messages.yml

Sep 19, 2017 at 6:41 PM
messages.yml
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    Welcome to TextCosmetics' messages.yml Wiki
    This is the messages.yml page for the Wiki of TextCosmetics.

    Lost? Go back to TextCosmetics' resource page.

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    Code (Text):
    Prefix: '&8[&fText&4C&co&6s&em&2e&at&bi&3c&9s&8]'
    Error:
      Permission: '&4You &cdo not have the &4{permission} &cpermission.'
      Command: '&4{used_command} &cis an invalid command. Did you mean &4{suggested_command}?'
      Console: You cannot use {used_command} from the console. Try {suggested_command}.
      Player: '&4{used_player} &cis not a player.'
      Number: '&4You &ccannot use &4{used_number} &cas a positive integer.'
      Code: '&4{used_code} &cis not a valid code.'
      Amount: '&4You &cneed &4{currency_layout} &cmore.'
      Pay: '&4You &ccannot pay &4yourself {amount} {word_color_UCF}{word_credits_UCF}.'
      ColorCredits: '&4{player} &c{word_have|word_has} no {word_color_UCF}{word_credits_UCF}.'
      Color: '&4{player} &c{word_already|word_dont|word_doesnt} {word_have|word_has} &r{code_name}&cin {word_your|word_their} {color_type} {word_color}.'
      Item: '&4You &care not &4holding &can &4item.'
    Max_Code: '&4You &chave reached &4your &cmax &4{color_type} {word_color|word_format} &climit of &4{amount}.'
    ColorCredits:
      Disable: '&4{word_color_UCF}{word_credits_UCF} &care disabled.'
      View: '&a{player} &f{word_have|word_has} &a{amount} {word_color_UCF}{word_credits_UCF}.'
      Pay: '&a{payer} &fpaid &a{payee} {amount} {word_color_UCF}{word_credits_UCF}.'
      Give: '&a{giver} &fgave &a{givee} {amount} {word_color_UCF}{word_credits_UCF}.'
      Set: '&a{setter} &fset &a{settee} {word_color_UCF}{word_credits_UCF} &fto &a{amount}.'
      Take: '&a{taker} &ftook &a{amount} {word_color_UCF}{word_credits_UCF} &ffrom &a{takee}.'
    Reload: '&fFiles &awords.yml, config.yml, &fand &amessages.yml &fhas been reloaded.'
    Item_Name:
      Change: '&aYou &fchanged &ayour &fitem name to &r{name}'
    Color:
      Charge: '&aYou &fhave been charged &a{currency_layout}.'
      Change: '&a{changer} &fchanged &a{changee} &f{color_type} {word_color} to &r{code_name}.'
      Join: '&aYour &f{color_type} {word_color} is &r{code_name}.'
      Info:
      - '&a{player} &f{color_type} {word_color} info:'
      - '&a{word_color_UCF} name: &r{code_name}'
      - '&a{word_color_UCF} code: &r{code}'
    In-game_Guide:
    - '&a/textcosmetics &f- View plugin''s version.'
    - '&a/textcosmetics help &f- View plugin''s in-game guide.'
    - '&a/textcosmetics reload &f- Reload plugin''s files.'
    - '&a/chat{word_color} &f- Open Chat {word_color_UCF} Selector.'
    - '&a/chat{word_color} <player> &f- Open Chat {word_color_UCF} Selector on behalf of player.'
    - '&a/chat{word_color} <code> &f- Change your chat {word_color}.'
    - '&a/chat{word_color} <code> <player> &f- Change player''s chat {word_color}.'
    - '&a/chat{word_color}info &f- View chat color information.'
    - '&a/chat{word_color}info <player> &f- View player chat color information.'
    - '&a/name{word_color} &f- Open Name {word_color_UCF} Selector.'
    - '&a/name{word_color} <player> &f- Open Name {word_color_UCF} Selector on behalf of player.'
    - '&a/name{word_color} <code> &f- Change your name {word_color}.'
    - '&a/name{word_color} <code> <player> &f- Change player''s name {word_color}.'
    - '&a/name{word_color}info &f- View name color information.'
    - '&a/name{word_color}info <player> &f- View player name color information.'
    - '&a/item{word_color} &f- Open Item {word_color_UCF} Selector.'
    - '&a/item{word_color} <player> &f- Open Item {word_color_UCF} Selector on behalf of player.'
    - '&a/item{word_color} <code> &f- Change your item {word_color}.'
    - '&a/item{word_color} <code> <player> &f- Change player''s item {word_color}.'
    - '&a/item{word_color}info &f- View item color information.'
    - '&a/item{word_color}info <player> &f- View player item color information.'
    - '&a/itemname <name> &f- Name an item with your item color.'
    - '&a/{word_color}{word_credits} &f- View your {word_color_UCF}{word_credits_UCF}.'
    - '&a/{word_color}{word_credits} <player> &f- View player''s {word_color_UCF}{word_credits_UCF}.'
    - '&a/{word_color}{word_credits} <player> pay <amount> &f- Pay player {word_color_UCF}{word_credits_UCF}.'
    - '&a/{word_color}{word_credits} <player> give <amount> &f- Give player {word_color_UCF}{word_credits_UCF}.'
    - '&a/{word_color}{word_credits} <player> set <amount> &f- Set player''s {word_color_UCF}{word_credits_UCF}.'
    - '&a/{word_color}{word_credits} <player> take <amount> &f- Take player''s {word_color_UCF}{word_credits_UCF}.'

    Prefix(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      &8[&fText&4C&co&6s&em&2e&at&bi&3c&9s&8]

    The Prefix message sets the prefix.

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    Error(top)


    Permission(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      &4You &cdo not have the &4{permission} &cpermission.

    The Error.Permission message sets the no permission message.

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    Command(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      &4{used_command} &cis an invalid command. Did you mean &4{suggested_command}?

    The Error.Command message sets the no command message.

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    Console(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      You cannot use {used_command} from the console. Try {suggested_command}.

    The Error.Console message sets the no console message.

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    Player(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      &4{used_player} &cis not a player.

    The Error.Player message sets the no player message.

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    Number(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      &4You &ccannot use &4{used_number} &cas a positive integer.

    The Error.Number message sets the no number message.

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    Code(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      &4{used_code} &cis not a valid code.

    The Error.Code message sets the no code message.

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    Amount(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      &4You &cneed &4{currency_layout} &cmore.

    The Error.Amount message sets the no amount message.

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    Pay(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      &4You &ccannot pay &4yourself {amount} {word_color_UCF}{word_credits_UCF}.

    The Error.Pay message sets the no pay message.

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    ColorCredits(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      &4{player} &c{word_have|word_has} no {word_color_UCF}{word_credits_UCF}.

    The Error.ColorCredits message sets the no ColorCredits message.

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    Color(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      &4{player} &c{word_already|word_dont|word_doesnt} {word_have|word_has} &r{code_name}&c in {word_your|word_their} {color_type} {word_color}.

    The Error.Color message sets the error color message.

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    Item(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      &4You &care not &4holding &can &4item.

    The Error.Item message sets the error item message.

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    Max_Code(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      &4You &chave reached &4your &cmax &4{color_type} {word_color|word_format} &climit of &4{amount}.

    The Max_Code message sets the max code message.

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    ColorCredits(top)


    Disable(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      &4{word_color_UCF}{word_credits_UCF} &care disabled.

    The ColorCredits.Disable message sets the ColorCredits disable message.

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    View(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      &a{player} &f{word_have|word_has} &a{amount} {word_color_UCF}{word_credits_UCF}.

    The ColorCredits.View message sets the ColorCredits view message.

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    Pay(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      &a{payer} &fpaid &a{payee} {amount} {word_color_UCF}{word_credits_UCF}.

    The ColorCredits.Pay message sets the ColorCredits pay message.

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    Give(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      &a{giver} &fgave &a{givee} {amount} {word_color_UCF}{word_credits_UCF}.

    The ColorCredits.Give message sets the ColorCredits give message.

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    Set(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      &a{setter} &fset &a{settee} {word_color_UCF}{word_credits_UCF} &fto &a{amount}.

    The ColorCredits.Set message sets the ColorCredits set message.

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    Take(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      &a{taker} &ftook &a{amount} {word_color_UCF}{word_credits_UCF} &ffrom &a{takee}.

    The ColorCredits.Take message sets the ColorCredits take message.

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    Reload(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      &fFiles &awords.yml, config.yml, &fand &amessages.yml &fhas been reloaded.

    The Reload message sets the reload message.

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    Item_Name(top)


    Change(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      &aYou &fchanged &ayour &fitem name to &r{name}

    The Item_Name.Change message sets the item name change message.

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    Color(top)


    Charge(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      &aYou &fhave been charged &a{currency_layout}.

    The Color.Charge message sets the color charge message.

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    Change(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      &a{changer} &fchanged &a{changee} &f{color_type} {word_color} to &r{code_name}.

    The Color.Change message sets the color change message.

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    Join(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      &aYour &f{color_type} {word_color} is &r{code_name}.

    The Color.Join message sets the color join message.

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    Info(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      - '&a{player} &f{color_type} {word_color} info:'
      - '&a{word_color_UCF} name: &r{code_name}'
      - '&a{word_color_UCF} code: &r{code}'

    The Color.Info message sets the color info message.

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    In_game_Guide(top)

    • Acceptable value: String
    • Default value:
      Code (Text):
      - '&a/textcosmetics &f- View plugin''s version.'
      - '&a/textcosmetics help &f- View plugin''s in-game guide.'
      - '&a/textcosmetics reload &f- Reload plugin''s files.'
      - '&a/chat{word_color} &f- Open Chat {word_color_UCF} Selector.'
      - '&a/chat{word_color} <player> &f- Open Chat {word_color_UCF} Selector on behalf of player.'
      - '&a/chat{word_color} <code> &f- Change your chat {word_color}.'
      - '&a/chat{word_color} <code> <player> &f- Change player''s chat {word_color}.'
      - '&a/chat{word_color}info &f- View chat color information.'
      - '&a/chat{word_color}info <player> &f- View player chat color information.'
      - '&a/name{word_color} &f- Open Name {word_color_UCF} Selector.'
      - '&a/name{word_color} <player> &f- Open Name {word_color_UCF} Selector on behalf of player.'
      - '&a/name{word_color} <code> &f- Change your name {word_color}.'
      - '&a/name{word_color} <code> <player> &f- Change player''s name {word_color}.'
      - '&a/name{word_color}info &f- View name color information.'
      - '&a/name{word_color}info <player> &f- View player name color information.'
      - '&a/item{word_color} &f- Open Item {word_color_UCF} Selector.'
      - '&a/item{word_color} <player> &f- Open Item {word_color_UCF} Selector on behalf of player.'
      - '&a/item{word_color} <code> &f- Change your item {word_color}.'
      - '&a/item{word_color} <code> <player> &f- Change player''s item {word_color}.'
      - '&a/item{word_color}info &f- View item color information.'
      - '&a/item{word_color}info <player> &f- View player item color information.'
      - '&a/itemname <name> &f- Name an item with your item color.'
      - '&a/{word_color}{word_credits} &f- View your {word_color_UCF}{word_credits_UCF}.'
      - '&a/{word_color}{word_credits} <player> &f- View player''s {word_color_UCF}{word_credits_UCF}.'
      - '&a/{word_color}{word_credits} <player> pay <amount> &f- Pay player {word_color_UCF}{word_credits_UCF}.'
      - '&a/{word_color}{word_credits} <player> give <amount> &f- Give player {word_color_UCF}{word_credits_UCF}.'
      - '&a/{word_color}{word_credits} <player> set <amount> &f- Set player''s {word_color_UCF}{word_credits_UCF}.'
      - '&a/{word_color}{word_credits} <player> take <amount> &f- Take player''s {word_color_UCF}{word_credits_UCF}.'

    The In_game_Guide message sets the in-game guide message.

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    Go back to TextCosmetics' resource page.
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