MVdW Placeholders
redirected from MVdW Placeholders - MySQL Placeholders
-
Placeholders for MVdW-Software plugins
Applies to ActionBar,AnimatedNames,Tab,TitleAdvanced,FeatherBoard,DynamicSigns,PlaceholderHook, InteractiveChat,ConditionPerms,AirBar
Due to the list being to long to be added to the description of those plugins it is available here on a seperated plugin page.
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Placeholders list generated on Thu Apr 18 19:59:49 CEST 2019
Amount of placeholders: 7584
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Contents
- customplaceholders
- mysql
- armor
- bukkit
- bungeecord
- color
- command
- compass
- economy
- playereffects
- entities
- firework
- geographical
- hotbar
- java
- mvdwupdater
- memory
- permissions
- player
- plotsquared4
- previousnames
- redisbungee
- serverpinger
- sound
- statistics
- tickspersecond
- unicode
- vanillaevents
- world
- mcmmo
- askyblock
- acidisland
- auctions
- autorank
- autosell
- battlelevels
- bedwarsrel
- biteskywarsreloaded
- bukkitgames
- bukkitspeak
- bungeeonlinetime
- chatreaction
- customlist
- deluxetags
- diceeaster
- disease
- donationsholograms
- ezblocks
- ezprestige
- ezrankslite2
- ezrankspro
- enchantmenttokens
- enjin
- essentials
- factions1_6
- factions1_8
- factions2
- galistener
- gangsplus1
- griefprevention
- heroes
- islandworld
- jobs
- jobsreborn
- killrewards
- killstats
- killermoney
- kingkits
- kitbattle
- subsidekoth
- lwc
- leaderheads
- legendquest
- libsdisguises
- magic
- marriage
- marriagemaster
- mcinfected
- minecrates
- minefortress
- mineresetlite
- mineresetliteplus
- mineversechat
- mobarena
- multiverse
- nicky
- ontime
- picknchewstatistics
- pl3xicons
- placeholderapi
- playtimerewardsrecoded
- playerpoints
- plotme
- plotsquared
- plotz
- prison3
- prisonmines
- pvptimer
- quests
- rankupcrayons
- sqlperms
- sellall
- simpleclans
- skillapi
- skript
- skywars
- skywarsreloaded
- stockmarket
- stockmarket-yahoofinance
- superbvote
- survivalgameswazup
- teams
- thirst
- thrist
- tokenenchant
- towny
- townychat
- ultimatevotes
- voteparty
- voteroulette
- wickedskywars
- worldborder
- worldguard
- zarphyckskywars
- uskyblock
- customplaceholderspack
customplaceholders(top)
Description: Create your own conditions and make your own placeholders
Placeholders
{ismaximcool}
This is a custom placeholder
Returns: Text
{healthyornot}
This is a custom placeholder
Returns: Text
{nearbed}
This is a custom placeholder
Returns: Text
mysql(top)
Description: MySQL custom placeholders
Placeholders
armor(top)
Description: Adding armor information placeholders
Placeholders
{armor_leggings:displayname}
Armor leggings display name
Returns: Text
{armor_chestplate:displayname}
Armor chestplate display name
Returns: Text
{armor_leggings:maxdurability}
Armor leggings max durability
Returns: Number
{armor_leggingsremainingdurability}
Armor leggings remainingdurability
Returns: Number
{armor_helmet:isburnable}
Armor helmet is burnable [Raw frue/false]
Returns: Text
{armor_chestplate:type}
Armor chestplate type name
Returns: Text
{armor_boots:durability}
Armor boots durability
Returns: Number
{armor_leggings:lore#*}
Armor leggings lore (example: {armor_leggings:lore#1} )
Returns: Text
{armor_helmet:isflammable}
Armor helmet is flammable [Raw frue/false]
Returns: Text
{armor_leggings:material}
Armor leggings material
Returns: Text
{armor_helmet:amount}
Armor helmet amount
Returns: Number
{armor_helmet:issolid}
Armor helmet is solid [Raw frue/false]
Returns: Text
{armor_leggings:isedible}
Armor leggings is edible [Raw frue/false]
Returns: Text
{armor_helmet:isoccluding}
Armor helmet is occluding [Raw frue/false]
Returns: Text
{armor_boots:lore#*}
Armor boots lore (example: {armor_boots:lore#1} )
Returns: Text
{armor_helmet:istransparent}
Armor helmet is transparent [Raw frue/false]
Returns: Text
{armor_boots:isblock}
Armor boots is block [Raw frue/false]
Returns: Text
{armor_helmetremainingdurability}
Armor helmet remainingdurability
Returns: Number
{armor_chestplate:amount}
Armor chestplate amount
Returns: Number
{armor_boots:maxstacksize}
Armor boots max stack size
Returns: Number
{armor_boots:displayname}
Armor boots display name
Returns: Text
{armor_leggings:isrecord}
Armor leggings is record [Raw frue/false]
Returns: Text
{armor_leggings:issolid}
Armor leggings is solid [Raw frue/false]
Returns: Text
{armor_helmet:isblock}
Armor helmet is block [Raw frue/false]
Returns: Text
{armor_leggings:hasgravity}
Armor leggings has gravity [Raw frue/false]
Returns: Text
{armor_leggings:amount}
Armor leggings amount
Returns: Number
{armor_chestplate:maxdurability}
Armor chestplate max durability
Returns: Number
{armor_chestplate:isoccluding}
Armor chestplate is occluding [Raw frue/false]
Returns: Text
{armor_chestplate:typeid}
Armor chestplate type id
Returns: Number
{armor_helmet:isedible}
Armor helmet is edible [Raw frue/false]
Returns: Text
{armor_leggings:maxstacksize}
Armor leggings max stack size
Returns: Number
{armor_leggings:isoccluding}
Armor leggings is occluding [Raw frue/false]
Returns: Text
{armor_helmet:maxdurability}
Armor helmet max durability
Returns: Number
{armor_helmet:material}
Armor helmet material
Returns: Text
{armor_bootsremainingdurability}
Armor boots remainingdurability
Returns: Number
{armor_helmet:displayname}
Armor helmet display name
Returns: Text
{armor_helmet:typeid}
Armor helmet type id
Returns: Number
{armor_boots:type}
Armor boots type name
Returns: Text
{armor_leggings:isblock}
Armor leggings is block [Raw frue/false]
Returns: Text
{armor_chestplate:maxsize}
Armor chestplate max size
Returns: Number
{armor_chestplate:issolid}
Armor chestplate is solid [Raw frue/false]
Returns: Text
{armor_boots:isrecord}
Armor boots is record [Raw frue/false]
Returns: Text
{armor_chestplate:isedible}
Armor chestplate is edible [Raw frue/false]
Returns: Text
{armor_boots:isflammable}
Armor boots is flammable [Raw frue/false]
Returns: Text
{armor_boots:isoccluding}
Armor boots is occluding [Raw frue/false]
Returns: Text
{armor_chestplate:isrecord}
Armor chestplate is record [Raw frue/false]
Returns: Text
{armor_chestplate:lore#*}
Armor chestplate lore (example: {armor_chestplate:lore#1} )
Returns: Text
{armor_chestplate:maxstacksize}
Armor chestplate max stack size
Returns: Number
{armor_boots:hasgravity}
Armor boots has gravity [Raw frue/false]
Returns: Text
{armor_boots:typeid}
Armor boots type id
Returns: Number
{armor_leggings:durability}
Armor leggings durability
Returns: Number
{armor_boots:maxdurability}
Armor boots max durability
Returns: Number
{armor_boots:maxsize}
Armor boots max size
Returns: Number
{armor_leggings:type}
Armor leggings type name
Returns: Text
{armor_leggings:isburnable}
Armor leggings is burnable [Raw frue/false]
Returns: Text
{armor_helmet:maxsize}
Armor helmet max size
Returns: Number
{armor_chestplate:material}
Armor chestplate material
Returns: Text
{armor_chestplate:isflammable}
Armor chestplate is flammable [Raw frue/false]
Returns: Text
{armor_helmet:lore#*}
Armor helmet lore (example: {armor_helmet:lore#1} )
Returns: Text
{armor_helmet:type}
Armor helmet type name
Returns: Text
{armor_boots:amount}
Armor boots amount
Returns: Number
{armor_chestplateremainingdurability}
Armor chestplate remainingdurability
Returns: Number
{armor_boots:isburnable}
Armor boots is burnable [Raw frue/false]
Returns: Text
{armor_chestplate:durability}
Armor chestplate durability
Returns: Number
{armor_chestplate:hasgravity}
Armor chestplate has gravity [Raw frue/false]
Returns: Text
{armor_boots:material}
Armor boots material
Returns: Text
{armor_helmet:hasgravity}
Armor helmet has gravity [Raw frue/false]
Returns: Text
{armor_leggings:isflammable}
Armor leggings is flammable [Raw frue/false]
Returns: Text
{armor_leggings:istransparent}
Armor leggings is transparent [Raw frue/false]
Returns: Text
{armor_helmet:durability}
Armor helmet durability
Returns: Number
{armor_chestplate:isburnable}
Armor chestplate is burnable [Raw frue/false]
Returns: Text
{armor_leggings:maxsize}
Armor leggings max size
Returns: Number
{armor_boots:isedible}
Armor boots is edible [Raw frue/false]
Returns: Text
{armor_chestplate:isblock}
Armor chestplate is block [Raw frue/false]
Returns: Text
{armor_boots:issolid}
Armor boots is solid [Raw frue/false]
Returns: Text
{armor_leggings:typeid}
Armor leggings type id
Returns: Number
{armor_helmet:maxstacksize}
Armor helmet max stack size
Returns: Number
{armor_chestplate:istransparent}
Armor chestplate is transparent [Raw frue/false]
Returns: Text
{armor_boots:istransparent}
Armor boots is transparent [Raw frue/false]
Returns: Text
{armor_helmet:isrecord}
Armor helmet is record [Raw frue/false]
Returns: Text
bukkit(top)
Description: Basic Bukkit placeholders
Placeholders
{bukkitversion}
Bukkit version
Returns: Text
{players}
Players in a comma seperated list [meant for scripts]
Returns: Text
{worldscount}
Worlds count
Returns: Number
{tasks_pending}
Bukkit pending workers
Returns: Number
{servermotd}
Server MOTD
Returns: Text
{time}
System time
Returns: Text
{onlineplayers}
Player count
Returns: Number
{maxplayers}
Maximum players
Returns: Number
{allplayers}
Total players
Returns: Number
{tasks_active}
Bukkit active workers
Returns: Number
{vanishedplayers}
Amount of vanished players
Returns: Number
{pluginscount}
Plugins count
Returns: Number
{playercount}
Player count
Returns: Number
{onlineplayers-safe}
Player count minus vanished players
Returns: Number
bungeecord(top)
Description: Basic BungeeCord placeholders
Placeholders
{bungeecount*}
BungeeCord total player count. {bungeecount} , {[email protected]}
Returns: Number
{server}
BungeeCord current server name
Returns: Text
color(top)
Description: Color placeholders
Placeholders
{bold}
Bold effect
Returns: Text
{gold}
Gold color
Returns: Text
{green}
Green color
Returns: Text
{daynight_blue}
Day/Night changing color: blue
Returns: Text
{light_purple}
Light Purple color
Returns: Text
{dark_purple}
Dark Purple color
Returns: Text
{magic}
Magic effect
Returns: Text
{daynight_green}
Day/Night changing color: green
Returns: Text
{daynight_white}
Day/Night changing color: white
Returns: Text
{daynight_gray}
Day/Night changing color: gray
Returns: Text
{dark_gray}
Dark Gray color
Returns: Text
{aqua}
Aqua color
Returns: Text
{dark_aqua}
Dark Aqua color
Returns: Text
{gray}
Gray color
Returns: Text
{daynight_red}
Day/Night changing color: red
Returns: Text
{dark_blue}
Dark Blue color
Returns: Text
{black}
Black color
Returns: Text
{reset}
Reset color
Returns: Text
{italic}
Italic effect
Returns: Text
{dark_green}
Dark Green color
Returns: Text
{yellow}
Yellow color
Returns: Text
{blue}
Blue color
Returns: Text
{daynight_yellow}
Day/Night changing color: yellow
Returns: Text
{white}
White color
Returns: Text
{strikethrough}
Strikethrough effect
Returns: Text
{daynight_purple}
Day/Night changing color: purple
Returns: Text
{dark_red}
Dark Red color
Returns: Text
{underline}
Underline effect
Returns: Text
{red}
Red color
Returns: Text
command(top)
Description: Execute a command as an action
Placeholders
{command_asplayer:*}
Execute the command as the player
Returns: Text
{command_asconsole:*}
Execute the command as the console
Returns: Text
compass(top)
Description: Compass and Rotation
Placeholders
{rotation}
Player rotation in 360 degrees
Returns: Number
{compass}
Compass Heading
Returns: Text
economy(top)
Description: Vault economy money placeholders
Link: http://dev.bukkit.org/bukkit-plugins/vault/
Placeholders
{money_formatted}
Vault economy money formatted
Returns: Text
{money}
Vault economy money
Returns: Number
{money_rounded}
Vault economy money rounded
Returns: Number
playereffects(top)
Description: Player effects
Placeholders
{effects_count}
Amount of active effects
Returns: Number
{effects_isinstant:#*}
Active effect is instant (example: {effects_isinstant:#1} )
Returns: Text
{effects_duration:#*}
Active effect duration (example: {effects_duration:#1} )
Returns: Text
{effects_amplifier:#*}
Active effect amplifier (example: {effects_amplifier:#1} )
Returns: Text
{effects_durationmodified:#*}
Active effect duration modifier (example: {effects_durationmodified:#1} )
Returns: Text
{effects_isambient:#*}
Active effect is ambient (example: {effects_isambient:#1} )
Returns: Text
{effects_name:#*}
Active effect name (example: {effects_name:#1} )
Returns: Text
entities(top)
Description: World entities placeholders
Placeholders
{entities_world_fishing_hook}
Amount of fishing_hook in world world
Returns: Number
{entities_world_the_end_enderman}
Amount of enderman in world world_the_end
Returns: Number
{entities_world_cod}
Amount of cod in world world
Returns: Number
{entities_egg}
Amount of egg in the server
Returns: Number
{entities_world_the_end_donkey}
Amount of donkey in world world_the_end
Returns: Number
{entities_world_the_end_chicken}
Amount of chicken in world world_the_end
Returns: Number
{entities_experience_orb}
Amount of experience_orb in the server
Returns: Number
{entities_world_skeleton}
Amount of skeleton in world world
Returns: Number
{entities_world_the_end_pig_zombie}
Amount of pig_zombie in world world_the_end
Returns: Number
{entities_husk}
Amount of husk in the server
Returns: Number
{entities_world_nether_phantom}
Amount of phantom in world world_nether
Returns: Number
{entities_skeleton}
Amount of skeleton in the server
Returns: Number
{entities_world_the_end_husk}
Amount of husk in world world_the_end
Returns: Number
{entities_world_the_end_minecart_furnace}
Amount of minecart_furnace in world world_the_end
Returns: Number
{entities_world_the_end_ender_dragon}
Amount of ender_dragon in world world_the_end
Returns: Number
{entities_world_falling_block}
Amount of falling_block in world world
Returns: Number
{entities_world_tipped_arrow}
Amount of tipped_arrow in world world
Returns: Number
{entities_world_nether_shulker_bullet}
Amount of shulker_bullet in world world_nether
Returns: Number
{entities_world_nether_arrow}
Amount of arrow in world world_nether
Returns: Number
{entities_world_the_end_dragon_fireball}
Amount of dragon_fireball in world world_the_end
Returns: Number
{entities_world_the_end_trident}
Amount of trident in world world_the_end
Returns: Number
{entities_world_the_end_phantom}
Amount of phantom in world world_the_end
Returns: Number
{entities_world_nether_enderman}
Amount of enderman in world world_nether
Returns: Number
{entities_world_boat}
Amount of boat in world world
Returns: Number
{entities_painting}
Amount of painting in the server
Returns: Number
{entities_world_the_end_firework}
Amount of firework in world world_the_end
Returns: Number
{entities_world_zombie_horse}
Amount of zombie_horse in world world
Returns: Number
{entities_fireball}
Amount of fireball in the server
Returns: Number
{entities_vindicator}
Amount of vindicator in the server
Returns: Number
{entities_world_nether_tropical_fish}
Amount of tropical_fish in world world_nether
Returns: Number
{entities_snowman}
Amount of snowman in the server
Returns: Number
{entities_world_nether_turtle}
Amount of turtle in world world_nether
Returns: Number
{entities_tipped_arrow}
Amount of tipped_arrow in the server
Returns: Number
{entities_world_firework}
Amount of firework in world world
Returns: Number
{entities_world_the_end_giant}
Amount of giant in world world_the_end
Returns: Number
{entities_world_nether_firework}
Amount of firework in world world_nether
Returns: Number
{entities_world_rabbit}
Amount of rabbit in world world
Returns: Number
{entities_world_nether_complex_part}
Amount of complex_part in world world_nether
Returns: Number
{entities_world_complex_part}
Amount of complex_part in world world
Returns: Number
{entities_world_sheep}
Amount of sheep in world world
Returns: Number
{entities_world_the_end_fireball}
Amount of fireball in world world_the_end
Returns: Number
{entities_world_wither_skull}
Amount of wither_skull in world world
Returns: Number
{entities_world_nether_wither_skull}
Amount of wither_skull in world world_nether
Returns: Number
{entities_zombie_horse}
Amount of zombie_horse in the server
Returns: Number
{entities_world_minecart}
Amount of minecart in world world
Returns: Number
{entities_world_nether_endermite}
Amount of endermite in world world_nether
Returns: Number
{entities_world_nether_bat}
Amount of bat in world world_nether
Returns: Number
{entities_player}
Amount of player in the server
Returns: Number
{entities_world_nether_mushroom_cow}
Amount of mushroom_cow in world world_nether
Returns: Number
{entities_world_the_end_wither_skeleton}
Amount of wither_skeleton in world world_the_end
Returns: Number
{entities_world_the_end_minecart_chest}
Amount of minecart_chest in world world_the_end
Returns: Number
{entities_world_nether_trident}
Amount of trident in world world_nether
Returns: Number
{entities_world_the_end_dropped_item}
Amount of dropped_item in world world_the_end
Returns: Number
{entities_world_nether_donkey}
Amount of donkey in world world_nether
Returns: Number
{entities_world_painting}
Amount of painting in world world
Returns: Number
{entities_thrown_exp_bottle}
Amount of thrown_exp_bottle in the server
Returns: Number
{entities_arrow}
Amount of arrow in the server
Returns: Number
{entities_giant}
Amount of giant in the server
Returns: Number
{entities_polar_bear}
Amount of polar_bear in the server
Returns: Number
{entities_world_nether_fishing_hook}
Amount of fishing_hook in world world_nether
Returns: Number
{entities_mushroom_cow}
Amount of mushroom_cow in the server
Returns: Number
{entities_pufferfish}
Amount of pufferfish in the server
Returns: Number
{entities_minecart}
Amount of minecart in the server
Returns: Number
{entities_world_mule}
Amount of mule in world world
Returns: Number
{entities_world_snowman}
Amount of snowman in world world
Returns: Number
{entities_world_the_end_splash_potion}
Amount of splash_potion in world world_the_end
Returns: Number
{entities_ender_crystal}
Amount of ender_crystal in the server
Returns: Number
{entities_world_nether_dolphin}
Amount of dolphin in world world_nether
Returns: Number
{entities_world_nether_zombie_villager}
Amount of zombie_villager in world world_nether
Returns: Number
{entities_world_the_end_bat}
Amount of bat in world world_the_end
Returns: Number
{entities_world_fireball}
Amount of fireball in world world
Returns: Number
{entities_world_the_end_ender_signal}
Amount of ender_signal in world world_the_end
Returns: Number
{entities_world_stray}
Amount of stray in world world
Returns: Number
{entities_llama}
Amount of llama in the server
Returns: Number
{entities_world_the_end_spectral_arrow}
Amount of spectral_arrow in world world_the_end
Returns: Number
{entities_world_nether_leash_hitch}
Amount of leash_hitch in world world_nether
Returns: Number
{entities_world_nether_minecart_hopper}
Amount of minecart_hopper in world world_nether
Returns: Number
{entities_blaze}
Amount of blaze in the server
Returns: Number
{entities_world_the_end_arrow}
Amount of arrow in world world_the_end
Returns: Number
{entities_world_the_end_experience_orb}
Amount of experience_orb in world world_the_end
Returns: Number
{entities_world_the_end_unknown}
Amount of unknown in world world_the_end
Returns: Number
{entities_world_minecart_mob_spawner}
Amount of minecart_mob_spawner in world world
Returns: Number
{entities_silverfish}
Amount of silverfish in the server
Returns: Number
{entities_world_illusioner}
Amount of illusioner in world world
Returns: Number
{entities_world_nether_giant}
Amount of giant in world world_nether
Returns: Number
{entities_world_iron_golem}
Amount of iron_golem in world world
Returns: Number
{entities_world_primed_tnt}
Amount of primed_tnt in world world
Returns: Number
{entities_world_the_end_shulker_bullet}
Amount of shulker_bullet in world world_the_end
Returns: Number
{entities_world_vex}
Amount of vex in world world
Returns: Number
{entities_world_the_end}
Amount of entities in world world_the_end
Returns: Number
{entities_world_the_end_skeleton}
Amount of skeleton in world world_the_end
Returns: Number
{entities_world_small_fireball}
Amount of small_fireball in world world
Returns: Number
{entities_world_ender_signal}
Amount of ender_signal in world world
Returns: Number
{entities_minecart_mob_spawner}
Amount of minecart_mob_spawner in the server
Returns: Number
{entities_world_nether_villager}
Amount of villager in world world_nether
Returns: Number
{entities_minecart_chest}
Amount of minecart_chest in the server
Returns: Number
{entities_world_nether_boat}
Amount of boat in world world_nether
Returns: Number
{entities_world_wither_skeleton}
Amount of wither_skeleton in world world
Returns: Number
{entities_lingering_potion}
Amount of lingering_potion in the server
Returns: Number
{entities_world_nether_falling_block}
Amount of falling_block in world world_nether
Returns: Number
{entities_shulker}
Amount of shulker in the server
Returns: Number
{entities_world_wither}
Amount of wither in world world
Returns: Number
{entities_tropical_fish}
Amount of tropical_fish in the server
Returns: Number
{entities_world_creeper}
Amount of creeper in world world
Returns: Number
{entities_world_nether_husk}
Amount of husk in world world_nether
Returns: Number
{entities_world_horse}
Amount of horse in world world
Returns: Number
{entities_slime}
Amount of slime in the server
Returns: Number
{entities_world_nether_minecart}
Amount of minecart in world world_nether
Returns: Number
{entities_world_the_end_lingering_potion}
Amount of lingering_potion in world world_the_end
Returns: Number
{entities_world_the_end_zombie_villager}
Amount of zombie_villager in world world_the_end
Returns: Number
{entities_world_armor_stand}
Amount of armor_stand in world world
Returns: Number
{entities_world_the_end_player}
Amount of player in world world_the_end
Returns: Number
{entities_shulker_bullet}
Amount of shulker_bullet in the server
Returns: Number
{entities_world_villager}
Amount of villager in world world
Returns: Number
{entities_world_the_end_area_effect_cloud}
Amount of area_effect_cloud in world world_the_end
Returns: Number
{entities_world_vindicator}
Amount of vindicator in world world
Returns: Number
{entities_ender_pearl}
Amount of ender_pearl in the server
Returns: Number
{entities_cod}
Amount of cod in the server
Returns: Number
{entities_world_nether_horse}
Amount of horse in world world_nether
Returns: Number
{entities_villager}
Amount of villager in the server
Returns: Number
{entities_world_the_end_dolphin}
Amount of dolphin in world world_the_end
Returns: Number
{entities_world_ocelot}
Amount of ocelot in world world
Returns: Number
{entities_world_the_end_ghast}
Amount of ghast in world world_the_end
Returns: Number
{entities_world_nether_lightning}
Amount of lightning in world world_nether
Returns: Number
{entities_vex}
Amount of vex in the server
Returns: Number
{entities_world_nether_magma_cube}
Amount of magma_cube in world world_nether
Returns: Number
{entities_world_nether_sheep}
Amount of sheep in world world_nether
Returns: Number
{entities_world_the_end_squid}
Amount of squid in world world_the_end
Returns: Number
{entities_world_the_end_minecart}
Amount of minecart in world world_the_end
Returns: Number
{entities_world_nether_mule}
Amount of mule in world world_nether
Returns: Number
{entities_world_guardian}
Amount of guardian in world world
Returns: Number
{entities_world_the_end_elder_guardian}
Amount of elder_guardian in world world_the_end
Returns: Number
{entities_world_nether_small_fireball}
Amount of small_fireball in world world_nether
Returns: Number
{entities_world_drowned}
Amount of drowned in world world
Returns: Number
{entities_sheep}
Amount of sheep in the server
Returns: Number
{entities_world_nether_blaze}
Amount of blaze in world world_nether
Returns: Number
{entities_world_the_end_evoker_fangs}
Amount of evoker_fangs in world world_the_end
Returns: Number
{entities_world_the_end_horse}
Amount of horse in world world_the_end
Returns: Number
{entities_world_unknown}
Amount of unknown in world world
Returns: Number
{entities_world_the_end_weather}
Amount of weather in world world_the_end
Returns: Number
{entities_world_the_end_minecart_tnt}
Amount of minecart_tnt in world world_the_end
Returns: Number
{entities_world_phantom}
Amount of phantom in world world
Returns: Number
{entities_donkey}
Amount of donkey in the server
Returns: Number
{entities_world}
Amount of entities in world world
Returns: Number
{entities_world_the_end_llama_spit}
Amount of llama_spit in world world_the_end
Returns: Number
{entities_primed_tnt}
Amount of primed_tnt in the server
Returns: Number
{entities_world_nether_cod}
Amount of cod in world world_nether
Returns: Number
{entities_world_nether_vex}
Amount of vex in world world_nether
Returns: Number
{entities_falling_block}
Amount of falling_block in the server
Returns: Number
{entities_guardian}
Amount of guardian in the server
Returns: Number
{entities_world_mushroom_cow}
Amount of mushroom_cow in world world
Returns: Number
{entities_dolphin}
Amount of dolphin in the server
Returns: Number
{entities_world_minecart_furnace}
Amount of minecart_furnace in world world
Returns: Number
{entities_world_ender_pearl}
Amount of ender_pearl in world world
Returns: Number
{entities_world_nether_player}
Amount of player in world world_nether
Returns: Number
{entities_world_spider}
Amount of spider in world world
Returns: Number
{entities_iron_golem}
Amount of iron_golem in the server
Returns: Number
{entities_world_nether_pig_zombie}
Amount of pig_zombie in world world_nether
Returns: Number
{entities_world_salmon}
Amount of salmon in world world
Returns: Number
{entities_illusioner}
Amount of illusioner in the server
Returns: Number
{entities_world_the_end_endermite}
Amount of endermite in world world_the_end
Returns: Number
{entities_world_the_end_armor_stand}
Amount of armor_stand in world world_the_end
Returns: Number
{entities_world_cave_spider}
Amount of cave_spider in world world
Returns: Number
{entities_world_nether_squid}
Amount of squid in world world_nether
Returns: Number
{entities_world_the_end_wolf}
Amount of wolf in world world_the_end
Returns: Number
{entities_world_the_end_minecart_mob_spawner}
Amount of minecart_mob_spawner in world world_the_end
Returns: Number
{entities_world_the_end_painting}
Amount of painting in world world_the_end
Returns: Number
{entities_salmon}
Amount of salmon in the server
Returns: Number
{entities_world_witch}
Amount of witch in world world
Returns: Number
{entities_world_the_end_zombie_horse}
Amount of zombie_horse in world world_the_end
Returns: Number
{entities_world_zombie_villager}
Amount of zombie_villager in world world
Returns: Number
{entities_world_the_end_vex}
Amount of vex in world world_the_end
Returns: Number
{entities_world_nether_ghast}
Amount of ghast in world world_nether
Returns: Number
{entities_world_the_end_guardian}
Amount of guardian in world world_the_end
Returns: Number
{entities_world_pig}
Amount of pig in world world
Returns: Number
{entities_world_the_end_falling_block}
Amount of falling_block in world world_the_end
Returns: Number
{entities_zombie_villager}
Amount of zombie_villager in the server
Returns: Number
{entities_world_the_end_cod}
Amount of cod in world world_the_end
Returns: Number
{entities_world_polar_bear}
Amount of polar_bear in world world
Returns: Number
{entities_world_tropical_fish}
Amount of tropical_fish in world world
Returns: Number
{entities_boat}
Amount of boat in the server
Returns: Number
{entities_world_endermite}
Amount of endermite in world world
Returns: Number
{entities_world_the_end_villager}
Amount of villager in world world_the_end
Returns: Number
{entities_world_the_end_sheep}
Amount of sheep in world world_the_end
Returns: Number
{entities_world_parrot}
Amount of parrot in world world
Returns: Number
{entities_world_blaze}
Amount of blaze in world world
Returns: Number
{entities_world_area_effect_cloud}
Amount of area_effect_cloud in world world
Returns: Number
{entities_cave_spider}
Amount of cave_spider in the server
Returns: Number
{entities_small_fireball}
Amount of small_fireball in the server
Returns: Number
{entities_evoker}
Amount of evoker in the server
Returns: Number
{entities_world_husk}
Amount of husk in world world
Returns: Number
{entities_world_the_end_magma_cube}
Amount of magma_cube in world world_the_end
Returns: Number
{entities_wither_skull}
Amount of wither_skull in the server
Returns: Number
{entities_world_nether_llama_spit}
Amount of llama_spit in world world_nether
Returns: Number
{entities_creeper}
Amount of creeper in the server
Returns: Number
{entities_world_the_end_ender_crystal}
Amount of ender_crystal in world world_the_end
Returns: Number
{entities_ghast}
Amount of ghast in the server
Returns: Number
{entities_minecart_furnace}
Amount of minecart_furnace in the server
Returns: Number
{entities_skeleton_horse}
Amount of skeleton_horse in the server
Returns: Number
{entities_world_nether_tipped_arrow}
Amount of tipped_arrow in world world_nether
Returns: Number
{entities_world_evoker}
Amount of evoker in world world
Returns: Number
{entities_world_the_end_shulker}
Amount of shulker in world world_the_end
Returns: Number
{entities_world_wolf}
Amount of wolf in world world
Returns: Number
{entities_complex_part}
Amount of complex_part in the server
Returns: Number
{entities_minecart_hopper}
Amount of minecart_hopper in the server
Returns: Number
{entities_squid}
Amount of squid in the server
Returns: Number
{entities_world_nether_skeleton_horse}
Amount of skeleton_horse in world world_nether
Returns: Number
{entities_world_the_end_ender_pearl}
Amount of ender_pearl in world world_the_end
Returns: Number
{entities_armor_stand}
Amount of armor_stand in the server
Returns: Number
{entities_world_minecart_chest}
Amount of minecart_chest in world world
Returns: Number
{entities_spider}
Amount of spider in the server
Returns: Number
{entities_world_the_end_turtle}
Amount of turtle in world world_the_end
Returns: Number
{entities_horse}
Amount of horse in the server
Returns: Number
{entities_world_egg}
Amount of egg in world world
Returns: Number
{entities_world_the_end_minecart_hopper}
Amount of minecart_hopper in world world_the_end
Returns: Number
{entities_world_nether_creeper}
Amount of creeper in world world_nether
Returns: Number
{entities_world_nether_wither_skeleton}
Amount of wither_skeleton in world world_nether
Returns: Number
{entities_world_the_end_cave_spider}
Amount of cave_spider in world world_the_end
Returns: Number
{entities_world_minecart_tnt}
Amount of minecart_tnt in world world
Returns: Number
{entities_world_the_end_rabbit}
Amount of rabbit in world world_the_end
Returns: Number
{entities_world_the_end_snowball}
Amount of snowball in world world_the_end
Returns: Number
{entities_world_nether_dropped_item}
Amount of dropped_item in world world_nether
Returns: Number
{entities_world_nether_wither}
Amount of wither in world world_nether
Returns: Number
{entities_bat}
Amount of bat in the server
Returns: Number
{entities_ocelot}
Amount of ocelot in the server
Returns: Number
{entities_world_evoker_fangs}
Amount of evoker_fangs in world world
Returns: Number
{entities_world_llama_spit}
Amount of llama_spit in world world
Returns: Number
{entities_world_nether_ender_pearl}
Amount of ender_pearl in world world_nether
Returns: Number
{entities_world_the_end_tropical_fish}
Amount of tropical_fish in world world_the_end
Returns: Number
{entities_world_the_end_mushroom_cow}
Amount of mushroom_cow in world world_the_end
Returns: Number
{entities_world_donkey}
Amount of donkey in world world
Returns: Number
{entities_endermite}
Amount of endermite in the server
Returns: Number
{entities_world_nether_shulker}
Amount of shulker in world world_nether
Returns: Number
{entities_world_thrown_exp_bottle}
Amount of thrown_exp_bottle in world world
Returns: Number
{entities_world_item_frame}
Amount of item_frame in world world
Returns: Number
{entities_world_nether_armor_stand}
Amount of armor_stand in world world_nether
Returns: Number
{entities_world_minecart_hopper}
Amount of minecart_hopper in world world
Returns: Number
{entities_world_nether_silverfish}
Amount of silverfish in world world_nether
Returns: Number
{entities_world_nether_lingering_potion}
Amount of lingering_potion in world world_nether
Returns: Number
{entities_world_the_end_small_fireball}
Amount of small_fireball in world world_the_end
Returns: Number
{entities_world_nether_zombie}
Amount of zombie in world world_nether
Returns: Number
{entities_world_nether_ender_dragon}
Amount of ender_dragon in world world_nether
Returns: Number
{entities_parrot}
Amount of parrot in the server
Returns: Number
{entities_world_nether_egg}
Amount of egg in world world_nether
Returns: Number
{entities_dragon_fireball}
Amount of dragon_fireball in the server
Returns: Number
{entities_trident}
Amount of trident in the server
Returns: Number
{entities_world_nether_pufferfish}
Amount of pufferfish in world world_nether
Returns: Number
{entities_world_the_end_mule}
Amount of mule in world world_the_end
Returns: Number
{entities_world_the_end_snowman}
Amount of snowman in world world_the_end
Returns: Number
{entities_world_nether_vindicator}
Amount of vindicator in world world_nether
Returns: Number
{entities_world_the_end_wither_skull}
Amount of wither_skull in world world_the_end
Returns: Number
{entities_area_effect_cloud}
Amount of area_effect_cloud in the server
Returns: Number
{entities_world_turtle}
Amount of turtle in world world
Returns: Number
{entities_phantom}
Amount of phantom in the server
Returns: Number
{entities_world_the_end_silverfish}
Amount of silverfish in world world_the_end
Returns: Number
{entities_world_the_end_spider}
Amount of spider in world world_the_end
Returns: Number
{entities_world_nether_rabbit}
Amount of rabbit in world world_nether
Returns: Number
{entities_world_the_end_minecart_command}
Amount of minecart_command in world world_the_end
Returns: Number
{entities_world_the_end_wither}
Amount of wither in world world_the_end
Returns: Number
{entities_world_the_end_complex_part}
Amount of complex_part in world world_the_end
Returns: Number
{entities_world_experience_orb}
Amount of experience_orb in world world
Returns: Number
{entities_chicken}
Amount of chicken in the server
Returns: Number
{entities_world_arrow}
Amount of arrow in world world
Returns: Number
{entities_world_trident}
Amount of trident in world world
Returns: Number
{entities_world_dropped_item}
Amount of dropped_item in world world
Returns: Number
{entities_world_the_end_slime}
Amount of slime in world world_the_end
Returns: Number
{entities_world_the_end_item_frame}
Amount of item_frame in world world_the_end
Returns: Number
{entities_world_the_end_evoker}
Amount of evoker in world world_the_end
Returns: Number
{entities_world_nether_ender_signal}
Amount of ender_signal in world world_nether
Returns: Number
{entities_world_leash_hitch}
Amount of leash_hitch in world world
Returns: Number
{entities_world_nether_minecart_command}
Amount of minecart_command in world world_nether
Returns: Number
{entities_world_chicken}
Amount of chicken in world world
Returns: Number
{entities_pig_zombie}
Amount of pig_zombie in the server
Returns: Number
{entities_world_spectral_arrow}
Amount of spectral_arrow in world world
Returns: Number
{entities_world_the_end_zombie}
Amount of zombie in world world_the_end
Returns: Number
{entities_world_lingering_potion}
Amount of lingering_potion in world world
Returns: Number
{entities_world_minecart_command}
Amount of minecart_command in world world
Returns: Number
{entities_world_pufferfish}
Amount of pufferfish in world world
Returns: Number
{entities_world_the_end_egg}
Amount of egg in world world_the_end
Returns: Number
{entities_snowball}
Amount of snowball in the server
Returns: Number
{entities_world_cow}
Amount of cow in world world
Returns: Number
{entities_minecart_command}
Amount of minecart_command in the server
Returns: Number
{entities_world_the_end_ocelot}
Amount of ocelot in world world_the_end
Returns: Number
{entities_mule}
Amount of mule in the server
Returns: Number
{entities_world_the_end_blaze}
Amount of blaze in world world_the_end
Returns: Number
{entities_world_weather}
Amount of weather in world world
Returns: Number
{entities_world_squid}
Amount of squid in world world
Returns: Number
{entities_world_the_end_llama}
Amount of llama in world world_the_end
Returns: Number
{entities_world_the_end_pig}
Amount of pig in world world_the_end
Returns: Number
{entities_world_nether_ender_crystal}
Amount of ender_crystal in world world_nether
Returns: Number
{entities_minecart_tnt}
Amount of minecart_tnt in the server
Returns: Number
{entities_world_nether_elder_guardian}
Amount of elder_guardian in world world_nether
Returns: Number
{entities_world_nether_guardian}
Amount of guardian in world world_nether
Returns: Number
{entities_world_nether_dragon_fireball}
Amount of dragon_fireball in world world_nether
Returns: Number
{entities_world_snowball}
Amount of snowball in world world
Returns: Number
{entities_world_nether_illusioner}
Amount of illusioner in world world_nether
Returns: Number
{entities_wither}
Amount of wither in the server
Returns: Number
{entities_world_magma_cube}
Amount of magma_cube in world world
Returns: Number
{entities_world_the_end_polar_bear}
Amount of polar_bear in world world_the_end
Returns: Number
{entities_llama_spit}
Amount of llama_spit in the server
Returns: Number
{entities_evoker_fangs}
Amount of evoker_fangs in the server
Returns: Number
{entities_world_nether_iron_golem}
Amount of iron_golem in world world_nether
Returns: Number
{entities_world_the_end_drowned}
Amount of drowned in world world_the_end
Returns: Number
{entities_world_nether_minecart_mob_spawner}
Amount of minecart_mob_spawner in world world_nether
Returns: Number
{entities_world_elder_guardian}
Amount of elder_guardian in world world
Returns: Number
{entities_elder_guardian}
Amount of elder_guardian in the server
Returns: Number
{entities_world_bat}
Amount of bat in world world
Returns: Number
{entities_turtle}
Amount of turtle in the server
Returns: Number
{entities_ender_signal}
Amount of ender_signal in the server
Returns: Number
{entities_weather}
Amount of weather in the server
Returns: Number
{entities_world_nether_llama}
Amount of llama in world world_nether
Returns: Number
{entities_world_nether}
Amount of entities in world world_nether
Returns: Number
{entities_world_the_end_creeper}
Amount of creeper in world world_the_end
Returns: Number
{entities_world_player}
Amount of player in world world
Returns: Number
{entities_world_the_end_leash_hitch}
Amount of leash_hitch in world world_the_end
Returns: Number
{entities_world_nether_cow}
Amount of cow in world world_nether
Returns: Number
{entities_world_nether_minecart_chest}
Amount of minecart_chest in world world_nether
Returns: Number
{entities_magma_cube}
Amount of magma_cube in the server
Returns: Number
{entities_world_the_end_skeleton_horse}
Amount of skeleton_horse in world world_the_end
Returns: Number
{entities_world_ghast}
Amount of ghast in world world
Returns: Number
{entities_world_nether_weather}
Amount of weather in world world_nether
Returns: Number
{entities_world_nether_area_effect_cloud}
Amount of area_effect_cloud in world world_nether
Returns: Number
{entities_world_nether_slime}
Amount of slime in world world_nether
Returns: Number
{entities_world_nether_primed_tnt}
Amount of primed_tnt in world world_nether
Returns: Number
{entities_world_nether_experience_orb}
Amount of experience_orb in world world_nether
Returns: Number
{entities_world_the_end_parrot}
Amount of parrot in world world_the_end
Returns: Number
{entities_world_nether_witch}
Amount of witch in world world_nether
Returns: Number
{entities_world_nether_wolf}
Amount of wolf in world world_nether
Returns: Number
{entities_world_splash_potion}
Amount of splash_potion in world world
Returns: Number
{entities_world_the_end_iron_golem}
Amount of iron_golem in world world_the_end
Returns: Number
{entities_rabbit}
Amount of rabbit in the server
Returns: Number
{entities_lightning}
Amount of lightning in the server
Returns: Number
{entities_item_frame}
Amount of item_frame in the server
Returns: Number
{entities_cow}
Amount of cow in the server
Returns: Number
{entities_world_nether_painting}
Amount of painting in world world_nether
Returns: Number
{entities_wither_skeleton}
Amount of wither_skeleton in the server
Returns: Number
{entities_world_skeleton_horse}
Amount of skeleton_horse in world world
Returns: Number
{entities_world_the_end_illusioner}
Amount of illusioner in world world_the_end
Returns: Number
{entities_world_nether_ocelot}
Amount of ocelot in world world_nether
Returns: Number
{entities_world_nether_parrot}
Amount of parrot in world world_nether
Returns: Number
{entities_world_nether_stray}
Amount of stray in world world_nether
Returns: Number
{entities_wolf}
Amount of wolf in the server
Returns: Number
{entities_world_nether_item_frame}
Amount of item_frame in world world_nether
Returns: Number
{entities_leash_hitch}
Amount of leash_hitch in the server
Returns: Number
{entities_world_nether_splash_potion}
Amount of splash_potion in world world_nether
Returns: Number
{entities_world_nether_minecart_tnt}
Amount of minecart_tnt in world world_nether
Returns: Number
{entities_world_silverfish}
Amount of silverfish in world world
Returns: Number
{entities_witch}
Amount of witch in the server
Returns: Number
{entities_world_ender_crystal}
Amount of ender_crystal in world world
Returns: Number
{entities_world_pig_zombie}
Amount of pig_zombie in world world
Returns: Number
{entities_world_ender_dragon}
Amount of ender_dragon in world world
Returns: Number
{entities_world_nether_cave_spider}
Amount of cave_spider in world world_nether
Returns: Number
{entities_world_the_end_cow}
Amount of cow in world world_the_end
Returns: Number
{entities_world_the_end_fishing_hook}
Amount of fishing_hook in world world_the_end
Returns: Number
{entities_world_shulker_bullet}
Amount of shulker_bullet in world world
Returns: Number
{entities_world_enderman}
Amount of enderman in world world
Returns: Number
{entities_drowned}
Amount of drowned in the server
Returns: Number
{entities_world_the_end_boat}
Amount of boat in world world_the_end
Returns: Number
{entities_zombie}
Amount of zombie in the server
Returns: Number
{entities_ender_dragon}
Amount of ender_dragon in the server
Returns: Number
{entities_stray}
Amount of stray in the server
Returns: Number
{entities_world_nether_thrown_exp_bottle}
Amount of thrown_exp_bottle in world world_nether
Returns: Number
{entities_spectral_arrow}
Amount of spectral_arrow in the server
Returns: Number
{entities_world_nether_skeleton}
Amount of skeleton in world world_nether
Returns: Number
{entities_world_nether_drowned}
Amount of drowned in world world_nether
Returns: Number
{entities_world_nether_minecart_furnace}
Amount of minecart_furnace in world world_nether
Returns: Number
{entities_world_nether_spectral_arrow}
Amount of spectral_arrow in world world_nether
Returns: Number
{entities_world_dragon_fireball}
Amount of dragon_fireball in world world
Returns: Number
{entities_world_nether_unknown}
Amount of unknown in world world_nether
Returns: Number
{entities_unknown}
Amount of unknown in the server
Returns: Number
{entities_world_the_end_salmon}
Amount of salmon in world world_the_end
Returns: Number
{entities_world_the_end_thrown_exp_bottle}
Amount of thrown_exp_bottle in world world_the_end
Returns: Number
{entities_world_nether_evoker_fangs}
Amount of evoker_fangs in world world_nether
Returns: Number
{entities_world_nether_chicken}
Amount of chicken in world world_nether
Returns: Number
{entities_world_nether_evoker}
Amount of evoker in world world_nether
Returns: Number
{entities_world_zombie}
Amount of zombie in world world
Returns: Number
{entities_world_dolphin}
Amount of dolphin in world world
Returns: Number
{entities_world_llama}
Amount of llama in world world
Returns: Number
{entities_world_nether_polar_bear}
Amount of polar_bear in world world_nether
Returns: Number
{entities_world_the_end_vindicator}
Amount of vindicator in world world_the_end
Returns: Number
{entities_enderman}
Amount of enderman in the server
Returns: Number
{entities_world_nether_zombie_horse}
Amount of zombie_horse in world world_nether
Returns: Number
{entities_world_nether_pig}
Amount of pig in world world_nether
Returns: Number
{entities_firework}
Amount of firework in the server
Returns: Number
{entities_world_nether_snowball}
Amount of snowball in world world_nether
Returns: Number
{entities_world_slime}
Amount of slime in world world
Returns: Number
{entities_world_the_end_witch}
Amount of witch in world world_the_end
Returns: Number
{entities_world_shulker}
Amount of shulker in world world
Returns: Number
{entities_splash_potion}
Amount of splash_potion in the server
Returns: Number
{entities_world_the_end_stray}
Amount of stray in world world_the_end
Returns: Number
{entities_dropped_item}
Amount of dropped_item in the server
Returns: Number
{entities_world_nether_snowman}
Amount of snowman in world world_nether
Returns: Number
{entities_fishing_hook}
Amount of fishing_hook in the server
Returns: Number
{entities_world_the_end_pufferfish}
Amount of pufferfish in world world_the_end
Returns: Number
{entities_pig}
Amount of pig in the server
Returns: Number
{entities_world_nether_salmon}
Amount of salmon in world world_nether
Returns: Number
{entities_world_nether_spider}
Amount of spider in world world_nether
Returns: Number
{entities_world_nether_fireball}
Amount of fireball in world world_nether
Returns: Number
{entities_world_giant}
Amount of giant in world world
Returns: Number
{entities_world_lightning}
Amount of lightning in world world
Returns: Number
{entities_world_the_end_tipped_arrow}
Amount of tipped_arrow in world world_the_end
Returns: Number
{entities_world_the_end_primed_tnt}
Amount of primed_tnt in world world_the_end
Returns: Number
{entities_world_the_end_lightning}
Amount of lightning in world world_the_end
Returns: Number
facebook(top)
Description: Facebook placeholders
Placeholders
{facebook_post_sharescount#*}
Facebook post shares count
Returns: Number
{facebook_post_id#*}
Facebook post id
Returns: Text
{facebook_post_description#*}
Facebook post description
Returns: Text
{facebook_post_story#*}
Facebook post story
Returns: Text
{facebook_post_statustype#*}
Facebook post status type
Returns: Text
{facebook_post_name#*}
Facebook post name
Returns: Text
{facebook_post_objectid#*}
Facebook post object id
Returns: Text
{facebook_post_message#*}
Facebook post message
Returns: Text
{facebook_post_type#*}
Facebook post type
Returns: Text
{facebook_post_updated_formatted#*}
Facebook post updated time
Returns: Text
{facebook_post_updated_time#*}
Facebook post updated time
Returns: Number
{facebook_post_created_time#*}
Facebook post created time
Returns: Number
{facebook_post_created_formatted#*}
Facebook post created formatted
Returns: Text
{facebook_post_caption#*}
Facebook post caption
Returns: Text
firework(top)
Description: Firework effect placeholders
Placeholders
{firework_orange}
Firework action effect color orange
Returns: Text
{firework_magenta}
Firework action effect color magenta
Returns: Text
{firework_white}
Firework action effect color white
Returns: Text
{firework_purple}
Firework action effect color purple
Returns: Text
{firework_blue}
Firework action effect color blue
Returns: Text
{firework_lime}
Firework action effect color lime
Returns: Text
{firework_green}
Firework action effect color green
Returns: Text
{firework_brown}
Firework action effect color brown
Returns: Text
{firework_black}
Firework action effect color black
Returns: Text
{firework_cyan}
Firework action effect color cyan
Returns: Text
{firework_pink}
Firework action effect color pink
Returns: Text
{firework_gray}
Firework action effect color gray
Returns: Text
{firework_yellow}
Firework action effect color yellow
Returns: Text
{firework_red}
Firework action effect color red
Returns: Text
{firework_light_blue}
Firework action effect color light_blue
Returns: Text
{firework_light_gray}
Firework action effect color light_gray
Returns: Text
geographical(top)
Description: Geographical placeholders
Placeholders
{country}
Country based on IP
Returns: Text
{countrycode}
2 letter country code based on IP
Returns: Text
{city}
City based on IP
Returns: Text
hotbar(top)
Description: Hotbar placeholders
Placeholders
{hotbaritem8:isrecord}
Hotbar item #8 is record
Returns: Text
{hotbaritem8:isoccluding_raw}
Hotbar item #8 is occluding [Raw frue/false]
Returns: Text
{hotbaritem9:maxsize}
Hotbar item #9 max size
Returns: Number
{hotbaritem2:displayname}
Hotbar item #2 display name
Returns: Text
{hotbaritem9:typeid}
Hotbar item #9 type id
Returns: Number
{hotbaritem5:maxstacksize}
Hotbar item #5 max stack size
Returns: Number
{hotbaritem2:lore#*}
Hotbar item #2 lore (example: {hotbaritem2:lore#1} )
Returns: Text
{hotbaritem4:isblock_raw}
Hotbar item #4 is block [Raw frue/false]
Returns: Text
{hotbaritem9:isburnable_raw}
Hotbar item #9 is burnable [Raw frue/false]
Returns: Text
{hotbaritem9:isrecord_raw}
Hotbar item #9 is record [Raw frue/false]
Returns: Text
{hotbaritem1:isedible_raw}
Hotbar item #1 is edible [Raw frue/false]
Returns: Text
{hotbaritem6:istransparent_raw}
Hotbar item #6 is transparent [Raw frue/false]
Returns: Text
{hotbaritem3:istransparent}
Hotbar item #3 is transparent
Returns: Text
{hotbaritem8:isedible}
Hotbar item #8 is edible
Returns: Text
{hotbaritem7:amount}
Hotbar item #7 amount
Returns: Number
{hotbaritem2:isoccluding}
Hotbar item #2 is occluding
Returns: Text
{hotbaritem4:isburnable}
Hotbar item #4 is burnable
Returns: Text
{hotbaritem2:isburnable}
Hotbar item #2 is burnable
Returns: Text
{hotbaritem3:isburnable_raw}
Hotbar item #3 is burnable [Raw frue/false]
Returns: Text
{hotbaritem9:isoccluding}
Hotbar item #9 is occluding
Returns: Text
{hotbaritem1:isburnable}
Hotbar item #1 is burnable
Returns: Text
{hotbaritem5:isburnable}
Hotbar item #5 is burnable
Returns: Text
{hotbaritem3:maxdurability}
Hotbar item #3 max durability
Returns: Number
{hotbaritem6:isburnable_raw}
Hotbar item #6 is burnable [Raw frue/false]
Returns: Text
{hotbaritem6:isburnable}
Hotbar item #6 is burnable
Returns: Text
{hotbaritem8:isburnable}
Hotbar item #8 is burnable
Returns: Text
{hotbaritem4:isflammable_raw}
Hotbar item #4 is flammable [Raw frue/false]
Returns: Text
{hotbaritem7:isrecord}
Hotbar item #7 is record
Returns: Text
{hotbaritem4remainingdurability}
Hotbar item #4 remainingdurability
Returns: Number
{hotbaritem7:isburnable}
Hotbar item #7 is burnable
Returns: Text
{hotbaritem2:maxsize}
Hotbar item #2 max size
Returns: Number
{hotbaritem9:isedible}
Hotbar item #9 is edible
Returns: Text
{hotbaritem4:isoccluding_raw}
Hotbar item #4 is occluding [Raw frue/false]
Returns: Text
{hotbaritem9:type}
Hotbar item #9 type name
Returns: Text
{hotbaritem4:isrecord_raw}
Hotbar item #4 is record [Raw frue/false]
Returns: Text
{hotbaritem1:isoccluding}
Hotbar item #1 is occluding
Returns: Text
{hotbaritem3:isburnable}
Hotbar item #3 is burnable
Returns: Text
{hotbaritem1:displayname}
Hotbar item #1 display name
Returns: Text
{hotbaritem6remainingdurability}
Hotbar item #6 remainingdurability
Returns: Number
{hotbaritem3:displayname}
Hotbar item #3 display name
Returns: Text
{hotbaritem3:isblock}
Hotbar item #3 is block
Returns: Text
{hotbaritem8:isflammable_raw}
Hotbar item #8 is flammable [Raw frue/false]
Returns: Text
{hotbaritem9:maxdurability}
Hotbar item #9 max durability
Returns: Number
{hotbaritem3:isblock_raw}
Hotbar item #3 is block [Raw frue/false]
Returns: Text
{hotbaritem5:isblock_raw}
Hotbar item #5 is block [Raw frue/false]
Returns: Text
{hotbaritem8:hasgravity_raw}
Hotbar item #8 has gravity [Raw frue/false]
Returns: Text
{hotbaritem5:isedible_raw}
Hotbar item #5 is edible [Raw frue/false]
Returns: Text
{hotbaritem6:typeid}
Hotbar item #6 type id
Returns: Number
{hotbaritem2:hasgravity_raw}
Hotbar item #2 has gravity [Raw frue/false]
Returns: Text
{hotbaritem5:hasgravity_raw}
Hotbar item #5 has gravity [Raw frue/false]
Returns: Text
{hotbaritem6:isblock}
Hotbar item #6 is block
Returns: Text
{hotbaritem3:type}
Hotbar item #3 type name
Returns: Text
{hotbaritem5:isflammable_raw}
Hotbar item #5 is flammable [Raw frue/false]
Returns: Text
{hotbaritem6:isflammable}
Hotbar item #6 is flammable
Returns: Text
{hotbaritem9:issolid_raw}
Hotbar item #9 is solid [Raw frue/false]
Returns: Text
{hotbaritem9:maxstacksize}
Hotbar item #9 max stack size
Returns: Number
{hotbaritem4:maxsize}
Hotbar item #4 max size
Returns: Number
{hotbaritem1:isblock}
Hotbar item #1 is block
Returns: Text
{hotbaritem7:lore#*}
Hotbar item #7 lore (example: {hotbaritem7:lore#1} )
Returns: Text
{hotbaritem8:isflammable}
Hotbar item #8 is flammable
Returns: Text
{hotbaritem1:issolid_raw}
Hotbar item #1 is solid [Raw frue/false]
Returns: Text
{hotbaritem8:isblock}
Hotbar item #8 is block
Returns: Text
{hotbaritem1:maxstacksize}
Hotbar item #1 max stack size
Returns: Number
{hotbaritem4:type}
Hotbar item #4 type name
Returns: Text
{hotbaritem6:isedible_raw}
Hotbar item #6 is edible [Raw frue/false]
Returns: Text
{hotbaritem2:amount}
Hotbar item #2 amount
Returns: Number
{hotbaritem3:typeid}
Hotbar item #3 type id
Returns: Number
{hotbaritem7:issolid_raw}
Hotbar item #7 is solid [Raw frue/false]
Returns: Text
{hotbaritem7:isedible}
Hotbar item #7 is edible
Returns: Text
{hotbaritem9:displayname}
Hotbar item #9 display name
Returns: Text
{hotbaritem5:amount}
Hotbar item #5 amount
Returns: Number
{hotbaritem8:material}
Hotbar item #8 material
Returns: Text
{hotbaritem4:istransparent_raw}
Hotbar item #4 is transparent [Raw frue/false]
Returns: Text
{hotbaritem9remainingdurability}
Hotbar item #9 remainingdurability
Returns: Number
{hotbaritem7:issolid}
Hotbar item #7 is solid
Returns: Text
{hotbaritem9:isoccluding_raw}
Hotbar item #9 is occluding [Raw frue/false]
Returns: Text
{hotbaritem3:isrecord_raw}
Hotbar item #3 is record [Raw frue/false]
Returns: Text
{hotbaritem5:isrecord}
Hotbar item #5 is record
Returns: Text
{hotbaritem8:istransparent_raw}
Hotbar item #8 is transparent [Raw frue/false]
Returns: Text
{hotbaritem4:lore#*}
Hotbar item #4 lore (example: {hotbaritem4:lore#1} )
Returns: Text
{hotbaritem7:material}
Hotbar item #7 material
Returns: Text
{hotbaritem4:isoccluding}
Hotbar item #4 is occluding
Returns: Text
{hotbaritem3:isoccluding}
Hotbar item #3 is occluding
Returns: Text
{hotbaritem5:istransparent}
Hotbar item #5 is transparent
Returns: Text
{hotbaritem8:isoccluding}
Hotbar item #8 is occluding
Returns: Text
{hotbaritem2:type}
Hotbar item #2 type name
Returns: Text
{hotbaritem1:maxsize}
Hotbar item #1 max size
Returns: Number
{hotbaritem7:isoccluding}
Hotbar item #7 is occluding
Returns: Text
{hotbaritem5:isedible}
Hotbar item #5 is edible
Returns: Text
{hotbaritem8remainingdurability}
Hotbar item #8 remainingdurability
Returns: Number
{hotbaritem5:isblock}
Hotbar item #5 is block
Returns: Text
{hotbaritem8:isrecord_raw}
Hotbar item #8 is record [Raw frue/false]
Returns: Text
{hotbaritem2:maxdurability}
Hotbar item #2 max durability
Returns: Number
{hotbaritem1:istransparent_raw}
Hotbar item #1 is transparent [Raw frue/false]
Returns: Text
{hotbaritem6:isedible}
Hotbar item #6 is edible
Returns: Text
{hotbaritem6:material}
Hotbar item #6 material
Returns: Text
{hotbaritem7:isburnable_raw}
Hotbar item #7 is burnable [Raw frue/false]
Returns: Text
{hotbaritem8:typeid}
Hotbar item #8 type id
Returns: Number
{hotbaritem2:istransparent}
Hotbar item #2 is transparent
Returns: Text
{hotbaritem4:isedible_raw}
Hotbar item #4 is edible [Raw frue/false]
Returns: Text
{hotbaritem9:isblock}
Hotbar item #9 is block
Returns: Text
{hotbaritem3:isoccluding_raw}
Hotbar item #3 is occluding [Raw frue/false]
Returns: Text
{hotbaritem1:lore#*}
Hotbar item #1 lore (example: {hotbaritem1:lore#1} )
Returns: Text
{hotbaritem6:isrecord}
Hotbar item #6 is record
Returns: Text
{hotbaritem1:isburnable_raw}
Hotbar item #1 is burnable [Raw frue/false]
Returns: Text
{hotbaritem3:issolid}
Hotbar item #3 is solid
Returns: Text
{hotbaritem5:istransparent_raw}
Hotbar item #5 is transparent [Raw frue/false]
Returns: Text
{hotbaritem3:istransparent_raw}
Hotbar item #3 is transparent [Raw frue/false]
Returns: Text
{hotbaritem4:isburnable_raw}
Hotbar item #4 is burnable [Raw frue/false]
Returns: Text
{hotbaritem7:istransparent_raw}
Hotbar item #7 is transparent [Raw frue/false]
Returns: Text
{hotbaritem6:isflammable_raw}
Hotbar item #6 is flammable [Raw frue/false]
Returns: Text
{hotbaritem8:amount}
Hotbar item #8 amount
Returns: Number
{hotbaritem9:isflammable_raw}
Hotbar item #9 is flammable [Raw frue/false]
Returns: Text
{hotbaritem9:istransparent_raw}
Hotbar item #9 is transparent [Raw frue/false]
Returns: Text
{hotbaritem9:isburnable}
Hotbar item #9 is burnable
Returns: Text
{hotbaritem7:isrecord_raw}
Hotbar item #7 is record [Raw frue/false]
Returns: Text
{hotbaritem9:durability}
Hotbar item #9 durability
Returns: Number
{hotbaritem3:isedible_raw}
Hotbar item #3 is edible [Raw frue/false]
Returns: Text
{hotbaritem5:isrecord_raw}
Hotbar item #5 is record [Raw frue/false]
Returns: Text
{hotbaritem9:lore#*}
Hotbar item #9 lore (example: {hotbaritem9:lore#1} )
Returns: Text
{hotbaritem7:isflammable}
Hotbar item #7 is flammable
Returns: Text
{hotbaritem6:maxdurability}
Hotbar item #6 max durability
Returns: Number
{hotbaritem4:issolid_raw}
Hotbar item #4 is solid [Raw frue/false]
Returns: Text
{hotbaritem5:maxsize}
Hotbar item #5 max size
Returns: Number
{hotbaritem2:isedible_raw}
Hotbar item #2 is edible [Raw frue/false]
Returns: Text
{hotbaritem3:isflammable_raw}
Hotbar item #3 is flammable [Raw frue/false]
Returns: Text
{hotbaritem8:issolid_raw}
Hotbar item #8 is solid [Raw frue/false]
Returns: Text
{hotbaritem9:istransparent}
Hotbar item #9 is transparent
Returns: Text
{hotbaritem1:material}
Hotbar item #1 material
Returns: Text
{hotbaritem6:isrecord_raw}
Hotbar item #6 is record [Raw frue/false]
Returns: Text
{hotbaritem3:isflammable}
Hotbar item #3 is flammable
Returns: Text
{hotbaritem2:isblock}
Hotbar item #2 is block
Returns: Text
{hotbaritem1:type}
Hotbar item #1 type name
Returns: Text
{hotbaritem2:istransparent_raw}
Hotbar item #2 is transparent [Raw frue/false]
Returns: Text
{hotbaritem3:maxsize}
Hotbar item #3 max size
Returns: Number
{hotbaritem9:hasgravity_raw}
Hotbar item #9 has gravity [Raw frue/false]
Returns: Text
{hotbaritem3:amount}
Hotbar item #3 amount
Returns: Number
{hotbaritem6:displayname}
Hotbar item #6 display name
Returns: Text
{hotbaritem3remainingdurability}
Hotbar item #3 remainingdurability
Returns: Number
{hotbaritem5:typeid}
Hotbar item #5 type id
Returns: Number
{hotbaritem3:hasgravity_raw}
Hotbar item #3 has gravity [Raw frue/false]
Returns: Text
{hotbaritem1:isrecord}
Hotbar item #1 is record
Returns: Text
{hotbaritem2:isflammable_raw}
Hotbar item #2 is flammable [Raw frue/false]
Returns: Text
{hotbaritem6:hasgravity_raw}
Hotbar item #6 has gravity [Raw frue/false]
Returns: Text
{hotbaritem4:material}
Hotbar item #4 material
Returns: Text
{hotbaritem4:issolid}
Hotbar item #4 is solid
Returns: Text
{hotbaritem6:istransparent}
Hotbar item #6 is transparent
Returns: Text
{hotbaritem1:isedible}
Hotbar item #1 is edible
Returns: Text
{hotbaritem8:isblock_raw}
Hotbar item #8 is block [Raw frue/false]
Returns: Text
{hotbaritem6:isoccluding_raw}
Hotbar item #6 is occluding [Raw frue/false]
Returns: Text
{hotbaritem5:isoccluding}
Hotbar item #5 is occluding
Returns: Text
{hotbaritem8:durability}
Hotbar item #8 durability
Returns: Number
{hotbaritem7:durability}
Hotbar item #7 durability
Returns: Number
{hotbaritem1:isoccluding_raw}
Hotbar item #1 is occluding [Raw frue/false]
Returns: Text
{hotbaritem5:durability}
Hotbar item #5 durability
Returns: Number
{hotbaritem6:lore#*}
Hotbar item #6 lore (example: {hotbaritem6:lore#1} )
Returns: Text
{hotbaritem4:durability}
Hotbar item #4 durability
Returns: Number
{hotbaritem6:durability}
Hotbar item #6 durability
Returns: Number
{hotbaritem8:isedible_raw}
Hotbar item #8 is edible [Raw frue/false]
Returns: Text
{hotbaritem7:maxstacksize}
Hotbar item #7 max stack size
Returns: Number
{hotbaritem8:maxsize}
Hotbar item #8 max size
Returns: Number
{hotbaritem6:isoccluding}
Hotbar item #6 is occluding
Returns: Text
{hotbaritem1:durability}
Hotbar item #1 durability
Returns: Number
{hotbaritem2:durability}
Hotbar item #2 durability
Returns: Number
{hotbaritem3:durability}
Hotbar item #3 durability
Returns: Number
{hotbaritem3:material}
Hotbar item #3 material
Returns: Text
{hotbaritem2:typeid}
Hotbar item #2 type id
Returns: Number
{hotbaritem2:isedible}
Hotbar item #2 is edible
Returns: Text
{hotbaritem3:maxstacksize}
Hotbar item #3 max stack size
Returns: Number
{hotbaritem9:issolid}
Hotbar item #9 is solid
Returns: Text
{hotbaritem1:isrecord_raw}
Hotbar item #1 is record [Raw frue/false]
Returns: Text
{hotbaritem8:maxstacksize}
Hotbar item #8 max stack size
Returns: Number
{hotbaritem5:displayname}
Hotbar item #5 display name
Returns: Text
{hotbaritem6:issolid}
Hotbar item #6 is solid
Returns: Text
{hotbaritem5:hasgravity}
Hotbar item #5 has gravity
Returns: Text
{hotbaritem4:hasgravity}
Hotbar item #4 has gravity
Returns: Text
{hotbaritem2:material}
Hotbar item #2 material
Returns: Text
{hotbaritem5remainingdurability}
Hotbar item #5 remainingdurability
Returns: Number
{hotbaritem3:lore#*}
Hotbar item #3 lore (example: {hotbaritem3:lore#1} )
Returns: Text
{hotbaritem2:isoccluding_raw}
Hotbar item #2 is occluding [Raw frue/false]
Returns: Text
{hotbaritem9:isblock_raw}
Hotbar item #9 is block [Raw frue/false]
Returns: Text
{hotbaritem3:hasgravity}
Hotbar item #3 has gravity
Returns: Text
{hotbaritem2:maxstacksize}
Hotbar item #2 max stack size
Returns: Number
{hotbaritem7remainingdurability}
Hotbar item #7 remainingdurability
Returns: Number
{hotbaritem2:hasgravity}
Hotbar item #2 has gravity
Returns: Text
{hotbaritem7:isblock_raw}
Hotbar item #7 is block [Raw frue/false]
Returns: Text
{hotbaritem6:amount}
Hotbar item #6 amount
Returns: Number
{hotbaritem1:hasgravity}
Hotbar item #1 has gravity
Returns: Text
{hotbaritem4:isflammable}
Hotbar item #4 is flammable
Returns: Text
{hotbaritem5:isoccluding_raw}
Hotbar item #5 is occluding [Raw frue/false]
Returns: Text
{hotbaritem5:material}
Hotbar item #5 material
Returns: Text
{hotbaritem1:isblock_raw}
Hotbar item #1 is block [Raw frue/false]
Returns: Text
{hotbaritem7:maxdurability}
Hotbar item #7 max durability
Returns: Number
{hotbaritem2:isrecord_raw}
Hotbar item #2 is record [Raw frue/false]
Returns: Text
{hotbaritem6:hasgravity}
Hotbar item #6 has gravity
Returns: Text
{hotbaritem3:issolid_raw}
Hotbar item #3 is solid [Raw frue/false]
Returns: Text
{hotbaritem1:istransparent}
Hotbar item #1 is transparent
Returns: Text
{hotbaritem2:isrecord}
Hotbar item #2 is record
Returns: Text
{hotbaritem7:hasgravity}
Hotbar item #7 has gravity
Returns: Text
{hotbaritem7:displayname}
Hotbar item #7 display name
Returns: Text
{hotbaritem8:isburnable_raw}
Hotbar item #8 is burnable [Raw frue/false]
Returns: Text
{hotbaritem5:issolid_raw}
Hotbar item #5 is solid [Raw frue/false]
Returns: Text
{hotbaritem8:hasgravity}
Hotbar item #8 has gravity
Returns: Text
{hotbaritem2:isflammable}
Hotbar item #2 is flammable
Returns: Text
{hotbaritem2:isburnable_raw}
Hotbar item #2 is burnable [Raw frue/false]
Returns: Text
{hotbaritem5:isburnable_raw}
Hotbar item #5 is burnable [Raw frue/false]
Returns: Text
{hotbaritem9:hasgravity}
Hotbar item #9 has gravity
Returns: Text
{hotbaritem4:isedible}
Hotbar item #4 is edible
Returns: Text
{hotbaritem8:istransparent}
Hotbar item #8 is transparent
Returns: Text
{hotbaritem4:displayname}
Hotbar item #4 display name
Returns: Text
{hotbaritem5:maxdurability}
Hotbar item #5 max durability
Returns: Number
{hotbaritem9:amount}
Hotbar item #9 amount
Returns: Number
{hotbaritem7:isedible_raw}
Hotbar item #7 is edible [Raw frue/false]
Returns: Text
{hotbaritem2:isblock_raw}
Hotbar item #2 is block [Raw frue/false]
Returns: Text
{hotbaritem6:maxstacksize}
Hotbar item #6 max stack size
Returns: Number
{hotbaritem1:issolid}
Hotbar item #1 is solid
Returns: Text
{hotbaritem8:maxdurability}
Hotbar item #8 max durability
Returns: Number
{hotbaritem6:maxsize}
Hotbar item #6 max size
Returns: Number
{hotbaritem7:typeid}
Hotbar item #7 type id
Returns: Number
{hotbaritem6:isblock_raw}
Hotbar item #6 is block [Raw frue/false]
Returns: Text
{hotbaritem8:type}
Hotbar item #8 type name
Returns: Text
{hotbaritem1:isflammable_raw}
Hotbar item #1 is flammable [Raw frue/false]
Returns: Text
{hotbaritem8:lore#*}
Hotbar item #8 lore (example: {hotbaritem8:lore#1} )
Returns: Text
{hotbaritem4:maxstacksize}
Hotbar item #4 max stack size
Returns: Number
{hotbaritem5:type}
Hotbar item #5 type name
Returns: Text
{hotbaritem2:issolid}
Hotbar item #2 is solid
Returns: Text
{hotbaritem9:material}
Hotbar item #9 material
Returns: Text
{hotbaritem4:isblock}
Hotbar item #4 is block
Returns: Text
{hotbaritem4:typeid}
Hotbar item #4 type id
Returns: Number
{hotbaritem4:isrecord}
Hotbar item #4 is record
Returns: Text
{hotbaritem1:amount}
Hotbar item #1 amount
Returns: Number
{hotbaritem1:maxdurability}
Hotbar item #1 max durability
Returns: Number
{hotbaritem4:hasgravity_raw}
Hotbar item #4 has gravity [Raw frue/false]
Returns: Text
{hotbaritem7:isoccluding_raw}
Hotbar item #7 is occluding [Raw frue/false]
Returns: Text
{hotbaritem4:istransparent}
Hotbar item #4 is transparent
Returns: Text
{hotbaritem1:hasgravity_raw}
Hotbar item #1 has gravity [Raw frue/false]
Returns: Text
{hotbaritem7:maxsize}
Hotbar item #7 max size
Returns: Number
{hotbaritem7:hasgravity_raw}
Hotbar item #7 has gravity [Raw frue/false]
Returns: Text
{hotbaritem8:issolid}
Hotbar item #8 is solid
Returns: Text
{hotbaritem9:isedible_raw}
Hotbar item #9 is edible [Raw frue/false]
Returns: Text
{hotbaritem4:amount}
Hotbar item #4 amount
Returns: Number
{hotbaritem7:istransparent}
Hotbar item #7 is transparent
Returns: Text
{hotbaritem7:isflammable_raw}
Hotbar item #7 is flammable [Raw frue/false]
Returns: Text
{hotbaritem6:type}
Hotbar item #6 type name
Returns: Text
{hotbaritem3:isrecord}
Hotbar item #3 is record
Returns: Text
{hotbaritem3:isedible}
Hotbar item #3 is edible
Returns: Text
{hotbaritem5:lore#*}
Hotbar item #5 lore (example: {hotbaritem5:lore#1} )
Returns: Text
{hotbaritem4:maxdurability}
Hotbar item #4 max durability
Returns: Number
{hotbaritem5:isflammable}
Hotbar item #5 is flammable
Returns: Text
{hotbaritem7:type}
Hotbar item #7 type name
Returns: Text
{hotbaritem2remainingdurability}
Hotbar item #2 remainingdurability
Returns: Number
{hotbaritem5:issolid}
Hotbar item #5 is solid
Returns: Text
{hotbaritem9:isflammable}
Hotbar item #9 is flammable
Returns: Text
{hotbaritem7:isblock}
Hotbar item #7 is block
Returns: Text
{hotbaritem2:issolid_raw}
Hotbar item #2 is solid [Raw frue/false]
Returns: Text
{hotbaritem1:typeid}
Hotbar item #1 type id
Returns: Number
{hotbaritem1:isflammable}
Hotbar item #1 is flammable
Returns: Text
{hotbaritem8:displayname}
Hotbar item #8 display name
Returns: Text
{hotbaritem9:isrecord}
Hotbar item #9 is record
Returns: Text
{hotbaritem1remainingdurability}
Hotbar item #1 remainingdurability
Returns: Number
{hotbaritem6:issolid_raw}
Hotbar item #6 is solid [Raw frue/false]
Returns: Text
java(top)
Description: Java information placeholders
Placeholders
{java_vendor_url}
JAVA vendor url
Returns: Text
{java_version}
JAVA version
Returns: Text
{java_home}
JAVA home
Returns: Text
{java_vendor}
JAVA vendor
Returns: Text
mvdwupdater(top)
Description: MVdWUpdater placeholders
Link: https://www.spigotmc.org/resources/mvdwupdater.14803/
Placeholders
{mvdwupdater_spigotuser_username}
MVdWUpdater spigot user username
Returns: Text
{mvdwupdater_spigotuser_userid}
MVdWUpdater spigot user id
Returns: Number
{mvdwupdater_spigotuser_lastactivity}
MVdWUpdater spigot user last activity
Returns: Text
memory(top)
Description: Memory information placeholders
Placeholders
{usedram}
Used ram
Returns: Number
{totalram}
Total ram available
Returns: Number
{maxram}
Max allocated ram available
Returns: Number
{totalram_formatted}
Total ram available formatted
Returns: Text
{usedram_formatted}
Used ram formatted
Returns: Text
{freeram}
Free ram available
Returns: Number
{maxram_formatted}
Max allocated ram available formatted
Returns: Text
{freeram_formatted}
Free ram available formatted
Returns: Text
permissions(top)
Description: Vault permissions placeholders
Link: http://dev.bukkit.org/bukkit-plugins/vault/
Placeholders
{suffix}
Vault permission group suffix
Returns: Text
{prefixcolor}
Vault permission group prefix color
Returns: Text
{userprefix}
Vault permission user prefix
Returns: Text
{prefix}
Vault permission group prefix
Returns: Text
{suffixcolor}
Vault permission group suffix color
Returns: Text
{usersuffix}
Vault permission user suffix
Returns: Text
{usersuffixcolor}
Vault permission user suffix color
Returns: Text
{group}
Vault permission group
Returns: Text
{userprefixcolor}
Vault permission user prefix color
Returns: Text
{prefix_group_*}
Vault permission group prefix {prefix_group_2}
Returns: Text
{suffix_group_*}
Vault permission group suffix {prefix_group_2}
Returns: Text
player(top)
Description: Player information placeholders
Placeholders
{iteminhand:maxsize}
Item in hand max size
Returns: Number
{lastdamage_entity_location_chunk_z}
Last damage entity location chunk Z
Returns: Number
{lastdamage_entity_location_blocky}
Last damage entity location Y rounded
Returns: Number
{bed_chunk_isloaded}
Bed location chunk is loaded
Returns: Text
{xp}
XP Amount
Returns: Number
{locale_short}
Player language 2 letters
Returns: Text
{lastdamage_entitytype}
Last damage entity type causing it
Returns: Text
{lastdamage_opponent_name}
Last damage opponent name
Returns: Text
{iteminmainhand:durability}
Item in main hand durability
Returns: Number
{player}
Player name
Returns: Text
{iteminmainhand:typeid}
Item in main hand type id
Returns: Number
{bed_x}
Bed location X
Returns: Number
{health_percentage}
Player health percentage
Returns: Text
{iteminmainhand:displayname}
Item in main hand display name
Returns: Text
{isflying}
True or false if the player is flying [Raw frue/false]
Returns: Text
{lastdamage_entity_location_blockz}
Last damage entity location Z rounded
Returns: Number
{iteminhand:isedible}
Item in hand is edible [Raw frue/false]
Returns: Text
{iteminoffhand:isoccluding}
Item in off hand is occluding [Raw frue/false]
Returns: Text
{lastdamage}
Last damage
Returns: Number
{iteminmainhand:isburnable}
Item in main hand is burnable [Raw frue/false]
Returns: Text
{iteminhand:isoccluding}
Item in hand is occluding [Raw frue/false]
Returns: Text
{playernick_colors}
Player nick colors
Returns: Text
{isinwater}
True or false if the player is in water [Raw frue/false]
Returns: Text
{lastdamage_opponent_maxhealth}
Last damage opponent max health
Returns: Number
{itemslotsused}
Item slots used in inventory
Returns: Number
{iteminmainhand:maxstacksize}
Item in main hand max stack size
Returns: Number
{iteminmainhand:maxsize}
Item in main hand max size
Returns: Number
{iteminoffhand:isedible}
Item in off hand is edible [Raw frue/false]
Returns: Text
{playeruuid}
Player UUID
Returns: Text
{iteminhand:typeid}
Item in hand type id
Returns: Number
{iteminhand:isblock}
Item in hand is block [Raw frue/false]
Returns: Text
{lastdamage_entity_location_chunk_x}
Last damage entity location chunk X
Returns: Number
{lastdamage_entity_location_pitch}
Last damage entity location pitch
Returns: Number
{bed_y}
Bed location X
Returns: Number
{iteminhand:istransparent}
Item in hand is transparent [Raw frue/false]
Returns: Text
{ticks_lived}
Player ticks lived
Returns: Number
{bed_chunk_tileentities}
Bed location chunk amount of tile entities
Returns: Number
{iteminoffhand:durability}
Item in off hand durability
Returns: Number
{xp_total}
XP total Amount
Returns: Number
{iteminoffhand:istransparent}
Item in off hand is transparent [Raw frue/false]
Returns: Text
{health_scale}
Health scale
Returns: Number
{isop}
True or false if the player is an operator [Raw frue/false]
Returns: Text
{isdead}
True or false if the player is dead [Raw frue/false]
Returns: Text
{iteminoffhandremainingdurability}
Item in off hand remainingdurability
Returns: Number
{protocol}
Protocol version
Returns: Number
{bed_world_name}
Bed location world name
Returns: Text
{lastdamage_entity_location_x}
Last damage entity location X
Returns: Number
{iteminmainhand:isflammable}
Item in main hand is flammable [Raw frue/false]
Returns: Text
{lastplayed}
Last play date
Returns: Text
{health}
Player health
Returns: Number
{iteminhand:lore#*}
Item in hand lore (example: {iteminhand:lore#1} )
Returns: Text
{xp_exptolevel}
XP Exp to level
Returns: Number
{iteminmainhand:istransparent}
Item in main hand is transparent [Raw frue/false]
Returns: Text
{world}
World player is in
Returns: Text
{bed_yaw}
Bed location yaw
Returns: Number
{lastdamage_opponent_isplayer}
Last damage opponent entity is a player [Raw frue/false]
Returns: Text
{locale_country}
Player language country
Returns: Text
{iteminmainhand:hasgravity}
Item in main hand has gravity [Raw frue/false]
Returns: Text
{nodamage_ticks}
Player no damage ticks
Returns: Number
{latency}
Player latency
Returns: Number
{bed_z}
Bed location X
Returns: Number
{isinsidevehicle}
True or false if the player is inside vehicle [Raw frue/false]
Returns: Text
{lastdamage_entity_location_blockx}
Last damage entity location X rounded
Returns: Number
{iteminmainhand:amount}
Item in main hand amount
Returns: Number
{iteminoffhand:isflammable}
Item in off hand is flammable [Raw frue/false]
Returns: Text
{lastdamage_entity_location_world}
Last damage entity location world name
Returns: Text
{locale_display_name}
Player language display name
Returns: Text
{haspermission:*}
Checks if a player has a permission {haspermission:bukkit.cmd.op} [Raw frue/false]
Returns: Text
{iteminhand:maxstacksize}
Item in hand max stack size
Returns: Number
{iteminoffhand:isburnable}
Item in off hand is burnable [Raw frue/false]
Returns: Text
{iteminhand:isflammable}
Item in hand is flammable [Raw frue/false]
Returns: Text
{lastdamage_entity_location_y}
Last damage entity location X
Returns: Number
{iteminmainhand:isedible}
Item in main hand is edible [Raw frue/false]
Returns: Text
{lastdamage_entity_location_chunk_tileentities}
Last damage entity location chunk amount of tile entities
Returns: Number
{iteminoffhand:type}
Item in off hand type name
Returns: Text
{issleeping}
True or false if the player is sleeping [Raw frue/false]
Returns: Text
{iteminmainhand:maxdurability}
Item in main hand max durability
Returns: Number
{iteminmainhandremainingdurability}
Item in main hand remainingdurability
Returns: Number
{playernick}
Player nick name
Returns: Text
{lastdamage_opponent_healthbar}
Last damage opponent healthbar
Returns: Text
{bed_chunk_z}
Bed location chunk Z
Returns: Number
{isplayeronline:*}
Check if a player is online
Returns: Text
{isblocking}
True or false if the player is blocking [Raw frue/false]
Returns: Text
{iteminoffhand:hasgravity}
Item in off hand has gravity [Raw frue/false]
Returns: Text
{bed_chunk_isloaded_raw}
Bed location chunk is loaded [Raw frue/false]
Returns: Text
{ping}
Player ping
Returns: Number
{iteminoffhand:maxdurability}
Item in off hand max durability
Returns: Number
{bed_blockz}
Bed location Z rounded
Returns: Number
{spawndistance_rounded}
Distance from spawn rounded
Returns: Number
{iteminhand:hasgravity}
Item in hand has gravity [Raw frue/false]
Returns: Text
{lastdamage_entity_location_yaw}
Last damage entity location yaw
Returns: Number
{lastdamage_entity_location_z}
Last damage entity location X
Returns: Number
{lastdamage_entity_location_world_name}
Last damage entity location world name
Returns: Text
{air}
Air left
Returns: Number
{iteminoffhand:material}
Item in off hand material
Returns: Text
{iteminoffhand:amount}
Item in off hand amount
Returns: Number
{iteminmainhand:issolid}
Item in main hand is solid [Raw frue/false]
Returns: Text
{bed_world}
Bed location world name
Returns: Text
{locx}
Player X Location
Returns: Number
{iteminhandremainingdurability}
Item in hand remainingdurability
Returns: Number
{lastdamage_opponent_player_name}
Last damage opponent player name
Returns: Text
{ipaddress}
IP Address
Returns: Text
{bed_chunk_entities}
Bed location chunk amount of entities
Returns: Number
{iteminmainhand:isrecord}
Item in main hand is record [Raw frue/false]
Returns: Text
{iteminoffhand:maxsize}
Item in off hand max size
Returns: Number
{isleashed}
True or false if the player is leashed [Raw frue/false]
Returns: Text
{lastdamage_finaldamage}
Last damage final damage
Returns: Number
{bed_blocky}
Bed location Y rounded
Returns: Number
{iteminoffhand:issolid}
Item in off hand is solid [Raw frue/false]
Returns: Text
{issneaking}
True or false if the player is sneaking [Raw frue/false]
Returns: Text
{locy}
Player Y Location
Returns: Number
{x}
Player X Location
Returns: Number
{language}
Player language
Returns: Text
{spawndistance}
Distance from spawn
Returns: Number
{iteminhand:durability}
Item in hand durability
Returns: Number
{iteminoffhand:lore#*}
Item in off hand lore (example: {iteminoffhand:lore#1} )
Returns: Text
{iteminhand:issolid}
Item in hand is solid [Raw frue/false]
Returns: Text
{playerlistname_colors}
Player list name colors
Returns: Text
{firstplayed}
First play date
Returns: Text
{lastdamage_entity_location_world_uid}
Last damage entity location world unique ID
Returns: Text
{iteminhand:isburnable}
Item in hand is burnable [Raw frue/false]
Returns: Text
{hunger}
Player hunger
Returns: Number
{lastdamage_entity_location_chunk_isloaded}
Last damage entity location chunk is loaded [Raw frue/false]
Returns: Text
{locale}
Player language
Returns: Text
{iteminhand:amount}
Item in hand amount
Returns: Number
{iteminhand:isrecord}
Item in hand is record [Raw frue/false]
Returns: Text
{gamemode}
Player gamemode
Returns: Text
{lastdamage_entity_location_chunk_entities}
Last damage entity location chunk amount of entities
Returns: Number
{isinlava}
True or false if the player is in lava [Raw frue/false]
Returns: Text
{bed_chunk_x}
Bed location chunk X
Returns: Number
{iteminmainhand:isoccluding}
Item in main hand is occluding [Raw frue/false]
Returns: Text
{customanem}
Player custom name
Returns: Text
{bed_blockx}
Bed location X rounded
Returns: Number
{playerlistname}
Player tablist name
Returns: Text
{iteminhand:displayname}
Item in hand display name
Returns: Text
{y}
Player Y Location
Returns: Number
{iteminmainhand:material}
Item in main hand material
Returns: Text
{locz}
Player Z Location
Returns: Number
{iteminoffhand:isblock}
Item in off hand is block [Raw frue/false]
Returns: Text
{issprinting}
True or false if the player is sprinting [Raw frue/false]
Returns: Text
{healthbar}
Health bar
Returns: Text
{iteminoffhand:typeid}
Item in off hand type id
Returns: Number
{xp_level}
XP Level
Returns: Number
{bed_world_uid}
Bed location world unique ID
Returns: Text
{bed_world_players}
Bed location players in world
Returns: Number
{iteminhand:material}
Item in hand material
Returns: Text
{iteminhand:maxdurability}
Item in hand max durability
Returns: Number
{iteminmainhand:type}
Item in main hand type name
Returns: Text
{lastdamage_opponent_health}
Last damage opponent health
Returns: Number
{playername}
Player name
Returns: Text
{lastdamage_entity_location_world_players}
Last damage entity location players in world
Returns: Number
{iteminoffhand:maxstacksize}
Item in off hand max stack size
Returns: Number
{lastdamage_entity_customname}
Last damage entity custom name
Returns: Text
{iteminoffhand:isrecord}
Item in off hand is record [Raw frue/false]
Returns: Text
{iswhitelisted}
True or false if the player is whitelisted [Raw frue/false]
Returns: Text
{isconversing}
True or false if the player is conversing [Raw frue/false]
Returns: Text
{iteminmainhand:isblock}
Item in main hand is block [Raw frue/false]
Returns: Text
{iteminoffhand:displayname}
Item in off hand display name
Returns: Text
{bed_pitch}
Bed location pitch
Returns: Number
{iteminmainhand:lore#*}
Item in main hand lore (example: {iteminmainhand:lore#1} )
Returns: Text
{iteminhand:type}
Item in hand type name
Returns: Text
{locale_display_country}
Player language display country
Returns: Text
{z}
Player Z Location
Returns: Number
plotsquared4(top)
Description: PlotSquared placeholders
Link: www.spigotmc.org/resources/plotsquared.1177/
Placeholders
{plotsquared4_currentplot_alias}
PlotSquared current plot alias
Returns: Text
{plotsquared4_has_plot}
PlotSquared has a plot name
Returns: Text
{plotsquared4_currentplot_world}
PlotSquared current plot world name
Returns: Text
{plotsquared4_currentplot_x}
PlotSquared current plot X value
Returns: Text
{plotsquared4_plot_count}
PlotSquared plot count
Returns: Text
{plotsquared4_allowed_plot_count}
PlotSquared allowed plot count
Returns: Text
{plotsquared4_currentplot_y}
PlotSquared current plot Y value
Returns: Text
{plotsquared4_currentplot_helpers}
PlotSquared current plot amount of helpers
Returns: Text
{plotsquared4_currentplot_owner}
PlotSquared current plot owner
Returns: Text
previousnames(top)
Description: Previous minecraft names placeholders
Placeholders
{minecraftnames_lastname}
Last minecraft name (no plugin required)
Returns: Text
{minecraftnames_lastname_date}
Last minecraft name change date (no plugin required)
Returns: Text
{minecraftnames_firstname}
First minecraft name (no plugin required)
Returns: Text
{minecraftnames_previousname}
Previous minecraft name (no plugin required)
Returns: Text
redisbungee(top)
Description: Basic RedisBungee placeholders
Placeholders
{redisbungeecount*}
RedisBungee total player count. {redisbungeecount} , {[email protected]}
Returns: Number
serverpinger(top)
Description: Pinger placeholders
Placeholders
{[email protected]*}
Check if a server is online: {[email protected]:25565}
Returns: Text
{[email protected]*}
Check the amount of players on a server: {playe[email protected]:25565}
Returns: Number
{[email protected]*}
Check the amount of players on a server: {[email protected]:25565}
Returns: Number
{[email protected]*_raw}
Check if a server is online: {[email protected]:25565} [Raw frue/false]
Returns: Text
sound(top)
Description: Sound effect placeholders
Placeholders
{sound_block_bubble_column_bubble_pop}
Sound action effect: block_bubble_column_bubble_pop
Returns: Text
{sound_entity_zombie_attack_iron_door}
Sound action effect: entity_zombie_attack_iron_door
Returns: Text
{sound_entity_parrot_imitate_spider}
Sound action effect: entity_parrot_imitate_spider
Returns: Text
{sound_entity_horse_armor}
Sound action effect: entity_horse_armor
Returns: Text
{sound_block_ladder_break}
Sound action effect: block_ladder_break
Returns: Text
{sound_block_sand_hit}
Sound action effect: block_sand_hit
Returns: Text
{sound_entity_mule_ambient}
Sound action effect: entity_mule_ambient
Returns: Text
{sound_entity_horse_angry}
Sound action effect: entity_horse_angry
Returns: Text
{sound_block_glass_hit}
Sound action effect: block_glass_hit
Returns: Text
{sound_entity_player_small_fall}
Sound action effect: entity_player_small_fall
Returns: Text
{sound_entity_wolf_shake}
Sound action effect: entity_wolf_shake
Returns: Text
{sound_block_lava_pop}
Sound action effect: block_lava_pop
Returns: Text
{sound_entity_enderman_hurt}
Sound action effect: entity_enderman_hurt
Returns: Text
{sound_item_elytra_flying}
Sound action effect: item_elytra_flying
Returns: Text
{sound_block_stone_pressure_plate_click_off}
Sound action effect: block_stone_pressure_plate_click_off
Returns: Text
{sound_entity_vex_death}
Sound action effect: entity_vex_death
Returns: Text
{sound_entity_zombie_step}
Sound action effect: entity_zombie_step
Returns: Text
{sound_entity_guardian_hurt}
Sound action effect: entity_guardian_hurt
Returns: Text
{sound_item_trident_riptide_3}
Sound action effect: item_trident_riptide_3
Returns: Text
{sound_entity_turtle_lay_egg}
Sound action effect: entity_turtle_lay_egg
Returns: Text
{sound_entity_zombie_villager_hurt}
Sound action effect: entity_zombie_villager_hurt
Returns: Text
{sound_block_gravel_break}
Sound action effect: block_gravel_break
Returns: Text
{sound_block_slime_block_step}
Sound action effect: block_slime_block_step
Returns: Text
{sound_item_armor_equip_diamond}
Sound action effect: item_armor_equip_diamond
Returns: Text
{sound_entity_creeper_primed}
Sound action effect: entity_creeper_primed
Returns: Text
{sound_block_wet_grass_break}
Sound action effect: block_wet_grass_break
Returns: Text
{sound_entity_firework_rocket_large_blast}
Sound action effect: entity_firework_rocket_large_blast
Returns: Text
{sound_block_stone_step}
Sound action effect: block_stone_step
Returns: Text
{sound_entity_zombie_infect}
Sound action effect: entity_zombie_infect
Returns: Text
{sound_entity_witch_death}
Sound action effect: entity_witch_death
Returns: Text
{sound_entity_llama_hurt}
Sound action effect: entity_llama_hurt
Returns: Text
{sound_entity_sheep_death}
Sound action effect: entity_sheep_death
Returns: Text
{sound_entity_llama_step}
Sound action effect: entity_llama_step
Returns: Text
{sound_entity_villager_death}
Sound action effect: entity_villager_death
Returns: Text
{sound_entity_chicken_ambient}
Sound action effect: entity_chicken_ambient
Returns: Text
{sound_entity_parrot_imitate_zombie}
Sound action effect: entity_parrot_imitate_zombie
Returns: Text
{sound_entity_bat_takeoff}
Sound action effect: entity_bat_takeoff
Returns: Text
{sound_entity_fishing_bobber_retrieve}
Sound action effect: entity_fishing_bobber_retrieve
Returns: Text
{sound_ui_button_click}
Sound action effect: ui_button_click
Returns: Text
{sound_entity_zombie_villager_death}
Sound action effect: entity_zombie_villager_death
Returns: Text
{sound_entity_drowned_hurt}
Sound action effect: entity_drowned_hurt
Returns: Text
{sound_item_trident_riptide_2}
Sound action effect: item_trident_riptide_2
Returns: Text
{sound_entity_evoker_death}
Sound action effect: entity_evoker_death
Returns: Text
{sound_block_shulker_box_open}
Sound action effect: block_shulker_box_open
Returns: Text
{sound_entity_blaze_shoot}
Sound action effect: entity_blaze_shoot
Returns: Text
{sound_item_bucket_fill}
Sound action effect: item_bucket_fill
Returns: Text
{sound_music_creative}
Sound action effect: music_creative
Returns: Text
{sound_block_bubble_column_whirlpool_inside}
Sound action effect: block_bubble_column_whirlpool_inside
Returns: Text
{sound_entity_cod_death}
Sound action effect: entity_cod_death
Returns: Text
{sound_entity_parrot_imitate_husk}
Sound action effect: entity_parrot_imitate_husk
Returns: Text
{sound_entity_illusioner_ambient}
Sound action effect: entity_illusioner_ambient
Returns: Text
{sound_entity_zombie_hurt}
Sound action effect: entity_zombie_hurt
Returns: Text
{sound_entity_mule_chest}
Sound action effect: entity_mule_chest
Returns: Text
{sound_entity_player_attack_weak}
Sound action effect: entity_player_attack_weak
Returns: Text
{sound_entity_tropical_fish_hurt}
Sound action effect: entity_tropical_fish_hurt
Returns: Text
{sound_entity_donkey_ambient}
Sound action effect: entity_donkey_ambient
Returns: Text
{sound_entity_wolf_death}
Sound action effect: entity_wolf_death
Returns: Text
{sound_entity_horse_breathe}
Sound action effect: entity_horse_breathe
Returns: Text
{sound_entity_iron_golem_death}
Sound action effect: entity_iron_golem_death
Returns: Text
{sound_entity_slime_hurt}
Sound action effect: entity_slime_hurt
Returns: Text
{sound_entity_mule_hurt}
Sound action effect: entity_mule_hurt
Returns: Text
{sound_entity_sheep_hurt}
Sound action effect: entity_sheep_hurt
Returns: Text
{sound_entity_skeleton_ambient}
Sound action effect: entity_skeleton_ambient
Returns: Text
{sound_item_armor_equip_leather}
Sound action effect: item_armor_equip_leather
Returns: Text
{sound_entity_dolphin_play}
Sound action effect: entity_dolphin_play
Returns: Text
{sound_block_glass_place}
Sound action effect: block_glass_place
Returns: Text
{sound_block_wet_grass_step}
Sound action effect: block_wet_grass_step
Returns: Text
{sound_block_fire_extinguish}
Sound action effect: block_fire_extinguish
Returns: Text
{sound_block_note_block_bass}
Sound action effect: block_note_block_bass
Returns: Text
{sound_entity_slime_jump}
Sound action effect: entity_slime_jump
Returns: Text
{sound_entity_horse_jump}
Sound action effect: entity_horse_jump
Returns: Text
{sound_block_anvil_step}
Sound action effect: block_anvil_step
Returns: Text
{sound_block_coral_block_fall}
Sound action effect: block_coral_block_fall
Returns: Text
{sound_block_gravel_fall}
Sound action effect: block_gravel_fall
Returns: Text
{sound_item_bottle_fill_dragonbreath}
Sound action effect: item_bottle_fill_dragonbreath
Returns: Text
{sound_music_disc_mall}
Sound action effect: music_disc_mall
Returns: Text
{sound_entity_generic_eat}
Sound action effect: entity_generic_eat
Returns: Text
{sound_entity_skeleton_horse_hurt}
Sound action effect: entity_skeleton_horse_hurt
Returns: Text
{sound_entity_horse_saddle}
Sound action effect: entity_horse_saddle
Returns: Text
{sound_entity_magma_cube_squish_small}
Sound action effect: entity_magma_cube_squish_small
Returns: Text
{sound_block_dispenser_dispense}
Sound action effect: block_dispenser_dispense
Returns: Text
{sound_ambient_underwater_exit}
Sound action effect: ambient_underwater_exit
Returns: Text
{sound_entity_turtle_egg_hatch}
Sound action effect: entity_turtle_egg_hatch
Returns: Text
{sound_entity_ender_dragon_flap}
Sound action effect: entity_ender_dragon_flap
Returns: Text
{sound_entity_boat_paddle_water}
Sound action effect: entity_boat_paddle_water
Returns: Text
{sound_entity_bat_death}
Sound action effect: entity_bat_death
Returns: Text
{sound_entity_enderman_teleport}
Sound action effect: entity_enderman_teleport
Returns: Text
{sound_entity_player_splash}
Sound action effect: entity_player_splash
Returns: Text
{sound_block_ladder_hit}
Sound action effect: block_ladder_hit
Returns: Text
{sound_entity_spider_ambient}
Sound action effect: entity_spider_ambient
Returns: Text
{sound_music_disc_ward}
Sound action effect: music_disc_ward
Returns: Text
{sound_entity_cod_ambient}
Sound action effect: entity_cod_ambient
Returns: Text
{sound_entity_player_levelup}
Sound action effect: entity_player_levelup
Returns: Text
{sound_entity_puffer_fish_ambient}
Sound action effect: entity_puffer_fish_ambient
Returns: Text
{sound_block_slime_block_break}
Sound action effect: block_slime_block_break
Returns: Text
{sound_entity_item_frame_remove_item}
Sound action effect: entity_item_frame_remove_item
Returns: Text
{sound_entity_item_break}
Sound action effect: entity_item_break
Returns: Text
{sound_entity_elder_guardian_ambient_land}
Sound action effect: entity_elder_guardian_ambient_land
Returns: Text
{sound_entity_zombie_villager_step}
Sound action effect: entity_zombie_villager_step
Returns: Text
{sound_music_disc_11}
Sound action effect: music_disc_11
Returns: Text
{sound_entity_pig_step}
Sound action effect: entity_pig_step
Returns: Text
{sound_entity_donkey_angry}
Sound action effect: entity_donkey_angry
Returns: Text
{sound_block_grass_hit}
Sound action effect: block_grass_hit
Returns: Text
{sound_entity_dolphin_eat}
Sound action effect: entity_dolphin_eat
Returns: Text
{sound_entity_donkey_hurt}
Sound action effect: entity_donkey_hurt
Returns: Text
{sound_entity_generic_burn}
Sound action effect: entity_generic_burn
Returns: Text
{sound_block_wood_step}
Sound action effect: block_wood_step
Returns: Text
{sound_entity_polar_bear_warning}
Sound action effect: entity_polar_bear_warning
Returns: Text
{sound_entity_silverfish_death}
Sound action effect: entity_silverfish_death
Returns: Text
{sound_entity_illusioner_prepare_blindness}
Sound action effect: entity_illusioner_prepare_blindness
Returns: Text
{sound_entity_llama_death}
Sound action effect: entity_llama_death
Returns: Text
{sound_entity_painting_break}
Sound action effect: entity_painting_break
Returns: Text
{sound_item_trident_return}
Sound action effect: item_trident_return
Returns: Text
{sound_entity_slime_jump_small}
Sound action effect: entity_slime_jump_small
Returns: Text
{sound_block_portal_ambient}
Sound action effect: block_portal_ambient
Returns: Text
{sound_entity_player_burp}
Sound action effect: entity_player_burp
Returns: Text
{sound_entity_guardian_death_land}
Sound action effect: entity_guardian_death_land
Returns: Text
{sound_entity_wither_hurt}
Sound action effect: entity_wither_hurt
Returns: Text
{sound_block_wet_grass_hit}
Sound action effect: block_wet_grass_hit
Returns: Text
{sound_entity_illusioner_death}
Sound action effect: entity_illusioner_death
Returns: Text
{sound_music_under_water}
Sound action effect: music_under_water
Returns: Text
{sound_entity_illusioner_cast_spell}
Sound action effect: entity_illusioner_cast_spell
Returns: Text
{sound_entity_mooshroom_shear}
Sound action effect: entity_mooshroom_shear
Returns: Text
{sound_block_metal_place}
Sound action effect: block_metal_place
Returns: Text
{sound_music_disc_wait}
Sound action effect: music_disc_wait
Returns: Text
{sound_ui_toast_in}
Sound action effect: ui_toast_in
Returns: Text
{sound_entity_parrot_imitate_evoker}
Sound action effect: entity_parrot_imitate_evoker
Returns: Text
{sound_entity_player_splash_high_speed}
Sound action effect: entity_player_splash_high_speed
Returns: Text
{sound_entity_zombie_pigman_death}
Sound action effect: entity_zombie_pigman_death
Returns: Text
{sound_block_beacon_ambient}
Sound action effect: block_beacon_ambient
Returns: Text
{sound_entity_generic_extinguish_fire}
Sound action effect: entity_generic_extinguish_fire
Returns: Text
{sound_entity_donkey_chest}
Sound action effect: entity_donkey_chest
Returns: Text
{sound_entity_villager_yes}
Sound action effect: entity_villager_yes
Returns: Text
{sound_entity_elder_guardian_ambient}
Sound action effect: entity_elder_guardian_ambient
Returns: Text
{sound_entity_player_attack_nodamage}
Sound action effect: entity_player_attack_nodamage
Returns: Text
{sound_item_bucket_empty_fish}
Sound action effect: item_bucket_empty_fish
Returns: Text
{sound_entity_phantom_death}
Sound action effect: entity_phantom_death
Returns: Text
{sound_item_trident_riptide_1}
Sound action effect: item_trident_riptide_1
Returns: Text
{sound_entity_shulker_teleport}
Sound action effect: entity_shulker_teleport
Returns: Text
{sound_entity_skeleton_death}
Sound action effect: entity_skeleton_death
Returns: Text
{sound_entity_sheep_step}
Sound action effect: entity_sheep_step
Returns: Text
{sound_block_coral_block_hit}
Sound action effect: block_coral_block_hit
Returns: Text
{sound_entity_salmon_flop}
Sound action effect: entity_salmon_flop
Returns: Text
{sound_block_ender_chest_close}
Sound action effect: block_ender_chest_close
Returns: Text
{sound_block_stone_button_click_on}
Sound action effect: block_stone_button_click_on
Returns: Text
{sound_entity_hostile_hurt}
Sound action effect: entity_hostile_hurt
Returns: Text
{sound_entity_lightning_bolt_thunder}
Sound action effect: entity_lightning_bolt_thunder
Returns: Text
{sound_entity_player_attack_strong}
Sound action effect: entity_player_attack_strong
Returns: Text
{sound_item_armor_equip_turtle}
Sound action effect: item_armor_equip_turtle
Returns: Text
{sound_entity_puffer_fish_blow_out}
Sound action effect: entity_puffer_fish_blow_out
Returns: Text
{sound_block_bubble_column_upwards_ambient}
Sound action effect: block_bubble_column_upwards_ambient
Returns: Text
{sound_music_disc_13}
Sound action effect: music_disc_13
Returns: Text
{sound_entity_cod_flop}
Sound action effect: entity_cod_flop
Returns: Text
{sound_block_wool_fall}
Sound action effect: block_wool_fall
Returns: Text
{sound_entity_magma_cube_death}
Sound action effect: entity_magma_cube_death
Returns: Text
{sound_entity_parrot_imitate_creeper}
Sound action effect: entity_parrot_imitate_creeper
Returns: Text
{sound_entity_player_hurt_drown}
Sound action effect: entity_player_hurt_drown
Returns: Text
{sound_entity_vex_hurt}
Sound action effect: entity_vex_hurt
Returns: Text
{sound_block_dispenser_fail}
Sound action effect: block_dispenser_fail
Returns: Text
{sound_entity_item_frame_add_item}
Sound action effect: entity_item_frame_add_item
Returns: Text
{sound_item_bottle_fill}
Sound action effect: item_bottle_fill
Returns: Text
{sound_entity_skeleton_horse_ambient_water}
Sound action effect: entity_skeleton_horse_ambient_water
Returns: Text
{sound_entity_fishing_bobber_splash}
Sound action effect: entity_fishing_bobber_splash
Returns: Text
{sound_entity_zombie_villager_converted}
Sound action effect: entity_zombie_villager_converted
Returns: Text
{sound_block_metal_pressure_plate_click_on}
Sound action effect: block_metal_pressure_plate_click_on
Returns: Text
{sound_entity_wither_shoot}
Sound action effect: entity_wither_shoot
Returns: Text
{sound_entity_fish_swim}
Sound action effect: entity_fish_swim
Returns: Text
{sound_item_hoe_till}
Sound action effect: item_hoe_till
Returns: Text
{sound_entity_ghast_death}
Sound action effect: entity_ghast_death
Returns: Text
{sound_item_trident_hit}
Sound action effect: item_trident_hit
Returns: Text
{sound_entity_ender_dragon_death}
Sound action effect: entity_ender_dragon_death
Returns: Text
{sound_entity_iron_golem_step}
Sound action effect: entity_iron_golem_step
Returns: Text
{sound_entity_elder_guardian_death}
Sound action effect: entity_elder_guardian_death
Returns: Text
{sound_entity_firework_rocket_blast_far}
Sound action effect: entity_firework_rocket_blast_far
Returns: Text
{sound_block_shulker_box_close}
Sound action effect: block_shulker_box_close
Returns: Text
{sound_entity_stray_ambient}
Sound action effect: entity_stray_ambient
Returns: Text
{sound_entity_witch_ambient}
Sound action effect: entity_witch_ambient
Returns: Text
{sound_block_comparator_click}
Sound action effect: block_comparator_click
Returns: Text
{sound_block_anvil_destroy}
Sound action effect: block_anvil_destroy
Returns: Text
{sound_entity_firework_rocket_launch}
Sound action effect: entity_firework_rocket_launch
Returns: Text
{sound_block_chorus_flower_grow}
Sound action effect: block_chorus_flower_grow
Returns: Text
{sound_entity_elder_guardian_hurt_land}
Sound action effect: entity_elder_guardian_hurt_land
Returns: Text
{sound_entity_polar_bear_ambient_baby}
Sound action effect: entity_polar_bear_ambient_baby
Returns: Text
{sound_entity_puffer_fish_blow_up}
Sound action effect: entity_puffer_fish_blow_up
Returns: Text
{sound_entity_spider_death}
Sound action effect: entity_spider_death
Returns: Text
{sound_music_nether}
Sound action effect: music_nether
Returns: Text
{sound_entity_player_hurt}
Sound action effect: entity_player_hurt
Returns: Text
{sound_entity_parrot_imitate_ender_dragon}
Sound action effect: entity_parrot_imitate_ender_dragon
Returns: Text
{sound_entity_shulker_ambient}
Sound action effect: entity_shulker_ambient
Returns: Text
{sound_entity_zombie_horse_death}
Sound action effect: entity_zombie_horse_death
Returns: Text
{sound_entity_player_swim}
Sound action effect: entity_player_swim
Returns: Text
{sound_entity_rabbit_attack}
Sound action effect: entity_rabbit_attack
Returns: Text
{sound_block_note_block_flute}
Sound action effect: block_note_block_flute
Returns: Text
{sound_block_chest_close}
Sound action effect: block_chest_close
Returns: Text
{sound_entity_llama_swag}
Sound action effect: entity_llama_swag
Returns: Text
{sound_entity_puffer_fish_hurt}
Sound action effect: entity_puffer_fish_hurt
Returns: Text
{sound_entity_villager_hurt}
Sound action effect: entity_villager_hurt
Returns: Text
{sound_entity_shulker_death}
Sound action effect: entity_shulker_death
Returns: Text
{sound_block_wooden_trapdoor_open}
Sound action effect: block_wooden_trapdoor_open
Returns: Text
{sound_entity_ghast_shoot}
Sound action effect: entity_ghast_shoot
Returns: Text
{sound_entity_ender_dragon_ambient}
Sound action effect: entity_ender_dragon_ambient
Returns: Text
{sound_block_chorus_flower_death}
Sound action effect: block_chorus_flower_death
Returns: Text
{sound_entity_cow_hurt}
Sound action effect: entity_cow_hurt
Returns: Text
{sound_entity_pig_saddle}
Sound action effect: entity_pig_saddle
Returns: Text
{sound_block_pumpkin_carve}
Sound action effect: block_pumpkin_carve
Returns: Text
{sound_item_armor_equip_gold}
Sound action effect: item_armor_equip_gold
Returns: Text
{sound_entity_leash_knot_place}
Sound action effect: entity_leash_knot_place
Returns: Text
{sound_entity_zombie_converted_to_drowned}
Sound action effect: entity_zombie_converted_to_drowned
Returns: Text
{sound_item_bucket_fill_fish}
Sound action effect: item_bucket_fill_fish
Returns: Text
{sound_block_iron_door_close}
Sound action effect: block_iron_door_close
Returns: Text
{sound_entity_chicken_step}
Sound action effect: entity_chicken_step
Returns: Text
{sound_entity_phantom_swoop}
Sound action effect: entity_phantom_swoop
Returns: Text
{sound_entity_pig_hurt}
Sound action effect: entity_pig_hurt
Returns: Text
{sound_entity_parrot_fly}
Sound action effect: entity_parrot_fly
Returns: Text
{sound_block_grass_place}
Sound action effect: block_grass_place
Returns: Text
{sound_entity_turtle_swim}
Sound action effect: entity_turtle_swim
Returns: Text
{sound_entity_horse_hurt}
Sound action effect: entity_horse_hurt
Returns: Text
{sound_entity_minecart_riding}
Sound action effect: entity_minecart_riding
Returns: Text
{sound_entity_parrot_imitate_illusioner}
Sound action effect: entity_parrot_imitate_illusioner
Returns: Text
{sound_entity_wither_break_block}
Sound action effect: entity_wither_break_block
Returns: Text
{sound_block_wood_break}
Sound action effect: block_wood_break
Returns: Text
{sound_entity_painting_place}
Sound action effect: entity_painting_place
Returns: Text
{sound_block_fence_gate_close}
Sound action effect: block_fence_gate_close
Returns: Text
{sound_entity_phantom_flap}
Sound action effect: entity_phantom_flap
Returns: Text
{sound_entity_bat_ambient}
Sound action effect: entity_bat_ambient
Returns: Text
{sound_entity_zombie_ambient}
Sound action effect: entity_zombie_ambient
Returns: Text
{sound_music_disc_cat}
Sound action effect: music_disc_cat
Returns: Text
{sound_entity_enderman_scream}
Sound action effect: entity_enderman_scream
Returns: Text
{sound_entity_shulker_close}
Sound action effect: entity_shulker_close
Returns: Text
{sound_entity_parrot_imitate_drowned}
Sound action effect: entity_parrot_imitate_drowned
Returns: Text
{sound_block_stone_place}
Sound action effect: block_stone_place
Returns: Text
{sound_entity_arrow_hit_player}
Sound action effect: entity_arrow_hit_player
Returns: Text
{sound_entity_skeleton_horse_death}
Sound action effect: entity_skeleton_horse_death
Returns: Text
{sound_block_stone_hit}
Sound action effect: block_stone_hit
Returns: Text
{sound_block_conduit_activate}
Sound action effect: block_conduit_activate
Returns: Text
{sound_block_wet_grass_place}
Sound action effect: block_wet_grass_place
Returns: Text
{sound_entity_cat_ambient}
Sound action effect: entity_cat_ambient
Returns: Text
{sound_entity_llama_ambient}
Sound action effect: entity_llama_ambient
Returns: Text
{sound_entity_zombie_attack_wooden_door}
Sound action effect: entity_zombie_attack_wooden_door
Returns: Text
{sound_block_wooden_door_close}
Sound action effect: block_wooden_door_close
Returns: Text
{sound_entity_generic_drink}
Sound action effect: entity_generic_drink
Returns: Text
{sound_entity_elder_guardian_death_land}
Sound action effect: entity_elder_guardian_death_land
Returns: Text
{sound_item_armor_equip_iron}
Sound action effect: item_armor_equip_iron
Returns: Text
{sound_entity_drowned_ambient}
Sound action effect: entity_drowned_ambient
Returns: Text
{sound_block_metal_break}
Sound action effect: block_metal_break
Returns: Text
{sound_entity_illusioner_mirror_move}
Sound action effect: entity_illusioner_mirror_move
Returns: Text
{sound_block_metal_fall}
Sound action effect: block_metal_fall
Returns: Text
{sound_entity_spider_hurt}
Sound action effect: entity_spider_hurt
Returns: Text
{sound_ui_toast_challenge_complete}
Sound action effect: ui_toast_challenge_complete
Returns: Text
{sound_entity_villager_no}
Sound action effect: entity_villager_no
Returns: Text
{sound_entity_stray_death}
Sound action effect: entity_stray_death
Returns: Text
{sound_block_snow_hit}
Sound action effect: block_snow_hit
Returns: Text
{sound_entity_elder_guardian_flop}
Sound action effect: entity_elder_guardian_flop
Returns: Text
{sound_entity_hostile_small_fall}
Sound action effect: entity_hostile_small_fall
Returns: Text
{sound_item_axe_strip}
Sound action effect: item_axe_strip
Returns: Text
{sound_music_disc_chirp}
Sound action effect: music_disc_chirp
Returns: Text
{sound_entity_guardian_ambient}
Sound action effect: entity_guardian_ambient
Returns: Text
{sound_entity_polar_bear_death}
Sound action effect: entity_polar_bear_death
Returns: Text
{sound_entity_husk_hurt}
Sound action effect: entity_husk_hurt
Returns: Text
{sound_entity_elder_guardian_curse}
Sound action effect: entity_elder_guardian_curse
Returns: Text
{sound_entity_egg_throw}
Sound action effect: entity_egg_throw
Returns: Text
{sound_entity_wolf_howl}
Sound action effect: entity_wolf_howl
Returns: Text
{sound_entity_armor_stand_place}
Sound action effect: entity_armor_stand_place
Returns: Text
{sound_entity_zombie_villager_ambient}
Sound action effect: entity_zombie_villager_ambient
Returns: Text
{sound_entity_experience_orb_pickup}
Sound action effect: entity_experience_orb_pickup
Returns: Text
{sound_block_chest_open}
Sound action effect: block_chest_open
Returns: Text
{sound_block_tripwire_click_off}
Sound action effect: block_tripwire_click_off
Returns: Text
{sound_entity_dolphin_ambient}
Sound action effect: entity_dolphin_ambient
Returns: Text
{sound_entity_salmon_ambient}
Sound action effect: entity_salmon_ambient
Returns: Text
{sound_entity_squid_ambient}
Sound action effect: entity_squid_ambient
Returns: Text
{sound_block_stone_pressure_plate_click_on}
Sound action effect: block_stone_pressure_plate_click_on
Returns: Text
{sound_entity_vindicator_death}
Sound action effect: entity_vindicator_death
Returns: Text
{sound_block_note_block_pling}
Sound action effect: block_note_block_pling
Returns: Text
{sound_entity_vindicator_ambient}
Sound action effect: entity_vindicator_ambient
Returns: Text
{sound_entity_cow_ambient}
Sound action effect: entity_cow_ambient
Returns: Text
{sound_block_redstone_torch_burnout}
Sound action effect: block_redstone_torch_burnout
Returns: Text
{sound_block_glass_fall}
Sound action effect: block_glass_fall
Returns: Text
{sound_entity_witch_drink}
Sound action effect: entity_witch_drink
Returns: Text
{sound_block_grass_step}
Sound action effect: block_grass_step
Returns: Text
{sound_block_chest_locked}
Sound action effect: block_chest_locked
Returns: Text
{sound_entity_cat_hiss}
Sound action effect: entity_cat_hiss
Returns: Text
{sound_entity_mule_death}
Sound action effect: entity_mule_death
Returns: Text
{sound_entity_polar_bear_step}
Sound action effect: entity_polar_bear_step
Returns: Text
{sound_entity_parrot_ambient}
Sound action effect: entity_parrot_ambient
Returns: Text
{sound_entity_tropical_fish_ambient}
Sound action effect: entity_tropical_fish_ambient
Returns: Text
{sound_entity_silverfish_ambient}
Sound action effect: entity_silverfish_ambient
Returns: Text
{sound_entity_parrot_imitate_elder_guardian}
Sound action effect: entity_parrot_imitate_elder_guardian
Returns: Text
{sound_music_credits}
Sound action effect: music_credits
Returns: Text
{sound_entity_player_attack_sweep}
Sound action effect: entity_player_attack_sweep
Returns: Text
{sound_music_menu}
Sound action effect: music_menu
Returns: Text
{sound_block_wood_place}
Sound action effect: block_wood_place
Returns: Text
{sound_block_grass_fall}
Sound action effect: block_grass_fall
Returns: Text
{sound_block_tripwire_attach}
Sound action effect: block_tripwire_attach
Returns: Text
{sound_block_lava_ambient}
Sound action effect: block_lava_ambient
Returns: Text
{sound_entity_shulker_hurt_closed}
Sound action effect: entity_shulker_hurt_closed
Returns: Text
{sound_ambient_underwater_enter}
Sound action effect: ambient_underwater_enter
Returns: Text
{sound_block_ladder_place}
Sound action effect: block_ladder_place
Returns: Text
{sound_entity_blaze_hurt}
Sound action effect: entity_blaze_hurt
Returns: Text
{sound_entity_parrot_imitate_enderman}
Sound action effect: entity_parrot_imitate_enderman
Returns: Text
{sound_block_snow_fall}
Sound action effect: block_snow_fall
Returns: Text
{sound_entity_squid_death}
Sound action effect: entity_squid_death
Returns: Text
{sound_item_shovel_flatten}
Sound action effect: item_shovel_flatten
Returns: Text
{sound_block_ladder_fall}
Sound action effect: block_ladder_fall
Returns: Text
{sound_block_beacon_deactivate}
Sound action effect: block_beacon_deactivate
Returns: Text
{sound_entity_sheep_ambient}
Sound action effect: entity_sheep_ambient
Returns: Text
{sound_entity_turtle_shamble_baby}
Sound action effect: entity_turtle_shamble_baby
Returns: Text
{sound_entity_parrot_death}
Sound action effect: entity_parrot_death
Returns: Text
{sound_block_wooden_pressure_plate_click_on}
Sound action effect: block_wooden_pressure_plate_click_on
Returns: Text
{sound_block_stone_break}
Sound action effect: block_stone_break
Returns: Text
{sound_entity_blaze_death}
Sound action effect: entity_blaze_death
Returns: Text
{sound_block_lava_extinguish}
Sound action effect: block_lava_extinguish
Returns: Text
{sound_block_metal_hit}
Sound action effect: block_metal_hit
Returns: Text
{sound_entity_ghast_scream}
Sound action effect: entity_ghast_scream
Returns: Text
{sound_entity_arrow_shoot}
Sound action effect: entity_arrow_shoot
Returns: Text
{sound_entity_zombie_pigman_hurt}
Sound action effect: entity_zombie_pigman_hurt
Returns: Text
{sound_music_disc_blocks}
Sound action effect: music_disc_blocks
Returns: Text
{sound_entity_guardian_death}
Sound action effect: entity_guardian_death
Returns: Text
{sound_entity_zombie_horse_hurt}
Sound action effect: entity_zombie_horse_hurt
Returns: Text
{sound_item_chorus_fruit_teleport}
Sound action effect: item_chorus_fruit_teleport
Returns: Text
{sound_entity_evoker_cast_spell}
Sound action effect: entity_evoker_cast_spell
Returns: Text
{sound_entity_husk_converted_to_zombie}
Sound action effect: entity_husk_converted_to_zombie
Returns: Text
{sound_entity_turtle_hurt_baby}
Sound action effect: entity_turtle_hurt_baby
Returns: Text
{sound_block_note_block_chime}
Sound action effect: block_note_block_chime
Returns: Text
{sound_entity_slime_squish}
Sound action effect: entity_slime_squish
Returns: Text
{sound_entity_parrot_imitate_zombie_pigman}
Sound action effect: entity_parrot_imitate_zombie_pigman
Returns: Text
{sound_entity_wither_skeleton_step}
Sound action effect: entity_wither_skeleton_step
Returns: Text
{sound_entity_hostile_splash}
Sound action effect: entity_hostile_splash
Returns: Text
{sound_entity_fishing_bobber_throw}
Sound action effect: entity_fishing_bobber_throw
Returns: Text
{sound_entity_parrot_imitate_witch}
Sound action effect: entity_parrot_imitate_witch
Returns: Text
{sound_entity_parrot_imitate_wither}
Sound action effect: entity_parrot_imitate_wither
Returns: Text
{sound_entity_magma_cube_death_small}
Sound action effect: entity_magma_cube_death_small
Returns: Text
{sound_item_shield_break}
Sound action effect: item_shield_break
Returns: Text
{sound_entity_wolf_hurt}
Sound action effect: entity_wolf_hurt
Returns: Text
{sound_entity_zombie_villager_cure}
Sound action effect: entity_zombie_villager_cure
Returns: Text
{sound_entity_drowned_death_water}
Sound action effect: entity_drowned_death_water
Returns: Text
{sound_entity_drowned_hurt_water}
Sound action effect: entity_drowned_hurt_water
Returns: Text
{sound_entity_ender_dragon_hurt}
Sound action effect: entity_ender_dragon_hurt
Returns: Text
{sound_entity_rabbit_jump}
Sound action effect: entity_rabbit_jump
Returns: Text
{sound_entity_shulker_hurt}
Sound action effect: entity_shulker_hurt
Returns: Text
{sound_entity_dolphin_ambient_water}
Sound action effect: entity_dolphin_ambient_water
Returns: Text
{sound_block_anvil_fall}
Sound action effect: block_anvil_fall
Returns: Text
{sound_entity_generic_hurt}
Sound action effect: entity_generic_hurt
Returns: Text
{sound_entity_husk_ambient}
Sound action effect: entity_husk_ambient
Returns: Text
{sound_entity_turtle_death_baby}
Sound action effect: entity_turtle_death_baby
Returns: Text
{sound_block_note_block_bell}
Sound action effect: block_note_block_bell
Returns: Text
{sound_entity_chicken_death}
Sound action effect: entity_chicken_death
Returns: Text
{sound_entity_skeleton_shoot}
Sound action effect: entity_skeleton_shoot
Returns: Text
{sound_item_bucket_empty}
Sound action effect: item_bucket_empty
Returns: Text
{sound_entity_guardian_flop}
Sound action effect: entity_guardian_flop
Returns: Text
{sound_entity_generic_swim}
Sound action effect: entity_generic_swim
Returns: Text
{sound_entity_parrot_imitate_ghast}
Sound action effect: entity_parrot_imitate_ghast
Returns: Text
{sound_entity_wolf_whine}
Sound action effect: entity_wolf_whine
Returns: Text
{sound_item_trident_thunder}
Sound action effect: item_trident_thunder
Returns: Text
{sound_music_disc_stal}
Sound action effect: music_disc_stal
Returns: Text
{sound_entity_parrot_imitate_vindicator}
Sound action effect: entity_parrot_imitate_vindicator
Returns: Text
{sound_entity_armor_stand_break}
Sound action effect: entity_armor_stand_break
Returns: Text
{sound_entity_evoker_prepare_attack}
Sound action effect: entity_evoker_prepare_attack
Returns: Text
{sound_entity_ghast_hurt}
Sound action effect: entity_ghast_hurt
Returns: Text
{sound_ambient_underwater_loop_additions}
Sound action effect: ambient_underwater_loop_additions
Returns: Text
{sound_entity_blaze_burn}
Sound action effect: entity_blaze_burn
Returns: Text
{sound_entity_skeleton_horse_jump_water}
Sound action effect: entity_skeleton_horse_jump_water
Returns: Text
{sound_entity_enderman_death}
Sound action effect: entity_enderman_death
Returns: Text
{sound_block_stone_button_click_off}
Sound action effect: block_stone_button_click_off
Returns: Text
{sound_block_end_gateway_spawn}
Sound action effect: block_end_gateway_spawn
Returns: Text
{sound_entity_parrot_hurt}
Sound action effect: entity_parrot_hurt
Returns: Text
{sound_entity_player_breath}
Sound action effect: entity_player_breath
Returns: Text
{sound_music_end}
Sound action effect: music_end
Returns: Text
{sound_entity_llama_spit}
Sound action effect: entity_llama_spit
Returns: Text
{sound_entity_silverfish_step}
Sound action effect: entity_silverfish_step
Returns: Text
{sound_entity_puffer_fish_death}
Sound action effect: entity_puffer_fish_death
Returns: Text
{sound_block_stone_fall}
Sound action effect: block_stone_fall
Returns: Text
{sound_ambient_cave}
Sound action effect: ambient_cave
Returns: Text
{sound_entity_magma_cube_jump}
Sound action effect: entity_magma_cube_jump
Returns: Text
{sound_entity_llama_chest}
Sound action effect: entity_llama_chest
Returns: Text
{sound_entity_silverfish_hurt}
Sound action effect: entity_silverfish_hurt
Returns: Text
{sound_block_tripwire_detach}
Sound action effect: block_tripwire_detach
Returns: Text
{sound_block_anvil_use}
Sound action effect: block_anvil_use
Returns: Text
{sound_entity_ender_eye_launch}
Sound action effect: entity_ender_eye_launch
Returns: Text
{sound_entity_parrot_imitate_stray}
Sound action effect: entity_parrot_imitate_stray
Returns: Text
{sound_block_portal_trigger}
Sound action effect: block_portal_trigger
Returns: Text
{sound_entity_enderman_stare}
Sound action effect: entity_enderman_stare
Returns: Text
{sound_entity_dragon_fireball_explode}
Sound action effect: entity_dragon_fireball_explode
Returns: Text
{sound_entity_skeleton_step}
Sound action effect: entity_skeleton_step
Returns: Text
{sound_block_slime_block_place}
Sound action effect: block_slime_block_place
Returns: Text
{sound_entity_puffer_fish_sting}
Sound action effect: entity_puffer_fish_sting
Returns: Text
{sound_entity_tropical_fish_flop}
Sound action effect: entity_tropical_fish_flop
Returns: Text
{sound_entity_wither_skeleton_hurt}
Sound action effect: entity_wither_skeleton_hurt
Returns: Text
{sound_enchant_thorns_hit}
Sound action effect: enchant_thorns_hit
Returns: Text
{sound_entity_parrot_imitate_polar_bear}
Sound action effect: entity_parrot_imitate_polar_bear
Returns: Text
{sound_item_totem_use}
Sound action effect: item_totem_use
Returns: Text
{sound_entity_parrot_imitate_phantom}
Sound action effect: entity_parrot_imitate_phantom
Returns: Text
{sound_entity_skeleton_horse_ambient}
Sound action effect: entity_skeleton_horse_ambient
Returns: Text
{sound_entity_witch_throw}
Sound action effect: entity_witch_throw
Returns: Text
{sound_block_ladder_step}
Sound action effect: block_ladder_step
Returns: Text
{sound_block_portal_travel}
Sound action effect: block_portal_travel
Returns: Text
{sound_weather_rain}
Sound action effect: weather_rain
Returns: Text
{sound_entity_parrot_imitate_blaze}
Sound action effect: entity_parrot_imitate_blaze
Returns: Text
{sound_entity_horse_step_wood}
Sound action effect: entity_horse_step_wood
Returns: Text
{sound_block_wooden_button_click_off}
Sound action effect: block_wooden_button_click_off
Returns: Text
{sound_entity_player_attack_knockback}
Sound action effect: entity_player_attack_knockback
Returns: Text
{sound_block_beacon_activate}
Sound action effect: block_beacon_activate
Returns: Text
{sound_entity_rabbit_hurt}
Sound action effect: entity_rabbit_hurt
Returns: Text
{sound_entity_snow_golem_ambient}
Sound action effect: entity_snow_golem_ambient
Returns: Text
{sound_entity_rabbit_death}
Sound action effect: entity_rabbit_death
Returns: Text
{sound_item_armor_equip_chain}
Sound action effect: item_armor_equip_chain
Returns: Text
{sound_block_slime_block_fall}
Sound action effect: block_slime_block_fall
Returns: Text
{sound_entity_snow_golem_hurt}
Sound action effect: entity_snow_golem_hurt
Returns: Text
{sound_entity_boat_paddle_land}
Sound action effect: entity_boat_paddle_land
Returns: Text
{sound_item_trident_throw}
Sound action effect: item_trident_throw
Returns: Text
{sound_entity_minecart_inside}
Sound action effect: entity_minecart_inside
Returns: Text
{sound_entity_dolphin_jump}
Sound action effect: entity_dolphin_jump
Returns: Text
{sound_entity_skeleton_horse_gallop_water}
Sound action effect: entity_skeleton_horse_gallop_water
Returns: Text
{sound_entity_player_big_fall}
Sound action effect: entity_player_big_fall
Returns: Text
{sound_entity_generic_explode}
Sound action effect: entity_generic_explode
Returns: Text
{sound_music_disc_far}
Sound action effect: music_disc_far
Returns: Text
{sound_entity_wolf_step}
Sound action effect: entity_wolf_step
Returns: Text
{sound_entity_shulker_bullet_hit}
Sound action effect: entity_shulker_bullet_hit
Returns: Text
{sound_block_dispenser_launch}
Sound action effect: block_dispenser_launch
Returns: Text
{sound_block_note_block_guitar}
Sound action effect: block_note_block_guitar
Returns: Text
{sound_entity_horse_land}
Sound action effect: entity_horse_land
Returns: Text
{sound_item_armor_equip_generic}
Sound action effect: item_armor_equip_generic
Returns: Text
{sound_entity_cat_purreow}
Sound action effect: entity_cat_purreow
Returns: Text
{sound_entity_hostile_big_fall}
Sound action effect: entity_hostile_big_fall
Returns: Text
{sound_entity_ghast_warn}
Sound action effect: entity_ghast_warn
Returns: Text
{sound_entity_drowned_ambient_water}
Sound action effect: entity_drowned_ambient_water
Returns: Text
{sound_entity_tropical_fish_death}
Sound action effect: entity_tropical_fish_death
Returns: Text
{sound_entity_endermite_step}
Sound action effect: entity_endermite_step
Returns: Text
{sound_block_wool_hit}
Sound action effect: block_wool_hit
Returns: Text
{sound_entity_vex_ambient}
Sound action effect: entity_vex_ambient
Returns: Text
{sound_block_gravel_place}
Sound action effect: block_gravel_place
Returns: Text
{sound_entity_endermite_ambient}
Sound action effect: entity_endermite_ambient
Returns: Text
{sound_entity_phantom_ambient}
Sound action effect: entity_phantom_ambient
Returns: Text
{sound_block_wool_step}
Sound action effect: block_wool_step
Returns: Text
{sound_entity_enderman_ambient}
Sound action effect: entity_enderman_ambient
Returns: Text
{sound_block_glass_step}
Sound action effect: block_glass_step
Returns: Text
{sound_entity_skeleton_hurt}
Sound action effect: entity_skeleton_hurt
Returns: Text
{sound_block_bubble_column_upwards_inside}
Sound action effect: block_bubble_column_upwards_inside
Returns: Text
{sound_entity_cow_death}
Sound action effect: entity_cow_death
Returns: Text
{sound_entity_cat_purr}
Sound action effect: entity_cat_purr
Returns: Text
{sound_entity_donkey_death}
Sound action effect: entity_donkey_death
Returns: Text
{sound_entity_rabbit_ambient}
Sound action effect: entity_rabbit_ambient
Returns: Text
{sound_item_firecharge_use}
Sound action effect: item_firecharge_use
Returns: Text
{sound_entity_magma_cube_hurt}
Sound action effect: entity_magma_cube_hurt
Returns: Text
{sound_ui_toast_out}
Sound action effect: ui_toast_out
Returns: Text
{sound_entity_firework_rocket_shoot}
Sound action effect: entity_firework_rocket_shoot
Returns: Text
{sound_weather_rain_above}
Sound action effect: weather_rain_above
Returns: Text
{sound_entity_wither_ambient}
Sound action effect: entity_wither_ambient
Returns: Text
{sound_block_ender_chest_open}
Sound action effect: block_ender_chest_open
Returns: Text
{sound_entity_horse_gallop}
Sound action effect: entity_horse_gallop
Returns: Text
{sound_entity_parrot_step}
Sound action effect: entity_parrot_step
Returns: Text
{sound_entity_lingering_potion_throw}
Sound action effect: entity_lingering_potion_throw
Returns: Text
{sound_entity_slime_hurt_small}
Sound action effect: entity_slime_hurt_small
Returns: Text
{sound_entity_vindicator_hurt}
Sound action effect: entity_vindicator_hurt
Returns: Text
{sound_block_snow_step}
Sound action effect: block_snow_step
Returns: Text
{sound_entity_salmon_hurt}
Sound action effect: entity_salmon_hurt
Returns: Text
{sound_block_conduit_ambient_short}
Sound action effect: block_conduit_ambient_short
Returns: Text
{sound_ambient_underwater_loop}
Sound action effect: ambient_underwater_loop
Returns: Text
{sound_entity_leash_knot_break}
Sound action effect: entity_leash_knot_break
Returns: Text
{sound_item_armor_equip_elytra}
Sound action effect: item_armor_equip_elytra
Returns: Text
{sound_music_game}
Sound action effect: music_game
Returns: Text
{sound_entity_cod_hurt}
Sound action effect: entity_cod_hurt
Returns: Text
{sound_entity_wither_spawn}
Sound action effect: entity_wither_spawn
Returns: Text
{sound_block_end_portal_frame_fill}
Sound action effect: block_end_portal_frame_fill
Returns: Text
{sound_entity_phantom_hurt}
Sound action effect: entity_phantom_hurt
Returns: Text
{sound_ambient_underwater_loop_additions_ultra_rare}
Sound action effect: ambient_underwater_loop_additions_ultra_rare
Returns: Text
{sound_entity_turtle_ambient_land}
Sound action effect: entity_turtle_ambient_land
Returns: Text
{sound_entity_guardian_attack}
Sound action effect: entity_guardian_attack
Returns: Text
{sound_entity_endermite_hurt}
Sound action effect: entity_endermite_hurt
Returns: Text
{sound_entity_parrot_imitate_wither_skeleton}
Sound action effect: entity_parrot_imitate_wither_skeleton
Returns: Text
{sound_entity_turtle_death}
Sound action effect: entity_turtle_death
Returns: Text
{sound_entity_cat_hurt}
Sound action effect: entity_cat_hurt
Returns: Text
{sound_block_anvil_land}
Sound action effect: block_anvil_land
Returns: Text
{sound_block_wooden_button_click_on}
Sound action effect: block_wooden_button_click_on
Returns: Text
{sound_block_conduit_deactivate}
Sound action effect: block_conduit_deactivate
Returns: Text
{sound_block_anvil_hit}
Sound action effect: block_anvil_hit
Returns: Text
{sound_block_furnace_fire_crackle}
Sound action effect: block_furnace_fire_crackle
Returns: Text
{sound_entity_wolf_ambient}
Sound action effect: entity_wolf_ambient
Returns: Text
{sound_entity_wolf_growl}
Sound action effect: entity_wolf_growl
Returns: Text
{sound_block_brewing_stand_brew}
Sound action effect: block_brewing_stand_brew
Returns: Text
{sound_entity_spider_step}
Sound action effect: entity_spider_step
Returns: Text
{sound_entity_zombie_break_wooden_door}
Sound action effect: entity_zombie_break_wooden_door
Returns: Text
{sound_entity_snow_golem_death}
Sound action effect: entity_snow_golem_death
Returns: Text
{sound_entity_item_pickup}
Sound action effect: entity_item_pickup
Returns: Text
{sound_entity_husk_death}
Sound action effect: entity_husk_death
Returns: Text
{sound_entity_magma_cube_hurt_small}
Sound action effect: entity_magma_cube_hurt_small
Returns: Text
{sound_block_grass_break}
Sound action effect: block_grass_break
Returns: Text
{sound_entity_puffer_fish_flop}
Sound action effect: entity_puffer_fish_flop
Returns: Text
{sound_block_note_block_basedrum}
Sound action effect: block_note_block_basedrum
Returns: Text
{sound_entity_phantom_bite}
Sound action effect: entity_phantom_bite
Returns: Text
{sound_block_conduit_attack_target}
Sound action effect: block_conduit_attack_target
Returns: Text
{sound_block_glass_break}
Sound action effect: block_glass_break
Returns: Text
{sound_entity_dolphin_swim}
Sound action effect: entity_dolphin_swim
Returns: Text
{sound_entity_llama_angry}
Sound action effect: entity_llama_angry
Returns: Text
{sound_entity_parrot_imitate_silverfish}
Sound action effect: entity_parrot_imitate_silverfish
Returns: Text
{sound_entity_turtle_egg_crack}
Sound action effect: entity_turtle_egg_crack
Returns: Text
{sound_entity_slime_death}
Sound action effect: entity_slime_death
Returns: Text
{sound_entity_turtle_hurt}
Sound action effect: entity_turtle_hurt
Returns: Text
{sound_block_beacon_power_select}
Sound action effect: block_beacon_power_select
Returns: Text
{sound_block_wooden_trapdoor_close}
Sound action effect: block_wooden_trapdoor_close
Returns: Text
{sound_block_metal_step}
Sound action effect: block_metal_step
Returns: Text
{sound_block_slime_block_hit}
Sound action effect: block_slime_block_hit
Returns: Text
{sound_entity_wither_skeleton_ambient}
Sound action effect: entity_wither_skeleton_ambient
Returns: Text
{sound_entity_parrot_imitate_endermite}
Sound action effect: entity_parrot_imitate_endermite
Returns: Text
{sound_entity_splash_potion_throw}
Sound action effect: entity_splash_potion_throw
Returns: Text
{sound_entity_dolphin_attack}
Sound action effect: entity_dolphin_attack
Returns: Text
{sound_entity_drowned_death}
Sound action effect: entity_drowned_death
Returns: Text
{sound_entity_player_death}
Sound action effect: entity_player_death
Returns: Text
{sound_entity_horse_death}
Sound action effect: entity_horse_death
Returns: Text
{sound_block_note_block_snare}
Sound action effect: block_note_block_snare
Returns: Text
{sound_entity_turtle_egg_break}
Sound action effect: entity_turtle_egg_break
Returns: Text
{sound_block_sand_fall}
Sound action effect: block_sand_fall
Returns: Text
{sound_entity_evoker_prepare_wololo}
Sound action effect: entity_evoker_prepare_wololo
Returns: Text
{sound_entity_tnt_primed}
Sound action effect: entity_tnt_primed
Returns: Text
{sound_block_anvil_break}
Sound action effect: block_anvil_break
Returns: Text
{sound_entity_parrot_imitate_vex}
Sound action effect: entity_parrot_imitate_vex
Returns: Text
{sound_block_end_portal_spawn}
Sound action effect: block_end_portal_spawn
Returns: Text
{sound_entity_firework_rocket_large_blast_far}
Sound action effect: entity_firework_rocket_large_blast_far
Returns: Text
{sound_entity_firework_rocket_twinkle}
Sound action effect: entity_firework_rocket_twinkle
Returns: Text
{sound_entity_stray_step}
Sound action effect: entity_stray_step
Returns: Text
{sound_entity_horse_step}
Sound action effect: entity_horse_step
Returns: Text
{sound_entity_slime_squish_small}
Sound action effect: entity_slime_squish_small
Returns: Text
{sound_entity_zombie_destroy_egg}
Sound action effect: entity_zombie_destroy_egg
Returns: Text
{sound_entity_parrot_imitate_skeleton}
Sound action effect: entity_parrot_imitate_skeleton
Returns: Text
{sound_block_lever_click}
Sound action effect: block_lever_click
Returns: Text
{sound_entity_ender_dragon_shoot}
Sound action effect: entity_ender_dragon_shoot
Returns: Text
{sound_entity_shulker_bullet_hurt}
Sound action effect: entity_shulker_bullet_hurt
Returns: Text
{sound_entity_polar_bear_ambient}
Sound action effect: entity_polar_bear_ambient
Returns: Text
{sound_block_piston_contract}
Sound action effect: block_piston_contract
Returns: Text
{sound_entity_creeper_hurt}
Sound action effect: entity_creeper_hurt
Returns: Text
{sound_block_sand_step}
Sound action effect: block_sand_step
Returns: Text
{sound_item_flintandsteel_use}
Sound action effect: item_flintandsteel_use
Returns: Text
{sound_entity_evoker_prepare_summon}
Sound action effect: entity_evoker_prepare_summon
Returns: Text
{sound_entity_generic_big_fall}
Sound action effect: entity_generic_big_fall
Returns: Text
{sound_block_wooden_pressure_plate_click_off}
Sound action effect: block_wooden_pressure_plate_click_off
Returns: Text
{sound_entity_chicken_hurt}
Sound action effect: entity_chicken_hurt
Returns: Text
{sound_entity_pig_death}
Sound action effect: entity_pig_death
Returns: Text
{sound_entity_squid_hurt}
Sound action effect: entity_squid_hurt
Returns: Text
{sound_ambient_underwater_loop_additions_rare}
Sound action effect: ambient_underwater_loop_additions_rare
Returns: Text
{sound_block_wool_break}
Sound action effect: block_wool_break
Returns: Text
{sound_entity_turtle_shamble}
Sound action effect: entity_turtle_shamble
Returns: Text
{sound_entity_wither_death}
Sound action effect: entity_wither_death
Returns: Text
{sound_block_conduit_ambient}
Sound action effect: block_conduit_ambient
Returns: Text
{sound_entity_dolphin_splash}
Sound action effect: entity_dolphin_splash
Returns: Text
{sound_entity_shulker_shoot}
Sound action effect: entity_shulker_shoot
Returns: Text
{sound_block_fire_ambient}
Sound action effect: block_fire_ambient
Returns: Text
{sound_block_water_ambient}
Sound action effect: block_water_ambient
Returns: Text
{sound_entity_parrot_imitate_zombie_villager}
Sound action effect: entity_parrot_imitate_zombie_villager
Returns: Text
{sound_entity_zombie_pigman_angry}
Sound action effect: entity_zombie_pigman_angry
Returns: Text
{sound_entity_ender_pearl_throw}
Sound action effect: entity_ender_pearl_throw
Returns: Text
{sound_entity_parrot_imitate_magma_cube}
Sound action effect: entity_parrot_imitate_magma_cube
Returns: Text
{sound_block_coral_block_place}
Sound action effect: block_coral_block_place
Returns: Text
{sound_entity_shulker_open}
Sound action effect: entity_shulker_open
Returns: Text
{sound_entity_wither_skeleton_death}
Sound action effect: entity_wither_skeleton_death
Returns: Text
{sound_block_iron_trapdoor_open}
Sound action effect: block_iron_trapdoor_open
Returns: Text
{sound_entity_zombie_pigman_ambient}
Sound action effect: entity_zombie_pigman_ambient
Returns: Text
{sound_entity_dolphin_hurt}
Sound action effect: entity_dolphin_hurt
Returns: Text
{sound_entity_iron_golem_hurt}
Sound action effect: entity_iron_golem_hurt
Returns: Text
{sound_entity_illusioner_prepare_mirror}
Sound action effect: entity_illusioner_prepare_mirror
Returns: Text
{sound_entity_llama_eat}
Sound action effect: entity_llama_eat
Returns: Text
{sound_entity_pig_ambient}
Sound action effect: entity_pig_ambient
Returns: Text
{sound_entity_player_attack_crit}
Sound action effect: entity_player_attack_crit
Returns: Text
{sound_entity_dolphin_death}
Sound action effect: entity_dolphin_death
Returns: Text
{sound_entity_stray_hurt}
Sound action effect: entity_stray_hurt
Returns: Text
{sound_entity_item_frame_break}
Sound action effect: entity_item_frame_break
Returns: Text
{sound_block_piston_extend}
Sound action effect: block_piston_extend
Returns: Text
{sound_entity_ender_eye_death}
Sound action effect: entity_ender_eye_death
Returns: Text
{sound_entity_evoker_fangs_attack}
Sound action effect: entity_evoker_fangs_attack
Returns: Text
{sound_block_sand_place}
Sound action effect: block_sand_place
Returns: Text
{sound_entity_chicken_egg}
Sound action effect: entity_chicken_egg
Returns: Text
{sound_item_bucket_fill_lava}
Sound action effect: item_bucket_fill_lava
Returns: Text
{sound_entity_ghast_ambient}
Sound action effect: entity_ghast_ambient
Returns: Text
{sound_block_note_block_hat}
Sound action effect: block_note_block_hat
Returns: Text
{sound_entity_firework_rocket_twinkle_far}
Sound action effect: entity_firework_rocket_twinkle_far
Returns: Text
{sound_block_tripwire_click_on}
Sound action effect: block_tripwire_click_on
Returns: Text
{sound_entity_blaze_ambient}
Sound action effect: entity_blaze_ambient
Returns: Text
{sound_entity_guardian_ambient_land}
Sound action effect: entity_guardian_ambient_land
Returns: Text
{sound_block_enchantment_table_use}
Sound action effect: block_enchantment_table_use
Returns: Text
{sound_entity_parrot_imitate_wolf}
Sound action effect: entity_parrot_imitate_wolf
Returns: Text
{sound_entity_drowned_shoot}
Sound action effect: entity_drowned_shoot
Returns: Text
{sound_entity_horse_eat}
Sound action effect: entity_horse_eat
Returns: Text
{sound_entity_villager_ambient}
Sound action effect: entity_villager_ambient
Returns: Text
{sound_block_snow_place}
Sound action effect: block_snow_place
Returns: Text
{sound_entity_creeper_death}
Sound action effect: entity_creeper_death
Returns: Text
{sound_entity_zombie_death}
Sound action effect: entity_zombie_death
Returns: Text
{sound_item_bottle_empty}
Sound action effect: item_bottle_empty
Returns: Text
{sound_entity_cat_death}
Sound action effect: entity_cat_death
Returns: Text
{sound_entity_generic_death}
Sound action effect: entity_generic_death
Returns: Text
{sound_music_disc_strad}
Sound action effect: music_disc_strad
Returns: Text
{sound_entity_ender_dragon_growl}
Sound action effect: entity_ender_dragon_growl
Returns: Text
{sound_item_trident_hit_ground}
Sound action effect: item_trident_hit_ground
Returns: Text
{sound_entity_firework_rocket_blast}
Sound action effect: entity_firework_rocket_blast
Returns: Text
{sound_item_bucket_empty_lava}
Sound action effect: item_bucket_empty_lava
Returns: Text
{sound_block_anvil_place}
Sound action effect: block_anvil_place
Returns: Text
{sound_block_gravel_hit}
Sound action effect: block_gravel_hit
Returns: Text
{sound_entity_bat_hurt}
Sound action effect: entity_bat_hurt
Returns: Text
{sound_entity_player_hurt_on_fire}
Sound action effect: entity_player_hurt_on_fire
Returns: Text
{sound_entity_generic_small_fall}
Sound action effect: entity_generic_small_fall
Returns: Text
{sound_entity_illusioner_hurt}
Sound action effect: entity_illusioner_hurt
Returns: Text
{sound_entity_zombie_horse_ambient}
Sound action effect: entity_zombie_horse_ambient
Returns: Text
{sound_entity_cow_step}
Sound action effect: entity_cow_step
Returns: Text
{sound_entity_parrot_imitate_slime}
Sound action effect: entity_parrot_imitate_slime
Returns: Text
{sound_block_metal_pressure_plate_click_off}
Sound action effect: block_metal_pressure_plate_click_off
Returns: Text
{sound_entity_snowball_throw}
Sound action effect: entity_snowball_throw
Returns: Text
{sound_entity_snow_golem_shoot}
Sound action effect: entity_snow_golem_shoot
Returns: Text
{sound_entity_magma_cube_squish}
Sound action effect: entity_magma_cube_squish
Returns: Text
{sound_entity_skeleton_horse_swim}
Sound action effect: entity_skeleton_horse_swim
Returns: Text
{sound_entity_horse_ambient}
Sound action effect: entity_horse_ambient
Returns: Text
{sound_music_disc_mellohi}
Sound action effect: music_disc_mellohi
Returns: Text
{sound_item_shield_block}
Sound action effect: item_shield_block
Returns: Text
{sound_music_dragon}
Sound action effect: music_dragon
Returns: Text
{sound_entity_sheep_shear}
Sound action effect: entity_sheep_shear
Returns: Text
{sound_block_iron_trapdoor_close}
Sound action effect: block_iron_trapdoor_close
Returns: Text
{sound_entity_hostile_death}
Sound action effect: entity_hostile_death
Returns: Text
{sound_entity_salmon_death}
Sound action effect: entity_salmon_death
Returns: Text
{sound_entity_drowned_step}
Sound action effect: entity_drowned_step
Returns: Text
{sound_entity_hostile_swim}
Sound action effect: entity_hostile_swim
Returns: Text
{sound_block_lily_pad_place}
Sound action effect: block_lily_pad_place
Returns: Text
{sound_entity_evoker_hurt}
Sound action effect: entity_evoker_hurt
Returns: Text
{sound_block_wool_place}
Sound action effect: block_wool_place
Returns: Text
{sound_entity_parrot_imitate_shulker}
Sound action effect: entity_parrot_imitate_shulker
Returns: Text
{sound_block_wooden_door_open}
Sound action effect: block_wooden_door_open
Returns: Text
{sound_entity_experience_bottle_throw}
Sound action effect: entity_experience_bottle_throw
Returns: Text
{sound_block_wood_fall}
Sound action effect: block_wood_fall
Returns: Text
{sound_entity_elder_guardian_hurt}
Sound action effect: entity_elder_guardian_hurt
Returns: Text
{sound_entity_guardian_hurt_land}
Sound action effect: entity_guardian_hurt_land
Returns: Text
{sound_block_note_block_harp}
Sound action effect: block_note_block_harp
Returns: Text
{sound_entity_arrow_hit}
Sound action effect: entity_arrow_hit
Returns: Text
{sound_entity_vex_charge}
Sound action effect: entity_vex_charge
Returns: Text
{sound_entity_generic_splash}
Sound action effect: entity_generic_splash
Returns: Text
{sound_entity_item_frame_rotate_item}
Sound action effect: entity_item_frame_rotate_item
Returns: Text
{sound_block_snow_break}
Sound action effect: block_snow_break
Returns: Text
{sound_entity_bat_loop}
Sound action effect: entity_bat_loop
Returns: Text
{sound_entity_lightning_bolt_impact}
Sound action effect: entity_lightning_bolt_impact
Returns: Text
{sound_entity_splash_potion_break}
Sound action effect: entity_splash_potion_break
Returns: Text
{sound_entity_polar_bear_hurt}
Sound action effect: entity_polar_bear_hurt
Returns: Text
{sound_block_bubble_column_whirlpool_ambient}
Sound action effect: block_bubble_column_whirlpool_ambient
Returns: Text
{sound_block_coral_block_break}
Sound action effect: block_coral_block_break
Returns: Text
{sound_entity_slime_death_small}
Sound action effect: entity_slime_death_small
Returns: Text
{sound_entity_item_frame_place}
Sound action effect: entity_item_frame_place
Returns: Text
{sound_block_fence_gate_open}
Sound action effect: block_fence_gate_open
Returns: Text
{sound_entity_squid_squirt}
Sound action effect: entity_squid_squirt
Returns: Text
{sound_entity_cow_milk}
Sound action effect: entity_cow_milk
Returns: Text
{sound_block_sand_break}
Sound action effect: block_sand_break
Returns: Text
{sound_entity_evoker_ambient}
Sound action effect: entity_evoker_ambient
Returns: Text
{sound_entity_villager_trade}
Sound action effect: entity_villager_trade
Returns: Text
{sound_entity_wolf_pant}
Sound action effect: entity_wolf_pant
Returns: Text
{sound_block_coral_block_step}
Sound action effect: block_coral_block_step
Returns: Text
{sound_block_gravel_step}
Sound action effect: block_gravel_step
Returns: Text
{sound_entity_slime_attack}
Sound action effect: entity_slime_attack
Returns: Text
{sound_entity_armor_stand_hit}
Sound action effect: entity_armor_stand_hit
Returns: Text
{sound_entity_witch_hurt}
Sound action effect: entity_witch_hurt
Returns: Text
{sound_block_note_block_xylophone}
Sound action effect: block_note_block_xylophone
Returns: Text
{sound_entity_endermite_death}
Sound action effect: entity_endermite_death
Returns: Text
{sound_entity_iron_golem_attack}
Sound action effect: entity_iron_golem_attack
Returns: Text
{sound_block_wood_hit}
Sound action effect: block_wood_hit
Returns: Text
{sound_block_iron_door_open}
Sound action effect: block_iron_door_open
Returns: Text
{sound_entity_drowned_swim}
Sound action effect: entity_drowned_swim
Returns: Text
{sound_entity_skeleton_horse_step_water}
Sound action effect: entity_skeleton_horse_step_water
Returns: Text
{sound_block_wet_grass_fall}
Sound action effect: block_wet_grass_fall
Returns: Text
{sound_entity_parrot_eat}
Sound action effect: entity_parrot_eat
Returns: Text
{sound_entity_armor_stand_fall}
Sound action effect: entity_armor_stand_fall
Returns: Text
{sound_entity_husk_step}
Sound action effect: entity_husk_step
Returns: Text
statistics(top)
Description: Basic Player statistics (bound to world
Placeholders
{stat_dropped_redstone_lamp}
Amount of items dropped of redstone_lamp
Returns: Number
{stat_dropped_diamond_block}
Amount of items dropped of diamond_block
Returns: Number
{stat_dropped_legacy_chorus_plant}
Amount of items dropped of legacy_chorus_plant
Returns: Number
{stat_dropped_legacy_stained_glass_pane}
Amount of items dropped of legacy_stained_glass_pane
Returns: Number
{stat_aviate_cm}
Aviate in cm
Returns: Number
{stat_breakitem_wooden_hoe}
Amount of items broken of wooden_hoe
Returns: Number
{stat_dropped_pink_dye}
Amount of items dropped of pink_dye
Returns: Number
{stat_dropped_legacy_jungle_fence_gate}
Amount of items dropped of legacy_jungle_fence_gate
Returns: Number
{stat_breakitem_legacy_record_7}
Amount of items broken of legacy_record_7
Returns: Number
{stat_blocksmined_legacy_ladder}
Total blocks mined of legacy_ladder
Returns: Number
{stat_animalsbred}
Amount of animals bred
Returns: Number
{stat_dropped_legacy_cooked_fish}
Amount of items dropped of legacy_cooked_fish
Returns: Number
{stat_breakitem_legacy_blaze_powder}
Amount of items broken of legacy_blaze_powder
Returns: Number
{stat_blocksmined_stripped_jungle_wood}
Total blocks mined of stripped_jungle_wood
Returns: Number
{stat_blocksmined_potted_azure_bluet}
Total blocks mined of potted_azure_bluet
Returns: Number
{stat_dropped_nether_brick}
Amount of items dropped of nether_brick
Returns: Number
{stat_breakitem_legacy_record_8}
Amount of items broken of legacy_record_8
Returns: Number
{stat_blocksmined_legacy_ender_portal}
Total blocks mined of legacy_ender_portal
Returns: Number
{stat_dropped_legacy_feather}
Amount of items dropped of legacy_feather
Returns: Number
{stat_breakitem_legacy_chainmail_leggings}
Amount of items broken of legacy_chainmail_leggings
Returns: Number
{stat_blocksmined_yellow_terracotta}
Total blocks mined of yellow_terracotta
Returns: Number
{stat_blocksmined_wither_skeleton_wall_skull}
Total blocks mined of wither_skeleton_wall_skull
Returns: Number
{stat_blocksmined_legacy_sandstone_stairs}
Total blocks mined of legacy_sandstone_stairs
Returns: Number
{stat_blocksmined_dark_oak_fence}
Total blocks mined of dark_oak_fence
Returns: Number
{stat_dropped_legacy_chainmail_helmet}
Amount of items dropped of legacy_chainmail_helmet
Returns: Number
{stat_breakitem_legacy_record_5}
Amount of items broken of legacy_record_5
Returns: Number
{stat_dropped_bubble_coral_block}
Amount of items dropped of bubble_coral_block
Returns: Number
{stat_blocksmined_legacy_beetroot_block}
Total blocks mined of legacy_beetroot_block
Returns: Number
{stat_blocksmined_legacy_pink_glazed_terracotta}
Total blocks mined of legacy_pink_glazed_terracotta
Returns: Number
{stat_blocksmined_legacy_smooth_stairs}
Total blocks mined of legacy_smooth_stairs
Returns: Number
{stat_blocksmined_legacy_wall_banner}
Total blocks mined of legacy_wall_banner
Returns: Number
{stat_deaths}
Death count
Returns: Number
{stat_blocksmined_dead_tube_coral}
Total blocks mined of dead_tube_coral
Returns: Number
{stat_itemsused_apple}
Amount of items used of apple
Returns: Number
{stat_breakitem_legacy_blaze_rod}
Amount of items broken of legacy_blaze_rod
Returns: Number
{stat_breakitem_legacy_record_6}
Amount of items broken of legacy_record_6
Returns: Number
{stat_itemsused_legacy_snow_ball}
Amount of items used of legacy_snow_ball
Returns: Number
{stat_itemsused_legacy_gold_record}
Amount of items used of legacy_gold_record
Returns: Number
{stat_dropped_brown_terracotta}
Amount of items dropped of brown_terracotta
Returns: Number
{stat_dropped_legacy_brewing_stand_item}
Amount of items dropped of legacy_brewing_stand_item
Returns: Number
{stat_dropped_legacy_explosive_minecart}
Amount of items dropped of legacy_explosive_minecart
Returns: Number
{stat_dropped_dropper}
Amount of items dropped of dropper
Returns: Number
{stat_dropped_legacy_quartz}
Amount of items dropped of legacy_quartz
Returns: Number
{stat_itemsused_paper}
Amount of items used of paper
Returns: Number
{stat_blocksmined_legacy_nether_warts}
Total blocks mined of legacy_nether_warts
Returns: Number
{stat_dropped_moving_piston}
Amount of items dropped of moving_piston
Returns: Number
{stat_blocksmined_cyan_glazed_terracotta}
Total blocks mined of cyan_glazed_terracotta
Returns: Number
{stat_blocksmined_legacy_birch_wood_stairs}
Total blocks mined of legacy_birch_wood_stairs
Returns: Number
{stat_dropped_legacy_fence}
Amount of items dropped of legacy_fence
Returns: Number
{stat_dropped_packed_ice}
Amount of items dropped of packed_ice
Returns: Number
{stat_itemsused_donkey_spawn_egg}
Amount of items used of donkey_spawn_egg
Returns: Number
{stat_blocksmined_legacy_orange_glazed_terracotta}
Total blocks mined of legacy_orange_glazed_terracotta
Returns: Number
{stat_itemsused_rose_red}
Amount of items used of rose_red
Returns: Number
{stat_breakitem_legacy_record_3}
Amount of items broken of legacy_record_3
Returns: Number
{stat_dropped_lime_terracotta}
Amount of items dropped of lime_terracotta
Returns: Number
{stat_blocksmined_pink_bed}
Total blocks mined of pink_bed
Returns: Number
{stat_dropped_stripped_oak_wood}
Amount of items dropped of stripped_oak_wood
Returns: Number
{stat_dropped_water_bucket}
Amount of items dropped of water_bucket
Returns: Number
{stat_breakitem_legacy_wood_sword}
Amount of items broken of legacy_wood_sword
Returns: Number
{stat_itemsused_bowl}
Amount of items used of bowl
Returns: Number
{stat_breakitem_legacy_record_4}
Amount of items broken of legacy_record_4
Returns: Number
{stat_dropped_jungle_trapdoor}
Amount of items dropped of jungle_trapdoor
Returns: Number
{stat_dropped_legacy_stone_axe}
Amount of items dropped of legacy_stone_axe
Returns: Number
{stat_blocksmined_coal_ore}
Total blocks mined of coal_ore
Returns: Number
{stat_dropped_legacy_command_chain}
Amount of items dropped of legacy_command_chain
Returns: Number
{stat_ticks_played}
Ticks played
Returns: Number
{stat_dropped_iron_shovel}
Amount of items dropped of iron_shovel
Returns: Number
{stat_blocksmined_dark_oak_leaves}
Total blocks mined of dark_oak_leaves
Returns: Number
{stat_dropped_diamond_horse_armor}
Amount of items dropped of diamond_horse_armor
Returns: Number
{stat_breakitem_carrot}
Amount of items broken of carrot
Returns: Number
{stat_itemsused_legacy_iron_axe}
Amount of items used of legacy_iron_axe
Returns: Number
{stat_breakitem_legacy_diode}
Amount of items broken of legacy_diode
Returns: Number
{stat_dropped_iron_sword}
Amount of items dropped of iron_sword
Returns: Number
{stat_dropped_legacy_standing_banner}
Amount of items dropped of legacy_standing_banner
Returns: Number
{stat_blocksmined_legacy_magma}
Total blocks mined of legacy_magma
Returns: Number
{stat_breakitem_diamond_boots}
Amount of items broken of diamond_boots
Returns: Number
{stat_dropped_legacy_flower_pot}
Amount of items dropped of legacy_flower_pot
Returns: Number
{stat_breakitem_legacy_item_frame}
Amount of items broken of legacy_item_frame
Returns: Number
{stat_dropped_legacy_magenta_glazed_terracotta}
Amount of items dropped of legacy_magenta_glazed_terracotta
Returns: Number
{stat_dropped_legacy_sulphur}
Amount of items dropped of legacy_sulphur
Returns: Number
{stat_dropped_legacy_yellow_shulker_box}
Amount of items dropped of legacy_yellow_shulker_box
Returns: Number
{stat_dropped_scute}
Amount of items dropped of scute
Returns: Number
{stat_blocksmined_stripped_spruce_log}
Total blocks mined of stripped_spruce_log
Returns: Number
{stat_dropped_smooth_red_sandstone}
Amount of items dropped of smooth_red_sandstone
Returns: Number
{stat_breakitem_legacy_bucket}
Amount of items broken of legacy_bucket
Returns: Number
{stat_itemsused_shulker_shell}
Amount of items used of shulker_shell
Returns: Number
{stat_blocksmined_birch_fence_gate}
Total blocks mined of birch_fence_gate
Returns: Number
{stat_blocksmined_blue_wall_banner}
Total blocks mined of blue_wall_banner
Returns: Number
{stat_dropped_diamond_sword}
Amount of items dropped of diamond_sword
Returns: Number
{stat_dropped_legacy_quartz_stairs}
Amount of items dropped of legacy_quartz_stairs
Returns: Number
{stat_dropped_legacy_air}
Amount of items dropped of legacy_air
Returns: Number
{stat_dropped_legacy_gold_block}
Amount of items dropped of legacy_gold_block
Returns: Number
{stat_blocksmined_acacia_fence_gate}
Total blocks mined of acacia_fence_gate
Returns: Number
{stat_breakitem_mutton}
Amount of items broken of mutton
Returns: Number
{stat_itemsused_diamond_pickaxe}
Amount of items used of diamond_pickaxe
Returns: Number
{stat_blocksmined_dead_horn_coral_wall_fan}
Total blocks mined of dead_horn_coral_wall_fan
Returns: Number
{stat_dropped_gray_carpet}
Amount of items dropped of gray_carpet
Returns: Number
{stat_dropped_white_stained_glass_pane}
Amount of items dropped of white_stained_glass_pane
Returns: Number
{stat_itemsused_legacy_rabbit_foot}
Amount of items used of legacy_rabbit_foot
Returns: Number
{stat_dropped_legacy_birch_door}
Amount of items dropped of legacy_birch_door
Returns: Number
{stat_dropped_oak_pressure_plate}
Amount of items dropped of oak_pressure_plate
Returns: Number
{stat_blocksmined_trapped_chest}
Total blocks mined of trapped_chest
Returns: Number
{stat_blocksmined_legacy_lapis_block}
Total blocks mined of legacy_lapis_block
Returns: Number
{stat_itemsused_legacy_flower_pot_item}
Amount of items used of legacy_flower_pot_item
Returns: Number
{stat_dropped_tipped_arrow}
Amount of items dropped of tipped_arrow
Returns: Number
{stat_itemsused_legacy_stone_spade}
Amount of items used of legacy_stone_spade
Returns: Number
{stat_dropped_purple_concrete}
Amount of items dropped of purple_concrete
Returns: Number
{stat_dropped_iron_block}
Amount of items dropped of iron_block
Returns: Number
{stat_dropped_brown_glazed_terracotta}
Amount of items dropped of brown_glazed_terracotta
Returns: Number
{stat_dropped_oak_leaves}
Amount of items dropped of oak_leaves
Returns: Number
{stat_dropped_horse_spawn_egg}
Amount of items dropped of horse_spawn_egg
Returns: Number
{stat_breakitem_golden_chestplate}
Amount of items broken of golden_chestplate
Returns: Number
{stat_dropped_legacy_gray_glazed_terracotta}
Amount of items dropped of legacy_gray_glazed_terracotta
Returns: Number
{stat_breakitem_iron_sword}
Amount of items broken of iron_sword
Returns: Number
{stat_itemsused_legacy_bowl}
Amount of items used of legacy_bowl
Returns: Number
{stat_itemsused_redstone}
Amount of items used of redstone
Returns: Number
{stat_blocksmined_light_blue_terracotta}
Total blocks mined of light_blue_terracotta
Returns: Number
{stat_blocksmined_lilac}
Total blocks mined of lilac
Returns: Number
{stat_blocksmined_acacia_planks}
Total blocks mined of acacia_planks
Returns: Number
{stat_dropped_name_tag}
Amount of items dropped of name_tag
Returns: Number
{stat_dropped_orange_stained_glass}
Amount of items dropped of orange_stained_glass
Returns: Number
{stat_itemsused_iron_axe}
Amount of items used of iron_axe
Returns: Number
{stat_dropped_stone_shovel}
Amount of items dropped of stone_shovel
Returns: Number
{stat_itemsused_legacy_fishing_rod}
Amount of items used of legacy_fishing_rod
Returns: Number
{stat_breakitem_rotten_flesh}
Amount of items broken of rotten_flesh
Returns: Number
{stat_dropped_wooden_hoe}
Amount of items dropped of wooden_hoe
Returns: Number
{stat_dropped_acacia_sapling}
Amount of items dropped of acacia_sapling
Returns: Number
{stat_dropped_glass_pane}
Amount of items dropped of glass_pane
Returns: Number
{stat_dropped_ladder}
Amount of items dropped of ladder
Returns: Number
{stat_blocksmined_green_stained_glass_pane}
Total blocks mined of green_stained_glass_pane
Returns: Number
{stat_dropped_white_wall_banner}
Amount of items dropped of white_wall_banner
Returns: Number
{stat_blocksmined_creeper_head}
Total blocks mined of creeper_head
Returns: Number
{stat_dropped_light_blue_terracotta}
Amount of items dropped of light_blue_terracotta
Returns: Number
{stat_breakitem_legacy_gold_hoe}
Amount of items broken of legacy_gold_hoe
Returns: Number
{stat_blocksmined_white_shulker_box}
Total blocks mined of white_shulker_box
Returns: Number
{stat_dropped_legacy_daylight_detector}
Amount of items dropped of legacy_daylight_detector
Returns: Number
{stat_blocksmined_blue_stained_glass_pane}
Total blocks mined of blue_stained_glass_pane
Returns: Number
{stat_itemsused_cave_spider_spawn_egg}
Amount of items used of cave_spider_spawn_egg
Returns: Number
{stat_blocksmined_legacy_lime_shulker_box}
Total blocks mined of legacy_lime_shulker_box
Returns: Number
{stat_breakitem}
Amount of items broken
Returns: Number
{stat_itemsused_snowball}
Amount of items used of snowball
Returns: Number
{stat_itemsused_legacy_diamond_pickaxe}
Amount of items used of legacy_diamond_pickaxe
Returns: Number
{stat_dropped_legacy_orange_glazed_terracotta}
Amount of items dropped of legacy_orange_glazed_terracotta
Returns: Number
{stat_blocksmined_legacy_tnt}
Total blocks mined of legacy_tnt
Returns: Number
{stat_dropped_brown_mushroom_block}
Amount of items dropped of brown_mushroom_block
Returns: Number
{stat_blocksmined_cyan_shulker_box}
Total blocks mined of cyan_shulker_box
Returns: Number
{stat_dropped_vine}
Amount of items dropped of vine
Returns: Number
{stat_dropped_flint}
Amount of items dropped of flint
Returns: Number
{stat_itemsused_carrot_on_a_stick}
Amount of items used of carrot_on_a_stick
Returns: Number
{stat_breakitem_legacy_flint}
Amount of items broken of legacy_flint
Returns: Number
{stat_breakitem_legacy_iron_ingot}
Amount of items broken of legacy_iron_ingot
Returns: Number
{stat_breakitem_legacy_stone_axe}
Amount of items broken of legacy_stone_axe
Returns: Number
{stat_itemsused_legacy_sulphur}
Amount of items used of legacy_sulphur
Returns: Number
{stat_breakitem_salmon_spawn_egg}
Amount of items broken of salmon_spawn_egg
Returns: Number
{stat_blocksmined_legacy_soul_sand}
Total blocks mined of legacy_soul_sand
Returns: Number
{stat_itemsused_legacy_hopper_minecart}
Amount of items used of legacy_hopper_minecart
Returns: Number
{stat_breakitem_legacy_nether_brick_item}
Amount of items broken of legacy_nether_brick_item
Returns: Number
{stat_breakitem_legacy_baked_potato}
Amount of items broken of legacy_baked_potato
Returns: Number
{stat_dropped_poppy}
Amount of items dropped of poppy
Returns: Number
{stat_itemsused_iron_shovel}
Amount of items used of iron_shovel
Returns: Number
{stat_breakitem_diamond_leggings}
Amount of items broken of diamond_leggings
Returns: Number
{stat_dropped_acacia_door}
Amount of items dropped of acacia_door
Returns: Number
{stat_itemsused_skeleton_horse_spawn_egg}
Amount of items used of skeleton_horse_spawn_egg
Returns: Number
{stat_dropped_tube_coral_block}
Amount of items dropped of tube_coral_block
Returns: Number
{stat_dropped_legacy_record_10}
Amount of items dropped of legacy_record_10
Returns: Number
{stat_dropped_brain_coral_block}
Amount of items dropped of brain_coral_block
Returns: Number
{stat_itemsused_legacy_watch}
Amount of items used of legacy_watch
Returns: Number
{stat_blocksmined_legacy_chorus_plant}
Total blocks mined of legacy_chorus_plant
Returns: Number
{stat_dropped_birch_log}
Amount of items dropped of birch_log
Returns: Number
{stat_breakitem_legacy_milk_bucket}
Amount of items broken of legacy_milk_bucket
Returns: Number
{stat_dropped_legacy_fermented_spider_eye}
Amount of items dropped of legacy_fermented_spider_eye
Returns: Number
{stat_dropped_legacy_skull_item}
Amount of items dropped of legacy_skull_item
Returns: Number
{stat_itemsused_stone_shovel}
Amount of items used of stone_shovel
Returns: Number
{stat_dropped_legacy_bone}
Amount of items dropped of legacy_bone
Returns: Number
{stat_dropped_legacy_record_11}
Amount of items dropped of legacy_record_11
Returns: Number
{stat_itemsused_vindicator_spawn_egg}
Amount of items used of vindicator_spawn_egg
Returns: Number
{stat_blocksmined_acacia_stairs}
Total blocks mined of acacia_stairs
Returns: Number
{stat_dropped_bucket}
Amount of items dropped of bucket
Returns: Number
{stat_blocksmined_green_wool}
Total blocks mined of green_wool
Returns: Number
{stat_itemsused_ghast_spawn_egg}
Amount of items used of ghast_spawn_egg
Returns: Number
{stat_blocksmined_jungle_slab}
Total blocks mined of jungle_slab
Returns: Number
{stat_itemsused_legacy_feather}
Amount of items used of legacy_feather
Returns: Number
{stat_timesincedeath}
Time since death
Returns: Number
{stat_dropped_legacy_record_12}
Amount of items dropped of legacy_record_12
Returns: Number
{stat_itemsused_bow}
Amount of items used of bow
Returns: Number
{stat_dropped_potatoes}
Amount of items dropped of potatoes
Returns: Number
{stat_itemsused_hopper_minecart}
Amount of items used of hopper_minecart
Returns: Number
{stat_itemsused_legacy_bow}
Amount of items used of legacy_bow
Returns: Number
{stat_blocksmined_magenta_wool}
Total blocks mined of magenta_wool
Returns: Number
{stat_dropped_ink_sac}
Amount of items dropped of ink_sac
Returns: Number
{stat_blocksmined_potted_oxeye_daisy}
Total blocks mined of potted_oxeye_daisy
Returns: Number
{stat_itemsused_bone}
Amount of items used of bone
Returns: Number
{stat_blocksmined_potted_cactus}
Total blocks mined of potted_cactus
Returns: Number
{stat_breakitem_legacy_melon}
Amount of items broken of legacy_melon
Returns: Number
{stat_dropped_spruce_wood}
Amount of items dropped of spruce_wood
Returns: Number
{stat_dropped_cyan_terracotta}
Amount of items dropped of cyan_terracotta
Returns: Number
{stat_blocksmined_dropper}
Total blocks mined of dropper
Returns: Number
{stat_blocksmined_legacy_glowstone}
Total blocks mined of legacy_glowstone
Returns: Number
{stat_dropped_polished_granite}
Amount of items dropped of polished_granite
Returns: Number
{stat_blocksmined_legacy_magenta_glazed_terracotta}
Total blocks mined of legacy_magenta_glazed_terracotta
Returns: Number
{stat_breakitem_golden_helmet}
Amount of items broken of golden_helmet
Returns: Number
{stat_dropped_totem_of_undying}
Amount of items dropped of totem_of_undying
Returns: Number
{stat_blocksmined_orange_carpet}
Total blocks mined of orange_carpet
Returns: Number
{stat_breakitem_legacy_pumpkin_pie}
Amount of items broken of legacy_pumpkin_pie
Returns: Number
{stat_itemsused_legacy_birch_door_item}
Amount of items used of legacy_birch_door_item
Returns: Number
{stat_blocksmined_legacy_nether_wart_block}
Total blocks mined of legacy_nether_wart_block
Returns: Number
{stat_dropped_legacy_red_rose}
Amount of items dropped of legacy_red_rose
Returns: Number
{stat_breakitem_legacy_bed}
Amount of items broken of legacy_bed
Returns: Number
{stat_dropped_compass}
Amount of items dropped of compass
Returns: Number
{stat_dropped_legacy_pumpkin_seeds}
Amount of items dropped of legacy_pumpkin_seeds
Returns: Number
{stat_blocksmined_hopper}
Total blocks mined of hopper
Returns: Number
{stat_dropped_legacy_enchanted_book}
Amount of items dropped of legacy_enchanted_book
Returns: Number
{stat_dropped_purple_wall_banner}
Amount of items dropped of purple_wall_banner
Returns: Number
{stat_dropped_music_disc_mellohi}
Amount of items dropped of music_disc_mellohi
Returns: Number
{stat_dropped_legacy_leather_chestplate}
Amount of items dropped of legacy_leather_chestplate
Returns: Number
{stat_dropped_legacy_potion}
Amount of items dropped of legacy_potion
Returns: Number
{stat_dropped_legacy_gold_barding}
Amount of items dropped of legacy_gold_barding
Returns: Number
{stat_dropped_zombie_wall_head}
Amount of items dropped of zombie_wall_head
Returns: Number
{stat_breakitem_legacy_fermented_spider_eye}
Amount of items broken of legacy_fermented_spider_eye
Returns: Number
{stat_dropped_farmland}
Amount of items dropped of farmland
Returns: Number
{stat_kd_mobs}
Kill Death ratio
Returns: Number
{stat_dropped_legacy_daylight_detector_inverted}
Amount of items dropped of legacy_daylight_detector_inverted
Returns: Number
{stat_breakitem_sugar}
Amount of items broken of sugar
Returns: Number
{stat_blocksmined_orange_terracotta}
Total blocks mined of orange_terracotta
Returns: Number
{stat_blocksmined_dead_brain_coral_fan}
Total blocks mined of dead_brain_coral_fan
Returns: Number
{stat_dropped_red_wall_banner}
Amount of items dropped of red_wall_banner
Returns: Number
{stat_blocksmined_cauldron}
Total blocks mined of cauldron
Returns: Number
{stat_dropped_repeating_command_block}
Amount of items dropped of repeating_command_block
Returns: Number
{stat_dropped_sign}
Amount of items dropped of sign
Returns: Number
{stat_dropped_legacy_cake_block}
Amount of items dropped of legacy_cake_block
Returns: Number
{stat_blocksmined_nether_bricks}
Total blocks mined of nether_bricks
Returns: Number
{stat_blocksmined_yellow_wool}
Total blocks mined of yellow_wool
Returns: Number
{stat_breakitem_zombie_pigman_spawn_egg}
Amount of items broken of zombie_pigman_spawn_egg
Returns: Number
{stat_dropped_legacy_arrow}
Amount of items dropped of legacy_arrow
Returns: Number
{stat_blocksmined_skeleton_wall_skull}
Total blocks mined of skeleton_wall_skull
Returns: Number
{stat_dropped_blue_orchid}
Amount of items dropped of blue_orchid
Returns: Number
{stat_breakitem_armor_stand}
Amount of items broken of armor_stand
Returns: Number
{stat_breakitem_end_crystal}
Amount of items broken of end_crystal
Returns: Number
{stat_blocksmined_purpur_stairs}
Total blocks mined of purpur_stairs
Returns: Number
{stat_breakitem_legacy_diamond_axe}
Amount of items broken of legacy_diamond_axe
Returns: Number
{stat_dropped_lime_shulker_box}
Amount of items dropped of lime_shulker_box
Returns: Number
{stat_dropped_legacy_acacia_door_item}
Amount of items dropped of legacy_acacia_door_item
Returns: Number
{stat_breakitem_bone_meal}
Amount of items broken of bone_meal
Returns: Number
{stat_blocksmined_damaged_anvil}
Total blocks mined of damaged_anvil
Returns: Number
{stat_dropped_dolphin_spawn_egg}
Amount of items dropped of dolphin_spawn_egg
Returns: Number
{stat_blocksmined_mossy_cobblestone_wall}
Total blocks mined of mossy_cobblestone_wall
Returns: Number
{stat_blocksmined_stripped_dark_oak_wood}
Total blocks mined of stripped_dark_oak_wood
Returns: Number
{stat_dropped_zombie_head}
Amount of items dropped of zombie_head
Returns: Number
{stat_blocksmined_legacy_anvil}
Total blocks mined of legacy_anvil
Returns: Number
{stat_itemsused_legacy_firework}
Amount of items used of legacy_firework
Returns: Number
{stat_itemsused_legacy_ink_sack}
Amount of items used of legacy_ink_sack
Returns: Number
{stat_dropped_wither_skeleton_wall_skull}
Amount of items dropped of wither_skeleton_wall_skull
Returns: Number
{stat_blocksmined_light_gray_concrete_powder}
Total blocks mined of light_gray_concrete_powder
Returns: Number
{stat_breakitem_legacy_cooked_chicken}
Amount of items broken of legacy_cooked_chicken
Returns: Number
{stat_dropped_birch_stairs}
Amount of items dropped of birch_stairs
Returns: Number
{stat_blocksmined_orange_stained_glass_pane}
Total blocks mined of orange_stained_glass_pane
Returns: Number
{stat_blocksmined_infested_cracked_stone_bricks}
Total blocks mined of infested_cracked_stone_bricks
Returns: Number
{stat_itemsused_legacy_bone}
Amount of items used of legacy_bone
Returns: Number
{stat_dropped_yellow_concrete}
Amount of items dropped of yellow_concrete
Returns: Number
{stat_itemsused_legacy_boat_dark_oak}
Amount of items used of legacy_boat_dark_oak
Returns: Number
{stat_dropped_stone_bricks}
Amount of items dropped of stone_bricks
Returns: Number
{stat_dropped_acacia_boat}
Amount of items dropped of acacia_boat
Returns: Number
{stat_dropped_yellow_shulker_box}
Amount of items dropped of yellow_shulker_box
Returns: Number
{stat_dropped_iron_nugget}
Amount of items dropped of iron_nugget
Returns: Number
{stat_blocksmined_infested_cobblestone}
Total blocks mined of infested_cobblestone
Returns: Number
{stat_dropped_legacy_mycel}
Amount of items dropped of legacy_mycel
Returns: Number
{stat_breakitem_magenta_dye}
Amount of items broken of magenta_dye
Returns: Number
{stat_breakitem_legacy_gold_nugget}
Amount of items broken of legacy_gold_nugget
Returns: Number
{stat_breakitem_legacy_prismarine_shard}
Amount of items broken of legacy_prismarine_shard
Returns: Number
{stat_blocksmined_brown_concrete_powder}
Total blocks mined of brown_concrete_powder
Returns: Number
{stat_dropped_legacy_jungle_door}
Amount of items dropped of legacy_jungle_door
Returns: Number
{stat_blocksmined_legacy_detector_rail}
Total blocks mined of legacy_detector_rail
Returns: Number
{stat_itemsused_legacy_iron_chestplate}
Amount of items used of legacy_iron_chestplate
Returns: Number
{stat_blocksmined_legacy_leaves_2}
Total blocks mined of legacy_leaves_2
Returns: Number
{stat_itemsused_cooked_porkchop}
Amount of items used of cooked_porkchop
Returns: Number
{stat_blocksmined_sugar_cane}
Total blocks mined of sugar_cane
Returns: Number
{stat_blocksmined_legacy_soil}
Total blocks mined of legacy_soil
Returns: Number
{stat_blocksmined_legacy_quartz_ore}
Total blocks mined of legacy_quartz_ore
Returns: Number
{stat_dropped_music_disc_strad}
Amount of items dropped of music_disc_strad
Returns: Number
{stat_itemsused_music_disc_far}
Amount of items used of music_disc_far
Returns: Number
{stat_blocksmined_lever}
Total blocks mined of lever
Returns: Number
{stat_dropped_legacy_cooked_rabbit}
Amount of items dropped of legacy_cooked_rabbit
Returns: Number
{stat_dropped_creeper_spawn_egg}
Amount of items dropped of creeper_spawn_egg
Returns: Number
{stat_dropped_jukebox}
Amount of items dropped of jukebox
Returns: Number
{stat_dropped_prismarine_slab}
Amount of items dropped of prismarine_slab
Returns: Number
{stat_dropped_legacy_piston_sticky_base}
Amount of items dropped of legacy_piston_sticky_base
Returns: Number
{stat_blocksmined_white_bed}
Total blocks mined of white_bed
Returns: Number
{stat_blocksmined_fire}
Total blocks mined of fire
Returns: Number
{stat_itemsused_flint_and_steel}
Amount of items used of flint_and_steel
Returns: Number
{stat_itemsused_lapis_lazuli}
Amount of items used of lapis_lazuli
Returns: Number
{stat_dropped_light_gray_banner}
Amount of items dropped of light_gray_banner
Returns: Number
{stat_blocksmined_legacy_vine}
Total blocks mined of legacy_vine
Returns: Number
{stat_dropped_legacy_snow}
Amount of items dropped of legacy_snow
Returns: Number
{stat_itemsused_legacy_boat_jungle}
Amount of items used of legacy_boat_jungle
Returns: Number
{stat_dropped_birch_fence}
Amount of items dropped of birch_fence
Returns: Number
{stat_dropped_music_disc_chirp}
Amount of items dropped of music_disc_chirp
Returns: Number
{stat_itemsused_birch_boat}
Amount of items used of birch_boat
Returns: Number
{stat_breakitem_husk_spawn_egg}
Amount of items broken of husk_spawn_egg
Returns: Number
{stat_breakitem_legacy_iron_barding}
Amount of items broken of legacy_iron_barding
Returns: Number
{stat_itemsused_water_bucket}
Amount of items used of water_bucket
Returns: Number
{stat_breakitem_legacy_wood_pickaxe}
Amount of items broken of legacy_wood_pickaxe
Returns: Number
{stat_blocksmined_legacy_acacia_fence}
Total blocks mined of legacy_acacia_fence
Returns: Number
{stat_breakitem_bow}
Amount of items broken of bow
Returns: Number
{stat_dropped_salmon_spawn_egg}
Amount of items dropped of salmon_spawn_egg
Returns: Number
{stat_dropped_legacy_emerald_block}
Amount of items dropped of legacy_emerald_block
Returns: Number
{stat_blocksmined_light_blue_stained_glass}
Total blocks mined of light_blue_stained_glass
Returns: Number
{stat_breakitem_elytra}
Amount of items broken of elytra
Returns: Number
{stat_breakitem_legacy_diamond_sword}
Amount of items broken of legacy_diamond_sword
Returns: Number
{stat_dropped_potted_oak_sapling}
Amount of items dropped of potted_oak_sapling
Returns: Number
{stat_breakitem_legacy_eye_of_ender}
Amount of items broken of legacy_eye_of_ender
Returns: Number
{stat_dropped_spruce_boat}
Amount of items dropped of spruce_boat
Returns: Number
{stat_dropped_legacy_sign_post}
Amount of items dropped of legacy_sign_post
Returns: Number
{stat_itemsused_legacy_boat_spruce}
Amount of items used of legacy_boat_spruce
Returns: Number
{stat_blocksmined_light_blue_bed}
Total blocks mined of light_blue_bed
Returns: Number
{stat_breakitem_legacy_firework_charge}
Amount of items broken of legacy_firework_charge
Returns: Number
{stat_breakitem_legacy_beetroot_seeds}
Amount of items broken of legacy_beetroot_seeds
Returns: Number
{stat_blocksmined_daylight_detector}
Total blocks mined of daylight_detector
Returns: Number
{stat_dropped_nether_wart_block}
Amount of items dropped of nether_wart_block
Returns: Number
{stat_breakitem_written_book}
Amount of items broken of written_book
Returns: Number
{stat_dropped_dark_oak_slab}
Amount of items dropped of dark_oak_slab
Returns: Number
{stat_dropped_leather_chestplate}
Amount of items dropped of leather_chestplate
Returns: Number
{stat_itemsused_golden_shovel}
Amount of items used of golden_shovel
Returns: Number
{stat_breakitem_legacy_rabbit_foot}
Amount of items broken of legacy_rabbit_foot
Returns: Number
{stat_blocksmined_prismarine_brick_slab}
Total blocks mined of prismarine_brick_slab
Returns: Number
{stat_blocksmined_cobweb}
Total blocks mined of cobweb
Returns: Number
{stat_dropped_chiseled_stone_bricks}
Amount of items dropped of chiseled_stone_bricks
Returns: Number
{stat_breakitem_music_disc_far}
Amount of items broken of music_disc_far
Returns: Number
{stat_blocksmined_smooth_sandstone}
Total blocks mined of smooth_sandstone
Returns: Number
{stat_dropped_brick_slab}
Amount of items dropped of brick_slab
Returns: Number
{stat_dropped_potted_oxeye_daisy}
Amount of items dropped of potted_oxeye_daisy
Returns: Number
{stat_dropped_salmon}
Amount of items dropped of salmon
Returns: Number
{stat_dropped_legacy_torch}
Amount of items dropped of legacy_torch
Returns: Number
{stat_breakitem_prismarine_shard}
Amount of items broken of prismarine_shard
Returns: Number
{stat_blocksmined_pink_carpet}
Total blocks mined of pink_carpet
Returns: Number
{stat_dropped_dark_oak_fence}
Amount of items dropped of dark_oak_fence
Returns: Number
{stat_itemsused_golden_boots}
Amount of items used of golden_boots
Returns: Number
{stat_blocksmined_legacy_diamond_block}
Total blocks mined of legacy_diamond_block
Returns: Number
{stat_blocksmined_lapis_ore}
Total blocks mined of lapis_ore
Returns: Number
{stat_breakitem_chainmail_boots}
Amount of items broken of chainmail_boots
Returns: Number
{stat_blocksmined_potted_fern}
Total blocks mined of potted_fern
Returns: Number
{stat_breakitem_stone_sword}
Amount of items broken of stone_sword
Returns: Number
{stat_blocksmined_red_stained_glass_pane}
Total blocks mined of red_stained_glass_pane
Returns: Number
{stat_dropped_legacy_bowl}
Amount of items dropped of legacy_bowl
Returns: Number
{stat_breakitem_filled_map}
Amount of items broken of filled_map
Returns: Number
{stat_itemsused_legacy_stick}
Amount of items used of legacy_stick
Returns: Number
{stat_blocksmined_birch_leaves}
Total blocks mined of birch_leaves
Returns: Number
{stat_dropped_large_fern}
Amount of items dropped of large_fern
Returns: Number
{stat_itemsused_blaze_spawn_egg}
Amount of items used of blaze_spawn_egg
Returns: Number
{stat_dropped_acacia_wood}
Amount of items dropped of acacia_wood
Returns: Number
{stat_blocksmined_orange_wall_banner}
Total blocks mined of orange_wall_banner
Returns: Number
{stat_blocksmined_purple_wall_banner}
Total blocks mined of purple_wall_banner
Returns: Number
{stat_blocksmined_dandelion}
Total blocks mined of dandelion
Returns: Number
{stat_dropped_brown_shulker_box}
Amount of items dropped of brown_shulker_box
Returns: Number
{stat_itemsused_spider_eye}
Amount of items used of spider_eye
Returns: Number
{stat_dropped_legacy_stationary_lava}
Amount of items dropped of legacy_stationary_lava
Returns: Number
{stat_dropped_legacy_rotten_flesh}
Amount of items dropped of legacy_rotten_flesh
Returns: Number
{stat_dropped_pink_glazed_terracotta}
Amount of items dropped of pink_glazed_terracotta
Returns: Number
{stat_blocksmined_sand}
Total blocks mined of sand
Returns: Number
{stat_dropped_black_wall_banner}
Amount of items dropped of black_wall_banner
Returns: Number
{stat_dropped_legacy_wood_stairs}
Amount of items dropped of legacy_wood_stairs
Returns: Number
{stat_dropped_magma_block}
Amount of items dropped of magma_block
Returns: Number
{stat_itemsused_legacy_iron_leggings}
Amount of items used of legacy_iron_leggings
Returns: Number
{stat_dropped_yellow_stained_glass}
Amount of items dropped of yellow_stained_glass
Returns: Number
{stat_blocksmined_legacy_bone_block}
Total blocks mined of legacy_bone_block
Returns: Number
{stat_breakitem_charcoal}
Amount of items broken of charcoal
Returns: Number
{stat_breakitem_shield}
Amount of items broken of shield
Returns: Number
{stat_blocksmined_red_nether_bricks}
Total blocks mined of red_nether_bricks
Returns: Number
{stat_itemsused_prismarine_crystals}
Amount of items used of prismarine_crystals
Returns: Number
{stat_breakitem_legacy_record_9}
Amount of items broken of legacy_record_9
Returns: Number
{stat_breakitem_legacy_chainmail_chestplate}
Amount of items broken of legacy_chainmail_chestplate
Returns: Number
{stat_itemsused_diamond_chestplate}
Amount of items used of diamond_chestplate
Returns: Number
{stat_itemsused_potato}
Amount of items used of potato
Returns: Number
{stat_dropped_silverfish_spawn_egg}
Amount of items dropped of silverfish_spawn_egg
Returns: Number
{stat_dropped_legacy_cooked_chicken}
Amount of items dropped of legacy_cooked_chicken
Returns: Number
{stat_breakitem_legacy_sign}
Amount of items broken of legacy_sign
Returns: Number
{stat_breakitem_iron_helmet}
Amount of items broken of iron_helmet
Returns: Number
{stat_dropped_magenta_glazed_terracotta}
Amount of items dropped of magenta_glazed_terracotta
Returns: Number
{stat_blocksmined_jungle_fence}
Total blocks mined of jungle_fence
Returns: Number
{stat_breakitem_flint}
Amount of items broken of flint
Returns: Number
{stat_blocksmined_sponge}
Total blocks mined of sponge
Returns: Number
{stat_blocksmined_potted_birch_sapling}
Total blocks mined of potted_birch_sapling
Returns: Number
{stat_breakitem_legacy_cooked_fish}
Amount of items broken of legacy_cooked_fish
Returns: Number
{stat_itemsused_legacy_leather_leggings}
Amount of items used of legacy_leather_leggings
Returns: Number
{stat_dropped_legacy_banner}
Amount of items dropped of legacy_banner
Returns: Number
{stat_itemsused_trident}
Amount of items used of trident
Returns: Number
{stat_blocksmined_legacy_wood_stairs}
Total blocks mined of legacy_wood_stairs
Returns: Number
{stat_blocksmined_allium}
Total blocks mined of allium
Returns: Number
{stat_blocksmined_dark_oak_slab}
Total blocks mined of dark_oak_slab
Returns: Number
{stat_dropped_legacy_sign}
Amount of items dropped of legacy_sign
Returns: Number
{stat_blocksmined_diorite}
Total blocks mined of diorite
Returns: Number
{stat_dropped_legacy_stick}
Amount of items dropped of legacy_stick
Returns: Number
{stat_breakitem_turtle_helmet}
Amount of items broken of turtle_helmet
Returns: Number
{stat_dropped_saddle}
Amount of items dropped of saddle
Returns: Number
{stat_blocksmined_legacy_carpet}
Total blocks mined of legacy_carpet
Returns: Number
{stat_breakitem_firework_star}
Amount of items broken of firework_star
Returns: Number
{stat_breakitem_dandelion_yellow}
Amount of items broken of dandelion_yellow
Returns: Number
{stat_blocksmined_potted_acacia_sapling}
Total blocks mined of potted_acacia_sapling
Returns: Number
{stat_dropped_dead_bubble_coral_block}
Amount of items dropped of dead_bubble_coral_block
Returns: Number
{stat_blocksmined_cyan_wall_banner}
Total blocks mined of cyan_wall_banner
Returns: Number
{stat_itemsused_saddle}
Amount of items used of saddle
Returns: Number
{stat_blocksmined_light_gray_glazed_terracotta}
Total blocks mined of light_gray_glazed_terracotta
Returns: Number
{stat_breakitem_music_disc_13}
Amount of items broken of music_disc_13
Returns: Number
{stat_dropped_skeleton_wall_skull}
Amount of items dropped of skeleton_wall_skull
Returns: Number
{stat_dropped_acacia_log}
Amount of items dropped of acacia_log
Returns: Number
{stat_blocksmined_legacy_workbench}
Total blocks mined of legacy_workbench
Returns: Number
{stat_itemsused_legacy_arrow}
Amount of items used of legacy_arrow
Returns: Number
{stat_itemsused_legacy_clay_ball}
Amount of items used of legacy_clay_ball
Returns: Number
{stat_itemsused_zombie_pigman_spawn_egg}
Amount of items used of zombie_pigman_spawn_egg
Returns: Number
{stat_dropped_iron_chestplate}
Amount of items dropped of iron_chestplate
Returns: Number
{stat_blocksmined_air}
Total blocks mined of air
Returns: Number
{stat_dropped_bricks}
Amount of items dropped of bricks
Returns: Number
{stat_blocksmined_player_wall_head}
Total blocks mined of player_wall_head
Returns: Number
{stat_dropped_black_carpet}
Amount of items dropped of black_carpet
Returns: Number
{stat_blocksmined_stripped_oak_log}
Total blocks mined of stripped_oak_log
Returns: Number
{stat_blocksmined_legacy_leaves}
Total blocks mined of legacy_leaves
Returns: Number
{stat_itemsused_legacy_gold_helmet}
Amount of items used of legacy_gold_helmet
Returns: Number
{stat_blocksmined_birch_fence}
Total blocks mined of birch_fence
Returns: Number
{stat_dropped_snowball}
Amount of items dropped of snowball
Returns: Number
{stat_breakitem_legacy_glass_bottle}
Amount of items broken of legacy_glass_bottle
Returns: Number
{stat_dropped_legacy_shulker_shell}
Amount of items dropped of legacy_shulker_shell
Returns: Number
{stat_dropped_orange_concrete_powder}
Amount of items dropped of orange_concrete_powder
Returns: Number
{stat_blocksmined_repeater}
Total blocks mined of repeater
Returns: Number
{stat_blocksmined_legacy_spruce_fence_gate}
Total blocks mined of legacy_spruce_fence_gate
Returns: Number
{stat_dropped_cocoa_beans}
Amount of items dropped of cocoa_beans
Returns: Number
{stat_dropped_pig_spawn_egg}
Amount of items dropped of pig_spawn_egg
Returns: Number
{stat_dropped_damaged_anvil}
Amount of items dropped of damaged_anvil
Returns: Number
{stat_dropped_light_blue_bed}
Amount of items dropped of light_blue_bed
Returns: Number
{stat_itemsused_legacy_beetroot_seeds}
Amount of items used of legacy_beetroot_seeds
Returns: Number
{stat_itemsused_chainmail_chestplate}
Amount of items used of chainmail_chestplate
Returns: Number
{stat_itemsused_end_crystal}
Amount of items used of end_crystal
Returns: Number
{stat_breakitem_minecart}
Amount of items broken of minecart
Returns: Number
{stat_blocksmined_potted_allium}
Total blocks mined of potted_allium
Returns: Number
{stat_breakitem_legacy_stone_spade}
Amount of items broken of legacy_stone_spade
Returns: Number
{stat_itemsused_legacy_gold_barding}
Amount of items used of legacy_gold_barding
Returns: Number
{stat_dropped_legacy_vine}
Amount of items dropped of legacy_vine
Returns: Number
{stat_dropped_legacy_purpur_slab}
Amount of items dropped of legacy_purpur_slab
Returns: Number
{stat_dropped_magenta_concrete_powder}
Amount of items dropped of magenta_concrete_powder
Returns: Number
{stat_blocksmined_white_wool}
Total blocks mined of white_wool
Returns: Number
{stat_dropped_cooked_cod}
Amount of items dropped of cooked_cod
Returns: Number
{stat_dropped_end_portal_frame}
Amount of items dropped of end_portal_frame
Returns: Number
{stat_blocksmined_piston}
Total blocks mined of piston
Returns: Number
{stat_blocksmined_legacy_jungle_door}
Total blocks mined of legacy_jungle_door
Returns: Number
{stat_itemsused_leather}
Amount of items used of leather
Returns: Number
{stat_breakitem_melon_seeds}
Amount of items broken of melon_seeds
Returns: Number
{stat_blocksmined_legacy_observer}
Total blocks mined of legacy_observer
Returns: Number
{stat_dropped_legacy_iron_barding}
Amount of items dropped of legacy_iron_barding
Returns: Number
{stat_dropped_legacy_wood_double_step}
Amount of items dropped of legacy_wood_double_step
Returns: Number
{stat_dropped_oak_wood}
Amount of items dropped of oak_wood
Returns: Number
{stat_breakitem_music_disc_cat}
Amount of items broken of music_disc_cat
Returns: Number
{stat_blocksmined_legacy_wall_sign}
Total blocks mined of legacy_wall_sign
Returns: Number
{stat_dropped_iron_ingot}
Amount of items dropped of iron_ingot
Returns: Number
{stat_dropped_legacy_iron_spade}
Amount of items dropped of legacy_iron_spade
Returns: Number
{stat_dropped_redstone}
Amount of items dropped of redstone
Returns: Number
{stat_dropped_red_terracotta}
Amount of items dropped of red_terracotta
Returns: Number
{stat_dropped_legacy_monster_egg}
Amount of items dropped of legacy_monster_egg
Returns: Number
{stat_dropped_legacy_grass}
Amount of items dropped of legacy_grass
Returns: Number
{stat_dropped_cyan_wool}
Amount of items dropped of cyan_wool
Returns: Number
{stat_blocksmined_azure_bluet}
Total blocks mined of azure_bluet
Returns: Number
{stat_itemsused_salmon}
Amount of items used of salmon
Returns: Number
{stat_breakitem_string}
Amount of items broken of string
Returns: Number
{stat_blocksmined_brown_banner}
Total blocks mined of brown_banner
Returns: Number
{stat_dropped_legacy_leash}
Amount of items dropped of legacy_leash
Returns: Number
{stat_blocksmined_dark_oak_sapling}
Total blocks mined of dark_oak_sapling
Returns: Number
{stat_dropped_melon}
Amount of items dropped of melon
Returns: Number
{stat_blocksmined_legacy_hay_block}
Total blocks mined of legacy_hay_block
Returns: Number
{stat_dropped_rose_red}
Amount of items dropped of rose_red
Returns: Number
{stat_blocksmined_black_stained_glass_pane}
Total blocks mined of black_stained_glass_pane
Returns: Number
{stat_breakitem_iron_horse_armor}
Amount of items broken of iron_horse_armor
Returns: Number
{stat_blocksmined_dragon_wall_head}
Total blocks mined of dragon_wall_head
Returns: Number
{stat_blocksmined_pink_concrete_powder}
Total blocks mined of pink_concrete_powder
Returns: Number
{stat_blocksmined_red_carpet}
Total blocks mined of red_carpet
Returns: Number
{stat_itemsused_legacy_boat_acacia}
Amount of items used of legacy_boat_acacia
Returns: Number
{stat_itemsused_firework_star}
Amount of items used of firework_star
Returns: Number
{stat_dropped_detector_rail}
Amount of items dropped of detector_rail
Returns: Number
{stat_breakitem_legacy_rabbit}
Amount of items broken of legacy_rabbit
Returns: Number
{stat_dropped_legacy_purpur_stairs}
Amount of items dropped of legacy_purpur_stairs
Returns: Number
{stat_dropped_potion}
Amount of items dropped of potion
Returns: Number
{stat_blocksmined_legacy_trapped_chest}
Total blocks mined of legacy_trapped_chest
Returns: Number
{stat_dropped_legacy_magenta_shulker_box}
Amount of items dropped of legacy_magenta_shulker_box
Returns: Number
{stat_dropped_fishing_rod}
Amount of items dropped of fishing_rod
Returns: Number
{stat_blocksmined_yellow_banner}
Total blocks mined of yellow_banner
Returns: Number
{stat_breakitem_rabbit_stew}
Amount of items broken of rabbit_stew
Returns: Number
{stat_itemsused_gold_ingot}
Amount of items used of gold_ingot
Returns: Number
{stat_itemsused_legacy_gold_sword}
Amount of items used of legacy_gold_sword
Returns: Number
{stat_itemsused_firework_rocket}
Amount of items used of firework_rocket
Returns: Number
{stat_dropped_legacy_acacia_fence_gate}
Amount of items dropped of legacy_acacia_fence_gate
Returns: Number
{stat_blocksmined_legacy_water_lily}
Total blocks mined of legacy_water_lily
Returns: Number
{stat_dropped_brown_stained_glass}
Amount of items dropped of brown_stained_glass
Returns: Number
{stat_dropped_legacy_sponge}
Amount of items dropped of legacy_sponge
Returns: Number
{stat_breakitem_salmon_bucket}
Amount of items broken of salmon_bucket
Returns: Number
{stat_dropped_cut_sandstone}
Amount of items dropped of cut_sandstone
Returns: Number
{stat_blocksmined_legacy_sugar_cane_block}
Total blocks mined of legacy_sugar_cane_block
Returns: Number
{stat_blocksmined_legacy_purpur_block}
Total blocks mined of legacy_purpur_block
Returns: Number
{stat_itemsused_legacy_speckled_melon}
Amount of items used of legacy_speckled_melon
Returns: Number
{stat_blocksmined_legacy_barrier}
Total blocks mined of legacy_barrier
Returns: Number
{stat_blocksmined_moving_piston}
Total blocks mined of moving_piston
Returns: Number
{stat_dropped_legacy_piston_base}
Amount of items dropped of legacy_piston_base
Returns: Number
{stat_dropped_brown_concrete_powder}
Amount of items dropped of brown_concrete_powder
Returns: Number
{stat_dropped_quartz_pillar}
Amount of items dropped of quartz_pillar
Returns: Number
{stat_dropped_legacy_lime_glazed_terracotta}
Amount of items dropped of legacy_lime_glazed_terracotta
Returns: Number
{stat_walk_cm}
Distance walked in cm
Returns: Number
{stat_breakitem_legacy_magma_cream}
Amount of items broken of legacy_magma_cream
Returns: Number
{stat_dropped_legacy_pumpkin_stem}
Amount of items dropped of legacy_pumpkin_stem
Returns: Number
{stat_blocksmined_dead_horn_coral}
Total blocks mined of dead_horn_coral
Returns: Number
{stat_blocksmined_acacia_button}
Total blocks mined of acacia_button
Returns: Number
{stat_dropped_acacia_stairs}
Amount of items dropped of acacia_stairs
Returns: Number
{stat_dropped_phantom_membrane}
Amount of items dropped of phantom_membrane
Returns: Number
{stat_blocksmined_legacy_torch}
Total blocks mined of legacy_torch
Returns: Number
{stat_breakitem_legacy_glowstone_dust}
Amount of items broken of legacy_glowstone_dust
Returns: Number
{stat_dropped_rose_bush}
Amount of items dropped of rose_bush
Returns: Number
{stat_blocksmined_dark_oak_fence_gate}
Total blocks mined of dark_oak_fence_gate
Returns: Number
{stat_breakitem_cow_spawn_egg}
Amount of items broken of cow_spawn_egg
Returns: Number
{stat_dropped_legacy_ladder}
Amount of items dropped of legacy_ladder
Returns: Number
{stat_dropped_legacy_barrier}
Amount of items dropped of legacy_barrier
Returns: Number
{stat_blocksmined_pink_wall_banner}
Total blocks mined of pink_wall_banner
Returns: Number
{stat_blocksmined_red_tulip}
Total blocks mined of red_tulip
Returns: Number
{stat_dropped_legacy_dead_bush}
Amount of items dropped of legacy_dead_bush
Returns: Number
{stat_itemsused_clock}
Amount of items used of clock
Returns: Number
{stat_dropped_sticky_piston}
Amount of items dropped of sticky_piston
Returns: Number
{stat_itemsused_emerald}
Amount of items used of emerald
Returns: Number
{stat_dropped_tnt_minecart}
Amount of items dropped of tnt_minecart
Returns: Number
{stat_dropped_white_carpet}
Amount of items dropped of white_carpet
Returns: Number
{stat_blocksmined_dead_bubble_coral}
Total blocks mined of dead_bubble_coral
Returns: Number
{stat_dropped_item_frame}
Amount of items dropped of item_frame
Returns: Number
{stat_dropped_legacy_shears}
Amount of items dropped of legacy_shears
Returns: Number
{stat_blocksmined_blue_wool}
Total blocks mined of blue_wool
Returns: Number
{stat_dropped_horn_coral_block}
Amount of items dropped of horn_coral_block
Returns: Number
{stat_dropped_dead_fire_coral}
Amount of items dropped of dead_fire_coral
Returns: Number
{stat_dropped_tropical_fish_spawn_egg}
Amount of items dropped of tropical_fish_spawn_egg
Returns: Number
{stat_dropped_rabbit}
Amount of items dropped of rabbit
Returns: Number
{stat_blocksmined_shulker_box}
Total blocks mined of shulker_box
Returns: Number
{stat_breakitem_legacy_boat_birch}
Amount of items broken of legacy_boat_birch
Returns: Number
{stat_dropped_stripped_birch_log}
Amount of items dropped of stripped_birch_log
Returns: Number
{stat_dropped_legacy_obsidian}
Amount of items dropped of legacy_obsidian
Returns: Number
{stat_dropped_legacy_glowing_redstone_ore}
Amount of items dropped of legacy_glowing_redstone_ore
Returns: Number
{stat_dropped_command_block_minecart}
Amount of items dropped of command_block_minecart
Returns: Number
{stat_dropped_potted_dandelion}
Amount of items dropped of potted_dandelion
Returns: Number
{stat_dropped_green_concrete_powder}
Amount of items dropped of green_concrete_powder
Returns: Number
{stat_dropped_leather_leggings}
Amount of items dropped of leather_leggings
Returns: Number
{stat_dropped_golden_helmet}
Amount of items dropped of golden_helmet
Returns: Number
{stat_blocksmined_blue_shulker_box}
Total blocks mined of blue_shulker_box
Returns: Number
{stat_itemsused_zombie_horse_spawn_egg}
Amount of items used of zombie_horse_spawn_egg
Returns: Number
{stat_itemsused_turtle_spawn_egg}
Amount of items used of turtle_spawn_egg
Returns: Number
{stat_itemsused_iron_nugget}
Amount of items used of iron_nugget
Returns: Number
{stat_itemsused_rabbit_foot}
Amount of items used of rabbit_foot
Returns: Number
{stat_dropped_prismarine_crystals}
Amount of items dropped of prismarine_crystals
Returns: Number
{stat_blocksmined_smooth_quartz}
Total blocks mined of smooth_quartz
Returns: Number
{stat_dropped_prismarine_shard}
Amount of items dropped of prismarine_shard
Returns: Number
{stat_dropped_legacy_structure_block}
Amount of items dropped of legacy_structure_block
Returns: Number
{stat_itemsused_nether_brick}
Amount of items used of nether_brick
Returns: Number
{stat_dropped_popped_chorus_fruit}
Amount of items dropped of popped_chorus_fruit
Returns: Number
{stat_dropped_lime_banner}
Amount of items dropped of lime_banner
Returns: Number
{stat_dropped_legacy_black_glazed_terracotta}
Amount of items dropped of legacy_black_glazed_terracotta
Returns: Number
{stat_dropped_porkchop}
Amount of items dropped of porkchop
Returns: Number
{stat_breakitem_legacy_speckled_melon}
Amount of items broken of legacy_speckled_melon
Returns: Number
{stat_itemsused_music_disc_mall}
Amount of items used of music_disc_mall
Returns: Number
{stat_dropped_nether_bricks}
Amount of items dropped of nether_bricks
Returns: Number
{stat_blocksmined_blue_ice}
Total blocks mined of blue_ice
Returns: Number
{stat_dropped_legacy_magma_cream}
Amount of items dropped of legacy_magma_cream
Returns: Number
{stat_dropped_legacy_acacia_fence}
Amount of items dropped of legacy_acacia_fence
Returns: Number
{stat_breakitem_iron_shovel}
Amount of items broken of iron_shovel
Returns: Number
{stat_dropped_legacy_storage_minecart}
Amount of items dropped of legacy_storage_minecart
Returns: Number
{stat_dropped_iron_horse_armor}
Amount of items dropped of iron_horse_armor
Returns: Number
{stat_breakitem_iron_ingot}
Amount of items broken of iron_ingot
Returns: Number
{stat_breakitem_golden_axe}
Amount of items broken of golden_axe
Returns: Number
{stat_dropped_lime_dye}
Amount of items dropped of lime_dye
Returns: Number
{stat_dropped_legacy_glowstone_dust}
Amount of items dropped of legacy_glowstone_dust
Returns: Number
{stat_dropped_legacy_jack_o_lantern}
Amount of items dropped of legacy_jack_o_lantern
Returns: Number
{stat_blocksmined_legacy_grass}
Total blocks mined of legacy_grass
Returns: Number
{stat_breakitem_legacy_sugar}
Amount of items broken of legacy_sugar
Returns: Number
{stat_blocksmined_white_terracotta}
Total blocks mined of white_terracotta
Returns: Number
{stat_dropped_yellow_stained_glass_pane}
Amount of items dropped of yellow_stained_glass_pane
Returns: Number
{stat_dropped_legacy_redstone_lamp_on}
Amount of items dropped of legacy_redstone_lamp_on
Returns: Number
{stat_breakitem_stone_hoe}
Amount of items broken of stone_hoe
Returns: Number
{stat_dropped_oak_boat}
Amount of items dropped of oak_boat
Returns: Number
{stat_dropped_legacy_ghast_tear}
Amount of items dropped of legacy_ghast_tear
Returns: Number
{stat_breakitem_legacy_slime_ball}
Amount of items broken of legacy_slime_ball
Returns: Number
{stat_blocksmined_birch_slab}
Total blocks mined of birch_slab
Returns: Number
{stat_blocksmined_acacia_sapling}
Total blocks mined of acacia_sapling
Returns: Number
{stat_dropped_stripped_acacia_log}
Amount of items dropped of stripped_acacia_log
Returns: Number
{stat_itemsused_legacy_cooked_beef}
Amount of items used of legacy_cooked_beef
Returns: Number
{stat_dropped_legacy_emerald}
Amount of items dropped of legacy_emerald
Returns: Number
{stat_dropped_sugar}
Amount of items dropped of sugar
Returns: Number
{stat_dropped_iron_ore}
Amount of items dropped of iron_ore
Returns: Number
{stat_breakitem_shulker_spawn_egg}
Amount of items broken of shulker_spawn_egg
Returns: Number
{stat_itemsused_legacy_stone_hoe}
Amount of items used of legacy_stone_hoe
Returns: Number
{stat_dropped_potted_brown_mushroom}
Amount of items dropped of potted_brown_mushroom
Returns: Number
{stat_itemsused_cod_bucket}
Amount of items used of cod_bucket
Returns: Number
{stat_dropped_grass_path}
Amount of items dropped of grass_path
Returns: Number
{stat_dropped_infested_chiseled_stone_bricks}
Amount of items dropped of infested_chiseled_stone_bricks
Returns: Number
{stat_dropped_legacy_emerald_ore}
Amount of items dropped of legacy_emerald_ore
Returns: Number
{stat_blocksmined_green_terracotta}
Total blocks mined of green_terracotta
Returns: Number
{stat_blocksmined_acacia_wood}
Total blocks mined of acacia_wood
Returns: Number
{stat_blocksmined_spruce_fence_gate}
Total blocks mined of spruce_fence_gate
Returns: Number
{stat_itemsused_legacy_jungle_door_item}
Amount of items used of legacy_jungle_door_item
Returns: Number
{stat_dropped_potted_red_tulip}
Amount of items dropped of potted_red_tulip
Returns: Number
{stat_dropped_lime_glazed_terracotta}
Amount of items dropped of lime_glazed_terracotta
Returns: Number
{stat_dropped_golden_axe}
Amount of items dropped of golden_axe
Returns: Number
{stat_dropped_wooden_shovel}
Amount of items dropped of wooden_shovel
Returns: Number
{stat_dropped_podzol}
Amount of items dropped of podzol
Returns: Number
{stat_dropped_orange_banner}
Amount of items dropped of orange_banner
Returns: Number
{stat_blocksmined_lime_banner}
Total blocks mined of lime_banner
Returns: Number
{stat_dropped_golden_carrot}
Amount of items dropped of golden_carrot
Returns: Number
{stat_itemsused_legacy_pumpkin_pie}
Amount of items used of legacy_pumpkin_pie
Returns: Number
{stat_itemsused_legacy_prismarine_crystals}
Amount of items used of legacy_prismarine_crystals
Returns: Number
{stat_dropped_legacy_wood_button}
Amount of items dropped of legacy_wood_button
Returns: Number
{stat_dropped_legacy_portal}
Amount of items dropped of legacy_portal
Returns: Number
{stat_breakitem_legacy_rotten_flesh}
Amount of items broken of legacy_rotten_flesh
Returns: Number
{stat_breakitem_beetroot_soup}
Amount of items broken of beetroot_soup
Returns: Number
{stat_dropped_wither_skeleton_skull}
Amount of items dropped of wither_skeleton_skull
Returns: Number
{stat_dropped_spruce_door}
Amount of items dropped of spruce_door
Returns: Number
{stat_dropped_purple_stained_glass_pane}
Amount of items dropped of purple_stained_glass_pane
Returns: Number
{stat_dropped_legacy_gold_nugget}
Amount of items dropped of legacy_gold_nugget
Returns: Number
{stat_dropped_legacy_ender_portal}
Amount of items dropped of legacy_ender_portal
Returns: Number
{stat_dropped_oak_fence}
Amount of items dropped of oak_fence
Returns: Number
{stat_blocksmined_jungle_fence_gate}
Total blocks mined of jungle_fence_gate
Returns: Number
{stat_dropped_purple_shulker_box}
Amount of items dropped of purple_shulker_box
Returns: Number
{stat_blocksmined_legacy_huge_mushroom_1}
Total blocks mined of legacy_huge_mushroom_1
Returns: Number
{stat_blocksmined_legacy_brown_shulker_box}
Total blocks mined of legacy_brown_shulker_box
Returns: Number
{stat_dropped_ender_eye}
Amount of items dropped of ender_eye
Returns: Number
{stat_breakitem_legacy_sugar_cane}
Amount of items broken of legacy_sugar_cane
Returns: Number
{stat_dropped_bat_spawn_egg}
Amount of items dropped of bat_spawn_egg
Returns: Number
{stat_dropped_legacy_chainmail_chestplate}
Amount of items dropped of legacy_chainmail_chestplate
Returns: Number
{stat_dropped_chest}
Amount of items dropped of chest
Returns: Number
{stat_breakitem_legacy_gold_leggings}
Amount of items broken of legacy_gold_leggings
Returns: Number
{stat_itemsused_legacy_shulker_shell}
Amount of items used of legacy_shulker_shell
Returns: Number
{stat_breakitem_leather_leggings}
Amount of items broken of leather_leggings
Returns: Number
{stat_blocksmined_dead_brain_coral_block}
Total blocks mined of dead_brain_coral_block
Returns: Number
{stat_dropped_dead_bush}
Amount of items dropped of dead_bush
Returns: Number
{stat_breakitem_leather_boots}
Amount of items broken of leather_boots
Returns: Number
{stat_itemsused_chainmail_helmet}
Amount of items used of chainmail_helmet
Returns: Number
{stat_blocksmined_legacy_huge_mushroom_2}
Total blocks mined of legacy_huge_mushroom_2
Returns: Number
{stat_breakitem_phantom_membrane}
Amount of items broken of phantom_membrane
Returns: Number
{stat_blocksmined_legacy_snow}
Total blocks mined of legacy_snow
Returns: Number
{stat_itemsused_legacy_stone_pickaxe}
Amount of items used of legacy_stone_pickaxe
Returns: Number
{stat_dropped_legacy_nether_warts}
Amount of items dropped of legacy_nether_warts
Returns: Number
{stat_dropped_legacy_gold_sword}
Amount of items dropped of legacy_gold_sword
Returns: Number
{stat_blocksmined_granite}
Total blocks mined of granite
Returns: Number
{stat_dropped_map}
Amount of items dropped of map
Returns: Number
{stat_dropped_chainmail_chestplate}
Amount of items dropped of chainmail_chestplate
Returns: Number
{stat_dropped_legacy_ender_stone}
Amount of items dropped of legacy_ender_stone
Returns: Number
{stat_itemsused_music_disc_wait}
Amount of items used of music_disc_wait
Returns: Number
{stat_dropped_terracotta}
Amount of items dropped of terracotta
Returns: Number
{stat_dropped_legacy_chainmail_boots}
Amount of items dropped of legacy_chainmail_boots
Returns: Number
{stat_dropped_iron_helmet}
Amount of items dropped of iron_helmet
Returns: Number
{stat_blocksmined_white_carpet}
Total blocks mined of white_carpet
Returns: Number
{stat_breakitem_item_frame}
Amount of items broken of item_frame
Returns: Number
{stat_dropped_powered_rail}
Amount of items dropped of powered_rail
Returns: Number
{stat_itemsused_feather}
Amount of items used of feather
Returns: Number
{stat_blocksmined_emerald_block}
Total blocks mined of emerald_block
Returns: Number
{stat_itemsused_stone_hoe}
Amount of items used of stone_hoe
Returns: Number
{stat_dropped_tnt}
Amount of items dropped of tnt
Returns: Number
{stat_breakitem_legacy_boat_spruce}
Amount of items broken of legacy_boat_spruce
Returns: Number
{stat_blocksmined_legacy_bedrock}
Total blocks mined of legacy_bedrock
Returns: Number
{stat_dropped_legacy_eye_of_ender}
Amount of items dropped of legacy_eye_of_ender
Returns: Number
{stat_dropped_yellow_terracotta}
Amount of items dropped of yellow_terracotta
Returns: Number
{stat_hours_played_remaining}
Seconds played remaining
Returns: Text
{stat_blocksmined_chiseled_stone_bricks}
Total blocks mined of chiseled_stone_bricks
Returns: Number
{stat_blocksmined_cobblestone_wall}
Total blocks mined of cobblestone_wall
Returns: Number
{stat_breakitem_legacy_wood_hoe}
Amount of items broken of legacy_wood_hoe
Returns: Number
{stat_blocksmined_green_wall_banner}
Total blocks mined of green_wall_banner
Returns: Number
{stat_breakitem_spruce_boat}
Amount of items broken of spruce_boat
Returns: Number
{stat_dropped_dead_bubble_coral_fan}
Amount of items dropped of dead_bubble_coral_fan
Returns: Number
{stat_blocksmined_legacy_log}
Total blocks mined of legacy_log
Returns: Number
{stat_breakitem_legacy_prismarine_crystals}
Amount of items broken of legacy_prismarine_crystals
Returns: Number
{stat_dropped_legacy_water_lily}
Amount of items dropped of legacy_water_lily
Returns: Number
{stat_dropped_brown_wall_banner}
Amount of items dropped of brown_wall_banner
Returns: Number
{stat_dropped_legacy_diamond_ore}
Amount of items dropped of legacy_diamond_ore
Returns: Number
{stat_breakitem_legacy_leather_leggings}
Amount of items broken of legacy_leather_leggings
Returns: Number
{stat_blocksmined_acacia_log}
Total blocks mined of acacia_log
Returns: Number
{stat_dropped_dandelion_yellow}
Amount of items dropped of dandelion_yellow
Returns: Number
{stat_dropped_legacy_bed}
Amount of items dropped of legacy_bed
Returns: Number
{stat_dropped_red_shulker_box}
Amount of items dropped of red_shulker_box
Returns: Number
{stat_blocksmined_legacy_wood_step}
Total blocks mined of legacy_wood_step
Returns: Number
{stat_blocksmined_lime_concrete_powder}
Total blocks mined of lime_concrete_powder
Returns: Number
{stat_itemsused_music_disc_ward}
Amount of items used of music_disc_ward
Returns: Number
{stat_blocksmined_infested_mossy_stone_bricks}
Total blocks mined of infested_mossy_stone_bricks
Returns: Number
{stat_breakitem_legacy_golden_carrot}
Amount of items broken of legacy_golden_carrot
Returns: Number
{stat_time_played}
Time played
Returns: Text
{stat_breakitem_legacy_nether_stalk}
Amount of items broken of legacy_nether_stalk
Returns: Number
{stat_blocksmined_zombie_head}
Total blocks mined of zombie_head
Returns: Number
{stat_itemsused_music_disc_cat}
Amount of items used of music_disc_cat
Returns: Number
{stat_itemsused_legacy_ghast_tear}
Amount of items used of legacy_ghast_tear
Returns: Number
{stat_itemsused_legacy_milk_bucket}
Amount of items used of legacy_milk_bucket
Returns: Number
{stat_dropped_legacy_gold_record}
Amount of items dropped of legacy_gold_record
Returns: Number
{stat_breakitem_legacy_wheat}
Amount of items broken of legacy_wheat
Returns: Number
{stat_blocksmined_legacy_powered_rail}
Total blocks mined of legacy_powered_rail
Returns: Number
{stat_dropped_fermented_spider_eye}
Amount of items dropped of fermented_spider_eye
Returns: Number
{stat_dropped_birch_slab}
Amount of items dropped of birch_slab
Returns: Number
{stat_itemsused_legacy_book}
Amount of items used of legacy_book
Returns: Number
{stat_itemsused_popped_chorus_fruit}
Amount of items used of popped_chorus_fruit
Returns: Number
{stat_dropped_light_blue_concrete_powder}
Amount of items dropped of light_blue_concrete_powder
Returns: Number
{stat_dropped_music_disc_far}
Amount of items dropped of music_disc_far
Returns: Number
{stat_dropped_writable_book}
Amount of items dropped of writable_book
Returns: Number
{stat_fly_cm}
Distance flown in cm
Returns: Number
{stat_blocksmined_prismarine_stairs}
Total blocks mined of prismarine_stairs
Returns: Number
{stat_dropped_pink_concrete}
Amount of items dropped of pink_concrete
Returns: Number
{stat_blocksmined_blue_orchid}
Total blocks mined of blue_orchid
Returns: Number
{stat_dropped_light_gray_concrete_powder}
Amount of items dropped of light_gray_concrete_powder
Returns: Number
{stat_breakitem_cooked_mutton}
Amount of items broken of cooked_mutton
Returns: Number
{stat_blocksmined_frosted_ice}
Total blocks mined of frosted_ice
Returns: Number
{stat_blocksmined_legacy_dispenser}
Total blocks mined of legacy_dispenser
Returns: Number
{stat_dropped_carrot_on_a_stick}
Amount of items dropped of carrot_on_a_stick
Returns: Number
{stat_breakitem_legacy_cooked_beef}
Amount of items broken of legacy_cooked_beef
Returns: Number
{stat_breakitem_legacy_saddle}
Amount of items broken of legacy_saddle
Returns: Number
{stat_blocksmined_green_glazed_terracotta}
Total blocks mined of green_glazed_terracotta
Returns: Number
{stat_itemsused_legacy_melon}
Amount of items used of legacy_melon
Returns: Number
{stat_dropped_fire}
Amount of items dropped of fire
Returns: Number
{stat_blocksmined_black_banner}
Total blocks mined of black_banner
Returns: Number
{stat_breakitem_legacy_pork}
Amount of items broken of legacy_pork
Returns: Number
{stat_dropped_polar_bear_spawn_egg}
Amount of items dropped of polar_bear_spawn_egg
Returns: Number
{stat_itemsused_legacy_cauldron_item}
Amount of items used of legacy_cauldron_item
Returns: Number
{stat_dropped_light_gray_wool}
Amount of items dropped of light_gray_wool
Returns: Number
{stat_dropped_furnace}
Amount of items dropped of furnace
Returns: Number
{stat_itemsused_legacy_diamond_axe}
Amount of items used of legacy_diamond_axe
Returns: Number
{stat_itemsused_legacy_leather_chestplate}
Amount of items used of legacy_leather_chestplate
Returns: Number
{stat_dropped_legacy_beetroot_block}
Amount of items dropped of legacy_beetroot_block
Returns: Number
{stat_dropped_snow}
Amount of items dropped of snow
Returns: Number
{stat_dropped_black_stained_glass}
Amount of items dropped of black_stained_glass
Returns: Number
{stat_blocksmined_legacy_red_nether_brick}
Total blocks mined of legacy_red_nether_brick
Returns: Number
{stat_breakitem_diamond_horse_armor}
Amount of items broken of diamond_horse_armor
Returns: Number
{stat_itemsused_stone_sword}
Amount of items used of stone_sword
Returns: Number
{stat_itemsused_iron_horse_armor}
Amount of items used of iron_horse_armor
Returns: Number
{stat_dropped_prismarine_stairs}
Amount of items dropped of prismarine_stairs
Returns: Number
{stat_dropped_legacy_double_step}
Amount of items dropped of legacy_double_step
Returns: Number
{stat_dropped_lime_stained_glass_pane}
Amount of items dropped of lime_stained_glass_pane
Returns: Number
{stat_blocksmined_legacy_silver_shulker_box}
Total blocks mined of legacy_silver_shulker_box
Returns: Number
{stat_itemsused_legacy_name_tag}
Amount of items used of legacy_name_tag
Returns: Number
{stat_dropped_activator_rail}
Amount of items dropped of activator_rail
Returns: Number
{stat_itemsused_bread}
Amount of items used of bread
Returns: Number
{stat_breakitem_ink_sac}
Amount of items broken of ink_sac
Returns: Number
{stat_dropped_magenta_terracotta}
Amount of items dropped of magenta_terracotta
Returns: Number
{stat_dropped_prismarine_brick_slab}
Amount of items dropped of prismarine_brick_slab
Returns: Number
{stat_dropped_legacy_soil}
Amount of items dropped of legacy_soil
Returns: Number
{stat_blocksmined_blue_glazed_terracotta}
Total blocks mined of blue_glazed_terracotta
Returns: Number
{stat_dropped_armor_stand}
Amount of items dropped of armor_stand
Returns: Number
{stat_breakitem_chicken_spawn_egg}
Amount of items broken of chicken_spawn_egg
Returns: Number
{stat_dropped_beetroot}
Amount of items dropped of beetroot
Returns: Number
{stat_dropped_legacy_carrot_item}
Amount of items dropped of legacy_carrot_item
Returns: Number
{stat_dropped_light_gray_dye}
Amount of items dropped of light_gray_dye
Returns: Number
{stat_dropped_red_sand}
Amount of items dropped of red_sand
Returns: Number
{stat_dropped_legacy_rabbit_hide}
Amount of items dropped of legacy_rabbit_hide
Returns: Number
{stat_dropped_legacy_cyan_shulker_box}
Amount of items dropped of legacy_cyan_shulker_box
Returns: Number
{stat_dropped_snow_block}
Amount of items dropped of snow_block
Returns: Number
{stat_breakitem_legacy_redstone_comparator}
Amount of items broken of legacy_redstone_comparator
Returns: Number
{stat_dropped_cactus_green}
Amount of items dropped of cactus_green
Returns: Number
{stat_dropped_spruce_fence_gate}
Amount of items dropped of spruce_fence_gate
Returns: Number
{stat_itemsused_legacy_firework_charge}
Amount of items used of legacy_firework_charge
Returns: Number
{stat_breakitem_legacy_boat_dark_oak}
Amount of items broken of legacy_boat_dark_oak
Returns: Number
{stat_itemsused_legacy_string}
Amount of items used of legacy_string
Returns: Number
{stat_blocksmined_gray_wall_banner}
Total blocks mined of gray_wall_banner
Returns: Number
{stat_blocksmined_gray_stained_glass_pane}
Total blocks mined of gray_stained_glass_pane
Returns: Number
{stat_breakitem_command_block_minecart}
Amount of items broken of command_block_minecart
Returns: Number
{stat_breakitem_clay_ball}
Amount of items broken of clay_ball
Returns: Number
{stat_dropped_fire_coral_wall_fan}
Amount of items dropped of fire_coral_wall_fan
Returns: Number
{stat_breakitem_compass}
Amount of items broken of compass
Returns: Number
{stat_dropped_legacy_green_glazed_terracotta}
Amount of items dropped of legacy_green_glazed_terracotta
Returns: Number
{stat_itemsused_legacy_iron_spade}
Amount of items used of legacy_iron_spade
Returns: Number
{stat_itemsused_legacy_redstone_comparator}
Amount of items used of legacy_redstone_comparator
Returns: Number
{stat_itemsused_elder_guardian_spawn_egg}
Amount of items used of elder_guardian_spawn_egg
Returns: Number
{stat_blocksmined_mossy_stone_bricks}
Total blocks mined of mossy_stone_bricks
Returns: Number
{stat_dropped_legacy_poisonous_potato}
Amount of items dropped of legacy_poisonous_potato
Returns: Number
{stat_itemsused_egg}
Amount of items used of egg
Returns: Number
{stat_breakitem_music_disc_11}
Amount of items broken of music_disc_11
Returns: Number
{stat_itemsused_dolphin_spawn_egg}
Amount of items used of dolphin_spawn_egg
Returns: Number
{stat_dropped_potted_fern}
Amount of items dropped of potted_fern
Returns: Number
{stat_dropped_beef}
Amount of items dropped of beef
Returns: Number
{stat_dropped_lapis_lazuli}
Amount of items dropped of lapis_lazuli
Returns: Number
{stat_dropped_legacy_mushroom_soup}
Amount of items dropped of legacy_mushroom_soup
Returns: Number
{stat_timesplayed}
Amount of times played
Returns: Number
{stat_dropped_red_wool}
Amount of items dropped of red_wool
Returns: Number
{stat_dropped_dead_tube_coral_fan}
Amount of items dropped of dead_tube_coral_fan
Returns: Number
{stat_dropped_brown_bed}
Amount of items dropped of brown_bed
Returns: Number
{stat_dropped_quartz_slab}
Amount of items dropped of quartz_slab
Returns: Number
{stat_breakitem_golden_boots}
Amount of items broken of golden_boots
Returns: Number
{stat_breakitem_legacy_stone_pickaxe}
Amount of items broken of legacy_stone_pickaxe
Returns: Number
{stat_itemsused_legacy_powered_minecart}
Amount of items used of legacy_powered_minecart
Returns: Number
{stat_dropped_melon_slice}
Amount of items dropped of melon_slice
Returns: Number
{stat_dropped_wheat_seeds}
Amount of items dropped of wheat_seeds
Returns: Number
{stat_dropped_legacy_mutton}
Amount of items dropped of legacy_mutton
Returns: Number
{stat_blocksmined_pumpkin}
Total blocks mined of pumpkin
Returns: Number
{stat_dropped_legacy_sapling}
Amount of items dropped of legacy_sapling
Returns: Number
{stat_blocksmined_orange_wool}
Total blocks mined of orange_wool
Returns: Number
{stat_dropped_legacy_diamond_helmet}
Amount of items dropped of legacy_diamond_helmet
Returns: Number
{stat_blocksmined_blue_terracotta}
Total blocks mined of blue_terracotta
Returns: Number
{stat_dropped_gold_nugget}
Amount of items dropped of gold_nugget
Returns: Number
{stat_itemsused_legacy_raw_beef}
Amount of items used of legacy_raw_beef
Returns: Number
{stat_blocksmined_light_blue_carpet}
Total blocks mined of light_blue_carpet
Returns: Number
{stat_dropped_purple_stained_glass}
Amount of items dropped of purple_stained_glass
Returns: Number
{stat_itemsused_blaze_rod}
Amount of items used of blaze_rod
Returns: Number
{stat_itemsused_music_disc_strad}
Amount of items used of music_disc_strad
Returns: Number
{stat_dropped_legacy_structure_void}
Amount of items dropped of legacy_structure_void
Returns: Number
{stat_dropped_legacy_coal}
Amount of items dropped of legacy_coal
Returns: Number
{stat_breakitem_skeleton_horse_spawn_egg}
Amount of items broken of skeleton_horse_spawn_egg
Returns: Number
{stat_dropped_black_concrete}
Amount of items dropped of black_concrete
Returns: Number
{stat_breakitem_legacy_wood_door}
Amount of items broken of legacy_wood_door
Returns: Number
{stat_dropped_orange_glazed_terracotta}
Amount of items dropped of orange_glazed_terracotta
Returns: Number
{stat_blocksmined_red_bed}
Total blocks mined of red_bed
Returns: Number
{stat_blocksmined_pink_concrete}
Total blocks mined of pink_concrete
Returns: Number
{stat_dropped_magenta_shulker_box}
Amount of items dropped of magenta_shulker_box
Returns: Number
{stat_blocksmined_legacy_brick}
Total blocks mined of legacy_brick
Returns: Number
{stat_dropped_legacy_boat_jungle}
Amount of items dropped of legacy_boat_jungle
Returns: Number
{stat_dropped_legacy_stone_pickaxe}
Amount of items dropped of legacy_stone_pickaxe
Returns: Number
{stat_itemsused_legacy_pumpkin_seeds}
Amount of items used of legacy_pumpkin_seeds
Returns: Number
{stat_itemsused_legacy_nether_brick_item}
Amount of items used of legacy_nether_brick_item
Returns: Number
{stat_blocksmined_legacy_log_2}
Total blocks mined of legacy_log_2
Returns: Number
{stat_blocksmined_legacy_quartz_block}
Total blocks mined of legacy_quartz_block
Returns: Number
{stat_breakitem_diamond_sword}
Amount of items broken of diamond_sword
Returns: Number
{stat_dropped_golden_pickaxe}
Amount of items dropped of golden_pickaxe
Returns: Number
{stat_blocksmined_legacy_fence}
Total blocks mined of legacy_fence
Returns: Number
{stat_itemsused_wooden_axe}
Amount of items used of wooden_axe
Returns: Number
{stat_blocksmined_legacy_brown_glazed_terracotta}
Total blocks mined of legacy_brown_glazed_terracotta
Returns: Number
{stat_blocksmined_jungle_log}
Total blocks mined of jungle_log
Returns: Number
{stat_itemsused_diamond_boots}
Amount of items used of diamond_boots
Returns: Number
{stat_itemsused_legacy_grilled_pork}
Amount of items used of legacy_grilled_pork
Returns: Number
{stat_breakitem_dried_kelp}
Amount of items broken of dried_kelp
Returns: Number
{stat_blocksmined_lily_pad}
Total blocks mined of lily_pad
Returns: Number
{stat_breakitem_cocoa_beans}
Amount of items broken of cocoa_beans
Returns: Number
{stat_dropped_rabbit_spawn_egg}
Amount of items dropped of rabbit_spawn_egg
Returns: Number
{stat_dropped_legacy_iron_axe}
Amount of items dropped of legacy_iron_axe
Returns: Number
{stat_blocksmined_acacia_trapdoor}
Total blocks mined of acacia_trapdoor
Returns: Number
{stat_blocksmined_legacy_sand}
Total blocks mined of legacy_sand
Returns: Number
{stat_dropped_legacy_observer}
Amount of items dropped of legacy_observer
Returns: Number
{stat_blocksmined_legacy_birch_door}
Total blocks mined of legacy_birch_door
Returns: Number
{stat_dropped_legacy_nether_brick}
Amount of items dropped of legacy_nether_brick
Returns: Number
{stat_blocksmined_flower_pot}
Total blocks mined of flower_pot
Returns: Number
{stat_blocksmined_cyan_carpet}
Total blocks mined of cyan_carpet
Returns: Number
{stat_blocksmined_oak_fence_gate}
Total blocks mined of oak_fence_gate
Returns: Number
{stat_dropped_rabbit_foot}
Amount of items dropped of rabbit_foot
Returns: Number
{stat_dropped_legacy_brick_stairs}
Amount of items dropped of legacy_brick_stairs
Returns: Number
{stat_breakitem_quartz}
Amount of items broken of quartz
Returns: Number
{stat_blocksmined_carved_pumpkin}
Total blocks mined of carved_pumpkin
Returns: Number
{stat_dropped_purple_concrete_powder}
Amount of items dropped of purple_concrete_powder
Returns: Number
{stat_blocksmined_black_wall_banner}
Total blocks mined of black_wall_banner
Returns: Number
{stat_dropped_legacy_dark_oak_stairs}
Amount of items dropped of legacy_dark_oak_stairs
Returns: Number
{stat_dropped_pumpkin_pie}
Amount of items dropped of pumpkin_pie
Returns: Number
{stat_itemsused_totem_of_undying}
Amount of items used of totem_of_undying
Returns: Number
{stat_dropped_chorus_plant}
Amount of items dropped of chorus_plant
Returns: Number
{stat_dropped_wet_sponge}
Amount of items dropped of wet_sponge
Returns: Number
{stat_blocksmined_red_glazed_terracotta}
Total blocks mined of red_glazed_terracotta
Returns: Number
{stat_breakitem_shulker_shell}
Amount of items broken of shulker_shell
Returns: Number
{stat_itemsused_legacy_blaze_powder}
Amount of items used of legacy_blaze_powder
Returns: Number
{stat_dropped_legacy_diamond_hoe}
Amount of items dropped of legacy_diamond_hoe
Returns: Number
{stat_itemsused_lingering_potion}
Amount of items used of lingering_potion
Returns: Number
{stat_breakitem_iron_boots}
Amount of items broken of iron_boots
Returns: Number
{stat_blocksmined_purpur_block}
Total blocks mined of purpur_block
Returns: Number
{stat_dropped_diamond_chestplate}
Amount of items dropped of diamond_chestplate
Returns: Number
{stat_dropped_blue_bed}
Amount of items dropped of blue_bed
Returns: Number
{stat_dropped_legacy_carrot_stick}
Amount of items dropped of legacy_carrot_stick
Returns: Number
{stat_dropped_legacy_spruce_door_item}
Amount of items dropped of legacy_spruce_door_item
Returns: Number
{stat_dropped_legacy_snow_block}
Amount of items dropped of legacy_snow_block
Returns: Number
{stat_blocksmined_lava}
Total blocks mined of lava
Returns: Number
{stat_dropped_stone_pressure_plate}
Amount of items dropped of stone_pressure_plate
Returns: Number
{stat_dropped_legacy_redstone_torch_off}
Amount of items dropped of legacy_redstone_torch_off
Returns: Number
{stat_breakitem_legacy_hopper_minecart}
Amount of items broken of legacy_hopper_minecart
Returns: Number
{stat_dropped_turtle_egg}
Amount of items dropped of turtle_egg
Returns: Number
{stat_dropped_tropical_fish_bucket}
Amount of items dropped of tropical_fish_bucket
Returns: Number
{stat_itemsused_legacy_cooked_rabbit}
Amount of items used of legacy_cooked_rabbit
Returns: Number
{stat_dropped_legacy_exp_bottle}
Amount of items dropped of legacy_exp_bottle
Returns: Number
{stat_blocksmined_clay}
Total blocks mined of clay
Returns: Number
{stat_breakitem_birch_boat}
Amount of items broken of birch_boat
Returns: Number
{stat_blocksmined_legacy_web}
Total blocks mined of legacy_web
Returns: Number
{stat_breakitem_legacy_lava_bucket}
Amount of items broken of legacy_lava_bucket
Returns: Number
{stat_dropped_legacy_spectral_arrow}
Amount of items dropped of legacy_spectral_arrow
Returns: Number
{stat_dropped_legacy_green_shulker_box}
Amount of items dropped of legacy_green_shulker_box
Returns: Number
{stat_itemsused_cooked_cod}
Amount of items used of cooked_cod
Returns: Number
{stat_itemsused_legacy_baked_potato}
Amount of items used of legacy_baked_potato
Returns: Number
{stat_breakitem_fishing_rod}
Amount of items broken of fishing_rod
Returns: Number
{stat_dropped_legacy_water_bucket}
Amount of items dropped of legacy_water_bucket
Returns: Number
{stat_blocksmined_legacy_fence_gate}
Total blocks mined of legacy_fence_gate
Returns: Number
{stat_breakitem_legacy_arrow}
Amount of items broken of legacy_arrow
Returns: Number
{stat_itemsused_fermented_spider_eye}
Amount of items used of fermented_spider_eye
Returns: Number
{stat_breakitem_blaze_powder}
Amount of items broken of blaze_powder
Returns: Number
{stat_breakitem_legacy_diamond_chestplate}
Amount of items broken of legacy_diamond_chestplate
Returns: Number
{stat_itemsused_carrot}
Amount of items used of carrot
Returns: Number
{stat_dropped_iron_leggings}
Amount of items dropped of iron_leggings
Returns: Number
{stat_itemsused_legacy_explosive_minecart}
Amount of items used of legacy_explosive_minecart
Returns: Number
{stat_breakitem_glowstone_dust}
Amount of items broken of glowstone_dust
Returns: Number
{stat_dropped_spruce_sapling}
Amount of items dropped of spruce_sapling
Returns: Number
{stat_dropped_white_concrete}
Amount of items dropped of white_concrete
Returns: Number
{stat_itemsused_rabbit_stew}
Amount of items used of rabbit_stew
Returns: Number
{stat_blocksmined_legacy_lapis_ore}
Total blocks mined of legacy_lapis_ore
Returns: Number
{stat_breakitem_elder_guardian_spawn_egg}
Amount of items broken of elder_guardian_spawn_egg
Returns: Number
{stat_dropped_legacy_carpet}
Amount of items dropped of legacy_carpet
Returns: Number
{stat_breakitem_legacy_beetroot}
Amount of items broken of legacy_beetroot
Returns: Number
{stat_dropped_jungle_planks}
Amount of items dropped of jungle_planks
Returns: Number
{stat_dropped_attached_melon_stem}
Amount of items dropped of attached_melon_stem
Returns: Number
{stat_blocksmined_wall_torch}
Total blocks mined of wall_torch
Returns: Number
{stat_dropped_legacy_gray_shulker_box}
Amount of items dropped of legacy_gray_shulker_box
Returns: Number
{stat_blocksmined_legacy_spruce_fence}
Total blocks mined of legacy_spruce_fence
Returns: Number
{stat_dropped_potted_dark_oak_sapling}
Amount of items dropped of potted_dark_oak_sapling
Returns: Number
{stat_dropped_comparator}
Amount of items dropped of comparator
Returns: Number
{stat_blocksmined_legacy_yellow_flower}
Total blocks mined of legacy_yellow_flower
Returns: Number
{stat_itemsused_nautilus_shell}
Amount of items used of nautilus_shell
Returns: Number
{stat_blocksmined_red_shulker_box}
Total blocks mined of red_shulker_box
Returns: Number
{stat_itemsused_cooked_chicken}
Amount of items used of cooked_chicken
Returns: Number
{stat_itemsused_legacy_end_crystal}
Amount of items used of legacy_end_crystal
Returns: Number
{stat_breakitem_legacy_diamond_pickaxe}
Amount of items broken of legacy_diamond_pickaxe
Returns: Number
{stat_blocksmined_legacy_hard_clay}
Total blocks mined of legacy_hard_clay
Returns: Number
{stat_blocksmined_oak_wood}
Total blocks mined of oak_wood
Returns: Number
{stat_blocksmined_legacy_standing_banner}
Total blocks mined of legacy_standing_banner
Returns: Number
{stat_blocksmined_blue_carpet}
Total blocks mined of blue_carpet
Returns: Number
{stat_blocksmined_legacy_obsidian}
Total blocks mined of legacy_obsidian
Returns: Number
{stat_blocksmined_legacy_wool}
Total blocks mined of legacy_wool
Returns: Number
{stat_itemsused_legacy_cooked_fish}
Amount of items used of legacy_cooked_fish
Returns: Number
{stat_blocksmined_prismarine_brick_stairs}
Total blocks mined of prismarine_brick_stairs
Returns: Number
{stat_dropped_legacy_gold_pickaxe}
Amount of items dropped of legacy_gold_pickaxe
Returns: Number
{stat_dropped_legacy_redstone}
Amount of items dropped of legacy_redstone
Returns: Number
{stat_blocksmined_legacy_fire}
Total blocks mined of legacy_fire
Returns: Number
{stat_blocksmined_spawner}
Total blocks mined of spawner
Returns: Number
{stat_dropped_legacy_ender_pearl}
Amount of items dropped of legacy_ender_pearl
Returns: Number
{stat_itemsused_zombie_villager_spawn_egg}
Amount of items used of zombie_villager_spawn_egg
Returns: Number
{stat_breakitem_legacy_boat_acacia}
Amount of items broken of legacy_boat_acacia
Returns: Number
{stat_itemsused_music_disc_blocks}
Amount of items used of music_disc_blocks
Returns: Number
{stat_dropped_legacy_record_3}
Amount of items dropped of legacy_record_3
Returns: Number
{stat_dropped_legacy_pink_glazed_terracotta}
Amount of items dropped of legacy_pink_glazed_terracotta
Returns: Number
{stat_breakitem_legacy_raw_chicken}
Amount of items broken of legacy_raw_chicken
Returns: Number
{stat_dropped_legacy_iron_trapdoor}
Amount of items dropped of legacy_iron_trapdoor
Returns: Number
{stat_itemsused_horse_spawn_egg}
Amount of items used of horse_spawn_egg
Returns: Number
{stat_breakitem_legacy_bowl}
Amount of items broken of legacy_bowl
Returns: Number
{stat_dropped_dead_fire_coral_wall_fan}
Amount of items dropped of dead_fire_coral_wall_fan
Returns: Number
{stat_dropped_horn_coral_fan}
Amount of items dropped of horn_coral_fan
Returns: Number
{stat_dropped_legacy_fishing_rod}
Amount of items dropped of legacy_fishing_rod
Returns: Number
{stat_itemsused_legacy_elytra}
Amount of items used of legacy_elytra
Returns: Number
{stat_dropped_legacy_bucket}
Amount of items dropped of legacy_bucket
Returns: Number
{stat_dropped_seagrass}
Amount of items dropped of seagrass
Returns: Number
{stat_dropped_legacy_redstone_torch_on}
Amount of items dropped of legacy_redstone_torch_on
Returns: Number
{stat_dropped_pink_terracotta}
Amount of items dropped of pink_terracotta
Returns: Number
{stat_blocksmined_sticky_piston}
Total blocks mined of sticky_piston
Returns: Number
{stat_blocksmined_legacy_emerald_ore}
Total blocks mined of legacy_emerald_ore
Returns: Number
{stat_dropped_legacy_hard_clay}
Amount of items dropped of legacy_hard_clay
Returns: Number
{stat_breakitem_legacy_flower_pot_item}
Amount of items broken of legacy_flower_pot_item
Returns: Number
{stat_dropped_acacia_planks}
Amount of items dropped of acacia_planks
Returns: Number
{stat_dropped_legacy_lapis_ore}
Amount of items dropped of legacy_lapis_ore
Returns: Number
{stat_breakitem_baked_potato}
Amount of items broken of baked_potato
Returns: Number
{stat_dropped_cooked_beef}
Amount of items dropped of cooked_beef
Returns: Number
{stat_breakitem_legacy_chorus_fruit}
Amount of items broken of legacy_chorus_fruit
Returns: Number
{stat_itemsused_stone_axe}
Amount of items used of stone_axe
Returns: Number
{stat_dropped_legacy_magma}
Amount of items dropped of legacy_magma
Returns: Number
{stat_itemsused_golden_axe}
Amount of items used of golden_axe
Returns: Number
{stat_blocksmined_legacy_cyan_glazed_terracotta}
Total blocks mined of legacy_cyan_glazed_terracotta
Returns: Number
{stat_blocksmined_blue_banner}
Total blocks mined of blue_banner
Returns: Number
{stat_blocksmined_white_glazed_terracotta}
Total blocks mined of white_glazed_terracotta
Returns: Number
{stat_blocksmined_legacy_wood_plate}
Total blocks mined of legacy_wood_plate
Returns: Number
{stat_dropped_nether_brick_stairs}
Amount of items dropped of nether_brick_stairs
Returns: Number
{stat_dropped_legacy_seeds}
Amount of items dropped of legacy_seeds
Returns: Number
{stat_breakitem_legacy_spruce_door_item}
Amount of items broken of legacy_spruce_door_item
Returns: Number
{stat_breakitem_music_disc_stal}
Amount of items broken of music_disc_stal
Returns: Number
{stat_itemsused_diamond}
Amount of items used of diamond
Returns: Number
{stat_dropped_legacy_firework_charge}
Amount of items dropped of legacy_firework_charge
Returns: Number
{stat_dropped_legacy_bed_block}
Amount of items dropped of legacy_bed_block
Returns: Number
{stat_breakitem_turtle_spawn_egg}
Amount of items broken of turtle_spawn_egg
Returns: Number
{stat_blocksmined_legacy_cobblestone_stairs}
Total blocks mined of legacy_cobblestone_stairs
Returns: Number
{stat_blocksmined_legacy_bed_block}
Total blocks mined of legacy_bed_block
Returns: Number
{stat_itemsused_parrot_spawn_egg}
Amount of items used of parrot_spawn_egg
Returns: Number
{stat_dropped_legacy_tripwire_hook}
Amount of items dropped of legacy_tripwire_hook
Returns: Number
{stat_dropped_red_sandstone_stairs}
Amount of items dropped of red_sandstone_stairs
Returns: Number
{stat_blocksmined_stone_brick_stairs}
Total blocks mined of stone_brick_stairs
Returns: Number
{stat_dropped_magenta_stained_glass}
Amount of items dropped of magenta_stained_glass
Returns: Number
{stat_dropped_legacy_jungle_door_item}
Amount of items dropped of legacy_jungle_door_item
Returns: Number
{stat_dropped_hay_block}
Amount of items dropped of hay_block
Returns: Number
{stat_dropped_legacy_egg}
Amount of items dropped of legacy_egg
Returns: Number
{stat_itemsused_legacy_gold_ingot}
Amount of items used of legacy_gold_ingot
Returns: Number
{stat_dropped_legacy_stone_spade}
Amount of items dropped of legacy_stone_spade
Returns: Number
{stat_blocksmined_furnace}
Total blocks mined of furnace
Returns: Number
{stat_dropped_legacy_prismarine_crystals}
Amount of items dropped of legacy_prismarine_crystals
Returns: Number
{stat_dropped_legacy_glass_bottle}
Amount of items dropped of legacy_glass_bottle
Returns: Number
{stat_blocksmined_legacy_stationary_lava}
Total blocks mined of legacy_stationary_lava
Returns: Number
{stat_blocksmined_potted_jungle_sapling}
Total blocks mined of potted_jungle_sapling
Returns: Number
{stat_itemsused_beetroot}
Amount of items used of beetroot
Returns: Number
{stat_dropped_nautilus_shell}
Amount of items dropped of nautilus_shell
Returns: Number
{stat_blocksmined_cyan_terracotta}
Total blocks mined of cyan_terracotta
Returns: Number
{stat_breakitem_iron_chestplate}
Amount of items broken of iron_chestplate
Returns: Number
{stat_dropped_cyan_banner}
Amount of items dropped of cyan_banner
Returns: Number
{stat_itemsused_fire_charge}
Amount of items used of fire_charge
Returns: Number
{stat_breakitem_legacy_clay_brick}
Amount of items broken of legacy_clay_brick
Returns: Number
{stat_dropped_legacy_melon_seeds}
Amount of items dropped of legacy_melon_seeds
Returns: Number
{stat_itemsused_golden_leggings}
Amount of items used of golden_leggings
Returns: Number
{stat_breakitem_stick}
Amount of items broken of stick
Returns: Number
{stat_dropped_magenta_wool}
Amount of items dropped of magenta_wool
Returns: Number
{stat_dropped_gold_ore}
Amount of items dropped of gold_ore
Returns: Number
{stat_breakitem_legacy_raw_fish}
Amount of items broken of legacy_raw_fish
Returns: Number
{stat_dropped_legacy_cauldron}
Amount of items dropped of legacy_cauldron
Returns: Number
{stat_blocksmined_legacy_nether_brick_stairs}
Total blocks mined of legacy_nether_brick_stairs
Returns: Number
{stat_dropped_cooked_chicken}
Amount of items dropped of cooked_chicken
Returns: Number
{stat_breakitem_legacy_nether_star}
Amount of items broken of legacy_nether_star
Returns: Number
{stat_blocksmined_skeleton_skull}
Total blocks mined of skeleton_skull
Returns: Number
{stat_dropped_turtle_spawn_egg}
Amount of items dropped of turtle_spawn_egg
Returns: Number
{stat_breakitem_creeper_spawn_egg}
Amount of items broken of creeper_spawn_egg
Returns: Number
{stat_itemsused_jungle_boat}
Amount of items used of jungle_boat
Returns: Number
{stat_dropped_stray_spawn_egg}
Amount of items dropped of stray_spawn_egg
Returns: Number
{stat_blocksmined_acacia_door}
Total blocks mined of acacia_door
Returns: Number
{stat_itemsused_legacy_carrot_stick}
Amount of items used of legacy_carrot_stick
Returns: Number
{stat_itemsused_legacy_paper}
Amount of items used of legacy_paper
Returns: Number
{stat_blocksmined_legacy_step}
Total blocks mined of legacy_step
Returns: Number
{stat_dropped_redstone_ore}
Amount of items dropped of redstone_ore
Returns: Number
{stat_dropped_light_gray_wall_banner}
Amount of items dropped of light_gray_wall_banner
Returns: Number
{stat_dropped_legacy_clay_brick}
Amount of items dropped of legacy_clay_brick
Returns: Number
{stat_blocksmined_dark_prismarine_stairs}
Total blocks mined of dark_prismarine_stairs
Returns: Number
{stat_dropped_debug_stick}
Amount of items dropped of debug_stick
Returns: Number
{stat_dropped_pufferfish}
Amount of items dropped of pufferfish
Returns: Number
{stat_dropped_legacy_chorus_flower}
Amount of items dropped of legacy_chorus_flower
Returns: Number
{stat_dropped_obsidian}
Amount of items dropped of obsidian
Returns: Number
{stat_dropped_stripped_spruce_wood}
Amount of items dropped of stripped_spruce_wood
Returns: Number
{stat_breakitem_shears}
Amount of items broken of shears
Returns: Number
{stat_blocksmined_legacy_nether_brick}
Total blocks mined of legacy_nether_brick
Returns: Number
{stat_itemsused_legacy_leash}
Amount of items used of legacy_leash
Returns: Number
{stat_blocksmined_tube_coral_wall_fan}
Total blocks mined of tube_coral_wall_fan
Returns: Number
{stat_dropped_light_blue_concrete}
Amount of items dropped of light_blue_concrete
Returns: Number
{stat_dropped_cake}
Amount of items dropped of cake
Returns: Number
{stat_breakitem_rabbit_spawn_egg}
Amount of items broken of rabbit_spawn_egg
Returns: Number
{stat_blocksmined_red_concrete}
Total blocks mined of red_concrete
Returns: Number
{stat_breakitem_legacy_golden_apple}
Amount of items broken of legacy_golden_apple
Returns: Number
{stat_dropped_mushroom_stew}
Amount of items dropped of mushroom_stew
Returns: Number
{stat_blocksmined_chiseled_red_sandstone}
Total blocks mined of chiseled_red_sandstone
Returns: Number
{stat_blocksmined_legacy_mossy_cobblestone}
Total blocks mined of legacy_mossy_cobblestone
Returns: Number
{stat_itemsused_legacy_water_bucket}
Amount of items used of legacy_water_bucket
Returns: Number
{stat_breakitem_legacy_command_minecart}
Amount of items broken of legacy_command_minecart
Returns: Number
{stat_blocksmined_legacy_bookshelf}
Total blocks mined of legacy_bookshelf
Returns: Number
{stat_itemsused_legacy_sugar}
Amount of items used of legacy_sugar
Returns: Number
{stat_breakitem_legacy_green_record}
Amount of items broken of legacy_green_record
Returns: Number
{stat_itemsused_pufferfish_bucket}
Amount of items used of pufferfish_bucket
Returns: Number
{stat_itemsused_legacy_nether_star}
Amount of items used of legacy_nether_star
Returns: Number
{stat_blocksmined_coarse_dirt}
Total blocks mined of coarse_dirt
Returns: Number
{stat_breakitem_legacy_poisonous_potato}
Amount of items broken of legacy_poisonous_potato
Returns: Number
{stat_blocksmined_crafting_table}
Total blocks mined of crafting_table
Returns: Number
{stat_dropped_legacy_acacia_stairs}
Amount of items dropped of legacy_acacia_stairs
Returns: Number
{stat_blocksmined_dead_tube_coral_wall_fan}
Total blocks mined of dead_tube_coral_wall_fan
Returns: Number
{stat_itemsused_legacy_magma_cream}
Amount of items used of legacy_magma_cream
Returns: Number
{stat_dropped_structure_block}
Amount of items dropped of structure_block
Returns: Number
{stat_blocksmined_legacy_end_gateway}
Total blocks mined of legacy_end_gateway
Returns: Number
{stat_dropped_diamond_pickaxe}
Amount of items dropped of diamond_pickaxe
Returns: Number
{stat_dropped_legacy_lingering_potion}
Amount of items dropped of legacy_lingering_potion
Returns: Number
{stat_itemsused_command_block_minecart}
Amount of items used of command_block_minecart
Returns: Number
{stat_breakitem_llama_spawn_egg}
Amount of items broken of llama_spawn_egg
Returns: Number
{stat_breakitem_tropical_fish}
Amount of items broken of tropical_fish
Returns: Number
{stat_dropped_spruce_button}
Amount of items dropped of spruce_button
Returns: Number
{stat_itemsused_leather_chestplate}
Amount of items used of leather_chestplate
Returns: Number
{stat_breakitem_potion}
Amount of items broken of potion
Returns: Number
{stat_pig_cm}
Distance traveled by pig in cm
Returns: Number
{stat_blocksmined_legacy_crops}
Total blocks mined of legacy_crops
Returns: Number
{stat_itemsused_legacy_stone_axe}
Amount of items used of legacy_stone_axe
Returns: Number
{stat_blocksmined_oak_pressure_plate}
Total blocks mined of oak_pressure_plate
Returns: Number
{stat_blocksmined_cyan_stained_glass_pane}
Total blocks mined of cyan_stained_glass_pane
Returns: Number
{stat_blocksmined_dead_fire_coral_block}
Total blocks mined of dead_fire_coral_block
Returns: Number
{stat_blocksmined_magenta_banner}
Total blocks mined of magenta_banner
Returns: Number
{stat_itemsused_legacy_lingering_potion}
Amount of items used of legacy_lingering_potion
Returns: Number
{stat_dropped_legacy_diamond_chestplate}
Amount of items dropped of legacy_diamond_chestplate
Returns: Number
{stat_dropped_legacy_baked_potato}
Amount of items dropped of legacy_baked_potato
Returns: Number
{stat_dropped_player_head}
Amount of items dropped of player_head
Returns: Number
{stat_blocksmined_white_stained_glass_pane}
Total blocks mined of white_stained_glass_pane
Returns: Number
{stat_swim_cm}
Distance traveled while swimming in cm
Returns: Number
{stat_breakitem_golden_pickaxe}
Amount of items broken of golden_pickaxe
Returns: Number
{stat_breakitem_legacy_rabbit_hide}
Amount of items broken of legacy_rabbit_hide
Returns: Number
{stat_dropped_jungle_stairs}
Amount of items dropped of jungle_stairs
Returns: Number
{stat_breakitem_vindicator_spawn_egg}
Amount of items broken of vindicator_spawn_egg
Returns: Number
{stat_breakitem_orange_dye}
Amount of items broken of orange_dye
Returns: Number
{stat_breakitem_cooked_rabbit}
Amount of items broken of cooked_rabbit
Returns: Number
{stat_itemsused_legacy_spider_eye}
Amount of items used of legacy_spider_eye
Returns: Number
{stat_dropped_potted_jungle_sapling}
Amount of items dropped of potted_jungle_sapling
Returns: Number
{stat_blocksmined_tube_coral}
Total blocks mined of tube_coral
Returns: Number
{stat_breakitem_legacy_chorus_fruit_popped}
Amount of items broken of legacy_chorus_fruit_popped
Returns: Number
{stat_itemsused_wooden_pickaxe}
Amount of items used of wooden_pickaxe
Returns: Number
{stat_dropped_brown_stained_glass_pane}
Amount of items dropped of brown_stained_glass_pane
Returns: Number
{stat_breakitem_diamond_shovel}
Amount of items broken of diamond_shovel
Returns: Number
{stat_dropped_fire_coral}
Amount of items dropped of fire_coral
Returns: Number
{stat_dropped_legacy_dark_oak_door}
Amount of items dropped of legacy_dark_oak_door
Returns: Number
{stat_dropped_light_gray_stained_glass}
Amount of items dropped of light_gray_stained_glass
Returns: Number
{stat_itemsused_beetroot_soup}
Amount of items used of beetroot_soup
Returns: Number
{stat_dropped_legacy_concrete_powder}
Amount of items dropped of legacy_concrete_powder
Returns: Number
{stat_blocksmined_legacy_stationary_water}
Total blocks mined of legacy_stationary_water
Returns: Number
{stat_breakitem_legacy_flint_and_steel}
Amount of items broken of legacy_flint_and_steel
Returns: Number
{stat_dropped_legacy_redstone_block}
Amount of items dropped of legacy_redstone_block
Returns: Number
{stat_blocksmined_red_terracotta}
Total blocks mined of red_terracotta
Returns: Number
{stat_itemsused_legacy_boat_birch}
Amount of items used of legacy_boat_birch
Returns: Number
{stat_itemsused_bucket}
Amount of items used of bucket
Returns: Number
{stat_dropped_legacy_red_sandstone}
Amount of items dropped of legacy_red_sandstone
Returns: Number
{stat_dropped_piston_head}
Amount of items dropped of piston_head
Returns: Number
{stat_blocksmined_ladder}
Total blocks mined of ladder
Returns: Number
{stat_dropped_bubble_column}
Amount of items dropped of bubble_column
Returns: Number
{stat_dropped_legacy_black_shulker_box}
Amount of items dropped of legacy_black_shulker_box
Returns: Number
{stat_blocksmined_stone_button}
Total blocks mined of stone_button
Returns: Number
{stat_dropped_legacy_double_plant}
Amount of items dropped of legacy_double_plant
Returns: Number
{stat_blocksmined_stripped_oak_wood}
Total blocks mined of stripped_oak_wood
Returns: Number
{stat_dropped_blue_concrete}
Amount of items dropped of blue_concrete
Returns: Number
{stat_itemsused_legacy_saddle}
Amount of items used of legacy_saddle
Returns: Number
{stat_itemsused_cactus_green}
Amount of items used of cactus_green
Returns: Number
{stat_breakitem_squid_spawn_egg}
Amount of items broken of squid_spawn_egg
Returns: Number
{stat_dropped_diamond_helmet}
Amount of items dropped of diamond_helmet
Returns: Number
{stat_blocksmined_legacy_burning_furnace}
Total blocks mined of legacy_burning_furnace
Returns: Number
{stat_dropped_stripped_dark_oak_wood}
Amount of items dropped of stripped_dark_oak_wood
Returns: Number
{stat_breakitem_legacy_book}
Amount of items broken of legacy_book
Returns: Number
{stat_breakitem_poisonous_potato}
Amount of items broken of poisonous_potato
Returns: Number
{stat_blocksmined_dead_bush}
Total blocks mined of dead_bush
Returns: Number
{stat_itemsused_golden_pickaxe}
Amount of items used of golden_pickaxe
Returns: Number
{stat_blocksmined_spruce_pressure_plate}
Total blocks mined of spruce_pressure_plate
Returns: Number
{stat_blocksmined_brown_mushroom}
Total blocks mined of brown_mushroom
Returns: Number
{stat_dropped_carrots}
Amount of items dropped of carrots
Returns: Number
{stat_dropped_redstone_wall_torch}
Amount of items dropped of redstone_wall_torch
Returns: Number
{stat_dropped_diamond_boots}
Amount of items dropped of diamond_boots
Returns: Number
{stat_blocksmined_fire_coral}
Total blocks mined of fire_coral
Returns: Number
{stat_dropped_red_banner}
Amount of items dropped of red_banner
Returns: Number
{stat_blocksmined_legacy_emerald_block}
Total blocks mined of legacy_emerald_block
Returns: Number
{stat_dropped_legacy_minecart}
Amount of items dropped of legacy_minecart
Returns: Number
{stat_dropped_beetroot_seeds}
Amount of items dropped of beetroot_seeds
Returns: Number
{stat_dropped_diamond_axe}
Amount of items dropped of diamond_axe
Returns: Number
{stat_dropped_bookshelf}
Amount of items dropped of bookshelf
Returns: Number
{stat_dropped_purpur_pillar}
Amount of items dropped of purpur_pillar
Returns: Number
{stat_blocksmined_birch_sapling}
Total blocks mined of birch_sapling
Returns: Number
{stat_blocksmined_andesite}
Total blocks mined of andesite
Returns: Number
{stat_dropped_legacy_bookshelf}
Amount of items dropped of legacy_bookshelf
Returns: Number
{stat_dropped_chicken}
Amount of items dropped of chicken
Returns: Number
{stat_itemsused_legacy_pork}
Amount of items used of legacy_pork
Returns: Number
{stat_dropped_potted_allium}
Amount of items dropped of potted_allium
Returns: Number
{stat_dropped_legacy_jukebox}
Amount of items dropped of legacy_jukebox
Returns: Number
{stat_breakitem_pumpkin_seeds}
Amount of items broken of pumpkin_seeds
Returns: Number
{stat_blocksmined_grass}
Total blocks mined of grass
Returns: Number
{stat_dropped_sheep_spawn_egg}
Amount of items dropped of sheep_spawn_egg
Returns: Number
{stat_breakitem_dark_oak_boat}
Amount of items broken of dark_oak_boat
Returns: Number
{stat_breakitem_firework_rocket}
Amount of items broken of firework_rocket
Returns: Number
{stat_dropped_legacy_red_sandstone_stairs}
Amount of items dropped of legacy_red_sandstone_stairs
Returns: Number
{stat_kills}
Total mob + player kills
Returns: Number
{stat_blocksmined_legacy_purpur_pillar}
Total blocks mined of legacy_purpur_pillar
Returns: Number
{stat_dropped_legacy_coal_ore}
Amount of items dropped of legacy_coal_ore
Returns: Number
{stat_blocksmined_bubble_coral}
Total blocks mined of bubble_coral
Returns: Number
{stat_blocksmined_cyan_concrete}
Total blocks mined of cyan_concrete
Returns: Number
{stat_dropped_tube_coral}
Amount of items dropped of tube_coral
Returns: Number
{stat_itemsused_light_gray_dye}
Amount of items used of light_gray_dye
Returns: Number
{stat_dropped_polished_diorite}
Amount of items dropped of polished_diorite
Returns: Number
{stat_blocksmined_polished_diorite}
Total blocks mined of polished_diorite
Returns: Number
{stat_breakitem_tropical_fish_bucket}
Amount of items broken of tropical_fish_bucket
Returns: Number
{stat_dropped_emerald}
Amount of items dropped of emerald
Returns: Number
{stat_dropped_legacy_boat_spruce}
Amount of items dropped of legacy_boat_spruce
Returns: Number
{stat_dropped_vindicator_spawn_egg}
Amount of items dropped of vindicator_spawn_egg
Returns: Number
{stat_dropped_lead}
Amount of items dropped of lead
Returns: Number
{stat_dropped_potted_pink_tulip}
Amount of items dropped of potted_pink_tulip
Returns: Number
{stat_dropped_tall_grass}
Amount of items dropped of tall_grass
Returns: Number
{stat_breakitem_wooden_pickaxe}
Amount of items broken of wooden_pickaxe
Returns: Number
{stat_breakitem_gray_dye}
Amount of items broken of gray_dye
Returns: Number
{stat_itemsused}
Amount of items used
Returns: Number
{stat_blocksmined_nether_wart_block}
Total blocks mined of nether_wart_block
Returns: Number
{stat_itemsused_tropical_fish_spawn_egg}
Amount of items used of tropical_fish_spawn_egg
Returns: Number
{stat_itemsused_legacy_exp_bottle}
Amount of items used of legacy_exp_bottle
Returns: Number
{stat_dropped_dark_oak_stairs}
Amount of items dropped of dark_oak_stairs
Returns: Number
{stat_dropped_black_banner}
Amount of items dropped of black_banner
Returns: Number
{stat_breakitem_stone_shovel}
Amount of items broken of stone_shovel
Returns: Number
{stat_dropped_magenta_stained_glass_pane}
Amount of items dropped of magenta_stained_glass_pane
Returns: Number
{stat_dropped_legacy_compass}
Amount of items dropped of legacy_compass
Returns: Number
{stat_itemsused_legacy_stone_sword}
Amount of items used of legacy_stone_sword
Returns: Number
{stat_blocksmined_dark_prismarine}
Total blocks mined of dark_prismarine
Returns: Number
{stat_dropped_firework_star}
Amount of items dropped of firework_star
Returns: Number
{stat_blocksmined_spruce_door}
Total blocks mined of spruce_door
Returns: Number
{stat_itemsused_oak_boat}
Amount of items used of oak_boat
Returns: Number
{stat_blocksmined_brain_coral_wall_fan}
Total blocks mined of brain_coral_wall_fan
Returns: Number
{stat_blocksmined_legacy_purple_glazed_terracotta}
Total blocks mined of legacy_purple_glazed_terracotta
Returns: Number
{stat_breakitem_nether_brick}
Amount of items broken of nether_brick
Returns: Number
{stat_dropped_legacy_beetroot_seeds}
Amount of items dropped of legacy_beetroot_seeds
Returns: Number
{stat_itemsused_gold_nugget}
Amount of items used of gold_nugget
Returns: Number
{stat_blocksmined_stone_pressure_plate}
Total blocks mined of stone_pressure_plate
Returns: Number
{stat_breakitem_music_disc_chirp}
Amount of items broken of music_disc_chirp
Returns: Number
{stat_blocksmined_potted_oak_sapling}
Total blocks mined of potted_oak_sapling
Returns: Number
{stat_itemsused_heart_of_the_sea}
Amount of items used of heart_of_the_sea
Returns: Number
{stat_breakitem_tipped_arrow}
Amount of items broken of tipped_arrow
Returns: Number
{stat_dropped_emerald_block}
Amount of items dropped of emerald_block
Returns: Number
{stat_dropped_orange_wall_banner}
Amount of items dropped of orange_wall_banner
Returns: Number
{stat_blocksmined_pink_stained_glass_pane}
Total blocks mined of pink_stained_glass_pane
Returns: Number
{stat_dropped_milk_bucket}
Amount of items dropped of milk_bucket
Returns: Number
{stat_itemsused_legacy_brewing_stand_item}
Amount of items used of legacy_brewing_stand_item
Returns: Number
{stat_dropped_legacy_concrete}
Amount of items dropped of legacy_concrete
Returns: Number
{stat_dropped_green_stained_glass_pane}
Amount of items dropped of green_stained_glass_pane
Returns: Number
{stat_dropped_red_sandstone_slab}
Amount of items dropped of red_sandstone_slab
Returns: Number
{stat_dropped_polished_andesite}
Amount of items dropped of polished_andesite
Returns: Number
{stat_dropped_pink_bed}
Amount of items dropped of pink_bed
Returns: Number
{stat_dropped_dark_oak_log}
Amount of items dropped of dark_oak_log
Returns: Number
{stat_blocksmined_legacy_birch_fence}
Total blocks mined of legacy_birch_fence
Returns: Number
{stat_dropped_music_disc_blocks}
Amount of items dropped of music_disc_blocks
Returns: Number
{stat_itemsused_legacy_gold_axe}
Amount of items used of legacy_gold_axe
Returns: Number
{stat_breakitem_legacy_gold_record}
Amount of items broken of legacy_gold_record
Returns: Number
{stat_dropped_legacy_spider_eye}
Amount of items dropped of legacy_spider_eye
Returns: Number
{stat_dropped_legacy_raw_chicken}
Amount of items dropped of legacy_raw_chicken
Returns: Number
{stat_itemsused_vex_spawn_egg}
Amount of items used of vex_spawn_egg
Returns: Number
{stat_dropped_lapis_block}
Amount of items dropped of lapis_block
Returns: Number
{stat_dropped_legacy_red_nether_brick}
Amount of items dropped of legacy_red_nether_brick
Returns: Number
{stat_dropped_oxeye_daisy}
Amount of items dropped of oxeye_daisy
Returns: Number
{stat_dropped_legacy_boat_acacia}
Amount of items dropped of legacy_boat_acacia
Returns: Number
{stat_blocksmined_legacy_dropper}
Total blocks mined of legacy_dropper
Returns: Number
{stat_blocksmined_legacy_purple_shulker_box}
Total blocks mined of legacy_purple_shulker_box
Returns: Number
{stat_itemsused_iron_boots}
Amount of items used of iron_boots
Returns: Number
{stat_dropped_red_tulip}
Amount of items dropped of red_tulip
Returns: Number
{stat_dropped_acacia_trapdoor}
Amount of items dropped of acacia_trapdoor
Returns: Number
{stat_dropped_jungle_pressure_plate}
Amount of items dropped of jungle_pressure_plate
Returns: Number
{stat_dropped_legacy_lava_bucket}
Amount of items dropped of legacy_lava_bucket
Returns: Number
{stat_breakitem_gold_nugget}
Amount of items broken of gold_nugget
Returns: Number
{stat_breakitem_legacy_exp_bottle}
Amount of items broken of legacy_exp_bottle
Returns: Number
{stat_dropped_hopper}
Amount of items dropped of hopper
Returns: Number
{stat_dropped_birch_planks}
Amount of items dropped of birch_planks
Returns: Number
{stat_blocksmined_black_carpet}
Total blocks mined of black_carpet
Returns: Number
{stat_dropped_legacy_end_rod}
Amount of items dropped of legacy_end_rod
Returns: Number
{stat_itemsused_spectral_arrow}
Amount of items used of spectral_arrow
Returns: Number
{stat_seconds_played}
Seconds played
Returns: Number
{stat_breakitem_endermite_spawn_egg}
Amount of items broken of endermite_spawn_egg
Returns: Number
{stat_blocksmined_jungle_leaves}
Total blocks mined of jungle_leaves
Returns: Number
{stat_breakitem_hopper_minecart}
Amount of items broken of hopper_minecart
Returns: Number
{stat_blocksmined_bubble_column}
Total blocks mined of bubble_column
Returns: Number
{stat_dropped_diamond_shovel}
Amount of items dropped of diamond_shovel
Returns: Number
{stat_itemsused_iron_chestplate}
Amount of items used of iron_chestplate
Returns: Number
{stat_itemsused_legacy_raw_fish}
Amount of items used of legacy_raw_fish
Returns: Number
{stat_blocksmined_soul_sand}
Total blocks mined of soul_sand
Returns: Number
{stat_itemsused_chest_minecart}
Amount of items used of chest_minecart
Returns: Number
{stat_itemsused_legacy_armor_stand}
Amount of items used of legacy_armor_stand
Returns: Number
{stat_dropped_dark_oak_leaves}
Amount of items dropped of dark_oak_leaves
Returns: Number
{stat_dropped_legacy_enchantment_table}
Amount of items dropped of legacy_enchantment_table
Returns: Number
{stat_blocksmined_legacy_magenta_shulker_box}
Total blocks mined of legacy_magenta_shulker_box
Returns: Number
{stat_itemsused_husk_spawn_egg}
Amount of items used of husk_spawn_egg
Returns: Number
{stat_dropped_legacy_bone_block}
Amount of items dropped of legacy_bone_block
Returns: Number
{stat_dropped_stripped_jungle_wood}
Amount of items dropped of stripped_jungle_wood
Returns: Number
{stat_breakitem_legacy_diamond_leggings}
Amount of items broken of legacy_diamond_leggings
Returns: Number
{stat_itemsused_debug_stick}
Amount of items used of debug_stick
Returns: Number
{stat_dropped_green_bed}
Amount of items dropped of green_bed
Returns: Number
{stat_blocksmined_birch_planks}
Total blocks mined of birch_planks
Returns: Number
{stat_itemsused_diamond_helmet}
Amount of items used of diamond_helmet
Returns: Number
{stat_breakitem_chest_minecart}
Amount of items broken of chest_minecart
Returns: Number
{stat_blocksmined_brain_coral_fan}
Total blocks mined of brain_coral_fan
Returns: Number
{stat_dropped_legacy_stained_clay}
Amount of items dropped of legacy_stained_clay
Returns: Number
{stat_blocksmined_legacy_furnace}
Total blocks mined of legacy_furnace
Returns: Number
{stat_itemsused_blaze_powder}
Amount of items used of blaze_powder
Returns: Number
{stat_breakitem_light_gray_dye}
Amount of items broken of light_gray_dye
Returns: Number
{stat_itemsused_legacy_lava_bucket}
Amount of items used of legacy_lava_bucket
Returns: Number
{stat_blocksmined_bone_block}
Total blocks mined of bone_block
Returns: Number
{stat_blocksmined_light_blue_glazed_terracotta}
Total blocks mined of light_blue_glazed_terracotta
Returns: Number
{stat_blocksmined_dark_oak_stairs}
Total blocks mined of dark_oak_stairs
Returns: Number
{stat_dropped_legacy_sugar_cane_block}
Amount of items dropped of legacy_sugar_cane_block
Returns: Number
{stat_dropped_legacy_activator_rail}
Amount of items dropped of legacy_activator_rail
Returns: Number
{stat_itemsused_cookie}
Amount of items used of cookie
Returns: Number
{stat_breakitem_legacy_record_10}
Amount of items broken of legacy_record_10
Returns: Number
{stat_breakitem_legacy_carrot_item}
Amount of items broken of legacy_carrot_item
Returns: Number
{stat_blocksmined_grass_block}
Total blocks mined of grass_block
Returns: Number
{stat_blocksmined_legacy_potato}
Total blocks mined of legacy_potato
Returns: Number
{stat_blocksmined_legacy_ice}
Total blocks mined of legacy_ice
Returns: Number
{stat_dropped_air}
Amount of items dropped of air
Returns: Number
{stat_blocksmined_spruce_fence}
Total blocks mined of spruce_fence
Returns: Number
{stat_blocksmined_yellow_bed}
Total blocks mined of yellow_bed
Returns: Number
{stat_itemsused_name_tag}
Amount of items used of name_tag
Returns: Number
{stat_itemsused_splash_potion}
Amount of items used of splash_potion
Returns: Number
{stat_itemsused_spruce_boat}
Amount of items used of spruce_boat
Returns: Number
{stat_dropped_sea_lantern}
Amount of items dropped of sea_lantern
Returns: Number
{stat_blocksmined_legacy_pink_shulker_box}
Total blocks mined of legacy_pink_shulker_box
Returns: Number
{stat_blocksmined_dark_oak_trapdoor}
Total blocks mined of dark_oak_trapdoor
Returns: Number
{stat_dropped_furnace_minecart}
Amount of items dropped of furnace_minecart
Returns: Number
{stat_blocksmined_legacy_command_repeating}
Total blocks mined of legacy_command_repeating
Returns: Number
{stat_breakitem_legacy_iron_hoe}
Amount of items broken of legacy_iron_hoe
Returns: Number
{stat_blocksmined_beetroots}
Total blocks mined of beetroots
Returns: Number
{stat_dropped_infested_stone}
Amount of items dropped of infested_stone
Returns: Number
{stat_breakitem_legacy_bone}
Amount of items broken of legacy_bone
Returns: Number
{stat_breakitem_legacy_cookie}
Amount of items broken of legacy_cookie
Returns: Number
{stat_breakitem_wheat_seeds}
Amount of items broken of wheat_seeds
Returns: Number
{stat_blocksmined_red_sandstone_stairs}
Total blocks mined of red_sandstone_stairs
Returns: Number
{stat_breakitem_legacy_record_12}
Amount of items broken of legacy_record_12
Returns: Number
{stat_breakitem_spectral_arrow}
Amount of items broken of spectral_arrow
Returns: Number
{stat_blocksmined_slime_block}
Total blocks mined of slime_block
Returns: Number
{stat_dropped_legacy_pink_shulker_box}
Amount of items dropped of legacy_pink_shulker_box
Returns: Number
{stat_dropped_potted_acacia_sapling}
Amount of items dropped of potted_acacia_sapling
Returns: Number
{stat_dropped_legacy_gold_axe}
Amount of items dropped of legacy_gold_axe
Returns: Number
{stat_itemsused_legacy_skull_item}
Amount of items used of legacy_skull_item
Returns: Number
{stat_dropped_blue_terracotta}
Amount of items dropped of blue_terracotta
Returns: Number
{stat_blocksmined_potted_brown_mushroom}
Total blocks mined of potted_brown_mushroom
Returns: Number
{stat_dropped_legacy_birch_fence_gate}
Amount of items dropped of legacy_birch_fence_gate
Returns: Number
{stat_breakitem_legacy_record_11}
Amount of items broken of legacy_record_11
Returns: Number
{stat_blocksmined_legacy_red_glazed_terracotta}
Total blocks mined of legacy_red_glazed_terracotta
Returns: Number
{stat_itemsused_written_book}
Amount of items used of written_book
Returns: Number
{stat_dropped_legacy_red_mushroom}
Amount of items dropped of legacy_red_mushroom
Returns: Number
{stat_breakitem_feather}
Amount of items broken of feather
Returns: Number
{stat_dropped_cyan_stained_glass_pane}
Amount of items dropped of cyan_stained_glass_pane
Returns: Number
{stat_blocksmined_legacy_iron_ore}
Total blocks mined of legacy_iron_ore
Returns: Number
{stat_dropped_potted_orange_tulip}
Amount of items dropped of potted_orange_tulip
Returns: Number
{stat_itemsused_legacy_blaze_rod}
Amount of items used of legacy_blaze_rod
Returns: Number
{stat_dropped_white_shulker_box}
Amount of items dropped of white_shulker_box
Returns: Number
{stat_blocksmined_sandstone_stairs}
Total blocks mined of sandstone_stairs
Returns: Number
{stat_blocksmined_dead_bubble_coral_fan}
Total blocks mined of dead_bubble_coral_fan
Returns: Number
{stat_breakitem_furnace_minecart}
Amount of items broken of furnace_minecart
Returns: Number
{stat_itemsused_legacy_emerald}
Amount of items used of legacy_emerald
Returns: Number
{stat_breakitem_horse_spawn_egg}
Amount of items broken of horse_spawn_egg
Returns: Number
{stat_blocksmined_black_bed}
Total blocks mined of black_bed
Returns: Number
{stat_dropped_potted_azure_bluet}
Amount of items dropped of potted_azure_bluet
Returns: Number
{stat_dropped_light_blue_stained_glass}
Amount of items dropped of light_blue_stained_glass
Returns: Number
{stat_itemsused_llama_spawn_egg}
Amount of items used of llama_spawn_egg
Returns: Number
{stat_breakitem_enchanted_golden_apple}
Amount of items broken of enchanted_golden_apple
Returns: Number
{stat_blocksmined_yellow_glazed_terracotta}
Total blocks mined of yellow_glazed_terracotta
Returns: Number
{stat_blocksmined_conduit}
Total blocks mined of conduit
Returns: Number
{stat_breakitem_beef}
Amount of items broken of beef
Returns: Number
{stat_dropped_evoker_spawn_egg}
Amount of items dropped of evoker_spawn_egg
Returns: Number
{stat_itemsused_fishing_rod}
Amount of items used of fishing_rod
Returns: Number
{stat_itemsused_diamond_shovel}
Amount of items used of diamond_shovel
Returns: Number
{stat_blocksmined_legacy_cyan_shulker_box}
Total blocks mined of legacy_cyan_shulker_box
Returns: Number
{stat_dropped_legacy_powered_rail}
Amount of items dropped of legacy_powered_rail
Returns: Number
{stat_dropped_legacy_book}
Amount of items dropped of legacy_book
Returns: Number
{stat_breakitem_stone_pickaxe}
Amount of items broken of stone_pickaxe
Returns: Number
{stat_dropped_spectral_arrow}
Amount of items dropped of spectral_arrow
Returns: Number
{stat_blocksmined_legacy_lime_glazed_terracotta}
Total blocks mined of legacy_lime_glazed_terracotta
Returns: Number
{stat_dropped_iron_pickaxe}
Amount of items dropped of iron_pickaxe
Returns: Number
{stat_itemsused_ghast_tear}
Amount of items used of ghast_tear
Returns: Number
{stat_itemsused_zombie_spawn_egg}
Amount of items used of zombie_spawn_egg
Returns: Number
{stat_dropped_cyan_concrete_powder}
Amount of items dropped of cyan_concrete_powder
Returns: Number
{stat_dropped_glowstone_dust}
Amount of items dropped of glowstone_dust
Returns: Number
{stat_blocksmined_legacy_lever}
Total blocks mined of legacy_lever
Returns: Number
{stat_dropped_orange_tulip}
Amount of items dropped of orange_tulip
Returns: Number
{stat_dropped_jungle_wood}
Amount of items dropped of jungle_wood
Returns: Number
{stat_blocksmined_carrots}
Total blocks mined of carrots
Returns: Number
{stat_blocksmined_end_stone}
Total blocks mined of end_stone
Returns: Number
{stat_blocksmined_legacy_gold_plate}
Total blocks mined of legacy_gold_plate
Returns: Number
{stat_dropped_legacy_iron_chestplate}
Amount of items dropped of legacy_iron_chestplate
Returns: Number
{stat_mkills}
Mob kills
Returns: Number
{stat_dropped_clay}
Amount of items dropped of clay
Returns: Number
{stat_blocksmined_black_terracotta}
Total blocks mined of black_terracotta
Returns: Number
{stat_dropped_splash_potion}
Amount of items dropped of splash_potion
Returns: Number
{stat_dropped_orange_bed}
Amount of items dropped of orange_bed
Returns: Number
{stat_itemsused_legacy_shield}
Amount of items used of legacy_shield
Returns: Number
{stat_dropped_black_terracotta}
Amount of items dropped of black_terracotta
Returns: Number
{stat_dropped_legacy_rabbit_stew}
Amount of items dropped of legacy_rabbit_stew
Returns: Number
{stat_breakitem_beetroot}
Amount of items broken of beetroot
Returns: Number
{stat_blocksmined_packed_ice}
Total blocks mined of packed_ice
Returns: Number
{stat_itemsused_tipped_arrow}
Amount of items used of tipped_arrow
Returns: Number
{stat_dropped_cooked_mutton}
Amount of items dropped of cooked_mutton
Returns: Number
{stat_blocksmined_chipped_anvil}
Total blocks mined of chipped_anvil
Returns: Number
{stat_dropped_chest_minecart}
Amount of items dropped of chest_minecart
Returns: Number
{stat_dropped_stick}
Amount of items dropped of stick
Returns: Number
{stat_dropped_birch_pressure_plate}
Amount of items dropped of birch_pressure_plate
Returns: Number
{stat_breakitem_bat_spawn_egg}
Amount of items broken of bat_spawn_egg
Returns: Number
{stat_blocksmined_chiseled_quartz_block}
Total blocks mined of chiseled_quartz_block
Returns: Number
{stat_blocksmined_legacy_yellow_shulker_box}
Total blocks mined of legacy_yellow_shulker_box
Returns: Number
{stat_blocksmined_quartz_block}
Total blocks mined of quartz_block
Returns: Number
{stat_dropped_legacy_shield}
Amount of items dropped of legacy_shield
Returns: Number
{stat_blocksmined_melon_stem}
Total blocks mined of melon_stem
Returns: Number
{stat_dropped_jack_o_lantern}
Amount of items dropped of jack_o_lantern
Returns: Number
{stat_dropped_black_wool}
Amount of items dropped of black_wool
Returns: Number
{stat_dropped_legacy_wood_pickaxe}
Amount of items dropped of legacy_wood_pickaxe
Returns: Number
{stat_dropped_dark_oak_trapdoor}
Amount of items dropped of dark_oak_trapdoor
Returns: Number
{stat_dropped_red_mushroom_block}
Amount of items dropped of red_mushroom_block
Returns: Number
{stat_breakitem_iron_nugget}
Amount of items broken of iron_nugget
Returns: Number
{stat_dropped_gray_concrete_powder}
Amount of items dropped of gray_concrete_powder
Returns: Number
{stat_dropped_trapped_chest}
Amount of items dropped of trapped_chest
Returns: Number
{stat_dropped_legacy_written_book}
Amount of items dropped of legacy_written_book
Returns: Number
{stat_itemsused_legacy_empty_map}
Amount of items used of legacy_empty_map
Returns: Number
{stat_itemsused_cooked_salmon}
Amount of items used of cooked_salmon
Returns: Number
{stat_blocksmined_legacy_white_glazed_terracotta}
Total blocks mined of legacy_white_glazed_terracotta
Returns: Number
{stat_dropped_potted_white_tulip}
Amount of items dropped of potted_white_tulip
Returns: Number
{stat_blocksmined_dark_prismarine_slab}
Total blocks mined of dark_prismarine_slab
Returns: Number
{stat_blocksmined_cave_air}
Total blocks mined of cave_air
Returns: Number
{stat_dropped_pink_stained_glass_pane}
Amount of items dropped of pink_stained_glass_pane
Returns: Number
{stat_dropped_mushroom_stem}
Amount of items dropped of mushroom_stem
Returns: Number
{stat_dropped_magenta_carpet}
Amount of items dropped of magenta_carpet
Returns: Number
{stat_breakitem_legacy_diamond_hoe}
Amount of items broken of legacy_diamond_hoe
Returns: Number
{stat_itemsused_arrow}
Amount of items used of arrow
Returns: Number
{stat_dropped_legacy_leaves_2}
Amount of items dropped of legacy_leaves_2
Returns: Number
{stat_dropped_cave_spider_spawn_egg}
Amount of items dropped of cave_spider_spawn_egg
Returns: Number
{stat_seconds_played_remaining}
Seconds played remaining
Returns: Text
{stat_breakitem_legacy_ender_pearl}
Amount of items broken of legacy_ender_pearl
Returns: Number
{stat_dropped_legacy_nether_star}
Amount of items dropped of legacy_nether_star
Returns: Number
{stat_blocksmined_stripped_birch_log}
Total blocks mined of stripped_birch_log
Returns: Number
{stat_blocksmined_spruce_wood}
Total blocks mined of spruce_wood
Returns: Number
{stat_blocksmined_gray_carpet}
Total blocks mined of gray_carpet
Returns: Number
{stat_breakitem_legacy_skull_item}
Amount of items broken of legacy_skull_item
Returns: Number
{stat_breakitem_slime_ball}
Amount of items broken of slime_ball
Returns: Number
{stat_breakitem_diamond}
Amount of items broken of diamond
Returns: Number
{stat_breakitem_legacy_stick}
Amount of items broken of legacy_stick
Returns: Number
{stat_dropped_legacy_diode_block_on}
Amount of items dropped of legacy_diode_block_on
Returns: Number
{stat_dropped_lime_wall_banner}
Amount of items dropped of lime_wall_banner
Returns: Number
{stat_breakitem_legacy_iron_sword}
Amount of items broken of legacy_iron_sword
Returns: Number
{stat_itemsused_enderman_spawn_egg}
Amount of items used of enderman_spawn_egg
Returns: Number
{stat_blocksmined_legacy_ender_portal_frame}
Total blocks mined of legacy_ender_portal_frame
Returns: Number
{stat_dropped_glass}
Amount of items dropped of glass
Returns: Number
{stat_dropped_legacy_record_8}
Amount of items dropped of legacy_record_8
Returns: Number
{stat_itemsused_legacy_sign}
Amount of items used of legacy_sign
Returns: Number
{stat_blocksmined_legacy_cocoa}
Total blocks mined of legacy_cocoa
Returns: Number
{stat_dropped_yellow_bed}
Amount of items dropped of yellow_bed
Returns: Number
{stat_dropped_legacy_blaze_powder}
Amount of items dropped of legacy_blaze_powder
Returns: Number
{stat_blocksmined_turtle_egg}
Total blocks mined of turtle_egg
Returns: Number
{stat_dropped_spider_eye}
Amount of items dropped of spider_eye
Returns: Number
{stat_dropped_cod}
Amount of items dropped of cod
Returns: Number
{stat_dropped_piston}
Amount of items dropped of piston
Returns: Number
{stat_breakitem_leather_chestplate}
Amount of items broken of leather_chestplate
Returns: Number
{stat_blocksmined_legacy_nether_fence}
Total blocks mined of legacy_nether_fence
Returns: Number
{stat_dropped_bedrock}
Amount of items dropped of bedrock
Returns: Number
{stat_dropped_gray_banner}
Amount of items dropped of gray_banner
Returns: Number
{stat_dropped_legacy_record_9}
Amount of items dropped of legacy_record_9
Returns: Number
{stat_dropped_legacy_gold_chestplate}
Amount of items dropped of legacy_gold_chestplate
Returns: Number
{stat_blocksmined_legacy_silver_glazed_terracotta}
Total blocks mined of legacy_silver_glazed_terracotta
Returns: Number
{stat_dropped_mooshroom_spawn_egg}
Amount of items dropped of mooshroom_spawn_egg
Returns: Number
{stat_blocksmined_legacy_flower_pot}
Total blocks mined of legacy_flower_pot
Returns: Number
{stat_itemsused_legacy_rotten_flesh}
Amount of items used of legacy_rotten_flesh
Returns: Number
{stat_breakitem_diamond_chestplate}
Amount of items broken of diamond_chestplate
Returns: Number
{stat_dropped_zombie_villager_spawn_egg}
Amount of items dropped of zombie_villager_spawn_egg
Returns: Number
{stat_dropped_legacy_cocoa}
Amount of items dropped of legacy_cocoa
Returns: Number
{stat_dropped_legacy_slime_block}
Amount of items dropped of legacy_slime_block
Returns: Number
{stat_dropped_legacy_bread}
Amount of items dropped of legacy_bread
Returns: Number
{stat_dropped_legacy_dirt}
Amount of items dropped of legacy_dirt
Returns: Number
{stat_blocksmined_legacy_gray_shulker_box}
Total blocks mined of legacy_gray_shulker_box
Returns: Number
{stat_breakitem_writable_book}
Amount of items broken of writable_book
Returns: Number
{stat_blocksmined_cobblestone_slab}
Total blocks mined of cobblestone_slab
Returns: Number
{stat_dropped_legacy_iron_sword}
Amount of items dropped of legacy_iron_sword
Returns: Number
{stat_dropped_leather_boots}
Amount of items dropped of leather_boots
Returns: Number
{stat_dropped_legacy_ice}
Amount of items dropped of legacy_ice
Returns: Number
{stat_blocksmined_melon}
Total blocks mined of melon
Returns: Number
{stat_dropped_redstone_wire}
Amount of items dropped of redstone_wire
Returns: Number
{stat_blocksmined_legacy_iron_door_block}
Total blocks mined of legacy_iron_door_block
Returns: Number
{stat_blocksmined_legacy_glowing_redstone_ore}
Total blocks mined of legacy_glowing_redstone_ore
Returns: Number
{stat_itemsused_mutton}
Amount of items used of mutton
Returns: Number
{stat_dropped_green_glazed_terracotta}
Amount of items dropped of green_glazed_terracotta
Returns: Number
{stat_breakitem_legacy_stone_sword}
Amount of items broken of legacy_stone_sword
Returns: Number
{stat_dropped_cobblestone_slab}
Amount of items dropped of cobblestone_slab
Returns: Number
{stat_dropped_cyan_glazed_terracotta}
Amount of items dropped of cyan_glazed_terracotta
Returns: Number
{stat_blocksmined_legacy_gold_ore}
Total blocks mined of legacy_gold_ore
Returns: Number
{stat_breakitem_legacy_pumpkin_seeds}
Amount of items broken of legacy_pumpkin_seeds
Returns: Number
{stat_breakitem_wolf_spawn_egg}
Amount of items broken of wolf_spawn_egg
Returns: Number
{stat_dropped_legacy_wheat}
Amount of items dropped of legacy_wheat
Returns: Number
{stat_breakitem_debug_stick}
Amount of items broken of debug_stick
Returns: Number
{stat_breakitem_nautilus_shell}
Amount of items broken of nautilus_shell
Returns: Number
{stat_itemsused_cocoa_beans}
Amount of items used of cocoa_beans
Returns: Number
{stat_breakitem_enderman_spawn_egg}
Amount of items broken of enderman_spawn_egg
Returns: Number
{stat_blocksmined_potted_dark_oak_sapling}
Total blocks mined of potted_dark_oak_sapling
Returns: Number
{stat_blocksmined_redstone_ore}
Total blocks mined of redstone_ore
Returns: Number
{stat_dropped_flower_pot}
Amount of items dropped of flower_pot
Returns: Number
{stat_breakitem_cave_spider_spawn_egg}
Amount of items broken of cave_spider_spawn_egg
Returns: Number
{stat_itemsused_glowstone_dust}
Amount of items used of glowstone_dust
Returns: Number
{stat_breakitem_legacy_emerald}
Amount of items broken of legacy_emerald
Returns: Number
{stat_dropped_legacy_bow}
Amount of items dropped of legacy_bow
Returns: Number
{stat_dropped_legacy_painting}
Amount of items dropped of legacy_painting
Returns: Number
{stat_dropped_legacy_record_4}
Amount of items dropped of legacy_record_4
Returns: Number
{stat_dropped_lava}
Amount of items dropped of lava
Returns: Number
{stat_dropped_void_air}
Amount of items dropped of void_air
Returns: Number
{stat_itemsused_beetroot_seeds}
Amount of items used of beetroot_seeds
Returns: Number
{stat_dropped_legacy_saddle}
Amount of items dropped of legacy_saddle
Returns: Number
{stat_dropped_legacy_apple}
Amount of items dropped of legacy_apple
Returns: Number
{stat_itemsused_rotten_flesh}
Amount of items used of rotten_flesh
Returns: Number
{stat_dropped_prismarine_brick_stairs}
Amount of items dropped of prismarine_brick_stairs
Returns: Number
{stat_itemsused_melon_seeds}
Amount of items used of melon_seeds
Returns: Number
{stat_dropped_legacy_gold_ingot}
Amount of items dropped of legacy_gold_ingot
Returns: Number
{stat_breakitem_legacy_boat_jungle}
Amount of items broken of legacy_boat_jungle
Returns: Number
{stat_blocksmined_ender_chest}
Total blocks mined of ender_chest
Returns: Number
{stat_minutes_played}
Seconds played
Returns: Number
{stat_blocksmined_legacy_cobble_wall}
Total blocks mined of legacy_cobble_wall
Returns: Number
{stat_blocksmined_legacy_stone_button}
Total blocks mined of legacy_stone_button
Returns: Number
{stat_dropped_sandstone_stairs}
Amount of items dropped of sandstone_stairs
Returns: Number
{stat_blocksmined_potatoes}
Total blocks mined of potatoes
Returns: Number
{stat_blocksmined_magenta_wall_banner}
Total blocks mined of magenta_wall_banner
Returns: Number
{stat_breakitem_evoker_spawn_egg}
Amount of items broken of evoker_spawn_egg
Returns: Number
{stat_dropped_chainmail_boots}
Amount of items dropped of chainmail_boots
Returns: Number
{stat_blocksmined_tripwire}
Total blocks mined of tripwire
Returns: Number
{stat_dropped_stone}
Amount of items dropped of stone
Returns: Number
{stat_dropped_diamond_leggings}
Amount of items dropped of diamond_leggings
Returns: Number
{stat_dropped_golden_leggings}
Amount of items dropped of golden_leggings
Returns: Number
{stat_fishcaught}
Amount of fish caught
Returns: Number
{stat_dropped_legacy_red_shulker_box}
Amount of items dropped of legacy_red_shulker_box
Returns: Number
{stat_dropped_legacy_gold_plate}
Amount of items dropped of legacy_gold_plate
Returns: Number
{stat_dropped_legacy_record_5}
Amount of items dropped of legacy_record_5
Returns: Number
{stat_dropped_light_blue_wall_banner}
Amount of items dropped of light_blue_wall_banner
Returns: Number
{stat_itemsused_chainmail_leggings}
Amount of items used of chainmail_leggings
Returns: Number
{stat_breakitem_snowball}
Amount of items broken of snowball
Returns: Number
{stat_blocksmined_legacy_brown_mushroom}
Total blocks mined of legacy_brown_mushroom
Returns: Number
{stat_itemsused_wheat_seeds}
Amount of items used of wheat_seeds
Returns: Number
{stat_damagedealt}
Damage dealt
Returns: Number
{stat_dropped_rail}
Amount of items dropped of rail
Returns: Number
{stat_breakitem_egg}
Amount of items broken of egg
Returns: Number
{stat_dropped_dead_horn_coral_wall_fan}
Amount of items dropped of dead_horn_coral_wall_fan
Returns: Number
{stat_blocksmined_diamond_block}
Total blocks mined of diamond_block
Returns: Number
{stat_itemsused_stick}
Amount of items used of stick
Returns: Number
{stat_dropped_dandelion}
Amount of items dropped of dandelion
Returns: Number
{stat_blocksmined_legacy_pumpkin}
Total blocks mined of legacy_pumpkin
Returns: Number
{stat_dropped_pink_carpet}
Amount of items dropped of pink_carpet
Returns: Number
{stat_blocksmined_orange_bed}
Total blocks mined of orange_bed
Returns: Number
{stat_dropped_legacy_record_6}
Amount of items dropped of legacy_record_6
Returns: Number
{stat_dropped_music_disc_11}
Amount of items dropped of music_disc_11
Returns: Number
{stat_blocksmined_legacy_purpur_slab}
Total blocks mined of legacy_purpur_slab
Returns: Number
{stat_itemsused_legacy_redstone}
Amount of items used of legacy_redstone
Returns: Number
{stat_fall_cm}
Distance fallen in cm
Returns: Number
{stat_itemsused_legacy_wood_axe}
Amount of items used of legacy_wood_axe
Returns: Number
{stat_dropped_lime_wool}
Amount of items dropped of lime_wool
Returns: Number
{stat_itemsused_tropical_fish_bucket}
Amount of items used of tropical_fish_bucket
Returns: Number
{stat_dropped_legacy_yellow_glazed_terracotta}
Amount of items dropped of legacy_yellow_glazed_terracotta
Returns: Number
{stat_itemsused_stray_spawn_egg}
Amount of items used of stray_spawn_egg
Returns: Number
{stat_dropped_legacy_tipped_arrow}
Amount of items dropped of legacy_tipped_arrow
Returns: Number
{stat_breakitem_legacy_gold_ingot}
Amount of items broken of legacy_gold_ingot
Returns: Number
{stat_dropped_legacy_record_7}
Amount of items dropped of legacy_record_7
Returns: Number
{stat_itemsused_legacy_tipped_arrow}
Amount of items used of legacy_tipped_arrow
Returns: Number
{stat_dropped_legacy_stained_glass}
Amount of items dropped of legacy_stained_glass
Returns: Number
{stat_breakitem_legacy_leash}
Amount of items broken of legacy_leash
Returns: Number
{stat_blocksmined_legacy_melon_stem}
Total blocks mined of legacy_melon_stem
Returns: Number
{stat_breakitem_music_disc_mall}
Amount of items broken of music_disc_mall
Returns: Number
{stat_breakitem_legacy_birch_door_item}
Amount of items broken of legacy_birch_door_item
Returns: Number
{stat_breakitem_diamond_helmet}
Amount of items broken of diamond_helmet
Returns: Number
{stat_breakitem_pufferfish_bucket}
Amount of items broken of pufferfish_bucket
Returns: Number
{stat_blocksmined_oak_door}
Total blocks mined of oak_door
Returns: Number
{stat_dropped_husk_spawn_egg}
Amount of items dropped of husk_spawn_egg
Returns: Number
{stat_dropped_legacy_lever}
Amount of items dropped of legacy_lever
Returns: Number
{stat_blocksmined_legacy_trap_door}
Total blocks mined of legacy_trap_door
Returns: Number
{stat_dropped_stone_button}
Amount of items dropped of stone_button
Returns: Number
{stat_blocksmined_bubble_coral_block}
Total blocks mined of bubble_coral_block
Returns: Number
{stat_breakitem_scute}
Amount of items broken of scute
Returns: Number
{stat_dropped_music_disc_13}
Amount of items dropped of music_disc_13
Returns: Number
{stat_dropped_orange_carpet}
Amount of items dropped of orange_carpet
Returns: Number
{stat_dropped_dark_oak_button}
Amount of items dropped of dark_oak_button
Returns: Number
{stat_itemsused_legacy_carrot_item}
Amount of items used of legacy_carrot_item
Returns: Number
{stat_dropped_melon_stem}
Amount of items dropped of melon_stem
Returns: Number
{stat_breakitem_pig_spawn_egg}
Amount of items broken of pig_spawn_egg
Returns: Number
{stat_breakitem_beetroot_seeds}
Amount of items broken of beetroot_seeds
Returns: Number
{stat_blocksmined_legacy_green_glazed_terracotta}
Total blocks mined of legacy_green_glazed_terracotta
Returns: Number
{stat_breakitem_legacy_end_crystal}
Amount of items broken of legacy_end_crystal
Returns: Number
{stat_breakitem_music_disc_ward}
Amount of items broken of music_disc_ward
Returns: Number
{stat_blocksmined_jungle_sapling}
Total blocks mined of jungle_sapling
Returns: Number
{stat_blocksmined_black_wool}
Total blocks mined of black_wool
Returns: Number
{stat_dropped_legacy_melon_stem}
Amount of items dropped of legacy_melon_stem
Returns: Number
{stat_blocksmined_mycelium}
Total blocks mined of mycelium
Returns: Number
{stat_dropped_drowned_spawn_egg}
Amount of items dropped of drowned_spawn_egg
Returns: Number
{stat_dropped_legacy_lime_shulker_box}
Amount of items dropped of legacy_lime_shulker_box
Returns: Number
{stat_blocksmined_magma_block}
Total blocks mined of magma_block
Returns: Number
{stat_dropped_purple_dye}
Amount of items dropped of purple_dye
Returns: Number
{stat_itemsused_wolf_spawn_egg}
Amount of items used of wolf_spawn_egg
Returns: Number
{stat_blocksmined_legacy_daylight_detector_inverted}
Total blocks mined of legacy_daylight_detector_inverted
Returns: Number
{stat_breakitem_legacy_sulphur}
Amount of items broken of legacy_sulphur
Returns: Number
{stat_dropped_legacy_birch_wood_stairs}
Amount of items dropped of legacy_birch_wood_stairs
Returns: Number
{stat_breakitem_music_disc_wait}
Amount of items broken of music_disc_wait
Returns: Number
{stat_blocksmined_legacy_brewing_stand}
Total blocks mined of legacy_brewing_stand
Returns: Number
{stat_itemsused_legacy_map}
Amount of items used of legacy_map
Returns: Number
{stat_dropped_brown_wool}
Amount of items dropped of brown_wool
Returns: Number
{stat_blocksmined_legacy_double_step}
Total blocks mined of legacy_double_step
Returns: Number
{stat_dropped_legacy_fence_gate}
Amount of items dropped of legacy_fence_gate
Returns: Number
{stat_blocksmined_orange_tulip}
Total blocks mined of orange_tulip
Returns: Number
{stat_breakitem_drowned_spawn_egg}
Amount of items broken of drowned_spawn_egg
Returns: Number
{stat_dropped_legacy_trap_door}
Amount of items dropped of legacy_trap_door
Returns: Number
{stat_itemsused_legacy_clay_brick}
Amount of items used of legacy_clay_brick
Returns: Number
{stat_dropped_gold_ingot}
Amount of items dropped of gold_ingot
Returns: Number
{stat_dropped_filled_map}
Amount of items dropped of filled_map
Returns: Number
{stat_itemsused_legacy_flint_and_steel}
Amount of items used of legacy_flint_and_steel
Returns: Number
{stat_breakitem_oak_boat}
Amount of items broken of oak_boat
Returns: Number
{stat_blocksmined_stripped_birch_wood}
Total blocks mined of stripped_birch_wood
Returns: Number
{stat_blocksmined_legacy_mob_spawner}
Total blocks mined of legacy_mob_spawner
Returns: Number
{stat_dropped_dead_horn_coral}
Amount of items dropped of dead_horn_coral
Returns: Number
{stat_dropped_legacy_grilled_pork}
Amount of items dropped of legacy_grilled_pork
Returns: Number
{stat_dropped_legacy_flint}
Amount of items dropped of legacy_flint
Returns: Number
{stat_blocksmined_stone_brick_slab}
Total blocks mined of stone_brick_slab
Returns: Number
{stat_blocksmined_orange_shulker_box}
Total blocks mined of orange_shulker_box
Returns: Number
{stat_blocksmined_legacy_redstone_lamp_off}
Total blocks mined of legacy_redstone_lamp_off
Returns: Number
{stat_itemsused_legacy_rabbit_hide}
Amount of items used of legacy_rabbit_hide
Returns: Number
{stat_dropped_legacy_crops}
Amount of items dropped of legacy_crops
Returns: Number
{stat_dropped_jungle_door}
Amount of items dropped of jungle_door
Returns: Number
{stat_dropped_zombie_horse_spawn_egg}
Amount of items dropped of zombie_horse_spawn_egg
Returns: Number
{stat_dropped_stone_brick_slab}
Amount of items dropped of stone_brick_slab
Returns: Number
{stat_dropped_golden_boots}
Amount of items dropped of golden_boots
Returns: Number
{stat_dropped_wall_torch}
Amount of items dropped of wall_torch
Returns: Number
{stat_blocksmined_cake}
Total blocks mined of cake
Returns: Number
{stat_blocksmined_legacy_quartz_stairs}
Total blocks mined of legacy_quartz_stairs
Returns: Number
{stat_dropped_beetroot_soup}
Amount of items dropped of beetroot_soup
Returns: Number
{stat_dropped_wooden_pickaxe}
Amount of items dropped of wooden_pickaxe
Returns: Number
{stat_itemsused_legacy_written_book}
Amount of items used of legacy_written_book
Returns: Number
{stat_itemsused_iron_leggings}
Amount of items used of iron_leggings
Returns: Number
{stat_itemsused_legacy_wood_pickaxe}
Amount of items used of legacy_wood_pickaxe
Returns: Number
{stat_itemsused_mushroom_stew}
Amount of items used of mushroom_stew
Returns: Number
{stat_blocksmined_legacy_wood_button}
Total blocks mined of legacy_wood_button
Returns: Number
{stat_blocksmined_legacy_dark_oak_fence_gate}
Total blocks mined of legacy_dark_oak_fence_gate
Returns: Number
{stat_breakitem_legacy_spider_eye}
Amount of items broken of legacy_spider_eye
Returns: Number
{stat_dropped_iron_hoe}
Amount of items dropped of iron_hoe
Returns: Number
{stat_dropped_red_concrete}
Amount of items dropped of red_concrete
Returns: Number
{stat_dropped_cyan_concrete}
Amount of items dropped of cyan_concrete
Returns: Number
{stat_dropped_magenta_dye}
Amount of items dropped of magenta_dye
Returns: Number
{stat_dropped_green_concrete}
Amount of items dropped of green_concrete
Returns: Number
{stat_itemsused_compass}
Amount of items used of compass
Returns: Number
{stat_blocksmined_comparator}
Total blocks mined of comparator
Returns: Number
{stat_itemsused_creeper_spawn_egg}
Amount of items used of creeper_spawn_egg
Returns: Number
{stat_blocksmined_sandstone}
Total blocks mined of sandstone
Returns: Number
{stat_dropped_legacy_anvil}
Amount of items dropped of legacy_anvil
Returns: Number
{stat_blocksmined_purple_banner}
Total blocks mined of purple_banner
Returns: Number
{stat_blocksmined_magenta_stained_glass_pane}
Total blocks mined of magenta_stained_glass_pane
Returns: Number
{stat_dropped_attached_pumpkin_stem}
Amount of items dropped of attached_pumpkin_stem
Returns: Number
{stat_breakitem_dragon_breath}
Amount of items broken of dragon_breath
Returns: Number
{stat_dropped_end_gateway}
Amount of items dropped of end_gateway
Returns: Number
{stat_blocksmined_legacy_jungle_wood_stairs}
Total blocks mined of legacy_jungle_wood_stairs
Returns: Number
{stat_dropped_purple_wool}
Amount of items dropped of purple_wool
Returns: Number
{stat_dropped_cookie}
Amount of items dropped of cookie
Returns: Number
{stat_dropped_pufferfish_bucket}
Amount of items dropped of pufferfish_bucket
Returns: Number
{stat_dropped_legacy_ender_chest}
Amount of items dropped of legacy_ender_chest
Returns: Number
{stat_dropped_dragon_head}
Amount of items dropped of dragon_head
Returns: Number
{stat_blocksmined_legacy_white_shulker_box}
Total blocks mined of legacy_white_shulker_box
Returns: Number
{stat_dropped_command_block}
Amount of items dropped of command_block
Returns: Number
{stat_dropped_dark_oak_fence_gate}
Amount of items dropped of dark_oak_fence_gate
Returns: Number
{stat_dropped_white_glazed_terracotta}
Amount of items dropped of white_glazed_terracotta
Returns: Number
{stat_dropped_legacy_prismarine_shard}
Amount of items dropped of legacy_prismarine_shard
Returns: Number
{stat_blocksmined_legacy_purpur_double_slab}
Total blocks mined of legacy_purpur_double_slab
Returns: Number
{stat_blocksmined_light_gray_bed}
Total blocks mined of light_gray_bed
Returns: Number
{stat_dropped_bone_meal}
Amount of items dropped of bone_meal
Returns: Number
{stat_itemsused_legacy_quartz}
Amount of items used of legacy_quartz
Returns: Number
{stat_dropped_legacy_dark_oak_fence_gate}
Amount of items dropped of legacy_dark_oak_fence_gate
Returns: Number
{stat_dropped_magma_cream}
Amount of items dropped of magma_cream
Returns: Number
{stat_dropped_wolf_spawn_egg}
Amount of items dropped of wolf_spawn_egg
Returns: Number
{stat_dropped_repeater}
Amount of items dropped of repeater
Returns: Number
{stat_blocksmined_nether_brick_slab}
Total blocks mined of nether_brick_slab
Returns: Number
{stat_itemsused_cod}
Amount of items used of cod
Returns: Number
{stat_dropped_horn_coral}
Amount of items dropped of horn_coral
Returns: Number
{stat_jumped}
Amount of times jumped
Returns: Number
{stat_itemsused_drowned_spawn_egg}
Amount of items used of drowned_spawn_egg
Returns: Number
{stat_blocksmined_purple_terracotta}
Total blocks mined of purple_terracotta
Returns: Number
{stat_dropped_leather}
Amount of items dropped of leather
Returns: Number
{stat_blocksmined_jack_o_lantern}
Total blocks mined of jack_o_lantern
Returns: Number
{stat_blocksmined_snow_block}
Total blocks mined of snow_block
Returns: Number
{stat_dropped_parrot_spawn_egg}
Amount of items dropped of parrot_spawn_egg
Returns: Number
{stat_blocksmined_chest}
Total blocks mined of chest
Returns: Number
{stat_dropped_shulker_shell}
Amount of items dropped of shulker_shell
Returns: Number
{stat_breakitem_legacy_seeds}
Amount of items broken of legacy_seeds
Returns: Number
{stat_dropped_bow}
Amount of items dropped of bow
Returns: Number
{stat_blocksmined_legacy_enchantment_table}
Total blocks mined of legacy_enchantment_table
Returns: Number
{stat_breakitem_legacy_armor_stand}
Amount of items broken of legacy_armor_stand
Returns: Number
{stat_blocksmined_bookshelf}
Total blocks mined of bookshelf
Returns: Number
{stat_breakitem_stray_spawn_egg}
Amount of items broken of stray_spawn_egg
Returns: Number
{stat_dropped_stone_hoe}
Amount of items dropped of stone_hoe
Returns: Number
{stat_breakitem_jungle_boat}
Amount of items broken of jungle_boat
Returns: Number
{stat_dropped_legacy_diode_block_off}
Amount of items dropped of legacy_diode_block_off
Returns: Number
{stat_breakitem_legacy_ink_sack}
Amount of items broken of legacy_ink_sack
Returns: Number
{stat_blocksmined_legacy_blue_glazed_terracotta}
Total blocks mined of legacy_blue_glazed_terracotta
Returns: Number
{stat_dropped_legacy_raw_beef}
Amount of items dropped of legacy_raw_beef
Returns: Number
{stat_blocksmined_brown_terracotta}
Total blocks mined of brown_terracotta
Returns: Number
{stat_breakitem_cod_bucket}
Amount of items broken of cod_bucket
Returns: Number
{stat_blocksmined_player_head}
Total blocks mined of player_head
Returns: Number
{stat_breakitem_music_disc_blocks}
Amount of items broken of music_disc_blocks
Returns: Number
{stat_breakitem_golden_sword}
Amount of items broken of golden_sword
Returns: Number
{stat_itemsused_flint}
Amount of items used of flint
Returns: Number
{stat_blocksmined_legacy_iron_plate}
Total blocks mined of legacy_iron_plate
Returns: Number
{stat_dropped_green_shulker_box}
Amount of items dropped of green_shulker_box
Returns: Number
{stat_dropped_dead_horn_coral_fan}
Amount of items dropped of dead_horn_coral_fan
Returns: Number
{stat_itemsused_glass_bottle}
Amount of items used of glass_bottle
Returns: Number
{stat_blocksmined_dark_oak_door}
Total blocks mined of dark_oak_door
Returns: Number
{stat_dropped_petrified_oak_slab}
Amount of items dropped of petrified_oak_slab
Returns: Number
{stat_itemsused_legacy_diamond_hoe}
Amount of items used of legacy_diamond_hoe
Returns: Number
{stat_itemsused_legacy_ender_pearl}
Amount of items used of legacy_ender_pearl
Returns: Number
{stat_blocksmined_red_banner}
Total blocks mined of red_banner
Returns: Number
{stat_dropped_coarse_dirt}
Amount of items dropped of coarse_dirt
Returns: Number
{stat_dropped_legacy_glass}
Amount of items dropped of legacy_glass
Returns: Number
{stat_breakitem_legacy_fireball}
Amount of items broken of legacy_fireball
Returns: Number
{stat_blocksmined_stone_slab}
Total blocks mined of stone_slab
Returns: Number
{stat_blocksmined_terracotta}
Total blocks mined of terracotta
Returns: Number
{stat_dropped_legacy_end_crystal}
Amount of items dropped of legacy_end_crystal
Returns: Number
{stat_blocksmined_jungle_stairs}
Total blocks mined of jungle_stairs
Returns: Number
{stat_dropped_apple}
Amount of items dropped of apple
Returns: Number
{stat_breakitem_legacy_knowledge_book}
Amount of items broken of legacy_knowledge_book
Returns: Number
{stat_blocksmined_light_blue_wall_banner}
Total blocks mined of light_blue_wall_banner
Returns: Number
{stat_dropped_red_concrete_powder}
Amount of items dropped of red_concrete_powder
Returns: Number
{stat_dropped_skeleton_spawn_egg}
Amount of items dropped of skeleton_spawn_egg
Returns: Number
{stat_dropped_skeleton_horse_spawn_egg}
Amount of items dropped of skeleton_horse_spawn_egg
Returns: Number
{stat_blocksmined_legacy_concrete_powder}
Total blocks mined of legacy_concrete_powder
Returns: Number
{stat_blocksmined_mushroom_stem}
Total blocks mined of mushroom_stem
Returns: Number
{stat_dropped_barrier}
Amount of items dropped of barrier
Returns: Number
{stat_itemsused_legacy_storage_minecart}
Amount of items used of legacy_storage_minecart
Returns: Number
{stat_dropped_brain_coral}
Amount of items dropped of brain_coral
Returns: Number
{stat_breakitem_lead}
Amount of items broken of lead
Returns: Number
{stat_blocksmined_gray_wool}
Total blocks mined of gray_wool
Returns: Number
{stat_dropped_white_banner}
Amount of items dropped of white_banner
Returns: Number
{stat_dropped_legacy_stone_sword}
Amount of items dropped of legacy_stone_sword
Returns: Number
{stat_dropped_bubble_coral}
Amount of items dropped of bubble_coral
Returns: Number
{stat_blocksmined_brown_concrete}
Total blocks mined of brown_concrete
Returns: Number
{stat_breakitem_ghast_spawn_egg}
Amount of items broken of ghast_spawn_egg
Returns: Number
{stat_dropped_legacy_brick}
Amount of items dropped of legacy_brick
Returns: Number
{stat_dropped_legacy_melon_block}
Amount of items dropped of legacy_melon_block
Returns: Number
{stat_blocksmined_dead_fire_coral}
Total blocks mined of dead_fire_coral
Returns: Number
{stat_blocksmined_lime_stained_glass_pane}
Total blocks mined of lime_stained_glass_pane
Returns: Number
{stat_dropped_oak_trapdoor}
Amount of items dropped of oak_trapdoor
Returns: Number
{stat_dropped_chipped_anvil}
Amount of items dropped of chipped_anvil
Returns: Number
{stat_itemsused_diamond_sword}
Amount of items used of diamond_sword
Returns: Number
{stat_dropped_legacy_dragon_egg}
Amount of items dropped of legacy_dragon_egg
Returns: Number
{stat_blocksmined_legacy_iron_fence}
Total blocks mined of legacy_iron_fence
Returns: Number
{stat_dropped_trident}
Amount of items dropped of trident
Returns: Number
{stat_dropped_gray_concrete}
Amount of items dropped of gray_concrete
Returns: Number
{stat_itemsused_beef}
Amount of items used of beef
Returns: Number
{stat_breakitem_legacy_iron_spade}
Amount of items broken of legacy_iron_spade
Returns: Number
{stat_dive_cm}
Distance dived in cm
Returns: Number
{stat_dropped_red_stained_glass}
Amount of items dropped of red_stained_glass
Returns: Number
{stat_dropped_legacy_log_2}
Amount of items dropped of legacy_log_2
Returns: Number
{stat_blocksmined_yellow_stained_glass_pane}
Total blocks mined of yellow_stained_glass_pane
Returns: Number
{stat_itemsused_legacy_fermented_spider_eye}
Amount of items used of legacy_fermented_spider_eye
Returns: Number
{stat_dropped_legacy_wood_plate}
Amount of items dropped of legacy_wood_plate
Returns: Number
{stat_dropped_white_stained_glass}
Amount of items dropped of white_stained_glass
Returns: Number
{stat_blocksmined_legacy_chest}
Total blocks mined of legacy_chest
Returns: Number
{stat_dropped_carrot}
Amount of items dropped of carrot
Returns: Number
{stat_dropped_legacy_cake}
Amount of items dropped of legacy_cake
Returns: Number
{stat_blocksmined_yellow_stained_glass}
Total blocks mined of yellow_stained_glass
Returns: Number
{stat_dropped_cactus}
Amount of items dropped of cactus
Returns: Number
{stat_dropped_brain_coral_wall_fan}
Amount of items dropped of brain_coral_wall_fan
Returns: Number
{stat_kd_players}
Kill Death ratio
Returns: Number
{stat_dropped_clay_ball}
Amount of items dropped of clay_ball
Returns: Number
{stat_blocksmined_potted_poppy}
Total blocks mined of potted_poppy
Returns: Number
{stat_blocksmined_redstone_torch}
Total blocks mined of redstone_torch
Returns: Number
{stat_itemsused_gray_dye}
Amount of items used of gray_dye
Returns: Number
{stat_itemsused_legacy_gold_hoe}
Amount of items used of legacy_gold_hoe
Returns: Number
{stat_blocksmined_legacy_spruce_door}
Total blocks mined of legacy_spruce_door
Returns: Number
{stat_dropped_legacy_command}
Amount of items dropped of legacy_command
Returns: Number
{stat_dropped_bubble_coral_wall_fan}
Amount of items dropped of bubble_coral_wall_fan
Returns: Number
{stat_breakitem_legacy_mushroom_soup}
Amount of items broken of legacy_mushroom_soup
Returns: Number
{stat_blocksmined_light_gray_wall_banner}
Total blocks mined of light_gray_wall_banner
Returns: Number
{stat_blocksmined_beacon}
Total blocks mined of beacon
Returns: Number
{stat_dropped_dead_horn_coral_block}
Amount of items dropped of dead_horn_coral_block
Returns: Number
{stat_dropped_blue_glazed_terracotta}
Amount of items dropped of blue_glazed_terracotta
Returns: Number
{stat_blocksmined_end_portal}
Total blocks mined of end_portal
Returns: Number
{stat_blocksmined_brown_bed}
Total blocks mined of brown_bed
Returns: Number
{stat_breakitem_chainmail_leggings}
Amount of items broken of chainmail_leggings
Returns: Number
{stat_breakitem_legacy_redstone}
Amount of items broken of legacy_redstone
Returns: Number
{stat_dropped_legacy_iron_nugget}
Amount of items dropped of legacy_iron_nugget
Returns: Number
{stat_dropped_legacy_redstone_comparator}
Amount of items dropped of legacy_redstone_comparator
Returns: Number
{stat_blocksmined_legacy_stone}
Total blocks mined of legacy_stone
Returns: Number
{stat_itemsused_quartz}
Amount of items used of quartz
Returns: Number
{stat_dropped_white_wool}
Amount of items dropped of white_wool
Returns: Number
{stat_dropped_cod_bucket}
Amount of items dropped of cod_bucket
Returns: Number
{stat_itemsused_mooshroom_spawn_egg}
Amount of items used of mooshroom_spawn_egg
Returns: Number
{stat_blocksmined_legacy_dark_oak_stairs}
Total blocks mined of legacy_dark_oak_stairs
Returns: Number
{stat_dropped_acacia_pressure_plate}
Amount of items dropped of acacia_pressure_plate
Returns: Number
{stat_itemsused_legacy_iron_pickaxe}
Amount of items used of legacy_iron_pickaxe
Returns: Number
{stat_itemsused_legacy_potato_item}
Amount of items used of legacy_potato_item
Returns: Number
{stat_dropped_enchanted_book}
Amount of items dropped of enchanted_book
Returns: Number
{stat_breakitem_legacy_mutton}
Amount of items broken of legacy_mutton
Returns: Number
{stat_blocksmined_black_concrete_powder}
Total blocks mined of black_concrete_powder
Returns: Number
{stat_dropped_legacy_soul_sand}
Amount of items dropped of legacy_soul_sand
Returns: Number
{stat_blocksmined_emerald_ore}
Total blocks mined of emerald_ore
Returns: Number
{stat_dropped_legacy_beetroot}
Amount of items dropped of legacy_beetroot
Returns: Number
{stat_dropped_anvil}
Amount of items dropped of anvil
Returns: Number
{stat_breakitem_ghast_tear}
Amount of items broken of ghast_tear
Returns: Number
{stat_blocksmined_legacy_smooth_brick}
Total blocks mined of legacy_smooth_brick
Returns: Number
{stat_itemsused_legacy_chorus_fruit}
Amount of items used of legacy_chorus_fruit
Returns: Number
{stat_dropped_green_carpet}
Amount of items dropped of green_carpet
Returns: Number
{stat_blocksmined_tall_grass}
Total blocks mined of tall_grass
Returns: Number
{stat_itemsused_dandelion_yellow}
Amount of items used of dandelion_yellow
Returns: Number
{stat_blocksmined_sunflower}
Total blocks mined of sunflower
Returns: Number
{stat_blocksmined_legacy_lava}
Total blocks mined of legacy_lava
Returns: Number
{stat_blocksmined_brown_carpet}
Total blocks mined of brown_carpet
Returns: Number
{stat_dropped_legacy_stationary_water}
Amount of items dropped of legacy_stationary_water
Returns: Number
{stat_breakitem_zombie_villager_spawn_egg}
Amount of items broken of zombie_villager_spawn_egg
Returns: Number
{stat_blocksmined_chiseled_sandstone}
Total blocks mined of chiseled_sandstone
Returns: Number
{stat_itemsused_legacy_diamond_chestplate}
Amount of items used of legacy_diamond_chestplate
Returns: Number
{stat_dropped_legacy_cyan_glazed_terracotta}
Amount of items dropped of legacy_cyan_glazed_terracotta
Returns: Number
{stat_breakitem_cod_spawn_egg}
Amount of items broken of cod_spawn_egg
Returns: Number
{stat_itemsused_nether_star}
Amount of items used of nether_star
Returns: Number
{stat_breakitem_legacy_paper}
Amount of items broken of legacy_paper
Returns: Number
{stat_dropped_slime_spawn_egg}
Amount of items dropped of slime_spawn_egg
Returns: Number
{stat_breakitem_legacy_elytra}
Amount of items broken of legacy_elytra
Returns: Number
{stat_dropped_paper}
Amount of items dropped of paper
Returns: Number
{stat_breakitem_legacy_name_tag}
Amount of items broken of legacy_name_tag
Returns: Number
{stat_blocksmined_light_gray_wool}
Total blocks mined of light_gray_wool
Returns: Number
{stat_dropped_zombie_pigman_spawn_egg}
Amount of items dropped of zombie_pigman_spawn_egg
Returns: Number
{stat_dropped_legacy_splash_potion}
Amount of items dropped of legacy_splash_potion
Returns: Number
{stat_breakitem_legacy_wood_axe}
Amount of items broken of legacy_wood_axe
Returns: Number
{stat_dropped_villager_spawn_egg}
Amount of items dropped of villager_spawn_egg
Returns: Number
{stat_breakitem_leather}
Amount of items broken of leather
Returns: Number
{stat_dropped_gray_stained_glass_pane}
Amount of items dropped of gray_stained_glass_pane
Returns: Number
{stat_dropped_elytra}
Amount of items dropped of elytra
Returns: Number
{stat_blocksmined_white_tulip}
Total blocks mined of white_tulip
Returns: Number
{stat_blocksmined_legacy_skull}
Total blocks mined of legacy_skull
Returns: Number
{stat_itemsused_legacy_iron_sword}
Amount of items used of legacy_iron_sword
Returns: Number
{stat_dropped_light_blue_carpet}
Amount of items dropped of light_blue_carpet
Returns: Number
{stat_dropped_heart_of_the_sea}
Amount of items dropped of heart_of_the_sea
Returns: Number
{stat_blocksmined_legacy_snow_block}
Total blocks mined of legacy_snow_block
Returns: Number
{stat_blocksmined_gray_glazed_terracotta}
Total blocks mined of gray_glazed_terracotta
Returns: Number
{stat_blocksmined_infested_chiseled_stone_bricks}
Total blocks mined of infested_chiseled_stone_bricks
Returns: Number
{stat_blocksmined_red_sandstone}
Total blocks mined of red_sandstone
Returns: Number
{stat_blocksmined_tube_coral_block}
Total blocks mined of tube_coral_block
Returns: Number
{stat_blocksmined_legacy_yellow_glazed_terracotta}
Total blocks mined of legacy_yellow_glazed_terracotta
Returns: Number
{stat_breakitem_legacy_grilled_pork}
Amount of items broken of legacy_grilled_pork
Returns: Number
{stat_blocksmined_zombie_wall_head}
Total blocks mined of zombie_wall_head
Returns: Number
{stat_breakitem_villager_spawn_egg}
Amount of items broken of villager_spawn_egg
Returns: Number
{stat_breakitem_legacy_iron_axe}
Amount of items broken of legacy_iron_axe
Returns: Number
{stat_breakitem_cooked_porkchop}
Amount of items broken of cooked_porkchop
Returns: Number
{stat_itemsused_legacy_chainmail_boots}
Amount of items used of legacy_chainmail_boots
Returns: Number
{stat_dropped_wall_sign}
Amount of items dropped of wall_sign
Returns: Number
{stat_blocksmined_observer}
Total blocks mined of observer
Returns: Number
{stat_breakitem_legacy_acacia_door_item}
Amount of items broken of legacy_acacia_door_item
Returns: Number
{stat_dropped_legacy_chainmail_leggings}
Amount of items dropped of legacy_chainmail_leggings
Returns: Number
{stat_dropped_blue_wall_banner}
Amount of items dropped of blue_wall_banner
Returns: Number
{stat_blocksmined_lime_wall_banner}
Total blocks mined of lime_wall_banner
Returns: Number
{stat_dropped_legacy_book_and_quill}
Amount of items dropped of legacy_book_and_quill
Returns: Number
{stat_blocksmined_redstone_block}
Total blocks mined of redstone_block
Returns: Number
{stat_dropped_wooden_sword}
Amount of items dropped of wooden_sword
Returns: Number
{stat_blocksmined_lime_carpet}
Total blocks mined of lime_carpet
Returns: Number
{stat_dropped_cyan_shulker_box}
Amount of items dropped of cyan_shulker_box
Returns: Number
{stat_dropped_lime_concrete_powder}
Amount of items dropped of lime_concrete_powder
Returns: Number
{stat_dropped_legacy_birch_fence}
Amount of items dropped of legacy_birch_fence
Returns: Number
{stat_itemsused_iron_ingot}
Amount of items used of iron_ingot
Returns: Number
{stat_dropped_purpur_block}
Amount of items dropped of purpur_block
Returns: Number
{stat_dropped_lime_bed}
Amount of items dropped of lime_bed
Returns: Number
{stat_blocksmined_brown_wool}
Total blocks mined of brown_wool
Returns: Number
{stat_dropped_legacy_silver_glazed_terracotta}
Amount of items dropped of legacy_silver_glazed_terracotta
Returns: Number
{stat_blocksmined_red_sand}
Total blocks mined of red_sand
Returns: Number
{stat_blocksmined_legacy_sea_lantern}
Total blocks mined of legacy_sea_lantern
Returns: Number
{stat_itemsused_legacy_wood_hoe}
Amount of items used of legacy_wood_hoe
Returns: Number
{stat_breakitem_legacy_firework}
Amount of items broken of legacy_firework
Returns: Number
{stat_dropped_light_blue_wool}
Amount of items dropped of light_blue_wool
Returns: Number
{stat_dropped_spruce_trapdoor}
Amount of items dropped of spruce_trapdoor
Returns: Number
{stat_breakitem_cod}
Amount of items broken of cod
Returns: Number
{stat_itemsused_chainmail_boots}
Amount of items used of chainmail_boots
Returns: Number
{stat_dropped_nether_brick_fence}
Amount of items dropped of nether_brick_fence
Returns: Number
{stat_dropped_legacy_chorus_fruit_popped}
Amount of items dropped of legacy_chorus_fruit_popped
Returns: Number
{stat_blocksmined_jungle_wood}
Total blocks mined of jungle_wood
Returns: Number
{stat_blocksmined_legacy_piston_extension}
Total blocks mined of legacy_piston_extension
Returns: Number
{stat_blocksmined_legacy_redstone_ore}
Total blocks mined of legacy_redstone_ore
Returns: Number
{stat_blocksmined_jungle_planks}
Total blocks mined of jungle_planks
Returns: Number
{stat_dropped_infested_cobblestone}
Amount of items dropped of infested_cobblestone
Returns: Number
{stat_dropped_diamond_ore}
Amount of items dropped of diamond_ore
Returns: Number
{stat_blocksmined_horn_coral_wall_fan}
Total blocks mined of horn_coral_wall_fan
Returns: Number
{stat_breakitem_legacy_cooked_rabbit}
Amount of items broken of legacy_cooked_rabbit
Returns: Number
{stat_blocksmined_red_wool}
Total blocks mined of red_wool
Returns: Number
{stat_dropped_smooth_stone}
Amount of items dropped of smooth_stone
Returns: Number
{stat_dropped_minecart}
Amount of items dropped of minecart
Returns: Number
{stat_breakitem_legacy_explosive_minecart}
Amount of items broken of legacy_explosive_minecart
Returns: Number
{stat_itemsused_legacy_melon_seeds}
Amount of items used of legacy_melon_seeds
Returns: Number
{stat_dropped_pink_tulip}
Amount of items dropped of pink_tulip
Returns: Number
{stat_blocksmined_spruce_button}
Total blocks mined of spruce_button
Returns: Number
{stat_dropped_purple_banner}
Amount of items dropped of purple_banner
Returns: Number
{stat_blocksmined_dead_horn_coral_fan}
Total blocks mined of dead_horn_coral_fan
Returns: Number
{stat_dropped_bone_block}
Amount of items dropped of bone_block
Returns: Number
{stat_dropped_heavy_weighted_pressure_plate}
Amount of items dropped of heavy_weighted_pressure_plate
Returns: Number
{stat_dropped_feather}
Amount of items dropped of feather
Returns: Number
{stat_dropped_golden_horse_armor}
Amount of items dropped of golden_horse_armor
Returns: Number
{stat_dropped_legacy_diamond_barding}
Amount of items dropped of legacy_diamond_barding
Returns: Number
{stat_dropped_chorus_flower}
Amount of items dropped of chorus_flower
Returns: Number
{stat_blocksmined_white_stained_glass}
Total blocks mined of white_stained_glass
Returns: Number
{stat_blocksmined_seagrass}
Total blocks mined of seagrass
Returns: Number
{stat_dropped_legacy_stone_slab2}
Amount of items dropped of legacy_stone_slab2
Returns: Number
{stat_dropped_legacy_glowstone}
Amount of items dropped of legacy_glowstone
Returns: Number
{stat_dropped_kelp_plant}
Amount of items dropped of kelp_plant
Returns: Number
{stat_dropped_dark_oak_boat}
Amount of items dropped of dark_oak_boat
Returns: Number
{stat_kd_rounded}
Kill Death ratio rounded
Returns: Number
{stat_dropped_legacy_wool}
Amount of items dropped of legacy_wool
Returns: Number
{stat_dropped_cave_air}
Amount of items dropped of cave_air
Returns: Number
{stat_dropped_shield}
Amount of items dropped of shield
Returns: Number
{stat_dropped_tall_seagrass}
Amount of items dropped of tall_seagrass
Returns: Number
{stat_dropped_charcoal}
Amount of items dropped of charcoal
Returns: Number
{stat_dropped_legacy_web}
Amount of items dropped of legacy_web
Returns: Number
{stat_dropped_pumpkin_seeds}
Amount of items dropped of pumpkin_seeds
Returns: Number
{stat_breakitem_golden_hoe}
Amount of items broken of golden_hoe
Returns: Number
{stat_itemsused_legacy_chainmail_chestplate}
Amount of items used of legacy_chainmail_chestplate
Returns: Number
{stat_dropped_dead_tube_coral_wall_fan}
Amount of items dropped of dead_tube_coral_wall_fan
Returns: Number
{stat_itemsused_chorus_fruit}
Amount of items used of chorus_fruit
Returns: Number
{stat_breakitem_blaze_spawn_egg}
Amount of items broken of blaze_spawn_egg
Returns: Number
{stat_breakitem_legacy_stone_hoe}
Amount of items broken of legacy_stone_hoe
Returns: Number
{stat_dropped_oak_planks}
Amount of items dropped of oak_planks
Returns: Number
{stat_blocksmined_dark_oak_planks}
Total blocks mined of dark_oak_planks
Returns: Number
{stat_breakitem_cactus_green}
Amount of items broken of cactus_green
Returns: Number
{stat_breakitem_legacy_gold_axe}
Amount of items broken of legacy_gold_axe
Returns: Number
{stat_blocksmined_legacy_clay}
Total blocks mined of legacy_clay
Returns: Number
{stat_blocksmined_legacy_carrot}
Total blocks mined of legacy_carrot
Returns: Number
{stat_blocksmined_purple_bed}
Total blocks mined of purple_bed
Returns: Number
{stat_blocksmined_legacy_acacia_door}
Total blocks mined of legacy_acacia_door
Returns: Number
{stat_blocksmined_legacy_cauldron}
Total blocks mined of legacy_cauldron
Returns: Number
{stat_dropped_pink_wall_banner}
Amount of items dropped of pink_wall_banner
Returns: Number
{stat_dropped_red_carpet}
Amount of items dropped of red_carpet
Returns: Number
{stat_breakitem_legacy_diamond_barding}
Amount of items broken of legacy_diamond_barding
Returns: Number
{stat_blocksmined_legacy_wooden_door}
Total blocks mined of legacy_wooden_door
Returns: Number
{stat_dropped_cauldron}
Amount of items dropped of cauldron
Returns: Number
{stat_itemsused_legacy_nether_stalk}
Amount of items used of legacy_nether_stalk
Returns: Number
{stat_dropped_golden_chestplate}
Amount of items dropped of golden_chestplate
Returns: Number
{stat_dropped_tropical_fish}
Amount of items dropped of tropical_fish
Returns: Number
{stat_dropped_legacy_potato}
Amount of items dropped of legacy_potato
Returns: Number
{stat_dropped_dead_tube_coral_block}
Amount of items dropped of dead_tube_coral_block
Returns: Number
{stat_breakitem_phantom_spawn_egg}
Amount of items broken of phantom_spawn_egg
Returns: Number
{stat_dropped_spruce_slab}
Amount of items dropped of spruce_slab
Returns: Number
{stat_dropped_legacy_thin_glass}
Amount of items dropped of legacy_thin_glass
Returns: Number
{stat_blocksmined_legacy_long_grass}
Total blocks mined of legacy_long_grass
Returns: Number
{stat_blocksmined_polished_granite}
Total blocks mined of polished_granite
Returns: Number
{stat_blocksmined_infested_stone_bricks}
Total blocks mined of infested_stone_bricks
Returns: Number
{stat_dropped_quartz_block}
Amount of items dropped of quartz_block
Returns: Number
{stat_dropped_purple_glazed_terracotta}
Amount of items dropped of purple_glazed_terracotta
Returns: Number
{stat_blocksmined_legacy_cactus}
Total blocks mined of legacy_cactus
Returns: Number
{stat_blocksmined_kelp}
Total blocks mined of kelp
Returns: Number
{stat_blocksmined_oak_log}
Total blocks mined of oak_log
Returns: Number
{stat_blocksmined_farmland}
Total blocks mined of farmland
Returns: Number
{stat_blocksmined_powered_rail}
Total blocks mined of powered_rail
Returns: Number
{stat_blocksmined_sandstone_slab}
Total blocks mined of sandstone_slab
Returns: Number
{stat_blocksmined_purple_stained_glass_pane}
Total blocks mined of purple_stained_glass_pane
Returns: Number
{stat_dropped_redstone_torch}
Amount of items dropped of redstone_torch
Returns: Number
{stat_blocksmined_legacy_water}
Total blocks mined of legacy_water
Returns: Number
{stat_dropped_glowstone}
Amount of items dropped of glowstone
Returns: Number
{stat_blocksmined_cracked_stone_bricks}
Total blocks mined of cracked_stone_bricks
Returns: Number
{stat_blocksmined_tnt}
Total blocks mined of tnt
Returns: Number
{stat_dropped_mossy_cobblestone}
Amount of items dropped of mossy_cobblestone
Returns: Number
{stat_dropped_grass}
Amount of items dropped of grass
Returns: Number
{stat_blocksmined_lime_shulker_box}
Total blocks mined of lime_shulker_box
Returns: Number
{stat_blocksmined_legacy_stained_clay}
Total blocks mined of legacy_stained_clay
Returns: Number
{stat_itemsused_purple_dye}
Amount of items used of purple_dye
Returns: Number
{stat_climb_cm}
Distance climbed in cm
Returns: Number
{stat_blocksmined_stripped_acacia_wood}
Total blocks mined of stripped_acacia_wood
Returns: Number
{stat_blocksmined_legacy_double_stone_slab2}
Total blocks mined of legacy_double_stone_slab2
Returns: Number
{stat_gameleaved}
Player quits from the server
Returns: Number
{stat_dropped_legacy_dropper}
Amount of items dropped of legacy_dropper
Returns: Number
{stat_breakitem_silverfish_spawn_egg}
Amount of items broken of silverfish_spawn_egg
Returns: Number
{stat_blocksmined_legacy_daylight_detector}
Total blocks mined of legacy_daylight_detector
Returns: Number
{stat_itemsused_leather_boots}
Amount of items used of leather_boots
Returns: Number
{stat_dropped_legacy_boat}
Amount of items dropped of legacy_boat
Returns: Number
{stat_dropped_legacy_sand}
Amount of items dropped of legacy_sand
Returns: Number
{stat_blocksmined_polished_andesite}
Total blocks mined of polished_andesite
Returns: Number
{stat_breakitem_dolphin_spawn_egg}
Amount of items broken of dolphin_spawn_egg
Returns: Number
{stat_dropped_tube_coral_fan}
Amount of items dropped of tube_coral_fan
Returns: Number
{stat_dropped_legacy_silver_shulker_box}
Amount of items dropped of legacy_silver_shulker_box
Returns: Number
{stat_dropped_oak_sapling}
Amount of items dropped of oak_sapling
Returns: Number
{stat_blocksmined_redstone_wire}
Total blocks mined of redstone_wire
Returns: Number
{stat_itemsused_legacy_diamond_boots}
Amount of items used of legacy_diamond_boots
Returns: Number
{stat_blocksmined_brewing_stand}
Total blocks mined of brewing_stand
Returns: Number
{stat_blocksmined_jungle_button}
Total blocks mined of jungle_button
Returns: Number
{stat_itemsused_writable_book}
Amount of items used of writable_book
Returns: Number
{stat_blocksmined_magenta_concrete_powder}
Total blocks mined of magenta_concrete_powder
Returns: Number
{stat_blocksmined_legacy_stone_plate}
Total blocks mined of legacy_stone_plate
Returns: Number
{stat_dropped_coal}
Amount of items dropped of coal
Returns: Number
{stat_dropped_legacy_brown_glazed_terracotta}
Amount of items dropped of legacy_brown_glazed_terracotta
Returns: Number
{stat_itemsused_rabbit_spawn_egg}
Amount of items used of rabbit_spawn_egg
Returns: Number
{stat_itemsused_shears}
Amount of items used of shears
Returns: Number
{stat_dropped_dark_oak_wood}
Amount of items dropped of dark_oak_wood
Returns: Number
{stat_blocksmined_dead_horn_coral_block}
Total blocks mined of dead_horn_coral_block
Returns: Number
{stat_itemsused_filled_map}
Amount of items used of filled_map
Returns: Number
{stat_dropped_legacy_acacia_door}
Amount of items dropped of legacy_acacia_door
Returns: Number
{stat_dropped_music_disc_wait}
Amount of items dropped of music_disc_wait
Returns: Number
{stat_breakitem_trident}
Amount of items broken of trident
Returns: Number
{stat_itemsused_legacy_iron_helmet}
Amount of items used of legacy_iron_helmet
Returns: Number
{stat_dropped_sandstone_slab}
Amount of items dropped of sandstone_slab
Returns: Number
{stat_itemsused_rabbit_hide}
Amount of items used of rabbit_hide
Returns: Number
{stat_dropped_legacy_cobblestone_stairs}
Amount of items dropped of legacy_cobblestone_stairs
Returns: Number
{stat_breakitem_legacy_storage_minecart}
Amount of items broken of legacy_storage_minecart
Returns: Number
{stat_days_played_remaining}
Seconds played remaining
Returns: Text
{stat_breakitem_legacy_leather_chestplate}
Amount of items broken of legacy_leather_chestplate
Returns: Number
{stat_dropped_legacy_iron_ore}
Amount of items dropped of legacy_iron_ore
Returns: Number
{stat_breakitem_golden_apple}
Amount of items broken of golden_apple
Returns: Number
{stat_dropped_rabbit_hide}
Amount of items dropped of rabbit_hide
Returns: Number
{stat_blocksmined_tube_coral_fan}
Total blocks mined of tube_coral_fan
Returns: Number
{stat_dropped_legacy_leather_leggings}
Amount of items dropped of legacy_leather_leggings
Returns: Number
{stat_blocksmined_legacy_coal_ore}
Total blocks mined of legacy_coal_ore
Returns: Number
{stat_dropped_music_disc_ward}
Amount of items dropped of music_disc_ward
Returns: Number
{stat_dropped_dark_prismarine_slab}
Amount of items dropped of dark_prismarine_slab
Returns: Number
{stat_blocksmined_grass_path}
Total blocks mined of grass_path
Returns: Number
{stat_dropped_legacy_wood}
Amount of items dropped of legacy_wood
Returns: Number
{stat_blocksmined_hay_block}
Total blocks mined of hay_block
Returns: Number
{stat_blocksmined_light_gray_stained_glass_pane}
Total blocks mined of light_gray_stained_glass_pane
Returns: Number
{stat_dropped_conduit}
Amount of items dropped of conduit
Returns: Number
{stat_dropped_legacy_redstone_ore}
Amount of items dropped of legacy_redstone_ore
Returns: Number
{stat_blocksmined_lime_wool}
Total blocks mined of lime_wool
Returns: Number
{stat_dropped_ice}
Amount of items dropped of ice
Returns: Number
{stat_blocksmined_pink_stained_glass}
Total blocks mined of pink_stained_glass
Returns: Number
{stat_dropped_purpur_slab}
Amount of items dropped of purpur_slab
Returns: Number
{stat_breakitem_legacy_tipped_arrow}
Amount of items broken of legacy_tipped_arrow
Returns: Number
{stat_dropped_black_concrete_powder}
Amount of items dropped of black_concrete_powder
Returns: Number
{stat_breakitem_paper}
Amount of items broken of paper
Returns: Number
{stat_dropped_beetroots}
Amount of items dropped of beetroots
Returns: Number
{stat_itemsused_music_disc_11}
Amount of items used of music_disc_11
Returns: Number
{stat_dropped_legacy_gravel}
Amount of items dropped of legacy_gravel
Returns: Number
{stat_breakitem_mushroom_stew}
Amount of items broken of mushroom_stew
Returns: Number
{stat_breakitem_heart_of_the_sea}
Amount of items broken of heart_of_the_sea
Returns: Number
{stat_dropped_potted_red_mushroom}
Amount of items dropped of potted_red_mushroom
Returns: Number
{stat_blocksmined_end_gateway}
Total blocks mined of end_gateway
Returns: Number
{stat_dropped_horn_coral_wall_fan}
Amount of items dropped of horn_coral_wall_fan
Returns: Number
{stat_dropped_smooth_sandstone}
Amount of items dropped of smooth_sandstone
Returns: Number
{stat_blocksmined_tripwire_hook}
Total blocks mined of tripwire_hook
Returns: Number
{stat_blocksmined_legacy_light_blue_glazed_terracotta}
Total blocks mined of legacy_light_blue_glazed_terracotta
Returns: Number
{stat_breakitem_lime_dye}
Amount of items broken of lime_dye
Returns: Number
{stat_dropped_lime_stained_glass}
Amount of items dropped of lime_stained_glass
Returns: Number
{stat_dropped_legacy_wooden_door}
Amount of items dropped of legacy_wooden_door
Returns: Number
{stat_blocksmined_legacy_chorus_flower}
Total blocks mined of legacy_chorus_flower
Returns: Number
{stat_blocksmined_cobblestone}
Total blocks mined of cobblestone
Returns: Number
{stat_dropped_mutton}
Amount of items dropped of mutton
Returns: Number
{stat_blocksmined_orange_concrete_powder}
Total blocks mined of orange_concrete_powder
Returns: Number
{stat_dropped_legacy_packed_ice}
Amount of items dropped of legacy_packed_ice
Returns: Number
{stat_dropped_light_gray_bed}
Amount of items dropped of light_gray_bed
Returns: Number
{stat_itemsused_music_disc_13}
Amount of items used of music_disc_13
Returns: Number
{stat_blocksmined_yellow_concrete}
Total blocks mined of yellow_concrete
Returns: Number
{stat_dropped_cyan_bed}
Amount of items dropped of cyan_bed
Returns: Number
{stat_blocksmined_quartz_slab}
Total blocks mined of quartz_slab
Returns: Number
{stat_breakitem_apple}
Amount of items broken of apple
Returns: Number
{stat_blocksmined_fern}
Total blocks mined of fern
Returns: Number
{stat_breakitem_legacy_string}
Amount of items broken of legacy_string
Returns: Number
{stat_itemsused_wooden_shovel}
Amount of items used of wooden_shovel
Returns: Number
{stat_itemsused_guardian_spawn_egg}
Amount of items used of guardian_spawn_egg
Returns: Number
{stat_blocksmined_legacy_sign_post}
Total blocks mined of legacy_sign_post
Returns: Number
{stat_itemsused_legacy_boat}
Amount of items used of legacy_boat
Returns: Number
{stat_blocksmined_stripped_spruce_wood}
Total blocks mined of stripped_spruce_wood
Returns: Number
{stat_dropped_jungle_boat}
Amount of items dropped of jungle_boat
Returns: Number
{stat_breakitem_iron_pickaxe}
Amount of items broken of iron_pickaxe
Returns: Number
{stat_dropped_cooked_rabbit}
Amount of items dropped of cooked_rabbit
Returns: Number
{stat_dropped_legacy_stone_hoe}
Amount of items dropped of legacy_stone_hoe
Returns: Number
{stat_dropped_legacy_totem}
Amount of items dropped of legacy_totem
Returns: Number
{stat_dropped_legacy_smooth_brick}
Amount of items dropped of legacy_smooth_brick
Returns: Number
{stat_dropped_legacy_detector_rail}
Amount of items dropped of legacy_detector_rail
Returns: Number
{stat_breakitem_ender_eye}
Amount of items broken of ender_eye
Returns: Number
{stat_blocksmined_lime_terracotta}
Total blocks mined of lime_terracotta
Returns: Number
{stat_dropped_potted_blue_orchid}
Amount of items dropped of potted_blue_orchid
Returns: Number
{stat_dropped_stripped_dark_oak_log}
Amount of items dropped of stripped_dark_oak_log
Returns: Number
{stat_itemsused_legacy_bread}
Amount of items used of legacy_bread
Returns: Number
{stat_itemsused_minecart}
Amount of items used of minecart
Returns: Number
{stat_itemsused_gunpowder}
Amount of items used of gunpowder
Returns: Number
{stat_breakitem_legacy_diamond_helmet}
Amount of items broken of legacy_diamond_helmet
Returns: Number
{stat_dropped_legacy_redstone_comparator_off}
Amount of items dropped of legacy_redstone_comparator_off
Returns: Number
{stat_dropped_acacia_slab}
Amount of items dropped of acacia_slab
Returns: Number
{stat_blocksmined_red_sandstone_slab}
Total blocks mined of red_sandstone_slab
Returns: Number
{stat_breakitem_bucket}
Amount of items broken of bucket
Returns: Number
{stat_blocksmined_legacy_structure_block}
Total blocks mined of legacy_structure_block
Returns: Number
{stat_itemsused_legacy_glass_bottle}
Amount of items used of legacy_glass_bottle
Returns: Number
{stat_dropped_baked_potato}
Amount of items dropped of baked_potato
Returns: Number
{stat_breakitem_legacy_potato_item}
Amount of items broken of legacy_potato_item
Returns: Number
{stat_breakitem_iron_leggings}
Amount of items broken of iron_leggings
Returns: Number
{stat_blocksmined_mossy_cobblestone}
Total blocks mined of mossy_cobblestone
Returns: Number
{stat_itemsused_potion}
Amount of items used of potion
Returns: Number
{stat_itemsused_ocelot_spawn_egg}
Amount of items used of ocelot_spawn_egg
Returns: Number
{stat_dropped_oak_log}
Amount of items dropped of oak_log
Returns: Number
{stat_itemsused_prismarine_shard}
Amount of items used of prismarine_shard
Returns: Number
{stat_itemsused_scute}
Amount of items used of scute
Returns: Number
{stat_dropped_legacy_piston_moving_piece}
Amount of items dropped of legacy_piston_moving_piece
Returns: Number
{stat_blocksmined_light_gray_shulker_box}
Total blocks mined of light_gray_shulker_box
Returns: Number
{stat_dropped_legacy_golden_apple}
Amount of items dropped of legacy_golden_apple
Returns: Number
{stat_breakitem_rabbit}
Amount of items broken of rabbit
Returns: Number
{stat_blocksmined_legacy_redstone_lamp_on}
Total blocks mined of legacy_redstone_lamp_on
Returns: Number
{stat_breakitem_fire_charge}
Amount of items broken of fire_charge
Returns: Number
{stat_dropped_stone_pickaxe}
Amount of items dropped of stone_pickaxe
Returns: Number
{stat_breakitem_tnt_minecart}
Amount of items broken of tnt_minecart
Returns: Number
{stat_blocksmined_acacia_leaves}
Total blocks mined of acacia_leaves
Returns: Number
{stat_itemsused_legacy_gold_pickaxe}
Amount of items used of legacy_gold_pickaxe
Returns: Number
{stat_dropped_pink_wool}
Amount of items dropped of pink_wool
Returns: Number
{stat_dropped_legacy_flower_pot_item}
Amount of items dropped of legacy_flower_pot_item
Returns: Number
{stat_kd}
Kill Death ratio
Returns: Number
{stat_blocksmined_brown_wall_banner}
Total blocks mined of brown_wall_banner
Returns: Number
{stat_dropped_legacy_chorus_fruit}
Amount of items dropped of legacy_chorus_fruit
Returns: Number
{stat_itemsused_spider_spawn_egg}
Amount of items used of spider_spawn_egg
Returns: Number
{stat_dropped_cyan_wall_banner}
Amount of items dropped of cyan_wall_banner
Returns: Number
{stat_dropped_gravel}
Amount of items dropped of gravel
Returns: Number
{stat_dropped_blue_banner}
Amount of items dropped of blue_banner
Returns: Number
{stat_dropped_red_mushroom}
Amount of items dropped of red_mushroom
Returns: Number
{stat_breakitem_witch_spawn_egg}
Amount of items broken of witch_spawn_egg
Returns: Number
{stat_dropped_legacy_iron_helmet}
Amount of items dropped of legacy_iron_helmet
Returns: Number
{stat_breakitem_legacy_dragons_breath}
Amount of items broken of legacy_dragons_breath
Returns: Number
{stat_itemsused_experience_bottle}
Amount of items used of experience_bottle
Returns: Number
{stat_blocksmined_legacy_activator_rail}
Total blocks mined of legacy_activator_rail
Returns: Number
{stat_blocksmined_legacy_redstone_torch_on}
Total blocks mined of legacy_redstone_torch_on
Returns: Number
{stat_dropped_bread}
Amount of items dropped of bread
Returns: Number
{stat_itemsused_endermite_spawn_egg}
Amount of items used of endermite_spawn_egg
Returns: Number
{stat_breakitem_splash_potion}
Amount of items broken of splash_potion
Returns: Number
{stat_blocksmined_legacy_birch_fence_gate}
Total blocks mined of legacy_birch_fence_gate
Returns: Number
{stat_blocksmined_horn_coral_block}
Total blocks mined of horn_coral_block
Returns: Number
{stat_dropped_legacy_beacon}
Amount of items dropped of legacy_beacon
Returns: Number
{stat_blocksmined_lime_stained_glass}
Total blocks mined of lime_stained_glass
Returns: Number
{stat_blocksmined_legacy_packed_ice}
Total blocks mined of legacy_packed_ice
Returns: Number
{stat_itemsused_baked_potato}
Amount of items used of baked_potato
Returns: Number
{stat_breakitem_legacy_shulker_shell}
Amount of items broken of legacy_shulker_shell
Returns: Number
{stat_blocksmined_dark_oak_wood}
Total blocks mined of dark_oak_wood
Returns: Number
{stat_blocksmined_orange_stained_glass}
Total blocks mined of orange_stained_glass
Returns: Number
{stat_breakitem_melon_slice}
Amount of items broken of melon_slice
Returns: Number
{stat_dropped_cooked_salmon}
Amount of items dropped of cooked_salmon
Returns: Number
{stat_blocksmined_potted_dandelion}
Total blocks mined of potted_dandelion
Returns: Number
{stat_blocksmined_lime_glazed_terracotta}
Total blocks mined of lime_glazed_terracotta
Returns: Number
{stat_dropped_legacy_brewing_stand}
Amount of items dropped of legacy_brewing_stand
Returns: Number
{stat_dropped_gray_stained_glass}
Amount of items dropped of gray_stained_glass
Returns: Number
{stat_itemsused_enchanted_golden_apple}
Amount of items used of enchanted_golden_apple
Returns: Number
{stat_dropped_dead_bubble_coral}
Amount of items dropped of dead_bubble_coral
Returns: Number
{stat_breakitem_legacy_coal}
Amount of items broken of legacy_coal
Returns: Number
{stat_dropped_orange_shulker_box}
Amount of items dropped of orange_shulker_box
Returns: Number
{stat_blocksmined_yellow_wall_banner}
Total blocks mined of yellow_wall_banner
Returns: Number
{stat_dropped_lever}
Amount of items dropped of lever
Returns: Number
{stat_blocksmined_birch_trapdoor}
Total blocks mined of birch_trapdoor
Returns: Number
{stat_itemsused_turtle_helmet}
Amount of items used of turtle_helmet
Returns: Number
{stat_dropped_legacy_diamond_block}
Amount of items dropped of legacy_diamond_block
Returns: Number
{stat_breakitem_painting}
Amount of items broken of painting
Returns: Number
{stat_dropped_vex_spawn_egg}
Amount of items dropped of vex_spawn_egg
Returns: Number
{stat_blocksmined_rail}
Total blocks mined of rail
Returns: Number
{stat_blocksmined_green_stained_glass}
Total blocks mined of green_stained_glass
Returns: Number
{stat_breakitem_arrow}
Amount of items broken of arrow
Returns: Number
{stat_blocksmined_iron_bars}
Total blocks mined of iron_bars
Returns: Number
{stat_dropped_dark_oak_sapling}
Amount of items dropped of dark_oak_sapling
Returns: Number
{stat_dropped_legacy_burning_furnace}
Amount of items dropped of legacy_burning_furnace
Returns: Number
{stat_blocksmined_command_block}
Total blocks mined of command_block
Returns: Number
{stat_dropped_emerald_ore}
Amount of items dropped of emerald_ore
Returns: Number
{stat_blocksmined_rose_bush}
Total blocks mined of rose_bush
Returns: Number
{stat_itemsused_legacy_rabbit}
Amount of items used of legacy_rabbit
Returns: Number
{stat_dropped_legacy_hopper_minecart}
Amount of items dropped of legacy_hopper_minecart
Returns: Number
{stat_itemsused_rabbit}
Amount of items used of rabbit
Returns: Number
{stat_dropped_legacy_frosted_ice}
Amount of items dropped of legacy_frosted_ice
Returns: Number
{stat_dropped_legacy_iron_block}
Amount of items dropped of legacy_iron_block
Returns: Number
{stat_dropped_legacy_cobble_wall}
Amount of items dropped of legacy_cobble_wall
Returns: Number
{stat_blocksmined_legacy_stained_glass_pane}
Total blocks mined of legacy_stained_glass_pane
Returns: Number
{stat_itemsused_ender_pearl}
Amount of items used of ender_pearl
Returns: Number
{stat_breakitem_tropical_fish_spawn_egg}
Amount of items broken of tropical_fish_spawn_egg
Returns: Number
{stat_dropped_legacy_workbench}
Amount of items dropped of legacy_workbench
Returns: Number
{stat_dropped_player_wall_head}
Amount of items dropped of player_wall_head
Returns: Number
{stat_dropped_legacy_item_frame}
Amount of items dropped of legacy_item_frame
Returns: Number
{stat_dropped_legacy_boat_dark_oak}
Amount of items dropped of legacy_boat_dark_oak
Returns: Number
{stat_dropped_magenta_wall_banner}
Amount of items dropped of magenta_wall_banner
Returns: Number
{stat_dropped_legacy_log}
Amount of items dropped of legacy_log
Returns: Number
{stat_itemsused_lead}
Amount of items used of lead
Returns: Number
{stat_breakitem_name_tag}
Amount of items broken of name_tag
Returns: Number
{stat_blocksmined_spruce_planks}
Total blocks mined of spruce_planks
Returns: Number
{stat_blocksmined_iron_block}
Total blocks mined of iron_block
Returns: Number
{stat_itemsused_legacy_dark_oak_door_item}
Amount of items used of legacy_dark_oak_door_item
Returns: Number
{stat_dropped_potted_birch_sapling}
Amount of items dropped of potted_birch_sapling
Returns: Number
{stat_dropped_dirt}
Amount of items dropped of dirt
Returns: Number
{stat_dropped_legacy_hay_block}
Amount of items dropped of legacy_hay_block
Returns: Number
{stat_dropped_dragon_breath}
Amount of items dropped of dragon_breath
Returns: Number
{stat_blocksmined_legacy_diode_block_on}
Total blocks mined of legacy_diode_block_on
Returns: Number
{stat_itemsused_golden_sword}
Amount of items used of golden_sword
Returns: Number
{stat_blocksmined_end_portal_frame}
Total blocks mined of end_portal_frame
Returns: Number
{stat_blocksmined_light_blue_shulker_box}
Total blocks mined of light_blue_shulker_box
Returns: Number
{stat_dropped_oak_slab}
Amount of items dropped of oak_slab
Returns: Number
{stat_blocksmined_oak_button}
Total blocks mined of oak_button
Returns: Number
{stat_dropped_legacy_spruce_door}
Amount of items dropped of legacy_spruce_door
Returns: Number
{stat_dropped_lilac}
Amount of items dropped of lilac
Returns: Number
{stat_dropped_legacy_iron_pickaxe}
Amount of items dropped of legacy_iron_pickaxe
Returns: Number
{stat_itemsused_legacy_enchanted_book}
Amount of items used of legacy_enchanted_book
Returns: Number
{stat_itemsused_diamond_hoe}
Amount of items used of diamond_hoe
Returns: Number
{stat_blocksmined_legacy_prismarine}
Total blocks mined of legacy_prismarine
Returns: Number
{stat_dropped_light_gray_carpet}
Amount of items dropped of light_gray_carpet
Returns: Number
{stat_dropped_legacy_stone_plate}
Amount of items dropped of legacy_stone_plate
Returns: Number
{stat_dropped_legacy_jungle_wood_stairs}
Amount of items dropped of legacy_jungle_wood_stairs
Returns: Number
{stat_dropped_legacy_string}
Amount of items dropped of legacy_string
Returns: Number
{stat_dropped_white_tulip}
Amount of items dropped of white_tulip
Returns: Number
{stat_itemsused_phantom_membrane}
Amount of items used of phantom_membrane
Returns: Number
{stat_dropped_dark_prismarine}
Amount of items dropped of dark_prismarine
Returns: Number
{stat_dropped_dark_prismarine_stairs}
Amount of items dropped of dark_prismarine_stairs
Returns: Number
{stat_blocksmined_dark_oak_log}
Total blocks mined of dark_oak_log
Returns: Number
{stat_dropped_legacy_redstone_comparator_on}
Amount of items dropped of legacy_redstone_comparator_on
Returns: Number
{stat_blocksmined_legacy_wood_double_step}
Total blocks mined of legacy_wood_double_step
Returns: Number
{stat_itemsused_wither_skeleton_spawn_egg}
Amount of items used of wither_skeleton_spawn_egg
Returns: Number
{stat_blocksmined_potted_red_mushroom}
Total blocks mined of potted_red_mushroom
Returns: Number
{stat_blocksmined_legacy_tripwire_hook}
Total blocks mined of legacy_tripwire_hook
Returns: Number
{stat_dropped_arrow}
Amount of items dropped of arrow
Returns: Number
{stat_itemsused_cooked_mutton}
Amount of items used of cooked_mutton
Returns: Number
{stat_blocksmined_dispenser}
Total blocks mined of dispenser
Returns: Number
{stat_dropped_legacy_iron_hoe}
Amount of items dropped of legacy_iron_hoe
Returns: Number
{stat_dropped_slime_ball}
Amount of items dropped of slime_ball
Returns: Number
{stat_dropped_potato}
Amount of items dropped of potato
Returns: Number
{stat_dropped_egg}
Amount of items dropped of egg
Returns: Number
{stat_breakitem_chainmail_helmet}
Amount of items broken of chainmail_helmet
Returns: Number
{stat_blocksmined_birch_wood}
Total blocks mined of birch_wood
Returns: Number
{stat_itemsused_legacy_iron_ingot}
Amount of items used of legacy_iron_ingot
Returns: Number
{stat_dropped_white_terracotta}
Amount of items dropped of white_terracotta
Returns: Number
{stat_blocksmined_potted_pink_tulip}
Total blocks mined of potted_pink_tulip
Returns: Number
{stat_itemsused_legacy_spectral_arrow}
Amount of items used of legacy_spectral_arrow
Returns: Number
{stat_blocksmined_light_gray_concrete}
Total blocks mined of light_gray_concrete
Returns: Number
{stat_breakitem_wither_skeleton_spawn_egg}
Amount of items broken of wither_skeleton_spawn_egg
Returns: Number
{stat_blocksmined_barrier}
Total blocks mined of barrier
Returns: Number
{stat_itemsused_chicken_spawn_egg}
Amount of items used of chicken_spawn_egg
Returns: Number
{stat_dropped_legacy_wall_sign}
Amount of items dropped of legacy_wall_sign
Returns: Number
{stat_breakitem_glistering_melon_slice}
Amount of items broken of glistering_melon_slice
Returns: Number
{stat_breakitem_legacy_shield}
Amount of items broken of legacy_shield
Returns: Number
{stat_blocksmined_peony}
Total blocks mined of peony
Returns: Number
{stat_dropped_golden_hoe}
Amount of items dropped of golden_hoe
Returns: Number
{stat_blocksmined}
Total blocks mined
Returns: Number
{stat_itemsused_legacy_gold_chestplate}
Amount of items used of legacy_gold_chestplate
Returns: Number
{stat_breakitem_nether_star}
Amount of items broken of nether_star
Returns: Number
{stat_dropped_legacy_huge_mushroom_2}
Amount of items dropped of legacy_huge_mushroom_2
Returns: Number
{stat_dropped_dark_oak_door}
Amount of items dropped of dark_oak_door
Returns: Number
{stat_dropped_spruce_fence}
Amount of items dropped of spruce_fence
Returns: Number
{stat_itemsused_cyan_dye}
Amount of items used of cyan_dye
Returns: Number
{stat_breakitem_flint_and_steel}
Amount of items broken of flint_and_steel
Returns: Number
{stat_dropped_music_disc_mall}
Amount of items dropped of music_disc_mall
Returns: Number
{stat_dropped_spider_spawn_egg}
Amount of items dropped of spider_spawn_egg
Returns: Number
{stat_dropped_legacy_nether_stalk}
Amount of items dropped of legacy_nether_stalk
Returns: Number
{stat_breakitem_salmon}
Amount of items broken of salmon
Returns: Number
{stat_dropped_legacy_diamond_sword}
Amount of items dropped of legacy_diamond_sword
Returns: Number
{stat_itemsused_polar_bear_spawn_egg}
Amount of items used of polar_bear_spawn_egg
Returns: Number
{stat_blocksmined_legacy_hopper}
Total blocks mined of legacy_hopper
Returns: Number
{stat_dropped_legacy_smooth_stairs}
Amount of items dropped of legacy_smooth_stairs
Returns: Number
{stat_dropped_legacy_grass_path}
Amount of items dropped of legacy_grass_path
Returns: Number
{stat_dropped_legacy_ender_portal_frame}
Amount of items dropped of legacy_ender_portal_frame
Returns: Number
{stat_dropped_magenta_banner}
Amount of items dropped of magenta_banner
Returns: Number
{stat_dropped_legacy_armor_stand}
Amount of items dropped of legacy_armor_stand
Returns: Number
{stat_dropped_legacy_nether_brick_stairs}
Amount of items dropped of legacy_nether_brick_stairs
Returns: Number
{stat_blocksmined_legacy_dead_bush}
Total blocks mined of legacy_dead_bush
Returns: Number
{stat_breakitem_chainmail_chestplate}
Amount of items broken of chainmail_chestplate
Returns: Number
{stat_dropped_blue_shulker_box}
Amount of items dropped of blue_shulker_box
Returns: Number
{stat_breakitem_rabbit_foot}
Amount of items broken of rabbit_foot
Returns: Number
{stat_breakitem_cooked_beef}
Amount of items broken of cooked_beef
Returns: Number
{stat_blocksmined_potted_orange_tulip}
Total blocks mined of potted_orange_tulip
Returns: Number
{stat_blocksmined_diamond_ore}
Total blocks mined of diamond_ore
Returns: Number
{stat_itemsused_legacy_record_9}
Amount of items used of legacy_record_9
Returns: Number
{stat_dropped_torch}
Amount of items dropped of torch
Returns: Number
{stat_itemsused_legacy_painting}
Amount of items used of legacy_painting
Returns: Number
{stat_blocksmined_purple_concrete}
Total blocks mined of purple_concrete
Returns: Number
{stat_dropped_redstone_block}
Amount of items dropped of redstone_block
Returns: Number
{stat_breakitem_saddle}
Amount of items broken of saddle
Returns: Number
{stat_blocksmined_iron_door}
Total blocks mined of iron_door
Returns: Number
{stat_itemsused_legacy_iron_hoe}
Amount of items used of legacy_iron_hoe
Returns: Number
{stat_blocksmined_acacia_fence}
Total blocks mined of acacia_fence
Returns: Number
{stat_dropped_clock}
Amount of items dropped of clock
Returns: Number
{stat_horse_cm}
Distance traveled by horse in cm
Returns: Number
{stat_itemsused_legacy_record_8}
Amount of items used of legacy_record_8
Returns: Number
{stat_dropped_light_gray_shulker_box}
Amount of items dropped of light_gray_shulker_box
Returns: Number
{stat_itemsused_golden_carrot}
Amount of items used of golden_carrot
Returns: Number
{stat_dropped_spruce_leaves}
Amount of items dropped of spruce_leaves
Returns: Number
{stat_breakitem_legacy_spectral_arrow}
Amount of items broken of legacy_spectral_arrow
Returns: Number
{stat_blocksmined_nether_brick_fence}
Total blocks mined of nether_brick_fence
Returns: Number
{stat_blocksmined_legacy_slime_block}
Total blocks mined of legacy_slime_block
Returns: Number
{stat_blocksmined_quartz_pillar}
Total blocks mined of quartz_pillar
Returns: Number
{stat_breakitem_cyan_dye}
Amount of items broken of cyan_dye
Returns: Number
{stat_dropped_legacy_lava}
Amount of items dropped of legacy_lava
Returns: Number
{stat_blocksmined_dead_fire_coral_fan}
Total blocks mined of dead_fire_coral_fan
Returns: Number
{stat_dropped_chiseled_red_sandstone}
Amount of items dropped of chiseled_red_sandstone
Returns: Number
{stat_dropped_legacy_wood_axe}
Amount of items dropped of legacy_wood_axe
Returns: Number
{stat_itemsused_iron_hoe}
Amount of items used of iron_hoe
Returns: Number
{stat_itemsused_legacy_record_7}
Amount of items used of legacy_record_7
Returns: Number
{stat_blocksmined_red_wall_banner}
Total blocks mined of red_wall_banner
Returns: Number
{stat_dropped_leather_helmet}
Amount of items dropped of leather_helmet
Returns: Number
{stat_breakitem_chorus_fruit}
Amount of items broken of chorus_fruit
Returns: Number
{stat_dropped_enderman_spawn_egg}
Amount of items dropped of enderman_spawn_egg
Returns: Number
{stat_dropped_white_concrete_powder}
Amount of items dropped of white_concrete_powder
Returns: Number
{stat_dropped_legacy_white_glazed_terracotta}
Amount of items dropped of legacy_white_glazed_terracotta
Returns: Number
{stat_blocksmined_potted_white_tulip}
Total blocks mined of potted_white_tulip
Returns: Number
{stat_dropped_legacy_clay}
Amount of items dropped of legacy_clay
Returns: Number
{stat_dropped_poisonous_potato}
Amount of items dropped of poisonous_potato
Returns: Number
{stat_dropped_birch_door}
Amount of items dropped of birch_door
Returns: Number
{stat_blocksmined_legacy_sapling}
Total blocks mined of legacy_sapling
Returns: Number
{stat_itemsused_legacy_record_6}
Amount of items used of legacy_record_6
Returns: Number
{stat_dropped_chainmail_helmet}
Amount of items dropped of chainmail_helmet
Returns: Number
{stat_itemsused_iron_sword}
Amount of items used of iron_sword
Returns: Number
{stat_itemsused_legacy_wood_door}
Amount of items used of legacy_wood_door
Returns: Number
{stat_breakitem_legacy_iron_door}
Amount of items broken of legacy_iron_door
Returns: Number
{stat_blocksmined_brain_coral}
Total blocks mined of brain_coral
Returns: Number
{stat_dropped_legacy_huge_mushroom_1}
Amount of items dropped of legacy_huge_mushroom_1
Returns: Number
{stat_blocksmined_oak_fence}
Total blocks mined of oak_fence
Returns: Number
{stat_dropped_legacy_clay_ball}
Amount of items dropped of legacy_clay_ball
Returns: Number
{stat_dropped_book}
Amount of items dropped of book
Returns: Number
{stat_dropped_llama_spawn_egg}
Amount of items dropped of llama_spawn_egg
Returns: Number
{stat_breakitem_wooden_axe}
Amount of items broken of wooden_axe
Returns: Number
{stat_dropped_green_terracotta}
Amount of items dropped of green_terracotta
Returns: Number
{stat_blocksmined_legacy_blue_shulker_box}
Total blocks mined of legacy_blue_shulker_box
Returns: Number
{stat_blocksmined_legacy_stained_glass}
Total blocks mined of legacy_stained_glass
Returns: Number
{stat_itemsused_legacy_record_5}
Amount of items used of legacy_record_5
Returns: Number
{stat_dropped_green_wall_banner}
Amount of items dropped of green_wall_banner
Returns: Number
{stat_itemsused_legacy_mushroom_soup}
Amount of items used of legacy_mushroom_soup
Returns: Number
{stat_dropped_tube_coral_wall_fan}
Amount of items dropped of tube_coral_wall_fan
Returns: Number
{stat_itemsused_legacy_golden_carrot}
Amount of items used of legacy_golden_carrot
Returns: Number
{stat_dropped_legacy_water}
Amount of items dropped of legacy_water
Returns: Number
{stat_blocksmined_light_blue_stained_glass_pane}
Total blocks mined of light_blue_stained_glass_pane
Returns: Number
{stat_blocksmined_legacy_monster_eggs}
Total blocks mined of legacy_monster_eggs
Returns: Number
{stat_dropped_legacy_raw_fish}
Amount of items dropped of legacy_raw_fish
Returns: Number
{stat_breakitem_legacy_raw_beef}
Amount of items broken of legacy_raw_beef
Returns: Number
{stat_dropped_end_rod}
Amount of items dropped of end_rod
Returns: Number
{stat_dropped_legacy_gold_leggings}
Amount of items dropped of legacy_gold_leggings
Returns: Number
{stat_breakitem_coal}
Amount of items broken of coal
Returns: Number
{stat_dropped_legacy_sugar_cane}
Amount of items dropped of legacy_sugar_cane
Returns: Number
{stat_blocksmined_activator_rail}
Total blocks mined of activator_rail
Returns: Number
{stat_itemsused_legacy_record_4}
Amount of items used of legacy_record_4
Returns: Number
{stat_dropped_legacy_ink_sack}
Amount of items dropped of legacy_ink_sack
Returns: Number
{stat_itemsused_legacy_shears}
Amount of items used of legacy_shears
Returns: Number
{stat_dropped_legacy_mob_spawner}
Amount of items dropped of legacy_mob_spawner
Returns: Number
{stat_dropped_legacy_iron_plate}
Amount of items dropped of legacy_iron_plate
Returns: Number
{stat_breakitem_iron_axe}
Amount of items broken of iron_axe
Returns: Number
{stat_dropped_jungle_log}
Amount of items dropped of jungle_log
Returns: Number
{stat_blocksmined_wet_sponge}
Total blocks mined of wet_sponge
Returns: Number
{stat_itemsused_legacy_record_3}
Amount of items used of legacy_record_3
Returns: Number
{stat_dropped_lapis_ore}
Amount of items dropped of lapis_ore
Returns: Number
{stat_dropped_legacy_boat_birch}
Amount of items dropped of legacy_boat_birch
Returns: Number
{stat_dropped_cobblestone_wall}
Amount of items dropped of cobblestone_wall
Returns: Number
{stat_itemsused_iron_pickaxe}
Amount of items used of iron_pickaxe
Returns: Number
{stat_dropped_legacy_firework}
Amount of items dropped of legacy_firework
Returns: Number
{stat_blocksmined_purple_carpet}
Total blocks mined of purple_carpet
Returns: Number
{stat_dropped_legacy_iron_ingot}
Amount of items dropped of legacy_iron_ingot
Returns: Number
{stat_blocksmined_dirt}
Total blocks mined of dirt
Returns: Number
{stat_blocksmined_sea_lantern}
Total blocks mined of sea_lantern
Returns: Number
{stat_dropped_cooked_porkchop}
Amount of items dropped of cooked_porkchop
Returns: Number
{stat_breakitem_pink_dye}
Amount of items broken of pink_dye
Returns: Number
{stat_breakitem_legacy_wood_spade}
Amount of items broken of legacy_wood_spade
Returns: Number
{stat_breakitem_legacy_rabbit_stew}
Amount of items broken of legacy_rabbit_stew
Returns: Number
{stat_blocksmined_birch_pressure_plate}
Total blocks mined of birch_pressure_plate
Returns: Number
{stat_itemsused_golden_apple}
Amount of items used of golden_apple
Returns: Number
{stat_dropped_chiseled_sandstone}
Amount of items dropped of chiseled_sandstone
Returns: Number
{stat_blocksmined_potted_red_tulip}
Total blocks mined of potted_red_tulip
Returns: Number
{stat_blocksmined_legacy_wood}
Total blocks mined of legacy_wood
Returns: Number
{stat_dropped_infested_stone_bricks}
Amount of items dropped of infested_stone_bricks
Returns: Number
{stat_dropped_legacy_iron_fence}
Amount of items dropped of legacy_iron_fence
Returns: Number
{stat_minutes_played_remaining}
Seconds played remaining
Returns: Text
{stat_dropped_legacy_gold_ore}
Amount of items dropped of legacy_gold_ore
Returns: Number
{stat_breakitem_legacy_bread}
Amount of items broken of legacy_bread
Returns: Number
{stat_dropped_jungle_button}
Amount of items dropped of jungle_button
Returns: Number
{stat_blocksmined_cyan_wool}
Total blocks mined of cyan_wool
Returns: Number
{stat_breakitem_prismarine_crystals}
Amount of items broken of prismarine_crystals
Returns: Number
{stat_dropped_potted_spruce_sapling}
Amount of items dropped of potted_spruce_sapling
Returns: Number
{stat_breakitem_legacy_gold_sword}
Amount of items broken of legacy_gold_sword
Returns: Number
{stat_dropped_ghast_tear}
Amount of items dropped of ghast_tear
Returns: Number
{stat_dropped_stripped_jungle_log}
Amount of items dropped of stripped_jungle_log
Returns: Number
{stat_blocksmined_dead_brain_coral_wall_fan}
Total blocks mined of dead_brain_coral_wall_fan
Returns: Number
{stat_dropped_azure_bluet}
Amount of items dropped of azure_bluet
Returns: Number
{stat_itemsused_legacy_potion}
Amount of items used of legacy_potion
Returns: Number
{stat_dropped_chainmail_leggings}
Amount of items dropped of chainmail_leggings
Returns: Number
{stat_blocksmined_birch_log}
Total blocks mined of birch_log
Returns: Number
{stat_dropped_light_gray_glazed_terracotta}
Amount of items dropped of light_gray_glazed_terracotta
Returns: Number
{stat_blocksmined_stone_bricks}
Total blocks mined of stone_bricks
Returns: Number
{stat_blocksmined_purple_concrete_powder}
Total blocks mined of purple_concrete_powder
Returns: Number
{stat_dropped_legacy_dispenser}
Amount of items dropped of legacy_dispenser
Returns: Number
{stat_blocksmined_acacia_slab}
Total blocks mined of acacia_slab
Returns: Number
{stat_itemsused_legacy_knowledge_book}
Amount of items used of legacy_knowledge_book
Returns: Number
{stat_dropped_dispenser}
Amount of items dropped of dispenser
Returns: Number
{stat_dropped_legacy_elytra}
Amount of items dropped of legacy_elytra
Returns: Number
{stat_breakitem_legacy_apple}
Amount of items broken of legacy_apple
Returns: Number
{stat_dropped_gray_bed}
Amount of items dropped of gray_bed
Returns: Number
{stat_breakitem_slime_spawn_egg}
Amount of items broken of slime_spawn_egg
Returns: Number
{stat_breakitem_legacy_chainmail_helmet}
Amount of items broken of legacy_chainmail_helmet
Returns: Number
{stat_dropped_blue_wool}
Amount of items dropped of blue_wool
Returns: Number
{stat_dropped_iron_bars}
Amount of items dropped of iron_bars
Returns: Number
{stat_blocksmined_blue_concrete_powder}
Total blocks mined of blue_concrete_powder
Returns: Number
{stat_blocksmined_purpur_pillar}
Total blocks mined of purpur_pillar
Returns: Number
{stat_breakitem_polar_bear_spawn_egg}
Amount of items broken of polar_bear_spawn_egg
Returns: Number
{stat_blocksmined_magenta_glazed_terracotta}
Total blocks mined of magenta_glazed_terracotta
Returns: Number
{stat_dropped_cod_spawn_egg}
Amount of items dropped of cod_spawn_egg
Returns: Number
{stat_dropped_jungle_leaves}
Amount of items dropped of jungle_leaves
Returns: Number
{stat_blocksmined_legacy_spruce_wood_stairs}
Total blocks mined of legacy_spruce_wood_stairs
Returns: Number
{stat_breakitem_fermented_spider_eye}
Amount of items broken of fermented_spider_eye
Returns: Number
{stat_itemsused_sheep_spawn_egg}
Amount of items used of sheep_spawn_egg
Returns: Number
{stat_blocksmined_legacy_melon_block}
Total blocks mined of legacy_melon_block
Returns: Number
{stat_itemsused_charcoal}
Amount of items used of charcoal
Returns: Number
{stat_itemsused_legacy_eye_of_ender}
Amount of items used of legacy_eye_of_ender
Returns: Number
{stat_blocksmined_cyan_stained_glass}
Total blocks mined of cyan_stained_glass
Returns: Number
{stat_itemsused_legacy_rabbit_stew}
Amount of items used of legacy_rabbit_stew
Returns: Number
{stat_dropped_oak_button}
Amount of items dropped of oak_button
Returns: Number
{stat_dropped_birch_sapling}
Amount of items dropped of birch_sapling
Returns: Number
{stat_breakitem_glass_bottle}
Amount of items broken of glass_bottle
Returns: Number
{stat_itemsused_legacy_golden_apple}
Amount of items used of legacy_golden_apple
Returns: Number
{stat_dropped_red_bed}
Amount of items dropped of red_bed
Returns: Number
{stat_dropped_legacy_potato_item}
Amount of items dropped of legacy_potato_item
Returns: Number
{stat_breakitem_parrot_spawn_egg}
Amount of items broken of parrot_spawn_egg
Returns: Number
{stat_blocksmined_prismarine_bricks}
Total blocks mined of prismarine_bricks
Returns: Number
{stat_breakitem_legacy_water_bucket}
Amount of items broken of legacy_water_bucket
Returns: Number
{stat_dropped_legacy_snow_ball}
Amount of items dropped of legacy_snow_ball
Returns: Number
{stat_dropped_structure_void}
Amount of items dropped of structure_void
Returns: Number
{stat_blocksmined_chain_command_block}
Total blocks mined of chain_command_block
Returns: Number
{stat_dropped_witch_spawn_egg}
Amount of items dropped of witch_spawn_egg
Returns: Number
{stat_breakitem_legacy_clay_ball}
Amount of items broken of legacy_clay_ball
Returns: Number
{stat_blocksmined_legacy_grass_path}
Total blocks mined of legacy_grass_path
Returns: Number
{stat_dropped_legacy_tripwire}
Amount of items dropped of legacy_tripwire
Returns: Number
{stat_minecart_cm}
Distance by minecart in cm
Returns: Number
{stat_breakitem_legacy_powered_minecart}
Amount of items broken of legacy_powered_minecart
Returns: Number
{stat_dropped_chiseled_quartz_block}
Amount of items dropped of chiseled_quartz_block
Returns: Number
{stat_breakitem_legacy_chainmail_boots}
Amount of items broken of legacy_chainmail_boots
Returns: Number
{stat_dropped_legacy_iron_door}
Amount of items dropped of legacy_iron_door
Returns: Number
{stat_blocksmined_stripped_dark_oak_log}
Total blocks mined of stripped_dark_oak_log
Returns: Number
{stat_itemsused_sugar}
Amount of items used of sugar
Returns: Number
{stat_dropped_legacy_flint_and_steel}
Amount of items dropped of legacy_flint_and_steel
Returns: Number
{stat_blocksmined_light_gray_terracotta}
Total blocks mined of light_gray_terracotta
Returns: Number
{stat_blocksmined_legacy_dark_oak_fence}
Total blocks mined of legacy_dark_oak_fence
Returns: Number
{stat_dropped_pumpkin}
Amount of items dropped of pumpkin
Returns: Number
{stat_dropped_string}
Amount of items dropped of string
Returns: Number
{stat_itemsused_golden_helmet}
Amount of items used of golden_helmet
Returns: Number
{stat_dropped_legacy_wood_step}
Amount of items dropped of legacy_wood_step
Returns: Number
{stat_dropped_legacy_fireball}
Amount of items dropped of legacy_fireball
Returns: Number
{stat_dropped_brown_concrete}
Amount of items dropped of brown_concrete
Returns: Number
{stat_itemsused_legacy_compass}
Amount of items used of legacy_compass
Returns: Number
{stat_breakitem_legacy_iron_helmet}
Amount of items broken of legacy_iron_helmet
Returns: Number
{stat_dropped_legacy_nether_wart_block}
Amount of items dropped of legacy_nether_wart_block
Returns: Number
{stat_breakitem_milk_bucket}
Amount of items broken of milk_bucket
Returns: Number
{stat_dropped_legacy_leaves}
Amount of items dropped of legacy_leaves
Returns: Number
{stat_itemsused_legacy_chainmail_helmet}
Amount of items used of legacy_chainmail_helmet
Returns: Number
{stat_itemsused_legacy_totem}
Amount of items used of legacy_totem
Returns: Number
{stat_breakitem_legacy_melon_seeds}
Amount of items broken of legacy_melon_seeds
Returns: Number
{stat_blocksmined_legacy_iron_block}
Total blocks mined of legacy_iron_block
Returns: Number
{stat_breakitem_carrot_on_a_stick}
Amount of items broken of carrot_on_a_stick
Returns: Number
{stat_blocksmined_water}
Total blocks mined of water
Returns: Number
{stat_breakitem_diamond_axe}
Amount of items broken of diamond_axe
Returns: Number
{stat_dropped_fire_coral_fan}
Amount of items dropped of fire_coral_fan
Returns: Number
{stat_blocksmined_dark_oak_button}
Total blocks mined of dark_oak_button
Returns: Number
{stat_breakitem_spider_spawn_egg}
Amount of items broken of spider_spawn_egg
Returns: Number
{stat_dropped_cobblestone}
Amount of items dropped of cobblestone
Returns: Number
{stat_blocksmined_stone}
Total blocks mined of stone
Returns: Number
{stat_blocksmined_birch_door}
Total blocks mined of birch_door
Returns: Number
{stat_dropped_glistering_melon_slice}
Amount of items dropped of glistering_melon_slice
Returns: Number
{stat_blocksmined_gray_concrete_powder}
Total blocks mined of gray_concrete_powder
Returns: Number
{stat_dropped_quartz_stairs}
Amount of items dropped of quartz_stairs
Returns: Number
{stat_blocksmined_cyan_concrete_powder}
Total blocks mined of cyan_concrete_powder
Returns: Number
{stat_itemsused_legacy_minecart}
Amount of items used of legacy_minecart
Returns: Number
{stat_blocksmined_structure_void}
Total blocks mined of structure_void
Returns: Number
{stat_blocksmined_legacy_piston_moving_piece}
Total blocks mined of legacy_piston_moving_piece
Returns: Number
{stat_itemsused_golden_chestplate}
Amount of items used of golden_chestplate
Returns: Number
{stat_blocksmined_tall_seagrass}
Total blocks mined of tall_seagrass
Returns: Number
{stat_blocksmined_dead_tube_coral_block}
Total blocks mined of dead_tube_coral_block
Returns: Number
{stat_dropped_orange_concrete}
Amount of items dropped of orange_concrete
Returns: Number
{stat_blocksmined_chorus_plant}
Total blocks mined of chorus_plant
Returns: Number
{stat_blocksmined_pink_wool}
Total blocks mined of pink_wool
Returns: Number
{stat_itemsused_legacy_diamond_sword}
Amount of items used of legacy_diamond_sword
Returns: Number
{stat_damagetaken}
Damage taken
Returns: Number
{stat_blocksmined_magenta_bed}
Total blocks mined of magenta_bed
Returns: Number
{stat_blocksmined_nether_wart}
Total blocks mined of nether_wart
Returns: Number
{stat_blocksmined_oak_leaves}
Total blocks mined of oak_leaves
Returns: Number
{stat_blocksmined_petrified_oak_slab}
Total blocks mined of petrified_oak_slab
Returns: Number
{stat_dropped_legacy_wood_door}
Amount of items dropped of legacy_wood_door
Returns: Number
{stat_blocksmined_oak_sapling}
Total blocks mined of oak_sapling
Returns: Number
{stat_dropped_pink_banner}
Amount of items dropped of pink_banner
Returns: Number
{stat_dropped_blaze_powder}
Amount of items dropped of blaze_powder
Returns: Number
{stat_dropped_legacy_orange_shulker_box}
Amount of items dropped of legacy_orange_shulker_box
Returns: Number
{stat_dropped_legacy_brown_shulker_box}
Amount of items dropped of legacy_brown_shulker_box
Returns: Number
{stat_breakitem_pumpkin_pie}
Amount of items broken of pumpkin_pie
Returns: Number
{stat_dropped_purple_terracotta}
Amount of items dropped of purple_terracotta
Returns: Number
{stat_dropped_birch_wood}
Amount of items dropped of birch_wood
Returns: Number
{stat_dropped_potted_poppy}
Amount of items dropped of potted_poppy
Returns: Number
{stat_blocksmined_bedrock}
Total blocks mined of bedrock
Returns: Number
{stat_itemsused_legacy_banner}
Amount of items used of legacy_banner
Returns: Number
{stat_itemsused_legacy_acacia_door_item}
Amount of items used of legacy_acacia_door_item
Returns: Number
{stat_dropped_gray_wall_banner}
Amount of items dropped of gray_wall_banner
Returns: Number
{stat_blocksmined_purpur_slab}
Total blocks mined of purpur_slab
Returns: Number
{stat_blocksmined_blue_concrete}
Total blocks mined of blue_concrete
Returns: Number
{stat_dropped_brain_coral_fan}
Amount of items dropped of brain_coral_fan
Returns: Number
{stat_itemsused_pufferfish}
Amount of items used of pufferfish
Returns: Number
{stat_dropped_birch_trapdoor}
Amount of items dropped of birch_trapdoor
Returns: Number
{stat_blocksmined_legacy_jungle_fence_gate}
Total blocks mined of legacy_jungle_fence_gate
Returns: Number
{stat_dropped_legacy_dragons_breath}
Amount of items dropped of legacy_dragons_breath
Returns: Number
{stat_blocksmined_bubble_coral_wall_fan}
Total blocks mined of bubble_coral_wall_fan
Returns: Number
{stat_breakitem_legacy_map}
Amount of items broken of legacy_map
Returns: Number
{stat_blocksmined_birch_stairs}
Total blocks mined of birch_stairs
Returns: Number
{stat_blocksmined_legacy_ender_chest}
Total blocks mined of legacy_ender_chest
Returns: Number
{stat_itemsused_lava_bucket}
Amount of items used of lava_bucket
Returns: Number
{stat_dropped_orange_stained_glass_pane}
Amount of items dropped of orange_stained_glass_pane
Returns: Number
{stat_blocksmined_smooth_red_sandstone}
Total blocks mined of smooth_red_sandstone
Returns: Number
{stat_dropped_chicken_spawn_egg}
Amount of items dropped of chicken_spawn_egg
Returns: Number
{stat_breakitem_legacy_compass}
Amount of items broken of legacy_compass
Returns: Number
{stat_dropped_prismarine_bricks}
Amount of items dropped of prismarine_bricks
Returns: Number
{stat_itemsused_legacy_item_frame}
Amount of items used of legacy_item_frame
Returns: Number
{stat_dropped_yellow_carpet}
Amount of items dropped of yellow_carpet
Returns: Number
{stat_breakitem_legacy_brewing_stand_item}
Amount of items broken of legacy_brewing_stand_item
Returns: Number
{stat_dropped_legacy_purple_shulker_box}
Amount of items dropped of legacy_purple_shulker_box
Returns: Number
{stat_breakitem_cooked_chicken}
Amount of items broken of cooked_chicken
Returns: Number
{stat_dropped_golden_shovel}
Amount of items dropped of golden_shovel
Returns: Number
{stat_blocksmined_legacy_redstone_torch_off}
Total blocks mined of legacy_redstone_torch_off
Returns: Number
{stat_breakitem_legacy_snow_ball}
Amount of items broken of legacy_snow_ball
Returns: Number
{stat_dropped_iron_door}
Amount of items dropped of iron_door
Returns: Number
{stat_dropped_fern}
Amount of items dropped of fern
Returns: Number
{stat_dropped_blue_ice}
Amount of items dropped of blue_ice
Returns: Number
{stat_itemsused_legacy_diamond_helmet}
Amount of items used of legacy_diamond_helmet
Returns: Number
{stat_dropped_yellow_concrete_powder}
Amount of items dropped of yellow_concrete_powder
Returns: Number
{stat_blocksmined_cyan_banner}
Total blocks mined of cyan_banner
Returns: Number
{stat_blocksmined_fire_coral_fan}
Total blocks mined of fire_coral_fan
Returns: Number
{stat_itemsused_dried_kelp}
Amount of items used of dried_kelp
Returns: Number
{stat_blocksmined_legacy_piston_sticky_base}
Total blocks mined of legacy_piston_sticky_base
Returns: Number
{stat_dropped_bowl}
Amount of items dropped of bowl
Returns: Number
{stat_dropped_legacy_golden_carrot}
Amount of items dropped of legacy_golden_carrot
Returns: Number
{stat_dropped_legacy_jungle_fence}
Amount of items dropped of legacy_jungle_fence
Returns: Number
{stat_itemsused_leather_leggings}
Amount of items used of leather_leggings
Returns: Number
{stat_blocksmined_iron_trapdoor}
Total blocks mined of iron_trapdoor
Returns: Number
{stat_itemsused_legacy_raw_chicken}
Amount of items used of legacy_raw_chicken
Returns: Number
{stat_dropped_legacy_dark_oak_door_item}
Amount of items dropped of legacy_dark_oak_door_item
Returns: Number
{stat_breakitem_emerald}
Amount of items broken of emerald
Returns: Number
{stat_itemsused_legacy_chainmail_leggings}
Amount of items used of legacy_chainmail_leggings
Returns: Number
{stat_dropped_sand}
Amount of items dropped of sand
Returns: Number
{stat_dropped_granite}
Amount of items dropped of granite
Returns: Number
{stat_blocksmined_glass}
Total blocks mined of glass
Returns: Number
{stat_itemsused_legacy_gold_leggings}
Amount of items used of legacy_gold_leggings
Returns: Number
{stat_dropped_blaze_spawn_egg}
Amount of items dropped of blaze_spawn_egg
Returns: Number
{stat_breakitem_guardian_spawn_egg}
Amount of items broken of guardian_spawn_egg
Returns: Number
{stat_itemsused_legacy_bucket}
Amount of items used of legacy_bucket
Returns: Number
{stat_itemsused_chicken}
Amount of items used of chicken
Returns: Number
{stat_dropped_legacy_long_grass}
Amount of items dropped of legacy_long_grass
Returns: Number
{stat_breakitem_legacy_diamond}
Amount of items broken of legacy_diamond
Returns: Number
{stat_blocksmined_cut_sandstone}
Total blocks mined of cut_sandstone
Returns: Number
{stat_blocksmined_dragon_egg}
Total blocks mined of dragon_egg
Returns: Number
{stat_dropped_crafting_table}
Amount of items dropped of crafting_table
Returns: Number
{stat_blocksmined_yellow_concrete_powder}
Total blocks mined of yellow_concrete_powder
Returns: Number
{stat_breakitem_legacy_written_book}
Amount of items broken of legacy_written_book
Returns: Number
{stat_dropped_brewing_stand}
Amount of items dropped of brewing_stand
Returns: Number
{stat_blocksmined_legacy_cake_block}
Total blocks mined of legacy_cake_block
Returns: Number
{stat_dropped_blue_stained_glass_pane}
Amount of items dropped of blue_stained_glass_pane
Returns: Number
{stat_dropped_sugar_cane}
Amount of items dropped of sugar_cane
Returns: Number
{stat_dropped_orange_terracotta}
Amount of items dropped of orange_terracotta
Returns: Number
{stat_breakitem_legacy_lingering_potion}
Amount of items broken of legacy_lingering_potion
Returns: Number
{stat_breakitem_map}
Amount of items broken of map
Returns: Number
{stat_dropped_legacy_blue_glazed_terracotta}
Amount of items dropped of legacy_blue_glazed_terracotta
Returns: Number
{stat_itemsused_legacy_cooked_chicken}
Amount of items used of legacy_cooked_chicken
Returns: Number
{stat_dropped_legacy_chest}
Amount of items dropped of legacy_chest
Returns: Number
{stat_blocksmined_purple_wool}
Total blocks mined of purple_wool
Returns: Number
{stat_dropped_melon_seeds}
Amount of items dropped of melon_seeds
Returns: Number
{stat_breakitem_water_bucket}
Amount of items broken of water_bucket
Returns: Number
{stat_dropped_ocelot_spawn_egg}
Amount of items dropped of ocelot_spawn_egg
Returns: Number
{stat_itemsused_slime_spawn_egg}
Amount of items used of slime_spawn_egg
Returns: Number
{stat_dropped_enchanting_table}
Amount of items dropped of enchanting_table
Returns: Number
{stat_dropped_dead_brain_coral_block}
Amount of items dropped of dead_brain_coral_block
Returns: Number
{stat_breakitem_golden_leggings}
Amount of items broken of golden_leggings
Returns: Number
{stat_dropped_legacy_bedrock}
Amount of items dropped of legacy_bedrock
Returns: Number
{stat_dropped_jungle_fence_gate}
Amount of items dropped of jungle_fence_gate
Returns: Number
{stat_blocksmined_kelp_plant}
Total blocks mined of kelp_plant
Returns: Number
{stat_blocksmined_podzol}
Total blocks mined of podzol
Returns: Number
{stat_dropped_fire_charge}
Amount of items dropped of fire_charge
Returns: Number
{stat_itemsused_legacy_iron_nugget}
Amount of items used of legacy_iron_nugget
Returns: Number
{stat_dropped_rotten_flesh}
Amount of items dropped of rotten_flesh
Returns: Number
{stat_dropped_kelp}
Amount of items dropped of kelp
Returns: Number
{stat_blocksmined_oak_trapdoor}
Total blocks mined of oak_trapdoor
Returns: Number
{stat_dropped_legacy_pumpkin}
Amount of items dropped of legacy_pumpkin
Returns: Number
{stat_blocksmined_lime_concrete}
Total blocks mined of lime_concrete
Returns: Number
{stat_dropped_knowledge_book}
Amount of items dropped of knowledge_book
Returns: Number
{stat_blocksmined_oak_stairs}
Total blocks mined of oak_stairs
Returns: Number
{stat_blocksmined_legacy_gray_glazed_terracotta}
Total blocks mined of legacy_gray_glazed_terracotta
Returns: Number
{stat_dropped_cocoa}
Amount of items dropped of cocoa
Returns: Number
{stat_dropped_sandstone}
Amount of items dropped of sandstone
Returns: Number
{stat_dropped_pink_stained_glass}
Amount of items dropped of pink_stained_glass
Returns: Number
{stat_blocksmined_magenta_stained_glass}
Total blocks mined of magenta_stained_glass
Returns: Number
{stat_blocksmined_smooth_stone}
Total blocks mined of smooth_stone
Returns: Number
{stat_itemsused_elytra}
Amount of items used of elytra
Returns: Number
{stat_dropped_light_blue_dye}
Amount of items dropped of light_blue_dye
Returns: Number
{stat_blocksmined_yellow_shulker_box}
Total blocks mined of yellow_shulker_box
Returns: Number
{stat_breakitem_legacy_enchanted_book}
Amount of items broken of legacy_enchanted_book
Returns: Number
{stat_itemsused_legacy_diamond}
Amount of items used of legacy_diamond
Returns: Number
{stat_dropped_legacy_nether_fence}
Amount of items dropped of legacy_nether_fence
Returns: Number
{stat_dropped_cobweb}
Amount of items dropped of cobweb
Returns: Number
{stat_blocksmined_glowstone}
Total blocks mined of glowstone
Returns: Number
{stat_dropped_gray_terracotta}
Amount of items dropped of gray_terracotta
Returns: Number
{stat_dropped_oak_door}
Amount of items dropped of oak_door
Returns: Number
{stat_dropped_legacy_speckled_melon}
Amount of items dropped of legacy_speckled_melon
Returns: Number
{stat_dropped_chain_command_block}
Amount of items dropped of chain_command_block
Returns: Number
{stat_blocksmined_black_glazed_terracotta}
Total blocks mined of black_glazed_terracotta
Returns: Number
{stat_itemsused_legacy_iron_barding}
Amount of items used of legacy_iron_barding
Returns: Number
{stat_blocksmined_legacy_red_sandstone}
Total blocks mined of legacy_red_sandstone
Returns: Number
{stat_breakitem_leather_helmet}
Amount of items broken of leather_helmet
Returns: Number
{stat_itemsused_armor_stand}
Amount of items used of armor_stand
Returns: Number
{stat_dropped_legacy_stone_button}
Amount of items dropped of legacy_stone_button
Returns: Number
{stat_blocksmined_legacy_glass}
Total blocks mined of legacy_glass
Returns: Number
{stat_dropped_brown_carpet}
Amount of items dropped of brown_carpet
Returns: Number
{stat_breakitem_zombie_spawn_egg}
Amount of items broken of zombie_spawn_egg
Returns: Number
{stat_blocksmined_brown_shulker_box}
Total blocks mined of brown_shulker_box
Returns: Number
{stat_itemsused_legacy_command_minecart}
Amount of items used of legacy_command_minecart
Returns: Number
{stat_breakitem_legacy_jungle_door_item}
Amount of items broken of legacy_jungle_door_item
Returns: Number
{stat_blocksmined_attached_pumpkin_stem}
Total blocks mined of attached_pumpkin_stem
Returns: Number
{stat_dropped_mossy_cobblestone_wall}
Amount of items dropped of mossy_cobblestone_wall
Returns: Number
{stat_dropped_legacy_trapped_chest}
Amount of items dropped of legacy_trapped_chest
Returns: Number
{stat_breakitem_legacy_gold_helmet}
Amount of items broken of legacy_gold_helmet
Returns: Number
{stat_blocksmined_legacy_gold_block}
Total blocks mined of legacy_gold_block
Returns: Number
{stat_dropped_sunflower}
Amount of items dropped of sunflower
Returns: Number
{stat_itemsused_tnt_minecart}
Amount of items used of tnt_minecart
Returns: Number
{stat_breakitem_legacy_empty_map}
Amount of items broken of legacy_empty_map
Returns: Number
{stat_blocksmined_legacy_jukebox}
Total blocks mined of legacy_jukebox
Returns: Number
{stat_dropped_legacy_diode}
Amount of items dropped of legacy_diode
Returns: Number
{stat_itemsused_milk_bucket}
Amount of items used of milk_bucket
Returns: Number
{stat_dropped_dried_kelp}
Amount of items dropped of dried_kelp
Returns: Number
{stat_dropped_stripped_birch_wood}
Amount of items dropped of stripped_birch_wood
Returns: Number
{stat_dropped_legacy_carrot}
Amount of items dropped of legacy_carrot
Returns: Number
{stat_blocksmined_legacy_sponge}
Total blocks mined of legacy_sponge
Returns: Number
{stat_itemsused_legacy_mutton}
Amount of items used of legacy_mutton
Returns: Number
{stat_itemsused_magenta_dye}
Amount of items used of magenta_dye
Returns: Number
{stat_dropped_shulker_box}
Amount of items dropped of shulker_box
Returns: Number
{stat_dropped_legacy_redstone_lamp_off}
Amount of items dropped of legacy_redstone_lamp_off
Returns: Number
{stat_itemsused_cod_spawn_egg}
Amount of items used of cod_spawn_egg
Returns: Number
{stat_itemsused_legacy_diamond_barding}
Amount of items used of legacy_diamond_barding
Returns: Number
{stat_dropped_legacy_nether_brick_item}
Amount of items dropped of legacy_nether_brick_item
Returns: Number
{stat_itemsused_squid_spawn_egg}
Amount of items used of squid_spawn_egg
Returns: Number
{stat_dropped_legacy_sea_lantern}
Amount of items dropped of legacy_sea_lantern
Returns: Number
{stat_dropped_legacy_double_stone_slab2}
Amount of items dropped of legacy_double_stone_slab2
Returns: Number
{stat_blocksmined_oak_slab}
Total blocks mined of oak_slab
Returns: Number
{stat_dropped_smooth_quartz}
Amount of items dropped of smooth_quartz
Returns: Number
{stat_blocksmined_legacy_thin_glass}
Total blocks mined of legacy_thin_glass
Returns: Number
{stat_dropped_shears}
Amount of items dropped of shears
Returns: Number
{stat_dropped_ghast_spawn_egg}
Amount of items dropped of ghast_spawn_egg
Returns: Number
{stat_blocksmined_horn_coral_fan}
Total blocks mined of horn_coral_fan
Returns: Number
{stat_dropped_donkey_spawn_egg}
Amount of items dropped of donkey_spawn_egg
Returns: Number
{stat_dropped_yellow_glazed_terracotta}
Amount of items dropped of yellow_glazed_terracotta
Returns: Number
{stat_itemsused_knowledge_book}
Amount of items used of knowledge_book
Returns: Number
{stat_itemsused_legacy_wood_sword}
Amount of items used of legacy_wood_sword
Returns: Number
{stat_dropped_yellow_wool}
Amount of items dropped of yellow_wool
Returns: Number
{stat_blocksmined_legacy_stone_slab2}
Total blocks mined of legacy_stone_slab2
Returns: Number
{stat_dropped_mycelium}
Amount of items dropped of mycelium
Returns: Number
{stat_dropped_spruce_stairs}
Amount of items dropped of spruce_stairs
Returns: Number
{stat_blocksmined_gray_banner}
Total blocks mined of gray_banner
Returns: Number
{stat_dropped_legacy_cactus}
Amount of items dropped of legacy_cactus
Returns: Number
{stat_dropped_coal_block}
Amount of items dropped of coal_block
Returns: Number
{stat_itemsused_legacy_iron_door}
Amount of items used of legacy_iron_door
Returns: Number
{stat_dropped_golden_sword}
Amount of items dropped of golden_sword
Returns: Number
{stat_dropped_legacy_cooked_mutton}
Amount of items dropped of legacy_cooked_mutton
Returns: Number
{stat_blocksmined_redstone_wall_torch}
Total blocks mined of redstone_wall_torch
Returns: Number
{stat_dropped_note_block}
Amount of items dropped of note_block
Returns: Number
{stat_dropped_legacy_cauldron_item}
Amount of items dropped of legacy_cauldron_item
Returns: Number
{stat_breakitem_legacy_egg}
Amount of items broken of legacy_egg
Returns: Number
{stat_itemsused_leather_helmet}
Amount of items used of leather_helmet
Returns: Number
{stat_breakitem_iron_hoe}
Amount of items broken of iron_hoe
Returns: Number
{stat_blocksmined_legacy_black_shulker_box}
Total blocks mined of legacy_black_shulker_box
Returns: Number
{stat_dropped_yellow_wall_banner}
Amount of items dropped of yellow_wall_banner
Returns: Number
{stat_dropped_bone}
Amount of items dropped of bone
Returns: Number
{stat_dropped_legacy_stone}
Amount of items dropped of legacy_stone
Returns: Number
{stat_dropped_black_stained_glass_pane}
Amount of items dropped of black_stained_glass_pane
Returns: Number
{stat_blocksmined_detector_rail}
Total blocks mined of detector_rail
Returns: Number
{stat_dropped_legacy_wood_hoe}
Amount of items dropped of legacy_wood_hoe
Returns: Number
{stat_blocksmined_brick_stairs}
Total blocks mined of brick_stairs
Returns: Number
{stat_blocksmined_enchanting_table}
Total blocks mined of enchanting_table
Returns: Number
{stat_blocksmined_cyan_bed}
Total blocks mined of cyan_bed
Returns: Number
{stat_dropped_legacy_iron_door_block}
Amount of items dropped of legacy_iron_door_block
Returns: Number
{stat_dropped_andesite}
Amount of items dropped of andesite
Returns: Number
{stat_itemsused_cooked_beef}
Amount of items used of cooked_beef
Returns: Number
{stat_dropped_acacia_leaves}
Amount of items dropped of acacia_leaves
Returns: Number
{stat_blocksmined_legacy_dragon_egg}
Total blocks mined of legacy_dragon_egg
Returns: Number
{stat_days_played}
Days played
Returns: Number
{stat_blocksmined_legacy_redstone_wire}
Total blocks mined of legacy_redstone_wire
Returns: Number
{stat_itemsused_legacy_beetroot}
Amount of items used of legacy_beetroot
Returns: Number
{stat_itemsused_legacy_glowstone_dust}
Amount of items used of legacy_glowstone_dust
Returns: Number
{stat_dropped_orange_dye}
Amount of items dropped of orange_dye
Returns: Number
{stat_blocksmined_green_carpet}
Total blocks mined of green_carpet
Returns: Number
{stat_blocksmined_spruce_leaves}
Total blocks mined of spruce_leaves
Returns: Number
{stat_itemsused_map}
Amount of items used of map
Returns: Number
{stat_itemsused_phantom_spawn_egg}
Amount of items used of phantom_spawn_egg
Returns: Number
{stat_blocksmined_pink_glazed_terracotta}
Total blocks mined of pink_glazed_terracotta
Returns: Number
{stat_dropped_sponge}
Amount of items dropped of sponge
Returns: Number
{stat_blocksmined_light_blue_concrete}
Total blocks mined of light_blue_concrete
Returns: Number
{stat_blocksmined_legacy_redstone_block}
Total blocks mined of legacy_redstone_block
Returns: Number
{stat_dropped_creeper_head}
Amount of items dropped of creeper_head
Returns: Number
{stat_dropped_birch_boat}
Amount of items dropped of birch_boat
Returns: Number
{stat_blocksmined_heavy_weighted_pressure_plate}
Total blocks mined of heavy_weighted_pressure_plate
Returns: Number
{stat_blocksmined_nether_quartz_ore}
Total blocks mined of nether_quartz_ore
Returns: Number
{stat_dropped_pufferfish_spawn_egg}
Amount of items dropped of pufferfish_spawn_egg
Returns: Number
{stat_breakitem_mooshroom_spawn_egg}
Amount of items broken of mooshroom_spawn_egg
Returns: Number
{stat_dropped_legacy_quartz_ore}
Amount of items dropped of legacy_quartz_ore
Returns: Number
{stat_itemsused_slime_ball}
Amount of items used of slime_ball
Returns: Number
{stat_blocksmined_red_mushroom_block}
Total blocks mined of red_mushroom_block
Returns: Number
{stat_blocksmined_legacy_purpur_stairs}
Total blocks mined of legacy_purpur_stairs
Returns: Number
{stat_blocksmined_structure_block}
Total blocks mined of structure_block
Returns: Number
{stat_dropped_iron_boots}
Amount of items dropped of iron_boots
Returns: Number
{stat_dropped_legacy_skull}
Amount of items dropped of legacy_skull
Returns: Number
{stat_blocksmined_nether_portal}
Total blocks mined of nether_portal
Returns: Number
{stat_dropped_legacy_gold_hoe}
Amount of items dropped of legacy_gold_hoe
Returns: Number
{stat_dropped_shulker_spawn_egg}
Amount of items dropped of shulker_spawn_egg
Returns: Number
{stat_blocksmined_brick_slab}
Total blocks mined of brick_slab
Returns: Number
{stat_breakitem_legacy_ghast_tear}
Amount of items broken of legacy_ghast_tear
Returns: Number
{stat_dropped_legacy_coal_block}
Amount of items dropped of legacy_coal_block
Returns: Number
{stat_dropped_legacy_furnace}
Amount of items dropped of legacy_furnace
Returns: Number
{stat_itemsused_brick}
Amount of items used of brick
Returns: Number
{stat_breakitem_legacy_quartz}
Amount of items broken of legacy_quartz
Returns: Number
{stat_dropped_purpur_stairs}
Amount of items dropped of purpur_stairs
Returns: Number
{stat_dropped_legacy_diamond}
Amount of items dropped of legacy_diamond
Returns: Number
{stat_dropped_legacy_gold_spade}
Amount of items dropped of legacy_gold_spade
Returns: Number
{stat_itemsused_legacy_bed}
Amount of items used of legacy_bed
Returns: Number
{stat_blocksmined_magenta_carpet}
Total blocks mined of magenta_carpet
Returns: Number
{stat_dropped_legacy_slime_ball}
Amount of items dropped of legacy_slime_ball
Returns: Number
{stat_dropped_legacy_wood_spade}
Amount of items dropped of legacy_wood_spade
Returns: Number
{stat_itemsused_legacy_leather_helmet}
Amount of items used of legacy_leather_helmet
Returns: Number
{stat_itemsused_silverfish_spawn_egg}
Amount of items used of silverfish_spawn_egg
Returns: Number
{stat_blocksmined_sign}
Total blocks mined of sign
Returns: Number
{stat_breakitem_legacy_gold_boots}
Amount of items broken of legacy_gold_boots
Returns: Number
{stat_blocksmined_vine}
Total blocks mined of vine
Returns: Number
{stat_blocksmined_white_banner}
Total blocks mined of white_banner
Returns: Number
{stat_blocksmined_legacy_end_bricks}
Total blocks mined of legacy_end_bricks
Returns: Number
{stat_blocksmined_legacy_netherrack}
Total blocks mined of legacy_netherrack
Returns: Number
{stat_blocksmined_legacy_end_rod}
Total blocks mined of legacy_end_rod
Returns: Number
{stat_dropped_pink_concrete_powder}
Amount of items dropped of pink_concrete_powder
Returns: Number
{stat_blocksmined_legacy_black_glazed_terracotta}
Total blocks mined of legacy_black_glazed_terracotta
Returns: Number
{stat_itemsused_villager_spawn_egg}
Amount of items used of villager_spawn_egg
Returns: Number
{stat_breakitem_clock}
Amount of items broken of clock
Returns: Number
{stat_dropped_dead_brain_coral_fan}
Amount of items dropped of dead_brain_coral_fan
Returns: Number
{stat_blocksmined_magenta_shulker_box}
Total blocks mined of magenta_shulker_box
Returns: Number
{stat_blocksmined_legacy_acacia_stairs}
Total blocks mined of legacy_acacia_stairs
Returns: Number
{stat_dropped_legacy_prismarine}
Amount of items dropped of legacy_prismarine
Returns: Number
{stat_itemsused_shield}
Amount of items used of shield
Returns: Number
{stat_blocksmined_legacy_orange_shulker_box}
Total blocks mined of legacy_orange_shulker_box
Returns: Number
{stat_dropped_creeper_wall_head}
Amount of items dropped of creeper_wall_head
Returns: Number
{stat_blocksmined_large_fern}
Total blocks mined of large_fern
Returns: Number
{stat_blocksmined_green_shulker_box}
Total blocks mined of green_shulker_box
Returns: Number
{stat_blocksmined_green_banner}
Total blocks mined of green_banner
Returns: Number
{stat_breakitem_diamond_hoe}
Amount of items broken of diamond_hoe
Returns: Number
{stat_dropped_magenta_bed}
Amount of items dropped of magenta_bed
Returns: Number
{stat_itemsused_poisonous_potato}
Amount of items used of poisonous_potato
Returns: Number
{stat_dropped_phantom_spawn_egg}
Amount of items dropped of phantom_spawn_egg
Returns: Number
{stat_dropped_legacy_gold_boots}
Amount of items dropped of legacy_gold_boots
Returns: Number
{stat_blocksmined_potted_spruce_sapling}
Total blocks mined of potted_spruce_sapling
Returns: Number
{stat_blocksmined_blue_stained_glass}
Total blocks mined of blue_stained_glass
Returns: Number
{stat_breakitem_stone_axe}
Amount of items broken of stone_axe
Returns: Number
{stat_blocksmined_light_gray_carpet}
Total blocks mined of light_gray_carpet
Returns: Number
{stat_dropped_spruce_planks}
Amount of items dropped of spruce_planks
Returns: Number
{stat_itemsused_bat_spawn_egg}
Amount of items used of bat_spawn_egg
Returns: Number
{stat_itemsused_furnace_minecart}
Amount of items used of furnace_minecart
Returns: Number
{stat_breakitem_legacy_shears}
Amount of items broken of legacy_shears
Returns: Number
{stat_blocksmined_brown_glazed_terracotta}
Total blocks mined of brown_glazed_terracotta
Returns: Number
{stat_dropped_end_stone_bricks}
Amount of items dropped of end_stone_bricks
Returns: Number
{stat_dropped_music_disc_cat}
Amount of items dropped of music_disc_cat
Returns: Number
{stat_dropped_red_nether_bricks}
Amount of items dropped of red_nether_bricks
Returns: Number
{stat_blocksmined_wall_sign}
Total blocks mined of wall_sign
Returns: Number
{stat_dropped_dead_fire_coral_block}
Amount of items dropped of dead_fire_coral_block
Returns: Number
{stat_blocksmined_dead_tube_coral_fan}
Total blocks mined of dead_tube_coral_fan
Returns: Number
{stat_itemsused_legacy_coal}
Amount of items used of legacy_coal
Returns: Number
{stat_itemsused_witch_spawn_egg}
Amount of items used of witch_spawn_egg
Returns: Number
{stat_blocksmined_legacy_cobblestone}
Total blocks mined of legacy_cobblestone
Returns: Number
{stat_blocksmined_gray_concrete}
Total blocks mined of gray_concrete
Returns: Number
{stat_blocksmined_legacy_red_rose}
Total blocks mined of legacy_red_rose
Returns: Number
{stat_itemsused_orange_dye}
Amount of items used of orange_dye
Returns: Number
{stat_breakitem_legacy_iron_pickaxe}
Amount of items broken of legacy_iron_pickaxe
Returns: Number
{stat_dropped_nether_brick_slab}
Amount of items dropped of nether_brick_slab
Returns: Number
{stat_breakitem_legacy_bow}
Amount of items broken of legacy_bow
Returns: Number
{stat_breakitem_legacy_monster_egg}
Amount of items broken of legacy_monster_egg
Returns: Number
{stat_dropped_dead_brain_coral_wall_fan}
Amount of items dropped of dead_brain_coral_wall_fan
Returns: Number
{stat_blocksmined_yellow_carpet}
Total blocks mined of yellow_carpet
Returns: Number
{stat_blocksmined_purple_glazed_terracotta}
Total blocks mined of purple_glazed_terracotta
Returns: Number
{stat_dropped_written_book}
Amount of items dropped of written_book
Returns: Number
{stat_itemsused_music_disc_mellohi}
Amount of items used of music_disc_mellohi
Returns: Number
{stat_blocksmined_stripped_acacia_log}
Total blocks mined of stripped_acacia_log
Returns: Number
{stat_breakitem_donkey_spawn_egg}
Amount of items broken of donkey_spawn_egg
Returns: Number
{stat_breakitem_potato}
Amount of items broken of potato
Returns: Number
{stat_dropped_red_stained_glass_pane}
Amount of items dropped of red_stained_glass_pane
Returns: Number
{stat_blocksmined_attached_melon_stem}
Total blocks mined of attached_melon_stem
Returns: Number
{stat_blocksmined_cobblestone_stairs}
Total blocks mined of cobblestone_stairs
Returns: Number
{stat_blocksmined_dead_bubble_coral_wall_fan}
Total blocks mined of dead_bubble_coral_wall_fan
Returns: Number
{stat_blocksmined_legacy_red_mushroom}
Total blocks mined of legacy_red_mushroom
Returns: Number
{stat_breakitem_legacy_cauldron_item}
Amount of items broken of legacy_cauldron_item
Returns: Number
{stat_blocksmined_wither_skeleton_skull}
Total blocks mined of wither_skeleton_skull
Returns: Number
{stat_itemsused_golden_hoe}
Amount of items used of golden_hoe
Returns: Number
{stat_breakitem_legacy_watch}
Amount of items broken of legacy_watch
Returns: Number
{stat_blocksmined_lapis_block}
Total blocks mined of lapis_block
Returns: Number
{stat_boat_cm}
Distance traveled by boat in cm
Returns: Number
{stat_dropped_legacy_lapis_block}
Amount of items dropped of legacy_lapis_block
Returns: Number
{stat_blocksmined_end_stone_bricks}
Total blocks mined of end_stone_bricks
Returns: Number
{stat_blocksmined_obsidian}
Total blocks mined of obsidian
Returns: Number
{stat_dropped_legacy_hopper}
Amount of items dropped of legacy_hopper
Returns: Number
{stat_breakitem_purple_dye}
Amount of items broken of purple_dye
Returns: Number
{stat_breakitem_legacy_fishing_rod}
Amount of items broken of legacy_fishing_rod
Returns: Number
{stat_dropped_dark_oak_planks}
Amount of items dropped of dark_oak_planks
Returns: Number
{stat_itemsused_music_disc_chirp}
Amount of items used of music_disc_chirp
Returns: Number
{stat_itemsused_legacy_dragons_breath}
Amount of items used of legacy_dragons_breath
Returns: Number
{stat_dropped_endermite_spawn_egg}
Amount of items dropped of endermite_spawn_egg
Returns: Number
{stat_dropped_legacy_purple_glazed_terracotta}
Amount of items dropped of legacy_purple_glazed_terracotta
Returns: Number
{stat_blocksmined_legacy_concrete}
Total blocks mined of legacy_concrete
Returns: Number
{stat_dropped_dragon_wall_head}
Amount of items dropped of dragon_wall_head
Returns: Number
{stat_dropped_red_sandstone}
Amount of items dropped of red_sandstone
Returns: Number
{stat_blocksmined_white_wall_banner}
Total blocks mined of white_wall_banner
Returns: Number
{stat_dropped_painting}
Amount of items dropped of painting
Returns: Number
{stat_dropped_ender_chest}
Amount of items dropped of ender_chest
Returns: Number
{stat_dropped_daylight_detector}
Amount of items dropped of daylight_detector
Returns: Number
{stat_breakitem_pufferfish_spawn_egg}
Amount of items broken of pufferfish_spawn_egg
Returns: Number
{stat_dropped_legacy_melon}
Amount of items dropped of legacy_melon
Returns: Number
{stat_breakitem_light_blue_dye}
Amount of items broken of light_blue_dye
Returns: Number
{stat_blocksmined_gray_bed}
Total blocks mined of gray_bed
Returns: Number
{stat_blocksmined_glass_pane}
Total blocks mined of glass_pane
Returns: Number
{stat_dropped_gray_dye}
Amount of items dropped of gray_dye
Returns: Number
{stat_breakitem_gold_ingot}
Amount of items broken of gold_ingot
Returns: Number
{stat_blocksmined_legacy_jack_o_lantern}
Total blocks mined of legacy_jack_o_lantern
Returns: Number
{stat_dropped_fire_coral_block}
Amount of items dropped of fire_coral_block
Returns: Number
{stat_blocksmined_fire_coral_block}
Total blocks mined of fire_coral_block
Returns: Number
{stat_breakitem_spider_eye}
Amount of items broken of spider_eye
Returns: Number
{stat_breakitem_book}
Amount of items broken of book
Returns: Number
{stat_blocksmined_repeating_command_block}
Total blocks mined of repeating_command_block
Returns: Number
{stat_dropped_legacy_sandstone_stairs}
Amount of items dropped of legacy_sandstone_stairs
Returns: Number
{stat_dropped_tripwire}
Amount of items dropped of tripwire
Returns: Number
{stat_blocksmined_dried_kelp_block}
Total blocks mined of dried_kelp_block
Returns: Number
{stat_dropped_legacy_tnt}
Amount of items dropped of legacy_tnt
Returns: Number
{stat_itemsused_legacy_diode}
Amount of items used of legacy_diode
Returns: Number
{stat_dropped_guardian_spawn_egg}
Amount of items dropped of guardian_spawn_egg
Returns: Number
{stat_blocksmined_iron_ore}
Total blocks mined of iron_ore
Returns: Number
{stat_dropped_legacy_name_tag}
Amount of items dropped of legacy_name_tag
Returns: Number
{stat_blocksmined_gray_shulker_box}
Total blocks mined of gray_shulker_box
Returns: Number
{stat_dropped_carved_pumpkin}
Amount of items dropped of carved_pumpkin
Returns: Number
{stat_dropped_rabbit_stew}
Amount of items dropped of rabbit_stew
Returns: Number
{stat_dropped_wheat}
Amount of items dropped of wheat
Returns: Number
{stat_dropped_oak_fence_gate}
Amount of items dropped of oak_fence_gate
Returns: Number
{stat_itemsused_clay_ball}
Amount of items used of clay_ball
Returns: Number
{stat_blocksmined_brown_stained_glass_pane}
Total blocks mined of brown_stained_glass_pane
Returns: Number
{stat_itemsused_pig_spawn_egg}
Amount of items used of pig_spawn_egg
Returns: Number
{stat_itemsused_legacy_sugar_cane}
Amount of items used of legacy_sugar_cane
Returns: Number
{stat_dropped_legacy_map}
Amount of items dropped of legacy_map
Returns: Number
{stat_blocksmined_legacy_acacia_fence_gate}
Total blocks mined of legacy_acacia_fence_gate
Returns: Number
{stat_blocksmined_jungle_door}
Total blocks mined of jungle_door
Returns: Number
{stat_dropped_cracked_stone_bricks}
Amount of items dropped of cracked_stone_bricks
Returns: Number
{stat_itemsused_diamond_axe}
Amount of items used of diamond_axe
Returns: Number
{stat_itemsused_pink_dye}
Amount of items used of pink_dye
Returns: Number
{stat_itemsused_legacy_spruce_door_item}
Amount of items used of legacy_spruce_door_item
Returns: Number
{stat_blocksmined_sea_pickle}
Total blocks mined of sea_pickle
Returns: Number
{stat_blocksmined_redstone_lamp}
Total blocks mined of redstone_lamp
Returns: Number
{stat_blocksmined_legacy_portal}
Total blocks mined of legacy_portal
Returns: Number
{stat_dropped_legacy_pork}
Amount of items dropped of legacy_pork
Returns: Number
{stat_dropped_cobblestone_stairs}
Amount of items dropped of cobblestone_stairs
Returns: Number
{stat_dropped_purple_bed}
Amount of items dropped of purple_bed
Returns: Number
{stat_itemsused_string}
Amount of items used of string
Returns: Number
{stat_blocksmined_light_gray_banner}
Total blocks mined of light_gray_banner
Returns: Number
{stat_dropped_beacon}
Amount of items dropped of beacon
Returns: Number
{stat_itemsused_legacy_splash_potion}
Amount of items used of legacy_splash_potion
Returns: Number
{stat_breakitem_ocelot_spawn_egg}
Amount of items broken of ocelot_spawn_egg
Returns: Number
{stat_dropped_iron_trapdoor}
Amount of items dropped of iron_trapdoor
Returns: Number
{stat_dropped_gray_wool}
Amount of items dropped of gray_wool
Returns: Number
{stat_blocksmined_birch_button}
Total blocks mined of birch_button
Returns: Number
{stat_itemsused_legacy_chorus_fruit_popped}
Amount of items used of legacy_chorus_fruit_popped
Returns: Number
{stat_dropped_light_blue_shulker_box}
Amount of items dropped of light_blue_shulker_box
Returns: Number
{stat_dropped_legacy_cobblestone}
Amount of items dropped of legacy_cobblestone
Returns: Number
{stat_dropped_legacy_wall_banner}
Amount of items dropped of legacy_wall_banner
Returns: Number
{stat_dropped_brown_mushroom}
Amount of items dropped of brown_mushroom
Returns: Number
{stat_blocksmined_magenta_concrete}
Total blocks mined of magenta_concrete
Returns: Number
{stat_dropped_magenta_concrete}
Amount of items dropped of magenta_concrete
Returns: Number
{stat_blocksmined_legacy_note_block}
Total blocks mined of legacy_note_block
Returns: Number
{stat_dropped_dried_kelp_block}
Amount of items dropped of dried_kelp_block
Returns: Number
{stat_dropped_stripped_oak_log}
Amount of items dropped of stripped_oak_log
Returns: Number
{stat_breakitem_legacy_banner}
Amount of items broken of legacy_banner
Returns: Number
{stat_dropped_legacy_purpur_pillar}
Amount of items dropped of legacy_purpur_pillar
Returns: Number
{stat_blocksmined_legacy_iron_trapdoor}
Total blocks mined of legacy_iron_trapdoor
Returns: Number
{stat_dropped_legacy_blue_shulker_box}
Amount of items dropped of legacy_blue_shulker_box
Returns: Number
{stat_dropped_end_portal}
Amount of items dropped of end_portal
Returns: Number
{stat_blocksmined_dragon_head}
Total blocks mined of dragon_head
Returns: Number
{stat_blocksmined_legacy_air}
Total blocks mined of legacy_air
Returns: Number
{stat_dropped_slime_block}
Amount of items dropped of slime_block
Returns: Number
{stat_blocksmined_cactus}
Total blocks mined of cactus
Returns: Number
{stat_blocksmined_legacy_rails}
Total blocks mined of legacy_rails
Returns: Number
{stat_blocksmined_potted_blue_orchid}
Total blocks mined of potted_blue_orchid
Returns: Number
{stat_blocksmined_jukebox}
Total blocks mined of jukebox
Returns: Number
{stat_blocksmined_quartz_stairs}
Total blocks mined of quartz_stairs
Returns: Number
{stat_blocksmined_gold_block}
Total blocks mined of gold_block
Returns: Number
{stat_itemsused_acacia_boat}
Amount of items used of acacia_boat
Returns: Number
{stat_breakitem_legacy_cooked_mutton}
Amount of items broken of legacy_cooked_mutton
Returns: Number
{stat_itemsused_pumpkin_pie}
Amount of items used of pumpkin_pie
Returns: Number
{stat_dropped_legacy_diamond_pickaxe}
Amount of items dropped of legacy_diamond_pickaxe
Returns: Number
{stat_breakitem_experience_bottle}
Amount of items broken of experience_bottle
Returns: Number
{stat_itemsused_golden_horse_armor}
Amount of items used of golden_horse_armor
Returns: Number
{stat_breakitem_legacy_potion}
Amount of items broken of legacy_potion
Returns: Number
{stat_blocksmined_legacy_structure_void}
Total blocks mined of legacy_structure_void
Returns: Number
{stat_dropped_zombie_spawn_egg}
Amount of items dropped of zombie_spawn_egg
Returns: Number
{stat_dropped_ender_pearl}
Amount of items dropped of ender_pearl
Returns: Number
{stat_itemsused_legacy_iron_boots}
Amount of items used of legacy_iron_boots
Returns: Number
{stat_breakitem_wooden_sword}
Amount of items broken of wooden_sword
Returns: Number
{stat_breakitem_lava_bucket}
Amount of items broken of lava_bucket
Returns: Number
{stat_itemsused_light_blue_dye}
Amount of items used of light_blue_dye
Returns: Number
{stat_breakitem_bread}
Amount of items broken of bread
Returns: Number
{stat_breakitem_legacy_painting}
Amount of items broken of legacy_painting
Returns: Number
{stat_dropped_observer}
Amount of items dropped of observer
Returns: Number
{stat_dropped_nether_wart}
Amount of items dropped of nether_wart
Returns: Number
{stat_blocksmined_nether_brick_stairs}
Total blocks mined of nether_brick_stairs
Returns: Number
{stat_blocksmined_oak_planks}
Total blocks mined of oak_planks
Returns: Number
{stat_blocksmined_dark_oak_pressure_plate}
Total blocks mined of dark_oak_pressure_plate
Returns: Number
{stat_blocksmined_legacy_dirt}
Total blocks mined of legacy_dirt
Returns: Number
{stat_dropped_red_glazed_terracotta}
Amount of items dropped of red_glazed_terracotta
Returns: Number
{stat_dropped_frosted_ice}
Amount of items dropped of frosted_ice
Returns: Number
{stat_blocksmined_wheat}
Total blocks mined of wheat
Returns: Number
{stat_itemsused_legacy_diamond_leggings}
Amount of items used of legacy_diamond_leggings
Returns: Number
{stat_dropped_legacy_dark_oak_fence}
Amount of items dropped of legacy_dark_oak_fence
Returns: Number
{stat_dropped_experience_bottle}
Amount of items dropped of experience_bottle
Returns: Number
{stat_itemsused_porkchop}
Amount of items used of porkchop
Returns: Number
{stat_dropped_prismarine}
Amount of items dropped of prismarine
Returns: Number
{stat_dropped_legacy_knowledge_book}
Amount of items dropped of legacy_knowledge_book
Returns: Number
{stat_dropped_legacy_spruce_fence_gate}
Amount of items dropped of legacy_spruce_fence_gate
Returns: Number
{stat_blocksmined_lime_bed}
Total blocks mined of lime_bed
Returns: Number
{stat_itemsused_legacy_apple}
Amount of items used of legacy_apple
Returns: Number
{stat_itemsused_legacy_flint}
Amount of items used of legacy_flint
Returns: Number
{stat_dropped_legacy_brown_mushroom}
Amount of items dropped of legacy_brown_mushroom
Returns: Number
{stat_dropped_legacy_cookie}
Amount of items dropped of legacy_cookie
Returns: Number
{stat_blocksmined_pink_banner}
Total blocks mined of pink_banner
Returns: Number
{stat_blocksmined_legacy_beacon}
Total blocks mined of legacy_beacon
Returns: Number
{stat_dropped_legacy_powered_minecart}
Amount of items dropped of legacy_powered_minecart
Returns: Number
{stat_blocksmined_cocoa}
Total blocks mined of cocoa
Returns: Number
{stat_dropped_spawner}
Amount of items dropped of spawner
Returns: Number
{stat_blocksmined_legacy_diode_block_off}
Total blocks mined of legacy_diode_block_off
Returns: Number
{stat_breakitem_legacy_gold_barding}
Amount of items broken of legacy_gold_barding
Returns: Number
{stat_breakitem_legacy_iron_nugget}
Amount of items broken of legacy_iron_nugget
Returns: Number
{stat_blocksmined_orange_glazed_terracotta}
Total blocks mined of orange_glazed_terracotta
Returns: Number
{stat_dropped_legacy_light_blue_shulker_box}
Amount of items dropped of legacy_light_blue_shulker_box
Returns: Number
{stat_blocksmined_blue_bed}
Total blocks mined of blue_bed
Returns: Number
{stat_dropped_wither_skeleton_spawn_egg}
Amount of items dropped of wither_skeleton_spawn_egg
Returns: Number
{stat_blocksmined_spruce_trapdoor}
Total blocks mined of spruce_trapdoor
Returns: Number
{stat_breakitem_legacy_dark_oak_door_item}
Amount of items broken of legacy_dark_oak_door_item
Returns: Number
{stat_dropped_legacy_wood_sword}
Amount of items dropped of legacy_wood_sword
Returns: Number
{stat_breakitem_magma_cream}
Amount of items broken of magma_cream
Returns: Number
{stat_dropped_iron_axe}
Amount of items dropped of iron_axe
Returns: Number
{stat_breakitem_legacy_leather}
Amount of items broken of legacy_leather
Returns: Number
{stat_dropped_legacy_cooked_beef}
Amount of items dropped of legacy_cooked_beef
Returns: Number
{stat_blocksmined_legacy_red_sandstone_stairs}
Total blocks mined of legacy_red_sandstone_stairs
Returns: Number
{stat_dropped_dead_tube_coral}
Amount of items dropped of dead_tube_coral
Returns: Number
{stat_breakitem_lingering_potion}
Amount of items broken of lingering_potion
Returns: Number
{stat_blocksmined_legacy_green_shulker_box}
Total blocks mined of legacy_green_shulker_box
Returns: Number
{stat_breakitem_vex_spawn_egg}
Amount of items broken of vex_spawn_egg
Returns: Number
{stat_itemsused_diamond_leggings}
Amount of items used of diamond_leggings
Returns: Number
{stat_blocksmined_white_concrete_powder}
Total blocks mined of white_concrete_powder
Returns: Number
{stat_itemsused_dragon_breath}
Amount of items used of dragon_breath
Returns: Number
{stat_blocksmined_legacy_sandstone}
Total blocks mined of legacy_sandstone
Returns: Number
{stat_dropped_brown_banner}
Amount of items dropped of brown_banner
Returns: Number
{stat_dropped_diamond}
Amount of items dropped of diamond
Returns: Number
{stat_itemsused_mule_spawn_egg}
Amount of items used of mule_spawn_egg
Returns: Number
{stat_blocksmined_purple_stained_glass}
Total blocks mined of purple_stained_glass
Returns: Number
{stat_blocksmined_white_concrete}
Total blocks mined of white_concrete
Returns: Number
{stat_blocksmined_legacy_redstone_comparator_off}
Total blocks mined of legacy_redstone_comparator_off
Returns: Number
{stat_dropped_legacy_sandstone}
Amount of items dropped of legacy_sandstone
Returns: Number
{stat_blocksmined_fire_coral_wall_fan}
Total blocks mined of fire_coral_wall_fan
Returns: Number
{stat_itemsused_legacy_leather}
Amount of items used of legacy_leather
Returns: Number
{stat_dropped_legacy_diamond_axe}
Amount of items dropped of legacy_diamond_axe
Returns: Number
{stat_dropped_wooden_axe}
Amount of items dropped of wooden_axe
Returns: Number
{stat_dropped_jungle_slab}
Amount of items dropped of jungle_slab
Returns: Number
{stat_itemsused_legacy_leather_boots}
Amount of items used of legacy_leather_boots
Returns: Number
{stat_breakitem_blaze_rod}
Amount of items broken of blaze_rod
Returns: Number
{stat_blocksmined_potted_dead_bush}
Total blocks mined of potted_dead_bush
Returns: Number
{stat_blocksmined_jungle_pressure_plate}
Total blocks mined of jungle_pressure_plate
Returns: Number
{stat_blocksmined_stripped_jungle_log}
Total blocks mined of stripped_jungle_log
Returns: Number
{stat_blocksmined_light_blue_wool}
Total blocks mined of light_blue_wool
Returns: Number
{stat_itemsused_legacy_diamond_spade}
Amount of items used of legacy_diamond_spade
Returns: Number
{stat_blocksmined_end_rod}
Total blocks mined of end_rod
Returns: Number
{stat_breakitem_legacy_gold_pickaxe}
Amount of items broken of legacy_gold_pickaxe
Returns: Number
{stat_blocksmined_creeper_wall_head}
Total blocks mined of creeper_wall_head
Returns: Number
{stat_dropped_skeleton_skull}
Amount of items dropped of skeleton_skull
Returns: Number
{stat_dropped_acacia_fence}
Amount of items dropped of acacia_fence
Returns: Number
{stat_itemsused_diamond_horse_armor}
Amount of items used of diamond_horse_armor
Returns: Number
{stat_dropped_dead_brain_coral}
Amount of items dropped of dead_brain_coral
Returns: Number
{stat_dropped_legacy_fire}
Amount of items dropped of legacy_fire
Returns: Number
{stat_breakitem_popped_chorus_fruit}
Amount of items broken of popped_chorus_fruit
Returns: Number
{stat_itemsused_wooden_hoe}
Amount of items used of wooden_hoe
Returns: Number
{stat_dropped_soul_sand}
Amount of items dropped of soul_sand
Returns: Number
{stat_dropped_cyan_stained_glass}
Amount of items dropped of cyan_stained_glass
Returns: Number
{stat_dropped_netherrack}
Amount of items dropped of netherrack
Returns: Number
{stat_breakitem_totem_of_undying}
Amount of items broken of totem_of_undying
Returns: Number
{stat_itemsused_legacy_wood_spade}
Amount of items used of legacy_wood_spade
Returns: Number
{stat_itemsused_legacy_beetroot_soup}
Amount of items used of legacy_beetroot_soup
Returns: Number
{stat_blocksmined_pink_terracotta}
Total blocks mined of pink_terracotta
Returns: Number
{stat_dropped_blue_stained_glass}
Amount of items dropped of blue_stained_glass
Returns: Number
{stat_blocksmined_brain_coral_block}
Total blocks mined of brain_coral_block
Returns: Number
{stat_itemsused_legacy_cookie}
Amount of items used of legacy_cookie
Returns: Number
{stat_dropped_coal_ore}
Amount of items dropped of coal_ore
Returns: Number
{stat_dropped_legacy_purpur_double_slab}
Amount of items dropped of legacy_purpur_double_slab
Returns: Number
{stat_dropped_legacy_milk_bucket}
Amount of items dropped of legacy_milk_bucket
Returns: Number
{stat_dropped_magma_cube_spawn_egg}
Amount of items dropped of magma_cube_spawn_egg
Returns: Number
{stat_dropped_peony}
Amount of items dropped of peony
Returns: Number
{stat_itemsused_legacy_gold_boots}
Amount of items used of legacy_gold_boots
Returns: Number
{stat_breakitem_legacy_iron_leggings}
Amount of items broken of legacy_iron_leggings
Returns: Number
{stat_dropped_legacy_end_gateway}
Amount of items dropped of legacy_end_gateway
Returns: Number
{stat_dropped_firework_rocket}
Amount of items dropped of firework_rocket
Returns: Number
{stat_dropped_potted_dead_bush}
Amount of items dropped of potted_dead_bush
Returns: Number
{stat_blocksmined_orange_banner}
Total blocks mined of orange_banner
Returns: Number
{stat_blocksmined_light_blue_concrete_powder}
Total blocks mined of light_blue_concrete_powder
Returns: Number
{stat_dropped_gray_shulker_box}
Amount of items dropped of gray_shulker_box
Returns: Number
{stat_breakitem_legacy_book_and_quill}
Amount of items broken of legacy_book_and_quill
Returns: Number
{stat_blocksmined_legacy_redstone_comparator_on}
Total blocks mined of legacy_redstone_comparator_on
Returns: Number
{stat_blocksmined_dead_brain_coral}
Total blocks mined of dead_brain_coral
Returns: Number
{stat_blocksmined_red_mushroom}
Total blocks mined of red_mushroom
Returns: Number
{stat_dropped_cyan_carpet}
Amount of items dropped of cyan_carpet
Returns: Number
{stat_dropped_legacy_diamond_boots}
Amount of items dropped of legacy_diamond_boots
Returns: Number
{stat_itemsused_legacy_wheat}
Amount of items used of legacy_wheat
Returns: Number
{stat_itemsused_shulker_spawn_egg}
Amount of items used of shulker_spawn_egg
Returns: Number
{stat_blocksmined_snow}
Total blocks mined of snow
Returns: Number
{stat_blocksmined_legacy_pumpkin_stem}
Total blocks mined of legacy_pumpkin_stem
Returns: Number
{stat_itemsused_legacy_egg}
Amount of items used of legacy_egg
Returns: Number
{stat_dropped_legacy_birch_door_item}
Amount of items dropped of legacy_birch_door_item
Returns: Number
{stat_itemsused_legacy_slime_ball}
Amount of items used of legacy_slime_ball
Returns: Number
{stat_blocksmined_chorus_flower}
Total blocks mined of chorus_flower
Returns: Number
{stat_itemsused_music_disc_stal}
Amount of items used of music_disc_stal
Returns: Number
{stat_itemsused_salmon_bucket}
Amount of items used of salmon_bucket
Returns: Number
{stat_blocksmined_dead_bubble_coral_block}
Total blocks mined of dead_bubble_coral_block
Returns: Number
{stat_blocksmined_green_concrete_powder}
Total blocks mined of green_concrete_powder
Returns: Number
{stat_itemsused_painting}
Amount of items used of painting
Returns: Number
{stat_dropped_gunpowder}
Amount of items dropped of gunpowder
Returns: Number
{stat_dropped_legacy_spruce_wood_stairs}
Amount of items dropped of legacy_spruce_wood_stairs
Returns: Number
{stat_dropped_oak_stairs}
Amount of items dropped of oak_stairs
Returns: Number
{stat_breakitem_mule_spawn_egg}
Amount of items broken of mule_spawn_egg
Returns: Number
{stat_dropped_stripped_acacia_wood}
Amount of items dropped of stripped_acacia_wood
Returns: Number
{stat_dropped_lime_concrete}
Amount of items dropped of lime_concrete
Returns: Number
{stat_breakitem_legacy_leather_helmet}
Amount of items broken of legacy_leather_helmet
Returns: Number
{stat_blocksmined_brown_mushroom_block}
Total blocks mined of brown_mushroom_block
Returns: Number
{stat_breakitem_golden_horse_armor}
Amount of items broken of golden_horse_armor
Returns: Number
{stat_dropped_legacy_rabbit}
Amount of items dropped of legacy_rabbit
Returns: Number
{stat_blocksmined_light_weighted_pressure_plate}
Total blocks mined of light_weighted_pressure_plate
Returns: Number
{stat_itemsused_cow_spawn_egg}
Amount of items used of cow_spawn_egg
Returns: Number
{stat_blocksmined_green_bed}
Total blocks mined of green_bed
Returns: Number
{stat_breakitem_bowl}
Amount of items broken of bowl
Returns: Number
{stat_dropped_mule_spawn_egg}
Amount of items dropped of mule_spawn_egg
Returns: Number
{stat_dropped_music_disc_stal}
Amount of items dropped of music_disc_stal
Returns: Number
{stat_dropped_legacy_gold_helmet}
Amount of items dropped of legacy_gold_helmet
Returns: Number
{stat_dropped_legacy_note_block}
Amount of items dropped of legacy_note_block
Returns: Number
{stat_blocksmined_prismarine_slab}
Total blocks mined of prismarine_slab
Returns: Number
{stat_itemsused_legacy_seeds}
Amount of items used of legacy_seeds
Returns: Number
{stat_dropped_sea_pickle}
Amount of items dropped of sea_pickle
Returns: Number
{stat_dropped_turtle_helmet}
Amount of items dropped of turtle_helmet
Returns: Number
{stat_blocksmined_anvil}
Total blocks mined of anvil
Returns: Number
{stat_itemsused_legacy_poisonous_potato}
Amount of items used of legacy_poisonous_potato
Returns: Number
{stat_hours_played}
Hours played
Returns: Number
{stat_dropped_acacia_fence_gate}
Amount of items dropped of acacia_fence_gate
Returns: Number
{stat_dropped_green_stained_glass}
Amount of items dropped of green_stained_glass
Returns: Number
{stat_breakitem_enchanted_book}
Amount of items broken of enchanted_book
Returns: Number
{stat_dropped_legacy_white_shulker_box}
Amount of items dropped of legacy_white_shulker_box
Returns: Number
{stat_breakitem_cooked_salmon}
Amount of items broken of cooked_salmon
Returns: Number
{stat_itemsused_legacy_prismarine_shard}
Amount of items used of legacy_prismarine_shard
Returns: Number
{stat_blocksmined_void_air}
Total blocks mined of void_air
Returns: Number
{stat_dropped_purple_carpet}
Amount of items dropped of purple_carpet
Returns: Number
{stat_blocksmined_spruce_log}
Total blocks mined of spruce_log
Returns: Number
{stat_blocksmined_legacy_jungle_fence}
Total blocks mined of legacy_jungle_fence
Returns: Number
{stat_breakitem_zombie_horse_spawn_egg}
Amount of items broken of zombie_horse_spawn_egg
Returns: Number
{stat_dropped_lily_pad}
Amount of items dropped of lily_pad
Returns: Number
{stat_blocksmined_legacy_coal_block}
Total blocks mined of legacy_coal_block
Returns: Number
{stat_blocksmined_black_stained_glass}
Total blocks mined of black_stained_glass
Returns: Number
{stat_blocksmined_poppy}
Total blocks mined of poppy
Returns: Number
{stat_blocksmined_legacy_light_blue_shulker_box}
Total blocks mined of legacy_light_blue_shulker_box
Returns: Number
{stat_dropped_orange_wool}
Amount of items dropped of orange_wool
Returns: Number
{stat_blocksmined_spruce_stairs}
Total blocks mined of spruce_stairs
Returns: Number
{stat_itemsused_salmon_spawn_egg}
Amount of items used of salmon_spawn_egg
Returns: Number
{stat_itemsused_stone_pickaxe}
Amount of items used of stone_pickaxe
Returns: Number
{stat_dropped_legacy_redstone_wire}
Amount of items dropped of legacy_redstone_wire
Returns: Number
{stat_breakitem_brick}
Amount of items broken of brick
Returns: Number
{stat_breakitem_redstone}
Amount of items broken of redstone
Returns: Number
{stat_blocksmined_jungle_trapdoor}
Total blocks mined of jungle_trapdoor
Returns: Number
{stat_dropped_stone_brick_stairs}
Amount of items dropped of stone_brick_stairs
Returns: Number
{stat_dropped_light_gray_terracotta}
Amount of items dropped of light_gray_terracotta
Returns: Number
{stat_blocksmined_legacy_piston_base}
Total blocks mined of legacy_piston_base
Returns: Number
{stat_blocksmined_prismarine}
Total blocks mined of prismarine
Returns: Number
{stat_dropped_light_weighted_pressure_plate}
Amount of items dropped of light_weighted_pressure_plate
Returns: Number
{stat_dropped_golden_apple}
Amount of items dropped of golden_apple
Returns: Number
{stat_blocksmined_gray_terracotta}
Total blocks mined of gray_terracotta
Returns: Number
{stat_breakitem_legacy_beetroot_soup}
Amount of items broken of legacy_beetroot_soup
Returns: Number
{stat_dropped_end_crystal}
Amount of items dropped of end_crystal
Returns: Number
{stat_dropped_legacy_leather}
Amount of items dropped of legacy_leather
Returns: Number
{stat_breakitem_skeleton_spawn_egg}
Amount of items broken of skeleton_spawn_egg
Returns: Number
{stat_itemsused_coal}
Amount of items used of coal
Returns: Number
{stat_itemsused_legacy_fireball}
Amount of items used of legacy_fireball
Returns: Number
{stat_blocksmined_horn_coral}
Total blocks mined of horn_coral
Returns: Number
{stat_blocksmined_legacy_dark_oak_door}
Total blocks mined of legacy_dark_oak_door
Returns: Number
{stat_breakitem_music_disc_strad}
Amount of items broken of music_disc_strad
Returns: Number
{stat_dropped_legacy_green_record}
Amount of items dropped of legacy_green_record
Returns: Number
{stat_blocksmined_black_concrete}
Total blocks mined of black_concrete
Returns: Number
{stat_breakitem_legacy_cake}
Amount of items broken of legacy_cake
Returns: Number
{stat_itemsused_legacy_cake}
Amount of items used of legacy_cake
Returns: Number
{stat_breakitem_cookie}
Amount of items broken of cookie
Returns: Number
{stat_pkills}
Player kills
Returns: Number
{stat_dropped_light_blue_stained_glass_pane}
Amount of items dropped of light_blue_stained_glass_pane
Returns: Number
{stat_blocksmined_legacy_command_chain}
Total blocks mined of legacy_command_chain
Returns: Number
{stat_dropped_legacy_iron_leggings}
Amount of items dropped of legacy_iron_leggings
Returns: Number
{stat_breakitem_lapis_lazuli}
Amount of items broken of lapis_lazuli
Returns: Number
{stat_breakitem_legacy_diamond_spade}
Amount of items broken of legacy_diamond_spade
Returns: Number
{stat_dropped_gold_block}
Amount of items dropped of gold_block
Returns: Number
{stat_itemsused_legacy_monster_egg}
Amount of items used of legacy_monster_egg
Returns: Number
{stat_dropped_dark_oak_pressure_plate}
Amount of items dropped of dark_oak_pressure_plate
Returns: Number
{stat_breakitem_legacy_gold_spade}
Amount of items broken of legacy_gold_spade
Returns: Number
{stat_breakitem_chicken}
Amount of items broken of chicken
Returns: Number
{stat_breakitem_cooked_cod}
Amount of items broken of cooked_cod
Returns: Number
{stat_breakitem_golden_carrot}
Amount of items broken of golden_carrot
Returns: Number
{stat_breakitem_magma_cube_spawn_egg}
Amount of items broken of magma_cube_spawn_egg
Returns: Number
{stat_breakitem_legacy_diamond_boots}
Amount of items broken of legacy_diamond_boots
Returns: Number
{stat_blocksmined_spruce_slab}
Total blocks mined of spruce_slab
Returns: Number
{stat_blocksmined_legacy_double_plant}
Total blocks mined of legacy_double_plant
Returns: Number
{stat_itemsused_lime_dye}
Amount of items used of lime_dye
Returns: Number
{stat_blocksmined_pumpkin_stem}
Total blocks mined of pumpkin_stem
Returns: Number
{stat_dropped_lingering_potion}
Amount of items dropped of lingering_potion
Returns: Number
{stat_dropped_blaze_rod}
Amount of items dropped of blaze_rod
Returns: Number
{stat_dropped_pumpkin_stem}
Amount of items dropped of pumpkin_stem
Returns: Number
{stat_dropped_green_banner}
Amount of items dropped of green_banner
Returns: Number
{stat_blocksmined_bubble_coral_fan}
Total blocks mined of bubble_coral_fan
Returns: Number
{stat_breakitem_legacy_totem}
Amount of items broken of legacy_totem
Returns: Number
{stat_dropped_diamond_hoe}
Amount of items dropped of diamond_hoe
Returns: Number
{stat_dropped_legacy_watch}
Amount of items dropped of legacy_watch
Returns: Number
{stat_itemsused_glistering_melon_slice}
Amount of items used of glistering_melon_slice
Returns: Number
{stat_breakitem_legacy_feather}
Amount of items broken of legacy_feather
Returns: Number
{stat_blocksmined_cut_red_sandstone}
Total blocks mined of cut_red_sandstone
Returns: Number
{stat_dropped_lava_bucket}
Amount of items dropped of lava_bucket
Returns: Number
{stat_itemsused_wooden_sword}
Amount of items used of wooden_sword
Returns: Number
{stat_itemsused_tropical_fish}
Amount of items used of tropical_fish
Returns: Number
{stat_breakitem_legacy_iron_boots}
Amount of items broken of legacy_iron_boots
Returns: Number
{stat_dropped_legacy_quartz_block}
Amount of items dropped of legacy_quartz_block
Returns: Number
{stat_itemsused_item_frame}
Amount of items used of item_frame
Returns: Number
{stat_dropped_legacy_netherrack}
Amount of items dropped of legacy_netherrack
Returns: Number
{stat_itemsused_magma_cream}
Amount of items used of magma_cream
Returns: Number
{stat_dropped_spruce_log}
Amount of items dropped of spruce_log
Returns: Number
{stat_dropped_brick}
Amount of items dropped of brick
Returns: Number
{stat_blocksmined_coal_block}
Total blocks mined of coal_block
Returns: Number
{stat_dropped_allium}
Amount of items dropped of allium
Returns: Number
{stat_blocksmined_legacy_command}
Total blocks mined of legacy_command
Returns: Number
{stat_itemsused_melon_slice}
Amount of items used of melon_slice
Returns: Number
{stat_dropped_legacy_rabbit_foot}
Amount of items dropped of legacy_rabbit_foot
Returns: Number
{stat_itemsused_bone_meal}
Amount of items used of bone_meal
Returns: Number
{stat_dropped_lime_carpet}
Amount of items dropped of lime_carpet
Returns: Number
{stat_dropped_legacy_beetroot_soup}
Amount of items dropped of legacy_beetroot_soup
Returns: Number
{stat_dropped_stripped_spruce_log}
Amount of items dropped of stripped_spruce_log
Returns: Number
{stat_itemsused_enchanted_book}
Amount of items used of enchanted_book
Returns: Number
{stat_blocksmined_gold_ore}
Total blocks mined of gold_ore
Returns: Number
{stat_dropped_blue_concrete_powder}
Amount of items dropped of blue_concrete_powder
Returns: Number
{stat_dropped_cyan_dye}
Amount of items dropped of cyan_dye
Returns: Number
{stat_dropped_elder_guardian_spawn_egg}
Amount of items dropped of elder_guardian_spawn_egg
Returns: Number
{stat_dropped_light_blue_glazed_terracotta}
Amount of items dropped of light_blue_glazed_terracotta
Returns: Number
{stat_breakitem_rose_red}
Amount of items broken of rose_red
Returns: Number
{stat_dropped_grass_block}
Amount of items dropped of grass_block
Returns: Number
{stat_dropped_legacy_blaze_rod}
Amount of items dropped of legacy_blaze_rod
Returns: Number
{stat_dropped_legacy_leather_boots}
Amount of items dropped of legacy_leather_boots
Returns: Number
{stat_dropped_legacy_diamond_leggings}
Amount of items dropped of legacy_diamond_leggings
Returns: Number
{stat_breakitem_legacy_leather_boots}
Amount of items broken of legacy_leather_boots
Returns: Number
{stat_dropped_yellow_banner}
Amount of items dropped of yellow_banner
Returns: Number
{stat_itemsused_cooked_rabbit}
Amount of items used of cooked_rabbit
Returns: Number
{stat_blocksmined_light_gray_stained_glass}
Total blocks mined of light_gray_stained_glass
Returns: Number
{stat_itemsused_legacy_gold_nugget}
Amount of items used of legacy_gold_nugget
Returns: Number
{stat_dropped_black_bed}
Amount of items dropped of black_bed
Returns: Number
{stat_dropped_legacy_mossy_cobblestone}
Amount of items dropped of legacy_mossy_cobblestone
Returns: Number
{stat_dropped_hopper_minecart}
Amount of items dropped of hopper_minecart
Returns: Number
{stat_breakitem_legacy_iron_chestplate}
Amount of items broken of legacy_iron_chestplate
Returns: Number
{stat_blocksmined_oxeye_daisy}
Total blocks mined of oxeye_daisy
Returns: Number
{stat_dropped_flint_and_steel}
Amount of items dropped of flint_and_steel
Returns: Number
{stat_dropped_legacy_red_glazed_terracotta}
Amount of items dropped of legacy_red_glazed_terracotta
Returns: Number
{stat_dropped_jungle_sapling}
Amount of items dropped of jungle_sapling
Returns: Number
{stat_blocksmined_bricks}
Total blocks mined of bricks
Returns: Number
{stat_dropped_light_blue_banner}
Amount of items dropped of light_blue_banner
Returns: Number
{stat_blocksmined_spruce_sapling}
Total blocks mined of spruce_sapling
Returns: Number
{stat_dropped_birch_leaves}
Amount of items dropped of birch_leaves
Returns: Number
{stat_blocksmined_legacy_frosted_ice}
Total blocks mined of legacy_frosted_ice
Returns: Number
{stat_dropped_tripwire_hook}
Amount of items dropped of tripwire_hook
Returns: Number
{stat_dropped_legacy_iron_boots}
Amount of items dropped of legacy_iron_boots
Returns: Number
{stat_itemsused_book}
Amount of items used of book
Returns: Number
{stat_dropped_legacy_diamond_spade}
Amount of items dropped of legacy_diamond_spade
Returns: Number
{stat_itemsused_dark_oak_boat}
Amount of items used of dark_oak_boat
Returns: Number
{stat_dropped_diorite}
Amount of items dropped of diorite
Returns: Number
{stat_dropped_legacy_spruce_fence}
Amount of items dropped of legacy_spruce_fence
Returns: Number
{stat_dropped_legacy_rails}
Amount of items dropped of legacy_rails
Returns: Number
{stat_breakitem_ender_pearl}
Amount of items broken of ender_pearl
Returns: Number
{stat_dropped_cow_spawn_egg}
Amount of items dropped of cow_spawn_egg
Returns: Number
{stat_dropped_legacy_leather_helmet}
Amount of items dropped of legacy_leather_helmet
Returns: Number
{stat_blocksmined_legacy_ender_stone}
Total blocks mined of legacy_ender_stone
Returns: Number
{stat_blocksmined_gravel}
Total blocks mined of gravel
Returns: Number
{stat_dropped_legacy_yellow_flower}
Amount of items dropped of legacy_yellow_flower
Returns: Number
{stat_breakitem_gunpowder}
Amount of items broken of gunpowder
Returns: Number
{stat_blocksmined_acacia_pressure_plate}
Total blocks mined of acacia_pressure_plate
Returns: Number
{stat_breakitem_legacy_gold_chestplate}
Amount of items broken of legacy_gold_chestplate
Returns: Number
{stat_dropped_legacy_purpur_block}
Amount of items dropped of legacy_purpur_block
Returns: Number
{stat_dropped_pink_shulker_box}
Amount of items dropped of pink_shulker_box
Returns: Number
{stat_dropped_legacy_end_bricks}
Amount of items dropped of legacy_end_bricks
Returns: Number
{stat_dropped_infested_mossy_stone_bricks}
Amount of items dropped of infested_mossy_stone_bricks
Returns: Number
{stat_itemsused_legacy_book_and_quill}
Amount of items used of legacy_book_and_quill
Returns: Number
{stat_dropped_dead_bubble_coral_wall_fan}
Amount of items dropped of dead_bubble_coral_wall_fan
Returns: Number
{stat_blocksmined_infested_stone}
Total blocks mined of infested_stone
Returns: Number
{stat_dropped_glass_bottle}
Amount of items dropped of glass_bottle
Returns: Number
{stat_itemsused_magma_cube_spawn_egg}
Amount of items used of magma_cube_spawn_egg
Returns: Number
{stat_blocksmined_netherrack}
Total blocks mined of netherrack
Returns: Number
{stat_dropped_birch_fence_gate}
Amount of items dropped of birch_fence_gate
Returns: Number
{stat_dropped_blue_carpet}
Amount of items dropped of blue_carpet
Returns: Number
{stat_dropped_stone_slab}
Amount of items dropped of stone_slab
Returns: Number
{stat_dropped_infested_cracked_stone_bricks}
Amount of items dropped of infested_cracked_stone_bricks
Returns: Number
{stat_blocksmined_dead_fire_coral_wall_fan}
Total blocks mined of dead_fire_coral_wall_fan
Returns: Number
{stat_dropped_legacy_light_blue_glazed_terracotta}
Amount of items dropped of legacy_light_blue_glazed_terracotta
Returns: Number
{stat_dropped_nether_quartz_ore}
Amount of items dropped of nether_quartz_ore
Returns: Number
{stat_itemsused_legacy_gold_spade}
Amount of items used of legacy_gold_spade
Returns: Number
{stat_dropped_nether_portal}
Amount of items dropped of nether_portal
Returns: Number
{stat_dropped_end_stone}
Amount of items dropped of end_stone
Returns: Number
{stat_blocksmined_torch}
Total blocks mined of torch
Returns: Number
{stat_dropped_acacia_button}
Amount of items dropped of acacia_button
Returns: Number
{stat_breakitem_golden_shovel}
Amount of items broken of golden_shovel
Returns: Number
{stat_breakitem_legacy_minecart}
Amount of items broken of legacy_minecart
Returns: Number
{stat_blocksmined_purple_shulker_box}
Total blocks mined of purple_shulker_box
Returns: Number
{stat_dropped_black_glazed_terracotta}
Amount of items dropped of black_glazed_terracotta
Returns: Number
{stat_blocksmined_legacy_diamond_ore}
Total blocks mined of legacy_diamond_ore
Returns: Number
{stat_breakitem_rabbit_hide}
Amount of items broken of rabbit_hide
Returns: Number
{stat_itemsused_skeleton_spawn_egg}
Amount of items used of skeleton_spawn_egg
Returns: Number
{stat_blocksmined_pink_tulip}
Total blocks mined of pink_tulip
Returns: Number
{stat_itemsused_legacy_green_record}
Amount of items used of legacy_green_record
Returns: Number
{stat_breakitem_legacy_splash_potion}
Amount of items broken of legacy_splash_potion
Returns: Number
{stat_dropped_potted_cactus}
Amount of items dropped of potted_cactus
Returns: Number
{stat_blocksmined_light_blue_banner}
Total blocks mined of light_blue_banner
Returns: Number
{stat_dropped_white_bed}
Amount of items dropped of white_bed
Returns: Number
{stat_blocksmined_legacy_brick_stairs}
Total blocks mined of legacy_brick_stairs
Returns: Number
{stat_dropped_legacy_step}
Amount of items dropped of legacy_step
Returns: Number
{stat_blocksmined_pink_shulker_box}
Total blocks mined of pink_shulker_box
Returns: Number
{stat_dropped_jungle_fence}
Amount of items dropped of jungle_fence
Returns: Number
{stat_blocksmined_black_shulker_box}
Total blocks mined of black_shulker_box
Returns: Number
{stat_dropped_quartz}
Amount of items dropped of quartz
Returns: Number
{stat_dropped_nether_star}
Amount of items dropped of nether_star
Returns: Number
{stat_itemsused_legacy_cooked_mutton}
Amount of items used of legacy_cooked_mutton
Returns: Number
{stat_blocksmined_green_concrete}
Total blocks mined of green_concrete
Returns: Number
{stat_dropped_spruce_pressure_plate}
Amount of items dropped of spruce_pressure_plate
Returns: Number
{stat_dropped_birch_button}
Amount of items dropped of birch_button
Returns: Number
{stat_blocksmined_note_block}
Total blocks mined of note_block
Returns: Number
{stat_dropped_brick_stairs}
Amount of items dropped of brick_stairs
Returns: Number
{stat_dropped_dragon_egg}
Amount of items dropped of dragon_egg
Returns: Number
{stat_blocksmined_legacy_mycel}
Total blocks mined of legacy_mycel
Returns: Number
{stat_dropped_dead_fire_coral_fan}
Amount of items dropped of dead_fire_coral_fan
Returns: Number
{stat_dropped_squid_spawn_egg}
Amount of items dropped of squid_spawn_egg
Returns: Number
{stat_blocksmined_ice}
Total blocks mined of ice
Returns: Number
{stat_dropped_legacy_monster_eggs}
Amount of items dropped of legacy_monster_eggs
Returns: Number
{stat_dropped_green_wool}
Amount of items dropped of green_wool
Returns: Number
{stat_itemsused_legacy_record_12}
Amount of items used of legacy_record_12
Returns: Number
{stat_dropped_legacy_command_minecart}
Amount of items dropped of legacy_command_minecart
Returns: Number
{stat_dropped_stone_sword}
Amount of items dropped of stone_sword
Returns: Number
{stat_dropped_black_shulker_box}
Amount of items dropped of black_shulker_box
Returns: Number
{stat_blocksmined_gray_stained_glass}
Total blocks mined of gray_stained_glass
Returns: Number
{stat_dropped_legacy_pumpkin_pie}
Amount of items dropped of legacy_pumpkin_pie
Returns: Number
{stat_blocksmined_legacy_red_shulker_box}
Total blocks mined of legacy_red_shulker_box
Returns: Number
{stat_crouch_cm}
Distance crouched in cm
Returns: Number
{stat_itemsused_ender_eye}
Amount of items used of ender_eye
Returns: Number
{stat_itemsused_pumpkin_seeds}
Amount of items used of pumpkin_seeds
Returns: Number
{stat_itemsused_legacy_record_11}
Amount of items used of legacy_record_11
Returns: Number
{stat_breakitem_bone}
Amount of items broken of bone
Returns: Number
{stat_blocksmined_legacy_gravel}
Total blocks mined of legacy_gravel
Returns: Number
{stat_itemsused_evoker_spawn_egg}
Amount of items used of evoker_spawn_egg
Returns: Number
{stat_dropped_legacy_command_repeating}
Amount of items dropped of legacy_command_repeating
Returns: Number
{stat_dropped_enchanted_golden_apple}
Amount of items dropped of enchanted_golden_apple
Returns: Number
{stat_blocksmined_orange_concrete}
Total blocks mined of orange_concrete
Returns: Number
{stat_dropped_light_gray_stained_glass_pane}
Amount of items dropped of light_gray_stained_glass_pane
Returns: Number
{stat_breakitem_porkchop}
Amount of items broken of porkchop
Returns: Number
{stat_dropped_light_gray_concrete}
Amount of items dropped of light_gray_concrete
Returns: Number
{stat_blocksmined_brown_stained_glass}
Total blocks mined of brown_stained_glass
Returns: Number
{stat_itemsused_legacy_record_10}
Amount of items used of legacy_record_10
Returns: Number
{stat_breakitem_legacy_carrot_stick}
Amount of items broken of legacy_carrot_stick
Returns: Number
{stat_dropped_bubble_coral_fan}
Amount of items dropped of bubble_coral_fan
Returns: Number
{stat_dropped_mossy_stone_bricks}
Amount of items dropped of mossy_stone_bricks
Returns: Number
{stat_itemsused_ink_sac}
Amount of items used of ink_sac
Returns: Number
{stat_blocksmined_piston_head}
Total blocks mined of piston_head
Returns: Number
{stat_dropped_salmon_bucket}
Amount of items dropped of salmon_bucket
Returns: Number
{stat_dropped_legacy_paper}
Amount of items dropped of legacy_paper
Returns: Number
{stat_dropped_gray_glazed_terracotta}
Amount of items dropped of gray_glazed_terracotta
Returns: Number
{stat_dropped_legacy_piston_extension}
Amount of items dropped of legacy_piston_extension
Returns: Number
{stat_breakitem_acacia_boat}
Amount of items broken of acacia_boat
Returns: Number
{stat_dropped_legacy_empty_map}
Amount of items dropped of legacy_empty_map
Returns: Number
{stat_dropped_cut_red_sandstone}
Amount of items dropped of cut_red_sandstone
Returns: Number
{stat_breakitem_knowledge_book}
Amount of items broken of knowledge_book
Returns: Number
{stat_dropped_stone_axe}
Amount of items dropped of stone_axe
Returns: Number
{stat_breakitem_pufferfish}
Amount of items broken of pufferfish
Returns: Number
{stat_breakitem_legacy_boat}
Amount of items broken of legacy_boat
Returns: Number
{stat_dropped_chorus_fruit}
Amount of items dropped of chorus_fruit
Returns: Number
{stat_blocksmined_red_concrete_powder}
Total blocks mined of red_concrete_powder
Returns: Number
{stat_blocksmined_red_stained_glass}
Total blocks mined of red_stained_glass
Returns: Number
{stat_breakitem_music_disc_mellohi}
Amount of items broken of music_disc_mellohi
Returns: Number
{stat_blocksmined_legacy_tripwire}
Total blocks mined of legacy_tripwire
Returns: Number
{stat_breakitem_sheep_spawn_egg}
Amount of items broken of sheep_spawn_egg
Returns: Number
{stat_dropped_water}
Amount of items dropped of water
Returns: Number
{stat_itemsused_iron_helmet}
Amount of items used of iron_helmet
Returns: Number
{stat_itemsused_pufferfish_spawn_egg}
Amount of items used of pufferfish_spawn_egg
Returns: Number
{stat_breakitem_diamond_pickaxe}
Amount of items broken of diamond_pickaxe
Returns: Number
{stat_dropped_legacy_sugar}
Amount of items dropped of legacy_sugar
Returns: Number
{stat_breakitem_wooden_shovel}
Amount of items broken of wooden_shovel
Returns: Number
{stat_blocksmined_magenta_terracotta}
Total blocks mined of magenta_terracotta
Returns: Number
tickspersecond(top)
Description: TicksPerSecond and CPU placeholders
Placeholders
{cpu_architect}
CPU Architect
Returns: Text
{cpu_identifier}
CPU Identifier
Returns: Text
{tps_rounded}
Ticks per second rounded (2 decimals)
Returns: Number
{avgtps_rounded}
Average ticks per second rounded (2 decimals)
Returns: Number
{cpu_architecture}
CPU Architecture
Returns: Text
{avgtps}
Average server ticks per second
Returns: Number
{server_os}
OS
Returns: Text
{tps}
Server Ticks per second
Returns: Number
{cpu_cores}
CPU Cores
Returns: Text
twitter(top)
Description: Twitter tweets placeholders
Placeholders
{twitter_lasttweet_language}
Twitter last tweet language
Returns: Text
{twitter_timeline_lasttweet_favoritecount}
Twitter last timeline tweet favorite count
Returns: Number
{twitter_message#*}
Twitter last tweet message
Returns: Text
{twitter_longtitude#*}
Twitter last tweet geographical longtitude
Returns: Number
{twitter_user#*}
Twitter last tweet user full name
Returns: Text
{twitter_timeline_placename#*}
Twitter last timeline tweet place name
Returns: Text
{twitter_username#*}
Twitter last tweet username
Returns: Text
{twitter_country#*}
Twitter last tweet place country
Returns: Text
{twitter_favoritecount#*}
Twitter last tweet favorite count
Returns: Number
{twitter_timeline_formatteddate#*}
Twitter last timeline tweet formatted date
Returns: Text
{twitter_lasttweet_country}
Twitter last tweet place country
Returns: Text
{twitter_timeline_country#*}
Twitter last timeline tweet place country
Returns: Text
{twitter_formatteddate#*}
Twitter last tweet formatted date
Returns: Text
{twitter_timeline_lasttweet_user}
Twitter last timeline tweet user name
Returns: Text
{twitter_lasttweet_timestamp}
Twitter last tweet timestamp
Returns: Number
{twitter_lasttweet_retweetcount}
Twitter last tweet favorite count
Returns: Number
{twitter_timeline_message#*}
Twitter last timeline tweet message
Returns: Text
{twitter_placename#*}
Twitter last tweet place name
Returns: Text
{twitter_timeline_lasttweet_latitude}
Twitter last timeline tweet geographical latitude
Returns: Number
{twitter_timeline_username#*}
Twitter last timeline tweet username
Returns: Text
{twitter_timeline_lasttweet_retweetcount}
Twitter last timeline tweet favorite count
Returns: Number
{twitter_timestamp#*}
Twitter last tweet timestamp
Returns: Number
{twitter_lasttweet_favoritecount}
Twitter last tweet favorite count
Returns: Number
{twitter_lasttweet_placename}
Twitter last tweet place name
Returns: Text
{twitter_timeline_retweetcount#*}
Twitter last timeline tweet favorite count
Returns: Number
{twitter_timeline_lasttweet_country}
Twitter last timeline tweet place country
Returns: Text
{twitter_lasttweet_longtitude}
Twitter last tweet geographical longtitude
Returns: Number
{twitter_timeline_lasttweet_username}
Twitter last timeline tweet user
Returns: Text
{twitter_timeline_lasttweet_placename}
Twitter last timeline tweet place name
Returns: Text
{twitter_timeline_timestamp#*}
Twitter last timeline tweet timestamp
Returns: Number
{twitter_retweetcount#*}
Twitter last tweet favorite count
Returns: Number
{twitter_language#*}
Twitter last tweet language
Returns: Text
{twitter_timeline_lasttweet_formatteddate}
Twitter last timeline tweet formatted date
Returns: Text
{twitter_timeline_latitude#*}
Twitter last timeline tweet geographical latitude
Returns: Number
{twitter_timeline_lasttweet_message}
Twitter last timeline tweet message
Returns: Text
{twitter_timeline_lasttweet_longtitude}
Twitter last timeline tweet geographical longtitude
Returns: Number
{twitter_timeline_longtitude#*}
Twitter last timeline tweet geographical longtitude
Returns: Number
{twitter_countrycode#*}
Twitter last tweet place country code
Returns: Text
{twitter_lasttweet_user}
Twitter last tweet user name
Returns: Text
{twitter_timeline_countrycode#*}
Twitter last timeline tweet place country code
Returns: Text
{twitter_lasttweet_latitude}
Twitter last tweet geographical latitude
Returns: Number
{twitter_timeline_user#*}
Twitter last timeline tweet user full name
Returns: Text
{twitter_lasttweet_countrycode}
Twitter last tweet place country code
Returns: Text
{twitter_lasttweet_message}
Twitter last tweet message
Returns: Text
{twitter_latitude#*}
Twitter last tweet geographical latitude
Returns: Number
{twitter_lasttweet_formatteddate}
Twitter last tweet formatted date
Returns: Text
{twitter_timeline_lasttweet_language}
Twitter last timeline tweet language
Returns: Text
{twitter_timeline_lasttweet_timestamp}
Twitter last timeline tweet timestamp
Returns: Number
{twitter_timeline_lasttweet_countrycode}
Twitter last timeline tweet place country code
Returns: Text
{twitter_timeline_favoritecount#*}
Twitter last timeline tweet favorite count
Returns: Number
{twitter_lasttweet_username}
Twitter last tweet user
Returns: Text
{twitter_timeline_language#*}
Twitter last timeline tweet language
Returns: Text
unicode(top)
Description: Unicode characters placeholders
Placeholders
{8}
ALT Code symbol 8 [?]
Returns: Text
{star_shadow}
ALT Code symbol star_shadow [?]
Returns: Text
{6}
ALT Code symbol 6 [?]
Returns: Text
{17}
ALT Code symbol 17 [?]
Returns: Text
{4}
ALT Code symbol 4 [?]
Returns: Text
{2}
ALT Code symbol 2 [?]
Returns: Text
{nuke}
ALT Code symbol nuke [?]
Returns: Text
{skull}
ALT Code symbol skull [?]
Returns: Text
{star_david}
ALT Code symbol star_david [?]
Returns: Text
{187}
ALT Code symbol 187 [?]
Returns: Text
{175}
ALT Code symbol 175 [ܝ
Returns: Text
{185}
ALT Code symbol 185 [?]
Returns: Text
{179}
ALT Code symbol 179 [?]
Returns: Text
{10}
ALT Code symbol 10 [?]
Returns: Text
{hearth}
ALT Code symbol hearth [?]
Returns: Text
{9}
ALT Code symbol 9 [?]
Returns: Text
{204}
ALT Code symbol 204 [?]
Returns: Text
{7}
ALT Code symbol 7 [֝
Returns: Text
{5}
ALT Code symbol 5 [?]
Returns: Text
{tight_snowflake}
ALT Code symbol tight_snowflake [?]
Returns: Text
{3}
ALT Code symbol 3 [?]
Returns: Text
{16}
ALT Code symbol 16 [?]
Returns: Text
{1}
ALT Code symbol 1 [?]
Returns: Text
{rightup}
ALT Code symbol rightup [?]
Returns: Text
{heavy_snowflake}
ALT Code symbol heavy_snowflake [?]
Returns: Text
{arrow}
ALT Code symbol arrow [?]
Returns: Text
{smile_black}
ALT Code symbol smile_black [?]
Returns: Text
{180}
ALT Code symbol 180 [?]
Returns: Text
{black_fourpointed_star}
ALT Code symbol black_fourpointed_star [?]
Returns: Text
{186}
ALT Code symbol 186 [?]
Returns: Text
{174}
ALT Code symbol 174 [̝
Returns: Text
{outlined_black_star}
ALT Code symbol outlined_black_star [?]
Returns: Text
{21}
ALT Code symbol 21 [ȝ
Returns: Text
{188}
ALT Code symbol 188 [??]
Returns: Text
{snowflake}
ALT Code symbol snowflake [?]
Returns: Text
{star_galaxy}
ALT Code symbol star_galaxy [?]
Returns: Text
{smile}
ALT Code symbol smile [?]
Returns: Text
{205}
ALT Code symbol 205 [??]
Returns: Text
{leftup}
ALT Code symbol leftup [?]
Returns: Text
{247}
ALT Code symbol 247 [?]
Returns: Text
vanillaevents(top)
Description: Vanilla event placeholders
Placeholders
{vanilla-combat_opponent_entitytype}
Vanilla Combat EVENT opponent entity type
Returns: Text
{vanilla-combat_opponent_location_world_uid}
Vanilla Combat EVENT opponent entity location world unique ID
Returns: Text
{vanilla-combat_opponent_isdead}
Vanilla Combat EVENT opponent entity is dead [Raw frue/false]
Returns: Text
{vanilla-combat_opponent_healthbar}
Vanilla Combat EVENT opponent healthbar
Returns: Text
{vanilla-combat_opponent_location_yaw}
Vanilla Combat EVENT opponent entity location yaw
Returns: Number
{vanilla-combat_opponent_location_chunk_tileentities}
Vanilla Combat EVENT opponent entity location chunk amount of tile entities
Returns: Number
{vanilla-combat_opponent_name}
Vanilla Combat EVENT opponent name
Returns: Text
{vanilla-combat_opponent_location_blockx}
Vanilla Combat EVENT opponent entity location X rounded
Returns: Number
{vanilla-combat_opponent_location_chunk_isloaded}
Vanilla Combat EVENT opponent entity location chunk is loaded [Raw frue/false]
Returns: Text
{vanilla-combat_opponent_location_pitch}
Vanilla Combat EVENT opponent entity location pitch
Returns: Number
{vanilla-combat_opponent_location_x}
Vanilla Combat EVENT opponent entity location X
Returns: Number
{vanilla-combat_opponent_location_z}
Vanilla Combat EVENT opponent entity location X
Returns: Number
{vanilla-combat_opponent_location_chunk_entities}
Vanilla Combat EVENT opponent entity location chunk amount of entities
Returns: Number
{vanilla-combat_opponent_location_blockz}
Vanilla Combat EVENT opponent entity location Z rounded
Returns: Number
{vanilla-combat_opponent_location_chunk_z}
Vanilla Combat EVENT opponent entity location chunk Z
Returns: Number
{vanilla-combat_opponent_maxhealth}
Vanilla Combat EVENT opponent max health
Returns: Number
{vanilla-combat_opponent_location_chunk_x}
Vanilla Combat EVENT opponent entity location chunk X
Returns: Number
{vanilla-combat_opponent_player_name}
Vanilla Combat EVENT opponent player name
Returns: Text
{vanilla-combat_opponent_health}
Vanilla Combat EVENT opponent health
Returns: Number
{vanilla-combat_opponent_location_world}
Vanilla Combat EVENT opponent entity location world name
Returns: Text
{vanilla-combat_opponent_location_world_players}
Vanilla Combat EVENT opponent entity location players in world
Returns: Number
{vanilla-combat_opponent_location_world_name}
Vanilla Combat EVENT opponent entity location world name
Returns: Text
{vanilla-combat_opponent_isplayer}
Vanilla Combat EVENT opponent entity is player [Raw frue/false]
Returns: Text
{vanilla-combat_opponent_location_y}
Vanilla Combat EVENT opponent entity location X
Returns: Number
{vanilla-combat_opponent_customname}
Vanilla Combat EVENT opponent entity custom name
Returns: Text
{vanilla-combat_opponent_location_blocky}
Vanilla Combat EVENT opponent entity location Y rounded
Returns: Number
world(top)
Description: Basic world placeholders
Placeholders
{world_loadedchunks}
World 'world' loaded chunks
Returns: Number
{world_thunderduration}
World 'world' thunder duration
Returns: Number
{world_nether_thunderduration}
World 'world_nether' thunder duration
Returns: Number
{world_the_end_environment}
World 'world_the_end' environment
Returns: Text
{world_the_end_seed}
World 'world_the_end' seed
Returns: Number
{world_the_end_haspvp}
World 'world_the_end' has pvp enabled
Returns: Text
{world_time}
World 'world' time
Returns: Number
{world_nether_haspvp_raw}
World 'world_nether' has pvp enabled [Raw frue/false]
Returns: Text
{world_fulltime}
World 'world' full time
Returns: Number
{world_spawn_y}
World 'world' spawn Y location
Returns: Number
{world_the_end_time}
World 'world_the_end' time
Returns: Number
{world_nether_environment}
World 'world_nether' environment
Returns: Text
{world_the_end_loadedchunks}
World 'world_the_end' loaded chunks
Returns: Number
{world_type}
World 'world' type
Returns: Text
{world_nether_allowanimals}
World 'world_nether' allow animals
Returns: Text
{world_nether_spawn_y}
World 'world_nether' spawn Y location
Returns: Number
{world_nether_difficulty}
World 'world_nether' difficulty
Returns: Text
{world_the_end_spawn_y}
World 'world_the_end' spawn Y location
Returns: Number
{world_nether_allowmonsters}
World 'world_nether' allow monsters
Returns: Text
{world_nether_uuid}
World 'world_nether' UUID
Returns: Text
{world_nether_loadedchunks}
World 'world_nether' loaded chunks
Returns: Number
{world_nether_allowmonsters_raw}
World 'world_nether' allow monsters [Raw frue/false]
Returns: Text
{world_spawnlimit_animal}
World 'world' animal spawn limit
Returns: Number
{world_nether_haspvp}
World 'world_nether' has pvp enabled
Returns: Text
{world_the_end_spawnlimit_ambient}
World 'world_the_end' ambient spawn limit
Returns: Number
{world_nether_spawn_x}
World 'world_nether' spawn X location
Returns: Number
{world_the_end_allowmonsters_raw}
World 'world_the_end' allow monsters [Raw frue/false]
Returns: Text
{world_nether_allowanimals_raw}
World 'world_nether' allow animals [Raw frue/false]
Returns: Text
{world_spawn_x}
World 'world' spawn X location
Returns: Number
{world_the_end_maxheight}
World 'world_the_end' max height
Returns: Number
{world_nether_time}
World 'world_nether' time
Returns: Number
{world_the_end_spawn_x}
World 'world_the_end' spawn X location
Returns: Number
{world_the_end_spawnlimit_water}
World 'world_the_end' water mob spawn limit
Returns: Number
{world_sealevel}
World 'world' sea level
Returns: Number
{world_nether_spawnlimit_monster}
World 'world_nether' monster spawn limit
Returns: Number
{world_the_end_allowanimals}
World 'world_the_end' allow animals
Returns: Text
{world_the_end_spawnlimit_monster}
World 'world_the_end' monster spawn limit
Returns: Number
{world_haspvp_raw}
World 'world' has pvp enabled [Raw frue/false]
Returns: Text
{world_the_end_uuid}
World 'world_the_end' UUID
Returns: Text
{world_the_end_difficulty}
World 'world_the_end' difficulty
Returns: Text
{world_the_end_allowanimals_raw}
World 'world_the_end' allow animals [Raw frue/false]
Returns: Text
{world_spawnlimit_water}
World 'world' water mob spawn limit
Returns: Number
{world_spawnlimit_monster}
World 'world' monster spawn limit
Returns: Number
{world_allowmonsters}
World 'world' allow monsters
Returns: Text
{world_haspvp}
World 'world' has pvp enabled
Returns: Text
{world_nether_spawnlimit_animal}
World 'world_nether' animal spawn limit
Returns: Number
{world_allowmonsters_raw}
World 'world' allow monsters [Raw frue/false]
Returns: Text
{world_allowanimals}
World 'world' allow animals
Returns: Text
{world_nether_spawnlimit_ambient}
World 'world_nether' ambient spawn limit
Returns: Number
{world_nether_fulltime}
World 'world_nether' full time
Returns: Number
{world_the_end_type}
World 'world_the_end' type
Returns: Text
{world_the_end_fulltime}
World 'world_the_end' full time
Returns: Number
{world_nether_maxheight}
World 'world_nether' max height
Returns: Number
{world_nether_spawnlimit_water}
World 'world_nether' water mob spawn limit
Returns: Number
{world_the_end_allowmonsters}
World 'world_the_end' allow monsters
Returns: Text
{world_spawn_z}
World 'world' spawn Z location
Returns: Number
{world_maxheight}
World 'world' max height
Returns: Number
{world_the_end_spawnlimit_animal}
World 'world_the_end' animal spawn limit
Returns: Number
{world_seed}
World 'world' seed
Returns: Number
{world_nether_seed}
World 'world_nether' seed
Returns: Number
{world_nether_type}
World 'world_nether' type
Returns: Text
{world_the_end_thunderduration}
World 'world_the_end' thunder duration
Returns: Number
{world_environment}
World 'world' environment
Returns: Text
{world_the_end_sealevel}
World 'world_the_end' sea level
Returns: Number
{world_uuid}
World 'world' UUID
Returns: Text
{world_the_end_haspvp_raw}
World 'world_the_end' has pvp enabled [Raw frue/false]
Returns: Text
{world_nether_sealevel}
World 'world_nether' sea level
Returns: Number
{world_difficulty}
World 'world' difficulty
Returns: Text
{world_nether_spawn_z}
World 'world_nether' spawn Z location
Returns: Number
{world_the_end_spawn_z}
World 'world_the_end' spawn Z location
Returns: Number
{world_spawnlimit_ambient}
World 'world' ambient spawn limit
Returns: Number
{world_allowanimals_raw}
World 'world' allow animals [Raw frue/false]
Returns: Text
mcmmo(top)
Description: mcMMO placeholders
Link: https://www.spigotmc.org/resources/mcmmo.2445/
Placeholders
{mcmmo_party_xptolevel}
mcMMO party xp to level
Returns: Number
{mcmmo_maxrepair}
mcMMO Maximum repair level
Returns: Number
{mcmmo-levelup_skill_xplevel_raw}
mcMMO Level up event skill XP level raw
Returns: Number
{mcmmo_repair}
mcMMO Repair level
Returns: Number
{mcmmo-levelup_skill_hardcorevampirismenabled}
mcMMO Level up event skill hardcore vampirism enabled [Raw frue/false]
Returns: Text
{mcmmo_nextaxes}
mcMMO xp remaining till next Axes level
Returns: Number
{mcmmo_maxarchery}
mcMMO Maximum Archery level
Returns: Number
{mcmmo_nextalchemy}
mcMMO xp remaining till next Alchemy level
Returns: Number
{mcmmo-levelup_skill_xpmodifier}
mcMMO Level up event skill XP modifier
Returns: Number
{mcmmo-levelup_xpgainreason}
mcMMO Level up event XP gain reason
Returns: Text
{mcmmo-leveldown_skill_doubledropsdisabled}
mcMMO Level down event skill double drops disabled [Raw frue/false]
Returns: Text
{mcmmo_maxexcavation}
mcMMO Maximum Excavation level
Returns: Number
{mcmmo-leveldown_skill_pvpenabled}
mcMMO Level down event skill PVP enabled [Raw frue/false]
Returns: Text
{mcmmo-leveldown_skill_xptolevel}
mcMMO Level down event skill xp to level
Returns: Number
{mcmmo_party_name}
mcMMO party name
Returns: Text
{mcmmo-levelup_skill_maxlevel}
mcMMO Level up event skill max level
Returns: Number
{mcmmo-levelup_skill_ability_maxlength}
mcMMO Level up event skill ability max length
Returns: Number
{mcmmo_party_xp}
mcMMO party xp
Returns: Number
{mcmmo-leveldown_skill_xplevel_raw}
mcMMO Level down event skill XP level raw
Returns: Number
{mcmmo_nextacrobatics}
mcMMO xp remaining till next Acrobatics level
Returns: Number
{mcmmo_acrobatics}
mcMMO Acrobatics level
Returns: Number
{mcmmo-levelup_skill_pveenabled}
mcMMO Level up event skill PVE enabled [Raw frue/false]
Returns: Text
{mcmmo_nextarchery}
mcMMO xp remaining till next Archery level
Returns: Number
{mcmmo_maxherbalism}
mcMMO Maximum Herbalism level
Returns: Number
{mcmmo-levelup_skill_level}
mcMMO Level up event skill level
Returns: Number
{mcmmo_smelting}
mcMMO Smelting level
Returns: Number
{mcmmo-levelup_skill_xplevel}
mcMMO Level up event skill xp level
Returns: Number
{mcmmo_party_leader_uuid}
mcMMO party leader uuid
Returns: Text
{mcmmo_maxsmelting}
mcMMO Maximum smelting level
Returns: Number
{mcmmo_powerlevel}
mcMMO Power level
Returns: Number
{mcmmo_maxacrobatics}
mcMMO Maximum acrobatics level
Returns: Number
{mcmmo_archery}
mcMMO Archery level
Returns: Number
{mcmmo-levelup_skill_ability_abilityon}
mcMMO Level up event skill ability ability on message
Returns: Text
{mcmmo-leveldown_skill_name}
mcMMO Level down event skill name
Returns: Text
{mcmmo-leveldown_xpgainreason}
mcMMO Level down event XP gain reason
Returns: Text
{mcmmo-leveldown_skill_ischildskill}
mcMMO Level down event skill is child skill [Raw frue/false]
Returns: Text
{mcmmo-levelup_skill_ischildskill}
mcMMO Level up event skill is child skill [Raw frue/false]
Returns: Text
{mcmmo_unarmed}
mcMMO Unarmed level
Returns: Number
{mcmmo_fishing}
mcMMO Fishing level
Returns: Number
{mcmmo-levelup_skill_hardcorestatlossenabled}
mcMMO Level up event skill hardcore stats loss enabled [Raw frue/false]
Returns: Text
{mcmmo-leveldown_skill_ability_abilityrefresh}
mcMMO Level down event skill ability ability refresh message
Returns: Text
{mcmmo_nextswords}
mcMMO xp remaining till next Sowrds level
Returns: Number
{mcmmo_party_locked_raw}
mcMMO party is locked [Raw frue/false]
Returns: Text
{mcmmo_maxaxes}
mcMMO Maximum Axes level
Returns: Number
{mcmmo-leveldown_skill_hardcorevampirismenabled}
mcMMO Level down event skill hardcore vampirism enabled [Raw frue/false]
Returns: Text
{mcmmo_swords}
mcMMO Swords level
Returns: Number
{mcmmo-levelup_skill_ability_abilityoff}
mcMMO Level up event skill ability ability off message
Returns: Text
{mcmmo_maxswords}
mcMMO Maximum Swords level
Returns: Number
{mcmmo-levelup_skill_name}
mcMMO Level up event skill name
Returns: Text
{mcmmo_party_xptolevelpercentage}
mcMMO party xp to level percentage
Returns: Text
{mcmmo_party_password}
mcMMO party password
Returns: Text
{mcmmo_maxwoodcutting}
mcMMO Maximum woodcutting level
Returns: Number
{mcmmo-levelup_skill_doubledropsdisabled}
mcMMO Level up event skill double drops disabled [Raw frue/false]
Returns: Text
{mcmmo_nexttaming}
mcMMO xp remaining till next Taming level
Returns: Number
{mcmmo-leveldown_skill_ability_cooldown}
mcMMO Level down event skill ability cooldown
Returns: Number
{mcmmo-leveldown_skill_maxlevel}
mcMMO Level down event skill max level
Returns: Number
{mcmmo_woodcutting}
mcMMO Woodcutting level
Returns: Number
{mcmmo_nextrepair}
mcMMO xp remaining till next Repair level
Returns: Number
{mcmmo-leveldown_levelslost}
mcMMO Level down event levels lost
Returns: Number
{mcmmo_herbalism}
mcMMO Herbalism level
Returns: Number
{mcmmo_mining}
mcMMO Mining level
Returns: Number
{mcmmo-levelup_skill_ability_abilityrefresh}
mcMMO Level up event skill ability ability refresh message
Returns: Text
{mcmmo-leveldown_skill_level}
mcMMO Level down event skill level
Returns: Number
{mcmmo_maxmining}
mcMMO Maximum mining level
Returns: Number
{mcmmo_nextfishing}
mcMMO xp remaining till next Fishing level
Returns: Number
{mcmmo_party_leader_name}
mcMMO party leader name
Returns: Text
{mcmmo_party_level}
mcMMO party level
Returns: Number
{mcmmo-leveldown_skill_ability_abilityoff}
mcMMO Level down event skill ability ability off message
Returns: Text
{mcmmo-leveldown_skill_hardcorestatlossenabled}
mcMMO Level down event skill hardcore stats loss enabled [Raw frue/false]
Returns: Text
{mcmmo-levelup_skill_pvpenabled}
mcMMO Level up event skill PVP enabled [Raw frue/false]
Returns: Text
{mcmmo-leveldown_skill_xplevel}
mcMMO Level down event skill xp level
Returns: Number
{mcmmo_maxunarmed}
mcMMO Maximum unarmed level
Returns: Number
{mcmmo_maxfishing}
mcMMO Maximum Fishing level
Returns: Number
{mcmmo-leveldown_skill_ability_maxlength}
mcMMO Level down event skill ability max length
Returns: Number
{mcmmo_nextexcavation}
mcMMO xp remaining till next Excavation level
Returns: Number
{mcmmo_nextunarmed}
mcMMO xp remaining till next Unarmed level
Returns: Number
{mcmmo-leveldown_skilllevel}
mcMMO Level down event skill level
Returns: Number
{mcmmo_maxpowerlevel}
mcMMO Max power level
Returns: Number
{mcmmo_nextmining}
mcMMO xp remaining till next Mining level
Returns: Number
{mcmmo-levelup_skill_xptolevel}
mcMMO Level up event skill xp to level
Returns: Number
{mcmmo-leveldown_skill_pveenabled}
mcMMO Level down event skill PVE enabled [Raw frue/false]
Returns: Text
{mcmmo_party_locked}
mcMMO party is locked
Returns: Text
{mcmmo-leveldown_skill_ability_abilityon}
mcMMO Level down event skill ability ability on message
Returns: Text
{mcmmo_nextwoodcutting}
mcMMO xp remaining till next Woddcutting
Returns: Number
{mcmmo_alchemy}
mcMMO Alchemy level
Returns: Number
{mcmmo_nextherbalism}
mcMMO xp remaining till next Herbalism level
Returns: Number
{mcmmo_excavation}
mcMMO Excavation level
Returns: Number
{mcmmo_maxalchemy}
mcMMO Maximum Alchemy level
Returns: Number
{mcmmo_maxtaming}
mcMMO Maximum taming level
Returns: Number
{mcmmo-leveldown_skill_xpmodifier}
mcMMO Level down event skill XP modifier
Returns: Number
{mcmmo-leveldown_skill_ability_name}
mcMMO Level down event skill ability name
Returns: Text
{mcmmo-levelup_skill_ability_cooldown}
mcMMO Level up event skill ability cooldown
Returns: Number
{mcmmo_party_reachedcap}
mcMMO party reached level cap
Returns: Text
{mcmmo-levelup_skilllevel}
mcMMO Level up event skill level
Returns: Number
{mcmmo_taming}
mcMMO Taming level
Returns: Number
{mcmmo-levelup_skill_ability_name}
mcMMO Level up event skill ability name
Returns: Text
{mcmmo_nextsmelting}
mcMMO xp remaining till next Smelting level
Returns: Number
{mcmmo_party_reachedcap_raw}
mcMMO party reached level cap [Raw frue/false]
Returns: Text
{mcmmo_axes}
mcMMO Axes level
Returns: Number
{mcmmo-levelup_levelsgained}
mcMMO Level up event levels gained
Returns: Number
askyblock(top)
Description: Adding ASkyBlock placeholders
Link: http://www.spigotmc.org/resources/a-skyblock.1220/
Placeholders
{askyblock_island_world_players}
ASkyblock island location players in world
Returns: Number
{askyblock_island_blockz}
ASkyblock island location Z rounded
Returns: Number
{askyblock_home_x}
ASkyblock home location X
Returns: Number
{askyblock_island_world}
ASkyblock island location world name
Returns: Text
{askyblock_home_blockx}
ASkyblock home location X rounded
Returns: Number
{askyblock_team_members}
ASkyblock team members
Returns: Number
{askyblock_team_leader_uuid}
player UUID
Returns: Text
{askyblock_team_leader_isonline_raw}
player is online [Raw frue/false]
Returns: Text
{askyblock_island_x}
ASkyblock island location X
Returns: Number
{askyblock_team_leader_name}
player name
Returns: Text
{askyblock_island_world_name}
ASkyblock island location world name
Returns: Text
{askyblock_island_blocky}
ASkyblock island location Y rounded
Returns: Number
{askyblock_island_chunk_x}
ASkyblock island location chunk X
Returns: Number
{askyblock_home_chunk_x}
ASkyblock home location chunk X
Returns: Number
{askyblock_island_level}
ASkyblock island level
Returns: Number
{askyblock_home_pitch}
ASkyblock home location pitch
Returns: Number
{askyblock_island_y}
ASkyblock island location X
Returns: Number
{askyblock_island_owner_uuid}
player UUID
Returns: Text
{askyblock_island_chunk_isloaded_raw}
ASkyblock island location chunk is loaded [Raw frue/false]
Returns: Text
{askyblock_island_owner_isonline}
player is online [Raw frue/false]
Returns: Text
{askyblock_team_members#*}
ASkyblock team members (example: {askyblock_team_members#1} )
Returns: Text
{askyblock_island_chunk_isloaded}
ASkyblock island location chunk is loaded
Returns: Text
{askyblock_island_blockx}
ASkyblock island location X rounded
Returns: Number
{askyblock_home_chunk_tileentities}
ASkyblock home location chunk amount of tile entities
Returns: Number
{askyblock_home_z}
ASkyblock home location X
Returns: Number
{askyblock_home_blockz}
ASkyblock home location Z rounded
Returns: Number
{askyblock_home_chunk_entities}
ASkyblock home location chunk amount of entities
Returns: Number
{askyblock_island_z}
ASkyblock island location X
Returns: Number
{askyblock_island_owner}
ASkyblock island owner
Returns: Text
{askyblock_home_chunk_isloaded}
ASkyblock home location chunk is loaded
Returns: Text
{askyblock_island_level_calculated}
ASkyblock island level calculated (Performance heavy)
Returns: Number
{askyblock_island_yaw}
ASkyblock island location yaw
Returns: Number
{askyblock_home_world}
ASkyblock home location world name
Returns: Text
{askyblock_team_leader_isonline}
player is online
Returns: Text
{askyblock_home_world_uid}
ASkyblock home location world unique ID
Returns: Text
{askyblock_home_yaw}
ASkyblock home location yaw
Returns: Number
{askyblock_island_chunk_tileentities}
ASkyblock island location chunk amount of tile entities
Returns: Number
{askyblock_island_pitch}
ASkyblock island location pitch
Returns: Number
{askyblock_island_chunk_z}
ASkyblock island location chunk Z
Returns: Number
{askyblock_home_world_name}
ASkyblock home location world name
Returns: Text
{askyblock_island_chunk_entities}
ASkyblock island location chunk amount of entities
Returns: Number
{askyblock_home_y}
ASkyblock home location X
Returns: Number
{askyblock_home_blocky}
ASkyblock home location Y rounded
Returns: Number
{askyblock_team_leader}
ASkyblock team leader
Returns: Text
{askyblock_home_chunk_z}
ASkyblock home location chunk Z
Returns: Number
{askyblock_island_world_uid}
ASkyblock island location world unique ID
Returns: Text
{askyblock_home_chunk_isloaded_raw}
ASkyblock home location chunk is loaded [Raw frue/false]
Returns: Text
{askyblock_island_owner_name}
player name
Returns: Text
{askyblock_home_world_players}
ASkyblock home location players in world
Returns: Number
acidisland(top)
Description: Adding AcidIsland placeholders
Link: https://www.spigotmc.org/resources/acidisland.581/
Placeholders
{acidisland_owner_uuid}
player UUID
Returns: Text
{acidisland_island_location_world_players}
AcidIsland island location players in world
Returns: Number
{acidisland_spawn_location_blockx}
AcidIsland spawn location X rounded
Returns: Number
{acidisland_spawn_location_world_name}
AcidIsland spawn location world name
Returns: Text
{acidisland_home_location_chunk_isloaded}
AcidIsland home location chunk is loaded
Returns: Text
{acidisland_spawn_range}
AcidIsland spawn range
Returns: Number
{acidisland_owner_isonline}
player is online [Raw frue/false]
Returns: Text
{acidisland_owner}
AcidIsland owner at current location
Returns: Text
{acidisland_island_location_chunk_x}
AcidIsland island location chunk X
Returns: Number
{acidisland_home_location_world}
AcidIsland home location world name
Returns: Text
{acidisland_inteam}
AcidIsland player is in team
Returns: Text
{acidisland_spawn_location_chunk_x}
AcidIsland spawn location chunk X
Returns: Number
{acidisland_home_location_chunk_x}
AcidIsland home location chunk X
Returns: Number
{acidisland_island_location_pitch}
AcidIsland island location pitch
Returns: Number
{acidisland_home_location_blockx}
AcidIsland home location X rounded
Returns: Number
{acidisland_spawn_location_chunk_isloaded_raw}
AcidIsland spawn location chunk is loaded [Raw frue/false]
Returns: Text
{acidisland_island_level}
AcidIsland island level
Returns: Number
{acidisland_island_location_world}
AcidIsland island location world name
Returns: Text
{acidisland_home_location_z}
AcidIsland home location X
Returns: Number
{acidisland_warpowner}
AcidIsland warp owner at player location
Returns: Text
{acidisland_home_location_world_uid}
AcidIsland home location world unique ID
Returns: Text
{acidisland_spawn_location_yaw}
AcidIsland spawn location yaw
Returns: Number
{acidisland_spawn_location_z}
AcidIsland spawn location X
Returns: Number
{acidisland_inteam_raw}
AcidIsland player is in team [Raw frue/false]
Returns: Text
{acidisland_spawn_location_chunk_tileentities}
AcidIsland spawn location chunk amount of tile entities
Returns: Number
{acidisland_island_location_world_uid}
AcidIsland island location world unique ID
Returns: Text
{acidisland_island_location_z}
AcidIsland island location X
Returns: Number
{acidisland_island_location_chunk_tileentities}
AcidIsland island location chunk amount of tile entities
Returns: Number
{acidisland_home_location_y}
AcidIsland home location X
Returns: Number
{acidisland_home_location_chunk_entities}
AcidIsland home location chunk amount of entities
Returns: Number
{acidisland_spawn_location_world}
AcidIsland spawn location world name
Returns: Text
{acidisland_island_location_chunk_z}
AcidIsland island location chunk Z
Returns: Number
{acidisland_spawn_location_y}
AcidIsland spawn location X
Returns: Number
{acidisland_home_location_yaw}
AcidIsland home location yaw
Returns: Number
{acidisland_spawn_location_blockz}
AcidIsland spawn location Z rounded
Returns: Number
{acidisland_island_location_blockz}
AcidIsland island location Z rounded
Returns: Number
{acidisland_island_location_chunk_isloaded}
AcidIsland island location chunk is loaded
Returns: Text
{acidisland_home_location_chunk_z}
AcidIsland home location chunk Z
Returns: Number
{acidisland_home_location_pitch}
AcidIsland home location pitch
Returns: Number
{acidisland_spawn_location_world_players}
AcidIsland spawn location players in world
Returns: Number
{acidisland_spawn_location_chunk_z}
AcidIsland spawn location chunk Z
Returns: Number
{acidisland_island_location_y}
AcidIsland island location X
Returns: Number
{acidisland_home_location_world_name}
AcidIsland home location world name
Returns: Text
{acidisland_spawn_location_chunk_entities}
AcidIsland spawn location chunk amount of entities
Returns: Number
{acidisland_home_location_x}
AcidIsland home location X
Returns: Number
{acidisland_home_location_blockz}
AcidIsland home location Z rounded
Returns: Number
{acidisland_hasisland}
AcidIsland has island
Returns: Text
{acidisland_island_location_chunk_entities}
AcidIsland island location chunk amount of entities
Returns: Number
{acidisland_spawn_location_x}
AcidIsland spawn location X
Returns: Number
{acidisland_island_location_chunk_isloaded_raw}
AcidIsland island location chunk is loaded [Raw frue/false]
Returns: Text
{acidisland_home_location_world_players}
AcidIsland home location players in world
Returns: Number
{acidisland_home_location_chunk_isloaded_raw}
AcidIsland home location chunk is loaded [Raw frue/false]
Returns: Text
{acidisland_island_location_world_name}
AcidIsland island location world name
Returns: Text
{acidisland_spawn_location_blocky}
AcidIsland spawn location Y rounded
Returns: Number
{acidisland_spawn_location_chunk_isloaded}
AcidIsland spawn location chunk is loaded
Returns: Text
{acidisland_home_location_chunk_tileentities}
AcidIsland home location chunk amount of tile entities
Returns: Number
{acidisland_island_location_yaw}
AcidIsland island location yaw
Returns: Number
{acidisland_spawn_location_pitch}
AcidIsland spawn location pitch
Returns: Number
{acidisland_owner_name}
player name
Returns: Text
{acidisland_island_location_blockx}
AcidIsland island location X rounded
Returns: Number
{acidisland_island_location_blocky}
AcidIsland island location Y rounded
Returns: Number
{acidisland_spawn_location_world_uid}
AcidIsland spawn location world unique ID
Returns: Text
{acidisland_island_location_x}
AcidIsland island location X
Returns: Number
{acidisland_hasisland_raw}
AcidIsland has island [Raw frue/false]
Returns: Text
{acidisland_home_location_blocky}
AcidIsland home location Y rounded
Returns: Number
auctions(top)
Description: Adding Auctions placeholders
Link: https://www.spigotmc.org/resources/auctions.571/
Placeholders
{auctions_current_topbidder}
Auctions current auction top bidder name
Returns: Text
{auctions_current_tax}
Auctions current auction tax
Returns: Number
{auctions_current_autowin}
Auctions current auction auto win
Returns: Number
{auctions_current_topbid}
Auctions current auction top bid
Returns: Number
{auctions_current_hasbids}
Auctions current auction hasbids
Returns: Text
{auctions_current_hasbids_raw}
Auctions current auction hasbids [Raw frue/false]
Returns: Text
{auctions_current_type}
Auctions current auction type
Returns: Text
{auctions_current_reward}
Auctions current auction reward name
Returns: Text
{auctions_current_owner}
Auctions current auction owner name
Returns: Text
{auctions_current_hasended_raw}
Auctions current auction hasended [Raw frue/false]
Returns: Text
{auctions_current_hasended}
Auctions current auction hasended
Returns: Text
{auctions_current_startprice}
Auctions current auction starting price
Returns: Number
{auctions_current_bidincrement}
Auctions current auction bid increment
Returns: Number
{auctions_current_taxamount}
Auctions current auction tax amount
Returns: Number
{auctions_current_timeleft}
Auctions current auction timeleft
Returns: Number
autorank(top)
Description: Adding AutoRank placeholders
Link: http://dev.bukkit.org/bukkit-plugins/autorank/
Placeholders
{autorank_primarygroup}
AutoRank primary group
Returns: Text
{autorank_localplaytime}
AutoRank local play time
Returns: Number
{autorank_globalplaytime}
AutoRank global play time
Returns: Number
{autorank_playertime}
AutoRank player time
Returns: Number
{autorank_nextrankupgroup}
AutoRank next rankup group
Returns: Text
autosell(top)
Description: Adding AutoRank placeholders
Link: www.spigotmc.org/resources/autosell.2157/
Placeholders
{autosell_globalmultiplier}
AutoSell global multiplier
Returns: Number
{autosell_shopmultiplier_priority}
AutoSell current shop multiplier priority
Returns: Number
{autosell_permissionmultiplier_id}
AutoSell permission multiplier id
Returns: Text
{autosell_permissionmultiplier_permission}
AutoSell permission multiplier permission
Returns: Text
{autosell_shopmultiplier_id}
AutoSell current shop multiplier id
Returns: Text
{autosell_multiplier}
AutoSell multiplier
Returns: Number
{autosell_hasshop}
AutoSell has shop (configure: placeholder_autosell.yml) [Raw frue/false]
Returns: Text
{autosell_multiplier_minutesleft}
AutoSell multiplier minutes left
Returns: Number
{autosell_multiplier_timeleft}
AutoSell multiplier time left
Returns: Text
{autosell_itemssold}
AutoSell items sold
Returns: Number
{autosell_globalmultiplier_minutesleft}
AutoSell global multiplier minutes left
Returns: Number
{autosell_insmeltmode}
AutoSell in smelt mode (configure: placeholder_autosell.yml) [Raw frue/false]
Returns: Text
{autosell_permissionmultiplier_priority}
AutoSell permission multiplier priority
Returns: Number
{autosell_currentshop_priority}
AutoSell current shop priority
Returns: Number
{autosell_hasmulitplier}
AutoSell has multiplier (configure: placeholder_autosell.yml) [Raw frue/false]
Returns: Text
{autosell_globalmultiplier_timeleft}
AutoSell global multiplier time left
Returns: Text
{autosell_currentshop_name}
AutoSell current shop name
Returns: Text
{autosell_shopmultiplier}
AutoSell current shop multiplier
Returns: Number
{autosell_insellmode}
AutoSell in sell mode (configure: placeholder_autosell.yml) [Raw frue/false]
Returns: Text
{autosell_permissionmultiplier}
AutoSell permission multiplier
Returns: Number
{autosell_shopmultiplier_permission}
AutoSell current shop multiplier permission
Returns: Text
battlelevels(top)
Description: Adding BattleLevels placeholders
Link: www.spigotmc.org/resources/battlelevels-demo-server.2218/
Placeholders
{battlelevels_remaining}
BattleLevels needed remaining score for next level
Returns: Number
{battlelevels_toplevels_name#*}
BattleLevels top levels name (example: {battlelevels_toplevels_name#1} )
Returns: Text
{battlelevels_leveldifference}
BattleLevels difference between current level and next
Returns: Number
{battlelevels_score}
BattleLevels score
Returns: Number
{battlelevels_killstreaks_name#*}
BattleLevels top kill streaks name (example: {battlelevels_killstreaks_name#1} )
Returns: Text
{battlelevels_score_rounded}
BattleLevels score rounded
Returns: Number
{battlelevels_kills}
BattleLevels kills
Returns: Number
{battlelevels_toplevels_count#*}
BattleLevels top levels name (example: {battlelevels_toplevels_count#1} )
Returns: Text
{battlelevels_deaths}
BattleLevels deaths
Returns: Number
{battlelevels_bar}
BattleLevels bar
Returns: Text
{battlelevels_topdeaths_name#*}
BattleLevels top deaths name (example: {battlelevels_topdeaths_name#1} )
Returns: Text
{battlelevels_topkills_name#*}
BattleLevels top kills name (example: {battlelevels_topkills_name#1} )
Returns: Text
{battlelevels_topkills_count#*}
BattleLevels top kills name (example: {battlelevels_topkills_count#1} )
Returns: Text
{battlelevels-levelup_levelto}
BattleLevels Level up event Level to
Returns: Number
{battlelevels_topdeaths_uuid#*}
BattleLevels top deaths uuid (example: {battlelevels_topdeaths_uuid#1} )
Returns: Text
{battlelevels_killstreaks_count#*}
BattleLevels top kill streaks name (example: {battlelevels_killstreaks_count#1} )
Returns: Text
{battlelevels_needed}
BattleLevels needed score for next level
Returns: Number
{battlelevels_topkills_uuid#*}
BattleLevels top kills uuid (example: {battlelevels_topkills_uuid#1} )
Returns: Text
{battlelevels_killstreak}
BattleLevels killstreak
Returns: Number
{battlelevels-levelup_levelfrom}
BattleLevels Level up event Level from
Returns: Number
{battlelevels_level}
BattleLevels level
Returns: Number
{battlelevels_progress}
BattleLevels progress
Returns: Number
{battlelevels_topdeaths_count#*}
BattleLevels top deaths name (example: {battlelevels_topdeaths_count#1} )
Returns: Text
bedwarsrel(top)
Description: Adding BedwarsRel placeholders
Link: https://www.spigotmc.org/resources/bedwars-rel.6799/
Placeholders
{bedwarsrel_player_currentscore}
BedwarsRel player current score
Returns: Number
{bedwarsrel_game_nonvipplayers_amount}
BedwarsRel game the player is in - non vip players amount
Returns: Number
{bedwarsrel_game_timeleft}
BedwarsRel game the player is in - time left
Returns: Number
{bedwarsrel_game_lobby_chunk_entities}
BedwarsRel game the player is in - lobby location chunk amount of entities
Returns: Number
{bedwarsrel_game_playeramount}
BedwarsRel game the player is in - player amount
Returns: Number
{bedwarsrel_game_lobby_world_players}
BedwarsRel game the player is in - lobby location players in world
Returns: Number
{bedwarsrel_game_lobby_world_name}
BedwarsRel game the player is in - lobby location world name
Returns: Text
{bedwarsrel_game_isstopping}
BedwarsRel game the player is in - is stopping [Raw frue/false]
Returns: Text
{bedwarsrel_player_keyfield}
BedwarsRel player key field
Returns: Text
{bedwarsrel_game_length}
BedwarsRel game the player is in - length
Returns: Number
{bedwarsrel_player_name}
BedwarsRel player name
Returns: Text
{bedwarsrel_game_mainlobby_world_players}
BedwarsRel game the player is in - Main lobby location players in world
Returns: Number
{bedwarsrel_game_time}
BedwarsRel game the player is in - time
Returns: Number
{bedwarsrel_game_record}
BedwarsRel game the player is in - record
Returns: Number
{bedwarsrel_game_mainlobby_blockz}
BedwarsRel game the player is in - Main lobby location Z rounded
Returns: Number
{bedwarsrel_game_lobby_yaw}
BedwarsRel game the player is in - lobby location yaw
Returns: Number
{bedwarsrel_game_mainlobby_x}
BedwarsRel game the player is in - Main lobby location X
Returns: Number
{bedwarsrel_player_kd}
BedwarsRel player kd
Returns: Number
{bedwarsrel_game_minplayers}
BedwarsRel game the player is in - min players
Returns: Number
{bedwarsrel_player_id}
BedwarsRel player id
Returns: Number
{bedwarsrel_game_name}
BedwarsRel game the player is in - name
Returns: Text
{bedwarsrel_game_check_name}
BedwarsRel game the player is in - check name
Returns: Text
{bedwarsrel_game_mainlobby_yaw}
BedwarsRel game the player is in - Main lobby location yaw
Returns: Number
{bedwarsrel_game_lobby_chunk_x}
BedwarsRel game the player is in - lobby location chunk X
Returns: Number
{bedwarsrel_game_mainlobby_chunk_z}
BedwarsRel game the player is in - Main lobby location chunk Z
Returns: Number
{bedwarsrel_player_score}
BedwarsRel player score
Returns: Number
{bedwarsrel_game_lobby_blockx}
BedwarsRel game the player is in - lobby location X rounded
Returns: Number
{bedwarsrel_game_lobby_z}
BedwarsRel game the player is in - lobby location X
Returns: Number
{bedwarsrel_game_mainlobby_chunk_tileentities}
BedwarsRel game the player is in - Main lobby location chunk amount of tile entities
Returns: Number
{bedwarsrel_game_mainlobby_world}
BedwarsRel game the player is in - Main lobby location world name
Returns: Text
{bedwarsrel_game_bedlost_string}
BedwarsRel game the player is in - text displayed when bed is lost
Returns: Text
{bedwarsrel_game_check_codemessage}
BedwarsRel game the player is in - check code message
Returns: Text
{bedwarsrel_game_mainlobby_world_uid}
BedwarsRel game the player is in - Main lobby location world unique ID
Returns: Text
{bedwarsrel_player_tablename}
BedwarsRel player table name
Returns: Text
{bedwarsrel_game_builder}
BedwarsRel game the player is in - builder
Returns: Text
{bedwarsrel_game_currentplayeramount}
BedwarsRel game the player is in - current player amount
Returns: Number
{bedwarsrel_game_lobby_pitch}
BedwarsRel game the player is in - lobby location pitch
Returns: Number
{bedwarsrel_game_lobby_world_uid}
BedwarsRel game the player is in - lobby location world unique ID
Returns: Text
{bedwarsrel_game_mainlobby_y}
BedwarsRel game the player is in - Main lobby location X
Returns: Number
{bedwarsrel_player_kills}
BedwarsRel player kills
Returns: Number
{bedwarsrel_game_record_formatted}
BedwarsRel game the player is in - record formatted
Returns: Text
{bedwarsrel_player_isonce_raw}
BedwarsRel player is once [Raw frue/false]
Returns: Text
{bedwarsrel_game_bedexists_string}
BedwarsRel game the player is in - text displayed when bed exists
Returns: Text
{bedwarsrel_player_isnew_raw}
BedwarsRel player is new [Raw frue/false]
Returns: Text
{bedwarsrel_game_teams_amount}
BedwarsRel game the player is in - team amount
Returns: Number
{bedwarsrel_game_lobby_blocky}
BedwarsRel game the player is in - lobby location Y rounded
Returns: Number
{bedwarsrel_player_loses}
BedwarsRel player loses
Returns: Number
{bedwarsrel_game_mainlobby_chunk_entities}
BedwarsRel game the player is in - Main lobby location chunk amount of entities
Returns: Number
{bedwarsrel_game_lobby_y}
BedwarsRel game the player is in - lobby location X
Returns: Number
{bedwarsrel_game_mainlobby_chunk_isloaded}
BedwarsRel game the player is in - Main lobby location chunk is loaded [Raw frue/false]
Returns: Text
{bedwarsrel_games}
BedwarsRel amount of Games
Returns: Number
{bedwarsrel_game_mainlobby_world_name}
BedwarsRel game the player is in - Main lobby location world name
Returns: Text
{bedwarsrel_game_isfull}
BedwarsRel game the player is in - is full [Raw frue/false]
Returns: Text
{bedwarsrel_game_mainlobby_blockx}
BedwarsRel game the player is in - Main lobby location X rounded
Returns: Number
{bedwarsrel_game_isoverset}
BedwarsRel game the player is in - is over set [Raw frue/false]
Returns: Text
{bedwarsrel_game_maxplayers}
BedwarsRel game the player is in - max players
Returns: Number
{bedwarsrel_game_lobby_chunk_isloaded}
BedwarsRel game the player is in - lobby location chunk is loaded [Raw frue/false]
Returns: Text
{bedwarsrel_player_uuid}
BedwarsRel player UUID
Returns: Text
{bedwarsrel_player_isnew}
BedwarsRel player is new
Returns: Text
{bedwarsrel_game_lobby_world}
BedwarsRel game the player is in - lobby location world name
Returns: Text
{bedwarsrel_player_wins}
BedwarsRel player wins
Returns: Number
{bedwarsrel_player_games}
BedwarsRel player gamse
Returns: Number
{bedwarsrel_game_mainlobby_pitch}
BedwarsRel game the player is in - Main lobby location pitch
Returns: Number
{bedwarsrel_game_lobby_chunk_tileentities}
BedwarsRel game the player is in - lobby location chunk amount of tile entities
Returns: Number
{bedwarsrel_game_mainlobby_z}
BedwarsRel game the player is in - Main lobby location X
Returns: Number
{bedwarsrel_game_lobby_chunk_z}
BedwarsRel game the player is in - lobby location chunk Z
Returns: Number
{bedwarsrel_game_mainlobby_chunk_x}
BedwarsRel game the player is in - Main lobby location chunk X
Returns: Number
{bedwarsrel_player_isonce}
BedwarsRel player is once
Returns: Text
{bedwarsrel_game_lobby_blockz}
BedwarsRel game the player is in - lobby location Z rounded
Returns: Number
{bedwarsrel_game_lobby_x}
BedwarsRel game the player is in - lobby location X
Returns: Number
{bedwarsrel_player_deaths}
BedwarsRel player deaths
Returns: Number
{bedwarsrel_player_destroyedbeds}
BedwarsRel player destroyed beds
Returns: Number
{bedwarsrel_gameplayers}
BedwarsRel amount of players in all games
Returns: Number
{bedwarsrel_game_isautobalanceenabled}
BedwarsRel game the player is in - is auto balance enabled [Raw frue/false]
Returns: Text
{bedwarsrel_game_mainlobby_blocky}
BedwarsRel game the player is in - Main lobby location Y rounded
Returns: Number
biteskywarsreloaded(top)
Description: BiteSkyWarsReloaded placeholders
Link: https://www.spigotmc.org/resources/✯-biteskywars-reloaded-multiarena-kits-cages✯.9245/
Placeholders
{biteskywarsreloaded_games_played}
BiteSkyWarsReloaded player games player
Returns: Number
{biteskywarsreloaded_blocks_broken}
BiteSkyWarsReloaded player blocks broken
Returns: Number
{biteskywarsreloaded_distance_walked}
BiteSkyWarsReloaded player distance walked
Returns: Number
{biteskywarsreloaded_wins}
BiteSkyWarsReloaded player wins
Returns: Number
{biteskywarsreloaded_kdr}
BiteSkyWarsReloaded player KDR
Returns: Text
{biteskywarsreloaded_kills}
BiteSkyWarsReloaded player kills
Returns: Number
{biteskywarsreloaded_deaths}
BiteSkyWarsReloaded player deaths
Returns: Number
{biteskywarsreloaded_blocks_placed}
BiteSkyWarsReloaded player blocks placed
Returns: Number
{biteskywarsreloaded_arrows_shot}
BiteSkyWarsReloaded player arrows show
Returns: Number
{biteskywarsreloaded_glass}
BiteSkyWarsReloaded player glass
Returns: Text
{biteskywarsreloaded_named}
BiteSkyWarsReloaded player named
Returns: Text
bukkitgames(top)
Description: Adding BukkitGames placeholders
Link: https://www.spigotmc.org/resources/bukkitgames-hungergames.279/
Placeholders
{bukkitgames_currentwinner_isonline}
player is online
Returns: Text
{bukkitgames_gamestate}
BukkitGames current game state
Returns: Text
{bukkitgames_customworld_name}
BukkitGames custom world name
Returns: Text
{bukkitgames_player_isspectator}
BukkitGames player is spectator [Raw frue/false]
Returns: Text
{bukkitgames_lastwinner_isonline_raw}
player is online [Raw frue/false]
Returns: Text
{bukkitgames_currentwinner_name}
player name
Returns: Text
{bukkitgames_lastwinner_isonline}
player is online
Returns: Text
{bukkitgames_currentwinner}
BukkitGames current winner
Returns: Text
{bukkitgames_tributesonline}
BukkitGames amount of tributes online
Returns: Number
{bukkitgames_balance}
BukkitGames player balance
Returns: Number
{bukkitgames_player_id}
BukkitGames player id
Returns: Number
{bukkitgames_currentwinner_isonline_raw}
player is online [Raw frue/false]
Returns: Text
{bukkitgames_player_isgamemaker}
BukkitGames player is game maker [Raw frue/false]
Returns: Text
{bukkitgames_lastwinner}
BukkitGames last winner
Returns: Text
{bukkitgames_lastwinner_name}
player name
Returns: Text
{bukkitgames_currentwinner_uuid}
player UUID
Returns: Text
{bukkitgames_lastwinner_uuid}
player UUID
Returns: Text
bukkitspeak(top)
Description: Adding BukkitSpeak placeholders
Link: http://dev.bukkit.org/bukkit-plugins/bukkitspeak/
Placeholders
{bukkitspeak_clients#*}
BukkitSpeak clients (example: {bukkitspeak_clients#1} )
Returns: Text
{bukkitspeak_hasherochat}
BukkitSpeak has hero chat (true/false) [Raw frue/false]
Returns: Text
{bukkitspeak_clients}
BukkitSpeak amount of clients
Returns: Number
{bukkitspeak_hasmcmmo}
BukkitSpeak has mcmmo (true/false) [Raw frue/false]
Returns: Text
{bukkitspeak_channels#*}
BukkitSpeak channels (example: {bukkitspeak_channels#1} )
Returns: Text
{bukkitspeak_hasfactions}
BukkitSpeak has factions (true/false) [Raw frue/false]
Returns: Text
{bukkitspeak_mutedplayers#*}
BukkitSpeak muted players (example: {bukkitspeak_mutedplayers#1} )
Returns: Text
{bukkitspeak_muted}
BukkitSpeak is muted (true/false) [Raw frue/false]
Returns: Text
{bukkitspeak_channels}
BukkitSpeak amount of channels
Returns: Number
{bukkitspeak_mutedplayers}
BukkitSpeak amount of muted players
Returns: Number
bungeeonlinetime(top)
Description: Adding BungeeOnlineTime placeholders
Link: https://www.spigotmc.org/resources/bungeeonlinetime.795/
Placeholders
{bungeeonlinetime_}
BattleLevels bar
Returns: Text
chatreaction(top)
Description: Adding ChatReaction placeholders
Link: https://www.spigotmc.org/resources/chatreaction.3748/
Placeholders
{chatreaction_starttime}
ChatReaction start time
Returns: Number
{chatreaction_displayword}
ChatReaction display word (scrambled)
Returns: Text
{chatreaction_top_uuid#*}
ChatReaction top player uuids (example: {chatreaction_top_uuid#1} )
Returns: Text
{chatreaction_wins}
ChatReaction wins of player
Returns: Number
{chatreaction_word}
ChatReaction reaction word (clean)
Returns: Text
{chatreaction_top#*}
ChatReaction top players (example: {chatreaction_top#1} )
Returns: Text
{chatreaction_top_wins#*}
ChatReaction top wins (example: {chatreaction_top_wins#1} )
Returns: Text
customlist(top)
Description: Adding WPM CustomList placeholders
Link: https://www.spigotmc.org/resources/customlist.11708/
Placeholders
{customlist_donorlist_formatted}
CustomList famous list formatted comma
Returns: Text
{customlist_famouslist#*}
CustomList famous list (example: {customlist_famouslist#1} )
Returns: Text
{customlist_donorlist_count}
CustomList youtuber list count
Returns: Number
{customlist_famousenabled_raw}
CustomList famous list enabled [Raw frue/false]
Returns: Text
{customlist_youtuberenabled}
CustomList Youtuber list enabled
Returns: Text
{customlist_famouslist_count}
CustomList famous list count
Returns: Number
{customlist_donorlist#*}
CustomList donor list (example: {customlist_donorlist#1} )
Returns: Text
{customlist_youtuberlist_formatted}
CustomList youtuber list formatted comma
Returns: Text
{customlist_youtuberlist#*}
CustomList youtuber list (example: {customlist_youtuberlist#1} )
Returns: Text
{customlist_famouslist_formatted}
CustomList famous list formatted comma
Returns: Text
{customlist_hidinglist_formatted}
CustomList hiding list formatted comma
Returns: Text
{customlist_stafflist_count}
CustomList staff list count
Returns: Number
{customlist_hidinglist#*}
CustomList hiding list (example: {customlist_hidinglist#1} )
Returns: Text
{customlist_stafflist#*}
CustomList staff list (example: {customlist_stafflist#1} )
Returns: Text
{customlist_youtuberenabled_raw}
CustomList Youtuber list enabled [Raw frue/false]
Returns: Text
{customlist_hidinglist_count}
CustomList hiding list count
Returns: Number
{customlist_famousenabled}
CustomList famous list enabled
Returns: Text
{customlist_stafflist_formatted}
CustomList staff list formatted comma
Returns: Text
{customlist_youtuberlist_count}
CustomList youtuber list count
Returns: Number
deluxetags(top)
Description: Adding DeluxeTags placeholders
Link: https://www.spigotmc.org/resources/deluxetags.4390/
Placeholders
{deluxetags_tag_id}
DeluxeTags tag id
Returns: Text
{deluxetags_tag}
DeluxeTags tag
Returns: Text
diceeaster(top)
Description: DiceEaster placeholders
Link: http://www.spigotmc.org/threads/diceeaster-eggs-2015.57053/
Placeholders
{diceeaster_eggs}
DiceEaster eggs
Returns: Number
{diceeaster_score}
DiceEaster player score
Returns: Number
disease(top)
Description: Disease placeholders
Link: http://www.spigotmc.org/resources/disease.3911/
Placeholders
{disease_temperature}
Disease - player temperature
Returns: Number
{disease_sickness}
Disease - player sickness
Returns: Number
{disease_disease}
Disease - player disease
Returns: Text
donationsholograms(top)
Description: DonationsHolograms placeholders
Link: http://www.spigotmc.org/resources/donations-holograms.1956/
Placeholders
{donationsholograms_progressbar}
DonationsHolograms progress bar
Returns: Text
{donationsholograms_percentage}
DonationsHolograms percentage
Returns: Number
{donationsholograms_donationsgoal}
DonationsHolograms donations goal
Returns: Number
{donationsholograms_completedgoal}
DonationsHolograms completed goal
Returns: Number
ezblocks(top)
Description: EZBlocks placeholders
Link: https://www.spigotmc.org/resources/ezblocks.1499/
Placeholders
{ezblocks_blocksmined}
EZBlocks blocks mined
Returns: Number
ezprestige(top)
Description: EZPrestige placeholders
Link: http://www.spigotmc.org/resources/ezprestige.1794/
Placeholders
{ezprestige_nextprestige}
EZPrestige next prestige name
Returns: Text
{ezprestige_currentprestige_tag}
EZPrestige current prestige tag
Returns: Text
{ezprestige_currentprestige}
EZPrestige current prestige name
Returns: Text
{ezprestige_nextprestige_tag}
EZPrestige next prestige tag
Returns: Text
{ezprestige_nextprestige_cost}
EZPrestige next prestige cost
Returns: Number
{ezprestige_currentprestige_cost}
EZPrestige current prestige cost
Returns: Number
ezrankslite2(top)
Description: [DISCONTINUED] EZRanksLite 2 placeholders
Link: http://www.spigotmc.org/resources/ezrankslite.762/
Placeholders
{ezrankslite2_nextrank}
EZRanksLite2 current rank
Returns: Text
{ezrankslite2_progress}
EZRanksLite2 rankup progress
Returns: Text
{ezrankslite2_nextrankup}
EZRanksLite2 next rankup
Returns: Text
{ezrankslite2_nextrankup_islast}
EZRanksLite2 next rankup is last [Raw frue/false]
Returns: Text
{ezrankslite2_nextrankup_difference_formatted}
EZRanksLite2 difference formatted
Returns: Text
{ezrankslite2_progressraw_rounded}
EZRanksLite2 rankup progress raw rounded
Returns: Number
{ezrankslite2_rankup_cost}
EZRanksLite2 current rankup cost
Returns: Number
{ezrankslite2_rank}
EZRanksLite2 current rank
Returns: Text
{ezrankslite2_balance_formatted}
EZRanksLite2 balance formatted
Returns: Text
{ezrankslite2_nextrankup_costformatted}
EZRanksLite2 next rankup cost formatted
Returns: Text
{ezrankslite2_difference_formatted}
EZRanksLite2 difference formatted
Returns: Text
{ezrankslite2_rankup_islast}
EZRanksLite2 current rankup is last [Raw frue/false]
Returns: Text
{ezrankslite2_nextrankup_rank}
EZRanksLite2 next rankup rank
Returns: Text
{ezrankslite2_progressbar}
EZRanksLite2 progress bar
Returns: Text
{ezrankslite2_rankup_rank}
EZRanksLite2 current rankup rank
Returns: Text
{ezrankslite2_rankup_order}
EZRanksLite2 current rankup order
Returns: Number
{ezrankslite2_balance}
EZRanksLite2 balance
Returns: Number
{ezrankslite2_nextrankup_cost}
EZRanksLite2 next rankup cost
Returns: Number
{ezrankslite2_nextrankup_difference}
EZRanksLite2 difference
Returns: Number
{ezrankslite2_nextrankup_cost_formatted}
EZRanksLite2 next rankup cost formatted
Returns: Text
{ezrankslite2_difference}
EZRanksLite2 difference
Returns: Number
{ezrankslite2_nextrankup_order}
EZRanksLite2 next rankup order
Returns: Number
{ezrankslite2_progressraw}
EZRanksLite2 rankup progress raw
Returns: Number
{ezrankslite2_rankup_cost_formatted}
EZRanksLite2 current rankup cost formatted
Returns: Text
{ezrankslite2_rankup_costformatted}
EZRanksLite2 current rankup cost formatted
Returns: Text
{ezrankslite2_progressexact}
EZRanksLite2 rankup progress exact
Returns: Text
{ezrankslite2_nextrankup_prefix}
EZRanksLite2 next rankup prefix
Returns: Text
{ezrankslite2_rankup_prefix}
EZRanksLite2 current rankup prefix
Returns: Text
{ezrankslite2_rankup}
EZRanksLite2 current rankup
Returns: Text
ezrankspro(top)
Description: EZRanksPro placeholders
Link: https://www.spigotmc.org/resources/ezrankspro.10731/
Placeholders
{ezrankspro_nextrankup}
ezrankspro next rankup
Returns: Text
{ezrankspro_nextrankup_difference}
ezrankspro difference
Returns: Number
{ezrankspro_balance_formatted}
ezrankspro balance formatted
Returns: Text
{ezrankspro_rankup_costformatted}
ezrankspro current rankup cost formatted
Returns: Text
{ezrankspro_nextrankup_islast}
ezrankspro next rankup is last [Raw frue/false]
Returns: Text
{ezrankspro_rankup_islast}
ezrankspro current rankup is last [Raw frue/false]
Returns: Text
{ezrankspro_balance}
ezrankspro balance
Returns: Number
{ezrankspro_nextrankup_rank}
ezrankspro next rankup rank
Returns: Text
{ezrankspro_progress}
ezrankspro rankup progress
Returns: Text
{ezrankspro_rankup_cost}
ezrankspro current rankup cost
Returns: Number
{ezrankspro_rankup_cost_formatted}
ezrankspro current rankup cost formatted
Returns: Text
{ezrankspro_nextrankup_difference_formatted}
ezrankspro difference formatted
Returns: Text
{ezrankspro_rank}
ezrankspro current rank
Returns: Text
{ezrankspro_rankup_rank}
ezrankspro current rankup rank
Returns: Text
{ezrankspro_nextrankup_prefix}
ezrankspro next rankup prefix
Returns: Text
{ezrankspro_nextrankup_cost}
ezrankspro next rankup cost
Returns: Number
{ezrankspro_nextrankup_cost_formatted}
ezrankspro next rankup cost formatted
Returns: Text
{ezrankspro_rankup}
ezrankspro current rankup
Returns: Text
{ezrankspro_nextrankup_order}
ezrankspro next rankup order
Returns: Number
{ezrankspro_nextrankup_costformatted}
ezrankspro next rankup cost formatted
Returns: Text
{ezrankspro_progressexact}
ezrankspro rankup progress exact
Returns: Text
{ezrankspro_rankup_order}
ezrankspro current rankup order
Returns: Number
{ezrankspro_rankup_prefix}
ezrankspro current rankup prefix
Returns: Text
{ezrankspro_progressraw_rounded}
ezrankspro rankup progress raw rounded
Returns: Number
{ezrankspro_difference_formatted}
ezrankspro difference formatted
Returns: Text
{ezrankspro_difference}
ezrankspro difference
Returns: Number
{ezrankspro_progressbar}
ezrankspro progress bar
Returns: Text
{ezrankspro_progressraw}
ezrankspro rankup progress raw
Returns: Number
{ezrankspro_nextrank}
ezrankspro current rank
Returns: Text
enchantmenttokens(top)
Description: EnchantmentTokens placeholders
Link: http://www.spigotmc.org/resources/etokens-upgrade-tools-backpacks-25-sale.5055/
Placeholders
{etokens_balance}
ETokens account balance
Returns: Number
{etokens_hasaccount}
ETokens has an account [Raw frue/false]
Returns: Text
enjin(top)
Description: EnjinMinecraftPlugin placeholders
Link: http://dev.bukkit.org/bukkit-plugins/emp/
Placeholders
{enjin_points}
Enjin Points
Returns: Number
{enjin_player_tickets}
Enjin tickets made by player
Returns: Number
essentials(top)
Description: Essentials plugins placeholders
Link: https://www.spigotmc.org/resources/essentials.24/
Placeholders
{essentials_jails}
Essentials jails count
Returns: Number
{essentials_afk}
Essentials is afk (true/false) [Raw frue/false]
Returns: Text
{essentials_canbuild}
Essentials user can build (true/false) [Raw frue/false]
Returns: Text
{essentials_lastheal}
Essentials user last heal time
Returns: Number
{essentials_lastlogout}
Essentials user last logout
Returns: Number
{essentials_powertoolsenabled}
Essentials is power tools enabled (true/false) [Raw frue/false]
Returns: Text
{essentials_vanished}
Essentials is vanish (true/false) [Raw frue/false]
Returns: Text
{essentials_isflyclickjump}
Essentials is fly on click (true/false) [Raw frue/false]
Returns: Text
{essentials_lastonlineactivity}
Essentials user last online activity
Returns: Number
{essentials_lastteleport}
Essentials user last teleport
Returns: Number
{essentials_lastlogin}
Essentials user last login
Returns: Number
{essentials_jail_timeleft}
Essentials jail time left
Returns: Number
{essentials_caninteractvanished}
Essentials user can interact vanished (true/false) [Raw frue/false]
Returns: Text
factions1_6(top)
Description: Factions(UUID/HC) 1.6.5
Link: https://www.spigotmc.org/resources/factionsuuid.1035/ , https://mcexchange.org/resources/hcfactions.2/
Placeholders
{factionsuuid_locationfaction_haspermanentpower}
FactionsUUID current location faction has permanent power
Returns: Text
{hcfactions_player_maxpower}
HCFactions player max power
Returns: Number
{factions1.6_locationfaction_hashome}
Factions 1.6 current location faction has home
Returns: Text
{hcfactions_locationfaction_nopvp}
HCFactions current location faction no pvp in territory
Returns: Text
{factions1.6_locationfaction_maxpower}
Factions 1.6 max power
Returns: Number
{factions1.6_faction_landcount}
Factions 1.6 faction land count
Returns: Number
{factionsuuid_locationfaction_ispeaceful}
FactionsUUID current location faction is peaceful
Returns: Text
{factions1.6_locationfaction_haslandinflation}
Factions 1.6 current location faction has land inflation
Returns: Text
{hcfactions_locationfaction_home_blockz}
HCFactions current location faction home Z rounded
Returns: Number
{factionsuuid_faction_haspermanentpower_raw}
FactionsUUID faction has permanent power [Raw frue/false]
Returns: Text
{factionsuuid_locationfaction_home_chunk_x}
FactionsUUID current location faction home chunk X
Returns: Number
{hcfactions_locationfaction_home_world_players}
HCFactions current location faction home players in world
Returns: Number
{hcfactions_locationfaction_iswarzone}
HCFactions current location faction is warzone
Returns: Text
{factions1.6_faction_noexplosions}
Factions 1.6 faction no explosions in territory
Returns: Text
{factions1.6_faction_home_y}
Factions 1.6 faction home X
Returns: Number
{factionsuuid_locationfaction_home_world_name}
FactionsUUID current location faction home world name
Returns: Text
{factionsuuid_locationfaction_isnormal}
FactionsUUID current location faction is normal
Returns: Text
{factionsuuid_player_minpower_rounded}
FactionsUUID player minpower rounded
Returns: Number
{factions1.6_locationfaction_haspermanentpower}
Factions 1.6 current location faction has permanent power
Returns: Text
{factionsuuid_faction_haspermanentpower}
FactionsUUID faction has permanent power
Returns: Text
{hcfactions_locationfaction_peacefulexplosions}
HCFactions current location faction has peaceful explosions enabled
Returns: Text
{factionsuuid_locationfaction_nomonsters_raw}
FactionsUUID current location faction no monsters in territory [Raw frue/false]
Returns: Text
{factions1.6_locationfaction_isnone}
Factions 1.6 current location faction is none
Returns: Text
{hcfactions_maxpower}
HCFactions max power
Returns: Number
{hcfactions_locationfaction_iswarzone_raw}
HCFactions current location faction is warzone [Raw frue/false]
Returns: Text
{factionsuuid_locationfaction_isopen}
FactionsUUID current location faction is open
Returns: Text
{hcfactions_power}
HCFactions power
Returns: Number
{factions1.6_faction_home_z}
Factions 1.6 faction home X
Returns: Number
{factionsuuid_faction_isopen}
FactionsUUID faction is open
Returns: Text
{factions1.6_faction_haslandinflation}
Factions 1.6 faction has land inflation
Returns: Text
{factionsuuid_faction_name}
FactionsUUID faction name
Returns: Text
{hcfactions_locationfaction_isopen}
HCFactions current location faction is open
Returns: Text
{hcfactions_locationfaction_nomonsters_raw}
HCFactions current location faction no monsters in territory [Raw frue/false]
Returns: Text
{factions1.6_locationfaction_hashome_raw}
Factions 1.6 current location faction has home [Raw frue/false]
Returns: Text
{hcfactions_faction_isopen}
HCFactions faction is open
Returns: Text
{factionsuuid_faction_home_world}
FactionsUUID faction home world name
Returns: Text
{hcfactions_player_title}
HCFactions player title
Returns: Text
{factionsuuid_faction_home_chunk_x}
FactionsUUID faction home chunk X
Returns: Number
{factions1.6_faction_permanentpower}
Factions 1.6 faction permanent power
Returns: Number
{factionsuuid_faction_hashome}
FactionsUUID faction has home
Returns: Text
{factionsuuid_locationfaction_power_rounded}
FactionsUUID power rounded
Returns: Number
{hcfactions_locationfaction_home_chunk_z}
HCFactions current location faction home chunk Z
Returns: Number
{hcfactions_player_minpower}
HCFactions player min power
Returns: Number
{factionsuuid_faction_peacefulexplosions_raw}
FactionsUUID faction has peaceful explosions enabled [Raw frue/false]
Returns: Text
{factions1.6_faction_home_chunk_entities}
Factions 1.6 faction home chunk amount of entities
Returns: Number
{factionsuuid_locationfaction_home_world}
FactionsUUID current location faction home world name
Returns: Text
{factions1.6_locationfaction_isopen_raw}
Factions 1.6 current location faction is open [Raw frue/false]
Returns: Text
{factionsuuid_faction_power_rounded}
FactionsUUID power rounded
Returns: Number
{factionsuuid_faction_iswarzone}
FactionsUUID faction is warzone
Returns: Text
{hcfactions_locationfaction_leadername}
HCFactions current location faction leader name
Returns: Text
{factionsuuid_player_nameandtag}
FactionsUUID player name and tag
Returns: Text
{factions1.6_faction_home_x}
Factions 1.6 faction home X
Returns: Number
{factionsuuid_locationfaction_isopen_raw}
FactionsUUID current location faction is open [Raw frue/false]
Returns: Text
{hcfactions_faction_comparisontag}
HCFactions faction comparison tag
Returns: Text
{hcfactions_faction_peacefulexplosions_raw}
HCFactions faction has peaceful explosions enabled [Raw frue/false]
Returns: Text
{factions1.6_locationfaction_iswarzone}
Factions 1.6 current location faction is warzone
Returns: Text
{factionsuuid_locationfaction_haspermanentpower_raw}
FactionsUUID current location faction has permanent power [Raw frue/false]
Returns: Text
{factionsuuid_locationfaction_landcount}
FactionsUUID current location faction land count
Returns: Number
{factions1.6_locationfaction_nopvp}
Factions 1.6 current location faction no pvp in territory
Returns: Text
{factions1.6_faction_maxpower}
Factions 1.6 max power
Returns: Number
{factions1.6_locationfaction_home_world}
Factions 1.6 current location faction home world name
Returns: Text
{factions1.6_locationfaction_home_world_uid}
Factions 1.6 current location faction home world unique ID
Returns: Text
{factions1.6_locationfaction_leadername}
Factions 1.6 current location faction leader name
Returns: Text
{hcfactions_faction_home_blockx}
HCFactions faction home X rounded
Returns: Number
{hcfactions_player_chattag}
HCFactions player chat tag
Returns: Text
{factionsuuid_faction_power}
FactionsUUID power
Returns: Number
{factionsuuid_faction_home_blockz}
FactionsUUID faction home Z rounded
Returns: Number
{factionsuuid_player_power}
FactionsUUID player power
Returns: Number
{factions1.6_faction_hasplayersonline_raw}
Factions 1.6 faction has players online [Raw frue/false]
Returns: Text
{factionsuuid_faction_accountid}
FactionsUUID faction account id
Returns: Text
{factions1.6_faction_description}
Factions 1.6 faction description
Returns: Text
{hcfactions_locationfaction_ispeaceful}
HCFactions current location faction is peaceful
Returns: Text
{hcfactions_faction_hasplayersonline}
HCFactions faction has players online
Returns: Text
{factionsuuid_faction_permanentpower}
FactionsUUID faction permanent power
Returns: Number
{factionsuuid_faction_haslandinflation_raw}
FactionsUUID faction has land inflation [Raw frue/false]
Returns: Text
{factionsuuid_faction_ispeaceful}
FactionsUUID faction is peaceful
Returns: Text
{hcfactions_faction_isnone_raw}
HCFactions faction is none [Raw frue/false]
Returns: Text
{hcfactions_maxpower_rounded}
HCFactions maxpower rounded
Returns: Number
{factions1.6_faction_isnormal_raw}
Factions 1.6 faction is normal [Raw frue/false]
Returns: Text
{hcfactions_faction_home_chunk_entities}
HCFactions faction home chunk amount of entities
Returns: Number
{factionsuuid_faction_home_blocky}
FactionsUUID faction home Y rounded
Returns: Number
{factionsuuid_faction_hashome_raw}
FactionsUUID faction has home [Raw frue/false]
Returns: Text
{factionsuuid_faction_home_world_uid}
FactionsUUID faction home world unique ID
Returns: Text
{hcfactions_locationfaction_id}
HCFactions current location faction id
Returns: Text
{factionsuuid_faction_home_chunk_isloaded}
FactionsUUID faction home chunk is loaded
Returns: Text
{factions1.6_locationfaction_home_x}
Factions 1.6 current location faction home X
Returns: Number
{hcfactions_faction_issafezone}
HCFactions faction is safezone
Returns: Text
{factions1.6_player_minpower_rounded}
Factions 1.6 player minpower rounded
Returns: Number
{factionsuuid_faction_haslandinflation}
FactionsUUID faction has land inflation
Returns: Text
{hcfactions_locationfaction_playerfreetype_raw}
HCFactions current location faction is player free type [Raw frue/false]
Returns: Text
{hcfactions_faction_home_blockz}
HCFactions faction home Z rounded
Returns: Number
{factions1.6_player_maxpower}
Factions 1.6 player max power
Returns: Number
{factionsuuid_faction_home_blockx}
FactionsUUID faction home X rounded
Returns: Number
{hcfactions_faction_power_rounded}
HCFactions power rounded
Returns: Number
{factionsuuid_locationfaction_leadername}
FactionsUUID current location faction leader name
Returns: Text
{factionsuuid_locationfaction_home_chunk_z}
FactionsUUID current location faction home chunk Z
Returns: Number
{factionsuuid_locationfaction_description}
FactionsUUID current location faction description
Returns: Text
{hcfactions_locationfaction_issafezone_raw}
HCFactions current location faction is safezone [Raw frue/false]
Returns: Text
{factionsuuid_faction_ispeaceful_raw}
FactionsUUID faction is peaceful [Raw frue/false]
Returns: Text
{factions1.6_locationfaction_home_y}
Factions 1.6 current location faction home X
Returns: Number
{hcfactions_locationfaction_home_world_name}
HCFactions current location faction home world name
Returns: Text
{hcfactions_faction_haspermanentpower_raw}
HCFactions faction has permanent power [Raw frue/false]
Returns: Text
{factions1.6_player_powerboost}
Factions 1.6 player power boost
Returns: Number
{factions1.6_locationfaction_haspermanentpower_raw}
Factions 1.6 current location faction has permanent power [Raw frue/false]
Returns: Text
{factionsuuid_locationfaction_hashome}
FactionsUUID current location faction has home
Returns: Text
{factions1.6_locationfaction_power}
Factions 1.6 power
Returns: Number
{hcfactions_faction_home_blocky}
HCFactions faction home Y rounded
Returns: Number
{factionsuuid_locationfaction_maxpower_rounded}
FactionsUUID maxpower rounded
Returns: Number
{factions1.6_locationfaction_ispeaceful}
Factions 1.6 current location faction is peaceful
Returns: Text
{factions1.6_locationfaction_home_world_name}
Factions 1.6 current location faction home world name
Returns: Text
{factionsuuid_locationfaction_accountid}
FactionsUUID current location faction account id
Returns: Text
{hcfactions_player_accountid}
HCFactions player account id
Returns: Text
{factionsuuid_locationfaction_iswarzone_raw}
FactionsUUID current location faction is warzone [Raw frue/false]
Returns: Text
{hcfactions_faction_playerfreetype}
HCFactions faction is player free type
Returns: Text
{factions1.6_locationfaction_haslandinflation_raw}
Factions 1.6 current location faction has land inflation [Raw frue/false]
Returns: Text
{factionsuuid_locationfaction_home_chunk_entities}
FactionsUUID current location faction home chunk amount of entities
Returns: Number
{factionsuuid_faction_iswarzone_raw}
FactionsUUID faction is warzone [Raw frue/false]
Returns: Text
{factions1.6_locationfaction_isnormal_raw}
Factions 1.6 current location faction is normal [Raw frue/false]
Returns: Text
{factionsuuid_locationfaction_comparisontag}
FactionsUUID current location faction comparison tag
Returns: Text
{factions1.6_locationfaction_nopvp_raw}
Factions 1.6 current location faction no pvp in territory [Raw frue/false]
Returns: Text
{factionsuuid_locationfaction_permanentpower}
FactionsUUID current location faction permanent power
Returns: Number
{factionsuuid_faction_issafezone_raw}
FactionsUUID faction is safezone [Raw frue/false]
Returns: Text
{hcfactions_faction_id}
HCFactions faction id
Returns: Text
{factions1.6_locationfaction_home_pitch}
Factions 1.6 current location faction home pitch
Returns: Number
{factions1.6_faction_home_yaw}
Factions 1.6 faction home yaw
Returns: Number
{factions1.6_locationfaction_issafezone_raw}
Factions 1.6 current location faction is safezone [Raw frue/false]
Returns: Text
{factionsuuid_player_powerboost}
FactionsUUID player power boost
Returns: Number
{hcfactions_faction_maxpower_rounded}
HCFactions maxpower rounded
Returns: Number
{factions1.6_faction_hasplayersonline}
Factions 1.6 faction has players online
Returns: Text
{factionsuuid_faction_tag}
FactionsUUID faction tag
Returns: Text
{factions1.6_faction_home_chunk_z}
Factions 1.6 faction home chunk Z
Returns: Number
{hcfactions_power_rounded}
HCFactions power rounded
Returns: Number
{hcfactions_locationfaction_hasplayersonline_raw}
HCFactions current location faction has players online [Raw frue/false]
Returns: Text
{factions1.6_faction_id}
Factions 1.6 faction id
Returns: Text
{hcfactions_locationfaction_name}
HCFactions current location faction name
Returns: Text
{factions1.6_faction_comparisontag}
Factions 1.6 faction comparison tag
Returns: Text
{hcfactions_player_minpower_rounded}
HCFactions player minpower rounded
Returns: Number
{factionsuuid_faction_home_yaw}
FactionsUUID faction home yaw
Returns: Number
{factions1.6_locationfaction_name}
Factions 1.6 current location faction name
Returns: Text
{factionsuuid_locationfaction_isnone}
FactionsUUID current location faction is none
Returns: Text
{factions1.6_faction_isnormal}
Factions 1.6 faction is normal
Returns: Text
{factions1.6_locationfaction_permanentpower}
Factions 1.6 current location faction permanent power
Returns: Number
{hcfactions_locationfaction_home_pitch}
HCFactions current location faction home pitch
Returns: Number
{factions1.6_player_minpower}
Factions 1.6 player min power
Returns: Number
{factions1.6_locationfaction_home_world_players}
Factions 1.6 current location faction home players in world
Returns: Number
{hcfactions_locationfaction_maxpower_rounded}
HCFactions maxpower rounded
Returns: Number
{hcfactions_locationfaction_haslandinflation_raw}
HCFactions current location faction has land inflation [Raw frue/false]
Returns: Text
{hcfactions_faction_isnormal_raw}
HCFactions faction is normal [Raw frue/false]
Returns: Text
{factionsuuid_faction_maxpower}
FactionsUUID max power
Returns: Number
{factions1.6_locationfaction_hasplayersonline_raw}
Factions 1.6 current location faction has players online [Raw frue/false]
Returns: Text
{hcfactions_locationfaction_issafezone}
HCFactions current location faction is safezone
Returns: Text
{factions1.6_player_title}
Factions 1.6 player title
Returns: Text
{factionsuuid_faction_noexplosions}
FactionsUUID faction no explosions in territory
Returns: Text
{factions1.6_locationfaction_tag}
Factions 1.6 current location faction tag
Returns: Text
{factions1.6_locationfaction_iswarzone_raw}
Factions 1.6 current location faction is warzone [Raw frue/false]
Returns: Text
{hcfactions_faction_name}
HCFactions faction name
Returns: Text
{factionsuuid_power}
FactionsUUID power
Returns: Number
{hcfactions_faction_home_chunk_z}
HCFactions faction home chunk Z
Returns: Number
{hcfactions_player_nameandtitle}
HCFactions player name and title
Returns: Text
{factionsuuid_locationfaction_hasplayersonline}
FactionsUUID current location faction has players online
Returns: Text
{hcfactions_faction_home_chunk_tileentities}
HCFactions faction home chunk amount of tile entities
Returns: Number
{hcfactions_locationfaction_home_chunk_tileentities}
HCFactions current location faction home chunk amount of tile entities
Returns: Number
{factions1.6_locationfaction_home_chunk_tileentities}
Factions 1.6 current location faction home chunk amount of tile entities
Returns: Number
{factionsuuid_locationfaction_issafezone}
FactionsUUID current location faction is safezone
Returns: Text
{hcfactions_faction_home_x}
HCFactions faction home X
Returns: Number
{hcfactions_player_name}
HCFactions player name
Returns: Text
{factionsuuid_player_maxpower_rounded}
FactionsUUID player maxpower rounded
Returns: Number
{hcfactions_faction_isopen_raw}
HCFactions faction is open [Raw frue/false]
Returns: Text
{factions1.6_faction_home_world_uid}
Factions 1.6 faction home world unique ID
Returns: Text
{hcfactions_locationfaction_home_yaw}
HCFactions current location faction home yaw
Returns: Number
{hcfactions_locationfaction_noexplosions_raw}
HCFactions current location faction no explosions in territory [Raw frue/false]
Returns: Text
{factions1.6_locationfaction_peacefulexplosions_raw}
Factions 1.6 current location faction has peaceful explosions enabled [Raw frue/false]
Returns: Text
{factions1.6_faction_tag}
Factions 1.6 faction tag
Returns: Text
{factionsuuid_locationfaction_home_world_uid}
FactionsUUID current location faction home world unique ID
Returns: Text
{factionsuuid_faction_maxpower_rounded}
FactionsUUID maxpower rounded
Returns: Number
{hcfactions_faction_home_y}
HCFactions faction home X
Returns: Number
{hcfactions_faction_home_chunk_x}
HCFactions faction home chunk X
Returns: Number
{factions1.6_faction_home_pitch}
Factions 1.6 faction home pitch
Returns: Number
{factionsuuid_locationfaction_isnormal_raw}
FactionsUUID current location faction is normal [Raw frue/false]
Returns: Text
{hcfactions_faction_ispeaceful}
HCFactions faction is peaceful
Returns: Text
{factions1.6_maxpower}
Factions 1.6 max power
Returns: Number
{factionsuuid_locationfaction_power}
FactionsUUID power
Returns: Number
{factionsuuid_maxpower_rounded}
FactionsUUID maxpower rounded
Returns: Number
{factions1.6_locationfaction_issafezone}
Factions 1.6 current location faction is safezone
Returns: Text
{factionsuuid_player_accountid}
FactionsUUID player account id
Returns: Text
{factions1.6_player_power}
Factions 1.6 player power
Returns: Number
{hcfactions_faction_home_z}
HCFactions faction home X
Returns: Number
{factionsuuid_locationfaction_issafezone_raw}
FactionsUUID current location faction is safezone [Raw frue/false]
Returns: Text
{factionsuuid_locationfaction_home_yaw}
FactionsUUID current location faction home yaw
Returns: Number
{factions1.6_faction_haspermanentpower}
Factions 1.6 faction has permanent power
Returns: Text
{hcfactions_faction_ispeaceful_raw}
HCFactions faction is peaceful [Raw frue/false]
Returns: Text
{factionsuuid_locationfaction_nopvp}
FactionsUUID current location faction no pvp in territory
Returns: Text
{factionsuuid_locationfaction_maxpower}
FactionsUUID max power
Returns: Number
{factionsuuid_faction_comparisontag}
FactionsUUID faction comparison tag
Returns: Text
{factionsuuid_player_chattag}
FactionsUUID player chat tag
Returns: Text
{hcfactions_faction_noexplosions_raw}
HCFactions faction no explosions in territory [Raw frue/false]
Returns: Text
{factionsuuid_locationfaction_tag}
FactionsUUID current location faction tag
Returns: Text
{hcfactions_faction_nomonsters}
HCFactions faction no monsters in territory
Returns: Text
{hcfactions_locationfaction_noexplosions}
HCFactions current location faction no explosions in territory
Returns: Text
{hcfactions_faction_leadername}
HCFactions faction leader name
Returns: Text
{hcfactions_player_tag}
HCFactions player tag
Returns: Text
{factions1.6_faction_issafezone_raw}
Factions 1.6 faction is safezone [Raw frue/false]
Returns: Text
{hcfactions_faction_home_world_name}
HCFactions faction home world name
Returns: Text
{factionsuuid_locationfaction_home_world_players}
FactionsUUID current location faction home players in world
Returns: Number
{factionsuuid_locationfaction_peacefulexplosions}
FactionsUUID current location faction has peaceful explosions enabled
Returns: Text
{hcfactions_faction_nopvp_raw}
HCFactions faction no pvp in territory [Raw frue/false]
Returns: Text
{hcfactions_locationfaction_comparisontag}
HCFactions current location faction comparison tag
Returns: Text
{factions1.6_faction_home_chunk_x}
Factions 1.6 faction home chunk X
Returns: Number
{factionsuuid_locationfaction_nopvp_raw}
FactionsUUID current location faction no pvp in territory [Raw frue/false]
Returns: Text
{hcfactions_locationfaction_haspermanentpower}
HCFactions current location faction has permanent power
Returns: Text
{factionsuuid_faction_home_y}
FactionsUUID faction home X
Returns: Number
{hcfactions_faction_home_world_players}
HCFactions faction home players in world
Returns: Number
{hcfactions_player_powerboost}
HCFactions player power boost
Returns: Number
{factions1.6_faction_playerfreetype}
Factions 1.6 faction is player free type
Returns: Text
{factions1.6_power_rounded}
Factions 1.6 power rounded
Returns: Number
{factions1.6_locationfaction_nomonsters}
Factions 1.6 current location faction no monsters in territory
Returns: Text
{factionsuuid_faction_issafezone}
FactionsUUID faction is safezone
Returns: Text
{factionsuuid_faction_home_chunk_entities}
FactionsUUID faction home chunk amount of entities
Returns: Number
{factionsuuid_player_minpower}
FactionsUUID player min power
Returns: Number
{factions1.6_faction_hashome_raw}
Factions 1.6 faction has home [Raw frue/false]
Returns: Text
{hcfactions_faction_home_world}
HCFactions faction home world name
Returns: Text
{factions1.6_faction_leadername}
Factions 1.6 faction leader name
Returns: Text
{hcfactions_faction_peacefulexplosions}
HCFactions faction has peaceful explosions enabled
Returns: Text
{factionsuuid_locationfaction_id}
FactionsUUID current location faction id
Returns: Text
{hcfactions_faction_nomonsters_raw}
HCFactions faction no monsters in territory [Raw frue/false]
Returns: Text
{factionsuuid_faction_playerfreetype_raw}
FactionsUUID faction is player free type [Raw frue/false]
Returns: Text
{factionsuuid_faction_nomonsters_raw}
FactionsUUID faction no monsters in territory [Raw frue/false]
Returns: Text
{factions1.6_faction_haspermanentpower_raw}
Factions 1.6 faction has permanent power [Raw frue/false]
Returns: Text
{factionsuuid_faction_hasplayersonline}
FactionsUUID faction has players online
Returns: Text
{factionsuuid_faction_home_x}
FactionsUUID faction home X
Returns: Number
{factions1.6_player_chattag}
Factions 1.6 player chat tag
Returns: Text
{factions1.6_locationfaction_power_rounded}
Factions 1.6 power rounded
Returns: Number
{factionsuuid_player_maxpower}
FactionsUUID player max power
Returns: Number
{hcfactions_locationfaction_maxpower}
HCFactions max power
Returns: Number
{factions1.6_player_tag}
Factions 1.6 player tag
Returns: Text
{hcfactions_locationfaction_isnormal_raw}
HCFactions current location faction is normal [Raw frue/false]
Returns: Text
{factions1.6_faction_nopvp}
Factions 1.6 faction no pvp in territory
Returns: Text
{hcfactions_locationfaction_description}
HCFactions current location faction description
Returns: Text
{factionsuuid_power_rounded}
FactionsUUID power rounded
Returns: Number
{hcfactions_faction_home_chunk_isloaded}
HCFactions faction home chunk is loaded
Returns: Text
{factions1.6_faction_playerfreetype_raw}
Factions 1.6 faction is player free type [Raw frue/false]
Returns: Text
{hcfactions_faction_haslandinflation}
HCFactions faction has land inflation
Returns: Text
{factionsuuid_faction_noexplosions_raw}
FactionsUUID faction no explosions in territory [Raw frue/false]
Returns: Text
{hcfactions_faction_home_chunk_isloaded_raw}
HCFactions faction home chunk is loaded [Raw frue/false]
Returns: Text
{factionsuuid_faction_home_pitch}
FactionsUUID faction home pitch
Returns: Number
{factions1.6_faction_name}
Factions 1.6 faction name
Returns: Text
{factionsuuid_faction_home_z}
FactionsUUID faction home X
Returns: Number
{hcfactions_locationfaction_haspermanentpower_raw}
HCFactions current location faction has permanent power [Raw frue/false]
Returns: Text
{factionsuuid_locationfaction_playerfreetype_raw}
FactionsUUID current location faction is player free type [Raw frue/false]
Returns: Text
{factionsuuid_locationfaction_home_chunk_tileentities}
FactionsUUID current location faction home chunk amount of tile entities
Returns: Number
{factionsuuid_locationfaction_home_chunk_isloaded}
FactionsUUID current location faction home chunk is loaded
Returns: Text
{hcfactions_locationfaction_peacefulexplosions_raw}
HCFactions current location faction has peaceful explosions enabled [Raw frue/false]
Returns: Text
{factions1.6_locationfaction_landcount}
Factions 1.6 current location faction land count
Returns: Number
{factionsuuid_locationfaction_noexplosions_raw}
FactionsUUID current location faction no explosions in territory [Raw frue/false]
Returns: Text
{factions1.6_locationfaction_nomonsters_raw}
Factions 1.6 current location faction no monsters in territory [Raw frue/false]
Returns: Text
{hcfactions_faction_hashome_raw}
HCFactions faction has home [Raw frue/false]
Returns: Text
{factions1.6_faction_isopen}
Factions 1.6 faction is open
Returns: Text
{hcfactions_locationfaction_hashome}
HCFactions current location faction has home
Returns: Text
{hcfactions_faction_landcount}
HCFactions faction land count
Returns: Number
{hcfactions_locationfaction_nomonsters}
HCFactions current location faction no monsters in territory
Returns: Text
{factionsuuid_faction_isnormal_raw}
FactionsUUID faction is normal [Raw frue/false]
Returns: Text
{factionsuuid_faction_home_chunk_tileentities}
FactionsUUID faction home chunk amount of tile entities
Returns: Number
{factions1.6_faction_nopvp_raw}
Factions 1.6 faction no pvp in territory [Raw frue/false]
Returns: Text
{factionsuuid_locationfaction_hashome_raw}
FactionsUUID current location faction has home [Raw frue/false]
Returns: Text
{factions1.6_faction_isopen_raw}
Factions 1.6 faction is open [Raw frue/false]
Returns: Text
{factionsuuid_player_tag}
FactionsUUID player tag
Returns: Text
{hcfactions_faction_haspermanentpower}
HCFactions faction has permanent power
Returns: Text
{factionsuuid_player_power_rounded}
FactionsUUID player power rounded
Returns: Number
{factions1.6_locationfaction_peacefulexplosions}
Factions 1.6 current location faction has peaceful explosions enabled
Returns: Text
{hcfactions_locationfaction_home_chunk_isloaded_raw}
HCFactions current location faction home chunk is loaded [Raw frue/false]
Returns: Text
{factions1.6_faction_home_chunk_isloaded_raw}
Factions 1.6 faction home chunk is loaded [Raw frue/false]
Returns: Text
{hcfactions_locationfaction_home_world_uid}
HCFactions current location faction home world unique ID
Returns: Text
{hcfactions_locationfaction_home_chunk_entities}
HCFactions current location faction home chunk amount of entities
Returns: Number
{hcfactions_locationfaction_haslandinflation}
HCFactions current location faction has land inflation
Returns: Text
{hcfactions_locationfaction_isnormal}
HCFactions current location faction is normal
Returns: Text
{hcfactions_locationfaction_home_x}
HCFactions current location faction home X
Returns: Number
{factionsuuid_locationfaction_home_pitch}
FactionsUUID current location faction home pitch
Returns: Number
{hcfactions_faction_nopvp}
HCFactions faction no pvp in territory
Returns: Text
{factions1.6_faction_hashome}
Factions 1.6 faction has home
Returns: Text
{factions1.6_locationfaction_home_chunk_isloaded_raw}
Factions 1.6 current location faction home chunk is loaded [Raw frue/false]
Returns: Text
{factions1.6_faction_peacefulexplosions_raw}
Factions 1.6 faction has peaceful explosions enabled [Raw frue/false]
Returns: Text
{factionsuuid_faction_description}
FactionsUUID faction description
Returns: Text
{hcfactions_faction_accountid}
HCFactions faction account id
Returns: Text
{factions1.6_locationfaction_home_chunk_isloaded}
Factions 1.6 current location faction home chunk is loaded
Returns: Text
{factions1.6_player_accountid}
Factions 1.6 player account id
Returns: Text
{factions1.6_player_maxpower_rounded}
Factions 1.6 player maxpower rounded
Returns: Number
{factionsuuid_faction_isnormal}
FactionsUUID faction is normal
Returns: Text
{factions1.6_faction_issafezone}
Factions 1.6 faction is safezone
Returns: Text
{factions1.6_faction_iswarzone}
Factions 1.6 faction is warzone
Returns: Text
{hcfactions_locationfaction_home_y}
HCFactions current location faction home X
Returns: Number
{factions1.6_locationfaction_home_chunk_x}
Factions 1.6 current location faction home chunk X
Returns: Number
{hcfactions_locationfaction_home_chunk_isloaded}
HCFactions current location faction home chunk is loaded
Returns: Text
{factions1.6_locationfaction_id}
Factions 1.6 current location faction id
Returns: Text
{factionsuuid_locationfaction_playerfreetype}
FactionsUUID current location faction is player free type
Returns: Text
{factions1.6_locationfaction_hasplayersonline}
Factions 1.6 current location faction has players online
Returns: Text
{factionsuuid_locationfaction_nomonsters}
FactionsUUID current location faction no monsters in territory
Returns: Text
{hcfactions_player_power}
HCFactions player power
Returns: Number
{factionsuuid_faction_nopvp}
FactionsUUID faction no pvp in territory
Returns: Text
{factions1.6_maxpower_rounded}
Factions 1.6 maxpower rounded
Returns: Number
{hcfactions_faction_power}
HCFactions power
Returns: Number
{factions1.6_locationfaction_noexplosions}
Factions 1.6 current location faction no explosions in territory
Returns: Text
{hcfactions_locationfaction_home_z}
HCFactions current location faction home X
Returns: Number
{hcfactions_locationfaction_ispeaceful_raw}
HCFactions current location faction is peaceful [Raw frue/false]
Returns: Text
{factionsuuid_faction_isnone}
FactionsUUID faction is none
Returns: Text
{hcfactions_locationfaction_landcount}
HCFactions current location faction land count
Returns: Number
{factionsuuid_faction_hasplayersonline_raw}
FactionsUUID faction has players online [Raw frue/false]
Returns: Text
{factions1.6_power}
Factions 1.6 power
Returns: Number
{factions1.6_faction_isnone_raw}
Factions 1.6 faction is none [Raw frue/false]
Returns: Text
{factions1.6_locationfaction_playerfreetype_raw}
Factions 1.6 current location faction is player free type [Raw frue/false]
Returns: Text
{factions1.6_faction_home_chunk_isloaded}
Factions 1.6 faction home chunk is loaded
Returns: Text
{factions1.6_locationfaction_home_z}
Factions 1.6 current location faction home X
Returns: Number
{factions1.6_faction_home_world_name}
Factions 1.6 faction home world name
Returns: Text
{factionsuuid_player_title}
FactionsUUID player title
Returns: Text
{factions1.6_faction_home_blocky}
Factions 1.6 faction home Y rounded
Returns: Number
{factions1.6_locationfaction_isopen}
Factions 1.6 current location faction is open
Returns: Text
{factions1.6_faction_isnone}
Factions 1.6 faction is none
Returns: Text
{hcfactions_locationfaction_home_world}
HCFactions current location faction home world name
Returns: Text
{hcfactions_locationfaction_accountid}
HCFactions current location faction account id
Returns: Text
{factionsuuid_faction_playerfreetype}
FactionsUUID faction is player free type
Returns: Text
{factions1.6_locationfaction_home_chunk_z}
Factions 1.6 current location faction home chunk Z
Returns: Number
{factionsuuid_faction_nopvp_raw}
FactionsUUID faction no pvp in territory [Raw frue/false]
Returns: Text
{hcfactions_faction_haslandinflation_raw}
HCFactions faction has land inflation [Raw frue/false]
Returns: Text
{hcfactions_player_nameandtag}
HCFactions player name and tag
Returns: Text
{factionsuuid_faction_home_world_name}
FactionsUUID faction home world name
Returns: Text
{hcfactions_locationfaction_power}
HCFactions power
Returns: Number
{factions1.6_locationfaction_noexplosions_raw}
Factions 1.6 current location faction no explosions in territory [Raw frue/false]
Returns: Text
{factions1.6_faction_power}
Factions 1.6 power
Returns: Number
{factions1.6_faction_nomonsters_raw}
Factions 1.6 faction no monsters in territory [Raw frue/false]
Returns: Text
{hcfactions_locationfaction_permanentpower}
HCFactions current location faction permanent power
Returns: Number
{factions1.6_faction_noexplosions_raw}
Factions 1.6 faction no explosions in territory [Raw frue/false]
Returns: Text
{factions1.6_faction_home_blockx}
Factions 1.6 faction home X rounded
Returns: Number
{hcfactions_locationfaction_hasplayersonline}
HCFactions current location faction has players online
Returns: Text
{factionsuuid_locationfaction_haslandinflation_raw}
FactionsUUID current location faction has land inflation [Raw frue/false]
Returns: Text
{factionsuuid_locationfaction_hasplayersonline_raw}
FactionsUUID current location faction has players online [Raw frue/false]
Returns: Text
{hcfactions_faction_issafezone_raw}
HCFactions faction is safezone [Raw frue/false]
Returns: Text
{factionsuuid_faction_isopen_raw}
FactionsUUID faction is open [Raw frue/false]
Returns: Text
{factions1.6_faction_maxpower_rounded}
Factions 1.6 maxpower rounded
Returns: Number
{factions1.6_player_name}
Factions 1.6 player name
Returns: Text
{factionsuuid_player_name}
FactionsUUID player name
Returns: Text
{factions1.6_locationfaction_accountid}
Factions 1.6 current location faction account id
Returns: Text
{factions1.6_locationfaction_comparisontag}
Factions 1.6 current location faction comparison tag
Returns: Text
{hcfactions_player_power_rounded}
HCFactions player power rounded
Returns: Number
{factionsuuid_faction_leadername}
FactionsUUID faction leader name
Returns: Text
{hcfactions_faction_iswarzone}
HCFactions faction is warzone
Returns: Text
{factionsuuid_locationfaction_home_blockx}
FactionsUUID current location faction home X rounded
Returns: Number
{hcfactions_faction_playerfreetype_raw}
HCFactions faction is player free type [Raw frue/false]
Returns: Text
{factionsuuid_faction_home_chunk_isloaded_raw}
FactionsUUID faction home chunk is loaded [Raw frue/false]
Returns: Text
{hcfactions_locationfaction_power_rounded}
HCFactions power rounded
Returns: Number
{factions1.6_player_nameandtitle}
Factions 1.6 player name and title
Returns: Text
{factionsuuid_faction_nomonsters}
FactionsUUID faction no monsters in territory
Returns: Text
{hcfactions_locationfaction_nopvp_raw}
HCFactions current location faction no pvp in territory [Raw frue/false]
Returns: Text
{hcfactions_faction_tag}
HCFactions faction tag
Returns: Text
{factions1.6_locationfaction_playerfreetype}
Factions 1.6 current location faction is player free type
Returns: Text
{factions1.6_faction_iswarzone_raw}
Factions 1.6 faction is warzone [Raw frue/false]
Returns: Text
{hcfactions_faction_isnone}
HCFactions faction is none
Returns: Text
{factionsuuid_locationfaction_home_chunk_isloaded_raw}
FactionsUUID current location faction home chunk is loaded [Raw frue/false]
Returns: Text
{factionsuuid_locationfaction_home_blocky}
FactionsUUID current location faction home Y rounded
Returns: Number
{factionsuuid_locationfaction_noexplosions}
FactionsUUID current location faction no explosions in territory
Returns: Text
{factions1.6_player_power_rounded}
Factions 1.6 player power rounded
Returns: Number
{hcfactions_faction_home_yaw}
HCFactions faction home yaw
Returns: Number
{hcfactions_faction_description}
HCFactions faction description
Returns: Text
{factionsuuid_faction_landcount}
FactionsUUID faction land count
Returns: Number
{factions1.6_locationfaction_isnormal}
Factions 1.6 current location faction is normal
Returns: Text
{hcfactions_locationfaction_isnone}
HCFactions current location faction is none
Returns: Text
{factions1.6_locationfaction_maxpower_rounded}
Factions 1.6 maxpower rounded
Returns: Number
{factions1.6_locationfaction_home_chunk_entities}
Factions 1.6 current location faction home chunk amount of entities
Returns: Number
{factions1.6_faction_home_world}
Factions 1.6 faction home world name
Returns: Text
{hcfactions_locationfaction_hashome_raw}
HCFactions current location faction has home [Raw frue/false]
Returns: Text
{factions1.6_faction_home_chunk_tileentities}
Factions 1.6 faction home chunk amount of tile entities
Returns: Number
{hcfactions_faction_hasplayersonline_raw}
HCFactions faction has players online [Raw frue/false]
Returns: Text
{factionsuuid_locationfaction_home_blockz}
FactionsUUID current location faction home Z rounded
Returns: Number
{factionsuuid_faction_id}
FactionsUUID faction id
Returns: Text
{factions1.6_locationfaction_description}
Factions 1.6 current location faction description
Returns: Text
{hcfactions_locationfaction_isnone_raw}
HCFactions current location faction is none [Raw frue/false]
Returns: Text
{hcfactions_faction_noexplosions}
HCFactions faction no explosions in territory
Returns: Text
{hcfactions_faction_home_pitch}
HCFactions faction home pitch
Returns: Number
{hcfactions_faction_maxpower}
HCFactions max power
Returns: Number
{factionsuuid_faction_home_chunk_z}
FactionsUUID faction home chunk Z
Returns: Number
{factionsuuid_faction_peacefulexplosions}
FactionsUUID faction has peaceful explosions enabled
Returns: Text
{factions1.6_faction_home_world_players}
Factions 1.6 faction home players in world
Returns: Number
{factionsuuid_locationfaction_name}
FactionsUUID current location faction name
Returns: Text
{hcfactions_faction_permanentpower}
HCFactions faction permanent power
Returns: Number
{hcfactions_locationfaction_tag}
HCFactions current location faction tag
Returns: Text
{factions1.6_player_nameandtag}
Factions 1.6 player name and tag
Returns: Text
{hcfactions_locationfaction_home_chunk_x}
HCFactions current location faction home chunk X
Returns: Number
{factionsuuid_locationfaction_home_x}
FactionsUUID current location faction home X
Returns: Number
{hcfactions_faction_hashome}
HCFactions faction has home
Returns: Text
{factionsuuid_player_nameandtitle}
FactionsUUID player name and title
Returns: Text
{hcfactions_faction_home_world_uid}
HCFactions faction home world unique ID
Returns: Text
{hcfactions_faction_iswarzone_raw}
HCFactions faction is warzone [Raw frue/false]
Returns: Text
{factions1.6_locationfaction_ispeaceful_raw}
Factions 1.6 current location faction is peaceful [Raw frue/false]
Returns: Text
{factions1.6_faction_power_rounded}
Factions 1.6 power rounded
Returns: Number
{factions1.6_locationfaction_home_blockz}
Factions 1.6 current location faction home Z rounded
Returns: Number
{factions1.6_faction_haslandinflation_raw}
Factions 1.6 faction has land inflation [Raw frue/false]
Returns: Text
{factionsuuid_locationfaction_iswarzone}
FactionsUUID current location faction is warzone
Returns: Text
{factions1.6_faction_peacefulexplosions}
Factions 1.6 faction has peaceful explosions enabled
Returns: Text
{hcfactions_locationfaction_playerfreetype}
HCFactions current location faction is player free type
Returns: Text
{hcfactions_locationfaction_isopen_raw}
HCFactions current location faction is open [Raw frue/false]
Returns: Text
{factions1.6_faction_ispeaceful_raw}
Factions 1.6 faction is peaceful [Raw frue/false]
Returns: Text
{factionsuuid_locationfaction_home_y}
FactionsUUID current location faction home X
Returns: Number
{factionsuuid_faction_isnone_raw}
FactionsUUID faction is none [Raw frue/false]
Returns: Text
{hcfactions_faction_isnormal}
HCFactions faction is normal
Returns: Text
{hcfactions_locationfaction_home_blockx}
HCFactions current location faction home X rounded
Returns: Number
{factionsuuid_maxpower}
FactionsUUID max power
Returns: Number
{factions1.6_faction_nomonsters}
Factions 1.6 faction no monsters in territory
Returns: Text
{factions1.6_locationfaction_home_blocky}
Factions 1.6 current location faction home Y rounded
Returns: Number
{factionsuuid_faction_home_world_players}
FactionsUUID faction home players in world
Returns: Number
{factions1.6_locationfaction_home_yaw}
Factions 1.6 current location faction home yaw
Returns: Number
{factionsuuid_locationfaction_home_z}
FactionsUUID current location faction home X
Returns: Number
{factions1.6_faction_home_blockz}
Factions 1.6 faction home Z rounded
Returns: Number
{factionsuuid_locationfaction_isnone_raw}
FactionsUUID current location faction is none [Raw frue/false]
Returns: Text
{factionsuuid_locationfaction_peacefulexplosions_raw}
FactionsUUID current location faction has peaceful explosions enabled [Raw frue/false]
Returns: Text
{factions1.6_faction_accountid}
Factions 1.6 faction account id
Returns: Text
{hcfactions_locationfaction_home_blocky}
HCFactions current location faction home Y rounded
Returns: Number
{factions1.6_locationfaction_isnone_raw}
Factions 1.6 current location faction is none [Raw frue/false]
Returns: Text
{factionsuuid_locationfaction_ispeaceful_raw}
FactionsUUID current location faction is peaceful [Raw frue/false]
Returns: Text
{factionsuuid_locationfaction_haslandinflation}
FactionsUUID current location faction has land inflation
Returns: Text
{factions1.6_faction_ispeaceful}
Factions 1.6 faction is peaceful
Returns: Text
{hcfactions_player_maxpower_rounded}
HCFactions player maxpower rounded
Returns: Number
{factions1.6_locationfaction_home_blockx}
Factions 1.6 current location faction home X rounded
Returns: Number
factions1_8(top)
Description: FactionsOne 1.8.X
Link: https://www.spigotmc.org/resources/factionsone.9249/
Placeholders
{factionsone_locationfaction_power}
FactionsOne power
Returns: Number
{factionsone_locationfaction_ispeaceful_raw}
FactionsOne current location faction is peaceful [Raw frue/false]
Returns: Text
{factionsone_locationfaction_home_blocky}
FactionsOne current location faction home Y rounded
Returns: Number
{factionsone_faction_power_rounded}
FactionsOne power rounded
Returns: Number
{factionsone_locationfaction_isnone_raw}
FactionsOne current location faction is none [Raw frue/false]
Returns: Text
{factionsone_locationfaction_home_chunk_isloaded}
FactionsOne current location faction home chunk is loaded
Returns: Text
{factionsone_locationfaction_name}
FactionsOne current location faction name
Returns: Text
{factionsone_locationfaction_noexplosions_raw}
FactionsOne current location faction no explosions in territory [Raw frue/false]
Returns: Text
{factionsone_locationfaction_home_chunk_isloaded_raw}
FactionsOne current location faction home chunk is loaded [Raw frue/false]
Returns: Text
{factionsone_locationfaction_isnormal_raw}
FactionsOne current location faction is normal [Raw frue/false]
Returns: Text
{factionsone_faction_home_chunk_z}
FactionsOne faction home chunk Z
Returns: Number
{factionsone_locationfaction_tag}
FactionsOne current location faction tag
Returns: Text
{factionsone_player_minpower}
FactionsOne player min power
Returns: Number
{factionsone_power_rounded}
FactionsOne power rounded
Returns: Number
{factionsone_maxpower}
FactionsOne max power
Returns: Number
{factionsone_faction_issafezone}
FactionsOne faction is safezone
Returns: Text
{factionsone_player_power_rounded}
FactionsOne player power rounded
Returns: Number
{factionsone_locationfaction_hashome_raw}
FactionsOne current location faction has home [Raw frue/false]
Returns: Text
{factionsone_faction_maxpower_rounded}
FactionsOne maxpower rounded
Returns: Number
{factionsone_faction_isnormal_raw}
FactionsOne faction is normal [Raw frue/false]
Returns: Text
{factionsone_faction_home_chunk_isloaded}
FactionsOne faction home chunk is loaded
Returns: Text
{factionsone_faction_hasplayersonline}
FactionsOne faction has players online
Returns: Text
{factionsone_faction_iswarzone_raw}
FactionsOne faction is warzone [Raw frue/false]
Returns: Text
{factionsone_locationfaction_haslandinflation}
FactionsOne current location faction has land inflation
Returns: Text
{factionsone_locationfaction_home_blockz}
FactionsOne current location faction home Z rounded
Returns: Number
{factionsone_faction_isopen_raw}
FactionsOne faction is open [Raw frue/false]
Returns: Text
{factionsone_locationfaction_home_world_uid}
FactionsOne current location faction home world unique ID
Returns: Text
{factionsone_faction_haslandinflation}
FactionsOne faction has land inflation
Returns: Text
{factionsone_faction_noexplosions_raw}
FactionsOne faction no explosions in territory [Raw frue/false]
Returns: Text
{factionsone_locationfaction_home_z}
FactionsOne current location faction home X
Returns: Number
{factionsone_locationfaction_home_chunk_z}
FactionsOne current location faction home chunk Z
Returns: Number
{factionsone_faction_hashome}
FactionsOne faction has home
Returns: Text
{factionsone_faction_landcount}
FactionsOne faction land count
Returns: Number
{factionsone_faction_iswarzone}
FactionsOne faction is warzone
Returns: Text
{factionsone_player_title}
FactionsOne player title
Returns: Text
{factionsone_locationfaction_id}
FactionsOne current location faction id
Returns: Text
{factionsone_locationfaction_maxpower_rounded}
FactionsOne maxpower rounded
Returns: Number
{factionsone_player_nameandtag}
FactionsOne player name and tag
Returns: Text
{factionsone_faction_maxpower}
FactionsOne max power
Returns: Number
{factionsone_maxpower_rounded}
FactionsOne maxpower rounded
Returns: Number
{factionsone_locationfaction_maxpower}
FactionsOne max power
Returns: Number
{factionsone_locationfaction_home_chunk_tileentities}
FactionsOne current location faction home chunk amount of tile entities
Returns: Number
{factionsone_locationfaction_home_world_name}
FactionsOne current location faction home world name
Returns: Text
{factionsone_player_tag}
FactionsOne player tag
Returns: Text
{factionsone_faction_home_blockz}
FactionsOne faction home Z rounded
Returns: Number
{factionsone_faction_tag}
FactionsOne faction tag
Returns: Text
{factionsone_faction_peacefulexplosions}
FactionsOne faction has peaceful explosions enabled
Returns: Text
{factionsone_player_powerboost}
FactionsOne player power boost
Returns: Number
{factionsone_locationfaction_home_y}
FactionsOne current location faction home X
Returns: Number
{factionsone_faction_power}
FactionsOne power
Returns: Number
{factionsone_locationfaction_accountid}
FactionsOne current location faction account id
Returns: Text
{factionsone_player_maxpower}
FactionsOne player max power
Returns: Number
{factionsone_locationfaction_home_chunk_entities}
FactionsOne current location faction home chunk amount of entities
Returns: Number
{factionsone_locationfaction_ispeaceful}
FactionsOne current location faction is peaceful
Returns: Text
{factionsone_locationfaction_home_pitch}
FactionsOne current location faction home pitch
Returns: Number
{factionsone_faction_name}
FactionsOne faction name
Returns: Text
{factionsone_faction_home_z}
FactionsOne faction home X
Returns: Number
{factionsone_player_name}
FactionsOne player name
Returns: Text
{factionsone_locationfaction_isopen}
FactionsOne current location faction is open
Returns: Text
{factionsone_locationfaction_peacefulexplosions}
FactionsOne current location faction has peaceful explosions enabled
Returns: Text
{factionsone_locationfaction_issafezone}
FactionsOne current location faction is safezone
Returns: Text
{factionsone_faction_home_world_name}
FactionsOne faction home world name
Returns: Text
{factionsone_faction_home_blocky}
FactionsOne faction home Y rounded
Returns: Number
{factionsone_locationfaction_comparisontag}
FactionsOne current location faction comparison tag
Returns: Text
{factionsone_player_accountid}
FactionsOne player account id
Returns: Text
{factionsone_locationfaction_home_x}
FactionsOne current location faction home X
Returns: Number
{factionsone_locationfaction_home_world_players}
FactionsOne current location faction home players in world
Returns: Number
{factionsone_locationfaction_isnormal}
FactionsOne current location faction is normal
Returns: Text
{factionsone_faction_ispeaceful_raw}
FactionsOne faction is peaceful [Raw frue/false]
Returns: Text
{factionsone_faction_accountid}
FactionsOne faction account id
Returns: Text
{factionsone_faction_isnormal}
FactionsOne faction is normal
Returns: Text
{factionsone_faction_issafezone_raw}
FactionsOne faction is safezone [Raw frue/false]
Returns: Text
{factionsone_player_maxpower_rounded}
FactionsOne player maxpower rounded
Returns: Number
{factionsone_faction_home_blockx}
FactionsOne faction home X rounded
Returns: Number
{factionsone_faction_peacefulexplosions_raw}
FactionsOne faction has peaceful explosions enabled [Raw frue/false]
Returns: Text
{factionsone_faction_home_yaw}
FactionsOne faction home yaw
Returns: Number
{factionsone_locationfaction_haslandinflation_raw}
FactionsOne current location faction has land inflation [Raw frue/false]
Returns: Text
{factionsone_faction_home_world_players}
FactionsOne faction home players in world
Returns: Number
{factionsone_player_chattag}
FactionsOne player chat tag
Returns: Text
{factionsone_locationfaction_leadername}
FactionsOne current location faction leader name
Returns: Text
{factionsone_locationfaction_noexplosions}
FactionsOne current location faction no explosions in territory
Returns: Text
{factionsone_faction_home_chunk_entities}
FactionsOne faction home chunk amount of entities
Returns: Number
{factionsone_locationfaction_home_world}
FactionsOne current location faction home world name
Returns: Text
{factionsone_faction_ispeaceful}
FactionsOne faction is peaceful
Returns: Text
{factionsone_locationfaction_landcount}
FactionsOne current location faction land count
Returns: Number
{factionsone_locationfaction_power_rounded}
FactionsOne power rounded
Returns: Number
{factionsone_faction_description}
FactionsOne faction description
Returns: Text
{factionsone_faction_home_x}
FactionsOne faction home X
Returns: Number
{factionsone_faction_isnone_raw}
FactionsOne faction is none [Raw frue/false]
Returns: Text
{factionsone_faction_hasplayersonline_raw}
FactionsOne faction has players online [Raw frue/false]
Returns: Text
{factionsone_player_power}
FactionsOne player power
Returns: Number
{factionsone_locationfaction_description}
FactionsOne current location faction description
Returns: Text
{factionsone_faction_home_chunk_tileentities}
FactionsOne faction home chunk amount of tile entities
Returns: Number
{factionsone_faction_haslandinflation_raw}
FactionsOne faction has land inflation [Raw frue/false]
Returns: Text
{factionsone_locationfaction_hasplayersonline}
FactionsOne current location faction has players online
Returns: Text
{factionsone_faction_home_y}
FactionsOne faction home X
Returns: Number
{factionsone_locationfaction_iswarzone_raw}
FactionsOne current location faction is warzone [Raw frue/false]
Returns: Text
{factionsone_locationfaction_isnone}
FactionsOne current location faction is none
Returns: Text
{factionsone_faction_hashome_raw}
FactionsOne faction has home [Raw frue/false]
Returns: Text
{factionsone_locationfaction_peacefulexplosions_raw}
FactionsOne current location faction has peaceful explosions enabled [Raw frue/false]
Returns: Text
{factionsone_faction_id}
FactionsOne faction id
Returns: Text
{factionsone_locationfaction_iswarzone}
FactionsOne current location faction is warzone
Returns: Text
{factionsone_locationfaction_isopen_raw}
FactionsOne current location faction is open [Raw frue/false]
Returns: Text
{factionsone_faction_home_world}
FactionsOne faction home world name
Returns: Text
{factionsone_faction_leadername}
FactionsOne faction leader name
Returns: Text
{factionsone_faction_isnone}
FactionsOne faction is none
Returns: Text
{factionsone_faction_home_chunk_x}
FactionsOne faction home chunk X
Returns: Number
{factionsone_locationfaction_hashome}
FactionsOne current location faction has home
Returns: Text
{factionsone_locationfaction_issafezone_raw}
FactionsOne current location faction is safezone [Raw frue/false]
Returns: Text
{factionsone_faction_isopen}
FactionsOne faction is open
Returns: Text
{factionsone_faction_home_world_uid}
FactionsOne faction home world unique ID
Returns: Text
{factionsone_player_minpower_rounded}
FactionsOne player minpower rounded
Returns: Number
{factionsone_power}
FactionsOne power
Returns: Number
{factionsone_locationfaction_home_blockx}
FactionsOne current location faction home X rounded
Returns: Number
{factionsone_faction_home_chunk_isloaded_raw}
FactionsOne faction home chunk is loaded [Raw frue/false]
Returns: Text
{factionsone_player_nameandtitle}
FactionsOne player name and title
Returns: Text
{factionsone_locationfaction_home_chunk_x}
FactionsOne current location faction home chunk X
Returns: Number
{factionsone_faction_home_pitch}
FactionsOne faction home pitch
Returns: Number
{factionsone_faction_comparisontag}
FactionsOne faction comparison tag
Returns: Text
{factionsone_locationfaction_hasplayersonline_raw}
FactionsOne current location faction has players online [Raw frue/false]
Returns: Text
{factionsone_faction_noexplosions}
FactionsOne faction no explosions in territory
Returns: Text
{factionsone_locationfaction_home_yaw}
FactionsOne current location faction home yaw
Returns: Number
factions2(top)
Description: Factions 2.7< placeholders
Link: http://www.spigotmc.org/resources/factions.1900/
Placeholders
{factions_locationfaction_isanyonline}
Factions faction at current location is anyone online [Raw frue/false]
Returns: Text
{factions_faction_motd}
Factions faction motd
Returns: Text
{factions_faction_home_chunk_x}
Factions faction home chunk X
Returns: Number
{factions_locationfaction_isdefault}
Factions faction at current location is default [Raw frue/false]
Returns: Text
{factions_player_defaultpower}
Factions player default power
Returns: Number
{factions_faction_home_y}
Factions faction home X
Returns: Number
{factions_faction_isnormal}
Factions faction is normal
Returns: Text
{factions_player_maxuniversal_rounded}
Factions player max universal rounded
Returns: Number
{factions_faction_home_world_uid}
Factions faction home world unique ID
Returns: Text
{factions_faction_home_yaw}
Factions faction home yaw
Returns: Number
{factions_player_maxpower_rounded}
Factions player max power rounded
Returns: Number
{factions_player_displayname}
Factions player display name
Returns: Text
{factions_faction_isoffline}
Factions faction is faction considered offline
Returns: Text
{factions_faction_leadername}
Factions faction leader name
Returns: Text
{factions_faction_isexplosions_raw}
Factions faction is explosions allowed [Raw frue/false]
Returns: Text
{factions_locationfaction_isnormal}
Factions faction at current location is normal [Raw frue/false]
Returns: Text
{factions_locationfaction_home_chunk_isloaded}
Factions faction at current location home chunk is loaded [Raw frue/false]
Returns: Text
{factions_faction_home_chunk_tileentities}
Factions faction home chunk amount of tile entities
Returns: Number
{factions_locationfaction_home_yaw}
Factions faction at current location home yaw
Returns: Number
{factions_faction_home_x}
Factions faction home X
Returns: Number
{factions_faction_isdefault_raw}
Factions faction is default [Raw frue/false]
Returns: Text
{factions_locationfaction_home_blockx}
Factions faction at current location home X rounded
Returns: Number
{factions_faction_hasinflation}
Factions faction has land inflation
Returns: Text
{factions_faction_hasinflation_raw}
Factions faction has land inflation [Raw frue/false]
Returns: Text
{factions_player_powerperdeath}
Factions player powerperdeath
Returns: Number
{factions_player_title}
Factions player title
Returns: Text
{factions_faction_created}
Factions faction created (UNIX time)
Returns: Number
{factions_locationfaction_isexplosions}
Factions faction at current location is explosions allowed [Raw frue/false]
Returns: Text
{factions_player_maxuniversal}
Factions player max universal
Returns: Number
{factions_player_powerperhour}
Factions player power per hour
Returns: Number
{factions_player_minpower}
Factions player min power
Returns: Number
{factions_player_name}
Factions player name
Returns: Text
{factions_faction_description}
Factions faction description
Returns: Text
{factions_locationfaction_isonline}
Factions faction at current location is faction considered online [Raw frue/false]
Returns: Text
{factions_members_nameandfactionname#*}
Factions member name and faction name [unsorted] (example: {factions_members_nameandfactionname#1} )
Returns: Text
{factions_locationfaction_home_blocky}
Factions faction at current location home Y rounded
Returns: Number
{factions_locationfaction_power}
Factions power
Returns: Number
{factions_faction_name}
Factions faction name
Returns: Text
{factions_faction_home_world_name}
Factions faction home world name
Returns: Text
{factions_faction_hasmotd_raw}
Factions faction has motd [Raw frue/false]
Returns: Text
{factions_faction_home_chunk_entities}
Factions faction home chunk amount of entities
Returns: Number
{factions_faction_isanyonline_raw}
Factions faction is anyone online [Raw frue/false]
Returns: Text
{factions_faction_isonline_raw}
Factions faction is faction considered online [Raw frue/false]
Returns: Text
{factions_player_nameandfaction}
Factions player name and faction
Returns: Text
{factions_maxpower_rounded}
Factions maxpower rounded
Returns: Number
{factions_player_powerboost}
Factions player power boost
Returns: Number
{factions_locationfaction_home_pitch}
Factions faction at current location home pitch
Returns: Number
{factions_power}
Factions power
Returns: Number
{factions_faction_isanyonline}
Factions faction is anyone online
Returns: Text
{factions_faction_isoffline_raw}
Factions faction is faction considered offline [Raw frue/false]
Returns: Text
{factions_locationfaction_isnone}
Factions faction at current location is faction none [Raw frue/false]
Returns: Text
{factions_locationfaction_home_chunk_z}
Factions faction at current location home chunk Z
Returns: Number
{factions_locationfaction_home_blockz}
Factions faction at current location home Z rounded
Returns: Number
{factions_locationfaction_home_world_uid}
Factions faction at current location home world unique ID
Returns: Text
{factions_faction_isnone}
Factions faction is faction none
Returns: Text
{factions_faction_comparisonname}
Factions faction comparison name
Returns: Text
{factions_locationfaction_leadername}
Factions faction at current location leader name
Returns: Text
{factions_player_minpower_rounded}
Factions player min power rounded
Returns: Number
{factions_locationfaction_home_world}
Factions faction at current location home world name
Returns: Text
{factions_faction_home_blocky}
Factions faction home Y rounded
Returns: Number
{factions_locationfaction_isoffline}
Factions faction at current location is faction considered offline [Raw frue/false]
Returns: Text
{factions_locationfaction_home_z}
Factions faction at current location home X
Returns: Number
{factions_power_rounded}
Factions power rounded
Returns: Number
{factions_faction_isnone_raw}
Factions faction is faction none [Raw frue/false]
Returns: Text
{factions_locationfaction_home_world_name}
Factions faction at current location home world name
Returns: Text
{factions_player_universe}
Factions player universe
Returns: Text
{factions_faction_landcount}
Factions faction landcount
Returns: Number
{factions_faction_isdefault}
Factions faction is default
Returns: Text
{factions_locationfaction_hasinflation}
Factions faction at current location has land inflation [Raw frue/false]
Returns: Text
{factions_locationfaction_home_chunk_entities}
Factions faction at current location home chunk amount of entities
Returns: Number
{factions_player_power_rounded}
Factions player power rounded
Returns: Number
{factions_faction_hasmotd}
Factions faction has motd
Returns: Text
{factions_faction_isalloffline}
Factions faction is all players offline
Returns: Text
{factions_faction_home_blockx}
Factions faction home X rounded
Returns: Number
{factions_locationfaction_home_y}
Factions faction at current location home X
Returns: Number
{factions_faction_maxpower_rounded}
Factions maxpower rounded
Returns: Number
{factions_locationfaction_home_chunk_tileentities}
Factions faction at current location home chunk amount of tile entities
Returns: Number
{factions_faction_power}
Factions power
Returns: Number
{factions_locationfaction_home_chunk_x}
Factions faction at current location home chunk X
Returns: Number
{factions_faction_isalloffline_raw}
Factions faction is all players offline [Raw frue/false]
Returns: Text
{factions_faction_universe}
Factions faction universe
Returns: Text
{factions_faction_home_world_players}
Factions faction home players in world
Returns: Number
{factions_locationfaction_home_x}
Factions faction at current location home X
Returns: Number
{factions_player_power}
Factions player power
Returns: Number
{factions_faction_hashome_raw}
Factions faction has home [Raw frue/false]
Returns: Text
{factions_locationfaction_home_world_players}
Factions faction at current location home players in world
Returns: Number
{factions_faction_home_pitch}
Factions faction home pitch
Returns: Number
{factions_locationfaction_maxpower}
Factions max power
Returns: Number
{factions_locationfaction_hasdescription}
Factions faction at current location has description [Raw frue/false]
Returns: Text
{factions_faction_hasdescription}
Factions faction has description
Returns: Text
{factions_faction_home_chunk_isloaded_raw}
Factions faction home chunk is loaded [Raw frue/false]
Returns: Text
{factions_infaction}
Factions has faction
Returns: Text
{factions_faction_hasdescription_raw}
Factions faction has description [Raw frue/false]
Returns: Text
{factions_faction_hashome}
Factions faction has home
Returns: Text
{factions_faction_home_chunk_z}
Factions faction home chunk Z
Returns: Number
{factions_faction_isexplosions}
Factions faction is explosions allowed
Returns: Text
{factions_faction_power_rounded}
Factions power rounded
Returns: Number
{factions_maxpower}
Factions max power
Returns: Number
{factions_faction_maxpower}
Factions max power
Returns: Number
{factions_locationfaction_power_rounded}
Factions power rounded
Returns: Number
{factions_faction_home_chunk_isloaded}
Factions faction home chunk is loaded
Returns: Text
{factions_locationfaction_comparisonname}
Factions faction at current location comparison name
Returns: Text
{factions_faction_isonline}
Factions faction is faction considered online
Returns: Text
{factions_locationfaction_name}
Factions faction at current location name
Returns: Text
{factions_locationfaction_description}
Factions faction at current location description
Returns: Text
{factions_locationfaction_landcount}
Factions faction at current location landcount
Returns: Number
{factions_locationfaction_created}
Factions faction at current location created (UNIX time)
Returns: Number
{factions_members_name#*}
Factions member name [unsorted] (example: {factions_members_name#1} )
Returns: Text
{factions_infaction_raw}
Factions has faction [Raw frue/false]
Returns: Text
{factions_faction_home_blockz}
Factions faction home Z rounded
Returns: Number
{factions_faction_home_world}
Factions faction home world name
Returns: Text
{factions_locationfaction_universe}
Factions faction at current location universe
Returns: Text
{factions_locationfaction_motd}
Factions faction at current location motd
Returns: Text
{factions_faction_isnormal_raw}
Factions faction is normal [Raw frue/false]
Returns: Text
{factions_locationfaction_hashome}
Factions faction at current location has home [Raw frue/false]
Returns: Text
{factions_locationfaction_maxpower_rounded}
Factions maxpower rounded
Returns: Number
{factions_locationfaction_hasmotd}
Factions faction at current location has motd [Raw frue/false]
Returns: Text
{factions_locationfaction_isalloffline}
Factions faction at current location is all players offline [Raw frue/false]
Returns: Text
{factions_faction_home_z}
Factions faction home X
Returns: Number
{factions_members_power#*}
Factions member power [unsorted] (example: {factions_members_power#1} )
Returns: Text
{factions_player_maxpower}
Factions player Max power
Returns: Number
galistener(top)
Description: GAListener placeholders
Link: https://www.spigotmc.org/resources/give-anything-listener.4501/
Placeholders
{galistener_bestvoter_votes}
GAListener best voter votes
Returns: Number
{galistener_votetotal}
GAListener vote total
Returns: Number
{galistener_lastvote}
GAListener last vote
Returns: Number
{galistener_bestvoter}
GAListener best voter
Returns: Text
gangsplus1(top)
Description: GangsPlus 1 placeholders
Link: http://www.spigotmc.org/resources/gangs-fights-homes-chat-bank.2604/
Placeholders
{gangsplus_gang_kills}
GangsPlus gang kills
Returns: Number
{gangsplus_gang_tag}
GangsPlus gang tag
Returns: Text
{gangsplus_gang_wlr}
GangsPlus gang win loose ratio
Returns: Number
{gangsplus_gang_size}
GangsPlus gang size
Returns: Number
{gangsplus_gang_rank}
GangsPlus gang rank
Returns: Text
{gangsplus_gang_leader}
GangsPlus gang leader
Returns: Text
{gangsplus_gang_deaths}
GangsPlus gang deaths
Returns: Number
{gangsplus_gang_friendlyfire}
GangsPlus gang allows friendly fire
Returns: Text
{gangsplus_gang_business_money}
GangsPlus gang tag
Returns: Number
{gangsplus_gang_online}
GangsPlus gang online members
Returns: Number
{gangsplus_gang_level}
GangsPlus gang level
Returns: Number
{gangsplus_gang_wins}
GangsPlus gang wins
Returns: Number
{gangsplus_gang_losses}
GangsPlus gang losses
Returns: Number
{gangsplus_gang_kdr}
GangsPlus gang Kill death ratio
Returns: Number
{gangsplus_gang_bank_money}
GangsPlus gang bank amount of money
Returns: Number
{gangsplus_in_gang}
GangsPlus is the player in a gang
Returns: Text
{gangsplus_gang_homes}
GangsPlus gang homes amount
Returns: Number
{gangsplus_gang}
GangsPlus gang name
Returns: Text
griefprevention(top)
Description: GriefPrevention placeholders
Link: http://www.spigotmc.org/resources/griefprevention.1884/
Placeholders
{griefprevention_accruedclaims}
GriefPrevention Accrued claims
Returns: Number
{griefprevention_currentclaim_height}
GriefPrevention current claim height
Returns: Number
{griefprevention_currentclaim_indatastore}
GriefPrevention current claim is in data store [Raw frue/false]
Returns: Text
{griefprevention_currentclaim_ownername}
GriefPrevention current claim owner name
Returns: Text
{griefprevention_bonusclaims}
GriefPrevention bonus claims
Returns: Number
{griefprevention_currentclaim_doorsopen}
GriefPrevention current claim are doors open [Raw frue/false]
Returns: Text
{griefprevention_remainingclaims}
GriefPrevention Remaining claims
Returns: Number
{griefprevention_currentclaim_areexplosivesallowed}
GriefPrevention current claim are explosives allowed [Raw frue/false]
Returns: Text
{griefprevention_currentclaim_area}
GriefPrevention current claim area
Returns: Number
{griefprevention_spamcount}
GriefPrevention spam count
Returns: Number
{griefprevention_claims}
GriefPrevention claims
Returns: Number
{griefprevention_currentclaim_width}
GriefPrevention current claim width
Returns: Number
{griefprevention_currentclaim_isadminclaim}
GriefPrevention current claim is admin claim [Raw frue/false]
Returns: Text
heroes(top)
Description: Heroes placeholders
Link: http://dev.bukkit.org/bukkit-plugins/heroes/
Placeholders
{heroes_class2}
Heroes secondary class name
Returns: Text
{heroes_class_maxlevel}
Heroes first class max level
Returns: Number
{heroes_class_basemana}
Heroes first class base mana
Returns: Number
{heroes_maxmana}
Heroes max mana
Returns: Number
{heroes_class2_basehealth}
Heroes secondary class base health
Returns: Number
{heroes_level}
Heroes level
Returns: Number
{heroes_class2_ismaster}
Heroes secondary class is master [Raw frue/false]
Returns: Text
{heroes_class2_expchange}
Heroes secondary class exp change
Returns: Number
{heroes_class_expchange}
Heroes first class exp change
Returns: Number
{heroes_class2_basemana}
Heroes secondary class base mana
Returns: Number
{heroes_class2_maxlevel}
Heroes secondary class max level
Returns: Number
{heroes_class2_exploss}
Heroes secondary class exp loss
Returns: Number
{heroes_party_leader}
Heroes party leader
Returns: Text
{heroes_class}
Heroes first class name
Returns: Text
{heroes_class_exploss}
Heroes first class exp loss
Returns: Number
{heroes_party_size}
Heroes party size
Returns: Number
{heroes_party_isnopvp}
Heroes party is no pvp [Raw frue/false]
Returns: Text
{heroes_class_basehealth}
Heroes first class base health
Returns: Number
{heroes_mana}
Heroes mana
Returns: Number
{heroes_class_tier}
Heroes first class tier
Returns: Number
{heroes_manaregen}
Heroes mana regeneration
Returns: Number
{heroes_class2_tier}
Heroes secondary class tier
Returns: Number
islandworld(top)
Description: IslandWorld placeholders
Link: https://www.spigotmc.org/resources/island-world-skyblock-replacement.2757/
Placeholders
{islandworld_island_locz_withparty}
IslandWorld island Z position with a party
Returns: Number
{islandworld_points_withparty}
IslandWorld points with a party [USE AT OWN RISK, MAY NOT BE ACCURATE]
Returns: Number
{islandworld_island_locx_withparty}
IslandWorld island X position with a party
Returns: Number
{islandworld_canbuild_withparty}
IslandWorld player can build here with a party [Raw frue/false]
Returns: Text
{islandworld_island_locy_withoutparty}
IslandWorld island Y position without a party
Returns: Number
{islandworld_members_withparty#*}
IslandWorld members with a party (example: {islandworld_members_withparty#1} )
Returns: Text
{islandworld_ishelping_raw}
IslandWorld player is helping island [Raw frue/false]
Returns: Text
{islandworld_island_locz_withoutparty}
IslandWorld island Z position without a party
Returns: Number
{islandworld_canbuild_withoutparty}
IslandWorld player can build here without a party [Raw frue/false]
Returns: Text
{islandworld_members_withoutparty#*}
IslandWorld members without a party (example: {islandworld_members_withoutparty#1} )
Returns: Text
{islandworld_island_locy_withparty}
IslandWorld island Y position with a party
Returns: Number
{islandworld_hasisland}
IslandWorld player has island
Returns: Text
{islandworld_ishelping}
IslandWorld player is helping island
Returns: Text
{islandworld_island_locx_withoutparty}
IslandWorld island X position without a party
Returns: Number
{islandworld_points_withoutparty}
IslandWorld points without a party [USE AT OWN RISK, MAY NOT BE ACCURATE]
Returns: Number
{islandworld_hasisland_raw}
IslandWorld player has island [Raw frue/false]
Returns: Text
jobs(top)
Description: Jobs (Original) placeholders
Link: http://dev.bukkit.org/bukkit-plugins/jobs/
Placeholders
{jobs_name_*}
Jobs name of job number #
Returns: Text
{jobs_description_*}
Jobs description of job number #
Returns: Text
{jobs_maxexp_*}
Jobs max exp of job number #
Returns: Text
{jobs_level_*}
Jobs level of job number #
Returns: Number
{jobs_maxlevel_*}
Jobs max level of job number #
Returns: Text
{jobs_exp_*}
Jobs exp of job number #
Returns: Number
{jobs_progression}
Jobs amount of jobs
Returns: Text
{jobs_username}
Jobs username
Returns: Text
jobsreborn(top)
Description: JobsReborn placeholders
Link: http://www.spigotmc.org/resources/jobs-reborn.4216/
Placeholders
{jobsreborn_maxlevel_*}
Jobs max level of job number #
Returns: Number
{jobsreborn_exp_*}
Jobs exp of job number #
Returns: Number
{jobsreborn_name_*}
Jobs name of job number #
Returns: Text
{jobsreborn_maxexp_*}
Jobs max exp of job number #
Returns: Number
{jobsreborn_description_*}
Jobs description of job number #
Returns: Text
{jobsreborn_username}
Jobs username
Returns: Text
{jobsreborn_progression}
Jobs amount of jobs
Returns: Number
{jobsreborn_level_*}
Jobs level of job number #
Returns: Number
killrewards(top)
Description: KillRewards placeholders
Link: http://www.spigotmc.org/resources/killrewards-sale_until_1-6-2015-redstonepvp-style.7013/
Placeholders
{killrewards_points}
KillRewards points
Returns: Number
{killrewards_level}
KillRewards level
Returns: Number
killstats(top)
Description: KillStats placeholders
Link: http://dev.bukkit.org/bukkit-plugins/killstats-v1-0/
Placeholders
{killstats_killsrank}
killStats kills rank
Returns: Text
{killstats_streakrank}
killStats streak rank
Returns: Text
{killstats_kdr}
killStats kill death ratio
Returns: Text
{killstats_deathsrank}
killStats deaths rank
Returns: Text
{killstats_kills}
killStats kills
Returns: Text
{killstats_kdrrank}
killStats kill death ratio rank
Returns: Text
{killstats_deaths}
killStats deaths
Returns: Text
{killstats_streak}
killStats streak
Returns: Text
killermoney(top)
Description: KillerMoney placeholders
Link: https://www.spigotmc.org/resources/killermoney.485/
Placeholders
{killermoney_cashtransferlimit}
KillerMoney Cash transfer limit
Returns: Text
{killermoney_cashtransferchance}
KillerMoney Cash transfer chance
Returns: Text
{killermoney_isspawnerfarmingdisabled}
KillerMoney is spawner farming disabled
Returns: Text
{killermoney_locale}
KillerMoney locale
Returns: Text
{killermoney_globalmoneymultiplier}
KillerMoney global money multiplier
Returns: Text
{killermoney_prefix}
KillerMoney prefix
Returns: Text
{killermoney_iscreativedisabled}
KillerMoney is creative mode functions disabled
Returns: Text
{killermoney_cashtransferpercent}
KillerMoney Cash transfer percent
Returns: Text
{killermoney_iseggfarmingdisabled}
KillerMoney is egg farming disabled
Returns: Text
{killermoney_currency}
KillerMoney Currency
Returns: Text
{killermoney_decimalplaces}
KillerMoney decimal places
Returns: Text
kingkits(top)
Description: KingKits placeholders
Link: https://www.spigotmc.org/resources/kingkits.2209/
Placeholders
{kingkits_killstreak}
KingKits player kill streak
Returns: Number
{kingkits_kit}
KingKits player kit
Returns: Text
{kingkits_score}
KingKits player score
Returns: Number
kitbattle(top)
Description: KitBattle placeholders
Link: https://www.spigotmc.org/resources/kitbattle-advanced.2872/
Placeholders
{kitbattle_map_world_name}
KitBattle player map world name
Returns: Text
{kitbattle_killstreak}
KitBattle player killstreak
Returns: Number
{kitbattle_rank_name}
KitBattle player rank name
Returns: Text
{kitbattle_map_chunk_x}
KitBattle player map chunk X
Returns: Number
{kitbattle_nextrank_requiredexp}
KitBattle player nextrank required exp
Returns: Number
{kitbattle_map_chunk_z}
KitBattle player map chunk Z
Returns: Number
{kitbattle_nextrank_name}
KitBattle player next rank name
Returns: Text
{kitbattle_kit_price}
KitBattle player kit price
Returns: Number
{kitbattle_map_chunk_isloaded}
KitBattle player map chunk is loaded [Raw frue/false]
Returns: Text
{kitbattle_coins}
KitBattle coins
Returns: Number
{kitbattle_kitunlockers}
KitBattle player kit unlockers
Returns: Number
{kitbattle_map_y}
KitBattle player map X
Returns: Number
{kitbattle_map_blocky}
KitBattle player map Y rounded
Returns: Number
{kitbattle_map_pitch}
KitBattle player map pitch
Returns: Number
{kitbattle_map_world_uid}
KitBattle player map world unique ID
Returns: Text
{kitbattle_map_world}
KitBattle player map world name
Returns: Text
{kitbattle_map_world_players}
KitBattle player map players in world
Returns: Number
{kitbattle_map_x}
KitBattle player map X
Returns: Number
{kitbattle_kit_name}
KitBattle player kit name
Returns: Text
{kitbattle_kit_isenabled}
KitBattle player is enabled [Raw frue/false]
Returns: Text
{kitbattle_map_yaw}
KitBattle player map yaw
Returns: Number
{kitbattle_map_chunk_entities}
KitBattle player map chunk amount of entities
Returns: Number
{kitbattle_map_z}
KitBattle player map X
Returns: Number
{kitbattle_map_chunk_tileentities}
KitBattle player map chunk amount of tile entities
Returns: Number
{kitbattle_deaths}
KitBattle player deaths
Returns: Number
{kitbattle_map_blockx}
KitBattle player map X rounded
Returns: Number
{kitbattle_rank_requiredexp}
KitBattle player rank required exp
Returns: Number
{kitbattle_map_blockz}
KitBattle player map Z rounded
Returns: Number
{kitbattle_kills}
KitBattle player kills
Returns: Number
subsidekoth(top)
Description: SubSide's KoTH placeholders
Link: https://www.spigotmc.org/resources/koth-king-of-the-hill.7689/
Placeholders
{koth_lootposition_chunk_x}
SubSide KoTH running game loot position chunk X
Returns: Number
{koth_isinarea_raw}
SubSide KoTH running game player is in area [Raw frue/false]
Returns: Text
{koth_secondsleft}
SubSide KoTH running game seconds left
Returns: Number
{koth_lootposition_world}
SubSide KoTH running game loot position world name
Returns: Text
{koth_minutescapped}
SubSide KoTH running game minutes capped
Returns: Number
{koth_lootposition_chunk_entities}
SubSide KoTH running game loot position chunk amount of entities
Returns: Number
{koth_lootposition_blocky}
SubSide KoTH running game loot position Y rounded
Returns: Number
{koth_middleposition_chunk_isloaded_raw}
SubSide KoTH running game middle position chunk is loaded [Raw frue/false]
Returns: Text
{koth_lootposition_world_players}
SubSide KoTH running game loot position players in world
Returns: Number
{koth_lootposition_z}
SubSide KoTH running game loot position X
Returns: Number
{koth_middleposition_yaw}
SubSide KoTH running game middle position yaw
Returns: Number
{koth_middleposition_blockx}
SubSide KoTH running game middle position X rounded
Returns: Number
{koth_middleposition_z}
SubSide KoTH running game middle position X
Returns: Number
{koth_cappingplayer}
SubSide KoTH running game capping player
Returns: Text
{koth_middleposition_chunk_z}
SubSide KoTH running game middle position chunk Z
Returns: Number
{koth_middleposition_world_players}
SubSide KoTH running game middle position players in world
Returns: Number
{koth_middleposition_world_uid}
SubSide KoTH running game middle position world unique ID
Returns: Text
{koth_lootposition_chunk_isloaded}
SubSide KoTH running game loot position chunk is loaded
Returns: Text
{koth_timeleft_formatted}
SubSide KoTH running game time left formatted
Returns: Text
{koth_lootposition_blockx}
SubSide KoTH running game loot position X rounded
Returns: Number
{koth_lastwinner}
SubSide KoTH running game last winner
Returns: Text
{koth_middleposition_chunk_entities}
SubSide KoTH running game middle position chunk amount of entities
Returns: Number
{koth_middleposition_world_name}
SubSide KoTH running game middle position world name
Returns: Text
{koth_lootposition_chunk_tileentities}
SubSide KoTH running game loot position chunk amount of tile entities
Returns: Number
{koth_middleposition_world}
SubSide KoTH running game middle position world name
Returns: Text
{koth_lootposition_world_uid}
SubSide KoTH running game loot position world unique ID
Returns: Text
{koth_minutesleft}
SubSide KoTH running game minutes left
Returns: Number
{koth_middleposition_y}
SubSide KoTH running game middle position X
Returns: Number
{koth_middleposition_chunk_tileentities}
SubSide KoTH running game middle position chunk amount of tile entities
Returns: Number
{koth_secondscapped}
SubSide KoTH running game seconds capped
Returns: Number
{koth_isinarea}
SubSide KoTH running game player is in area
Returns: Text
{koth_lootposition_world_name}
SubSide KoTH running game loot position world name
Returns: Text
{koth_name}
SubSide KoTH running game name
Returns: Text
{koth_lootposition_chunk_z}
SubSide KoTH running game loot position chunk Z
Returns: Number
{koth_totalsecondsleft}
SubSide KoTH running game total seconds left
Returns: Number
{koth_lootposition_chunk_isloaded_raw}
SubSide KoTH running game loot position chunk is loaded [Raw frue/false]
Returns: Text
{koth_middleposition_blockz}
SubSide KoTH running game middle position Z rounded
Returns: Number
{koth_lootposition_pitch}
SubSide KoTH running game loot position pitch
Returns: Number
{koth_middleposition_x}
SubSide KoTH running game middle position X
Returns: Number
{koth_lootposition_x}
SubSide KoTH running game loot position X
Returns: Number
{koth_timecapped_formatted}
SubSide KoTH running game time capped formatted
Returns: Text
{koth_middleposition_pitch}
SubSide KoTH running game middle position pitch
Returns: Number
{koth_totalsecondscapped}
SubSide KoTH running game total seconds capped
Returns: Number
{koth_lootchest}
SubSide KoTH running game loot chest
Returns: Text
{koth_middleposition_chunk_x}
SubSide KoTH running game middle position chunk X
Returns: Number
{koth_lootposition_yaw}
SubSide KoTH running game loot position yaw
Returns: Number
{koth_lengthminutes}
SubSide KoTH running game length in minutes
Returns: Number
{koth_lootposition_blockz}
SubSide KoTH running game loot position Z rounded
Returns: Number
{koth_middleposition_chunk_isloaded}
SubSide KoTH running game middle position chunk is loaded
Returns: Text
{koth_maxruntime}
SubSide KoTH running game max run time
Returns: Number
{koth_loot}
SubSide KoTH running game loot
Returns: Text
{koth_lengthseconds}
SubSide KoTH running game length in seconds
Returns: Number
{koth_lootposition_y}
SubSide KoTH running game loot position X
Returns: Number
{koth_middleposition_blocky}
SubSide KoTH running game middle position Y rounded
Returns: Number
lwc(top)
Description: LWC placeholders
Link: http://dev.bukkit.org/bukkit-plugins/lwc/
Placeholders
{lwc_chestslocked}
LWC Amount of chests locked
Returns: Number
leaderheads(top)
Description: LeaderHeads placeholders. Check the site for available stats: https://robindebaets.be/wiki/leaderheads/statistics
Link: http://www.spigotmc.org/resources/leaderheads-demo-server.2079/
Placeholders
{leaderheads_players:*#*}
LeaderHeads all time top players of stat (https://robindebaets.be/wiki/leaderheads/statistics) (example: {leaderheads_players:*#1} )
Returns: Text
{leaderheads_weekly_score:*#*}
LeaderHeads weekly top score of stat (https://robindebaets.be/wiki/leaderheads/statistics) (example: {leaderheads_weekly_score:*#1} )
Returns: Text
{leaderheads_monthly_score:*#*}
LeaderHeads monthly top score of stat (https://robindebaets.be/wiki/leaderheads/statistics) (example: {leaderheads_monthly_score:*#1} )
Returns: Text
{leaderheads_daily_players:*#*}
LeaderHeads daily top players of stat (https://robindebaets.be/wiki/leaderheads/statistics) (example: {leaderheads_daily_players:*#1} )
Returns: Text
{leaderheads_score:*#*}
LeaderHeads all time top score of stat (https://robindebaets.be/wiki/leaderheads/statistics) (example: {leaderheads_score:*#1} )
Returns: Text
{leaderheads_alltime_players:*#*}
LeaderHeads all time top players of stat (https://robindebaets.be/wiki/leaderheads/statistics) (example: {leaderheads_alltime_players:*#1} )
Returns: Text
{leaderheads_alltime_score:*#*}
LeaderHeads all time top score of stat (https://robindebaets.be/wiki/leaderheads/statistics) (example: {leaderheads_alltime_score:*#1} )
Returns: Text
{leaderheads_monthly_players:*#*}
LeaderHeads monthly top players of stat (https://robindebaets.be/wiki/leaderheads/statistics) (example: {leaderheads_monthly_players:*#1} )
Returns: Text
{leaderheads_daily_score:*#*}
LeaderHeads daily top score of stat (https://robindebaets.be/wiki/leaderheads/statistics) (example: {leaderheads_daily_score:*#1} )
Returns: Text
{leaderheads_weekly_players:*#*}
LeaderHeads weekly top players of stat (https://robindebaets.be/wiki/leaderheads/statistics) (example: {leaderheads_weekly_players:*#1} )
Returns: Text
legendquest(top)
Description: LegendQuest placeholders
Link: http://www.spigotmc.org/resources/legendquest-rpg.2120/
Placeholders
{legendquest_player_race_xpadjustsmelt}
LegendQuest player race XP adjust smelt
Returns: Number
{legendquest_player_race_basemana}
LegendQuest player race base mana
Returns: Number
{legendquest_player_canenchant}
LegendQuest player can enchant (true/false) [Raw frue/false]
Returns: Text
{legendquest_player_canbrew}
LegendQuest player can brew (true/false) [Raw frue/false]
Returns: Text
{legendquest_player_balance}
LegendQuest player balance
Returns: Number
{legendquest_player_skillpointsspent}
LegendQuest player skill points spent
Returns: Number
{legendquest_player_mainclass_xpadjustsmelt}
LegendQuest player class XP adjust smelt
Returns: Number
{legendquest_player_race_isdefault}
LegendQuest player race is default (true/false) [Raw frue/false]
Returns: Text
{legendquest_player_mainclass_manaperlevel}
LegendQuest player class mana per level
Returns: Number
{legendquest_player_race_basehealth}
LegendQuest player race base health
Returns: Number
{legendquest_player_mainclass_healthmod}
LegendQuest player class health mod
Returns: Number
{legendquest_player_mainclass_skillpoints}
LegendQuest player class skill points
Returns: Number
{legendquest_player_xp}
LegendQuest player XP
Returns: Number
{legendquest_player_raw_statcon}
LegendQuest player raw Stat CON
Returns: Number
{legendquest_player_race_skillpointsperlevel}
LegendQuest player race skillpointsperlevel
Returns: Number
{legendquest_player_race_plural}
LegendQuest player race plural name
Returns: Text
{legendquest_player_mainclass_frequency}
LegendQuest player class frequency
Returns: Number
{legendquest_player_mainclass_description}
LegendQuest player class description
Returns: Text
{legendquest_player_race_xpadjustmine}
LegendQuest player race XP adjust mine
Returns: Number
{legendquest_player_mainclass_longdesc}
LegendQuest player class long description
Returns: Text
{legendquest_player_mainclass_allowcrafting}
LegendQuest player class allow crafting (true/false) [Raw frue/false]
Returns: Text
{legendquest_player_maxskillpointsleft}
LegendQuest player max skill points left
Returns: Number
{legendquest_player_mainclass_allowenchanting}
LegendQuest player class allow enchanting (true/false) [Raw frue/false]
Returns: Text
{legendquest_player_race_name}
LegendQuest player race name
Returns: Text
{legendquest_player_mainclass_xpadjustkill}
LegendQuest player class XP adjust kill
Returns: Number
{legendquest_player_mana}
LegendQuest player mana
Returns: Number
{legendquest_player_mainclass_allowtaming}
LegendQuest player class allow taming (true/false) [Raw frue/false]
Returns: Text
{legendquest_player_mainclass_allowsmelting}
LegendQuest player class allow smelting (true/false) [Raw frue/false]
Returns: Text
{legendquest_player_raw_statdex}
LegendQuest player raw Stat DEX
Returns: Number
{legendquest_player_raw_statstr}
LegendQuest player raw Stat STR
Returns: Number
{legendquest_player_mainclass_healthperlevel}
LegendQuest player class health per level
Returns: Number
{legendquest_player_racechanged}
LegendQuest player race changed (true/false) [Raw frue/false]
Returns: Text
{legendquest_player_mainclass_allowrepairing}
LegendQuest player class allow repairing (true/false) [Raw frue/false]
Returns: Text
{legendquest_player_maxhp}
LegendQuest player max HP
Returns: Number
{legendquest_player_race_frequency}
LegendQuest player race frequency
Returns: Number
{legendquest_player_race_basespeed}
LegendQuest player race base speed
Returns: Number
{legendquest_player_mainclass_manabonus}
LegendQuest player class mana bonus
Returns: Number
{legendquest_player_raw_statwis}
LegendQuest player raw Stat WIS
Returns: Number
{legendquest_player_cancraft}
LegendQuest player can craft (true/false) [Raw frue/false]
Returns: Text
{legendquest_player_cantame}
LegendQuest player can tame(true/false) [Raw frue/false]
Returns: Text
{legendquest_player_race_description}
LegendQuest player race long description
Returns: Text
{legendquest_player_health}
LegendQuest player health
Returns: Number
{legendquest_player_speed}
LegendQuest player speed
Returns: Number
{legendquest_player_race_skillpoints}
LegendQuest player race skill points
Returns: Number
{legendquest_player_race_xpadjustkill}
LegendQuest player race XP adjust kill
Returns: Number
{legendquest_player_raw_statchr}
LegendQuest player raw Stat CHR
Returns: Number
{legendquest_player_raw_statint}
LegendQuest player raw Stat INT
Returns: Number
{legendquest_player_race_manapersecond}
LegendQuest player race mana per second
Returns: Number
{legendquest_player_mainclass_allowbrewing}
LegendQuest player class allow brewing (true/false) [Raw frue/false]
Returns: Text
{legendquest_player_skillpointsleft}
LegendQuest player skill points left
Returns: Number
{legendquest_player_canrepair}
LegendQuest player can repair (true/false) [Raw frue/false]
Returns: Text
{legendquest_player_maxmana}
LegendQuest player max mana
Returns: Number
{legendquest_player_mainclass_speedmod}
LegendQuest player class speed mod
Returns: Number
{legendquest_player_karma}
LegendQuest player karma
Returns: Number
{legendquest_player_mainclass_manapersecond}
LegendQuest player class mana per second
Returns: Number
{legendquest_player_mainclass_xpadjustmine}
LegendQuest player class XP adjust mine
Returns: Number
{legendquest_player_cansmelt}
LegendQuest player can smelt (true/false) [Raw frue/false]
Returns: Text
{legendquest_player_mainclass_skillpointsperlevel}
LegendQuest player class skill points per level
Returns: Number
{legendquest_player_mainclass}
LegendQuest player class name
Returns: Text
libsdisguises(top)
Description: LibsDisguises placeholders
Link: http://www.spigotmc.org/resources/libs-disguises.81/
Placeholders
{libsdisguises_disguise}
LibsDisguises Disguise
Returns: Text
{libsdisguises_disguise_type}
LibsDisguises Disguise type
Returns: Unknown
magic(top)
Description: Magic placeholders
Link: https://www.spigotmc.org/resources/magic.1056/
Placeholders
{magic_magespendingbatches_activewand_activespell_costreduction#*}
Magic current mages online with pending batches (players or command blocks) active wand active spell cost reduction (example: {magic_magespendingbatches_activewand_activespell_costreduction#1} )
Returns: Text
{magic_magespendingbatches_activewand_activespell_range#*}
Magic current mages online with pending batches (players or command blocks) active wand active spell range (example: {magic_magespendingbatches_activewand_activespell_range#1} )
Returns: Text
{magic_magespendingbatches_haslocation#*_raw}
Magic current mages online with pending batches (players or command blocks) has location (example: {magic_magespendingbatches_haslocation#1} ) [Raw frue/false]
Returns: Text
{magic_magespendingbatches_power#*}
Magic current mages online with pending batches (players or command blocks) power (example: {magic_magespendingbatches_power#1} )
Returns: Text
{magic_magespendingbatches_activewand_activespell_earns#*}
Magic current mages online with pending batches (players or command blocks) active wand active spell earns (example: {magic_magespendingbatches_activewand_activespell_earns#1} )
Returns: Text
{magic_magespendingbatches_hasstoredinventory#*}
Magic current mages online with pending batches (players or command blocks) has stored inventory (example: {magic_magespendingbatches_hasstoredinventory#1} )
Returns: Text
{magic_magespendingbatches_activewand_activespell_key#*}
Magic current mages online with pending batches (players or command blocks) active wand active spell key (example: {magic_magespendingbatches_activewand_activespell_key#1} )
Returns: Text
{magic_currentmages_costreduction#*}
Magic current mages online (players or command blocks) cost reduction (example: {magic_currentmages_costreduction#1} )
Returns: Text
{magic_mage_displayname}
Magic player mage display name
Returns: Text
{magic_magespendingbatches_activewand_activespell_castcount#*}
Magic current mages online with pending batches (players or command blocks) active wand active spell cast count (example: {magic_magespendingbatches_activewand_activespell_castcount#1} )
Returns: Text
{magic_mage_activewand_templatekey}
Magic player mage active template key
Returns: Text
{magic_mage_power}
Magic player mage power
Returns: Number
{magic_currentmages_level#*}
Magic current mages online (players or command blocks) level (example: {magic_currentmages_level#1} )
Returns: Text
{magic_magespendingbatches_activewand_activespell_extendeddescription#*}
Magic current mages online with pending batches (players or command blocks) active wand active spell extended description (example: {magic_magespendingbatches_activewand_activespell_extendeddescription#1} )
Returns: Text
{magic_currentmages_activewand_activespell_key#*}
Magic current mages online (players or command blocks) active wand active spell key (example: {magic_currentmages_activewand_activespell_key#1} )
Returns: Text
{magic_currentmages_activewand_activespell_remainingcooldown#*}
Magic current mages online (players or command blocks) active wand active spell remaining cooldown (example: {magic_currentmages_activewand_activespell_remainingcooldown#1} )
Returns: Text
{magic_currentmages_hasstoredinventory#*}
Magic current mages online (players or command blocks) has stored inventory (example: {magic_currentmages_hasstoredinventory#1} )
Returns: Text
{magic_currentmages_activewand_activespell_cooldown#*}
Magic current mages online (players or command blocks) active wand active spell cooldown (example: {magic_currentmages_activewand_activespell_cooldown#1} )
Returns: Text
{magic_magespendingbatches_activewand_activespell_name#*}
Magic current mages online with pending batches (players or command blocks) active wand active spell name (example: {magic_magespendingbatches_activewand_activespell_name#1} )
Returns: Text
{magic_currentmages_isatmaxskillpoints#*}
Magic current mages online (players or command blocks) is at max skill points (example: {magic_currentmages_isatmaxskillpoints#1} )
Returns: Text
{magic_currentmages_isvalid#*_raw}
Magic current mages online (players or command blocks) is valid (example: {magic_currentmages_isvalid#1} ) [Raw frue/false]
Returns: Text
{magic_isupgrade}
Magic is the item in your hand an upgrade [Raw frue/false]
Returns: Text
{magic_brushes#*}
Magic brushes (example: {magic_brushes#1} )
Returns: Text
{magic_magespendingbatches_isdead#*_raw}
Magic current mages online with pending batches (players or command blocks) is dead (example: {magic_magespendingbatches_isdead#1} ) [Raw frue/false]
Returns: Text
{magic_magespendingbatches_activewand_templatekey#*}
Magic current mages online with pending batches (players or command blocks) active wand template key (example: {magic_magespendingbatches_activewand_templatekey#1} )
Returns: Text
{magic_currentmages_mana#*}
Magic current mages online (players or command blocks) mana (example: {magic_currentmages_mana#1} )
Returns: Text
{magic_magespendingbatches_activewand_activespell_leveldescription#*}
Magic current mages online with pending batches (players or command blocks) active wand active spell level description (example: {magic_magespendingbatches_activewand_activespell_leveldescription#1} )
Returns: Text
{magic_mage_isatmaxskillpoints}
Magic player mage is at max skill points [Raw frue/false]
Returns: Text
{magic_mage_ispvpallowed}
Magic player mage is pvp allowed at player position [Raw frue/false]
Returns: Text
{magic_mage_isloading}
Magic player mage is loading [Raw frue/false]
Returns: Text
{magic_mage_activewand_healthregeneration}
Magic player mage active wand health regeneration
Returns: Number
{magic_iswand}
Magic is the item in your hand a wand [Raw frue/false]
Returns: Text
{magic_currentmages_activewand_activespell_alias#*}
Magic current mages online (players or command blocks) active wand active spell alias (example: {magic_currentmages_activewand_activespell_alias#1} )
Returns: Text
{magic_magespendingbatches_activewand_healthregeneration#*}
Magic current mages online with pending batches (players or command blocks) active wand health regeneration (example: {magic_magespendingbatches_activewand_healthregeneration#1} )
Returns: Text
{magic_currentmages_name#*}
Magic current mages online (players or command blocks) name (example: {magic_currentmages_name#1} )
Returns: Text
{magic_magespendingbatches_issuperpowered#*_raw}
Magic current mages online with pending batches (players or command blocks) is super powered (example: {magic_magespendingbatches_issuperpowered#1} ) [Raw frue/false]
Returns: Text
{magic_mage_isplayer}
Magic player mage is player [Raw frue/false]
Returns: Text
{magic_currentmages_iscooldownfree#*_raw}
Magic current mages online (players or command blocks) is cooldown free (example: {magic_currentmages_iscooldownfree#1} ) [Raw frue/false]
Returns: Text
{magic_magespendingbatches_cooldownreduction#*}
Magic current mages online with pending batches (players or command blocks) cooldown reduction (example: {magic_magespendingbatches_cooldownreduction#1} )
Returns: Text
{magic_mage_activewand_power}
Magic player mage active wand power
Returns: Number
{magic_currentmages_displayname#*}
Magic current mages online (players or command blocks) display name (example: {magic_currentmages_displayname#1} )
Returns: Text
{magic_currentmages_isloading#*_raw}
Magic current mages online (players or command blocks) is loading (example: {magic_currentmages_isloading#1} ) [Raw frue/false]
Returns: Text
{magic_currentmages_isstealth#*}
Magic current mages online (players or command blocks) is stealth (example: {magic_currentmages_isstealth#1} )
Returns: Text
{magic_mage_isvalid}
Magic player mage is valid [Raw frue/false]
Returns: Text
{magic_magespendingbatches_rangemultiplier#*}
Magic current mages online with pending batches (players or command blocks) range multiplier (example: {magic_magespendingbatches_rangemultiplier#1} )
Returns: Text
{magic_magespendingbatches_debuglevel#*}
Magic current mages online with pending batches (players or command blocks) debug level (example: {magic_magespendingbatches_debuglevel#1} )
Returns: Text
{magic_magespendingbatches_activewand_activespell_worth#*}
Magic current mages online with pending batches (players or command blocks) active wand active spell worth (example: {magic_magespendingbatches_activewand_activespell_worth#1} )
Returns: Text
{magic_magespendingbatches_activewand_activespell_cooldown#*}
Magic current mages online with pending batches (players or command blocks) active wand active spell cooldown (example: {magic_magespendingbatches_activewand_activespell_cooldown#1} )
Returns: Text
{magic_magespendingbatches_remainingcooldown#*}
Magic current mages online with pending batches (players or command blocks) remaining cooldown (example: {magic_magespendingbatches_remainingcooldown#1} )
Returns: Text
{magic_magespendingbatches_isonline#*_raw}
Magic current mages online with pending batches (players or command blocks) is online (example: {magic_magespendingbatches_isonline#1} ) [Raw frue/false]
Returns: Text
{magic_currentmages_isdead#*}
Magic current mages online (players or command blocks) is dead (example: {magic_currentmages_isdead#1} )
Returns: Text
{magic_currentmages_issneaking#*_raw}
Magic current mages online (players or command blocks) is sneaking (example: {magic_currentmages_issneaking#1} ) [Raw frue/false]
Returns: Text
{magic_magespendingbatches_isquiet#*_raw}
Magic current mages online with pending batches (players or command blocks) is quiet (example: {magic_magespendingbatches_isquiet#1} ) [Raw frue/false]
Returns: Text
{magic_currentmages_iscostfree#*}
Magic current mages online (players or command blocks) is cost free (example: {magic_currentmages_iscostfree#1} )
Returns: Text
{magic_magespendingbatches_isstealth#*}
Magic current mages online with pending batches (players or command blocks) is stealth (example: {magic_magespendingbatches_isstealth#1} )
Returns: Text
{magic_mage_costreduction}
Magic player mage cost reduction
Returns: Number
{magic_currentmages_activewand_activespell_extendeddescription#*}
Magic current mages online (players or command blocks) active wand active spell extended description (example: {magic_currentmages_activewand_activespell_extendeddescription#1} )
Returns: Text
{magic_mage_activewand_activespellkey}
Magic player mage active wand active spell key
Returns: Text
{magic_currentmages_issneaking#*}
Magic current mages online (players or command blocks) is sneaking (example: {magic_currentmages_issneaking#1} )
Returns: Text
{magic_currentmages_activewand_name#*}
Magic current mages online (players or command blocks) active wand name (example: {magic_currentmages_activewand_name#1} )
Returns: Text
{magic_magespendingbatches_activewand_activespell_description#*}
Magic current mages online with pending batches (players or command blocks) active wand active spell description (example: {magic_magespendingbatches_activewand_activespell_description#1} )
Returns: Text
{magic_magespendingbatches_hasstoredinventory#*_raw}
Magic current mages online with pending batches (players or command blocks) has stored inventory (example: {magic_magespendingbatches_hasstoredinventory#1} ) [Raw frue/false]
Returns: Text
{magic_currentmages_costscale#*}
Magic current mages online (players or command blocks) cost scale (example: {magic_currentmages_costscale#1} )
Returns: Text
{magic_magespendingbatches_issneaking#*}
Magic current mages online with pending batches (players or command blocks) is sneaking (example: {magic_magespendingbatches_issneaking#1} )
Returns: Text
{magic_mage_debuglevel}
Magic player mage debug level
Returns: Number
{magic_magespendingbatches_activewand_worth#*}
Magic current mages online with pending batches (players or command blocks) active wand worth (example: {magic_magespendingbatches_activewand_worth#1} )
Returns: Text
{magic_mage_iscooldownfree}
Magic player mage is cooldown free [Raw frue/false]
Returns: Text
{magic_mage_skillpoints}
Magic player mage skill points
Returns: Number
{magic_currentmages_iscooldownfree#*}
Magic current mages online (players or command blocks) is cooldown free (example: {magic_currentmages_iscooldownfree#1} )
Returns: Text
{magic_currentmages_activewand_activebrushkey#*}
Magic current mages online (players or command blocks) active wand active brush key (example: {magic_currentmages_activewand_activebrushkey#1} )
Returns: Text
{magic_currentmages_activewand_activespell_permissionnode#*}
Magic current mages online (players or command blocks) active wand active spell permission node (example: {magic_currentmages_activewand_activespell_permissionnode#1} )
Returns: Text
{magic_magespendingbatches_issuperpowered#*}
Magic current mages online with pending batches (players or command blocks) is super powered (example: {magic_magespendingbatches_issuperpowered#1} )
Returns: Text
{magic_currentmages_haslocation#*_raw}
Magic current mages online (players or command blocks) has location (example: {magic_currentmages_haslocation#1} ) [Raw frue/false]
Returns: Text
{magic_magespendingbatches_activewand_activespellkey#*}
Magic current mages online with pending batches (players or command blocks) active wand active spell key (example: {magic_magespendingbatches_activewand_activespellkey#1} )
Returns: Text
{magic_magespendingbatches_displayname#*}
Magic current mages online with pending batches (players or command blocks) display name (example: {magic_magespendingbatches_displayname#1} )
Returns: Text
{magic_mage_isdead}
Magic player mage is dead [Raw frue/false]
Returns: Text
{magic_currentmages_issuperprotected#*}
Magic current mages online (players or command blocks) is super protected (example: {magic_currentmages_issuperprotected#1} )
Returns: Text
{magic_mage_radiusmultiplier}
Magic player mage radius multiplier
Returns: Number
{magic_magespendingbatches_haslocation#*}
Magic current mages online with pending batches (players or command blocks) has location (example: {magic_magespendingbatches_haslocation#1} )
Returns: Text
{magic_magespendingbatches_costreduction#*}
Magic current mages online with pending batches (players or command blocks) cost reduction (example: {magic_magespendingbatches_costreduction#1} )
Returns: Text
{magic_magespendingbatches_radiusmultiplier#*}
Magic current mages online with pending batches (players or command blocks) radius multiplier (example: {magic_magespendingbatches_radiusmultiplier#1} )
Returns: Text
{magic_magespendingbatches_iscostfree#*}
Magic current mages online with pending batches (players or command blocks) is cost free (example: {magic_magespendingbatches_iscostfree#1} )
Returns: Text
{magic_mage_constructionmultiplier}
Magic player mage construction multiplier
Returns: Number
{magic_magespendingbatches_activewand_activebrushkey#*}
Magic current mages online with pending batches (players or command blocks) active wand active brush key (example: {magic_magespendingbatches_activewand_activebrushkey#1} )
Returns: Text
{magic_currentmages_isloading#*}
Magic current mages online (players or command blocks) is loading (example: {magic_currentmages_isloading#1} )
Returns: Text
{magic_magespendingbatches_isstealth#*_raw}
Magic current mages online with pending batches (players or command blocks) is stealth (example: {magic_magespendingbatches_isstealth#1} ) [Raw frue/false]
Returns: Text
{magic_currentmages_activewand_activespell_name#*}
Magic current mages online (players or command blocks) active wand active spell name (example: {magic_currentmages_activewand_activespell_name#1} )
Returns: Text
{magic_magespendingbatches_isvalid#*_raw}
Magic current mages online with pending batches (players or command blocks) is valid (example: {magic_magespendingbatches_isvalid#1} ) [Raw frue/false]
Returns: Text
{magic_currentmages_activewand_activespell_leveldescription#*}
Magic current mages online (players or command blocks) active wand active spell level description (example: {magic_currentmages_activewand_activespell_leveldescription#1} )
Returns: Text
{magic_magespendingbatches_iscooldownfree#*_raw}
Magic current mages online with pending batches (players or command blocks) is cooldown free (example: {magic_magespendingbatches_iscooldownfree#1} ) [Raw frue/false]
Returns: Text
{magic_mage_activewand_cooldownreduction}
Magic player mage active wand cooldown reduction
Returns: Number
{magic_magespendingbatches_skillpoints#*}
Magic current mages online with pending batches (players or command blocks) skill points (example: {magic_magespendingbatches_skillpoints#1} )
Returns: Text
{magic_mage_activewand_costreduction}
Magic player mage active wand cost reduction
Returns: Number
{magic_magespendingbatches_damagemultiplier#*}
Magic current mages online with pending batches (players or command blocks) damage multiplier (example: {magic_magespendingbatches_damagemultiplier#1} )
Returns: Text
{magic_currentmages_iscostfree#*_raw}
Magic current mages online (players or command blocks) is cost free (example: {magic_currentmages_iscostfree#1} ) [Raw frue/false]
Returns: Text
{magic_currentmages_activewand_activespell_duration#*}
Magic current mages online (players or command blocks) active wand active spell duration (example: {magic_currentmages_activewand_activespell_duration#1} )
Returns: Text
{magic_mage_activewand_worth}
Magic player mage active wand worth
Returns: Number
{magic_currentmages_activewand_activespellkey#*}
Magic current mages online (players or command blocks) active wand active spell key (example: {magic_currentmages_activewand_activespellkey#1} )
Returns: Text
{magic_magespendingbatches_level#*}
Magic current mages online with pending batches (players or command blocks) level (example: {magic_magespendingbatches_level#1} )
Returns: Text
{magic_currentmages_activewand_activespell_effectparticle#*}
Magic current mages online (players or command blocks) active wand active spell effect particle (example: {magic_currentmages_activewand_activespell_effectparticle#1} )
Returns: Text
{magic_magespendingbatches_issneaking#*_raw}
Magic current mages online with pending batches (players or command blocks) is sneaking (example: {magic_magespendingbatches_issneaking#1} ) [Raw frue/false]
Returns: Text
{magic_currentmages_radiusmultiplier#*}
Magic current mages online (players or command blocks) radius multiplier (example: {magic_currentmages_radiusmultiplier#1} )
Returns: Text
{magic_currentmages_activewand_activespell_earns#*}
Magic current mages online (players or command blocks) active wand active spell earns (example: {magic_currentmages_activewand_activespell_earns#1} )
Returns: Text
{magic_magespendingbatches_constructionmultiplier#*}
Magic current mages online with pending batches (players or command blocks) construction multiplier (example: {magic_magespendingbatches_constructionmultiplier#1} )
Returns: Text
{magic_magespendingbatches_isloading#*_raw}
Magic current mages online with pending batches (players or command blocks) is loading (example: {magic_magespendingbatches_isloading#1} ) [Raw frue/false]
Returns: Text
{magic_mage_mana}
Magic player mage mana
Returns: Number
{magic_magespendingbatches_experience#*}
Magic current mages online with pending batches (players or command blocks) experience (example: {magic_magespendingbatches_experience#1} )
Returns: Text
{magic_currentmages_hasstoredinventory#*_raw}
Magic current mages online (players or command blocks) has stored inventory (example: {magic_currentmages_hasstoredinventory#1} ) [Raw frue/false]
Returns: Text
{magic_currentmages_activewand_activespell_range#*}
Magic current mages online (players or command blocks) active wand active spell range (example: {magic_currentmages_activewand_activespell_range#1} )
Returns: Text
{magic_magespendingbatches_activewand_activespell_alias#*}
Magic current mages online with pending batches (players or command blocks) active wand active spell alias (example: {magic_magespendingbatches_activewand_activespell_alias#1} )
Returns: Text
{magic_currentmages_isstealth#*_raw}
Magic current mages online (players or command blocks) is stealth (example: {magic_currentmages_isstealth#1} ) [Raw frue/false]
Returns: Text
{magic_magespendingbatches_activewand_activespell_duration#*}
Magic current mages online with pending batches (players or command blocks) active wand active spell duration (example: {magic_magespendingbatches_activewand_activespell_duration#1} )
Returns: Text
{magic_magespendingbatches_issuperprotected#*_raw}
Magic current mages online with pending batches (players or command blocks) is super protected (example: {magic_magespendingbatches_issuperprotected#1} ) [Raw frue/false]
Returns: Text
{magic_currentmages_isvalid#*}
Magic current mages online (players or command blocks) is valid (example: {magic_currentmages_isvalid#1} )
Returns: Text
{magic_mage_activewand_activebrushkey}
Magic player mage active wand active brush key
Returns: Text
{magic_mage_activewand_id}
Magic player mage active wand id
Returns: Text
{magic_currentmages_activewand_activespell_requiredupgradecasts#*}
Magic current mages online (players or command blocks) active wand active spell required upgrade casts (example: {magic_currentmages_activewand_activespell_requiredupgradecasts#1} )
Returns: Text
{magic_mage_id}
Magic player mage id
Returns: Text
{magic_currentmages_cooldownreduction#*}
Magic current mages online (players or command blocks) cooldown reduction (example: {magic_currentmages_cooldownreduction#1} )
Returns: Text
{magic_mage_costscale}
Magic player mage cost scale
Returns: Number
{magic_magespendingbatches_isvalid#*}
Magic current mages online with pending batches (players or command blocks) is valid (example: {magic_magespendingbatches_isvalid#1} )
Returns: Text
{magic_mage_activewand_costscale}
Magic player mage active wand cost scale
Returns: Number
{magic_mage_haslocation}
Magic player mage has location [Raw frue/false]
Returns: Text
{magic_currentmages_isatmaxskillpoints#*_raw}
Magic current mages online (players or command blocks) is at max skill points (example: {magic_currentmages_isatmaxskillpoints#1} ) [Raw frue/false]
Returns: Text
{magic_mage_rangemultiplier}
Magic player mage range multiplier
Returns: Number
{magic_currentmages_debuglevel#*}
Magic current mages online (players or command blocks) debug level (example: {magic_currentmages_debuglevel#1} )
Returns: Text
{magic_mage_issneaking}
Magic player mage is sneaking [Raw frue/false]
Returns: Text
{magic_playernames#*}
Magic player names (example: {magic_playernames#1} )
Returns: Text
{magic_magespendingbatches_iscostfree#*_raw}
Magic current mages online with pending batches (players or command blocks) is cost free (example: {magic_magespendingbatches_iscostfree#1} ) [Raw frue/false]
Returns: Text
{magic_currentmages_activewand_activespell_magecooldowndescription#*}
Magic current mages online (players or command blocks) active wand active spell mage cooldown description (example: {magic_currentmages_activewand_activespell_magecooldowndescription#1} )
Returns: Text
{magic_magespendingbatches_activewand_activespell_costscale#*}
Magic current mages online with pending batches (players or command blocks) active wand active spell cost scale (example: {magic_magespendingbatches_activewand_activespell_costscale#1} )
Returns: Text
{magic_currentmages_isonline#*_raw}
Magic current mages online (players or command blocks) is online (example: {magic_currentmages_isonline#1} ) [Raw frue/false]
Returns: Text
{magic_currentmages_activewand_activespell_cooldowndescription#*}
Magic current mages online (players or command blocks) active wand active spell cooldown description (example: {magic_currentmages_activewand_activespell_cooldowndescription#1} )
Returns: Text
{magic_mage_activewand_hungerregeneration}
Magic player mage active wand hunger regeneration
Returns: Number
{magic_currentmages_issuperpowered#*}
Magic current mages online (players or command blocks) is super powered (example: {magic_currentmages_issuperpowered#1} )
Returns: Text
{magic_currentmages_activewand_activespell_description#*}
Magic current mages online (players or command blocks) active wand active spell description (example: {magic_currentmages_activewand_activespell_description#1} )
Returns: Text
{magic_magespendingbatches_activewand_activespell_effectparticle#*}
Magic current mages online with pending batches (players or command blocks) active wand active spell effect particle (example: {magic_magespendingbatches_activewand_activespell_effectparticle#1} )
Returns: Text
{magic_mage_iscostfree}
Magic player mage is cost free [Raw frue/false]
Returns: Text
{magic_currentmages_activewand_templatekey#*}
Magic current mages online (players or command blocks) active wand template key (example: {magic_currentmages_activewand_templatekey#1} )
Returns: Text
{magic_magespendingbatches_isatmaxskillpoints#*_raw}
Magic current mages online with pending batches (players or command blocks) is at max skill points (example: {magic_magespendingbatches_isatmaxskillpoints#1} ) [Raw frue/false]
Returns: Text
{magic_mage_damagemultiplier}
Magic player mage damage multiplier
Returns: Number
{magic_magespendingbatches_activewand_activespell_requiredupgradecasts#*}
Magic current mages online with pending batches (players or command blocks) active wand active spell required upgrade casts (example: {magic_magespendingbatches_activewand_activespell_requiredupgradecasts#1} )
Returns: Text
{magic_magespendingbatches_isonline#*}
Magic current mages online with pending batches (players or command blocks) is online (example: {magic_magespendingbatches_isonline#1} )
Returns: Text
{magic_mage_isonline}
Magic player mage is online [Raw frue/false]
Returns: Text
{magic_currentmages_haslocation#*}
Magic current mages online (players or command blocks) has location (example: {magic_currentmages_haslocation#1} )
Returns: Text
{magic_magespendingbatches_iscooldownfree#*}
Magic current mages online with pending batches (players or command blocks) is cooldown free (example: {magic_magespendingbatches_iscooldownfree#1} )
Returns: Text
{magic_isspell}
Magic is the item in your hand a spell [Raw frue/false]
Returns: Text
{magic_mage_isstealth}
Magic player mage is stealth [Raw frue/false]
Returns: Text
{magic_magespendingbatches_activewand_hungerregeneration#*}
Magic current mages online with pending batches (players or command blocks) active wand hunger regeneration (example: {magic_magespendingbatches_activewand_hungerregeneration#1} )
Returns: Text
{magic_currentmages_issuperprotected#*_raw}
Magic current mages online (players or command blocks) is super protected (example: {magic_currentmages_issuperprotected#1} ) [Raw frue/false]
Returns: Text
{magic_magespendingbatches_issuperprotected#*}
Magic current mages online with pending batches (players or command blocks) is super protected (example: {magic_magespendingbatches_issuperprotected#1} )
Returns: Text
{magic_currentmages_activewand_activespell_costreduction#*}
Magic current mages online (players or command blocks) active wand active spell cost reduction (example: {magic_currentmages_activewand_activespell_costreduction#1} )
Returns: Text
{magic_magespendingbatches_isplayer#*}
Magic current mages online with pending batches (players or command blocks) is player (example: {magic_magespendingbatches_isplayer#1} )
Returns: Text
{magic_magespendingbatches_activewand_activespell_magecooldowndescription#*}
Magic current mages online with pending batches (players or command blocks) active wand active spell mage cooldown description (example: {magic_magespendingbatches_activewand_activespell_magecooldowndescription#1} )
Returns: Text
{magic_mage_issuperprotected}
Magic player mage is super protected [Raw frue/false]
Returns: Text
{magic_magespendingbatches_isquiet#*}
Magic current mages online with pending batches (players or command blocks) is quiet (example: {magic_magespendingbatches_isquiet#1} )
Returns: Text
{magic_mage_issuperpowered}
Magic player mage is super powered [Raw frue/false]
Returns: Text
{magic_magespendingbatches_isatmaxskillpoints#*}
Magic current mages online with pending batches (players or command blocks) is at max skill points (example: {magic_magespendingbatches_isatmaxskillpoints#1} )
Returns: Text
{magic_mage_isquiet}
Magic player mage is quiet [Raw frue/false]
Returns: Text
{magic_mage_activewand}
Magic player mage active wand active brush key
Returns: Text
{magic_currentmages_activewand_hungerregeneration#*}
Magic current mages online (players or command blocks) active wand hunger regeneration (example: {magic_currentmages_activewand_hungerregeneration#1} )
Returns: Text
{magic_magespendingbatches_isdead#*}
Magic current mages online with pending batches (players or command blocks) is dead (example: {magic_magespendingbatches_isdead#1} )
Returns: Text
{magic_currentmages_activewand_worth#*}
Magic current mages online (players or command blocks) active wand worth (example: {magic_currentmages_activewand_worth#1} )
Returns: Text
{magic_currentmages_isquiet#*_raw}
Magic current mages online (players or command blocks) is quiet (example: {magic_currentmages_isquiet#1} ) [Raw frue/false]
Returns: Text
{magic_mage_hasstoredinventory}
Magic player mage has stored inventory [Raw frue/false]
Returns: Text
{magic_magespendingbatches_activewand_activespell_iconurl#*}
Magic current mages online with pending batches (players or command blocks) active wand active spell icon URL (example: {magic_magespendingbatches_activewand_activespell_iconurl#1} )
Returns: Text
{magic_currentmages_isdead#*_raw}
Magic current mages online (players or command blocks) is dead (example: {magic_currentmages_isdead#1} ) [Raw frue/false]
Returns: Text
{magic_currentmages_isquiet#*}
Magic current mages online (players or command blocks) is quiet (example: {magic_currentmages_isquiet#1} )
Returns: Text
{magic_isbrush}
Magic is the item in your hand a brush [Raw frue/false]
Returns: Text
{magic_currentmages_activewand_activespell_iconurl#*}
Magic current mages online (players or command blocks) active wand active spell icon URL (example: {magic_currentmages_activewand_activespell_iconurl#1} )
Returns: Text
{magic_currentmages_isplayer#*}
Magic current mages online (players or command blocks) is player (example: {magic_currentmages_isplayer#1} )
Returns: Text
{magic_currentmages_constructionmultiplier#*}
Magic current mages online (players or command blocks) construction multiplier (example: {magic_currentmages_constructionmultiplier#1} )
Returns: Text
{magic_magespendingbatches_activewand_activespell_permissionnode#*}
Magic current mages online with pending batches (players or command blocks) active wand active spell permission node (example: {magic_magespendingbatches_activewand_activespell_permissionnode#1} )
Returns: Text
{magic_currentmages_activewand_healthregeneration#*}
Magic current mages online (players or command blocks) active wand health regeneration (example: {magic_currentmages_activewand_healthregeneration#1} )
Returns: Text
{magic_mage_activewand_activespell_castcount}
Magic player mage active wand active spell cast count
Returns: Number
{magic_magespendingbatches_isplayer#*_raw}
Magic current mages online with pending batches (players or command blocks) is player (example: {magic_magespendingbatches_isplayer#1} ) [Raw frue/false]
Returns: Text
{magic_currentmages_remainingcooldown#*}
Magic current mages online (players or command blocks) remaining cooldown (example: {magic_currentmages_remainingcooldown#1} )
Returns: Text
{magic_currentmages_skillpoints#*}
Magic current mages online (players or command blocks) skill points (example: {magic_currentmages_skillpoints#1} )
Returns: Text
{magic_hand_brushname}
Magic brush name of the item in your hand
Returns: Text
{magic_currentmages_rangemultiplier#*}
Magic current mages online (players or command blocks) range multiplier (example: {magic_currentmages_rangemultiplier#1} )
Returns: Text
{magic_magespendingbatches_activewand_name#*}
Magic current mages online with pending batches (players or command blocks) active wand name (example: {magic_magespendingbatches_activewand_name#1} )
Returns: Text
{magic_magespendingbatches_mana#*}
Magic current mages online with pending batches (players or command blocks) mana (example: {magic_magespendingbatches_mana#1} )
Returns: Text
{magic_magespendingbatches_activewand_activespell_remainingcooldown#*}
Magic current mages online with pending batches (players or command blocks) active wand active spell remaining cooldown (example: {magic_magespendingbatches_activewand_activespell_remainingcooldown#1} )
Returns: Text
{magic_currentmages_activewand_activespell_castcount#*}
Magic current mages online (players or command blocks) active wand active spell cast count (example: {magic_currentmages_activewand_activespell_castcount#1} )
Returns: Text
{magic_currentmages_damagemultiplier#*}
Magic current mages online (players or command blocks) damage multiplier (example: {magic_currentmages_damagemultiplier#1} )
Returns: Text
{magic_currentmages_power#*}
Magic current mages online (players or command blocks) power (example: {magic_currentmages_power#1} )
Returns: Text
{magic_mage_activewand_name}
Magic player mage active wand name
Returns: Text
{magic_currentmages_activewand_activespell_costscale#*}
Magic current mages online (players or command blocks) active wand active spell cost scale (example: {magic_currentmages_activewand_activespell_costscale#1} )
Returns: Text
{magic_magespendingbatches_isloading#*}
Magic current mages online with pending batches (players or command blocks) is loading (example: {magic_magespendingbatches_isloading#1} )
Returns: Text
{magic_currentmages_experience#*}
Magic current mages online (players or command blocks) experience (example: {magic_currentmages_experience#1} )
Returns: Text
{magic_hand_spellname}
Magic spell name of the item in your hand
Returns: Text
{magic_schematicnames#*}
Magic schematic names (example: {magic_schematicnames#1} )
Returns: Text
{magic_magespendingbatches_activewand_activespell_cooldowndescription#*}
Magic current mages online with pending batches (players or command blocks) active wand active spell cooldown description (example: {magic_magespendingbatches_activewand_activespell_cooldowndescription#1} )
Returns: Text
{magic_hand_itemkey}
Magic item key name of the item in your hand
Returns: Text
{magic_mage_effectparticlename}
Magic player mage effect particle name
Returns: Text
{magic_mage_name}
Magic player mage name
Returns: Text
{magic_currentmages_activewand_activespell_worth#*}
Magic current mages online (players or command blocks) active wand active spell worth (example: {magic_currentmages_activewand_activespell_worth#1} )
Returns: Text
{magic_currentmages_isonline#*}
Magic current mages online (players or command blocks) is online (example: {magic_currentmages_isonline#1} )
Returns: Text
{magic_mage_cooldownreduction}
Magic player mage cooldown reduction
Returns: Number
{magic_currentmages_issuperpowered#*_raw}
Magic current mages online (players or command blocks) is super powered (example: {magic_currentmages_issuperpowered#1} ) [Raw frue/false]
Returns: Text
{magic_magespendingbatches_name#*}
Magic current mages online with pending batches (players or command blocks) name (example: {magic_magespendingbatches_name#1} )
Returns: Text
{magic_currentmages_isplayer#*_raw}
Magic current mages online (players or command blocks) is player (example: {magic_currentmages_isplayer#1} ) [Raw frue/false]
Returns: Text
{magic_magespendingbatches_costscale#*}
Magic current mages online with pending batches (players or command blocks) cost scale (example: {magic_magespendingbatches_costscale#1} )
Returns: Text
marriage(top)
Description: Marriage placeholders
Link: https://www.spigotmc.org/resources/marriage-reloaded-1-12-1-8.18998/
Placeholders
{marriage_home_y}
Marriage Reloaded home Y location
Returns: Text
{marriage_home_x}
Marriage Reloaded home X location
Returns: Text
{marriage_home_z}
Marriage Reloaded home Z location
Returns: Text
{marriage_married}
Marriage Reloaded is married
Returns: Text
{marriage_partner}
Marriage Reloaded partner
Returns: Text
marriagemaster(top)
Description: MarriageMaster placeholders
Link: http://dev.bukkit.org/bukkit-plugins/marriage-master/
Placeholders
{marriagemaster_partner}
MarriageMaster partner
Returns: Text
{marriagemaster_ismarried}
MarriageMaster is married (true/false) [Raw frue/false]
Returns: Text
{marriagemaster_married}
MarriageMaster is married (icon)
Returns: Text
mcinfected(top)
Description: McInfected placeholders
Link: https://www.spigotmc.org/resources/mcinfected.2133/
Placeholders
{mcinfected_deaths}
McInfected deaths
Returns: Number
{mcinfected_total_winscore}
McInfected total win score
Returns: Number
{mcinfected_infecting}
McInfected infecting
Returns: Number
{mcinfected_win}
McInfected wins
Returns: Number
{mcinfected_killstreak}
McInfected killstreak
Returns: Number
{mcinfected_totaldeathscore}
McInfected total death score
Returns: Number
{mcinfected_score}
McInfected score
Returns: Number
{mcinfected_total_killscore}
McInfected total kill score
Returns: Number
{mcinfected_wins}
McInfected wins
Returns: Number
{mcinfected_time}
McInfected time
Returns: Number
{mcinfected_surviving}
McInfected surviving
Returns: Number
{mcinfected_game_totalendscore}
McInfected total game end score
Returns: Number
{mcinfected_total_infectingscore}
McInfected total infecting score
Returns: Number
{mcinfected_game_end}
McInfected game end
Returns: Number
{mcinfected_losses}
McInfected losses
Returns: Number
{mcinfected_total_loosescore}
McInfected total loose score
Returns: Number
{mcinfected_kills}
McInfected kills
Returns: Number
{mcinfected_loose}
McInfected loose
Returns: Number
{mcinfected_total_survivingscore}
McInfected total surviving score
Returns: Number
{mcinfected_scoremultiplier}
McInfected score multiplier
Returns: Number
minecrates(top)
Description: MineCrates placeholders
Link: https://www.spigotmc.org/resources/minecrates.4685/
Placeholders
{minecrates_currentarea_haspermission}
MineCrates current area at location has permission [Raw frue/false]
Returns: Text
{minecrates_currentarea_name}
MineCrates current area at location name
Returns: Text
{minecrates_effect_particlerange}
MineCrates effect particle range
Returns: Number
{minecrates_currentarea_usepermission}
MineCrates current area at location use permission [Raw frue/false]
Returns: Text
{minecrates_currentarea_hasalternateareas}
MineCrates current area at location has alterante areas [Raw frue/false]
Returns: Text
{minecrates_currentarea_hasrewardlistloaded}
MineCrates current area at location has reward list loaded [Raw frue/false]
Returns: Text
{minecrates_currentarea_removefromareamap}
MineCrates current area at location remove area map [Raw frue/false]
Returns: Text
{minecrates_currentarea_dropchance}
MineCrates current area at location drop chance
Returns: Number
{minecrates_currentarea_threshold}
MineCrates current area at location threshold
Returns: Number
{minecrates_currentarea_permission}
MineCrates current area at location permission
Returns: Text
{minecrates_currentarea_counter}
MineCrates current area at location counter
Returns: Number
{minecrates_currentarea_checkandhandlecounter}
MineCrates current area at location check and handle counter [Raw frue/false]
Returns: Text
{minecrates_currentarea_rawname}
MineCrates current area at location raw name
Returns: Text
minefortress(top)
Description: MineFortress placeholders
Link: https://www.spigotmc.org/resources/mine-fortress.13240/
Placeholders
{minefortress_nextarena_name}
MineFortress next arena name
Returns: Text
{minefortress_matches}
MineFortress matches count
Returns: Number
{minefortress_nextarena_id}
MineFortress next arena id
Returns: Text
{minefortress_nextarena_worldname}
MineFortress next arena world name
Returns: Text
{minefortress_gamers}
MineFortress gamers count
Returns: Number
{minefortress_nextarena_lobby_readable}
MineFortress next arena lobby coordinate readable
Returns: Text
mineresetlite(top)
Description: MineResetLite placeholders
Link: http://dev.bukkit.org/bukkit-plugins/mineresetlite/
Placeholders
{mineresetlite_currentmine_compositiontotal}
MineResetLite mine composition total of the mine the player is currently in (empty when not)
Returns: Number
{mineresetlite_mine_world:*}
MineResetLite mine world of (* = mine name)
Returns: Text
{mineresetlite_mine_timeuntilreset:*}
MineResetLite mine time until reset of (* = mine name)
Returns: Number
{mineresetlite_mine_name:*}
MineResetLite mine name of (* = mine name)
Returns: Text
{mineresetlite_currentmine_timeuntilreset}
MineResetLite mine time until reset of the mine the player is currently in (empty when not)
Returns: Number
{mineresetlite_currentmine_name}
MineResetLite mine name of the mine the player is currently in (empty when not)
Returns: Text
{mineresetlite_mine_issilent:*_raw}
MineResetLite mine is silent of (* = mine name) [Raw frue/false]
Returns: Text
{mineresetlite_mine_fillmode:*_raw}
MineResetLite mine fill mode of (* = mine name) [Raw frue/false]
Returns: Text
{mineresetlite_mine_issilent:*}
MineResetLite mine is silent of (* = mine name)
Returns: Text
{mineresetlite_currentmine_issilent}
MineResetLite mine is silent of the mine the player is currently in (empty when not) [Raw frue/false]
Returns: Text
{mineresetlite_currentmine_resetdelay}
MineResetLite mine reset delay of the mine the player is currently in (empty when not)
Returns: Number
{mineresetlite_currentmine_fillmode}
MineResetLite mine fill mode of the mine the player is currently in (empty when not) [Raw frue/false]
Returns: Text
{mineresetlite_mine_compositiontotal:*}
MineResetLite mine composition total of (* = mine name)
Returns: Number
{mineresetlite_currentmine_world}
MineResetLite mine world of the mine the player is currently in (empty when not)
Returns: Text
{mineresetlite_mine_fillmode:*}
MineResetLite mine fill mode of (* = mine name)
Returns: Text
{mineresetlite_mine_resetdelay:*}
MineResetLite mine reset delay of (* = mine name)
Returns: Number
mineresetliteplus(top)
Description: Mine reset lite plus placeholders
Link: http://www.spigotmc.org/resources/gangs-fights-homes-chat-bank.2604/
Placeholders
{mineresetliteplus_blocksmined_currentmine}
Returns: Text
mineversechat(top)
Description: MineverseChat chat channel placeholders
Link: https://www.spigotmc.org/resources/mineversechat.771/
Placeholders
{mineversechat_quickchannel_chatcolor}
MineverseChat player quick channel chat color
Returns: Text
{mineversechat_player_hasfilter_raw}
MineverseChat player has filter [Raw frue/false]
Returns: Text
{mineversechat_player_isquickchat_raw}
MineverseChat player is quick chat [Raw frue/false]
Returns: Text
{mineversechat_quickchannel_alias}
MineverseChat player quick channel alias
Returns: Text
{mineversechat_player_isediting_raw}
MineverseChat player is editing [Raw frue/false]
Returns: Text
{mineversechat_currentchannel_hasdistance}
MineverseChat player current channel has distance
Returns: Text
{mineversechat_quickchannel_hasdistance_raw}
MineverseChat player quick channel has distance [Raw frue/false]
Returns: Text
{mineversechat_quickchannel_name}
MineverseChat player quick channel name
Returns: Text
{mineversechat_currentchannel_bungee}
MineverseChat player current channel bungee
Returns: Text
{mineversechat_quickchannel_hascooldown_raw}
MineverseChat player quick channel has cooldown [Raw frue/false]
Returns: Text
{mineversechat_currentchannel_ismutable}
MineverseChat player current channel is mutable
Returns: Text
{mineversechat_quickchannel_isirc_raw}
MineverseChat player quick channel is IRC [Raw frue/false]
Returns: Text
{mineversechat_currentchannel_cooldown}
MineverseChat player current channel cooldown
Returns: Number
{mineversechat_quickchannel_haspermission_raw}
MineverseChat player quick channel has permission [Raw frue/false]
Returns: Text
{mineversechat_player_nickname}
MineverseChat player nickname
Returns: Text
{mineversechat_currentchannel_alias}
MineverseChat player current channel alias
Returns: Text
{mineversechat_currentchannel_hasdistance_raw}
MineverseChat player current channel has distance [Raw frue/false]
Returns: Text
{mineversechat_quickchannel_distance}
MineverseChat player quick channel distance
Returns: Number
{mineversechat_currentchannel_chatcolor}
MineverseChat player current channel chat color
Returns: Text
{mineversechat_player_ishost_raw}
MineverseChat player is host [Raw frue/false]
Returns: Text
{mineversechat_player_ishost}
MineverseChat player is host
Returns: Text
{mineversechat_quickchannel_autojoin}
MineverseChat player quick channel auto join
Returns: Text
{mineversechat_quickchannel_cooldown}
MineverseChat player quick channel cooldown
Returns: Number
{mineversechat_player_hascommandspy_raw}
MineverseChat player has command spy [Raw frue/false]
Returns: Text
{mineversechat_player_ispartychat}
MineverseChat player is party chat
Returns: Text
{mineversechat_player_hasconversation}
MineverseChat player has conversation
Returns: Text
{mineversechat_quickchannel_ismutable}
MineverseChat player quick channel is mutable
Returns: Text
{mineversechat_quickchannel_isfiltered}
MineverseChat player quick channel is filtered
Returns: Text
{mineversechat_currentchannel_isfiltered_raw}
MineverseChat player current channel is filtered [Raw frue/false]
Returns: Text
{mineversechat_player_jsonformat}
MineverseChat player JSON Format
Returns: Text
{mineversechat_currentchannel_autojoin_raw}
MineverseChat player current channel auto join [Raw frue/false]
Returns: Text
{mineversechat_currentchannel_haspermission_raw}
MineverseChat player current channel has permission [Raw frue/false]
Returns: Text
{mineversechat_player_isonline_raw}
MineverseChat player is online [Raw frue/false]
Returns: Text
{mineversechat_currentchannel_isfiltered}
MineverseChat player current channel is filtered
Returns: Text
{mineversechat_player_hasparty_raw}
MineverseChat player has party [Raw frue/false]
Returns: Text
{mineversechat_player_hasreplyplayer}
MineverseChat player has reply player
Returns: Text
{mineversechat_currentchannel_permission}
MineverseChat player current channel permission
Returns: Text
{mineversechat_player_hasnickname_raw}
MineverseChat player has nickname [Raw frue/false]
Returns: Text
{mineversechat_currentchannel_hascooldown}
MineverseChat player current channel has cooldown
Returns: Text
{mineversechat_player_hasplayed}
MineverseChat player has played
Returns: Text
{mineversechat_player_hasreplyplayer_raw}
MineverseChat player has reply player [Raw frue/false]
Returns: Text
{mineversechat_quickchannel_permission}
MineverseChat player quick channel permission
Returns: Text
{mineversechat_currentchannel_isirc}
MineverseChat player current channel is IRC
Returns: Text
{mineversechat_player_hasfilter}
MineverseChat player has filter
Returns: Text
{mineversechat_currentchannel_ismutable_raw}
MineverseChat player current channel is mutable [Raw frue/false]
Returns: Text
{mineversechat_player_name}
MineverseChat player name
Returns: Text
{mineversechat_currentchannel_name}
MineverseChat player current channel name
Returns: Text
{mineversechat_quickchannel_format}
MineverseChat player quick channel format
Returns: Text
{mineversechat_player_isquickchat}
MineverseChat player is quick chat
Returns: Text
{mineversechat_player_isafk}
MineverseChat player is AFK
Returns: Text
{mineversechat_currentchannel_haspermission}
MineverseChat player current channel has permission
Returns: Text
{mineversechat_quickchannel_bungee_raw}
MineverseChat player quick channel bungee [Raw frue/false]
Returns: Text
{mineversechat_player_isspy}
MineverseChat player is spy
Returns: Text
{mineversechat_currentchannel_autojoin}
MineverseChat player current channel auto join
Returns: Text
{mineversechat_player_mail_size}
MineverseChat player mail size
Returns: Number
{mineversechat_player_ispartychat_raw}
MineverseChat player is party chat [Raw frue/false]
Returns: Text
{mineversechat_player_hascommandspy}
MineverseChat player has command spy
Returns: Text
{mineversechat_player_hasnotifications}
MineverseChat player has notifications
Returns: Text
{mineversechat_player_isafk_raw}
MineverseChat player is AFK [Raw frue/false]
Returns: Text
{mineversechat_quickchannel_hascooldown}
MineverseChat player quick channel has cooldown
Returns: Text
{mineversechat_player_hasnotifications_raw}
MineverseChat player has notifications [Raw frue/false]
Returns: Text
{mineversechat_player_hasconversation_raw}
MineverseChat player has conversation [Raw frue/false]
Returns: Text
{mineversechat_currentchannel_format}
MineverseChat player current channel format
Returns: Text
{mineversechat_quickchannel_autojoin_raw}
MineverseChat player quick channel auto join [Raw frue/false]
Returns: Text
{mineversechat_player_hasquickchannel}
MineverseChat player has quick channel
Returns: Text
{mineversechat_player_isediting}
MineverseChat player is editing
Returns: Text
{mineversechat_currentchannel_bungee_raw}
MineverseChat player current channel bungee [Raw frue/false]
Returns: Text
{mineversechat_quickchannel_hasdistance}
MineverseChat player quick channel has distance
Returns: Text
{mineversechat_currentchannel_isirc_raw}
MineverseChat player current channel is IRC [Raw frue/false]
Returns: Text
{mineversechat_player_hasplayed_raw}
MineverseChat player has played [Raw frue/false]
Returns: Text
{mineversechat_quickchannel_isfiltered_raw}
MineverseChat player quick channel is filtered [Raw frue/false]
Returns: Text
{mineversechat_player_hasnickname}
MineverseChat player has nickname
Returns: Text
{mineversechat_player_isonline}
MineverseChat player is online
Returns: Text
{mineversechat_quickchannel_isirc}
MineverseChat player quick channel is IRC
Returns: Text
{mineversechat_player_hasparty}
MineverseChat player has party
Returns: Text
{mineversechat_quickchannel_bungee}
MineverseChat player quick channel bungee
Returns: Text
{mineversechat_currentchannel_distance}
MineverseChat player current channel distance
Returns: Number
{mineversechat_player_messages_size}
MineverseChat player messages size
Returns: Number
{mineversechat_player_isspy_raw}
MineverseChat player is spy [Raw frue/false]
Returns: Text
{mineversechat_quickchannel_haspermission}
MineverseChat player quick channel has permission
Returns: Text
{mineversechat_player_hasquickchannel_raw}
MineverseChat player has quick channel [Raw frue/false]
Returns: Text
{mineversechat_quickchannel_ismutable_raw}
MineverseChat player quick channel is mutable [Raw frue/false]
Returns: Text
{mineversechat_currentchannel_hascooldown_raw}
MineverseChat player current channel has cooldown [Raw frue/false]
Returns: Text
mobarena(top)
Description: MobArena placeholders
Link: http://www.spigotmc.org/resources/battlelevels-demo-server.2218/
Placeholders
{mobarena_locationarena_wave_frequence}
MobArena current location arena wave frequence
Returns: Number
{mobarena_arena_canjoin}
MobArena current arena can join [Raw frue/false]
Returns: Text
{mobarena_arena_wave_priority}
MobArena current arena wave priority
Returns: Number
{mobarena_locationarena_nextwave_firstwave}
MobArena current location arena next wave first wave number
Returns: Number
{mobarena_locationarena_maxplayers}
MobArena current location arena max players
Returns: Number
{mobarena_locationarena_nextwave_type}
MobArena current location arena next wave type
Returns: Text
{mobarena_allplayers}
MobArena total players count
Returns: Number
{mobarena_arena_isrunning}
MobArena current arena is running [Raw frue/false]
Returns: Text
{mobarena_arena_nextwave_priority}
MobArena current arena next wave priority
Returns: Number
{mobarena_locationarena_canjoin}
MobArena current location arena can join [Raw frue/false]
Returns: Text
{mobarena_arena_configname}
MobArena current arena config name
Returns: Text
{mobarena_arena_wave_frequence}
MobArena current arena wave frequence
Returns: Number
{mobarena_locationarena_wave_name}
MobArena current location arena wave name
Returns: Text
{mobarena_locationarena_isrunning}
MobArena current location arena is running [Raw frue/false]
Returns: Text
{mobarena_locationarena_wave_healthmultiplier}
MobArena current location arena wave health multiplier
Returns: Number
{mobarena_locationarena_name}
MobArena current location arena name
Returns: Text
{mobarena_locationarena_playercount}
MobArena current location arena player count
Returns: Number
{mobarena_locationarena_wave_type}
MobArena current location arena wave type
Returns: Text
{mobarena_arenas}
MobArena total amount of arenas
Returns: Number
{mobarena_locationarena_wave_multiplier}
MobArena current location arena wave amount multiplier
Returns: Number
{mobarena_locationarena_isenabled}
MobArena current location arena is enabled [Raw frue/false]
Returns: Text
{mobarena_locationarena_finalwave}
MobArena current location arena final wave
Returns: Number
{mobarena_arena_wave_name}
MobArena current arena wave name
Returns: Text
{mobarena_arena_wave_multiplier}
MobArena current arena wave amount multiplier
Returns: Number
{mobarena_arena_nextwave_name}
MobArena current arena next wave name
Returns: Text
{mobarena_locationarena_configname}
MobArena current location arena config name
Returns: Text
{mobarena_arena_minplayers}
MobArena current arena min players
Returns: Number
{mobarena_locationarena_wave_firstwave}
MobArena current location arena wave first wave number
Returns: Number
{mobarena_arena_isprotected}
MobArena current arena is protected [Raw frue/false]
Returns: Text
{mobarena_arena_canspec}
MobArena current arena can spectate [Raw frue/false]
Returns: Text
{mobarena_arena_wave}
MobArena current arena wave number
Returns: Number
{mobarena_arena_wave_type}
MobArena current arena wave type
Returns: Text
{mobarena_arena_nextwave_multiplier}
MobArena current arena next wave amount multiplier
Returns: Number
{mobarena_arena_maxplayers}
MobArena current arena max players
Returns: Number
{mobarena_locationarena_isprotected}
MobArena current location arena is protected [Raw frue/false]
Returns: Text
{mobarena_permittedarenas}
MobArena permitted arenas count
Returns: Number
{mobarena_locationarena_wave}
MobArena current location arena wave number
Returns: Number
{mobarena_arena_nextwave_frequence}
MobArena current arena next wave frequence
Returns: Number
{mobarena_arena_playercount}
MobArena current arena player count
Returns: Number
{mobarena_arena_wave_branch}
MobArena current arena wave branch
Returns: Text
{mobarena_arena_name}
MobArena current arena name
Returns: Text
{mobarena_locationarena_nextwave_priority}
MobArena current location arena next wave priority
Returns: Number
{mobarena_arena_canafford}
MobArena current arena can afford [Raw frue/false]
Returns: Text
{mobarena_enabledarenas}
MobArena total amount of enabled arenas
Returns: Number
{mobarena_arena_isenabled}
MobArena current arena is enabled [Raw frue/false]
Returns: Text
{mobarena_locationarena_wave_priority}
MobArena current location arena wave priority
Returns: Number
{mobarena_locationarena_nextwave_name}
MobArena current location arena next wave name
Returns: Text
{mobarena_arena_nextwave_type}
MobArena current arena next wave type
Returns: Text
{mobarena_locationarena_minplayers}
MobArena current location arena min players
Returns: Number
{mobarena_arena_nextwave_healthmultiplier}
MobArena current arena next wave health multiplier
Returns: Number
{mobarena_arena_finalwave}
MobArena current arena final wave
Returns: Number
{mobarena_locationarena_nextwave_frequence}
MobArena current location arena next wave frequence
Returns: Number
{mobarena_enabledandpermittedarenas}
MobArena enabled and permitted arenas count
Returns: Number
{mobarena_locationarena_nextwave_multiplier}
MobArena current location arena next wave amount multiplier
Returns: Number
{mobarena_locationarena_canspec}
MobArena current location arena can spectate [Raw frue/false]
Returns: Text
{mobarena_arena_nextwave_firstwave}
MobArena current arena next wave first wave number
Returns: Number
{mobarena_locationarena_nextwave_healthmultiplier}
MobArena current location arena next wave health multiplier
Returns: Number
{mobarena_locationarena_wave_branch}
MobArena current location arena wave branch
Returns: Text
{mobarena_arena_wave_firstwave}
MobArena current arena wave first wave number
Returns: Number
{mobarena_locationarena_nextwave_branch}
MobArena current location arena next wave branch
Returns: Text
{mobarena_arena_wave_healthmultiplier}
MobArena current arena wave health multiplier
Returns: Number
{mobarena_locationarena_canafford}
MobArena current location arena can afford [Raw frue/false]
Returns: Text
{mobarena_livingplayers}
MobArena total living players count
Returns: Number
{mobarena_arena_nextwave_branch}
MobArena current arena next wave branch
Returns: Text
multiverse(top)
Description: Multiverse-Core placeholders
Link: http://dev.bukkit.org/bukkit-plugins/multiverse-core/
Placeholders
{mv_worldalias}
Multiverse world alias where the player is in
Returns: Text
nicky(top)
Description: Nicky placeholders
Link: https://www.spigotmc.org/resources/nicky.590/
Placeholders
{nicky_prefix}
Nicky prefix
Returns: Text
{nicky_istabsused}
Nicky is tabs used
Returns: Text
{nicky_isunique}
Nicky is unique
Returns: Text
{nicky_isunique_raw}
Nicky is unique [Raw frue/false]
Returns: Text
{nicky_characters}
Nicky characters
Returns: Text
{nicky_length}
Nicky length
Returns: Number
{nicky_nickprefix}
Nicky nickname prefix
Returns: Text
{nicky_minlength}
Nicky minimum length
Returns: Number
{nicky_istagapiused}
Nicky is TagAPI used
Returns: Text
{nicky_nickanme}
Nicky Player nickname
Returns: Text
{nicky_blacklist#*}
Nicky blacklist (example: {nicky_blacklist#1} )
Returns: Text
{nicky_istagapiused_raw}
Nicky is TagAPI used [Raw frue/false]
Returns: Text
{nicky_istabsused_raw}
Nicky is tabs used [Raw frue/false]
Returns: Text
ontime(top)
Description: OnTime placeholders
Link: http://dev.bukkit.org/bukkit-plugins/ontime/
Placeholders
{ontime_last_vote}
OnTime Last player vote
Returns: Text
{ontime_time_played_month}
OnTime Time played this month
Returns: Text
{ontime_points_total}
OnTime Total amount of points
Returns: Text
{ontime_referrals_week}
OnTime Referrals this week
Returns: Text
{ontime_votes_month}
OnTime Monthly votes
Returns: Text
{ontime_referrals_month}
OnTime Monthly referrals
Returns: Text
{ontime_time_played_week}
OnTime Time played this week
Returns: Text
{ontime_last_login}
OnTime Last player login
Returns: Text
{ontime_referrals_total}
OnTime Total amount of referrals
Returns: Text
{ontime_time_played_today}
OnTime Time played today
Returns: Text
{ontime_votes_week}
OnTime Votes this week
Returns: Text
{ontime_votes_total}
OnTime Total amount of votes
Returns: Text
picknchewstatistics(top)
Description: PickNChew placeholders
Link: https://www.spigotmc.org/resources/statistics.19016/
Placeholders
{}
Returns: Text
pl3xicons(top)
Description: Pl3xIcons resource pack icons [DEPRECATED]
Link: https://www.spigotmc.org/resources/pl3xicons.5577/
Placeholders
{pl3xicons_byname#*}
Pl3xIcons icon by name (replace * with icon name) ex. {pl3xicons_byname#DIAMOND_SWORD} - Use http://pl3xicons.mvdw-software.com/
Returns: Text
{pl3xicons_byid#*}
Pl3xIcons icon by id (replace * with id number) ex. {pl3xicons_byid#21} - Use http://pl3xicons.mvdw-software.com/
Returns: Text
placeholderapi(top)
Description: PlaceholderAPI placeholders
Link: https://www.spigotmc.org/resources/placeholderapi.6245/
Placeholders
{placeholderapi_*}
PlaceholderAPI placeholder (* = placeholder without %%)
Returns: Text
playtimerewardsrecoded(top)
Description: PlayTimeRewardsRecoded placeholders
Link: https://www.spigotmc.org/resources/playtimerewards.2463/
Placeholders
{playtimerewards_playtime}
PlayTimeRewards play time
Returns: Number
{playtimerewards_lastlogin}
PlayTimeRewards Last login
Returns: Text
playerpoints(top)
Description: PlayerPoints placeholders
Link: http://dev.bukkit.org/bukkit-plugins/playerpoints/
Placeholders
{playerpoints_balance}
PlayerPoints balance
Returns: Number
{playerpoints}
PlayerPoints balance
Returns: Number
plotme(top)
Description: PlotMe placeholders
Link: http://www.spigotmc.org/resources/plotme-official.2131/
Placeholders
{plotme_currentplot_expireddate}
PlotMe plot you are currently in expired date
Returns: Text
{plotme_currentplot_customprice}
PlotMe plot you are currently in custom price
Returns: Text
{plotme_currentplot_isforsale}
PlotMe plot you are currently in is for sale
Returns: Text
{plotme_currentplot_id}
PlotMe plot you are currently in ID
Returns: Text
{plotme_currentplot_allowedcount}
PlotMe plot you are currently in allowed count
Returns: Text
{plotme_currentplot_owner}
PlotMe plot you are currently in owner name
Returns: Text
{plotme_currentplot_currentbid}
PlotMe plot you are currently in current bid
Returns: Text
{plotme_currentplot_finisheddate}
PlotMe plot you are currently in finished date
Returns: Text
{plotme_currentplot_deniedcount}
PlotMe plot you are currently in denied count
Returns: Text
{plotme_currentplot_isallowed}
PlotMe plot you are currently in are you allowed
Returns: Text
{plotme_currentplot_playersinplot}
PlotMe plot you are currently in amount of players in plot
Returns: Text
plotsquared(top)
Description: PlotSquared placeholders
Link: www.spigotmc.org/resources/plotsquared.1177/
Placeholders
{plotsquared_currentplot_world}
PlotSquared current plot world name
Returns: Text
{plotsquared_has_build_rights}
PlotSquared has build rights
Returns: Text
{plotsquared_allowed_plot_count}
PlotSquared allowed plot count
Returns: Text
{plotsquared_currentplot_y}
PlotSquared current plot Y value
Returns: Text
{plotsquared_plot_count}
PlotSquared plot count
Returns: Text
{plotsquared_currentplot_x}
PlotSquared current plot X value
Returns: Text
{plotsquared_has_plot}
PlotSquared has a plot name
Returns: Text
{plotsquared_currentplot_alias}
PlotSquared current plot alias
Returns: Text
{plotsquared_currentplot_owner}
PlotSquared current plot owner
Returns: Text
{plotsquared_currentplot_helpers}
PlotSquared current plot amount of helpers
Returns: Text
plotz(top)
Description: Plotz placeholders
Link: www.spigotmc.org/resources/release-plotz.1145/
Placeholders
{plotz_currentplot_expdate}
Plotz - plot at location expiration date
Returns: Text
{plotz_currentplot_home_yaw}
Plotz - plot at location , home yaw
Returns: Number
{plotz_currentplot_timeleft}
Plotz - plot at location time left
Returns: Text
{plotz_amount}
Plotz - amount of plots by player
Returns: Text
{plotz_currentplot_homenumber}
Plotz - plot at location home number
Returns: Text
{plotz_currentplot_home_chunk_tileentities}
Plotz - plot at location , home chunk amount of tile entities
Returns: Number
{plotz_currentplot_home_world}
Plotz - plot at location , home world name
Returns: Text
{plotz_currentplot_home_chunk_entities}
Plotz - plot at location , home chunk amount of entities
Returns: Number
{plotz_currentplot_home_y}
Plotz - plot at location , home X
Returns: Number
{plotz_currentplot_home_blocky}
Plotz - plot at location , home Y rounded
Returns: Number
{plotz_currentplot_home_pitch}
Plotz - plot at location , home pitch
Returns: Number
{plotz_currentplot_lastseen}
Plotz - plot at location lastseen (Unix time)
Returns: Text
{plotz_currentplot_home_chunk_isloaded}
Plotz - plot at location , home chunk is loaded [Raw frue/false]
Returns: Text
{plotz_currentplot_players}
Plotz - plot at location , players on plot
Returns: Text
{plotz_currentplot_owner}
Plotz - plot at location owner
Returns: Text
{plotz_currentplot_maxbid}
Plotz - plot at location max bid
Returns: Text
{plotz_currentplot_home_world_name}
Plotz - plot at location , home world name
Returns: Text
{plotz_currentplot_name}
Plotz - plot at location name
Returns: Text
{plotz_currentplot_likes}
Plotz - plot at location likes
Returns: Text
{plotz_currentplot_home_chunk_x}
Plotz - plot at location , home chunk X
Returns: Number
{plotz_currentplot_home_blockx}
Plotz - plot at location , home X rounded
Returns: Number
{plotz_currentplot_saleprice}
Plotz - plot at location sale price
Returns: Text
{plotz_currentplot_home_chunk_z}
Plotz - plot at location , home chunk Z
Returns: Number
{plotz_currentplot_home_x}
Plotz - plot at location , home X
Returns: Number
{plotz_currentplot_idz}
Plotz - plot at location idz
Returns: Text
{plotz_currentplot_owneruuid}
Plotz - plot at location owner uuid
Returns: Text
{plotz_currentplot_home_z}
Plotz - plot at location , home X
Returns: Number
{plotz_currentplot_home_blockz}
Plotz - plot at location , home Z rounded
Returns: Number
{plotz_currentplot_idx}
Plotz - plot at location idx
Returns: Text
{plotz_currentplot_bid}
Plotz - plot at location BID
Returns: Text
{plotz_currentplot_biome}
Plotz - plot at location biome
Returns: Text
{plotz_currentplot_home_world_players}
Plotz - plot at location , home players in world
Returns: Number
{plotz_currentplot_home_world_uid}
Plotz - plot at location , home world unique ID
Returns: Text
prison3(top)
Description: Prison3 placeholders
Link: http://dev.bukkit.org/bukkit-plugins/mcprison/
Placeholders
{prison3_mine_x2}
Prison mine standing in X2 position
Returns: Text
{prison3_mine_name}
Prison mine standing in name
Returns: Text
{prison3_mine_y1}
Prison mine standing in Y1 position
Returns: Text
{prison3_mine_z2}
Prison mine standing in Z2 position
Returns: Text
{prison3_rank_id}
Prison rank id
Returns: Text
{prison3_mine_x1}
Prison mine standing in X1 position
Returns: Text
{prison3_mine_y2}
Prison mine standing in Y2 position
Returns: Text
{prison3_mine_z1}
Prison mine standing in Z1 position
Returns: Text
{prison3_rank_name}
Prison rank name
Returns: Text
prisonmines(top)
Description: PrisonMines placeholders
Link: https://www.spigotmc.org/resources/prisonmines.4046/
Placeholders
{prisonmines_mine_percentmined:*}
PrisonMines Mine percent mined of (* = mine name)
Returns: Number
{prisonmines_currentmine_resetinterval}
PrisonMines Mine reset interval of the mine the player is currently in (empty when not)
Returns: Number
{prisonmines_mine_percentmined_formatted:*}
PrisonMines Mine percent mined FORMATTED of (* = mine name)
Returns: Text
{prisonmines_currentmine_teleportpoint_blockz}
PrisonMines Mine teleport point of the mine the player is currently in (empty when not) Z rounded
Returns: Number
{prisonmines_mine_region_ymin:*}
PrisonMines Mine region Ymin of (* = mine name)
Returns: Number
{prisonmines_currentmine_isresettime}
PrisonMines Mine is reset time of (* = mine name) [Raw frue/false]
Returns: Text
{prisonmines_currentmine_teleportpoint_x}
PrisonMines Mine teleport point of the mine the player is currently in (empty when not) X
Returns: Number
{prisonmines_mine_teleportpoint_blockx:*}
PrisonMines Mine teleport point of (* = mine name)
Returns: Number
{prisonmines_mine_region_ymax:*}
PrisonMines Mine region Ymax of (* = mine name)
Returns: Number
{prisonmines_mine_ticksuntilreset:*}
PrisonMines Mine when to reset of (* = mine name)
Returns: Number
{prisonmines_currentmine_region_zmin}
PrisonMines Mine region Zmin of the mine the player is currently in (empty when not)
Returns: Number
{prisonmines_currentmine_teleportpoint_pitch}
PrisonMines Mine teleport point of the mine the player is currently in (empty when not) pitch
Returns: Number
{prisonmines_currentmine_isresetmsgenabled}
PrisonMines Mine is reset message enabled of the mine the player is currently in (empty when not) [Raw frue/false]
Returns: Text
{prisonmines_currentmine_percentleft}
PrisonMines Mine percent left of the mine the player is currently in (empty when not)
Returns: Number
{prisonmines_currentmine_region_xmim}
PrisonMines Mine region Xmin of the mine the player is currently in (empty when not)
Returns: Number
{prisonmines_currentmine_teleportpoint_chunk_entities}
PrisonMines Mine teleport point of the mine the player is currently in (empty when not) chunk amount of entities
Returns: Number
{prisonmines_currentmine_percentleft_formatted}
PrisonMines Mine percent left FORMATTED of the mine the player is currently in (empty when not)
Returns: Text
{prisonmines_mine_region_world:*}
PrisonMines Mine region world of (* = mine name)
Returns: Text
{prisonmines_currentmine_teleportpoint_chunk_z}
PrisonMines Mine teleport point of the mine the player is currently in (empty when not) chunk Z
Returns: Number
{prisonmines_mine_region_zmin:*}
PrisonMines Mine region Zmin of (* = mine name)
Returns: Number
{prisonmines_mine_teleportpoint_blocky:*}
PrisonMines Mine teleport point of (* = mine name)
Returns: Number
{prisonmines_mine_teleportpoint_yaw:*}
PrisonMines Mine teleport point of (* = mine name)
Returns: Number
{prisonmines_mine_region_xmax:*}
PrisonMines Mine region Xmax of (* = mine name)
Returns: Number
{prisonmines_mine_hasmineregion:*_raw}
PrisonMines Mine has mine region of (* = mine name) [Raw frue/false]
Returns: Text
{prisonmines_currentmine_totalblocks}
PrisonMines Mine total blocks of the mine the player is currently in (empty when not)
Returns: Number
{prisonmines_mine_teleportpoint_z:*}
PrisonMines Mine teleport point of (* = mine name)
Returns: Number
{prisonmines_mine_teleportpoint_world:*_name}
PrisonMines Mine teleport point of (* = mine name) world name
Returns: Text
{prisonmines_currentmine_resettype}
PrisonMines Mine reset type of the mine the player is currently in (empty when not)
Returns: Text
{prisonmines_mine_region_xmim:*}
PrisonMines Mine region Xmin of (* = mine name)
Returns: Number
{prisonmines_mine_isresetmsgenabled:*_raw}
PrisonMines Mine is reset message enabled of (* = mine name) [Raw frue/false]
Returns: Text
{prisonmines_currentmine_region_ymax}
PrisonMines Mine region Ymax of the mine the player is currently in (empty when not)
Returns: Number
{prisonmines_mine_isresettime:*_raw}
PrisonMines Mine is reset over time of (* = mine name) [Raw frue/false]
Returns: Text
{prisonmines_currentmine_teleportpoint_world_name}
PrisonMines Mine teleport point of the mine the player is currently in (empty when not) world name
Returns: Text
{prisonmines_mine_hasmineregion:*}
PrisonMines Mine has mine region of (* = mine name)
Returns: Text
{prisonmines_currentmine_region_zmax}
PrisonMines Mine region Zmax of the mine the player is currently in (empty when not)
Returns: Number
{prisonmines_mine_isresetmsgenabled:*}
PrisonMines Mine is reset message enabled of (* = mine name)
Returns: Text
{prisonmines_mine_resettype:*}
PrisonMines Mine reset type of (* = mine name)
Returns: Text
{prisonmines_mine_teleportpoint_world:*_uid}
PrisonMines Mine teleport point of (* = mine name) world unique ID
Returns: Text
{prisonmines_currentmine_region_xmax}
PrisonMines Mine region Xmax of the mine the player is currently in (empty when not)
Returns: Number
{prisonmines_currentmine_teleportpoint_world_players}
PrisonMines Mine teleport point of the mine the player is currently in (empty when not) players in world
Returns: Number
{prisonmines_currentmine_teleportpoint_z}
PrisonMines Mine teleport point of the mine the player is currently in (empty when not) X
Returns: Number
{prisonmines_currentmine_percentmined}
PrisonMines Mine percent mined of the mine the player is currently in (empty when not)
Returns: Number
{prisonmines_mine_percentleft:*}
PrisonMines Mine percent left of (* = mine name)
Returns: Number
{prisonmines_currentmine_timeresetbuffer}
PrisonMines Mine ticks until reset of the mine the player is currently in (empty when not)
Returns: Number
{prisonmines_currentmine_region_world}
PrisonMines Mine region world of the mine the player is currently in (empty when not)
Returns: Text
{prisonmines_currentmine_teleportpoint_chunk_isloaded}
PrisonMines Mine teleport point of the mine the player is currently in (empty when not) chunk is loaded [Raw frue/false]
Returns: Text
{prisonmines_mine_isresettime:*}
PrisonMines Mine is reset over time of (* = mine name)
Returns: Text
{prisonmines_mine_teleportpoint_y:*}
PrisonMines Mine teleport point of (* = mine name)
Returns: Number
{prisonmines_currentmine_hasmineregion}
PrisonMines Mine has mine region of the mine the player is currently in (empty when not) [Raw frue/false]
Returns: Text
{prisonmines_currentmine_percentmined_formatted}
PrisonMines Mine percent mined FORMATTED of the mine the player is currently in (empty when not)
Returns: Text
{prisonmines_currentmine_mined}
PrisonMines Mine blocks mined of the mine the player is currently in (empty when not)
Returns: Number
{prisonmines_currentmine_teleportpoint_world}
PrisonMines Mine teleport point of the mine the player is currently in (empty when not) world name
Returns: Text
{prisonmines_mine_teleportpoint_world:*}
PrisonMines Mine teleport point of (* = mine name) world name
Returns: Text
{prisonmines_currentmine_teleportpoint_chunk_x}
PrisonMines Mine teleport point of the mine the player is currently in (empty when not) chunk X
Returns: Number
{prisonmines_mine_percentleft_formatted:*}
PrisonMines Mine percent left FORMATTED of (* = mine name)
Returns: Text
{prisonmines_currentmine_teleportpoint_blocky}
PrisonMines Mine teleport point of the mine the player is currently in (empty when not) Y rounded
Returns: Number
{prisonmines_mine_teleportpoint_world:*_players}
PrisonMines Mine teleport point of (* = mine name) players in world
Returns: Number
{prisonmines_currentmine_percentrelated}
PrisonMines Mine has something precent related of the mine the player is currently in (empty when not) [Raw frue/false]
Returns: Text
{prisonmines_currentmine_teleportpoint_world_uid}
PrisonMines Mine teleport point of the mine the player is currently in (empty when not) world unique ID
Returns: Text
{prisonmines_mine_totalblocks:*}
PrisonMines Mine total blocks of (* = mine name)
Returns: Number
{prisonmines_mine_region_zmax:*}
PrisonMines Mine region Zmax of (* = mine name)
Returns: Number
{prisonmines_mine_teleportpoint_blockz:*}
PrisonMines Mine teleport point of (* = mine name)
Returns: Number
{prisonmines_currentmine_region_ymin}
PrisonMines Mine region Ymin of the mine the player is currently in (empty when not)
Returns: Number
{prisonmines_currentmine_name}
PrisonMines Mine name of the mine the player is currently in (empty when not)
Returns: Text
{prisonmines_currentmine_teleportpoint_yaw}
PrisonMines Mine teleport point of the mine the player is currently in (empty when not) yaw
Returns: Number
{prisonmines_currentmine_teleportpoint_y}
PrisonMines Mine teleport point of the mine the player is currently in (empty when not) X
Returns: Number
{prisonmines_mine_teleportpoint_pitch:*}
PrisonMines Mine teleport point of (* = mine name)
Returns: Number
{prisonmines_currentmine_teleportpoint_chunk_tileentities}
PrisonMines Mine teleport point of the mine the player is currently in (empty when not) chunk amount of tile entities
Returns: Number
{prisonmines_mine_resetinterval:*}
PrisonMines Mine time reset interval of (* = mine name)
Returns: Number
{prisonmines_mine_mined:*}
PrisonMines Mine blocks mined of (* = mine name)
Returns: Number
{prisonmines_currentmine_teleportpoint_blockx}
PrisonMines Mine teleport point of the mine the player is currently in (empty when not) X rounded
Returns: Number
{prisonmines_mine_teleportpoint_x:*}
PrisonMines Mine nateleport pointme of (* = mine name)
Returns: Number
{prisonmines_mine_name:*}
PrisonMines Mine name of (* = mine name)
Returns: Text
pvptimer(top)
Description: PvPTimer placeholders
Link: http://dev.bukkit.org/bukkit-plugins/pvptimer/
Placeholders
{pvptimer_isprotected}
PvPTimer is protected (true/false)
Returns: Text
{pvptimer_isprotected_raw}
PvPTimer is protected (true/false) [Raw frue/false]
Returns: Text
{pvptimer_timeleft}
PvPTimer time left
Returns: Number
quests(top)
Description: Quests placeholders
Link: http://dev.bukkit.org/bukkit-plugins/quests/
Placeholders
{quests_hero_maxmana}
Quests max mana
Returns: Text
{quests_hero_level}
Quests hero level
Returns: Text
{quests_hero_manaregen}
Quests mana regen
Returns: Text
{quests_hero_mana}
Quests hero mana
Returns: Text
{quests_count}
Quests amount of quests
Returns: Text
rankupcrayons(top)
Description: Scrayos's Rankup placeholders
Link: https://www.spigotmc.org/resources/rankup.71/
Placeholders
{rankupscrayos_rankup_name}
Scranyos Rankup next rankup name
Returns: Text
{rankupscrayos_rankup_neededkills}
Scranyos Rankup next rankup needed kills
Returns: Text
sqlperms(top)
Description: SQLPerms placeholders
Link: http://www.spigotmc.org/resources/sqlperms-1-8-compatible.1462/
Placeholders
{sqlperms_prefix:*}
SQLPerms rank prefix (ex. sqlperms_prefix:channelhere)
Returns: Text
{sqlperms_rank:*}
SQLPerms rank (ex. sqlperms_rank:channelhere)
Returns: Text
sellall(top)
Description: SellAll placeholders
Link: https://www.spigotmc.org/resources/sellall-sell-everything-in-one-go.1221/
Placeholders
{sellall_multiplier_duration}
SellAll Multiplier duration
Returns: Number
{sellall_multiplier_tier}
SellAll Multiplier tier
Returns: Number
simpleclans(top)
Description: SimpleClans placeholders
Link: http://dev.bukkit.org/bukkit-plugins/simpleclans/
Placeholders
{simpleclans_clan_totalcivilian}
SimpleClans player clan total civilians
Returns: Number
{simpleclans_clan_isverified}
SimpleClans player clan is verified
Returns: Text
{simpleclans_clan_capeurl#*}
SimpleClans clan cape url (example: {simpleclans_clan_capeurl#1} )
Returns: Text
{simpleclans_clan_home_chunk_tileentities}
SimpleClans player clan location chunk amount of tile entities
Returns: Number
{simpleclans_clan_packedallies}
SimpleClans player clan packed allies
Returns: Text
{simpleclans_clan_isallowwithdraw}
SimpleClans player clan is allow withdraw
Returns: Text
{simpleclans_clan_isanyonline}
SimpleClans player clan is any online
Returns: Text
{simpleclans_clan_averagewk#*}
SimpleClans clan average wk (example: {simpleclans_clan_averagewk#1} )
Returns: Text
{simpleclans_clan_isallowdeposit#*}
SimpleClans clan is allow deposit (example: {simpleclans_clan_isallowdeposit#1} )
Returns: Text
{simpleclans_clan_isanyonline#*}
SimpleClans clan is any online (example: {simpleclans_clan_isanyonline#1} )
Returns: Text
{simpleclans_clan_balance#*}
SimpleClans clan balance (example: {simpleclans_clan_balance#1} )
Returns: Text
{simpleclans_clan_capeurl}
SimpleClans player clan cape url
Returns: Text
{simpleclans_clan_founded}
SimpleClans player clan founded unix
Returns: Number
{simpleclans_clan_home_blockz}
SimpleClans player clan location Z rounded
Returns: Number
{simpleclans_clan_packedbb}
SimpleClans player clan packed bb
Returns: Text
{simpleclans_clan_totaldeaths}
SimpleClans player clan total deaths
Returns: Number
{simpleclans_clan_isfriendlyfire_raw}
SimpleClans player clan is friendly fire [Raw frue/false]
Returns: Text
{simpleclans_clan_home_chunk_isloaded}
SimpleClans player clan location chunk is loaded
Returns: Text
{simpleclans_clan_isanyonline_raw}
SimpleClans player clan is any online [Raw frue/false]
Returns: Text
{simpleclans_clan_home_world_name}
SimpleClans player clan location world name
Returns: Text
{simpleclans_clan_home_z}
SimpleClans player clan location X
Returns: Number
{simpleclans_clan_packedbb#*}
SimpleClans clan packed Bb (example: {simpleclans_clan_packedbb#1} )
Returns: Text
{simpleclans_clan_isunrivable}
SimpleClans player clan is unrivable
Returns: Text
{simpleclans_clan_averagewk}
SimpleClans player clan average wk
Returns: Number
{simpleclans_clan_totalcivilian#*}
SimpleClans clan total civilians (example: {simpleclans_clan_totalcivilian#1} )
Returns: Text
{simpleclans_clan_packedrivals}
SimpleClans player packed rivals
Returns: Text
{simpleclans_clan_totalrival}
SimpleClans player clan total rivals
Returns: Number
{simpleclans_clan_totalrival#*}
SimpleClans clan total rival (example: {simpleclans_clan_totalrival#1} )
Returns: Text
{simpleclans_clan_home_world_players}
SimpleClans player clan location players in world
Returns: Number
{simpleclans_clans}
SimpleClans clans amount
Returns: Number
{simpleclans_clan_home_chunk_isloaded_raw}
SimpleClans player clan location chunk is loaded [Raw frue/false]
Returns: Text
{simpleclans_clan_inactivedays}
SimpleClans player clan inactive days
Returns: Number
{simpleclans_clan_home_chunk_z}
SimpleClans player clan location chunk Z
Returns: Number
{simpleclans_clan_lastused}
SimpleClans player clan last used
Returns: Number
{simpleclans_clan_totalkdr}
SimpleClans player clan total kdr
Returns: Number
{simpleclans_clan_isunrivable_raw}
SimpleClans player clan is unrivable [Raw frue/false]
Returns: Text
{simpleclans_clan_tag#*}
SimpleClans clan tag (example: {simpleclans_clan_tag#1} )
Returns: Text
{simpleclans_clan_foundedstring#*}
SimpleClans clan founded string (example: {simpleclans_clan_foundedstring#1} )
Returns: Text
{simpleclans_clan_name}
SimpleClans player clan name
Returns: Text
{simpleclans_clan_size}
SimpleClans player clan size
Returns: Number
{simpleclans_clan_inactivedays#*}
SimpleClans clan inactive days (example: {simpleclans_clan_inactivedays#1} )
Returns: Text
{simpleclans_clan_home_pitch}
SimpleClans player clan location pitch
Returns: Number
{simpleclans_clan_leadersonline#*}
SimpleClans clan are all leaders online (true/false) (example: {simpleclans_clan_leadersonline#1} )
Returns: Text
{simpleclans_clan_isfriendlyfire}
SimpleClans player clan is friendly fire
Returns: Text
{simpleclans_clan_size#*}
SimpleClans clan size (example: {simpleclans_clan_size#1} )
Returns: Text
{simpleclans_clan_home_world_uid}
SimpleClans player clan location world unique ID
Returns: Text
{simpleclans_clan_home_blockx}
SimpleClans player clan location X rounded
Returns: Number
{simpleclans_clan_isfriendlyfire#*}
SimpleClans clan is allow deposit (example: {simpleclans_clan_isfriendlyfire#1} )
Returns: Text
{simpleclans_clan_packedallies#*}
SimpleClans clan packed allies (example: {simpleclans_clan_packedallies#1} )
Returns: Text
{simpleclans_clan_tag}
SimpleClans player clan ttag
Returns: Text
{simpleclans_clan_flags}
SimpleClans player clan flags
Returns: Text
{simpleclans_clan_home_x}
SimpleClans player clan location X
Returns: Number
{simpleclans_clan_home_chunk_entities}
SimpleClans player clan location chunk amount of entities
Returns: Number
{simpleclans_clan_colortag}
SimpleClans player clan color tag
Returns: Text
{simpleclans_clan_lastused#*}
SimpleClans clan lastused (example: {simpleclans_clan_lastused#1} )
Returns: Text
{simpleclans_clan_home_yaw}
SimpleClans player clan location yaw
Returns: Number
{simpleclans_clan_balance}
SimpleClans player clan balance
Returns: Number
{simpleclans_clan_name#*}
SimpleClans clan name (example: {simpleclans_clan_name#1} )
Returns: Text
{simpleclans_clan_isallowdeposit}
SimpleClans player clan is allow deposit
Returns: Text
{simpleclans_clan_totalneutral#*}
SimpleClans clan total neutral (example: {simpleclans_clan_totalneutral#1} )
Returns: Text
{simpleclans_clan_packedrivals#*}
SimpleClans clan packed rivals (example: {simpleclans_clan_packedrivals#1} )
Returns: Text
{simpleclans_clan_colortag#*}
SimpleClans clan color tag (example: {simpleclans_clan_colortag#1} )
Returns: Text
{simpleclans_clan_isallowwithdraw#*}
SimpleClans clan is allow withdraw (example: {simpleclans_clan_isallowwithdraw#1} )
Returns: Text
{simpleclans_clan_home_chunk_x}
SimpleClans player clan location chunk X
Returns: Number
{simpleclans_clan_totaldeaths#*}
SimpleClans clan total deaths (example: {simpleclans_clan_totaldeaths#1} )
Returns: Text
{simpleclans_clan_flag#*}
SimpleClans clan flags (example: {simpleclans_clan_flag#1} )
Returns: Text
{simpleclans_clan_isallowdeposit_raw}
SimpleClans player clan is allow deposit [Raw frue/false]
Returns: Text
{simpleclans_clan_home_blocky}
SimpleClans player clan location Y rounded
Returns: Number
{simpleclans_clan_foundedstring}
SimpleClans player clan founded string
Returns: Text
{simpleclans_clan_totalneutral}
SimpleClans player clan total neutral
Returns: Number
{simpleclans_clan_totalkdr#*}
SimpleClans clan total KDR (example: {simpleclans_clan_totalkdr#1} )
Returns: Text
{simpleclans_clan_isverified_raw}
SimpleClans player clan is verified [Raw frue/false]
Returns: Text
{simpleclans_clan_isallowwithdraw_raw}
SimpleClans player clan is allow withdraw [Raw frue/false]
Returns: Text
{simpleclans_clan_founded#*}
SimpleClans clan founded (example: {simpleclans_clan_founded#1} )
Returns: Text
{simpleclans_clan_home_y}
SimpleClans player clan location X
Returns: Number
{simpleclans_clan_home_world}
SimpleClans player clan location world name
Returns: Text
skillapi(top)
Description: SkillAPI placeholders
Link: http://dev.bukkit.org/bukkit-plugins/skillapi/
Placeholders
{skillapi_skill_range:*}
SkillAPI Skill range {skillapi_skill_range:exampleskill}
Returns: Text
{skillapi_class_manaregen:*}
SkillAPI class mana regen {skillapi_class_manaregen:exampleclass}
Returns: Text
{skillapi_skill_message:*}
SkillAPI Message of skill {skillapi_skill_message:exampleskill}
Returns: Text
{skillapi_class_group:*}
SkillAPI class group {skillapi_class_group:exampleclass}
Returns: Text
{skillapi_class_prefixcolor:*}
SkillAPI class prefix color {skillapi_class_prefixcolor:exampleclass}
Returns: Text
{skillapi_class_mananame:*}
SkillAPI class mana name {skillapi_class_mananame:exampleclass}
Returns: Text
{skillapi_player_binds}
SkillAPI player amount of binds
Returns: Text
{skillapi_skill_level:*}
SkillAPI Skill level {skillapi_skill_level:exampleskill}
Returns: Text
{skillapi_skill_manacost:*}
SkillAPI Skill mana cost {skillapi_skill_manacost:exampleskill}
Returns: Text
{skillapi_class_points:*}
SkillAPI class player points {skillapi_class_points:exampleclass}
Returns: Text
{skillapi_class_maxlevel:*}
SkillAPI class max level {skillapi_class_maxlevel:exampleclass}
Returns: Text
{skillapi_classes}
SkillAPI amount of classes
Returns: Text
{skillapi_skills}
SkillAPI amount of skills
Returns: Text
{skillapi_skill_type:*}
SkillAPI Type of skill {skillapi_skill_type:exampleskill}
Returns: Text
{skillapi_account_activeid}
SkillAPI account active id
Returns: Text
{skillapi_class_totalexp:*}
SkillAPI class player totalexp {skillapi_class_totalexp:exampleclass}
Returns: Text
{skillapi_skill_reqlevel:*}
SkillAPI Requirement level of skill {skillapi_skill_reqlevel:exampleskill}
Returns: Text
{skillapi_class_health:*}
SkillAPI class player health {skillapi_class_health:exampleclass}
Returns: Text
{skillapi_account_limit}
SkillAPI account limit
Returns: Text
{skillapi_class_reqexp:*}
SkillAPI class player required exp {skillapi_class_reqexp:exampleclass}
Returns: Text
{skillapi_skill_nextcost:*}
SkillAPI Next Skill cost {skillapi_skill_nextcost:exampleskill}
Returns: Text
{skillapi_skill_cooldown:*}
SkillAPI Skill cooldown {skillapi_skill_cooldown:exampleskill}
Returns: Text
{skillapi_player_mana}
SkillAPI player mana
Returns: Text
{skillapi_skill_maxlevel:*}
SkillAPI Max level of skill {skillapi_skill_maxlevel:exampleskill}
Returns: Text
{skillapi_class_mana:*}
SkillAPI class player mana {skillapi_class_mana:exampleclass}
Returns: Text
{skillapi_class_prefix:*}
SkillAPI class prefix {skillapi_class_prefix:exampleclass}
Returns: Text
{skillapi_player_skills}
SkillAPI player amount skills
Returns: Text
{skillapi_class_skills:*}
SkillAPI class amount of skills {skillapi_class_skills:exampleclass}
Returns: Text
{skillapi_skill_cost:*}
SkillAPI Skill cost {skillapi_skill_cost:exampleskill}
Returns: Text
{skillapi_skill_levelreq:*}
SkillAPI Skill levelreq {skillapi_skill_levelreq:exampleskill}
Returns: Text
{skillapi_skill_nextlevelreq:*}
SkillAPI Next Skill levelreq {skillapi_skill_nextlevelreq:exampleskill}
Returns: Text
{skillapi_class_exp:*}
SkillAPI class player exp {skillapi_class_exp:exampleclass}
Returns: Text
{skillapi_class_level:*}
SkillAPI class player level {skillapi_class_level:exampleclass}
Returns: Text
{skillapi_player_maxmana}
SkillAPI player max mana
Returns: Text
skript(top)
Description: Skript placeholders
Link: http://dev.bukkit.org/bukkit-plugins/skript/
Placeholders
{skript_aslocation_blockz:*}
Skript placeholder as location block Z location (ex. {skript:YourSkriptPlaceholder} ). Use %player% to replace the player name or %uuid% for its UUID
Returns: Number
{skript_asinteger:*}
Skript placeholder as integer (ex. {skript:YourSkriptPlaceholder} ). Use %player% to replace the player name or %uuid% for its UUID
Returns: Number
{skript_aslocation_blocky:*}
Skript placeholder as location block Y location (ex. {skript:YourSkriptPlaceholder} ). Use %player% to replace the player name or %uuid% for its UUID
Returns: Number
{skript_aslocation_world:*}
Skript placeholder as location world location (ex. {skript:YourSkriptPlaceholder} ). Use %player% to replace the player name or %uuid% for its UUID
Returns: Text
{skript_numvariables}
Skript number of variables
Returns: Number
{skript:*}
Skript placeholder (ex. {skript:YourSkriptPlaceholder} ). Use %player%,%player_casesensitive% to replace the player name or %uuid% for its UUID
Returns: Text
{skript_aslocation_x:*}
Skript placeholder as location X location (ex. {skript:YourSkriptPlaceholder} ). Use %player%,%player_casesensitive% to replace the player name or %uuid% for its UUID
Returns: Number
{skript_aslocation_blockx:*}
Skript placeholder as location block X location (ex. {skript:YourSkriptPlaceholder} ). Use %player% to replace the player name or %uuid% for its UUID
Returns: Number
{skript_aslocation_y:*}
Skript placeholder as location Y location (ex. {skript:YourSkriptPlaceholder} ). Use %player% to replace the player name or %uuid% for its UUID
Returns: Number
{skript_aslocation_z:*}
Skript placeholder as location Z location (ex. {skript:YourSkriptPlaceholder} ). Use %player% to replace the player name or %uuid% for its UUID
Returns: Number
skywars(top)
Description: SkyWars placeholders
Link: http://www.spigotmc.org/resources/skywars.167/
Placeholders
{skywars_score}
SkyWars score
Returns: Number
skywarsreloaded(top)
Description: SkyWarsReloaded placeholders
Link: http://www.spigotmc.org/resources/skywarsreloaded.3796/
Placeholders
{skywarsreloaded_projeffect}
SkyWarsReloaded player projeffect
Returns: Text
{skywarsreloaded_opvote}
SkyWarsReloaded player OP vote
Returns: Number
{skywarsreloaded_gamesplayed}
SkyWarsReloaded player games played
Returns: Number
{skywarsreloaded_deaths}
SkyWarsReloaded player deaths
Returns: Number
{skywarsreloaded_wins}
SkyWarsReloaded player wins
Returns: Number
{skywarsreloaded_balance}
SkyWarsReloaded player balance
Returns: Number
{skywarsreloaded_blocks}
SkyWarsReloaded player blocks
Returns: Number
{skywarsreloaded_jumpvoted}
SkyWarsReloaded player jump vote
Returns: Number
{skywarsreloaded_kills}
SkyWarsReloaded player kills
Returns: Number
{skywarsreloaded_score}
SkyWarsReloaded player score
Returns: Number
{skywarsreloaded_timevote}
SkyWarsReloaded player time vote
Returns: Number
{skywarsreloaded_weathervote}
SkyWarsReloaded player weather vote
Returns: Number
stockmarket(top)
Description: StockMarket placeholders
Link: https://www.spigotmc.org/resources/stock-market-beta-sale.10673/
Placeholders
{stockmarket_stocks_id#*}
StockMarket stock ID (ex. {stockmarket_stocks_xxxx#1} )
Returns: Number
{stockmarket_portfolio_value}
StockMarket Portfolio value
Returns: Text
{stockmarket_stocks_intialcurrency#*}
StockMarket stock initial currency (ex. {stockmarket_stocks_xxxx#1} )
Returns: Text
{stockmarket_stocks_brokerfees#*}
StockMarket stock broker fees (ex. {stockmarket_stocks_xxxx#1} )
Returns: Number
{stockmarket_stocks_count}
StockMarket stocks count
Returns: Number
{stockmarket_stocks_currentprice#*}
StockMarket stock current price (ex. {stockmarket_stocks_xxxx#1} )
Returns: Number
{stockmarket_stocks_stockvalue#*}
StockMarket stock value (ex. {stockmarket_stocks_xxxx#1} )
Returns: Number
{stockmarket_stocks_quantity#*}
StockMarket stock quantity (ex. {stockmarket_stocks_xxxx#1} )
Returns: Number
{stockmarket_portfoliotop_value#*}
StockMarket Portfolio top player value (example: {stockmarket_portfoliotop_value#1} )
Returns: Text
{stockmarket_portfoliotop_playername#*}
StockMarket Portfolio top player name (example: {stockmarket_portfoliotop_playername#1} )
Returns: Text
{stockmarket_portfoliotop_playeruuid#*}
StockMarket Portfolio top player uuid (example: {stockmarket_portfoliotop_playeruuid#1} )
Returns: Text
{stockmarket_stocks_totalprice#*}
StockMarket stock total price (ex. {stockmarket_stocks_xxxx#1} )
Returns: Number
{stockmarket_stocks_change#*}
StockMarket stock change (ex. {stockmarket_stocks_xxxx#1} )
Returns: Number
{stockmarket_profit_margin}
StockMarket profit margin
Returns: Text
{stockmarket_stocks_intialsingleprice#*}
StockMarket stock intial single price (ex. {stockmarket_stocks_xxxx#1} )
Returns: Number
{stockmarket_stocks_totalcount}
StockMarket stocks total count
Returns: Number
{stockmarket_stocks_symbol#*}
StockMarket stock symbol (ex. {stockmarket_stocks_xxxx#1} )
Returns: Text
{stockmarket_stocks_changepercentage#*}
StockMarket stock change in percentage (today) (ex. {stockmarket_stocks_xxxx#1} )
Returns: Number
{stockmarket_stocks_symbolprice#*}
StockMarket stock symbol price (ex. {stockmarket_stocks_xxxx#1} )
Returns: Number
stockmarket-yahoofinance(top)
Description: StockMarket YahooFinance placeholders
Link: https://www.spigotmc.org/resources/stock-market-beta-sale.10673/
Placeholders
{yahoofinance_stock_changeyearhigh:*}
YahooFinance stock change year highest (ex. {yahoofinance_xxxxx:AAPL})
Returns: Number
{yahoofinance_stock_symbol:*}
YahooFinance stock symbol (ex. {yahoofinance_stock_symbol:AAPL})
Returns: Text
{yahoofinance_stock_name:*}
YahooFinance stock name (ex. {yahoofinance_stock_name:AAPL})
Returns: Text
{yahoofinance_stock_currency:*}
YahooFinance stock currency (ex. {yahoofinance_stock_currency:AAPL})
Returns: Text
{yahoofinance_stock_stockexchange:*}
YahooFinance stock exchange (ex. {yahoofinance_stock_exchange:AAPL})
Returns: Text
{yahoofinance_stock_dividend_annualyield_percent:*}
YahooFinance stock dividend annual yield percentage (ex. {yahoofinance_xxxxx:AAPL})
Returns: Number
{yahoofinance_stock_change:*}
YahooFinance stock change (ex. {yahoofinance_xxxxx:AAPL})
Returns: Number
{yahoofinance_stock_changeavg200:*}
YahooFinance stock change average 200 (ex. {yahoofinance_xxxxx:AAPL})
Returns: Number
{yahoofinance_stock_price:*}
YahooFinance stock ask price (ex. {yahoofinance_xxxxx:AAPL})
Returns: Number
{yahoofinance_stock_ask:*}
YahooFinance stock ask price (ex. {yahoofinance_xxxxx:AAPL})
Returns: Number
{yahoofinance_stock_bid:*}
YahooFinance stock ask price (ex. {yahoofinance_xxxxx:AAPL})
Returns: Number
{yahoofinance_stock_dividend_symbol:*}
YahooFinance stock dividend symbol (ex. {yahoofinance_xxxxx:AAPL})
Returns: Text
{yahoofinance_stock_changeavg200percent:*}
YahooFinance stock change average 200 in percentage (ex. {yahoofinance_xxxxx:AAPL})
Returns: Number
{yahoofinance_stock_changeyearhighpercent:*}
YahooFinance stock change year high in percentage (ex. {yahoofinance_xxxxx:AAPL})
Returns: Number
{yahoofinance_stock_dividend_annualyield:*}
YahooFinance stock dividend annual yield (ex. {yahoofinance_xxxxx:AAPL})
Returns: Number
superbvote(top)
Description: SuperbVote placeholders
Link: https://www.spigotmc.org/resources/superbvote.11626/
Placeholders
{superbvote_topvoters_names#*}
SuperbVotes top voters names (example: {superbvote_topvoters_names#1} )
Returns: Text
{superbvote_votes}
SuperbVotes player votes
Returns: Number
{superbvote_topvoters_votes#*}
SuperbVotes top voters amount of votse (example: {superbvote_topvoters_votes#1} )
Returns: Text
survivalgameswazup(top)
Description: SurvivalGames placeholders
Link: http://www.spigotmc.org/resources/survivalgames.1351/
Placeholders
{wazup92survivalgames_coins}
Wazup92's SurvivalGames player coins
Returns: Number
{wazup92survivalgames_kits#*}
Wazup92's SurvivalGames kits (example: {wazup92survivalgames_kits#1} )
Returns: Text
{wazup92survivalgames_deaths}
Wazup92's SurvivalGames player deaths
Returns: Number
{wazup92survivalgames_kills}
Wazup92's SurvivalGames player kills
Returns: Number
{wazup92survivalgames_wins}
Wazup92's SurvivalGames player wins
Returns: Number
{wazup92survivalgames_gamesplayed}
Wazup92's SurvivalGames games played
Returns: Number
teams(top)
Description: [DISCONTINUED] Teams placeholders
Link: http://www.spigotmc.org/resources/teams.2990/
Placeholders
{teams_home_y}
Teams home location of first team: X
Returns: Number
{teams_team}
Teams team name of first team
Returns: Text
{teams_home_blockz}
Teams home location of first team: Z rounded
Returns: Number
{teams_home_blockx}
Teams home location of first team: X rounded
Returns: Number
{teams_isleader}
Teams player is team leader [Raw frue/false]
Returns: Text
{teams_home_pitch}
Teams home location of first team: pitch
Returns: Number
{teams_home_chunk_x}
Teams home location of first team: chunk X
Returns: Number
{teams_amount}
Teams teams the player is in
Returns: Number
{teams_home_chunk_z}
Teams home location of first team: chunk Z
Returns: Number
{teams_home_chunk_entities}
Teams home location of first team: chunk amount of entities
Returns: Number
{teams_home_chunk_isloaded}
Teams home location of first team: chunk is loaded [Raw frue/false]
Returns: Text
{teams_hasinvite}
Teams player has invite [Raw frue/false]
Returns: Text
{teams_home_world_players}
Teams home location of first team: players in world
Returns: Number
{teams_totalamount}
Teams total amount of teams
Returns: Number
{teams_home_z}
Teams home location of first team: X
Returns: Number
{teams_home_x}
Teams home location of first team: X
Returns: Number
{teams_home_yaw}
Teams home location of first team: yaw
Returns: Number
{teams_home_world}
Teams home location of first team: world name
Returns: Text
{teams_home_blocky}
Teams home location of first team: Y rounded
Returns: Number
{teams_home_world_name}
Teams home location of first team: world name
Returns: Text
{teams_leadernames}
Teams player is leader of (comma seperated)
Returns: Text
{teams_home_world_uid}
Teams home location of first team: world unique ID
Returns: Text
{teams_team_leader}
Teams team leader of first team
Returns: Text
{teams_home_chunk_tileentities}
Teams home location of first team: chunk amount of tile entities
Returns: Number
thirst(top)
Description: Thirst placeholders
Link: http://www.spigotmc.org/resources/thirst.3316/
Placeholders
{thirst_thirst}
Thirst - thirst level
Returns: Number
thrist(top)
Description: Thrist placeholders
Link: http://www.spigotmc.org/resources/thirst.3316/
Placeholders
{thirst_thirst}
Thirst - thirst level
Returns: Number
tokenenchant(top)
Description: TokenEnchant placeholders
Link: www.spigotmc.org/resources/tokenenchant.2287/
Placeholders
{tokenenchant_tokens}
TokenEnchant tokens
Returns: Number
{tokenenchant_tokens_rounded}
TokenEnchant tokens rounded
Returns: Number
towny