config.yml
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See an example of TextCosmetics' config.yml file
Contents
- MySQL
- Use
- Host
- Port
- Database
- Username
- Password
- Currency
- Use
- ColorCredits
- Economy
- PlayerPoints
- Default
- ColorCredits
- Name
- Economy
- PlayerPoints
- Layout
- ColorCredits
- Economy
- PlayerPoints
- Join
- Notify
- ColorCredits
- Use
- In_Seconds
- Chat_Color
- Use
- In_Seconds
- Name_Color
- Use
- In_Seconds
- Item_Color
- Use
- In_Seconds
- Save
- In_Minutes
- Cache_To_Storage
- Item_Name
- ColorCredits
- Economy
- PlayerPoints
- Code_(0-9, A-F, K-O, R)
- Name
- ColorCredits
- (ColorType)_Color
- Economy
- (ColorType)_Color
- PlayerPoints
- (ColorType)_Color
- (ColorType)_Color_Selector
- Name
- Height
- Item
- Code_All
- Name
- Material
- Lore
- Code_(0-9, A-F, K-O, R)
- Use
- Name
- Material
- Slot
- Color
- Red
- Green
- Blue
- Lore
MySQL(top)
Use(top)
- Acceptable value: true or false
- Default value: false
The MySQL.Use option enables or disables MySQL support.
If true, players' chat and name color and ColorCredits will be stored into the defined MySQL database.
Host(top)
- Acceptable value: String
- Default value: localhost
The MySQL.Host option sets the MySQL host.
Port(top)
- Acceptable value: Integer
- Default value: 3306
The MySQL.Port option sets the MySQL port.
Database(top)
- Acceptable value: String
- Default value: minecraft
- Note: The database must already exist.
The MySQL.Database option sets the MySQL database.
Username(top)
- Acceptable value: String
- Default value: user
The MySQL.Username option sets the MySQL username.
Password(top)
- Acceptable value: String
- Default value: pass
The MySQL.Password option sets the MySQL password.
Currency(top)
Use(top)
ColorCredits(top)
- Acceptable value: true or false
- Default value: true
The Currency.Use.ColorCredits option enables or disables the ColorCredits.
If true, players will be charged ColorCredits when changing their chat and name color.
Economy(top)
- Acceptable value: true or false
- Default value: false
- Note: This option requires Vault.
The Currency.Use.Economy option enables or disables the economy.
If true, players will be charged currency from your server's economy when changing their chat and name color.
PlayerPoints(top)
- Acceptable value: true or false
- Default value: false
- Note: This option requires PlayerPoints.
The Currency.Use.PlayerPoints option enables or disables the PlayerPoints.
If true, players will be charged currency from your server's PlayerPoints when changing their chat and name color.
Default(top)
ColorCredits(top)
- Acceptable value: Integer
- Default value: 5
The Currency.Default.ColorCredits option sets the default ColorCredits amount.
Name(top)
Economy(top)
- Acceptable value: String
- Default value: $
The Currency.Name.Economy option sets the name for economy.
PlayerPoints(top)
- Acceptable value: String
- Default value: Point(s)
The Currency.Name.PlayerPoints option sets the name for PlayerPoints.
Layout(top)
These layouts are used for a Selector's lore, and the messages of Error.Amount and Color.Charge.
ColorCredits(top)
- Acceptable value: String
- Default value: {amount} {name}
The Currency.Layout.ColorCredits option sets the currency layout for ColorCredits.
Economy(top)
- Acceptable value: String
- Default value: {name}{amount}
The Currency.Layout.Economy option sets the currency layout for economy.
PlayerPoints(top)
- Acceptable value: String
- Default value: {amount} {name}
The Currency.Layout.PlayerPoints option sets the currency layout for PlayerPoints.
Join(top)
Notify(top)
ColorCredits(top)
Use(top)
- Acceptable value: true or false
- Default value: true
The Join.Notify.ColorCredits.Use option enables or disables the join notification of ColorCredits.
In_Seconds(top)
- Acceptable value: Integer
- Default value: 3
The Join.Notify.ColorCredits.In_Seconds option sets the join notify ColorCredits in seconds delay.
Chat_Color(top)
Use(top)
- Acceptable value: true or false
- Default value: true
The Join.Notify.Chat_Color.Use option enables or disables the join notification of chat color.
In_Seconds(top)
- Acceptable value: Integer
- Default value: 3
The Join.Notify.Chat_Color.In_Seconds option sets the join notify chat color in seconds delay.
Name_Color(top)
Use(top)
- Acceptable value: true or false
- Default value: true
The Join.Notify.Name_Color.Use option enables or disables the join notification of name color.
In_Seconds(top)
- Acceptable value: Integer
- Default value: 3
The Join.Notify.Name_Color.In_Seconds option sets the join notify name color in seconds delay.
Item_Color(top)
Use(top)
- Acceptable value: true or false
- Default value: true
The Join.Notify.Item_Color.Use option enables or disables the join notification of item color.
In_Seconds(top)
- Acceptable value: Integer
- Default value: 3
The Join.Notify.Item_Color.In_Seconds option sets the join notify item color in seconds delay.
Save(top)
In_Minutes(top)
Cache_To_Storage(top)
- Acceptable value: Integer
- Default value: 5
The Save.In_Minutes.Cache_To_Storage option sets the save, in minutes, cache to storage repeat time. TextCosmetics uses its own cache system to reduce file and database I/O.
Item_Name(top)
ColorCredits(top)
- Acceptable value: Integer
- Default value: 1
The Item_Name.ColorCredits option sets the ColorCredits cost for changing your item name.
Economy(top)
- Acceptable value: Integer
- Default value: 100
The Item_Name.Economy option sets the economy cost for changing your item name.
PlayerPoints(top)
- Acceptable value: Integer
- Default value: 100
The Item_Name.Economy option sets the PlayerPoints cost for changing your item name.
Code_(0-9, A-F, K-O, R)(top)
Name(top)
- Acceptable value: String
- Default value: See default code names in Colors and Formats Wiki.
- Note: There is an option for each code name, such as Code_0.Name, Code_1.Name, etc.
The Code_(0-9, A-F, K-O, R).Name option sets the name for code (0-9, A-F, K-O, R)
ColorCredits(top)
(ColorType)_Color(top)
- Acceptable value: Integer
- Default value: 1
- Note: (ColorType) is used to stand for either Chat or Name for this config.yml explanation only.
- Note 2: There is an option for each code ColorCredits (ColorType) color, such as Code_0.ColorCredits.Chat_Color, Code_1.ColorCredits.Name_Color, etc.
The Code_(0-9, A-F, K-O, R).ColorCredits.(ColorType)_Color option sets the ColorCredits cost for changing your (ColorType) color to code (0-9, A-F, K-O, R)
Economy(top)
(ColorType)_Color(top)
- Acceptable value: Integer
- Default value: 100
- Note: (ColorType) is used to stand for either Chat or Name for this config.yml explanation only.
- Note 2: There is an option for each code economy (ColorType) color, such as Code_0.Economy.Chat_Color, Code_1.Economy.Name_Color, etc.
The Code_(0-9, A-F, K-O, R).Economy.(ColorType)_Color option sets the economy cost for changing your (ColorType) color to code (0-9, A-F, K-O, R)
PlayerPoints(top)
(ColorType)_Color(top)
- Acceptable value: Integer
- Default value: 1
- Note: (ColorType) is used to stand for either Chat or Name for this config.yml explanation only.
- Note 2: There is an option for each code PlayerPoints (ColorType) color, such as Code_0.PlayerPoints.Chat_Color, Code_1.PlayerPoints.Name_Color, etc.
The Code_(0-9, A-F, K-O, R).PlayerPoints.(ColorType)_Color option sets the PlayerPoints cost for changing your (ColorType) color to code (0-9, A-F, K-O, R)
(ColorType)_Color_Selector(top)
Name(top)
- Acceptable value: String
- Default value: &8&l(ColorType) {word_color_UCF} Selector
- Note: (ColorType) is used to stand for either Chat or Name for this config.yml explanation only.
- Note 2: {word_color_UCF} is a placeholder for the Word_Color option - UCF stands for upper case first; upper case first letter, really. TextCosmetics will automatically format this placeholder when needed.
The (ColorType)_Color_Selector.Name option sets the name of a Selector.
Height(top)
- Acceptable value: Integer, 1-6
- Default value: 6
The (ColorType)_Color_Selector.Height option sets the height of a Selector.
Item(top)
Code_All(top)
Name(top)
- Acceptable value: String
- Default value: {code_name} (ColorType) {word_color_UCF}
- Note: (ColorType) is used to stand for either Chat or Name for this config.yml explanation only.
- Note 2: {code_name} is a placeholder for the code's name, and {word_color_UCF} is a placeholder for the Word_Color option - UCF stands for upper case first; upper case first letter, really. TextCosmetics will automatically format these placeholders when needed.
- Note 3: (ColorType)_Color_Selector.Item.Code_All.Name is used as a global template for the following code options - such as Chat_Color_Selector.Item.Code_0.Name, Name_Color_Selector.Item.Code_1.Name, etc. You can make use this global template to save time, or you can edit each code option individually.
The (ColorType)_Color_Selector.Item.Code_All.Name option sets the global template of the code name options in a Selector.
Material(top)
- Acceptable value: String
- Default value: LEATHER_CHESTPLATE
- Note: (ColorType)_Color_Selector.Item.Code_All.Material is used as a global template for the following code options - such as Chat_Color_Selector.Item.Code_0.Material, Name_Color_Selector.Item.Code_1.Material, etc. You can make use this global template to save time, or you can edit each code option individually.
The (ColorType)_Color_Selector.Item.Code_All.Material option sets the global template of the code material options in a Selector.
Lore(top)
- Acceptable value: String
- Default value:
Code (Text):- ''
- '&a&nLeft click&f to &aadd &r{code_name}&r &7({currency_layout})'
- ''
- '&aAdding &fthis will make &a{player} (ColorType) {word_color}'
- '{code_name_add}'
- ''
- ''
- '&c&nRight click&f to &cremove &r{code_name}'
- ''
- '&cRemoving &fthis will make &c{player} (ColorType) {word_color}'
- '{code_name_remove}' - Note: (ColorType) is used to stand for either Chat or Name for this config.yml explanation only.
- Note 2: All placeholders will be automatically formatted by TextCosmetics when needed.
- Note 3: (ColorType)_Color_Selector.Item.Code_All.Lore is used as a global template for the following code options - such as Chat_Color_Selector.Item.Code_0.Lore, Name_Color_Selector.Item.Code_1.Lore, etc. You can make use this global template to save time, or you can edit each code option individually.
The (ColorType)_Color_Selector.Item.Code_All.Lore option sets the global template of the code lore options in a Selector.
Code_(0-9, A-F, K-O, R)(top)
Use(top)
- Acceptable value: true or false
- Default value: true
The (ColorType)_Color_Selector.Item.Code_(0-9, A-F, K-O, R).Use option enables or disables the item from its Selector.
Name(top)
- Acceptable value: String
- Default value: {(ColorType)_color_selector_item_code_all_name}
- Note: (ColorType) is used to stand for either Chat or Name for this config.yml explanation only.
- Note 2: There is an option for each (ColorType) color selector item code name, such as Chat_Color_Selector.Item.Code_0.Name, Name_Color_Selector.Item.Code_1.Name, etc.
- Note 3: {(ColorType)_color_selector_item_code_all_name} is placeholder which gets its value from the (ColorType)_Color_Selector.Item.Code_All.Name option. You can make use this placeholder to save time, or you can edit each code option individually.
The (ColorType)_Color_Selector.Item.Code_(0-9, A-F, K-O, R).Name option sets name of the code in a Selector.
Material(top)
- Acceptable value: String
- Default value: {(ColorType)_color_selector_item_code_all_material}
- Note: (ColorType) is used to stand for either Chat or Name for this config.yml explanation only.
- Note 2: There is an option for each (ColorType) color selector item code material, such as Chat_Color_Selector.Item.Code_0.Material, Name_Color_Selector.Item.Code_1.Material, etc.
- Note 3: {(ColorType)_color_selector_item_code_all_material} is placeholder which gets its value from the (ColorType)_Color_Selector_Item_Code_All.Material option. You can make use this placeholder to save time, or you can edit each code option individually.
The (ColorType)_Color_Selector.Item.Code_(0-9, A-F, K-O, R).Material option sets material of the code in a Selector.
Slot(top)
- Acceptable value: Integer
- Default value: (0-53)
- Note: (ColorType) is used to stand for either Chat or Name for this config.yml explanation only.
- Note 2: There is an option for each (ColorType) color selector item code slot, such as Chat_Color_Selector.Item.Code_0.Slot, Name_Color_Selector.Item_Code_1.Slot, etc.
The (ColorType)_Color_Selector.Item.Code_(0-9, A-F, K-O, R).Slot option sets slot of the code in a Selector.
Color(top)
Red(top)
- Acceptable value: Integer
- Default value: (0-255)
- Note: (ColorType) is used to stand for either Chat or Name for this config.yml explanation only.
- Note 2: There is an option for each (ColorType) color selector item code color red, such as Chat_Color_Selector.Item.Code_0.Color.Red, Name_Color_Selector.Item.Code_1.Color.Red, etc.
- Note 3: The material for the item, which has a color of red, must be a leather type.
The (ColorType)_Color_Selector.Item.Code_(0-9, A-F, K-O, R).Color.Red option sets color red of the code item's leather type in a Selector.
Green(top)
- Acceptable value: Integer
- Default value: (0-255)
- Note: (ColorType) is used to stand for either Chat or Name for this config.yml explanation only.
- Note 2: There is an option for each (ColorType) color selector item code color green, such as Chat_Color_Selector.Item.Code_0.Color.Green, Name_Color_Selector.Item.Code_1.Color.Green, etc.
- Note 3: The material for the item, which has a color of green, must be a leather type.
The (ColorType)_Color_Selector.Item.Code_(0-9, A-F, K-O, R).Color.Green option sets color green of the code item's leather type in a Selector.
Blue(top)
- Acceptable value: Integer
- Default value: (0-255)
- Note: (ColorType) is used to stand for either Chat or Name for this config.yml explanation only.
- Note 2: There is an option for each (ColorType) color selector item code color blue, such as Chat_Color_Selector.Item.Code_0.Color.Blue, Name_Color_Selector.Item.Code_1.Color.Blue, etc.
- Note 3: The material for the item, which has a color of blue, must be a leather type.
The (ColorType)_Color_Selector.Item.Code_(0-9, A-F, K-O, R).Color.Blue option sets color blue of the code item's leather type in a Selector.
Lore(top)
- Acceptable value: String
- Default value: {(ColorType)_color_selector_item_code_all_lore}
- Note: (ColorType) is used to stand for either Chat or Name for this config.yml explanation only.
- Note 2: There is an option for each (ColorType) color selector item code lore, such as Chat_Color_Selector.Item.Code_0.Lore, Name_Color_Selector.Item.Code_1.Lore, etc.
- Note 3: {(ColorType)_color_selector_item_code_all_lore} is placeholder which gets its value from the (ColorType)_Color_Selector.Item.Code_All.Lore option. You can make use this placeholder to save time, or you can edit each code option individually.
The (ColorType)_Color_Selector.Item.Code_(0-9, A-F, K-O, R).Lore option sets lore of the code in a Selector.
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