ProQuests External Quests
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If you are looking for any support or information regarding setup or configuration of the plugin you should view the wiki page. https://github.com/JCulley/ProQuests-Documentaion/wiki
Please note that NO SUPPORT will be given through the DISCUSSIONS SECTION, or PERSONAL MESSAGES! The only place to ask for assistance is through a Github issue on the wiki page (linked above). You must read and follow all guidelines when submitting an issue.
The ASkyBlock challenge quest requires the player to complete X amount of ASkyblock challenges. You can specify specific challenges and also ones that must be completed. This quest requires the ASkyBlock plugin.
Type: ASKYBLOCK_CHALLENGE_QUEST
Code (Text):total: <total> //The total amount of challenges the player must finish to complete the quest
allowed_challenges: <challenge> //A list of challenges that will be counted towards the total
required_challenges: <challenge> //A list of challenges that must be finished to complete the questThe ASkyBlock create quest requires the player to create an island to complete the quest. This quest requires the ASkyBlock plugin.
Type: ASKYBLOCK_CREATE_QUEST
Code (Text):There are no unique features for this quest typeThe ASkyBlock join quest requires the player to join X amount of islands to complete the quest. This quest requires the ASkyBlock plugin.
Type: ASKYBLOCK_JOIN_QUEST
Code (Text):total: <total> //The total amount of islands the player must join to complete the questThe ASkyBlock level quest requires the player to level up their island to the specified level to complete the quest. This quest requires the ASkyBlock plugin.
Type: ASKYBLOCK_LEVEL_QUEST
Code (Text):level: <level> //The level the players island must reach to complete the questThe ASkyBlock reset quest requires the player to reset an island to complete the quest. This quest requires the ASkyBlock plugin.
Type: ASKYBLOCK_RESET_QUEST
Code (Text):There are no unique features for this quest typeThe ASkyBlock visit quest requires the player to visit a specified amount of islands to complete the quest. This quest requires the ASkyBlock plugin.
Type: ASKYBLOCK_VISIT_QUEST
Code (Text):total: <total> //The total amount of islands the player must visit to complete the quest
allow_same: <true | false> //Whether or not players can visit the same island to count towards the questThe AuctionGUI+ bid quest requires the player to bid a certain amount of times to complete the quest. You can also specify a total amount the player must spend while bidding. This quest requires the AuctionGUI+ plugin.
Type: AUCTION_GUI_PLUS_BID_QUEST
Code (Text):total: <total> //The total amount of bids the player must place to complete the quest
minimum_bid: <price> //The minimum price of the bid required to count towards the questThe AuctionGUI+ start quest requires the player to start a certain amount of auctions complete the quest. You can also specify whether or not the quest must end to count towards the quest. This quest requires the AuctionGUI+ plugin.
Type: AUCTION_GUI_PLUS_START_QUEST
Code (Text):total: <total> //The total amount of auctions the player must start to complete this quest
minimum_price: <price> //The minimum price the auction must be for it to be counted towards the quest
must_end: <true | false> //Whether or not the auction must end to count towards the questThe AuctionGUI+ win quest requires the player to win a certain amount of auctions complete the quest. You can also specify a minimum amount that must be spent to while winning the auctions. This quest requires the AuctionGUI+ plugin.
Type: AUCTION_GUI_PLUS_WIN_QUEST
Code (Text):total: <total> //The total amount of auctions the player must win to complete the quest
minimum_price: <price> //The minimum price required for the win to count towards the questThe AuctionHouse start quest requires the player to start a certain amount of auctions complete the quest. You can also specify whether or not the quest must end to count towards the quest. This quest requires the AuctionHouse plugin.
Type: AUCTION_HOUSE_START_QUEST
Code (Text):total: <total> //The total amount of auctions the player must start to complete this quest
minimum_price: <price> //The minimum price the auction must be for it to be counted towards the quest
must_end: <true | false> //Whether or not the auction must end to count towards the questThe AuctionHouse win quest requires the player to win a certain amount of auctions complete the quest. You can also specify a minimum amount that must be spent to while winning the auctions. This quest requires the AuctionHouse plugin.
Type: AUCTION_HOUSE_WIN_QUEST
Code (Text):total: <total> //The total amount of auctions the player must win to complete the quest
minimum_price: <price> //The minimum price required for the win to count towards the questThe Auctions bid quest requires the player to bid a certain amount of times to complete the quest. You can also specify a total amount the player must spend while bidding. This quest requires the Auctions plugin.
Type: AUCTIONS_BID_QUEST
Code (Text):total: <total> //The total amount of bids the player must place to complete the quest
minimum_bid: <price> //The minimum price of the bid required to count towards the questThe Auctions start quest requires the player to start a certain amount of auctions complete the quest. You can also specify whether or not the quest must end to count towards the quest. This quest requires the Auctions plugin.
Type: AUCTIONS_START_QUEST
Code (Text):total: <total> //The total amount of auctions the player must start to complete this quest
minimum_price: <price> //The minimum price the auction must be for it to be counted towards the quest
must_end: <true | false> //Whether or not the auction must end to count towards the questThe Auctions win quest requires the player to win a certain amount of auctions complete the quest. You can also specify a minimum amount that must be spent to while winning the auctions. This quest requires the Auctions plugin.
Type: AUCTIONS_WIN_QUEST
Code (Text):total: <total> //The total amount of auctions the player must win to complete the quest
minimum_price: <price> //The minimum price required for the win to count towards the questThe Autorank quest requires the player to rankup to the specific rank to complete the quest. This quest requires the Autorank plugin.
Type: AUTORANK_QUEST
Code (Text):rank: <rank> //The rank the player must reach to complete the questThe BattleLevels death quest requires the player to reach a certain amount of deaths to complete the quest. This quest requires the BattleLevels plugin.
Type: BATTLE_LEVELS_DEATH_QUEST
Code (Text):total: <total> //The total amount of deaths the player must accumulate to complete the questThe BattleLevels kdr quest requires the player to reach a defined KDR to complete the quest. You can optionally define a minimum kill count to complete this quest. This quest requires the BattleLevels plugin.
Type: BATTLE_LEVELS_KDR_QUEST
Code (Text):required_kdr: <kdr> //The required kdr to complete the quest
minimum_kills: <amount> //The minimum kills the player must have to complete the questThe BattleLevels kill quest requires the player to get a defined amount of BattleLevels kills to complete the quest. You can optionally define whether or not killing the same player will count. This quest requires the BattleLevels plugin.
Type: BATTLE_LEVELS_KILL_QUEST
Code (Text):total: <kills> //The amount of kills required to complete the quest
allow_same: <true | false> //Whether or not killing the same player will count towards the questThe BattleLevels killstreak quest requires the player to get a defined killstreak to complete the quest. This quest requires the BattleLevels plugin.
Type: BATTLE_LEVELS_KILLSTREAK_QUEST
Code (Text):total: <streak> //The killstreak required to complete the questThe BattleLevels level quest requires the player to reach a BattleLevels level to complete the quest. This quest requires the BattleLevels plugin.
Type: BATTLE_LEVELS_LEVEL_QUEST
Code (Text):total: <level> //The level the player must reach to complete the questThe BattleLevels score quest requires the player to obtain a defined amount of BattleLevels score to complete the quest. This quest requires the BattleLevels plugin.
Type: BATTLE_LEVELS_SCORE_QUEST
Code (Text):total: <score> //The score the player must obtain to complete the questThe Buycraft donation quest requires a player to donate $X to complete the quest. You can optionally specify a specific currency type that the payment must be made in. This quest requires that the plugin BuycraftX is installed.
Type: BUYCRAFT_DONATION_QUEST
Code (Text):total: <amount> //The total amount that the player must donate to complete the quest
currency: <currency> //The specific currency that payments must be in to be counted (Ex. USD)The chat reaction quest requires for a player to win X amount of chat reaction games to compete the quest. This quest requires the ChatReaction plugin.
Type: CHAT_REACTION_QUEST
Code (Text):total: <total> //The total chat reaction wins the player has to earn to complete this questThe Crate Keys open quest requires a player to open X amount of Crate Keys crates. This quest requires the CrateKeys plugin.
Type: CRATE_KEYS_OPEN_QUEST
Code (Text):total: <total> //The total amount of crates the player must openThe CustomShops buy quest requires a player to buy all of the required items while using one of your defined shops in CustomShops. You can also define a certain amount of money the player must spend buying items. This quest requires the CustomShops plugin.
Type: CUSTOM_SHOPS_BUY_QUEST
Code (Text):required_items: <material>;<data>;<amount> //The items the player must buy to complete the quest
total: <total> //The total amount the player must spend buying itemsThe CustomShops sell quest requires a player to sell all of the required items while using one of your defined shops in CustomShops. You can also define a certain amount of money the player must earn selling items. This quest requires the CustomShops plugin.
Type: CUSTOM_SHOPS_SELL_QUEST
Code (Text):required_items: <material>;<data>;<amount> //The items the player must sell to complete the quest
total: <total> //The total amount the player must earn selling itemsThe delivery quest allows you to define a list of items a player must gather and a NPC that they must return the specified items to to complete the quest. You can also specify whether or not to allow the players to keep the items upon completion or to take them away.
Type: DELIVERY_QUEST
Code (Text):location: <world>;<x>;<y>;<z> //The location of the entity that the players must return the items to
name: <string> //The name of the entity the players must return the items to
entity_type: <type> //The type of the entity the players must return the items to
take_items: <true | false> //Whether or not to take the items from the player upon completion
** Its highly suggested to add required items using the in-game editor **
required_items:
<item identifier>:
material: <material>
data: <data>
amount: <amount>
name: <string>
lore:
- <lore line>
enchants:
- <enchantment>;<level>The EZRankup quest requires a player to /rankup to a defined rank. This quest requires that the plugin EZRanksPro is installed, as it uses the event from it to track rankups.
Type: EZRANKUP_QUEST
Code (Text):rank: <total> //The rank the player must /rankup to in order to complete the questThe factions quest requires a player to create a faction. There aren't any additional options to define for this quest type. This quest requires that either FactionsUUID or HCFactions is installed
Type: FACTIONS_CREATE_QUESTThe factions quest requires a entire faction to complete the linked quest. This is more of a framework which joins any quest (excluding stage) and allows for collaboration between faction members to complete the quest. This means if its linked to a break quest that requires 50 blocks to be broken, as long as there are a total of 50 blocks broken by everyone in the faction everyone will be rewarded.
Type: FACTIONS_QUEST
Code (Text):linked_quest: <quest id> //The linked quest that everyone in the faction can participate in
start_ranks: <ADMIN | MODERATOR | NORMAL MEMBER> //The factions ranks that can start this questThe Gangs+ assist quest requires the player to reach a certain amount of assists to complete the quest. This quest requires the Gangs+ plugin.
Type: GANGS_PLUS_ASSIST_QUEST
Code (Text):total: <total> //The total amount of assists the player must accumulate to complete the questThe Gangs+ KDR quest requires the player to reach a certain KDR to complete the quest. This quest requires the Gangs+ plugin.
Type: GANGS_PLUS_KDR_QUEST
Code (Text):required_kdr: <total> //The KDR the player must reach to complete the questThe Gangs+ level quest requires the players gang to level up to specified level to complete the quest. This quest requires the Gangs+ plugin.
Type: GANGS_PLUS_LEVEL_QUEST
Code (Text):total: <total> //The level the players gang must reach to complete the questThe Jobs exp quest requires a player to gain X amount of exp from a specific job. This quest requires the Jobs plugin.
Type: JOBS_EXP_QUEST
Code (Text):total: <total> //The total amount of exp the player must earn
job: <job> //The identifier of job the player must earn the exp fromThe Jobs join quest requires a player to join X amount of jobs. You can optionally specify specific jobs that can be joined. This quest requires the Jobs plugin.
Type: JOBS_JOIN_QUEST
Code (Text):total: <total> //The total amount of jobs the player must join
allowed_jobs: <job> //A list of jobs that when joined will count towards the totalThe Jobs leave quest requires a player to leave X amount of jobs. You can optionally specify specific jobs that can be leaved. This quest requires the Jobs plugin.
Type: JOBS_LEAVE_QUEST
Code (Text):total: <total> //The total amount of jobs the player must leave
allowed_jobs: <job> //A list of jobs that when left will count towards the totalThe Jobs level quest requires a player to reach level X for a specific job. This quest requires the Jobs plugin.
Type: JOBS_LEVEL_QUEST
Code (Text):total: <total> //The level that the player must reach for the job
job: <job> //The identifier of job the player must level upThe Jobs payment quest requires a player to earn X amount of money while participating in jobs. This quest requires the Jobs plugin.
Type: JOBS_PAYMENT_QUEST
Code (Text):total: <total> //The total amount the player must earn to complete the questThe LuckyBlocks break quest requires the player to break X amount of lucky blocks before they can complete the quest. You can also define a list of allowed blocks that will be counted towards the quest. This quest requires the LuckyBlocks plugin.
Type: LUCKY_BLOCKS_BREAK_QUEST
Code (Text):total: <amount> //The total amount of blocks the player must break
allowed_types: <type> //The types that will be counted towards this quest
required_types: <type>;<amount> //The specific amount of each type the player must breakThe McMMO quest requires a player to reach a specified level of a specific McMMO skill to complete the quest. If the players level is higher prior to starting it will only require a single level-up to complete the quest. This quest requires that the plugin McMMO is installed.
Type: MCMMO_QUEST
Code (Text):level: <level> //The level that the player must reach to complete the quest
skill: <skill> //The specified skill that the player must reach the level in (use "overall" for overall McMMO level)The MineCrates quest requires a player open a specified amount of MineCrates to complete the quest. This quest requires the plugin MineCrates is installed.
Type: MINE_CRATES_QUEST
Code (Text):total: <amount> //The amount of MineCrates that the player must open to complete the questThe MythicMobs quest requires a player to kill a list of defined mythic mobs to complete the quest. You can specify a certain amount of kills required for each mob. This quest requires the MythicMobs plugin.
Type: MYTHIC_MOBS_QUEST
Code (Text):required_mobs: <mob id>;<amount> //The specific mythic mobs the player must kill to complete the questThe NameMyTool quest requires a player to rename X items to complete the quest. This quest requires the NameMyTool plugin.
Type: NAME_MY_TOOL_QUEST
Code (Text):total: <amount> //The amount of items that the player must renameThe ObsidianAuctions bid quest requires the player to bid a certain amount of times to complete the quest. You can also specify a total amount the player must spend while bidding. This quest requires the ObsidianAuctions plugin.
Type: OBSIDIAN_AUCTIONS_BID_QUEST
Code (Text):total: <total> //The total amount of bids the player must place to complete the quest
minimum_bid: <price> //The minimum price of the bid required to count towards the questThe ObsidianAuctions start quest requires the player to start a certain amount of auctions complete the quest. You can also specify whether or not the quest must end to count towards the quest. This quest requires the ObsidianAuctions plugin.
Type: OBSIDIAN_AUCTIONS_START_QUEST
Code (Text):total: <total> //The total amount of auctions the player must start to complete this quest
minimum_price: <price> //The minimum price the auction must be for it to be counted towards the quest
must_end: <true | false> //Whether or not the auction must end to count towards the questThe ObsidianAuctions win quest requires the player to win a certain amount of auctions complete the quest. You can also specify a minimum amount that must be spent to while winning the auctions. This quest requires the ObsidianAuctions plugin.
Type: OBSIDIAN_AUCTIONS_WIN_QUEST
Code (Text):total: <total> //The total amount of auctions the player must win to complete the quest
minimum_price: <price> //The minimum price required for the win to count towards the questThe Pouches earn quest requires a player to earn X from pouches to complete the quest. You can also specify specific pouches that will count towards the quest. This quest requires the Pouches plugin.
Type: POUCHES_EARN_QUEST
Code (Text):total: <amount> //The amount that must be earned from pouches
allowed_types: <type> //A list of pouch types that will count towards the quest
required_types: <type>;<amount> //The total amount that must be earned from each pouch typeThe Pouches redeem quest requires a player to open X pouches to complete the quest. You can specify specific pouches and also minimum values. This quest requires the Pouches plugin.
Type: POUCHES_REDEEM_QUEST
Code (Text):total: <amount> //The amount of pouches that the player must redeem
minimum: <amount> //The minimum amount of the pouch for it to count towards the quest
allowed_types: <type> //A list of pouch types that will count towards the quest
required_types: <type>;<amount> //The total amount of each pouch that must be redeemedThe ProPackages open quest requires a player to open X packages to complete the quest. You can specify specific packages and also minimum values. This quest requires the ProPackages plugin.
Type: PRO_PACKAGES_OPEN_QUEST
Code (Text):total: <amount> //The amount of packages that the player must open
allowed_types: <type> //A list of package types that will count towards the quest
required_types: <type>;<amount> //The total amount of each package that must be openedThe ProPackages redeem quest requires a player to redeem X packages to complete the quest. You can specify specific packages and also minimum values. This quest requires the ProPackages plugin.
Type: PRO_PACKAGES_REDEEM_QUEST
Code (Text):total: <amount> //The amount of packages that the player must redeem
allowed_types: <type> //A list of package types that will count towards the quest
required_types: <type>;<amount> //The total amount of each package that must be redeemedThe ProVotes party quest requires a player to participate in X amount of vote parties. This quest requires the ProVotes plugin.
Type: PRO_VOTES_PARTY_QUEST
Code (Text):total: <total> //The total amount of parties the player must participate inThe ProVotes vote quest requires a player to vote X amount of times. This quest requires the ProVotes plugin.
Type: PRO_VOTES_VOTE_QUEST
Code (Text):total: <total> //The total amount of votes the player must castThe RankVouchers redeem quest requires a player to redeem X vouchers to complete the quest. You can also specify specific vouchers that will count towards the quest. This quest requires the RankVouchers plugin.
Type: RANK_VOUCHERS_REDEEM_QUEST
Code (Text):total: <amount> //The amount of vouchers that must be redeemed
allowed_types: <type> //A list of voucher types that will count towards the quest
required_types: <type>;<amount> //The total amount of each voucher that must be redeemedThe RPGme exp quest requires a player to gain X amount of exp from a specific skill. This quest requires the RPGme plugin.
Type: RPGME_EXP_QUEST
Code (Text):total: <total> //The total amount of exp the player must earn
skill: <skill> //The identifier of skill the player must earn the exp fromThe RPGme level quest requires a player to reach level X for a specific skill. This quest requires the RPGme plugin.
Type: RPGME_LEVEL_QUEST
Code (Text):total: <total> //The level the player must reach in the specific skill
skill: <skill> //The identifier of skill the player must reach the totalThe ShopGUI+ buy quest requires a player to buy all of the required items while using ShopGUI+. You can also define a certain amount of money the player must spend buying items. This quest requires the ShopGUI+ plugin.
Type: SHOP_GUI_PLUS_BUY_QUEST
Code (Text):required_items: <material>;<data>;<amount> //The items the player must buy to complete the quest
total: <total> //The total amount the player must spend buying itemsThe ShopGUI+ sell quest requires a player to sell all of the required items while using ShopGUI+. You can also define a certain amount of money the player must earn selling items. This quest requires the ShopGUI+ plugin.
Type: SHOP_GUI_PLUS_SELL_QUEST
Code (Text):required_items: <material>;<data>;<amount> //The items the player must sell to complete the quest
total: <total> //The total amount the player must earn selling itemsThe SkillAPI downgrade quest requires a player to downgrade X amount of skills. You can specify specific skills and also specific skill levels that must be downgraded to. This quest requires the SkillAPI plugin.
Type: SKILL_API_DOWNGRADE_QUEST
Code (Text):total: <total> //The total amount of skills the player downgrade to complete the quest
allowed_skills: <skill> //A list of skills which will be counted towards the quest
required_skills: <skill>;<level> //The levels you must downgrade each skill toThe SkillAPI gain experience quest requires a player to gain X amount of experience. You can specify specific experience sources that will count towards the quest. This quest requires the SkillAPI plugin.
Type: SKILL_API_GAIN_EXPERIENCE_QUEST
Code (Text):total: <total> //The total amount of experience the player must gain to complete the quest
allowed_sources: <source> //A list of experience sources that will count towards the questThe SkillAPI gain mana quest requires a player to gain X amount of mana. You can specify specific mana sources that will count towards the quest. This quest requires the SkillAPI plugin.
Type: SKILL_API_GAIN_MANA_QUEST
Code (Text):total: <total> //The total amount of mana the player must gain to complete the quest
allowed_sources: <source> //A list of mana sources that will count towards the questThe SkillAPI gain points quest requires a player to gain X amount of points. You can specify specific point sources that will count towards the quest. This quest requires the SkillAPI plugin.
Type: SKILL_API_GAIN_POINTS_QUEST
Code (Text):total: <total> //The total amount of points the player must gain to complete the quest
allowed_sources: <source> //A list of point sources that will count towards the questThe SkillAPI level quest requires a player to reach a specific SkillAPI level. This quest requires the SkillAPI plugin.
Type: SKILL_API_LEVEL_QUEST
Code (Text):total: <total> //The level player must reach to complete the questThe SkillAPI lose experience quest requires a player to lose X amount of experience. This quest requires the SkillAPI plugin.
Type: SKILL_API_LOSE_EXPERIENCE_QUEST
Code (Text):total: <total> //The total amount of experience the player must lose to complete the questThe SkillAPI lose mana quest requires a player to lose X amount of mana. You can specify specific mana sources that will count towards the quest. This quest requires the SkillAPI plugin.
Type: SKILL_API_LOSE_MANA_QUEST
Code (Text):total: <total> //The total amount of mana the player must lose to complete the quest
allowed_sources: <source> //A list of mana sources that will count towards the questThe SkillAPI unlock quest requires a player to unlock X amount of skills. You can specify allowed skills and also specific skill levels that must be unlocked. This quest requires the SkillAPI plugin.
Type: SKILL_API_UNLOCK_QUEST
Code (Text):total: <total> //The total amount of skills the player must unlock to complete the quest
allowed_skills: <skill> //A list of skills which will be counted towards the quest
required_skills: <skill> //A list of required skills that must be unlocked to complete the questThe SkillAPI upgrade quest requires a player to upgrade X amount of skills. You can specify specific skills and also specific skill levels that must be upgraded to. This quest requires the SkillAPI plugin.
Type: SKILL_API_UPGRADE_QUEST
Code (Text):total: <total> //The total amount of skills the player must upgrade to complete the quest
allowed_skills: <skill> //A list of skills which will be counted towards the quest
required_skills: <skill>;<level> //The levels you must upgrade each skill toThe Sponsored Slots purchase quest requires the player to purchase X amount of slots to complete the quest. This quest requires the SponsoredSlots plugin.
Type: SPONSORED_SLOTS_PURCHASE_QUEST
Code (Text):total: <total> //The total amount of slots the player must purchase to complete the questThe Towny claim quest requires a player to claim X amount land to complete the quest. This quest requires the Towny plugin.
Type: TOWNY_CLAIM_QUEST
Code (Text):total: <amount> //The amount of claims that the player must take to complete the questThe Towny nation create quest requires a player to create a nation complete the quest. This quest requires the Towny plugin.
Type: TOWNY_NATION_CREATE_QUEST
Code (Text):There are no unique features for this quest typeThe Towny town create quest requires a player to create a town complete the quest. This quest requires the Towny plugin.
Type: TOWNY_TOWN_CREATE_QUEST
Code (Text):There are no unique features for this quest typeThe Towny unclaim quest requires a player to unclaim X amount land to complete the quest. This quest requires the Towny plugin.
Type: TOWNY_UNCLAIM_QUEST
Code (Text):total: <amount> //The amount of land that the player must unclaim to complete the questThe UnityGen generate quest requires a specific amount of items to be generated from a players generators to complete the quest. You can specify specific generators that will count towards the quest and also required materials. This quest requires the UnityGen plugin.
Type: UNITY_GEN_GENERATE_QUEST
Code (Text):total: <amount> //The amount of items that must be generated from the players generators
allowed_generators: <type> //A list of generator types that will count towards the quest
allowed_materials: <material>;<data> //A list of materials that will count towards the quest
required_materials: <material>;<data>;<amount> //The total amount of each material that must be generatedThe UnityGen place quest requires a player to place X generators to complete the quest. You can specify specific generators that will count towards the quest. This quest requires the UnityGen plugin.
Type: UNITY_GEN_PLACE_QUEST
Code (Text):total: <amount> //The amount of generators that players must place to complete the quest
allowed_generators: <type> //A list of generator types that will count towards the quest
required_generators: <type>;<amount> //The total amount of each generator that must be placedThe uSkyBlock create quest requires the player to create an island to complete the quest. This quest requires the uSkyBlock plugin.
Type: USKYBLOCK_CREATE_QUEST
Code (Text):There are no unique features for this quest typeThe uSkyBlock level quest requires the player to reach a specific island level to complete the quest. This quest requires the uSkyBlock plugin.
Type: USKYBLOCK_LEVEL_QUEST
Code (Text):total: <level> //The level that the players island must reach to complete the questThe uSkyBlock restart quest requires the player to restart an island to complete the quest. This quest requires the uSkyBlock plugin.
Type: USKYBLOCK_RESTART_QUEST
Code (Text):There are no unique features for this quest typeThe Votifier quest requires a player to vote X amount of time to complete the quest. You can optionally specify specific sites that will count towards the quest, and specific amounts required per site. This quest requires the Votifier plugin.
Type: VOTIFIER_QUEST
Code (Text):total: <amount> //The amount of votes required to complete the quest
allowed_services: <service name> //The specific voting services (sites) that will be counted towards the quest
required_services: <service name>;<amount> //The specific amounts of votes per service required to complete the quest - Loading...
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