Text

    {factions_faction_universe}
    Factions faction universe
    Returns: Text

    {factions_faction_home_world_players}
    Factions faction home players in world
    Returns: Number

    {factions_locationfaction_home_x}
    Factions faction at current location home X
    Returns: Number

    {factions_player_power}
    Factions player power
    Returns: Number

    {factions_faction_hashome_raw}
    Factions faction has home [Raw frue/false]
    Returns: Text

    {factions_locationfaction_home_world_players}
    Factions faction at current location home players in world
    Returns: Number

    {factions_faction_home_pitch}
    Factions faction home pitch
    Returns: Number

    {factions_locationfaction_maxpower}
    Factions max power
    Returns: Number

    {factions_locationfaction_hasdescription}
    Factions faction at current location has description [Raw frue/false]
    Returns: Text

    {factions_faction_hasdescription}
    Factions faction has description
    Returns: Text

    {factions_faction_home_chunk_isloaded_raw}
    Factions faction home chunk is loaded [Raw frue/false]
    Returns: Text

    {factions_faction_hasdescription_raw}
    Factions faction has description [Raw frue/false]
    Returns: Text

    {factions_faction_hashome}
    Factions faction has home
    Returns: Text

    {factions_faction_home_chunk_z}
    Factions faction home chunk Z
    Returns: Number

    {factions_faction_isexplosions}
    Factions faction is explosions allowed
    Returns: Text

    {factions_faction_power_rounded}
    Factions power rounded
    Returns: Number

    {factions_maxpower}
    Factions max power
    Returns: Number

    {factions_faction_maxpower}
    Factions max power
    Returns: Number

    {factions_locationfaction_power_rounded}
    Factions power rounded
    Returns: Number

    {factions_faction_home_chunk_isloaded}
    Factions faction home chunk is loaded
    Returns: Text

    {factions_locationfaction_comparisonname}
    Factions faction at current location comparison name
    Returns: Text

    {factions_faction_isonline}
    Factions faction is faction considered online
    Returns: Text

    {factions_locationfaction_name}
    Factions faction at current location name
    Returns: Text

    {factions_locationfaction_description}
    Factions faction at current location description
    Returns: Text

    {factions_locationfaction_landcount}
    Factions faction at current location landcount
    Returns: Number

    {factions_locationfaction_created}
    Factions faction at current location created (UNIX time)
    Returns: Number

    {factions_members_name#*}
    Factions member name [unsorted] (example: {factions_members_name#1} )
    Returns: Text

    {factions_faction_home_blockz}
    Factions faction home Z rounded
    Returns: Number

    {factions_faction_home_world}
    Factions faction home world name
    Returns: Text

    {factions_locationfaction_universe}
    Factions faction at current location universe
    Returns: Text

    {factions_locationfaction_motd}
    Factions faction at current location motd
    Returns: Text

    {factions_faction_isnormal_raw}
    Factions faction is normal [Raw frue/false]
    Returns: Text

    {factions_locationfaction_hashome}
    Factions faction at current location has home [Raw frue/false]
    Returns: Text

    {factions_locationfaction_maxpower_rounded}
    Factions maxpower rounded
    Returns: Number

    {factions_locationfaction_hasmotd}
    Factions faction at current location has motd [Raw frue/false]
    Returns: Text

    {factions_locationfaction_isalloffline}
    Factions faction at current location is all players offline [Raw frue/false]
    Returns: Text

    {factions_faction_home_z}
    Factions faction home X
    Returns: Number

    {factions_members_power#*}
    Factions member power [unsorted] (example: {factions_members_power#1} )
    Returns: Text

    {factions_player_maxpower}
    Factions player Max power
    Returns: Number




    VoteRoulette(top)

    http://dev.bukkit.org/bukkit-plugins/voteroulette/

    Placeholders
    {voteroulette_voter_filepath}
    VoteRoulette voter filepath
    Returns: Text

    {voteroulette_voter_unclaimedrewardcount}
    VoteRoulette voter unclaimed reward count
    Returns: Number

    {voteroulette_voter_votesfortheday}
    VoteRoulette voter votes for the day
    Returns: Number

    {voteroulette_voter_longestvotestreak}
    VoteRoulette voter longest vote streak
    Returns: Number

    {voteroulette_voter_unclaimedmilestonecount}
    VoteRoulette voter unclaimed milestone count
    Returns: Number

    {voteroulette_voter_votecycle}
    VoteRoulette voter vote cycle
    Returns: Number

    {voteroulette_voter_playername}
    VoteRoulette voter player name
    Returns: Text

    {voteroulette_voter_lastvotetimestamp}
    VoteRoulette voter lastvote timestamp
    Returns: Text

    {voteroulette_voter_identifier}
    VoteRoulette voter identifier
    Returns: Text

    {voteroulette_voter_votestreak}
    VoteRoulette voter vote streak
    Returns: Number

    {voteroulette_voter_lifetimevotes}
    VoteRoulette voter lifetime votes
    Returns: Number




    ZarPhyck SkyWars [Warning: Plugin is not UUID compatible](top)

    https://www.spigotmc.org/resources/skywars.15302/

    Placeholders
    {zarphyckskywars_player_haschosenkit}
    ZarPhyck SkyWars has chosen kit [Raw frue/false]
    Returns: Text

    {zarphyckskywars_player_gamesplayed}
    ZarPhyck SkyWars games played
    Returns: Number

    {zarphyckskywars_player_exist_raw}
    ZarPhyck SkyWars does the player exist [Raw frue/false]
    Returns: Text

    {zarphyckskywars_player_exist}
    ZarPhyck SkyWars does the player exist
    Returns: Text

    {zarphyckskywars_player_score}
    ZarPhyck SkyWars score
    Returns: Number

    {zarphyckskywars_top_scores#*}
    ZarPhyck SkyWars top scores (example: {zarphyckskywars_top_scores#1} )
    Returns: Text

    {zarphyckskywars_player_gameswon}
    ZarPhyck SkyWars games won
    Returns: Number

    {zarphyckskywars_player_isplaying}
    ZarPhyck SkyWars is playing [Raw frue/false]
    Returns: Text

    {zarphyckskywars_player_kills}
    ZarPhyck SkyWars kills
    Returns: Number

    {zarphyckskywars_player_name}
    ZarPhyck SkyWars game player name
    Returns: Text

    {zarphyckskywars_top_names#*}
    ZarPhyck SkyWars top names (example: {zarphyckskywars_top_names#1} )
    Returns: Text




    Multiverse_Core(top)

    http://dev.bukkit.org/bukkit-plugins/multiverse-core/

    Placeholders
    {mv_worldalias}
    Multiverse world alias where the player is in
    Returns: Text




    PlayerPoints(top)

    http://dev.bukkit.org/bukkit-plugins/playerpoints/

    Placeholders
    {playerpoints_balance}
    PlayerPoints balance
    Returns: Number

    {playerpoints}
    PlayerPoints balance
    Returns: Number




    VoteParty(top)

    http://www.spigotmc.org/resources/voteparty.987/

    Placeholders
    {voteparty_votesneeded}
    VoteParty votes needed
    Returns: Number

    {voteparty_currentvotes}
    VoteParty current votes
    Returns: Number

    {voteparty_votes}
    VoteParty votes
    Returns: Number

    {voteparty_votesremaining}
    VoteParty votes remaining
    Returns: Number




    LWC(top)

    http://dev.bukkit.org/bukkit-plugins/lwc/

    Placeholders
    {lwc_chestslocked}
    LWC Amount of chests locked
    Returns: Number




    SimpleClans(top)

    http://dev.bukkit.org/bukkit-plugins/simpleclans/

    Placeholders
    {simpleclans_clan_totalcivilian}
    SimpleClans player clan total civilians
    Returns: Number

    {simpleclans_clan_isverified}
    SimpleClans player clan is verified
    Returns: Text

    {simpleclans_clan_capeurl#*}
    SimpleClans clan cape url (example: {simpleclans_clan_capeurl#1} )
    Returns: Text

    {simpleclans_clan_home_chunk_tileentities}
    SimpleClans player clan location chunk amount of tile entities
    Returns: Number

    {simpleclans_clan_packedallies}
    SimpleClans player clan packed allies
    Returns: Text

    {simpleclans_clan_isallowwithdraw}
    SimpleClans player clan is allow withdraw
    Returns: Text

    {simpleclans_clan_isanyonline}
    SimpleClans player clan is any online
    Returns: Text

    {simpleclans_clan_averagewk#*}
    SimpleClans clan average wk (example: {simpleclans_clan_averagewk#1} )
    Returns: Text

    {simpleclans_clan_isallowdeposit#*}
    SimpleClans clan is allow deposit (example: {simpleclans_clan_isallowdeposit#1} )
    Returns: Text

    {simpleclans_clan_isanyonline#*}
    SimpleClans clan is any online (example: {simpleclans_clan_isanyonline#1} )
    Returns: Text

    {simpleclans_clan_balance#*}
    SimpleClans clan balance (example: {simpleclans_clan_balance#1} )
    Returns: Text

    {simpleclans_clan_capeurl}
    SimpleClans player clan cape url
    Returns: Text

    {simpleclans_clan_founded}
    SimpleClans player clan founded unix
    Returns: Number

    {simpleclans_clan_home_blockz}
    SimpleClans player clan location Z rounded
    Returns: Number

    {simpleclans_clan_packedbb}
    SimpleClans player clan packed bb
    Returns: Text

    {simpleclans_clan_totaldeaths}
    SimpleClans player clan total deaths
    Returns: Number

    {simpleclans_clan_isfriendlyfire_raw}
    SimpleClans player clan is friendly fire [Raw frue/false]
    Returns: Text

    {simpleclans_clan_home_chunk_isloaded}
    SimpleClans player clan location chunk is loaded
    Returns: Text

    {simpleclans_clan_isanyonline_raw}
    SimpleClans player clan is any online [Raw frue/false]
    Returns: Text

    {simpleclans_clan_home_world_name}
    SimpleClans player clan location world name
    Returns: Text

    {simpleclans_clan_home_z}
    SimpleClans player clan location X
    Returns: Number

    {simpleclans_clan_packedbb#*}
    SimpleClans clan packed Bb (example: {simpleclans_clan_packedbb#1} )
    Returns: Text

    {simpleclans_clan_isunrivable}
    SimpleClans player clan is unrivable
    Returns: Text

    {simpleclans_clan_averagewk}
    SimpleClans player clan average wk
    Returns: Number

    {simpleclans_clan_totalcivilian#*}
    SimpleClans clan total civilians (example: {simpleclans_clan_totalcivilian#1} )
    Returns: Text

    {simpleclans_clan_packedrivals}
    SimpleClans player packed rivals
    Returns: Text

    {simpleclans_clan_totalrival}
    SimpleClans player clan total rivals
    Returns: Number

    {simpleclans_clan_totalrival#*}
    SimpleClans clan total rival (example: {simpleclans_clan_totalrival#1} )
    Returns: Text

    {simpleclans_clan_home_world_players}
    SimpleClans player clan location players in world
    Returns: Number

    {simpleclans_clans}
    SimpleClans clans amount
    Returns: Number

    {simpleclans_clan_home_chunk_isloaded_raw}
    SimpleClans player clan location chunk is loaded [Raw frue/false]
    Returns: Text

    {simpleclans_clan_inactivedays}
    SimpleClans player clan inactive days
    Returns: Number

    {simpleclans_clan_home_chunk_z}
    SimpleClans player clan location chunk Z
    Returns: Number

    {simpleclans_clan_lastused}
    SimpleClans player clan last used
    Returns: Number

    {simpleclans_clan_totalkdr}
    SimpleClans player clan total kdr
    Returns: Number

    {simpleclans_clan_isunrivable_raw}
    SimpleClans player clan is unrivable [Raw frue/false]
    Returns: Text

    {simpleclans_clan_tag#*}
    SimpleClans clan tag (example: {simpleclans_clan_tag#1} )
    Returns: Text

    {simpleclans_clan_foundedstring#*}
    SimpleClans clan founded string (example: {simpleclans_clan_foundedstring#1} )
    Returns: Text

    {simpleclans_clan_name}
    SimpleClans player clan name
    Returns: Text

    {simpleclans_clan_size}
    SimpleClans player clan size
    Returns: Number

    {simpleclans_clan_inactivedays#*}
    SimpleClans clan inactive days (example: {simpleclans_clan_inactivedays#1} )
    Returns: Text

    {simpleclans_clan_home_pitch}
    SimpleClans player clan location pitch
    Returns: Number

    {simpleclans_clan_leadersonline#*}
    SimpleClans clan are all leaders online (true/false) (example: {simpleclans_clan_leadersonline#1} )
    Returns: Text

    {simpleclans_clan_isfriendlyfire}
    SimpleClans player clan is friendly fire
    Returns: Text

    {simpleclans_clan_size#*}
    SimpleClans clan size (example: {simpleclans_clan_size#1} )
    Returns: Text

    {simpleclans_clan_home_world_uid}
    SimpleClans player clan location world unique ID
    Returns: Text

    {simpleclans_clan_home_blockx}
    SimpleClans player clan location X rounded
    Returns: Number

    {simpleclans_clan_isfriendlyfire#*}
    SimpleClans clan is allow deposit (example: {simpleclans_clan_isfriendlyfire#1} )
    Returns: Text

    {simpleclans_clan_packedallies#*}
    SimpleClans clan packed allies (example: {simpleclans_clan_packedallies#1} )
    Returns: Text

    {simpleclans_clan_tag}
    SimpleClans player clan ttag
    Returns: Text

    {simpleclans_clan_flags}
    SimpleClans player clan flags
    Returns: Text

    {simpleclans_clan_home_x}
    SimpleClans player clan location X
    Returns: Number

    {simpleclans_clan_home_chunk_entities}
    SimpleClans player clan location chunk amount of entities
    Returns: Number

    {simpleclans_clan_colortag}
    SimpleClans player clan color tag
    Returns: Text

    {simpleclans_clan_lastused#*}
    SimpleClans clan lastused (example: {simpleclans_clan_lastused#1} )
    Returns: Text

    {simpleclans_clan_home_yaw}
    SimpleClans player clan location yaw
    Returns: Number

    {simpleclans_clan_balance}
    SimpleClans player clan balance
    Returns: Number

    {simpleclans_clan_name#*}
    SimpleClans clan name (example: {simpleclans_clan_name#1} )
    Returns: Text

    {simpleclans_clan_isallowdeposit}
    SimpleClans player clan is allow deposit
    Returns: Text

    {simpleclans_clan_totalneutral#*}
    SimpleClans clan total neutral (example: {simpleclans_clan_totalneutral#1} )
    Returns: Text

    {simpleclans_clan_packedrivals#*}
    SimpleClans clan packed rivals (example: {simpleclans_clan_packedrivals#1} )
    Returns: Text

    {simpleclans_clan_colortag#*}
    SimpleClans clan color tag (example: {simpleclans_clan_colortag#1} )
    Returns: Text

    {simpleclans_clan_isallowwithdraw#*}
    SimpleClans clan is allow withdraw (example: {simpleclans_clan_isallowwithdraw#1} )
    Returns: Text

    {simpleclans_clan_home_chunk_x}
    SimpleClans player clan location chunk X
    Returns: Number

    {simpleclans_clan_totaldeaths#*}
    SimpleClans clan total deaths (example: {simpleclans_clan_totaldeaths#1} )
    Returns: Text

    {simpleclans_clan_flag#*}
    SimpleClans clan flags (example: {simpleclans_clan_flag#1} )
    Returns: Text

    {simpleclans_clan_isallowdeposit_raw}
    SimpleClans player clan is allow deposit [Raw frue/false]
    Returns: Text

    {simpleclans_clan_home_blocky}
    SimpleClans player clan location Y rounded
    Returns: Number

    {simpleclans_clan_foundedstring}
    SimpleClans player clan founded string
    Returns: Text

    {simpleclans_clan_totalneutral}
    SimpleClans player clan total neutral
    Returns: Number

    {simpleclans_clan_totalkdr#*}
    SimpleClans clan total KDR (example: {simpleclans_clan_totalkdr#1} )
    Returns: Text

    {simpleclans_clan_isverified_raw}
    SimpleClans player clan is verified [Raw frue/false]
    Returns: Text

    {simpleclans_clan_isallowwithdraw_raw}
    SimpleClans player clan is allow withdraw [Raw frue/false]
    Returns: Text

    {simpleclans_clan_founded#*}
    SimpleClans clan founded (example: {simpleclans_clan_founded#1} )
    Returns: Text

    {simpleclans_clan_home_y}
    SimpleClans player clan location X
    Returns: Number

    {simpleclans_clan_home_world}
    SimpleClans player clan location world name
    Returns: Text




    mcMMO(top)

    www.spigotmc.org/resources/mcmmo.2445/

    Placeholders
    {mcmmo_party_xptolevel}
    mcMMO party xp to level
    Returns: Number

    {mcmmo_maxrepair}
    mcMMO Maximum repair level
    Returns: Number

    {mcmmo-levelup_skill_xplevel_raw}
    mcMMO Level up event skill XP level raw
    Returns: Number

    {mcmmo_repair}
    mcMMO Repair level
    Returns: Number

    {mcmmo-levelup_skill_hardcorevampirismenabled}
    mcMMO Level up event skill hardcore vampirism enabled [Raw frue/false]
    Returns: Text

    {mcmmo_nextaxes}
    mcMMO xp remaining till next Axes level
    Returns: Number

    {mcmmo_maxarchery}
    mcMMO Maximum Archery level
    Returns: Number

    {mcmmo_nextalchemy}
    mcMMO xp remaining till next Alchemy level
    Returns: Number

    {mcmmo-levelup_skill_xpmodifier}
    mcMMO Level up event skill XP modifier
    Returns: Number

    {mcmmo-levelup_xpgainreason}
    mcMMO Level up event XP gain reason
    Returns: Text

    {mcmmo-leveldown_skill_doubledropsdisabled}
    mcMMO Level down event skill double drops disabled [Raw frue/false]
    Returns: Text

    {mcmmo_maxexcavation}
    mcMMO Maximum Excavation level
    Returns: Number

    {mcmmo-leveldown_skill_pvpenabled}
    mcMMO Level down event skill PVP enabled [Raw frue/false]
    Returns: Text

    {mcmmo-leveldown_skill_xptolevel}
    mcMMO Level down event skill xp to level
    Returns: Number

    {mcmmo_party_name}
    mcMMO party name
    Returns: Text

    {mcmmo-levelup_skill_maxlevel}
    mcMMO Level up event skill max level
    Returns: Number

    {mcmmo-levelup_skill_ability_maxlength}
    mcMMO Level up event skill ability max length
    Returns: Number

    {mcmmo_party_xp}
    mcMMO party xp
    Returns: Number

    {mcmmo-leveldown_skill_xplevel_raw}
    mcMMO Level down event skill XP level raw
    Returns: Number

    {mcmmo_nextacrobatics}
    mcMMO xp remaining till next Acrobatics level
    Returns: Number

    {mcmmo_acrobatics}
    mcMMO Acrobatics level
    Returns: Number

    {mcmmo-levelup_skill_pveenabled}
    mcMMO Level up event skill PVE enabled [Raw frue/false]
    Returns: Text

    {mcmmo_nextarchery}
    mcMMO xp remaining till next Archery level
    Returns: Number

    {mcmmo_maxherbalism}
    mcMMO Maximum Herbalism level
    Returns: Number

    {mcmmo-levelup_skill_level}
    mcMMO Level up event skill level
    Returns: Number

    {mcmmo_smelting}
    mcMMO Smelting level
    Returns: Number

    {mcmmo-levelup_skill_xplevel}
    mcMMO Level up event skill xp level
    Returns: Number

    {mcmmo_party_leader_uuid}
    mcMMO party leader uuid
    Returns: Text

    {mcmmo_maxsmelting}
    mcMMO Maximum smelting level
    Returns: Number

    {mcmmo_powerlevel}
    mcMMO Power level
    Returns: Number

    {mcmmo_maxacrobatics}
    mcMMO Maximum acrobatics level
    Returns: Number

    {mcmmo_archery}
    mcMMO Archery level
    Returns: Number

    {mcmmo-levelup_skill_ability_abilityon}
    mcMMO Level up event skill ability ability on message
    Returns: Text

    {mcmmo-leveldown_skill_name}
    mcMMO Level down event skill name
    Returns: Text

    {mcmmo-leveldown_xpgainreason}
    mcMMO Level down event XP gain reason
    Returns: Text

    {mcmmo-leveldown_skill_ischildskill}
    mcMMO Level down event skill is child skill [Raw frue/false]
    Returns: Text

    {mcmmo-levelup_skill_ischildskill}
    mcMMO Level up event skill is child skill [Raw frue/false]
    Returns: Text

    {mcmmo_unarmed}
    mcMMO Unarmed level
    Returns: Number

    {mcmmo_fishing}
    mcMMO Fishing level
    Returns: Number

    {mcmmo-levelup_skill_hardcorestatlossenabled}
    mcMMO Level up event skill hardcore stats loss enabled [Raw frue/false]
    Returns: Text

    {mcmmo-leveldown_skill_ability_abilityrefresh}
    mcMMO Level down event skill ability ability refresh message
    Returns: Text

    {mcmmo_nextswords}
    mcMMO xp remaining till next Sowrds level
    Returns: Number

    {mcmmo_party_locked_raw}
    mcMMO party is locked [Raw frue/false]
    Returns: Text

    {mcmmo_maxaxes}
    mcMMO Maximum Axes level
    Returns: Number

    {mcmmo-leveldown_skill_hardcorevampirismenabled}
    mcMMO Level down event skill hardcore vampirism enabled [Raw frue/false]
    Returns: Text

    {mcmmo_swords}
    mcMMO Swords level
    Returns: Number

    {mcmmo-levelup_skill_ability_abilityoff}
    mcMMO Level up event skill ability ability off message
    Returns: Text

    {mcmmo_maxswords}
    mcMMO Maximum Swords level
    Returns: Number

    {mcmmo-levelup_skill_name}
    mcMMO Level up event skill name
    Returns: Text

    {mcmmo_party_xptolevelpercentage}
    mcMMO party xp to level percentage
    Returns: Text

    {mcmmo_party_password}
    mcMMO party password
    Returns: Text

    {mcmmo_maxwoodcutting}
    mcMMO Maximum woodcutting level
    Returns: Number

    {mcmmo-levelup_skill_doubledropsdisabled}
    mcMMO Level up event skill double drops disabled [Raw frue/false]
    Returns: Text

    {mcmmo_nexttaming}
    mcMMO xp remaining till next Taming level
    Returns: Number

    {mcmmo-leveldown_skill_ability_cooldown}
    mcMMO Level down event skill ability cooldown
    Returns: Number

    {mcmmo-leveldown_skill_maxlevel}
    mcMMO Level down event skill max level
    Returns: Number

    {mcmmo_woodcutting}
    mcMMO Woodcutting level
    Returns: Number

    {mcmmo_nextrepair}
    mcMMO xp remaining till next Repair level
    Returns: Number

    {mcmmo-leveldown_levelslost}
    mcMMO Level down event levels lost
    Returns: Number

    {mcmmo_herbalism}
    mcMMO Herbalism level
    Returns: Number

    {mcmmo_mining}
    mcMMO Mining level
    Returns: Number

    {mcmmo-leveldown_skill_level}
    mcMMO Level down event skill level
    Returns: Number

    {mcmmo-levelup_skill_ability_abilityrefresh}
    mcMMO Level up event skill ability ability refresh message
    Returns: Text

    {mcmmo_maxmining}
    mcMMO Maximum mining level
    Returns: Number

    {mcmmo_nextfishing}
    mcMMO xp remaining till next Fishing level
    Returns: Number

    {mcmmo_party_leader_name}
    mcMMO party leader name
    Returns: Text

    {mcmmo_party_level}
    mcMMO party level
    Returns: Number

    {mcmmo-leveldown_skill_ability_abilityoff}
    mcMMO Level down event skill ability ability off message
    Returns: Text

    {mcmmo-leveldown_skill_hardcorestatlossenabled}
    mcMMO Level down event skill hardcore stats loss enabled [Raw frue/false]
    Returns: Text

    {mcmmo-levelup_skill_pvpenabled}
    mcMMO Level up event skill PVP enabled [Raw frue/false]
    Returns: Text

    {mcmmo-leveldown_skill_xplevel}
    mcMMO Level down event skill xp level
    Returns: Number

    {mcmmo_maxunarmed}
    mcMMO Maximum unarmed level
    Returns: Number

    {mcmmo_maxfishing}
    mcMMO Maximum Fishing level
    Returns: Number

    {mcmmo-leveldown_skill_ability_maxlength}
    mcMMO Level down event skill ability max length
    Returns: Number

    {mcmmo_nextexcavation}
    mcMMO xp remaining till next Excavation level
    Returns: Number

    {mcmmo_nextunarmed}
    mcMMO xp remaining till next Unarmed level
    Returns: Number

    {mcmmo-leveldown_skilllevel}
    mcMMO Level down event skill level
    Returns: Number

    {mcmmo_maxpowerlevel}
    mcMMO Max power level
    Returns: Number

    {mcmmo_nextmining}
    mcMMO xp remaining till next Mining level
    Returns: Number

    {mcmmo-levelup_skill_xptolevel}
    mcMMO Level up event skill xp to level
    Returns: Number

    {mcmmo-leveldown_skill_pveenabled}
    mcMMO Level down event skill PVE enabled [Raw frue/false]
    Returns: Text

    {mcmmo_party_locked}
    mcMMO party is locked
    Returns: Text

    {mcmmo-leveldown_skill_ability_abilityon}
    mcMMO Level down event skill ability ability on message
    Returns: Text

    {mcmmo_nextwoodcutting}
    mcMMO xp remaining till next Woddcutting
    Returns: Number

    {mcmmo_alchemy}
    mcMMO Alchemy level
    Returns: Number

    {mcmmo_nextherbalism}
    mcMMO xp remaining till next Herbalism level
    Returns: Number

    {mcmmo_excavation}
    mcMMO Excavation level
    Returns: Number

    {mcmmo_maxalchemy}
    mcMMO Maximum Alchemy level
    Returns: Number

    {mcmmo_maxtaming}
    mcMMO Maximum taming level
    Returns: Number

    {mcmmo-leveldown_skill_xpmodifier}
    mcMMO Level down event skill XP modifier
    Returns: Number

    {mcmmo-leveldown_skill_ability_name}
    mcMMO Level down event skill ability name
    Returns: Text

    {mcmmo-levelup_skill_ability_cooldown}
    mcMMO Level up event skill ability cooldown
    Returns: Number

    {mcmmo_party_reachedcap}
    mcMMO party reached level cap
    Returns: Text

    {mcmmo-levelup_skilllevel}
    mcMMO Level up event skill level
    Returns: Number

    {mcmmo_taming}
    mcMMO Taming level
    Returns: Number

    {mcmmo-levelup_skill_ability_name}
    mcMMO Level up event skill ability name
    Returns: Text

    {mcmmo_nextsmelting}
    mcMMO xp remaining till next Smelting level
    Returns: Number

    {mcmmo_party_reachedcap_raw}
    mcMMO party reached level cap [Raw frue/false]
    Returns: Text

    {mcmmo_axes}
    mcMMO Axes level
    Returns: Number

    {mcmmo-levelup_levelsgained}
    mcMMO Level up event levels gained
    Returns: Number




    LibsDisguises(top)

    http://www.spigotmc.org/resources/libs-disguises.81/

    Placeholders
    {libsdisguises_disguise}
    LibsDisguises Disguise
    Returns: Text




    LegendQuest(top)

    http://www.spigotmc.org/resources/legendquest-rpg.2120/

    Placeholders
    {legendquest_player_race_xpadjustsmelt}
    LegendQuest player race XP adjust smelt
    Returns: Number

    {legendquest_player_race_basemana}
    LegendQuest player race base mana
    Returns: Number

    {legendquest_player_canenchant}
    LegendQuest player can enchant (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_canbrew}
    LegendQuest player can brew (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_balance}
    LegendQuest player balance
    Returns: Number

    {legendquest_player_skillpointsspent}
    LegendQuest player skill points spent
    Returns: Number

    {legendquest_player_mainclass_xpadjustsmelt}
    LegendQuest player class XP adjust smelt
    Returns: Number

    {legendquest_player_race_isdefault}
    LegendQuest player race is default (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_mainclass_manaperlevel}
    LegendQuest player class mana per level
    Returns: Number

    {legendquest_player_race_basehealth}
    LegendQuest player race base health
    Returns: Number

    {legendquest_player_mainclass_healthmod}
    LegendQuest player class health mod
    Returns: Number

    {legendquest_player_mainclass_skillpoints}
    LegendQuest player class skill points
    Returns: Number

    {legendquest_player_xp}
    LegendQuest player XP
    Returns: Number

    {legendquest_player_raw_statcon}
    LegendQuest player raw Stat CON
    Returns: Number

    {legendquest_player_race_skillpointsperlevel}
    LegendQuest player race skillpointsperlevel
    Returns: Number

    {legendquest_player_race_plural}
    LegendQuest player race plural name
    Returns: Text

    {legendquest_player_mainclass_frequency}
    LegendQuest player class frequency
    Returns: Number

    {legendquest_player_mainclass_description}
    LegendQuest player class description
    Returns: Text

    {legendquest_player_race_xpadjustmine}
    LegendQuest player race XP adjust mine
    Returns: Number

    {legendquest_player_mainclass_longdesc}
    LegendQuest player class long description
    Returns: Text

    {legendquest_player_mainclass_allowcrafting}
    LegendQuest player class allow crafting (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_maxskillpointsleft}
    LegendQuest player max skill points left
    Returns: Number

    {legendquest_player_mainclass_allowenchanting}
    LegendQuest player class allow enchanting (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_race_name}
    LegendQuest player race name
    Returns: Text

    {legendquest_player_mainclass_xpadjustkill}
    LegendQuest player class XP adjust kill
    Returns: Number

    {legendquest_player_mana}
    LegendQuest player mana
    Returns: Number

    {legendquest_player_mainclass_allowtaming}
    LegendQuest player class allow taming (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_mainclass_allowsmelting}
    LegendQuest player class allow smelting (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_raw_statdex}
    LegendQuest player raw Stat DEX
    Returns: Number

    {legendquest_player_raw_statstr}
    LegendQuest player raw Stat STR
    Returns: Number

    {legendquest_player_mainclass_healthperlevel}
    LegendQuest player class health per level
    Returns: Number

    {legendquest_player_racechanged}
    LegendQuest player race changed (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_mainclass_allowrepairing}
    LegendQuest player class allow repairing (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_maxhp}
    LegendQuest player max HP
    Returns: Number

    {legendquest_player_race_frequency}
    LegendQuest player race frequency
    Returns: Number

    {legendquest_player_race_basespeed}
    LegendQuest player race base speed
    Returns: Number

    {legendquest_player_mainclass_manabonus}
    LegendQuest player class mana bonus
    Returns: Number

    {legendquest_player_raw_statwis}
    LegendQuest player raw Stat WIS
    Returns: Number

    {legendquest_player_cancraft}
    LegendQuest player can craft (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_cantame}
    LegendQuest player can tame(true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_race_description}
    LegendQuest player race long description
    Returns: Text

    {legendquest_player_health}
    LegendQuest player health
    Returns: Number

    {legendquest_player_speed}
    LegendQuest player speed
    Returns: Number

    {legendquest_player_race_skillpoints}
    LegendQuest player race skill points
    Returns: Number

    {legendquest_player_race_xpadjustkill}
    LegendQuest player race XP adjust kill
    Returns: Number

    {legendquest_player_raw_statchr}
    LegendQuest player raw Stat CHR
    Returns: Number

    {legendquest_player_raw_statint}
    LegendQuest player raw Stat INT
    Returns: Number

    {legendquest_player_race_manapersecond}
    LegendQuest player race mana per second
    Returns: Number

    {legendquest_player_mainclass_allowbrewing}
    LegendQuest player class allow brewing (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_skillpointsleft}
    LegendQuest player skill points left
    Returns: Number

    {legendquest_player_canrepair}
    LegendQuest player can repair (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_maxmana}
    LegendQuest player max mana
    Returns: Number

    {legendquest_player_mainclass_speedmod}
    LegendQuest player class speed mod
    Returns: Number

    {legendquest_player_karma}
    LegendQuest player karma
    Returns: Number

    {legendquest_player_mainclass_manapersecond}
    LegendQuest player class mana per second
    Returns: Number

    {legendquest_player_mainclass_xpadjustmine}
    LegendQuest player class XP adjust mine
    Returns: Number

    {legendquest_player_cansmelt}
    LegendQuest player can smelt (true/false) [Raw frue/false]
    Returns: Text

    {legendquest_player_mainclass_skillpointsperlevel}
    LegendQuest player class skill points per level
    Returns: Number

    {legendquest_player_mainclass}
    LegendQuest player class name
    Returns: Text




    UltimateVotes(top)

    http://www.spigotmc.org/resources/ultimatevotes.516/

    Placeholders
    {ultimatevotes_topplayer}
    UltimateVotes top voter
    Returns: Text

    {ultimatevotes_hasvoted_raw}
    UltimateVotes has voted [Raw frue/false]
    Returns: Text

    {ultimatevotes_monthlyvotes}
    UltimateVotes monthly votes
    Returns: Number

    {ultimatevotes_topplayercount}
    UltimateVotes top voter vote count
    Returns: Number

    {ultimatevotes_totalvotes}
    UltimateVotes total votes
    Returns: Number

    {ultimatevotes_hasvoted}
    UltimateVotes has voted
    Returns: Text




    EZBlocks(top)

    www.spigotmc.org/resources/ezblocks.1499/

    Placeholders
    {ezblocks_blocksmined}
    EZBlocks blocks mined
    Returns: Number




    EZPrestige(top)

    http://www.spigotmc.org/resources/ezprestige.1794/

    Placeholders
    {ezprestige_nextprestige}
    EZPrestige next prestige name
    Returns: Text

    {ezprestige_currentprestige_tag}
    EZPrestige current prestige tag
    Returns: Text

    {ezprestige_currentprestige}
    EZPrestige current prestige name
    Returns: Text

    {ezprestige_nextprestige_tag}
    EZPrestige next prestige tag
    Returns: Text

    {ezprestige_nextprestige_cost}
    EZPrestige next prestige cost
    Returns: Number

    {ezprestige_currentprestige_cost}
    EZPrestige current prestige cost
    Returns: Number




    [DISCONTINUED] EZRanksLite 1.6.2.5(top)

    http://www.spigotmc.org/resources/ezrankslite.762/

    Placeholders
    {ezrankslite1_cost}
    EZRanksLite cost
    Returns: Text

    {ezrankslite1_difference_formatted}
    EZRanksLite difference cost formatted
    Returns: Text

    {ezrankslite1_progress}
    EZRanksLite progress
    Returns: Number

    {ezrankslite1_progressbar}
    EZRanksLite progress bar
    Returns: Text

    {ezrankslite1_custom_*}
    EZRanksLite custom placeholders
    Returns: Text

    {ezrankslite1_rankfrom}
    EZRanksLite rank from
    Returns: Text

    {ezrankslite1_difference}
    EZRanksLite difference cost
    Returns: Number

    {ezrankslite1_progress_exact}
    EZRanksLite progress exact
    Returns: Number

    {ezrankslite1_rankprefix}
    EZRanksLite rank prefix
    Returns: Text

    {ezrankslite1_cost_formatted}
    EZRanksLite cost formatted
    Returns: Text

    {ezrankslite1_balance}
    EZRanksLite balance formatted
    Returns: Text

    {ezrankslite1_rankto}
    EZRanksLite rank to
    Returns: Text




    EZRanksPro(top)

    https://www.spigotmc.org/resources/ezrankspro.10731/

    Placeholders
    {ezrankspro_nextrankup}
    ezrankspro next rankup
    Returns: Text

    {ezrankspro_nextrankup_difference}
    ezrankspro difference
    Returns: Number

    {ezrankspro_balance_formatted}
    ezrankspro balance formatted
    Returns: Text

    {ezrankspro_rankup_costformatted}
    ezrankspro current rankup cost formatted
    Returns: Text

    {ezrankspro_nextrankup_islast}
    ezrankspro next rankup is last [Raw frue/false]
    Returns: Text

    {ezrankspro_rankup_islast}
    ezrankspro current rankup is last [Raw frue/false]
    Returns: Text

    {ezrankspro_balance}
    ezrankspro balance
    Returns: Number

    {ezrankspro_nextrankup_rank}
    ezrankspro next rankup rank
    Returns: Text

    {ezrankspro_progress}
    ezrankspro rankup progress
    Returns: Text

    {ezrankspro_rankup_cost}
    ezrankspro current rankup cost
    Returns: Number

    {ezrankspro_rankup_cost_formatted}
    ezrankspro current rankup cost formatted
    Returns: Text

    {ezrankspro_nextrankup_difference_formatted}
    ezrankspro difference formatted
    Returns: Text

    {ezrankspro_rank}
    ezrankspro current rank
    Returns: Text

    {ezrankspro_rankup_rank}
    ezrankspro current rankup rank
    Returns: Text

    {ezrankspro_nextrankup_prefix}
    ezrankspro next rankup prefix
    Returns: Text

    {ezrankspro_nextrankup_cost}
    ezrankspro next rankup cost
    Returns: Number

    {ezrankspro_nextrankup_cost_formatted}
    ezrankspro next rankup cost formatted
    Returns: Text

    {ezrankspro_rankup}
    ezrankspro current rankup
    Returns: Text

    {ezrankspro_nextrankup_order}
    ezrankspro next rankup order
    Returns: Number

    {ezrankspro_nextrankup_costformatted}
    ezrankspro next rankup cost formatted
    Returns: Text

    {ezrankspro_progressexact}
    ezrankspro rankup progress exact
    Returns: Text

    {ezrankspro_rankup_order}
    ezrankspro current rankup order
    Returns: Number

    {ezrankspro_rankup_prefix}
    ezrankspro current rankup prefix
    Returns: Text

    {ezrankspro_progressraw_rounded}
    ezrankspro rankup progress raw rounded
    Returns: Number

    {ezrankspro_difference_formatted}
    ezrankspro difference formatted
    Returns: Text

    {ezrankspro_difference}
    ezrankspro difference
    Returns: Number

    {ezrankspro_progressbar}
    ezrankspro progress bar
    Returns: Text

    {ezrankspro_progressraw}
    ezrankspro rankup progress raw
    Returns: Number

    {ezrankspro_nextrank}
    ezrankspro current rank
    Returns: Text




    [DISCONTINUED] EZRanksLite 2(top)

    http://www.spigotmc.org/resources/ezrankslite.762/

    Placeholders
    {ezrankslite2_nextrank}
    EZRanksLite2 current rank
    Returns: Text

    {ezrankslite2_progress}
    EZRanksLite2 rankup progress
    Returns: Text

    {ezrankslite2_nextrankup}
    EZRanksLite2 next rankup
    Returns: Text

    {ezrankslite2_nextrankup_islast}
    EZRanksLite2 next rankup is last [Raw frue/false]
    Returns: Text

    {ezrankslite2_nextrankup_difference_formatted}
    EZRanksLite2 difference formatted
    Returns: Text

    {ezrankslite2_progressraw_rounded}
    EZRanksLite2 rankup progress raw rounded
    Returns: Number

    {ezrankslite2_rankup_cost}
    EZRanksLite2 current rankup cost
    Returns: Number

    {ezrankslite2_rank}
    EZRanksLite2 current rank
    Returns: Text

    {ezrankslite2_balance_formatted}
    EZRanksLite2 balance formatted
    Returns: Text

    {ezrankslite2_nextrankup_costformatted}
    EZRanksLite2 next rankup cost formatted
    Returns: Text

    {ezrankslite2_difference_formatted}
    EZRanksLite2 difference formatted
    Returns: Text

    {ezrankslite2_rankup_islast}
    EZRanksLite2 current rankup is last [Raw frue/false]
    Returns: Text

    {ezrankslite2_nextrankup_rank}
    EZRanksLite2 next rankup rank
    Returns: Text

    {ezrankslite2_progressbar}
    EZRanksLite2 progress bar
    Returns: Text

    {ezrankslite2_rankup_rank}
    EZRanksLite2 current rankup rank
    Returns: Text

    {ezrankslite2_rankup_order}
    EZRanksLite2 current rankup order
    Returns: Number

    {ezrankslite2_balance}
    EZRanksLite2 balance
    Returns: Number

    {ezrankslite2_nextrankup_cost}
    EZRanksLite2 next rankup cost
    Returns: Number

    {ezrankslite2_nextrankup_difference}
    EZRanksLite2 difference
    Returns: Number

    {ezrankslite2_nextrankup_cost_formatted}
    EZRanksLite2 next rankup cost formatted
    Returns: Text

    {ezrankslite2_difference}
    EZRanksLite2 difference
    Returns: Number

    {ezrankslite2_nextrankup_order}
    EZRanksLite2 next rankup order
    Returns: Number

    {ezrankslite2_progressraw}
    EZRanksLite2 rankup progress raw
    Returns: Number

    {ezrankslite2_rankup_cost_formatted}
    EZRanksLite2 current rankup cost formatted
    Returns: Text

    {ezrankslite2_rankup_costformatted}
    EZRanksLite2 current rankup cost formatted
    Returns: Text

    {ezrankslite2_progressexact}
    EZRanksLite2 rankup progress exact
    Returns: Text

    {ezrankslite2_nextrankup_prefix}
    EZRanksLite2 next rankup prefix
    Returns: Text

    {ezrankslite2_rankup_prefix}
    EZRanksLite2 current rankup prefix
    Returns: Text

    {ezrankslite2_rankup}
    EZRanksLite2 current rankup
    Returns: Text




    Player armor placeholders(top)


    Placeholders
    {armor_leggings:displayname}
    Armor leggings display name
    Returns: Text

    {armor_chestplate:displayname}
    Armor chestplate display name
    Returns: Text

    {armor_leggings:maxdurability}
    Armor leggings max durability
    Returns: Number

    {armor_leggingsremainingdurability}
    Armor leggings remainingdurability
    Returns: Number

    {armor_helmet:isburnable}
    Armor helmet is burnable [Raw frue/false]
    Returns: Text

    {armor_chestplate:type}
    Armor chestplate type name
    Returns: Text

    {armor_boots:durability}
    Armor boots durability
    Returns: Number

    {armor_leggings:lore#*}
    Armor leggings lore (example: {armor_leggings:lore#1} )
    Returns: Text

    {armor_helmet:isflammable}
    Armor helmet is flammable [Raw frue/false]
    Returns: Text

    {armor_leggings:material}
    Armor leggings material
    Returns: Text

    {armor_helmet:amount}
    Armor helmet amount
    Returns: Number

    {armor_helmet:issolid}
    Armor helmet is solid [Raw frue/false]
    Returns: Text

    {armor_leggings:isedible}
    Armor leggings is edible [Raw frue/false]
    Returns: Text

    {armor_helmet:isoccluding}
    Armor helmet is occluding [Raw frue/false]
    Returns: Text

    {armor_boots:lore#*}
    Armor boots lore (example: {armor_boots:lore#1} )
    Returns: Text

    {armor_helmet:istransparent}
    Armor helmet is transparent [Raw frue/false]
    Returns: Text

    {armor_boots:isblock}
    Armor boots is block [Raw frue/false]
    Returns: Text

    {armor_helmetremainingdurability}
    Armor helmet remainingdurability
    Returns: Number

    {armor_chestplate:amount}
    Armor chestplate amount
    Returns: Number

    {armor_boots:maxstacksize}
    Armor boots max stack size
    Returns: Number

    {armor_boots:displayname}
    Armor boots display name
    Returns: Text

    {armor_leggings:isrecord}
    Armor leggings is record [Raw frue/false]
    Returns: Text

    {armor_leggings:issolid}
    Armor leggings is solid [Raw frue/false]
    Returns: Text

    {armor_helmet:isblock}
    Armor helmet is block [Raw frue/false]
    Returns: Text

    {armor_leggings:hasgravity}
    Armor leggings has gravity [Raw frue/false]
    Returns: Text

    {armor_leggings:amount}
    Armor leggings amount
    Returns: Number

    {armor_chestplate:maxdurability}
    Armor chestplate max durability
    Returns: Number

    {armor_chestplate:isoccluding}
    Armor chestplate is occluding [Raw frue/false]
    Returns: Text

    {armor_chestplate:typeid}
    Armor chestplate type id
    Returns: Number

    {armor_helmet:isedible}
    Armor helmet is edible [Raw frue/false]
    Returns: Text

    {armor_leggings:maxstacksize}
    Armor leggings max stack size
    Returns: Number

    {armor_leggings:isoccluding}
    Armor leggings is occluding [Raw frue/false]
    Returns: Text

    {armor_helmet:maxdurability}
    Armor helmet max durability
    Returns: Number

    {armor_helmet:material}
    Armor helmet material
    Returns: Text

    {armor_bootsremainingdurability}
    Armor boots remainingdurability
    Returns: Number

    {armor_helmet:displayname}
    Armor helmet display name
    Returns: Text

    {armor_helmet:typeid}
    Armor helmet type id
    Returns: Number

    {armor_boots:type}
    Armor boots type name
    Returns: Text

    {armor_leggings:isblock}
    Armor leggings is block [Raw frue/false]
    Returns: Text

    {armor_chestplate:maxsize}
    Armor chestplate max size
    Returns: Number

    {armor_chestplate:issolid}
    Armor chestplate is solid [Raw frue/false]
    Returns: Text

    {armor_boots:isrecord}
    Armor boots is record [Raw frue/false]
    Returns: Text

    {armor_chestplate:isedible}
    Armor chestplate is edible [Raw frue/false]
    Returns: Text

    {armor_boots:isflammable}
    Armor boots is flammable [Raw frue/false]
    Returns: Text

    {armor_boots:isoccluding}
    Armor boots is occluding [Raw frue/false]
    Returns: Text

    {armor_chestplate:isrecord}
    Armor chestplate is record [Raw frue/false]
    Returns: Text

    {armor_chestplate:lore#*}
    Armor chestplate lore (example: {armor_chestplate:lore#1} )
    Returns: Text

    {armor_chestplate:maxstacksize}
    Armor chestplate max stack size
    Returns: Number

    {armor_boots:hasgravity}
    Armor boots has gravity [Raw frue/false]
    Returns: Text

    {armor_boots:typeid}
    Armor boots type id
    Returns: Number

    {armor_leggings:durability}
    Armor leggings durability
    Returns: Number

    {armor_boots:maxdurability}
    Armor boots max durability
    Returns: Number

    {armor_boots:maxsize}
    Armor boots max size
    Returns: Number

    {armor_leggings:type}
    Armor leggings type name
    Returns: Text

    {armor_leggings:isburnable}
    Armor leggings is burnable [Raw frue/false]
    Returns: Text

    {armor_helmet:maxsize}
    Armor helmet max size
    Returns: Number

    {armor_chestplate:material}
    Armor chestplate material
    Returns: Text

    {armor_chestplate:isflammable}
    Armor chestplate is flammable [Raw frue/false]
    Returns: Text

    {armor_helmet:lore#*}
    Armor helmet lore (example: {armor_helmet:lore#1} )
    Returns: Text

    {armor_helmet:type}
    Armor helmet type name
    Returns: Text

    {armor_boots:amount}
    Armor boots amount
    Returns: Number

    {armor_chestplateremainingdurability}
    Armor chestplate remainingdurability
    Returns: Number

    {armor_boots:isburnable}
    Armor boots is burnable [Raw frue/false]
    Returns: Text

    {armor_chestplate:durability}
    Armor chestplate durability
    Returns: Number

    {armor_chestplate:hasgravity}
    Armor chestplate has gravity [Raw frue/false]
    Returns: Text

    {armor_boots:material}
    Armor boots material
    Returns: Text

    {armor_helmet:hasgravity}
    Armor helmet has gravity [Raw frue/false]
    Returns: Text

    {armor_leggings:isflammable}
    Armor leggings is flammable [Raw frue/false]
    Returns: Text

    {armor_leggings:istransparent}
    Armor leggings is transparent [Raw frue/false]
    Returns: Text

    {armor_helmet:durability}
    Armor helmet durability
    Returns: Number

    {armor_chestplate:isburnable}
    Armor chestplate is burnable [Raw frue/false]
    Returns: Text

    {armor_leggings:maxsize}
    Armor leggings max size
    Returns: Number

    {armor_boots:isedible}
    Armor boots is edible [Raw frue/false]
    Returns: Text

    {armor_chestplate:isblock}
    Armor chestplate is block [Raw frue/false]
    Returns: Text

    {armor_boots:issolid}
    Armor boots is solid [Raw frue/false]
    Returns: Text

    {armor_leggings:typeid}
    Armor leggings type id
    Returns: Number

    {armor_helmet:maxstacksize}
    Armor helmet max stack size
    Returns: Number

    {armor_chestplate:istransparent}
    Armor chestplate is transparent [Raw frue/false]
    Returns: Text

    {armor_boots:istransparent}
    Armor boots is transparent [Raw frue/false]
    Returns: Text

    {armor_helmet:isrecord}
    Armor helmet is record [Raw frue/false]
    Returns: Text




    Create your own conditions and make your own placeholders(top)


    Placeholders
    {ismaximcool}
    This is a custom placeholder
    Returns: Text

    {healthyornot}
    This is a custom placeholder
    Returns: Text

    {nearbed}
    This is a custom placeholder
    Returns: Text




    Essentials plugin(top)

    www.spigotmc.org/resources/essentials.24/

    Placeholders
    {essentials_jails}
    Essentials jails count
    Returns: Number

    {essentials_afk}
    Essentials is afk (true/false) [Raw frue/false]
    Returns: Text

    {essentials_canbuild}
    Essentials user can build (true/false) [Raw frue/false]
    Returns: Text

    {essentials_lastheal}
    Essentials user last heal time
    Returns: Number

    {essentials_lastlogout}
    Essentials user last logout
    Returns: Number

    {essentials_powertoolsenabled}
    Essentials is power tools enabled (true/false) [Raw frue/false]
    Returns: Text

    {essentials_vanished}
    Essentials is vanish (true/false) [Raw frue/false]
    Returns: Text

    {essentials_isflyclickjump}
    Essentials is fly on click (true/false) [Raw frue/false]
    Returns: Text

    {essentials_lastonlineactivity}
    Essentials user last online activity
    Returns: Number

    {essentials_lastteleport}
    Essentials user last teleport
    Returns: Number

    {essentials_lastlogin}
    Essentials user last login
    Returns: Number

    {essentials_jail_timeleft}
    Essentials jail time left
    Returns: Number

    {essentials_caninteractvanished}
    Essentials user can interact vanished (true/false) [Raw frue/false]
    Returns: Text




    GriefPrevention(top)

    http://www.spigotmc.org/resources/griefprevention.1884/

    Placeholders
    {griefprevention_accruedclaims}
    GriefPrevention Accrued claims
    Returns: Number

    {griefprevention_currentclaim_height}
    GriefPrevention current claim height
    Returns: Number

    {griefprevention_currentclaim_indatastore}
    GriefPrevention current claim is in data store [Raw frue/false]
    Returns: Text

    {griefprevention_currentclaim_ownername}
    GriefPrevention current claim owner name
    Returns: Text

    {griefprevention_bonusclaims}
    GriefPrevention bonus claims
    Returns: Number

    {griefprevention_currentclaim_doorsopen}
    GriefPrevention current claim are doors open [Raw frue/false]
    Returns: Text

    {griefprevention_remainingclaims}
    GriefPrevention Remaining claims
    Returns: Number

    {griefprevention_currentclaim_areexplosivesallowed}
    GriefPrevention current claim are explosives allowed [Raw frue/false]
    Returns: Text

    {griefprevention_currentclaim_area}
    GriefPrevention current claim area
    Returns: Number

    {griefprevention_spamcount}
    GriefPrevention spam count
    Returns: Number

    {griefprevention_claims}
    GriefPrevention claims
    Returns: Number

    {griefprevention_currentclaim_width}
    GriefPrevention current claim width
    Returns: Number

    {griefprevention_currentclaim_isadminclaim}
    GriefPrevention current claim is admin claim [Raw frue/false]
    Returns: Text




    MineCrates(top)

    https://www.spigotmc.org/resources/minecrates.4685/

    Placeholders
    {minecrates_currentarea_haspermission}
    MineCrates current area at location has permission [Raw frue/false]
    Returns: Text

    {minecrates_currentarea_name}
    MineCrates current area at location name
    Returns: Text

    {minecrates_effect_particlerange}
    MineCrates effect particle range
    Returns: Number

    {minecrates_currentarea_usepermission}
    MineCrates current area at location use permission [Raw frue/false]
    Returns: Text

    {minecrates_currentarea_hasalternateareas}
    MineCrates current area at location has alterante areas [Raw frue/false]
    Returns: Text

    {minecrates_currentarea_hasrewardlistloaded}
    MineCrates current area at location has reward list loaded [Raw frue/false]
    Returns: Text

    {minecrates_currentarea_removefromareamap}
    MineCrates current area at location remove area map [Raw frue/false]
    Returns: Text

    {minecrates_currentarea_dropchance}
    MineCrates current area at location drop chance
    Returns: Number

    {minecrates_currentarea_threshold}
    MineCrates current area at location threshold
    Returns: Number

    {minecrates_currentarea_permission}
    MineCrates current area at location permission
    Returns: Text

    {minecrates_currentarea_counter}
    MineCrates current area at location counter
    Returns: Number

    {minecrates_currentarea_checkandhandlecounter}
    MineCrates current area at location check and handle counter [Raw frue/false]
    Returns: Text

    {minecrates_currentarea_rawname}
    MineCrates current area at location raw name
    Returns: Text




    Pl3xIcons Resource Pack icons(top)

    https://www.spigotmc.org/resources/pl3xicons.5577/

    Placeholders
    {pl3xicons_byname#*}
    Pl3xIcons icon by name (replace * with icon name) ex. {pl3xicons_byname#DIAMOND_SWORD} - Use http://pl3xicons.mvdw-software.com/
    Returns: Text

    {pl3xicons_byid#*}
    Pl3xIcons icon by id (replace * with id number) ex. {pl3xicons_byid#21} - Use http://pl3xicons.mvdw-software.com/
    Returns: Text




    Magic(top)

    https://www.spigotmc.org/resources/magic.1056/

    Placeholders
    {magic_magespendingbatches_activewand_activespell_costreduction#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell cost reduction (example: {magic_magespendingbatches_activewand_activespell_costreduction#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_range#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell range (example: {magic_magespendingbatches_activewand_activespell_range#1} )
    Returns: Text

    {magic_magespendingbatches_haslocation#*_raw}
    Magic current mages online with pending batches (players or command blocks) has location (example: {magic_magespendingbatches_haslocation#1} ) [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_power#*}
    Magic current mages online with pending batches (players or command blocks) power (example: {magic_magespendingbatches_power#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_earns#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell earns (example: {magic_magespendingbatches_activewand_activespell_earns#1} )
    Returns: Text

    {magic_magespendingbatches_hasstoredinventory#*}
    Magic current mages online with pending batches (players or command blocks) has stored inventory (example: {magic_magespendingbatches_hasstoredinventory#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_key#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell key (example: {magic_magespendingbatches_activewand_activespell_key#1} )
    Returns: Text

    {magic_currentmages_costreduction#*}
    Magic current mages online (players or command blocks) cost reduction (example: {magic_currentmages_costreduction#1} )
    Returns: Text

    {magic_mage_displayname}
    Magic player mage display name
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_castcount#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell cast count (example: {magic_magespendingbatches_activewand_activespell_castcount#1} )
    Returns: Text

    {magic_mage_activewand_templatekey}
    Magic player mage active template key
    Returns: Text

    {magic_mage_power}
    Magic player mage power
    Returns: Number

    {magic_currentmages_level#*}
    Magic current mages online (players or command blocks) level (example: {magic_currentmages_level#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_extendeddescription#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell extended description (example: {magic_magespendingbatches_activewand_activespell_extendeddescription#1} )
    Returns: Text

    {magic_currentmages_activewand_activespell_key#*}
    Magic current mages online (players or command blocks) active wand active spell key (example: {magic_currentmages_activewand_activespell_key#1} )
    Returns: Text

    {magic_currentmages_activewand_activespell_remainingcooldown#*}
    Magic current mages online (players or command blocks) active wand active spell remaining cooldown (example: {magic_currentmages_activewand_activespell_remainingcooldown#1} )
    Returns: Text

    {magic_currentmages_hasstoredinventory#*}
    Magic current mages online (players or command blocks) has stored inventory (example: {magic_currentmages_hasstoredinventory#1} )
    Returns: Text

    {magic_currentmages_activewand_activespell_cooldown#*}
    Magic current mages online (players or command blocks) active wand active spell cooldown (example: {magic_currentmages_activewand_activespell_cooldown#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_name#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell name (example: {magic_magespendingbatches_activewand_activespell_name#1} )
    Returns: Text

    {magic_currentmages_isatmaxskillpoints#*}
    Magic current mages online (players or command blocks) is at max skill points (example: {magic_currentmages_isatmaxskillpoints#1} )
    Returns: Text

    {magic_currentmages_isvalid#*_raw}
    Magic current mages online (players or command blocks) is valid (example: {magic_currentmages_isvalid#1} ) [Raw frue/false]
    Returns: Text

    {magic_isupgrade}
    Magic is the item in your hand an upgrade [Raw frue/false]
    Returns: Text

    {magic_brushes#*}
    Magic brushes (example: {magic_brushes#1} )
    Returns: Text

    {magic_magespendingbatches_isdead#*_raw}
    Magic current mages online with pending batches (players or command blocks) is dead (example: {magic_magespendingbatches_isdead#1} ) [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_activewand_templatekey#*}
    Magic current mages online with pending batches (players or command blocks) active wand template key (example: {magic_magespendingbatches_activewand_templatekey#1} )
    Returns: Text

    {magic_currentmages_mana#*}
    Magic current mages online (players or command blocks) mana (example: {magic_currentmages_mana#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_leveldescription#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell level description (example: {magic_magespendingbatches_activewand_activespell_leveldescription#1} )
    Returns: Text

    {magic_mage_isatmaxskillpoints}
    Magic player mage is at max skill points [Raw frue/false]
    Returns: Text

    {magic_mage_ispvpallowed}
    Magic player mage is pvp allowed at player position [Raw frue/false]
    Returns: Text

    {magic_mage_isloading}
    Magic player mage is loading [Raw frue/false]
    Returns: Text

    {magic_mage_activewand_healthregeneration}
    Magic player mage active wand health regeneration
    Returns: Number

    {magic_iswand}
    Magic is the item in your hand a wand [Raw frue/false]
    Returns: Text

    {magic_currentmages_activewand_activespell_alias#*}
    Magic current mages online (players or command blocks) active wand active spell alias (example: {magic_currentmages_activewand_activespell_alias#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_healthregeneration#*}
    Magic current mages online with pending batches (players or command blocks) active wand health regeneration (example: {magic_magespendingbatches_activewand_healthregeneration#1} )
    Returns: Text

    {magic_currentmages_name#*}
    Magic current mages online (players or command blocks) name (example: {magic_currentmages_name#1} )
    Returns: Text

    {magic_magespendingbatches_issuperpowered#*_raw}
    Magic current mages online with pending batches (players or command blocks) is super powered (example: {magic_magespendingbatches_issuperpowered#1} ) [Raw frue/false]
    Returns: Text

    {magic_mage_isplayer}
    Magic player mage is player [Raw frue/false]
    Returns: Text

    {magic_currentmages_iscooldownfree#*_raw}
    Magic current mages online (players or command blocks) is cooldown free (example: {magic_currentmages_iscooldownfree#1} ) [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_cooldownreduction#*}
    Magic current mages online with pending batches (players or command blocks) cooldown reduction (example: {magic_magespendingbatches_cooldownreduction#1} )
    Returns: Text

    {magic_mage_activewand_power}
    Magic player mage active wand power
    Returns: Number

    {magic_currentmages_displayname#*}
    Magic current mages online (players or command blocks) display name (example: {magic_currentmages_displayname#1} )
    Returns: Text

    {magic_currentmages_isloading#*_raw}
    Magic current mages online (players or command blocks) is loading (example: {magic_currentmages_isloading#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_isstealth#*}
    Magic current mages online (players or command blocks) is stealth (example: {magic_currentmages_isstealth#1} )
    Returns: Text

    {magic_mage_isvalid}
    Magic player mage is valid [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_rangemultiplier#*}
    Magic current mages online with pending batches (players or command blocks) range multiplier (example: {magic_magespendingbatches_rangemultiplier#1} )
    Returns: Text

    {magic_magespendingbatches_debuglevel#*}
    Magic current mages online with pending batches (players or command blocks) debug level (example: {magic_magespendingbatches_debuglevel#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_worth#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell worth (example: {magic_magespendingbatches_activewand_activespell_worth#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_cooldown#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell cooldown (example: {magic_magespendingbatches_activewand_activespell_cooldown#1} )
    Returns: Text

    {magic_magespendingbatches_remainingcooldown#*}
    Magic current mages online with pending batches (players or command blocks) remaining cooldown (example: {magic_magespendingbatches_remainingcooldown#1} )
    Returns: Text

    {magic_magespendingbatches_isonline#*_raw}
    Magic current mages online with pending batches (players or command blocks) is online (example: {magic_magespendingbatches_isonline#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_isdead#*}
    Magic current mages online (players or command blocks) is dead (example: {magic_currentmages_isdead#1} )
    Returns: Text

    {magic_currentmages_issneaking#*_raw}
    Magic current mages online (players or command blocks) is sneaking (example: {magic_currentmages_issneaking#1} ) [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_isquiet#*_raw}
    Magic current mages online with pending batches (players or command blocks) is quiet (example: {magic_magespendingbatches_isquiet#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_iscostfree#*}
    Magic current mages online (players or command blocks) is cost free (example: {magic_currentmages_iscostfree#1} )
    Returns: Text

    {magic_magespendingbatches_isstealth#*}
    Magic current mages online with pending batches (players or command blocks) is stealth (example: {magic_magespendingbatches_isstealth#1} )
    Returns: Text

    {magic_mage_costreduction}
    Magic player mage cost reduction
    Returns: Number

    {magic_currentmages_activewand_activespell_extendeddescription#*}
    Magic current mages online (players or command blocks) active wand active spell extended description (example: {magic_currentmages_activewand_activespell_extendeddescription#1} )
    Returns: Text

    {magic_mage_activewand_activespellkey}
    Magic player mage active wand active spell key
    Returns: Text

    {magic_currentmages_issneaking#*}
    Magic current mages online (players or command blocks) is sneaking (example: {magic_currentmages_issneaking#1} )
    Returns: Text

    {magic_currentmages_activewand_name#*}
    Magic current mages online (players or command blocks) active wand name (example: {magic_currentmages_activewand_name#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_description#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell description (example: {magic_magespendingbatches_activewand_activespell_description#1} )
    Returns: Text

    {magic_magespendingbatches_hasstoredinventory#*_raw}
    Magic current mages online with pending batches (players or command blocks) has stored inventory (example: {magic_magespendingbatches_hasstoredinventory#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_costscale#*}
    Magic current mages online (players or command blocks) cost scale (example: {magic_currentmages_costscale#1} )
    Returns: Text

    {magic_magespendingbatches_issneaking#*}
    Magic current mages online with pending batches (players or command blocks) is sneaking (example: {magic_magespendingbatches_issneaking#1} )
    Returns: Text

    {magic_mage_debuglevel}
    Magic player mage debug level
    Returns: Number

    {magic_magespendingbatches_activewand_worth#*}
    Magic current mages online with pending batches (players or command blocks) active wand worth (example: {magic_magespendingbatches_activewand_worth#1} )
    Returns: Text

    {magic_mage_iscooldownfree}
    Magic player mage is cooldown free [Raw frue/false]
    Returns: Text

    {magic_mage_skillpoints}
    Magic player mage skill points
    Returns: Number

    {magic_currentmages_iscooldownfree#*}
    Magic current mages online (players or command blocks) is cooldown free (example: {magic_currentmages_iscooldownfree#1} )
    Returns: Text

    {magic_currentmages_activewand_activebrushkey#*}
    Magic current mages online (players or command blocks) active wand active brush key (example: {magic_currentmages_activewand_activebrushkey#1} )
    Returns: Text

    {magic_currentmages_activewand_activespell_permissionnode#*}
    Magic current mages online (players or command blocks) active wand active spell permission node (example: {magic_currentmages_activewand_activespell_permissionnode#1} )
    Returns: Text

    {magic_magespendingbatches_issuperpowered#*}
    Magic current mages online with pending batches (players or command blocks) is super powered (example: {magic_magespendingbatches_issuperpowered#1} )
    Returns: Text

    {magic_currentmages_haslocation#*_raw}
    Magic current mages online (players or command blocks) has location (example: {magic_currentmages_haslocation#1} ) [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_activewand_activespellkey#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell key (example: {magic_magespendingbatches_activewand_activespellkey#1} )
    Returns: Text

    {magic_magespendingbatches_displayname#*}
    Magic current mages online with pending batches (players or command blocks) display name (example: {magic_magespendingbatches_displayname#1} )
    Returns: Text

    {magic_mage_isdead}
    Magic player mage is dead [Raw frue/false]
    Returns: Text

    {magic_currentmages_issuperprotected#*}
    Magic current mages online (players or command blocks) is super protected (example: {magic_currentmages_issuperprotected#1} )
    Returns: Text

    {magic_mage_radiusmultiplier}
    Magic player mage radius multiplier
    Returns: Number

    {magic_magespendingbatches_haslocation#*}
    Magic current mages online with pending batches (players or command blocks) has location (example: {magic_magespendingbatches_haslocation#1} )
    Returns: Text

    {magic_magespendingbatches_costreduction#*}
    Magic current mages online with pending batches (players or command blocks) cost reduction (example: {magic_magespendingbatches_costreduction#1} )
    Returns: Text

    {magic_magespendingbatches_radiusmultiplier#*}
    Magic current mages online with pending batches (players or command blocks) radius multiplier (example: {magic_magespendingbatches_radiusmultiplier#1} )
    Returns: Text

    {magic_magespendingbatches_iscostfree#*}
    Magic current mages online with pending batches (players or command blocks) is cost free (example: {magic_magespendingbatches_iscostfree#1} )
    Returns: Text

    {magic_mage_constructionmultiplier}
    Magic player mage construction multiplier
    Returns: Number

    {magic_magespendingbatches_activewand_activebrushkey#*}
    Magic current mages online with pending batches (players or command blocks) active wand active brush key (example: {magic_magespendingbatches_activewand_activebrushkey#1} )
    Returns: Text

    {magic_currentmages_isloading#*}
    Magic current mages online (players or command blocks) is loading (example: {magic_currentmages_isloading#1} )
    Returns: Text

    {magic_magespendingbatches_isstealth#*_raw}
    Magic current mages online with pending batches (players or command blocks) is stealth (example: {magic_magespendingbatches_isstealth#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_activewand_activespell_name#*}
    Magic current mages online (players or command blocks) active wand active spell name (example: {magic_currentmages_activewand_activespell_name#1} )
    Returns: Text

    {magic_magespendingbatches_isvalid#*_raw}
    Magic current mages online with pending batches (players or command blocks) is valid (example: {magic_magespendingbatches_isvalid#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_activewand_activespell_leveldescription#*}
    Magic current mages online (players or command blocks) active wand active spell level description (example: {magic_currentmages_activewand_activespell_leveldescription#1} )
    Returns: Text

    {magic_magespendingbatches_iscooldownfree#*_raw}
    Magic current mages online with pending batches (players or command blocks) is cooldown free (example: {magic_magespendingbatches_iscooldownfree#1} ) [Raw frue/false]
    Returns: Text

    {magic_mage_activewand_cooldownreduction}
    Magic player mage active wand cooldown reduction
    Returns: Number

    {magic_magespendingbatches_skillpoints#*}
    Magic current mages online with pending batches (players or command blocks) skill points (example: {magic_magespendingbatches_skillpoints#1} )
    Returns: Text

    {magic_mage_activewand_costreduction}
    Magic player mage active wand cost reduction
    Returns: Number

    {magic_magespendingbatches_damagemultiplier#*}
    Magic current mages online with pending batches (players or command blocks) damage multiplier (example: {magic_magespendingbatches_damagemultiplier#1} )
    Returns: Text

    {magic_currentmages_iscostfree#*_raw}
    Magic current mages online (players or command blocks) is cost free (example: {magic_currentmages_iscostfree#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_activewand_activespell_duration#*}
    Magic current mages online (players or command blocks) active wand active spell duration (example: {magic_currentmages_activewand_activespell_duration#1} )
    Returns: Text

    {magic_mage_activewand_worth}
    Magic player mage active wand worth
    Returns: Number

    {magic_currentmages_activewand_activespellkey#*}
    Magic current mages online (players or command blocks) active wand active spell key (example: {magic_currentmages_activewand_activespellkey#1} )
    Returns: Text

    {magic_magespendingbatches_level#*}
    Magic current mages online with pending batches (players or command blocks) level (example: {magic_magespendingbatches_level#1} )
    Returns: Text

    {magic_currentmages_activewand_activespell_effectparticle#*}
    Magic current mages online (players or command blocks) active wand active spell effect particle (example: {magic_currentmages_activewand_activespell_effectparticle#1} )
    Returns: Text

    {magic_magespendingbatches_issneaking#*_raw}
    Magic current mages online with pending batches (players or command blocks) is sneaking (example: {magic_magespendingbatches_issneaking#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_radiusmultiplier#*}
    Magic current mages online (players or command blocks) radius multiplier (example: {magic_currentmages_radiusmultiplier#1} )
    Returns: Text

    {magic_currentmages_activewand_activespell_earns#*}
    Magic current mages online (players or command blocks) active wand active spell earns (example: {magic_currentmages_activewand_activespell_earns#1} )
    Returns: Text

    {magic_magespendingbatches_constructionmultiplier#*}
    Magic current mages online with pending batches (players or command blocks) construction multiplier (example: {magic_magespendingbatches_constructionmultiplier#1} )
    Returns: Text

    {magic_magespendingbatches_isloading#*_raw}
    Magic current mages online with pending batches (players or command blocks) is loading (example: {magic_magespendingbatches_isloading#1} ) [Raw frue/false]
    Returns: Text

    {magic_mage_mana}
    Magic player mage mana
    Returns: Number

    {magic_magespendingbatches_experience#*}
    Magic current mages online with pending batches (players or command blocks) experience (example: {magic_magespendingbatches_experience#1} )
    Returns: Text

    {magic_currentmages_hasstoredinventory#*_raw}
    Magic current mages online (players or command blocks) has stored inventory (example: {magic_currentmages_hasstoredinventory#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_activewand_activespell_range#*}
    Magic current mages online (players or command blocks) active wand active spell range (example: {magic_currentmages_activewand_activespell_range#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_alias#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell alias (example: {magic_magespendingbatches_activewand_activespell_alias#1} )
    Returns: Text

    {magic_currentmages_isstealth#*_raw}
    Magic current mages online (players or command blocks) is stealth (example: {magic_currentmages_isstealth#1} ) [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_duration#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell duration (example: {magic_magespendingbatches_activewand_activespell_duration#1} )
    Returns: Text

    {magic_magespendingbatches_issuperprotected#*_raw}
    Magic current mages online with pending batches (players or command blocks) is super protected (example: {magic_magespendingbatches_issuperprotected#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_isvalid#*}
    Magic current mages online (players or command blocks) is valid (example: {magic_currentmages_isvalid#1} )
    Returns: Text

    {magic_mage_activewand_activebrushkey}
    Magic player mage active wand active brush key
    Returns: Text

    {magic_mage_activewand_id}
    Magic player mage active wand id
    Returns: Text

    {magic_currentmages_activewand_activespell_requiredupgradecasts#*}
    Magic current mages online (players or command blocks) active wand active spell required upgrade casts (example: {magic_currentmages_activewand_activespell_requiredupgradecasts#1} )
    Returns: Text

    {magic_mage_id}
    Magic player mage id
    Returns: Text

    {magic_currentmages_cooldownreduction#*}
    Magic current mages online (players or command blocks) cooldown reduction (example: {magic_currentmages_cooldownreduction#1} )
    Returns: Text

    {magic_mage_costscale}
    Magic player mage cost scale
    Returns: Number

    {magic_magespendingbatches_isvalid#*}
    Magic current mages online with pending batches (players or command blocks) is valid (example: {magic_magespendingbatches_isvalid#1} )
    Returns: Text

    {magic_mage_activewand_costscale}
    Magic player mage active wand cost scale
    Returns: Number

    {magic_mage_haslocation}
    Magic player mage has location [Raw frue/false]
    Returns: Text

    {magic_currentmages_isatmaxskillpoints#*_raw}
    Magic current mages online (players or command blocks) is at max skill points (example: {magic_currentmages_isatmaxskillpoints#1} ) [Raw frue/false]
    Returns: Text

    {magic_mage_rangemultiplier}
    Magic player mage range multiplier
    Returns: Number

    {magic_currentmages_debuglevel#*}
    Magic current mages online (players or command blocks) debug level (example: {magic_currentmages_debuglevel#1} )
    Returns: Text

    {magic_mage_issneaking}
    Magic player mage is sneaking [Raw frue/false]
    Returns: Text

    {magic_playernames#*}
    Magic player names (example: {magic_playernames#1} )
    Returns: Text

    {magic_magespendingbatches_iscostfree#*_raw}
    Magic current mages online with pending batches (players or command blocks) is cost free (example: {magic_magespendingbatches_iscostfree#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_activewand_activespell_magecooldowndescription#*}
    Magic current mages online (players or command blocks) active wand active spell mage cooldown description (example: {magic_currentmages_activewand_activespell_magecooldowndescription#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_costscale#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell cost scale (example: {magic_magespendingbatches_activewand_activespell_costscale#1} )
    Returns: Text

    {magic_currentmages_isonline#*_raw}
    Magic current mages online (players or command blocks) is online (example: {magic_currentmages_isonline#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_activewand_activespell_cooldowndescription#*}
    Magic current mages online (players or command blocks) active wand active spell cooldown description (example: {magic_currentmages_activewand_activespell_cooldowndescription#1} )
    Returns: Text

    {magic_mage_activewand_hungerregeneration}
    Magic player mage active wand hunger regeneration
    Returns: Number

    {magic_currentmages_issuperpowered#*}
    Magic current mages online (players or command blocks) is super powered (example: {magic_currentmages_issuperpowered#1} )
    Returns: Text

    {magic_currentmages_activewand_activespell_description#*}
    Magic current mages online (players or command blocks) active wand active spell description (example: {magic_currentmages_activewand_activespell_description#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_effectparticle#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell effect particle (example: {magic_magespendingbatches_activewand_activespell_effectparticle#1} )
    Returns: Text

    {magic_mage_iscostfree}
    Magic player mage is cost free [Raw frue/false]
    Returns: Text

    {magic_currentmages_activewand_templatekey#*}
    Magic current mages online (players or command blocks) active wand template key (example: {magic_currentmages_activewand_templatekey#1} )
    Returns: Text

    {magic_magespendingbatches_isatmaxskillpoints#*_raw}
    Magic current mages online with pending batches (players or command blocks) is at max skill points (example: {magic_magespendingbatches_isatmaxskillpoints#1} ) [Raw frue/false]
    Returns: Text

    {magic_mage_damagemultiplier}
    Magic player mage damage multiplier
    Returns: Number

    {magic_magespendingbatches_activewand_activespell_requiredupgradecasts#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell required upgrade casts (example: {magic_magespendingbatches_activewand_activespell_requiredupgradecasts#1} )
    Returns: Text

    {magic_magespendingbatches_isonline#*}
    Magic current mages online with pending batches (players or command blocks) is online (example: {magic_magespendingbatches_isonline#1} )
    Returns: Text

    {magic_mage_isonline}
    Magic player mage is online [Raw frue/false]
    Returns: Text

    {magic_currentmages_haslocation#*}
    Magic current mages online (players or command blocks) has location (example: {magic_currentmages_haslocation#1} )
    Returns: Text

    {magic_magespendingbatches_iscooldownfree#*}
    Magic current mages online with pending batches (players or command blocks) is cooldown free (example: {magic_magespendingbatches_iscooldownfree#1} )
    Returns: Text

    {magic_isspell}
    Magic is the item in your hand a spell [Raw frue/false]
    Returns: Text

    {magic_mage_isstealth}
    Magic player mage is stealth [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_activewand_hungerregeneration#*}
    Magic current mages online with pending batches (players or command blocks) active wand hunger regeneration (example: {magic_magespendingbatches_activewand_hungerregeneration#1} )
    Returns: Text

    {magic_currentmages_issuperprotected#*_raw}
    Magic current mages online (players or command blocks) is super protected (example: {magic_currentmages_issuperprotected#1} ) [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_issuperprotected#*}
    Magic current mages online with pending batches (players or command blocks) is super protected (example: {magic_magespendingbatches_issuperprotected#1} )
    Returns: Text

    {magic_currentmages_activewand_activespell_costreduction#*}
    Magic current mages online (players or command blocks) active wand active spell cost reduction (example: {magic_currentmages_activewand_activespell_costreduction#1} )
    Returns: Text

    {magic_magespendingbatches_isplayer#*}
    Magic current mages online with pending batches (players or command blocks) is player (example: {magic_magespendingbatches_isplayer#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_magecooldowndescription#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell mage cooldown description (example: {magic_magespendingbatches_activewand_activespell_magecooldowndescription#1} )
    Returns: Text

    {magic_mage_issuperprotected}
    Magic player mage is super protected [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_isquiet#*}
    Magic current mages online with pending batches (players or command blocks) is quiet (example: {magic_magespendingbatches_isquiet#1} )
    Returns: Text

    {magic_mage_issuperpowered}
    Magic player mage is super powered [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_isatmaxskillpoints#*}
    Magic current mages online with pending batches (players or command blocks) is at max skill points (example: {magic_magespendingbatches_isatmaxskillpoints#1} )
    Returns: Text

    {magic_mage_isquiet}
    Magic player mage is quiet [Raw frue/false]
    Returns: Text

    {magic_mage_activewand}
    Magic player mage active wand active brush key
    Returns: Text

    {magic_currentmages_activewand_hungerregeneration#*}
    Magic current mages online (players or command blocks) active wand hunger regeneration (example: {magic_currentmages_activewand_hungerregeneration#1} )
    Returns: Text

    {magic_magespendingbatches_isdead#*}
    Magic current mages online with pending batches (players or command blocks) is dead (example: {magic_magespendingbatches_isdead#1} )
    Returns: Text

    {magic_currentmages_activewand_worth#*}
    Magic current mages online (players or command blocks) active wand worth (example: {magic_currentmages_activewand_worth#1} )
    Returns: Text

    {magic_currentmages_isquiet#*_raw}
    Magic current mages online (players or command blocks) is quiet (example: {magic_currentmages_isquiet#1} ) [Raw frue/false]
    Returns: Text

    {magic_mage_hasstoredinventory}
    Magic player mage has stored inventory [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_iconurl#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell icon URL (example: {magic_magespendingbatches_activewand_activespell_iconurl#1} )
    Returns: Text

    {magic_currentmages_isdead#*_raw}
    Magic current mages online (players or command blocks) is dead (example: {magic_currentmages_isdead#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_isquiet#*}
    Magic current mages online (players or command blocks) is quiet (example: {magic_currentmages_isquiet#1} )
    Returns: Text

    {magic_isbrush}
    Magic is the item in your hand a brush [Raw frue/false]
    Returns: Text

    {magic_currentmages_activewand_activespell_iconurl#*}
    Magic current mages online (players or command blocks) active wand active spell icon URL (example: {magic_currentmages_activewand_activespell_iconurl#1} )
    Returns: Text

    {magic_currentmages_isplayer#*}
    Magic current mages online (players or command blocks) is player (example: {magic_currentmages_isplayer#1} )
    Returns: Text

    {magic_currentmages_constructionmultiplier#*}
    Magic current mages online (players or command blocks) construction multiplier (example: {magic_currentmages_constructionmultiplier#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_permissionnode#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell permission node (example: {magic_magespendingbatches_activewand_activespell_permissionnode#1} )
    Returns: Text

    {magic_currentmages_activewand_healthregeneration#*}
    Magic current mages online (players or command blocks) active wand health regeneration (example: {magic_currentmages_activewand_healthregeneration#1} )
    Returns: Text

    {magic_mage_activewand_activespell_castcount}
    Magic player mage active wand active spell cast count
    Returns: Number

    {magic_magespendingbatches_isplayer#*_raw}
    Magic current mages online with pending batches (players or command blocks) is player (example: {magic_magespendingbatches_isplayer#1} ) [Raw frue/false]
    Returns: Text

    {magic_currentmages_remainingcooldown#*}
    Magic current mages online (players or command blocks) remaining cooldown (example: {magic_currentmages_remainingcooldown#1} )
    Returns: Text

    {magic_currentmages_skillpoints#*}
    Magic current mages online (players or command blocks) skill points (example: {magic_currentmages_skillpoints#1} )
    Returns: Text

    {magic_hand_brushname}
    Magic brush name of the item in your hand
    Returns: Text

    {magic_currentmages_rangemultiplier#*}
    Magic current mages online (players or command blocks) range multiplier (example: {magic_currentmages_rangemultiplier#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_name#*}
    Magic current mages online with pending batches (players or command blocks) active wand name (example: {magic_magespendingbatches_activewand_name#1} )
    Returns: Text

    {magic_magespendingbatches_mana#*}
    Magic current mages online with pending batches (players or command blocks) mana (example: {magic_magespendingbatches_mana#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_remainingcooldown#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell remaining cooldown (example: {magic_magespendingbatches_activewand_activespell_remainingcooldown#1} )
    Returns: Text

    {magic_currentmages_activewand_activespell_castcount#*}
    Magic current mages online (players or command blocks) active wand active spell cast count (example: {magic_currentmages_activewand_activespell_castcount#1} )
    Returns: Text

    {magic_currentmages_damagemultiplier#*}
    Magic current mages online (players or command blocks) damage multiplier (example: {magic_currentmages_damagemultiplier#1} )
    Returns: Text

    {magic_currentmages_power#*}
    Magic current mages online (players or command blocks) power (example: {magic_currentmages_power#1} )
    Returns: Text

    {magic_mage_activewand_name}
    Magic player mage active wand name
    Returns: Text

    {magic_currentmages_activewand_activespell_costscale#*}
    Magic current mages online (players or command blocks) active wand active spell cost scale (example: {magic_currentmages_activewand_activespell_costscale#1} )
    Returns: Text

    {magic_magespendingbatches_isloading#*}
    Magic current mages online with pending batches (players or command blocks) is loading (example: {magic_magespendingbatches_isloading#1} )
    Returns: Text

    {magic_currentmages_experience#*}
    Magic current mages online (players or command blocks) experience (example: {magic_currentmages_experience#1} )
    Returns: Text

    {magic_hand_spellname}
    Magic spell name of the item in your hand
    Returns: Text

    {magic_schematicnames#*}
    Magic schematic names (example: {magic_schematicnames#1} )
    Returns: Text

    {magic_magespendingbatches_activewand_activespell_cooldowndescription#*}
    Magic current mages online with pending batches (players or command blocks) active wand active spell cooldown description (example: {magic_magespendingbatches_activewand_activespell_cooldowndescription#1} )
    Returns: Text

    {magic_hand_itemkey}
    Magic item key name of the item in your hand
    Returns: Text

    {magic_mage_effectparticlename}
    Magic player mage effect particle name
    Returns: Text

    {magic_mage_name}
    Magic player mage name
    Returns: Text

    {magic_currentmages_activewand_activespell_worth#*}
    Magic current mages online (players or command blocks) active wand active spell worth (example: {magic_currentmages_activewand_activespell_worth#1} )
    Returns: Text

    {magic_currentmages_isonline#*}
    Magic current mages online (players or command blocks) is online (example: {magic_currentmages_isonline#1} )
    Returns: Text

    {magic_mage_cooldownreduction}
    Magic player mage cooldown reduction
    Returns: Number

    {magic_currentmages_issuperpowered#*_raw}
    Magic current mages online (players or command blocks) is super powered (example: {magic_currentmages_issuperpowered#1} ) [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_name#*}
    Magic current mages online with pending batches (players or command blocks) name (example: {magic_magespendingbatches_name#1} )
    Returns: Text

    {magic_currentmages_isplayer#*_raw}
    Magic current mages online (players or command blocks) is player (example: {magic_currentmages_isplayer#1} ) [Raw frue/false]
    Returns: Text

    {magic_magespendingbatches_costscale#*}
    Magic current mages online with pending batches (players or command blocks) cost scale (example: {magic_magespendingbatches_costscale#1} )
    Returns: Text




    WorldBorder(top)

    http://dev.bukkit.org/bukkit-plugins/worldborder/

    Placeholders
    {worldborder_filltask_filldistance}
    WorldBorder filltask (if active) fill distance
    Returns: Number

    {worldborder_filltask_length}
    WorldBorder filltask (if active) length
    Returns: Number

    {worldborder_filltask_ispaused_raw}
    WorldBorder filltask (if active) is paused [Raw frue/false]
    Returns: Text

    {worldborder_filltask_x}
    WorldBorder filltask (if active) x
    Returns: Number

    {worldborder_filltask_total}
    WorldBorder filltask (if active) total
    Returns: Number

    {worldborder_filltask_tickfrequency}
    WorldBorder filltask (if active) tick frequency
    Returns: Number

    {worldborder_filltask_chunksperrun}
    WorldBorder filltask (if active) chunks per run
    Returns: Number

    {worldborder_filltask_ispaused}
    WorldBorder filltask (if active) is paused
    Returns: Text

    {worldborder_filltask_z}
    WorldBorder filltask (if active) z
    Returns: Number

    {worldborder_filltask_world}
    WorldBorder filltask (if active) world
    Returns: Text

    {worldborder_trimtask_ispaused_raw}
    WorldBorder trimtask (if active) is paused [Raw frue/false]
    Returns: Text

    {worldborder_trimtask_ispaused}
    WorldBorder trimtask (if active) is paused
    Returns: Text




    WorldGuard(top)

    http://dev.bukkit.org/bukkit-plugins/worldguard/

    Placeholders
    {worldguard_region_volume}
    WorldGuard current region volume
    Returns: Number

    {worldguard_region_owner}
    WorldGuard current region owner
    Returns: Text

    {worldguard_region_id}
    WorldGuard current region id
    Returns: Text

    {worldguard_region_members}
    WorldGuard current region members
    Returns: Number




    DonationsHolograms(top)

    www.spigotmc.org/resources/donations-holograms.1956/

    Placeholders
    {donationsholograms_progressbar}
    DonationsHolograms progress bar
    Returns: Text

    {donationsholograms_percentage}
    DonationsHolograms percentage
    Returns: Number

    {donationsholograms_donationsgoal}
    DonationsHolograms donations goal
    Returns: Number

    {donationsholograms_completedgoal}
    DonationsHolograms completed goal
    Returns: Number




    AutoSell(top)

    www.spigotmc.org/resources/autosell.2157/

    Placeholders
    {autosell_globalmultiplier}
    AutoSell global multiplier
    Returns: Number

    {autosell_shopmultiplier_priority}
    AutoSell current shop multiplier priority
    Returns: Number

    {autosell_permissionmultiplier_id}
    AutoSell permission multiplier id
    Returns: Text

    {autosell_permissionmultiplier_permission}
    AutoSell permission multiplier permission
    Returns: Text

    {autosell_shopmultiplier_id}
    AutoSell current shop multiplier id
    Returns: Text

    {autosell_multiplier}
    AutoSell multiplier
    Returns: Number

    {autosell_hasshop}
    AutoSell has shop (configure: placeholder_autosell.yml) [Raw frue/false]
    Returns: Text

    {autosell_multiplier_minutesleft}
    AutoSell multiplier minutes left
    Returns: Number

    {autosell_multiplier_timeleft}
    AutoSell multiplier time left
    Returns: Text

    {autosell_itemssold}
    AutoSell items sold
    Returns: Number

    {autosell_globalmultiplier_minutesleft}
    AutoSell global multiplier minutes left
    Returns: Number

    {autosell_insmeltmode}
    AutoSell in smelt mode (configure: placeholder_autosell.yml) [Raw frue/false]
    Returns: Text

    {autosell_permissionmultiplier_priority}
    AutoSell permission multiplier priority
    Returns: Number

    {autosell_currentshop_priority}
    AutoSell current shop priority
    Returns: Number

    {autosell_hasmulitplier}
    AutoSell has multiplier (configure: placeholder_autosell.yml) [Raw frue/false]
    Returns: Text

    {autosell_globalmultiplier_timeleft}
    AutoSell global multiplier time left
    Returns: Text

    {autosell_currentshop_name}
    AutoSell current shop name
    Returns: Text

    {autosell_shopmultiplier}
    AutoSell current shop multiplier
    Returns: Number

    {autosell_insellmode}
    AutoSell in sell mode (configure: placeholder_autosell.yml) [Raw frue/false]
    Returns: Text

    {autosell_permissionmultiplier}
    AutoSell permission multiplier
    Returns: Number

    {autosell_shopmultiplier_permission}
    AutoSell current shop multiplier permission
    Returns: Text




    Heroes(top)

    http://dev.bukkit.org/bukkit-plugins/heroes/

    Placeholders
    {heroes_class2}
    Heroes secondary class name
    Returns: Text

    {heroes_class_maxlevel}
    Heroes first class max level
    Returns: Number

    {heroes_class_basemana}
    Heroes first class base mana
    Returns: Number

    {heroes_maxmana}
    Heroes max mana
    Returns: Number

    {heroes_class2_basehealth}
    Heroes secondary class base health
    Returns: Number

    {heroes_level}
    Heroes level
    Returns: Number

    {heroes_class2_ismaster}
    Heroes secondary class is master [Raw frue/false]
    Returns: Text

    {heroes_class2_expchange}
    Heroes secondary class exp change
    Returns: Number

    {heroes_class_expchange}
    Heroes first class exp change
    Returns: Number

    {heroes_class2_basemana}
    Heroes secondary class base mana
    Returns: Number

    {heroes_class2_maxlevel}
    Heroes secondary class max level
    Returns: Number

    {heroes_class2_exploss}
    Heroes secondary class exp loss
    Returns: Number

    {heroes_party_leader}
    Heroes party leader
    Returns: Text

    {heroes_class}
    Heroes first class name
    Returns: Text

    {heroes_class_exploss}
    Heroes first class exp loss
    Returns: Number

    {heroes_party_size}
    Heroes party size
    Returns: Number

    {heroes_party_isnopvp}
    Heroes party is no pvp [Raw frue/false]
    Returns: Text

    {heroes_class_basehealth}
    Heroes first class base health
    Returns: Number

    {heroes_mana}
    Heroes mana
    Returns: Number

    {heroes_class_tier}
    Heroes first class tier
    Returns: Number

    {heroes_manaregen}
    Heroes mana regeneration
    Returns: Number

    {heroes_class2_tier}
    Heroes secondary class tier
    Returns: Number




    BattleLevels(top)

    www.spigotmc.org/resources/battlelevels-demo-server.2218/

    Placeholders
    {battlelevels_remaining}
    BattleLevels needed remaining score for next level
    Returns: Number

    {battlelevels_toplevels_name#*}
    BattleLevels top levels name (example: {battlelevels_toplevels_name#1} )
    Returns: Text

    {battlelevels_leveldifference}
    BattleLevels difference between current level and next
    Returns: Number

    {battlelevels_score}
    BattleLevels score
    Returns: Number

    {battlelevels_killstreaks_name#*}
    BattleLevels top kill streaks name (example: {battlelevels_killstreaks_name#1} )
    Returns: Text

    {battlelevels_score_rounded}
    BattleLevels score rounded
    Returns: Number

    {battlelevels_kills}
    BattleLevels kills
    Returns: Number

    {battlelevels_toplevels_count#*}
    BattleLevels top levels name (example: {battlelevels_toplevels_count#1} )
    Returns: Text

    {battlelevels_deaths}
    BattleLevels deaths
    Returns: Number

    {battlelevels_bar}
    BattleLevels bar
    Returns: Text

    {battlelevels_topdeaths_name#*}
    BattleLevels top deaths name (example: {battlelevels_topdeaths_name#1} )
    Returns: Text

    {battlelevels_topkills_name#*}
    BattleLevels top kills name (example: {battlelevels_topkills_name#1} )
    Returns: Text

    {battlelevels_topkills_count#*}
    BattleLevels top kills name (example: {battlelevels_topkills_count#1} )
    Returns: Text

    {battlelevels-levelup_levelto}
    BattleLevels Level up event Level to
    Returns: Number

    {battlelevels_topdeaths_uuid#*}
    BattleLevels top deaths uuid (example: {battlelevels_topdeaths_uuid#1} )
    Returns: Text

    {battlelevels_killstreaks_count#*}
    BattleLevels top kill streaks name (example: {battlelevels_killstreaks_count#1} )
    Returns: Text

    {battlelevels_needed}
    BattleLevels needed score for next level
    Returns: Number

    {battlelevels_topkills_uuid#*}
    BattleLevels top kills uuid (example: {battlelevels_topkills_uuid#1} )
    Returns: Text

    {battlelevels_killstreak}
    BattleLevels killstreak
    Returns: Number

    {battlelevels-levelup_levelfrom}
    BattleLevels Level up event Level from
    Returns: Number

    {battlelevels_level}
    BattleLevels level
    Returns: Number

    {battlelevels_progress}
    BattleLevels progress
    Returns: Number

    {battlelevels_topdeaths_count#*}
    BattleLevels top deaths name (example: {battlelevels_topdeaths_count#1} )
    Returns: Text




    LeaderHeads(top)

    www.spigotmc.org/resources/leaderheads-demo-server.2079/

    Placeholders
    {leaderheads_players:eek:t-todayvotes#*}
    LeaderHeads top players of type ot-todayvotes (example: {leaderheads_players:eek:t-todayvotes#1} )
    Returns: Text

    {leaderheads_players:town-residents#*}
    LeaderHeads top players of type town-residents (example: {leaderheads_players:town-residents#1} )
    Returns: Text

    {leaderheads_score:skt-kills#*}
    LeaderHeads top score of type skt-kills (example: {leaderheads_score:skt-kills#1} )
    Returns: Text

    {leaderheads_players:va-spider#*}
    LeaderHeads top players of type va-spider (example: {leaderheads_players:va-spider#1} )
    Returns: Text

    {leaderheads_score:uv-total#*}
    LeaderHeads top score of type uv-total (example: {leaderheads_score:uv-total#1} )
    Returns: Text

    {leaderheads_players:mmo-repair#*}
    LeaderHeads top players of type mmo-repair (example: {leaderheads_players:mmo-repair#1} )
    Returns: Text

    {leaderheads_score:f-members#*}
    LeaderHeads top score of type f-members (example: {leaderheads_score:f-members#1} )
    Returns: Text

    {leaderheads_score:mmol-archery#*}
    LeaderHeads top score of type mmol-archery (example: {leaderheads_score:mmol-archery#1} )
    Returns: Text

    {leaderheads_score:tw-wins#*}
    LeaderHeads top score of type tw-wins (example: {leaderheads_score:tw-wins#1} )
    Returns: Text

    {leaderheads_score:ai-level#*}
    LeaderHeads top score of type ai-level (example: {leaderheads_score:ai-level#1} )
    Returns: Text

    {leaderheads_score:spb-wins#*}
    LeaderHeads top score of type spb-wins (example: {leaderheads_score:spb-wins#1} )
    Returns: Text

    {leaderheads_players:vd-highestwave#*}
    LeaderHeads top players of type vd-highestwave (example: {leaderheads_players:vd-highestwave#1} )
    Returns: Text

    {leaderheads_players:mmol-mining#*}
    LeaderHeads top players of type mmol-mining (example: {leaderheads_players:mmol-mining#1} )
    Returns: Text

    {leaderheads_score:bwr-games#*}
    LeaderHeads top score of type bwr-games (example: {leaderheads_score:bwr-games#1} )
    Returns: Text

    {leaderheads_players:fly#*}
    LeaderHeads top players of type fly (example: {leaderheads_players:fly#1} )
    Returns: Text

    {leaderheads_score:vd-deaths#*}
    LeaderHeads top score of type vd-deaths (example: {leaderheads_score:vd-deaths#1} )
    Returns: Text

    {leaderheads_score:bwr-kills#*}
    LeaderHeads top score of type bwr-kills (example: {leaderheads_score:bwr-kills#1} )
    Returns: Text

    {leaderheads_players:f-members#*}
    LeaderHeads top players of type f-members (example: {leaderheads_players:f-members#1} )
    Returns: Text

    {leaderheads_players:vd-deaths#*}
    LeaderHeads top players of type vd-deaths (example: {leaderheads_players:vd-deaths#1} )
    Returns: Text

    {leaderheads_score:fly#*}
    LeaderHeads top score of type fly (example: {leaderheads_score:fly#1} )
    Returns: Text

    {leaderheads_players:ej-likes#*}
    LeaderHeads top players of type ej-likes (example: {leaderheads_players:ej-likes#1} )
    Returns: Text

    {leaderheads_players:mmol-herbalism#*}
    LeaderHeads top players of type mmol-herbalism (example: {leaderheads_players:mmol-herbalism#1} )
    Returns: Text

    {leaderheads_score:va-enderman#*}
    LeaderHeads top score of type va-enderman (example: {leaderheads_score:va-enderman#1} )
    Returns: Text

    {leaderheads_players:flat-swr-played#*}
    LeaderHeads top players of type flat-swr-played (example: {leaderheads_players:flat-swr-played#1} )
    Returns: Text

    {leaderheads_score:mmo-alchemy#*}
    LeaderHeads top score of type mmo-alchemy (example: {leaderheads_score:mmo-alchemy#1} )
    Returns: Text

    {leaderheads_score:cr-wins#*}
    LeaderHeads top score of type cr-wins (example: {leaderheads_score:cr-wins#1} )
    Returns: Text

    {leaderheads_score:ej-pointsmonth#*}
    LeaderHeads top score of type ej-pointsmonth (example: {leaderheads_score:ej-pointsmonth#1} )
    Returns: Text

    {leaderheads_players:spb-wins#*}
    LeaderHeads top players of type spb-wins (example: {leaderheads_players:spb-wins#1} )
    Returns: Text

    {leaderheads_score:ej-voterecent#*}
    LeaderHeads top score of type ej-voterecent (example: {leaderheads_score:ej-voterecent#1} )
    Returns: Text

    {leaderheads_score:mmo-unarmed#*}
    LeaderHeads top score of type mmo-unarmed (example: {leaderheads_score:mmo-unarmed#1} )
    Returns: Text

    {leaderheads_score:flat-swr-blocks#*}
    LeaderHeads top score of type flat-swr-blocks (example: {leaderheads_score:flat-swr-blocks#1} )
    Returns: Text

    {leaderheads_players:ej-voteweek#*}
    LeaderHeads top players of type ej-voteweek (example: {leaderheads_players:ej-voteweek#1} )
    Returns: Text

    {leaderheads_score:dive#*}
    LeaderHeads top score of type dive (example: {leaderheads_score:dive#1} )
    Returns: Text

    {leaderheads_players:sql-sw-wins#*}
    LeaderHeads top players of type sql-sw-wins (example: {leaderheads_players:sql-sw-wins#1} )
    Returns: Text

    {leaderheads_players:eek:t-monthvotes#*}
    LeaderHeads top players of type ot-monthvotes (example: {leaderheads_players:eek:t-monthvotes#1} )
    Returns: Text

    {leaderheads_players:ej-points#*}
    LeaderHeads top players of type ej-points (example: {leaderheads_players:ej-points#1} )
    Returns: Text

    {leaderheads_players:mr-games#*}
    LeaderHeads top players of type mr-games (example: {leaderheads_players:mr-games#1} )
    Returns: Text

    {leaderheads_players:pig#*}
    LeaderHeads top players of type pig (example: {leaderheads_players:pig#1} )
    Returns: Text

    {leaderheads_players:bwr-kills#*}
    LeaderHeads top players of type bwr-kills (example: {leaderheads_players:bwr-kills#1} )
    Returns: Text

    {leaderheads_players:bl-topstreak#*}
    LeaderHeads top players of type bl-topstreak (example: {leaderheads_players:bl-topstreak#1} )
    Returns: Text

    {leaderheads_players:tm-tokens#*}
    LeaderHeads top players of type tm-tokens (example: {leaderheads_players:tm-tokens#1} )
    Returns: Text

    {leaderheads_players:bl-level#*}
    LeaderHeads top players of type bl-level (example: {leaderheads_players:bl-level#1} )
    Returns: Text

    {leaderheads_players:damage-give#*}
    LeaderHeads top players of type damage-give (example: {leaderheads_players:damage-give#1} )
    Returns: Text

    {leaderheads_score:mmol-excavation#*}
    LeaderHeads top score of type mmol-excavation (example: {leaderheads_score:mmol-excavation#1} )
    Returns: Text

    {leaderheads_players:cake#*}
    LeaderHeads top players of type cake (example: {leaderheads_players:cake#1} )
    Returns: Text

    {leaderheads_players:mmo-woodcutting#*}
    LeaderHeads top players of type mmo-woodcutting (example: {leaderheads_players:mmo-woodcutting#1} )
    Returns: Text

    {leaderheads_score:mmo-acrobatics#*}
    LeaderHeads top score of type mmo-acrobatics (example: {leaderheads_score:mmo-acrobatics#1} )
    Returns: Text

    {leaderheads_score:ej-points#*}
    LeaderHeads top score of type ej-points (example: {leaderheads_score:ej-points#1} )
    Returns: Text

    {leaderheads_score:ej-dpointsmonth#*}
    LeaderHeads top score of type ej-dpointsmonth (example: {leaderheads_score:ej-dpointsmonth#1} )
    Returns: Text

    {leaderheads_players:spb-losses#*}
    LeaderHeads top players of type spb-losses (example: {leaderheads_players:spb-losses#1} )
    Returns: Text

    {leaderheads_score:asb-level#*}
    LeaderHeads top score of type asb-level (example: {leaderheads_score:asb-level#1} )
    Returns: Text

    {leaderheads_players:esw-deaths#*}
    LeaderHeads top players of type esw-deaths (example: {leaderheads_players:esw-deaths#1} )
    Returns: Text

    {leaderheads_players:uv-total#*}
    LeaderHeads top players of type uv-total (example: {leaderheads_players:uv-total#1} )
    Returns: Text

    {leaderheads_players:va-cow#*}
    LeaderHeads top players of type va-cow (example: {leaderheads_players:va-cow#1} )
    Returns: Text

    {leaderheads_score:sql-sw-played#*}
    LeaderHeads top score of type sql-sw-played (example: {leaderheads_score:sql-sw-played#1} )
    Returns: Text

    {leaderheads_score:va-spider#*}
    LeaderHeads top score of type va-spider (example: {leaderheads_score:va-spider#1} )
    Returns: Text

    {leaderheads_players:ai-level#*}
    LeaderHeads top players of type ai-level (example: {leaderheads_players:ai-level#1} )
    Returns: Text

    {leaderheads_score:va-squid#*}
    LeaderHeads top score of type va-squid (example: {leaderheads_score:va-squid#1} )
    Returns: Text

    {leaderheads_score:gp-fwon#*}
    LeaderHeads top score of type gp-fwon (example: {leaderheads_score:gp-fwon#1} )
    Returns: Text

    {leaderheads_players:bwr-games#*}
    LeaderHeads top players of type bwr-games (example: {leaderheads_players:bwr-games#1} )
    Returns: Text

    {leaderheads_players:va-ghast#*}
    LeaderHeads top players of type va-ghast (example: {leaderheads_players:va-ghast#1} )
    Returns: Text

    {leaderheads_score:esw-deaths#*}
    LeaderHeads top score of type esw-deaths (example: {leaderheads_score:esw-deaths#1} )
    Returns: Text

    {leaderheads_players:ej-pointsday#*}
    LeaderHeads top players of type ej-pointsday (example: {leaderheads_players:ej-pointsday#1} )
    Returns: Text

    {leaderheads_score:swcc-kills#*}
    LeaderHeads top score of type swcc-kills (example: {leaderheads_score:swcc-kills#1} )
    Returns: Text

    {leaderheads_players:va-guardian#*}
    LeaderHeads top players of type va-guardian (example: {leaderheads_players:va-guardian#1} )
    Returns: Text

    {leaderheads_players:skt-kills#*}
    LeaderHeads top players of type skt-kills (example: {leaderheads_players:skt-kills#1} )
    Returns: Text

    {leaderheads_score:mmo-taming#*}
    LeaderHeads top score of type mmo-taming (example: {leaderheads_score:mmo-taming#1} )
    Returns: Text

    {leaderheads_players:mmol-axes#*}
    LeaderHeads top players of type mmol-axes (example: {leaderheads_players:mmol-axes#1} )
    Returns: Text

    {leaderheads_score:bl-score#*}
    LeaderHeads top score of type bl-score (example: {leaderheads_score:bl-score#1} )
    Returns: Text

    {leaderheads_players:ks-ratio#*}
    LeaderHeads top players of type ks-ratio (example: {leaderheads_players:ks-ratio#1} )
    Returns: Text

    {leaderheads_players:mmo-herbalism#*}
    LeaderHeads top players of type mmo-herbalism (example: {leaderheads_players:mmo-herbalism#1} )
    Returns: Text

    {leaderheads_players:mmo-archery#*}
    LeaderHeads top players of type mmo-archery (example: {leaderheads_players:mmo-archery#1} )
    Returns: Text

    {leaderheads_players:va-squid#*}
    LeaderHeads top players of type va-squid (example: {leaderheads_players:va-squid#1} )
    Returns: Text

    {leaderheads_players:gp-assists#*}
    LeaderHeads top players of type gp-assists (example: {leaderheads_players:gp-assists#1} )
    Returns: Text

    {leaderheads_players:va-cavespider#*}
    LeaderHeads top players of type va-cavespider (example: {leaderheads_players:va-cavespider#1} )
    Returns: Text

    {leaderheads_score:va-ghast#*}
    LeaderHeads top score of type va-ghast (example: {leaderheads_score:va-ghast#1} )
    Returns: Text

    {leaderheads_players:rv-votes#*}
    LeaderHeads top players of type rv-votes (example: {leaderheads_players:rv-votes#1} )
    Returns: Text

    {leaderheads_players:f-chunks#*}
    LeaderHeads top players of type f-chunks (example: {leaderheads_players:f-chunks#1} )
    Returns: Text

    {leaderheads_score:tm-tokens#*}
    LeaderHeads top score of type tm-tokens (example: {leaderheads_score:tm-tokens#1} )
    Returns: Text

    {leaderheads_players:swcc-played#*}
    LeaderHeads top players of type swcc-played (example: {leaderheads_players:swcc-played#1} )
    Returns: Text

    {leaderheads_score:va-blaze#*}
    LeaderHeads top score of type va-blaze (example: {leaderheads_score:va-blaze#1} )
    Returns: Text

    {leaderheads_score:sg-wins#*}
    LeaderHeads top score of type sg-wins (example: {leaderheads_score:sg-wins#1} )
    Returns: Text

    {leaderheads_score:ej-dpointsday#*}
    LeaderHeads top score of type ej-dpointsday (example: {leaderheads_score:ej-dpointsday#1} )
    Returns: Text

    {leaderheads_players:played#*}
    LeaderHeads top players of type played (example: {leaderheads_players:played#1} )
    Returns: Text

    {leaderheads_players:va-pigzombie#*}
    LeaderHeads top players of type va-pigzombie (example: {leaderheads_players:va-pigzombie#1} )
    Returns: Text

    {leaderheads_score:gp-allies#*}
    LeaderHeads top score of type gp-allies (example: {leaderheads_score:gp-allies#1} )
    Returns: Text

    {leaderheads_players:mmol-woodcutting#*}
    LeaderHeads top players of type mmol-woodcutting (example: {leaderheads_players:mmol-woodcutting#1} )
    Returns: Text

    {leaderheads_score:sql-swr-blocks#*}
    LeaderHeads top score of type sql-swr-blocks (example: {leaderheads_score:sql-swr-blocks#1} )
    Returns: Text

    {leaderheads_score:sql-swr-kills#*}
    LeaderHeads top score of type sql-swr-kills (example: {leaderheads_score:sql-swr-kills#1} )
    Returns: Text

    {leaderheads_score:ej-dmoneyweek#*}
    LeaderHeads top score of type ej-dmoneyweek (example: {leaderheads_score:ej-dmoneyweek#1} )
    Returns: Text

    {leaderheads_score:sql-swr-deaths#*}
    LeaderHeads top score of type sql-swr-deaths (example: {leaderheads_score:sql-swr-deaths#1} )
    Returns: Text

    {leaderheads_players:eek:t-weekplay#*}
    LeaderHeads top players of type ot-weekplay (example: {leaderheads_players:eek:t-weekplay#1} )
    Returns: Text

    {leaderheads_score:ej-likes#*}
    LeaderHeads top score of type ej-likes (example: {leaderheads_score:ej-likes#1} )
    Returns: Text

    {leaderheads_players:vr-streak#*}
    LeaderHeads top players of type vr-streak (example: {leaderheads_players:vr-streak#1} )
    Returns: Text

    {leaderheads_players:flat-swr-wins#*}
    LeaderHeads top players of type flat-swr-wins (example: {leaderheads_players:flat-swr-wins#1} )
    Returns: Text

    {leaderheads_players:joined#*}
    LeaderHeads top players of type joined (example: {leaderheads_players:joined#1} )
    Returns: Text

    {leaderheads_score:va-pigzombie#*}
    LeaderHeads top score of type va-pigzombie (example: {leaderheads_score:va-pigzombie#1} )
    Returns: Text

    {leaderheads_players:sc-members#*}
    LeaderHeads top players of type sc-members (example: {leaderheads_players:sc-members#1} )
    Returns: Text

    {leaderheads_score:ej-votemonth#*}
    LeaderHeads top score of type ej-votemonth (example: {leaderheads_score:ej-votemonth#1} )
    Returns: Text

    {leaderheads_score:vr-monthly#*}
    LeaderHeads top score of type vr-monthly (example: {leaderheads_score:vr-monthly#1} )
    Returns: Text

    {leaderheads_players:te-tokens#*}
    LeaderHeads top players of type te-tokens (example: {leaderheads_players:te-tokens#1} )
    Returns: Text

    {leaderheads_players:mmo-fishing#*}
    LeaderHeads top players of type mmo-fishing (example: {leaderheads_players:mmo-fishing#1} )
    Returns: Text

    {leaderheads_score:mmo-swords#*}
    LeaderHeads top score of type mmo-swords (example: {leaderheads_score:mmo-swords#1} )
    Returns: Text

    {leaderheads_players:ej-dpointsweek#*}
    LeaderHeads top players of type ej-dpointsweek (example: {leaderheads_players:ej-dpointsweek#1} )
    Returns: Text

    {leaderheads_score:mr-games#*}
    LeaderHeads top score of type mr-games (example: {leaderheads_score:mr-games#1} )
    Returns: Text

    {leaderheads_players:refer#*}
    LeaderHeads top players of type refer (example: {leaderheads_players:refer#1} )
    Returns: Text

    {leaderheads_score:bcx-recent#*}
    LeaderHeads top score of type bcx-recent (example: {leaderheads_score:bcx-recent#1} )
    Returns: Text

    {leaderheads_players:sbs-deaths#*}
    LeaderHeads top players of type sbs-deaths (example: {leaderheads_players:sbs-deaths#1} )
    Returns: Text

    {leaderheads_score:bl-level#*}
    LeaderHeads top score of type bl-level (example: {leaderheads_score:bl-level#1} )
    Returns: Text

    {leaderheads_score:mmol-axes#*}
    LeaderHeads top score of type mmol-axes (example: {leaderheads_score:mmol-axes#1} )
    Returns: Text

    {leaderheads_players:mmo-excavation#*}
    LeaderHeads top players of type mmo-excavation (example: {leaderheads_players:mmo-excavation#1} )
    Returns: Text

    {leaderheads_score:fish#*}
    LeaderHeads top score of type fish (example: {leaderheads_score:fish#1} )
    Returns: Text

    {leaderheads_score:gp-kills#*}
    LeaderHeads top score of type gp-kills (example: {leaderheads_score:gp-kills#1} )
    Returns: Text

    {leaderheads_score:uf-power#*}
    LeaderHeads top score of type uf-power (example: {leaderheads_score:uf-power#1} )
    Returns: Text

    {leaderheads_players:sql-ws-kills#*}
    LeaderHeads top players of type sql-ws-kills (example: {leaderheads_players:sql-ws-kills#1} )
    Returns: Text

    {leaderheads_score:va-slime#*}
    LeaderHeads top score of type va-slime (example: {leaderheads_score:va-slime#1} )
    Returns: Text

    {leaderheads_score:ks-kills#*}
    LeaderHeads top score of type ks-kills (example: {leaderheads_score:ks-kills#1} )
    Returns: Text

    {leaderheads_score:va-endermite#*}
    LeaderHeads top score of type va-endermite (example: {leaderheads_score:va-endermite#1} )
    Returns: Text

    {leaderheads_players:tw-kills#*}
    LeaderHeads top players of type tw-kills (example: {leaderheads_players:tw-kills#1} )
    Returns: Text

    {leaderheads_score:balance#*}
    LeaderHeads top score of type balance (example: {leaderheads_score:balance#1} )
    Returns: Text

    {leaderheads_players:gp-money#*}
    LeaderHeads top players of type gp-money (example: {leaderheads_players:gp-money#1} )
    Returns: Text

    {leaderheads_score:gp-level#*}
    LeaderHeads top score of type gp-level (example: {leaderheads_score:gp-level#1} )
    Returns: Text

    {leaderheads_score:ej-dpoints#*}
    LeaderHeads top score of type ej-dpoints (example: {leaderheads_score:ej-dpoints#1} )
    Returns: Text

    {leaderheads_players:gp-kills#*}
    LeaderHeads top players of type gp-kills (example: {leaderheads_players:gp-kills#1} )
    Returns: Text

    {leaderheads_score:mmo-woodcutting#*}
    LeaderHeads top score of type mmo-woodcutting (example: {leaderheads_score:mmo-woodcutting#1} )
    Returns: Text

    {leaderheads_score:quests-points#*}
    LeaderHeads top score of type quests-points (example: {leaderheads_score:quests-points#1} )
    Returns: Text

    {leaderheads_players:va-magmacube#*}
    LeaderHeads top players of type va-magmacube (example: {leaderheads_players:va-magmacube#1} )
    Returns: Text

    {leaderheads_players:gp-fwon#*}
    LeaderHeads top players of type gp-fwon (example: {leaderheads_players:gp-fwon#1} )
    Returns: Text

    {leaderheads_score:sql-sw-deaths#*}
    LeaderHeads top score of type sql-sw-deaths (example: {leaderheads_score:sql-sw-deaths#1} )
    Returns: Text

    {leaderheads_score:sc-balance#*}
    LeaderHeads top score of type sc-balance (example: {leaderheads_score:sc-balance#1} )
    Returns: Text

    {leaderheads_players:esw-points#*}
    LeaderHeads top players of type esw-points (example: {leaderheads_players:esw-points#1} )
    Returns: Text

    {leaderheads_players:mine#*}
    LeaderHeads top players of type mine (example: {leaderheads_players:mine#1} )
    Returns: Text

    {leaderheads_score:sc-deaths#*}
    LeaderHeads top score of type sc-deaths (example: {leaderheads_score:sc-deaths#1} )
    Returns: Text

    {leaderheads_players:flat-sw-deaths#*}
    LeaderHeads top players of type flat-sw-deaths (example: {leaderheads_players:flat-sw-deaths#1} )
    Returns: Text

    {leaderheads_score:enchanted#*}
    LeaderHeads top score of type enchanted (example: {leaderheads_score:enchanted#1} )
    Returns: Text

    {leaderheads_players:boat#*}
    LeaderHeads top players of type boat (example: {leaderheads_players:boat#1} )
    Returns: Text

    {leaderheads_players:sql-sw-deaths#*}
    LeaderHeads top players of type sql-sw-deaths (example: {leaderheads_players:sql-sw-deaths#1} )
    Returns: Text

    {leaderheads_players:deaths#*}
    LeaderHeads top players of type deaths (example: {leaderheads_players:deaths#1} )
    Returns: Text

    {leaderheads_players:gp-level#*}
    LeaderHeads top players of type gp-level (example: {leaderheads_players:gp-level#1} )
    Returns: Text

    {leaderheads_score:usb-level#*}
    LeaderHeads top score of type usb-level (example: {leaderheads_score:usb-level#1} )
    Returns: Text

    {leaderheads_score:tw-losses#*}
    LeaderHeads top score of type tw-losses (example: {leaderheads_score:tw-losses#1} )
    Returns: Text

    {leaderheads_players:ps-streak#*}
    LeaderHeads top players of type ps-streak (example: {leaderheads_players:ps-streak#1} )
    Returns: Text

    {leaderheads_score:gal-votes#*}
    LeaderHeads top score of type gal-votes (example: {leaderheads_score:gal-votes#1} )
    Returns: Text

    {leaderheads_players:flat-swr-blocks#*}
    LeaderHeads top players of type flat-swr-blocks (example: {leaderheads_players:flat-swr-blocks#1} )
    Returns: Text

    {leaderheads_score:mr-victories#*}
    LeaderHeads top score of type mr-victories (example: {leaderheads_score:mr-victories#1} )
    Returns: Text

    {leaderheads_score:tp-deaths#*}
    LeaderHeads top score of type tp-deaths (example: {leaderheads_score:tp-deaths#1} )
    Returns: Text

    {leaderheads_players:sql-swr-kills#*}
    LeaderHeads top players of type sql-swr-kills (example: {leaderheads_players:sql-swr-kills#1} )
    Returns: Text

    {leaderheads_score:rv-votes#*}
    LeaderHeads top score of type rv-votes (example: {leaderheads_score:rv-votes#1} )
    Returns: Text

    {leaderheads_players:sql-swr-score#*}
    LeaderHeads top players of type sql-swr-score (example: {leaderheads_players:sql-swr-score#1} )
    Returns: Text

    {leaderheads_score:f-chunks#*}
    LeaderHeads top score of type f-chunks (example: {leaderheads_score:f-chunks#1} )
    Returns: Text

    {leaderheads_score:tp-kills#*}
    LeaderHeads top score of type tp-kills (example: {leaderheads_score:tp-kills#1} )
    Returns: Text

    {leaderheads_players:ej-dmoneyday#*}
    LeaderHeads top players of type ej-dmoneyday (example: {leaderheads_players:ej-dmoneyday#1} )
    Returns: Text

    {leaderheads_players:bcx-top#*}
    LeaderHeads top players of type bcx-top (example: {leaderheads_players:bcx-top#1} )
    Returns: Text

    {leaderheads_score:sc-neutralkills#*}
    LeaderHeads top score of type sc-neutralkills (example: {leaderheads_score:sc-neutralkills#1} )
    Returns: Text

    {leaderheads_score:te-tokens#*}
    LeaderHeads top score of type te-tokens (example: {leaderheads_score:te-tokens#1} )
    Returns: Text

    {leaderheads_players:uf-members#*}
    LeaderHeads top players of type uf-members (example: {leaderheads_players:uf-members#1} )
    Returns: Text

    {leaderheads_players:tr-played#*}
    LeaderHeads top players of type tr-played (example: {leaderheads_players:tr-played#1} )
    Returns: Text

    {leaderheads_score:damage-receive#*}
    LeaderHeads top score of type damage-receive (example: {leaderheads_score:damage-receive#1} )
    Returns: Text

    {leaderheads_players:dive#*}
    LeaderHeads top players of type dive (example: {leaderheads_players:dive#1} )
    Returns: Text

    {leaderheads_players:mr-items#*}
    LeaderHeads top players of type mr-items (example: {leaderheads_players:mr-items#1} )
    Returns: Text

    {leaderheads_players:gp-deaths#*}
    LeaderHeads top players of type gp-deaths (example: {leaderheads_players:gp-deaths#1} )
    Returns: Text

    {leaderheads_score:ew-kills#*}
    LeaderHeads top score of type ew-kills (example: {leaderheads_score:ew-kills#1} )
    Returns: Text

    {leaderheads_score:minecart#*}
    LeaderHeads top score of type minecart (example: {leaderheads_score:minecart#1} )
    Returns: Text

    {leaderheads_score:sql-sw-kills#*}
    LeaderHeads top score of type sql-sw-kills (example: {leaderheads_score:sql-sw-kills#1} )
    Returns: Text

    {leaderheads_score:va-chicken#*}
    LeaderHeads top score of type va-chicken (example: {leaderheads_score:va-chicken#1} )
    Returns: Text

    {leaderheads_score:sc-weightedkills#*}
    LeaderHeads top score of type sc-weightedkills (example: {leaderheads_score:sc-weightedkills#1} )
    Returns: Text

    {leaderheads_players:sg-played#*}
    LeaderHeads top players of type sg-played (example: {leaderheads_players:sg-played#1} )
    Returns: Text

    {leaderheads_players:kills#*}
    LeaderHeads top players of type kills (example: {leaderheads_players:kills#1} )
    Returns: Text

    {leaderheads_players:va-villager#*}
    LeaderHeads top players of type va-villager (example: {leaderheads_players:va-villager#1} )
    Returns: Text

    {leaderheads_players:drop#*}
    LeaderHeads top players of type drop (example: {leaderheads_players:drop#1} )
    Returns: Text

    {leaderheads_players:sql-sw-played#*}
    LeaderHeads top players of type sql-sw-played (example: {leaderheads_players:sql-sw-played#1} )
    Returns: Text

    {leaderheads_score:mmol-repair#*}
    LeaderHeads top score of type mmol-repair (example: {leaderheads_score:mmol-repair#1} )
    Returns: Text

    {leaderheads_players:flat-sw-wins#*}
    LeaderHeads top players of type flat-sw-wins (example: {leaderheads_players:flat-sw-wins#1} )
    Returns: Text

    {leaderheads_score:sql-ws-kills#*}
    LeaderHeads top score of type sql-ws-kills (example: {leaderheads_score:sql-ws-kills#1} )
    Returns: Text

    {leaderheads_players:sg-deaths#*}
    LeaderHeads top players of type sg-deaths (example: {leaderheads_players:sg-deaths#1} )
    Returns: Text

    {leaderheads_players:ej-dpointsmonth#*}
    LeaderHeads top players of type ej-dpointsmonth (example: {leaderheads_players:ej-dpointsmonth#1} )
    Returns: Text

    {leaderheads_players:gp-allies#*}
    LeaderHeads top players of type gp-allies (example: {leaderheads_players:gp-allies#1} )
    Returns: Text

    {leaderheads_score:va-guardian#*}
    LeaderHeads top score of type va-guardian (example: {leaderheads_score:va-guardian#1} )
    Returns: Text

    {leaderheads_players:iw-level#*}
    LeaderHeads top players of type iw-level (example: {leaderheads_players:iw-level#1} )
    Returns: Text

    {leaderheads_score:va-rabbit#*}
    LeaderHeads top score of type va-rabbit (example: {leaderheads_score:va-rabbit#1} )
    Returns: Text

    {leaderheads_players:horse#*}
    LeaderHeads top players of type horse (example: {leaderheads_players:horse#1} )
    Returns: Text

    {leaderheads_score:ps-elo#*}
    LeaderHeads top score of type ps-elo (example: {leaderheads_score:ps-elo#1} )
    Returns: Text

    {leaderheads_score:eek:t-totalvotes#*}
    LeaderHeads top score of type ot-totalvotes (example: {leaderheads_score:eek:t-totalvotes#1} )
    Returns: Text

    {leaderheads_score:ej-pointsday#*}
    LeaderHeads top score of type ej-pointsday (example: {leaderheads_score:ej-pointsday#1} )
    Returns: Text

    {leaderheads_players:mmol-fishing#*}
    LeaderHeads top players of type mmol-fishing (example: {leaderheads_players:mmol-fishing#1} )
    Returns: Text

    {leaderheads_score:deaths#*}
    LeaderHeads top score of type deaths (example: {leaderheads_score:deaths#1} )
    Returns: Text

    {leaderheads_score:eek:t-weekplay#*}
    LeaderHeads top score of type ot-weekplay (example: {leaderheads_score:eek:t-weekplay#1} )
    Returns: Text

    {leaderheads_score:va-silverfish#*}
    LeaderHeads top score of type va-silverfish (example: {leaderheads_score:va-silverfish#1} )
    Returns: Text

    {leaderheads_players:sc-weightedkills#*}
    LeaderHeads top players of type sc-weightedkills (example: {leaderheads_players:sc-weightedkills#1} )
    Returns: Text

    {leaderheads_score:mr-points#*}
    LeaderHeads top score of type mr-points (example: {leaderheads_score:mr-points#1} )
    Returns: Text

    {leaderheads_players:bl-deaths#*}
    LeaderHeads top players of type bl-deaths (example: {leaderheads_players:bl-deaths#1} )
    Returns: Text

    {leaderheads_score:sbs-kills#*}
    LeaderHeads top score of type sbs-kills (example: {leaderheads_score:sbs-kills#1} )
    Returns: Text

    {leaderheads_players:eek:t-totalplay#*}
    LeaderHeads top players of type ot-totalplay (example: {leaderheads_players:eek:t-totalplay#1} )
    Returns: Text

    {leaderheads_players:bl-score#*}
    LeaderHeads top players of type bl-score (example: {leaderheads_players:bl-score#1} )
    Returns: Text

    {leaderheads_score:town-land#*}
    LeaderHeads top score of type town-land (example: {leaderheads_score:town-land#1} )
    Returns: Text

    {leaderheads_score:gp-assists#*}
    LeaderHeads top score of type gp-assists (example: {leaderheads_score:gp-assists#1} )
    Returns: Text

    {leaderheads_score:sbs-killstreak#*}
    LeaderHeads top score of type sbs-killstreak (example: {leaderheads_score:sbs-killstreak#1} )
    Returns: Text

    {leaderheads_players:swcc-wins#*}
    LeaderHeads top players of type swcc-wins (example: {leaderheads_players:swcc-wins#1} )
    Returns: Text

    {leaderheads_score:sql-sw-score#*}
    LeaderHeads top score of type sql-sw-score (example: {leaderheads_score:sql-sw-score#1} )
    Returns: Text

    {leaderheads_score:swim#*}
    LeaderHeads top score of type swim (example: {leaderheads_score:swim#1} )
    Returns: Text

    {leaderheads_score:ej-voteweek#*}
    LeaderHeads top score of type ej-voteweek (example: {leaderheads_score:ej-voteweek#1} )
    Returns: Text

    {leaderheads_score:ej-voteday#*}
    LeaderHeads top score of type ej-voteday (example: {leaderheads_score:ej-voteday#1} )
    Returns: Text

    {leaderheads_players:ej-recentmember#*}
    LeaderHeads top players of type ej-recentmember (example: {leaderheads_players:ej-recentmember#1} )
    Returns: Text

    {leaderheads_players:climb#*}
    LeaderHeads top players of type climb (example: {leaderheads_players:climb#1} )
    Returns: Text

    {leaderheads_players:bl-streak#*}
    LeaderHeads top players of type bl-streak (example: {leaderheads_players:bl-streak#1} )
    Returns: Text

    {leaderheads_score:ez-blocks#*}
    LeaderHeads top score of type ez-blocks (example: {leaderheads_score:ez-blocks#1} )
    Returns: Text

    {leaderheads_score:pig#*}
    LeaderHeads top score of type pig (example: {leaderheads_score:pig#1} )
    Returns: Text

    {leaderheads_players:balance#*}
    LeaderHeads top players of type balance (example: {leaderheads_players:balance#1} )
    Returns: Text

    {leaderheads_score:eek:t-todayvotes#*}
    LeaderHeads top score of type ot-todayvotes (example: {leaderheads_score:eek:t-todayvotes#1} )
    Returns: Text

    {leaderheads_players:asb-level#*}
    LeaderHeads top players of type asb-level (example: {leaderheads_players:asb-level#1} )
    Returns: Text

    {leaderheads_players:mmo-axes#*}
    LeaderHeads top players of type mmo-axes (example: {leaderheads_players:mmo-axes#1} )
    Returns: Text

    {leaderheads_players:eek:t-weekvotes#*}
    LeaderHeads top players of type ot-weekvotes (example: {leaderheads_players:eek:t-weekvotes#1} )
    Returns: Text

    {leaderheads_score:vd-highestwave#*}
    LeaderHeads top score of type vd-highestwave (example: {leaderheads_score:vd-highestwave#1} )
    Returns: Text

    {leaderheads_players:eek:t-totalvotes#*}
    LeaderHeads top players of type ot-totalvotes (example: {leaderheads_players:eek:t-totalvotes#1} )
    Returns: Text

    {leaderheads_players:va-silverfish#*}
    LeaderHeads top players of type va-silverfish (example: {leaderheads_players:va-silverfish#1} )
    Returns: Text

    {leaderheads_score:flat-sw-deaths#*}
    LeaderHeads top score of type flat-sw-deaths (example: {leaderheads_score:flat-sw-deaths#1} )
    Returns: Text

    {leaderheads_score:mmo-archery#*}
    LeaderHeads top score of type mmo-archery (example: {leaderheads_score:mmo-archery#1} )
    Returns: Text

    {leaderheads_score:va-wolf#*}
    LeaderHeads top score of type va-wolf (example: {leaderheads_score:va-wolf#1} )
    Returns: Text

    {leaderheads_score:mmo-repair#*}
    LeaderHeads top score of type mmo-repair (example: {leaderheads_score:mmo-repair#1} )
    Returns: Text

    {leaderheads_players:quests-points#*}
    LeaderHeads top players of type quests-points (example: {leaderheads_players:quests-points#1} )
    Returns: Text

    {leaderheads_players:sbs-killstreak#*}
    LeaderHeads top players of type sbs-killstreak (example: {leaderheads_players:sbs-killstreak#1} )
    Returns: Text

    {leaderheads_players:mm-recent#*}
    LeaderHeads top players of type mm-recent (example: {leaderheads_players:mm-recent#1} )
    Returns: Text

    {leaderheads_players:flat-sw-played#*}
    LeaderHeads top players of type flat-sw-played (example: {leaderheads_players:flat-sw-played#1} )
    Returns: Text

    {leaderheads_players:sc-rivalkills#*}
    LeaderHeads top players of type sc-rivalkills (example: {leaderheads_players:sc-rivalkills#1} )
    Returns: Text

    {leaderheads_score:sc-rivalkills#*}
    LeaderHeads top score of type sc-rivalkills (example: {leaderheads_score:sc-rivalkills#1} )
    Returns: Text

    {leaderheads_score:kills#*}
    LeaderHeads top score of type kills (example: {leaderheads_score:kills#1} )
    Returns: Text

    {leaderheads_players:treasure#*}
    LeaderHeads top players of type treasure (example: {leaderheads_players:treasure#1} )
    Returns: Text

    {leaderheads_score:vd-games#*}
    LeaderHeads top score of type vd-games (example: {leaderheads_score:vd-games#1} )
    Returns: Text

    {leaderheads_players:bcx-recent#*}
    LeaderHeads top players of type bcx-recent (example: {leaderheads_players:bcx-recent#1} )
    Returns: Text

    {leaderheads_score:sc-members#*}
    LeaderHeads top score of type sc-members (example: {leaderheads_score:sc-members#1} )
    Returns: Text

    {leaderheads_score:flat-sw-played#*}
    LeaderHeads top score of type flat-sw-played (example: {leaderheads_score:flat-sw-played#1} )
    Returns: Text

    {leaderheads_score:bred#*}
    LeaderHeads top score of type bred (example: {leaderheads_score:bred#1} )
    Returns: Text

    {leaderheads_score:esw-wins#*}
    LeaderHeads top score of type esw-wins (example: {leaderheads_score:esw-wins#1} )
    Returns: Text

    {leaderheads_players:bwr-losses#*}
    LeaderHeads top players of type bwr-losses (example: {leaderheads_players:bwr-losses#1} )
    Returns: Text

    {leaderheads_players:f-balance#*}
    LeaderHeads top players of type f-balance (example: {leaderheads_players:f-balance#1} )
    Returns: Text

    {leaderheads_score:mm-recent#*}
    LeaderHeads top score of type mm-recent (example: {leaderheads_score:mm-recent#1} )
    Returns: Text

    {leaderheads_score:played#*}
    LeaderHeads top score of type played (example: {leaderheads_score:played#1} )
    Returns: Text

    {leaderheads_players:ej-dmoney#*}
    LeaderHeads top players of type ej-dmoney (example: {leaderheads_players:ej-dmoney#1} )
    Returns: Text

    {leaderheads_score:eek:t-monthplay#*}
    LeaderHeads top score of type ot-monthplay (example: {leaderheads_score:eek:t-monthplay#1} )
    Returns: Text

    {leaderheads_players:va-horse#*}
    LeaderHeads top players of type va-horse (example: {leaderheads_players:va-horse#1} )
    Returns: Text

    {leaderheads_score:flat-ws-deaths#*}
    LeaderHeads top score of type flat-ws-deaths (example: {leaderheads_score:flat-ws-deaths#1} )
    Returns: Text

    {leaderheads_players:esw-games#*}
    LeaderHeads top players of type esw-games (example: {leaderheads_players:esw-games#1} )
    Returns: Text

    {leaderheads_score:mmol-unarmed#*}
    LeaderHeads top score of type mmol-unarmed (example: {leaderheads_score:mmol-unarmed#1} )
    Returns: Text

    {leaderheads_score:buycraft-top#*}
    LeaderHeads top score of type buycraft-top (example: {leaderheads_score:buycraft-top#1} )
    Returns: Text

    {leaderheads_players:sbs-mobkills#*}
    LeaderHeads top players of type sbs-mobkills (example: {leaderheads_players:sbs-mobkills#1} )
    Returns: Text

    {leaderheads_score:mr-score#*}
    LeaderHeads top score of type mr-score (example: {leaderheads_score:mr-score#1} )
    Returns: Text

    {leaderheads_score:va-villager#*}
    LeaderHeads top score of type va-villager (example: {leaderheads_score:va-villager#1} )
    Returns: Text

    {leaderheads_score:ej-dmoney#*}
    LeaderHeads top score of type ej-dmoney (example: {leaderheads_score:ej-dmoney#1} )
    Returns: Text

    {leaderheads_players:sc-balance#*}
    LeaderHeads top players of type sc-balance (example: {leaderheads_players:sc-balance#1} )
    Returns: Text

    {leaderheads_players:mmo-acrobatics#*}
    LeaderHeads top players of type mmo-acrobatics (example: {leaderheads_players:mmo-acrobatics#1} )
    Returns: Text

    {leaderheads_players:mmo-mining#*}
    LeaderHeads top players of type mmo-mining (example: {leaderheads_players:mmo-mining#1} )
    Returns: Text

    {leaderheads_score:bwr-wins#*}
    LeaderHeads top score of type bwr-wins (example: {leaderheads_score:bwr-wins#1} )
    Returns: Text

    {leaderheads_players:ps-deaths#*}
    LeaderHeads top players of type ps-deaths (example: {leaderheads_players:ps-deaths#1} )
    Returns: Text

    {leaderheads_score:plsq-avratings#*}
    LeaderHeads top score of type plsq-avratings (example: {leaderheads_score:plsq-avratings#1} )
    Returns: Text

    {leaderheads_players:va-creeper#*}
    LeaderHeads top players of type va-creeper (example: {leaderheads_players:va-creeper#1} )
    Returns: Text

    {leaderheads_players:eek:t-todayplay#*}
    LeaderHeads top players of type ot-todayplay (example: {leaderheads_players:eek:t-todayplay#1} )
    Returns: Text

    {leaderheads_players:sc-ratio#*}
    LeaderHeads top players of type sc-ratio (example: {leaderheads_players:sc-ratio#1} )
    Returns: Text

    {leaderheads_score:sg-kills#*}
    LeaderHeads top score of type sg-kills (example: {leaderheads_score:sg-kills#1} )
    Returns: Text

    {leaderheads_players:esw-wins#*}
    LeaderHeads top players of type esw-wins (example: {leaderheads_players:esw-wins#1} )
    Returns: Text

    {leaderheads_players:sql-ws-deaths#*}
    LeaderHeads top players of type sql-ws-deaths (example: {leaderheads_players:sql-ws-deaths#1} )
    Returns: Text

    {leaderheads_players:gp-members#*}
    LeaderHeads top players of type gp-members (example: {leaderheads_players:gp-members#1} )
    Returns: Text

    {leaderheads_players:va-skeleton#*}
    LeaderHeads top players of type va-skeleton (example: {leaderheads_players:va-skeleton#1} )
    Returns: Text

    {leaderheads_score:esw-kills#*}
    LeaderHeads top score of type esw-kills (example: {leaderheads_score:esw-kills#1} )
    Returns: Text

    {leaderheads_score:mmol-taming#*}
    LeaderHeads top score of type mmol-taming (example: {leaderheads_score:mmol-taming#1} )
    Returns: Text

    {leaderheads_score:uv-monthly#*}
    LeaderHeads top score of type uv-monthly (example: {leaderheads_score:uv-monthly#1} )
    Returns: Text

    {leaderheads_score:bwr-kd#*}
    LeaderHeads top score of type bwr-kd (example: {leaderheads_score:bwr-kd#1} )
    Returns: Text

    {leaderheads_players:mmol-alchemy#*}
    LeaderHeads top players of type mmol-alchemy (example: {leaderheads_players:mmol-alchemy#1} )
    Returns: Text

    {leaderheads_players:va-chicken#*}
    LeaderHeads top players of type va-chicken (example: {leaderheads_players:va-chicken#1} )
    Returns: Text

    {leaderheads_score:buycraft-recent#*}
    LeaderHeads top score of type buycraft-recent (example: {leaderheads_score:buycraft-recent#1} )
    Returns: Text

    {leaderheads_players:mr-score#*}
    LeaderHeads top players of type mr-score (example: {leaderheads_players:mr-score#1} )
    Returns: Text

    {leaderheads_score:climb#*}
    LeaderHeads top score of type climb (example: {leaderheads_score:climb#1} )
    Returns: Text

    {leaderheads_score:ptr-time#*}
    LeaderHeads top score of type ptr-time (example: {leaderheads_score:ptr-time#1} )
    Returns: Text

    {leaderheads_score:ej-recentmember#*}
    LeaderHeads top score of type ej-recentmember (example: {leaderheads_score:ej-recentmember#1} )
    Returns: Text

    {leaderheads_score:esw-points#*}
    LeaderHeads top score of type esw-points (example: {leaderheads_score:esw-points#1} )
    Returns: Text

    {leaderheads_score:uf-members#*}
    LeaderHeads top score of type uf-members (example: {leaderheads_score:uf-members#1} )
    Returns: Text

    {leaderheads_players:mmol-unarmed#*}
    LeaderHeads top players of type mmol-unarmed (example: {leaderheads_players:mmol-unarmed#1} )
    Returns: Text

    {leaderheads_score:mmol-swords#*}
    LeaderHeads top score of type mmol-swords (example: {leaderheads_score:mmol-swords#1} )
    Returns: Text

    {leaderheads_score:swcc-played#*}
    LeaderHeads top score of type swcc-played (example: {leaderheads_score:swcc-played#1} )
    Returns: Text

    {leaderheads_players:tp-elo#*}
    LeaderHeads top players of type tp-elo (example: {leaderheads_players:tp-elo#1} )
    Returns: Text

    {leaderheads_score:sql-ws-wins#*}
    LeaderHeads top score of type sql-ws-wins (example: {leaderheads_score:sql-ws-wins#1} )
    Returns: Text

    {leaderheads_players:ew-wins#*}
    LeaderHeads top players of type ew-wins (example: {leaderheads_players:ew-wins#1} )
    Returns: Text

    {leaderheads_score:boat#*}
    LeaderHeads top score of type boat (example: {leaderheads_score:boat#1} )
    Returns: Text

    {leaderheads_score:drop#*}
    LeaderHeads top score of type drop (example: {leaderheads_score:drop#1} )
    Returns: Text

    {leaderheads_score:eek:t-monthvotes#*}
    LeaderHeads top score of type ot-monthvotes (example: {leaderheads_score:eek:t-monthvotes#1} )
    Returns: Text

    {leaderheads_score:horse#*}
    LeaderHeads top score of type horse (example: {leaderheads_score:horse#1} )
    Returns: Text

    {leaderheads_players:va-sheep#*}
    LeaderHeads top players of type va-sheep (example: {leaderheads_players:va-sheep#1} )
    Returns: Text

    {leaderheads_score:eek:t-todayplay#*}
    LeaderHeads top score of type ot-todayplay (example: {leaderheads_score:eek:t-todayplay#1} )
    Returns: Text

    {leaderheads_players:ej-pointsmonth#*}
    LeaderHeads top players of type ej-pointsmonth (example: {leaderheads_players:ej-pointsmonth#1} )
    Returns: Text

    {leaderheads_score:va-bat#*}
    LeaderHeads top score of type va-bat (example: {leaderheads_score:va-bat#1} )
    Returns: Text

    {leaderheads_score:mmol-acrobatics#*}
    LeaderHeads top score of type mmol-acrobatics (example: {leaderheads_score:mmol-acrobatics#1} )
    Returns: Text

    {leaderheads_players:gp-flost#*}
    LeaderHeads top players of type gp-flost (example: {leaderheads_players:gp-flost#1} )
    Returns: Text

    {leaderheads_score:va-pig#*}
    LeaderHeads top score of type va-pig (example: {leaderheads_score:va-pig#1} )
    Returns: Text

    {leaderheads_players:buycraft-top#*}
    LeaderHeads top players of type buycraft-top (example: {leaderheads_players:buycraft-top#1} )
    Returns: Text

    {leaderheads_score:sbs-mobkills#*}
    LeaderHeads top score of type sbs-mobkills (example: {leaderheads_score:sbs-mobkills#1} )
    Returns: Text

    {leaderheads_players:bwr-beds#*}
    LeaderHeads top players of type bwr-beds (example: {leaderheads_players:bwr-beds#1} )
    Returns: Text

    {leaderheads_players:sg-wins#*}
    LeaderHeads top players of type sg-wins (example: {leaderheads_players:sg-wins#1} )
    Returns: Text

    {leaderheads_players:spb-kills#*}
    LeaderHeads top players of type spb-kills (example: {leaderheads_players:spb-kills#1} )
    Returns: Text

    {leaderheads_players:vr-total#*}
    LeaderHeads top players of type vr-total (example: {leaderheads_players:vr-total#1} )
    Returns: Text

    {leaderheads_score:esw-games#*}
    LeaderHeads top score of type esw-games (example: {leaderheads_score:esw-games#1} )
    Returns: Text

    {leaderheads_score:bwr-deaths#*}
    LeaderHeads top score of type bwr-deaths (example: {leaderheads_score:bwr-deaths#1} )
    Returns: Text

    {leaderheads_score:refer#*}
    LeaderHeads top score of type refer (example: {leaderheads_score:refer#1} )
    Returns: Text

    {leaderheads_players:sg-coins#*}
    LeaderHeads top players of type sg-coins (example: {leaderheads_players:sg-coins#1} )
    Returns: Text

    {leaderheads_players:ps-elo#*}
    LeaderHeads top players of type ps-elo (example: {leaderheads_players:ps-elo#1} )
    Returns: Text

    {leaderheads_score:ps-deaths#*}
    LeaderHeads top score of type ps-deaths (example: {leaderheads_score:ps-deaths#1} )
    Returns: Text

    {leaderheads_score:f-balance#*}
    LeaderHeads top score of type f-balance (example: {leaderheads_score:f-balance#1} )
    Returns: Text

    {leaderheads_players:tr-looses#*}
    LeaderHeads top players of type tr-looses (example: {leaderheads_players:tr-looses#1} )
    Returns: Text

    {leaderheads_players:ps-kills#*}
    LeaderHeads top players of type ps-kills (example: {leaderheads_players:ps-kills#1} )
    Returns: Text

    {leaderheads_players:bl-kills#*}
    LeaderHeads top players of type bl-kills (example: {leaderheads_players:bl-kills#1} )
    Returns: Text

    {leaderheads_players:bwr-score#*}
    LeaderHeads top players of type bwr-score (example: {leaderheads_players:bwr-score#1} )
    Returns: Text

    {leaderheads_players:bwr-wins#*}
    LeaderHeads top players of type bwr-wins (example: {leaderheads_players:bwr-wins#1} )
    Returns: Text

    {leaderheads_players:sql-swr-wins#*}
    LeaderHeads top players of type sql-swr-wins (example: {leaderheads_players:sql-swr-wins#1} )
    Returns: Text

    {leaderheads_players:plsq-plots#*}
    LeaderHeads top players of type plsq-plots (example: {leaderheads_players:plsq-plots#1} )
    Returns: Text

    {leaderheads_score:traded#*}
    LeaderHeads top score of type traded (example: {leaderheads_score:traded#1} )
    Returns: Text

    {leaderheads_score:vd-xp#*}
    LeaderHeads top score of type vd-xp (example: {leaderheads_score:vd-xp#1} )
    Returns: Text

    {leaderheads_players:va-witch#*}
    LeaderHeads top players of type va-witch (example: {leaderheads_players:va-witch#1} )
    Returns: Text

    {leaderheads_players:mmol-repair#*}
    LeaderHeads top players of type mmol-repair (example: {leaderheads_players:mmol-repair#1} )
    Returns: Text

    {leaderheads_players:sg-kills#*}
    LeaderHeads top players of type sg-kills (example: {leaderheads_players:sg-kills#1} )
    Returns: Text

    {leaderheads_score:sql-swr-score#*}
    LeaderHeads top score of type sql-swr-score (example: {leaderheads_score:sql-swr-score#1} )
    Returns: Text

    {leaderheads_players:ej-dmoneyweek#*}
    LeaderHeads top players of type ej-dmoneyweek (example: {leaderheads_players:ej-dmoneyweek#1} )
    Returns: Text

    {leaderheads_score:va-cow#*}
    LeaderHeads top score of type va-cow (example: {leaderheads_score:va-cow#1} )
    Returns: Text

    {leaderheads_players:damage-receive#*}
    LeaderHeads top players of type damage-receive (example: {leaderheads_players:damage-receive#1} )
    Returns: Text

    {leaderheads_score:sql-ws-score#*}
    LeaderHeads top score of type sql-ws-score (example: {leaderheads_score:sql-ws-score#1} )
    Returns: Text

    {leaderheads_players:sbs-kills#*}
    LeaderHeads top players of type sbs-kills (example: {leaderheads_players:sbs-kills#1} )
    Returns: Text

    {leaderheads_players:swim#*}
    LeaderHeads top players of type swim (example: {leaderheads_players:swim#1} )
    Returns: Text

    {leaderheads_score:vr-total#*}
    LeaderHeads top score of type vr-total (example: {leaderheads_score:vr-total#1} )
    Returns: Text

    {leaderheads_score:flat-ws-wins#*}
    LeaderHeads top score of type flat-ws-wins (example: {leaderheads_score:flat-ws-wins#1} )
    Returns: Text

    {leaderheads_players:sql-swr-deaths#*}
    LeaderHeads top players of type sql-swr-deaths (example: {leaderheads_players:sql-swr-deaths#1} )
    Returns: Text

    {leaderheads_score:flat-swr-wins#*}
    LeaderHeads top score of type flat-swr-wins (example: {leaderheads_score:flat-swr-wins#1} )
    Returns: Text

    {leaderheads_players:mr-passings#*}
    LeaderHeads top players of type mr-passings (example: {leaderheads_players:mr-passings#1} )
    Returns: Text

    {leaderheads_players:va-mushroomcow#*}
    LeaderHeads top players of type va-mushroomcow (example: {leaderheads_players:va-mushroomcow#1} )
    Returns: Text

    {leaderheads_players:mmol-acrobatics#*}
    LeaderHeads top players of type mmol-acrobatics (example: {leaderheads_players:mmol-acrobatics#1} )
    Returns: Text

    {leaderheads_score:mobkills#*}
    LeaderHeads top score of type mobkills (example: {leaderheads_score:mobkills#1} )
    Returns: Text

    {leaderheads_score:bl-kills#*}
    LeaderHeads top score of type bl-kills (example: {leaderheads_score:bl-kills#1} )
    Returns: Text

    {leaderheads_players:ew-played#*}
    LeaderHeads top players of type ew-played (example: {leaderheads_players:ew-played#1} )
    Returns: Text

    {leaderheads_players:plsq-ratings#*}
    LeaderHeads top players of type plsq-ratings (example: {leaderheads_players:plsq-ratings#1} )
    Returns: Text

    {leaderheads_score:ks-deaths#*}
    LeaderHeads top score of type ks-deaths (example: {leaderheads_score:ks-deaths#1} )
    Returns: Text

    {leaderheads_score:ew-coins#*}
    LeaderHeads top score of type ew-coins (example: {leaderheads_score:ew-coins#1} )
    Returns: Text

    {leaderheads_score:mmol-herbalism#*}
    LeaderHeads top score of type mmol-herbalism (example: {leaderheads_score:mmol-herbalism#1} )
    Returns: Text

    {leaderheads_players:spb-money#*}
    LeaderHeads top players of type spb-money (example: {leaderheads_players:spb-money#1} )
    Returns: Text

    {leaderheads_players:ej-voteday#*}
    LeaderHeads top players of type ej-voteday (example: {leaderheads_players:ej-voteday#1} )
    Returns: Text

    {leaderheads_score:tr-wins#*}
    LeaderHeads top score of type tr-wins (example: {leaderheads_score:tr-wins#1} )
    Returns: Text

    {leaderheads_players:flat-swr-deaths#*}
    LeaderHeads top players of type flat-swr-deaths (example: {leaderheads_players:flat-swr-deaths#1} )
    Returns: Text

    {leaderheads_score:ew-played#*}
    LeaderHeads top score of type ew-played (example: {leaderheads_score:ew-played#1} )
    Returns: Text

    {leaderheads_players:mobkills#*}
    LeaderHeads top players of type mobkills (example: {leaderheads_players:mobkills#1} )
    Returns: Text

    {leaderheads_players:vr-previous#*}
    LeaderHeads top players of type vr-previous (example: {leaderheads_players:vr-previous#1} )
    Returns: Text

    {leaderheads_score:playerpoints#*}
    LeaderHeads top score of type playerpoints (example: {leaderheads_score:playerpoints#1} )
    Returns: Text

    {leaderheads_players:sql-swr-blocks#*}
    LeaderHeads top players of type sql-swr-blocks (example: {leaderheads_players:sql-swr-blocks#1} )
    Returns: Text

    {leaderheads_players:ks-deaths#*}
    LeaderHeads top players of type ks-deaths (example: {leaderheads_players:ks-deaths#1} )
    Returns: Text

    {leaderheads_players:ej-purchase#*}
    LeaderHeads top players of type ej-purchase (example: {leaderheads_players:ej-purchase#1} )
    Returns: Text

    {leaderheads_score:ej-posts#*}
    LeaderHeads top score of type ej-posts (example: {leaderheads_score:ej-posts#1} )
    Returns: Text

    {leaderheads_players:mmo-unarmed#*}
    LeaderHeads top players of type mmo-unarmed (example: {leaderheads_players:mmo-unarmed#1} )
    Returns: Text

    {leaderheads_players:mr-victories#*}
    LeaderHeads top players of type mr-victories (example: {leaderheads_players:mr-victories#1} )
    Returns: Text

    {leaderheads_players:ej-voterecent#*}
    LeaderHeads top players of type ej-voterecent (example: {leaderheads_players:ej-voterecent#1} )
    Returns: Text

    {leaderheads_players:uf-chunks#*}
    LeaderHeads top players of type uf-chunks (example: {leaderheads_players:uf-chunks#1} )
    Returns: Text

    {leaderheads_score:ks-streak#*}
    LeaderHeads top score of type ks-streak (example: {leaderheads_score:ks-streak#1} )
    Returns: Text

    {leaderheads_score:spb-kills#*}
    LeaderHeads top score of type spb-kills (example: {leaderheads_score:spb-kills#1} )
    Returns: Text

    {leaderheads_score:skt-deaths#*}
    LeaderHeads top score of type skt-deaths (example: {leaderheads_score:skt-deaths#1} )
    Returns: Text

    {leaderheads_score:sc-civiliankills#*}
    LeaderHeads top score of type sc-civiliankills (example: {leaderheads_score:sc-civiliankills#1} )
    Returns: Text

    {leaderheads_score:walk#*}
    LeaderHeads top score of type walk (example: {leaderheads_score:walk#1} )
    Returns: Text

    {leaderheads_score:uf-chunks#*}
    LeaderHeads top score of type uf-chunks (example: {leaderheads_score:uf-chunks#1} )
    Returns: Text

    {leaderheads_players:playerpoints#*}
    LeaderHeads top players of type playerpoints (example: {leaderheads_players:playerpoints#1} )
    Returns: Text

    {leaderheads_players:va-wolf#*}
    LeaderHeads top players of type va-wolf (example: {leaderheads_players:va-wolf#1} )
    Returns: Text

    {leaderheads_players:sc-deaths#*}
    LeaderHeads top players of type sc-deaths (example: {leaderheads_players:sc-deaths#1} )
    Returns: Text

    {leaderheads_players:flat-swr-score#*}
    LeaderHeads top players of type flat-swr-score (example: {leaderheads_players:flat-swr-score#1} )
    Returns: Text

    {leaderheads_players:bred#*}
    LeaderHeads top players of type bred (example: {leaderheads_players:bred#1} )
    Returns: Text

    {leaderheads_score:mmo-excavation#*}
    LeaderHeads top score of type mmo-excavation (example: {leaderheads_score:mmo-excavation#1} )
    Returns: Text

    {leaderheads_score:sg-coins#*}
    LeaderHeads top score of type sg-coins (example: {leaderheads_score:sg-coins#1} )
    Returns: Text

    {leaderheads_players:sql-ws-score#*}
    LeaderHeads top players of type sql-ws-score (example: {leaderheads_players:sql-ws-score#1} )
    Returns: Text

    {leaderheads_players:va-shulker#*}
    LeaderHeads top players of type va-shulker (example: {leaderheads_players:va-shulker#1} )
    Returns: Text

    {leaderheads_score:mine#*}
    LeaderHeads top score of type mine (example: {leaderheads_score:mine#1} )
    Returns: Text

    {leaderheads_players:ej-posts#*}
    LeaderHeads top players of type ej-posts (example: {leaderheads_players:ej-posts#1} )
    Returns: Text

    {leaderheads_score:bwr-losses#*}
    LeaderHeads top score of type bwr-losses (example: {leaderheads_score:bwr-losses#1} )
    Returns: Text

    {leaderheads_score:bwr-score#*}
    LeaderHeads top score of type bwr-score (example: {leaderheads_score:bwr-score#1} )
    Returns: Text

    {leaderheads_players:mmol-salvage#*}
    LeaderHeads top players of type mmol-salvage (example: {leaderheads_players:mmol-salvage#1} )
    Returns: Text

    {leaderheads_score:spb-money#*}
    LeaderHeads top score of type spb-money (example: {leaderheads_score:spb-money#1} )
    Returns: Text

    {leaderheads_players:vd-level#*}
    LeaderHeads top players of type vd-level (example: {leaderheads_players:vd-level#1} )
    Returns: Text

    {leaderheads_players:ks-streak#*}
    LeaderHeads top players of type ks-streak (example: {leaderheads_players:ks-streak#1} )
    Returns: Text

    {leaderheads_players:eek:t-monthplay#*}
    LeaderHeads top players of type ot-monthplay (example: {leaderheads_players:eek:t-monthplay#1} )
    Returns: Text

    {leaderheads_players:ew-eggs#*}
    LeaderHeads top players of type ew-eggs (example: {leaderheads_players:ew-eggs#1} )
    Returns: Text

    {leaderheads_players:ej-itempurchase#*}
    LeaderHeads top players of type ej-itempurchase (example: {leaderheads_players:ej-itempurchase#1} )
    Returns: Text

    {leaderheads_players:swcc-deaths#*}
    LeaderHeads top players of type swcc-deaths (example: {leaderheads_players:swcc-deaths#1} )
    Returns: Text

    {leaderheads_score:mcmmo-power#*}
    LeaderHeads top score of type mcmmo-power (example: {leaderheads_score:mcmmo-power#1} )
    Returns: Text

    {leaderheads_score:va-ocelot#*}
    LeaderHeads top score of type va-ocelot (example: {leaderheads_score:va-ocelot#1} )
    Returns: Text

    {leaderheads_score:ej-dpointsweek#*}
    LeaderHeads top score of type ej-dpointsweek (example: {leaderheads_score:ej-dpointsweek#1} )
    Returns: Text

    {leaderheads_score:va-horse#*}
    LeaderHeads top score of type va-horse (example: {leaderheads_score:va-horse#1} )
    Returns: Text

    {leaderheads_score:tr-played#*}
    LeaderHeads top score of type tr-played (example: {leaderheads_score:tr-played#1} )
    Returns: Text

    {leaderheads_score:va-zombie#*}
    LeaderHeads top score of type va-zombie (example: {leaderheads_score:va-zombie#1} )
    Returns: Text

    {leaderheads_score:sql-swr-wins#*}
    LeaderHeads top score of type sql-swr-wins (example: {leaderheads_score:sql-swr-wins#1} )
    Returns: Text

    {leaderheads_players:ew-deaths#*}
    LeaderHeads top players of type ew-deaths (example: {leaderheads_players:ew-deaths#1} )
    Returns: Text

    {leaderheads_players:ew-coins#*}
    LeaderHeads top players of type ew-coins (example: {leaderheads_players:ew-coins#1} )
    Returns: Text

    {leaderheads_score:sc-ratio#*}
    LeaderHeads top score of type sc-ratio (example: {leaderheads_score:sc-ratio#1} )
    Returns: Text

    {leaderheads_players:flat-ws-wins#*}
    LeaderHeads top players of type flat-ws-wins (example: {leaderheads_players:flat-ws-wins#1} )
    Returns: Text

    {leaderheads_score:flat-swr-kills#*}
    LeaderHeads top score of type flat-swr-kills (example: {leaderheads_score:flat-swr-kills#1} )
    Returns: Text

    {leaderheads_players:ej-votemonth#*}
    LeaderHeads top players of type ej-votemonth (example: {leaderheads_players:ej-votemonth#1} )
    Returns: Text

    {leaderheads_players:tw-money#*}
    LeaderHeads top players of type tw-money (example: {leaderheads_players:tw-money#1} )
    Returns: Text

    {leaderheads_score:ej-dmoneymonth#*}
    LeaderHeads top score of type ej-dmoneymonth (example: {leaderheads_score:ej-dmoneymonth#1} )
    Returns: Text

    {leaderheads_score:plsq-plots#*}
    LeaderHeads top score of type plsq-plots (example: {leaderheads_score:plsq-plots#1} )
    Returns: Text

    {leaderheads_score:ps-streak#*}
    LeaderHeads top score of type ps-streak (example: {leaderheads_score:ps-streak#1} )
    Returns: Text

    {leaderheads_score:flat-sw-score#*}
    LeaderHeads top score of type flat-sw-score (example: {leaderheads_score:flat-sw-score#1} )
    Returns: Text

    {leaderheads_players:sql-swr-played#*}
    LeaderHeads top players of type sql-swr-played (example: {leaderheads_players:sql-swr-played#1} )
    Returns: Text

    {leaderheads_score:flat-swr-score#*}
    LeaderHeads top score of type flat-swr-score (example: {leaderheads_score:flat-swr-score#1} )
    Returns: Text

    {leaderheads_score:ej-pointsweek#*}
    LeaderHeads top score of type ej-pointsweek (example: {leaderheads_score:ej-pointsweek#1} )
    Returns: Text

    {leaderheads_score:gp-members#*}
    LeaderHeads top score of type gp-members (example: {leaderheads_score:gp-members#1} )
    Returns: Text

    {leaderheads_players:uv-monthly#*}
    LeaderHeads top players of type uv-monthly (example: {leaderheads_players:uv-monthly#1} )
    Returns: Text

    {leaderheads_score:ej-dmoneyday#*}
    LeaderHeads top score of type ej-dmoneyday (example: {leaderheads_score:ej-dmoneyday#1} )
    Returns: Text

    {leaderheads_players:tp-deaths#*}
    LeaderHeads top players of type tp-deaths (example: {leaderheads_players:tp-deaths#1} )
    Returns: Text

    {leaderheads_score:vd-kills#*}
    LeaderHeads top score of type vd-kills (example: {leaderheads_score:vd-kills#1} )
    Returns: Text

    {leaderheads_players:tw-losses#*}
    LeaderHeads top players of type tw-losses (example: {leaderheads_players:tw-losses#1} )
    Returns: Text

    {leaderheads_players:traded#*}
    LeaderHeads top players of type traded (example: {leaderheads_players:traded#1} )
    Returns: Text

    {leaderheads_players:uf-balance#*}
    LeaderHeads top players of type uf-balance (example: {leaderheads_players:uf-balance#1} )
    Returns: Text

    {leaderheads_score:nation-land#*}
    LeaderHeads top score of type nation-land (example: {leaderheads_score:nation-land#1} )
    Returns: Text

    {leaderheads_score:damage-give#*}
    LeaderHeads top score of type damage-give (example: {leaderheads_score:damage-give#1} )
    Returns: Text

    {leaderheads_players:gal-votes#*}
    LeaderHeads top players of type gal-votes (example: {leaderheads_players:gal-votes#1} )
    Returns: Text

    {leaderheads_score:flat-sw-kills#*}
    LeaderHeads top score of type flat-sw-kills (example: {leaderheads_score:flat-sw-kills#1} )
    Returns: Text

    {leaderheads_score:va-creeper#*}
    LeaderHeads top score of type va-creeper (example: {leaderheads_score:va-creeper#1} )
    Returns: Text

    {leaderheads_players:va-slime#*}
    LeaderHeads top players of type va-slime (example: {leaderheads_players:va-slime#1} )
    Returns: Text

    {leaderheads_score:mmo-mining#*}
    LeaderHeads top score of type mmo-mining (example: {leaderheads_score:mmo-mining#1} )
    Returns: Text

    {leaderheads_players:tp-kills#*}
    LeaderHeads top players of type tp-kills (example: {leaderheads_players:tp-kills#1} )
    Returns: Text

    {leaderheads_score:va-magmacube#*}
    LeaderHeads top score of type va-magmacube (example: {leaderheads_score:va-magmacube#1} )
    Returns: Text

    {leaderheads_score:tw-money#*}
    LeaderHeads top score of type tw-money (example: {leaderheads_score:tw-money#1} )
    Returns: Text

    {leaderheads_players:ks-kills#*}
    LeaderHeads top players of type ks-kills (example: {leaderheads_players:ks-kills#1} )
    Returns: Text

    {leaderheads_score:mmo-axes#*}
    LeaderHeads top score of type mmo-axes (example: {leaderheads_score:mmo-axes#1} )
    Returns: Text

    {leaderheads_score:ew-deaths#*}
    LeaderHeads top score of type ew-deaths (example: {leaderheads_score:ew-deaths#1} )
    Returns: Text

    {leaderheads_score:tw-kills#*}
    LeaderHeads top score of type tw-kills (example: {leaderheads_score:tw-kills#1} )
    Returns: Text

    {leaderheads_players:ej-dpointsday#*}
    LeaderHeads top players of type ej-dpointsday (example: {leaderheads_players:ej-dpointsday#1} )
    Returns: Text

    {leaderheads_score:ej-purchase#*}
    LeaderHeads top score of type ej-purchase (example: {leaderheads_score:ej-purchase#1} )
    Returns: Text

    {leaderheads_score:mr-items#*}
    LeaderHeads top score of type mr-items (example: {leaderheads_score:mr-items#1} )
    Returns: Text

    {leaderheads_score:va-skeleton#*}
    LeaderHeads top score of type va-skeleton (example: {leaderheads_score:va-skeleton#1} )
    Returns: Text

    {leaderheads_score:vr-streak#*}
    LeaderHeads top score of type vr-streak (example: {leaderheads_score:vr-streak#1} )
    Returns: Text

    {leaderheads_score:bcx-top#*}
    LeaderHeads top score of type bcx-top (example: {leaderheads_score:bcx-top#1} )
    Returns: Text

    {leaderheads_players:buycraft-recent#*}
    LeaderHeads top players of type buycraft-recent (example: {leaderheads_players:buycraft-recent#1} )
    Returns: Text

    {leaderheads_players:minecart#*}
    LeaderHeads top players of type minecart (example: {leaderheads_players:minecart#1} )
    Returns: Text

    {leaderheads_score:flat-swr-deaths#*}
    LeaderHeads top score of type flat-swr-deaths (example: {leaderheads_score:flat-swr-deaths#1} )
    Returns: Text

    {leaderheads_players:sql-sw-score#*}
    LeaderHeads top players of type sql-sw-score (example: {leaderheads_players:sql-sw-score#1} )
    Returns: Text

    {leaderheads_players:bwr-kd#*}
    LeaderHeads top players of type bwr-kd (example: {leaderheads_players:bwr-kd#1} )
    Returns: Text

    {leaderheads_players:mmol-swords#*}
    LeaderHeads top players of type mmol-swords (example: {leaderheads_players:mmol-swords#1} )
    Returns: Text

    {leaderheads_players:flat-ws-score#*}
    LeaderHeads top players of type flat-ws-score (example: {leaderheads_players:flat-ws-score#1} )
    Returns: Text

    {leaderheads_score:flat-ws-score#*}
    LeaderHeads top score of type flat-ws-score (example: {leaderheads_score:flat-ws-score#1} )
    Returns: Text

    {leaderheads_players:vd-kills#*}
    LeaderHeads top players of type vd-kills (example: {leaderheads_players:vd-kills#1} )
    Returns: Text

    {leaderheads_players:flat-swr-kills#*}
    LeaderHeads top players of type flat-swr-kills (example: {leaderheads_players:flat-swr-kills#1} )
    Returns: Text

    {leaderheads_score:sql-ws-played#*}
    LeaderHeads top score of type sql-ws-played (example: {leaderheads_score:sql-ws-played#1} )
    Returns: Text

    {leaderheads_score:vd-level#*}
    LeaderHeads top score of type vd-level (example: {leaderheads_score:vd-level#1} )
    Returns: Text

    {leaderheads_score:mr-passings#*}
    LeaderHeads top score of type mr-passings (example: {leaderheads_score:mr-passings#1} )
    Returns: Text

    {leaderheads_players:mmo-alchemy#*}
    LeaderHeads top players of type mmo-alchemy (example: {leaderheads_players:mmo-alchemy#1} )
    Returns: Text

    {leaderheads_score:sg-played#*}
    LeaderHeads top score of type sg-played (example: {leaderheads_score:sg-played#1} )
    Returns: Text

    {leaderheads_score:plsq-ratings#*}
    LeaderHeads top score of type plsq-ratings (example: {leaderheads_score:plsq-ratings#1} )
    Returns: Text

    {leaderheads_players:va-ocelot#*}
    LeaderHeads top players of type va-ocelot (example: {leaderheads_players:va-ocelot#1} )
    Returns: Text

    {leaderheads_score:mmo-herbalism#*}
    LeaderHeads top score of type mmo-herbalism (example: {leaderheads_score:mmo-herbalism#1} )
    Returns: Text

    {leaderheads_players:va-zombie#*}
    LeaderHeads top players of type va-zombie (example: {leaderheads_players:va-zombie#1} )
    Returns: Text

    {leaderheads_players:va-endermite#*}
    LeaderHeads top players of type va-endermite (example: {leaderheads_players:va-endermite#1} )
    Returns: Text

    {leaderheads_players:ej-dmoneymonth#*}
    LeaderHeads top players of type ej-dmoneymonth (example: {leaderheads_players:ej-dmoneymonth#1} )
    Returns: Text

    {leaderheads_players:vd-games#*}
    LeaderHeads top players of type vd-games (example: {leaderheads_players:vd-games#1} )
    Returns: Text

    {leaderheads_score:spb-losses#*}
    LeaderHeads top score of type spb-losses (example: {leaderheads_score:spb-losses#1} )
    Returns: Text

    {leaderheads_score:eek:t-totalplay#*}
    LeaderHeads top score of type ot-totalplay (example: {leaderheads_score:eek:t-totalplay#1} )
    Returns: Text

    {leaderheads_players:usb-level#*}
    LeaderHeads top players of type usb-level (example: {leaderheads_players:usb-level#1} )
    Returns: Text

    {leaderheads_score:va-cavespider#*}
    LeaderHeads top score of type va-cavespider (example: {leaderheads_score:va-cavespider#1} )
    Returns: Text

    {leaderheads_players:uf-power#*}
    LeaderHeads top players of type uf-power (example: {leaderheads_players:uf-power#1} )
    Returns: Text

    {leaderheads_score:sql-swr-played#*}
    LeaderHeads top score of type sql-swr-played (example: {leaderheads_score:sql-swr-played#1} )
    Returns: Text

    {leaderheads_score:ew-eggs#*}
    LeaderHeads top score of type ew-eggs (example: {leaderheads_score:ew-eggs#1} )
    Returns: Text

    {leaderheads_players:flat-sw-kills#*}
    LeaderHeads top players of type flat-sw-kills (example: {leaderheads_players:flat-sw-kills#1} )
    Returns: Text

    {leaderheads_score:f-power#*}
    LeaderHeads top score of type f-power (example: {leaderheads_score:f-power#1} )
    Returns: Text

    {leaderheads_players:swcc-kills#*}
    LeaderHeads top players of type swcc-kills (example: {leaderheads_players:swcc-kills#1} )
    Returns: Text

    {leaderheads_players:flat-ws-kills#*}
    LeaderHeads top players of type flat-ws-kills (example: {leaderheads_players:flat-ws-kills#1} )
    Returns: Text

    {leaderheads_score:flat-ws-kills#*}
    LeaderHeads top score of type flat-ws-kills (example: {leaderheads_score:flat-ws-kills#1} )
    Returns: Text

    {leaderheads_players:mmo-taming#*}
    LeaderHeads top players of type mmo-taming (example: {leaderheads_players:mmo-taming#1} )
    Returns: Text

    {leaderheads_score:gp-money#*}
    LeaderHeads top score of type gp-money (example: {leaderheads_score:gp-money#1} )
    Returns: Text

    {leaderheads_players:bwr-deaths#*}
    LeaderHeads top players of type bwr-deaths (example: {leaderheads_players:bwr-deaths#1} )
    Returns: Text

    {leaderheads_score:va-mushroomcow#*}
    LeaderHeads top score of type va-mushroomcow (example: {leaderheads_score:va-mushroomcow#1} )
    Returns: Text

    {leaderheads_players:ej-time#*}
    LeaderHeads top players of type ej-time (example: {leaderheads_players:ej-time#1} )
    Returns: Text

    {leaderheads_players:va-pig#*}
    LeaderHeads top players of type va-pig (example: {leaderheads_players:va-pig#1} )
    Returns: Text

    {leaderheads_players:sql-ws-wins#*}
    LeaderHeads top players of type sql-ws-wins (example: {leaderheads_players:sql-ws-wins#1} )
    Returns: Text

    {leaderheads_players:va-blaze#*}
    LeaderHeads top players of type va-blaze (example: {leaderheads_players:va-blaze#1} )
    Returns: Text

    {leaderheads_score:ew-wins#*}
    LeaderHeads top score of type ew-wins (example: {leaderheads_score:ew-wins#1} )
    Returns: Text

    {leaderheads_players:sc-neutralkills#*}
    LeaderHeads top players of type sc-neutralkills (example: {leaderheads_players:sc-neutralkills#1} )
    Returns: Text

    {leaderheads_players:skt-deaths#*}
    LeaderHeads top players of type skt-deaths (example: {leaderheads_players:skt-deaths#1} )
    Returns: Text

    {leaderheads_score:swcc-wins#*}
    LeaderHeads top score of type swcc-wins (example: {leaderheads_score:swcc-wins#1} )
    Returns: Text

    {leaderheads_players:nation-residents#*}
    LeaderHeads top players of type nation-residents (example: {leaderheads_players:nation-residents#1} )
    Returns: Text

    {leaderheads_score:treasure#*}
    LeaderHeads top score of type treasure (example: {leaderheads_score:treasure#1} )
    Returns: Text

    {leaderheads_score:cake#*}
    LeaderHeads top score of type cake (example: {leaderheads_score:cake#1} )
    Returns: Text

    {leaderheads_score:mmo-fishing#*}
    LeaderHeads top score of type mmo-fishing (example: {leaderheads_score:mmo-fishing#1} )
    Returns: Text

    {leaderheads_score:sg-deaths#*}
    LeaderHeads top score of type sg-deaths (example: {leaderheads_score:sg-deaths#1} )
    Returns: Text

    {leaderheads_players:mmol-excavation#*}
    LeaderHeads top players of type mmol-excavation (example: {leaderheads_players:mmol-excavation#1} )
    Returns: Text

    {leaderheads_score:swcc-deaths#*}
    LeaderHeads top score of type swcc-deaths (example: {leaderheads_score:swcc-deaths#1} )
    Returns: Text

    {leaderheads_players:town-land#*}
    LeaderHeads top players of type town-land (example: {leaderheads_players:town-land#1} )
    Returns: Text

    {leaderheads_players:va-enderman#*}
    LeaderHeads top players of type va-enderman (example: {leaderheads_players:va-enderman#1} )
    Returns: Text

    {leaderheads_score:gp-kd#*}
    LeaderHeads top score of type gp-kd (example: {leaderheads_score:gp-kd#1} )
    Returns: Text

    {leaderheads_score:mmol-salvage#*}
    LeaderHeads top score of type mmol-salvage (example: {leaderheads_score:mmol-salvage#1} )
    Returns: Text

    {leaderheads_players:mcmmo-power#*}
    LeaderHeads top players of type mcmmo-power (example: {leaderheads_players:mcmmo-power#1} )
    Returns: Text

    {leaderheads_score:bl-topstreak#*}
    LeaderHeads top score of type bl-topstreak (example: {leaderheads_score:bl-topstreak#1} )
    Returns: Text

    {leaderheads_score:va-witch#*}
    LeaderHeads top score of type va-witch (example: {leaderheads_score:va-witch#1} )
    Returns: Text

    {leaderheads_score:tp-elo#*}
    LeaderHeads top score of type tp-elo (example: {leaderheads_score:tp-elo#1} )
    Returns: Text

    {leaderheads_players:tw-wins#*}
    LeaderHeads top players of type tw-wins (example: {leaderheads_players:tw-wins#1} )
    Returns: Text

    {leaderheads_score:bl-streak#*}
    LeaderHeads top score of type bl-streak (example: {leaderheads_score:bl-streak#1} )
    Returns: Text

    {leaderheads_score:ks-ratio#*}
    LeaderHeads top score of type ks-ratio (example: {leaderheads_score:ks-ratio#1} )
    Returns: Text

    {leaderheads_score:va-sheep#*}
    LeaderHeads top score of type va-sheep (example: {leaderheads_score:va-sheep#1} )
    Returns: Text

    {leaderheads_score:mmol-fishing#*}
    LeaderHeads top score of type mmol-fishing (example: {leaderheads_score:mmol-fishing#1} )
    Returns: Text

    {leaderheads_players:mmol-smelting#*}
    LeaderHeads top players of type mmol-smelting (example: {leaderheads_players:mmol-smelting#1} )
    Returns: Text

    {leaderheads_score:mmol-smelting#*}
    LeaderHeads top score of type mmol-smelting (example: {leaderheads_score:mmol-smelting#1} )
    Returns: Text

    {leaderheads_players:flat-ws-played#*}
    LeaderHeads top players of type flat-ws-played (example: {leaderheads_players:flat-ws-played#1} )
    Returns: Text

    {leaderheads_score:sql-ws-deaths#*}
    LeaderHeads top score of type sql-ws-deaths (example: {leaderheads_score:sql-ws-deaths#1} )
    Returns: Text

    {leaderheads_score:sql-sw-wins#*}
    LeaderHeads top score of type sql-sw-wins (example: {leaderheads_score:sql-sw-wins#1} )
    Returns: Text

    {leaderheads_players:vr-monthly#*}
    LeaderHeads top players of type vr-monthly (example: {leaderheads_players:vr-monthly#1} )
    Returns: Text

    {leaderheads_score:flat-swr-played#*}
    LeaderHeads top score of type flat-swr-played (example: {leaderheads_score:flat-swr-played#1} )
    Returns: Text

    {leaderheads_score:vr-previous#*}
    LeaderHeads top score of type vr-previous (example: {leaderheads_score:vr-previous#1} )
    Returns: Text

    {leaderheads_score:flat-ws-played#*}
    LeaderHeads top score of type flat-ws-played (example: {leaderheads_score:flat-ws-played#1} )
    Returns: Text

    {leaderheads_players:va-rabbit#*}
    LeaderHeads top players of type va-rabbit (example: {leaderheads_players:va-rabbit#1} )
    Returns: Text

    {leaderheads_score:eek:t-weekvotes#*}
    LeaderHeads top score of type ot-weekvotes (example: {leaderheads_score:eek:t-weekvotes#1} )
    Returns: Text

    {leaderheads_players:va-bat#*}
    LeaderHeads top players of type va-bat (example: {leaderheads_players:va-bat#1} )
    Returns: Text

    {leaderheads_players:sql-ws-played#*}
    LeaderHeads top players of type sql-ws-played (example: {leaderheads_players:sql-ws-played#1} )
    Returns: Text

    {leaderheads_score:nation-residents#*}
    LeaderHeads top score of type nation-residents (example: {leaderheads_score:nation-residents#1} )
    Returns: Text

    {leaderheads_score:mmol-alchemy#*}
    LeaderHeads top score of type mmol-alchemy (example: {leaderheads_score:mmol-alchemy#1} )
    Returns: Text

    {leaderheads_players:walk#*}
    LeaderHeads top players of type walk (example: {leaderheads_players:walk#1} )
    Returns: Text

    {leaderheads_players:ej-dpoints#*}
    LeaderHeads top players of type ej-dpoints (example: {leaderheads_players:ej-dpoints#1} )
    Returns: Text

    {leaderheads_score:mmol-mining#*}
    LeaderHeads top score of type mmol-mining (example: {leaderheads_score:mmol-mining#1} )
    Returns: Text

    {leaderheads_score:ej-time#*}
    LeaderHeads top score of type ej-time (example: {leaderheads_score:ej-time#1} )
    Returns: Text

    {leaderheads_players:nation-land#*}
    LeaderHeads top players of type nation-land (example: {leaderheads_players:nation-land#1} )
    Returns: Text

    {leaderheads_players:fish#*}
    LeaderHeads top players of type fish (example: {leaderheads_players:fish#1} )
    Returns: Text

    {leaderheads_players:ptr-time#*}
    LeaderHeads top players of type ptr-time (example: {leaderheads_players:ptr-time#1} )
    Returns: Text

    {leaderheads_score:ps-kills#*}
    LeaderHeads top score of type ps-kills (example: {leaderheads_score:ps-kills#1} )
    Returns: Text

    {leaderheads_players:flat-sw-score#*}
    LeaderHeads top players of type flat-sw-score (example: {leaderheads_players:flat-sw-score#1} )
    Returns: Text

    {leaderheads_players:ej-pointsweek#*}
    LeaderHeads top players of type ej-pointsweek (example: {leaderheads_players:ej-pointsweek#1} )
    Returns: Text

    {leaderheads_score:gp-deaths#*}
    LeaderHeads top score of type gp-deaths (example: {leaderheads_score:gp-deaths#1} )
    Returns: Text

    {leaderheads_players:f-power#*}
    LeaderHeads top players of type f-power (example: {leaderheads_players:f-power#1} )
    Returns: Text

    {leaderheads_players:flat-ws-deaths#*}
    LeaderHeads top players of type flat-ws-deaths (example: {leaderheads_players:flat-ws-deaths#1} )
    Returns: Text

    {leaderheads_players:gp-kd#*}
    LeaderHeads top players of type gp-kd (example: {leaderheads_players:gp-kd#1} )
    Returns: Text

    {leaderheads_players:mmol-taming#*}
    LeaderHeads top players of type mmol-taming (example: {leaderheads_players:mmol-taming#1} )
    Returns: Text

    {leaderheads_score:town-residents#*}
    LeaderHeads top score of type town-residents (example: {leaderheads_score:town-residents#1} )
    Returns: Text

    {leaderheads_players:sc-civiliankills#*}
    LeaderHeads top players of type sc-civiliankills (example: {leaderheads_players:sc-civiliankills#1} )
    Returns: Text

    {leaderheads_players:plsq-avratings#*}
    LeaderHeads top players of type plsq-avratings (example: {leaderheads_players:plsq-avratings#1} )
    Returns: Text

    {leaderheads_score:tr-looses#*}
    LeaderHeads top score of type tr-looses (example: {leaderheads_score:tr-looses#1} )
    Returns: Text

    {leaderheads_players:ez-blocks#*}
    LeaderHeads top players of type ez-blocks (example: {leaderheads_players:ez-blocks#1} )
    Returns: Text

    {leaderheads_players:mmol-archery#*}
    LeaderHeads top players of type mmol-archery (example: {leaderheads_players:mmol-archery#1} )
    Returns: Text

    {leaderheads_score:va-shulker#*}
    LeaderHeads top score of type va-shulker (example: {leaderheads_score:va-shulker#1} )
    Returns: Text

    {leaderheads_players:cr-wins#*}
    LeaderHeads top players of type cr-wins (example: {leaderheads_players:cr-wins#1} )
    Returns: Text

    {leaderheads_players:sql-sw-kills#*}
    LeaderHeads top players of type sql-sw-kills (example: {leaderheads_players:sql-sw-kills#1} )
    Returns: Text

    {leaderheads_score:iw-level#*}
    LeaderHeads top score of type iw-level (example: {leaderheads_score:iw-level#1} )
    Returns: Text

    {leaderheads_score:ej-itempurchase#*}
    LeaderHeads top score of type ej-itempurchase (example: {leaderheads_score:ej-itempurchase#1} )
    Returns: Text

    {leaderheads_players:mmo-swords#*}
    LeaderHeads top players of type mmo-swords (example: {leaderheads_players:mmo-swords#1} )
    Returns: Text

    {leaderheads_score:mmol-woodcutting#*}
    LeaderHeads top score of type mmol-woodcutting (example: {leaderheads_score:mmol-woodcutting#1} )
    Returns: Text

    {leaderheads_score:uf-balance#*}
    LeaderHeads top score of type uf-balance (example: {leaderheads_score:uf-balance#1} )
    Returns: Text

    {leaderheads_score:joined#*}
    LeaderHeads top score of type joined (example: {leaderheads_score:joined#1} )
    Returns: Text

    {leaderheads_players:ew-kills#*}
    LeaderHeads top players of type ew-kills (example: {leaderheads_players:ew-kills#1} )
    Returns: Text

    {leaderheads_players:tr-wins#*}
    LeaderHeads top players of type tr-wins (example: {leaderheads_players:tr-wins#1} )
    Returns: Text

    {leaderheads_score:gp-flost#*}
    LeaderHeads top score of type gp-flost (example: {leaderheads_score:gp-flost#1} )
    Returns: Text

    {leaderheads_players:enchanted#*}
    LeaderHeads top players of type enchanted (example: {leaderheads_players:enchanted#1} )
    Returns: Text

    {leaderheads_players:mr-points#*}
    LeaderHeads top players of type mr-points (example: {leaderheads_players:mr-points#1} )
    Returns: Text

    {leaderheads_players:vd-xp#*}
    LeaderHeads top players of type vd-xp (example: {leaderheads_players:vd-xp#1} )
    Returns: Text

    {leaderheads_score:sbs-deaths#*}
    LeaderHeads top score of type sbs-deaths (example: {leaderheads_score:sbs-deaths#1} )
    Returns: Text

    {leaderheads_score:bwr-beds#*}
    LeaderHeads top score of type bwr-beds (example: {leaderheads_score:bwr-beds#1} )
    Returns: Text

    {leaderheads_players:esw-kills#*}
    LeaderHeads top players of type esw-kills (example: {leaderheads_players:esw-kills#1} )
    Returns: Text

    {leaderheads_score:flat-sw-wins#*}
    LeaderHeads top score of type flat-sw-wins (example: {leaderheads_score:flat-sw-wins#1} )
    Returns: Text

    {leaderheads_score:bl-deaths#*}
    LeaderHeads top score of type bl-deaths (example: {leaderheads_score:bl-deaths#1} )
    Returns: Text




    SkillAPI(top)

    http://dev.bukkit.org/bukkit-plugins/skillapi/

    Placeholders
    {skillapi_skill_range:*}
    SkillAPI Skill range {skillapi_skill_range:exampleskill}
    Returns: Text

    {skillapi_class_manaregen:*}
    SkillAPI class mana regen {skillapi_class_manaregen:exampleclass}
    Returns: Text

    {skillapi_skill_message:*}
    SkillAPI Message of skill {skillapi_skill_message:exampleskill}
    Returns: Text

    {skillapi_class_group:*}
    SkillAPI class group {skillapi_class_group:exampleclass}
    Returns: Text

    {skillapi_class_prefixcolor:*}
    SkillAPI class prefix color {skillapi_class_prefixcolor:exampleclass}
    Returns: Text

    {skillapi_class_mananame:*}
    SkillAPI class mana name {skillapi_class_mananame:exampleclass}
    Returns: Text

    {skillapi_player_binds}
    SkillAPI player amount of binds
    Returns: Text

    {skillapi_skill_level:*}
    SkillAPI Skill level {skillapi_skill_level:exampleskill}
    Returns: Text

    {skillapi_skill_manacost:*}
    SkillAPI Skill mana cost {skillapi_skill_manacost:exampleskill}
    Returns: Text

    {skillapi_class_points:*}
    SkillAPI class player points {skillapi_class_points:exampleclass}
    Returns: Text

    {skillapi_class_maxlevel:*}
    SkillAPI class max level {skillapi_class_maxlevel:exampleclass}
    Returns: Text

    {skillapi_classes}
    SkillAPI amount of classes
    Returns: Text

    {skillapi_skills}
    SkillAPI amount of skills
    Returns: Text

    {skillapi_skill_type:*}
    SkillAPI Type of skill {skillapi_skill_type:exampleskill}
    Returns: Text

    {skillapi_account_activeid}
    SkillAPI account active id
    Returns: Text

    {skillapi_class_totalexp:*}
    SkillAPI class player totalexp {skillapi_class_totalexp:exampleclass}
    Returns: Text

    {skillapi_skill_reqlevel:*}
    SkillAPI Requirement level of skill {skillapi_skill_reqlevel:exampleskill}
    Returns: Text

    {skillapi_class_health:*}
    SkillAPI class player health {skillapi_class_health:exampleclass}
    Returns: Text

    {skillapi_account_limit}
    SkillAPI account limit
    Returns: Text

    {skillapi_class_reqexp:*}
    SkillAPI class player required exp {skillapi_class_reqexp:exampleclass}
    Returns: Text

    {skillapi_skill_nextcost:*}
    SkillAPI Next Skill cost {skillapi_skill_nextcost:exampleskill}
    Returns: Text

    {skillapi_skill_cooldown:*}
    SkillAPI Skill cooldown {skillapi_skill_cooldown:exampleskill}
    Returns: Text

    {skillapi_player_mana}
    SkillAPI player mana
    Returns: Text

    {skillapi_skill_maxlevel:*}
    SkillAPI Max level of skill {skillapi_skill_maxlevel:exampleskill}
    Returns: Text

    {skillapi_class_mana:*}
    SkillAPI class player mana {skillapi_class_mana:exampleclass}
    Returns: Text

    {skillapi_class_prefix:*}
    SkillAPI class prefix {skillapi_class_prefix:exampleclass}
    Returns: Text

    {skillapi_player_skills}
    SkillAPI player amount skills
    Returns: Text

    {skillapi_class_skills:*}
    SkillAPI class amount of skills {skillapi_class_skills:exampleclass}
    Returns: Text

    {skillapi_skill_cost:*}
    SkillAPI Skill cost {skillapi_skill_cost:exampleskill}
    Returns: Text

    {skillapi_skill_levelreq:*}
    SkillAPI Skill levelreq {skillapi_skill_levelreq:exampleskill}
    Returns: Text

    {skillapi_skill_nextlevelreq:*}
    SkillAPI Next Skill levelreq {skillapi_skill_nextlevelreq:exampleskill}
    Returns: Text

    {skillapi_class_exp:*}
    SkillAPI class player exp {skillapi_class_exp:exampleclass}
    Returns: Text

    {skillapi_class_level:*}
    SkillAPI class player level {skillapi_class_level:exampleclass}
    Returns: Text

    {skillapi_player_maxmana}
    SkillAPI player max mana
    Returns: Text




    KillStats(top)

    http://dev.bukkit.org/bukkit-plugins/killstats-v1-0/

    Placeholders
    {killstats_killsrank}
    killStats kills rank
    Returns: Text

    {killstats_streakrank}
    killStats streak rank
    Returns: Text

    {killstats_kdr}
    killStats kill death ratio
    Returns: Text

    {killstats_deathsrank}
    killStats deaths rank
    Returns: Text

    {killstats_kills}
    killStats kills
    Returns: Text

    {killstats_kdrrank}
    killStats kill death ratio rank
    Returns: Text

    {killstats_deaths}
    killStats deaths
    Returns: Text

    {killstats_streak}
    killStats streak
    Returns: Text




    GAListener(top)

    http://dev.bukkit.org/bukkit-plugins/give-anything-listener/

    Placeholders
    {galistener_bestvoter_votes}
    GAListener best voter votes
    Returns: Number

    {galistener_votetotal}
    GAListener vote total
    Returns: Number

    {galistener_lastvote}
    GAListener last vote
    Returns: Number

    {galistener_bestvoter}
    GAListener best voter
    Returns: Text




    ASkyBlock(top)

    http://www.spigotmc.org/resources/a-skyblock.1220/

    Placeholders
    {askyblock_island_world_players}
    ASkyblock island location players in world
    Returns: Number

    {askyblock_island_blockz}
    ASkyblock island location Z rounded
    Returns: Number

    {askyblock_home_x}
    ASkyblock home location X
    Returns: Number

    {askyblock_island_world}
    ASkyblock island location world name
    Returns: Text

    {askyblock_home_blockx}
    ASkyblock home location X rounded
    Returns: Number

    {askyblock_team_members}
    ASkyblock team members
    Returns: Number

    {askyblock_team_leader_uuid}
    player UUID
    Returns: Text

    {askyblock_team_leader_isonline_raw}
    player is online [Raw frue/false]
    Returns: Text

    {askyblock_island_x}
    ASkyblock island location X
    Returns: Number

    {askyblock_team_leader_name}
    player name
    Returns: Text

    {askyblock_island_world_name}
    ASkyblock island location world name
    Returns: Text

    {askyblock_island_blocky}
    ASkyblock island location Y rounded
    Returns: Number

    {askyblock_island_chunk_x}
    ASkyblock island location chunk X
    Returns: Number

    {askyblock_home_chunk_x}
    ASkyblock home location chunk X
    Returns: Number

    {askyblock_island_level}
    ASkyblock island level
    Returns: Number

    {askyblock_home_pitch}
    ASkyblock home location pitch
    Returns: Number

    {askyblock_island_y}
    ASkyblock island location X
    Returns: Number

    {askyblock_island_owner_uuid}
    player UUID
    Returns: Text

    {askyblock_island_chunk_isloaded_raw}
    ASkyblock island location chunk is loaded [Raw frue/false]
    Returns: Text

    {askyblock_island_owner_isonline}
    player is online [Raw frue/false]
    Returns: Text

    {askyblock_team_members#*}
    ASkyblock team members (example: {askyblock_team_members#1} )
    Returns: Text

    {askyblock_island_chunk_isloaded}
    ASkyblock island location chunk is loaded
    Returns: Text

    {askyblock_island_blockx}
    ASkyblock island location X rounded
    Returns: Number

    {askyblock_home_chunk_tileentities}
    ASkyblock home location chunk amount of tile entities
    Returns: Number

    {askyblock_home_z}
    ASkyblock home location X
    Returns: Number

    {askyblock_home_blockz}
    ASkyblock home location Z rounded
    Returns: Number

    {askyblock_home_chunk_entities}
    ASkyblock home location chunk amount of entities
    Returns: Number

    {askyblock_island_z}
    ASkyblock island location X
    Returns: Number

    {askyblock_island_owner}
    ASkyblock island owner
    Returns: Text

    {askyblock_home_chunk_isloaded}
    ASkyblock home location chunk is loaded
    Returns: Text

    {askyblock_island_yaw}
    ASkyblock island location yaw
    Returns: Number

    {askyblock_home_world}
    ASkyblock home location world name
    Returns: Text

    {askyblock_team_leader_isonline}
    player is online
    Returns: Text

    {askyblock_home_world_uid}
    ASkyblock home location world unique ID
    Returns: Text

    {askyblock_home_yaw}
    ASkyblock home location yaw
    Returns: Number

    {askyblock_island_chunk_tileentities}
    ASkyblock island location chunk amount of tile entities
    Returns: Number

    {askyblock_island_pitch}
    ASkyblock island location pitch
    Returns: Number

    {askyblock_island_chunk_z}
    ASkyblock island location chunk Z
    Returns: Number

    {askyblock_home_world_name}
    ASkyblock home location world name
    Returns: Text

    {askyblock_island_chunk_entities}
    ASkyblock island location chunk amount of entities
    Returns: Number

    {askyblock_home_y}
    ASkyblock home location X
    Returns: Number

    {askyblock_home_blocky}
    ASkyblock home location Y rounded
    Returns: Number

    {askyblock_team_leader}
    ASkyblock team leader
    Returns: Text

    {askyblock_home_chunk_z}
    ASkyblock home location chunk Z
    Returns: Number

    {askyblock_island_world_uid}
    ASkyblock island location world unique ID
    Returns: Text

    {askyblock_home_chunk_isloaded_raw}
    ASkyblock home location chunk is loaded [Raw frue/false]
    Returns: Text

    {askyblock_island_owner_name}
    player name
    Returns: Text

    {askyblock_home_world_players}
    ASkyblock home location players in world
    Returns: Number




    AutoRank(top)

    http://dev.bukkit.org/bukkit-plugins/autorank/

    Placeholders
    {autorank_primarygroup}
    AutoRank primary group
    Returns: Text

    {autorank_localplaytime}
    AutoRank local play time
    Returns: Number

    {autorank_globalplaytime}
    AutoRank global play time
    Returns: Number

    {autorank_playertime}
    AutoRank player time
    Returns: Number

    {autorank_nextrankupgroup}
    AutoRank next rankup group
    Returns: Text




    EnjinMinecraftPlugin(top)

    http://dev.bukkit.org/bukkit-plugins/emp/

    Placeholders
    {enjin_points}
    Enjin Points
    Returns: Number




    Marriage(top)

    http://dev.bukkit.org/bukkit-plugins/marriage/

    Placeholders
    {marriage_home_y}
    Marriage Reloaded home Y location
    Returns: Text

    {marriage_home_x}
    Marriage Reloaded home X location
    Returns: Text

    {marriage_home_z}
    Marriage Reloaded home Z location
    Returns: Text

    {marriage_married}
    Marriage Reloaded is married
    Returns: Text

    {marriage_partner}
    Marriage Reloaded partner
    Returns: Text




    PlotMe(top)

    http://www.spigotmc.org/resources/plotme-official.2131/

    Placeholders
    {plotme_currentplot_expireddate}
    PlotMe plot you are currently in expired date
    Returns: Text

    {plotme_currentplot_customprice}
    PlotMe plot you are currently in custom price
    Returns: Text

    {plotme_currentplot_isforsale}
    PlotMe plot you are currently in is for sale
    Returns: Text

    {plotme_currentplot_id}
    PlotMe plot you are currently in ID
    Returns: Text

    {plotme_currentplot_allowedcount}
    PlotMe plot you are currently in allowed count
    Returns: Text

    {plotme_currentplot_owner}
    PlotMe plot you are currently in owner name
    Returns: Text

    {plotme_currentplot_currentbid}
    PlotMe plot you are currently in current bid
    Returns: Text

    {plotme_currentplot_finisheddate}
    PlotMe plot you are currently in finished date
    Returns: Text

    {plotme_currentplot_deniedcount}
    PlotMe plot you are currently in denied count
    Returns: Text

    {plotme_currentplot_isallowed}
    PlotMe plot you are currently in are you allowed
    Returns: Text

    {plotme_currentplot_playersinplot}
    PlotMe plot you are currently in amount of players in plot
    Returns: Text




    TokenEnchant(top)

    www.spigotmc.org/resources/tokenenchant.2287/

    Placeholders
    {tokenenchant_tokens}
    TokenEnchant tokens
    Returns: Number




    JobsPlugin (Original)(top)

    http://dev.bukkit.org/bukkit-plugins/jobs/

    Placeholders
    {jobs_name_*}
    Jobs name of job number #
    Returns: Text

    {jobs_description_*}
    Jobs description of job number #
    Returns: Text

    {jobs_maxexp_*}
    Jobs max exp of job number #
    Returns: Text

    {jobs_level_*}
    Jobs level of job number #
    Returns: Number

    {jobs_maxlevel_*}
    Jobs max level of job number #
    Returns: Text

    {jobs_exp_*}
    Jobs exp of job number #
    Returns: Number

    {jobs_progression}
    Jobs amount of jobs
    Returns: Text

    {jobs_username}
    Jobs username
    Returns: Text




    JobsReborn(top)

    http://www.spigotmc.org/resources/jobs-reborn.4216/

    Placeholders
    {jobsreborn_maxlevel_*}
    Jobs max level of job number #
    Returns: Number

    {jobsreborn_exp_*}
    Jobs exp of job number #
    Returns: Number

    {jobsreborn_name_*}
    Jobs name of job number #
    Returns: Text

    {jobsreborn_maxexp_*}
    Jobs max exp of job number #
    Returns: Number

    {jobsreborn_description_*}
    Jobs description of job number #
    Returns: Text

    {jobsreborn_username}
    Jobs username
    Returns: Text

    {jobsreborn_progression}
    Jobs amount of jobs
    Returns: Number

    {jobsreborn_level_*}
    Jobs level of job number #
    Returns: Number




    BukkitSpeak(top)

    http://dev.bukkit.org/bukkit-plugins/bukkitspeak/

    Placeholders
    {bukkitspeak_clients#*}
    BukkitSpeak clients (example: {bukkitspeak_clients#1} )
    Returns: Text

    {bukkitspeak_hasherochat}
    BukkitSpeak has hero chat (true/false) [Raw frue/false]
    Returns: Text

    {bukkitspeak_clients}
    BukkitSpeak amount of clients
    Returns: Number

    {bukkitspeak_hasmcmmo}
    BukkitSpeak has mcmmo (true/false) [Raw frue/false]
    Returns: Text

    {bukkitspeak_channels#*}
    BukkitSpeak channels (example: {bukkitspeak_channels#1} )
    Returns: Text

    {bukkitspeak_hasfactions}
    BukkitSpeak has factions (true/false) [Raw frue/false]
    Returns: Text

    {bukkitspeak_mutedplayers#*}
    BukkitSpeak muted players (example: {bukkitspeak_mutedplayers#1} )
    Returns: Text

    {bukkitspeak_muted}
    BukkitSpeak is muted (true/false) [Raw frue/false]
    Returns: Text

    {bukkitspeak_channels}
    BukkitSpeak amount of channels
    Returns: Number

    {bukkitspeak_mutedplayers}
    BukkitSpeak amount of muted players
    Returns: Number




    Plotz(top)

    www.spigotmc.org/resources/release-plotz.1145/

    Placeholders
    {plotz_currentplot_expdate}
    Plotz - plot at location expiration date
    Returns: Text

    {plotz_currentplot_home_yaw}
    Plotz - plot at location , home yaw
    Returns: Number

    {plotz_currentplot_timeleft}
    Plotz - plot at location time left
    Returns: Text

    {plotz_amount}
    Plotz - amount of plots by player
    Returns: Text

    {plotz_currentplot_homenumber}
    Plotz - plot at location home number
    Returns: Text

    {plotz_currentplot_home_chunk_tileentities}
    Plotz - plot at location , home chunk amount of tile entities
    Returns: Number

    {plotz_currentplot_home_world}
    Plotz - plot at location , home world name
    Returns: Text

    {plotz_currentplot_home_chunk_entities}
    Plotz - plot at location , home chunk amount of entities
    Returns: Number

    {plotz_currentplot_home_y}
    Plotz - plot at location , home X
    Returns: Number

    {plotz_currentplot_home_blocky}
    Plotz - plot at location , home Y rounded
    Returns: Number

    {plotz_currentplot_home_pitch}
    Plotz - plot at location , home pitch
    Returns: Number

    {plotz_currentplot_lastseen}
    Plotz - plot at location lastseen (Unix time)
    Returns: Text

    {plotz_currentplot_home_chunk_isloaded}
    Plotz - plot at location , home chunk is loaded [Raw frue/false]
    Returns: Text

    {plotz_currentplot_players}
    Plotz - plot at location , players on plot
    Returns: Text

    {plotz_currentplot_owner}
    Plotz - plot at location owner
    Returns: Text

    {plotz_currentplot_maxbid}
    Plotz - plot at location max bid
    Returns: Text

    {plotz_currentplot_home_world_name}
    Plotz - plot at location , home world name
    Returns: Text

    {plotz_currentplot_name}
    Plotz - plot at location name
    Returns: Text

    {plotz_currentplot_likes}
    Plotz - plot at location likes
    Returns: Text

    {plotz_currentplot_home_chunk_x}
    Plotz - plot at location , home chunk X
    Returns: Number

    {plotz_currentplot_home_blockx}
    Plotz - plot at location , home X rounded
    Returns: Number

    {plotz_currentplot_saleprice}
    Plotz - plot at location sale price
    Returns: Text

    {plotz_currentplot_home_chunk_z}
    Plotz - plot at location , home chunk Z
    Returns: Number

    {plotz_currentplot_home_x}
    Plotz - plot at location , home X
    Returns: Number

    {plotz_currentplot_idz}
    Plotz - plot at location idz
    Returns: Text

    {plotz_currentplot_owneruuid}
    Plotz - plot at location owner uuid
    Returns: Text

    {plotz_currentplot_home_z}
    Plotz - plot at location , home X
    Returns: Number

    {plotz_currentplot_home_blockz}
    Plotz - plot at location , home Z rounded
    Returns: Number

    {plotz_currentplot_idx}
    Plotz - plot at location idx
    Returns: Text

    {plotz_currentplot_bid}
    Plotz - plot at location BID
    Returns: Text

    {plotz_currentplot_biome}
    Plotz - plot at location biome
    Returns: Text

    {plotz_currentplot_home_world_players}
    Plotz - plot at location , home players in world
    Returns: Number

    {plotz_currentplot_home_world_uid}
    Plotz - plot at location , home world unique ID
    Returns: Text




    [DISCONTINUED] Teams(top)

    http://www.spigotmc.org/resources/teams.2990/

    Placeholders
    {teams_home_y}
    Teams home location of first team: X
    Returns: Number

    {teams_team}
    Teams team name of first team
    Returns: Text

    {teams_home_blockz}
    Teams home location of first team: Z rounded
    Returns: Number

    {teams_home_blockx}
    Teams home location of first team: X rounded
    Returns: Number

    {teams_isleader}
    Teams player is team leader [Raw frue/false]
    Returns: Text

    {teams_home_pitch}
    Teams home location of first team: pitch
    Returns: Number

    {teams_home_chunk_x}
    Teams home location of first team: chunk X
    Returns: Number

    {teams_amount}
    Teams teams the player is in
    Returns: Number

    {teams_home_chunk_z}
    Teams home location of first team: chunk Z
    Returns: Number

    {teams_home_chunk_entities}
    Teams home location of first team: chunk amount of entities
    Returns: Number

    {teams_home_chunk_isloaded}
    Teams home location of first team: chunk is loaded [Raw frue/false]
    Returns: Text

    {teams_hasinvite}
    Teams player has invite [Raw frue/false]
    Returns: Text

    {teams_home_world_players}
    Teams home location of first team: players in world
    Returns: Number

    {teams_totalamount}
    Teams total amount of teams
    Returns: Number

    {teams_home_z}
    Teams home location of first team: X
    Returns: Number

    {teams_home_x}
    Teams home location of first team: X
    Returns: Number

    {teams_home_yaw}
    Teams home location of first team: yaw
    Returns: Number

    {teams_home_world}
    Teams home location of first team: world name
    Returns: Text

    {teams_home_blocky}
    Teams home location of first team: Y rounded
    Returns: Number

    {teams_home_world_name}
    Teams home location of first team: world name
    Returns: Text

    {teams_leadernames}
    Teams player is leader of (comma seperated)
    Returns: Text

    {teams_home_world_uid}
    Teams home location of first team: world unique ID
    Returns: Text

    {teams_team_leader}
    Teams team leader of first team
    Returns: Text

    {teams_home_chunk_tileentities}
    Teams home location of first team: chunk amount of tile entities
    Returns: Number




    Unicode symbol placeholders(top)


    Placeholders
    {8}
    ALT Code symbol 8 [?]
    Returns: Text

    {star_shadow}
    ALT Code symbol star_shadow [?]
    Returns: Text

    {6}
    ALT Code symbol 6 [?]
    Returns: Text

    {17}
    ALT Code symbol 17 [?]
    Returns: Text

    {4}
    ALT Code symbol 4 [?]
    Returns: Text

    {2}
    ALT Code symbol 2 [?]
    Returns: Text

    {nuke}
    ALT Code symbol nuke [?]
    Returns: Text

    {skull}
    ALT Code symbol skull [?]
    Returns: Text

    {star_david}
    ALT Code symbol star_david [?]
    Returns: Text

    {187}
    ALT Code symbol 187 [?]
    Returns: Text

    {175}
    ALT Code symbol 175 [ܝ
    Returns: Text

    {185}
    ALT Code symbol 185 [?]
    Returns: Text

    {179}
    ALT Code symbol 179 [?]
    Returns: Text

    {10}
    ALT Code symbol 10 [?]
    Returns: Text

    {hearth}
    ALT Code symbol hearth [?]
    Returns: Text

    {9}
    ALT Code symbol 9 [?]
    Returns: Text

    {204}
    ALT Code symbol 204 [?]
    Returns: Text

    {7}
    ALT Code symbol 7 [֝
    Returns: Text

    {5}
    ALT Code symbol 5 [?]
    Returns: Text

    {tight_snowflake}
    ALT Code symbol tight_snowflake [?]
    Returns: Text

    {3}
    ALT Code symbol 3 [?]
    Returns: Text

    {16}
    ALT Code symbol 16 [?]
    Returns: Text

    {1}
    ALT Code symbol 1 [?]
    Returns: Text

    {rightup}
    ALT Code symbol rightup [?]
    Returns: Text

    {heavy_snowflake}
    ALT Code symbol heavy_snowflake [?]
    Returns: Text

    {arrow}
    ALT Code symbol arrow [?]
    Returns: Text

    {smile_black}
    ALT Code symbol smile_black [?]
    Returns: Text

    {180}
    ALT Code symbol 180 [?]
    Returns: Text

    {black_fourpointed_star}
    ALT Code symbol black_fourpointed_star [?]
    Returns: Text

    {186}
    ALT Code symbol 186 [?]
    Returns: Text

    {174}
    ALT Code symbol 174 [̝
    Returns: Text

    {outlined_black_star}
    ALT Code symbol outlined_black_star [?]
    Returns: Text

    {21}
    ALT Code symbol 21 [ȝ
    Returns: Text

    {188}
    ALT Code symbol 188 [??]
    Returns: Text

    {snowflake}
    ALT Code symbol snowflake [?]
    Returns: Text

    {star_galaxy}
    ALT Code symbol star_galaxy [?]
    Returns: Text

    {smile}
    ALT Code symbol smile [?]
    Returns: Text

    {205}
    ALT Code symbol 205 [??]
    Returns: Text

    {leftup}
    ALT Code symbol leftup [?]
    Returns: Text

    {247}
    ALT Code symbol 247 [?]
    Returns: Text




    WickedSkywars(top)

    www.spigotmc.org/resources/wickedskywars.556/

    Placeholders
    {wickedskywars_gamesplayed}
    WickedSkyWars amount of games played
    Returns: Number

    {wickedskywars_gameslost}
    WickedSkyWars amount of games lost
    Returns: Number

    {wickedskywars_gameswon}
    WickedSkyWars amount of games won
    Returns: Number

    {wickedskywars_kills}
    WickedSkyWars amount of kills
    Returns: Number

    {wickedskywars_score}
    WickedSkyWars score
    Returns: Number

    {wickedskywars_deaths}
    WickedSkyWars death count
    Returns: Number




    uSkyBlock 2.7 or higher(top)

    http://www.spigotmc.org/resources/uskyblock.2280/

    Placeholders
    {uskyblock_islandrank_members}
    uSkyBlock island rank members
    Returns: Number

    {uskyblock_home_chunk_entities}
    uSkyBlock home location chunk amount of entities
    Returns: Number

    {uskyblock_island_pitch}
    uSkyBlock island location pitch
    Returns: Number

    {uskyblock_home_z}
    uSkyBlock home location X
    Returns: Number

    {uskyblock_home_world_name}
    uSkyBlock home location world name
    Returns: Text

    {uskyblock_home_x}
    uSkyBlock home location X
    Returns: Number

    {uskyblock_home_blockx}
    uSkyBlock home location X rounded
    Returns: Number

    {uskyblock_home_world}
    uSkyBlock home location world name
    Returns: Text

    {uskyblock_home_blockz}
    uSkyBlock home location Z rounded
    Returns: Number

    {uskyblock_island_blocky}
    uSkyBlock island location Y rounded
    Returns: Number

    {uskyblock_island_yaw}
    uSkyBlock island location yaw
    Returns: Number

    {uskyblock_island_blockz}
    uSkyBlock island location Z rounded
    Returns: Number

    {uskyblock_island_world_uid}
    uSkyBlock island location world unique ID
    Returns: Text

    {uskyblock_island_chunk_z}
    uSkyBlock island location chunk Z
    Returns: Number

    {uskyblock_island_world_name}
    uSkyBlock island location world name
    Returns: Text

    {uskyblock_island_y}
    uSkyBlock island location X
    Returns: Number

    {uskyblock_island_chunk_entities}
    uSkyBlock island location chunk amount of entities
    Returns: Number

    {uskyblock_challenge_timescompletedincooldown:*}
    uSkyBlock challenge times completed in cooldown [number]
    Returns: Number

    {uskyblock_level}
    uSkyBlock island level
    Returns: Number

    {uskyblock_home_chunk_x}
    uSkyBlock home location chunk X
    Returns: Number

    {uskyblock_challenge_cooldowninmillis:*}
    uSkyBlock challenge cooldown in millis
    Returns: Number

    {uskyblock_home_chunk_z}
    uSkyBlock home location chunk Z
    Returns: Number

    {uskyblock_challenge_timescompleted:*}
    uSkyBlock challenge times completed [number]
    Returns: Number

    {uskyblock_islandrank_rank}
    uSkyBlock island rank
    Returns: Number

    {uskyblock_island_chunk_x}
    uSkyBlock island location chunk X
    Returns: Number

    {uskyblock_displayname}
    uSkyBlock display name
    Returns: Text

    {uskyblock_islandrank_islandname}
    uSkyBlock island rank island name
    Returns: Text

    {uskyblock_island_chunk_isloaded}
    uSkyBlock island location chunk is loaded [Raw frue/false]
    Returns: Text

    {uskyblock_home_y}
    uSkyBlock home location X
    Returns: Number

    {uskyblock_home_blocky}
    uSkyBlock home location Y rounded
    Returns: Number

    {uskyblock_home_world_players}
    uSkyBlock home location players in world
    Returns: Number

    {uskyblock_home_chunk_isloaded}
    uSkyBlock home location chunk is loaded [Raw frue/false]
    Returns: Text

    {uskyblock_challenge_cooldownuntil:*}
    uSkyBlock challenge cooldown until
    Returns: Number

    {uskyblock_island_blockx}
    uSkyBlock island location X rounded
    Returns: Number

    {uskyblock_island_world_players}
    uSkyBlock island location players in world
    Returns: Number

    {uskyblock_island_world}
    uSkyBlock island location world name
    Returns: Text

    {uskyblock_home_pitch}
    uSkyBlock home location pitch
    Returns: Number

    {uskyblock_hasisland}
    uSkyBlock has an island [Raw frue/false]
    Returns: Text

    {uskyblock_island_z}
    uSkyBlock island location X
    Returns: Number

    {uskyblock_island_x}
    uSkyBlock island location X
    Returns: Number

    {uskyblock_home_world_uid}
    uSkyBlock home location world unique ID
    Returns: Text

    {uskyblock_challenge_exists:*}
    uSkyBlock challenge exists [Raw frue/false]
    Returns: Text

    {uskyblock_home_yaw}
    uSkyBlock home location yaw
    Returns: Number

    {uskyblock_island_chunk_tileentities}
    uSkyBlock island location chunk amount of tile entities
    Returns: Number

    {uskyblock_islandrank_leadername}
    uSkyBlock island rank leader name
    Returns: Text

    {uskyblock_home_chunk_tileentities}
    uSkyBlock home location chunk amount of tile entities
    Returns: Number




    SQLPerms(top)

    http://www.spigotmc.org/resources/sqlperms-1-8-compatible.1462/

    Placeholders
    {sqlperms_prefix:*}
    SQLPerms rank prefix (ex. sqlperms_prefix:channelhere)
    Returns: Text

    {sqlperms_rank:*}
    SQLPerms rank (ex. sqlperms_rank:channelhere)
    Returns: Text




    PlotSquared(top)

    www.spigotmc.org/resources/plotsquared.1177/

    Placeholders
    {plotsquared_currentplot_world}
    PlotSquared current plot world name
    Returns: Text

    {plotsquared_has_build_rights}
    PlotSquared has build rights
    Returns: Text

    {plotsquared_allowed_plot_count}
    PlotSquared allowed plot count
    Returns: Text

    {plotsquared_currentplot_y}
    PlotSquared current plot Y value
    Returns: Text

    {plotsquared_plot_count}
    PlotSquared plot count
    Returns: Text

    {plotsquared_currentplot_x}
    PlotSquared current plot X value
    Returns: Text

    {plotsquared_has_plot}
    PlotSquared has a plot name
    Returns: Text

    {plotsquared_currentplot_alias}
    PlotSquared current plot alias
    Returns: Text

    {plotsquared_currentplot_owner}
    PlotSquared current plot owner
    Returns: Text

    {plotsquared_currentplot_helpers}
    PlotSquared current plot amount of helpers
    Returns: Text




    DiceEaster(top)

    www.spigotmc.org/threads/diceeaster-eggs-2015.57053/

    Placeholders
    {diceeaster_eggs}
    DiceEaster eggs
    Returns: Number

    {diceeaster_score}
    DiceEaster player score
    Returns: Number




    EnchantmentTokens(top)

    http://www.spigotmc.org/resources/etokens-upgrade-tools-backpacks-25-sale.5055/

    Placeholders
    {etokens_balance}
    ETokens account balance
    Returns: Number

    {etokens_hasaccount}
    ETokens has an account [Raw frue/false]
    Returns: Text




    Twitter tweets(top)


    Placeholders
    {twitter_lasttweet_language}
    Twitter last tweet language
    Returns: Text

    {twitter_timeline_lasttweet_favoritecount}
    Twitter last timeline tweet favorite count
    Returns: Number

    {twitter_message#*}
    Twitter last tweet message
    Returns: Text

    {twitter_longtitude#*}
    Twitter last tweet geographical longtitude
    Returns: Number

    {twitter_user#*}
    Twitter last tweet user full name
    Returns: Text

    {twitter_timeline_placename#*}
    Twitter last timeline tweet place name
    Returns: Text

    {twitter_username#*}
    Twitter last tweet username
    Returns: Text

    {twitter_country#*}
    Twitter last tweet place country
    Returns: Text

    {twitter_favoritecount#*}
    Twitter last tweet favorite count
    Returns: Number

    {twitter_timeline_formatteddate#*}
    Twitter last timeline tweet formatted date
    Returns: Text

    {twitter_lasttweet_country}
    Twitter last tweet place country
    Returns: Text

    {twitter_timeline_country#*}
    Twitter last timeline tweet place country
    Returns: Text

    {twitter_formatteddate#*}
    Twitter last tweet formatted date
    Returns: Text

    {twitter_timeline_lasttweet_user}
    Twitter last timeline tweet user name
    Returns: Text

    {twitter_lasttweet_timestamp}
    Twitter last tweet timestamp
    Returns: Number

    {twitter_lasttweet_retweetcount}
    Twitter last tweet favorite count
    Returns: Number

    {twitter_timeline_message#*}
    Twitter last timeline tweet message
    Returns: Text

    {twitter_placename#*}
    Twitter last tweet place name
    Returns: Text

    {twitter_timeline_lasttweet_latitude}
    Twitter last timeline tweet geographical latitude
    Returns: Number

    {twitter_timeline_username#*}
    Twitter last timeline tweet username
    Returns: Text

    {twitter_timeline_lasttweet_retweetcount}
    Twitter last timeline tweet favorite count
    Returns: Number

    {twitter_timestamp#*}
    Twitter last tweet timestamp
    Returns: Number

    {twitter_lasttweet_favoritecount}
    Twitter last tweet favorite count
    Returns: Number

    {twitter_lasttweet_placename}
    Twitter last tweet place name
    Returns: Text

    {twitter_timeline_retweetcount#*}
    Twitter last timeline tweet favorite count
    Returns: Number

    {twitter_timeline_lasttweet_country}
    Twitter last timeline tweet place country
    Returns: Text

    {twitter_lasttweet_longtitude}
    Twitter last tweet geographical longtitude
    Returns: Number

    {twitter_timeline_lasttweet_username}
    Twitter last timeline tweet user
    Returns: Text

    {twitter_timeline_lasttweet_placename}
    Twitter last timeline tweet place name
    Returns: Text

    {twitter_timeline_timestamp#*}
    Twitter last timeline tweet timestamp
    Returns: Number

    {twitter_retweetcount#*}
    Twitter last tweet favorite count
    Returns: Number

    {twitter_language#*}
    Twitter last tweet language
    Returns: Text

    {twitter_timeline_lasttweet_formatteddate}
    Twitter last timeline tweet formatted date
    Returns: Text

    {twitter_timeline_latitude#*}
    Twitter last timeline tweet geographical latitude
    Returns: Number

    {twitter_timeline_lasttweet_message}
    Twitter last timeline tweet message
    Returns: Text

    {twitter_timeline_lasttweet_longtitude}
    Twitter last timeline tweet geographical longtitude
    Returns: Number

    {twitter_timeline_longtitude#*}
    Twitter last timeline tweet geographical longtitude
    Returns: Number

    {twitter_countrycode#*}
    Twitter last tweet place country code
    Returns: Text

    {twitter_lasttweet_user}
    Twitter last tweet user name
    Returns: Text

    {twitter_timeline_countrycode#*}
    Twitter last timeline tweet place country code
    Returns: Text

    {twitter_lasttweet_latitude}
    Twitter last tweet geographical latitude
    Returns: Number

    {twitter_timeline_user#*}
    Twitter last timeline tweet user full name
    Returns: Text

    {twitter_lasttweet_countrycode}
    Twitter last tweet place country code
    Returns: Text

    {twitter_lasttweet_message}
    Twitter last tweet message
    Returns: Text

    {twitter_latitude#*}
    Twitter last tweet geographical latitude
    Returns: Number

    {twitter_lasttweet_formatteddate}
    Twitter last tweet formatted date
    Returns: Text

    {twitter_timeline_lasttweet_language}
    Twitter last timeline tweet language
    Returns: Text

    {twitter_timeline_lasttweet_timestamp}
    Twitter last timeline tweet timestamp
    Returns: Number

    {twitter_timeline_lasttweet_countrycode}
    Twitter last timeline tweet place country code
    Returns: Text

    {twitter_timeline_favoritecount#*}
    Twitter last timeline tweet favorite count
    Returns: Number

    {twitter_lasttweet_username}
    Twitter last tweet user
    Returns: Text

    {twitter_timeline_language#*}
    Twitter last timeline tweet language
    Returns: Text




    Facebook placeholders(top)


    Placeholders
    {facebook_post_sharescount#*}
    Facebook post shares count
    Returns: Number

    {facebook_post_id#*}
    Facebook post id
    Returns: Text

    {facebook_post_description#*}
    Facebook post description
    Returns: Text

    {facebook_post_story#*}
    Facebook post story
    Returns: Text

    {facebook_post_statustype#*}
    Facebook post status type
    Returns: Text

    {facebook_post_name#*}
    Facebook post name
    Returns: Text

    {facebook_post_objectid#*}
    Facebook post object id
    Returns: Text

    {facebook_post_message#*}
    Facebook post message
    Returns: Text

    {facebook_post_type#*}
    Facebook post type
    Returns: Text

    {facebook_post_updated_formatted#*}
    Facebook post updated time
    Returns: Text

    {facebook_post_updated_time#*}
    Facebook post updated time
    Returns: Number

    {facebook_user_relationshipstatus:*}
    Facebook user relationshipstatus
    Returns: Text

    {facebook_post_created_time#*}
    Facebook post created time
    Returns: Number

    {facebook_post_created_formatted#*}
    Facebook post created formatted
    Returns: Text

    {facebook_post_caption#*}
    Facebook post caption
    Returns: Text




    SkyWarsReloaded(top)

    http://www.spigotmc.org/resources/skywarsreloaded.3796/

    Placeholders
    {skywarsreloaded_projeffect}
    SkyWarsReloaded player projeffect
    Returns: Text

    {skywarsreloaded_opvote}
    SkyWarsReloaded player OP vote
    Returns: Number

    {skywarsreloaded_gamesplayed}
    SkyWarsReloaded player games played
    Returns: Number

    {skywarsreloaded_deaths}
    SkyWarsReloaded player deaths
    Returns: Number

    {skywarsreloaded_wins}
    SkyWarsReloaded player wins
    Returns: Number

    {skywarsreloaded_balance}
    SkyWarsReloaded player balance
    Returns: Number

    {skywarsreloaded_blocks}
    SkyWarsReloaded player blocks
    Returns: Number

    {skywarsreloaded_jumpvoted}
    SkyWarsReloaded player jump vote
    Returns: Number

    {skywarsreloaded_kills}
    SkyWarsReloaded player kills
    Returns: Number

    {skywarsreloaded_score}
    SkyWarsReloaded player score
    Returns: Number

    {skywarsreloaded_timevote}
    SkyWarsReloaded player time vote
    Returns: Number

    {skywarsreloaded_weathervote}
    SkyWarsReloaded player weather vote
    Returns: Number




    ChatReaction(top)

    www.spigotmc.org/resources/chatreaction.3748/

    Placeholders
    {chatreaction_starttime}
    ChatReaction start time
    Returns: Number

    {chatreaction_displayword}
    ChatReaction display word (scrambled)
    Returns: Text

    {chatreaction_top_uuid#*}
    ChatReaction top player uuids (example: {chatreaction_top_uuid#1} )
    Returns: Text

    {chatreaction_wins}
    ChatReaction wins of player
    Returns: Number

    {chatreaction_word}
    ChatReaction reaction word (clean)
    Returns: Text

    {chatreaction_top#*}
    ChatReaction top players (example: {chatreaction_top#1} )
    Returns: Text

    {chatreaction_top_wins#*}
    ChatReaction top wins (example: {chatreaction_top_wins#1} )
    Returns: Text




    GangsPlus 1.X(top)

    http://www.spigotmc.org/resources/gangs-fights-homes-chat-bank.2604/

    Placeholders
    {gangsplus_gang_kills}
    GangsPlus gang kills
    Returns: Number

    {gangsplus_gang_tag}
    GangsPlus gang tag
    Returns: Text

    {gangsplus_gang_wlr}
    GangsPlus gang win loose ratio
    Returns: Number

    {gangsplus_gang_size}
    GangsPlus gang size
    Returns: Number

    {gangsplus_gang_rank}
    GangsPlus gang rank
    Returns: Text

    {gangsplus_gang_leader}
    GangsPlus gang leader
    Returns: Text

    {gangsplus_gang_deaths}
    GangsPlus gang deaths
    Returns: Number

    {gangsplus_gang_friendlyfire}
    GangsPlus gang allows friendly fire
    Returns: Text

    {gangsplus_gang_business_money}
    GangsPlus gang tag
    Returns: Number

    {gangsplus_gang_online}
    GangsPlus gang online members
    Returns: Number

    {gangsplus_gang_level}
    GangsPlus gang level
    Returns: Number

    {gangsplus_gang_wins}
    GangsPlus gang wins
    Returns: Number

    {gangsplus_gang_losses}
    GangsPlus gang losses
    Returns: Number

    {gangsplus_gang_kdr}
    GangsPlus gang Kill death ratio
    Returns: Number

    {gangsplus_gang_bank_money}
    GangsPlus gang bank amount of money
    Returns: Number

    {gangsplus_in_gang}
    GangsPlus is the player in a gang
    Returns: Text

    {gangsplus_gang_homes}
    GangsPlus gang homes amount
    Returns: Number

    {gangsplus_gang}
    GangsPlus gang name
    Returns: Text




    GangsPlus 2.X(top)

    http://www.spigotmc.org/resources/gangs-fights-homes-chat-bank.2604/

    Placeholders
    {gangsplus_gang_kills}
    GangsPlus gang kills
    Returns: Number

    {gangsplus_gang_tag}
    GangsPlus gang tag
    Returns: Text

    {gangsplus_gang_wlr}
    GangsPlus gang win loose ratio
    Returns: Number

    {gangsplus_gang_size}
    GangsPlus gang size
    Returns: Number

    {gangsplus_gang_rank}
    GangsPlus gang rank
    Returns: Number

    {gangsplus_gang_leader}
    GangsPlus gang leader
    Returns: Text

    {gangsplus_gang_deaths}
    GangsPlus gang deaths
    Returns: Number

    {gangsplus_gang_friendlyfire}
    GangsPlus gang allows friendly fire
    Returns: Text

    {gangsplus_gang_online}
    GangsPlus gang online members
    Returns: Number

    {gangsplus_gang_level}
    GangsPlus gang level
    Returns: Number

    {gangsplus_gang_wins}
    GangsPlus gang wins
    Returns: Number

    {gangsplus_gang_losses}
    GangsPlus gang losses
    Returns: Number

    {gangsplus_gang_kdr}
    GangsPlus gang Kill death ratio
    Returns: Number

    {gangsplus_gang_bank_money}
    GangsPlus gang bank amount of money
    Returns: Number

    {gangsplus_in_gang}
    GangsPlus is the player in a gang
    Returns: Text

    {gangsplus_gang_homes}
    GangsPlus gang homes amount
    Returns: Number

    {gangsplus_gang}
    GangsPlus gang name
    Returns: Text




    DeluxeTags(top)

    www.spigotmc.org/resources/deluxetags.4390/

    Placeholders
    {deluxetags_tag_id}
    DeluxeTags tag id
    Returns: Text

    {deluxetags_tag}
    DeluxeTags tag
    Returns: Text




    Quests(top)

    http://dev.bukkit.org/bukkit-plugins/quests/

    Placeholders
    {quests_hero_maxmana}
    Quests max mana
    Returns: Text

    {quests_hero_level}
    Quests hero level
    Returns: Text

    {quests_hero_manaregen}
    Quests mana regen
    Returns: Text

    {quests_hero_mana}
    Quests hero mana
    Returns: Text

    {quests_count}
    Quests amount of quests
    Returns: Text




    KillRewards(top)

    http://www.spigotmc.org/resources/killrewards-sale_until_1-6-2015-redstonepvp-style.7013/

    Placeholders
    {killrewards_points}
    KillRewards points
    Returns: Number

    {killrewards_level}
    KillRewards level
    Returns: Number




    Player Effects(top)


    Placeholders
    {effects_count}
    Amount of active effects
    Returns: Number

    {effects_isinstant:#*}
    Active effect is instant (example: {effects_isinstant:#1} )
    Returns: Text

    {effects_duration:#*}
    Active effect duration (example: {effects_duration:#1} )
    Returns: Text

    {effects_amplifier:#*}
    Active effect amplifier (example: {effects_amplifier:#1} )
    Returns: Text

    {effects_durationmodified:#*}
    Active effect duration modifier (example: {effects_durationmodified:#1} )
    Returns: Text

    {effects_isambient:#*}
    Active effect is ambient (example: {effects_isambient:#1} )
    Returns: Text

    {effects_name:#*}
    Active effect name (example: {effects_name:#1} )
    Returns: Text




    Wazup's SurvivalGames(top)

    http://www.spigotmc.org/resources/survivalgames.1351/

    Placeholders
    {wazup92survivalgames_coins}
    Wazup92's SurvivalGames player coins
    Returns: Number

    {wazup92survivalgames_deaths}
    Wazup92's SurvivalGames player deaths
    Returns: Number

    {wazup92survivalgames_kills}
    Wazup92's SurvivalGames player kills
    Returns: Number

    {wazup92survivalgames_wins}
    Wazup92's SurvivalGames player wins
    Returns: Number




    Player Hotbar item placeholders(top)


    Placeholders
    {hotbaritem8:isrecord}
    Hotbar item #8 is record
    Returns: Text

    {hotbaritem8:isoccluding_raw}
    Hotbar item #8 is occluding [Raw frue/false]
    Returns: Text

    {hotbaritem9:maxsize}
    Hotbar item #9 max size
    Returns: Number

    {hotbaritem2:displayname}
    Hotbar item #2 display name
    Returns: Text

    {hotbaritem9:typeid}
    Hotbar item #9 type id
    Returns: Number

    {hotbaritem5:maxstacksize}
    Hotbar item #5 max stack size
    Returns: Number

    {hotbaritem2:lore#*}
    Hotbar item #2 lore (example: {hotbaritem2:lore#1} )
    Returns: Text

    {hotbaritem4:isblock_raw}
    Hotbar item #4 is block [Raw frue/false]
    Returns: Text

    {hotbaritem9:isburnable_raw}
    Hotbar item #9 is burnable [Raw frue/false]
    Returns: Text

    {hotbaritem9:isrecord_raw}
    Hotbar item #9 is record [Raw frue/false]
    Returns: Text

    {hotbaritem1:isedible_raw}
    Hotbar item #1 is edible [Raw frue/false]
    Returns: Text

    {hotbaritem6:istransparent_raw}
    Hotbar item #6 is transparent [Raw frue/false]
    Returns: Text

    {hotbaritem3:istransparent}
    Hotbar item #3 is transparent
    Returns: Text

    {hotbaritem8:isedible}
    Hotbar item #8 is edible
    Returns: Text

    {hotbaritem7:amount}
    Hotbar item #7 amount
    Returns: Number

    {hotbaritem2:isoccluding}
    Hotbar item #2 is occluding
    Returns: Text

    {hotbaritem4:isburnable}
    Hotbar item #4 is burnable
    Returns: Text

    {hotbaritem2:isburnable}
    Hotbar item #2 is burnable
    Returns: Text

    {hotbaritem3:isburnable_raw}
    Hotbar item #3 is burnable [Raw frue/false]
    Returns: Text

    {hotbaritem9:isoccluding}
    Hotbar item #9 is occluding
    Returns: Text

    {hotbaritem1:isburnable}
    Hotbar item #1 is burnable
    Returns: Text

    {hotbaritem5:isburnable}
    Hotbar item #5 is burnable
    Returns: Text

    {hotbaritem3:maxdurability}
    Hotbar item #3 max durability
    Returns: Number

    {hotbaritem6:isburnable_raw}
    Hotbar item #6 is burnable [Raw frue/false]
    Returns: Text

    {hotbaritem6:isburnable}
    Hotbar item #6 is burnable
    Returns: Text

    {hotbaritem8:isburnable}
    Hotbar item #8 is burnable
    Returns: Text

    {hotbaritem4:isflammable_raw}
    Hotbar item #4 is flammable [Raw frue/false]
    Returns: Text

    {hotbaritem7:isrecord}
    Hotbar item #7 is record
    Returns: Text

    {hotbaritem4remainingdurability}
    Hotbar item #4 remainingdurability
    Returns: Number

    {hotbaritem7:isburnable}
    Hotbar item #7 is burnable
    Returns: Text

    {hotbaritem2:maxsize}
    Hotbar item #2 max size
    Returns: Number

    {hotbaritem9:isedible}
    Hotbar item #9 is edible
    Returns: Text

    {hotbaritem4:isoccluding_raw}
    Hotbar item #4 is occluding [Raw frue/false]
    Returns: Text

    {hotbaritem9:type}
    Hotbar item #9 type name
    Returns: Text

    {hotbaritem4:isrecord_raw}
    Hotbar item #4 is record [Raw frue/false]
    Returns: Text

    {hotbaritem1:isoccluding}
    Hotbar item #1 is occluding
    Returns: Text

    {hotbaritem3:isburnable}
    Hotbar item #3 is burnable
    Returns: Text

    {hotbaritem1:displayname}
    Hotbar item #1 display name
    Returns: Text

    {hotbaritem6remainingdurability}
    Hotbar item #6 remainingdurability
    Returns: Number

    {hotbaritem3:displayname}
    Hotbar item #3 display name
    Returns: Text

    {hotbaritem3:isblock}
    Hotbar item #3 is block
    Returns: Text

    {hotbaritem8:isflammable_raw}
    Hotbar item #8 is flammable [Raw frue/false]
    Returns: Text

    {hotbaritem9:maxdurability}
    Hotbar item #9 max durability
    Returns: Number

    {hotbaritem3:isblock_raw}
    Hotbar item #3 is block [Raw frue/false]
    Returns: Text

    {hotbaritem5:isblock_raw}
    Hotbar item #5 is block [Raw frue/false]
    Returns: Text

    {hotbaritem8:hasgravity_raw}
    Hotbar item #8 has gravity [Raw frue/false]
    Returns: Text

    {hotbaritem5:isedible_raw}
    Hotbar item #5 is edible [Raw frue/false]
    Returns: Text

    {hotbaritem6:typeid}
    Hotbar item #6 type id
    Returns: Number

    {hotbaritem2:hasgravity_raw}
    Hotbar item #2 has gravity [Raw frue/false]
    Returns: Text

    {hotbaritem5:hasgravity_raw}
    Hotbar item #5 has gravity [Raw frue/false]
    Returns: Text

    {hotbaritem6:isblock}
    Hotbar item #6 is block
    Returns: Text

    {hotbaritem3:type}
    Hotbar item #3 type name
    Returns: Text

    {hotbaritem5:isflammable_raw}
    Hotbar item #5 is flammable [Raw frue/false]
    Returns: Text

    {hotbaritem6:isflammable}
    Hotbar item #6 is flammable
    Returns: Text

    {hotbaritem9:issolid_raw}
    Hotbar item #9 is solid [Raw frue/false]
    Returns: Text

    {hotbaritem9:maxstacksize}
    Hotbar item #9 max stack size
    Returns: Number

    {hotbaritem4:maxsize}
    Hotbar item #4 max size
    Returns: Number

    {hotbaritem1:isblock}
    Hotbar item #1 is block
    Returns: Text

    {hotbaritem7:lore#*}
    Hotbar item #7 lore (example: {hotbaritem7:lore#1} )
    Returns: Text

    {hotbaritem8:isflammable}
    Hotbar item #8 is flammable
    Returns: Text

    {hotbaritem1:issolid_raw}
    Hotbar item #1 is solid [Raw frue/false]
    Returns: Text

    {hotbaritem8:isblock}
    Hotbar item #8 is block
    Returns: Text

    {hotbaritem1:maxstacksize}
    Hotbar item #1 max stack size
    Returns: Number

    {hotbaritem4:type}
    Hotbar item #4 type name
    Returns: Text

    {hotbaritem6:isedible_raw}
    Hotbar item #6 is edible [Raw frue/false]
    Returns: Text

    {hotbaritem2:amount}
    Hotbar item #2 amount
    Returns: Number

    {hotbaritem3:typeid}
    Hotbar item #3 type id
    Returns: Number

    {hotbaritem7:issolid_raw}
    Hotbar item #7 is solid [Raw frue/false]
    Returns: Text

    {hotbaritem7:isedible}
    Hotbar item #7 is edible
    Returns: Text

    {hotbaritem9:displayname}
    Hotbar item #9 display name
    Returns: Text

    {hotbaritem5:amount}
    Hotbar item #5 amount
    Returns: Number

    {hotbaritem8:material}
    Hotbar item #8 material
    Returns: Text

    {hotbaritem4:istransparent_raw}
    Hotbar item #4 is transparent [Raw frue/false]
    Returns: Text

    {hotbaritem9remainingdurability}
    Hotbar item #9 remainingdurability
    Returns: Number

    {hotbaritem7:issolid}
    Hotbar item #7 is solid
    Returns: Text

    {hotbaritem9:isoccluding_raw}
    Hotbar item #9 is occluding [Raw frue/false]
    Returns: Text

    {hotbaritem3:isrecord_raw}
    Hotbar item #3 is record [Raw frue/false]
    Returns: Text

    {hotbaritem5:isrecord}
    Hotbar item #5 is record
    Returns: Text

    {hotbaritem8:istransparent_raw}
    Hotbar item #8 is transparent [Raw frue/false]
    Returns: Text

    {hotbaritem4:lore#*}
    Hotbar item #4 lore (example: {hotbaritem4:lore#1} )
    Returns: Text

    {hotbaritem7:material}
    Hotbar item #7 material
    Returns: Text

    {hotbaritem4:isoccluding}
    Hotbar item #4 is occluding
    Returns: Text

    {hotbaritem3:isoccluding}
    Hotbar item #3 is occluding
    Returns: Text

    {hotbaritem5:istransparent}
    Hotbar item #5 is transparent
    Returns: Text

    {hotbaritem8:isoccluding}
    Hotbar item #8 is occluding
    Returns: Text

    {hotbaritem2:type}
    Hotbar item #2 type name
    Returns: Text

    {hotbaritem1:maxsize}
    Hotbar item #1 max size
    Returns: Number

    {hotbaritem7:isoccluding}
    Hotbar item #7 is occluding
    Returns: Text

    {hotbaritem5:isedible}
    Hotbar item #5 is edible
    Returns: Text

    {hotbaritem8remainingdurability}
    Hotbar item #8 remainingdurability
    Returns: Number

    {hotbaritem5:isblock}
    Hotbar item #5 is block
    Returns: Text

    {hotbaritem8:isrecord_raw}
    Hotbar item #8 is record [Raw frue/false]
    Returns: Text

    {hotbaritem2:maxdurability}
    Hotbar item #2 max durability
    Returns: Number

    {hotbaritem1:istransparent_raw}
    Hotbar item #1 is transparent [Raw frue/false]
    Returns: Text

    {hotbaritem6:isedible}
    Hotbar item #6 is edible
    Returns: Text

    {hotbaritem6:material}
    Hotbar item #6 material
    Returns: Text

    {hotbaritem7:isburnable_raw}
    Hotbar item #7 is burnable [Raw frue/false]
    Returns: Text

    {hotbaritem8:typeid}
    Hotbar item #8 type id
    Returns: Number

    {hotbaritem2:istransparent}
    Hotbar item #2 is transparent
    Returns: Text

    {hotbaritem4:isedible_raw}
    Hotbar item #4 is edible [Raw frue/false]
    Returns: Text

    {hotbaritem9:isblock}
    Hotbar item #9 is block
    Returns: Text

    {hotbaritem3:isoccluding_raw}
    Hotbar item #3 is occluding [Raw frue/false]
    Returns: Text

    {hotbaritem1:lore#*}
    Hotbar item #1 lore (example: {hotbaritem1:lore#1} )
    Returns: Text

    {hotbaritem6:isrecord}
    Hotbar item #6 is record
    Returns: Text

    {hotbaritem1:isburnable_raw}
    Hotbar item #1 is burnable [Raw frue/false]
    Returns: Text

    {hotbaritem3:issolid}
    Hotbar item #3 is solid
    Returns: Text

    {hotbaritem5:istransparent_raw}
    Hotbar item #5 is transparent [Raw frue/false]
    Returns: Text

    {hotbaritem3:istransparent_raw}
    Hotbar item #3 is transparent [Raw frue/false]
    Returns: Text

    {hotbaritem4:isburnable_raw}
    Hotbar item #4 is burnable [Raw frue/false]
    Returns: Text

    {hotbaritem7:istransparent_raw}
    Hotbar item #7 is transparent [Raw frue/false]
    Returns: Text

    {hotbaritem6:isflammable_raw}
    Hotbar item #6 is flammable [Raw frue/false]
    Returns: Text

    {hotbaritem8:amount}
    Hotbar item #8 amount
    Returns: Number

    {hotbaritem9:isflammable_raw}
    Hotbar item #9 is flammable [Raw frue/false]
    Returns: Text

    {hotbaritem9:istransparent_raw}
    Hotbar item #9 is transparent [Raw frue/false]
    Returns: Text

    {hotbaritem9:isburnable}
    Hotbar item #9 is burnable
    Returns: Text

    {hotbaritem7:isrecord_raw}
    Hotbar item #7 is record [Raw frue/false]
    Returns: Text

    {hotbaritem9:durability}
    Hotbar item #9 durability
    Returns: Number

    {hotbaritem3:isedible_raw}
    Hotbar item #3 is edible [Raw frue/false]
    Returns: Text

    {hotbaritem5:isrecord_raw}
    Hotbar item #5 is record [Raw frue/false]
    Returns: Text

    {hotbaritem9:lore#*}
    Hotbar item #9 lore (example: {hotbaritem9:lore#1} )
    Returns: Text

    {hotbaritem7:isflammable}
    Hotbar item #7 is flammable
    Returns: Text

    {hotbaritem6:maxdurability}
    Hotbar item #6 max durability
    Returns: Number

    {hotbaritem4:issolid_raw}
    Hotbar item #4 is solid [Raw frue/false]
    Returns: Text

    {hotbaritem5:maxsize}
    Hotbar item #5 max size
    Returns: Number

    {hotbaritem2:isedible_raw}
    Hotbar item #2 is edible [Raw frue/false]
    Returns: Text

    {hotbaritem3:isflammable_raw}
    Hotbar item #3 is flammable [Raw frue/false]
    Returns: Text

    {hotbaritem8:issolid_raw}
    Hotbar item #8 is solid [Raw frue/false]
    Returns: Text

    {hotbaritem9:istransparent}
    Hotbar item #9 is transparent
    Returns: Text

    {hotbaritem1:material}
    Hotbar item #1 material
    Returns: Text

    {hotbaritem6:isrecord_raw}
    Hotbar item #6 is record [Raw frue/false]
    Returns: Text

    {hotbaritem3:isflammable}
    Hotbar item #3 is flammable
    Returns: Text

    {hotbaritem2:isblock}
    Hotbar item #2 is block
    Returns: Text

    {hotbaritem1:type}
    Hotbar item #1 type name
    Returns: Text

    {hotbaritem2:istransparent_raw}
    Hotbar item #2 is transparent [Raw frue/false]
    Returns: Text

    {hotbaritem3:maxsize}
    Hotbar item #3 max size
    Returns: Number

    {hotbaritem9:hasgravity_raw}
    Hotbar item #9 has gravity [Raw frue/false]
    Returns: Text

    {hotbaritem3:amount}
    Hotbar item #3 amount
    Returns: Number

    {hotbaritem6:displayname}
    Hotbar item #6 display name
    Returns: Text

    {hotbaritem3remainingdurability}
    Hotbar item #3 remainingdurability
    Returns: Number

    {hotbaritem5:typeid}
    Hotbar item #5 type id
    Returns: Number

    {hotbaritem3:hasgravity_raw}
    Hotbar item #3 has gravity [Raw frue/false]
    Returns: Text

    {hotbaritem1:isrecord}
    Hotbar item #1 is record
    Returns: Text

    {hotbaritem2:isflammable_raw}
    Hotbar item #2 is flammable [Raw frue/false]
    Returns: Text

    {hotbaritem6:hasgravity_raw}
    Hotbar item #6 has gravity [Raw frue/false]
    Returns: Text

    {hotbaritem4:material}
    Hotbar item #4 material
    Returns: Text

    {hotbaritem4:issolid}
    Hotbar item #4 is solid
    Returns: Text

    {hotbaritem6:istransparent}
    Hotbar item #6 is transparent
    Returns: Text

    {hotbaritem1:isedible}
    Hotbar item #1 is edible
    Returns: Text

    {hotbaritem8:isblock_raw}
    Hotbar item #8 is block [Raw frue/false]
    Returns: Text

    {hotbaritem6:isoccluding_raw}
    Hotbar item #6 is occluding [Raw frue/false]
    Returns: Text

    {hotbaritem5:isoccluding}
    Hotbar item #5 is occluding
    Returns: Text

    {hotbaritem8:durability}
    Hotbar item #8 durability
    Returns: Number

    {hotbaritem7:durability}
    Hotbar item #7 durability
    Returns: Number

    {hotbaritem1:isoccluding_raw}
    Hotbar item #1 is occluding [Raw frue/false]
    Returns: Text

    {hotbaritem5:durability}
    Hotbar item #5 durability
    Returns: Number

    {hotbaritem6:lore#*}
    Hotbar item #6 lore (example: {hotbaritem6:lore#1} )
    Returns: Text

    {hotbaritem4:durability}
    Hotbar item #4 durability
    Returns: Number

    {hotbaritem6:durability}
    Hotbar item #6 durability
    Returns: Number

    {hotbaritem8:isedible_raw}
    Hotbar item #8 is edible [Raw frue/false]
    Returns: Text

    {hotbaritem7:maxstacksize}
    Hotbar item #7 max stack size
    Returns: Number

    {hotbaritem8:maxsize}
    Hotbar item #8 max size
    Returns: Number

    {hotbaritem6:isoccluding}
    Hotbar item #6 is occluding
    Returns: Text

    {hotbaritem1:durability}
    Hotbar item #1 durability
    Returns: Number

    {hotbaritem2:durability}
    Hotbar item #2 durability
    Returns: Number

    {hotbaritem3:durability}
    Hotbar item #3 durability
    Returns: Number

    {hotbaritem3:material}
    Hotbar item #3 material
    Returns: Text

    {hotbaritem2:typeid}
    Hotbar item #2 type id
    Returns: Number

    {hotbaritem2:isedible}
    Hotbar item #2 is edible
    Returns: Text

    {hotbaritem3:maxstacksize}
    Hotbar item #3 max stack size
    Returns: Number

    {hotbaritem9:issolid}
    Hotbar item #9 is solid
    Returns: Text

    {hotbaritem1:isrecord_raw}
    Hotbar item #1 is record [Raw frue/false]
    Returns: Text

    {hotbaritem8:maxstacksize}
    Hotbar item #8 max stack size
    Returns: Number

    {hotbaritem5:displayname}
    Hotbar item #5 display name
    Returns: Text

    {hotbaritem6:issolid}
    Hotbar item #6 is solid
    Returns: Text

    {hotbaritem5:hasgravity}
    Hotbar item #5 has gravity
    Returns: Text

    {hotbaritem4:hasgravity}
    Hotbar item #4 has gravity
    Returns: Text

    {hotbaritem2:material}
    Hotbar item #2 material
    Returns: Text

    {hotbaritem5remainingdurability}
    Hotbar item #5 remainingdurability
    Returns: Number

    {hotbaritem3:lore#*}
    Hotbar item #3 lore (example: {hotbaritem3:lore#1} )
    Returns: Text

    {hotbaritem2:isoccluding_raw}
    Hotbar item #2 is occluding [Raw frue/false]
    Returns: Text

    {hotbaritem9:isblock_raw}
    Hotbar item #9 is block [Raw frue/false]
    Returns: Text

    {hotbaritem3:hasgravity}
    Hotbar item #3 has gravity
    Returns: Text

    {hotbaritem2:maxstacksize}
    Hotbar item #2 max stack size
    Returns: Number

    {hotbaritem7remainingdurability}
    Hotbar item #7 remainingdurability
    Returns: Number

    {hotbaritem2:hasgravity}
    Hotbar item #2 has gravity
    Returns: Text

    {hotbaritem7:isblock_raw}
    Hotbar item #7 is block [Raw frue/false]
    Returns: Text

    {hotbaritem6:amount}
    Hotbar item #6 amount
    Returns: Number

    {hotbaritem1:hasgravity}
    Hotbar item #1 has gravity
    Returns: Text

    {hotbaritem4:isflammable}
    Hotbar item #4 is flammable
    Returns: Text

    {hotbaritem5:isoccluding_raw}
    Hotbar item #5 is occluding [Raw frue/false]
    Returns: Text

    {hotbaritem5:material}
    Hotbar item #5 material
    Returns: Text

    {hotbaritem1:isblock_raw}
    Hotbar item #1 is block [Raw frue/false]
    Returns: Text

    {hotbaritem7:maxdurability}
    Hotbar item #7 max durability
    Returns: Number

    {hotbaritem2:isrecord_raw}
    Hotbar item #2 is record [Raw frue/false]
    Returns: Text

    {hotbaritem6:hasgravity}
    Hotbar item #6 has gravity
    Returns: Text

    {hotbaritem3:issolid_raw}
    Hotbar item #3 is solid [Raw frue/false]
    Returns: Text

    {hotbaritem1:istransparent}
    Hotbar item #1 is transparent
    Returns: Text

    {hotbaritem2:isrecord}
    Hotbar item #2 is record
    Returns: Text

    {hotbaritem7:hasgravity}
    Hotbar item #7 has gravity
    Returns: Text

    {hotbaritem7:displayname}
    Hotbar item #7 display name
    Returns: Text

    {hotbaritem8:isburnable_raw}
    Hotbar item #8 is burnable [Raw frue/false]
    Returns: Text

    {hotbaritem5:issolid_raw}
    Hotbar item #5 is solid [Raw frue/false]
    Returns: Text

    {hotbaritem8:hasgravity}
    Hotbar item #8 has gravity
    Returns: Text

    {hotbaritem2:isflammable}
    Hotbar item #2 is flammable
    Returns: Text

    {hotbaritem2:isburnable_raw}
    Hotbar item #2 is burnable [Raw frue/false]
    Returns: Text

    {hotbaritem5:isburnable_raw}
    Hotbar item #5 is burnable [Raw frue/false]
    Returns: Text

    {hotbaritem9:hasgravity}
    Hotbar item #9 has gravity
    Returns: Text

    {hotbaritem4:isedible}
    Hotbar item #4 is edible
    Returns: Text

    {hotbaritem8:istransparent}
    Hotbar item #8 is transparent
    Returns: Text

    {hotbaritem4:displayname}
    Hotbar item #4 display name
    Returns: Text

    {hotbaritem5:maxdurability}
    Hotbar item #5 max durability
    Returns: Number

    {hotbaritem9:amount}
    Hotbar item #9 amount
    Returns: Number

    {hotbaritem7:isedible_raw}
    Hotbar item #7 is edible [Raw frue/false]
    Returns: Text

    {hotbaritem2:isblock_raw}
    Hotbar item #2 is block [Raw frue/false]
    Returns: Text

    {hotbaritem6:maxstacksize}
    Hotbar item #6 max stack size
    Returns: Number

    {hotbaritem1:issolid}
    Hotbar item #1 is solid
    Returns: Text

    {hotbaritem8:maxdurability}
    Hotbar item #8 max durability
    Returns: Number

    {hotbaritem6:maxsize}
    Hotbar item #6 max size
    Returns: Number

    {hotbaritem7:typeid}
    Hotbar item #7 type id
    Returns: Number

    {hotbaritem6:isblock_raw}
    Hotbar item #6 is block [Raw frue/false]
    Returns: Text

    {hotbaritem8:type}
    Hotbar item #8 type name
    Returns: Text

    {hotbaritem1:isflammable_raw}
    Hotbar item #1 is flammable [Raw frue/false]
    Returns: Text

    {hotbaritem8:lore#*}
    Hotbar item #8 lore (example: {hotbaritem8:lore#1} )
    Returns: Text

    {hotbaritem4:maxstacksize}
    Hotbar item #4 max stack size
    Returns: Number

    {hotbaritem5:type}
    Hotbar item #5 type name
    Returns: Text

    {hotbaritem2:issolid}
    Hotbar item #2 is solid
    Returns: Text

    {hotbaritem9:material}
    Hotbar item #9 material
    Returns: Text

    {hotbaritem4:isblock}
    Hotbar item #4 is block
    Returns: Text

    {hotbaritem4:typeid}
    Hotbar item #4 type id
    Returns: Number

    {hotbaritem4:isrecord}
    Hotbar item #4 is record
    Returns: Text

    {hotbaritem1:amount}
    Hotbar item #1 amount
    Returns: Number

    {hotbaritem1:maxdurability}
    Hotbar item #1 max durability
    Returns: Number

    {hotbaritem4:hasgravity_raw}
    Hotbar item #4 has gravity [Raw frue/false]
    Returns: Text

    {hotbaritem7:isoccluding_raw}
    Hotbar item #7 is occluding [Raw frue/false]
    Returns: Text

    {hotbaritem4:istransparent}
    Hotbar item #4 is transparent
    Returns: Text

    {hotbaritem1:hasgravity_raw}
    Hotbar item #1 has gravity [Raw frue/false]
    Returns: Text

    {hotbaritem7:maxsize}
    Hotbar item #7 max size
    Returns: Number

    {hotbaritem7:hasgravity_raw}
    Hotbar item #7 has gravity [Raw frue/false]
    Returns: Text

    {hotbaritem8:issolid}
    Hotbar item #8 is solid
    Returns: Text

    {hotbaritem9:isedible_raw}
    Hotbar item #9 is edible [Raw frue/false]
    Returns: Text

    {hotbaritem4:amount}
    Hotbar item #4 amount
    Returns: Number

    {hotbaritem7:istransparent}
    Hotbar item #7 is transparent
    Returns: Text

    {hotbaritem7:isflammable_raw}
    Hotbar item #7 is flammable [Raw frue/false]
    Returns: Text

    {hotbaritem6:type}
    Hotbar item #6 type name
    Returns: Text

    {hotbaritem3:isrecord}
    Hotbar item #3 is record
    Returns: Text

    {hotbaritem3:isedible}
    Hotbar item #3 is edible
    Returns: Text

    {hotbaritem5:lore#*}
    Hotbar item #5 lore (example: {hotbaritem5:lore#1} )
    Returns: Text

    {hotbaritem4:maxdurability}
    Hotbar item #4 max durability
    Returns: Number

    {hotbaritem5:isflammable}
    Hotbar item #5 is flammable
    Returns: Text

    {hotbaritem7:type}
    Hotbar item #7 type name
    Returns: Text

    {hotbaritem2remainingdurability}
    Hotbar item #2 remainingdurability
    Returns: Number

    {hotbaritem5:issolid}
    Hotbar item #5 is solid
    Returns: Text

    {hotbaritem9:isflammable}
    Hotbar item #9 is flammable
    Returns: Text

    {hotbaritem7:isblock}
    Hotbar item #7 is block
    Returns: Text

    {hotbaritem2:issolid_raw}
    Hotbar item #2 is solid [Raw frue/false]
    Returns: Text

    {hotbaritem1:typeid}
    Hotbar item #1 type id
    Returns: Number

    {hotbaritem1:isflammable}
    Hotbar item #1 is flammable
    Returns: Text

    {hotbaritem8:displayname}
    Hotbar item #8 display name
    Returns: Text

    {hotbaritem9:isrecord}
    Hotbar item #9 is record
    Returns: Text

    {hotbaritem1remainingdurability}
    Hotbar item #1 remainingdurability
    Returns: Number

    {hotbaritem6:issolid_raw}
    Hotbar item #6 is solid [Raw frue/false]
    Returns: Text




    SubSide's KoTH plugin(top)

    https://www.spigotmc.org/resources/koth-king-of-the-hill.7689/

    Placeholders
    {koth_lootposition_chunk_x}
    SubSide KoTH running game loot position chunk X
    Returns: Number

    {koth_isinarea_raw}
    SubSide KoTH running game player is in area [Raw frue/false]
    Returns: Text

    {koth_secondsleft}
    SubSide KoTH running game seconds left
    Returns: Number

    {koth_lootposition_world}
    SubSide KoTH running game loot position world name
    Returns: Text

    {koth_minutescapped}
    SubSide KoTH running game minutes capped
    Returns: Number

    {koth_lootposition_chunk_entities}
    SubSide KoTH running game loot position chunk amount of entities
    Returns: Number

    {koth_lootposition_blocky}
    SubSide KoTH running game loot position Y rounded
    Returns: Number

    {koth_middleposition_chunk_isloaded_raw}
    SubSide KoTH running game middle position chunk is loaded [Raw frue/false]
    Returns: Text

    {koth_lootposition_world_players}
    SubSide KoTH running game loot position players in world
    Returns: Number

    {koth_lootposition_z}
    SubSide KoTH running game loot position X
    Returns: Number

    {koth_middleposition_yaw}
    SubSide KoTH running game middle position yaw
    Returns: Number

    {koth_middleposition_blockx}
    SubSide KoTH running game middle position X rounded
    Returns: Number

    {koth_middleposition_z}
    SubSide KoTH running game middle position X
    Returns: Number

    {koth_cappingplayer}
    SubSide KoTH running game capping player
    Returns: Text

    {koth_middleposition_chunk_z}
    SubSide KoTH running game middle position chunk Z
    Returns: Number

    {koth_middleposition_world_players}
    SubSide KoTH running game middle position players in world
    Returns: Number

    {koth_middleposition_world_uid}
    SubSide KoTH running game middle position world unique ID
    Returns: Text

    {koth_lootposition_chunk_isloaded}
    SubSide KoTH running game loot position chunk is loaded
    Returns: Text

    {koth_timeleft_formatted}
    SubSide KoTH running game time left formatted
    Returns: Text

    {koth_lootposition_blockx}
    SubSide KoTH running game loot position X rounded
    Returns: Number

    {koth_lastwinner}
    SubSide KoTH running game last winner
    Returns: Text

    {koth_middleposition_chunk_entities}
    SubSide KoTH running game middle position chunk amount of entities
    Returns: Number

    {koth_middleposition_world_name}
    SubSide KoTH running game middle position world name
    Returns: Text

    {koth_lootposition_chunk_tileentities}
    SubSide KoTH running game loot position chunk amount of tile entities
    Returns: Number

    {koth_middleposition_world}
    SubSide KoTH running game middle position world name
    Returns: Text

    {koth_lootposition_world_uid}
    SubSide KoTH running game loot position world unique ID
    Returns: Text

    {koth_minutesleft}
    SubSide KoTH running game minutes left
    Returns: Number

    {koth_middleposition_y}
    SubSide KoTH running game middle position X
    Returns: Number

    {koth_middleposition_chunk_tileentities}
    SubSide KoTH running game middle position chunk amount of tile entities
    Returns: Number

    {koth_secondscapped}
    SubSide KoTH running game seconds capped
    Returns: Number

    {koth_isinarea}
    SubSide KoTH running game player is in area
    Returns: Text

    {koth_lootposition_world_name}
    SubSide KoTH running game loot position world name
    Returns: Text

    {koth_name}
    SubSide KoTH running game name
    Returns: Text

    {koth_lootposition_chunk_z}
    SubSide KoTH running game loot position chunk Z
    Returns: Number

    {koth_totalsecondsleft}
    SubSide KoTH running game total seconds left
    Returns: Number

    {koth_lootposition_chunk_isloaded_raw}
    SubSide KoTH running game loot position chunk is loaded [Raw frue/false]
    Returns: Text

    {koth_middleposition_blockz}
    SubSide KoTH running game middle position Z rounded
    Returns: Number

    {koth_lootposition_pitch}
    SubSide KoTH running game loot position pitch
    Returns: Number

    {koth_middleposition_x}
    SubSide KoTH running game middle position X
    Returns: Number

    {koth_lootposition_x}
    SubSide KoTH running game loot position X
    Returns: Number

    {koth_timecapped_formatted}
    SubSide KoTH running game time capped formatted
    Returns: Text

    {koth_middleposition_pitch}
    SubSide KoTH running game middle position pitch
    Returns: Number

    {koth_totalsecondscapped}
    SubSide KoTH running game total seconds capped
    Returns: Number

    {koth_lootchest}
    SubSide KoTH running game loot chest
    Returns: Text

    {koth_middleposition_chunk_x}
    SubSide KoTH running game middle position chunk X
    Returns: Number

    {koth_lootposition_yaw}
    SubSide KoTH running game loot position yaw
    Returns: Number

    {koth_lengthminutes}
    SubSide KoTH running game length in minutes
    Returns: Number

    {koth_lootposition_blockz}
    SubSide KoTH running game loot position Z rounded
    Returns: Number

    {koth_middleposition_chunk_isloaded}
    SubSide KoTH running game middle position chunk is loaded
    Returns: Text

    {koth_maxruntime}
    SubSide KoTH running game max run time
    Returns: Number

    {koth_loot}
    SubSide KoTH running game loot
    Returns: Text

    {koth_lengthseconds}
    SubSide KoTH running game length in seconds
    Returns: Number

    {koth_lootposition_y}
    SubSide KoTH running game loot position X
    Returns: Number

    {koth_middleposition_blocky}
    SubSide KoTH running game middle position Y rounded
    Returns: Number




    KingKits(top)

    https://www.spigotmc.org/resources/kingkits.2209/

    Placeholders
    {kingkits_killstreak}
    KingKits player kill streak
    Returns: Number

    {kingkits_kit}
    KingKits player kit
    Returns: Text

    {kingkits_score}
    KingKits player score
    Returns: Number




    Thrist(top)

    http://www.spigotmc.org/resources/thirst.3316/

    Placeholders
    {thirst_thirst}
    Thirst - thirst level
    Returns: Number




    Disease(top)

    http://www.spigotmc.org/resources/disease.3911/

    Placeholders
    {disease_temperature}
    Disease - player temperature
    Returns: Number

    {disease_sickness}
    Disease - player sickness
    Returns: Number

    {disease_disease}
    Disease - player disease
    Returns: Text




    PvPTimer (Original)(top)

    http://dev.bukkit.org/bukkit-plugins/pvptimer/

    Placeholders
    {pvptimer_isprotected}
    PvPTimer is protected (true/false)
    Returns: Text

    {pvptimer_isprotected_raw}
    PvPTimer is protected (true/false) [Raw frue/false]
    Returns: Text

    {pvptimer_timeleft}
    PvPTimer time left
    Returns: Number




    Basic World placeholders(top)


    Placeholders
    {world_loadedchunks}
    World 'world' loaded chunks
    Returns: Number

    {world_thunderduration}
    World 'world' thunder duration
    Returns: Number

    {world_nether_thunderduration}
    World 'world_nether' thunder duration
    Returns: Number

    {world_the_end_environment}
    World 'world_the_end' environment
    Returns: Text

    {world_the_end_seed}
    World 'world_the_end' seed
    Returns: Number

    {world_the_end_haspvp}
    World 'world_the_end' has pvp enabled
    Returns: Text

    {world_time}
    World 'world' time
    Returns: Number

    {world_nether_haspvp_raw}
    World 'world_nether' has pvp enabled [Raw frue/false]
    Returns: Text

    {world_fulltime}
    World 'world' full time
    Returns: Number

    {world_spawn_y}
    World 'world' spawn Y location
    Returns: Number

    {world_the_end_time}
    World 'world_the_end' time
    Returns: Number

    {world_nether_environment}
    World 'world_nether' environment
    Returns: Text

    {world_the_end_loadedchunks}
    World 'world_the_end' loaded chunks
    Returns: Number

    {world_type}
    World 'world' type
    Returns: Text

    {world_nether_allowanimals}
    World 'world_nether' allow animals
    Returns: Text

    {world_nether_spawn_y}
    World 'world_nether' spawn Y location
    Returns: Number

    {world_nether_difficulty}
    World 'world_nether' difficulty
    Returns: Text

    {world_the_end_spawn_y}
    World 'world_the_end' spawn Y location
    Returns: Number

    {world_nether_allowmonsters}
    World 'world_nether' allow monsters
    Returns: Text

    {world_nether_uuid}
    World 'world_nether' UUID
    Returns: Text

    {world_nether_loadedchunks}
    World 'world_nether' loaded chunks
    Returns: Number

    {world_nether_allowmonsters_raw}
    World 'world_nether' allow monsters [Raw frue/false]
    Returns: Text

    {world_spawnlimit_animal}
    World 'world' animal spawn limit
    Returns: Number

    {world_nether_haspvp}
    World 'world_nether' has pvp enabled
    Returns: Text

    {world_the_end_spawnlimit_ambient}
    World 'world_the_end' ambient spawn limit
    Returns: Number

    {world_nether_spawn_x}
    World 'world_nether' spawn X location
    Returns: Number

    {world_the_end_allowmonsters_raw}
    World 'world_the_end' allow monsters [Raw frue/false]
    Returns: Text

    {world_nether_allowanimals_raw}
    World 'world_nether' allow animals [Raw frue/false]
    Returns: Text

    {world_spawn_x}
    World 'world' spawn X location
    Returns: Number

    {world_the_end_maxheight}
    World 'world_the_end' max height
    Returns: Number

    {world_nether_time}
    World 'world_nether' time
    Returns: Number

    {world_the_end_spawn_x}
    World 'world_the_end' spawn X location
    Returns: Number

    {world_the_end_spawnlimit_water}
    World 'world_the_end' water mob spawn limit
    Returns: Number

    {world_sealevel}
    World 'world' sea level
    Returns: Number

    {world_nether_spawnlimit_monster}
    World 'world_nether' monster spawn limit
    Returns: Number

    {world_the_end_allowanimals}
    World 'world_the_end' allow animals
    Returns: Text

    {world_the_end_spawnlimit_monster}
    World 'world_the_end' monster spawn limit
    Returns: Number

    {world_haspvp_raw}
    World 'world' has pvp enabled [Raw frue/false]
    Returns: Text

    {world_the_end_uuid}
    World 'world_the_end' UUID
    Returns: Text

    {world_the_end_difficulty}
    World 'world_the_end' difficulty
    Returns: Text

    {world_the_end_allowanimals_raw}
    World 'world_the_end' allow animals [Raw frue/false]
    Returns: Text

    {world_spawnlimit_water}
    World 'world' water mob spawn limit
    Returns: Number

    {world_spawnlimit_monster}
    World 'world' monster spawn limit
    Returns: Number

    {world_allowmonsters}
    World 'world' allow monsters
    Returns: Text

    {world_haspvp}
    World 'world' has pvp enabled
    Returns: Text

    {world_nether_spawnlimit_animal}
    World 'world_nether' animal spawn limit
    Returns: Number

    {world_allowmonsters_raw}
    World 'world' allow monsters [Raw frue/false]
    Returns: Text

    {world_allowanimals}
    World 'world' allow animals
    Returns: Text

    {world_nether_spawnlimit_ambient}
    World 'world_nether' ambient spawn limit
    Returns: Number

    {world_nether_fulltime}
    World 'world_nether' full time
    Returns: Number

    {world_the_end_type}
    World 'world_the_end' type
    Returns: Text

    {world_the_end_fulltime}
    World 'world_the_end' full time
    Returns: Number

    {world_nether_maxheight}
    World 'world_nether' max height
    Returns: Number

    {world_nether_spawnlimit_water}
    World 'world_nether' water mob spawn limit
    Returns: Number

    {world_the_end_allowmonsters}
    World 'world_the_end' allow monsters
    Returns: Text

    {world_spawn_z}
    World 'world' spawn Z location
    Returns: Number

    {world_maxheight}
    World 'world' max height
    Returns: Number

    {world_the_end_spawnlimit_animal}
    World 'world_the_end' animal spawn limit
    Returns: Number

    {world_seed}
    World 'world' seed
    Returns: Number

    {world_nether_seed}
    World 'world_nether' seed
    Returns: Number

    {world_nether_type}
    World 'world_nether' type
    Returns: Text

    {world_the_end_thunderduration}
    World 'world_the_end' thunder duration
    Returns: Number

    {world_environment}
    World 'world' environment
    Returns: Text

    {world_the_end_sealevel}
    World 'world_the_end' sea level
    Returns: Number

    {world_uuid}
    World 'world' UUID
    Returns: Text

    {world_the_end_haspvp_raw}
    World 'world_the_end' has pvp enabled [Raw frue/false]
    Returns: Text

    {world_nether_sealevel}
    World 'world_nether' sea level
    Returns: Number

    {world_difficulty}
    World 'world' difficulty
    Returns: Text

    {world_nether_spawn_z}
    World 'world_nether' spawn Z location
    Returns: Number

    {world_the_end_spawn_z}
    World 'world_the_end' spawn Z location
    Returns: Number

    {world_spawnlimit_ambient}
    World 'world' ambient spawn limit
    Returns: Number

    {world_allowanimals_raw}
    World 'world' allow animals [Raw frue/false]
    Returns: Text




    World entities placeholders(top)


    Placeholders
    {entities_world_fishing_hook}
    Amount of fishing_hook in world world
    Returns: Number

    {entities_world_nether_wither_skeleton}
    Amount of wither_skeleton in world world_nether
    Returns: Number

    {entities_world_the_end_enderman}
    Amount of enderman in world world_the_end
    Returns: Number

    {entities_egg}
    Amount of egg in the server
    Returns: Number

    {entities_world_the_end_donkey}
    Amount of donkey in world world_the_end
    Returns: Number

    {entities_world_the_end_cave_spider}
    Amount of cave_spider in world world_the_end
    Returns: Number

    {entities_world_minecart_tnt}
    Amount of minecart_tnt in world world
    Returns: Number

    {entities_world_the_end_chicken}
    Amount of chicken in world world_the_end
    Returns: Number

    {entities_experience_orb}
    Amount of experience_orb in the server
    Returns: Number

    {entities_world_the_end_rabbit}
    Amount of rabbit in world world_the_end
    Returns: Number

    {entities_world_nether_dropped_item}
    Amount of dropped_item in world world_nether
    Returns: Number

    {entities_world_the_end_snowball}
    Amount of snowball in world world_the_end
    Returns: Number

    {entities_world_skeleton}
    Amount of skeleton in world world
    Returns: Number

    {entities_world_nether_wither}
    Amount of wither in world world_nether
    Returns: Number

    {entities_world_the_end_pig_zombie}
    Amount of pig_zombie in world world_the_end
    Returns: Number

    {entities_husk}
    Amount of husk in the server
    Returns: Number

    {entities_bat}
    Amount of bat in the server
    Returns: Number

    {entities_ocelot}
    Amount of ocelot in the server
    Returns: Number

    {entities_skeleton}
    Amount of skeleton in the server
    Returns: Number

    {entities_world_the_end_husk}
    Amount of husk in world world_the_end
    Returns: Number

    {entities_world_the_end_minecart_furnace}
    Amount of minecart_furnace in world world_the_end
    Returns: Number

    {entities_world_evoker_fangs}
    Amount of evoker_fangs in world world
    Returns: Number

    {entities_world_llama_spit}
    Amount of llama_spit in world world
    Returns: Number

    {entities_world_nether_ender_pearl}
    Amount of ender_pearl in world world_nether
    Returns: Number

    {entities_world_the_end_ender_dragon}
    Amount of ender_dragon in world world_the_end
    Returns: Number

    {entities_world_falling_block}
    Amount of falling_block in world world
    Returns: Number

    {entities_world_tipped_arrow}
    Amount of tipped_arrow in world world
    Returns: Number

    {entities_world_nether_shulker_bullet}
    Amount of shulker_bullet in world world_nether
    Returns: Number

    {entities_world_the_end_mushroom_cow}
    Amount of mushroom_cow in world world_the_end
    Returns: Number

    {entities_world_nether_arrow}
    Amount of arrow in world world_nether
    Returns: Number

    {entities_world_the_end_dragon_fireball}
    Amount of dragon_fireball in world world_the_end
    Returns: Number

    {entities_world_donkey}
    Amount of donkey in world world
    Returns: Number

    {entities_endermite}
    Amount of endermite in the server
    Returns: Number

    {entities_world_nether_shulker}
    Amount of shulker in world world_nether
    Returns: Number

    {entities_world_thrown_exp_bottle}
    Amount of thrown_exp_bottle in world world
    Returns: Number

    {entities_world_nether_enderman}
    Amount of enderman in world world_nether
    Returns: Number

    {entities_world_boat}
    Amount of boat in world world
    Returns: Number

    {entities_world_item_frame}
    Amount of item_frame in world world
    Returns: Number

    {entities_painting}
    Amount of painting in the server
    Returns: Number

    {entities_world_nether_armor_stand}
    Amount of armor_stand in world world_nether
    Returns: Number

    {entities_world_the_end_firework}
    Amount of firework in world world_the_end
    Returns: Number

    {entities_world_minecart_hopper}
    Amount of minecart_hopper in world world
    Returns: Number

    {entities_world_zombie_horse}
    Amount of zombie_horse in world world
    Returns: Number

    {entities_fireball}
    Amount of fireball in the server
    Returns: Number

    {entities_vindicator}
    Amount of vindicator in the server
    Returns: Number

    {entities_world_nether_silverfish}
    Amount of silverfish in world world_nether
    Returns: Number

    {entities_world_nether_lingering_potion}
    Amount of lingering_potion in world world_nether
    Returns: Number

    {entities_world_the_end_small_fireball}
    Amount of small_fireball in world world_the_end
    Returns: Number

    {entities_snowman}
    Amount of snowman in the server
    Returns: Number

    {entities_tipped_arrow}
    Amount of tipped_arrow in the server
    Returns: Number

    {entities_world_firework}
    Amount of firework in world world
    Returns: Number

    {entities_world_the_end_giant}
    Amount of giant in world world_the_end
    Returns: Number

    {entities_world_nether_firework}
    Amount of firework in world world_nether
    Returns: Number

    {entities_world_nether_zombie}
    Amount of zombie in world world_nether
    Returns: Number

    {entities_world_rabbit}
    Amount of rabbit in world world
    Returns: Number

    {entities_world_nether_complex_part}
    Amount of complex_part in world world_nether
    Returns: Number

    {entities_world_complex_part}
    Amount of complex_part in world world
    Returns: Number

    {entities_world_nether_ender_dragon}
    Amount of ender_dragon in world world_nether
    Returns: Number

    {entities_world_the_end_fireball}
    Amount of fireball in world world_the_end
    Returns: Number

    {entities_world_sheep}
    Amount of sheep in world world
    Returns: Number

    {entities_world_nether_egg}
    Amount of egg in world world_nether
    Returns: Number

    {entities_dragon_fireball}
    Amount of dragon_fireball in the server
    Returns: Number

    {entities_world_wither_skull}
    Amount of wither_skull in world world
    Returns: Number

    {entities_world_nether_wither_skull}
    Amount of wither_skull in world world_nether
    Returns: Number

    {entities_zombie_horse}
    Amount of zombie_horse in the server
    Returns: Number

    {entities_world_the_end_mule}
    Amount of mule in world world_the_end
    Returns: Number

    {entities_world_the_end_snowman}
    Amount of snowman in world world_the_end
    Returns: Number

    {entities_world_minecart}
    Amount of minecart in world world
    Returns: Number

    {entities_world_nether_vindicator}
    Amount of vindicator in world world_nether
    Returns: Number

    {entities_world_the_end_wither_skull}
    Amount of wither_skull in world world_the_end
    Returns: Number

    {entities_world_nether_endermite}
    Amount of endermite in world world_nether
    Returns: Number

    {entities_area_effect_cloud}
    Amount of area_effect_cloud in the server
    Returns: Number

    {entities_world_nether_bat}
    Amount of bat in world world_nether
    Returns: Number

    {entities_player}
    Amount of player in the server
    Returns: Number

    {entities_world_the_end_spider}
    Amount of spider in world world_the_end
    Returns: Number

    {entities_world_the_end_silverfish}
    Amount of silverfish in world world_the_end
    Returns: Number

    {entities_world_nether_mushroom_cow}
    Amount of mushroom_cow in world world_nether
    Returns: Number

    {entities_world_nether_rabbit}
    Amount of rabbit in world world_nether
    Returns: Number

    {entities_world_the_end_wither_skeleton}
    Amount of wither_skeleton in world world_the_end
    Returns: Number

    {entities_world_the_end_minecart_chest}
    Amount of minecart_chest in world world_the_end
    Returns: Number

    {entities_world_the_end_minecart_command}
    Amount of minecart_command in world world_the_end
    Returns: Number

    {entities_world_the_end_dropped_item}
    Amount of dropped_item in world world_the_end
    Returns: Number

    {entities_world_the_end_wither}
    Amount of wither in world world_the_end
    Returns: Number

    {entities_world_nether_donkey}
    Amount of donkey in world world_nether
    Returns: Number

    {entities_world_painting}
    Amount of painting in world world
    Returns: Number

    {entities_world_the_end_complex_part}
    Amount of complex_part in world world_the_end
    Returns: Number

    {entities_world_experience_orb}
    Amount of experience_orb in world world
    Returns: Number

    {entities_thrown_exp_bottle}
    Amount of thrown_exp_bottle in the server
    Returns: Number

    {entities_chicken}
    Amount of chicken in the server
    Returns: Number

    {entities_arrow}
    Amount of arrow in the server
    Returns: Number

    {entities_world_arrow}
    Amount of arrow in world world
    Returns: Number

    {entities_world_dropped_item}
    Amount of dropped_item in world world
    Returns: Number

    {entities_giant}
    Amount of giant in the server
    Returns: Number

    {entities_world_the_end_slime}
    Amount of slime in world world_the_end
    Returns: Number

    {entities_polar_bear}
    Amount of polar_bear in the server
    Returns: Number

    {entities_world_nether_fishing_hook}
    Amount of fishing_hook in world world_nether
    Returns: Number

    {entities_mushroom_cow}
    Amount of mushroom_cow in the server
    Returns: Number

    {entities_minecart}
    Amount of minecart in the server
    Returns: Number

    {entities_world_the_end_item_frame}
    Amount of item_frame in world world_the_end
    Returns: Number

    {entities_world_the_end_evoker}
    Amount of evoker in world world_the_end
    Returns: Number

    {entities_world_nether_ender_signal}
    Amount of ender_signal in world world_nether
    Returns: Number

    {entities_world_mule}
    Amount of mule in world world
    Returns: Number

    {entities_world_snowman}
    Amount of snowman in world world
    Returns: Number

    {entities_world_the_end_splash_potion}
    Amount of splash_potion in world world_the_end
    Returns: Number

    {entities_world_leash_hitch}
    Amount of leash_hitch in world world
    Returns: Number

    {entities_ender_crystal}
    Amount of ender_crystal in the server
    Returns: Number

    {entities_world_nether_zombie_villager}
    Amount of zombie_villager in world world_nether
    Returns: Number

    {entities_world_nether_minecart_command}
    Amount of minecart_command in world world_nether
    Returns: Number

    {entities_world_chicken}
    Amount of chicken in world world
    Returns: Number

    {entities_world_the_end_bat}
    Amount of bat in world world_the_end
    Returns: Number

    {entities_pig_zombie}
    Amount of pig_zombie in the server
    Returns: Number

    {entities_world_spectral_arrow}
    Amount of spectral_arrow in world world
    Returns: Number

    {entities_world_fireball}
    Amount of fireball in world world
    Returns: Number

    {entities_world_the_end_ender_signal}
    Amount of ender_signal in world world_the_end
    Returns: Number

    {entities_world_the_end_zombie}
    Amount of zombie in world world_the_end
    Returns: Number

    {entities_world_stray}
    Amount of stray in world world
    Returns: Number

    {entities_world_lingering_potion}
    Amount of lingering_potion in world world
    Returns: Number

    {entities_world_minecart_command}
    Amount of minecart_command in world world
    Returns: Number

    {entities_llama}
    Amount of llama in the server
    Returns: Number

    {entities_world_the_end_spectral_arrow}
    Amount of spectral_arrow in world world_the_end
    Returns: Number

    {entities_world_nether_leash_hitch}
    Amount of leash_hitch in world world_nether
    Returns: Number

    {entities_snowball}
    Amount of snowball in the server
    Returns: Number

    {entities_world_the_end_egg}
    Amount of egg in world world_the_end
    Returns: Number

    {entities_world_nether_minecart_hopper}
    Amount of minecart_hopper in world world_nether
    Returns: Number

    {entities_world_cow}
    Amount of cow in world world
    Returns: Number

    {entities_blaze}
    Amount of blaze in the server
    Returns: Number

    {entities_minecart_command}
    Amount of minecart_command in the server
    Returns: Number

    {entities_world_the_end_arrow}
    Amount of arrow in world world_the_end
    Returns: Number

    {entities_world_the_end_ocelot}
    Amount of ocelot in world world_the_end
    Returns: Number

    {entities_world_the_end_experience_orb}
    Amount of experience_orb in world world_the_end
    Returns: Number

    {entities_world_the_end_unknown}
    Amount of unknown in world world_the_end
    Returns: Number

    {entities_mule}
    Amount of mule in the server
    Returns: Number

    {entities_world_minecart_mob_spawner}
    Amount of minecart_mob_spawner in world world
    Returns: Number

    {entities_silverfish}
    Amount of silverfish in the server
    Returns: Number

    {entities_world_the_end_blaze}
    Amount of blaze in world world_the_end
    Returns: Number

    {entities_world_weather}
    Amount of weather in world world
    Returns: Number

    {entities_world_nether_giant}
    Amount of giant in world world_nether
    Returns: Number

    {entities_world_squid}
    Amount of squid in world world
    Returns: Number

    {entities_world_the_end_llama}
    Amount of llama in world world_the_end
    Returns: Number

    {entities_world_the_end_pig}
    Amount of pig in world world_the_end
    Returns: Number

    {entities_world_iron_golem}
    Amount of iron_golem in world world
    Returns: Number

    {entities_world_nether_ender_crystal}
    Amount of ender_crystal in world world_nether
    Returns: Number

    {entities_world_primed_tnt}
    Amount of primed_tnt in world world
    Returns: Number

    {entities_minecart_tnt}
    Amount of minecart_tnt in the server
    Returns: Number

    {entities_world_nether_elder_guardian}
    Amount of elder_guardian in world world_nether
    Returns: Number

    {entities_world_the_end_shulker_bullet}
    Amount of shulker_bullet in world world_the_end
    Returns: Number

    {entities_world_vex}
    Amount of vex in world world
    Returns: Number

    {entities_world_nether_guardian}
    Amount of guardian in world world_nether
    Returns: Number

    {entities_world_the_end}
    Amount of entities in world world_the_end
    Returns: Number

    {entities_world_the_end_skeleton}
    Amount of skeleton in world world_the_end
    Returns: Number

    {entities_world_nether_dragon_fireball}
    Amount of dragon_fireball in world world_nether
    Returns: Number

    {entities_world_small_fireball}
    Amount of small_fireball in world world
    Returns: Number

    {entities_world_ender_signal}
    Amount of ender_signal in world world
    Returns: Number

    {entities_minecart_mob_spawner}
    Amount of minecart_mob_spawner in the server
    Returns: Number

    {entities_world_nether_villager}
    Amount of villager in world world_nether
    Returns: Number

    {entities_world_snowball}
    Amount of snowball in world world
    Returns: Number

    {entities_minecart_chest}
    Amount of minecart_chest in the server
    Returns: Number

    {entities_world_nether_boat}
    Amount of boat in world world_nether
    Returns: Number

    {entities_world_wither_skeleton}
    Amount of wither_skeleton in world world
    Returns: Number

    {entities_wither}
    Amount of wither in the server
    Returns: Number

    {entities_world_magma_cube}
    Amount of magma_cube in world world
    Returns: Number

    {entities_world_the_end_polar_bear}
    Amount of polar_bear in world world_the_end
    Returns: Number

    {entities_llama_spit}
    Amount of llama_spit in the server
    Returns: Number

    {entities_lingering_potion}
    Amount of lingering_potion in the server
    Returns: Number

    {entities_world_nether_falling_block}
    Amount of falling_block in world world_nether
    Returns: Number

    {entities_shulker}
    Amount of shulker in the server
    Returns: Number

    {entities_world_wither}
    Amount of wither in world world
    Returns: Number

    {entities_evoker_fangs}
    Amount of evoker_fangs in the server
    Returns: Number

    {entities_world_nether_husk}
    Amount of husk in world world_nether
    Returns: Number

    {entities_world_creeper}
    Amount of creeper in world world
    Returns: Number

    {entities_world_nether_iron_golem}
    Amount of iron_golem in world world_nether
    Returns: Number

    {entities_world_horse}
    Amount of horse in world world
    Returns: Number

    {entities_slime}
    Amount of slime in the server
    Returns: Number

    {entities_world_nether_minecart_mob_spawner}
    Amount of minecart_mob_spawner in world world_nether
    Returns: Number

    {entities_world_elder_guardian}
    Amount of elder_guardian in world world
    Returns: Number

    {entities_elder_guardian}
    Amount of elder_guardian in the server
    Returns: Number

    {entities_world_nether_minecart}
    Amount of minecart in world world_nether
    Returns: Number

    {entities_world_bat}
    Amount of bat in world world
    Returns: Number

    {entities_ender_signal}
    Amount of ender_signal in the server
    Returns: Number

    {entities_world_the_end_lingering_potion}
    Amount of lingering_potion in world world_the_end
    Returns: Number

    {entities_weather}
    Amount of weather in the server
    Returns: Number

    {entities_world_the_end_zombie_villager}
    Amount of zombie_villager in world world_the_end
    Returns: Number

    {entities_world_armor_stand}
    Amount of armor_stand in world world
    Returns: Number

    {entities_world_nether_llama}
    Amount of llama in world world_nether
    Returns: Number

    {entities_world_the_end_player}
    Amount of player in world world_the_end
    Returns: Number

    {entities_world_nether}
    Amount of entities in world world_nether
    Returns: Number

    {entities_shulker_bullet}
    Amount of shulker_bullet in the server
    Returns: Number

    {entities_world_the_end_creeper}
    Amount of creeper in world world_the_end
    Returns: Number

    {entities_world_villager}
    Amount of villager in world world
    Returns: Number

    {entities_world_the_end_area_effect_cloud}
    Amount of area_effect_cloud in world world_the_end
    Returns: Number

    {entities_world_vindicator}
    Amount of vindicator in world world
    Returns: Number

    {entities_world_player}
    Amount of player in world world
    Returns: Number

    {entities_ender_pearl}
    Amount of ender_pearl in the server
    Returns: Number

    {entities_world_the_end_leash_hitch}
    Amount of leash_hitch in world world_the_end
    Returns: Number

    {entities_world_nether_cow}
    Amount of cow in world world_nether
    Returns: Number

    {entities_world_nether_horse}
    Amount of horse in world world_nether
    Returns: Number

    {entities_world_nether_minecart_chest}
    Amount of minecart_chest in world world_nether
    Returns: Number

    {entities_magma_cube}
    Amount of magma_cube in the server
    Returns: Number

    {entities_villager}
    Amount of villager in the server
    Returns: Number

    {entities_world_the_end_skeleton_horse}
    Amount of skeleton_horse in world world_the_end
    Returns: Number

    {entities_world_ghast}
    Amount of ghast in world world
    Returns: Number

    {entities_world_nether_weather}
    Amount of weather in world world_nether
    Returns: Number

    {entities_world_ocelot}
    Amount of ocelot in world world
    Returns: Number

    {entities_world_the_end_ghast}
    Amount of ghast in world world_the_end
    Returns: Number

    {entities_world_nether_lightning}
    Amount of lightning in world world_nether
    Returns: Number

    {entities_world_nether_area_effect_cloud}
    Amount of area_effect_cloud in world world_nether
    Returns: Number

    {entities_vex}
    Amount of vex in the server
    Returns: Number

    {entities_world_nether_magma_cube}
    Amount of magma_cube in world world_nether
    Returns: Number

    {entities_world_nether_slime}
    Amount of slime in world world_nether
    Returns: Number

    {entities_world_nether_sheep}
    Amount of sheep in world world_nether
    Returns: Number

    {entities_world_the_end_squid}
    Amount of squid in world world_the_end
    Returns: Number

    {entities_world_nether_primed_tnt}
    Amount of primed_tnt in world world_nether
    Returns: Number

    {entities_world_nether_experience_orb}
    Amount of experience_orb in world world_nether
    Returns: Number

    {entities_world_the_end_minecart}
    Amount of minecart in world world_the_end
    Returns: Number

    {entities_world_nether_mule}
    Amount of mule in world world_nether
    Returns: Number

    {entities_world_nether_witch}
    Amount of witch in world world_nether
    Returns: Number

    {entities_world_guardian}
    Amount of guardian in world world
    Returns: Number

    {entities_world_the_end_elder_guardian}
    Amount of elder_guardian in world world_the_end
    Returns: Number

    {entities_world_nether_wolf}
    Amount of wolf in world world_nether
    Returns: Number

    {entities_world_splash_potion}
    Amount of splash_potion in world world
    Returns: Number

    {entities_world_the_end_iron_golem}
    Amount of iron_golem in world world_the_end
    Returns: Number

    {entities_rabbit}
    Amount of rabbit in the server
    Returns: Number

    {entities_lightning}
    Amount of lightning in the server
    Returns: Number

    {entities_world_nether_small_fireball}
    Amount of small_fireball in world world_nether
    Returns: Number

    {entities_item_frame}
    Amount of item_frame in the server
    Returns: Number

    {entities_cow}
    Amount of cow in the server
    Returns: Number

    {entities_world_nether_painting}
    Amount of painting in world world_nether
    Returns: Number

    {entities_sheep}
    Amount of sheep in the server
    Returns: Number

    {entities_world_nether_blaze}
    Amount of blaze in world world_nether
    Returns: Number

    {entities_wither_skeleton}
    Amount of wither_skeleton in the server
    Returns: Number

    {entities_world_skeleton_horse}
    Amount of skeleton_horse in world world
    Returns: Number

    {entities_world_nether_ocelot}
    Amount of ocelot in world world_nether
    Returns: Number

    {entities_world_nether_stray}
    Amount of stray in world world_nether
    Returns: Number

    {entities_world_the_end_evoker_fangs}
    Amount of evoker_fangs in world world_the_end
    Returns: Number

    {entities_wolf}
    Amount of wolf in the server
    Returns: Number

    {entities_world_the_end_horse}
    Amount of horse in world world_the_end
    Returns: Number

    {entities_world_nether_item_frame}
    Amount of item_frame in world world_nether
    Returns: Number

    {entities_world_unknown}
    Amount of unknown in world world
    Returns: Number

    {entities_leash_hitch}
    Amount of leash_hitch in the server
    Returns: Number

    {entities_world_nether_splash_potion}
    Amount of splash_potion in world world_nether
    Returns: Number

    {entities_world_the_end_weather}
    Amount of weather in world world_the_end
    Returns: Number

    {entities_world_the_end_minecart_tnt}
    Amount of minecart_tnt in world world_the_end
    Returns: Number

    {entities_donkey}
    Amount of donkey in the server
    Returns: Number

    {entities_world}
    Amount of entities in world world
    Returns: Number

    {entities_world_the_end_llama_spit}
    Amount of llama_spit in world world_the_end
    Returns: Number

    {entities_world_nether_minecart_tnt}
    Amount of minecart_tnt in world world_nether
    Returns: Number

    {entities_primed_tnt}
    Amount of primed_tnt in the server
    Returns: Number

    {entities_world_silverfish}
    Amount of silverfish in world world
    Returns: Number

    {entities_witch}
    Amount of witch in the server
    Returns: Number

    {entities_world_ender_crystal}
    Amount of ender_crystal in world world
    Returns: Number

    {entities_world_nether_vex}
    Amount of vex in world world_nether
    Returns: Number

    {entities_falling_block}
    Amount of falling_block in the server
    Returns: Number

    {entities_guardian}
    Amount of guardian in the server
    Returns: Number

    {entities_world_mushroom_cow}
    Amount of mushroom_cow in world world
    Returns: Number

    {entities_world_pig_zombie}
    Amount of pig_zombie in world world
    Returns: Number

    {entities_world_ender_dragon}
    Amount of ender_dragon in world world
    Returns: Number

    {entities_world_minecart_furnace}
    Amount of minecart_furnace in world world
    Returns: Number

    {entities_world_nether_cave_spider}
    Amount of cave_spider in world world_nether
    Returns: Number

    {entities_world_the_end_cow}
    Amount of cow in world world_the_end
    Returns: Number

    {entities_world_ender_pearl}
    Amount of ender_pearl in world world
    Returns: Number

    {entities_world_the_end_fishing_hook}
    Amount of fishing_hook in world world_the_end
    Returns: Number

    {entities_world_nether_player}
    Amount of player in world world_nether
    Returns: Number

    {entities_world_shulker_bullet}
    Amount of shulker_bullet in world world
    Returns: Number

    {entities_world_spider}
    Amount of spider in world world
    Returns: Number

    {entities_iron_golem}
    Amount of iron_golem in the server
    Returns: Number

    {entities_world_nether_pig_zombie}
    Amount of pig_zombie in world world_nether
    Returns: Number

    {entities_world_enderman}
    Amount of enderman in world world
    Returns: Number

    {entities_world_the_end_endermite}
    Amount of endermite in world world_the_end
    Returns: Number

    {entities_world_the_end_boat}
    Amount of boat in world world_the_end
    Returns: Number

    {entities_world_the_end_armor_stand}
    Amount of armor_stand in world world_the_end
    Returns: Number

    {entities_zombie}
    Amount of zombie in the server
    Returns: Number

    {entities_world_cave_spider}
    Amount of cave_spider in world world
    Returns: Number

    {entities_ender_dragon}
    Amount of ender_dragon in the server
    Returns: Number

    {entities_stray}
    Amount of stray in the server
    Returns: Number

    {entities_world_nether_squid}
    Amount of squid in world world_nether
    Returns: Number

    {entities_world_the_end_wolf}
    Amount of wolf in world world_the_end
    Returns: Number

    {entities_world_nether_thrown_exp_bottle}
    Amount of thrown_exp_bottle in world world_nether
    Returns: Number

    {entities_spectral_arrow}
    Amount of spectral_arrow in the server
    Returns: Number

    {entities_world_the_end_minecart_mob_spawner}
    Amount of minecart_mob_spawner in world world_the_end
    Returns: Number

    {entities_world_the_end_painting}
    Amount of painting in world world_the_end
    Returns: Number

    {entities_world_nether_skeleton}
    Amount of skeleton in world world_nether
    Returns: Number

    {entities_world_witch}
    Amount of witch in world world
    Returns: Number

    {entities_world_nether_minecart_furnace}
    Amount of minecart_furnace in world world_nether
    Returns: Number

    {entities_world_the_end_zombie_horse}
    Amount of zombie_horse in world world_the_end
    Returns: Number

    {entities_world_zombie_villager}
    Amount of zombie_villager in world world
    Returns: Number

    {entities_world_the_end_vex}
    Amount of vex in world world_the_end
    Returns: Number

    {entities_world_nether_ghast}
    Amount of ghast in world world_nether
    Returns: Number

    {entities_world_the_end_guardian}
    Amount of guardian in world world_the_end
    Returns: Number

    {entities_world_pig}
    Amount of pig in world world
    Returns: Number

    {entities_world_nether_spectral_arrow}
    Amount of spectral_arrow in world world_nether
    Returns: Number

    {entities_world_dragon_fireball}
    Amount of dragon_fireball in world world
    Returns: Number

    {entities_world_nether_unknown}
    Amount of unknown in world world_nether
    Returns: Number

    {entities_world_the_end_falling_block}
    Amount of falling_block in world world_the_end
    Returns: Number

    {entities_unknown}
    Amount of unknown in the server
    Returns: Number

    {entities_zombie_villager}
    Amount of zombie_villager in the server
    Returns: Number

    {entities_world_the_end_thrown_exp_bottle}
    Amount of thrown_exp_bottle in world world_the_end
    Returns: Number

    {entities_world_polar_bear}
    Amount of polar_bear in world world
    Returns: Number

    {entities_world_nether_evoker_fangs}
    Amount of evoker_fangs in world world_nether
    Returns: Number

    {entities_world_nether_chicken}
    Amount of chicken in world world_nether
    Returns: Number

    {entities_boat}
    Amount of boat in the server
    Returns: Number

    {entities_world_nether_evoker}
    Amount of evoker in world world_nether
    Returns: Number

    {entities_world_endermite}
    Amount of endermite in world world
    Returns: Number

    {entities_world_zombie}
    Amount of zombie in world world
    Returns: Number

    {entities_world_the_end_villager}
    Amount of villager in world world_the_end
    Returns: Number

    {entities_world_the_end_sheep}
    Amount of sheep in world world_the_end
    Returns: Number

    {entities_world_llama}
    Amount of llama in world world
    Returns: Number

    {entities_world_blaze}
    Amount of blaze in world world
    Returns: Number

    {entities_world_area_effect_cloud}
    Amount of area_effect_cloud in world world
    Returns: Number

    {entities_world_nether_polar_bear}
    Amount of polar_bear in world world_nether
    Returns: Number

    {entities_world_the_end_vindicator}
    Amount of vindicator in world world_the_end
    Returns: Number

    {entities_enderman}
    Amount of enderman in the server
    Returns: Number

    {entities_cave_spider}
    Amount of cave_spider in the server
    Returns: Number

    {entities_world_nether_zombie_horse}
    Amount of zombie_horse in world world_nether
    Returns: Number

    {entities_world_nether_pig}
    Amount of pig in world world_nether
    Returns: Number

    {entities_small_fireball}
    Amount of small_fireball in the server
    Returns: Number

    {entities_evoker}
    Amount of evoker in the server
    Returns: Number

    {entities_firework}
    Amount of firework in the server
    Returns: Number

    {entities_world_nether_snowball}
    Amount of snowball in world world_nether
    Returns: Number

    {entities_world_husk}
    Amount of husk in world world
    Returns: Number

    {entities_world_slime}
    Amount of slime in world world
    Returns: Number

    {entities_world_the_end_witch}
    Amount of witch in world world_the_end
    Returns: Number

    {entities_world_the_end_magma_cube}
    Amount of magma_cube in world world_the_end
    Returns: Number

    {entities_world_shulker}
    Amount of shulker in world world
    Returns: Number

    {entities_wither_skull}
    Amount of wither_skull in the server
    Returns: Number

    {entities_world_nether_llama_spit}
    Amount of llama_spit in world world_nether
    Returns: Number

    {entities_splash_potion}
    Amount of splash_potion in the server
    Returns: Number

    {entities_creeper}
    Amount of creeper in the server
    Returns: Number

    {entities_world_the_end_ender_crystal}
    Amount of ender_crystal in world world_the_end
    Returns: Number

    {entities_ghast}
    Amount of ghast in the server
    Returns: Number

    {entities_world_the_end_stray}
    Amount of stray in world world_the_end
    Returns: Number

    {entities_minecart_furnace}
    Amount of minecart_furnace in the server
    Returns: Number

    {entities_skeleton_horse}
    Amount of skeleton_horse in the server
    Returns: Number

    {entities_world_nether_tipped_arrow}
    Amount of tipped_arrow in world world_nether
    Returns: Number

    {entities_world_evoker}
    Amount of evoker in world world
    Returns: Number

    {entities_dropped_item}
    Amount of dropped_item in the server
    Returns: Number

    {entities_world_the_end_shulker}
    Amount of shulker in world world_the_end
    Returns: Number

    {entities_world_nether_snowman}
    Amount of snowman in world world_nether
    Returns: Number

    {entities_fishing_hook}
    Amount of fishing_hook in the server
    Returns: Number

    {entities_world_wolf}
    Amount of wolf in world world
    Returns: Number

    {entities_complex_part}
    Amount of complex_part in the server
    Returns: Number

    {entities_minecart_hopper}
    Amount of minecart_hopper in the server
    Returns: Number

    {entities_squid}
    Amount of squid in the server
    Returns: Number

    {entities_world_nether_skeleton_horse}
    Amount of skeleton_horse in world world_nether
    Returns: Number

    {entities_world_the_end_ender_pearl}
    Amount of ender_pearl in world world_the_end
    Returns: Number

    {entities_armor_stand}
    Amount of armor_stand in the server
    Returns: Number

    {entities_pig}
    Amount of pig in the server
    Returns: Number

    {entities_world_nether_spider}
    Amount of spider in world world_nether
    Returns: Number

    {entities_world_nether_fireball}
    Amount of fireball in world world_nether
    Returns: Number

    {entities_world_minecart_chest}
    Amount of minecart_chest in world world
    Returns: Number

    {entities_spider}
    Amount of spider in the server
    Returns: Number

    {entities_world_giant}
    Amount of giant in world world
    Returns: Number

    {entities_world_lightning}
    Amount of lightning in world world
    Returns: Number

    {entities_horse}
    Amount of horse in the server
    Returns: Number

    {entities_world_egg}
    Amount of egg in world world
    Returns: Number

    {entities_world_the_end_tipped_arrow}
    Amount of tipped_arrow in world world_the_end
    Returns: Number

    {entities_world_the_end_minecart_hopper}
    Amount of minecart_hopper in world world_the_end
    Returns: Number

    {entities_world_nether_creeper}
    Amount of creeper in world world_nether
    Returns: Number

    {entities_world_the_end_primed_tnt}
    Amount of primed_tnt in world world_the_end
    Returns: Number

    {entities_world_the_end_lightning}
    Amount of lightning in world world_the_end
    Returns: Number




    KillerMoney(top)

    https://www.spigotmc.org/resources/killermoney.485/

    Placeholders
    {killermoney_cashtransferlimit}
    KillerMoney Cash transfer limit
    Returns: Text

    {killermoney_cashtransferchance}
    KillerMoney Cash transfer chance
    Returns: Text

    {killermoney_isspawnerfarmingdisabled}
    KillerMoney is spawner farming disabled
    Returns: Text

    {killermoney_locale}
    KillerMoney locale
    Returns: Text

    {killermoney_globalmoneymultiplier}
    KillerMoney global money multiplier
    Returns: Text

    {killermoney_prefix}
    KillerMoney prefix
    Returns: Text

    {killermoney_iscreativedisabled}
    KillerMoney is creative mode functions disabled
    Returns: Text

    {killermoney_cashtransferpercent}
    KillerMoney Cash transfer percent
    Returns: Text

    {killermoney_iseggfarmingdisabled}
    KillerMoney is egg farming disabled
    Returns: Text

    {killermoney_currency}
    KillerMoney Currency
    Returns: Text

    {killermoney_decimalplaces}
    KillerMoney decimal places
    Returns: Text




    Nicky(top)

    https://www.spigotmc.org/resources/nicky.590/

    Placeholders
    {nicky_prefix}
    Nicky prefix
    Returns: Text

    {nicky_istabsused}
    Nicky is tabs used
    Returns: Text

    {nicky_isunique}
    Nicky is unique
    Returns: Text

    {nicky_isunique_raw}
    Nicky is unique [Raw frue/false]
    Returns: Text

    {nicky_characters}
    Nicky characters
    Returns: Text

    {nicky_length}
    Nicky length
    Returns: Number

    {nicky_nickprefix}
    Nicky nickname prefix
    Returns: Text

    {nicky_minlength}
    Nicky minimum length
    Returns: Number

    {nicky_istagapiused}
    Nicky is TagAPI used
    Returns: Text

    {nicky_nickanme}
    Nicky Player nickname
    Returns: Text

    {nicky_blacklist#*}
    Nicky blacklist (example: {nicky_blacklist#1} )
    Returns: Text

    {nicky_istagapiused_raw}
    Nicky is TagAPI used [Raw frue/false]
    Returns: Text

    {nicky_istabsused_raw}
    Nicky is tabs used [Raw frue/false]
    Returns: Text




    AcidIsland(top)

    https://www.spigotmc.org/resources/acidisland.581/

    Placeholders
    {acidisland_owner_uuid}
    player UUID
    Returns: Text

    {acidisland_island_location_world_players}
    AcidIsland island location players in world
    Returns: Number

    {acidisland_spawn_location_blockx}
    AcidIsland spawn location X rounded
    Returns: Number

    {acidisland_spawn_location_world_name}
    AcidIsland spawn location world name
    Returns: Text

    {acidisland_home_location_chunk_isloaded}
    AcidIsland home location chunk is loaded
    Returns: Text

    {acidisland_spawn_range}
    AcidIsland spawn range
    Returns: Number

    {acidisland_owner_isonline}
    player is online [Raw frue/false]
    Returns: Text

    {acidisland_owner}
    AcidIsland owner at current location
    Returns: Text

    {acidisland_island_location_chunk_x}
    AcidIsland island location chunk X
    Returns: Number

    {acidisland_home_location_world}
    AcidIsland home location world name
    Returns: Text

    {acidisland_inteam}
    AcidIsland player is in team
    Returns: Text

    {acidisland_spawn_location_chunk_x}
    AcidIsland spawn location chunk X
    Returns: Number

    {acidisland_home_location_chunk_x}
    AcidIsland home location chunk X
    Returns: Number

    {acidisland_island_location_pitch}
    AcidIsland island location pitch
    Returns: Number

    {acidisland_home_location_blockx}
    AcidIsland home location X rounded
    Returns: Number

    {acidisland_spawn_location_chunk_isloaded_raw}
    AcidIsland spawn location chunk is loaded [Raw frue/false]
    Returns: Text

    {acidisland_island_level}
    AcidIsland island level
    Returns: Number

    {acidisland_island_location_world}
    AcidIsland island location world name
    Returns: Text

    {acidisland_home_location_z}
    AcidIsland home location X
    Returns: Number

    {acidisland_warpowner}
    AcidIsland warp owner at player location
    Returns: Text

    {acidisland_home_location_world_uid}
    AcidIsland home location world unique ID
    Returns: Text

    {acidisland_spawn_location_yaw}
    AcidIsland spawn location yaw
    Returns: Number

    {acidisland_spawn_location_z}
    AcidIsland spawn location X
    Returns: Number

    {acidisland_inteam_raw}
    AcidIsland player is in team [Raw frue/false]
    Returns: Text

    {acidisland_spawn_location_chunk_tileentities}
    AcidIsland spawn location chunk amount of tile entities
    Returns: Number

    {acidisland_island_location_world_uid}
    AcidIsland island location world unique ID
    Returns: Text

    {acidisland_island_location_z}
    AcidIsland island location X
    Returns: Number

    {acidisland_island_location_chunk_tileentities}
    AcidIsland island location chunk amount of tile entities
    Returns: Number

    {acidisland_home_location_y}
    AcidIsland home location X
    Returns: Number

    {acidisland_home_location_chunk_entities}
    AcidIsland home location chunk amount of entities
    Returns: Number

    {acidisland_spawn_location_world}
    AcidIsland spawn location world name
    Returns: Text

    {acidisland_island_location_chunk_z}
    AcidIsland island location chunk Z
    Returns: Number

    {acidisland_spawn_location_y}
    AcidIsland spawn location X
    Returns: Number

    {acidisland_home_location_yaw}
    AcidIsland home location yaw
    Returns: Number

    {acidisland_spawn_location_blockz}
    AcidIsland spawn location Z rounded
    Returns: Number

    {acidisland_island_location_blockz}
    AcidIsland island location Z rounded
    Returns: Number

    {acidisland_island_location_chunk_isloaded}
    AcidIsland island location chunk is loaded
    Returns: Text

    {acidisland_home_location_chunk_z}
    AcidIsland home location chunk Z
    Returns: Number

    {acidisland_home_location_pitch}
    AcidIsland home location pitch
    Returns: Number

    {acidisland_spawn_location_world_players}
    AcidIsland spawn location players in world
    Returns: Number

    {acidisland_spawn_location_chunk_z}
    AcidIsland spawn location chunk Z
    Returns: Number

    {acidisland_island_location_y}
    AcidIsland island location X
    Returns: Number

    {acidisland_home_location_world_name}
    AcidIsland home location world name
    Returns: Text

    {acidisland_spawn_location_chunk_entities}
    AcidIsland spawn location chunk amount of entities
    Returns: Number

    {acidisland_home_location_x}
    AcidIsland home location X
    Returns: Number

    {acidisland_home_location_blockz}
    AcidIsland home location Z rounded
    Returns: Number

    {acidisland_hasisland}
    AcidIsland has island
    Returns: Text

    {acidisland_island_location_chunk_entities}
    AcidIsland island location chunk amount of entities
    Returns: Number

    {acidisland_spawn_location_x}
    AcidIsland spawn location X
    Returns: Number

    {acidisland_island_location_chunk_isloaded_raw}
    AcidIsland island location chunk is loaded [Raw frue/false]
    Returns: Text

    {acidisland_home_location_world_players}
    AcidIsland home location players in world
    Returns: Number

    {acidisland_home_location_chunk_isloaded_raw}
    AcidIsland home location chunk is loaded [Raw frue/false]
    Returns: Text

    {acidisland_island_location_world_name}
    AcidIsland island location world name
    Returns: Text

    {acidisland_spawn_location_blocky}
    AcidIsland spawn location Y rounded
    Returns: Number

    {acidisland_spawn_location_chunk_isloaded}
    AcidIsland spawn location chunk is loaded
    Returns: Text

    {acidisland_home_location_chunk_tileentities}
    AcidIsland home location chunk amount of tile entities
    Returns: Number

    {acidisland_island_location_yaw}
    AcidIsland island location yaw
    Returns: Number

    {acidisland_spawn_location_pitch}
    AcidIsland spawn location pitch
    Returns: Number

    {acidisland_owner_name}
    player name
    Returns: Text

    {acidisland_island_location_blockx}
    AcidIsland island location X rounded
    Returns: Number

    {acidisland_island_location_blocky}
    AcidIsland island location Y rounded
    Returns: Number

    {acidisland_spawn_location_world_uid}
    AcidIsland spawn location world unique ID
    Returns: Text

    {acidisland_island_location_x}
    AcidIsland island location X
    Returns: Number

    {acidisland_hasisland_raw}
    AcidIsland has island [Raw frue/false]
    Returns: Text

    {acidisland_home_location_blocky}
    AcidIsland home location Y rounded
    Returns: Number




    BukkitGames(top)

    https://www.spigotmc.org/resources/bukkitgames-hungergames.279/

    Placeholders
    {bukkitgames_currentwinner_isonline}
    player is online
    Returns: Text

    {bukkitgames_gamestate}
    BukkitGames current game state
    Returns: Text

    {bukkitgames_customworld_name}
    BukkitGames custom world name
    Returns: Text

    {bukkitgames_player_isspectator}
    BukkitGames player is spectator [Raw frue/false]
    Returns: Text

    {bukkitgames_lastwinner_isonline_raw}
    player is online [Raw frue/false]
    Returns: Text

    {bukkitgames_currentwinner_name}
    player name
    Returns: Text

    {bukkitgames_lastwinner_isonline}
    player is online
    Returns: Text

    {bukkitgames_currentwinner}
    BukkitGames current winner
    Returns: Text

    {bukkitgames_tributesonline}
    BukkitGames amount of tributes online
    Returns: Number

    {bukkitgames_balance}
    BukkitGames player balance
    Returns: Number

    {bukkitgames_player_id}
    BukkitGames player id
    Returns: Number

    {bukkitgames_currentwinner_isonline_raw}
    player is online [Raw frue/false]
    Returns: Text

    {bukkitgames_player_isgamemaker}
    BukkitGames player is game maker [Raw frue/false]
    Returns: Text

    {bukkitgames_lastwinner}
    BukkitGames last winner
    Returns: Text

    {bukkitgames_lastwinner_name}
    player name
    Returns: Text

    {bukkitgames_currentwinner_uuid}
    player UUID
    Returns: Text

    {bukkitgames_lastwinner_uuid}
    player UUID
    Returns: Text




    Auctions(top)

    https://www.spigotmc.org/resources/auctions.571/

    Placeholders
    {auctions_current_topbidder}
    Auctions current auction top bidder name
    Returns: Text

    {auctions_current_tax}
    Auctions current auction tax
    Returns: Number

    {auctions_current_autowin}
    Auctions current auction auto win
    Returns: Number

    {auctions_current_topbid}
    Auctions current auction top bid
    Returns: Number

    {auctions_current_hasbids}
    Auctions current auction hasbids
    Returns: Text

    {auctions_current_hasbids_raw}
    Auctions current auction hasbids [Raw frue/false]
    Returns: Text

    {auctions_current_type}
    Auctions current auction type
    Returns: Text

    {auctions_current_reward}
    Auctions current auction reward name
    Returns: Text

    {auctions_current_owner}
    Auctions current auction owner name
    Returns: Text

    {auctions_current_hasended_raw}
    Auctions current auction hasended [Raw frue/false]
    Returns: Text

    {auctions_current_hasended}
    Auctions current auction hasended
    Returns: Text

    {auctions_current_startprice}
    Auctions current auction starting price
    Returns: Number

    {auctions_current_bidincrement}
    Auctions current auction bid increment
    Returns: Number

    {auctions_current_taxamount}
    Auctions current auction tax amount
    Returns: Number

    {auctions_current_timeleft}
    Auctions current auction timeleft
    Returns: Number




    PlayTimeRewardsRecoded(top)

    https://www.spigotmc.org/resources/playtimerewards.2463/

    Placeholders
    {playtimerewards_playtime}
    PlayTimeRewards play time
    Returns: Number

    {playtimerewards_lastlogin}
    PlayTimeRewards Last login
    Returns: Text




    Scrayos's Rankup(top)

    https://www.spigotmc.org/resources/rankup.71/

    Placeholders
    {rankupscrayos_rankup_name}
    Scranyos Rankup next rankup name
    Returns: Text

    {rankupscrayos_rankup_neededkills}
    Scranyos Rankup next rankup needed kills
    Returns: Text




    IslandWorld(top)

    https://www.spigotmc.org/resources/island-world-skyblock-replacement.2757/

    Placeholders
    {islandworld_island_locz_withparty}
    IslandWorld island Z position with a party
    Returns: Number

    {islandworld_points_withparty}
    IslandWorld points with a party [USE AT OWN RISK, MAY NOT BE ACCURATE]
    Returns: Number

    {islandworld_island_locx_withparty}
    IslandWorld island X position with a party
    Returns: Number

    {islandworld_canbuild_withparty}
    IslandWorld player can build here with a party [Raw frue/false]
    Returns: Text

    {islandworld_island_locy_withoutparty}
    IslandWorld island Y position without a party
    Returns: Number

    {islandworld_members_withparty#*}
    IslandWorld members with a party (example: {islandworld_members_withparty#1} )
    Returns: Text

    {islandworld_ishelping_raw}
    IslandWorld player is helping island [Raw frue/false]
    Returns: Text

    {islandworld_island_locz_withoutparty}
    IslandWorld island Z position without a party
    Returns: Number

    {islandworld_canbuild_withoutparty}
    IslandWorld player can build here without a party [Raw frue/false]
    Returns: Text

    {islandworld_members_withoutparty#*}
    IslandWorld members without a party (example: {islandworld_members_withoutparty#1} )
    Returns: Text

    {islandworld_island_locy_withparty}
    IslandWorld island Y position with a party
    Returns: Number

    {islandworld_hasisland}
    IslandWorld player has island
    Returns: Text

    {islandworld_ishelping}
    IslandWorld player is helping island
    Returns: Text

    {islandworld_island_locx_withoutparty}
    IslandWorld island X position without a party
    Returns: Number

    {islandworld_points_withoutparty}
    IslandWorld points without a party [USE AT OWN RISK, MAY NOT BE ACCURATE]
    Returns: Number

    {islandworld_hasisland_raw}
    IslandWorld player has island [Raw frue/false]
    Returns: Text




    OnTime(top)

    http://dev.bukkit.org/bukkit-plugins/ontime/

    Placeholders
    {ontime_last_vote}
    OnTime Last player vote
    Returns: Text

    {ontime_time_played_month}
    OnTime Time played this month
    Returns: Text

    {ontime_points_total}
    OnTime Total amount of points
    Returns: Text

    {ontime_referrals_week}
    OnTime Referrals this week
    Returns: Text

    {ontime_votes_month}
    OnTime Monthly votes
    Returns: Text

    {ontime_referrals_month}
    OnTime Monthly referrals
    Returns: Text

    {ontime_time_played_week}
    OnTime Time played this week
    Returns: Text

    {ontime_last_login}
    OnTime Last player login
    Returns: Text

    {ontime_referrals_total}
    OnTime Total amount of referrals
    Returns: Text

    {ontime_time_played_today}
    OnTime Time played today
    Returns: Text

    {ontime_votes_week}
    OnTime Votes this week
    Returns: Text

    {ontime_votes_total}
    OnTime Total amount of votes
    Returns: Text




    MarriageMaster(top)

    http://dev.bukkit.org/bukkit-plugins/marriage-master/

    Placeholders
    {marriagemaster_partner}
    MarriageMaster partner
    Returns: Text

    {marriagemaster_ismarried}
    MarriageMaster is married (true/false) [Raw frue/false]
    Returns: Text

    {marriagemaster_married}
    MarriageMaster is married (icon)
    Returns: Text




    Prison 3(top)

    http://dev.bukkit.org/bukkit-plugins/mcprison/

    Placeholders
    {prison3_mine_x2}
    Prison mine standing in X2 position
    Returns: Text

    {prison3_mine_name}
    Prison mine standing in name
    Returns: Text

    {prison3_mine_y1}
    Prison mine standing in Y1 position
    Returns: Text

    {prison3_mine_z2}
    Prison mine standing in Z2 position
    Returns: Text

    {prison3_rank_id}
    Prison rank id
    Returns: Text

    {prison3_mine_x1}
    Prison mine standing in X1 position
    Returns: Text

    {prison3_mine_y2}
    Prison mine standing in Y2 position
    Returns: Text

    {prison3_mine_z1}
    Prison mine standing in Z1 position
    Returns: Text

    {prison3_rank_name}
    Prison rank name
    Returns: Text




    PrisonMines(top)

    https://www.spigotmc.org/resources/prisonmines.4046/

    Placeholders
    {prisonmines_mine_percentmined:*}
    PrisonMines Mine percent mined of (* = mine name)
    Returns: Number

    {prisonmines_currentmine_resetinterval}
    PrisonMines Mine reset interval of the mine the player is currently in (empty when not)
    Returns: Number

    {prisonmines_mine_percentmined_formatted:*}
    PrisonMines Mine percent mined FORMATTED of (* = mine name)
    Returns: Text

    {prisonmines_currentmine_teleportpoint_blockz}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) Z rounded
    Returns: Number

    {prisonmines_mine_region_ymin:*}
    PrisonMines Mine region Ymin of (* = mine name)
    Returns: Number

    {prisonmines_currentmine_isresettime}
    PrisonMines Mine is reset time of (* = mine name) [Raw frue/false]
    Returns: Text

    {prisonmines_currentmine_teleportpoint_x}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) X
    Returns: Number

    {prisonmines_mine_teleportpoint_blockx:*}
    PrisonMines Mine teleport point of (* = mine name)
    Returns: Number

    {prisonmines_mine_region_ymax:*}
    PrisonMines Mine region Ymax of (* = mine name)
    Returns: Number

    {prisonmines_mine_ticksuntilreset:*}
    PrisonMines Mine when to reset of (* = mine name)
    Returns: Number

    {prisonmines_currentmine_region_zmin}
    PrisonMines Mine region Zmin of the mine the player is currently in (empty when not)
    Returns: Number

    {prisonmines_currentmine_teleportpoint_pitch}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) pitch
    Returns: Number

    {prisonmines_currentmine_isresetmsgenabled}
    PrisonMines Mine is reset message enabled of the mine the player is currently in (empty when not) [Raw frue/false]
    Returns: Text

    {prisonmines_currentmine_percentleft}
    PrisonMines Mine percent left of the mine the player is currently in (empty when not)
    Returns: Number

    {prisonmines_currentmine_region_xmim}
    PrisonMines Mine region Xmin of the mine the player is currently in (empty when not)
    Returns: Number

    {prisonmines_currentmine_teleportpoint_chunk_entities}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) chunk amount of entities
    Returns: Number

    {prisonmines_currentmine_percentleft_formatted}
    PrisonMines Mine percent left FORMATTED of the mine the player is currently in (empty when not)
    Returns: Text

    {prisonmines_mine_region_world:*}
    PrisonMines Mine region world of (* = mine name)
    Returns: Text

    {prisonmines_currentmine_teleportpoint_chunk_z}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) chunk Z
    Returns: Number

    {prisonmines_mine_region_zmin:*}
    PrisonMines Mine region Zmin of (* = mine name)
    Returns: Number

    {prisonmines_mine_teleportpoint_blocky:*}
    PrisonMines Mine teleport point of (* = mine name)
    Returns: Number

    {prisonmines_mine_teleportpoint_yaw:*}
    PrisonMines Mine teleport point of (* = mine name)
    Returns: Number

    {prisonmines_mine_region_xmax:*}
    PrisonMines Mine region Xmax of (* = mine name)
    Returns: Number

    {prisonmines_mine_hasmineregion:*_raw}
    PrisonMines Mine has mine region of (* = mine name) [Raw frue/false]
    Returns: Text

    {prisonmines_currentmine_totalblocks}
    PrisonMines Mine total blocks of the mine the player is currently in (empty when not)
    Returns: Number

    {prisonmines_mine_teleportpoint_z:*}
    PrisonMines Mine teleport point of (* = mine name)
    Returns: Number

    {prisonmines_mine_teleportpoint_world:*_name}
    PrisonMines Mine teleport point of (* = mine name) world name
    Returns: Text

    {prisonmines_currentmine_resettype}
    PrisonMines Mine reset type of the mine the player is currently in (empty when not)
    Returns: Text

    {prisonmines_mine_region_xmim:*}
    PrisonMines Mine region Xmin of (* = mine name)
    Returns: Number

    {prisonmines_mine_isresetmsgenabled:*_raw}
    PrisonMines Mine is reset message enabled of (* = mine name) [Raw frue/false]
    Returns: Text

    {prisonmines_currentmine_region_ymax}
    PrisonMines Mine region Ymax of the mine the player is currently in (empty when not)
    Returns: Number

    {prisonmines_mine_isresettime:*_raw}
    PrisonMines Mine is reset over time of (* = mine name) [Raw frue/false]
    Returns: Text

    {prisonmines_currentmine_teleportpoint_world_name}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) world name
    Returns: Text

    {prisonmines_mine_hasmineregion:*}
    PrisonMines Mine has mine region of (* = mine name)
    Returns: Text

    {prisonmines_currentmine_region_zmax}
    PrisonMines Mine region Zmax of the mine the player is currently in (empty when not)
    Returns: Number

    {prisonmines_mine_isresetmsgenabled:*}
    PrisonMines Mine is reset message enabled of (* = mine name)
    Returns: Text

    {prisonmines_mine_resettype:*}
    PrisonMines Mine reset type of (* = mine name)
    Returns: Text

    {prisonmines_mine_teleportpoint_world:*_uid}
    PrisonMines Mine teleport point of (* = mine name) world unique ID
    Returns: Text

    {prisonmines_currentmine_region_xmax}
    PrisonMines Mine region Xmax of the mine the player is currently in (empty when not)
    Returns: Number

    {prisonmines_currentmine_teleportpoint_world_players}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) players in world
    Returns: Number

    {prisonmines_currentmine_teleportpoint_z}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) X
    Returns: Number

    {prisonmines_currentmine_percentmined}
    PrisonMines Mine percent mined of the mine the player is currently in (empty when not)
    Returns: Number

    {prisonmines_mine_percentleft:*}
    PrisonMines Mine percent left of (* = mine name)
    Returns: Number

    {prisonmines_currentmine_timeresetbuffer}
    PrisonMines Mine ticks until reset of the mine the player is currently in (empty when not)
    Returns: Number

    {prisonmines_currentmine_region_world}
    PrisonMines Mine region world of the mine the player is currently in (empty when not)
    Returns: Text

    {prisonmines_currentmine_teleportpoint_chunk_isloaded}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) chunk is loaded [Raw frue/false]
    Returns: Text

    {prisonmines_mine_isresettime:*}
    PrisonMines Mine is reset over time of (* = mine name)
    Returns: Text

    {prisonmines_mine_teleportpoint_y:*}
    PrisonMines Mine teleport point of (* = mine name)
    Returns: Number

    {prisonmines_currentmine_hasmineregion}
    PrisonMines Mine has mine region of the mine the player is currently in (empty when not) [Raw frue/false]
    Returns: Text

    {prisonmines_currentmine_percentmined_formatted}
    PrisonMines Mine percent mined FORMATTED of the mine the player is currently in (empty when not)
    Returns: Text

    {prisonmines_currentmine_mined}
    PrisonMines Mine blocks mined of the mine the player is currently in (empty when not)
    Returns: Number

    {prisonmines_currentmine_teleportpoint_world}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) world name
    Returns: Text

    {prisonmines_mine_teleportpoint_world:*}
    PrisonMines Mine teleport point of (* = mine name) world name
    Returns: Text

    {prisonmines_currentmine_teleportpoint_chunk_x}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) chunk X
    Returns: Number

    {prisonmines_mine_percentleft_formatted:*}
    PrisonMines Mine percent left FORMATTED of (* = mine name)
    Returns: Text

    {prisonmines_currentmine_teleportpoint_blocky}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) Y rounded
    Returns: Number

    {prisonmines_mine_teleportpoint_world:*_players}
    PrisonMines Mine teleport point of (* = mine name) players in world
    Returns: Number

    {prisonmines_currentmine_percentrelated}
    PrisonMines Mine has something precent related of the mine the player is currently in (empty when not) [Raw frue/false]
    Returns: Text

    {prisonmines_currentmine_teleportpoint_world_uid}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) world unique ID
    Returns: Text

    {prisonmines_mine_totalblocks:*}
    PrisonMines Mine total blocks of (* = mine name)
    Returns: Number

    {prisonmines_mine_region_zmax:*}
    PrisonMines Mine region Zmax of (* = mine name)
    Returns: Number

    {prisonmines_mine_teleportpoint_blockz:*}
    PrisonMines Mine teleport point of (* = mine name)
    Returns: Number

    {prisonmines_currentmine_region_ymin}
    PrisonMines Mine region Ymin of the mine the player is currently in (empty when not)
    Returns: Number

    {prisonmines_currentmine_name}
    PrisonMines Mine name of the mine the player is currently in (empty when not)
    Returns: Text

    {prisonmines_currentmine_teleportpoint_yaw}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) yaw
    Returns: Number

    {prisonmines_currentmine_teleportpoint_y}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) X
    Returns: Number

    {prisonmines_mine_teleportpoint_pitch:*}
    PrisonMines Mine teleport point of (* = mine name)
    Returns: Number

    {prisonmines_currentmine_teleportpoint_chunk_tileentities}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) chunk amount of tile entities
    Returns: Number

    {prisonmines_mine_resetinterval:*}
    PrisonMines Mine time reset interval of (* = mine name)
    Returns: Number

    {prisonmines_mine_mined:*}
    PrisonMines Mine blocks mined of (* = mine name)
    Returns: Number

    {prisonmines_currentmine_teleportpoint_blockx}
    PrisonMines Mine teleport point of the mine the player is currently in (empty when not) X rounded
    Returns: Number

    {prisonmines_mine_teleportpoint_x:*}
    PrisonMines Mine nateleport pointme of (* = mine name)
    Returns: Number

    {prisonmines_mine_name:*}
    PrisonMines Mine name of (* = mine name)
    Returns: Text




    MineResetLite(top)

    http://dev.bukkit.org/bukkit-plugins/mineresetlite/

    Placeholders
    {mineresetlite_currentmine_compositiontotal}
    MineResetLite mine composition total of the mine the player is currently in (empty when not)
    Returns: Number

    {mineresetlite_mine_world:*}
    MineResetLite mine world of (* = mine name)
    Returns: Text

    {mineresetlite_mine_timeuntilreset:*}
    MineResetLite mine time until reset of (* = mine name)
    Returns: Number

    {mineresetlite_mine_name:*}
    MineResetLite mine name of (* = mine name)
    Returns: Text

    {mineresetlite_currentmine_timeuntilreset}
    MineResetLite mine time until reset of the mine the player is currently in (empty when not)
    Returns: Number

    {mineresetlite_currentmine_name}
    MineResetLite mine name of the mine the player is currently in (empty when not)
    Returns: Text

    {mineresetlite_mine_issilent:*_raw}
    MineResetLite mine is silent of (* = mine name) [Raw frue/false]
    Returns: Text

    {mineresetlite_mine_fillmode:*_raw}
    MineResetLite mine fill mode of (* = mine name) [Raw frue/false]
    Returns: Text

    {mineresetlite_mine_issilent:*}
    MineResetLite mine is silent of (* = mine name)
    Returns: Text

    {mineresetlite_currentmine_issilent}
    MineResetLite mine is silent of the mine the player is currently in (empty when not) [Raw frue/false]
    Returns: Text

    {mineresetlite_currentmine_resetdelay}
    MineResetLite mine reset delay of the mine the player is currently in (empty when not)
    Returns: Number

    {mineresetlite_currentmine_fillmode}
    MineResetLite mine fill mode of the mine the player is currently in (empty when not) [Raw frue/false]
    Returns: Text

    {mineresetlite_mine_compositiontotal:*}
    MineResetLite mine composition total of (* = mine name)
    Returns: Number

    {mineresetlite_currentmine_world}
    MineResetLite mine world of the mine the player is currently in (empty when not)
    Returns: Text

    {mineresetlite_mine_fillmode:*}
    MineResetLite mine fill mode of (* = mine name)
    Returns: Text

    {mineresetlite_mine_resetdelay:*}
    MineResetLite mine reset delay of (* = mine name)
    Returns: Number




    MVdWPlaceholderAPI(top)

    https://www.spigotmc.org/resources/mvdwplaceholderapi.11182/

    Placeholders



    PlaceholderAPI by Clip(top)

    https://www.spigotmc.org/resources/placeholderapi.6245/

    Placeholders
    {placeholderapi_*}
    PlaceholderAPI placeholder (* = placeholder without %%)
    Returns: Text




    MobArena(top)

    http://www.spigotmc.org/resources/battlelevels-demo-server.2218/

    Placeholders
    {mobarena_locationarena_wave_frequence}
    MobArena current location arena wave frequence
    Returns: Number

    {mobarena_arena_canjoin}
    MobArena current arena can join [Raw frue/false]
    Returns: Text

    {mobarena_arena_wave_priority}
    MobArena current arena wave priority
    Returns: Number

    {mobarena_locationarena_nextwave_firstwave}
    MobArena current location arena next wave first wave number
    Returns: Number

    {mobarena_locationarena_maxplayers}
    MobArena current location arena max players
    Returns: Number

    {mobarena_locationarena_nextwave_type}
    MobArena current location arena next wave type
    Returns: Text

    {mobarena_allplayers}
    MobArena total players count
    Returns: Number

    {mobarena_arena_isrunning}
    MobArena current arena is running [Raw frue/false]
    Returns: Text

    {mobarena_arena_nextwave_priority}
    MobArena current arena next wave priority
    Returns: Number

    {mobarena_locationarena_canjoin}
    MobArena current location arena can join [Raw frue/false]
    Returns: Text

    {mobarena_arena_configname}
    MobArena current arena config name
    Returns: Text

    {mobarena_arena_wave_frequence}
    MobArena current arena wave frequence
    Returns: Number

    {mobarena_locationarena_wave_name}
    MobArena current location arena wave name
    Returns: Text

    {mobarena_locationarena_isrunning}
    MobArena current location arena is running [Raw frue/false]
    Returns: Text

    {mobarena_locationarena_wave_healthmultiplier}
    MobArena current location arena wave health multiplier
    Returns: Number

    {mobarena_locationarena_name}
    MobArena current location arena name
    Returns: Text

    {mobarena_locationarena_playercount}
    MobArena current location arena player count
    Returns: Number

    {mobarena_locationarena_wave_type}
    MobArena current location arena wave type
    Returns: Text

    {mobarena_arenas}
    MobArena total amount of arenas
    Returns: Number

    {mobarena_locationarena_wave_multiplier}
    MobArena current location arena wave amount multiplier
    Returns: Number

    {mobarena_locationarena_isenabled}
    MobArena current location arena is enabled [Raw frue/false]
    Returns: Text

    {mobarena_locationarena_finalwave}
    MobArena current location arena final wave
    Returns: Number

    {mobarena_arena_wave_name}
    MobArena current arena wave name
    Returns: Text

    {mobarena_arena_wave_multiplier}
    MobArena current arena wave amount multiplier
    Returns: Number

    {mobarena_arena_nextwave_name}
    MobArena current arena next wave name
    Returns: Text

    {mobarena_locationarena_configname}
    MobArena current location arena config name
    Returns: Text

    {mobarena_arena_minplayers}
    MobArena current arena min players
    Returns: Number

    {mobarena_locationarena_wave_firstwave}
    MobArena current location arena wave first wave number
    Returns: Number

    {mobarena_arena_isprotected}
    MobArena current arena is protected [Raw frue/false]
    Returns: Text

    {mobarena_arena_canspec}
    MobArena current arena can spectate [Raw frue/false]
    Returns: Text

    {mobarena_arena_wave}
    MobArena current arena wave number
    Returns: Number

    {mobarena_arena_wave_type}
    MobArena current arena wave type
    Returns: Text

    {mobarena_arena_nextwave_multiplier}
    MobArena current arena next wave amount multiplier
    Returns: Number

    {mobarena_arena_maxplayers}
    MobArena current arena max players
    Returns: Number

    {mobarena_locationarena_isprotected}
    MobArena current location arena is protected [Raw frue/false]
    Returns: Text

    {mobarena_permittedarenas}
    MobArena permitted arenas count
    Returns: Number

    {mobarena_locationarena_wave}
    MobArena current location arena wave number
    Returns: Number

    {mobarena_arena_nextwave_frequence}
    MobArena current arena next wave frequence
    Returns: Number

    {mobarena_arena_playercount}
    MobArena current arena player count
    Returns: Number

    {mobarena_arena_wave_branch}
    MobArena current arena wave branch
    Returns: Text

    {mobarena_arena_name}
    MobArena current arena name
    Returns: Text

    {mobarena_locationarena_nextwave_priority}
    MobArena current location arena next wave priority
    Returns: Number

    {mobarena_arena_canafford}
    MobArena current arena can afford [Raw frue/false]
    Returns: Text

    {mobarena_enabledarenas}
    MobArena total amount of enabled arenas
    Returns: Number

    {mobarena_arena_isenabled}
    MobArena current arena is enabled [Raw frue/false]
    Returns: Text

    {mobarena_locationarena_wave_priority}
    MobArena current location arena wave priority
    Returns: Number

    {mobarena_locationarena_nextwave_name}
    MobArena current location arena next wave name
    Returns: Text

    {mobarena_arena_nextwave_type}
    MobArena current arena next wave type
    Returns: Text

    {mobarena_locationarena_minplayers}
    MobArena current location arena min players
    Returns: Number

    {mobarena_arena_nextwave_healthmultiplier}
    MobArena current arena next wave health multiplier
    Returns: Number

    {mobarena_arena_finalwave}
    MobArena current arena final wave
    Returns: Number

    {mobarena_locationarena_nextwave_frequence}
    MobArena current location arena next wave frequence
    Returns: Number

    {mobarena_enabledandpermittedarenas}
    MobArena enabled and permitted arenas count
    Returns: Number

    {mobarena_locationarena_nextwave_multiplier}
    MobArena current location arena next wave amount multiplier
    Returns: Number

    {mobarena_locationarena_canspec}
    MobArena current location arena can spectate [Raw frue/false]
    Returns: Text

    {mobarena_arena_nextwave_firstwave}
    MobArena current arena next wave first wave number
    Returns: Number

    {mobarena_locationarena_nextwave_healthmultiplier}
    MobArena current location arena next wave health multiplier
    Returns: Number

    {mobarena_locationarena_wave_branch}
    MobArena current location arena wave branch
    Returns: Text

    {mobarena_arena_wave_firstwave}
    MobArena current arena wave first wave number
    Returns: Number

    {mobarena_locationarena_nextwave_branch}
    MobArena current location arena next wave branch
    Returns: Text

    {mobarena_arena_wave_healthmultiplier}
    MobArena current arena wave health multiplier
    Returns: Number

    {mobarena_locationarena_canafford}
    MobArena current location arena can afford [Raw frue/false]
    Returns: Text

    {mobarena_livingplayers}
    MobArena total living players count
    Returns: Number

    {mobarena_arena_nextwave_branch}
    MobArena current arena next wave branch
    Returns: Text




    BedwarsRel(top)

    https://www.spigotmc.org/resources/bedwars-rel.6799/

    Placeholders
    {bedwarsrel_player_currentscore}
    BedwarsRel player current score
    Returns: Number

    {bedwarsrel_game_nonvipplayers_amount}
    BedwarsRel game the player is in - non vip players amount
    Returns: Number

    {bedwarsrel_game_timeleft}
    BedwarsRel game the player is in - time left
    Returns: Number

    {bedwarsrel_game_lobby_chunk_entities}
    BedwarsRel game the player is in - lobby location chunk amount of entities
    Returns: Number

    {bedwarsrel_game_playeramount}
    BedwarsRel game the player is in - player amount
    Returns: Number

    {bedwarsrel_game_lobby_world_players}
    BedwarsRel game the player is in - lobby location players in world
    Returns: Number

    {bedwarsrel_game_lobby_world_name}
    BedwarsRel game the player is in - lobby location world name
    Returns: Text

    {bedwarsrel_game_isstopping}
    BedwarsRel game the player is in - is stopping [Raw frue/false]
    Returns: Text

    {bedwarsrel_player_keyfield}
    BedwarsRel player key field
    Returns: Text

    {bedwarsrel_game_length}
    BedwarsRel game the player is in - length
    Returns: Number

    {bedwarsrel_player_name}
    BedwarsRel player name
    Returns: Text

    {bedwarsrel_game_mainlobby_world_players}
    BedwarsRel game the player is in - Main lobby location players in world
    Returns: Number

    {bedwarsrel_game_time}
    BedwarsRel game the player is in - time
    Returns: Number

    {bedwarsrel_game_record}
    BedwarsRel game the player is in - record
    Returns: Number

    {bedwarsrel_game_mainlobby_blockz}
    BedwarsRel game the player is in - Main lobby location Z rounded
    Returns: Number

    {bedwarsrel_game_lobby_yaw}
    BedwarsRel game the player is in - lobby location yaw
    Returns: Number

    {bedwarsrel_game_mainlobby_x}
    BedwarsRel game the player is in - Main lobby location X
    Returns: Number

    {bedwarsrel_player_kd}
    BedwarsRel player kd
    Returns: Number

    {bedwarsrel_game_minplayers}
    BedwarsRel game the player is in - min players
    Returns: Number

    {bedwarsrel_player_id}
    BedwarsRel player id
    Returns: Number

    {bedwarsrel_game_name}
    BedwarsRel game the player is in - name
    Returns: Text

    {bedwarsrel_game_check_name}
    BedwarsRel game the player is in - check name
    Returns: Text

    {bedwarsrel_game_mainlobby_yaw}
    BedwarsRel game the player is in - Main lobby location yaw
    Returns: Number

    {bedwarsrel_game_lobby_chunk_x}
    BedwarsRel game the player is in - lobby location chunk X
    Returns: Number

    {bedwarsrel_game_mainlobby_chunk_z}
    BedwarsRel game the player is in - Main lobby location chunk Z
    Returns: Number

    {bedwarsrel_player_score}
    BedwarsRel player score
    Returns: Number

    {bedwarsrel_game_lobby_blockx}
    BedwarsRel game the player is in - lobby location X rounded
    Returns: Number

    {bedwarsrel_game_lobby_z}
    BedwarsRel game the player is in - lobby location X
    Returns: Number

    {bedwarsrel_game_mainlobby_chunk_tileentities}
    BedwarsRel game the player is in - Main lobby location chunk amount of tile entities
    Returns: Number

    {bedwarsrel_game_mainlobby_world}
    BedwarsRel game the player is in - Main lobby location world name
    Returns: Text

    {bedwarsrel_game_bedlost_string}
    BedwarsRel game the player is in - text displayed when bed is lost
    Returns: Text

    {bedwarsrel_game_check_codemessage}
    BedwarsRel game the player is in - check code message
    Returns: Text

    {bedwarsrel_game_mainlobby_world_uid}
    BedwarsRel game the player is in - Main lobby location world unique ID
    Returns: Text

    {bedwarsrel_player_tablename}
    BedwarsRel player table name
    Returns: Text

    {bedwarsrel_game_builder}
    BedwarsRel game the player is in - builder
    Returns: Text

    {bedwarsrel_game_currentplayeramount}
    BedwarsRel game the player is in - current player amount
    Returns: Number

    {bedwarsrel_game_lobby_pitch}
    BedwarsRel game the player is in - lobby location pitch
    Returns: Number

    {bedwarsrel_game_lobby_world_uid}
    BedwarsRel game the player is in - lobby location world unique ID
    Returns: Text

    {bedwarsrel_game_mainlobby_y}
    BedwarsRel game the player is in - Main lobby location X
    Returns: Number

    {bedwarsrel_player_kills}
    BedwarsRel player kills
    Returns: Number

    {bedwarsrel_game_record_formatted}
    BedwarsRel game the player is in - record formatted
    Returns: Text

    {bedwarsrel_player_isonce_raw}
    BedwarsRel player is once [Raw frue/false]
    Returns: Text

    {bedwarsrel_game_bedexists_string}
    BedwarsRel game the player is in - text displayed when bed exists
    Returns: Text

    {bedwarsrel_player_isnew_raw}
    BedwarsRel player is new [Raw frue/false]
    Returns: Text

    {bedwarsrel_game_teams_amount}
    BedwarsRel game the player is in - team amount
    Returns: Number

    {bedwarsrel_game_lobby_blocky}
    BedwarsRel game the player is in - lobby location Y rounded
    Returns: Number

    {bedwarsrel_player_loses}
    BedwarsRel player loses
    Returns: Number

    {bedwarsrel_game_mainlobby_chunk_entities}
    BedwarsRel game the player is in - Main lobby location chunk amount of entities
    Returns: Number

    {bedwarsrel_game_lobby_y}
    BedwarsRel game the player is in - lobby location X
    Returns: Number

    {bedwarsrel_game_mainlobby_chunk_isloaded}
    BedwarsRel game the player is in - Main lobby location chunk is loaded [Raw frue/false]
    Returns: Text

    {bedwarsrel_games}
    BedwarsRel amount of Games
    Returns: Number

    {bedwarsrel_game_mainlobby_world_name}
    BedwarsRel game the player is in - Main lobby location world name
    Returns: Text

    {bedwarsrel_game_isfull}
    BedwarsRel game the player is in - is full [Raw frue/false]
    Returns: Text

    {bedwarsrel_game_mainlobby_blockx}
    BedwarsRel game the player is in - Main lobby location X rounded
    Returns: Number

    {bedwarsrel_game_isoverset}
    BedwarsRel game the player is in - is over set [Raw frue/false]
    Returns: Text

    {bedwarsrel_game_maxplayers}
    BedwarsRel game the player is in - max players
    Returns: Number

    {bedwarsrel_game_lobby_chunk_isloaded}
    BedwarsRel game the player is in - lobby location chunk is loaded [Raw frue/false]
    Returns: Text

    {bedwarsrel_player_uuid}
    BedwarsRel player UUID
    Returns: Text

    {bedwarsrel_player_isnew}
    BedwarsRel player is new
    Returns: Text

    {bedwarsrel_game_lobby_world}
    BedwarsRel game the player is in - lobby location world name
    Returns: Text

    {bedwarsrel_player_wins}
    BedwarsRel player wins
    Returns: Number

    {bedwarsrel_player_games}
    BedwarsRel player gamse
    Returns: Number

    {bedwarsrel_game_mainlobby_pitch}
    BedwarsRel game the player is in - Main lobby location pitch
    Returns: Number

    {bedwarsrel_game_lobby_chunk_tileentities}
    BedwarsRel game the player is in - lobby location chunk amount of tile entities
    Returns: Number

    {bedwarsrel_game_mainlobby_z}
    BedwarsRel game the player is in - Main lobby location X
    Returns: Number

    {bedwarsrel_game_lobby_chunk_z}
    BedwarsRel game the player is in - lobby location chunk Z
    Returns: Number

    {bedwarsrel_game_mainlobby_chunk_x}
    BedwarsRel game the player is in - Main lobby location chunk X
    Returns: Number

    {bedwarsrel_player_isonce}
    BedwarsRel player is once
    Returns: Text

    {bedwarsrel_game_lobby_blockz}
    BedwarsRel game the player is in - lobby location Z rounded
    Returns: Number

    {bedwarsrel_game_lobby_x}
    BedwarsRel game the player is in - lobby location X
    Returns: Number

    {bedwarsrel_player_deaths}
    BedwarsRel player deaths
    Returns: Number

    {bedwarsrel_player_destroyedbeds}
    BedwarsRel player destroyed beds
    Returns: Number

    {bedwarsrel_gameplayers}
    BedwarsRel amount of players in all games
    Returns: Number

    {bedwarsrel_game_isautobalanceenabled}
    BedwarsRel game the player is in - is auto balance enabled [Raw frue/false]
    Returns: Text

    {bedwarsrel_game_mainlobby_blocky}
    BedwarsRel game the player is in - Main lobby location Y rounded
    Returns: Number




    JAVA information(top)


    Placeholders
    {java_vendor_url}
    JAVA vendor url
    Returns: Text

    {java_version}
    JAVA version
    Returns: Text

    {java_home}
    JAVA home
    Returns: Text

    {java_vendor}
    JAVA vendor
    Returns: Text




    StockMarket YahooFinance(top)

    https://www.spigotmc.org/resources/stock-market-beta-sale.10673/

    Placeholders
    {yahoofinance_stock_changeyearhigh:*}
    YahooFinance stock change year highest (ex. {yahoofinance_xxxxx:AAPL})
    Returns: Number

    {yahoofinance_stock_symbol:*}
    YahooFinance stock symbol (ex. {yahoofinance_stock_symbol:AAPL})
    Returns: Text

    {yahoofinance_stock_name:*}
    YahooFinance stock name (ex. {yahoofinance_stock_name:AAPL})
    Returns: Text

    {yahoofinance_stock_currency:*}
    YahooFinance stock currency (ex. {yahoofinance_stock_currency:AAPL})
    Returns: Text

    {yahoofinance_stock_stockexchange:*}
    YahooFinance stock exchange (ex. {yahoofinance_stock_exchange:AAPL})
    Returns: Text

    {yahoofinance_stock_dividend_annualyield_percent:*}
    YahooFinance stock dividend annual yield percentage (ex. {yahoofinance_xxxxx:AAPL})
    Returns: Number

    {yahoofinance_stock_change:*}
    YahooFinance stock change (ex. {yahoofinance_xxxxx:AAPL})
    Returns: Number

    {yahoofinance_stock_changeavg200:*}
    YahooFinance stock change average 200 (ex. {yahoofinance_xxxxx:AAPL})
    Returns: Number

    {yahoofinance_stock_price:*}
    YahooFinance stock ask price (ex. {yahoofinance_xxxxx:AAPL})
    Returns: Number

    {yahoofinance_stock_ask:*}
    YahooFinance stock ask price (ex. {yahoofinance_xxxxx:AAPL})
    Returns: Number

    {yahoofinance_stock_bid:*}
    YahooFinance stock ask price (ex. {yahoofinance_xxxxx:AAPL})
    Returns: Number

    {yahoofinance_stock_dividend_symbol:*}
    YahooFinance stock dividend symbol (ex. {yahoofinance_xxxxx:AAPL})
    Returns: Text

    {yahoofinance_stock_changeavg200percent:*}
    YahooFinance stock change average 200 in percentage (ex. {yahoofinance_xxxxx:AAPL})
    Returns: Number

    {yahoofinance_stock_changeyearhighpercent:*}
    YahooFinance stock change year high in percentage (ex. {yahoofinance_xxxxx:AAPL})
    Returns: Number

    {yahoofinance_stock_dividend_annualyield:*}
    YahooFinance stock dividend annual yield (ex. {yahoofinance_xxxxx:AAPL})
    Returns: Number




    SellAll(top)

    https://www.spigotmc.org/resources/sellall-sell-everything-in-one-go.1221/

    Placeholders
    {sellall_multiplier_duration}
    SellAll Multiplier duration
    Returns: Number

    {sellall_multiplier_tier}
    SellAll Multiplier tier
    Returns: Number




    WPM CustomList(top)

    https://www.spigotmc.org/resources/customlist.11708/

    Placeholders
    {customlist_donorlist_formatted}
    CustomList famous list formatted comma
    Returns: Text

    {customlist_famouslist#*}
    CustomList famous list (example: {customlist_famouslist#1} )
    Returns: Text

    {customlist_donorlist_count}
    CustomList youtuber list count
    Returns: Number

    {customlist_famousenabled_raw}
    CustomList famous list enabled [Raw frue/false]
    Returns: Text

    {customlist_youtuberenabled}
    CustomList Youtuber list enabled
    Returns: Text

    {customlist_famouslist_count}
    CustomList famous list count
    Returns: Number

    {customlist_donorlist#*}
    CustomList donor list (example: {customlist_donorlist#1} )
    Returns: Text

    {customlist_youtuberlist_formatted}
    CustomList youtuber list formatted comma
    Returns: Text

    {customlist_youtuberlist#*}
    CustomList youtuber list (example: {customlist_youtuberlist#1} )
    Returns: Text

    {customlist_famouslist_formatted}
    CustomList famous list formatted comma
    Returns: Text

    {customlist_hidinglist_formatted}
    CustomList hiding list formatted comma
    Returns: Text

    {customlist_stafflist_count}
    CustomList staff list count
    Returns: Number

    {customlist_hidinglist#*}
    CustomList hiding list (example: {customlist_hidinglist#1} )
    Returns: Text

    {customlist_stafflist#*}
    CustomList staff list (example: {customlist_stafflist#1} )
    Returns: Text

    {customlist_youtuberenabled_raw}
    CustomList Youtuber list enabled [Raw frue/false]
    Returns: Text

    {customlist_hidinglist_count}
    CustomList hiding list count
    Returns: Number

    {customlist_famousenabled}
    CustomList famous list enabled
    Returns: Text

    {customlist_stafflist_formatted}
    CustomList staff list formatted comma
    Returns: Text

    {customlist_youtuberlist_count}
    CustomList youtuber list count
    Returns: Number




    TownyAdvanced Chat(top)

    http://palmergames.com/towny/

    Placeholders
    {townychat_playerchannel_default_isautojoin}
    TownyChat player channel (Channel type default) - is auto join [Raw frue/false]
    Returns: Text

    {townychat_playerchannel_private_ismuted}
    TownyChat player channel (Channel type private) - is player muted [Raw frue/false]
    Returns: Text

    {townychat_playerchannel_town_isautojoin}
    TownyChat player channel (Channel type town) - is auto join [Raw frue/false]
    Returns: Text

    {townychat_defaultchannel_ishooked}
    TownyChat default channel - is hooked
    Returns: Text

    {townychat_playerchannel_town_type}
    TownyChat player channel (Channel type town) - channel type
    Returns: Text

    {townychat_defaultchannel_ishooked_raw}
    TownyChat default channel - is hooked [Raw frue/false]
    Returns: Text

    {townychat_defaultchannel_ismuted}
    TownyChat default channel - is player muted
    Returns: Text

    {townychat_playerchannel_private_type}
    TownyChat player channel (Channel type private) - channel type
    Returns: Text

    {townychat_playerchannel_global_range}
    TownyChat player channel (Channel type global) - range
    Returns: Number

    {townychat_playerchannel_default_name}
    TownyChat player channel (Channel type default) - name
    Returns: Text

    {townychat_playerchannel_private_craftirctag}
    TownyChat player channel (Channel type private) - CraftIRC tag
    Returns: Text

    {townychat_playerchannel_nation_leavepermission}
    TownyChat player channel (Channel type nation) - leave permission
    Returns: Text

    {townychat_playerchannel_nation_ishooked}
    TownyChat player channel (Channel type nation) - is hooked [Raw frue/false]
    Returns: Text

    {townychat_defaultchannel_leavepermission}
    TownyChat default channel - leave permission
    Returns: Text

    {townychat_defaultchannel_type}
    TownyChat default channel - channel type
    Returns: Text

    {townychat_playerchannel_default_permission}
    TownyChat player channel (Channel type default) - permission
    Returns: Text

    {townychat_playerchannel_global_tag}
    TownyChat player channel (Channel type global) - tag
    Returns: Text

    {townychat_playerchannel_town_permission}
    TownyChat player channel (Channel type town) - permission
    Returns: Text

    {townychat_playerchannel_nation_isautojoin}
    TownyChat player channel (Channel type nation) - is auto join [Raw frue/false]
    Returns: Text

    {townychat_playerchannel_town_tag}
    TownyChat player channel (Channel type town) - tag
    Returns: Text

    {townychat_playerchannel_nation_range}
    TownyChat player channel (Channel type nation) - range
    Returns: Number

    {townychat_playerchannel_default_ishooked}
    TownyChat player channel (Channel type default) - is hooked [Raw frue/false]
    Returns: Text

    {townychat_playerchannel_private_leavepermission}
    TownyChat player channel (Channel type private) - leave permission
    Returns: Text

    {townychat_defaultchannel_craftirctag}
    TownyChat default channel - CraftIRC tag
    Returns: Text

    {townychat_playerchannel_nation_type}
    TownyChat player channel (Channel type nation) - channel type
    Returns: Text

    {townychat_playerchannel_town_ispresent}
    TownyChat player channel (Channel type town) - is player present [Raw frue/false]
    Returns: Text

    {townychat_defaultchannel_name}
    TownyChat default channel - name
    Returns: Text

    {townychat_playerchannel_global_ishooked}
    TownyChat player channel (Channel type global) - is hooked [Raw frue/false]
    Returns: Text

    {townychat_playerchannel_default_ispresent}
    TownyChat player channel (Channel type default) - is player present [Raw frue/false]
    Returns: Text

    {townychat_defaultchannel_tag}
    TownyChat default channel - tag
    Returns: Text

    {townychat_defaultchannel_range}
    TownyChat default channel - range
    Returns: Number

    {townychat_playerchannel_private_ispresent}
    TownyChat player channel (Channel type private) - is player present [Raw frue/false]
    Returns: Text

    {townychat_playerchannel_nation_ispresent}
    TownyChat player channel (Channel type nation) - is player present [Raw frue/false]
    Returns: Text

    {townychat_playerchannel_global_leavepermission}
    TownyChat player channel (Channel type global) - leave permission
    Returns: Text

    {townychat_playerchannel_town_leavepermission}
    TownyChat player channel (Channel type town) - leave permission
    Returns: Text

    {townychat_playerchannel_town_ismuted}
    TownyChat player channel (Channel type town) - is player muted [Raw frue/false]
    Returns: Text

    {townychat_playerchannel_town_name}
    TownyChat player channel (Channel type town) - name
    Returns: Text

    {townychat_playerchannel_nation_messagecolour}
    TownyChat player channel (Channel type nation) - message colour
    Returns: Text

    {townychat_playerchannel_nation_permission}
    TownyChat player channel (Channel type nation) - permission
    Returns: Text

    {townychat_playerchannel_nation_ismuted}
    TownyChat player channel (Channel type nation) - is player muted [Raw frue/false]
    Returns: Text

    {townychat_playerchannel_private_name}
    TownyChat player channel (Channel type private) - name
    Returns: Text

    {townychat_playerchannel_global_craftirctag}
    TownyChat player channel (Channel type global) - CraftIRC tag
    Returns: Text

    {townychat_playerchannel_private_isautojoin}
    TownyChat player channel (Channel type private) - is auto join [Raw frue/false]
    Returns: Text

    {townychat_playerchannel_private_messagecolour}
    TownyChat player channel (Channel type private) - message colour
    Returns: Text

    {townychat_playerchannel_nation_tag}
    TownyChat player channel (Channel type nation) - tag
    Returns: Text

    {townychat_playerchannel_private_range}
    TownyChat player channel (Channel type private) - range
    Returns: Number

    {townychat_defaultchannel_isautojoin}
    TownyChat default channel - is auto join
    Returns: Text

    {townychat_playerchannel_default_leavepermission}
    TownyChat player channel (Channel type default) - leave permission
    Returns: Text

    {townychat_playerchannel_default_craftirctag}
    TownyChat player channel (Channel type default) - CraftIRC tag
    Returns: Text

    {townychat_playerchannel_private_ishooked}
    TownyChat player channel (Channel type private) - is hooked [Raw frue/false]
    Returns: Text

    {townychat_playerchannel_default_range}
    TownyChat player channel (Channel type default) - range
    Returns: Number

    {townychat_playerchannel_nation_name}
    TownyChat player channel (Channel type nation) - name
    Returns: Text

    {townychat_playerchannel_town_craftirctag}
    TownyChat player channel (Channel type town) - CraftIRC tag
    Returns: Text

    {townychat_playerchannel_default_ismuted}
    TownyChat player channel (Channel type default) - is player muted [Raw frue/false]
    Returns: Text

    {townychat_defaultchannel_isautojoin_raw}
    TownyChat default channel - is auto join [Raw frue/false]
    Returns: Text

    {townychat_playerchannel_global_messagecolour}
    TownyChat player channel (Channel type global) - message colour
    Returns: Text

    {townychat_playerchannel_default_tag}
    TownyChat player channel (Channel type default) - tag
    Returns: Text

    {townychat_defaultchannel_ismuted_raw}
    TownyChat default channel - is player muted [Raw frue/false]
    Returns: Text

    {townychat_playerchannel_town_messagecolour}
    TownyChat player channel (Channel type town) - message colour
    Returns: Text

    {townychat_playerchannel_private_permission}
    TownyChat player channel (Channel type private) - permission
    Returns: Text

    {townychat_playerchannel_global_name}
    TownyChat player channel (Channel type global) - name
    Returns: Text

    {townychat_playerchannel_global_isautojoin}
    TownyChat player channel (Channel type global) - is auto join [Raw frue/false]
    Returns: Text

    {townychat_playerchannel_global_ispresent}
    TownyChat player channel (Channel type global) - is player present [Raw frue/false]
    Returns: Text

    {townychat_playerchannel_global_permission}
    TownyChat player channel (Channel type global) - permission
    Returns: Text

    {townychat_playerchannel_global_ismuted}
    TownyChat player channel (Channel type global) - is player muted [Raw frue/false]
    Returns: Text

    {townychat_defaultchannel_permission}
    TownyChat default channel - permission
    Returns: Text

    {townychat_playerchannel_global_type}
    TownyChat player channel (Channel type global) - channel type
    Returns: Text

    {townychat_playerchannel_town_range}
    TownyChat player channel (Channel type town) - range
    Returns: Number

    {townychat_playerchannel_town_ishooked}
    TownyChat player channel (Channel type town) - is hooked [Raw frue/false]
    Returns: Text

    {townychat_playerchannel_nation_craftirctag}
    TownyChat player channel (Channel type nation) - CraftIRC tag
    Returns: Text

    {townychat_playerchannel_default_type}
    TownyChat player channel (Channel type default) - channel type
    Returns: Text

    {townychat_playerchannel_private_tag}
    TownyChat player channel (Channel type private) - tag
    Returns: Text

    {townychat_defaultchannel_ispresent_raw}
    TownyChat default channel - is player present [Raw frue/false]
    Returns: Text

    {townychat_playerchannel_default_messagecolour}
    TownyChat player channel (Channel type default) - message colour
    Returns: Text

    {townychat_defaultchannel_messagecolour}
    TownyChat default channel - message colour
    Returns: Text

    {townychat_defaultchannel_ispresent}
    TownyChat default channel - is player present
    Returns: Text




    MineFortress(top)

    https://www.spigotmc.org/resources/mine-fortress.13240/

    Placeholders
    {minefortress_nextarena_name}
    MineFortress next arena name
    Returns: Text

    {minefortress_matches}
    MineFortress matches count
    Returns: Number

    {minefortress_nextarena_id}
    MineFortress next arena id
    Returns: Text

    {minefortress_nextarena_worldname}
    MineFortress next arena world name
    Returns: Text

    {minefortress_gamers}
    MineFortress gamers count
    Returns: Number

    {minefortress_nextarena_lobby_readable}
    MineFortress next arena lobby coordinate readable
    Returns: Text




    Vanilal Combat EVENT placeholders(top)


    Placeholders
    {vanilla-combat_opponent_entitytype}
    Vanilla Combat EVENT opponent entity type
    Returns: Text

    {vanilla-combat_opponent_location_world_uid}
    Vanilla Combat EVENT opponent entity location world unique ID
    Returns: Text

    {vanilla-combat_opponent_isdead}
    Vanilla Combat EVENT opponent entity is dead [Raw frue/false]
    Returns: Text

    {vanilla-combat_opponent_healthbar}
    Vanilla Combat EVENT opponent healthbar
    Returns: Text

    {vanilla-combat_opponent_location_yaw}
    Vanilla Combat EVENT opponent entity location yaw
    Returns: Number

    {vanilla-combat_opponent_location_chunk_tileentities}
    Vanilla Combat EVENT opponent entity location chunk amount of tile entities
    Returns: Number

    {vanilla-combat_opponent_name}
    Vanilla Combat EVENT opponent name
    Returns: Text

    {vanilla-combat_opponent_location_blockx}
    Vanilla Combat EVENT opponent entity location X rounded
    Returns: Number

    {vanilla-combat_opponent_location_chunk_isloaded}
    Vanilla Combat EVENT opponent entity location chunk is loaded [Raw frue/false]
    Returns: Text

    {vanilla-combat_opponent_location_pitch}
    Vanilla Combat EVENT opponent entity location pitch
    Returns: Number

    {vanilla-combat_opponent_location_x}
    Vanilla Combat EVENT opponent entity location X
    Returns: Number

    {vanilla-combat_opponent_location_z}
    Vanilla Combat EVENT opponent entity location X
    Returns: Number

    {vanilla-combat_opponent_location_chunk_entities}
    Vanilla Combat EVENT opponent entity location chunk amount of entities
    Returns: Number

    {vanilla-combat_opponent_location_blockz}
    Vanilla Combat EVENT opponent entity location Z rounded
    Returns: Number

    {vanilla-combat_opponent_location_chunk_z}
    Vanilla Combat EVENT opponent entity location chunk Z
    Returns: Number

    {vanilla-combat_opponent_maxhealth}
    Vanilla Combat EVENT opponent health
    Returns: Number

    {vanilla-combat_opponent_location_chunk_x}
    Vanilla Combat EVENT opponent entity location chunk X
    Returns: Number

    {vanilla-combat_opponent_player_name}
    Vanilla Combat EVENT opponent player name
    Returns: Text

    {vanilla-combat_opponent_health}
    Vanilla Combat EVENT opponent health
    Returns: Number

    {vanilla-combat_opponent_location_world}
    Vanilla Combat EVENT opponent entity location world name
    Returns: Text

    {vanilla-combat_opponent_location_world_players}
    Vanilla Combat EVENT opponent entity location players in world
    Returns: Number

    {vanilla-combat_opponent_location_world_name}
    Vanilla Combat EVENT opponent entity location world name
    Returns: Text

    {vanilla-combat_opponent_isplayer}
    Vanilla Combat EVENT opponent entity is player [Raw frue/false]
    Returns: Text

    {vanilla-combat_opponent_location_y}
    Vanilla Combat EVENT opponent entity location X
    Returns: Number

    {vanilla-combat_opponent_customname}
    Vanilla Combat EVENT opponent entity custom name
    Returns: Text

    {vanilla-combat_opponent_location_blocky}
    Vanilla Combat EVENT opponent entity location Y rounded
    Returns: Number




    KitBattle(top)

    https://www.spigotmc.org/resources/kitbattle-advanced.2872/

    Placeholders
    {kitbattle_map}
    KitBattle player map
    Returns: Text

    {kitbattle_killstreak}
    KitBattle player killstreak
    Returns: Number

    {kitbattle_rank_name}
    KitBattle player rank name
    Returns: Text

    {kitbattle_nextrank_requiredexp}
    KitBattle player nextrank required exp
    Returns: Number

    {kitbattle_nextrank_name}
    KitBattle player next rank name
    Returns: Text

    {kitbattle_kit_price}
    KitBattle player kit price
    Returns: Number

    {kitbattle_kit_name}
    KitBattle player kit name
    Returns: Text

    {kitbattle_kit_isenabled}
    KitBattle player is enabled [Raw frue/false]
    Returns: Text

    {kitbattle_coins}
    KitBattle coins
    Returns: Number

    {kitbattle_kitunlockers}
    KitBattle player kit unlockers
    Returns: Number

    {kitbattle_deaths}
    KitBattle player deaths
    Returns: Number

    {kitbattle_rank_requiredexp}
    KitBattle player rank required exp
    Returns: Number

    {kitbattle_kills}
    KitBattle player kills
    Returns: Number




    Color placeholders(top)


    Placeholders
    {bold}
    Bold effect
    Returns: Text

    {gold}
    Gold color
    Returns: Text

    {green}
    Green color
    Returns: Text

    {daynight_blue}
    Day/Night changing color: blue
    Returns: Text

    {light_purple}
    Light Purple color
    Returns: Text

    {dark_purple}
    Dark Purple color
    Returns: Text

    {magic}
    Magic effect
    Returns: Text

    {daynight_green}
    Day/Night changing color: green
    Returns: Text

    {daynight_white}
    Day/Night changing color: white
    Returns: Text

    {daynight_gray}
    Day/Night changing color: gray
    Returns: Text

    {dark_gray}
    Dark Gray color
    Returns: Text

    {aqua}
    Aqua color
    Returns: Text

    {dark_aqua}
    Dark Aqua color
    Returns: Text

    {gray}
    Gray color
    Returns: Text

    {daynight_red}
    Day/Night changing color: red
    Returns: Text

    {dark_blue}
    Dark Blue color
    Returns: Text

    {black}
    Black color
    Returns: Text

    {reset}
    Reset color
    Returns: Text

    {italic}
    Italic effect
    Returns: Text

    {dark_green}
    Dark Green color
    Returns: Text

    {yellow}
    Yellow color
    Returns: Text

    {blue}
    Blue color
    Returns: Text

    {daynight_yellow}
    Day/Night changing color: yellow
    Returns: Text

    {white}
    White color
    Returns: Text

    {strikethrough}
    Strikethrough effect
    Returns: Text

    {daynight_purple}
    Day/Night changing color: purple
    Returns: Text

    {dark_red}
    Dark Red color
    Returns: Text

    {underline}
    Underline effect
    Returns: Text

    {red}
    Red color
    Returns: Text




    Skript(top)

    http://dev.bukkit.org/bukkit-plugins/skript/

    Placeholders
    {skript_aslocation_blockz:*}
    Skript placeholder as location block Z location (ex. {skript:YourSkriptPlaceholder} ). Use %player% to replace the player name
    Returns: Number

    {skript_asinteger:*}
    Skript placeholder as integer (ex. {skript:YourSkriptPlaceholder} ). Use %player% to replace the player name
    Returns: Number

    {skript_aslocation_blocky:*}
    Skript placeholder as location block Y location (ex. {skript:YourSkriptPlaceholder} ). Use %player% to replace the player name
    Returns: Number

    {skript_aslocation_world:*}
    Skript placeholder as location world location (ex. {skript:YourSkriptPlaceholder} ). Use %player% to replace the player name
    Returns: Text

    {skript_numvariables}
    Skript number of variables
    Returns: Number

    {skript:*}
    Skript placeholder (ex. {skript:YourSkriptPlaceholder} ). Use %player% to replace the player name
    Returns: Text

    {skript_aslocation_x:*}
    Skript placeholder as location X location (ex. {skript:YourSkriptPlaceholder} ). Use %player% to replace the player name
    Returns: Number

    {skript_aslocation_blockx:*}
    Skript placeholder as location block X location (ex. {skript:YourSkriptPlaceholder} ). Use %player% to replace the player name
    Returns: Number

    {skript_aslocation_y:*}
    Skript placeholder as location Y location (ex. {skript:YourSkriptPlaceholder} ). Use %player% to replace the player name
    Returns: Number

    {skript_aslocation_z:*}
    Skript placeholder as location Z location (ex. {skript:YourSkriptPlaceholder} ). Use %player% to replace the player name
    Returns: Number




    StockMarket(top)

    https://www.spigotmc.org/resources/stock-market-beta-sale.10673/

    Placeholders
    {stockmarket_stocks_id#*}
    StockMarket stock ID (ex. {stockmarket_stocks_xxxx#1} )
    Returns: Number

    {stockmarket_portfolio_value}
    StockMarket Portfolio value
    Returns: Text

    {stockmarket_stocks_intialcurrency#*}
    StockMarket stock initial currency (ex. {stockmarket_stocks_xxxx#1} )
    Returns: Text

    {stockmarket_stocks_brokerfees#*}
    StockMarket stock broker fees (ex. {stockmarket_stocks_xxxx#1} )
    Returns: Number

    {stockmarket_stocks_count}
    StockMarket stocks count
    Returns: Number

    {stockmarket_stocks_currentprice#*}
    StockMarket stock current price (ex. {stockmarket_stocks_xxxx#1} )
    Returns: Number

    {stockmarket_stocks_stockvalue#*}
    StockMarket stock value (ex. {stockmarket_stocks_xxxx#1} )
    Returns: Number

    {stockmarket_stocks_quantity#*}
    StockMarket stock quantity (ex. {stockmarket_stocks_xxxx#1} )
    Returns: Number

    {stockmarket_portfoliotop_value#*}
    StockMarket Portfolio top player value (example: {stockmarket_portfoliotop_value#1} )
    Returns: Text

    {stockmarket_portfoliotop_playername#*}
    StockMarket Portfolio top player name (example: {stockmarket_portfoliotop_playername#1} )
    Returns: Text

    {stockmarket_portfoliotop_playeruuid#*}
    StockMarket Portfolio top player uuid (example: {stockmarket_portfoliotop_playeruuid#1} )
    Returns: Text

    {stockmarket_stocks_totalprice#*}
    StockMarket stock total price (ex. {stockmarket_stocks_xxxx#1} )
    Returns: Number

    {stockmarket_stocks_change#*}
    StockMarket stock change (ex. {stockmarket_stocks_xxxx#1} )
    Returns: Number

    {stockmarket_profit_margin}
    StockMarket profit margin
    Returns: Text

    {stockmarket_stocks_intialsingleprice#*}
    StockMarket stock intial single price (ex. {stockmarket_stocks_xxxx#1} )
    Returns: Number

    {stockmarket_stocks_totalcount}
    StockMarket stocks total count
    Returns: Number

    {stockmarket_stocks_symbol#*}
    StockMarket stock symbol (ex. {stockmarket_stocks_xxxx#1} )
    Returns: Text

    {stockmarket_stocks_changepercentage#*}
    StockMarket stock change in percentage (today) (ex. {stockmarket_stocks_xxxx#1} )
    Returns: Number

    {stockmarket_stocks_symbolprice#*}
    StockMarket stock symbol price (ex. {stockmarket_stocks_xxxx#1} )
    Returns: Number




    SuperbVote(top)

    https://www.spigotmc.org/resources/superbvote.11626/

    Placeholders
    {superbvote_topvoters_names#*}
    SuperbVotes top voters names (example: {superbvote_topvoters_names#1} )
    Returns: Text

    {superbvote_votes}
    SuperbVotes player votes
    Returns: Number

    {superbvote_topvoters_votes#*}
    SuperbVotes top voters amount of votse (example: {superbvote_topvoters_votes#1} )
    Returns: Text




    MySQL Custom placeholders(top)


    Placeholders



    Execute a command as an action(top)


    Placeholders
    {command_asplayer:*}
    Execute the command as the player
    Returns: Text

    {command_asconsole:*}
    Execute the command as the console
    Returns: Text




    Firework effect action placeholder(top)


    Placeholders
    {firework_orange}
    Firework action effect color orange
    Returns: Text

    {firework_magenta}
    Firework action effect color magenta
    Returns: Text

    {firework_white}
    Firework action effect color white
    Returns: Text

    {firework_purple}
    Firework action effect color purple
    Returns: Text

    {firework_blue}
    Firework action effect color blue
    Returns: Text

    {firework_lime}
    Firework action effect color lime
    Returns: Text

    {firework_green}
    Firework action effect color green
    Returns: Text

    {firework_brown}
    Firework action effect color brown
    Returns: Text

    {firework_black}
    Firework action effect color black
    Returns: Text

    {firework_cyan}
    Firework action effect color cyan
    Returns: Text

    {firework_pink}
    Firework action effect color pink
    Returns: Text

    {firework_gray}
    Firework action effect color gray
    Returns: Text

    {firework_yellow}
    Firework action effect color yellow
    Returns: Text

    {firework_red}
    Firework action effect color red
    Returns: Text

    {firework_light_blue}
    Firework action effect color light_blue
    Returns: Text

    {firework_silver}
    Firework action effect color silver
    Returns: Text




    Sound action placeholders(top)


    Placeholders
    {sound_entity_magmacube_hurt}
    Sound action effect: entity_magmacube_hurt
    Returns: Text

    {sound_entity_snowman_death}
    Sound action effect: entity_snowman_death
    Returns: Text

    {sound_entity_zombie_attack_iron_door}
    Sound action effect: entity_zombie_attack_iron_door
    Returns: Text

    {sound_entity_endermen_hurt}
    Sound action effect: entity_endermen_hurt
    Returns: Text

    {sound_entity_lightning_thunder}
    Sound action effect: entity_lightning_thunder
    Returns: Text

    {sound_entity_horse_armor}
    Sound action effect: entity_horse_armor
    Returns: Text

    {sound_block_ladder_break}
    Sound action effect: block_ladder_break
    Returns: Text

    {sound_block_sand_hit}
    Sound action effect: block_sand_hit
    Returns: Text

    {sound_entity_mule_ambient}
    Sound action effect: entity_mule_ambient
    Returns: Text

    {sound_entity_horse_angry}
    Sound action effect: entity_horse_angry
    Returns: Text

    {sound_block_glass_hit}
    Sound action effect: block_glass_hit
    Returns: Text

    {sound_entity_player_small_fall}
    Sound action effect: entity_player_small_fall
    Returns: Text

    {sound_entity_wolf_shake}
    Sound action effect: entity_wolf_shake
    Returns: Text

    {sound_block_lava_pop}
    Sound action effect: block_lava_pop
    Returns: Text

    {sound_item_elytra_flying}
    Sound action effect: item_elytra_flying
    Returns: Text

    {sound_entity_vex_death}
    Sound action effect: entity_vex_death
    Returns: Text

    {sound_entity_zombie_step}
    Sound action effect: entity_zombie_step
    Returns: Text

    {sound_entity_guardian_hurt}
    Sound action effect: entity_guardian_hurt
    Returns: Text

    {sound_record_11}
    Sound action effect: record_11
    Returns: Text

    {sound_entity_zombie_villager_hurt}
    Sound action effect: entity_zombie_villager_hurt
    Returns: Text

    {sound_block_gravel_break}
    Sound action effect: block_gravel_break
    Returns: Text

    {sound_item_armor_equip_diamond}
    Sound action effect: item_armor_equip_diamond
    Returns: Text

    {sound_entity_creeper_primed}
    Sound action effect: entity_creeper_primed
    Returns: Text

    {sound_block_stone_pressureplate_click_on}
    Sound action effect: block_stone_pressureplate_click_on
    Returns: Text

    {sound_block_stone_step}
    Sound action effect: block_stone_step
    Returns: Text

    {sound_entity_zombie_infect}
    Sound action effect: entity_zombie_infect
    Returns: Text

    {sound_entity_firework_blast_far}
    Sound action effect: entity_firework_blast_far
    Returns: Text

    {sound_entity_witch_death}
    Sound action effect: entity_witch_death
    Returns: Text

    {sound_entity_llama_hurt}
    Sound action effect: entity_llama_hurt
    Returns: Text

    {sound_entity_sheep_death}
    Sound action effect: entity_sheep_death
    Returns: Text

    {sound_entity_llama_step}
    Sound action effect: entity_llama_step
    Returns: Text

    {sound_entity_villager_death}
    Sound action effect: entity_villager_death
    Returns: Text

    {sound_entity_chicken_ambient}
    Sound action effect: entity_chicken_ambient
    Returns: Text

    {sound_entity_bat_takeoff}
    Sound action effect: entity_bat_takeoff
    Returns: Text

    {sound_entity_endereye_launch}
    Sound action effect: entity_endereye_launch
    Returns: Text

    {sound_ui_button_click}
    Sound action effect: ui_button_click
    Returns: Text

    {sound_entity_zombie_villager_death}
    Sound action effect: entity_zombie_villager_death
    Returns: Text

    {sound_block_shulker_box_open}
    Sound action effect: block_shulker_box_open
    Returns: Text

    {sound_record_strad}
    Sound action effect: record_strad
    Returns: Text

    {sound_entity_blaze_shoot}
    Sound action effect: entity_blaze_shoot
    Returns: Text

    {sound_item_bucket_fill}
    Sound action effect: item_bucket_fill
    Returns: Text

    {sound_music_creative}
    Sound action effect: music_creative
    Returns: Text

    {sound_entity_firework_twinkle}
    Sound action effect: entity_firework_twinkle
    Returns: Text

    {sound_block_slime_step}
    Sound action effect: block_slime_step
    Returns: Text

    {sound_entity_zombie_hurt}
    Sound action effect: entity_zombie_hurt
    Returns: Text

    {sound_entity_mule_chest}
    Sound action effect: entity_mule_chest
    Returns: Text

    {sound_entity_player_attack_weak}
    Sound action effect: entity_player_attack_weak
    Returns: Text

    {sound_entity_donkey_ambient}
    Sound action effect: entity_donkey_ambient
    Returns: Text

    {sound_entity_wolf_death}
    Sound action effect: entity_wolf_death
    Returns: Text

    {sound_entity_horse_breathe}
    Sound action effect: entity_horse_breathe
    Returns: Text

    {sound_entity_slime_hurt}
    Sound action effect: entity_slime_hurt
    Returns: Text

    {sound_record_13}
    Sound action effect: record_13
    Returns: Text

    {sound_entity_mule_hurt}
    Sound action effect: entity_mule_hurt
    Returns: Text

    {sound_entity_evocation_illager_prepare_wololo}
    Sound action effect: entity_evocation_illager_prepare_wololo
    Returns: Text

    {sound_entity_sheep_hurt}
    Sound action effect: entity_sheep_hurt
    Returns: Text

    {sound_entity_skeleton_ambient}
    Sound action effect: entity_skeleton_ambient
    Returns: Text

    {sound_item_armor_equip_leather}
    Sound action effect: item_armor_equip_leather
    Returns: Text

    {sound_block_glass_place}
    Sound action effect: block_glass_place
    Returns: Text

    {sound_block_fire_extinguish}
    Sound action effect: block_fire_extinguish
    Returns: Text

    {sound_entity_slime_jump}
    Sound action effect: entity_slime_jump
    Returns: Text

    {sound_entity_horse_jump}
    Sound action effect: entity_horse_jump
    Returns: Text

    {sound_block_anvil_step}
    Sound action effect: block_anvil_step
    Returns: Text

    {sound_block_gravel_fall}
    Sound action effect: block_gravel_fall
    Returns: Text

    {sound_item_bottle_fill_dragonbreath}
    Sound action effect: item_bottle_fill_dragonbreath
    Returns: Text

    {sound_block_slime_place}
    Sound action effect: block_slime_place
    Returns: Text

    {sound_entity_generic_eat}
    Sound action effect: entity_generic_eat
    Returns: Text

    {sound_entity_skeleton_horse_hurt}
    Sound action effect: entity_skeleton_horse_hurt
    Returns: Text

    {sound_entity_zombie_break_door_wood}
    Sound action effect: entity_zombie_break_door_wood
    Returns: Text

    {sound_entity_horse_saddle}
    Sound action effect: entity_horse_saddle
    Returns: Text

    {sound_entity_enderdragon_flap}
    Sound action effect: entity_enderdragon_flap
    Returns: Text

    {sound_entity_small_slime_death}
    Sound action effect: entity_small_slime_death
    Returns: Text

    {sound_block_dispenser_dispense}
    Sound action effect: block_dispenser_dispense
    Returns: Text

    {sound_entity_bat_death}
    Sound action effect: entity_bat_death
    Returns: Text

    {sound_entity_player_splash}
    Sound action effect: entity_player_splash
    Returns: Text

    {sound_block_ladder_hit}
    Sound action effect: block_ladder_hit
    Returns: Text

    {sound_entity_spider_ambient}
    Sound action effect: entity_spider_ambient
    Returns: Text

    {sound_entity_player_levelup}
    Sound action effect: entity_player_levelup
    Returns: Text

    {sound_entity_item_break}
    Sound action effect: entity_item_break
    Returns: Text

    {sound_entity_elder_guardian_ambient_land}
    Sound action effect: entity_elder_guardian_ambient_land
    Returns: Text

    {sound_entity_zombie_villager_step}
    Sound action effect: entity_zombie_villager_step
    Returns: Text

    {sound_entity_villager_trading}
    Sound action effect: entity_villager_trading
    Returns: Text

    {sound_entity_pig_step}
    Sound action effect: entity_pig_step
    Returns: Text

    {sound_entity_donkey_angry}
    Sound action effect: entity_donkey_angry
    Returns: Text

    {sound_block_grass_hit}
    Sound action effect: block_grass_hit
    Returns: Text

    {sound_entity_donkey_hurt}
    Sound action effect: entity_donkey_hurt
    Returns: Text

    {sound_record_stal}
    Sound action effect: record_stal
    Returns: Text

    {sound_entity_generic_burn}
    Sound action effect: entity_generic_burn
    Returns: Text

    {sound_block_wood_step}
    Sound action effect: block_wood_step
    Returns: Text

    {sound_entity_vindication_illager_ambient}
    Sound action effect: entity_vindication_illager_ambient
    Returns: Text

    {sound_entity_polar_bear_warning}
    Sound action effect: entity_polar_bear_warning
    Returns: Text

    {sound_entity_silverfish_death}
    Sound action effect: entity_silverfish_death
    Returns: Text

    {sound_entity_itemframe_rotate_item}
    Sound action effect: entity_itemframe_rotate_item
    Returns: Text

    {sound_entity_llama_death}
    Sound action effect: entity_llama_death
    Returns: Text

    {sound_entity_painting_break}
    Sound action effect: entity_painting_break
    Returns: Text

    {sound_block_waterlily_place}
    Sound action effect: block_waterlily_place
    Returns: Text

    {sound_block_portal_ambient}
    Sound action effect: block_portal_ambient
    Returns: Text

    {sound_entity_player_burp}
    Sound action effect: entity_player_burp
    Returns: Text

    {sound_entity_guardian_death_land}
    Sound action effect: entity_guardian_death_land
    Returns: Text

    {sound_entity_wither_hurt}
    Sound action effect: entity_wither_hurt
    Returns: Text

    {sound_entity_mooshroom_shear}
    Sound action effect: entity_mooshroom_shear
    Returns: Text

    {sound_block_metal_place}
    Sound action effect: block_metal_place
    Returns: Text

    {sound_entity_enderdragon_death}
    Sound action effect: entity_enderdragon_death
    Returns: Text

    {sound_entity_generic_extinguish_fire}
    Sound action effect: entity_generic_extinguish_fire
    Returns: Text

    {sound_entity_donkey_chest}
    Sound action effect: entity_donkey_chest
    Returns: Text

    {sound_block_note_harp}
    Sound action effect: block_note_harp
    Returns: Text

    {sound_entity_villager_yes}
    Sound action effect: entity_villager_yes
    Returns: Text

    {sound_entity_elder_guardian_ambient}
    Sound action effect: entity_elder_guardian_ambient
    Returns: Text

    {sound_entity_player_attack_nodamage}
    Sound action effect: entity_player_attack_nodamage
    Returns: Text

    {sound_record_blocks}
    Sound action effect: record_blocks
    Returns: Text

    {sound_entity_leashknot_break}
    Sound action effect: entity_leashknot_break
    Returns: Text

    {sound_entity_shulker_teleport}
    Sound action effect: entity_shulker_teleport
    Returns: Text

    {sound_entity_skeleton_death}
    Sound action effect: entity_skeleton_death
    Returns: Text

    {sound_entity_sheep_step}
    Sound action effect: entity_sheep_step
    Returns: Text

    {sound_entity_bobber_throw}
    Sound action effect: entity_bobber_throw
    Returns: Text

    {sound_block_stone_button_click_on}
    Sound action effect: block_stone_button_click_on
    Returns: Text

    {sound_entity_hostile_hurt}
    Sound action effect: entity_hostile_hurt
    Returns: Text

    {sound_entity_lingeringpotion_throw}
    Sound action effect: entity_lingeringpotion_throw
    Returns: Text

    {sound_entity_player_attack_strong}
    Sound action effect: entity_player_attack_strong
    Returns: Text

    {sound_block_note_pling}
    Sound action effect: block_note_pling
    Returns: Text

    {sound_entity_vex_hurt}
    Sound action effect: entity_vex_hurt
    Returns: Text

    {sound_block_note_basedrum}
    Sound action effect: block_note_basedrum
    Returns: Text

    {sound_block_dispenser_fail}
    Sound action effect: block_dispenser_fail
    Returns: Text

    {sound_item_bottle_fill}
    Sound action effect: item_bottle_fill
    Returns: Text

    {sound_entity_zombie_villager_converted}
    Sound action effect: entity_zombie_villager_converted
    Returns: Text

    {sound_entity_wither_shoot}
    Sound action effect: entity_wither_shoot
    Returns: Text

    {sound_item_hoe_till}
    Sound action effect: item_hoe_till
    Returns: Text

    {sound_entity_ghast_death}
    Sound action effect: entity_ghast_death
    Returns: Text

    {sound_block_cloth_break}
    Sound action effect: block_cloth_break
    Returns: Text

    {sound_block_metal_pressureplate_click_on}
    Sound action effect: block_metal_pressureplate_click_on
    Returns: Text

    {sound_entity_enderpearl_throw}
    Sound action effect: entity_enderpearl_throw
    Returns: Text

    {sound_entity_elder_guardian_death}
    Sound action effect: entity_elder_guardian_death
    Returns: Text

    {sound_block_shulker_box_close}
    Sound action effect: block_shulker_box_close
    Returns: Text

    {sound_entity_stray_ambient}
    Sound action effect: entity_stray_ambient
    Returns: Text

    {sound_entity_witch_ambient}
    Sound action effect: entity_witch_ambient
    Returns: Text

    {sound_block_comparator_click}
    Sound action effect: block_comparator_click
    Returns: Text

    {sound_block_anvil_destroy}
    Sound action effect: block_anvil_destroy
    Returns: Text

    {sound_entity_armorstand_fall}
    Sound action effect: entity_armorstand_fall
    Returns: Text

    {sound_block_chorus_flower_grow}
    Sound action effect: block_chorus_flower_grow
    Returns: Text

    {sound_entity_elder_guardian_hurt_land}
    Sound action effect: entity_elder_guardian_hurt_land
    Returns: Text

    {sound_entity_spider_death}
    Sound action effect: entity_spider_death
    Returns: Text

    {sound_music_nether}
    Sound action effect: music_nether
    Returns: Text

    {sound_entity_endermen_ambient}
    Sound action effect: entity_endermen_ambient
    Returns: Text

    {sound_entity_player_hurt}
    Sound action effect: entity_player_hurt
    Returns: Text

    {sound_entity_shulker_ambient}
    Sound action effect: entity_shulker_ambient
    Returns: Text

    {sound_entity_zombie_horse_death}
    Sound action effect: entity_zombie_horse_death
    Returns: Text

    {sound_entity_player_swim}
    Sound action effect: entity_player_swim
    Returns: Text

    {sound_entity_rabbit_attack}
    Sound action effect: entity_rabbit_attack
    Returns: Text

    {sound_block_chest_close}
    Sound action effect: block_chest_close
    Returns: Text

    {sound_entity_llama_swag}
    Sound action effect: entity_llama_swag
    Returns: Text

    {sound_entity_villager_hurt}
    Sound action effect: entity_villager_hurt
    Returns: Text

    {sound_entity_shulker_death}
    Sound action effect: entity_shulker_death
    Returns: Text

    {sound_block_wooden_trapdoor_open}
    Sound action effect: block_wooden_trapdoor_open
    Returns: Text

    {sound_entity_ghast_shoot}
    Sound action effect: entity_ghast_shoot
    Returns: Text

    {sound_block_chorus_flower_death}
    Sound action effect: block_chorus_flower_death
    Returns: Text

    {sound_entity_cow_hurt}
    Sound action effect: entity_cow_hurt
    Returns: Text

    {sound_entity_pig_saddle}
    Sound action effect: entity_pig_saddle
    Returns: Text

    {sound_item_armor_equip_gold}
    Sound action effect: item_armor_equip_gold
    Returns: Text

    {sound_entity_armorstand_break}
    Sound action effect: entity_armorstand_break
    Returns: Text

    {sound_block_iron_door_close}
    Sound action effect: block_iron_door_close
    Returns: Text

    {sound_entity_chicken_step}
    Sound action effect: entity_chicken_step
    Returns: Text

    {sound_entity_pig_hurt}
    Sound action effect: entity_pig_hurt
    Returns: Text

    {sound_entity_irongolem_death}
    Sound action effect: entity_irongolem_death
    Returns: Text

    {sound_block_wood_pressureplate_click_off}
    Sound action effect: block_wood_pressureplate_click_off
    Returns: Text

    {sound_block_grass_place}
    Sound action effect: block_grass_place
    Returns: Text

    {sound_entity_zombie_pig_ambient}
    Sound action effect: entity_zombie_pig_ambient
    Returns: Text

    {sound_entity_horse_hurt}
    Sound action effect: entity_horse_hurt
    Returns: Text

    {sound_entity_minecart_riding}
    Sound action effect: entity_minecart_riding
    Returns: Text

    {sound_entity_wither_break_block}
    Sound action effect: entity_wither_break_block
    Returns: Text

    {sound_block_wood_break}
    Sound action effect: block_wood_break
    Returns: Text

    {sound_entity_itemframe_break}
    Sound action effect: entity_itemframe_break
    Returns: Text

    {sound_entity_painting_place}
    Sound action effect: entity_painting_place
    Returns: Text

    {sound_block_fence_gate_close}
    Sound action effect: block_fence_gate_close
    Returns: Text

    {sound_block_stone_pressureplate_click_off}
    Sound action effect: block_stone_pressureplate_click_off
    Returns: Text

    {sound_entity_bat_ambient}
    Sound action effect: entity_bat_ambient
    Returns: Text

    {sound_entity_zombie_ambient}
    Sound action effect: entity_zombie_ambient
    Returns: Text

    {sound_entity_shulker_close}
    Sound action effect: entity_shulker_close
    Returns: Text

    {sound_block_stone_place}
    Sound action effect: block_stone_place
    Returns: Text

    {sound_entity_arrow_hit_player}
    Sound action effect: entity_arrow_hit_player
    Returns: Text

    {sound_entity_skeleton_horse_death}
    Sound action effect: entity_skeleton_horse_death
    Returns: Text

    {sound_block_stone_hit}
    Sound action effect: block_stone_hit
    Returns: Text

    {sound_entity_irongolem_attack}
    Sound action effect: entity_irongolem_attack
    Returns: Text

    {sound_entity_cat_ambient}
    Sound action effect: entity_cat_ambient
    Returns: Text

    {sound_entity_llama_ambient}
    Sound action effect: entity_llama_ambient
    Returns: Text

    {sound_block_wooden_door_close}
    Sound action effect: block_wooden_door_close
    Returns: Text

    {sound_entity_generic_drink}
    Sound action effect: entity_generic_drink
    Returns: Text

    {sound_entity_elder_guardian_death_land}
    Sound action effect: entity_elder_guardian_death_land
    Returns: Text

    {sound_item_armor_equip_iron}
    Sound action effect: item_armor_equip_iron
    Returns: Text

    {sound_block_metal_break}
    Sound action effect: block_metal_break
    Returns: Text

    {sound_block_metal_fall}
    Sound action effect: block_metal_fall
    Returns: Text

    {sound_entity_spider_hurt}
    Sound action effect: entity_spider_hurt
    Returns: Text

    {sound_entity_villager_no}
    Sound action effect: entity_villager_no
    Returns: Text

    {sound_entity_stray_death}
    Sound action effect: entity_stray_death
    Returns: Text

    {sound_block_snow_hit}
    Sound action effect: block_snow_hit
    Returns: Text

    {sound_block_slime_hit}
    Sound action effect: block_slime_hit
    Returns: Text

    {sound_entity_elder_guardian_flop}
    Sound action effect: entity_elder_guardian_flop
    Returns: Text

    {sound_entity_hostile_small_fall}
    Sound action effect: entity_hostile_small_fall
    Returns: Text

    {sound_entity_guardian_ambient}
    Sound action effect: entity_guardian_ambient
    Returns: Text

    {sound_entity_polar_bear_death}
    Sound action effect: entity_polar_bear_death
    Returns: Text

    {sound_entity_husk_hurt}
    Sound action effect: entity_husk_hurt
    Returns: Text

    {sound_entity_elder_guardian_curse}
    Sound action effect: entity_elder_guardian_curse
    Returns: Text

    {sound_entity_egg_throw}
    Sound action effect: entity_egg_throw
    Returns: Text

    {sound_entity_wolf_howl}
    Sound action effect: entity_wolf_howl
    Returns: Text

    {sound_entity_irongolem_step}
    Sound action effect: entity_irongolem_step
    Returns: Text

    {sound_entity_zombie_villager_ambient}
    Sound action effect: entity_zombie_villager_ambient
    Returns: Text

    {sound_entity_experience_orb_pickup}
    Sound action effect: entity_experience_orb_pickup
    Returns: Text

    {sound_block_chest_open}
    Sound action effect: block_chest_open
    Returns: Text

    {sound_block_tripwire_click_off}
    Sound action effect: block_tripwire_click_off
    Returns: Text

    {sound_entity_squid_ambient}
    Sound action effect: entity_squid_ambient
    Returns: Text

    {sound_entity_cow_ambient}
    Sound action effect: entity_cow_ambient
    Returns: Text

    {sound_block_redstone_torch_burnout}
    Sound action effect: block_redstone_torch_burnout
    Returns: Text

    {sound_block_glass_fall}
    Sound action effect: block_glass_fall
    Returns: Text

    {sound_entity_witch_drink}
    Sound action effect: entity_witch_drink
    Returns: Text

    {sound_block_chest_locked}
    Sound action effect: block_chest_locked
    Returns: Text

    {sound_block_grass_step}
    Sound action effect: block_grass_step
    Returns: Text

    {sound_entity_cat_hiss}
    Sound action effect: entity_cat_hiss
    Returns: Text

    {sound_entity_mule_death}
    Sound action effect: entity_mule_death
    Returns: Text

    {sound_entity_polar_bear_step}
    Sound action effect: entity_polar_bear_step
    Returns: Text

    {sound_entity_silverfish_ambient}
    Sound action effect: entity_silverfish_ambient
    Returns: Text

    {sound_music_credits}
    Sound action effect: music_credits
    Returns: Text

    {sound_entity_player_attack_sweep}
    Sound action effect: entity_player_attack_sweep
    Returns: Text

    {sound_music_menu}
    Sound action effect: music_menu
    Returns: Text

    {sound_block_wood_place}
    Sound action effect: block_wood_place
    Returns: Text

    {sound_block_grass_fall}
    Sound action effect: block_grass_fall
    Returns: Text

    {sound_block_tripwire_attach}
    Sound action effect: block_tripwire_attach
    Returns: Text

    {sound_block_lava_ambient}
    Sound action effect: block_lava_ambient
    Returns: Text

    {sound_entity_shulker_hurt_closed}
    Sound action effect: entity_shulker_hurt_closed
    Returns: Text

    {sound_entity_small_magmacube_squish}
    Sound action effect: entity_small_magmacube_squish
    Returns: Text

    {sound_block_ladder_place}
    Sound action effect: block_ladder_place
    Returns: Text

    {sound_entity_blaze_hurt}
    Sound action effect: entity_blaze_hurt
    Returns: Text

    {sound_entity_itemframe_remove_item}
    Sound action effect: entity_itemframe_remove_item
    Returns: Text

    {sound_block_snow_fall}
    Sound action effect: block_snow_fall
    Returns: Text

    {sound_entity_squid_death}
    Sound action effect: entity_squid_death
    Returns: Text

    {sound_item_shovel_flatten}
    Sound action effect: item_shovel_flatten
    Returns: Text

    {sound_block_ladder_fall}
    Sound action effect: block_ladder_fall
    Returns: Text

    {sound_block_wood_button_click_off}
    Sound action effect: block_wood_button_click_off
    Returns: Text

    {sound_entity_small_slime_squish}
    Sound action effect: entity_small_slime_squish
    Returns: Text

    {sound_entity_sheep_ambient}
    Sound action effect: entity_sheep_ambient
    Returns: Text

    {sound_block_stone_break}
    Sound action effect: block_stone_break
    Returns: Text

    {sound_entity_blaze_death}
    Sound action effect: entity_blaze_death
    Returns: Text

    {sound_block_lava_extinguish}
    Sound action effect: block_lava_extinguish
    Returns: Text

    {sound_block_metal_hit}
    Sound action effect: block_metal_hit
    Returns: Text

    {sound_entity_ghast_scream}
    Sound action effect: entity_ghast_scream
    Returns: Text

    {sound_entity_vindication_illager_death}
    Sound action effect: entity_vindication_illager_death
    Returns: Text

    {sound_entity_arrow_shoot}
    Sound action effect: entity_arrow_shoot
    Returns: Text

    {sound_block_metal_pressureplate_click_off}
    Sound action effect: block_metal_pressureplate_click_off
    Returns: Text

    {sound_entity_guardian_death}
    Sound action effect: entity_guardian_death
    Returns: Text

    {sound_entity_zombie_horse_hurt}
    Sound action effect: entity_zombie_horse_hurt
    Returns: Text

    {sound_item_chorus_fruit_teleport}
    Sound action effect: item_chorus_fruit_teleport
    Returns: Text

    {sound_entity_itemframe_place}
    Sound action effect: entity_itemframe_place
    Returns: Text

    {sound_entity_slime_squish}
    Sound action effect: entity_slime_squish
    Returns: Text

    {sound_entity_wither_skeleton_step}
    Sound action effect: entity_wither_skeleton_step
    Returns: Text

    {sound_block_cloth_place}
    Sound action effect: block_cloth_place
    Returns: Text

    {sound_entity_hostile_splash}
    Sound action effect: entity_hostile_splash
    Returns: Text

    {sound_item_shield_break}
    Sound action effect: item_shield_break
    Returns: Text

    {sound_entity_wolf_hurt}
    Sound action effect: entity_wolf_hurt
    Returns: Text

    {sound_entity_zombie_villager_cure}
    Sound action effect: entity_zombie_villager_cure
    Returns: Text

    {sound_entity_evocation_illager_death}
    Sound action effect: entity_evocation_illager_death
    Returns: Text

    {sound_entity_shulker_hurt}
    Sound action effect: entity_shulker_hurt
    Returns: Text

    {sound_entity_rabbit_jump}
    Sound action effect: entity_rabbit_jump
    Returns: Text

    {sound_block_anvil_fall}
    Sound action effect: block_anvil_fall
    Returns: Text

    {sound_entity_generic_hurt}
    Sound action effect: entity_generic_hurt
    Returns: Text

    {sound_entity_husk_ambient}
    Sound action effect: entity_husk_ambient
    Returns: Text

    {sound_entity_enderdragon_hurt}
    Sound action effect: entity_enderdragon_hurt
    Returns: Text

    {sound_entity_chicken_death}
    Sound action effect: entity_chicken_death
    Returns: Text

    {sound_entity_skeleton_shoot}
    Sound action effect: entity_skeleton_shoot
    Returns: Text

    {sound_item_bucket_empty}
    Sound action effect: item_bucket_empty
    Returns: Text

    {sound_entity_guardian_flop}
    Sound action effect: entity_guardian_flop
    Returns: Text

    {sound_entity_generic_swim}
    Sound action effect: entity_generic_swim
    Returns: Text

    {sound_entity_wolf_whine}
    Sound action effect: entity_wolf_whine
    Returns: Text

    {sound_entity_enderdragon_fireball_explode}
    Sound action effect: entity_enderdragon_fireball_explode
    Returns: Text

    {sound_entity_ghast_hurt}
    Sound action effect: entity_ghast_hurt
    Returns: Text

    {sound_entity_blaze_burn}
    Sound action effect: entity_blaze_burn
    Returns: Text

    {sound_block_stone_button_click_off}
    Sound action effect: block_stone_button_click_off
    Returns: Text

    {sound_entity_evocation_illager_cast_spell}
    Sound action effect: entity_evocation_illager_cast_spell
    Returns: Text

    {sound_block_end_gateway_spawn}
    Sound action effect: block_end_gateway_spawn
    Returns: Text

    {sound_entity_player_breath}
    Sound action effect: entity_player_breath
    Returns: Text

    {sound_music_end}
    Sound action effect: music_end
    Returns: Text

    {sound_entity_llama_spit}
    Sound action effect: entity_llama_spit
    Returns: Text

    {sound_entity_zombie_pig_angry}
    Sound action effect: entity_zombie_pig_angry
    Returns: Text

    {sound_entity_silverfish_step}
    Sound action effect: entity_silverfish_step
    Returns: Text

    {sound_block_stone_fall}
    Sound action effect: block_stone_fall
    Returns: Text

    {sound_entity_evocation_illager_prepare_summon}
    Sound action effect: entity_evocation_illager_prepare_summon
    Returns: Text

    {sound_ambient_cave}
    Sound action effect: ambient_cave
    Returns: Text

    {sound_entity_llama_chest}
    Sound action effect: entity_llama_chest
    Returns: Text

    {sound_entity_silverfish_hurt}
    Sound action effect: entity_silverfish_hurt
    Returns: Text

    {sound_block_tripwire_detach}
    Sound action effect: block_tripwire_detach
    Returns: Text

    {sound_block_anvil_use}
    Sound action effect: block_anvil_use
    Returns: Text

    {sound_entity_snowman_shoot}
    Sound action effect: entity_snowman_shoot
    Returns: Text

    {sound_entity_zombie_pig_hurt}
    Sound action effect: entity_zombie_pig_hurt
    Returns: Text

    {sound_block_portal_trigger}
    Sound action effect: block_portal_trigger
    Returns: Text

    {sound_block_enderchest_open}
    Sound action effect: block_enderchest_open
    Returns: Text

    {sound_entity_firework_blast}
    Sound action effect: entity_firework_blast
    Returns: Text

    {sound_entity_skeleton_step}
    Sound action effect: entity_skeleton_step
    Returns: Text

    {sound_entity_wither_skeleton_hurt}
    Sound action effect: entity_wither_skeleton_hurt
    Returns: Text

    {sound_enchant_thorns_hit}
    Sound action effect: enchant_thorns_hit
    Returns: Text

    {sound_entity_enderdragon_growl}
    Sound action effect: entity_enderdragon_growl
    Returns: Text

    {sound_item_totem_use}
    Sound action effect: item_totem_use
    Returns: Text

    {sound_entity_small_magmacube_death}
    Sound action effect: entity_small_magmacube_death
    Returns: Text

    {sound_entity_skeleton_horse_ambient}
    Sound action effect: entity_skeleton_horse_ambient
    Returns: Text

    {sound_entity_witch_throw}
    Sound action effect: entity_witch_throw
    Returns: Text

    {sound_block_ladder_step}
    Sound action effect: block_ladder_step
    Returns: Text

    {sound_block_portal_travel}
    Sound action effect: block_portal_travel
    Returns: Text

    {sound_weather_rain}
    Sound action effect: weather_rain
    Returns: Text

    {sound_entity_horse_step_wood}
    Sound action effect: entity_horse_step_wood
    Returns: Text

    {sound_entity_player_attack_knockback}
    Sound action effect: entity_player_attack_knockback
    Returns: Text

    {sound_entity_rabbit_hurt}
    Sound action effect: entity_rabbit_hurt
    Returns: Text

    {sound_block_enderchest_close}
    Sound action effect: block_enderchest_close
    Returns: Text

    {sound_entity_rabbit_death}
    Sound action effect: entity_rabbit_death
    Returns: Text

    {sound_item_armor_equip_chain}
    Sound action effect: item_armor_equip_chain
    Returns: Text

    {sound_entity_minecart_inside}
    Sound action effect: entity_minecart_inside
    Returns: Text

    {sound_entity_player_big_fall}
    Sound action effect: entity_player_big_fall
    Returns: Text

    {sound_entity_generic_explode}
    Sound action effect: entity_generic_explode
    Returns: Text

    {sound_entity_wolf_step}
    Sound action effect: entity_wolf_step
    Returns: Text

    {sound_entity_leashknot_place}
    Sound action effect: entity_leashknot_place
    Returns: Text

    {sound_entity_shulker_bullet_hit}
    Sound action effect: entity_shulker_bullet_hit
    Returns: Text

    {sound_block_dispenser_launch}
    Sound action effect: block_dispenser_launch
    Returns: Text

    {sound_entity_horse_land}
    Sound action effect: entity_horse_land
    Returns: Text

    {sound_item_armor_equip_generic}
    Sound action effect: item_armor_equip_generic
    Returns: Text

    {sound_entity_cat_purreow}
    Sound action effect: entity_cat_purreow
    Returns: Text

    {sound_entity_hostile_big_fall}
    Sound action effect: entity_hostile_big_fall
    Returns: Text

    {sound_entity_ghast_warn}
    Sound action effect: entity_ghast_warn
    Returns: Text

    {sound_entity_endermite_step}
    Sound action effect: entity_endermite_step
    Returns: Text

    {sound_entity_vex_ambient}
    Sound action effect: entity_vex_ambient
    Returns: Text

    {sound_block_gravel_place}
    Sound action effect: block_gravel_place
    Returns: Text

    {sound_entity_endermite_ambient}
    Sound action effect: entity_endermite_ambient
    Returns: Text

    {sound_block_glass_step}
    Sound action effect: block_glass_step
    Returns: Text

    {sound_entity_skeleton_hurt}
    Sound action effect: entity_skeleton_hurt
    Returns: Text

    {sound_entity_itemframe_add_item}
    Sound action effect: entity_itemframe_add_item
    Returns: Text

    {sound_entity_cow_death}
    Sound action effect: entity_cow_death
    Returns: Text

    {sound_entity_cat_purr}
    Sound action effect: entity_cat_purr
    Returns: Text

    {sound_entity_donkey_death}
    Sound action effect: entity_donkey_death
    Returns: Text

    {sound_record_wait}
    Sound action effect: record_wait
    Returns: Text

    {sound_entity_rabbit_ambient}
    Sound action effect: entity_rabbit_ambient
    Returns: Text

    {sound_item_firecharge_use}
    Sound action effect: item_firecharge_use
    Returns: Text

    {sound_block_note_snare}
    Sound action effect: block_note_snare
    Returns: Text

    {sound_weather_rain_above}
    Sound action effect: weather_rain_above
    Returns: Text

    {sound_entity_wither_ambient}
    Sound action effect: entity_wither_ambient
    Returns: Text

    {sound_entity_armorstand_place}
    Sound action effect: entity_armorstand_place
    Returns: Text

    {sound_entity_horse_gallop}
    Sound action effect: entity_horse_gallop
    Returns: Text

    {sound_block_snow_step}
    Sound action effect: block_snow_step
    Returns: Text

    {sound_entity_small_slime_hurt}
    Sound action effect: entity_small_slime_hurt
    Returns: Text

    {sound_item_armor_equip_elytra}
    Sound action effect: item_armor_equip_elytra
    Returns: Text

    {sound_music_game}
    Sound action effect: music_game
    Returns: Text

    {sound_entity_wither_spawn}
    Sound action effect: entity_wither_spawn
    Returns: Text

    {sound_entity_guardian_attack}
    Sound action effect: entity_guardian_attack
    Returns: Text

    {sound_entity_endermite_hurt}
    Sound action effect: entity_endermite_hurt
    Returns: Text

    {sound_entity_cat_hurt}
    Sound action effect: entity_cat_hurt
    Returns: Text

    {sound_block_anvil_land}
    Sound action effect: block_anvil_land
    Returns: Text

    {sound_entity_bobber_splash}
    Sound action effect: entity_bobber_splash
    Returns: Text

    {sound_block_anvil_hit}
    Sound action effect: block_anvil_hit
    Returns: Text

    {sound_entity_irongolem_hurt}
    Sound action effect: entity_irongolem_hurt
    Returns: Text

    {sound_entity_snowman_ambient}
    Sound action effect: entity_snowman_ambient
    Returns: Text

    {sound_block_furnace_fire_crackle}
    Sound action effect: block_furnace_fire_crackle
    Returns: Text

    {sound_entity_small_slime_jump}
    Sound action effect: entity_small_slime_jump
    Returns: Text

    {sound_block_slime_fall}
    Sound action effect: block_slime_fall
    Returns: Text

    {sound_entity_endermen_teleport}
    Sound action effect: entity_endermen_teleport
    Returns: Text

    {sound_entity_wolf_ambient}
    Sound action effect: entity_wolf_ambient
    Returns: Text

    {sound_entity_wolf_growl}
    Sound action effect: entity_wolf_growl
    Returns: Text

    {sound_block_brewing_stand_brew}
    Sound action effect: block_brewing_stand_brew
    Returns: Text

    {sound_entity_lightning_impact}
    Sound action effect: entity_lightning_impact
    Returns: Text

    {sound_entity_spider_step}
    Sound action effect: entity_spider_step
    Returns: Text

    {sound_entity_item_pickup}
    Sound action effect: entity_item_pickup
    Returns: Text

    {sound_block_wood_button_click_on}
    Sound action effect: block_wood_button_click_on
    Returns: Text

    {sound_entity_husk_death}
    Sound action effect: entity_husk_death
    Returns: Text

    {sound_block_grass_break}
    Sound action effect: block_grass_break
    Returns: Text

    {sound_block_glass_break}
    Sound action effect: block_glass_break
    Returns: Text

    {sound_entity_llama_angry}
    Sound action effect: entity_llama_angry
    Returns: Text

    {sound_entity_slime_death}
    Sound action effect: entity_slime_death
    Returns: Text

    {sound_block_slime_break}
    Sound action effect: block_slime_break
    Returns: Text

    {sound_block_wooden_trapdoor_close}
    Sound action effect: block_wooden_trapdoor_close
    Returns: Text

    {sound_block_metal_step}
    Sound action effect: block_metal_step
    Returns: Text

    {sound_entity_magmacube_squish}
    Sound action effect: entity_magmacube_squish
    Returns: Text

    {sound_entity_wither_skeleton_ambient}
    Sound action effect: entity_wither_skeleton_ambient
    Returns: Text

    {sound_entity_splash_potion_throw}
    Sound action effect: entity_splash_potion_throw
    Returns: Text

    {sound_record_far}
    Sound action effect: record_far
    Returns: Text

    {sound_entity_armorstand_hit}
    Sound action effect: entity_armorstand_hit
    Returns: Text

    {sound_entity_snowman_hurt}
    Sound action effect: entity_snowman_hurt
    Returns: Text

    {sound_entity_player_death}
    Sound action effect: entity_player_death
    Returns: Text

    {sound_entity_horse_death}
    Sound action effect: entity_horse_death
    Returns: Text

    {sound_block_sand_fall}
    Sound action effect: block_sand_fall
    Returns: Text

    {sound_entity_tnt_primed}
    Sound action effect: entity_tnt_primed
    Returns: Text

    {sound_block_anvil_break}
    Sound action effect: block_anvil_break
    Returns: Text

    {sound_entity_stray_step}
    Sound action effect: entity_stray_step
    Returns: Text

    {sound_entity_horse_step}
    Sound action effect: entity_horse_step
    Returns: Text

    {sound_entity_evocation_illager_prepare_attack}
    Sound action effect: entity_evocation_illager_prepare_attack
    Returns: Text

    {sound_entity_firework_large_blast_far}
    Sound action effect: entity_firework_large_blast_far
    Returns: Text

    {sound_block_lever_click}
    Sound action effect: block_lever_click
    Returns: Text

    {sound_entity_shulker_bullet_hurt}
    Sound action effect: entity_shulker_bullet_hurt
    Returns: Text

    {sound_entity_polar_bear_ambient}
    Sound action effect: entity_polar_bear_ambient
    Returns: Text

    {sound_block_piston_contract}
    Sound action effect: block_piston_contract
    Returns: Text

    {sound_entity_creeper_hurt}
    Sound action effect: entity_creeper_hurt
    Returns: Text

    {sound_block_sand_step}
    Sound action effect: block_sand_step
    Returns: Text

    {sound_item_flintandsteel_use}
    Sound action effect: item_flintandsteel_use
    Returns: Text

    {sound_entity_generic_big_fall}
    Sound action effect: entity_generic_big_fall
    Returns: Text

    {sound_entity_chicken_hurt}
    Sound action effect: entity_chicken_hurt
    Returns: Text

    {sound_entity_firework_twinkle_far}
    Sound action effect: entity_firework_twinkle_far
    Returns: Text

    {sound_entity_pig_death}
    Sound action effect: entity_pig_death
    Returns: Text

    {sound_entity_squid_hurt}
    Sound action effect: entity_squid_hurt
    Returns: Text

    {sound_entity_wither_death}
    Sound action effect: entity_wither_death
    Returns: Text

    {sound_entity_shulker_shoot}
    Sound action effect: entity_shulker_shoot
    Returns: Text

    {sound_block_fire_ambient}
    Sound action effect: block_fire_ambient
    Returns: Text

    {sound_block_water_ambient}
    Sound action effect: block_water_ambient
    Returns: Text

    {sound_entity_endermen_death}
    Sound action effect: entity_endermen_death
    Returns: Text

    {sound_entity_shulker_open}
    Sound action effect: entity_shulker_open
    Returns: Text

    {sound_entity_wither_skeleton_death}
    Sound action effect: entity_wither_skeleton_death
    Returns: Text

    {sound_block_iron_trapdoor_open}
    Sound action effect: block_iron_trapdoor_open
    Returns: Text

    {sound_record_ward}
    Sound action effect: record_ward
    Returns: Text

    {sound_entity_enderdragon_shoot}
    Sound action effect: entity_enderdragon_shoot
    Returns: Text

    {sound_entity_enderdragon_ambient}
    Sound action effect: entity_enderdragon_ambient
    Returns: Text

    {sound_block_note_hat}
    Sound action effect: block_note_hat
    Returns: Text

    {sound_block_cloth_hit}
    Sound action effect: block_cloth_hit
    Returns: Text

    {sound_record_mall}
    Sound action effect: record_mall
    Returns: Text

    {sound_entity_endermen_stare}
    Sound action effect: entity_endermen_stare
    Returns: Text

    {sound_entity_llama_eat}
    Sound action effect: entity_llama_eat
    Returns: Text

    {sound_entity_pig_ambient}
    Sound action effect: entity_pig_ambient
    Returns: Text

    {sound_entity_player_attack_crit}
    Sound action effect: entity_player_attack_crit
    Returns: Text

    {sound_entity_stray_hurt}
    Sound action effect: entity_stray_hurt
    Returns: Text

    {sound_block_piston_extend}
    Sound action effect: block_piston_extend
    Returns: Text

    {sound_entity_evocation_illager_ambient}
    Sound action effect: entity_evocation_illager_ambient
    Returns: Text

    {sound_block_sand_place}
    Sound action effect: block_sand_place
    Returns: Text

    {sound_record_mellohi}
    Sound action effect: record_mellohi
    Returns: Text

    {sound_entity_chicken_egg}
    Sound action effect: entity_chicken_egg
    Returns: Text

    {sound_entity_firework_large_blast}
    Sound action effect: entity_firework_large_blast
    Returns: Text

    {sound_entity_zombie_attack_door_wood}
    Sound action effect: entity_zombie_attack_door_wood
    Returns: Text

    {sound_item_bucket_fill_lava}
    Sound action effect: item_bucket_fill_lava
    Returns: Text

    {sound_entity_ghast_ambient}
    Sound action effect: entity_ghast_ambient
    Returns: Text

    {sound_block_tripwire_click_on}
    Sound action effect: block_tripwire_click_on
    Returns: Text

    {sound_entity_blaze_ambient}
    Sound action effect: entity_blaze_ambient
    Returns: Text

    {sound_entity_guardian_ambient_land}
    Sound action effect: entity_guardian_ambient_land
    Returns: Text

    {sound_block_enchantment_table_use}
    Sound action effect: block_enchantment_table_use
    Returns: Text

    {sound_entity_horse_eat}
    Sound action effect: entity_horse_eat
    Returns: Text

    {sound_entity_villager_ambient}
    Sound action effect: entity_villager_ambient
    Returns: Text

    {sound_block_snow_place}
    Sound action effect: block_snow_place
    Returns: Text

    {sound_entity_creeper_death}
    Sound action effect: entity_creeper_death
    Returns: Text

    {sound_entity_zombie_pig_death}
    Sound action effect: entity_zombie_pig_death
    Returns: Text

    {sound_entity_zombie_death}
    Sound action effect: entity_zombie_death
    Returns: Text

    {sound_item_bottle_empty}
    Sound action effect: item_bottle_empty
    Returns: Text

    {sound_entity_cat_death}
    Sound action effect: entity_cat_death
    Returns: Text

    {sound_entity_generic_death}
    Sound action effect: entity_generic_death
    Returns: Text

    {sound_block_wood_pressureplate_click_on}
    Sound action effect: block_wood_pressureplate_click_on
    Returns: Text

    {sound_item_bucket_empty_lava}
    Sound action effect: item_bucket_empty_lava
    Returns: Text

    {sound_block_anvil_place}
    Sound action effect: block_anvil_place
    Returns: Text

    {sound_block_gravel_hit}
    Sound action effect: block_gravel_hit
    Returns: Text

    {sound_entity_bat_hurt}
    Sound action effect: entity_bat_hurt
    Returns: Text

    {sound_entity_generic_small_fall}
    Sound action effect: entity_generic_small_fall
    Returns: Text

    {sound_entity_zombie_horse_ambient}
    Sound action effect: entity_zombie_horse_ambient
    Returns: Text

    {sound_entity_cow_step}
    Sound action effect: entity_cow_step
    Returns: Text

    {sound_entity_snowball_throw}
    Sound action effect: entity_snowball_throw
    Returns: Text

    {sound_entity_evocation_illager_hurt}
    Sound action effect: entity_evocation_illager_hurt
    Returns: Text

    {sound_record_cat}
    Sound action effect: record_cat
    Returns: Text

    {sound_entity_horse_ambient}
    Sound action effect: entity_horse_ambient
    Returns: Text

    {sound_item_shield_block}
    Sound action effect: item_shield_block
    Returns: Text

    {sound_music_dragon}
    Sound action effect: music_dragon
    Returns: Text

    {sound_block_cloth_fall}
    Sound action effect: block_cloth_fall
    Returns: Text

    {sound_entity_sheep_shear}
    Sound action effect: entity_sheep_shear
    Returns: Text

    {sound_block_iron_trapdoor_close}
    Sound action effect: block_iron_trapdoor_close
    Returns: Text

    {sound_entity_hostile_death}
    Sound action effect: entity_hostile_death
    Returns: Text

    {sound_entity_magmacube_jump}
    Sound action effect: entity_magmacube_jump
    Returns: Text

    {sound_record_chirp}
    Sound action effect: record_chirp
    Returns: Text

    {sound_block_cloth_step}
    Sound action effect: block_cloth_step
    Returns: Text

    {sound_entity_hostile_swim}
    Sound action effect: entity_hostile_swim
    Returns: Text

    {sound_block_wooden_door_open}
    Sound action effect: block_wooden_door_open
    Returns: Text

    {sound_entity_evocation_fangs_attack}
    Sound action effect: entity_evocation_fangs_attack
    Returns: Text

    {sound_entity_small_magmacube_hurt}
    Sound action effect: entity_small_magmacube_hurt
    Returns: Text

    {sound_entity_experience_bottle_throw}
    Sound action effect: entity_experience_bottle_throw
    Returns: Text

    {sound_block_wood_fall}
    Sound action effect: block_wood_fall
    Returns: Text

    {sound_entity_elder_guardian_hurt}
    Sound action effect: entity_elder_guardian_hurt
    Returns: Text

    {sound_entity_guardian_hurt_land}
    Sound action effect: entity_guardian_hurt_land
    Returns: Text

    {sound_entity_arrow_hit}
    Sound action effect: entity_arrow_hit
    Returns: Text

    {sound_entity_vex_charge}
    Sound action effect: entity_vex_charge
    Returns: Text

    {sound_entity_generic_splash}
    Sound action effect: entity_generic_splash
    Returns: Text

    {sound_block_snow_break}
    Sound action effect: block_snow_break
    Returns: Text

    {sound_entity_bat_loop}
    Sound action effect: entity_bat_loop
    Returns: Text

    {sound_entity_splash_potion_break}
    Sound action effect: entity_splash_potion_break
    Returns: Text

    {sound_entity_vindication_illager_hurt}
    Sound action effect: entity_vindication_illager_hurt
    Returns: Text

    {sound_entity_polar_bear_hurt}
    Sound action effect: entity_polar_bear_hurt
    Returns: Text

    {sound_block_fence_gate_open}
    Sound action effect: block_fence_gate_open
    Returns: Text

    {sound_block_note_bass}
    Sound action effect: block_note_bass
    Returns: Text

    {sound_entity_cow_milk}
    Sound action effect: entity_cow_milk
    Returns: Text

    {sound_block_sand_break}
    Sound action effect: block_sand_break
    Returns: Text

    {sound_entity_endermen_scream}
    Sound action effect: entity_endermen_scream
    Returns: Text

    {sound_entity_wolf_pant}
    Sound action effect: entity_wolf_pant
    Returns: Text

    {sound_block_gravel_step}
    Sound action effect: block_gravel_step
    Returns: Text

    {sound_entity_slime_attack}
    Sound action effect: entity_slime_attack
    Returns: Text

    {sound_entity_firework_shoot}
    Sound action effect: entity_firework_shoot
    Returns: Text

    {sound_entity_magmacube_death}
    Sound action effect: entity_magmacube_death
    Returns: Text

    {sound_entity_witch_hurt}
    Sound action effect: entity_witch_hurt
    Returns: Text

    {sound_entity_endermite_death}
    Sound action effect: entity_endermite_death
    Returns: Text

    {sound_block_wood_hit}
    Sound action effect: block_wood_hit
    Returns: Text

    {sound_entity_polar_bear_baby_ambient}
    Sound action effect: entity_polar_bear_baby_ambient
    Returns: Text

    {sound_block_iron_door_open}
    Sound action effect: block_iron_door_open
    Returns: Text

    {sound_entity_firework_launch}
    Sound action effect: entity_firework_launch
    Returns: Text

    {sound_entity_husk_step}
    Sound action effect: entity_husk_step
    Returns: Text
  • Loading...
  • Loading...