Packages
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This is the Packages wiki page. Here you can find in-depth information about the Packages plugin.
Dynamic packages can have unlimited rewards and chances. They work similar to crates, in which you have some rewards with different chances. When you open a Package you will get a random reward from the rewards in the config.
Dynamic Packages
Static Packages Static packages have one set reward, like a kit. You can set one reward in the config for the static packages. The opener will get the one reward when they open the Package.
Requirements There are no special plugins required for Packages to run, but there are optional plugins.
WorldGuard: You can disable opening packages in certain regions
Commands/package - none - Shows a help page with all the commands you can use.
Aliases: packages, pp
(/command - permission - description)
/package give <player> <package name> <amount> - packages.give - Gives a certain amount of packages to a player
/package giveall <name> <amount> - packages.giveall - Gives a certain amount of packages to all players online
/package list - packages.list - Lists all packages available to use
/package claim (package) - packages.claim.<package> - Allows a player to claim a certain package if they have the permission. If the player does not specify a package, it will show them the available packages they have and when they are next available.
/package send <player> - packages.send - If a player is looking at a chest, it will send the contents of the chest to the player. If the receiver is offline, it will wait until the receiver is online to give them the package. If the player is online, it will send them the package.
/package reload - packages.reload - Used to reload all the configs, you must use this if you want to add new Packages into the plugin or change the language file.
ConfigsCode (Text):
package: #The name of the package
item: #This contains information about the Package item
material: CHEST
name: '&cPackage'
lore: #Remove the whole section to remove lore
- Yesterday it worked.
- Today it is not working.
- Plugins are like that.
glow: true
items: #Allows custom items to be given to players
- c:BossSword
commands: #List of commands to run when a player opens a package
- eco give %player% 50
- broadcast %player% opened a package!
- say We know that, broadcast. Congrats %player%. Here's another $100!
- eco give %player% 100
claim-delay: #Settings for claiming the package
claimable: true
delay: 1440 #How long the player must wait to claim the Package again in seconds
claim-amount: 1 #How many Packages the player will get when they claim
firework: #Settings for a custom firework
enabled: true
power: 1 #Set how high/powerful the firework will be
effects: #List of effects in the firework
- flicker:true #This mst be present
- trail:true #This also must be present
- with:BALL #Check the "other" section on the Wiki for a list of with types
- withColor:255,0,255 #R,G,B colors
- withFade:0,255,255 #R,G,B colors
#Continue adding - withColor:r,g,b to add more colors onto the firework
particles: #Particle settings when opening a package
enabled: true
type: MOBSPAWNER_FLAMES #Check the "other" section on the Wiki for a list of particle types
offset-x: #Set the minimum and maximum radius of the particles on the x-axis
min: -1.0
max: 1.0
offset-z: #Set the minimum and maximum radius of the particles on the z-axis
min: -1.0
max: 1.0
amount: 10 #Set how many particles should be displayed
id: 0 #Must be used for block breaking particles
data: 0 #Must be used for block breaking particles
speed: 0.1 #Sets how fast the particles should move
radius: 15 #Sets how far away players can see the particles
sound: #Settings for sound effects
enabled: true
type: CLICK #Check the "other" section on the wiki for a list of sound types
volume: 5.0 #Set how loud the sound will be
pitch: 0.0 #Sets the pitch of the sound
enabled-worlds: #Set the worlds a package can be used in
- world
- world_nether
- world_the_end
disabled-regions: #Set the disabled WorldGuard regions Packages can't be used in (Needs WorldGuard to work)
- region1
- region2
show-name-when-dropped: true #Boolean value (true/false) of the Package to show it's name when dropped on the ground
Code (Text):
[B]Package: #The name of the package, must not conflict with a static package name
item: #This contains information about the Package item
material: CHEST
name: '&cDynamic Package'
lore: #Remove the whole section to remove lore
- Yesterday it worked.
- Today it is not working.
- Plugins are like that.
glow: true
rewards: #Copy and paste a reward to make a new reward, make sure all the chances add up to 100%.
#The reward names can be anything
reward1: #The name of the Reward, can be anything.
chance: 75 #Sets the chance of getting the reward
items: #Set the custom items a player can get when opening a Package
enabled: true
list:
- c:BossSword
commands: #List of commands to run when a player opens a package
enabled: true
list:
- eco give %player% 40
- broadcast %player% opened a package!
- say We know that, broadcast. Congrats %player%. Here's another $30!
- eco give %player% 30
reward2: #The name of the Reward, can be anything.
chance: 25 #Sets the chance of getting the reward
items: #Set the custom items a player can get when opening a Package
enabled: true
list:
- c:BossSword
commands: #List of commands to run when a player opens a package
enabled: true
list:
- eco give %player% 350
- broadcast %player% opened a package!
- say We know that, broadcast. Congrats %player%. Here's another $250!
- eco give %player% 250
claim-delay: #Settings for claiming the package
claimable: true
delay: 1440 #How long the player must wait to claim the Package again in seconds
claim-amount: 1 #How many Packages the player will get when they claim
firework: #Settings for a custom firework
enabled: true
power: 1 #Set how high/powerful the firework will be
effects: #List of effects in the firework
- flicker:true #This mst be present
- trail:true #This also must be present
- with:BALL #Check the "other" section on the Wiki for a list of with types
- withColor:255,0,255 #R,G,B colors
- withFade:0,255,255 #R,G,B colors
#Continue adding - withColor:r,g,b to add more colors onto the firework
particles: #Particle settings when opening a package
enabled: true
type: MOBSPAWNER_FLAMES #Check the "other" section on the Wiki for a list of particle types
offset-x: #Set the minimum and maximum radius of the particles on the x-axis
min: -1.0
max: 1.0
offset-z: #Set the minimum and maximum radius of the particles on the z-axis
min: -1.0
max: 1.0
amount: 10 #Set how many particles should be displayed
id: 0 #Must be used for block breaking particles
data: 0 #Must be used for block breaking particles
speed: 0.1 #Sets how fast the particles should move
radius: 15 #Sets how far away players can see the particles
sound: #Settings for sound effects
enabled: true
type: CLICK #Check the "other" section on the wiki for a list of sound types
volume: 5.0 #Set how loud the sound will be
pitch: 0.0 #Sets the pitch of the sound
enabled-worlds: #Set the worlds a package can be used in
- world
- world_nether
- world_the_end
disabled-regions: #Set the disabled WorldGuard regions Packages can't be used in (Needs WorldGuard to work)
- region1
- region2
show-name-when-dropped: true #Boolean value (true/false) of the Package to show it's name when dropped on the ground[/B]
Custom Items can be referenced in the packages, when putting c:<name> in the items list.Code (Text):BossSword: #The name of the item
material: IRON_SWORD #Material
amount: 1 #How many of the item should be used in the Item Stack
data: 0 #The data of the item
name: '&6&lBoss Sword' #A custom name
lore: #Custom lore
- Yesterday it worked.
- Today it is not working.
- Plugins are like that.
enchants: #Enchants of the item
- DAMAGE_ALL:7
- PROTECTION_ENVIRONMENTAL:6
delays.yml - Contains data for claim delays for players, should not be touched.
custom_package_data.yml - Contains information of custom packages players send to eachother. Shouldn't be touched.
Other
Firework Effect Types
Particle Effect Types
Sound Effect Types
If you think anything is missing, or you need clarification on something, please PM me and I will add it and inform you about it ASAP. Thanks for reading
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