WildStacker - Entities Stacker

Apr 2, 2019
WildStacker - Entities Stacker
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    About(top)

    Stacked entities act like multiple entities, and their drops are also multiplied with a unique algorithem to make sure your game experience will not be changed or affected. This feature reduces the amount of entities in the server, and brings better server performances.

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    Features(top)

    All the features are located under the entities section in the config.yml file.
    You can toggle all of them, and edit their values.

    merge-radius(top)

    The radius of blocks that will be checked for other entities to stack into.

    custom-name(top)

    A custom name that stacked entities will have. You can disable this feature by setting it to "".

    blacklist(top)

    A list of entities that won't get stacked. Make sure you type the entity-types correct.

    limits(top)

    A maximum stack amount that a specific entity type will have.

    disabled-worlds(top)

    A list of worlds that entities won't get stacked inside them.

    spawn-blacklist(top)

    A list of spawn-reasons that entities that were spawned by one of these reasons won't get stacked.

    name-blacklist(top)

    A list of names that entities with this name won't get stacked (Supports regex and colors).

    stack-interval(top)

    If enabled, a task will try to stack all the entities in the world every configured amount of time.
    You can disable this task by setting the stack-interval to 0.

    kill-all(top)

    If enabled, a task will kill all the stacked entities in the world every configured amount of time.
    You can disable this task by setting the kill-all interval to 0 or hook it into ClearLag's task by setting the kill-all clear-lagg flag to true.

    stack-checks(top)

    A list of checks that are being checked before stacking entities.

    stack-split(top)

    A list of events that will split a stack when called.

    linked-entities(top)

    Linked entities is a feature that links to every spawner an entity. The spawner will attempt first to stack the mobs that are spawned to this entity. If it fails, the entities will be stacked normally.

    instant-kill(top)

    A list of death causes that will kill the entire stack, instead of unstacking it by one.

    nerfed-spawning(top)

    A list of spawn-reasons that entities that were spawned by one of these reasons won't attack anybody.

    stack-down(top)

    A list of entities that will only attempt to stack to entities that are below them. This feature is mainly used for flying entities, such as blazes and ghasts.

    keep-fire(top)

    Should fire be kept to the next stack after death?

    mythic-mobs-stack(top)

    Should WildStacker detect automatically mythic mobs and stop them from being stacked?

    mythic-mobs-custom-name(top)

    Should WildStacker update mythic mobs' custom names with the stack amount?

    keep-lowest-health(top)

    Should the lowest health will be kept when two entities are being stacked together?

    stack-after-breed(top)

    Should the parents of an entity will be stacked together after they 'make love'?

    hide-names(top)

    Should entity names be shown only if a player is directly looking towards the stacked entities?



    Custom Drops(top)

    You can edit the drops of the entities by using one of the following ways:

    Loot Tables(top)

    WildStacker has a built-in loot tables system, similar to the vanilla one in 1.13. You can edit every drop of every entity using this system.
    Make sure you read more about it here.

    CustomDrops(top)

    WildStacker hooks into CustomDrops and if drops from this plugin are found, it will calculate the drops from this plugin correctly to fit the stack amount. If natural drops are enabled, the built-in loot tables will be used.
    You can download CustomDrops here.

    DropEdit 2(top)

    WildStacker hooks into DropEdit 2 and if drops from this plugin are found, it will calculate the drops from this plugin correctly to fit the stack amount. If vanilla drops are enabled, the built-in loot tables will be used.
    You can purchase DropEdit 2 here.

    EditDrops(top)

    WildStacker hooks into EditDrops and if drops from this plugin are found, it will calculate the drops from this plugin correctly to fit the stack amount. If natural drops are enabled, the built-in loot tables will be used.
    You can download EditDrops here.

    Besides custom drops plugins, WildStacker also supports drops from the following plugins:

    EpicSpawners(top)

    EpicSpawners can have custom spawners with custom drops for their entities. WildStacker supports EpicSpawners and their custom drops.
    You can purchase EpicSpawners here.

    StackSpawners(top)

    StackSpawners has upgradable spawners, which also brings custom drops based on the spawner tier. WildStacker supports this upgrade and the custom drops of it.
    You can purchase StackSpawners here.



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