ProQuests Packages Add-On

Nov 11, 2016
ProQuests Packages Add-On
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    Code (Text):
    menu:
      general:
        name: '&8Quests'
        size: 9
        daily_quests_1:
          slot: 0
          item: EMERALD;1;0
          name: '&a&l1st Random Quest'
          lore:
          - '&7Quest #1 from daily_quests package'
          actions: []
        daily_quests_2:
          slot: 4
          item: DIAMOND;1;0
          name: '&b&l2nd Random Quest'
          lore:
          - '&7Quest #2 from daily_quests package'
          actions: []
        daily_quests_3:
          slot: 8
          item: GOLD_INGOT;1;0
          name: '&e&l3rd Random Quest'
          lore:
          - '&7Quest #3 from daily_quests package'
          actions: []
    Code (Text):
    # ======================================================
    #
    # ProQuests-Packages Version: 1.0 build: 0
    # Created by: JC_Plays_MC
    #
    # ======================================================
    #
    # This is the ProQuests-Packages configuration file where all general settings
    # will be found. If you have any questions feel free to ask me by
    # PM on spigot. Also if you have any feature suggestions
    # or anything like that i'm always open to new ideas.
    #
    # Thank you for supporting this project!
    #
    # ======================================================
    #
    # Settings Configuration
    #
    # Whether or not to save the package data on server stop
    # save_data: true
    #
    # ======================================================
    #
    # Packages Example
    #
    # packages:
    #   daily_quests:
    #   refresh: DAILY
    #   linked:
    #     break_1:
    #       completed:
    #         item: DIAMOND_BLOCK;1;0
    #         name: '§aExample 1!'
    #         lore:
    #         - '&7Time until refresh: &a%quest_time_until_refresh%'
    #       active:
    #         item: DIAMOND_BLOCK;1;0
    #         name: '§bExample 1!'
    #         lore:
    #         - '&7Time until refresh: &a%quest_time_until_refresh%'
    #       available:
    #         item: DIAMOND_BLOCK;1;0
    #         name: '§cExample 1!'
    #         lore:
    #         - '&7Time until refresh: &a%quest_time_until_refresh%'
    #       unavailable:
    #         item: DIAMOND_BLOCK;1;0
    #         name: '§dExample 1!'
    #         lore:
    #         - '&7Time until refresh: &a%quest_time_until_refresh%'
    #
    # ======================================================

    save_data: true
    packages:
      daily_quests:
        refresh: DAILY
        linked:
          break_1:
            completed:
              item: DIAMOND_BLOCK;1;0
              name: §aExample 1!
              lore:
              - '&7Time until refresh: &a%quest_time_until_refresh%'
            active:
              item: DIAMOND_BLOCK;1;0
              name: §bExample 1!
              lore:
              - '&7Time until refresh: &a%quest_time_until_refresh%'
            available:
              item: DIAMOND_BLOCK;1;0
              name: §cExample 1!
              lore:
              - '&7Time until refresh: &a%quest_time_until_refresh%'
            unavailable:
              item: DIAMOND_BLOCK;1;0
              name: §dExample 1!
              lore:
              - '&7Time until refresh: &a%quest_time_until_refresh%'
          break_2:
            completed:
              item: GOLD_BLOCK;1;0
              name: §bExample 1!
              lore:
              - '&7Time until refresh: &a%quest_time_until_refresh%'
            active:
              item: GOLD_BLOCK;1;0
              name: §cExample 1!
              lore:
              - '&7Time until refresh: &a%quest_time_until_refresh%'
            available:
              item: GOLD_BLOCK;1;0
              name: §dExample 1!
              lore:
              - '&7Time until refresh: &a%quest_time_until_refresh%'
            unavailable:
              item: GOLD_BLOCK;1;0
              name: §eExample 1!
              lore:
              - '&7Time until refresh: &a%quest_time_until_refresh%'
          break_3:
            completed:
              item: EMERALD_BLOCK;1;0
              name: §cExample 1!
              lore:
              - '&7Time until refresh: &a%quest_time_until_refresh%'
            active:
              item: EMERALD_BLOCK;1;0
              name: §dExample 1!
              lore:
              - '&7Time until refresh: &a%quest_time_until_refresh%'
            available:
              item: EMERALD_BLOCK;1;0
              name: §eExample 1!
              lore:
              - '&7Time until refresh: &a%quest_time_until_refresh%'
            unavailable:
              item: EMERALD_BLOCK;1;0
              name: §aExample 1!
              lore:
              - '&7Time until refresh: &a%quest_time_until_refresh%'
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