SimpleHider

Feb 17, 2017
SimpleHider
  • SimpleHider | Wiki
    Simply how and show players anytime, anywhere!
    Note: Please contact the author @Pixlation if you are really unsure about an issue or anything!

    Sounds
    There are different sounds for each version. The sound enums where changed in the 1.9 update and therefore and version bellow has different sound Enums.

    AMBIENT_CAVE
    BLOCK_ANVIL_BREAK
    BLOCK_ANVIL_DESTROY
    BLOCK_ANVIL_FALL
    BLOCK_ANVIL_HIT
    BLOCK_ANVIL_LAND
    BLOCK_ANVIL_PLACE
    BLOCK_ANVIL_STEP
    BLOCK_ANVIL_USE
    BLOCK_BREWING_STAND_BREW
    BLOCK_CHEST_CLOSE
    BLOCK_CHEST_LOCKED
    BLOCK_CHEST_OPEN
    BLOCK_CHORUS_FLOWER_DEATH
    BLOCK_CHORUS_FLOWER_GROW
    BLOCK_CLOTH_BREAK
    BLOCK_CLOTH_FALL
    BLOCK_CLOTH_HIT
    BLOCK_CLOTH_PLACE
    BLOCK_CLOTH_STEP
    BLOCK_COMPARATOR_CLICK
    BLOCK_DISPENSER_DISPENSE
    BLOCK_DISPENSER_FAIL
    BLOCK_DISPENSER_LAUNCH
    BLOCK_END_GATEWAY_SPAWN
    BLOCK_ENDERCHEST_CLOSE
    BLOCK_ENDERCHEST_OPEN
    BLOCK_FENCE_GATE_CLOSE
    BLOCK_FENCE_GATE_OPEN
    BLOCK_FIRE_AMBIENT
    BLOCK_FIRE_EXTINGUISH
    BLOCK_FURNACE_FIRE_CRACKLE
    BLOCK_GLASS_BREAK
    BLOCK_GLASS_FALL
    BLOCK_GLASS_HIT
    BLOCK_GLASS_PLACE
    BLOCK_GLASS_STEP
    BLOCK_GRASS_BREAK
    BLOCK_GRASS_FALL
    BLOCK_GRASS_HIT
    BLOCK_GRASS_PLACE
    BLOCK_GRASS_STEP
    BLOCK_GRAVEL_BREAK
    BLOCK_GRAVEL_FALL
    BLOCK_GRAVEL_HIT
    BLOCK_GRAVEL_PLACE
    BLOCK_GRAVEL_STEP
    BLOCK_IRON_DOOR_CLOSE
    BLOCK_IRON_DOOR_OPEN
    BLOCK_IRON_TRAPDOOR_CLOSE
    BLOCK_IRON_TRAPDOOR_OPEN
    BLOCK_LADDER_BREAK
    BLOCK_LADDER_FALL
    BLOCK_LADDER_HIT
    BLOCK_LADDER_PLACE
    BLOCK_LADDER_STEP
    BLOCK_LAVA_AMBIENT
    BLOCK_LAVA_EXTINGUISH
    BLOCK_LAVA_POP
    BLOCK_LEVER_CLICK
    BLOCK_METAL_BREAK
    BLOCK_METAL_FALL
    BLOCK_METAL_HIT
    BLOCK_METAL_PLACE
    BLOCK_METAL_PRESSUREPLATE_CLICK_OFF
    BLOCK_METAL_PRESSUREPLATE_CLICK_ON
    BLOCK_METAL_STEP
    BLOCK_NOTE_BASEDRUM
    BLOCK_NOTE_BASS
    BLOCK_NOTE_HARP
    BLOCK_NOTE_HAT
    BLOCK_NOTE_PLING
    BLOCK_NOTE_SNARE
    BLOCK_PISTON_CONTRACT
    BLOCK_PISTON_EXTEND
    BLOCK_PORTAL_AMBIENT
    BLOCK_PORTAL_TRAVEL
    BLOCK_PORTAL_TRIGGER
    BLOCK_REDSTONE_TORCH_BURNOUT
    BLOCK_SAND_BREAK
    BLOCK_SAND_FALL
    BLOCK_SAND_HIT
    BLOCK_SAND_PLACE
    BLOCK_SAND_STEP
    BLOCK_SLIME_BREAK
    BLOCK_SLIME_FALL
    BLOCK_SLIME_HIT
    BLOCK_SLIME_PLACE
    BLOCK_SLIME_STEP
    BLOCK_SNOW_BREAK
    BLOCK_SNOW_FALL
    BLOCK_SNOW_HIT
    BLOCK_SNOW_PLACE
    BLOCK_SNOW_STEP
    BLOCK_STONE_BREAK
    BLOCK_STONE_BUTTON_CLICK_OFF
    BLOCK_STONE_BUTTON_CLICK_ON
    BLOCK_STONE_FALL
    BLOCK_STONE_HIT
    BLOCK_STONE_PLACE
    BLOCK_STONE_PRESSUREPLATE_CLICK_OFF
    BLOCK_STONE_PRESSUREPLATE_CLICK_ON
    BLOCK_STONE_STEP
    BLOCK_TRIPWIRE_ATTACH
    BLOCK_TRIPWIRE_CLICK_OFF
    BLOCK_TRIPWIRE_CLICK_ON
    BLOCK_TRIPWIRE_DETACH
    BLOCK_WATER_AMBIENT
    BLOCK_WATERLILY_PLACE
    BLOCK_WOOD_BREAK
    BLOCK_WOOD_BUTTON_CLICK_OFF
    BLOCK_WOOD_BUTTON_CLICK_ON
    BLOCK_WOOD_FALL
    BLOCK_WOOD_HIT
    BLOCK_WOOD_PLACE
    BLOCK_WOOD_PRESSUREPLATE_CLICK_OFF
    BLOCK_WOOD_PRESSUREPLATE_CLICK_ON
    BLOCK_WOOD_STEP
    BLOCK_WOODEN_DOOR_CLOSE
    BLOCK_WOODEN_DOOR_OPEN
    BLOCK_WOODEN_TRAPDOOR_CLOSE
    BLOCK_WOODEN_TRAPDOOR_OPEN
    ENCHANT_THORNS_HIT
    ENTITY_ARMORSTAND_BREAK
    ENTITY_ARMORSTAND_FALL
    ENTITY_ARMORSTAND_HIT
    ENTITY_ARMORSTAND_PLACE
    ENTITY_ARROW_HIT
    ENTITY_ARROW_HIT_PLAYER
    ENTITY_ARROW_SHOOT
    ENTITY_BAT_AMBIENT
    ENTITY_BAT_DEATH
    ENTITY_BAT_HURT
    ENTITY_BAT_LOOP
    ENTITY_BAT_TAKEOFF
    ENTITY_BLAZE_AMBIENT
    ENTITY_BLAZE_BURN
    ENTITY_BLAZE_DEATH
    ENTITY_BLAZE_HURT
    ENTITY_BLAZE_SHOOT
    ENTITY_BOBBER_SPLASH
    ENTITY_BOBBER_THROW
    ENTITY_CAT_AMBIENT
    ENTITY_CAT_DEATH
    ENTITY_CAT_HISS
    ENTITY_CAT_HURT
    ENTITY_CAT_PURR
    ENTITY_CAT_PURREOW
    ENTITY_CHICKEN_AMBIENT
    ENTITY_CHICKEN_DEATH
    ENTITY_CHICKEN_EGG
    ENTITY_CHICKEN_HURT
    ENTITY_CHICKEN_STEP
    ENTITY_COW_AMBIENT
    ENTITY_COW_DEATH
    ENTITY_COW_HURT
    ENTITY_COW_MILK
    ENTITY_COW_STEP
    ENTITY_CREEPER_DEATH
    ENTITY_CREEPER_HURT
    ENTITY_CREEPER_PRIMED
    ENTITY_DONKEY_AMBIENT
    ENTITY_DONKEY_ANGRY
    ENTITY_DONKEY_CHEST
    ENTITY_DONKEY_DEATH
    ENTITY_DONKEY_HURT
    ENTITY_EGG_THROW
    ENTITY_ELDER_GUARDIAN_AMBIENT
    ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
    ENTITY_ELDER_GUARDIAN_CURSE
    ENTITY_ELDER_GUARDIAN_DEATH
    ENTITY_ELDER_GUARDIAN_DEATH_LAND
    ENTITY_ELDER_GUARDIAN_HURT
    ENTITY_ELDER_GUARDIAN_HURT_LAND
    ENTITY_ENDERDRAGON_AMBIENT
    ENTITY_ENDERDRAGON_DEATH
    ENTITY_ENDERDRAGON_FIREBALL_EXPLODE
    ENTITY_ENDERDRAGON_FLAP
    ENTITY_ENDERDRAGON_GROWL
    ENTITY_ENDERDRAGON_HURT
    ENTITY_ENDERDRAGON_SHOOT
    ENTITY_ENDEREYE_LAUNCH
    ENTITY_ENDERMEN_AMBIENT
    ENTITY_ENDERMEN_DEATH
    ENTITY_ENDERMEN_HURT
    ENTITY_ENDERMEN_SCREAM
    ENTITY_ENDERMEN_STARE
    ENTITY_ENDERMEN_TELEPORT
    ENTITY_ENDERMITE_AMBIENT
    ENTITY_ENDERMITE_DEATH
    ENTITY_ENDERMITE_HURT
    ENTITY_ENDERMITE_STEP
    ENTITY_ENDERPEARL_THROW
    ENTITY_EXPERIENCE_BOTTLE_THROW
    ENTITY_EXPERIENCE_ORB_PICKUP
    ENTITY_EXPERIENCE_ORB_TOUCH
    ENTITY_FIREWORK_BLAST
    ENTITY_FIREWORK_BLAST_FAR
    ENTITY_FIREWORK_LARGE_BLAST
    ENTITY_FIREWORK_LARGE_BLAST_FAR
    ENTITY_FIREWORK_LAUNCH
    ENTITY_FIREWORK_SHOOT
    ENTITY_FIREWORK_TWINKLE
    ENTITY_FIREWORK_TWINKLE_FAR
    ENTITY_GENERIC_BIG_FALL
    ENTITY_GENERIC_BURN
    ENTITY_GENERIC_DEATH
    ENTITY_GENERIC_DRINK
    ENTITY_GENERIC_EAT
    ENTITY_GENERIC_EXPLODE
    ENTITY_GENERIC_EXTINGUISH_FIRE
    ENTITY_GENERIC_HURT
    ENTITY_GENERIC_SMALL_FALL
    ENTITY_GENERIC_SPLASH
    ENTITY_GENERIC_SWIM
    ENTITY_GHAST_AMBIENT
    ENTITY_GHAST_DEATH
    ENTITY_GHAST_HURT
    ENTITY_GHAST_SCREAM
    ENTITY_GHAST_SHOOT
    ENTITY_GHAST_WARN
    ENTITY_GUARDIAN_AMBIENT
    ENTITY_GUARDIAN_AMBIENT_LAND
    ENTITY_GUARDIAN_ATTACK
    ENTITY_GUARDIAN_DEATH
    ENTITY_GUARDIAN_DEATH_LAND
    ENTITY_GUARDIAN_FLOP
    ENTITY_GUARDIAN_HURT
    ENTITY_GUARDIAN_HURT_LAND
    ENTITY_HORSE_AMBIENT
    ENTITY_HORSE_ANGRY
    ENTITY_HORSE_ARMOR
    ENTITY_HORSE_BREATHE
    ENTITY_HORSE_DEATH
    ENTITY_HORSE_EAT
    ENTITY_HORSE_GALLOP
    ENTITY_HORSE_HURT
    ENTITY_HORSE_JUMP
    ENTITY_HORSE_LAND
    ENTITY_HORSE_SADDLE
    ENTITY_HORSE_STEP
    ENTITY_HORSE_STEP_WOOD
    ENTITY_HOSTILE_BIG_FALL
    ENTITY_HOSTILE_DEATH
    ENTITY_HOSTILE_HURT
    ENTITY_HOSTILE_SMALL_FALL
    ENTITY_HOSTILE_SPLASH
    ENTITY_HOSTILE_SWIM
    ENTITY_IRONGOLEM_ATTACK
    ENTITY_IRONGOLEM_DEATH
    ENTITY_IRONGOLEM_HURT
    ENTITY_IRONGOLEM_STEP
    ENTITY_ITEM_BREAK
    ENTITY_ITEM_PICKUP
    ENTITY_ITEMFRAME_ADD_ITEM
    ENTITY_ITEMFRAME_BREAK
    ENTITY_ITEMFRAME_PLACE
    ENTITY_ITEMFRAME_REMOVE_ITEM
    ENTITY_ITEMFRAME_ROTATE_ITEM
    ENTITY_LEASHKNOT_BREAK
    ENTITY_LEASHKNOT_PLACE
    ENTITY_LIGHTNING_IMPACT
    ENTITY_LIGHTNING_THUNDER
    ENTITY_LINGERINGPOTION_THROW
    ENTITY_MAGMACUBE_DEATH
    ENTITY_MAGMACUBE_HURT
    ENTITY_MAGMACUBE_JUMP
    ENTITY_MAGMACUBE_SQUISH
    ENTITY_MINECART_INSIDE
    ENTITY_MINECART_RIDING
    ENTITY_MOOSHROOM_SHEAR
    ENTITY_MULE_AMBIENT
    ENTITY_MULE_DEATH
    ENTITY_MULE_HURT
    ENTITY_PAINTING_BREAK
    ENTITY_PAINTING_PLACE
    ENTITY_PIG_AMBIENT
    ENTITY_PIG_DEATH
    ENTITY_PIG_HURT
    ENTITY_PIG_SADDLE
    ENTITY_PIG_STEP
    ENTITY_PLAYER_ATTACK_CRIT
    ENTITY_PLAYER_ATTACK_KNOCKBACK
    ENTITY_PLAYER_ATTACK_NODAMAGE
    ENTITY_PLAYER_ATTACK_STRONG
    ENTITY_PLAYER_ATTACK_SWEEP
    ENTITY_PLAYER_ATTACK_WEAK
    ENTITY_PLAYER_BIG_FALL
    ENTITY_PLAYER_BREATH
    ENTITY_PLAYER_BURP
    ENTITY_PLAYER_DEATH
    ENTITY_PLAYER_HURT
    ENTITY_PLAYER_LEVELUP
    ENTITY_PLAYER_SMALL_FALL
    ENTITY_PLAYER_SPLASH
    ENTITY_PLAYER_SWIM
    ENTITY_RABBIT_AMBIENT
    ENTITY_RABBIT_ATTACK
    ENTITY_RABBIT_DEATH
    ENTITY_RABBIT_HURT
    ENTITY_RABBIT_JUMP
    ENTITY_SHEEP_AMBIENT
    ENTITY_SHEEP_DEATH
    ENTITY_SHEEP_HURT
    ENTITY_SHEEP_SHEAR
    ENTITY_SHEEP_STEP
    ENTITY_SHULKER_AMBIENT
    ENTITY_SHULKER_BULLET_HIT
    ENTITY_SHULKER_BULLET_HURT
    ENTITY_SHULKER_CLOSE
    ENTITY_SHULKER_DEATH
    ENTITY_SHULKER_HURT
    ENTITY_SHULKER_HURT_CLOSED
    ENTITY_SHULKER_OPEN
    ENTITY_SHULKER_SHOOT
    ENTITY_SHULKER_TELEPORT
    ENTITY_SILVERFISH_AMBIENT
    ENTITY_SILVERFISH_DEATH
    ENTITY_SILVERFISH_HURT
    ENTITY_SILVERFISH_STEP
    ENTITY_SKELETON_AMBIENT
    ENTITY_SKELETON_DEATH
    ENTITY_SKELETON_HORSE_AMBIENT
    ENTITY_SKELETON_HORSE_DEATH
    ENTITY_SKELETON_HORSE_HURT
    ENTITY_SKELETON_HURT
    ENTITY_SKELETON_SHOOT
    ENTITY_SKELETON_STEP
    ENTITY_SLIME_ATTACK
    ENTITY_SLIME_DEATH
    ENTITY_SLIME_HURT
    ENTITY_SLIME_JUMP
    ENTITY_SLIME_SQUISH
    ENTITY_SMALL_MAGMACUBE_DEATH
    ENTITY_SMALL_MAGMACUBE_HURT
    ENTITY_SMALL_MAGMACUBE_SQUISH
    ENTITY_SMALL_SLIME_DEATH
    ENTITY_SMALL_SLIME_HURT
    ENTITY_SMALL_SLIME_JUMP
    ENTITY_SMALL_SLIME_SQUISH
    ENTITY_SNOWBALL_THROW
    ENTITY_SNOWMAN_AMBIENT
    ENTITY_SNOWMAN_DEATH
    ENTITY_SNOWMAN_HURT
    ENTITY_SNOWMAN_SHOOT
    ENTITY_SPIDER_AMBIENT
    ENTITY_SPIDER_DEATH
    ENTITY_SPIDER_HURT
    ENTITY_SPIDER_STEP
    ENTITY_SPLASH_POTION_BREAK
    ENTITY_SPLASH_POTION_THROW
    ENTITY_SQUID_AMBIENT
    ENTITY_SQUID_DEATH
    ENTITY_SQUID_HURT
    ENTITY_TNT_PRIMED
    ENTITY_VILLAGER_AMBIENT
    ENTITY_VILLAGER_DEATH
    ENTITY_VILLAGER_HURT
    ENTITY_VILLAGER_NO
    ENTITY_VILLAGER_TRADING
    ENTITY_VILLAGER_YES
    ENTITY_WITCH_AMBIENT
    ENTITY_WITCH_DEATH
    ENTITY_WITCH_DRINK
    ENTITY_WITCH_HURT
    ENTITY_WITCH_THROW
    ENTITY_WITHER_AMBIENT
    ENTITY_WITHER_BREAK_BLOCK
    ENTITY_WITHER_DEATH
    ENTITY_WITHER_HURT
    ENTITY_WITHER_SHOOT
    ENTITY_WITHER_SPAWN
    ENTITY_WOLF_AMBIENT
    ENTITY_WOLF_DEATH
    ENTITY_WOLF_GROWL
    ENTITY_WOLF_HOWL
    ENTITY_WOLF_HURT
    ENTITY_WOLF_PANT
    ENTITY_WOLF_SHAKE
    ENTITY_WOLF_STEP
    ENTITY_WOLF_WHINE
    ENTITY_ZOMBIE_AMBIENT
    ENTITY_ZOMBIE_ATTACK_DOOR_WOOD
    ENTITY_ZOMBIE_ATTACK_IRON_DOOR
    ENTITY_ZOMBIE_BREAK_DOOR_WOOD
    ENTITY_ZOMBIE_DEATH
    ENTITY_ZOMBIE_HORSE_AMBIENT
    ENTITY_ZOMBIE_HORSE_DEATH
    ENTITY_ZOMBIE_HORSE_HURT
    ENTITY_ZOMBIE_HURT
    ENTITY_ZOMBIE_INFECT
    ENTITY_ZOMBIE_PIG_AMBIENT
    ENTITY_ZOMBIE_PIG_ANGRY
    ENTITY_ZOMBIE_PIG_DEATH
    ENTITY_ZOMBIE_PIG_HURT
    ENTITY_ZOMBIE_STEP
    ENTITY_ZOMBIE_VILLAGER_AMBIENT
    ENTITY_ZOMBIE_VILLAGER_CONVERTED
    ENTITY_ZOMBIE_VILLAGER_CURE
    ENTITY_ZOMBIE_VILLAGER_DEATH
    ENTITY_ZOMBIE_VILLAGER_HURT
    ENTITY_ZOMBIE_VILLAGER_STEP
    ITEM_ARMOR_EQUIP_CHAIN
    ITEM_ARMOR_EQUIP_DIAMOND
    ITEM_ARMOR_EQUIP_GENERIC
    ITEM_ARMOR_EQUIP_GOLD
    ITEM_ARMOR_EQUIP_IRON
    ITEM_ARMOR_EQUIP_LEATHER
    ITEM_BOTTLE_FILL
    ITEM_BOTTLE_FILL_DRAGONBREATH
    ITEM_BUCKET_EMPTY
    ITEM_BUCKET_EMPTY_LAVA
    ITEM_BUCKET_FILL
    ITEM_BUCKET_FILL_LAVA
    ITEM_CHORUS_FRUIT_TELEPORT
    ITEM_FIRECHARGE_USE
    ITEM_FLINTANDSTEEL_USE
    ITEM_HOE_TILL
    ITEM_SHIELD_BLOCK
    ITEM_SHIELD_BREAK
    ITEM_SHOVEL_FLATTEN
    MUSIC_CREATIVE
    MUSIC_CREDITS
    MUSIC_DRAGON
    MUSIC_END
    MUSIC_GAME
    MUSIC_MENU
    MUSIC_NETHER
    RECORD_11
    RECORD_13
    RECORD_BLOCKS
    RECORD_CAT
    RECORD_CHIRP
    RECORD_FAR
    RECORD_MALL
    RECORD_MELLOHI
    RECORD_STAL
    RECORD_STRAD
    RECORD_WAIT
    RECORD_WARD
    UI_BUTTON_CLICK
    WEATHER_RAIN
    WEATHER_RAIN_ABOVE
    AMBIENCE_CAVE
    AMBIENCE_RAIN
    AMBIENCE_THUNDER
    ANVIL_BREAK
    ANVIL_LAND
    ANVIL_USE
    ARROW_HIT
    BAT_DEATH
    BAT_HURT
    BAT_IDLE
    BAT_LOOP
    BAT_TAKEOFF
    BLAZE_BREATH
    BLAZE_DEATH
    BLAZE_HIT
    BURP
    CAT_HISS
    CAT_HIT
    CAT_MEOW
    CAT_PURR
    CAT_PURREOW
    CHEST_CLOSE
    CHEST_OPEN
    CHICKEN_EGG_POP
    CHICKEN_HURT
    CHICKEN_IDLE
    CHICKEN_WALK
    CLICK
    COW_HURT
    COW_IDLE
    COW_WALK
    CREEPER_DEATH
    CREEPER_HISS
    DIG_GRASS
    DIG_GRAVEL
    DIG_SAND
    DIG_SNOW
    DIG_STONE
    DIG_WOOD
    DIG_WOOL
    DONKEY_ANGRY
    DONKEY_DEATH
    DONKEY_HIT
    DONKEY_IDLE
    DOOR_CLOSE
    DOOR_OPEN
    DRINK
    EAT
    ENDERDRAGON_DEATH
    ENDERDRAGON_GROWL
    ENDERDRAGON_HIT
    ENDERDRAGON_WINGS
    ENDERMAN_DEATH
    ENDERMAN_HIT
    ENDERMAN_IDLE
    ENDERMAN_SCREAM
    ENDERMAN_STARE
    ENDERMAN_TELEPORT
    EXPLODE
    FALL_BIG
    FALL_SMALL
    FIRE
    FIRE_IGNITE
    FIREWORK_BLAST
    FIREWORK_BLAST2
    FIREWORK_LARGE_BLAST
    FIREWORK_LARGE_BLAST2
    FIREWORK_LAUNCH
    FIREWORK_TWINKLE
    FIREWORK_TWINKLE2
    FIZZ
    FUSE
    GHAST_CHARGE
    GHAST_DEATH
    GHAST_FIREBALL
    GHAST_MOAN
    GHAST_SCREAM
    GHAST_SCREAM2
    GLASS
    HORSE_ANGRY
    HORSE_ARMOR
    HORSE_BREATHE
    HORSE_DEATH
    HORSE_GALLOP
    HORSE_HIT
    HORSE_IDLE
    HORSE_JUMP
    HORSE_LAND
    HORSE_SADDLE
    HORSE_SKELETON_DEATH
    HORSE_SKELETON_HIT
    HORSE_SKELETON_IDLE
    HORSE_SOFT
    HORSE_WOOD
    HORSE_ZOMBIE_DEATH
    HORSE_ZOMBIE_HIT
    HORSE_ZOMBIE_IDLE
    HURT_FLESH
    IRONGOLEM_DEATH
    IRONGOLEM_HIT
    IRONGOLEM_THROW
    IRONGOLEM_WALK
    ITEM_BREAK
    ITEM_PICKUP
    LAVA
    LAVA_POP
    LEVEL_UP
    MAGMACUBE_JUMP
    MAGMACUBE_WALK
    MAGMACUBE_WALK2
    MINECART_BASE
    MINECART_INSIDE
    NOTE_BASS
    NOTE_BASS_DRUM
    NOTE_BASS_GUITAR
    NOTE_PIANO
    NOTE_PLING
    NOTE_SNARE_DRUM
    NOTE_STICKS
    ORB_PICKUP
    PIG_DEATH
    PIG_IDLE
    PIG_WALK
    PISTON_EXTEND
    PISTON_RETRACT
    PORTAL
    PORTAL_TRAVEL
    PORTAL_TRIGGER
    SHEEP_IDLE
    SHEEP_SHEAR
    SHEEP_WALK
    SHOOT_ARROW
    SILVERFISH_HIT
    SILVERFISH_IDLE
    SILVERFISH_KILL
    SILVERFISH_WALK
    SKELETON_DEATH
    SKELETON_HURT
    SKELETON_IDLE
    SKELETON_WALK
    SLIME_ATTACK
    SLIME_WALK
    SLIME_WALK2
    SPIDER_DEATH
    SPIDER_IDLE
    SPIDER_WALK
    SPLASH
    SPLASH2
    STEP_GRASS
    STEP_GRAVEL
    STEP_LADDER
    STEP_SAND
    STEP_SNOW
    STEP_STONE
    STEP_WOOD
    STEP_WOOL
    SUCCESSFUL_HIT
    SWIM
    VILLAGER_DEATH
    VILLAGER_HAGGLE
    VILLAGER_HIT
    VILLAGER_IDLE
    VILLAGER_NO
    VILLAGER_YES
    WATER
    WITHER_DEATH
    WITHER_HURT
    WITHER_IDLE
    WITHER_SHOOT
    WITHER_SPAWN
    WOLF_BARK
    WOLF_DEATH
    WOLF_GROWL
    WOLF_HOWL
    WOLF_HURT
    WOLF_PANT
    WOLF_SHAKE
    WOLF_WALK
    WOLF_WHINE
    WOOD_CLICK
    ZOMBIE_DEATH
    ZOMBIE_HURT
    ZOMBIE_IDLE
    ZOMBIE_INFECT
    ZOMBIE_METAL
    ZOMBIE_PIG_ANGRY
    ZOMBIE_PIG_DEATH
    ZOMBIE_PIG_HURT
    ZOMBIE_PIG_IDLE
    ZOMBIE_REMEDY
    ZOMBIE_UNFECT
    ZOMBIE_WALK
    ZOMBIE_WOOD
    ZOMBIE_WOODBREAK

    Config

    Code (Text):
    #SimpleHider | Author: Pixlation | File: config.yml


    Settings:
      Drag: false
      Drop: false
      Pickup: false
      Cooldown:
        Enabled: true
        Time: 5

    #The sounds are different for some versions and this is why there may be errors!
    #Please visit this page for the correct sounds:

    Sounds:
      Enabled:
      Disabled:

    Hider:
      Enabled:
        Name: '&7Player Hider&8: &aON!'
        ID: 351
        SubID: 10
        Lore:
          - '&7Click to &cDisable&7 Players!'
      Disabled:
        Name: '&7Player Hider&8: &cOFF!'
        ID: 351
        SubID: 8
        Lore:
          - '&7Click to &aEnable&7 Players!'

    Messages:
      HidePlayers: '&e&lSimpleHider! &7All players have been&8: &cHidden!'
      ShowPlayers: '&e&lSimpleHider! &7All players have been&8: &aShown!'
      Cooldown: '&e&lSimpleHider! &7You can use this again in &b{time} &7seconds.'
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