Performing actions on an offline player

Mar 16, 2021
Performing actions on an offline player
  • Hi, in this tutorial I will go through how to perform actions on an offline player.
    So, for example; if you wanna give a player a rank and the player is offline you'd use this.


    Stage 1 - Setting the offline player as a variable

    If you want to work with an offline player, you need to define it as one.
    If you're using command with arguments you'd do this:
    Code (Text):
    OfflinePlayer target = (OfflinePlayer) Bukkit.getOfflinePlayer(args[0]);
    So basically, in
    Code (Text):
    OfflinePlayer target =
    I defined a variable named "target" as a type 'offline player'.

    Stage 2 - Checking if the player has ever played before

    If you wanna use this, you obviously don't wanna give non existing accounts stuff.
    So the best way to do it is to check if the player has ever played before.
    Code (Text):
    if(!target.hasPlayedBefore()) {
    So in "if" I obviously start an if statement. Then, I choose to use #hasPlayedBefore, now we need to tell the plugin which player we wanna choose so, we use the variable that we defined (target). I usually like to check the opposite first so I added a ! at the start. (for negative)

    Stage 3 - Adding actions

    Essentially what we've done so far is this:
    1. Setting the offline player as the variable
    2. Checking if the player has ever played before
    Now for the simplest part, we need to tell the plugin what to do.

    I did this:
    Code (Text):
    OfflinePlayer target = (OfflinePlayer) Bukkit.getOfflinePlayer(args[0]);
            if(!target.hasPlayedBefore()) {
                Player p = (Player) sender;
                sender.sendMessage(ChatColor.RED + target.getName() + " has never played before.");
            } else {
                getServer().dispatchCommand(getServer().getConsoleSender(), "say Okay " + target.getName());
            }
    I did that if the target has never played before, send that the player had never played before.
    Then if he did, I set it to send a console command 'say Okay + target.getName()'


    I hope I helped!
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