ProQuests External Quests

May 22, 2017
ProQuests External Quests
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    The external plugins and the quests connected to them which will hook into ProQuests. Developers can add their own custom quest types using the built in API. For a list of already built in quests be sure to view the internal quests.

    The ASkyBlock challenge quest requires the player to complete X amount of ASkyblock challenges. You can specify specific challenges and also ones that must be completed. This quest requires the ASkyBlock plugin.

    Type: ASKYBLOCK_CHALLENGE_QUEST

    Code (Text):
    total: <total> //The total amount of challenges the player must finish to complete the quest
    allowed_challenges: <challenge> //A list of challenges that will be counted towards the total
    required_challenges: <challenge> //A list of challenges that must be finished to complete the quest
    The ASkyBlock create quest requires the player to create an island to complete the quest. This quest requires the ASkyBlock plugin.

    Type: ASKYBLOCK_CREATE_QUEST

    Code (Text):
    There are no unique features for this quest type
    The ASkyBlock join quest requires the player to join X amount of islands to complete the quest. This quest requires the ASkyBlock plugin.

    Type: ASKYBLOCK_JOIN_QUEST

    Code (Text):
    total: <total> //The total amount of islands the player must join to complete the quest
    The ASkyBlock level quest requires the player to level up their island to the specified level to complete the quest. This quest requires the ASkyBlock plugin.

    Type: ASKYBLOCK_LEVEL_QUEST

    Code (Text):
    level: <level> //The level the players island must reach to complete the quest
    The ASkyBlock reset quest requires the player to reset an island to complete the quest. This quest requires the ASkyBlock plugin.

    Type: ASKYBLOCK_RESET_QUEST

    Code (Text):
    There are no unique features for this quest type
    The ASkyBlock visit quest requires the player to visit a specified amount of islands to complete the quest. This quest requires the ASkyBlock plugin.

    Type: ASKYBLOCK_VISIT_QUEST

    Code (Text):
    total: <total> //The total amount of islands the player must visit to complete the quest
    allow_same: <true | false> //Whether or not players can visit the same island to count towards the quest
    The AuctionGUI+ bid quest requires the player to bid a certain amount of times to complete the quest. You can also specify a total amount the player must spend while bidding. This quest requires the AuctionGUI+ plugin.

    Type: AUCTION_GUI_PLUS_BID_QUEST

    Code (Text):
    total: <total> //The total amount of bids the player must place to complete the quest
    minimum_bid: <price> //The minimum price of the bid required to count towards the quest
    The AuctionGUI+ start quest requires the player to start a certain amount of auctions complete the quest. You can also specify whether or not the quest must end to count towards the quest. This quest requires the AuctionGUI+ plugin.

    Type: AUCTION_GUI_PLUS_START_QUEST

    Code (Text):
    total: <total> //The total amount of auctions the player must start to complete this quest
    minimum_price: <price> //The minimum price the auction must be for it to be counted towards the quest
    must_end: <true | false> //Whether or not the auction must end to count towards the quest
    The AuctionGUI+ win quest requires the player to win a certain amount of auctions complete the quest. You can also specify a minimum amount that must be spent to while winning the auctions. This quest requires the AuctionGUI+ plugin.

    Type: AUCTION_GUI_PLUS_WIN_QUEST

    Code (Text):
    total: <total> //The total amount of auctions the player must win to complete the quest
    minimum_price: <price> //The minimum price required for the win to count towards the quest
    The AuctionHouse start quest requires the player to start a certain amount of auctions complete the quest. You can also specify whether or not the quest must end to count towards the quest. This quest requires the AuctionHouse plugin.

    Type: AUCTION_HOUSE_START_QUEST

    Code (Text):
    total: <total> //The total amount of auctions the player must start to complete this quest
    minimum_price: <price> //The minimum price the auction must be for it to be counted towards the quest
    must_end: <true | false> //Whether or not the auction must end to count towards the quest
    The AuctionHouse win quest requires the player to win a certain amount of auctions complete the quest. You can also specify a minimum amount that must be spent to while winning the auctions. This quest requires the AuctionHouse plugin.

    Type: AUCTION_HOUSE_WIN_QUEST

    Code (Text):
    total: <total> //The total amount of auctions the player must win to complete the quest
    minimum_price: <price> //The minimum price required for the win to count towards the quest
    The Auctions bid quest requires the player to bid a certain amount of times to complete the quest. You can also specify a total amount the player must spend while bidding. This quest requires the Auctions plugin.

    Type: AUCTIONS_BID_QUEST

    Code (Text):
    total: <total> //The total amount of bids the player must place to complete the quest
    minimum_bid: <price> //The minimum price of the bid required to count towards the quest
    The Auctions start quest requires the player to start a certain amount of auctions complete the quest. You can also specify whether or not the quest must end to count towards the quest. This quest requires the Auctions plugin.

    Type: AUCTIONS_START_QUEST

    Code (Text):
    total: <total> //The total amount of auctions the player must start to complete this quest
    minimum_price: <price> //The minimum price the auction must be for it to be counted towards the quest
    must_end: <true | false> //Whether or not the auction must end to count towards the quest
    The Auctions win quest requires the player to win a certain amount of auctions complete the quest. You can also specify a minimum amount that must be spent to while winning the auctions. This quest requires the Auctions plugin.

    Type: AUCTIONS_WIN_QUEST

    Code (Text):
    total: <total> //The total amount of auctions the player must win to complete the quest
    minimum_price: <price> //The minimum price required for the win to count towards the quest
    The Autorank quest requires the player to rankup to the specific rank to complete the quest. This quest requires the Autorank plugin.

    Type: AUTORANK_QUEST

    Code (Text):
    rank: <rank> //The rank the player must reach to complete the quest
    The BattleLevels death quest requires the player to reach a certain amount of deaths to complete the quest. This quest requires the BattleLevels plugin.

    Type: BATTLE_LEVELS_DEATH_QUEST

    Code (Text):
    total: <total> //The total amount of deaths the player must accumulate to complete the quest
    The BattleLevels kdr quest requires the player to reach a defined KDR to complete the quest. You can optionally define a minimum kill count to complete this quest. This quest requires the BattleLevels plugin.

    Type: BATTLE_LEVELS_KDR_QUEST

    Code (Text):
    required_kdr: <kdr> //The required kdr to complete the quest
    minimum_kills: <amount> //The minimum kills the player must have to complete the quest
    The BattleLevels kill quest requires the player to get a defined amount of BattleLevels kills to complete the quest. You can optionally define whether or not killing the same player will count. This quest requires the BattleLevels plugin.

    Type: BATTLE_LEVELS_KILL_QUEST

    Code (Text):
    total: <kills> //The amount of kills required to complete the quest
    allow_same: <true | false> //Whether or not killing the same player will count towards the quest
    The BattleLevels killstreak quest requires the player to get a defined killstreak to complete the quest. This quest requires the BattleLevels plugin.

    Type: BATTLE_LEVELS_KILLSTREAK_QUEST

    Code (Text):
    total: <streak> //The killstreak required to complete the quest
    The BattleLevels level quest requires the player to reach a BattleLevels level to complete the quest. This quest requires the BattleLevels plugin.

    Type: BATTLE_LEVELS_LEVEL_QUEST

    Code (Text):
    total: <level> //The level the player must reach to complete the quest
    The BattleLevels score quest requires the player to obtain a defined amount of BattleLevels score to complete the quest. This quest requires the BattleLevels plugin.

    Type: BATTLE_LEVELS_SCORE_QUEST

    Code (Text):
    total: <score> //The score the player must obtain to complete the quest
    The Buycraft donation quest requires a player to donate $X to complete the quest. You can optionally specify a specific currency type that the payment must be made in. This quest requires that the plugin BuycraftX is installed.

    Type: BUYCRAFT_DONATION_QUEST

    Code (Text):
    total: <amount> //The total amount that the player must donate to complete the quest
    currency: <currency> //The specific currency that payments must be in to be counted (Ex. USD)
    The chat reaction quest requires for a player to win X amount of chat reaction games to compete the quest. This quest requires the ChatReaction plugin.

    Type: CHAT_REACTION_QUEST

    Code (Text):
    total: <total> //The total chat reaction wins the player has to earn to complete this quest
    The Crate Keys open quest requires a player to open X amount of Crate Keys crates. This quest requires the CrateKeys plugin.

    Type: CRATE_KEYS_OPEN_QUEST

    Code (Text):
    total: <total> //The total amount of crates the player must open
    The CustomShops buy quest requires a player to buy all of the required items while using one of your defined shops in CustomShops. You can also define a certain amount of money the player must spend buying items. This quest requires the CustomShops plugin.

    Type: CUSTOM_SHOPS_BUY_QUEST

    Code (Text):
    required_items: <material>;<data>;<amount> //The items the player must buy to complete the quest
    total: <total> //The total amount the player must spend buying items
    The CustomShops sell quest requires a player to sell all of the required items while using one of your defined shops in CustomShops. You can also define a certain amount of money the player must earn selling items. This quest requires the CustomShops plugin.

    Type: CUSTOM_SHOPS_SELL_QUEST

    Code (Text):
    required_items: <material>;<data>;<amount> //The items the player must sell to complete the quest
    total: <total> //The total amount the player must earn selling items
    The delivery quest allows you to define a list of items a player must gather and a NPC that they must return the specified items to to complete the quest. You can also specify whether or not to allow the players to keep the items upon completion or to take them away.

    Type: DELIVERY_QUEST

    Code (Text):
    location: <world>;<x>;<y>;<z> //The location of the entity that the players must return the items to
    name: <string> //The name of the entity the players must return the items to
    entity_type: <type> //The type of the entity the players must return the items to
    take_items: <true | false> //Whether or not to take the items from the player upon completion

    ** Its highly suggested to add required items using the in-game editor **
    required_items:
      <item identifier>:
        material: <material>
        data: <data>
        amount: <amount>
        name: <string>
        lore:
        - <lore line>
        enchants:
        - <enchantment>;<level>
    The EZRankup quest requires a player to /rankup to a defined rank. This quest requires that the plugin EZRanksPro is installed, as it uses the event from it to track rankups.

    Type: EZRANKUP_QUEST

    Code (Text):
    rank: <total> //The rank the player must /rankup to in order to complete the quest
    The factions quest requires a player to create a faction. There aren't any additional options to define for this quest type. This quest requires that either FactionsUUID or HCFactions is installed

    Type: FACTIONS_CREATE_QUEST
    The factions quest requires a entire faction to complete the linked quest. This is more of a framework which joins any quest (excluding stage) and allows for collaboration between faction members to complete the quest. This means if its linked to a break quest that requires 50 blocks to be broken, as long as there are a total of 50 blocks broken by everyone in the faction everyone will be rewarded.

    Type: FACTIONS_QUEST

    Code (Text):
    linked_quest: <quest id> //The linked quest that everyone in the faction can participate in
    start_ranks: <ADMIN | MODERATOR | NORMAL MEMBER> //The factions ranks that can start this quest
    The Gangs+ assist quest requires the player to reach a certain amount of assists to complete the quest. This quest requires the Gangs+ plugin.

    Type: GANGS_PLUS_ASSIST_QUEST

    Code (Text):
    total: <total> //The total amount of assists the player must accumulate to complete the quest
    The Gangs+ KDR quest requires the player to reach a certain KDR to complete the quest. This quest requires the Gangs+ plugin.

    Type: GANGS_PLUS_KDR_QUEST

    Code (Text):
    required_kdr: <total> //The KDR the player must reach to complete the quest
    The Gangs+ level quest requires the players gang to level up to specified level to complete the quest. This quest requires the Gangs+ plugin.

    Type: GANGS_PLUS_LEVEL_QUEST

    Code (Text):
    total: <total> //The level the players gang must reach to complete the quest
    The Jobs exp quest requires a player to gain X amount of exp from a specific job. This quest requires the Jobs plugin.

    Type: JOBS_EXP_QUEST

    Code (Text):
    total: <total> //The total amount of exp the player must earn
    job: <job> //The identifier of job the player must earn the exp from
    The Jobs join quest requires a player to join X amount of jobs. You can optionally specify specific jobs that can be joined. This quest requires the Jobs plugin.

    Type: JOBS_JOIN_QUEST

    Code (Text):
    total: <total> //The total amount of jobs the player must join
    allowed_jobs: <job> //A list of jobs that when joined will count towards the total
    The Jobs leave quest requires a player to leave X amount of jobs. You can optionally specify specific jobs that can be leaved. This quest requires the Jobs plugin.

    Type: JOBS_LEAVE_QUEST

    Code (Text):
    total: <total> //The total amount of jobs the player must leave
    allowed_jobs: <job> //A list of jobs that when left will count towards the total
    The Jobs level quest requires a player to reach level X for a specific job. This quest requires the Jobs plugin.

    Type: JOBS_LEVEL_QUEST

    Code (Text):
    total: <total> //The level that the player must reach for the job
    job: <job> //The identifier of job the player must level up
    The Jobs payment quest requires a player to earn X amount of money while participating in jobs. This quest requires the Jobs plugin.

    Type: JOBS_PAYMENT_QUEST

    Code (Text):
    total: <total> //The total amount the player must earn to complete the quest
    The LuckyBlocks break quest requires the player to break X amount of lucky blocks before they can complete the quest. You can also define a list of allowed blocks that will be counted towards the quest. This quest requires the LuckyBlocks plugin.

    Type: LUCKY_BLOCKS_BREAK_QUEST

    Code (Text):
    total: <amount> //The total amount of blocks the player must break
    allowed_types: <type> //The types that will be counted towards this quest
    required_types: <type>;<amount> //The specific amount of each type the player must break
    The McMMO quest requires a player to reach a specified level of a specific McMMO skill to complete the quest. If the players level is higher prior to starting it will only require a single level-up to complete the quest. This quest requires that the plugin McMMO is installed.

    Type: MCMMO_QUEST

    Code (Text):
    level: <level> //The level that the player must reach to complete the quest
    skill: <skill> //The specified skill that the player must reach the level in (use "overall" for overall McMMO level)
    The MineCrates quest requires a player open a specified amount of MineCrates to complete the quest. This quest requires the plugin MineCrates is installed.

    Type: MINE_CRATES_QUEST

    Code (Text):
    total: <amount> //The amount of MineCrates that the player must open to complete the quest
    The MythicMobs quest requires a player to kill a list of defined mythic mobs to complete the quest. You can specify a certain amount of kills required for each mob. This quest requires the MythicMobs plugin.

    Type: MYTHIC_MOBS_QUEST

    Code (Text):
    required_mobs: <mob id>;<amount> //The specific mythic mobs the player must kill to complete the quest
    The NameMyTool quest requires a player to rename X items to complete the quest. This quest requires the NameMyTool plugin.

    Type: NAME_MY_TOOL_QUEST

    Code (Text):
    total: <amount> //The amount of items that the player must rename
    The ObsidianAuctions bid quest requires the player to bid a certain amount of times to complete the quest. You can also specify a total amount the player must spend while bidding. This quest requires the ObsidianAuctions plugin.

    Type: OBSIDIAN_AUCTIONS_BID_QUEST

    Code (Text):
    total: <total> //The total amount of bids the player must place to complete the quest
    minimum_bid: <price> //The minimum price of the bid required to count towards the quest
    The ObsidianAuctions start quest requires the player to start a certain amount of auctions complete the quest. You can also specify whether or not the quest must end to count towards the quest. This quest requires the ObsidianAuctions plugin.

    Type: OBSIDIAN_AUCTIONS_START_QUEST

    Code (Text):
    total: <total> //The total amount of auctions the player must start to complete this quest
    minimum_price: <price> //The minimum price the auction must be for it to be counted towards the quest
    must_end: <true | false> //Whether or not the auction must end to count towards the quest
    The ObsidianAuctions win quest requires the player to win a certain amount of auctions complete the quest. You can also specify a minimum amount that must be spent to while winning the auctions. This quest requires the ObsidianAuctions plugin.

    Type: OBSIDIAN_AUCTIONS_WIN_QUEST

    Code (Text):
    total: <total> //The total amount of auctions the player must win to complete the quest
    minimum_price: <price> //The minimum price required for the win to count towards the quest
    The Pouches earn quest requires a player to earn X from pouches to complete the quest. You can also specify specific pouches that will count towards the quest. This quest requires the Pouches plugin.

    Type: POUCHES_EARN_QUEST

    Code (Text):
    total: <amount> //The amount that must be earned from pouches
    allowed_types: <type> //A list of pouch types that will count towards the quest
    required_types: <type>;<amount> //The total amount that must be earned from each pouch type
    The Pouches redeem quest requires a player to open X pouches to complete the quest. You can specify specific pouches and also minimum values. This quest requires the Pouches plugin.

    Type: POUCHES_REDEEM_QUEST

    Code (Text):
    total: <amount> //The amount of pouches that the player must redeem
    minimum: <amount> //The minimum amount of the pouch for it to count towards the quest
    allowed_types: <type> //A list of pouch types that will count towards the quest
    required_types: <type>;<amount> //The total amount of each pouch that must be redeemed
    The ProPackages open quest requires a player to open X packages to complete the quest. You can specify specific packages and also minimum values. This quest requires the ProPackages plugin.

    Type: PRO_PACKAGES_OPEN_QUEST

    Code (Text):
    total: <amount> //The amount of packages that the player must open
    allowed_types: <type> //A list of package types that will count towards the quest
    required_types: <type>;<amount> //The total amount of each package that must be opened
    The ProPackages redeem quest requires a player to redeem X packages to complete the quest. You can specify specific packages and also minimum values. This quest requires the ProPackages plugin.

    Type: PRO_PACKAGES_REDEEM_QUEST

    Code (Text):
    total: <amount> //The amount of packages that the player must redeem
    allowed_types: <type> //A list of package types that will count towards the quest
    required_types: <type>;<amount> //The total amount of each package that must be redeemed
    The ProVotes party quest requires a player to participate in X amount of vote parties. This quest requires the ProVotes plugin.

    Type: PRO_VOTES_PARTY_QUEST

    Code (Text):
    total: <total> //The total amount of parties the player must participate in
    The ProVotes vote quest requires a player to vote X amount of times. This quest requires the ProVotes plugin.

    Type: PRO_VOTES_VOTE_QUEST

    Code (Text):
    total: <total> //The total amount of votes the player must cast
    The RankVouchers redeem quest requires a player to redeem X vouchers to complete the quest. You can also specify specific vouchers that will count towards the quest. This quest requires the RankVouchers plugin.

    Type: RANK_VOUCHERS_REDEEM_QUEST

    Code (Text):
    total: <amount> //The amount of vouchers that must be redeemed
    allowed_types: <type> //A list of voucher types that will count towards the quest
    required_types: <type>;<amount> //The total amount of each voucher that must be redeemed
    The RPGme exp quest requires a player to gain X amount of exp from a specific skill. This quest requires the RPGme plugin.

    Type: RPGME_EXP_QUEST

    Code (Text):
    total: <total> //The total amount of exp the player must earn
    skill: <skill> //The identifier of skill the player must earn the exp from
    The RPGme level quest requires a player to reach level X for a specific skill. This quest requires the RPGme plugin.

    Type: RPGME_LEVEL_QUEST

    Code (Text):
    total: <total> //The level the player must reach in the specific skill
    skill: <skill> //The identifier of skill the player must reach the total
    The ShopGUI+ buy quest requires a player to buy all of the required items while using ShopGUI+. You can also define a certain amount of money the player must spend buying items. This quest requires the ShopGUI+ plugin.

    Type: SHOP_GUI_PLUS_BUY_QUEST

    Code (Text):
    required_items: <material>;<data>;<amount> //The items the player must buy to complete the quest
    total: <total> //The total amount the player must spend buying items
    The ShopGUI+ sell quest requires a player to sell all of the required items while using ShopGUI+. You can also define a certain amount of money the player must earn selling items. This quest requires the ShopGUI+ plugin.

    Type: SHOP_GUI_PLUS_SELL_QUEST

    Code (Text):
    required_items: <material>;<data>;<amount> //The items the player must sell to complete the quest
    total: <total> //The total amount the player must earn selling items
    The SkillAPI downgrade quest requires a player to downgrade X amount of skills. You can specify specific skills and also specific skill levels that must be downgraded to. This quest requires the SkillAPI plugin.

    Type: SKILL_API_DOWNGRADE_QUEST

    Code (Text):
    total: <total> //The total amount of skills the player downgrade to complete the quest
    allowed_skills: <skill> //A list of skills which will be counted towards the quest
    required_skills: <skill>;<level> //The levels you must downgrade each skill to
    The SkillAPI gain experience quest requires a player to gain X amount of experience. You can specify specific experience sources that will count towards the quest. This quest requires the SkillAPI plugin.

    Type: SKILL_API_GAIN_EXPERIENCE_QUEST

    Code (Text):
    total: <total> //The total amount of experience the player must gain to complete the quest
    allowed_sources: <source> //A list of experience sources that will count towards the quest
    The SkillAPI gain mana quest requires a player to gain X amount of mana. You can specify specific mana sources that will count towards the quest. This quest requires the SkillAPI plugin.

    Type: SKILL_API_GAIN_MANA_QUEST

    Code (Text):
    total: <total> //The total amount of mana the player must gain to complete the quest
    allowed_sources: <source> //A list of mana sources that will count towards the quest
    The SkillAPI gain points quest requires a player to gain X amount of points. You can specify specific point sources that will count towards the quest. This quest requires the SkillAPI plugin.

    Type: SKILL_API_GAIN_POINTS_QUEST

    Code (Text):
    total: <total> //The total amount of points the player must gain to complete the quest
    allowed_sources: <source> //A list of point sources that will count towards the quest
    The SkillAPI level quest requires a player to reach a specific SkillAPI level. This quest requires the SkillAPI plugin.

    Type: SKILL_API_LEVEL_QUEST

    Code (Text):
    total: <total> //The level player must reach to complete the quest
    The SkillAPI lose experience quest requires a player to lose X amount of experience. This quest requires the SkillAPI plugin.

    Type: SKILL_API_LOSE_EXPERIENCE_QUEST

    Code (Text):
    total: <total> //The total amount of experience the player must lose to complete the quest
    The SkillAPI lose mana quest requires a player to lose X amount of mana. You can specify specific mana sources that will count towards the quest. This quest requires the SkillAPI plugin.

    Type: SKILL_API_LOSE_MANA_QUEST

    Code (Text):
    total: <total> //The total amount of mana the player must lose to complete the quest
    allowed_sources: <source> //A list of mana sources that will count towards the quest
    The SkillAPI unlock quest requires a player to unlock X amount of skills. You can specify allowed skills and also specific skill levels that must be unlocked. This quest requires the SkillAPI plugin.

    Type: SKILL_API_UNLOCK_QUEST

    Code (Text):
    total: <total> //The total amount of skills the player must unlock to complete the quest
    allowed_skills: <skill> //A list of skills which will be counted towards the quest
    required_skills: <skill> //A list of required skills that must be unlocked to complete the quest
    The SkillAPI upgrade quest requires a player to upgrade X amount of skills. You can specify specific skills and also specific skill levels that must be upgraded to. This quest requires the SkillAPI plugin.

    Type: SKILL_API_UPGRADE_QUEST

    Code (Text):
    total: <total> //The total amount of skills the player must upgrade to complete the quest
    allowed_skills: <skill> //A list of skills which will be counted towards the quest
    required_skills: <skill>;<level> //The levels you must upgrade each skill to
    The Sponsored Slots purchase quest requires the player to purchase X amount of slots to complete the quest. This quest requires the SponsoredSlots plugin.

    Type: SPONSORED_SLOTS_PURCHASE_QUEST

    Code (Text):
    total: <total> //The total amount of slots the player must purchase to complete the quest
    The Towny claim quest requires a player to claim X amount land to complete the quest. This quest requires the Towny plugin.

    Type: TOWNY_CLAIM_QUEST

    Code (Text):
    total: <amount> //The amount of claims that the player must take to complete the quest
    The Towny nation create quest requires a player to create a nation complete the quest. This quest requires the Towny plugin.

    Type: TOWNY_NATION_CREATE_QUEST

    Code (Text):
    There are no unique features for this quest type
    The Towny town create quest requires a player to create a town complete the quest. This quest requires the Towny plugin.

    Type: TOWNY_TOWN_CREATE_QUEST

    Code (Text):
    There are no unique features for this quest type
    The Towny unclaim quest requires a player to unclaim X amount land to complete the quest. This quest requires the Towny plugin.

    Type: TOWNY_UNCLAIM_QUEST

    Code (Text):
    total: <amount> //The amount of land that the player must unclaim to complete the quest
    The UnityGen generate quest requires a specific amount of items to be generated from a players generators to complete the quest. You can specify specific generators that will count towards the quest and also required materials. This quest requires the UnityGen plugin.

    Type: UNITY_GEN_GENERATE_QUEST

    Code (Text):
    total: <amount> //The amount of items that must be generated from the players generators
    allowed_generators: <type> //A list of generator types that will count towards the quest
    allowed_materials: <material>;<data> //A list of materials that will count towards the quest
    required_materials: <material>;<data>;<amount> //The total amount of each material that must be generated
    The UnityGen place quest requires a player to place X generators to complete the quest. You can specify specific generators that will count towards the quest. This quest requires the UnityGen plugin.

    Type: UNITY_GEN_PLACE_QUEST

    Code (Text):
    total: <amount> //The amount of generators that players must place to complete the quest
    allowed_generators: <type> //A list of generator types that will count towards the quest
    required_generators: <type>;<amount> //The total amount of each generator that must be placed
    The uSkyBlock create quest requires the player to create an island to complete the quest. This quest requires the uSkyBlock plugin.

    Type: USKYBLOCK_CREATE_QUEST

    Code (Text):
    There are no unique features for this quest type
    The uSkyBlock level quest requires the player to reach a specific island level to complete the quest. This quest requires the uSkyBlock plugin.

    Type: USKYBLOCK_LEVEL_QUEST

    Code (Text):
    total: <level> //The level that the players island must reach to complete the quest
    The uSkyBlock restart quest requires the player to restart an island to complete the quest. This quest requires the uSkyBlock plugin.

    Type: USKYBLOCK_RESTART_QUEST

    Code (Text):
    There are no unique features for this quest type
    The Votifier quest requires a player to vote X amount of time to complete the quest. You can optionally specify specific sites that will count towards the quest, and specific amounts required per site. This quest requires the Votifier plugin.

    Type: VOTIFIER_QUEST

    Code (Text):
    total: <amount> //The amount of votes required to complete the quest
    allowed_services: <service name> //The specific voting services (sites) that will be counted towards the quest
    required_services: <service name>;<amount> //The specific amounts of votes per service required to complete the quest
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