messages.yml
-
Commands | Permissions | Configuration | Wiki | Support
Welcome to TextCosmetics' messages.yml Wiki
This is the messages.yml page for the Wiki of TextCosmetics.
Lost? Go back to TextCosmetics' resource page.
Code (Text):Prefix: '&8[&fText&4C&co&6s&em&2e&at&bi&3c&9s&8]'
Error:
Permission: '&4You &cdo not have the &4{permission} &cpermission.'
Command: '&4{used_command} &cis an invalid command. Did you mean &4{suggested_command}?'
Console: You cannot use {used_command} from the console. Try {suggested_command}.
Player: '&4{used_player} &cis not a player.'
Number: '&4You &ccannot use &4{used_number} &cas a positive integer.'
Code: '&4{used_code} &cis not a valid code.'
Amount: '&4You &cneed &4{currency_layout} &cmore.'
Pay: '&4You &ccannot pay &4yourself {amount} {word_color_UCF}{word_credits_UCF}.'
ColorCredits: '&4{player} &c{word_have|word_has} no {word_color_UCF}{word_credits_UCF}.'
Color: '&4{player} &c{word_already|word_dont|word_doesnt} {word_have|word_has} &r{code_name}&cin {word_your|word_their} {color_type} {word_color}.'
Item: '&4You &care not &4holding &can &4item.'
Max_Code: '&4You &chave reached &4your &cmax &4{color_type} {word_color|word_format} &climit of &4{amount}.'
ColorCredits:
Disable: '&4{word_color_UCF}{word_credits_UCF} &care disabled.'
View: '&a{player} &f{word_have|word_has} &a{amount} {word_color_UCF}{word_credits_UCF}.'
Pay: '&a{payer} &fpaid &a{payee} {amount} {word_color_UCF}{word_credits_UCF}.'
Give: '&a{giver} &fgave &a{givee} {amount} {word_color_UCF}{word_credits_UCF}.'
Set: '&a{setter} &fset &a{settee} {word_color_UCF}{word_credits_UCF} &fto &a{amount}.'
Take: '&a{taker} &ftook &a{amount} {word_color_UCF}{word_credits_UCF} &ffrom &a{takee}.'
Reload: '&fFiles &awords.yml, config.yml, &fand &amessages.yml &fhas been reloaded.'
Item_Name:
Change: '&aYou &fchanged &ayour &fitem name to &r{name}'
Color:
Charge: '&aYou &fhave been charged &a{currency_layout}.'
Change: '&a{changer} &fchanged &a{changee} &f{color_type} {word_color} to &r{code_name}.'
Join: '&aYour &f{color_type} {word_color} is &r{code_name}.'
Info:
- '&a{player} &f{color_type} {word_color} info:'
- '&a{word_color_UCF} name: &r{code_name}'
- '&a{word_color_UCF} code: &r{code}'
In-game_Guide:
- '&a/textcosmetics &f- View plugin''s version.'
- '&a/textcosmetics help &f- View plugin''s in-game guide.'
- '&a/textcosmetics reload &f- Reload plugin''s files.'
- '&a/chat{word_color} &f- Open Chat {word_color_UCF} Selector.'
- '&a/chat{word_color} <player> &f- Open Chat {word_color_UCF} Selector on behalf of player.'
- '&a/chat{word_color} <code> &f- Change your chat {word_color}.'
- '&a/chat{word_color} <code> <player> &f- Change player''s chat {word_color}.'
- '&a/chat{word_color}info &f- View chat color information.'
- '&a/chat{word_color}info <player> &f- View player chat color information.'
- '&a/name{word_color} &f- Open Name {word_color_UCF} Selector.'
- '&a/name{word_color} <player> &f- Open Name {word_color_UCF} Selector on behalf of player.'
- '&a/name{word_color} <code> &f- Change your name {word_color}.'
- '&a/name{word_color} <code> <player> &f- Change player''s name {word_color}.'
- '&a/name{word_color}info &f- View name color information.'
- '&a/name{word_color}info <player> &f- View player name color information.'
- '&a/item{word_color} &f- Open Item {word_color_UCF} Selector.'
- '&a/item{word_color} <player> &f- Open Item {word_color_UCF} Selector on behalf of player.'
- '&a/item{word_color} <code> &f- Change your item {word_color}.'
- '&a/item{word_color} <code> <player> &f- Change player''s item {word_color}.'
- '&a/item{word_color}info &f- View item color information.'
- '&a/item{word_color}info <player> &f- View player item color information.'
- '&a/itemname <name> &f- Name an item with your item color.'
- '&a/{word_color}{word_credits} &f- View your {word_color_UCF}{word_credits_UCF}.'
- '&a/{word_color}{word_credits} <player> &f- View player''s {word_color_UCF}{word_credits_UCF}.'
- '&a/{word_color}{word_credits} <player> pay <amount> &f- Pay player {word_color_UCF}{word_credits_UCF}.'
- '&a/{word_color}{word_credits} <player> give <amount> &f- Give player {word_color_UCF}{word_credits_UCF}.'
- '&a/{word_color}{word_credits} <player> set <amount> &f- Set player''s {word_color_UCF}{word_credits_UCF}.'
- '&a/{word_color}{word_credits} <player> take <amount> &f- Take player''s {word_color_UCF}{word_credits_UCF}.'Contents
Prefix(top)
- Acceptable value: String
- Default value:
Code (Text):&8[&fText&4C&co&6s&em&2e&at&bi&3c&9s&8]
The Prefix message sets the prefix.
Error(top)
Permission(top)
- Acceptable value: String
- Default value:
Code (Text):&4You &cdo not have the &4{permission} &cpermission.
The Error.Permission message sets the no permission message.
Command(top)
- Acceptable value: String
- Default value:
Code (Text):&4{used_command} &cis an invalid command. Did you mean &4{suggested_command}?
The Error.Command message sets the no command message.
Console(top)
- Acceptable value: String
- Default value:
Code (Text):You cannot use {used_command} from the console. Try {suggested_command}.
The Error.Console message sets the no console message.
Player(top)
- Acceptable value: String
- Default value:
Code (Text):&4{used_player} &cis not a player.
The Error.Player message sets the no player message.
Number(top)
- Acceptable value: String
- Default value:
Code (Text):&4You &ccannot use &4{used_number} &cas a positive integer.
The Error.Number message sets the no number message.
Code(top)
- Acceptable value: String
- Default value:
Code (Text):&4{used_code} &cis not a valid code.
The Error.Code message sets the no code message.
Amount(top)
- Acceptable value: String
- Default value:
Code (Text):&4You &cneed &4{currency_layout} &cmore.
The Error.Amount message sets the no amount message.
Pay(top)
- Acceptable value: String
- Default value:
Code (Text):&4You &ccannot pay &4yourself {amount} {word_color_UCF}{word_credits_UCF}.
The Error.Pay message sets the no pay message.
ColorCredits(top)
- Acceptable value: String
- Default value:
Code (Text):&4{player} &c{word_have|word_has} no {word_color_UCF}{word_credits_UCF}.
The Error.ColorCredits message sets the no ColorCredits message.
Color(top)
- Acceptable value: String
- Default value:
Code (Text):&4{player} &c{word_already|word_dont|word_doesnt} {word_have|word_has} &r{code_name}&c in {word_your|word_their} {color_type} {word_color}.
The Error.Color message sets the error color message.
Item(top)
- Acceptable value: String
- Default value:
Code (Text):&4You &care not &4holding &can &4item.
The Error.Item message sets the error item message.
Max_Code(top)
- Acceptable value: String
- Default value:
Code (Text):&4You &chave reached &4your &cmax &4{color_type} {word_color|word_format} &climit of &4{amount}.
The Max_Code message sets the max code message.
ColorCredits(top)
Disable(top)
- Acceptable value: String
- Default value:
Code (Text):&4{word_color_UCF}{word_credits_UCF} &care disabled.
The ColorCredits.Disable message sets the ColorCredits disable message.
View(top)
- Acceptable value: String
- Default value:
Code (Text):&a{player} &f{word_have|word_has} &a{amount} {word_color_UCF}{word_credits_UCF}.
The ColorCredits.View message sets the ColorCredits view message.
Pay(top)
- Acceptable value: String
- Default value:
Code (Text):&a{payer} &fpaid &a{payee} {amount} {word_color_UCF}{word_credits_UCF}.
The ColorCredits.Pay message sets the ColorCredits pay message.
Give(top)
- Acceptable value: String
- Default value:
Code (Text):&a{giver} &fgave &a{givee} {amount} {word_color_UCF}{word_credits_UCF}.
The ColorCredits.Give message sets the ColorCredits give message.
Set(top)
- Acceptable value: String
- Default value:
Code (Text):&a{setter} &fset &a{settee} {word_color_UCF}{word_credits_UCF} &fto &a{amount}.
The ColorCredits.Set message sets the ColorCredits set message.
Take(top)
- Acceptable value: String
- Default value:
Code (Text):&a{taker} &ftook &a{amount} {word_color_UCF}{word_credits_UCF} &ffrom &a{takee}.
The ColorCredits.Take message sets the ColorCredits take message.
Reload(top)
- Acceptable value: String
- Default value:
Code (Text):&fFiles &awords.yml, config.yml, &fand &amessages.yml &fhas been reloaded.
The Reload message sets the reload message.
Item_Name(top)
Change(top)
- Acceptable value: String
- Default value:
Code (Text):&aYou &fchanged &ayour &fitem name to &r{name}
The Item_Name.Change message sets the item name change message.
Color(top)
Charge(top)
- Acceptable value: String
- Default value:
Code (Text):&aYou &fhave been charged &a{currency_layout}.
The Color.Charge message sets the color charge message.
Change(top)
- Acceptable value: String
- Default value:
Code (Text):&a{changer} &fchanged &a{changee} &f{color_type} {word_color} to &r{code_name}.
The Color.Change message sets the color change message.
Join(top)
- Acceptable value: String
- Default value:
Code (Text):&aYour &f{color_type} {word_color} is &r{code_name}.
The Color.Join message sets the color join message.
Info(top)
- Acceptable value: String
- Default value:
Code (Text):- '&a{player} &f{color_type} {word_color} info:'
- '&a{word_color_UCF} name: &r{code_name}'
- '&a{word_color_UCF} code: &r{code}'
The Color.Info message sets the color info message.
In_game_Guide(top)
- Acceptable value: String
- Default value:
Code (Text):- '&a/textcosmetics &f- View plugin''s version.'
- '&a/textcosmetics help &f- View plugin''s in-game guide.'
- '&a/textcosmetics reload &f- Reload plugin''s files.'
- '&a/chat{word_color} &f- Open Chat {word_color_UCF} Selector.'
- '&a/chat{word_color} <player> &f- Open Chat {word_color_UCF} Selector on behalf of player.'
- '&a/chat{word_color} <code> &f- Change your chat {word_color}.'
- '&a/chat{word_color} <code> <player> &f- Change player''s chat {word_color}.'
- '&a/chat{word_color}info &f- View chat color information.'
- '&a/chat{word_color}info <player> &f- View player chat color information.'
- '&a/name{word_color} &f- Open Name {word_color_UCF} Selector.'
- '&a/name{word_color} <player> &f- Open Name {word_color_UCF} Selector on behalf of player.'
- '&a/name{word_color} <code> &f- Change your name {word_color}.'
- '&a/name{word_color} <code> <player> &f- Change player''s name {word_color}.'
- '&a/name{word_color}info &f- View name color information.'
- '&a/name{word_color}info <player> &f- View player name color information.'
- '&a/item{word_color} &f- Open Item {word_color_UCF} Selector.'
- '&a/item{word_color} <player> &f- Open Item {word_color_UCF} Selector on behalf of player.'
- '&a/item{word_color} <code> &f- Change your item {word_color}.'
- '&a/item{word_color} <code> <player> &f- Change player''s item {word_color}.'
- '&a/item{word_color}info &f- View item color information.'
- '&a/item{word_color}info <player> &f- View player item color information.'
- '&a/itemname <name> &f- Name an item with your item color.'
- '&a/{word_color}{word_credits} &f- View your {word_color_UCF}{word_credits_UCF}.'
- '&a/{word_color}{word_credits} <player> &f- View player''s {word_color_UCF}{word_credits_UCF}.'
- '&a/{word_color}{word_credits} <player> pay <amount> &f- Pay player {word_color_UCF}{word_credits_UCF}.'
- '&a/{word_color}{word_credits} <player> give <amount> &f- Give player {word_color_UCF}{word_credits_UCF}.'
- '&a/{word_color}{word_credits} <player> set <amount> &f- Set player''s {word_color_UCF}{word_credits_UCF}.'
- '&a/{word_color}{word_credits} <player> take <amount> &f- Take player''s {word_color_UCF}{word_credits_UCF}.'
The In_game_Guide message sets the in-game guide message.
Go back to TextCosmetics' resource page. - Loading...
- Loading...
XenCarta PRO
© Jason Axelrod from 8WAYRUN.COM