NameCosmetics config.yml
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Code (Text):MySQL:
Use: false
Host: localhost
Port: 3306
Database: minecraft
Username: user
Password: pass
Currency:
Use:
ColorCredits: true
Economy: false
PlayerPoints: false
Default:
ColorCredits: 5
Name:
Economy: $
PlayerPoints: Point(s)
Layout:
ColorCredits: '{amount} {name}'
Economy: '{name}{amount}'
PlayerPoints: '{amount} {name}'
Join:
Notify:
ColorCredits:
Use: true
In_Seconds: 3
Name_Color:
Use: true
In_Seconds: 3
Save:
In_Minutes:
Cache_To_Storage: 5
Code_0:
Name: Black
ColorCredits: 1
Economy: 100
PlayerPoints: 1
Code_1:
Name: Dark Blue
ColorCredits: 1
Economy: 100
PlayerPoints: 1
Code_2:
Name: Dark Green
ColorCredits: 1
Economy: 100
PlayerPoints: 1
Code_3:
Name: Dark Aqua
ColorCredits: 1
Economy: 100
PlayerPoints: 1
Code_4:
Name: Dark Red
ColorCredits: 1
Economy: 100
PlayerPoints: 1
Code_5:
Name: Dark Purple
ColorCredits: 1
Economy: 100
PlayerPoints: 1
Code_6:
Name: Gold
ColorCredits: 1
Economy: 100
PlayerPoints: 1
Code_7:
Name: Gray
ColorCredits: 1
Economy: 100
PlayerPoints: 1
Code_8:
Name: Dark Gray
ColorCredits: 1
Economy: 100
PlayerPoints: 1
Code_9:
Name: Blue
ColorCredits: 1
Economy: 100
PlayerPoints: 1
Code_A:
Name: Green
ColorCredits: 1
Economy: 100
PlayerPoints: 1
Code_B:
Name: Aqua
ColorCredits: 1
Economy: 100
PlayerPoints: 1
Code_C:
Name: Red
ColorCredits: 1
Economy: 100
PlayerPoints: 1
Code_D:
Name: Light Purple
ColorCredits: 1
Economy: 100
PlayerPoints: 1
Code_E:
Name: Yellow
ColorCredits: 1
Economy: 100
PlayerPoints: 1
Code_F:
Name: White
ColorCredits: 1
Economy: 100
PlayerPoints: 1
Code_K:
Name: Magic
ColorCredits: 1
Economy: 100
PlayerPoints: 1
Code_L:
Name: Bold
ColorCredits: 1
Economy: 100
PlayerPoints: 1
Code_M:
Name: Strike
ColorCredits: 1
Economy: 100
PlayerPoints: 1
Code_N:
Name: Underline
ColorCredits: 1
Economy: 100
PlayerPoints: 1
Code_O:
Name: Italic
ColorCredits: 1
Economy: 100
PlayerPoints: 1
Code_R:
Name: Reset
ColorCredits: 1
Economy: 100
PlayerPoints: 1
Name_Color_Selector:
Name: '&8&lName Color Selector'
Height: 6
Item:
Code_All:
Name: '{code_name} Name {word_color_UCF}'
Material: LEATHER_CHESTPLATE
Lore:
- ''
- '&a&nLeft click&f to &aadd &r{code_name}&r &7({currency_layout})'
- ''
- '&aAdding &fthis will make &a{player} name {word_color}'
- '{code_name_add}'
- ''
- ''
- '&c&nRight click&f to &cremove &r{code_name}'
- ''
- '&cRemoving &fthis will make &c{player} name {word_color}'
- '{code_name_remove}'
Code_0:
Use: true
Name: '{name_color_selector_item_code_all_name}'
Material: '{name_color_selector_item_code_all_material}'
Slot: 15
Color:
Red: 0
Green: 0
Blue: 0
Lore:
- '{name_color_selector_item_code_all_lore}'
Code_1:
Use: false
Name: '{name_color_selector_item_code_all_name}'
Material: '{name_color_selector_item_code_all_material}'
Slot: 8
Color:
Red: 0
Green: 0
Blue: 128
Lore:
- '{name_color_selector_item_code_all_lore}'
Code_2:
Use: true
Name: '{name_color_selector_item_code_all_name}'
Material: '{name_color_selector_item_code_all_material}'
Slot: 4
Color:
Red: 0
Green: 128
Blue: 0
Lore:
- '{name_color_selector_item_code_all_lore}'
Code_3:
Use: true
Name: '{name_color_selector_item_code_all_name}'
Material: '{name_color_selector_item_code_all_material}'
Slot: 7
Color:
Red: 0
Green: 128
Blue: 128
Lore:
- '{name_color_selector_item_code_all_lore}'
Code_4:
Use: true
Name: '{name_color_selector_item_code_all_name}'
Material: '{name_color_selector_item_code_all_material}'
Slot: 0
Color:
Red: 128
Green: 0
Blue: 0
Lore:
- '{name_color_selector_item_code_all_lore}'
Code_5:
Use: true
Name: '{name_color_selector_item_code_all_name}'
Material: '{name_color_selector_item_code_all_material}'
Slot: 11
Color:
Red: 128
Green: 0
Blue: 128
Lore:
- '{name_color_selector_item_code_all_lore}'
Code_6:
Use: true
Name: '{name_color_selector_item_code_all_name}'
Material: '{name_color_selector_item_code_all_material}'
Slot: 2
Color:
Red: 255
Green: 165
Blue: 0
Lore:
- '{name_color_selector_item_code_all_lore}'
Code_7:
Use: true
Name: '{name_color_selector_item_code_all_name}'
Material: '{name_color_selector_item_code_all_material}'
Slot: 13
Color:
Red: 192
Green: 192
Blue: 192
Lore:
- '{name_color_selector_item_code_all_lore}'
Code_8:
Use: true
Name: '{name_color_selector_item_code_all_name}'
Material: '{name_color_selector_item_code_all_material}'
Slot: 14
Color:
Red: 128
Green: 128
Blue: 128
Lore:
- '{name_color_selector_item_code_all_lore}'
Code_9:
Use: true
Name: '{name_color_selector_item_code_all_name}'
Material: '{name_color_selector_item_code_all_material}'
Slot: 9
Color:
Red: 9
Green: 0
Blue: 255
Lore:
- '{name_color_selector_item_code_all_lore}'
Code_A:
Use: true
Name: '{name_color_selector_item_code_all_name}'
Material: '{name_color_selector_item_code_all_material}'
Slot: 5
Color:
Red: 0
Green: 255
Blue: 0
Lore:
- '{name_color_selector_item_code_all_lore}'
Code_B:
Use: true
Name: '{name_color_selector_item_code_all_name}'
Material: '{name_color_selector_item_code_all_material}'
Slot: 6
Color:
Red: 0
Green: 255
Blue: 255
Lore:
- '{name_color_selector_item_code_all_lore}'
Code_C:
Use: true
Name: '{name_color_selector_item_code_all_name}'
Material: '{name_color_selector_item_code_all_material}'
Slot: 1
Color:
Red: 255
Green: 0
Blue: 0
Lore:
- '{name_color_selector_item_code_all_lore}'
Code_D:
Use: true
Name: '{name_color_selector_item_code_all_name}'
Material: '{name_color_selector_item_code_all_material}'
Slot: 10
Color:
Red: 255
Green: 0
Blue: 255
Lore:
- '{name_color_selector_item_code_all_lore}'
Code_E:
Use: true
Name: '{name_color_selector_item_code_all_name}'
Material: '{name_color_selector_item_code_all_material}'
Slot: 3
Color:
Red: 255
Green: 255
Blue: 0
Lore:
- '{name_color_selector_item_code_all_lore}'
Code_F:
Use: true
Name: '{name_color_selector_item_code_all_name}'
Material: '{name_color_selector_item_code_all_material}'
Slot: 12
Color:
Red: 255
Green: 255
Blue: 255
Lore:
- '{name_color_selector_item_code_all_lore}'
Code_K:
Use: true
Name: '{name_color_selector_item_code_all_name}'
Material: DRAGON_EGG
Slot: 29
Lore:
- '{name_color_selector_item_code_all_lore}'
Code_L:
Use: true
Name: '{name_color_selector_item_code_all_name}'
Material: DOUBLE_PLANT
Slot: 27
Lore:
- '{name_color_selector_item_code_all_lore}'
Code_M:
Use: true
Name: '{name_color_selector_item_code_all_name}'
Material: FIREWORK
Slot: 30
Lore:
- '{name_color_selector_item_code_all_lore}'
Code_N:
Use: true
Name: '{name_color_selector_item_code_all_name}'
Material: STRING
Slot: 31
Lore:
- '{name_color_selector_item_code_all_lore}'
Code_O:
Use: true
Name: '{name_color_selector_item_code_all_name}'
Material: STICK
Slot: 28
Lore:
- '{name_color_selector_item_code_all_lore}'
Code_R:
Use: true
Name: '{name_color_selector_item_code_all_name}'
Material: CAULDRON_ITEM
Slot: 45
Lore:
- ''
- '&a&nLeft click&f to {code_name} &7({currency_layout})'
- ''
- ''
- '&a{code_name}ting &fwill make {player} name {word_color}'
- '{word_plain}'Contents
- MySQL
- Use
- Host
- Port
- Database
- Username
- Password
- Currency
- Use
- ColorCredits
- Economy
- PlayerPoints
- Default
- ColorCredits
- Name
- Economy
- PlayerPoints
- Layout
- ColorCredits
- Economy
- PlayerPoints
- Join
- Notify
- ColorCredits
- Use
- In_Seconds
- Name_Color
- Use
- In_Seconds
- Save
- In_Minutes
- Cache_To_Storage
- Code_(0-9, A-F, K-O, R)
- Name
- ColorCredits
- Economy
- PlayerPoints
- Name_Color_Selector
- Name
- Height
- Item
- Code_All
- Name
- Material
- Lore
- Code_(0-9, A-F, K-O, R)
- Use
- Name
- Material
- Slot
- Color
- Red
- Green
- Blue
- Lore
MySQL(top)
Use(top)
- Acceptable value: true or false
- Default value: false
The MySQL.Use option enables or disables MySQL support.
If true, players' name color and ColorCredits will be stored into the defined MySQL database.
Host(top)
- Acceptable value: String
- Default value: localhost
The MySQL.Host option sets the MySQL host.
Port(top)
- Acceptable value: Integer
- Default value: 3306
The MySQL.Port option sets the MySQL port.
Database(top)
- Acceptable value: String
- Default value: minecraft
- Note: The database must already exist.
The MySQL.Database option sets the MySQL database.
Username(top)
- Acceptable value: String
- Default value: user
The MySQL.Username option sets the MySQL username.
Password(top)
- Acceptable value: String
- Default value: pass
The MySQL.Password option sets the MySQL password.
Currency(top)
Use(top)
ColorCredits(top)
- Acceptable value: true or false
- Default value: true
The Currency.Use.ColorCredits option enables or disables the ColorCredits.
If true, players will be charged ColorCredits when changing their name color.
Economy(top)
- Acceptable value: true or false
- Default value: false
- Note: This option requires Vault.
The Currency.Use.Economy option enables or disables the economy.
If true, players will be charged currency from your server's economy when changing their name color.
PlayerPoints(top)
- Acceptable value: true or false
- Default value: false
- Note: This option requires PlayerPoints.
The Currency.Use.PlayerPoints option enables or disables the PlayerPoints.
If true, players will be charged currency from your server's PlayerPoints when changing their name color.
Default(top)
ColorCredits(top)
- Acceptable value: Integer
- Default value: 5
The Currency.Default.ColorCredits option sets the default ColorCredits amount.
Name(top)
Economy(top)
- Acceptable value: String
- Default value: $
The Currency.Name.Economy option sets the name for economy.
PlayerPoints(top)
- Acceptable value: String
- Default value: Point(s)
The Currency.Name.PlayerPoints option sets the name for PlayerPoints.
Layout(top)
These layouts are used for a Selector's lore, and the messages of Error.Amount and Name_Color.Charge.
ColorCredits(top)
- Acceptable value: String
- Default value: {amount} {name}
The Currency.Layout.ColorCredits option sets the currency layout for ColorCredits.
Economy(top)
- Acceptable value: String
- Default value: {name}{amount}
The Currency.Layout.Economy option sets the currency layout for economy.
PlayerPoints(top)
- Acceptable value: String
- Default value: {amount} {name}
The Currency.Layout.PlayerPoints option sets the currency layout for PlayerPoints.
Join(top)
Notify(top)
ColorCredits(top)
Use(top)
- Acceptable value: true or false
- Default value: true
The Join.Notify.ColorCredits.Use option enables or disables the join notification of ColorCredits.
In_Seconds(top)
- Acceptable value: Integer
- Default value: 3
The Join.Notify.ColorCredits.In_Seconds option sets the join notify ColorCredits in seconds delay.
Name_Color(top)
Use(top)
- Acceptable value: true or false
- Default value: true
The Join.Notify.Name_Color.Use option enables or disables the join notification of name color.
In_Seconds(top)
- Acceptable value: Integer
- Default value: 3
The Join.Notify.Name_Color.In_Seconds option sets the join notify name color in seconds delay.
Save(top)
In_Minutes(top)
Cache_To_Storage(top)
- Acceptable value: Integer
- Default value: 5
The Save.In_Minutes.Cache_To_Storage option sets the save, in minutes, cache to storage repeat time. NameCosmetics uses its own cache system to reduce file and database I/O.
Code_(0-9, A-F, K-O, R)(top)
Name(top)
- Acceptable value: String
- Default value: See default code names in Colors and Formats Wiki.
- Note: There is an option for each code name, such as Code_0.Name, Code_1.Name, etc.
The Code_(0-9, A-F, K-O, R).Name option sets the name for code (0-9, A-F, K-O, R)
ColorCredits(top)
- Acceptable value: Integer
- Default value: 1
- Note: There is an option for each code ColorCredits, such as Code_0.ColorCredits, Code_1.ColorCredits, etc.
The Code_(0-9, A-F, K-O, R).ColorCredits option sets the ColorCredits cost for changing your name color to code (0-9, A-F, K-O, R)
Economy(top)
- Acceptable value: Integer
- Default value: 100
- Note: There is an option for each code economy, such as Code_0.Economy, Code_1.Economy, etc.
The Code_(0-9, A-F, K-O, R).Economy option sets the economy cost for changing your name color to code (0-9, A-F, K-O, R)
PlayerPoints(top)
- Acceptable value: Integer
- Default value: 1
- Note: There is an option for each code PlayerPoints, such as Code_0.PlayerPoints, Code_1.PlayerPoints, etc.
The Code_(0-9, A-F, K-O, R).PlayerPoints option sets the PlayerPoints cost for changing your name color to code (0-9, A-F, K-O, R)
Name_Color_Selector(top)
Name(top)
- Acceptable value: String
- Default value: &8&lName {word_color_UCF} Selector
- Note: {word_color_UCF} is a placeholder for the Word_Color word in NameCosmetics' words.yml file. UCF stands for upper case first; upper case first letter, really. NameCosmetics will automatically format this placeholder when needed.
The Name_Color_Selector.Name option sets the name of the Name Color Selector.
Height(top)
- Acceptable value: Integer, 1-6
- Default value: 6
The Name_Color_Selector.Height option sets the height of the Name Color Selector.
Item(top)
Code_All(top)
Name(top)
- Acceptable value: String
- Default value: {code_name} Name {word_color_UCF}
- Note: {code_name} is a placeholder for the code's name, and {word_color_UCF} is a placeholder for the Word_Color word in NameCosmetics' words.yml file. UCF stands for upper case first; upper case first letter, really. NameCosmetics will automatically format these placeholders when needed.
- Note 2: Name_Color_Selector.Item.Code_All.Name is used as a global template for the following code options - such as Name_Color_Selector.Item.Code_0.Name, Name_Color_Selector.Item.Code_1.Name, etc. You can make use this global template to save time, or you can edit each code option individually.
The Name_Color_Selector.Item.Code_All.Name option sets the global template of the code name options in the Name Color Selector.
Material(top)
- Acceptable value: String
- Default value: LEATHER_CHESTPLATE
- Note: Name_Color_Selector.Item.Code_All.Material is used as a global template for the following code options - such as Name_Color_Selector.Item.Code_0.Material, Name_Color_Selector.Item.Code_1.Material, etc. You can make use this global template to save time, or you can edit each code option individually.
The Name_Color_Selector.Item.Code_All.Material option sets the global template of the code material options in the Name Color Selector.
Lore(top)
- Acceptable value: String
- Default value:
Code (Text):- ''
- '&a&nLeft click&f to &aadd &r{code_name}&r &7({currency_layout})'
- ''
- '&aAdding &fthis will make &a{player} name {word_color}'
- '{code_name_add}'
- ''
- ''
- '&c&nRight click&f to &cremove &r{code_name}'
- ''
- '&cRemoving &fthis will make &c{player} name {word_color}'
- '{code_name_remove}' - Note: All placeholders will be automatically formatted by NameCosmetics when needed.
- Note 2: Name_Color_Selector.Item.Code_All.Lore is used as a global template for the following code options - such as Name_Color_Selector.Item.Code_0.Lore, Name_Color_Selector.Item.Code_1.Lore, etc. You can make use this global template to save time, or you can edit each code option individually.
The Name_Color_Selector.Item.Code_All.Lore option sets the global template of the code lore options in the Name Color Selector.
Code_(0-9, A-F, K-O, R)(top)
Use(top)
- Acceptable value: true or false
- Default value: true
The Name_Color_Selector.Item.Code_(0-9, A-F, K-O, R).Use option enables or disables the item from the Name Color Selector.
Name(top)
- Acceptable value: String
- Default value: {name_color_selector_item_code_all_name}
- Note: There is an option for each name color selector item code name, such as Name_Color_Selector.Item.Code_0.Name, Name_Color_Selector.Item.Code_1.Name, etc.
- Note 2: {name_color_selector_item_code_all_name} is placeholder which gets its value from the Name_Color_Selector.Item.Code_All.Name option. You can make use this placeholder to save time, or you can edit each code option individually.
The Name_Color_Selector.Item.Code_(0-9, A-F, K-O, R).Name option sets name of the code in the Name Color Selector.
Material(top)
- Acceptable value: String
- Default value: {name_color_selector_item_code_all_material}
- Note: There is an option for each name color selector item code material, such as Name_Color_Selector.Item.Code_0.Material, Name_Color_Selector.Item.Code_1.Material, etc.
- Note 2: {name_color_selector_item_code_all_material} is placeholder which gets its value from the Name_Color_Selector_Item_Code_All.Material option. You can make use this placeholder to save time, or you can edit each code option individually.
The Name_Color_Selector.Item.Code_(0-9, A-F, K-O, R).Material option sets material of the code in the Name Color Selector.
Slot(top)
- Acceptable value: Integer
- Default value: (0-53)
- Note: There is an option for each name color selector item code slot, such as Name_Color_Selector.Item.Code_0.Slot, Name_Color_Selector.Item_Code_1.Slot, etc.
The Name_Color_Selector.Item.Code_(0-9, A-F, K-O, R).Slot option sets slot of the code in the Name Color Selector.
Color(top)
Red(top)
- Acceptable value: Integer
- Default value: (0-255)
- Note: There is an option for each name color selector item code color red, such as Name_Color_Selector.Item.Code_0.Color.Red, Name_Color_Selector.Item.Code_1.Color.Red, etc.
- Note 2: The material for the item, which has a color of red, must be a leather type.
The Name_Color_Selector.Item.Code_(0-9, A-F, K-O, R).Color.Red option sets color red of the code item's leather type in the Name Color Selector.
Green(top)
- Acceptable value: Integer
- Default value: (0-255)
- Note: There is an option for each name color selector item code color green, such as Name_Color_Selector.Item.Code_0.Color.Green, Name_Color_Selector.Item.Code_1.Color.Green, etc.
- Note 2: The material for the item, which has a color of green, must be a leather type.
The Name_Color_Selector.Item.Code_(0-9, A-F, K-O, R).Color.Green option sets color green of the code item's leather type in the Name Color Selector.
Blue(top)
- Acceptable value: Integer
- Default value: (0-255)
- Note: There is an option for each name color selector item code color blue, such as Name_Color_Selector.Item.Code_0.Color.Blue, Name_Color_Selector.Item.Code_1.Color.Blue, etc.
- Note 2: The material for the item, which has a color of blue, must be a leather type.
The Name_Color_Selector.Item.Code_(0-9, A-F, K-O, R).Color.Blue option sets color blue of the code item's leather type in the Name Color Selector.
Lore(top)
- Acceptable value: String
- Default value: {name_color_selector_item_code_all_lore}
- Note: There is an option for each Name color selector item code lore, such as Name_Color_Selector.Item.Code_0.Lore, Name_Color_Selector.Item.Code_1.Lore, etc.
- Note 2: {name_color_selector_item_code_all_lore} is placeholder which gets its value from the Name_Color_Selector.Item.Code_All.Lore option. You can make use this placeholder to save time, or you can edit each code option individually.
The Name_Color_Selector.Item.Code_(0-9, A-F, K-O, R).Lore option sets lore of the code in the Name Color Selector.
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